diff --git a/devNotes/twine JS.txt b/devNotes/twine JS.txt index 2e8040628a15bfeb6d42123536d904119f9c2bd9..a9fa3a1e2564be25154d458c2a721a0c5b76c2fd 100644 --- a/devNotes/twine JS.txt +++ b/devNotes/twine JS.txt @@ -36804,7 +36804,7 @@ window.PCDatatypeCleanup = function PCDatatypeCleanup() { } PC.newVag = Math.clamp(+PC.newVag, 0, 1) || 0; PC.reservedChildren = WombReserveCount(PC, "incubator") || 0; - PC.reservedChildrenNursery = WombReserveCount(PC, "incubator") || 0; + PC.reservedChildrenNursery = WombReserveCount(PC, "nursery") || 0; PC.fertDrugs = Math.clamp(+PC.fertDrugs, 0, 1) || 0; PC.forcedFertDrugs = Math.max(+PC.forcedFertDrugs, 0) || 0; PC.staminaPills = Math.clamp(+PC.staminaPills, 0, 1) || 0; diff --git a/src/pregmod/sePlayerBirth.tw b/src/pregmod/sePlayerBirth.tw index 61f846fdfde0af185c25e30a34e454c89c698f7b..99b85873ab7c1ed404e023ea1a11f362c04c4bd6 100644 --- a/src/pregmod/sePlayerBirth.tw +++ b/src/pregmod/sePlayerBirth.tw @@ -438,16 +438,16 @@ You arrange yourself to give birth, relaxing until your body urges you to begin <<set $activeSlave = applyGenetics($PC, $PC.curBabies[0])>> - <<if $activeSlave.race == $PC.race>> + <<if $activeSlave.race == $PC.origRace>> <<set _PCDegree++>> <</if>> - <<if $activeSlave.hColor == $PC.hColor>> + <<if $activeSlave.hColor == $PC.origHColor>> <<set _PCDegree++>> <</if>> - <<if $activeSlave.skin == $PC.skin>> + <<if $activeSlave.skin == $PC.origSkin>> <<set _PCDegree++>> <</if>> - <<if $activeSlave.eyeColor == $PC.eyeColor>> + <<if $activeSlave.eyeColor == $PC.OrigEye>> <<set _PCDegree++>> <</if>> @@ -484,7 +484,7 @@ You arrange yourself to give birth, relaxing until your body urges you to begin <<set $activeSlave = 0>> <<set $activeSlave = _twin>> <<else>> - <<include "Generate Child">> + <<set $activeSlave = applyGenetics($PC, $PC.curBabies[_p])>> <</if>> <<else>> <<set _twin = clone($activeSlave)>> @@ -493,16 +493,16 @@ You arrange yourself to give birth, relaxing until your body urges you to begin <<set $activeSlave = _twin>> <</if>> - <<if $activeSlave.race == $PC.race>> + <<if $activeSlave.race == $PC.origRace>> <<set _PCDegree++>> <</if>> - <<if $activeSlave.hColor == $PC.hColor>> + <<if $activeSlave.hColor == $PC.origHColor>> <<set _PCDegree++>> <</if>> - <<if $activeSlave.skin == $PC.skin>> + <<if $activeSlave.skin == $PC.origSkin>> <<set _PCDegree++>> <</if>> - <<if $activeSlave.eyeColor == $PC.eyeColor>> + <<if $activeSlave.eyeColor == $PC.origEye>> <<set _PCDegree++>> <</if>> @@ -513,8 +513,8 @@ You arrange yourself to give birth, relaxing until your body urges you to begin looks exactly like you<<if _p == 0>>, in fact, the resemblance seems uncanny. Since <<if _gender == "XX">>she<<else>>he<</if>> has the exact same genetics as you, <<if _gender == "XX">>she<<else>>he<</if>>'ll likely look almost identical to you when <<if _gender == "XX">>she<<else>>he<</if>>'s your age<</if>>. Every one of your children look this way; it's kind of hard to tell them apart. <<elseif _PCDegree == 4>> looks just like you; <<if _gender == "XX">>she<<else>>he<</if>> will likely grow up to closely resemble yourself. - <<elseif $activeSlave.eyeColor == $PC.eyeColor>> - has your lovely $PC.eyeColor eyes. + <<elseif $activeSlave.eyeColor == $PC.origEye>> + has your lovely $PC.origEye eyes. <<elseif _PCDegree > 0>> looks a little like you, enough that <<if _gender == "XX">>she<<else>>he<</if>>'ll be recognizable as yours. <<else>>