diff --git a/src/SecExp/secExpSmilingMan.tw b/src/SecExp/secExpSmilingMan.tw
index 59851f8e46cd199c1d4d38ae0e5767dc62e2b599..60cfa7f1cf7e3699f4a7409b94028660331ced6e 100644
--- a/src/SecExp/secExpSmilingMan.tw
+++ b/src/SecExp/secExpSmilingMan.tw
@@ -7,13 +7,13 @@
 	<<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">>
 	
 	<br>
-	During your morning routine you stumble upon a peculiar report: it's been several weeks now that your arcology has been victim of a series of cyber-crimes conducted by a mysterious figure.
-	The egocentric criminal took great pride in its acts, to the point of signing his acts with his or her peculiar symbol: a stylized smiling face. Your arcology was not the only one under assault by the
-	machinations of what the media would quickly nicknamed //the smiling man//.
-	<br>Despite the sheer damage this criminal was doing, you cannot help but admire the skill with which every misdeed is carried: the worst white collar crimes of the century carried out with such elegance
-	they almost seemed the product of natural laws rather than masterful manipulation of the digital market.
-	While you sift through the pages of the report, $assistantName remains strangely quiet. "I'm worried <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>, this individual seems to be able to penetrate whatever system gathers his attention. I... feel vulnerable" she said "It's not something I'm used to."
-	<br>Fortunately you have not been hit directly by this criminal, not yet at least. Still the repercussions of numerous bankruptcies take their toll on your arcology, whose @@.red;prosperity suffers@@.
+	During your morning routine, you stumble upon a peculiar report: it's been several weeks now that your arcology has been victim of a series of cyber-crimes conducted by a mysterious figure.
+	The egocentric criminal took great pride in their acts, to the point of signing his acts with their peculiar symbol: a stylized smiling face. Your arcology was not the only one under assault by the
+	machinations of the one the media quickly nicknamed //the smiling man//.
+	<br>Despite the sheer damage this criminal was doing, you cannot help but admire the skill with which every misdeed is carried - the worst white collar crimes of the century, carried out with such elegance
+	that they almost seemed the product of natural laws, rather than the masterful manipulation of the digital market.
+	While you sift through the pages of the report, $assistantName remains strangely quiet. "I'm worried <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>, this individual seems to be able to penetrate whichever system garners his attention. I... feel vulnerable" she said "It's not something I'm used to."
+	<br>Fortunately you have not been hit directly by this criminal - not yet at least. Still, the repercussions of numerous bankruptcies take their toll on your arcology, whose @@.red;prosperity suffers@@.
 	<br><<set $arcologies[0].prosperity *= random(80,90) * 0.01>>
 	<br>
 	<span id="result">
@@ -25,17 +25,17 @@
 			<<set $relationshipLM += 1>>
 			<<set $smilingManProgress += 1>>
 			<<replace "#result">>
-				You devote funds to capture and neutralize the threat. You cannot help but wonder what the end game of the laughing man is. Money? Fame? Or is he on an ideological crusade?
+				You devote funds to capture and neutralize the threat. You cannot help but wonder what the end game of this "smiling man" is. Money? Fame? Or is he on an ideological crusade?
 			<</replace>>
 		<</link>>
 		<br>
-		<<link "Attempt to contact the mysterious figure, whatever it takes">>
+		<<link "Attempt to contact the mysterious figure">>
 			<<set $cash -= 10000>>
 			<<set $investedFunds = 1>>
 			<<set $relationshipLM += 2>>
 			<<set $smilingManProgress += 1>>
 			<<replace "#result">>
-				You devote funds to the attempt at communicating with the smiling man. You cannot help but wonder what the end game of the laughing man is. Money? Fame? Or is he on an ideological crusade?
+				You devote funds to an attempt at communicating with the smiling man. You cannot help but wonder what the end game of this "smiling man" is. Money? Fame? Or is he on an ideological crusade?
 			<</replace>>
 		<</link>>
 		<br>
@@ -45,7 +45,7 @@
 			<<set $relationshipLM += random(5,10)>>
 			<<set $smilingManProgress += 1>>
 			<<replace "#result">>
-				You devote funds to the improvement of the cyber-security of your arcology. You cannot help but wonder what the end game of the laughing man is. Money? Fame? Or is he on an ideological crusade?
+				You devote funds to the improvement of the cyber-security of your arcology. You cannot help but wonder what the end game of this "smiling man" is. Money? Fame? Or is he on an ideological crusade?
 			<</replace>>
 		<</link>>
 	<<else>>
@@ -63,25 +63,25 @@
 	<<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">>
 
 	<br>
-	You just reached your penthouse, when your faithful assistant appears in front of you, evidently excited. 
-	"<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, I have just received news of a new attack by the Smiling Man. It appears just a few hours ago he infiltrated another arcology and caused a catastrophic failure of its power plant.
+	You have just reached your penthouse when your faithful assistant appears in front of you, evidently excited. 
+	"<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, I have just received news of a new attack by the Smiling Man. It appears a few hours ago he infiltrated another arcology and caused a catastrophic failure of its power plant.
 	Between old debts and the loss of value for his shares, the owner went bankrupt in minutes. It seems the Smiling Man managed to keep a small auxiliary generator functioning enough to project a giant holographic picture of his symbol on the arcology's walls.
-	You can say whatever you want about him, but he has style... Anyway this opens up a great opportunity to gain control of the structure for ourselves."
+	Say what you will about his actions, but you can't deny he has style... Anyways, this opens up a great opportunity to gain control of the structure for ourselves."
 	It is indeed a great opportunity, one you cannot resist. You quickly organize the affair and in a few minutes a message reaches your assistant.
-	<br>"Should I open it?" asks. You silently nod.
-	<br>Suddenly the room flashes red, while your assistant fades for half a second. When it reappears her face was replaced by a stylized smiling face.
-	<br>"Hello, my dear $PC.name. Can I call you by name, right? I've been keeping an eye on you for so long now, it feels like we're friends! I am terribly sorry for my unannounced visit, but I wanted to meet face to face... well face to hologram." said while letting out a very childlike giggle.
-	"You see I'm sure you're aware of my recent activities around this rock of ours and... well to put it simply it's your turn to contribute to my great project! Oh you'll love it when you see it, I'm sure! By the way, thanks for the offer, it's so nice to see people contribute to a worthy cause so generously! Well I've taken enough of your time, see you soon!"
-	<br>The lights flickered once more and an instant later your assistant returned to her usual self.
-	<br>"I... I... I couldn't stop him! I'm sorry <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>."
-	<br>Without wasting time you rush the console and check your finances. It's as you feared, @@.red;you have been robbed@@.
+	<br>"Should I open it?" your assistant asks. You silently nod.
+	<br>Suddenly the room flashes red, while your assistant fades for half a second. When she reappears, her face has been replaced by a stylized smiling face.
+	<br>"Hello, my dear $PC.name. I can call you $PC.name, right? I've been keeping an eye on you for so long now, it feels like we're friends! I am terribly sorry for my unannounced visit, but I wanted to meet face to face... well, face to hologram." its says, letting out a childlike giggle.
+	"I'm sure you're aware of my recent activities around this rock of ours, and, well, to put it simply, it's your turn to contribute to my great project! You'll love it when you see it, I'm sure! By the way, thanks for the offer - it's so nice to see people contribute to a worthy cause so generously! Well, I've taken enough of your time, see you soon!"
+	<br>The lights flicker once more and an instant later your assistant returns to her usual self.
+	<br>"I... I - I couldn't stop him! I'm sorry, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>."
+	<br>You waste no time in rushing to the console and checking your finances. It's as you feared, @@.red;you have been robbed@@.
 	<<set _lostCash = Math.clamp(50000 * Math.trunc($week / 20), 50000, 1000000)>>
 	<<if $assistantPower == 1>>
 		<<set _lostCash -= 20000>>
-		<br>Fortunately the computing power available to $assistantName allowed her to somewhat limit the losses.
+		<br>Fortunately, the computing power available to $assistantName allowed her to somewhat limit the losses.
 	<<elseif $assistantPower == 2>>
 		<<set _lostCash -= 30000>>
-		<br>Fortunately the computing power available to $assistantName allowed her to limit the losses.
+		<br>Fortunately, the computing power available to $assistantName allowed her to limit the losses.
 	<</if>>
 	<<if $secUpgrades.cyberBots == 1>>
 		<<set _lostCash -= 30000>>
@@ -89,7 +89,7 @@
 	<</if>>
 	<<if $investedFunds == 1>>
 		<<set _lostCash -= 20000>>
-		The funding you dedicated to the Smiling Man case saved some of the assets that would have otherwise lost.
+		The funding you dedicated to the Smiling Man case saved some of the assets that would have been otherwise lost.
 	<</if>>
 	<<set $cash -= _lostCash>>
 	<br>
@@ -112,7 +112,7 @@
 		<</replace>>
 	<</link>>
 	<br>
-	<<link "&quot;If we don't find him soon we will regret it.&quot;">>
+	<<link "&quot;If we don't find him soon, we will regret it.&quot;">>
 		<<set $relationshipLM += 2>>
 		<<set $smilingManProgress += 1>>
 		<<replace "#result">>
@@ -120,7 +120,7 @@
 		<</replace>>
 	<</link>>
 	<br>
-	<<link "&quot;He got what he wanted, hopefully we will be left in peace.&quot;">>
+	<<link "&quot;He got what he wanted. Hopefully, we will be left in peace.&quot;">>
 		<<set $smilingManProgress += 1>>
 		<<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">>
 		<<replace "#result">>
@@ -133,31 +133,31 @@
 	
 	<br>
 	<<set $smilingManWeek = $week>>
-	When $assistantName wakes you up violently, her worried expression can mean only one thing: the smiling man was back. "Today at midnight a new site popped up in the web: it's a very simple site, no visuals, no text, no data, only a countdown ticking away. It will reach zero this evening." said.
-	This is troubling yet exciting news. The smiling man never failed to cause damage, but his ego got the best of him this time: having time to prepare before its attack will give you a chance to find him. For the rest of the day you do your best to plan, prepare and focus.
+	When $assistantName violently wakes you up, her worried expression can mean only one thing: the Smiling Man had been back. "Today at midnight a new site popped up in the web: it's a very simple site, no visuals, no text; only a countdown ticking away. It will reach zero this evening." your assistant says.
+	This is troubling, yet somewhat exciting. The Smiling Man never failed to cause damage, but his ego had gotten the best of him this time - having time to prepare before their attack will give you a chance to find them. For the rest of the day you do your best to plan, prepare and focus.
 	<br>
-	<br>Evening came faster than you anticipated, by now your security team was already at full alert, waiting for any signal on the horizon. The die was cast.
-	<br>Suddenly all the computers in the room start acting weirdly, then it happened. On all screens in all the arcology the smiling man icon appeared, then every speaker started broadcasting the same voice, one that you already heard once before:
-	<br>"Hello citizens of Earth! I am here in this special day to relay to you a very important message: we find ourselves in very peculiar times, times of strife and suffering! But also of change and regeneration! Indeed I say humanity is regenerating itself, turning into a new being for which the
-	ideals of the old world no longer hold meaning. A new blank page from which humanity can start to prosper again.
-	<br>Alas my friends not all is good, as in this rebirth a great injustice is being perpetrated. If we truly want to ascend to this new form of humanity the old must give space to the new. If we must cleanse our mind of old ideas, our world must cleanse itself of them as well.
-	It's to fix this injustice that I worked so hard all this time! To cleanse the world of the old, we must get rid of our precious, precious data. At the end of this message every digital device will see its memory erased, every archive cleaned, every drive deleted.
+	<br>Evening came faster than you anticipated. Your security team was already at full alert, waiting for any signal on the horizon. The die was cast.
+	<br>Suddenly all the computers in the room begin to act strangely, then it happened. On all of the screens across the arcology the Smiling Man's icon appears, then every speaker begins broadcasting the same voice, one that you have already heard once before:
+	<br>"Hello citizens of $arcologies[0].name! I am here on this special day to relay to you a very important message: we find ourselves in very peculiar times, times of strife and suffering! But these are also times of change and regeneration! Indeed, I say humanity itself is regenerating, turning into a new being for which the
+	ideals of the old world no longer hold meaning. A new blank page from which humanity can begin to prosper again.
+	<br>Alas, my friends, not all is good, as in this rebirth a great injustice is being perpetrated. If we truly want to ascend to this new form of humanity the old must give way to the new. If we must cleanse our mind of old ideas, our world must cleanse itself of them as well.
+	It's to fix this injustice, that I worked so hard all this time! To cleanse the world of the old, we must get rid of our precious, precious data. At the end of this message every digital device will see its memory erased, every archive cleaned, every drive deleted.
 	<br>It will be a true rebirth! A true new beginning! No longer will the chains of the past keep humanity anchored!"
 	<br>The voice stopped for a second.
-	<br>"Have a good day." simply concluded, then it happened.
-	<br>In little more than seconds all the data collected in the years vanished. It is a disaster.
+	<br>"Have a good day." it simply concluded, then it happened.
+	<br>In little more than seconds all the data collected in the years past vanished. It's a disaster.
 	<<if $cash < 0>>
-		The vast majority of currency is digital, so the actions of the smiling man have a devastating effect on the money supply. Luckily for you this means that your @@.yellowgreen;debt is reduced@@.
+		The vast majority of currency is digital, so the actions of the Smiling Man have a devastating effect on the money supply. Luckily for you this means that your @@.yellowgreen;debt is reduced@@.
 		<<set $cash *= 0.2>>
 	<<else>>
-		The vast majority of currency is digital, so the actions of the smiling man have a devastating effect on the money supply. Unfortunately this means that your @@.red;cash reserves are gutted@@.
+		The vast majority of currency is digital, so the actions of the Smiling Man have a devastating effect on the money supply. Unfortunately this means that your @@.red;cash reserves are gutted@@.
 		<<set $cash *= 0.2>>
 	<</if>>
 	You are not the only one affected by this however. @@.red;The economy of the entire world is severely affected@@ by the loss of vast quantities of currency. Who knows how long will it take for the global economy to recover.
 	<<set $globalCrisisWeeks = random(8,16)>>
 	Trade is @@.red;severely affected@@.
 	<<set $trade *= 0.2>>
-	With the loss of so much information, most of your accomplishments are simply forgotten, @@.red;your reputation suffers.@@
+	With the loss of so much information, most of your accomplishments are simply forgotten, so @@.red;your reputation suffers.@@
 	<<set $rep *= 0.6>>
 	<<if $arcologies[0].ownership >= 60>>
 		<<if $authority <= 10000>>
@@ -192,13 +192,13 @@
 	<<if $secUpgrades.coldstorage > 3>>
 		Your cold storage facility has ensured that the Smiling Man's destruction of the primary archives was unable to damage the security of your arcology.
 	<<elseif $secUpgrades.coldstorage == 0>>
-		Your security department sees its archives butchered by the Smiling Man. Almost all data on criminals, citizens, operations, all lost. The @@.red;security of the arcology is greatly reduced@@. Criminals on the other hand, with their past cleansed, cannot wait to join this new world, @@.red;crime will inevitably increase@@.
+		Your security department sees its archives butchered by the Smiling Man. Almost all data on criminals, citizens, and operations are lost. The @@.red;security of the arcology is greatly reduced@@. Criminals, on the other hand, with their past erased, cannot wait to join this new world, so @@.red;crime will inevitably increase@@.
 		<<set $security = Math.clamp($security * 0.2,0,100)>>
 		<<set $crime = Math.clamp($crime * 1.5, 20,100)>>
 	<</if>>
 		
-	<br>A short meek man approaches you with a weak smile. "Not all is lost, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>. We have a lead on him: he is here, in $arcologies[0].name."
-	<br>Despite the bleak situation, you could not help but smile back.
+	<br>A short, meek man approaches you with a weak smile. "Not all is lost, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>. We have a lead on him - he is here, in $arcologies[0].name."
+	<br>Despite the bleak situation, you cannot help but smile back.
 	<br>
 	<br>
 	<span id="result">
@@ -219,7 +219,7 @@
 		<</replace>>
 	<</link>>
 	<br>
-	<<link "&quot;Such skill on my side would be a great boon, find him.&quot;">>
+	<<link "&quot;Such skill on my side would be a great boon. Find him.&quot;">>
 		<<set $relationshipLM += 2>>
 		<<set $smilingManProgress += 1>>
 		<<replace "#result">>
@@ -227,7 +227,7 @@
 		<</replace>>
 	<</link>>
 	<br>
-	<<link "&quot;He finally had what he always wanted. Let him have is victory, we have better things to do.&quot;">>
+	<<link "&quot;He finally got what he always wanted. Let him have his victory, we have better things to do.&quot;">>
 		<<set $smilingManProgress += 1>>
 		<<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">>
 		<<replace "#result">>
@@ -239,25 +239,25 @@
 	<<set $nextButton = " ">>
 	
 	<br>
-	The day has come to finally put an end to this story. Your men are ready to go, waiting only your signal. You quickly don your protective gear and proceed down the busy streets of your arcology.
-	You carefully planned the day so that nothing could exit the arcology without being scanned at least three times and poked twice. The smiling man has no escape.
+	The day has come to finally put an end to this story. Your men are ready to go, waiting only on your signal. You quickly don your protective gear and proceed down the busy streets of your arcology.
+	You carefully planned the day so that nothing could exit the arcology without being scanned at least three times and poked twice. The Smiling Man has no escape.
 	<br>After a short walk you are in front of the criminal's lair, an rundown old apartment in a scarcely populated part of the arcology. You give the order to breach and your men rush inside without problems.
-	After a couple of seconds pass without a single noise coming out of the apartment, you start to worry, when you hear the captain calling you inside.
+	After a couple of seconds pass without a single noise coming from the apartment, you begin to worry. Then you hear the captain calling you inside.
 	<br>"So it was you to find me first.
 	<<if $relationshipLM > 2>>
 		I was hoping you would be the one!
 	<<else>>
 		I expected you would be the one.
 	<</if>>
-	Well I hope I am everything you expected" said. Despite recognizing the quirky voice you struggle to convince yourself that the little girl in front of you is indeed the famous international criminal.
-	"As you can see I have no intention of escaping. I knew my life was over the second my plan would start. I accepted my end a long time ago, so feel free to do your worst; my life has already ended in triumph."
-	<br>You evaluate the situation: the burning desire of vengeance for all the damage that little twerp caused is hard to ignore, but it's equally so the admiration for her skill and determination. Indeed she would be a great addition to your court, as free individual or not.
+	"Well, I hope I'm everything you expected," you hear a voice say. Despite recognizing it, you struggle to convince yourself that the little girl in front of you is indeed the famous criminal mastermind.
+	"As you can see, I have no intention of escaping. I knew my life was over the second my plan went into effect. I accepted my end a long time ago, so feel free to do your worst; my life has already ended in triumph."
+	<br>You evaluate the situation: the burning desire of vengeance for all the damage that little twerp caused is hard to ignore, but equally so is the admiration for her skill and determination. Indeed, she would be a great addition to your court, as a free individual or not.
 	<br>
 	<br>
 	<<link "Offer her a new life">>
 		<<set $smilingManFate = 0>>
 		<<replace "#result">>
-			You decide it would a criminally wasteful to throw away such talent. You offer her a new life at your side. Her expertise will surely guarantee safety, if not supremacy to your arcology in cyberspace, while she will have safety and luxury in the physical world.
+			You decide it would a criminally wasteful to throw away such talent. You offer her a new life at your side. Her expertise will surely guarantee safety, if not supremacy, to your arcology in cyberspace, while she will have safety and luxury in the physical world.
 			<br>
 			<<link "Continue">>
 				<<set $smilingManProgress += 1>>
@@ -269,7 +269,7 @@
 	<<link "Make her pay">>
 		<<set $smilingManFate = 1>>
 		<<replace "#result">>
-			You decide to end her pitiful life. She has crossed the wrong master of the new world she worked so hard to create. No mercy was asked and no mercy will be given.
+			You decide to end her pitiful life. She has crossed the wrong master of the new world she worked so hard to create. No mercy was asked for and no mercy will be given.
 			<br>
 			<<link "Continue">>
 				<<set $smilingManProgress += 1>>
@@ -281,7 +281,7 @@
 	<<link "Enslave her">>
 		<<set $smilingManFate = 2>>
 		<<replace "#result">>
-			You decide to enslave the girl. Her skill may be great, her crimes equally so, but that makes is all so much sweeter to turn her into an obedient little toy to play with.
+			You decide to enslave the girl. Her skill may be great, her crimes equally so, which makes it all the sweeter to turn her into an obedient little toy to play with.
 			<br>
 			<<link "Continue">>
 				<<set $smilingManProgress += 1>>
@@ -299,22 +299,22 @@
 
 	<<if $smilingManFate == 0>>
 		<<if $relationshipLM >= 4>>
-			The girl asks for a few minutes to think about your offer, but she quickly comes to terms with the situation and accepts. In the following weeks she will get acquainted with the security network of the arcology and work to protect her new home in the new world she created.
-			The world at large will never find out what was the end of the Smiling Man and his legend will only grow with the years, outliving his creator and maybe even her new employer.
+			The girl asks for a few minutes to think about your offer, but she quickly comes to terms with the situation and accepts. In the following weeks she will get acquainted with the security network of the arcology and work to protect her new home in the new world she has created.
+			The world will never find out the truth of the Smiling Man and his legend will only grow with time, outliving his creator and maybe even her new employer.
 		<<else>>
-			The girl asks for a few minutes to think about your offer and after some time she reluctantly accepts. In the following weeks she will get acquainted with the security network of the arcology and work to protect her new home in the new world she created.
-			The world at large will never find out what was the end of the Smiling Man and his legend will only grow with the years, outliving his creator and maybe even her new employer.
+			The girl asks for a few minutes to think about your offer, and after some time she reluctantly accepts. In the following weeks she will get acquainted with the security network of the arcology and work to protect her new home in the new world she has created.
+			The world will never find out the truth of the Smiling Man and his legend will only grow with time, outliving his creator and maybe even her new employer.
 		<</if>>
-		<br>The collaboration of the ex-Smiling Man permanently increases @@.green;security and the rate of prosperity growth@@. Also from time to time @@.limegreen;cash will be provided@@, however it is better not to know the sources.
+		<br>The collaboration of the ex-Smiling Man permanently increases @@.green;security and the rate of prosperity growth@@. @@.limegreen;Cash will be also provided@@, but you're better off not knowing the sources.
 	<<elseif $smilingManFate == 1>>
-		For such a criminal a simple execution is not enough. You order the girl captured and crucified outside the city, with a mask resembling her famous symbol. Your men quickly obey. She never once showed sign of pain or fear, remaining stoic and proud to the end.
-		Once her life ended you ordered a statue erected in commemoration of the death of the Smiling Man. From this day forward the statue of the crucified criminal will adorn your arcology and his legend will be forever entangled with yours.
-		<br>Having dealt with the Smiling Man will provide @@.green;a moderate amount of reputation each week as well as an large immediate bonus@@.
+		For such a criminal a simple execution is not enough. You order the girl captured and crucified outside the city, with a mask resembling her famous symbol. Your men quickly obey. She never once shows sign of pain or fear, remaining stoic and proud to the end.
+		Once her life ends, you order a statue erected in commemoration of the death of the Smiling Man. From this day forward the statue of the crucified criminal will adorn your arcology and his legend will be forever entangled with yours.
+		<br>Having dealt with the Smiling Man will provide @@.green;a large boost to your reputation, as well as a moderate amount of reputation each week@@.
 	<<elseif $smilingManFate == 2>>
 		<<if $relationshipLM >= 4>>
-			Your men move to immobilize her. Terror flashes through her eyes for a second, but she quickly recovers her usual attitude.
+			Your men move to immobilize her. Terror flashes through her eyes for a second, but she quickly recovers her usual demeanor.
 		<<else>>
-			Your men move to immobilize her. Terror flashes through her eyes for a second, she barely manages to recover her usual attitude.
+			Your men move to immobilize her. Terror flashes through her eyes for a second - she barely manages to recover her usual demeanor.
 		<</if>>
 		<<include "Generate XX Slave">>
 		<<set $activeSlave.origin = "She was a criminal mastermind, captured shortly after completing her master plan.">>