diff --git a/src/Mods/SecExp/buildings/secBarracks.tw b/src/Mods/SecExp/buildings/secBarracks.tw
index cf11108c9aa6e670451ab1090e3a12b7a1fb0d3b..56810bbfc20e5f940bd6414202c8d55b69d2c35f 100644
--- a/src/Mods/SecExp/buildings/secBarracks.tw
+++ b/src/Mods/SecExp/buildings/secBarracks.tw
@@ -115,7 +115,7 @@ While this a sore sight for many citizens of $arcologies[0].name, the barracks s
 <</if>>
 
 <hr>__Units__<br>
-Your current maximum number of units is <<print App.SecExp.battle.maxUnits()>> (<<print num($secBots.maxTroops+(50*App.SecExp.battle.maxUnits()))>> troops), <<print App.SecExp.battle.activeUnits()>> (<<print num($secBots.maxTroops+App.SecExp.Manpower.employedOverall)>> troops) are active and <<print (2 * App.SecExp.battle.deploySpeed())>> units can be deployed. <<if $SecExp.buildings.barracks.luxury > 0>>The barracks provides <<print $SecExp.buildings.barracks.luxury * 5>>% bonus morale when battle occurs.<</if>> <<if $SecExp.buildings.barracks.training > 0>>The training facility will increase the effectiveness of your units with time.<</if>>
+Your current maximum number of units is <<print App.SecExp.battle.maxUnits()>> (<<print num($secBots.maxTroops+(50*App.SecExp.battle.maxUnits()))>> troops), <<print App.SecExp.battle.activeUnits()>> (<<print num($secBots.troops+App.SecExp.Manpower.employedOverall)>> troops) are active and <<print (2 * App.SecExp.battle.deploySpeed())>> units can be deployed. <<if $SecExp.buildings.barracks.luxury > 0>>The barracks provides <<print $SecExp.buildings.barracks.luxury * 5>>% bonus morale when battle occurs.<</if>> <<if $SecExp.buildings.barracks.training > 0>>The training facility will increase the effectiveness of your units with time.<</if>>
 <br>
 <<set _options = new App.UI.OptionsGroup()>>
 <<run _options.addOption("Unit descriptions are", "unitDescriptions", $SecExp.settings)
diff --git a/src/Mods/SecExp/buildings/weaponsManufacturing.tw b/src/Mods/SecExp/buildings/weaponsManufacturing.tw
index 97f01210c79a92d7058fd4dd4c85f5c9a31d0205..0f06a8a51d3762b58a7cc361803d5ef364b5f37b 100644
--- a/src/Mods/SecExp/buildings/weaponsManufacturing.tw
+++ b/src/Mods/SecExp/buildings/weaponsManufacturing.tw
@@ -189,7 +189,7 @@ You own <<print num($menials)>> free menial slaves. This manufacturing complex c
 		<p> <<includeDOM App.SecExp.weapManuUpgrade.purchase(4)>> </p>
 		<p> <<includeDOM App.SecExp.weapManuUpgrade.purchase(5)>> </p>
 	<</if>>
-	<<if $SF.Toggle && $SF.Active >= 1>> <br>
+	<<if $SF.Toggle && $SF.Active >= 1>>
 		<<if $SecExp.buildings.weapManu.lab >= 2 && $SecExp.edicts.SFSupportLevel >= 2 && $SF.Squad.Firebase >= 7>>
 			<p> <<includeDOM App.SecExp.weapManuUpgrade.purchase(6)>> </p>
 		<</if>>
diff --git a/src/Mods/SecExp/js/Unit.js b/src/Mods/SecExp/js/Unit.js
index b981a75fe7354c2f2f37cc5d65bcb814399f0241..191ffe7e284648200f0ed944a05e691919230a10 100644
--- a/src/Mods/SecExp/js/Unit.js
+++ b/src/Mods/SecExp/js/Unit.js
@@ -160,12 +160,12 @@ App.SecExp.deployUnitMenu = function(input, count = 0) {
  */
 App.SecExp.humanUnitUpgradeList = function(input) {
 	const equipUpgradeCost = 250;
-	let el = document.createElement("div"), options = document.createElement("div");
+	let el = document.createElement("div"); let options = document.createElement("div");
 
 	if (input.maxTroops < 50) {
 		options.append(`For ${cashFormat(5000 + 10 * equipUpgradeCost * (input.equip + input.commissars + input.cyber + input.SF))} provide this unit's `);
 		options.append(App.UI.DOM.link("officers with intensive training", () => {
-			input.maxTroops += 10,
+			input.maxTroops += 10;
 			cashX(-(5000 + 10 * equipUpgradeCost * (input.equip + input.commissars + input.cyber + input.SF)), "securityExpansion");
 		},
 		[], passage()
@@ -180,7 +180,7 @@ App.SecExp.humanUnitUpgradeList = function(input) {
 	if (input.equip < 3) {
 		options.append(`For ${cashFormat(equipUpgradeCost * input.maxTroops + 1000)} invest in `);
 		options.append(App.UI.DOM.link("better equipment", () => {
-			input.equip++,
+			input.equip++;
 			cashX(-(equipUpgradeCost * input.maxTroops + 1000), "securityExpansion");
 		},
 		[], passage()
@@ -195,7 +195,7 @@ App.SecExp.humanUnitUpgradeList = function(input) {
 	if (input.commissars === 0) {
 		options.append(`For ${cashFormat(equipUpgradeCost * input.maxTroops + 1000)} attach `);
 		options.append(App.UI.DOM.link("commissars", () => {
-			input.commissars++,
+			input.commissars++;
 			cashX(-(equipUpgradeCost * input.maxTroops + 1000), "securityExpansion");
 		},
 		[], passage()
@@ -204,7 +204,7 @@ App.SecExp.humanUnitUpgradeList = function(input) {
 	} else if (input.commissars < 2) {
 		options.append(`For ${cashFormat(equipUpgradeCost * input.maxTroops + 1000)} attach `);
 		options.append(App.UI.DOM.link("commissars", () => {
-			input.commissars++,
+			input.commissars++;
 			cashX(-(equipUpgradeCost * input.maxTroops + 1000), "securityExpansion");
 		},
 		[], passage()
@@ -223,7 +223,7 @@ App.SecExp.humanUnitUpgradeList = function(input) {
 		if (input.cyber === 0) {
 			options.append(`For ${cashFormat(equipUpgradeCost * input.maxTroops + 1000)} `);
 			options.append(App.UI.DOM.link("augment all soldiers of the unit", () => {
-				input.cyber++,
+				input.cyber++;
 				cashX(-(equipUpgradeCost * input.maxTroops + 2000), "securityExpansion");
 			},
 			[], passage()
@@ -239,7 +239,7 @@ App.SecExp.humanUnitUpgradeList = function(input) {
 	if (input.medics === 0) {
 		options.append(`For ${cashFormat(equipUpgradeCost * input.maxTroops + 1000)} `);
 		options.append(App.UI.DOM.link("attach trained medics to the unit", () => {
-			input.medics++,
+			input.medics++;
 			cashX(-(equipUpgradeCost * input.maxTroops + 1000), "securityExpansion");
 		},
 		[], passage()
@@ -256,7 +256,7 @@ App.SecExp.humanUnitUpgradeList = function(input) {
 		if (input.SF === 0) {
 			options.append(`For ${cashFormat(equipUpgradeCost * input.maxTroops + 5000)} `);
 			options.append(App.UI.DOM.link("attach Special Force advisors", () => {
-				input.SF++,
+				input.SF++;
 				cashX(-(equipUpgradeCost * input.maxTroops + 5000), "securityExpansion");
 			},
 			[], passage()
@@ -417,7 +417,7 @@ App.SecExp.getAppliedUpgrades = function(type) {
 		}
 	}
 	return {attack: attack, defense: def, hp: hp, morale: morale};
-}
+};
 
 App.SecExp.getEdictUpgradeVal = (function() {
 	const data = {
diff --git a/src/Mods/SecExp/js/buildingsJS.js b/src/Mods/SecExp/js/buildingsJS.js
index eb0bc92e40eff336c0b8a94a7a5f6baa0527d72f..7238f2ffdb98b170ffe5bbf780b10725b4d9f18f 100644
--- a/src/Mods/SecExp/js/buildingsJS.js
+++ b/src/Mods/SecExp/js/buildingsJS.js
@@ -285,8 +285,11 @@ App.SecExp.secHub = (function() {
 		if (V.secHQ || (V.SecExp.buildings.secHub && Object.entries(V.SecExp.buildings.secHub).length > 0)){
 			V.SecExp.buildings.secHub = V.SecExp.buildings.secHub || {};
 			V.SecExp.buildings.secHub.menials = V.SecExp.buildings.secHub.menials || V.secMenials || V.secHelots || 0;
-			V.SecExp.buildings.secHub.coldstorage = V.SecExp.buildings.secHub.coldstorage || V.secUpgrades.coldstorage || 0;
-			delete V.secUpgrades.coldstorage;
+			V.SecExp.buildings.secHub.coldstorage = V.SecExp.buildings.secHub.coldstorage || 0;
+			if (V.secUpgrades) {
+				V.SecExp.buildings.secHub.coldstorage = V.secUpgrades.coldstorage;
+				delete V.secUpgrades.coldstorage;
+			}
 
 			V.SecExp.buildings.secHub.upgrades = V.SecExp.buildings.secHub.upgrades || {};
 			V.SecExp.buildings.secHub.upgrades.security = V.SecExp.buildings.secHub.upgrades.security || V.secUpgrades || {};
@@ -464,7 +467,7 @@ App.SecExp.transportHub = (function() {
 			V.SecExp.buildings.transportHub.airport = V.SecExp.buildings.transportHub.airport || V.airport || 1;
 			V.SecExp.buildings.transportHub.security = V.SecExp.buildings.transportHub.security || V.hubSecurity || 1;
 			V.SecExp.buildings.transportHub.surfaceTransport = V.SecExp.buildings.transportHub.surfaceTransport || 1;
-			if (V.releaseID < 1091) {
+			if (V.releaseID < 1093) {
 				if (V.terrain !== "oceanic" && V.terrain !== "marine") {
 					V.SecExp.buildings.transportHub.surfaceTransport = V.railway || 1;
 				} else {
diff --git a/src/Mods/SecExp/js/secExp.js b/src/Mods/SecExp/js/secExp.js
index 22c76c9433b19e98d16d12574adbeaab547f3b9a..823ba44a6101232d754af721a5b85db845e3e847 100644
--- a/src/Mods/SecExp/js/secExp.js
+++ b/src/Mods/SecExp/js/secExp.js
@@ -459,15 +459,11 @@ App.SecExp.battle = (function() {
 		}
 	}
 
-	/** Get recon score (scale 0-4)
+	/** Get recon score (scale 0-3)
 	 * @returns {number}
 	 */
 	function recon() {
-		let recon = 0;
-		if (V.SecExp.buildings.secHub) {
-			recon *= Object.values(V.SecExp.buildings.secHub.upgrades.intel).reduce((a, b) => a + b);
-		}
-		return recon;
+		return V.SecExp.buildings.secHub ? Object.values(V.SecExp.buildings.secHub.upgrades.intel).reduce((a, b) => a + b) : 0;
 	}
 
 	/** Get bribe cost for an attacker to go away
diff --git a/src/events/intro/initNationalities.js b/src/events/intro/initNationalities.js
index e79d4a3952c37bf45559b407d18ba90e746027e6..6a64dc38b712805b46070cf023375b7338f699d9 100644
--- a/src/events/intro/initNationalities.js
+++ b/src/events/intro/initNationalities.js
@@ -2,63 +2,11 @@ App.Intro.initNationalities = function() {
 	function initSecExp() {
 		/* base vars */
 		App.SecExp.generalInit();
-		V.secUpgrades = {
-			nanoCams: 0,
-			cyberBots: 0,
-			eyeScan: 0,
-			cryptoAnalyzer: 0,
-			coldstorage: 0
-		};
-		V.crimeUpgrades = {
-			autoTrial: 0,
-			autoArchive: 0,
-			worldProfiler: 0,
-			advForensic: 0
-		};
-		V.intelUpgrades = {
-			sensors: 0,
-			radar: 0,
-			signalIntercept: 0
-		};
-		V.readinessUpgrades = {
-			earlyWarn: 0,
-			rapidPlatforms: 0,
-			pathways: 0,
-			rapidVehicles: 0
-		};
-		V.riotUpgrades = {
-			freeMedia: 0,
-			rapidUnit: 0,
-			rapidUnitSpeed: 0
-		};
 		V.fort = {
 			reactor: 0,
 			waterway: 0,
 			assistant:0
 		};
-		V.currentUpgrade = {
-			name: " ",
-			unit: 0,
-			type: 0,
-			time: 0
-		};
-		V.droneUpgrades = {
-			attack: 0,
-			defense: 0,
-			hp:0
-		};
-		V.humanUpgrade = {
-			attack: 0,
-			defense: 0,
-			hp:0,
-			morale: 0
-		};
-		V.sellTo = {
-			citizen: 1,
-			raiders: 1,
-			oldWorld: 1,
-			FC: 1
-		};
 		V.garrison = {
 			penthouse: 0,
 			reactor: 0,