From 0f98cec3917cc3ca0c23b48785e82737153f4f25 Mon Sep 17 00:00:00 2001 From: lowercasedonkey <lowercasedonkey@gmail.com> Date: Sun, 10 Jan 2021 02:28:06 -0500 Subject: [PATCH] Fix implant degradation --- src/uncategorized/multiImplant.tw | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/src/uncategorized/multiImplant.tw b/src/uncategorized/multiImplant.tw index 1f09cfea1f9..edf763e58a6 100644 --- a/src/uncategorized/multiImplant.tw +++ b/src/uncategorized/multiImplant.tw @@ -46,7 +46,7 @@ that are ready be sent down. <<break>> <<else>> <<run App.Medicine.OrganFarm.implant(getSlave($AS), _sortedOrgans[_k], _l)>> - <<include "Surgery Degradation">><br><br> + <<includeDOM App.UI.SlaveInteract.surgeryDegradation(getSlave($AS))>><br><br> <<set _success = true>> <</if>> <</for>> @@ -93,21 +93,21 @@ that are ready be sent down. <<if getBestVision(getSlave($AS)) === 0>> <<run eyeSurgery(getSlave($AS), "both", "cybernetic"), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS))>> <<set surgeryDamage(getSlave($AS), 20), $surgeryType = "ocular implant">> - <<include "Surgery Degradation">> + <<includeDOM App.UI.SlaveInteract.surgeryDegradation(getSlave($AS))>> <<else>> //Since $he has working eyes the <<= setup.prosthetics.ocular.name>> will be put into storage.// <</if>> <<case "cochlear">> <<if getSlave($AS).hears != 0>> <<set getSlave($AS).earImplant = 1, cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS), 20), $surgeryType = "cochlear implant">> - <<include "Surgery Degradation">> + <<includeDOM App.UI.SlaveInteract.surgeryDegradation(getSlave($AS))>> <<else>> //Since $he has working ears the <<= setup.prosthetics.cochlear.name>> will be put into storage.// <</if>> <<case "electrolarynx">> <<if getSlave($AS).voice <= 0>> <<set getSlave($AS).electrolarynx = 1, getSlave($AS).voice = 2, cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS), 20), $surgeryType = "electrolarynx">> - <<include "Surgery Degradation">> + <<includeDOM App.UI.SlaveInteract.surgeryDegradation(getSlave($AS))>> <<else>> //Since $he has a voice the <<= setup.prosthetics.electrolarynx.name>> will be put into storage.// <</if>> @@ -118,17 +118,17 @@ that are ready be sent down. //Since $he already has <<= addA(setup.prosthetics.interfaceP2.name)>> installed the <<= setup.prosthetics.interfaceP1.name>> will be put into storage.// <<else>> <<set getSlave($AS).PLimb = 1, cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS), 20), $surgeryType = "PLimb interface1">> - <<include "Surgery Degradation">> + <<includeDOM App.UI.SlaveInteract.surgeryDegradation(getSlave($AS))>> <</if>> <<case "interfaceP2">> <<if hasAllNaturalLimbs(getSlave($AS))>> //Since $he has no amputated limbs the <<= setup.prosthetics.interfaceP2.name>> will be put into storage.// <<elseif getSlave($AS).PLimb == 1>> <<set getSlave($AS).PLimb = 2, cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS), 5), $surgeryType = "PLimb interface3">> - <<include "Surgery Degradation">> + <<includeDOM App.UI.SlaveInteract.surgeryDegradation(getSlave($AS))>> <<else>> <<set getSlave($AS).PLimb = 2, cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS), 20), $surgeryType = "PLimb interface2">> - <<include "Surgery Degradation">> + <<includeDOM App.UI.SlaveInteract.surgeryDegradation(getSlave($AS))>> <</if>> <<case "basicL" "sexL" "beautyL" "combatL" "cyberneticL">> <<if getSlave($AS).fuckdoll != 0>> @@ -179,7 +179,7 @@ that are ready be sent down. <</if>> <<case "interfaceTail">> <<set getSlave($AS).PTail = 1, getSlave($AS).tail = "none", getSlave($AS).tailColor = "none", cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS), 10), $surgeryType = "tailInterface">> - <<include "Surgery Degradation">> + <<includeDOM App.UI.SlaveInteract.surgeryDegradation(getSlave($AS))>> <<case "modT" "sexT" "combatT">> <<if getSlave($AS).PTail == 0>> //Since $he must have <<= addA(setup.prosthetics.interfaceTail.name)>> installed to attach tails the <<= setup.prosthetics[_p.id].name>> will be put into storage.// -- GitLab