diff --git a/src/events/intro/pcExperienceIntro.tw b/src/events/intro/pcExperienceIntro.tw index b4e3005e744b70bd9d8c758deb777c6a1de88220..5054bb9b4b1b029a3f71ae648745ee89405a6a14 100644 --- a/src/events/intro/pcExperienceIntro.tw +++ b/src/events/intro/pcExperienceIntro.tw @@ -1,95 +1,95 @@ :: PC Experience Intro [nobr] <<if $PC.career == "arcology owner">> - <<goto "PC Rumor Intro">> + <<goto "PC Rumor Intro">> <<else>> - You're a relative unknown in the Free Cities, but it's clear you're already accomplished. The meek and average cannot aspire to acquire arcologies. You've got all the necessary skills to take over an arcology and succeed as its owner, but you should be able to leverage the skills and experience you retain from your past, too. <span class="orange"> What career brought you to the Free Cities? </span> - <br> - - <br>[[Idle wealth|PC Rumor Intro][$PC.career = "wealth"]] - <br> //Start with <span class="yellowgreen"> extra money </span>. - <<if $showSecExp == 1>> - However you will find it <span class="red"> harder to maintain authority </span> and <span class="yellowgreen"> propaganda hub upgrades will be cheaper </span> . - <</if>> - Your starting slaves will have two free levels of <span class="cyan"> sex skills </span> available.// - - <br>[[Venture capitalism|PC Rumor Intro][$PC.career = "capitalist"]] - <br> //You will be more <span class="green"> effective at business pursuits </span> . - <<if $showSecExp == 1>> - In addition <span class="yellowgreen"> propaganda hub upgrades will be cheaper </span> . - <</if>> - Your starting slaves will have a free level of <span class="cyan"> prostitution skill </span> available.// - - <br>[[Private military work|PC Rumor Intro][$PC.career = "mercenary"]] - <br> //You retain mercenary contacts - <<if $showSecExp == 1>> - and your security skills will make it <span class="green"> easier to keep the arcology safe </span>. Also <span class="yellowgreen"> security HQ upgrades will be cheaper </span> . - <<else>> - and security skills. - <</if>> - Your starting slaves will have <span class="green"> free trust available. </span> // - - <br>[[Slaving|PC Rumor Intro][$PC.career = "slaver"]] - <br> //Your slave breaking experience will be useful. - <<if $showSecExp == 1>> - You will find that authority will be <span class="green"> easier to maintain </span> and <span class="yellowgreen"> security HQ upgrades will be cheaper </span>. - <</if>> - Your starting slaves will have free <span class="hotpink"> devotion </span> available.// - - <br>[[Arcology engineering|PC Rumor Intro][$PC.career = "engineer"]] - <br> //<span class="yellowgreen"> Upgrading the arcology will be cheaper </span>. Also, the arcology will start with <span class="yellowgreen"> basic economic upgrades </span> already installed.// - - <br>[[Slave surgery|PC Rumor Intro][$PC.career = "medicine"]] - <br> //Surgery will be <span class="yellowgreen"> cheaper </span> and <span class="green"> healthier </span> and <span class="yellowgreen"> drug upgrades will be cheaper </span>. Your starting slaves will have free implants available.// - - <br>[[Minor celebrity|PC Rumor Intro][$PC.career = "celebrity"]] - <br> //Start with <span class="green"> extra reputation </span>. - <<if $showSecExp == 1>> - In addition <span class="yellowgreen"> propaganda hub upgrades will be cheaper </span>. - <</if>> - Your starting slaves will have a free level of <span class="cyan"> entertainment skill </span> available.// - - <br>[[High class escort|PC Rumor Intro][$PC.career = "escort"]] - <br> //As an ex-whore, you will find it <span class="red"> hard to maintain reputation </span>. - <<if $showSecExp == 1>> - <span class="red"> In addition to authority </span>. - <</if>> - Your starting slaves will have a free level of <span class="cyan"> sex skills </span> available, along with a free level of <span class="cyan"> entertainment and prostitution </span> .// - - <br>[[Servant|PC Rumor Intro][$PC.career = "servant"]] - <br> //As an ex-servant, you will find it <span class="red"> hard to maintain reputation </span>. - <<if $showSecExp == 1>> - <span class="red"> In addition to authority. </span> - <</if>> - You know how to <span class="yellowgreen"> lower your upkeep </span>, but <span class="red"> not conduct business </span>. Your starting slaves will have free <span class="mediumaquamarine"> trust </span> and <span class="hotpink"> devotion </span>.// - - <br>[[Gang Leader|PC Rumor Intro][$PC.career = "gang"]] - <br> //As am ex-gang leader, you know how to haggle slaves. - <<if $showSecExp == 1>> - In addition asserting your authority <span class="green"> will be easier </span> and <span class="yellowgreen"> security HQ upgrades will be cheaper </span>. - <</if>> - However you will <span class="red"> find reputation quite hard </span> to maintain. Your starting slaves will be <span class="green"> fitter </span> and posses a free level of <span class="cyan"> combat skill </span> .// - - <br>[[Incursion Specialist|PC Rumor Intro][$PC.career = "BlackHat"]] - <br> //As am ex-hacker for hire, you know how to gain access computer systems and other devices. <span class="green"> Certain upgrades may be cheaper </span> , and you may find alternative approaches to problems. - <<if $showSecExp == 1>> - However you will <span class="red"> find authority quite hard </span> to maintain. - <</if>> - Your starting slaves will have a free level of <span class="cyan"> intelligence </span>.// + You're a relative unknown in the Free Cities, but it's clear you're already accomplished. The meek and average cannot aspire to acquire arcologies. You've got all the necessary skills to take over an arcology and succeed as its owner, but you should be able to leverage the skills and experience you retain from your past, too. <span class="orange"> What career brought you to the Free Cities?@@ + <br> + + <br>[[Idle wealth|PC Rumor Intro][$PC.career = "wealth"]] + <br> //Start with @@.yellowgreen;extra money@@. + <<if $showSecExp == 1>> + However you will find it @@.red;harder to maintain authority@@ and @@.yellowgreen;propaganda hub upgrades will be cheaper@@ . + <</if>> + Your starting slaves will have two free levels of @@.cyan;sex skills@@ available.// + + <br>[[Venture capitalism|PC Rumor Intro][$PC.career = "capitalist"]] + <br> //You will be more @@.green;effective at business pursuits@@ . + <<if $showSecExp == 1>> + In addition @@.yellowgreen;propaganda hub upgrades will be cheaper@@ . + <</if>> + Your starting slaves will have a free level of @@.cyan;prostitution skill@@ available.// + + <br>[[Private military work|PC Rumor Intro][$PC.career = "mercenary"]] + <br> //You retain mercenary contacts + <<if $showSecExp == 1>> + and your security skills will make it @@.green;easier to keep the arcology safe@@. Also @@.yellowgreen;security HQ upgrades will be cheaper@@ . + <<else>> + and security skills. + <</if>> + Your starting slaves will have @@.green;free trust available.@@ // + + <br>[[Slaving|PC Rumor Intro][$PC.career = "slaver"]] + <br> //Your slave breaking experience will be useful. + <<if $showSecExp == 1>> + You will find that authority will be @@.green;easier to maintain@@ and @@.yellowgreen;security HQ upgrades will be cheaper@@. + <</if>> + Your starting slaves will have free @@.hotpink;devotion@@ available.// + + <br>[[Arcology engineering|PC Rumor Intro][$PC.career = "engineer"]] + <br> //@@.yellowgreen;Upgrading the arcology will be cheaper@@. Also, the arcology will start with @@.yellowgreen;basic economic upgrades@@ already installed.// + + <br>[[Slave surgery|PC Rumor Intro][$PC.career = "medicine"]] + <br> //Surgery will be @@.yellowgreen;cheaper@@ and @@.green;healthier@@ and @@.yellowgreen;drug upgrades will be cheaper@@. Your starting slaves will have free implants available.// + + <br>[[Minor celebrity|PC Rumor Intro][$PC.career = "celebrity"]] + <br> //Start with @@.green;extra reputation@@. + <<if $showSecExp == 1>> + In addition @@.yellowgreen;propaganda hub upgrades will be cheaper@@. + <</if>> + Your starting slaves will have a free level of @@.cyan;entertainment skill@@ available.// + + <br>[[High class escort|PC Rumor Intro][$PC.career = "escort"]] + <br> //As an ex-whore, you will find it @@.red;hard to maintain reputation@@. + <<if $showSecExp == 1>> + @@.red;In addition to authority@@. + <</if>> + Your starting slaves will have a free level of @@.cyan;sex skills@@ available, along with a free level of @@.cyan;entertainment and prostitution@@ .// + + <br>[[Servant|PC Rumor Intro][$PC.career = "servant"]] + <br> //As an ex-servant, you will find it @@.red;hard to maintain reputation@@. + <<if $showSecExp == 1>> + @@.red;In addition to authority.@@ + <</if>> + You know how to @@.yellowgreen;lower your upkeep@@, but @@.red;not conduct business@@. Your starting slaves will have free @@.mediumaquamarine;trust@@ and @@.hotpink;devotion@@.// + + <br>[[Gang Leader|PC Rumor Intro][$PC.career = "gang"]] + <br> //As am ex-gang leader, you know how to haggle slaves. + <<if $showSecExp == 1>> + In addition asserting your authority @@.green;will be easier@@ and @@.yellowgreen;security HQ upgrades will be cheaper@@. + <</if>> + However you will @@.red;find reputation quite hard@@ to maintain. Your starting slaves will be @@.green;fitter@@ and posses a free level of @@.cyan;combat skill@@ .// + + <br>[[Incursion Specialist|PC Rumor Intro][$PC.career = "BlackHat"]] + <br> //As am ex-hacker for hire, you know how to gain access computer systems and other devices. @@.green;Certain upgrades may be cheaper@@ , and you may find alternative approaches to problems. + <<if $showSecExp == 1>> + However you will @@.red;find authority quite hard@@ to maintain. + <</if>> + Your starting slaves will have a free level of @@.cyan;intelligence@@.// <</if>> <br><br> <<if $showSecExp == 0>> - <<link "Show Security Expansion changes">> - <<set $showSecExp = 1>> - <<goto "PC Experience Intro">> - <</link>> + <<link "Show Security Expansion changes">> + <<set $showSecExp = 1>> + <<goto "PC Experience Intro">> + <</link>> <<else>> - <<link "Hide Security Expansion changes">> - <<set $showSecExp = 0>> - <<goto "PC Experience Intro">> - <</link>> + <<link "Hide Security Expansion changes">> + <<set $showSecExp = 0>> + <<goto "PC Experience Intro">> + <</link>> <</if>> \ No newline at end of file diff --git a/src/events/intro/pcRumorIntro.tw b/src/events/intro/pcRumorIntro.tw index 097fd6e552a8c972dcc0a1d465c9ffc5bf35d910..bb5b050720e29062d3101ee3792b7b789f380ca8 100644 --- a/src/events/intro/pcRumorIntro.tw +++ b/src/events/intro/pcRumorIntro.tw @@ -3,12 +3,12 @@ Who you are is something that you will have to define for yourself through your actions. Once you own an arcology, no one will be in a position to apply moral scorekeeping to you. In the brave new world of the Free Cities, you will be free to define yourself as the sum of your actions, rather than as the product of your past. The first decision that will define who you are as an arcology owner is your choice of method in acquiring one. @@.orange;What approach will you take?@@ [[A judicious application of funds|Takeover Target][$PC.rumor = "wealth"]] - //Start with <span class="yellowgreen"> extra money </span>, since you were wealthy enough to buy an arcology.// + //Start with @@.yellowgreen;extra money@@, since you were wealthy enough to buy an arcology.// [[Hard work and diligence|Takeover Target][$PC.rumor = "diligence"]] - //New slaves will <span class="hotpink"> hate you less </span> , since it will be known that you worked hard to earn your position.// + //New slaves will @@.hotpink;hate you less@@ , since it will be known that you worked hard to earn your position.// [[The remorseless use of force|Takeover Target][$PC.rumor = "force"]] - //New slaves <span class="gold"> will fear you more </span> , since rumors about your violent takeover will inevitably circulate.// + //New slaves @@.gold;will fear you more@@ , since rumors about your violent takeover will inevitably circulate.// [[Clever social engineering|Takeover Target][$PC.rumor = "social engineering"]] - //Start with the <span class="green"> first societal option unlocked </span>, since you manipulated the arcology's citizens.// + //Start with the @@.green;first societal option unlocked@@, since you manipulated the arcology's citizens.// [[Blind luck|Takeover Target][$PC.rumor = "luck"]] - //Start with a <span class="green"> good reputation </span>, since the story of your unlikely accession will be famous.// + //Start with a @@.green;good reputation@@, since the story of your unlikely accession will be famous.//