diff --git a/devNotes/twine JS.txt b/devNotes/twine JS.txt index c2eafbe647bb373469a7858decbce06a0f4cba5b..e9d08610ddfe3fcd86f333bc1e627a0408caca64 100644 --- a/devNotes/twine JS.txt +++ b/devNotes/twine JS.txt @@ -9285,13 +9285,13 @@ window.MenialPopCap = function MenialPopCap () { V.menialDemandFactor -= overMenialCap; V.fuckdolls -= overMenialCap; overMenialCap = 0; - r += "You don't have enough room for all your fuckdolls and are obliged to sell some."; + r += "You don't have enough room for all your Fuckdolls and are obliged to sell some."; } else { V.cash += V.fuckdolls * (price * 2); V.menialDemandFactor -= V.fuckdolls; overMenialCap -= V.fuckdolls; V.fuckdolls = 0; - r += "You don't have enough room for your fuckdolls and are obliged to sell them."; + r += "You don't have enough room for your Fuckdolls and are obliged to sell them."; } } if (overMenialCap > 0 && V.menialBioreactors > 0) { @@ -35147,7 +35147,7 @@ window.Firebase = function() { if (S.Firebase >= 7) {slave = `A slave detention facility has been sectioned off to one side`; if (V.SF.Depravity > 1.5) slave += ` emanating the sounds of rape and torture`; slave += `,`;} - if (S.Firebase >= 8) appear = `has become a fully fledged military base.`, comms = `A Free City-wide communication network for $SF.Lower has been constructed to faciltate faster responses and efficient monitoring of the surrounding area.`; + if (S.Firebase >= 8) appear = `has become a fully fledged military base.`, comms = `A Free City-wide communication network for $SF.Lower has been constructed to facilitate faster responses and efficient monitoring of the surrounding area.`; if (S.Firebase >= 9) training = `A high-tech killhouse has been constructed to aid in soldier training.`; if (S.Firebase >= 10) artillery = `Railgun artillery batteries are set around the base of the arcology, capable of accurately destroying enemies an absurd distance away.`; @@ -35163,7 +35163,7 @@ window.Armoury = function() { if (S.Armoury >= 3) ammo = `Tactical vests have been provided, allowing soldiers to carry additional ammo.`; if (S.Armoury >= 4) armor = `The body armor is a newer variant, able to stop small arms fire and protect against shrapnel.`; if (S.Armoury >= 5) weapons = `The weapons are modern rifles and sidearms, putting $SF.Lower on par with rival mercenary outfits.`; - if (S.Armoury >= 6) uniforms = `New uniforms have been distributed that are more comfortable and made of breatheable fabric to keep soldiers from overheating.`; + if (S.Armoury >= 6) uniforms = `New uniforms have been distributed that are more comfortable and made of breathable fabric to keep soldiers from overheating.`; if (S.Armoury >= 7) special = `Specialized weaponry is available for various roles, allowing more flexibility in planning.`; if (S.Armoury >= 8) helmets = `and a HUD and camera display have been integrated into soldiers' eyewear, enabling accurate aim around corners or from behind cover`; if (S.Armoury >= 9) exo = `An exosuit has been developed to reduce the amount of weight soldiers carry, increase lifting strength, and move faster in combat.`; @@ -35226,7 +35226,7 @@ window.AV = function() { window.TV = function() { const V = State.variables, S = V.SF.Squad; - var B = `has been recommissioned for use by $SF.Lower. They`, C = `; mechanics are giving the new purchases a final tuneup`, squad = `a squad`, G1 = `20`, G2 = `in a firefight`, e0 = `The engine has been`, engine = ``, armor = ``, tires = ``, m1 = ``, m2 = ``, pod1 = ``, pod2 = ``; + var B = `has been recommissioned for use by $SF.Lower. They`, C = `; mechanics are giving the new purchases a final tune-up`, squad = `a squad`, G1 = `20`, G2 = `in a firefight`, e0 = `The engine has been`, engine = ``, armor = ``, tires = ``, m1 = ``, m2 = ``, pod1 = ``, pod2 = ``; if (S.TV >= 2) engine = `${e0} overhauled, allowing for higher mobility.`, C = ``, B = ``; if (S.TV >= 3) armor = `Composite armor has been bolted to the exterior, increasing the survivability of an explosive attack for the crew and passengers.`; @@ -35381,7 +35381,7 @@ window.ms = function() { window.AC = function() { const V = State.variables, S = V.SF.Squad; - var recom = `has been recommisioned from the Old World for $SF.Lower. It`, jets = `Formerly mothballed strike jets`, loc = ``, radar = ``, AA = ``, prop = ``, torp = ``, armor = ``, power = ``, scramble = ``; + var recom = `has been recommissioned from the Old World for $SF.Lower. It`, jets = `Formerly mothballed strike jets`, loc = ``, radar = ``, AA = ``, prop = ``, torp = ``, armor = ``, power = ``, scramble = ``; if (V.week % 6 === 0) { loc = `moored to the pier in the Naval Yard`; } else { loc = `patrolling the waters near $arcologies[0].name`; } if (S.AircraftCarrier >= 2) radar = `The island's radar and comms have been improved.`, recom = ``; @@ -35722,7 +35722,7 @@ window.BadOutcome = function() { case "Shell-Shocked": V.SF.BadOutcome = "lockdown",V.trinkets.push("${t} explosives detonator"); r +=`Unnerved by your ever-increasing influence over your men and undercutting of her authority, The Colonel uses heavy explosives at Midnight to seal off The Firebase from your access. When you step off of your express elevator, you are met not with two guards, but several armed proximity mines next to an incredibly thick wall of smoking rubble. No doubt there are machine gun nests, anti-tank nests, and lots more proximity mines just waiting for you on the other side, should you somehow get through the wall of debris.`; - r+=`<br>The ${V.SF.Lower} still deploys into the old world to plunder as it pleases, but no longer for you. You receive no money from their exploits, and their total defiance and independance of you is a permanent stain on your reputation. Of course, you'll never have the needed military power to dislodge them, especially with all the redundant fortifications, crossfire envelopes, and myriad traps that paranoid bitch had built around each entrance ever since she went rouge. Trying to sabotage certain support beams from above to make the Firebase facility collapse in on itself could easily cause enough damage to topple other parts of the arcology too, and such a thing would be very difficult to cover up. In other words, you're stuck with them. The Firebase has become a permanent tumor on your Arcology and good name.`; + r+=`<br>The ${V.SF.Lower} still deploys into the old world to plunder as it pleases, but no longer for you. You receive no money from their exploits, and their total defiance and independence of you is a permanent stain on your reputation. Of course, you'll never have the needed military power to dislodge them, especially with all the redundant fortifications, crossfire envelopes, and myriad traps that paranoid bitch had built around each entrance ever since she went rouge. Trying to sabotage certain support beams from above to make the Firebase facility collapse in on itself could easily cause enough damage to topple other parts of the arcology too, and such a thing would be very difficult to cover up. In other words, you're stuck with them. The Firebase has become a permanent tumor on your Arcology and good name.`; break; case "Cruel": V.SF.BadOutcome = "Revolt",V.trinkets.push("${t} dog tags"),V.Rep = 0, @@ -35735,16 +35735,16 @@ window.BadOutcome = function() { break; case "Cruel and Psychopathic": V.SF.BadOutcome = "Revolt",V.trinkets.push("${t} dog tags"),V.Rep = 0; - r += `<br>Finally fed up with your constant intrusions into her territory and crew, The Colonel riles up her people for an utterly ferocious rebellion. The promises of rape and plunder and dominion over some of the wealthiest tenants in the entire Free City (and their world-class slaves) are all thats needed to give the selfish lot of them a nearly unshakable resolve in the task of delivering their overlord Her most coveted prize: You.`; + r += `<br>Finally fed up with your constant intrusions into her territory and crew, The Colonel riles up her people for an utterly ferocious rebellion. The promises of rape and plunder and dominion over some of the wealthiest tenants in the entire Free City (and their world-class slaves) are all that's needed to give the selfish lot of them a nearly unshakable resolve in the task of delivering their overlord Her most coveted prize: You.`; r += `<br>It is now Midnight. The lights are the first thing they disable, as they still have the excellent night vision equipment you purchased for them. Some of your citizens start panicking almost immediately at the sudden blackout; this is very reminiscent of the Daughters of Liberty attack that still haunts many of their memories. Things like this were never supposed to happen again. You had promised them that you'd create an army that would protect them...`; - r += `<br>Her army vanguard strikes fast and hard throughout the main Plaza, cutting through your security personnel, defensive platoons, and drones with an ease that stinks of months of careful planning and study. Your defensive platoons, veterans of many Battles, are outmanuvered at every turn; their hidden ammunition caches are found empty, their communications networks are mysteriously scrambled, and key chokepoints are found to be booby-trapped before your men can even get to them; their well-rehearsed arcology defense routines have gone to ash. Assuming you ever get a chance to speak to The Colonel again, you would ask if her betrayal was actually inevitable rather than something you triggered.`; - r += `<br>You watch with immense dissappointment as the very APC's and IFV's that you paid for now charge into resisting storefronts to storm the armed civillians inside with heavy infantry at point blank range. Battle Tanks trample wounded civillians in the streets as they maneuver to blast your citizens' hastily-made holdouts to pieces, burying dozens of civillian loyalists under mountains of rubble while hundreds more are gunned down in the streets for want of adequate cover. The Plaza is lost; the enemy vanguard has gained access to the Residential Sectors upstairs. Enticed, entire platoons of her vanguard decide to become bandits, ignoring their Colonel's orders and scattering off from the main force to kick down many apartment doors and help themselves to whatever desirable goods or inhabitants they find within.`; + r += `<br>Her army vanguard strikes fast and hard throughout the main Plaza, cutting through your security personnel, defensive platoons, and drones with an ease that stinks of months of careful planning and study. Your defensive platoons, veterans of many Battles, are outmaneuvered at every turn; their hidden ammunition caches are found empty, their communications networks are mysteriously scrambled, and key chokepoints are found to be booby-trapped before your men can even get to them; their well-rehearsed arcology defense routines have gone to ash. Assuming you ever get a chance to speak to The Colonel again, you would ask if her betrayal was actually inevitable rather than something you triggered.`; + r += `<br>You watch with immense disappointment as the very APC's and IFV's that you paid for now charge into resisting storefronts to storm the armed civilians inside with heavy infantry at point blank range. Battle Tanks trample wounded civilians in the streets as they maneuver to blast your citizens' hastily-made holdouts to pieces, burying dozens of civilian loyalists under mountains of rubble while hundreds more are gunned down in the streets for want of adequate cover. The Plaza is lost; the enemy vanguard has gained access to the Residential Sectors upstairs. Enticed, entire platoons of her vanguard decide to become bandits, ignoring their Colonel's orders and scattering off from the main force to kick down many apartment doors and help themselves to whatever desirable goods or inhabitants they find within.`; r += `<br>Outside, her many aircraft swarm the local airspace to patrol the Arcology outskirts, conduct recon scans of the upper levels, or monitor your sealed penthouse outside the range of your SAM turrets, while shooting down any other fleeing VTOL's. You will not be escaping by air today. No one will. No escaping by land either: Swarms of her drones are tasing fleeing noncombatants by the hundreds for later enslavement, as the remainder of her army begins to pour into the bloody Plaza. This is your Arcology's darkest hour.`; - r += `<br>And yet your Mercenaries stand ready. On security feeds throughout the Residential Sectors and Garrison you see your elite sellswords charging out of their lodgings in full kit. They are few, but this is their home, and you are their Patron and Commander. They hold firm, fighting like legends of old in some places, and fighting like animals in others. The Mercenaries trapped downstairs near The Garrison take to the Markets, pinning down most of The Colonel's reinforcements from various shopping outlets using towed quad anti-aircraft guns, and ultimately cutting off many of the assets needed for The Colonel's ongoing assault upstairs. Enemy troop carriers laden with heavy infantry breach the shopping centers in order to dislodge them, only to have their inhabitants cooked alive before they can disembark in time or shot to pieces even when they do. Keeping these Mercenaries alive are the roving exosuit-clad tank hunter duos that frag entire armour platoons en route to these shopping outlets, resorting to carving open enemy AFV's up close with their powered CQB weapons once they've run out of missiles. Back in the Residencies upstairs, in the still-evacuating streets and atriums, your actively-camoflauged snipers take up choice positions on various balconies and overpasses, sowing panic among the advancing traitors with their impressive anti-material rifles with one explosive headshot after another, sometimes even hitting them through walls and buildings. In large indoor parks leading up to the main Residential courtyard, Mercenary fireteams force enemy flankers to flee every single footpath they walk through, harrassing constantly and preventing any hostile reconnaisance or infiltration from being done.`; - r += `<br>The main Residential courtyard features the Residential Sectors' massive elevator complex, which will give The Colonel's forces rapid access to the Promenade, and ultimately, You. In front of it, your Mercenary Captain stands atop one of the many metres-thick sandbag walls his men just assembled there, leading the raging defensive blockade in bringing the vangaurd's assault to a gory halt. ${V.SF.Lower}'s bodies and bits and debris pile up in small walls on the outskirts under the burning heat of hundreds of flying autocannon rounds and dozens of screeching missiles. Before the vanguard's morale can break however, The Colonel shows up in person behind her own lines, kitted in a customized power armour and dragging, of all things, a hydraulic trebucket loaded with a crudely-welded large metal box. She launches the box from beyond your Merceneries' line of sight, sending it reeling towards them and predicting that they will try to shoot it out of the sky. They do, not wanting the slow but strange projectile to hit them directly, only learning of their folly when the metal 'box' detonates midair and releases a dense cloud of cluster bombs over their position. The munitions themselves disable some of the exosuits, but they don't kill too many on their own. However, the bomblets do succeed in detonating the various ammo dumps that were feeding your Mercenaries' blazing guns. The chain explosions, resulting fires, destroyed cover, and widespread casualties and confusion all create the perfect opportunity for The Colonel to storm the previously implacable barricade at the head of her troops, with her followers rushing the merc lines and blasting off the heavy armour plating of your disoriented Mercenaries themselves before stabbing them to death, or in some cases, hauling off the dis-armoured and defeated female Mercenaries they discover for immediate use. As the few intact Mercenaries remaining desperately struggle to hold off the advancing horde with their remaining ammo, The Colonel takes on your dazed Mercenary Captain in single combat. When their ammunition runs dry, and their blasted battlesuits break down, they both eject, and then the knives come out. Minutes later, she stabs him in the side of his skull after she dodges yet another attempt to land a killing blow on her. With the source of Mercenary command and control gone, The Colonel stauches her own bleeding, yanks a trooper out of a near-pristine battlesuit that she now claims for herself, and directly organizes the isolation and extermination of the smaller teams of Mercenaries that are bleeding her troops everywhere else. She routs your Mercenaries for good with the razing of their Garrison structure. The ${V.SF.Lower} now enjoys absolute air and ground superiority. Soon the surviving rear of her army is brought upstairs from the killing floors down in the Markets, and the many elevators and cargo lifts of the elevator complex are boarded, with your executive override codes to remotely shut down the elevators somehow being manually bypassed by her combat engineers. It won't be long now.`; - r += `<br>Dawn has broken over the Free City. Only five hours into the slaughter (of which your Mercenaries no doubt bought you at least three), it becomes very clear to you that the only way to save your arcology is to destroy it. Everything and Everyone will burn before you let this crazy bitch and her rabid dogs get thier dirty hands on you or your slaves. On your order, your most loyal subordinates, the ones who were with you since the early days to patrol your Arcology before you even had drones to protect it, fight their way to through the carnage of your panicking civillians on The Promenade to get to the exact hidden elevators that your Personal Assistant specifies for them. Their destination is the arcology's reactor complex, of course. Following the PA's instructions precisely, they arm their many high-yield explosive charges on your now-exposed and de-stabilized reactor, and in one final service to you, detonate them, creating a collosal explosion. The rapidly ascending heretics quite literally have the rug pulled from under them, as the blast takes out nearly all of the arcology's lesser foundational support beams, thus collapsing many thousands of metric tons of concrete, steel, plastic, and plaster out from underneath the upward bound Colonel and her men... And everyone else, unforteunately. With no foundation any longer, all of your arcology's interior Sectors are utterly gutted from the bottom-up by gravity itself, and everything beneath your ration-stocked, backup-powered Penthouse crumbles to the earth. The massive cloud of dust created by the widespread fires and interior collapse ends up covering the entire Free City for hours. Her aircraft, now berift of their logistical support and command structure, immediately fly off to neighboring arcologies to offer their services to the various employers there, seeing as the coup has failed and they have nowhere else to go. The skies are free for You to travel as you please, but You aren't going anywhere.`; - r += `<br>It is Eveningtime when the tremors finally stop. Everything below your Penthouse is ruin, and your arcology, its population, and your reputation are now essentially dust. However, the arcology did not fall. It. Is. Still. Yours. You shall rise again, not flee this tragedy in shame. Of course, no one will ever know that you sacrificed the arcology delibrately in order to save yourself; it is all too easy to claim that The Colonel carelessly damaged the reactor complex during her assault, ironically causing her own defeat. Frankly, sacrificing most of your tenants doesn't bother you as much as it probably should; maybe its because you know that if The Colonel and her men had won, all those people were as good as dead anyway.`; - r += `<br>You know that if you want to survive, you'll need to sorround yourself with workers and allies to rebuild fast, else your rivals gobble you up. It costs you a horrific sum to clear and process the wreckage and rebuild the basic Sector superstructures and infrastructure for your arcology on such short notice, even after liqidating everything your workers salvage. Your powerful friends still residing in the Old World or other Free Cities have lent you a suprising amount of aid too, with quite a few lended super-heavy contruction assets getting huge amounts of work done quickly. Even then, what you've been able to rebuild is very little. After a nearly sleepless, sexless week of immense toil, you've successfully organized tens of thousands of people in restoring the arcology to a barely functional condition (along with rudimentary imitations of all your upgrades), and you've even got some new Garrison Mercenaries in by week's end too... But its just not the same. If it weren't for your bruised weather-plating your arcology would look like a giant skeleton. Inside, it feels like a concrete boneyard; everything has been built cheap and utilitarian, and the walls aren't even painted. With only a few operational services staffed by commuters from neighboring arcologies, there is just an eerie silence just about everywhere. With few amenities for relief, there are going to be many long days ahead for your few tenants, most of them being wealthy but distraught returning travellers who left before the attack. Maybe your slaves can help entertain them. A lot of these people are VIP's it seems.`; + r += `<br>And yet your Mercenaries stand ready. On security feeds throughout the Residential Sectors and Garrison you see your elite sellswords charging out of their lodgings in full kit. They are few, but this is their home, and you are their Patron and Commander. They hold firm, fighting like legends of old in some places, and fighting like animals in others. The Mercenaries trapped downstairs near The Garrison take to the Markets, pinning down most of The Colonel's reinforcements from various shopping outlets using towed quad anti-aircraft guns, and ultimately cutting off many of the assets needed for The Colonel's ongoing assault upstairs. Enemy troop carriers laden with heavy infantry breach the shopping centers in order to dislodge them, only to have their inhabitants cooked alive before they can disembark in time or shot to pieces even when they do. Keeping these Mercenaries alive are the roving exosuit-clad tank hunter duos that frag entire armor platoons en route to these shopping outlets, resorting to carving open enemy AFV's up close with their powered CQB weapons once they've run out of missiles. Back in the Residencies upstairs, in the still-evacuating streets and atriums, your actively-camouflaged snipers take up choice positions on various balconies and overpasses, sowing panic among the advancing traitors with their impressive anti-material rifles with one explosive headshot after another, sometimes even hitting them through walls and buildings. In large indoor parks leading up to the main Residential courtyard, Mercenary fireteams force enemy flankers to flee every single footpath they walk through, harassing constantly and preventing any hostile reconnaissance or infiltration from being done.`; + r += `<br>The main Residential courtyard features the Residential Sectors' massive elevator complex, which will give The Colonel's forces rapid access to the Promenade, and ultimately, You. In front of it, your Mercenary Captain stands atop one of the many meters-thick sandbag walls his men just assembled there, leading the raging defensive blockade in bringing the vanguard's assault to a gory halt. ${V.SF.Lower}'s bodies and bits and debris pile up in small walls on the outskirts under the burning heat of hundreds of flying autocannon rounds and dozens of screeching missiles. Before the vanguard's morale can break however, The Colonel shows up in person behind her own lines, kitted in a customized power armor and dragging, of all things, a hydraulic trebuchet loaded with a crudely-welded large metal box. She launches the box from beyond your Mercenaries' line of sight, sending it reeling towards them and predicting that they will try to shoot it out of the sky. They do, not wanting the slow but strange projectile to hit them directly, only learning of their folly when the metal 'box' detonates midair and releases a dense cloud of cluster bombs over their position. The munitions themselves disable some of the exosuits, but they don't kill too many on their own. However, the bomblets do succeed in detonating the various ammo dumps that were feeding your Mercenaries' blazing guns. The chain explosions, resulting fires, destroyed cover, and widespread casualties and confusion all create the perfect opportunity for The Colonel to storm the previously implacable barricade at the head of her troops, with her followers rushing the merc lines and blasting off the heavy armor plating of your disoriented Mercenaries themselves before stabbing them to death, or in some cases, hauling off the dis-armored and defeated female Mercenaries they discover for immediate use. As the few intact Mercenaries remaining desperately struggle to hold off the advancing horde with their remaining ammo, The Colonel takes on your dazed Mercenary Captain in single combat. When their ammunition runs dry, and their blasted battlesuits break down, they both eject, and then the knives come out. Minutes later, she stabs him in the side of his skull after she dodges yet another attempt to land a killing blow on her. With the source of Mercenary command and control gone, The Colonel staunches her own bleeding, yanks a trooper out of a near-pristine battlesuit that she now claims for herself, and directly organizes the isolation and extermination of the smaller teams of Mercenaries that are bleeding her troops everywhere else. She routs your Mercenaries for good with the razing of their Garrison structure. The ${V.SF.Lower} now enjoys absolute air and ground superiority. Soon the surviving rear of her army is brought upstairs from the killing floors down in the Markets, and the many elevators and cargo lifts of the elevator complex are boarded, with your executive override codes to remotely shut down the elevators somehow being manually bypassed by her combat engineers. It won't be long now.`; + r += `<br>Dawn has broken over the Free City. Only five hours into the slaughter (of which your Mercenaries no doubt bought you at least three), it becomes very clear to you that the only way to save your arcology is to destroy it. Everything and Everyone will burn before you let this crazy bitch and her rabid dogs get their dirty hands on you or your slaves. On your order, your most loyal subordinates, the ones who were with you since the early days to patrol your Arcology before you even had drones to protect it, fight their way to through the carnage of your panicking civilians on The Promenade to get to the exact hidden elevators that your Personal Assistant specifies for them. Their destination is the arcology's reactor complex, of course. Following the PA's instructions precisely, they arm their many high-yield explosive charges on your now-exposed and de-stabilized reactor, and in one final service to you, detonate them, creating a colossal explosion. The rapidly ascending heretics quite literally have the rug pulled from under them, as the blast takes out nearly all of the arcology's lesser foundational support beams, thus collapsing many thousands of metric tons of concrete, steel, plastic, and plaster out from underneath the upward bound Colonel and her men... And everyone else, unfortunately. With no foundation any longer, all of your arcology's interior Sectors are utterly gutted from the bottom-up by gravity itself, and everything beneath your ration-stocked, backup-powered Penthouse crumbles to the earth. The massive cloud of dust created by the widespread fires and interior collapse ends up covering the entire Free City for hours. Her aircraft, now bereft of their logistical support and command structure, immediately fly off to neighboring arcologies to offer their services to the various employers there, seeing as the coup has failed and they have nowhere else to go. The skies are free for You to travel as you please, but You aren't going anywhere.`; + r += `<br>It is late evening when the tremors finally stop. Everything below your Penthouse is ruin, and your arcology, its population, and your reputation are now essentially dust. However, the arcology did not fall. It. Is. Still. Yours. You shall rise again, not flee this tragedy in shame. Of course, no one will ever know that you sacrificed the arcology deliberately in order to save yourself; it is all too easy to claim that The Colonel carelessly damaged the reactor complex during her assault, ironically causing her own defeat. Frankly, sacrificing most of your tenants doesn't bother you as much as it probably should; maybe its because you know that if The Colonel and her men had won, all those people were as good as dead anyway.`; + r += `<br>You know that if you want to survive, you'll need to surround yourself with workers and allies to rebuild fast, else your rivals gobble you up. It costs you a horrific sum to clear and process the wreckage and rebuild the basic Sector superstructures and infrastructure for your arcology on such short notice, even after liquidating everything your workers salvage. Your powerful friends still residing in the Old World or other Free Cities have lent you a surprising amount of aid too, with quite a few lent super-heavy construction assets getting huge amounts of work done quickly. Even then, what you've been able to rebuild is very little. After a nearly sleepless, sexless week of immense toil, you've successfully organized tens of thousands of people in restoring the arcology to a barely functional condition (along with rudimentary imitations of all your upgrades), and you've even got some new Garrison Mercenaries in by week's end too... But its just not the same. If it weren't for your bruised weather-plating your arcology would look like a giant skeleton. Inside, it feels like a concrete boneyard; everything has been built cheap and utilitarian, and the walls aren't even painted. With only a few operational services staffed by commuters from neighboring arcologies, there is just an eerie silence just about everywhere. With few amenities for relief, there are going to be many long days ahead for your few tenants, most of them being wealthy but distraught returning travelers who left before the attack. Maybe your slaves can help entertain them. A lot of these people are VIP's it seems.`; r += `<br>It is now Midnight. In a rare moment of reflection, you contemplate that what The Colonel just did to your arcology was exactly what you were all too happy to have her do to dozens, if not hundreds of innocent villages and townships under your shadow during her 'Raiding and Slaving' operations. Nevertheless, You have hard work ahead of you, especially now that your enemies see that you are now much weaker than you have ever been.`; r += `<br>The Colonel's body was never found.`; break; @@ -35753,8 +35753,8 @@ window.BadOutcome = function() { V.Cash += 55000,V.helots += 73; r += `Your Colonel has had enough of your meddling. In her eyes, you've broken faith with her. She asked one thing of you in return for her full support, and you could not even give her that.`; r += `<br>At Midnight, a great mechanized convoy, the biggest you've seen in a long while, streams out of your Arcology. Troop Carriers, Aircraft, Heavy Trucks, and other war machines of varying sizes pour out of the Firebase in tight formation. The Colonel is refusing your calls, and you know it would be ill advised to go out there yourself or to try to stop them with force. The many bandits and mercenary groups that the convoy will inevitably pass by will probably feel this way as well. You have no idea where they are going or how they will end up, but with their wealth and weaponry, you are not worried.`; - r += `<br>Upon your inspection of the abandoned firebase itself, most of the heavier installations have been dismantled and carried away, but about 55,000# of miscellaneous supplies and 73 menials have been left behind, presumably because the convoy had no space for them. On The Colonel's old pavillion, you see a white gift card standing upright.`; - r += `<br>When you climb the crates to take it and read it, you see The Colonel's handwritten sentiments about the way things turned out; her gratitude for taking her in when you did, her dissappointment in your actions, a detailed account of your failings, her regrets that things had to end this way, and finally, her well wishes for your future endeavours.`; + r += `<br>Upon your inspection of the abandoned firebase itself, most of the heavier installations have been dismantled and carried away, but about 55,000# of miscellaneous supplies and 73 menials have been left behind, presumably because the convoy had no space for them. On The Colonel's old pavilion, you see a white gift card standing upright.`; + r += `<br>When you climb the crates to take it and read it, you see The Colonel's handwritten sentiments about the way things turned out; her gratitude for taking her in when you did, her disappointment in your actions, a detailed account of your failings, her regrets that things had to end this way, and finally, her well wishes for your future endeavors.`; r += `<br>Disgusted, you pocket the gift card and leave your employees and menials to gather up the valuables here before stalking back to your Penthouse. The former Firebase is returned to being a warehouse facility.`; break; } diff --git a/src/SpecialForce/FlavourText.tw b/src/SpecialForce/FlavourText.tw index 3c2a7607d6cc7b8492673845bb1f56d078a4e485..8134a0c891c5fa85debb137362c46f509122bfd5 100644 --- a/src/SpecialForce/FlavourText.tw +++ b/src/SpecialForce/FlavourText.tw @@ -45,7 +45,7 @@ reviewing maps of settlements and locations reported to have choice concentrations of material loot and potential slave stock, in preparation for their coming raids. <</if>> </div> <div style="margin-left:2em"> <<if $SF.ROE === "hold">> - There are posted (and very strict) guidelines for the use of force against non-citizens residents, forbidding the use of heavy weapons or indiscriminate fire. + There are posted (and very strict) guidelines for the use of force against non-citizen residents, forbidding the use of heavy weapons or indiscriminate fire. <<elseif $SF.ROE === "limited">> There are some guidelines posted regarding the use of force against non-citizens, forbidding general indiscriminate fire. <<elseif $SF.ROE === "free">> diff --git a/src/SpecialForce/JS.js b/src/SpecialForce/JS.js index 569af8f5948d6c411b7ebc04015abb8d73b20f7a..b2ecafb21a219293d19642a5bbe721e4d773879c 100644 --- a/src/SpecialForce/JS.js +++ b/src/SpecialForce/JS.js @@ -97,7 +97,7 @@ window.Firebase = function() { if (S.Firebase >= 7) {slave = `A slave detention facility has been sectioned off to one side`; if (V.SF.Depravity > 1.5) slave += ` emanating the sounds of rape and torture`; slave += `,`;} - if (S.Firebase >= 8) appear = `has become a fully fledged military base.`, comms = `A Free City-wide communication network for $SF.Lower has been constructed to faciltate faster responses and efficient monitoring of the surrounding area.`; + if (S.Firebase >= 8) appear = `has become a fully fledged military base.`, comms = `A Free City-wide communication network for $SF.Lower has been constructed to facilitate faster responses and efficient monitoring of the surrounding area.`; if (S.Firebase >= 9) training = `A high-tech killhouse has been constructed to aid in soldier training.`; if (S.Firebase >= 10) artillery = `Railgun artillery batteries are set around the base of the arcology, capable of accurately destroying enemies an absurd distance away.`; @@ -113,7 +113,7 @@ window.Armoury = function() { if (S.Armoury >= 3) ammo = `Tactical vests have been provided, allowing soldiers to carry additional ammo.`; if (S.Armoury >= 4) armor = `The body armor is a newer variant, able to stop small arms fire and protect against shrapnel.`; if (S.Armoury >= 5) weapons = `The weapons are modern rifles and sidearms, putting $SF.Lower on par with rival mercenary outfits.`; - if (S.Armoury >= 6) uniforms = `New uniforms have been distributed that are more comfortable and made of breatheable fabric to keep soldiers from overheating.`; + if (S.Armoury >= 6) uniforms = `New uniforms have been distributed that are more comfortable and made of breathable fabric to keep soldiers from overheating.`; if (S.Armoury >= 7) special = `Specialized weaponry is available for various roles, allowing more flexibility in planning.`; if (S.Armoury >= 8) helmets = `and a HUD and camera display have been integrated into soldiers' eyewear, enabling accurate aim around corners or from behind cover`; if (S.Armoury >= 9) exo = `An exosuit has been developed to reduce the amount of weight soldiers carry, increase lifting strength, and move faster in combat.`; @@ -176,7 +176,7 @@ window.AV = function() { window.TV = function() { const V = State.variables, S = V.SF.Squad; - var B = `has been recommissioned for use by $SF.Lower. They`, C = `; mechanics are giving the new purchases a final tuneup`, squad = `a squad`, G1 = `20`, G2 = `in a firefight`, e0 = `The engine has been`, engine = ``, armor = ``, tires = ``, m1 = ``, m2 = ``, pod1 = ``, pod2 = ``; + var B = `has been recommissioned for use by $SF.Lower. They`, C = `; mechanics are giving the new purchases a final tune-up`, squad = `a squad`, G1 = `20`, G2 = `in a firefight`, e0 = `The engine has been`, engine = ``, armor = ``, tires = ``, m1 = ``, m2 = ``, pod1 = ``, pod2 = ``; if (S.TV >= 2) engine = `${e0} overhauled, allowing for higher mobility.`, C = ``, B = ``; if (S.TV >= 3) armor = `Composite armor has been bolted to the exterior, increasing the survivability of an explosive attack for the crew and passengers.`; @@ -331,7 +331,7 @@ window.ms = function() { window.AC = function() { const V = State.variables, S = V.SF.Squad; - var recom = `has been recommisioned from the Old World for $SF.Lower. It`, jets = `Formerly mothballed strike jets`, loc = ``, radar = ``, AA = ``, prop = ``, torp = ``, armor = ``, power = ``, scramble = ``; + var recom = `has been recommissioned from the Old World for $SF.Lower. It`, jets = `Formerly mothballed strike jets`, loc = ``, radar = ``, AA = ``, prop = ``, torp = ``, armor = ``, power = ``, scramble = ``; if (V.week % 6 === 0) { loc = `moored to the pier in the Naval Yard`; } else { loc = `patrolling the waters near $arcologies[0].name`; } if (S.AircraftCarrier >= 2) radar = `The island's radar and comms have been improved.`, recom = ``; @@ -672,7 +672,7 @@ window.BadOutcome = function() { case "Shell-Shocked": V.SF.BadOutcome = "lockdown",V.trinkets.push("${t} explosives detonator"); r +=`Unnerved by your ever-increasing influence over your men and undercutting of her authority, The Colonel uses heavy explosives at Midnight to seal off The Firebase from your access. When you step off of your express elevator, you are met not with two guards, but several armed proximity mines next to an incredibly thick wall of smoking rubble. No doubt there are machine gun nests, anti-tank nests, and lots more proximity mines just waiting for you on the other side, should you somehow get through the wall of debris.`; - r+=`<br>The ${V.SF.Lower} still deploys into the old world to plunder as it pleases, but no longer for you. You receive no money from their exploits, and their total defiance and independance of you is a permanent stain on your reputation. Of course, you'll never have the needed military power to dislodge them, especially with all the redundant fortifications, crossfire envelopes, and myriad traps that paranoid bitch had built around each entrance ever since she went rouge. Trying to sabotage certain support beams from above to make the Firebase facility collapse in on itself could easily cause enough damage to topple other parts of the arcology too, and such a thing would be very difficult to cover up. In other words, you're stuck with them. The Firebase has become a permanent tumor on your Arcology and good name.`; + r+=`<br>The ${V.SF.Lower} still deploys into the old world to plunder as it pleases, but no longer for you. You receive no money from their exploits, and their total defiance and independence of you is a permanent stain on your reputation. Of course, you'll never have the needed military power to dislodge them, especially with all the redundant fortifications, crossfire envelopes, and myriad traps that paranoid bitch had built around each entrance ever since she went rouge. Trying to sabotage certain support beams from above to make the Firebase facility collapse in on itself could easily cause enough damage to topple other parts of the arcology too, and such a thing would be very difficult to cover up. In other words, you're stuck with them. The Firebase has become a permanent tumor on your Arcology and good name.`; break; case "Cruel": V.SF.BadOutcome = "Revolt",V.trinkets.push("${t} dog tags"),V.Rep = 0, @@ -685,16 +685,16 @@ window.BadOutcome = function() { break; case "Cruel and Psychopathic": V.SF.BadOutcome = "Revolt",V.trinkets.push("${t} dog tags"),V.Rep = 0; - r += `<br>Finally fed up with your constant intrusions into her territory and crew, The Colonel riles up her people for an utterly ferocious rebellion. The promises of rape and plunder and dominion over some of the wealthiest tenants in the entire Free City (and their world-class slaves) are all thats needed to give the selfish lot of them a nearly unshakable resolve in the task of delivering their overlord Her most coveted prize: You.`; + r += `<br>Finally fed up with your constant intrusions into her territory and crew, The Colonel riles up her people for an utterly ferocious rebellion. The promises of rape and plunder and dominion over some of the wealthiest tenants in the entire Free City (and their world-class slaves) are all that's needed to give the selfish lot of them a nearly unshakable resolve in the task of delivering their overlord Her most coveted prize: You.`; r += `<br>It is now Midnight. The lights are the first thing they disable, as they still have the excellent night vision equipment you purchased for them. Some of your citizens start panicking almost immediately at the sudden blackout; this is very reminiscent of the Daughters of Liberty attack that still haunts many of their memories. Things like this were never supposed to happen again. You had promised them that you'd create an army that would protect them...`; - r += `<br>Her army vanguard strikes fast and hard throughout the main Plaza, cutting through your security personnel, defensive platoons, and drones with an ease that stinks of months of careful planning and study. Your defensive platoons, veterans of many Battles, are outmanuvered at every turn; their hidden ammunition caches are found empty, their communications networks are mysteriously scrambled, and key chokepoints are found to be booby-trapped before your men can even get to them; their well-rehearsed arcology defense routines have gone to ash. Assuming you ever get a chance to speak to The Colonel again, you would ask if her betrayal was actually inevitable rather than something you triggered.`; - r += `<br>You watch with immense dissappointment as the very APC's and IFV's that you paid for now charge into resisting storefronts to storm the armed civillians inside with heavy infantry at point blank range. Battle Tanks trample wounded civillians in the streets as they maneuver to blast your citizens' hastily-made holdouts to pieces, burying dozens of civillian loyalists under mountains of rubble while hundreds more are gunned down in the streets for want of adequate cover. The Plaza is lost; the enemy vanguard has gained access to the Residential Sectors upstairs. Enticed, entire platoons of her vanguard decide to become bandits, ignoring their Colonel's orders and scattering off from the main force to kick down many apartment doors and help themselves to whatever desirable goods or inhabitants they find within.`; + r += `<br>Her army vanguard strikes fast and hard throughout the main Plaza, cutting through your security personnel, defensive platoons, and drones with an ease that stinks of months of careful planning and study. Your defensive platoons, veterans of many Battles, are outmaneuvered at every turn; their hidden ammunition caches are found empty, their communications networks are mysteriously scrambled, and key chokepoints are found to be booby-trapped before your men can even get to them; their well-rehearsed arcology defense routines have gone to ash. Assuming you ever get a chance to speak to The Colonel again, you would ask if her betrayal was actually inevitable rather than something you triggered.`; + r += `<br>You watch with immense disappointment as the very APC's and IFV's that you paid for now charge into resisting storefronts to storm the armed civilians inside with heavy infantry at point blank range. Battle Tanks trample wounded civilians in the streets as they maneuver to blast your citizens' hastily-made holdouts to pieces, burying dozens of civilian loyalists under mountains of rubble while hundreds more are gunned down in the streets for want of adequate cover. The Plaza is lost; the enemy vanguard has gained access to the Residential Sectors upstairs. Enticed, entire platoons of her vanguard decide to become bandits, ignoring their Colonel's orders and scattering off from the main force to kick down many apartment doors and help themselves to whatever desirable goods or inhabitants they find within.`; r += `<br>Outside, her many aircraft swarm the local airspace to patrol the Arcology outskirts, conduct recon scans of the upper levels, or monitor your sealed penthouse outside the range of your SAM turrets, while shooting down any other fleeing VTOL's. You will not be escaping by air today. No one will. No escaping by land either: Swarms of her drones are tasing fleeing noncombatants by the hundreds for later enslavement, as the remainder of her army begins to pour into the bloody Plaza. This is your Arcology's darkest hour.`; - r += `<br>And yet your Mercenaries stand ready. On security feeds throughout the Residential Sectors and Garrison you see your elite sellswords charging out of their lodgings in full kit. They are few, but this is their home, and you are their Patron and Commander. They hold firm, fighting like legends of old in some places, and fighting like animals in others. The Mercenaries trapped downstairs near The Garrison take to the Markets, pinning down most of The Colonel's reinforcements from various shopping outlets using towed quad anti-aircraft guns, and ultimately cutting off many of the assets needed for The Colonel's ongoing assault upstairs. Enemy troop carriers laden with heavy infantry breach the shopping centers in order to dislodge them, only to have their inhabitants cooked alive before they can disembark in time or shot to pieces even when they do. Keeping these Mercenaries alive are the roving exosuit-clad tank hunter duos that frag entire armour platoons en route to these shopping outlets, resorting to carving open enemy AFV's up close with their powered CQB weapons once they've run out of missiles. Back in the Residencies upstairs, in the still-evacuating streets and atriums, your actively-camoflauged snipers take up choice positions on various balconies and overpasses, sowing panic among the advancing traitors with their impressive anti-material rifles with one explosive headshot after another, sometimes even hitting them through walls and buildings. In large indoor parks leading up to the main Residential courtyard, Mercenary fireteams force enemy flankers to flee every single footpath they walk through, harrassing constantly and preventing any hostile reconnaisance or infiltration from being done.`; - r += `<br>The main Residential courtyard features the Residential Sectors' massive elevator complex, which will give The Colonel's forces rapid access to the Promenade, and ultimately, You. In front of it, your Mercenary Captain stands atop one of the many metres-thick sandbag walls his men just assembled there, leading the raging defensive blockade in bringing the vangaurd's assault to a gory halt. ${V.SF.Lower}'s bodies and bits and debris pile up in small walls on the outskirts under the burning heat of hundreds of flying autocannon rounds and dozens of screeching missiles. Before the vanguard's morale can break however, The Colonel shows up in person behind her own lines, kitted in a customized power armour and dragging, of all things, a hydraulic trebucket loaded with a crudely-welded large metal box. She launches the box from beyond your Merceneries' line of sight, sending it reeling towards them and predicting that they will try to shoot it out of the sky. They do, not wanting the slow but strange projectile to hit them directly, only learning of their folly when the metal 'box' detonates midair and releases a dense cloud of cluster bombs over their position. The munitions themselves disable some of the exosuits, but they don't kill too many on their own. However, the bomblets do succeed in detonating the various ammo dumps that were feeding your Mercenaries' blazing guns. The chain explosions, resulting fires, destroyed cover, and widespread casualties and confusion all create the perfect opportunity for The Colonel to storm the previously implacable barricade at the head of her troops, with her followers rushing the merc lines and blasting off the heavy armour plating of your disoriented Mercenaries themselves before stabbing them to death, or in some cases, hauling off the dis-armoured and defeated female Mercenaries they discover for immediate use. As the few intact Mercenaries remaining desperately struggle to hold off the advancing horde with their remaining ammo, The Colonel takes on your dazed Mercenary Captain in single combat. When their ammunition runs dry, and their blasted battlesuits break down, they both eject, and then the knives come out. Minutes later, she stabs him in the side of his skull after she dodges yet another attempt to land a killing blow on her. With the source of Mercenary command and control gone, The Colonel stauches her own bleeding, yanks a trooper out of a near-pristine battlesuit that she now claims for herself, and directly organizes the isolation and extermination of the smaller teams of Mercenaries that are bleeding her troops everywhere else. She routs your Mercenaries for good with the razing of their Garrison structure. The ${V.SF.Lower} now enjoys absolute air and ground superiority. Soon the surviving rear of her army is brought upstairs from the killing floors down in the Markets, and the many elevators and cargo lifts of the elevator complex are boarded, with your executive override codes to remotely shut down the elevators somehow being manually bypassed by her combat engineers. It won't be long now.`; - r += `<br>Dawn has broken over the Free City. Only five hours into the slaughter (of which your Mercenaries no doubt bought you at least three), it becomes very clear to you that the only way to save your arcology is to destroy it. Everything and Everyone will burn before you let this crazy bitch and her rabid dogs get thier dirty hands on you or your slaves. On your order, your most loyal subordinates, the ones who were with you since the early days to patrol your Arcology before you even had drones to protect it, fight their way to through the carnage of your panicking civillians on The Promenade to get to the exact hidden elevators that your Personal Assistant specifies for them. Their destination is the arcology's reactor complex, of course. Following the PA's instructions precisely, they arm their many high-yield explosive charges on your now-exposed and de-stabilized reactor, and in one final service to you, detonate them, creating a collosal explosion. The rapidly ascending heretics quite literally have the rug pulled from under them, as the blast takes out nearly all of the arcology's lesser foundational support beams, thus collapsing many thousands of metric tons of concrete, steel, plastic, and plaster out from underneath the upward bound Colonel and her men... And everyone else, unforteunately. With no foundation any longer, all of your arcology's interior Sectors are utterly gutted from the bottom-up by gravity itself, and everything beneath your ration-stocked, backup-powered Penthouse crumbles to the earth. The massive cloud of dust created by the widespread fires and interior collapse ends up covering the entire Free City for hours. Her aircraft, now berift of their logistical support and command structure, immediately fly off to neighboring arcologies to offer their services to the various employers there, seeing as the coup has failed and they have nowhere else to go. The skies are free for You to travel as you please, but You aren't going anywhere.`; - r += `<br>It is Eveningtime when the tremors finally stop. Everything below your Penthouse is ruin, and your arcology, its population, and your reputation are now essentially dust. However, the arcology did not fall. It. Is. Still. Yours. You shall rise again, not flee this tragedy in shame. Of course, no one will ever know that you sacrificed the arcology delibrately in order to save yourself; it is all too easy to claim that The Colonel carelessly damaged the reactor complex during her assault, ironically causing her own defeat. Frankly, sacrificing most of your tenants doesn't bother you as much as it probably should; maybe its because you know that if The Colonel and her men had won, all those people were as good as dead anyway.`; - r += `<br>You know that if you want to survive, you'll need to sorround yourself with workers and allies to rebuild fast, else your rivals gobble you up. It costs you a horrific sum to clear and process the wreckage and rebuild the basic Sector superstructures and infrastructure for your arcology on such short notice, even after liqidating everything your workers salvage. Your powerful friends still residing in the Old World or other Free Cities have lent you a suprising amount of aid too, with quite a few lended super-heavy contruction assets getting huge amounts of work done quickly. Even then, what you've been able to rebuild is very little. After a nearly sleepless, sexless week of immense toil, you've successfully organized tens of thousands of people in restoring the arcology to a barely functional condition (along with rudimentary imitations of all your upgrades), and you've even got some new Garrison Mercenaries in by week's end too... But its just not the same. If it weren't for your bruised weather-plating your arcology would look like a giant skeleton. Inside, it feels like a concrete boneyard; everything has been built cheap and utilitarian, and the walls aren't even painted. With only a few operational services staffed by commuters from neighboring arcologies, there is just an eerie silence just about everywhere. With few amenities for relief, there are going to be many long days ahead for your few tenants, most of them being wealthy but distraught returning travellers who left before the attack. Maybe your slaves can help entertain them. A lot of these people are VIP's it seems.`; + r += `<br>And yet your Mercenaries stand ready. On security feeds throughout the Residential Sectors and Garrison you see your elite sellswords charging out of their lodgings in full kit. They are few, but this is their home, and you are their Patron and Commander. They hold firm, fighting like legends of old in some places, and fighting like animals in others. The Mercenaries trapped downstairs near The Garrison take to the Markets, pinning down most of The Colonel's reinforcements from various shopping outlets using towed quad anti-aircraft guns, and ultimately cutting off many of the assets needed for The Colonel's ongoing assault upstairs. Enemy troop carriers laden with heavy infantry breach the shopping centers in order to dislodge them, only to have their inhabitants cooked alive before they can disembark in time or shot to pieces even when they do. Keeping these Mercenaries alive are the roving exosuit-clad tank hunter duos that frag entire armor platoons en route to these shopping outlets, resorting to carving open enemy AFV's up close with their powered CQB weapons once they've run out of missiles. Back in the Residencies upstairs, in the still-evacuating streets and atriums, your actively-camouflaged snipers take up choice positions on various balconies and overpasses, sowing panic among the advancing traitors with their impressive anti-material rifles with one explosive headshot after another, sometimes even hitting them through walls and buildings. In large indoor parks leading up to the main Residential courtyard, Mercenary fireteams force enemy flankers to flee every single footpath they walk through, harassing constantly and preventing any hostile reconnaissance or infiltration from being done.`; + r += `<br>The main Residential courtyard features the Residential Sectors' massive elevator complex, which will give The Colonel's forces rapid access to the Promenade, and ultimately, You. In front of it, your Mercenary Captain stands atop one of the many meters-thick sandbag walls his men just assembled there, leading the raging defensive blockade in bringing the vanguard's assault to a gory halt. ${V.SF.Lower}'s bodies and bits and debris pile up in small walls on the outskirts under the burning heat of hundreds of flying autocannon rounds and dozens of screeching missiles. Before the vanguard's morale can break however, The Colonel shows up in person behind her own lines, kitted in a customized power armor and dragging, of all things, a hydraulic trebuchet loaded with a crudely-welded large metal box. She launches the box from beyond your Mercenaries' line of sight, sending it reeling towards them and predicting that they will try to shoot it out of the sky. They do, not wanting the slow but strange projectile to hit them directly, only learning of their folly when the metal 'box' detonates midair and releases a dense cloud of cluster bombs over their position. The munitions themselves disable some of the exosuits, but they don't kill too many on their own. However, the bomblets do succeed in detonating the various ammo dumps that were feeding your Mercenaries' blazing guns. The chain explosions, resulting fires, destroyed cover, and widespread casualties and confusion all create the perfect opportunity for The Colonel to storm the previously implacable barricade at the head of her troops, with her followers rushing the merc lines and blasting off the heavy armor plating of your disoriented Mercenaries themselves before stabbing them to death, or in some cases, hauling off the dis-armored and defeated female Mercenaries they discover for immediate use. As the few intact Mercenaries remaining desperately struggle to hold off the advancing horde with their remaining ammo, The Colonel takes on your dazed Mercenary Captain in single combat. When their ammunition runs dry, and their blasted battlesuits break down, they both eject, and then the knives come out. Minutes later, she stabs him in the side of his skull after she dodges yet another attempt to land a killing blow on her. With the source of Mercenary command and control gone, The Colonel staunches her own bleeding, yanks a trooper out of a near-pristine battlesuit that she now claims for herself, and directly organizes the isolation and extermination of the smaller teams of Mercenaries that are bleeding her troops everywhere else. She routs your Mercenaries for good with the razing of their Garrison structure. The ${V.SF.Lower} now enjoys absolute air and ground superiority. Soon the surviving rear of her army is brought upstairs from the killing floors down in the Markets, and the many elevators and cargo lifts of the elevator complex are boarded, with your executive override codes to remotely shut down the elevators somehow being manually bypassed by her combat engineers. It won't be long now.`; + r += `<br>Dawn has broken over the Free City. Only five hours into the slaughter (of which your Mercenaries no doubt bought you at least three), it becomes very clear to you that the only way to save your arcology is to destroy it. Everything and Everyone will burn before you let this crazy bitch and her rabid dogs get their dirty hands on you or your slaves. On your order, your most loyal subordinates, the ones who were with you since the early days to patrol your Arcology before you even had drones to protect it, fight their way to through the carnage of your panicking civilians on The Promenade to get to the exact hidden elevators that your Personal Assistant specifies for them. Their destination is the arcology's reactor complex, of course. Following the PA's instructions precisely, they arm their many high-yield explosive charges on your now-exposed and de-stabilized reactor, and in one final service to you, detonate them, creating a colossal explosion. The rapidly ascending heretics quite literally have the rug pulled from under them, as the blast takes out nearly all of the arcology's lesser foundational support beams, thus collapsing many thousands of metric tons of concrete, steel, plastic, and plaster out from underneath the upward bound Colonel and her men... And everyone else, unfortunately. With no foundation any longer, all of your arcology's interior Sectors are utterly gutted from the bottom-up by gravity itself, and everything beneath your ration-stocked, backup-powered Penthouse crumbles to the earth. The massive cloud of dust created by the widespread fires and interior collapse ends up covering the entire Free City for hours. Her aircraft, now bereft of their logistical support and command structure, immediately fly off to neighboring arcologies to offer their services to the various employers there, seeing as the coup has failed and they have nowhere else to go. The skies are free for You to travel as you please, but You aren't going anywhere.`; + r += `<br>It is late evening when the tremors finally stop. Everything below your Penthouse is ruin, and your arcology, its population, and your reputation are now essentially dust. However, the arcology did not fall. It. Is. Still. Yours. You shall rise again, not flee this tragedy in shame. Of course, no one will ever know that you sacrificed the arcology deliberately in order to save yourself; it is all too easy to claim that The Colonel carelessly damaged the reactor complex during her assault, ironically causing her own defeat. Frankly, sacrificing most of your tenants doesn't bother you as much as it probably should; maybe its because you know that if The Colonel and her men had won, all those people were as good as dead anyway.`; + r += `<br>You know that if you want to survive, you'll need to surround yourself with workers and allies to rebuild fast, else your rivals gobble you up. It costs you a horrific sum to clear and process the wreckage and rebuild the basic Sector superstructures and infrastructure for your arcology on such short notice, even after liquidating everything your workers salvage. Your powerful friends still residing in the Old World or other Free Cities have lent you a surprising amount of aid too, with quite a few lent super-heavy construction assets getting huge amounts of work done quickly. Even then, what you've been able to rebuild is very little. After a nearly sleepless, sexless week of immense toil, you've successfully organized tens of thousands of people in restoring the arcology to a barely functional condition (along with rudimentary imitations of all your upgrades), and you've even got some new Garrison Mercenaries in by week's end too... But its just not the same. If it weren't for your bruised weather-plating your arcology would look like a giant skeleton. Inside, it feels like a concrete boneyard; everything has been built cheap and utilitarian, and the walls aren't even painted. With only a few operational services staffed by commuters from neighboring arcologies, there is just an eerie silence just about everywhere. With few amenities for relief, there are going to be many long days ahead for your few tenants, most of them being wealthy but distraught returning travelers who left before the attack. Maybe your slaves can help entertain them. A lot of these people are VIP's it seems.`; r += `<br>It is now Midnight. In a rare moment of reflection, you contemplate that what The Colonel just did to your arcology was exactly what you were all too happy to have her do to dozens, if not hundreds of innocent villages and townships under your shadow during her 'Raiding and Slaving' operations. Nevertheless, You have hard work ahead of you, especially now that your enemies see that you are now much weaker than you have ever been.`; r += `<br>The Colonel's body was never found.`; break; @@ -703,8 +703,8 @@ window.BadOutcome = function() { V.Cash += 55000,V.helots += 73; r += `Your Colonel has had enough of your meddling. In her eyes, you've broken faith with her. She asked one thing of you in return for her full support, and you could not even give her that.`; r += `<br>At Midnight, a great mechanized convoy, the biggest you've seen in a long while, streams out of your Arcology. Troop Carriers, Aircraft, Heavy Trucks, and other war machines of varying sizes pour out of the Firebase in tight formation. The Colonel is refusing your calls, and you know it would be ill advised to go out there yourself or to try to stop them with force. The many bandits and mercenary groups that the convoy will inevitably pass by will probably feel this way as well. You have no idea where they are going or how they will end up, but with their wealth and weaponry, you are not worried.`; - r += `<br>Upon your inspection of the abandoned firebase itself, most of the heavier installations have been dismantled and carried away, but about 55,000# of miscellaneous supplies and 73 menials have been left behind, presumably because the convoy had no space for them. On The Colonel's old pavillion, you see a white gift card standing upright.`; - r += `<br>When you climb the crates to take it and read it, you see The Colonel's handwritten sentiments about the way things turned out; her gratitude for taking her in when you did, her dissappointment in your actions, a detailed account of your failings, her regrets that things had to end this way, and finally, her well wishes for your future endeavours.`; + r += `<br>Upon your inspection of the abandoned firebase itself, most of the heavier installations have been dismantled and carried away, but about 55,000# of miscellaneous supplies and 73 menials have been left behind, presumably because the convoy had no space for them. On The Colonel's old pavilion, you see a white gift card standing upright.`; + r += `<br>When you climb the crates to take it and read it, you see The Colonel's handwritten sentiments about the way things turned out; her gratitude for taking her in when you did, her disappointment in your actions, a detailed account of your failings, her regrets that things had to end this way, and finally, her well wishes for your future endeavors.`; r += `<br>Disgusted, you pocket the gift card and leave your employees and menials to gather up the valuables here before stalking back to your Penthouse. The former Firebase is returned to being a warehouse facility.`; break; } diff --git a/src/cheats/mod_editSlaveCheatNew.tw b/src/cheats/mod_editSlaveCheatNew.tw index aafbc4317f31a8edb663c6d2a83006efdc1ce454..251e6dcdf899808d8c7acade7e9f75f08d5dc5f0 100644 --- a/src/cheats/mod_editSlaveCheatNew.tw +++ b/src/cheats/mod_editSlaveCheatNew.tw @@ -2064,22 +2064,22 @@ <br><br> ''Fuckdoll: (0-100)'' - <<if $tempSlave.fuckdoll < 15>>@@.yellow;Not a fuckdoll@@ - <<elseif $tempSlave.fuckdoll < 25>>@@.yellow;Barely a fuckdoll@@ - <<elseif $tempSlave.fuckdoll < 45>>@@.yellow;Slight fuckdoll@@ - <<elseif $tempSlave.fuckdoll < 65>>@@.yellow;Basic fuckdoll@@ - <<elseif $tempSlave.fuckdoll < 85>>@@.yellow;Intermediate fuckdoll@@ - <<elseif $tempSlave.fuckdoll < 100>>@@.yellow;Advanced fuckdoll@@ + <<if $tempSlave.fuckdoll < 15>>@@.yellow;Not a Fuckdoll@@ + <<elseif $tempSlave.fuckdoll < 25>>@@.yellow;Barely a Fuckdoll@@ + <<elseif $tempSlave.fuckdoll < 45>>@@.yellow;Slight Fuckdoll@@ + <<elseif $tempSlave.fuckdoll < 65>>@@.yellow;Basic Fuckdoll@@ + <<elseif $tempSlave.fuckdoll < 85>>@@.yellow;Intermediate Fuckdoll@@ + <<elseif $tempSlave.fuckdoll < 100>>@@.yellow;Advanced Fuckdoll@@ <<else>>@@.yellow;Total fuckdoll@@<</if>> <<textbox "$tempSlave.fuckdoll" $tempSlave.fuckdoll>> <br> - <<radiobutton "$tempSlave.fuckdoll" 0>> Not a fuckdoll - <<radiobutton "$tempSlave.fuckdoll" 15>> Barely a fuckdoll - <<radiobutton "$tempSlave.fuckdoll" 25>> Slight fuckdoll - <<radiobutton "$tempSlave.fuckdoll" 45>> Basic fuckdoll - <<radiobutton "$tempSlave.fuckdoll" 65>> Intermediate fuckdoll - <<radiobutton "$tempSlave.fuckdoll" 85>> Advanced fuckdoll - <<radiobutton "$tempSlave.fuckdoll" 100>> Total fuckdoll + <<radiobutton "$tempSlave.fuckdoll" 0>> Not a Fuckdoll + <<radiobutton "$tempSlave.fuckdoll" 15>> Barely a Fuckdoll + <<radiobutton "$tempSlave.fuckdoll" 25>> Slight Fuckdoll + <<radiobutton "$tempSlave.fuckdoll" 45>> Basic Fuckdoll + <<radiobutton "$tempSlave.fuckdoll" 65>> Intermediate Fuckdoll + <<radiobutton "$tempSlave.fuckdoll" 85>> Advanced Fuckdoll + <<radiobutton "$tempSlave.fuckdoll" 100>> Total Fuckdoll <br><br> ''Muscles (-100 to 100):'' diff --git a/src/facilities/nursery/childInteract.tw b/src/facilities/nursery/childInteract.tw index a6c85f2defb94d8f65ebd3afe6ee84b0e54c0157..0440962bd891252060a3c6336b94af3014b7a1a8 100644 --- a/src/facilities/nursery/childInteract.tw +++ b/src/facilities/nursery/childInteract.tw @@ -870,7 +870,7 @@ Hormones: <strong><span id="hormones"> <</if>> <</if>> <</for>> -/* TODO: childrens' living standards will be based on the Nursery and its FS decor */ +/* TODO: children's' living standards will be based on the Nursery and its FS décor */ Living standard: ''<span id="livingRules">$activeChild.livingRules</span>.'' <<if setup.facilityCareers.includes($activeChild.assignment)>> //$His living conditions are managed by $his assignment.// diff --git a/src/gui/Encyclopedia/encyclopedia.tw b/src/gui/Encyclopedia/encyclopedia.tw index 3bca8c1f46cb1b31d7f76c56b635745f865f916c..cc350243e628698529e8799f957245920afe9d6a 100644 --- a/src/gui/Encyclopedia/encyclopedia.tw +++ b/src/gui/Encyclopedia/encyclopedia.tw @@ -2186,7 +2186,7 @@ LORE: FREE CITIES CULTURE TOMORROW <br><br>For the first time in modern memory, people - slaves - in the Free Cities are, in large numbers, doing exactly what their doctors recommend. Properly managed slaves eat right, exercise regularly, and do not smoke, drink, or do recreational drugs. These simple but revolutionary changes mean that the more valuable classes of slave are healthier, on average, than any group of human beings has ever been. - <br><br>Naturally, fetishism, competitiveness, and leisure have intersected to create in the Free Cities a constant escalation of physical oneupmanship when it comes to the training of slaves. Wonderfully muscled specimens have become very common, with feats of athletic prowess cited alongside sexual accomplishments without any distinction. The arcology owners most @@.hotpink;[[devoted|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ to the human form are creating societies of uniform physical perfection unlike anything in human history. + <br><br>Naturally, fetishism, competitiveness, and leisure have intersected to create in the Free Cities a constant escalation of physical one-upmanship when it comes to the training of slaves. Wonderfully muscled specimens have become very common, with feats of athletic prowess cited alongside sexual accomplishments without any distinction. The arcology owners most @@.hotpink;[[devoted|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ to the human form are creating societies of uniform physical perfection unlike anything in human history. <br><br> -- Lawrence, J. K., and Bolingbroke, D. S., __Trends in Free Cities Culture, 2031__ //Journal of Modern Social Sciences, International Edition, February 2032//// diff --git a/src/js/assayJS.tw b/src/js/assayJS.tw index c6bb3db02bdd26c4ae172388f3848cad097c5eba..ab3eb968430a7f90c143d85f5cc62bb9fe1f25a6 100644 --- a/src/js/assayJS.tw +++ b/src/js/assayJS.tw @@ -2058,13 +2058,13 @@ window.MenialPopCap = function MenialPopCap () { V.menialDemandFactor -= overMenialCap; V.fuckdolls -= overMenialCap; overMenialCap = 0; - r += "You don't have enough room for all your fuckdolls and are obliged to sell some."; + r += "You don't have enough room for all your Fuckdolls and are obliged to sell some."; } else { V.cash += V.fuckdolls * (price * 2); V.menialDemandFactor -= V.fuckdolls; overMenialCap -= V.fuckdolls; V.fuckdolls = 0; - r += "You don't have enough room for your fuckdolls and are obliged to sell them."; + r += "You don't have enough room for your Fuckdolls and are obliged to sell them."; } } if (overMenialCap > 0 && V.menialBioreactors > 0) { diff --git a/src/pregmod/fSlaveFeed.tw b/src/pregmod/fSlaveFeed.tw index a7ca93c23b41a317f4f0b39765d6534f033239a9..a251c38836157c2544391b7d5c2458df95f4b317 100644 --- a/src/pregmod/fSlaveFeed.tw +++ b/src/pregmod/fSlaveFeed.tw @@ -165,7 +165,7 @@ Next, you see to $activeSlave.slaveName. <<set _pregDiscovery = 1>> <<elseif $milkTap.fuckdoll > 0>> - Slight moaning emanates from the fuckdoll as $activeSlave.slaveName drinks from its breasts. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off it's nipple and settles into its breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with milk. $He pops off its nipple and settles into its breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with milk. $He pops off its nipple and settles into its breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>. + Slight moaning emanates from the Fuckdoll as $activeSlave.slaveName drinks from _his2 breasts. You enjoy the show, specifically the sight of $activeSlave.slaveName's belly steadily growing larger until <<if $activeSlave.inflation == 3>>$his belly is round and taut, making $him look pregnant. $He pops off _his2 nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and rubbing $his gurgling stomach<</if>><<elseif $activeSlave.inflation == 2>>$his belly is round, jiggling and sloshing with milk. $He pops off _his2 nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his wobbling, gurgling stomach<</if>><<elseif $activeSlave.inflation == 1>>$his belly is distended and sloshing with milk. $He pops off _his2 nipple and settles into _his2 breasts for a short rest while hiccupping<<if $activeSlave.amp != 1>> and teasing $his gurgling stomach<</if>><</if>>. <<elseif $milkTap.rivalryTarget == $activeSlave.ID>> $milkTap.slaveName grins as $his rival is forced to drink until $his belly is <<if $activeSlave.inflation == 3>>nearly bursting with milk. $activeSlave.slaveName struggles against $his bindings until the pressure building in $him overwhelms $him, causing $him to pass out directly into $milkTap.slaveName's cushiony breasts. You quickly remove $him from the nipple before $he drowns<<elseif $activeSlave.inflation == 2>>is rounded, jiggling and sloshing with milk. You release $his bindings, allowing $him to flop to the floor. <<if $activeSlave.amp != 1>>$he gingerly crawls away from $milkTap.slaveName, one hand cradling $his overfull stomach<<else>>$he rolls onto $his side, groaning with discomfort<</if>><<elseif $activeSlave.inflation == 1>>bloated with milk. You release $his bindings, allowing $him to flop to the floor. <<if $activeSlave.amp != 1>>$he gingerly sits up and begins massaging $his full stomach<<else>>$he rolls onto $his back, hiccupping pathetically<</if>><</if>>. @@ -758,13 +758,13 @@ Next, you see to $activeSlave.slaveName. <<if $milkTap.fuckdoll == 0>> Once $he is gone, you see to it that the contented $milkTap.slaveName is helped back to _his2 assignment, but only after _his2 dribbling <<if $activeSlave.inflationType == "milk">>teats are dealt with<<else>>cock is dealt with<</if>>, causing the waiting servant to gulp nervously at what that may entail. <<else>> - Once $he is gone, you see to it that the dribbling fuckdoll is cleaned up and returned to its proper place, but only after its leaking <<if $activeSlave.inflationType == "milk">>teats are dealt with<<else>>cock is dealt with<</if>>, causing the waiting servant to gulp nervously at what that may entail. + Once $he is gone, you see to it that the dribbling Fuckdoll is cleaned up and returned to _his2 proper place, but only after _his2 leaking <<if $activeSlave.inflationType == "milk">>teats are dealt with<<else>>cock is dealt with<</if>>, causing the waiting servant to gulp nervously at what that may entail. <</if>> <<else>> <<if $milkTap.fuckdoll == 0>> - With $activeSlave.slaveName unable to continue, you are left with the backed up $milkTap.slaveName to deal with. Hopefully it doesn't leak too much as it waits for further use. - <<else>> With $activeSlave.slaveName unable to continue, you are left with the backed up $milkTap.slaveName to deal with. _He2'll have to figure out some other way to relieve _himself2 as _he2 is helped back to _his2 assignment. + <<else>> + With $activeSlave.slaveName unable to continue, you are left with the backed up $milkTap.slaveName to deal with. Hopefully _he2 doesn't leak too much as _he2 waits for further use. <</if>> <</if>> diff --git a/src/pregmod/fSlaveSlaveDickConsummate.tw b/src/pregmod/fSlaveSlaveDickConsummate.tw index 8ef4572798be43d66fd412ba2e7e05abef0010a0..4692979679ec81ffd0352108b7c69c30deb77f9e 100644 --- a/src/pregmod/fSlaveSlaveDickConsummate.tw +++ b/src/pregmod/fSlaveSlaveDickConsummate.tw @@ -75,7 +75,7 @@ You take a look at the bound cock toy. <<set _bottomdrugged = 1>> <</if>> <<elseif ($activeSlave.fetish == "mindbroken") && ($activeSlave.career == "a breeding bull")>> - $activeSlave.slaveName, as a good bull, was already erect while being tied down. It seems they know what's going to happen to them soon. Maybe someone at the Cattle Ranch has been sampling their bulls? + $activeSlave.slaveName, as a good bull, was already erect while being tied down. It seems $he knows what's going to happen to $him soon. Maybe someone at the Cattle Ranch has been sampling their bulls? <<else>> <<if $activeSlave.devotion >= -20>> <<if $activeSlave.energy > 40>> diff --git a/src/pregmod/widgets/deathWidgets.tw b/src/pregmod/widgets/deathWidgets.tw index 2a647cab77ae7b27e53513f6d35db85629d369d0..ebc56cd5fc2a6fb2d52c55125e60c1321e925154 100644 --- a/src/pregmod/widgets/deathWidgets.tw +++ b/src/pregmod/widgets/deathWidgets.tw @@ -24,7 +24,7 @@ As $args[0].slaveName is going about $his business with $his overfilled $args[0] <<elseif $args[0].assignment == "work in the dairy" && $dairyRestraintsSetting > 1>> You are notified by $dairyName staff that one of the occupied milkers has ceased producing. Upon inspection, it would seem ''@@.pink;$args[0].slaveName@@'', the cow restrained in it, died <<if $args[0].physicalAge >= 70>>naturally of old age despite<<else>>suddenly, unrelated to<</if>> $his living conditions. $He was a good cow; $he gave milk up until $his death. <<elseif $args[0].fuckdoll > 0>> - One of your fuckdoll's monitoring systems alerts you that the slave contained within has died. It would seem ''@@.pink;$args[0].slaveName@@'' has died <<if $args[0].physicalAge >= 70>>naturally of old age despite<<else>>suddenly, unrelated to<</if>> $his living conditions. Thankfully the suit notifies its owner of such things; especially with the rumors of earlier models and necrophilia you hear occasionally. + One of your Fuckdolls' monitoring systems alerts you that the slave contained within has died. It would seem ''@@.pink;$args[0].slaveName@@'' has died <<if $args[0].physicalAge >= 70>>naturally of old age despite<<else>>suddenly, unrelated to<</if>> $his living conditions. Thankfully the suit notifies its owner of such things; especially with the rumors of earlier models and necrophilia you hear occasionally. <<else>> ''@@.pink;$args[0].slaveName@@'' failed to report in for a routine inspection, something that rarely occurs under your watch. It doesn't take long to track down the wayward slave. <<set _deathSeed = random(1,100)>> @@ -67,7 +67,7 @@ As $args[0].slaveName is going about $his business with $his overfilled $args[0] <<elseif $args[0].assignment == "work in the dairy" && $dairyRestraintsSetting > 1>> You are notified by $dairyName staff that one of the occupied milkers has ceased producing. Upon inspection, it would seem ''@@.pink;$args[0].slaveName@@'', the cow restrained in it, died of an aphrodisiac overdose. How $he managed to get them is unknown, but $he was a good cow; $he gave milk up until $his death. <<elseif $args[0].fuckdoll > 0>> - One of your fuckdoll's monitoring systems alerts you that the slave contained within has died. It would seem ''@@.pink;$args[0].slaveName@@'' has died of an aphrodisiac overdose. Thankfully the suit notifies its owner of such things; especially with the rumors of earlier models and necrophilia you hear occasionally. It does little to deal with the resulting mess of the orgasm $he died during, however. + One of your Fuckdolls' monitoring systems alerts you that the slave contained within has died. It would seem ''@@.pink;$args[0].slaveName@@'' has died of an aphrodisiac overdose. Thankfully the suit notifies its owner of such things; especially with the rumors of earlier models and necrophilia you hear occasionally. It does little to deal with the resulting mess of the orgasm $he died during, however. <<else>> ''@@.pink;$args[0].slaveName@@'' failed to report in for a routine inspection, something that rarely occurs under your watch. It doesn't take long to track down the wayward slave. $He is found dead in $his bed, having died sometime earlier. Judging by the mess and the expression on $his face, $he died of a heart attack during a particularly intense orgasm bought about by the massive amount of aphrodisiacs in $his system. $args[0].slaveName died at the age of $args[0].actualAge; @@ -96,7 +96,7 @@ As $args[0].slaveName is going about $his business with $his overfilled $args[0] <<elseif $args[0].assignment == "work in the dairy" && $dairyRestraintsSetting > 1>> You are notified by $dairyName staff that one of the occupied milkers has ceased producing. Upon inspection, it would seem ''@@.pink;$args[0].slaveName@@'', the cow restrained in it, died to poor health caused by $his living conditions. $He was a good cow; $he gave milk up until $his death. <<elseif $args[0].fuckdoll > 0>> - One of your fuckdoll's monitoring systems alerts you that the slave contained within has died. It would seem ''@@.pink;$args[0].slaveName@@'' has died of general poor health. Thankfully the suit notifies its owner of such things; especially with the rumors of earlier models and necrophilia you hear occasionally. Clean up is easy enough, however. + One of your Fuckdolls' monitoring systems alerts you that the slave contained within has died. It would seem ''@@.pink;$args[0].slaveName@@'' has died of general poor health. Thankfully the suit notifies its owner of such things; especially with the rumors of earlier models and necrophilia you hear occasionally. Clean up is easy enough, however. <<else>> ''@@.pink;$args[0].slaveName@@'' failed to report in for a routine inspection, something that rarely occurs under your watch. It doesn't take long to track down the wayward slave. $He is found dead in $his bed, having died sometime during the night. $He has been in very poor health lately, so you knew this was a possibility. $args[0].slaveName died at the age of $args[0].actualAge; diff --git a/src/uncategorized/RESS.tw b/src/uncategorized/RESS.tw index 62e991ad136a1deda419a0aefcbd7e59f3511968..ce66b259f519ea06672eefabd2147656016df759 100644 --- a/src/uncategorized/RESS.tw +++ b/src/uncategorized/RESS.tw @@ -2265,7 +2265,7 @@ Lately, you've noticed that $he reacts to these <<if canSee($activeSlave)>>sight <<case "devoted waist">> -<<EventNameLink $activeSlave>> is a real work of surgical art. As $he showers, carefully soaping and then moisturizing every inch of $his $activeSlave.skin skin, you notice the undeniable eroticism created by the unnatural narrowness of $his middle<<if $activeSlave.belly >= 5000>>, especially given how much $his _belly <<if $activeSlave.bellyPreg >= 3000>>pregnancy<<else>>belly<</if>> extends past $his sides<</if>>. Though $his hands are by no means large, when $he washes $his sides, $his hands span almost the entire circumference of $his waist. <<if $activeSlave.dick > 0>>Though $he's not sexually aroused, $his cock is visible as $he bathes $himself; $his member and $his narrow waist work together to create a real melange of gender traits.<<elseif ($activeSlave.boobs > 800) && ($activeSlave.butt > 4)>>$His massive bust and hips work together to create a spectacular hourglass effect; $he's a fantasy woman made flesh.<<else>>The narrowness of $his waist accentuates $his feminine features.<</if>> +<<EventNameLink $activeSlave>> is a real work of surgical art. As $he showers, carefully soaping and then moisturizing every inch of $his $activeSlave.skin skin, you notice the undeniable eroticism created by the unnatural narrowness of $his middle<<if $activeSlave.belly >= 5000>>, especially given how much $his _belly <<if $activeSlave.bellyPreg >= 3000>>pregnancy<<else>>belly<</if>> extends past $his sides<</if>>. Though $his hands are by no means large, when $he washes $his sides, $his hands span almost the entire circumference of $his waist. <<if $activeSlave.dick > 0>>Though $he's not sexually aroused, $his cock is visible as $he bathes $himself; $his member and $his narrow waist work together to create a real mélange of gender traits.<<elseif ($activeSlave.boobs > 800) && ($activeSlave.butt > 4)>>$His massive bust and hips work together to create a spectacular hourglass effect; $he's a fantasy $woman made flesh.<<else>>The narrowness of $his waist accentuates $his feminine features.<</if>> <<case "muscles">> @@ -5199,7 +5199,7 @@ brought in to you. This time <<EventNameLink $activeSlave>> has been sent to del <<else>> $His eyes begin to water as $he struggles not to sob but $he quickly loses composure and hastily flees your gaze, likely to the cafeteria. <</if>> - $He may have run out of your office @@.gold;in tears,@@ but $he'll quickly come to terms with all that matters is @@.hotpink;your judgment, not $hers.@@ Even more so when $he realizes the resuliting stress eating only @@.lime;filled her out more.@@ + $He may have run out of your office @@.gold;in tears,@@ but $he'll quickly come to terms with all that matters is @@.hotpink;your judgment, not $hers.@@ Even more so when $he realizes the resulting stress eating only @@.lime;filled $him out more.@@ <<set $activeSlave.devotion += 7, $activeSlave.trust -= 5, $activeSlave.weight += 5>> <<elseif $activeSlave.behavioralFlaw == "anorexic">> <<if canTalk($activeSlave)>> @@ -12098,7 +12098,7 @@ You tell her kindly that you understand, and that $he'll be trained to address t <<= knockMeUp($PC, 20, 0, $activeSlave.ID)>> <</if>> <<else>> - "Plea<<s>>e, would you fuck my brain<<s>> out, <<Master>>?" $He bounces on her heels, biting her lip with anticipation. You could fuck her brains out, and you do, enjoying the dominant slave's constant sexual oneupmanship. + "Plea<<s>>e, would you fuck my brain<<s>> out, <<Master>>?" $He bounces on $his heels, biting $his lip with anticipation. You could fuck $his brains out, and you do, enjoying the dominant slave's constant sexual one-upmanship. <<if canDoVaginal($activeSlave)>> <<= VaginalVCheck()>> <<elseif canDoAnal($activeSlave)>> diff --git a/src/uncategorized/pHostageAcquisition.tw b/src/uncategorized/pHostageAcquisition.tw index 7ce57e1c5c08c3d64f6b3f7d0f46d203ed79785e..17d9c1f8a002372aa5a2691f09695549fb0746b3 100644 --- a/src/uncategorized/pHostageAcquisition.tw +++ b/src/uncategorized/pHostageAcquisition.tw @@ -11,7 +11,7 @@ <<= SlaveFullName($activeSlave)>>, once <<switch $PC.career>> <<case "wealth">> - a popular party girl + a popular party $girl <<case "capitalist">> a bright young manager <<case "mercenary">> @@ -44,14 +44,14 @@ Your hired mercenaries are en route now with your precious cargo. <<if $rivalryDuration <= 5>> Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They kept trying to rape me with $arcologies[0].FSSubjugationistRace slaves!" You gently wrap your arms around $him in a comforting embrace. $He's nearly the same as you remember $him, albeit a bit more hateful towards $arcologies[0].FSSubjugationistRace people. <<elseif $rivalryDuration <= 10>> - Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if $he should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as $he breaks down in tears. "They raped me with $arcologies[0].FSSubjugationistRace slaves!" $He's nearly the same as you remember her, albeit with a slight $arcologies[0].FSSubjugationistRace fetish. + Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if $he should. You pull $him into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as $he breaks down in tears. "They raped me with $arcologies[0].FSSubjugationistRace slaves!" $He's nearly the same as you remember $him, albeit with a slight $arcologies[0].FSSubjugationistRace fetish. <<elseif $rivalryDuration <= 15>> - Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, $he hesitatingly approaches. Once $he is close enough $he asks "Can I can spend some time with the $arcologies[0].FSSubjugationistRace slaves?" While $he looks the same as you remember, $he certainly doesn't think the same anymore. + Upon seeing you, $activeSlave.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he hesitatingly approaches. Once $he is close enough $he asks "Can I can spend some time with the $arcologies[0].FSSubjugationistRace slaves?" While $he looks the same as you remember, $he certainly doesn't think the same anymore. <<elseif $rivalryDuration <= 20>> Upon seeing you, $activeSlave.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he quickly steps back. After several steps, $he bluntly asks "Can I get fucked by some $arcologies[0].FSSubjugationistRace studs?" While $he looks the same as you remember, $he definitely doesn't think the same anymore. <<else>> <<set $activeSlave.trust = 80>> - Your mercenaries radio you upon arrival. "This one's got quite some spunk in her, you better ready yourself. We're coming in now." + Your mercenaries radio you upon arrival. "This one's got quite some spunk in $him, you better ready yourself. We're coming in now." Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, $he stands $his ground. After several steps, $he shouts "Why do you hate $arcologies[0].FSSubjugationistRace people so much?! They are a great race, capable of the most sublime love! How dare you ta-" The mercenary captain quickly gags $him. "My apologies, I did warn you $he was a handful. Please be careful when you unbind $him, I'd hate for anything to happen to my best employer," he says as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. $He looks the same as you remember, but $he acts nothing like the $girl you used to know. Odds are high that $he'll cause problems for you in the future. <</if>> @@ -85,7 +85,7 @@ Your hired mercenaries are en route now with your precious cargo. <<else>> Your mercenaries radio you upon arrival. "VIP recovered but... $He isn't all there." Upon seeing $him, it's obvious $activeSlave.slaveName has been completely broken. You beckon to the mercenary captain to give $him to you. Holding $him in your arms, it's clear that the poor girl is barely clinging to life. - The mercenary captain apologizes again. "My apologies, we found $him like that. I'm sorry," he says as he and his group exit your penthouse, leaving you with the comatose $activeSlave.slaveName. $He looks the same as you remember, albeit emaciated, battered, broken and very pregnant. Although, if she pulls through this, she'll be devoted to you forever. + The mercenary captain apologizes again. "My apologies, we found $him like that. I'm sorry," he says as he and his group exit your penthouse, leaving you with the comatose $activeSlave.slaveName. $He looks the same as you remember, albeit emaciated, battered, broken and very pregnant. Although, if $he pulls through this, $he'll be devoted to you forever. <<set $activeSlave.weight = -100>> <<set $activeSlave.muscles = -100>> <<if $activeSlave.health > -100>><<set $activeSlave.health = -100>><</if>> @@ -95,108 +95,108 @@ Your hired mercenaries are en route now with your precious cargo. <<set $activeSlave.health = 50>> <<set WombFlush($activeSlave)>> <<if $rivalryDuration <= 5>> - Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They took my eggs away!" You gently wrap your arms around her in a comforting embrace. $He's exactly as you remember, though a medical scan reveals that her ovaries contain absolutely zero egg cells. + Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They took my eggs away!" You gently wrap your arms around $him in a comforting embrace. $He's exactly as you remember, though a medical scan reveals that $his ovaries contain absolutely zero egg cells. <<elseif $rivalryDuration <= 10>> - Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if $he should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "They took my fertility away!" $He's exactly as you remember, though a medical scan reveals that her ovaries contain absolutely zero egg cells. + Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if $he should. You pull $him into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as $he breaks down in tears. "They took my fertility away!" $He's exactly as you remember, though a medical scan reveals that $his ovaries contain absolutely zero egg cells. <<elseif $rivalryDuration <= 15>> - Upon seeing you, $activeSlave.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she says "You don't have to worry about knocking me up, I'm sterile" with a wink. While she looks the same as you remember, she certainly doesn't think the same anymore. + Upon seeing you, $activeSlave.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he hesitatingly approaches. Once $he is close enough $he says "You don't have to worry about knocking me up, I'm sterile" with a wink. While $he looks the same as you remember, $he certainly doesn't think the same anymore. <<elseif $rivalryDuration <= 20>> - Upon seeing you, $activeSlave.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she bluntly says "I won't let you ruin my body with a child!" While she looks the same as you remember, she definitely doesn't think the same anymore. + Upon seeing you, $activeSlave.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he quickly steps back. After several steps, $he bluntly says "I won't let you ruin my body with a child!" While $he looks the same as you remember, $he definitely doesn't think the same anymore. <<else>> <<set $activeSlave.trust = 80>> - Your mercenaries radio you upon arrival. "This one's got quite a lip on her, you better ready yourself. We're coming in now." - Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Stay away from me, you sick freak! My body is undefiled by child and never will be! I know your type! All you want to do is watch my belly swell with-" - The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. $He looks the same as you remember, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future, especially given her hatred for pregnancy. + Your mercenaries radio you upon arrival. "This one's got quite a lip on $him, you better ready yourself. We're coming in now." + Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, $he stands $his ground. After several steps, $he shouts "Stay away from me, you sick freak! My body is undefiled by child and never will be! I know your type! All you want to do is watch my belly swell with-" + The mercenary captain quickly gags $him, "My apologies, I did warn you $he was a handful. Please be careful when you unbind $him, $he may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. $He looks the same as you remember, but $he acts nothing like the girl you used to know. Odds are high that $he'll cause problems for you in the future, especially given $his hatred for pregnancy. <</if>> <<case "Eugenics">> <<set $activeSlave.health = 50>> <<if $seeHyperPreg != 1>> <<if $rivalryDuration <= 5>> - Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They filled me with cum! I think I'm pregnant!" You gently wrap your arms around her in a comforting embrace. $He's exactly as you remember, though a medical scan reveals that she is carrying octuplets. + Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They filled me with cum! I think I'm pregnant!" You gently wrap your arms around $him in a comforting embrace. $He's exactly as you remember, though a medical scan reveals that $he is carrying octuplets. <<elseif $rivalryDuration <= 10>> - Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears, $his rounded middle pressing into your own. "They knocked me up!" $He's exactly as you remember, though a medical scan reveals that she is carrying octuplets. + Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if $he should. You pull $him into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as $he breaks down in tears, $his rounded middle pressing into your own. "They knocked me up!" $He's exactly as you remember, though a medical scan reveals that $he is carrying octuplets. <<elseif $rivalryDuration <= 15>> - Upon seeing you, $activeSlave.slaveName shifts her gravid bulk back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she says "Please don't take them from me, I love them..." While she looks the same as you remember, albeit rather pregnant, she certainly doesn't think the same anymore. + Upon seeing you, $activeSlave.slaveName shifts $his gravid bulk back and forth, unsure of what to make of you. As you step forward, $he hesitatingly approaches. Once $he is close enough $he says "Please don't take them from me, I love them..." While $he looks the same as you remember, albeit rather pregnant, $he certainly doesn't think the same anymore. <<elseif $rivalryDuration <= 20>> - Upon seeing you, $activeSlave.slaveName shifts $his gravid bulk back and forth, unsure of what to make of you. As you step forward, she carefully steps back. After several steps, $he bluntly says "I won't let you hurt them!", as $he covers her pregnant belly. While she looks the same as you remember, albeit very pregnant, she definitely doesn't think the same anymore. + Upon seeing you, $activeSlave.slaveName shifts $his gravid bulk back and forth, unsure of what to make of you. As you step forward, $he carefully steps back. After several steps, $he bluntly says "I won't let you hurt them!", as $he covers $his pregnant belly. While $he looks the same as you remember, albeit very pregnant, $he definitely doesn't think the same anymore. <<else>> <<set $activeSlave.trust = 80>> - Your mercenaries radio you upon arrival. "This one's got quite a lip on her, you better ready yourself. We're coming in now." - Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Stay away from me, you sick fuck! How dare you steal a woman's purpose away from her! I'll fucking kill you if you try to touch my bab-" - The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. $He looks the same as you remember, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future, especially when she realizes her babies didn't follow her here. + Your mercenaries radio you upon arrival. "This one's got quite a lip on $him, you better ready yourself. We're coming in now." + Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, $he stands $his ground. After several steps, $he shouts "Stay away from me, you sick fuck! How dare you steal a woman's purpose away from her! I'll fucking kill you if you try to touch my bab-" + The mercenary captain quickly gags $him, "My apologies, I did warn you $he was a handful. Please be careful when you unbind $him, $he may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. $He looks the same as you remember, but $he acts nothing like the $girl you used to know. Odds are high that $he'll cause problems for you in the future, especially when $he realizes $his babies didn't follow $him here. <</if>> <<else>> <<if $rivalryDuration <= 5>> - Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They filled me with cum! I think I'm pregnant!" You gently wrap your arms around her in a comforting embrace, yet you can't help but notice how distended her belly is. $He's exactly as you remember, maybe a little heftier, but a medical scan reveals, horrifyingly, that she is carrying over two dozen babies in her womb. + Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They filled me with cum! I think I'm pregnant!" You gently wrap your arms around $him in a comforting embrace, yet you can't help but notice how distended $his belly is. $He's exactly as you remember, maybe a little heftier, but a medical scan reveals, horrifyingly, that $he is carrying over two dozen babies in $his womb. <<elseif $rivalryDuration <= 10>> - Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You try to pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>>, but her huge pregnant belly prevents you. As she breaks down in tears, she moans "My womb is soo full..." $He's nearly the same as you remember her, save for her huge pregnant belly, which a medical scan reveals contains over two dozen children. + Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if $he should. You try to pull $him into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>>, but $his huge pregnant belly prevents you. As $he breaks down in tears, $he moans "My womb is soo full..." $He's nearly the same as you remember $him, save for $his huge pregnant belly, which a medical scan reveals contains over two dozen children. <<elseif $rivalryDuration <= 15>> - Upon seeing you, $activeSlave.slaveName shifts her super gravid bulk back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough for her monstrous belly to bump into your own, she says "It feels so good to be stuffed completely full of life. You'll let me enjoy this, won't you?" While she looks the same as you remember, albeit grossly pregnant, she certainly doesn't think the same anymore. A medical exam, much to her enjoyment, reveals her overfilled womb contains nearly two dozen children. + Upon seeing you, $activeSlave.slaveName shifts $his super gravid bulk back and forth, unsure of what to make of you. As you step forward, $he hesitatingly approaches. Once $he is close enough for $his monstrous belly to bump into your own, $he says "It feels so good to be stuffed completely full of life. You'll let me enjoy this, won't you?" While $he looks the same as you remember, albeit grossly pregnant, $he certainly doesn't think the same anymore. A medical exam, much to $his enjoyment, reveals $his overfilled womb contains nearly two dozen children. <<elseif $rivalryDuration <= 20>> - Upon seeing you, $activeSlave.slaveName shifts her hyper gravid bulk back and forth, unsure of what to make of you. As you step forward, she carefully steps back. After several steps, she bluntly says "Unless you want to put more babies in me, get back!", as she attempts to cover her super-sized pregnant belly. While she looks the same as you remember, albeit grotesquely pregnant, she certainly doesn't think the same anymore. A medical exam, much to her delight, reveals her near bursting womb contains nearly two dozen children. + Upon seeing you, $activeSlave.slaveName shifts $his hyper gravid bulk back and forth, unsure of what to make of you. As you step forward, $he carefully steps back. After several steps, $he bluntly says "Unless you want to put more babies in me, get back!", as $he attempts to cover $his super-sized pregnant belly. While $he looks the same as you remember, albeit grotesquely pregnant, $he certainly doesn't think the same anymore. A medical exam, much to $his delight, reveals $his near bursting womb contains nearly two dozen children. <<else>> <<set $activeSlave.trust = 80>> - Your mercenaries radio you upon arrival. "This one's got quite a lip on her, you better ready yourself. We're coming in now." - Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Stay away from me, you sick fuck! How dare you steal a woman's purpose away from her! I'll show you! I hope my new pregnancy makes me burst all over your fucking off-" - The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid. Also when we raided that arcology, we saw some shit. Girls looking like they were pregnant with elephants or with bellies coated with lumps and bumps. $He might be carrying something terrifying in her womb, just lettin' you know." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. She looks the same as you remember, save for her notable pot belly, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future, especially if she is telling the truth about what lurks in her womb. + Your mercenaries radio you upon arrival. "This one's got quite a lip on $him, you better ready yourself. We're coming in now." + Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, $he stands $his ground. After several steps, $he shouts "Stay away from me, you sick fuck! How dare you steal a woman's purpose away from her! I'll show you! I hope my new pregnancy makes me burst all over your fucking off-" + The mercenary captain quickly gags $him, "My apologies, I did warn you $he was a handful. Please be careful when you unbind $him, $he may try to do something stupid. Also when we raided that arcology, we saw some shit. Girls looking like they were pregnant with elephants or with bellies coated with lumps and bumps. $He might be carrying something terrifying in $his womb, just lettin' you know," he says as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. She looks the same as you remember, save for $his notable pot belly, but $he acts nothing like the girl you used to know. Odds are high that $he'll cause problems for you in the future, especially if $he is telling the truth about what lurks in $his womb. <</if>> <</if>> <<case "Gender Radicalism">> <<set $activeSlave.health = 60>> <<if $rivalryDuration <= 5>> - Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They acted so weird!" You gently wrap your arms around her in a comforting embrace. $He's exactly as you remember, if not slightly more attached to you. + Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They acted so weird!" You gently wrap your arms around $him in a comforting embrace. $He's exactly as you remember, if not slightly more attached to you. <<elseif $rivalryDuration <= 10>> - Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "Will you be as kind to me as they were?" $He's exactly as you remember, if not slightly more attached to you. + Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if $he should. You pull $him into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as $he breaks down in tears. "Will you be as kind to me as they were?" $He's exactly as you remember, if not slightly more attached to you. <<elseif $rivalryDuration <= 15>> - Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she asks "Will you love me too?" While she looks the same as you remember, she certainly doesn't think the same anymore. + Upon seeing you, $activeSlave.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he hesitatingly approaches. Once $he is close enough $he asks "Will you love me too?" While $he looks the same as you remember, $he certainly doesn't think the same anymore. <<elseif $rivalryDuration <= 20>> - Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she bluntly shouts "Stay away from me you rapist!" While she looks the same as you remember, she definitely doesn't think the same anymore. + Upon seeing you, $activeSlave.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he quickly steps back. After several steps, $he bluntly shouts "Stay away from me you rapist!" While $he looks the same as you remember, $he definitely doesn't think the same anymore. <<else>> <<set $activeSlave.trust = 80>> - Your mercenaries radio you upon arrival. "This one's got quite some spunk in her, you better ready yourself. We're coming in now." - Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Stay away from me, you sick fuck! Vaginas are for sex, not assholes! Don't you dare come near my ass-" - The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. $He looks the same as you remember, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future, given $his views on a $girl's place in society. + Your mercenaries radio you upon arrival. "This one's got quite some spunk in $him, you better ready yourself. We're coming in now." + Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, $he stands $his ground. After several steps, $he shouts "Stay away from me, you sick fuck! Vaginas are for sex, not assholes! Don't you dare come near my ass-" + The mercenary captain quickly gags $him, "My apologies, I did warn you $he was a handful. Please be careful when you unbind $him, $he may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. $He looks the same as you remember, but $he acts nothing like the girl you used to know. Odds are high that $he'll cause problems for you in the future, given $his views on a $girl's place in society. <</if>> <<case "Gender Fundamentalism">> <<set $activeSlave.health = 20>> <<if $rivalryDuration <= 5>> - Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They did such terrible things to my butt!" You gently wrap your arms around her in a comforting embrace. $He's exactly as you remember, if not a little curious about anal. + Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They did such terrible things to my butt!" You gently wrap your arms around $him in a comforting embrace. $He's exactly as you remember, if not a little curious about anal. <<elseif $rivalryDuration <= 10>> - Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "They broke my butthole!" $He's exactly as you remember, minus her loose rear. + Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if $he should. You pull $him into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as $he breaks down in tears. "They broke my butthole!" $He's exactly as you remember, minus $his loose rear. <<elseif $rivalryDuration <= 15>> - Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she says "Do you want to fuck my butt?<<if $seeDicks != 0>> Maybe touch my penis?<</if>>" While $he looks the same as you remember, minus $his very loose butthole<<if $seeDicks != 0>> and miniscule dick<</if>>, $he certainly doesn't think the same anymore. + Upon seeing you, $activeSlave.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he hesitatingly approaches. Once $he is close enough $he says "Do you want to fuck my butt?<<if $seeDicks != 0>> Maybe touch my penis?<</if>>" While $he looks the same as you remember, minus $his very loose butthole<<if $seeDicks != 0>> and miniscule dick<</if>>, $he certainly doesn't think the same anymore. <<elseif $rivalryDuration <= 20>> <<set $activeSlave.trust = 60>> - Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she bluntly says "Piss off vagina fucker, slave's asses are for pounding!", before swinging around revealing her gaping butthole. While she looks the same as you remember, minus her gaping anus<<if $seeDicks != 0>>, tiny cock and testicles<</if>>, she definitely doesn't think the same anymore. + Upon seeing you, $activeSlave.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he quickly steps back. After several steps, $he bluntly says "Piss off vagina fucker, slave's asses are for pounding!", before swinging around revealing $his gaping butthole. While $he looks the same as you remember, minus $his gaping anus<<if $seeDicks != 0>>, tiny cock, and testicles<</if>>, $he definitely doesn't think the same anymore. <<else>> <<set $activeSlave.trust = 80>> - Your mercenaries radio you upon arrival. "This one's quite lively, you better ready yourself.<<if $seeDicks != 0>> $He's been rock hard the entire way here, we think she might have something crammed up her rear. What ever it is, it isn't dangerous.<</if>> We're coming in now." - Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Stay away from me, you sick fuck! Assholes are the superior sex organ!"<<if $seeDicks != 0>> $He quickly flexes her kegels several times and blows a load of cum across your shoes<<else>> $He spits on your shoes<</if>>. - The mercenary captain quickly pulls her back, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. $He looks the same as you remember<<if $seeDicks != 0>>, save for her working cock and balls<</if>>, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future, given her penchant for sticking things in butts. + Your mercenaries radio you upon arrival. "This one's quite lively, you better ready yourself.<<if $seeDicks != 0>> $He's been rock hard the entire way here, we think $he might have something crammed up $his rear. What ever it is, it isn't dangerous.<</if>> We're coming in now." + Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, $he stands $his ground. After several steps, $he shouts "Stay away from me, you sick fuck! Assholes are the superior sex organ!"<<if $seeDicks != 0>> $He quickly flexes $his kegels several times and blows a load of cum across your shoes<<else>> $He spits on your shoes<</if>>. + The mercenary captain quickly pulls $him back, "My apologies, I did warn you $he was a handful. Please be careful when you unbind $him, $he may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. $He looks the same as you remember<<if $seeDicks != 0>>, save for $his working cock and balls<</if>>, but $he acts nothing like the girl you used to know. Odds are high that $he'll cause problems for you in the future, given $his penchant for sticking things in butts. <</if>> <<case "Paternalism">> <<if $rivalryDuration <= 5>> - Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "Thank you... Thank you..." You gently wrap your arms around her in a comforting embrace. $He's nearly the same as you remember her, albeit acting slightly odd and covered in piercings and tattoos. + Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "Thank you... Thank you..." You gently wrap your arms around $him in a comforting embrace. $He's nearly the same as you remember $him, albeit acting slightly odd and covered in piercings and tattoos. <<set $activeSlave.weight = 0>> <<if $activeSlave.health > -20>><<set $activeSlave.health = -20>><</if>> <<elseif $rivalryDuration <= 10>> - Upon seeing you, $activeSlave.slaveName tries to crawl to you. You help her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she sobs "T-thank you... T-thank you..." You gently draw her thin body into a comforting embrace. $He's nearly the same as you remember her, albeit thinner, acting odd and covered in piercings and tattoos. + Upon seeing you, $activeSlave.slaveName tries to crawl to you. You help $him into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as $he sobs "T-thank you... T-thank you..." You gently draw $his thin body into a comforting embrace. $He's nearly the same as you remember $him, albeit thinner, acting odd and covered in piercings and tattoos. <<set $activeSlave.weight = -20>> <<set $activeSlave.muscles = -20>> <<if $activeSlave.health > -40>><<set $activeSlave.health = -40>><</if>> <<elseif $rivalryDuration <= 15>> - Upon seeing you, $activeSlave.slaveName tries to crawl to you. You help her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she sobs. You gently draw her rail thin body into a comforting embrace, though you can't help but notice several of her ribs are broken. $He's barely recognizable; being much thinner, acting very odd and covered in piercings and tattoos. + Upon seeing you, $activeSlave.slaveName tries to crawl to you. You help $him into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as $he sobs. You gently draw $his rail thin body into a comforting embrace, though you can't help but notice several of $his ribs are broken. $He's barely recognizable; being much thinner, acting very odd and covered in piercings and tattoos. <<set $activeSlave.weight = -50>> <<set $activeSlave.muscles = -50>> <<if $activeSlave.health > -60>><<set $activeSlave.health = -60>><</if>> <<elseif $rivalryDuration <= 20>> - Upon being placed in your office, $activeSlave.slaveName curls into a fetal position and begins sobbing. You help her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she pitifully struggles. You gently draw her emaciated body into a comforting embrace and call out her name, having realized she is blind. $He immediately calms down and moves closer to you. $He's barely recognizable; being skin and bone, acting very odd and covered in piercings and tattoos. + Upon being placed in your office, $activeSlave.slaveName curls into a fetal position and begins sobbing. You help $him into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as $he pitifully struggles. You gently draw $his emaciated body into a comforting embrace and call out $his name, having realized $he is blind. $He immediately calms down and moves closer to you. $He's barely recognizable; being skin and bone, acting very odd and covered in piercings and tattoos. <<set $activeSlave.weight = -100>> <<set $activeSlave.muscles = -80>> <<if $activeSlave.health > -80>><<set $activeSlave.health = -80>><</if>> <<else>> Your mercenaries radio you upon arrival. "VIP recovered but... I'm so sorry..." - You immediately wretch from the smell that follows the merc troop into your office. You rise to shout at them for tracking it in when you realize what the source of the smell is. A crate containing the twisted, mutilated, inked and pierced body of $activeSlave.slaveName. The mercenaries see themselves out as you carefully take a biometric scan of the inert, limbless body before you. $He is alive, but barely, and a brain scan shows few signs of activity. You call for some servants to clean her up, hoping that maybe it will draw her out of her stupor. Deep down, you understand the girl you used to know has been twisted and broken completely; never to be the same again. + You immediately wretch from the smell that follows the merc troop into your office. You rise to shout at them for tracking it in when you realize what the source of the smell is. A crate containing the twisted, mutilated, inked and pierced body of $activeSlave.slaveName. The mercenaries see themselves out as you carefully take a biometric scan of the inert, limbless body before you. $He is alive, but barely, and a brain scan shows few signs of activity. You call for some servants to clean $him up, hoping that maybe it will draw $him out of $his stupor. Deep down, you understand the $girl you used to know has been twisted and broken completely; never to be the same again. <<if $activeSlave.health > -100>><<set $activeSlave.health = -100>><</if>> <<set $activeSlave.weight = -100>> <<set $activeSlave.muscles = -100>> @@ -204,169 +204,169 @@ Your hired mercenaries are en route now with your precious cargo. <<case "Degradationism">> <<set $activeSlave.health = 60>> <<if $rivalryDuration <= 5>> - Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They acted so weird!" You gently wrap your arms around her in a comforting embrace. $He's exactly as you remember, if not slightly more attached to you. + Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They acted so weird!" You gently wrap your arms around $him in a comforting embrace. $He's exactly as you remember, if not slightly more attached to you. <<elseif $rivalryDuration <= 10>> - Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "Will you be as kind to me as they were?" $He's exactly as you remember, if not slightly more attached to you. + Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if $he should. You pull $him into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as $he breaks down in tears. "Will you be as kind to me as they were?" $He's exactly as you remember, if not slightly more attached to you. <<elseif $rivalryDuration <= 15>> - Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she asks "Will you love me too?" While she looks the same as you remember, she certainly doesn't think the same anymore. + Upon seeing you, $activeSlave.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he hesitatingly approaches. Once $he is close enough $he asks "Will you love me too?" While $he looks the same as you remember, $he certainly doesn't think the same anymore. <<elseif $rivalryDuration <= 20>> - Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she bluntly says "Stay away from me you rapist!" While $he looks the same as you remember, she definitely doesn't think the same anymore. + Upon seeing you, $activeSlave.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he quickly steps back. After several steps, $he bluntly says "Stay away from me you rapist!" While $he looks the same as you remember, $he definitely doesn't think the same anymore. <<else>> <<set $activeSlave.trust = 100>> - Your mercenaries radio you upon arrival. "This one's got quite some spunk in her, you better ready yourself. We're coming in now." - Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Stay away from me, you sick fuck! I've seen what you do to your girls! You're sick! SICK! Don't you-" - The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. $He looks the same as you remember, minus her rounded belly, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future, seeing as she intends to undermine you at every turn. + Your mercenaries radio you upon arrival. "This one's got quite some spunk in $him, you better ready yourself. We're coming in now." + Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, $he stands $his ground. After several steps, $he shouts "Stay away from me, you sick fuck! I've seen what you do to your girls! You're sick! SICK! Don't you-" + The mercenary captain quickly gags $him, "My apologies, I did warn you $he was a handful. Please be careful when you unbind $him, $he may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. $He looks the same as you remember, minus $his rounded belly, but $he acts nothing like the $girl you used to know. Odds are high that $he'll cause problems for you in the future, seeing as $he intends to undermine you at every turn. <</if>> <<case "Body Purism">> <<set $activeSlave.health = -30>> <<if $rivalryDuration <= 5>> - Upon seeing you, $activeSlave.slaveName attempts to dive into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>>. The weight of her huge <<print $activeSlave.boobs>>cc fake tits knocks the wind out of you. You embrace her as best you can as she sobs "Look what they did to my chest! They ruined it!" $He looks similar to how you remember, minus her huge chest of course. + Upon seeing you, $activeSlave.slaveName attempts to dive into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>>. The weight of $his huge <<print $activeSlave.boobs>>cc fake tits knocks the wind out of you. You embrace $him as best you can as $he sobs "Look what they did to my chest! They ruined it!" $He looks similar to how you remember, minus $his huge chest of course. <<elseif $rivalryDuration <= 10>> - Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her massive <<print $activeSlave.boobs>>cc fake tits into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "Why do these tit balloons feel so good?!" $He looks similar to how you remember, minus her massive chest of course. + Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if $he should. You pull $his massive <<print $activeSlave.boobs>>cc fake tits into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as $he breaks down in tears. "Why do these tit balloons feel so good?!" $He looks similar to how you remember, minus $his massive chest of course. <<elseif $rivalryDuration <= 15>> - Upon seeing you, $activeSlave.slaveName shifts her massive weight back and forth, unsure of what to make of you. As you step forward, she attempts to move closer, only to fall to the ground under the weight of her obscene <<print $activeSlave.boobs>>cc fake tits. You kneel beside her, a hand on her huge fake ass, as she asks "Do you like them? I think they should be bigger..." The girl you used to know is barely recognizable under those implants and she certainly doesn't think the same anymore. + Upon seeing you, $activeSlave.slaveName shifts $his massive weight back and forth, unsure of what to make of you. As you step forward, $he attempts to move closer, only to fall to the ground under the weight of $his obscene <<print $activeSlave.boobs>>cc fake tits. You kneel beside $him, a hand on $his huge fake ass, as $he asks "Do you like them? I think they should be bigger..." The girl you used to know is barely recognizable under those implants and $he certainly doesn't think the same anymore. <<elseif $rivalryDuration <= 20>> - $activeSlave.slaveName's impressive bulk is placed in your office. Upon seeing you, $activeSlave.slaveName shifts her weight back and forth atop her <<print $activeSlave.boobs>>cc implants, unsure of what to make of you. As you step forward, $he screams "Don't pop my implants!" The $girl you used to know is barely recognizable under those implants and she certainly doesn't think the same anymore. + $activeSlave.slaveName's impressive bulk is placed in your office. Upon seeing you, $activeSlave.slaveName shifts $his weight back and forth atop $his <<print $activeSlave.boobs>>cc implants, unsure of what to make of you. As you step forward, $he screams "Don't pop my implants!" The $girl you used to know is barely recognizable under those implants and $he certainly doesn't think the same anymore. <<else>> <<set $activeSlave.trust = 80>> - Your mercenaries radio you upon arrival. "We got a problem sir. $He, um, isn't going to fit... We could try bringing her in through the penthouse balcony, but I'd worry about breaking things." - Once $activeSlave.slaveName's immense form is safely in the penthouse, you finally get a good look at her. Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she begins to let out a low growl. After several steps, she shouts "Stay away from me, you sick fuck! Flat girls are trash! Real men like big fake tits and asses! You're sick! SICK! Don't you-" - The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful." He pats her grotesque breast, "least she won't be going anywhere." He says, before he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. The $girl you used to know is barely recognizable under those implants and she certainly doesn't think the same anymore. Odds are high that she'll cause problems for you in the future, assuming you can find a doctor to remove those ridiculous implants from her once flat chest. Or you could leave her as an immobile ornament, though implants are definitely out of style. + Your mercenaries radio you upon arrival. "We got a problem sir. $He, um, isn't going to fit... We could try bringing $him in through the penthouse balcony, but I'd worry about breaking things." + Once $activeSlave.slaveName's immense form is safely in the penthouse, you finally get a good look at $him. Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, $he begins to let out a low growl. After several steps, $he shouts "Stay away from me, you sick fuck! Flat girls are trash! Real men like big fake tits and asses! You're sick! SICK! Don't you-" + The mercenary captain quickly gags $him, "My apologies, I did warn you $he was a handful." He pats $his grotesque breast, adding "'Least $he won't be going anywhere." He and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. The $girl you used to know is barely recognizable under those implants and $he certainly doesn't think the same anymore. Odds are high that $he'll cause problems for you in the future, assuming you can find a doctor to remove those ridiculous implants from $his once flat chest. Or you could leave $him as an immobile ornament, though implants are definitely out of style. <</if>> <<case "Transformation Fetishism">> <<set $activeSlave.health = 60>> <<if $rivalryDuration <= 5>> - Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They told me such horrible things about you!" You gently wrap your arms around her in a comforting embrace. $He's exactly as you remember. + Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They told me such horrible things about you!" You gently wrap your arms around $him in a comforting embrace. $He's exactly as you remember. <<elseif $rivalryDuration <= 10>> - Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "You aren't going to force implants into me, are you?" While she looks the same as you remember, she certainly doesn't think the same anymore. + Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if $he should. You pull $him into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as $he breaks down in tears. "You aren't going to force implants into me, are you?" While $he looks the same as you remember, $he certainly doesn't think the same anymore. <<elseif $rivalryDuration <= 15>> - Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she states "Please don't make me into a blow up doll..." While she looks the same as you remember, she certainly doesn't think the same anymore. + Upon seeing you, $activeSlave.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he hesitatingly approaches. Once $he is close enough $he states "Please don't make me into a blow up doll..." While $he looks the same as you remember, $he certainly doesn't think the same anymore. <<elseif $rivalryDuration <= 20>> - Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she screams "Keep away from me! I don't want balloons on my chest!" While she looks the same as you remember, she definitely doesn't think the same anymore. + Upon seeing you, $activeSlave.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he quickly steps back. After several steps, $he screams "Keep away from me! I don't want balloons on my chest!" While $he looks the same as you remember, $he definitely doesn't think the same anymore. <<else>> <<set $activeSlave.trust = 80>> - Your mercenaries radio you upon arrival. "This one's got quite some spunk in her, you better ready yourself. We're coming in now." - Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Stay away from me, you sick fuck! I've seen what you do to your girls! Filling them with silicone and implants and shit! Don't you ever THINK abou-" - The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. $He looks the same as you remember, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future, given her hatred for implants. + Your mercenaries radio you upon arrival. "This one's got quite some spunk in $him, you better ready yourself. We're coming in now." + Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, $he stands $his ground. After several steps, $he shouts "Stay away from me, you sick fuck! I've seen what you do to your girls! Filling them with silicone and implants and shit! Don't you ever THINK abou-" + The mercenary captain quickly gags $him, "My apologies, I did warn you $he was a handful. Please be careful when you unbind $him, $he may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. $He looks the same as you remember, but $he acts nothing like the $girl you used to know. Odds are high that $he'll cause problems for you in the future, given $his hatred for implants. <</if>> <<case "Youth Preferentialism">> <<set $activeSlave.health = 60>> <<if $rivalryDuration <= 5>> - Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "This old woman tried to make me her pet!" You gently wrap your arms around her in a comforting embrace. $He's exactly as you remember. + Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "This old woman tried to make me her pet!" You gently wrap your arms around $him in a comforting embrace. $He's exactly as you remember. <<elseif $rivalryDuration <= 10>> - Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "They made me make out with an old lady!" $He's exactly as you remember. + Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if $he should. You pull $him into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as $he breaks down in tears. "They made me make out with an old lady!" $He's exactly as you remember. <<elseif $rivalryDuration <= 15>> - Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, $he hesitatingly approaches. Once $he is close enough $he asks "<<if $PC.visualAge >= 50>>Were you always that attractive?<<else>>Can I hang out with some MILFS?<</if>>" While $he looks the same as you remember, $he certainly doesn't think the same anymore. + Upon seeing you, $activeSlave.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he hesitatingly approaches. Once $he is close enough $he asks "<<if $PC.visualAge >= 50>>Were you always that attractive?<<else>>Can I hang out with some MILFS?<</if>>" While $he looks the same as you remember, $he certainly doesn't think the same anymore. <<elseif $rivalryDuration <= 20>> <<set $activeSlave.trust = 40>> - Upon seeing you, $activeSlave.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he quickly steps back. After several steps, $he says "<<if $PC.visualAge >= 50>>You know, you're soo much older than me... I like that", with a wink.<<elseif $PC.visualAge < 35>>Ew, you're soo young. Keep your hands off me!<<else>>Can you hook me up with a nice MILF?<</if>>". While $he looks the same as you remember, she definitely doesn't think the same anymore. + Upon seeing you, $activeSlave.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he quickly steps back. After several steps, $he says "<<if $PC.visualAge >= 50>>You know, you're soo much older than me... I like that", with a wink.<<elseif $PC.visualAge < 35>>Ew, you're soo young. Keep your hands off me!<<else>>Can you hook me up with a nice MILF?<</if>>". While $he looks the same as you remember, $he definitely doesn't think the same anymore. <<else>> <<set $activeSlave.trust = 80>> - Your mercenaries radio you upon arrival. "This one's got quite some spunk in her, you better ready yourself. We're coming in now." - Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "How fucking DARE you split me up from my MILFy wife! I saw your arcology on the way in, its SICK. So many young girls, you're sick you hear me! SI-" - The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. $He looks the same as you remember, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future, given her hatred for young people. + Your mercenaries radio you upon arrival. "This one's got quite some spunk in $him, you better ready yourself. We're coming in now." + Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, $he stands $his ground. After several steps, $he shouts "How fucking DARE you split me up from my MILFy wife! I saw your arcology on the way in, its SICK. So many young girls, you're sick you hear me! SI-" + The mercenary captain quickly gags $him, "My apologies, I did warn you $he was a handful. Please be careful when you unbind $him, $he may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. $He looks the same as you remember, but $he acts nothing like the $girl you used to know. Odds are high that $he'll cause problems for you in the future, given $his hatred for young people. <</if>> <<case "Maturity Preferentialism">> <<set $activeSlave.health = 60>> <<if $rivalryDuration <= 5>> - Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "This young girl kept molesting me!" You gently wrap your arms around her in a comforting embrace. $He's exactly as you remember. + Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "This young girl kept molesting me!" You gently wrap your arms around $him in a comforting embrace. $He's exactly as you remember. <<elseif $rivalryDuration <= 10>> - Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "They made me make out with some young harlot!" $He's exactly as you remember. + Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if $he should. You pull $him into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as $he breaks down in tears. "They made me make out with some young harlot!" $He's exactly as you remember. <<elseif $rivalryDuration <= 15>> - Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she asks "<<if $PC.visualAge < 35>>Were you always that attractive?<<else>>Can I hang out with the rest of the young ladies?<</if>>" While she looks the same as you remember, she certainly doesn't think the same anymore. + Upon seeing you, $activeSlave.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he hesitatingly approaches. Once $he is close enough $he asks "<<if $PC.visualAge < 35>>Were you always that attractive?<<else>>Can I hang out with the rest of the young ladies?<</if>>" While $he looks the same as you remember, $he certainly doesn't think the same anymore. <<elseif $rivalryDuration <= 20>> <<set $activeSlave.trust = 40>> - Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she says "<<if $PC.visualAge < 35>>You know, you're so young... I like that", with a wink.<<elseif $PC.visualAge >= 50>>Ew, you're soo old. Keep your hands off me!<<else>>Can you hook me up with a nice young girl?<</if>>". While she looks the same as you remember, she definitely doesn't think the same anymore. + Upon seeing you, $activeSlave.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he quickly steps back. After several steps, $he says "<<if $PC.visualAge < 35>>You know, you're so young... I like that", with a wink.<<elseif $PC.visualAge >= 50>>Ew, you're soo old. Keep your hands off me!<<else>>Can you hook me up with a nice young girl?<</if>>". While $he looks the same as you remember, $he definitely doesn't think the same anymore. <<else>> <<set $activeSlave.trust = 80>> - Your mercenaries radio you upon arrival. "This one's got quite some spunk in her, you better ready yourself. We're coming in now." - Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "How fucking DARE you split me up from my youthful wife! I saw your arcology on the way in, its SICK. So many old ladies, you're sick you hear me! SI-" - The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. $He looks the same as you remember, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future, given her hatred for older people. + Your mercenaries radio you upon arrival. "This one's got quite some spunk in $him, you better ready yourself. We're coming in now." + Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, $he stands $his ground. After several steps, $he shouts "How fucking DARE you split me up from my youthful wife! I saw your arcology on the way in, its SICK. So many old ladies, you're sick you hear me! SI-" + The mercenary captain quickly gags $him, "My apologies, I did warn you $he was a handful. Please be careful when you unbind $him, $he may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. $He looks the same as you remember, but $he acts nothing like the $girl you used to know. Odds are high that $he'll cause problems for you in the future, given $his hatred for older people. <</if>> <<case "Slimness Enthusiasm">> <<set $activeSlave.health = -30>> <<set $activeSlave.chem = 100>> <<if $rivalryDuration <= 5>> - Upon seeing you, $activeSlave.slaveName attempts to dive into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>>. The weight of $his huge <<print $activeSlave.boobs>>cc tits knocks the wind out of you. You embrace her as best you can, you hands sinking into her soft butt, as she sobs "Look what they did to my chest and ass! They ruined them!" $He looks similar to how you remember, minus her huge assets of course. + Upon seeing you, $activeSlave.slaveName attempts to dive into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>>. The weight of $his huge <<print $activeSlave.boobs>>cc tits knocks the wind out of you. You embrace $him as best you can, you hands sinking into $his soft butt, as $he sobs "Look what they did to my chest and ass! They ruined them!" $He looks similar to how you remember, minus $his huge assets of course. <<elseif $rivalryDuration <= 10>> - Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her massive <<print $activeSlave.boobs>>cc breasts into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as $he breaks down in tears. "Why do these meat balloons feel so good?!" $He looks similar to how you remember, minus her massive assets of course. + Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if $he should. You pull $his massive <<print $activeSlave.boobs>>cc breasts into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as $he breaks down in tears. "Why do these meat balloons feel so good?!" $He looks similar to how you remember, minus $his massive assets of course. <<elseif $rivalryDuration <= 15>> - $activeSlave.slaveName's impressive bulk is placed in your office. Upon seeing you, $activeSlave.slaveName shifts her weight back and forth atop her <<print $activeSlave.boobs>>cc breasts, causing her chubby body and fat ass to jiggle, unsure of what to make of you. As you step forward, she asks "Can you make my tits bigger?" The girl you used to know is barely recognizable under those massive tits and she certainly doesn't think the same anymore. + $activeSlave.slaveName's impressive bulk is placed in your office. Upon seeing you, $activeSlave.slaveName shifts $his weight back and forth atop $his <<print $activeSlave.boobs>>cc breasts, causing $his chubby body and fat ass to jiggle, unsure of what to make of you. As you step forward, $he asks "Can you make my tits bigger?" The $girl you used to know is barely recognizable under those massive tits and $he certainly doesn't think the same anymore. <<elseif $rivalryDuration <= 20>> - $activeSlave.slaveName's impressive bulk is placed in your office. Upon seeing you, $activeSlave.slaveName shifts her weight back and forth atop her <<print $activeSlave.boobs>>cc implants, causing her plump body and huge ass to jiggle, unsure of what to make of you. As you step forward, she screams "Don't take my breasts away!" The $girl you used to know is barely recognizable under those immense tits and she certainly doesn't think the same anymore. + $activeSlave.slaveName's impressive bulk is placed in your office. Upon seeing you, $activeSlave.slaveName shifts $his weight back and forth atop $his <<print $activeSlave.boobs>>cc implants, causing $his plump body and huge ass to jiggle, unsure of what to make of you. As you step forward, $he screams "Don't take my breasts away!" The $girl you used to know is barely recognizable under those immense tits and $he certainly doesn't think the same anymore. <<else>> <<set $activeSlave.trust = 80>> - Your mercenaries radio you upon arrival. "We got a problem sir. $He, um, isn't going to fit... We could try bringing her in through the penthouse balcony, but I'd worry about breaking things." - Once $activeSlave.slaveName's immense form is safely in the penthouse, you finally get a good look at her. Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she begins to let out a low growl. After several steps, she shouts "Stay away from me, you sick fuck! Flat girls are trash! Real men like big tits and asses! You're sick! SICK! Don't you-" - The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful." He pats her grotesque breast, "least she won't be going anywhere." He says, before he and his group exit your penthouse, leaving you with the enraged and struggling $activeSlave.slaveName. You sigh at the amount of motion running through her absurd tits, mountainous ass, and obese body. The girl you used to know is barely recognizable under all that flesh and she certainly doesn't think the same anymore. Odds are high that she'll cause problems for you in the future, once her body sheds the weight. Or you could leave her as an immobile ornament, though assets of that size are definitely out of style. + Your mercenaries radio you upon arrival. "We got a problem sir. $He, um, isn't going to fit... We could try bringing $him in through the penthouse balcony, but I'd worry about breaking things." + Once $activeSlave.slaveName's immense form is safely in the penthouse, you finally get a good look at $him. Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, $he begins to let out a low growl. After several steps, $he shouts "Stay away from me, you sick fuck! Flat girls are trash! Real men like big tits and asses! You're sick! SICK! Don't you-" + The mercenary captain quickly gags $him, "My apologies, I did warn you $he was a handful." He pats $his grotesque breast, adding "'Least $he won't be going anywhere." He and his group exit your penthouse, leaving you with the enraged and struggling $activeSlave.slaveName. You sigh at the amount of motion running through $his absurd tits, mountainous ass, and obese body. The $girl you used to know is barely recognizable under all that flesh and $he certainly doesn't think the same anymore. Odds are high that $he'll cause problems for you in the future, once $his body sheds the weight. Or you could leave $him as an immobile ornament, though assets of that size are definitely out of style. <</if>> <<case "Asset Expansionism">> <<set $activeSlave.health = 60>> <<if $rivalryDuration <= 5>> - Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They told me such horrible things about you!" You gently wrap your arms around her in a comforting embrace. $He's exactly as you remember. + Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They told me such horrible things about you!" You gently wrap your arms around $him in a comforting embrace. $He's exactly as you remember. <<elseif $rivalryDuration <= 10>> - Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "You aren't going to make my tits huge, are you?" While she looks the same as you remember, she certainly doesn't think the same anymore. + Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if $he should. You pull $him into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as $he breaks down in tears. "You aren't going to make my tits huge, are you?" While $he looks the same as you remember, $he certainly doesn't think the same anymore. <<elseif $rivalryDuration <= 15>> - Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she pleads "Please don't turn me into a big boobed freak..." While she looks the same as you remember, she certainly doesn't think the same anymore. + Upon seeing you, $activeSlave.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he hesitatingly approaches. Once $he is close enough $he pleads "Please don't turn me into a big boobed freak..." While $he looks the same as you remember, $he certainly doesn't think the same anymore. <<elseif $rivalryDuration <= 20>> - Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she screams "Keep away from me! I don't want tits bigger than my body!" While she looks the same as you remember, she definitely doesn't think the same anymore. + Upon seeing you, $activeSlave.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he quickly steps back. After several steps, $he screams "Keep away from me! I don't want tits bigger than my body!" While $he looks the same as you remember, $he definitely doesn't think the same anymore. <<else>> <<set $activeSlave.trust = 80>> - Your mercenaries radio you upon arrival. "This one's got quite some spunk in her, you better ready yourself. We're coming in now." - Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Stay away from me, you sick fuck! I've seen what you do to your girls! Filling them up with growth drugs! Don't you ever THINK abou-" - The mercenary captain quickly gags her. "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid," he says. He and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. $He looks the same as you remember, but she acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future, given her hatred for huge assets. + Your mercenaries radio you upon arrival. "This one's got quite some spunk in $him, you better ready yourself. We're coming in now." + Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, $he stands $his ground. After several steps, $he shouts "Stay away from me, you sick fuck! I've seen what you do to your girls! Filling them up with growth drugs! Don't you ever THINK abou-" + The mercenary captain quickly gags $him. "My apologies, I did warn you $he was a handful. Please be careful when you unbind $him, $he may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. $He looks the same as you remember, but $he acts nothing like the $girl you used to know. Odds are high that $he'll cause problems for you in the future, given $his hatred for huge assets. <</if>> <<case "Pastoralism">> <<set $activeSlave.health = 60>> <<if $rivalryDuration <= 5>> - Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "I've never had to exercise so much, I'm exhausted!" You gently wrap your arms around her soft body in a comforting embrace. $He's exactly as you remember. + Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "I've never had to exercise so much, I'm exhausted!" You gently wrap your arms around $his soft body in a comforting embrace. $He's exactly as you remember. <<elseif $rivalryDuration <= 10>> - Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>>, feeling the muscles under her chubby body, as she breaks down in tears. "You aren't going to make me pump iron are you?" While she's thinner than you remember, and a little more muscular, her personality is exactly the same. + Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if $he should. You pull $him into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>>, feeling the muscles under $his chubby body, as $he breaks down in tears. "You aren't going to make me pump iron are you?" While $he's thinner than you remember, and a little more muscular, $his personality is exactly the same. <<elseif $rivalryDuration <= 15>> - Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she says "I don't want to ever be so heavy again..." $He is noticeably thinner and much more muscular than you remember; she certainly doesn't think the same anymore, either. + Upon seeing you, $activeSlave.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he hesitatingly approaches. Once $he is close enough $he says "I don't want to ever be so heavy again..." $He is noticeably thinner and much more muscular than you remember; $he certainly doesn't think the same anymore, either. <<elseif $rivalryDuration <= 20>> - Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she screams "Keep away from me! I don't want ever want to be a fat cow again!" $He is thin and extremely muscular, a stark difference from the soft, chubby girl you used to know; she certainly doesn't think the same anymore, either. + Upon seeing you, $activeSlave.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he quickly steps back. After several steps, $he screams "Keep away from me! I don't want ever want to be a fat cow again!" $He is thin and extremely muscular, a stark difference from the soft, chubby $girl you used to know; $he certainly doesn't think the same anymore, either. <<else>> <<set $activeSlave.trust = 80>> - Your mercenaries radio you upon arrival. "We have a problem, sir. This one is a fighter, she already broke one of our guy's jaw. We think she is tranq'd and restrained enough to bring in. Please be ready." - Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Stay away from me, you sick fuck! I'll never be a cow again. DON'T YOU DARE TOUCH ME!" - The mercenary captain is thrown back as she explodes her restraints, having been preparing to gag her. The rest of the troop center their weapons on her, forcing her to back down. $He glares at you as the captain picks himself up and exits your penthouse, leaving you with the enraged $activeSlave.slaveName. $He grunts as she exits the office for the slave quarters, stopping in the doorway. "I'll be your slave, but you're going to be sorry." With a hand on each door frame, she rips it out of the wall. $He lets out a single laugh while scowling at you. $He is thin and extremely muscular, a stark difference from the soft, chubby girl you used to know; she certainly doesn't think the same anymore, either. Odds are high that she'll cause problems for you in the future, given her hatred for you and her frightening strength. + Your mercenaries radio you upon arrival. "We have a problem, sir. This one is a fighter, $he already broke one of our guy's jaw. We think $he is tranq'd and restrained enough to bring in. Please be ready." + Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, $he stands $his ground. After several steps, $he shouts "Stay away from me, you sick fuck! I'll never be a cow again. DON'T YOU DARE TOUCH ME!" + The mercenary captain is thrown back as $he explodes out of $his restraints, having been preparing to gag $him. The rest of the troop center their weapons on $him, forcing $him to back down. $He glares at you as the captain picks himself up and exits your penthouse, leaving you with the enraged $activeSlave.slaveName. $He grunts as $he exits the office for the slave quarters, stopping in the doorway. "I'll be your slave, but you're going to be sorry." With a hand on each door frame, $he rips it out of the wall. $He lets out a single laugh while scowling at you. $He is thin and extremely muscular, a stark difference from the soft, chubby $girl you used to know; $he certainly doesn't think the same anymore, either. Odds are high that $he'll cause problems for you in the future, given $his hatred for you and $his frightening strength. <</if>> <<case "Cummunism">> <<set $activeSlave.health = -30>> <<if $rivalryDuration <= 5>> - Upon seeing you, $activeSlave.slaveName attempts to dive into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>>. The weight of her huge <<print $activeSlave.boobs>>cc tits knocks the wind out of you. You embrace her as best you can, you hands sinking into her soft butt, as she sobs "They made me fat! My nipples won't stop leaking milk!" $He looks similar to how you remember, minus her huge milky assets of course. + Upon seeing you, $activeSlave.slaveName attempts to dive into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>>. The weight of $his huge <<print $activeSlave.boobs>>cc tits knocks the wind out of you. You embrace $him as best you can, you hands sinking into $his soft butt, as $he sobs "They made me fat! My nipples won't stop leaking milk!" $He looks similar to how you remember, minus $his huge milky assets of course. <<elseif $rivalryDuration <= 10>> - Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her massive <<print $activeSlave.boobs>>cc milky breasts into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "Why did they make me into a cow, I don't understand..." $He looks similar to how you remember, minus her massive assets of course. + Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if $he should. You pull $his massive <<print $activeSlave.boobs>>cc milky breasts into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as $he breaks down in tears. "Why did they make me into a cow, I don't understand..." $He looks similar to how you remember, minus $his massive assets of course. <<elseif $rivalryDuration <= 15>> - $activeSlave.slaveName's impressive bulk is placed in your office. Upon seeing you, $activeSlave.slaveName shifts her weight back and forth atop her <<print $activeSlave.boobs>>cc breasts, causing her chubby body and fat ass to jiggle, unsure of what to make of you. As you step forward, she asks "Can you milk me?" The girl you used to know is barely recognizable under all that fat and she certainly doesn't think the same anymore. + $activeSlave.slaveName's impressive bulk is placed in your office. Upon seeing you, $activeSlave.slaveName shifts $his weight back and forth atop $his <<print $activeSlave.boobs>>cc breasts, causing $his chubby body and fat ass to jiggle, unsure of what to make of you. As you step forward, $he asks "Can you milk me?" The $girl you used to know is barely recognizable under all that fat and $he certainly doesn't think the same anymore. <<elseif $rivalryDuration <= 20>> <<set $activeSlave.trust = 40>> - $activeSlave.slaveName's impressive bulk is placed in your office. Upon seeing you, $activeSlave.slaveName shifts her weight back and forth atop her <<print $activeSlave.boobs>>cc breasts, causing her fat body and huge ass to jiggle, unsure of what to make of you. As you step forward, she asks "I hear a baby will make my milk better, would you like to try?" The girl you used to know is barely recognizable under those immense tits and obese body; she certainly doesn't think the same anymore, either. + $activeSlave.slaveName's impressive bulk is placed in your office. Upon seeing you, $activeSlave.slaveName shifts $his weight back and forth atop $his <<print $activeSlave.boobs>>cc breasts, causing $his fat body and huge ass to jiggle, unsure of what to make of you. As you step forward, $he asks "I hear a baby will make my milk better, would you like to try?" The $girl you used to know is barely recognizable under those immense tits and obese body; $he certainly doesn't think the same anymore, either. <<else>> <<set $activeSlave.trust = 80>> - Your mercenaries radio you upon arrival. "We got a problem sir. $He, um, isn't going to fit... We could try bringing her in through the penthouse balcony, but I'd worry about breaking things." - Once $activeSlave.slaveName's immense form is safely in the penthouse, you finally get a good look at her. Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she begins to let out a low growl. After several steps, she shouts "Stay away from me, you sick fuck! Fit girls are trash! Real men like big soft bodies! You're sick! SICK! Don't you-" - The mercenary captain quickly gags $him. "My apologies, I did warn you she was a handful," he says as he pats her grotesque breast, "Least $he won't be going anywhere." He and his group exit your penthouse, leaving you with the enraged and struggling $activeSlave.slaveName. You sigh at the amount of motion running through her absurd tits, mountainous ass, and obese body. The girl you used to know is barely recognizable under all that flesh and she certainly doesn't think the same anymore. Odds are high that she'll cause problems for you in the future, once her body sheds the weight. Or you could leave her as an immobile ornament, though assets of that size are definitely out of style. + Your mercenaries radio you upon arrival. "We got a problem sir. $He, um, isn't going to fit... We could try bringing $him in through the penthouse balcony, but I'd worry about breaking things." + Once $activeSlave.slaveName's immense form is safely in the penthouse, you finally get a good look at $him. Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, $he begins to let out a low growl. After several steps, $he shouts "Stay away from me, you sick fuck! Fit girls are trash! Real men like big soft bodies! You're sick! SICK! Don't you-" + The mercenary captain quickly gags $him. "My apologies, I did warn you $he was a handful." He pats $his grotesque breast, adding "'Least $he won't be going anywhere." He and his group exit your penthouse, leaving you with the enraged and struggling $activeSlave.slaveName. You sigh at the amount of motion running through $his absurd tits, mountainous ass, and obese body. The $girl you used to know is barely recognizable under all that flesh and $he certainly doesn't think the same anymore. Odds are high that $he'll cause problems for you in the future, once $his body sheds the weight. Or you could leave $him as an immobile ornament, though assets of that size are definitely out of style. <</if>> <<case "Physical Idealism">> <<if $rivalryDuration <= 5>> - Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>>, her added heft knocking the wind out of you. You gently wrap your arms around her in a comforting embrace, your arms gently sinking into her soft flesh, as she sobs, "They made me fat! I'm so glad those guys let me puke up all that food, I don't even want to think how big I'd be otherwise!" $He looks similar to how you remember, thanks to the pudge, though that can be easily rectified. + Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>>, $his added heft knocking the wind out of you. You gently wrap your arms around $him in a comforting embrace, your arms gently sinking into $his soft flesh, as $he sobs, "They made me fat! I'm so glad those guys let me puke up all that food, I don't even want to think how big I'd be otherwise!" $He looks similar to how you remember, thanks to the pudge, though that can be easily rectified. <<set $activeSlave.health = 0>> <<elseif $rivalryDuration <= 10>> - Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her meaty body into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "Why did they make me into a sow, I don't understand..." $He looks similar to how you remember, minus her added weight of course. + Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if $he should. You pull $his meaty body into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as $he breaks down in tears. "Why did they make me into a sow, I don't understand..." $He looks similar to how you remember, minus $his added weight of course. <<set $activeSlave.health = -10>> <<elseif $rivalryDuration <= 15>> - Upon seeing you, $activeSlave.slaveName shifts her weight back and forth causing her plump body, big breasts and fat ass to jiggle, unsure of what to make of you. As you step forward, she asks "Can I have some food?" The girl you used to know is barely recognizable under all that fat and she certainly doesn't think the same anymore. + Upon seeing you, $activeSlave.slaveName shifts $his weight back and forth causing $his plump body, big breasts and fat ass to jiggle, unsure of what to make of you. As you step forward, $he asks "Can I have some food?" The $girl you used to know is barely recognizable under all that fat and $he certainly doesn't think the same anymore. <<set $activeSlave.health = -30>> <<elseif $rivalryDuration <= 20>> - Upon seeing you, $activeSlave.slaveName shifts her weight back and forth causing her fat body to jiggle, unsure of what to make of you. As you step forward, she stumbles back. After several steps, she screams "Keep away from me! I don't want to work out! Stuffing my face and holes whenever I please is too much fun!" The girl you used to know is barely recognizable under that obese body; she certainly doesn't think the same anymore, either. + Upon seeing you, $activeSlave.slaveName shifts $his weight back and forth causing $his fat body to jiggle, unsure of what to make of you. As you step forward, $he stumbles back. After several steps, $he screams "Keep away from me! I don't want to work out! Stuffing my face and holes whenever I please is too much fun!" The $girl you used to know is barely recognizable under that obese body; $he certainly doesn't think the same anymore, either. <<set $activeSlave.health = -50>> <<else>> <<set $activeSlave.trust = 80>> Your mercenaries radio you upon arrival. "We got a problem sir. $He, um, is rather heavy and can't walk well... We're working our way up, but, do you have a freight elevator by chance?" - Once $activeSlave.slaveName's hugely fat ass is safely in the penthouse, you finally get a good look at her. Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she begins to let out a low growl. After several steps, she shouts "Stay away from me, you sick fuck! Fit girls are trash! Real men like big soft bodies! You're sick! SICK! Don't you-" - The mercenary captain quickly gags her, "My apologies, I did warn you she was a handful." He pats $his fat coated shoulder, to which $he immediately sits down. Several mercs join their captain in trying to pull her back to her feet. A load crack and a groan of pain escapes the captain as he drops to the ground clutching his back. His comrades quickly help him from the penthouse, leaving you to deal with the scowling blob of fat and flesh. $He is intent on not budging from that spot and you aren't interested in breaking anything, though you're certain $he'll be begging for food within an hour and easily manipulated. $He is massively fat, a stark difference from the fit, thin $girl you used to know; she certainly doesn't think the same anymore, either. Odds are high that $he'll cause problems for you in the future, be it breaking furniture or getting stuck in doors, though given her rather laid back life up until this point, $he is likely to be quite malleable. Though $he is wheezing quite a lot considering she is just sitting there. + Once $activeSlave.slaveName's hugely fat ass is safely in the penthouse, you finally get a good look at $him. Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, $he begins to let out a low growl. After several steps, $he shouts "Stay away from me, you sick fuck! Fit girls are trash! Real men like big soft bodies! You're sick! SICK! Don't you-" + The mercenary captain quickly gags $him, "My apologies, I did warn you $he was a handful." He pats $his fat coated shoulder, to which $he immediately sits down. Several mercs join their captain in trying to pull $him back to $his feet. A load crack and a groan of pain escapes the captain as he drops to the ground clutching his back. His comrades quickly help him from the penthouse, leaving you to deal with the scowling blob of fat and flesh. $He is intent on not budging from that spot and you aren't interested in breaking anything, though you're certain $he'll be begging for food within an hour and easily manipulated. $He is massively fat, a stark difference from the fit, thin $girl you used to know; $he certainly doesn't think the same anymore, either. Odds are high that $he'll cause problems for you in the future, be it breaking furniture or getting stuck in doors, though given $his rather laid back life up until this point, $he is likely to be quite malleable. Though $he is wheezing quite a lot considering $he is just sitting there. <<set $activeSlave.health = -80>> <</if>> <<case "Hedonistic Decadence">> @@ -374,76 +374,76 @@ Your hired mercenaries are en route now with your precious cargo. <<if $rivalryDuration <= 5>> Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "I've never had to exercise so much, I'm exhausted!" You gently wrap your arms around $his soft body in a comforting embrace. $He's exactly as you remember. <<elseif $rivalryDuration <= 10>> - Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull $him into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>>, feeling the muscles under her chubby body, as she breaks down in tears. "You aren't going to make me pump iron are you?" While $he's thinner than you remember, and a little more muscular, her personality is exactly the same. + Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if $he should. You pull $him into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>>, feeling the muscles under $his chubby body, as $he breaks down in tears. "You aren't going to make me pump iron are you?" While $he's thinner than you remember, and a little more muscular, $his personality is exactly the same. <<elseif $rivalryDuration <= 15>> - Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she says "I don't want to ever be so heavy again..." $He is noticeably thinner and much more muscular than you remember; she certainly doesn't think the same anymore, either. + Upon seeing you, $activeSlave.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he hesitatingly approaches. Once $he is close enough $he says "I don't want to ever be so heavy again..." $He is noticeably thinner and much more muscular than you remember; $he certainly doesn't think the same anymore, either. <<elseif $rivalryDuration <= 20>> - Upon seeing you, $activeSlave.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, she screams "Keep away from me! I don't want ever want to be a fat sow again!" $He is thin and extremely muscular, a stark difference from the soft, chubby girl you used to know; she certainly doesn't think the same anymore, either. + Upon seeing you, $activeSlave.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he quickly steps back. After several steps, $he screams "Keep away from me! I don't want ever want to be a fat sow again!" $He is thin and extremely muscular, a stark difference from the soft, chubby $girl you used to know; $he certainly doesn't think the same anymore, either. <<else>> <<set $activeSlave.trust = 100>> Your mercenaries radio you upon arrival. "We have a problem, sir. This one is a fighter, $he already broke one of our guy's jaw. We think $he is tranq'd and restrained enough to bring in. Please be ready." - Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Stay away from me, you sick fuck! I'll never be a cow again. DON'T YOU DARE TOUCH ME!" - The mercenary captain is thrown back as $he explodes her restraints, having been preparing to gag her. The rest of the troop center their weapons on her, forcing her to back down. $He glares at you as the captain picks himself up and exits your penthouse, leaving you with the enraged $activeSlave.slaveName. $He grunts as she exits the office for the slave quarters, stopping in the doorway. "I'll be your slave, but you're going to be sorry." With a hand on each door frame, she rips it out of the wall. $He lets out a single laugh while scowling at you. $He is thin and extremely muscular, a stark difference from the soft, chubby girl you used to know; she certainly doesn't think the same anymore, either. Odds are high that she'll cause problems for you in the future, given her hatred for you and her frightening strength. + Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, $he stands $his ground. After several steps, $he shouts "Stay away from me, you sick fuck! I'll never be a cow again. DON'T YOU DARE TOUCH ME!" + The mercenary captain is thrown back as $he explodes out of $his restraints, having been preparing to gag $him. The rest of the troop center their weapons on $him, forcing $him to back down. $He glares at you as the captain picks himself up and exits your penthouse, leaving you with the enraged $activeSlave.slaveName. $He grunts as $he exits the office for the slave quarters, stopping in the doorway. "I'll be your slave, but you're going to be sorry." With a hand on each door frame, $he rips it out of the wall. $He lets out a single laugh while scowling at you. $He is thin and extremely muscular, a stark difference from the soft, chubby $girl you used to know; $he certainly doesn't think the same anymore, either. Odds are high that $he'll cause problems for you in the future, given $his hatred for you and $his frightening strength. <</if>> <<case "Chattel Religionism">> <<set $activeSlave.health = 50>> <<if $rivalryDuration <= 5>> Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They told me such horrible things about you!" You gently wrap your arms around $him in a comforting embrace. $He's exactly as you remember. <<elseif $rivalryDuration <= 10>> - Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "You aren't trying to make some crazy religion, are you?" While she looks the same as you remember, she certainly doesn't think the same anymore. + Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if $he should. You pull $him into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as $he breaks down in tears. "You aren't trying to make some crazy religion, are you?" While $he looks the same as you remember, $he certainly doesn't think the same anymore. <<elseif $rivalryDuration <= 15>> - Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she pleads "Please don't turn me into a disciple of your religion..." While she looks the same as you remember, she certainly doesn't think the same anymore. + Upon seeing you, $activeSlave.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he hesitatingly approaches. Once $he is close enough $he pleads "Please don't turn me into a disciple of your religion..." While $he looks the same as you remember, $he certainly doesn't think the same anymore. <<elseif $rivalryDuration <= 20>> - Upon seeing you, $activeSlave.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, $he screams "Keep away from me! I don't want to be part of your cult!" While $he looks the same as you remember, she definitely doesn't think the same anymore. + Upon seeing you, $activeSlave.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he quickly steps back. After several steps, $he screams "Keep away from me! I don't want to be part of your cult!" While $he looks the same as you remember, $he definitely doesn't think the same anymore. <<else>> <<set $activeSlave.trust = 80>> - Your mercenaries radio you upon arrival. "This one's got quite some spunk in her, you better ready yourself. We're coming in now." - Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, she stands her ground. After several steps, she shouts "Stay away from me, you crazy psycho! Making your own religion, blasphemous! You think yourself a proph-" - The mercenary captain quickly gags her. "My apologies, I did warn you she was a handful. Please be careful when you unbind her, she may try to do something stupid.", he says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. $He looks the same as you remember, but $he acts nothing like the $girl you used to know. Odds are high that she'll cause problems for you in the future. + Your mercenaries radio you upon arrival. "This one's got quite some spunk in $him, you better ready yourself. We're coming in now." + Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, $he stands $his ground. After several steps, $he shouts "Stay away from me, you crazy psycho! Making your own religion, blasphemous! You think yourself a proph-" + The mercenary captain quickly gags $him. "My apologies, I did warn you $he was a handful. Please be careful when you unbind $him, $he may try to do something stupid," he says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. $He looks the same as you remember, but $he acts nothing like the $girl you used to know. Odds are high that $he'll cause problems for you in the future. <</if>> <<case "Multiculturalism">> <<set $activeSlave.health = 60>> <<if $rivalryDuration <= 5>> Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They said such crazy things!" You gently wrap your arms around $him in a comforting embrace. $He's exactly as you remember. <<elseif $rivalryDuration <= 10>> - Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if she should. You pull $him into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as she breaks down in tears. "They made me pray for your arcology, why is that?" $He's exactly as you remember. + Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if $he should. You pull $him into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as $he breaks down in tears. "They made me pray for your arcology, why is that?" $He's exactly as you remember. <<elseif $rivalryDuration <= 15>> - Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, she hesitatingly approaches. Once she is close enough she prays "Please pardon this arcology..." While she looks the same as you remember, she certainly doesn't think the same anymore. + Upon seeing you, $activeSlave.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he hesitatingly approaches. Once $he is close enough $he prays "Please pardon this arcology..." While $he looks the same as you remember, $he certainly doesn't think the same anymore. <<elseif $rivalryDuration <= 20>> <<set $activeSlave.trust = 40>> - Upon seeing you, $activeSlave.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, she quickly steps back. After several steps, $he drops to $his knees and begins praying "Please pardon this arcology's sins! They know naught what they do!" While $he looks the same as you remember, she definitely doesn't think the same anymore. + Upon seeing you, $activeSlave.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he quickly steps back. After several steps, $he drops to $his knees and begins praying "Please pardon this arcology's sins! They know naught what they do!" While $he looks the same as you remember, $he definitely doesn't think the same anymore. <<else>> <<set $activeSlave.trust = 80>> - Your mercenaries radio you upon arrival. "This one's got quite a mouth on her, you better ready yourself. We're coming in now." - Upon seeing you, $activeSlave.slaveName's eyes fill with a mercy. As you step forward, $he stands her ground. After several steps, she shouts "Be still, I'll lead your arcology to salvation. Place your faith in me and be sav-" - The mercenary captain quickly gags $him. "My apologies, I did warn you about that mouth. Please be careful when you unbind her, she may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the disappointed $activeSlave.slaveName. $He looks the same as you remember, but $he acts nothing like the girl you used to know. Odds are high that she'll cause problems for you in the future, trying to preach $his new faith. + Your mercenaries radio you upon arrival. "This one's got quite a mouth on $him, you better ready yourself. We're coming in now." + Upon seeing you, $activeSlave.slaveName's eyes fill with a mercy. As you step forward, $he stands $his ground. After several steps, $he shouts "Be still, I'll lead your arcology to salvation. Place your faith in me and be sav-" + The mercenary captain quickly gags $him. "My apologies, I did warn you about that mouth. Please be careful when you unbind $him, $he may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the disappointed $activeSlave.slaveName. $He looks the same as you remember, but $he acts nothing like the $girl you used to know. Odds are high that $he'll cause problems for you in the future, trying to preach $his new faith. <</if>> <<default>> <<set $activeSlave.health = 40>> <<if $rivalryDuration <= 5>> Upon seeing you, $activeSlave.slaveName dives into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> sobbing "They told me such horrible things about you!" You gently wrap your arms around $him in a comforting embrace. $He's exactly as you remember. <<elseif $rivalryDuration <= 10>> - Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if $he should. You pull her into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as $he breaks down in tears. "You aren't trying to make some crazy old-timey society, are you?" While $he looks the same as you remember, $he certainly doesn't think the same anymore. + Upon seeing you, $activeSlave.slaveName gingerly approaches, uncertain if $he should. You pull $him into your <<if $PC.boobs == 1>>ample bust<<else>>chest<</if>> as $he breaks down in tears. "You aren't trying to make some crazy old-timey society, are you?" While $he looks the same as you remember, $he certainly doesn't think the same anymore. <<elseif $rivalryDuration <= 15>> - Upon seeing you, $activeSlave.slaveName shifts her weight back and forth, unsure of what to make of you. As you step forward, $he hesitatingly approaches. Once $he is close enough $he says "Please don't make me play along..." While $he looks the same as you remember, $he certainly doesn't think the same anymore. + Upon seeing you, $activeSlave.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he hesitatingly approaches. Once $he is close enough $he says "Please don't make me play along..." While $he looks the same as you remember, $he certainly doesn't think the same anymore. <<elseif $rivalryDuration <= 20>> Upon seeing you, $activeSlave.slaveName shifts $his weight back and forth, unsure of what to make of you. As you step forward, $he quickly steps back. After several steps, $he screams "Keep away from me! I don't want to be part of your crazy society!" While $he looks the same as you remember, $he definitely doesn't think the same anymore. <<else>> <<set $activeSlave.trust = 80>> - Your mercenaries radio you upon arrival. "This one's got quite some spunk in her, you better ready yourself. We're coming in now." - Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, $he stands her ground. After several steps, $he shouts "Stay away from me, you crazy psycho! Remaking a fallen empire, madness! You think yourself a king-" - The mercenary captain quickly gags $him, "My apologies, I did warn you $he was a handful. Please be careful when you unbind her, $he may try to do something stupid." He says, as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. $He looks the same as you remember, but $he acts nothing like the $girl you used to know. Odds are high that $he'll cause problems for you in the future. + Your mercenaries radio you upon arrival. "This one's got quite some spunk in $him, you better ready yourself. We're coming in now." + Upon seeing you, $activeSlave.slaveName's eyes fill with a distinct hatred. As you step forward, $he stands $his ground. After several steps, $he shouts "Stay away from me, you crazy psycho! Remaking a fallen empire, madness! You think yourself a king-" + The mercenary captain quickly gags $him, "My apologies, I did warn you $he was a handful. Please be careful when you unbind $him, $he may try to do something stupid," he says as he and his group exit your penthouse, leaving you with the enraged $activeSlave.slaveName. $He looks the same as you remember, but $he acts nothing like the $girl you used to know. Odds are high that $he'll cause problems for you in the future. <</if>> <</switch>> <<if $rivalryDuration <= 10 || ($rivalryFS == "Racial Supremacism" && $rivalryDuration <= 20) || ($rivalryFS == "Paternalism" && $rivalryDuration <= 20)>> - $He considers you $his rescuer, since $his previous owner subjected her to unremitting horror in an attempt to offend your philosophy of $rivalryFS. $He's overjoyed to be your slave. + $He considers you $his rescuer, since $his previous owner subjected $him to unremitting horror in an attempt to offend your philosophy of $rivalryFS. $He's overjoyed to be your slave. <<elseif ($rivalryFS == "Racial Supremacism" && $rivalryDuration > 20) || ($rivalryFS == "Paternalism" && $rivalryDuration > 20)>> - $His mind and body were destroyed in an attempt to offend your philosophy of $rivalryFS. If she ever recovers, she'd consider you her savior and be overjoyed to be your slave. + $His mind and body were destroyed in an attempt to offend your philosophy of $rivalryFS. If $he ever recovers, $he'd consider you $his savior and be overjoyed to be your slave. <<elseif $rivalryDuration > 20>> - You took everything from $him and she hates you as much as $he possibly can for it. You ripped her away from heaven to sentence her to a living hell, and she swears to do everything she can to hurt you. + You took everything from $him and $he hates you as much as $he possibly can for it. You ripped $him away from heaven to sentence $him to a living hell, and $he swears to do everything $he can to hurt you. <<else>> - $He is horrified by this turn of events. Your rival taught $him a great deal about slave life in your arcology and indulged her deepest fantasies. $activeSlave.slaveName considers becoming your slave little better than a condemnation to purgatory. + $He is horrified by this turn of events. Your rival taught $him a great deal about slave life in your arcology and indulged $his deepest fantasies. $activeSlave.slaveName considers becoming your slave little better than a condemnation to purgatory. <</if>> <br><br> diff --git a/src/uncategorized/reDevotedMotherDaughter.tw b/src/uncategorized/reDevotedMotherDaughter.tw index 335e5b7798cfc768df91d2669cf268829d404616..9a5c1c651da3fd2727aea238d7dc81e6ea29b90d 100644 --- a/src/uncategorized/reDevotedMotherDaughter.tw +++ b/src/uncategorized/reDevotedMotherDaughter.tw @@ -12,7 +12,7 @@ $slaves[$i].slaveName and her daughter $slaves[$j].slaveName are both good slave <span id="result"> <br><<link "Spend the night sharing your bed with them, and each of them with the other">> <<replace "#result">> - Neither of them bats an eye when you announce you're turning in early and that they'll be joining you. Since they're already naked, they get into your big soft bed before you and lie facing each other, with enough room in between them for you to take a central position. They clearly assume you'll start with one of them on each side of you, so they're quite surprised when you slide in behind $slaves[$i].slaveName instead. $slaves[$j].slaveName snuggles up to her mother happily enough, however. You extend the foreplay to hours, eventually bringing both of them to such a state of naked arousal that they begin grinding against each other as much as they do you. They get the idea, and things turn into a sort of unspoken mutual oneupmanship between them. What starts with $slaves[$j].slaveName clearly feeling very daring as she sucks her mother's nipple ends with $slaves[$i].slaveName lying on her back getting fucked by you while she orally pleasures $slaves[$j].slaveName. You're face to face with $slaves[$j].slaveName and she groans happily into your mouth as $slaves[$i].slaveName moans into her fuckhole. + Neither of them bats an eye when you announce you're turning in early and that they'll be joining you. Since they're already naked, they get into your big soft bed before you and lie facing each other, with enough room in between them for you to take a central position. They clearly assume you'll start with one of them on each side of you, so they're quite surprised when you slide in behind $slaves[$i].slaveName instead. $slaves[$j].slaveName snuggles up to her mother happily enough, however. You extend the foreplay to hours, eventually bringing both of them to such a state of naked arousal that they begin grinding against each other as much as they do you. They get the idea, and things turn into a sort of unspoken mutual one-upmanship between them. What starts with $slaves[$j].slaveName clearly feeling very daring as she sucks her mother's nipple ends with $slaves[$i].slaveName lying on her back getting fucked by you while she orally pleasures $slaves[$j].slaveName. You're face to face with $slaves[$j].slaveName and she groans happily into your mouth as $slaves[$i].slaveName moans into her fuckhole. @@.mediumaquamarine;They have both become more trusting of you.@@ <<set $slaves[$i].trust += 4, $slaves[$j].trust += 4, $slaves[$i].oralCount += 1, $slaves[$j].oralCount += 1, $oralTotal += 2>> diff --git a/src/uncategorized/reStaffedMorning.tw b/src/uncategorized/reStaffedMorning.tw index a1daef323de25aa6ee0d8c046ca21e4c21450762..15185273a7fcfcb3bdcc1b012aa701bf5bc008bd 100644 --- a/src/uncategorized/reStaffedMorning.tw +++ b/src/uncategorized/reStaffedMorning.tw @@ -16,7 +16,7 @@ Sleep leaves you quickly one morning to the sensation of two of your fucktoys pe Meanwhile, _bedSlaves[1].slaveName is <<if (_bedSlaves[1].fetish == "cumslut") && (_bedSlaves[1].fetishKnown == 1)>>hungrily<<else>>gently<</if>> sucking your nuts. The two slaves have crowded close together, and not just so they can both have access to your cock and balls. They're <<if (_bedSlaves[0].dick > 0) && (_bedSlaves[1].dick > 0)>>jerking each other off<<else>>manually stimulating each other<</if>> as they work. <<else>> - An absolutely wonderful melange of sensations rises to meet you. Each slave is gently sucking one of your hardening nipples, and one hand from each slave is moving delicately across your womanhood, kindling a fire in your lower belly. They're cuddled up closely under your arms, with a warm body pressed against each side of you. You can feel their soft breasts against your ribcage and the heat between their legs against your thighs. You feel absolutely buried in attentive slave. + An absolutely wonderful mélange of sensations rises to meet you. Each slave is gently sucking one of your hardening nipples, and one hand from each slave is moving delicately across your womanhood, kindling a fire in your lower belly. They're cuddled up closely under your arms, with a warm body pressed against each side of you. You can feel their soft breasts against your ribcage and the heat between their legs against your thighs. You feel absolutely buried in attentive slave. <</if>> The bathroom door is open and the shower is running. Though the steam is beginning to fill the glass-walled shower, you can see a pair of naked bodies in there; that will be _bedSlaves[2].slaveName and _bedSlaves[3].slaveName, ready to attend you as you bathe. diff --git a/src/uncategorized/saRules.tw b/src/uncategorized/saRules.tw index b83e5921782102f3c625cdc39a1b93e06549f82c..731da4231276d87796995d006d70d3c000e878f0 100644 --- a/src/uncategorized/saRules.tw +++ b/src/uncategorized/saRules.tw @@ -5474,6 +5474,6 @@ <<set $slaves[$i].need -= (20*$subSlave)>> /* make those serve your other slaves do some work for once */ <</if>> <</switch>> - <</if>> /*Closes mindbreak exemption*/ + <</if>> /* closes mindbreak exemption */ -<</if>> /*Closes fuckdoll exemption*/ \ No newline at end of file +<</if>> /* closes fuckdoll exemption */ \ No newline at end of file diff --git a/src/utility/descriptionWidgetsFlesh.tw b/src/utility/descriptionWidgetsFlesh.tw index 4ef5edbee64da2928a19ced8699a7a298a0e5053..df47b96ad0265cfee8f76785596b87264de9ce47 100644 --- a/src/utility/descriptionWidgetsFlesh.tw +++ b/src/utility/descriptionWidgetsFlesh.tw @@ -16682,7 +16682,7 @@ $He has <</if>> <</if>> <<else>> - The fuckdoll gives no external indication of $his health or age, but upon query $his systems reports that $he is + The Fuckdoll gives no external indication of $his health or age, but upon query $his systems reports that $he is <<if $activeSlave.health < -90>> @@.red;dangerously sick@@ <<elseif $activeSlave.health < -50>> diff --git a/src/utility/descriptionWidgetsPiercings.tw b/src/utility/descriptionWidgetsPiercings.tw index 63acf7930062bd06377852576e4671bb9261835b..34d2c88061c447db7d1e62a01d9286fa1ae82f76 100644 --- a/src/utility/descriptionWidgetsPiercings.tw +++ b/src/utility/descriptionWidgetsPiercings.tw @@ -346,13 +346,13 @@ <<widget "anusPiercingDescription">> <<if ($activeSlave.vagina > -1)>> <<if ($activeSlave.anusPiercing == 1)>> - $He has a simple piercing between $his pussy and $his asshole<<if $activeSlave.fuckdoll > 0>> which helps keep the strip of material <<if $activeSlave.vagina > -1>>between its holes<<else>>below its rear hole<</if>> in place<</if>>. + $He has a simple piercing between $his pussy and $his asshole<<if $activeSlave.fuckdoll > 0>> which helps keep the strip of material <<if $activeSlave.vagina > -1>>between $his holes<<else>>below $his rear hole<</if>> in place<</if>>. <<elseif ($activeSlave.anusPiercing == 2)>> - $He has a big ring between $his pussy and $his asshole<<if $activeSlave.fuckdoll > 0>>, which helps keep the strip of material <<if $activeSlave.vagina > -1>>between its holes<<else>>below its rear hole<</if>> in place,<</if>> and studs in all around $his anus. + $He has a big ring between $his pussy and $his asshole<<if $activeSlave.fuckdoll > 0>>, which helps keep the strip of material <<if $activeSlave.vagina > -1>>between $his holes<<else>>below $his rear hole<</if>> in place,<</if>> and studs in all around $his anus. <</if>> <<else>> <<if ($activeSlave.anusPiercing == 1)>> - $He has a simple perianal piercing between the base of $his dick and $his girly butthole<<if $activeSlave.fuckdoll > 0>> which helps keep the strip of material <<if $activeSlave.vagina > -1>>between its holes<<else>>below its rear hole<</if>> in place<</if>>. + $He has a simple perianal piercing between the base of $his dick and $his girly butthole<<if $activeSlave.fuckdoll > 0>> which helps keep the strip of material <<if $activeSlave.vagina > -1>>between $his holes<<else>>below $his rear hole<</if>> in place<</if>>. <<elseif ($activeSlave.anusPiercing == 2)>> $He has a big ring between the base of $his dick and $his girly butthole, which has studs all around it. <</if>>