diff --git a/src/SecExp/securityHQ.tw b/src/SecExp/securityHQ.tw
index c223b268dfb8984839b2967706791bc1193599d6..02dffc50f5cf2f38a5d8ece5d941d75e5ed47a64 100644
--- a/src/SecExp/securityHQ.tw
+++ b/src/SecExp/securityHQ.tw
@@ -44,7 +44,7 @@ You have <span id="secHel"> <<print num($secMenials)>> </span> slaves working in
 			<<set _finalMaxCost = Math.trunc(_maxMenials*(_menialPrice+_menialBulkPremium))>>
 			[[(max)|securityHQ][$menials += Math.trunc(_maxMenials), $menialSupplyFactor -= Math.trunc(_maxMenials), cashX(-_finalMaxCost, "menialTransfer")]]
 		<</if>>
-		//Bulk transactions may require offering a premium. The remaining slaves will be more efficient in dealling with crime.//
+		//Bulk transactions may require offering a premium. The remaining slaves will be more efficient in dealing with crime.//
 	<</if>>
 <</if>>
 <<if $menials > 0>>
@@ -223,14 +223,14 @@ Considering the current upgrades the resting level for security is <<print App.S
 
 <<if $secUpgrades.nanoCams == 0>>
 	[[Install a nano-camera system |securityHQ][cashX(-Math.trunc(5000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier), "capEx"), $secUpgrades.nanoCams = 1]]
-	<br>//Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier))>>. Will raise rest point of security by 10 points, but will require 5 extra slaves in the headquarters and increases upkeep. The remaining slaves will be more efficient in dealling with crime.//
+	<br>//Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier))>>. Will raise rest point of security by 10 points, but will require 5 extra slaves in the headquarters and increases upkeep. The remaining slaves will be more efficient in dealing with crime.//
 <<else>>
 	You have installed all across the arcology closed circuit nano-cameras to keep the arcology under your watchful eye.
 <</if>>
 <br>
 <<if $secUpgrades.cyberBots == 0>>
 	[[Buy cybersecurity algorithms|securityHQ][cashX(-Math.trunc(7500*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier), "capEx"), $secUpgrades.cyberBots = 1]]
-	<br>//Costs <<print cashFormat(Math.trunc(7500*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier))>>. Will raise rest point of security by 10 points, but will require 5 extra slaves in the headquarters and increases upkeep. The remaining slaves will be more efficient in dealling with crime.//
+	<br>//Costs <<print cashFormat(Math.trunc(7500*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier))>>. Will raise rest point of security by 10 points, but will require 5 extra slaves in the headquarters and increases upkeep. The remaining slaves will be more efficient in dealing with crime.//
 <<else>>
 	You have bought advanced cybersecurity algorithms that will defend your arcology against hack attempts or cyber frauds.
 <</if>>
@@ -238,14 +238,14 @@ Considering the current upgrades the resting level for security is <<print App.S
 <<if $SecExp.core.authority > 10000>>
 	<<if $secUpgrades.eyeScan == 0>>
 		[[Install invisible eye scanners|securityHQ][cashX(-Math.trunc(10000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier), "capEx"), $secUpgrades.eyeScan = 1]]
-		<br>//Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier))>>. Will raise rest point of security by 15 points, but will require 10 extra slaves in the headquarters and increases upkeep. The remaining slaves will be more efficient in dealling with crime.//
+		<br>//Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier))>>. Will raise rest point of security by 15 points, but will require 10 extra slaves in the headquarters and increases upkeep. The remaining slaves will be more efficient in dealing with crime.//
 	<<else>>
 		You have installed numerous hidden eye scanners that accurately register the movements of everyone inside the arcology.
 	<</if>>
 	<br>
 	<<if $secUpgrades.cryptoAnalyzer == 0>>
 		[[Buy and install crypto analyzers|securityHQ][cashX(-Math.trunc(15000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier), "capEx"), $secUpgrades.cryptoAnalyzer = 1]]
-		<br>//Costs <<print cashFormat(Math.trunc(15000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier))>>. Will raise rest point of security by 15 points, but will require 10 extra slaves in the headquarters and increases upkeep. The remaining slaves will be more efficient in dealling with crime.//
+		<br>//Costs <<print cashFormat(Math.trunc(15000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier))>>. Will raise rest point of security by 15 points, but will require 10 extra slaves in the headquarters and increases upkeep. The remaining slaves will be more efficient in dealing with crime.//
 	<<else>>
 		You have bought and employed sophisticated crypto analyzing software to accurately track and archive every financial movement or transaction made inside the walls of your arcology.
 	<</if>>
@@ -276,14 +276,14 @@ Considering the current upgrades the maximum level of crime is <<print App.SecEx
 
 <<if $crimeUpgrades.advForensic == 0>>
 	[[Install advanced forensic equipment|securityHQ][cashX(-Math.trunc(5000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier), "capEx"), $crimeUpgrades.advForensic = 1, $PC.skill.hacking += 1]]
-	<br>//Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier))>>. Will bring down the crime level cap by 10 points, but will require 5 extra slaves in the headquarters and increases upkeep. The remaining slaves will be more efficient in dealling with crime.//
+	<br>//Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier))>>. Will bring down the crime level cap by 10 points, but will require 5 extra slaves in the headquarters and increases upkeep. The remaining slaves will be more efficient in dealing with crime.//
 <<else>>
 	You have installed advanced forensic equipment, able to extract every bit of precious information from any clue.
 <</if>>
 <br>
 <<if $crimeUpgrades.autoArchive == 0>>
 	[[Install auto-curating archiver|securityHQ][cashX(-Math.trunc(7500*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier), "capEx"), $crimeUpgrades.autoArchive = 1, $PC.skill.hacking += 1]]
-	<br>//Costs <<print cashFormat(Math.trunc(7500*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier))>>. Will bring down the crime level cap by 10 points, but will require 5 extra slaves in the headquarters and increases upkeep. The remaining slaves will be more efficient in dealling with crime.//
+	<br>//Costs <<print cashFormat(Math.trunc(7500*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier))>>. Will bring down the crime level cap by 10 points, but will require 5 extra slaves in the headquarters and increases upkeep. The remaining slaves will be more efficient in dealing with crime.//
 <<else>>
 	You have installed auto-curating archiver software, which will update in real time your data archives with any new relevant information on criminals residing in your arcology.
 <</if>>
@@ -291,14 +291,14 @@ Considering the current upgrades the maximum level of crime is <<print App.SecEx
 <<if $SecExp.core.authority > 10000>>
 	<<if $crimeUpgrades.autoTrial == 0>>
 		[[Install automated trials software|securityHQ][cashX(-Math.trunc(10000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier), "capEx"), $crimeUpgrades.autoTrial = 1, $PC.skill.hacking += 1]]
-		<br>//Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier))>>. Will bring down the crime level cap by 15 points, but will require 10 extra slaves in the headquarters and increases upkeep. The remaining slaves will be more efficient in dealling with crime.//
+		<br>//Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier))>>. Will bring down the crime level cap by 15 points, but will require 10 extra slaves in the headquarters and increases upkeep. The remaining slaves will be more efficient in dealing with crime.//
 	<<else>>
 		You have installed advanced legal algorithms that allows the handling of legal matters much quicker and much more accurately.
 	<</if>>
 	<br>
 	<<if $crimeUpgrades.worldProfiler == 0>>
 		[[Install worldwide profilers|securityHQ][cashX(-Math.trunc(15000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier), "capEx"), $crimeUpgrades.worldProfiler = 1, $PC.skill.hacking += 1]]
-		<br>//Costs <<print cashFormat(Math.trunc(15000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier))>>. Will bring down the crime level cap by 15 points, but will require 10 extra slaves in the headquarters and increases upkeep. The remaining slaves will be more efficient in dealling with crime.//
+		<br>//Costs <<print cashFormat(Math.trunc(15000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier))>>. Will bring down the crime level cap by 15 points, but will require 10 extra slaves in the headquarters and increases upkeep. The remaining slaves will be more efficient in dealing with crime.//
 	<<else>>
 		You have installed advanced profiler software, which will constantly scour every known data archive on the globe (legally or not) to gather as much information as possible on dangerous criminals.
 	<</if>>
@@ -326,14 +326,14 @@ Considering the current upgrades the maximum level of crime is <<print App.SecEx
 
 <<if $intelUpgrades.sensors == 0>>
 	[[Install perimeter sensors|securityHQ][cashX(-Math.trunc(5000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier), "capEx"), $intelUpgrades.sensors = 1, $PC.skill.hacking += 1]]
-	<br>//Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier))>>. Will increase recon capabilities, but will require 5 extra slaves in the headquarters and increases upkeep. The remaining slaves will be more efficient in dealling with crime.//
+	<br>//Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier))>>. Will increase recon capabilities, but will require 5 extra slaves in the headquarters and increases upkeep. The remaining slaves will be more efficient in dealing with crime.//
 <<else>>
 	You have installed perimeter seismic sensors able to detect movement with high accuracy.
 <</if>>
 <br>
 <<if $intelUpgrades.signalIntercept == 0>>
 	[[Create signal interception hub|securityHQ][cashX(-Math.trunc(10000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier), "capEx"), $intelUpgrades.signalIntercept = 1, $PC.skill.hacking += 1]]
-	<br>//Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier))>>. Will increase recon capabilities, but will require 5 extra slaves in the headquarters and increases upkeep. The remaining slaves will be more efficient in dealling with crime.//
+	<br>//Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier))>>. Will increase recon capabilities, but will require 5 extra slaves in the headquarters and increases upkeep. The remaining slaves will be more efficient in dealing with crime.//
 <<else>>
 	You have installed advanced signal interception equipment.
 <</if>>
@@ -341,7 +341,7 @@ Considering the current upgrades the maximum level of crime is <<print App.SecEx
 <<if $SecExp.core.authority > 10000>>
 	<<if $intelUpgrades.radar == 0>>
 		[[Install advanced radar equipment|securityHQ][cashX(-Math.trunc(15000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier), "capEx"), $intelUpgrades.radar = 1, $PC.skill.hacking += 1]]
-		<br>//Costs <<print cashFormat(Math.trunc(15000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier))>>. Will increase recon capabilities, but will require 10 extra slaves in the headquarters and increases upkeep. The remaining slaves will be more efficient in dealling with crime.//
+		<br>//Costs <<print cashFormat(Math.trunc(15000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier))>>. Will increase recon capabilities, but will require 10 extra slaves in the headquarters and increases upkeep. The remaining slaves will be more efficient in dealing with crime.//
 	<<else>>
 		You have installed sophisticated radar equipment.
 	<</if>>
@@ -369,14 +369,14 @@ Considering the current upgrades the maximum level of crime is <<print App.SecEx
 
 <<if $readinessUpgrades.pathways == 0>>
 	[[Build specialized pathways in the arcology|securityHQ][cashX(-Math.trunc(5000*$upgradeMultiplierArcology*_HistoryDiscount), "capEx"), $readinessUpgrades.pathways = 1]]
-	<br>//Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology*_HistoryDiscount))>>. Will increase readiness by 1, but will increase upkeep. The remaining slaves will be more efficient in dealling with crime.//
+	<br>//Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology*_HistoryDiscount))>>. Will increase readiness by 1, but will increase upkeep. The remaining slaves will be more efficient in dealing with crime.//
 <<else>>
 	You have built specialized pathways inside the arcology to quickly move troops around the structure.
 <</if>>
 <br>
 <<if $readinessUpgrades.rapidVehicles == 0>>
 	[[Buy rapid armored transport vehicles|securityHQ][cashX(-Math.trunc(7500*$upgradeMultiplierArcology*_HistoryDiscount), "capEx"), $readinessUpgrades.rapidVehicles = 1]]
-	<br>//Costs <<print cashFormat(Math.trunc(7500*$upgradeMultiplierArcology*_HistoryDiscount))>>. Will increase readiness by 2, but will require 5 extra slaves in the headquarters and increases upkeep. The remaining slaves will be more efficient in dealling with crime.//
+	<br>//Costs <<print cashFormat(Math.trunc(7500*$upgradeMultiplierArcology*_HistoryDiscount))>>. Will increase readiness by 2, but will require 5 extra slaves in the headquarters and increases upkeep. The remaining slaves will be more efficient in dealing with crime.//
 <<else>>
 	You have bought rapid armored transport vehicles able to bring your troops to battle much quicker than before.
 <</if>>
@@ -384,14 +384,14 @@ Considering the current upgrades the maximum level of crime is <<print App.SecEx
 <<if $SecExp.core.authority > 10000>>
 	<<if $readinessUpgrades.rapidPlatforms == 0>>
 		[[Build rapid deployment platforms|securityHQ][cashX(-Math.trunc(10000*$upgradeMultiplierArcology*_HistoryDiscount), "capEx"), $readinessUpgrades.rapidPlatforms = 1]]
-		<br>//Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology*_HistoryDiscount))>>. Will increase readiness by 2, but will require 5 extra slaves in the headquarters and increases upkeep. The remaining slaves will be more efficient in dealling with crime.//
+		<br>//Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology*_HistoryDiscount))>>. Will increase readiness by 2, but will require 5 extra slaves in the headquarters and increases upkeep. The remaining slaves will be more efficient in dealing with crime.//
 	<<else>>
 		You have built rapid deployment platforms able to equip and deploy units within very limited time windows.
 	<</if>>
 	<br>
 	<<if $readinessUpgrades.earlyWarn == 0>>
 		[[Institute early warning systems|securityHQ][cashX(-Math.trunc(15000*$upgradeMultiplierArcology*_HistoryDiscount), "capEx"), $readinessUpgrades.earlyWarn = 1]]
-		<br>//Costs <<print cashFormat(Math.trunc(15000*$upgradeMultiplierArcology*_HistoryDiscount))>>. Will increase readiness by 2, but will require 10 extra slaves in the headquarters and increases upkeep. The remaining slaves will be more efficient in dealling with crime.//
+		<br>//Costs <<print cashFormat(Math.trunc(15000*$upgradeMultiplierArcology*_HistoryDiscount))>>. Will increase readiness by 2, but will require 10 extra slaves in the headquarters and increases upkeep. The remaining slaves will be more efficient in dealing with crime.//
 	<<else>>
 		You have created early warning systems that constantly analyze in real time data to determine the likeness of an attack.
 	<</if>>
@@ -411,35 +411,35 @@ Considering the current upgrades the maximum level of crime is <<print App.SecEx
 		<br>You have installed a cold storage facility for the Security HQ's archives with a data retention capability of two years.
 		<br>
 		[[Expand the cold storage facility to increase data retention to three years|securityHQ][cashX(-Math.trunc(2400000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier), "capEx"), $secUpgrades.coldstorage++, $PC.skill.hacking += 1]]
-		<br>//Costs <<print cashFormat(Math.trunc(2400000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier))>>. Will lower the amount of required slaves by a further 10, but will increase upkeep. The remaining slaves will be more efficient in dealling with crime.//
+		<br>//Costs <<print cashFormat(Math.trunc(2400000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier))>>. Will lower the amount of required slaves by a further 10, but will increase upkeep. The remaining slaves will be more efficient in dealing with crime.//
 	<<elseif $secUpgrades.coldstorage == 5 && $SecExp.core.authority >= 19500 && App.SecExp.Check.reqMenials() > 10>>
 	<br>You have installed a cold storage facility for the Security HQ's archives with a data retention capability of one year.
 		<br>
 		[[Expand the cold storage facility to increase data retention to two years|securityHQ][cashX(-Math.trunc(1200000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier), "capEx"), $secUpgrades.coldstorage++, $PC.skill.hacking += 1]]
-		<br>//Costs <<print cashFormat(Math.trunc(1200000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier))>>. Will lower the amount of required slaves by a further 10, but will increase upkeep. The remaining slaves will be more efficient in dealling with crime.//
+		<br>//Costs <<print cashFormat(Math.trunc(1200000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier))>>. Will lower the amount of required slaves by a further 10, but will increase upkeep. The remaining slaves will be more efficient in dealing with crime.//
 	<<elseif $secUpgrades.coldstorage == 4 && $SecExp.core.authority >= 19500 && App.SecExp.Check.reqMenials() > 10>>
 		<br>You have installed a cold storage facility for the Security HQ's archives with a data retention capability of nine months.
 		<br>
 		[[Expand the cold storage facility to increase data retention to one year|securityHQ][cashX(-Math.trunc(900000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier), "capEx"), $secUpgrades.coldstorage++, $PC.skill.hacking += 1]]
-		<br>//Costs <<print cashFormat(Math.trunc(900000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier))>>. Will lower the amount of required slaves by a further 10, but will increase upkeep. The remaining slaves will be more efficient in dealling with crime.//
+		<br>//Costs <<print cashFormat(Math.trunc(900000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier))>>. Will lower the amount of required slaves by a further 10, but will increase upkeep. The remaining slaves will be more efficient in dealing with crime.//
 	<<elseif $secUpgrades.coldstorage == 3 && $SecExp.core.authority > 18000 && App.SecExp.Check.reqMenials() > 10>>
 		<br>You have installed a cold storage facility for the Security HQ's archives with a data retention capability of six months.
 		<br>
 		[[Expand the cold storage facility to increase data retention to nine months|securityHQ][cashX(-Math.trunc(600000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier), "capEx"), $secUpgrades.coldstorage++, $PC.skill.hacking += 1]]
-		<br>//Costs <<print cashFormat(Math.trunc(600000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier))>>. Will lower the amount of required slaves by a further 10, but will increase upkeep. The remaining slaves will be more efficient in dealling with crime.//
+		<br>//Costs <<print cashFormat(Math.trunc(600000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier))>>. Will lower the amount of required slaves by a further 10, but will increase upkeep. The remaining slaves will be more efficient in dealing with crime.//
 	<<elseif $secUpgrades.coldstorage == 2 && $SecExp.core.authority > 16000 && App.SecExp.Check.reqMenials() > 10>>
 		<br>You have installed a cold storage facility for the Security HQ's archives with a data retention capability of three months.
 		<br>
 		[[Expand the cold storage facility to increase data retention to six months|securityHQ][cashX(-Math.trunc(300000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier), "capEx"), $secUpgrades.coldstorage++, $PC.skill.hacking += 1]]
-		<br>//Costs <<print cashFormat(Math.trunc(300000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier))>>. Will lower the amount of required slaves by a further 10, but will increase upkeep. The remaining slaves will be more efficient in dealling with crime.//
+		<br>//Costs <<print cashFormat(Math.trunc(300000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier))>>. Will lower the amount of required slaves by a further 10, but will increase upkeep. The remaining slaves will be more efficient in dealing with crime.//
 	<<elseif $secUpgrades.coldstorage == 1 && $SecExp.core.authority > 14000 && App.SecExp.Check.reqMenials() > 10>>
 		<br>You have installed a cold storage facility for the Security HQ's archives with a data retention capability of one month.
 		<br>
 		[[Expand the cold storage facility to increase data retention to three months|securityHQ][cashX(-Math.trunc(100000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier), "capEx"), $secUpgrades.coldstorage++, $PC.skill.hacking += 1]]
-		<br>//Costs <<print cashFormat(Math.trunc(100000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier))>>. Will lower the amount of required slaves by a further 10, but will increase upkeep. The remaining slaves will be more efficient in dealling with crime.//
+		<br>//Costs <<print cashFormat(Math.trunc(100000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier))>>. Will lower the amount of required slaves by a further 10, but will increase upkeep. The remaining slaves will be more efficient in dealing with crime.//
 	<<elseif $secUpgrades.coldstorage == 0 && $SecExp.core.authority > 12000 && App.SecExp.Check.reqMenials() > 10>>
 		[[Install a cold storage facility|securityHQ][cashX(-Math.trunc(50000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier), "capEx"), $secUpgrades.coldstorage++, $PC.skill.hacking += 1]]
-		<br>//Costs <<print cashFormat(Math.trunc(50000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier))>>. Will lower the amount of required slaves by 10, but will increase upkeep. The remaining slaves will be more efficient in dealling with crime.//
+		<br>//Costs <<print cashFormat(Math.trunc(50000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier))>>. Will lower the amount of required slaves by 10, but will increase upkeep. The remaining slaves will be more efficient in dealing with crime.//
 	<</if>>
 <<else>>
 	<br>You lack the authority to access more advanced upgrades.
diff --git a/src/SecExp/securityReport.tw b/src/SecExp/securityReport.tw
index 86e8193996460efc4e79b02d8cd378b4edd1e7ff..4e1c0441e46c7dcf6c388698213de7c478c23777 100644
--- a/src/SecExp/securityReport.tw
+++ b/src/SecExp/securityReport.tw
@@ -336,9 +336,9 @@ Due to the deterioration of the old world countries, organized crime focuses mor
 <</if>>
 <<if $SecExp.core.authority > 12000>>
 	<<if $secUpgrades.coldstorage < 6>>
-		<<if $secUpgrades.coldstorage === 0>>Adding a facility<<else>>Improving the cold storage facility attached<</if>> to the SecurityHQ should allow the staff to be more efficient in dealling with crime.
+		<<if $secUpgrades.coldstorage === 0>>Adding a facility<<else>>Improving the cold storage facility attached<</if>> to the SecurityHQ should allow the staff to be more efficient in dealing with crime.
 	<<else>>
-		The cold storage facility attached to SecurityHQ allows the staff to be more efficient in dealling with crime.
+		The cold storage facility attached to SecurityHQ allows the staff to be more efficient in dealing with crime.
 	<</if>>
 <</if>>
 <<set _newCrime = Math.trunc(Math.clamp($SecExp.core.crimeLow + _crimeGrowth,0,_crimeCap))>>
diff --git a/src/js/descriptionWidgets.js b/src/js/descriptionWidgets.js
index 4710b6b3cf67c4de5155f4172454bc03dd69f56c..46737d365726b2a0b052c42630befdaf29950867 100644
--- a/src/js/descriptionWidgets.js
+++ b/src/js/descriptionWidgets.js
@@ -390,7 +390,7 @@ App.Desc.ageAndHealth = function(slave) {
 		}
 
 		if (H.illness > 0 || H.tired > 50) {
-			r += ` Additionaly ${he} is currently `;
+			r += ` Additionally, ${he} is currently `;
 			if (slave.health.illness === 1) {
 				r += ` <span class="yellow">feeling under the weather.</span>`;
 			} else if (H.illness === 2) {
diff --git a/src/npc/fDance.tw b/src/npc/fDance.tw
index 8d747a34c558f629f2c883e2d8bce26b15ebe5bc..3d6fb5ae673444712437a748d5bf54f39367df9f 100644
--- a/src/npc/fDance.tw
+++ b/src/npc/fDance.tw
@@ -315,7 +315,7 @@ You look up once more at your slave and take some time to review $his dancing pe
 	if $he doesn't shape up.
 <</if>>
 
-But it's not over yet. You tell your slave that it's time to incorporate some stripping into $his dance.
+It's not over yet, though. You tell your slave that it's time to incorporate some stripping into $his dance.
 
 <<if ($activeSlave.sexualFlaw == "shamefast")>>
 	<<if ($activeSlave.devotion <= 40)>>
diff --git a/src/npc/fFeelings.tw b/src/npc/fFeelings.tw
index fd5dd83f8acbf86204290c56f8d60c2a9f1cbc77..3592929b4823dd3717f3c61d812dc264e93e6b4a 100644
--- a/src/npc/fFeelings.tw
+++ b/src/npc/fFeelings.tw
@@ -1545,7 +1545,11 @@ My favorite part of my body i<<s>>
 			<<if $activeSlave.pregKnown == 1>>
 				"Can I have <<s>>ome more cum in my pregnant pu<<ss>>y?"
 			<<else>>
-				"Can I be bred?"
+				<<if $PC.dick>>
+					"Can you breed me now?"
+				<<else>>
+					"Can I be bred?"
+				<</if>>
 			<</if>>
 		<<else>>
 			"Are there any pregnant <<s>>lave<<s>> I could, you know, <<s>>pend time with?"
diff --git a/src/pregmod/pRaped.tw b/src/pregmod/pRaped.tw
index 3017fd8c2965f09008e8efd2ae9919d032088a78..a2eb6ef30adfc942c18af2daf9d3798793eee94e 100644
--- a/src/pregmod/pRaped.tw
+++ b/src/pregmod/pRaped.tw
@@ -153,7 +153,7 @@ While returning from a meeting with a prospective investor, an unfortunate wrong
 		<br><br>
 		You can feel the head of his cock teasing your
 		<<if $PC.vagina == 0>>
-			virgin pussy; you grit your teeth knowing what will come next. Without mercy, he @@.red;tears through your hymen@@ and forces himself as deep as your tight pussy lets him. You choke back a sob as he struggles to hilt himself in you. He must have undergone surgery or something because there is no way your body can handle such a monster. Your in agony already, you can't fathom what will happen when he looses his patience.
+			virgin pussy; you grit your teeth knowing what will come next. Without mercy, he @@.red;tears through your hymen@@ and forces himself as deep as your tight pussy lets him. You choke back a sob as he struggles to hilt himself in you. He must have undergone surgery or something because there is no way your body can handle such a monster. You're in agony already - you can't fathom what will happen when he loses his patience.
 		<<else>>
 			pussy lips; you hope it feels bigger than it really is. As he struggles to force it into you, you regret thinking about it. He must have undergone surgery or something because he fills you completely. You feel weak just from him sticking it in, you can't fathom what will happen once he starts thrusting.
 		<</if>>
diff --git a/src/uncategorized/RESS.tw b/src/uncategorized/RESS.tw
index cda1002b520970e3926678b42a276b5193191e72..3d2e1274955f53ef31aa5040eceb8616a630c1c7 100644
--- a/src/uncategorized/RESS.tw
+++ b/src/uncategorized/RESS.tw
@@ -13625,7 +13625,7 @@ brought in to you. This time <<EventNameLink>> has been sent to deliver it. $He
 				<<else>>
 					$his pussylips for you.
 				<</if>>
-				You callously ram a dildo into $his fresh hole and tell $him to keep working $himself with it or suffer another whipping. After $he's fucked $himself for a good while, $he has no trouble taking a <<if $PC.dick == 0>>strap-on<<else>>real dick<</if>> for the first time, and is by this point too exhausted to do anything but lie there and take it a good little slave. @@.gold;$He fears you@@ but @@.hotpink;looses $himself to your rule.@@
+				You callously ram a dildo into $his fresh hole and tell $him to keep working $himself with it or suffer another whipping. After $he's fucked $himself for a good while, $he has no trouble taking a <<if $PC.dick == 0>>strap-on<<else>>real dick<</if>> for the first time, and is by this point too exhausted to do anything but lie there and take it a good little slave. @@.gold;$He fears you@@ but @@.hotpink;loses $himself to your rule.@@
 				<<if $activeSlave.trust < 20>>
 					@@.lime;$His butthole has been broken in.@@
 					<<set $activeSlave.anus = 1>>