From 0f98cec3917cc3ca0c23b48785e82737153f4f25 Mon Sep 17 00:00:00 2001
From: lowercasedonkey <lowercasedonkey@gmail.com>
Date: Sun, 10 Jan 2021 02:28:06 -0500
Subject: [PATCH] Fix implant degradation

---
 src/uncategorized/multiImplant.tw | 16 ++++++++--------
 1 file changed, 8 insertions(+), 8 deletions(-)

diff --git a/src/uncategorized/multiImplant.tw b/src/uncategorized/multiImplant.tw
index 1f09cfea1f9..edf763e58a6 100644
--- a/src/uncategorized/multiImplant.tw
+++ b/src/uncategorized/multiImplant.tw
@@ -46,7 +46,7 @@ that are ready be sent down.
 				<<break>>
 			<<else>>
 				<<run App.Medicine.OrganFarm.implant(getSlave($AS), _sortedOrgans[_k], _l)>>
-				<<include "Surgery Degradation">><br><br>
+				<<includeDOM App.UI.SlaveInteract.surgeryDegradation(getSlave($AS))>><br><br>
 				<<set _success = true>>
 			<</if>>
 		<</for>>
@@ -93,21 +93,21 @@ that are ready be sent down.
 				<<if getBestVision(getSlave($AS)) === 0>>
 					<<run eyeSurgery(getSlave($AS), "both", "cybernetic"), cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS))>>
 					<<set surgeryDamage(getSlave($AS), 20), $surgeryType = "ocular implant">>
-					<<include "Surgery Degradation">>
+					<<includeDOM App.UI.SlaveInteract.surgeryDegradation(getSlave($AS))>>
 				<<else>>
 					//Since $he has working eyes the <<= setup.prosthetics.ocular.name>> will be put into storage.//
 				<</if>>
 			<<case "cochlear">>
 				<<if getSlave($AS).hears != 0>>
 					<<set getSlave($AS).earImplant = 1, cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS), 20), $surgeryType = "cochlear implant">>
-					<<include "Surgery Degradation">>
+					<<includeDOM App.UI.SlaveInteract.surgeryDegradation(getSlave($AS))>>
 				<<else>>
 					//Since $he has working ears the <<= setup.prosthetics.cochlear.name>> will be put into storage.//
 				<</if>>
 			<<case "electrolarynx">>
 				<<if getSlave($AS).voice <= 0>>
 					<<set getSlave($AS).electrolarynx = 1, getSlave($AS).voice = 2, cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS), 20), $surgeryType = "electrolarynx">>
-					<<include "Surgery Degradation">>
+					<<includeDOM App.UI.SlaveInteract.surgeryDegradation(getSlave($AS))>>
 				<<else>>
 					//Since $he has a voice the <<= setup.prosthetics.electrolarynx.name>> will be put into storage.//
 				<</if>>
@@ -118,17 +118,17 @@ that are ready be sent down.
 					//Since $he already has <<= addA(setup.prosthetics.interfaceP2.name)>> installed the <<= setup.prosthetics.interfaceP1.name>> will be put into storage.//
 				<<else>>
 					<<set getSlave($AS).PLimb = 1, cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS), 20), $surgeryType = "PLimb interface1">>
-					<<include "Surgery Degradation">>
+					<<includeDOM App.UI.SlaveInteract.surgeryDegradation(getSlave($AS))>>
 				<</if>>
 			<<case "interfaceP2">>
 				<<if hasAllNaturalLimbs(getSlave($AS))>>
 					//Since $he has no amputated limbs the <<= setup.prosthetics.interfaceP2.name>> will be put into storage.//
 				<<elseif getSlave($AS).PLimb == 1>>
 					<<set getSlave($AS).PLimb = 2, cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS), 5), $surgeryType = "PLimb interface3">>
-					<<include "Surgery Degradation">>
+					<<includeDOM App.UI.SlaveInteract.surgeryDegradation(getSlave($AS))>>
 				<<else>>
 					<<set getSlave($AS).PLimb = 2, cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS), 20), $surgeryType = "PLimb interface2">>
-					<<include "Surgery Degradation">>
+					<<includeDOM App.UI.SlaveInteract.surgeryDegradation(getSlave($AS))>>
 				<</if>>
 			<<case "basicL" "sexL" "beautyL" "combatL" "cyberneticL">>
 				<<if getSlave($AS).fuckdoll != 0>>
@@ -179,7 +179,7 @@ that are ready be sent down.
 				<</if>>
 			<<case "interfaceTail">>
 				<<set getSlave($AS).PTail = 1, getSlave($AS).tail = "none", getSlave($AS).tailColor = "none", cashX(forceNeg($surgeryCost), "slaveSurgery", getSlave($AS)), surgeryDamage(getSlave($AS), 10), $surgeryType = "tailInterface">>
-				<<include "Surgery Degradation">>
+				<<includeDOM App.UI.SlaveInteract.surgeryDegradation(getSlave($AS))>>
 			<<case "modT" "sexT" "combatT">>
 				<<if getSlave($AS).PTail == 0>>
 					//Since $he must have <<= addA(setup.prosthetics.interfaceTail.name)>> installed to attach tails the <<= setup.prosthetics[_p.id].name>> will be put into storage.//
-- 
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