diff --git a/src/endWeek/saGuardYou.js b/src/endWeek/saGuardYou.js
new file mode 100644
index 0000000000000000000000000000000000000000..44cb9a238754a23ab034baf19c26ea5d09975d59
--- /dev/null
+++ b/src/endWeek/saGuardYou.js
@@ -0,0 +1,327 @@
+window.saGuardYou = (function saGuardYou() {
+	"use strict";
+
+	let r;
+
+	// eslint-disable-next-line no-unused-vars
+	let he, him, his, hers, himself, girl, He, His;
+
+	let BGImpressiveness;
+
+	// Used for selecting a successor
+	let successorCandidates;
+	let combatSkilled;
+	let flawedTrainee;
+	let candidate;
+
+	return saGuardYou;
+
+	/**
+	 * @param {App.Entity.SlaveState} slave
+	 * @returns {string}
+	 */
+	function saGuardYou(slave) {
+		r = [];
+
+		({
+			// eslint-disable-next-line no-unused-vars
+			he, him, his, hers, himself, girl, He, His
+		} = getPronouns(slave));
+
+		BGImpressiveness = Deadliness(slave);
+
+		updateBGState(slave);
+		jobPreface(slave);
+		publicImpression(slave);
+		jobEffects(slave);
+		if (V.bodyguardTrains === 1) {
+			trainReplacements(slave);
+		}
+
+		return r.join(" ");
+	}
+
+	/**
+	 * @param {App.Entity.SlaveState} slave
+	 *
+	 */
+	function jobPreface(slave) {
+		r.push(`carries arms in your defense.`);
+	}
+
+	/**
+	 * @param {App.Entity.SlaveState} slave
+	 *
+	 */
+	function updateBGState(slave) {
+		if(V.dojo > 1) {
+			slave.rules.living = "luxurious";
+		}
+	}
+
+	/**
+	 * @param {App.Entity.SlaveState} slave
+	 *
+	 */
+	function publicImpression(slave) {
+		if (slave.skill.combat > 0) {
+			r.push(`${His} combat skills greatly increase ${his} deadliness.`);
+		}
+
+		if (setup.bodyguardCareers.includes(slave.career)) {
+			r.push(`${He} has experience in personal defense from before ${he} was a slave.`);
+		} else if (slave.skill.bodyguard >= V.masteredXP) {
+			r.push(`${He} has experience in personal defense from working for you.`);
+		} else {
+			slave.skill.bodyguard += jsRandom(1, Math.ceil((slave.intelligence + slave.intelligenceImplant) / 15) + 8);
+		}
+
+		if (slave.muscles > 30 && slave.muscles <= 95) {
+			r.push(`${He} is strong and powerful, yet quick and flexible.`);
+		} else if (slave.muscles > 95 && slave.height >= 185) {
+			r.push(`${His} huge muscles are an intimidating sight and, despite their massive size, ${he} is tall enough to use them effectively.`);
+		} else if (slave.muscles > 95) {
+			r.push(`${His} huge muscles are an intimidating sight, but are so big that they actually detract from ${his} combat effectiveness.`);
+		} else if (slave.muscles > 5) {
+			r.push(`${He} is reasonably fit, but not enough to significantly affect ${his} combat effectiveness.`);
+		} else if (slave.muscles < -95) {
+			r.push(`${He} can barely stand, let alone fight. A single shot from ${his} own weapon is liable to incapacitate ${him}, making ${him} an absolute travesty of a bodyguard.`);
+		} else if (slave.muscles < -30) {
+			r.push(`${He} tires from just standing, rendering ${him} both ineffective and embarrassing to have as your guard.`);
+		} else if (slave.muscles < -5) {
+			r.push(`${He} is rather unfit, enough to negatively impact ${his} combat effectiveness.`);
+		}
+
+		if (getLimbCount(slave, 6) > 1) {
+			r.push(`The artificial muscles of ${his} cybernetic limbs increase ${his} strength and flexibility to enhance ${his} combat abilities and give ${him} the intimidating appearance of a super-soldier.`);
+		} else if (getLimbCount(slave, 105) > 1) {
+			r.push(`${His} tough combat limbs make ${him} an intimidating sight to behold.`);
+		}
+
+		if (slave.height >= 170) {
+			r.push(`${His} height gives ${him} a reach advantage with ${his} sword.`);
+		}
+
+		if (slave.health.condition > 50) {
+			r.push(`${His} shining health makes ${him} a better combatant.`);
+		}
+
+		if (slave.boobs > 4000) {
+			r.push(`${His} titanic tits are a terrible hindrance in actual fighting.`);
+		} else if (slave.boobs > 2000) {
+			r.push(`${His} big breasts get in ${his} way and reduce ${his} efficiency.`);
+		}
+
+		if (slave.dick >= 10) {
+			r.push(`${His} massive dick gets in ${his} way and reduces ${his} efficiency.`);
+		}
+
+		if (slave.balls >= 15) {
+			r.push(`${His} massive balls slow ${him} down and limit ${his} range of motion.`);
+		}
+
+		if (slave.butt > 6) {
+			r.push(`${His} massive ass slows ${him} down and limits ${his} range of motion.`);
+		}
+
+		if (slave.hips > 2) {
+			r.push(`${He} struggles to move with ${his} inhumanly wide hips and frequently gets caught between things trying to follow you.`);
+		}
+
+		if (slave.weight > 190) {
+			r.push(`${His} extreme weight nearly immobilizes ${him}. ${He} struggles to move let alone protect you. At least ${his} bloated body will likely stop bullets and block doorways when needed.`);
+		} else if (slave.weight > 160) {
+			r.push(`${His} extreme weight limits ${his} mobility and range of motion, making ${him} a poor bodyguard but decent meatshield.`);
+		} else if (slave.weight > 130) {
+			r.push(`${His} extreme weight is an impediment as a bodyguard.`);
+		} else if (slave.weight > 30) {
+			r.push(`${His} heavy weight is an impediment as a bodyguard.`);
+		} else if (slave.weight < -10) {
+			r.push(`${His} light weight is an impediment as a bodyguard.`);
+		}
+
+		if (slave.health.condition < -50) {
+			r.push(`${His} poor health makes ${him} a weaker combatant.`);
+		}
+
+		if (slave.health.tired > 90) {
+			r.push(`${He} is exhausted and can barely stay awake, let alone ready a weapon.`);
+		} else if (slave.health.tired > 60) {
+			r.push(`${He} is fatigued, making ${his} situational awareness and reaction time suffer.`);
+		} else if (slave.health.tired > 30) {
+			r.push(`${He} is tired, slightly lowering ${his} reaction time.`);
+		}
+
+		if (slave.pregKnown === 1 || slave.bellyPreg >= 1500) {
+			if (slave.bellyPreg >= 750000) {
+				r.push(`${His} monolithic pregnancy greatly restricts ${his} movement and renders ${him} nearly useless in combat. ${He} can barely waddle after you, and when ${he} does, finds doors and small passages don't agree with ${his} bloated figure.`);
+			} else if (slave.bellyPreg >= 450000) {
+				r.push(`${His} gigantic pregnancy greatly hinders ${his} movement and terribly reduces ${his} effectiveness in combat. It also limits where ${he} can follow you, as doors and small passages don't agree with ${his} bloated figure.`);
+			} else if (slave.bellyPreg >= 300000) {
+				r.push(`${His} massive pregnancy obstructs ${his} movement and greatly hinders ${his} ability to protect you. It also limits where ${he} can follow you, as doors and small passages don't agree with ${his} bloated figure.`);
+			} else if (slave.bellyPreg >= 150000) {
+				r.push(`${His} giant pregnancy obstructs ${his} movement and greatly slows ${him} down. It also limits where ${he} can follow you, as ${he} has trouble waddling through crowds.`);
+			} else if (slave.bellyPreg >= 100000) {
+				r.push(`${His} giant belly gets in ${his} way and weighs ${him} down.`);
+			} else if (slave.bellyPreg >= 10000) {
+				r.push(`${His} huge belly is unwieldy and hinders ${him}.`);
+			} else if (slave.bellyPreg >= 5000) {
+				r.push(`${His} advanced pregnancy limits ${his} effectiveness.`);
+			} else if (slave.bellyPreg >= 1500) {
+				r.push(`${His} growing pregnancy occasionally distracts ${him} from ${his} job.`);
+			} else {
+				r.push(`The life just beginning to grow inside ${him} occasionally distracts ${him} from ${his} job.`);
+			}
+		} else if (slave.bellyImplant >= 1500) {
+			if (slave.bellyImplant >= 750000) {
+				r.push(`${His} monolithic, ${slave.bellyImplant}cc implant filled belly greatly restricts ${his} movement and renders ${him} nearly useless in combat. ${He} can barely waddle after you, and when ${he} does, finds doors and small passages don't agree with ${his} bloated figure.`);
+			} else if (slave.bellyImplant >= 450000) {
+				r.push(`${His} gigantic, ${slave.bellyImplant}cc implant filled belly greatly hinders ${his} movement and terribly reduces ${his} effectiveness in combat. It also limits where ${he} can follow you, as doors and small passages don't agree with ${his} bloated figure.`);
+			} else if (slave.bellyImplant >= 300000) {
+				r.push(`${His} massive, ${slave.bellyImplant}cc implant filled belly obstructs ${his} movement and greatly hinders ${his} ability to protect you. It also limits where ${he} can follow you, as doors and small passages don't agree with ${his} bloated figure.`);
+			} else if (slave.bellyImplant >= 150000) {
+				r.push(`${His} giant, ${slave.bellyImplant}cc implant filled belly obstructs ${his} movement and greatly slows ${him} down. It also limits where ${he} can follow you, as ${he} has trouble waddling through crowds.`);
+			} else if (slave.bellyImplant >= 100000) {
+				r.push(`${His} giant, ${slave.bellyImplant}cc implant filled belly is very heavy and unwieldy, frequently getting in the way of ${his} job.`);
+			} else if (slave.bellyImplant >= 10000) {
+				r.push(`${His} huge, ${slave.bellyImplant}cc implant filled belly is very heavy and unwieldy, throwing off ${his} weight and making ${him} far less effective.`);
+			} else if (slave.bellyImplant >= 5000) {
+				r.push(`${His} large, ${slave.bellyImplant}cc implant filled belly is heavy and unwieldy, limiting ${his} effectiveness.`);
+			} else if (slave.bellyImplant >= 1500) {
+				r.push(`${His} swollen, ${slave.bellyImplant}cc implant filled belly is heavy and occasionally distracts ${him}.`);
+			}
+		}
+		if (slave.labor === 1) {
+			r.push(`${He}'s feeling labor pains, greatly detracting from ${his} ability to protect you.`);
+		} else if (slave.preg >= slave.pregData.normalBirth && slave.pregControl !== "labor suppressors") {
+			r.push(`${He}'ll be going into labor any time now, detracting from ${his} ability to protect you.`);
+		}
+
+		if (slave.bellyFluid >= 10000) {
+			r.push(`${His} hugely bloated, ${slave.inflationType}-filled belly is taut and painful, hindering ${his} ability to guard you.`);
+		} else if (slave.bellyFluid >= 5000) {
+			r.push(`${His} bloated, ${slave.inflationType}-stuffed belly is constantly jiggling and moving, distracting ${him} and throwing off ${his} weight.`);
+		} else if (slave.bellyFluid >= 2000) {
+			r.push(`${His} distended, ${slave.inflationType}-belly is uncomfortable and heavy, distracting ${him}.`);
+		}
+
+		if (slave.teeth === "pointy") {
+			r.push(`${His} sharp teeth add nothing to ${his} actual effectiveness, but they're certainly intimidating.`);
+		}
+
+		if ((slave.skill.combat < 1) && (jsRandom(-100, 150) <= (slave.intelligence + slave.intelligenceImplant))) {
+			r.push(`After some experience guarding you, and diligent practice in the armory, <span class="green">${his} combat skills increase.</span>`);
+			slave.skill.combat += 1;
+		} else if (slave.skill.combat >= 1) {
+			r.push(`${He} maintains ${his} combat skill with practice in the armory.`);
+		} else {
+			r.push(`Though ${he} practices diligently, ${his} basic combat skills do not impress.`);
+		}
+
+		r.push(`${His} constant presence is`);
+		if (BGImpressiveness > 6) {
+			r.push(`extremely intimidating, <span class="green">adding much to your reputation.</span>`);
+			if (slave.career === "an arcology owner") {
+				r.push(`You've made a one-time rival arcology owner into a deadly and loyal protector, a feat of slaveownership that's <span class="green">internationally famous.</span>`);
+				repX(BGImpressiveness * 50, "bodyguard", slave);
+			}
+		} else if (BGImpressiveness > 3) {
+			r.push(`intimidating, <span class="green">adding to your reputation.</span>`);
+		} else {
+			r.push(`hardly intimidating, <span class="yellow">barely adding to your reputation.</span>`);
+		}
+
+		repX(BGImpressiveness * 50, "bodyguard", slave);
+	}
+
+	/**
+	 * @param {App.Entity.SlaveState} slave
+	 *
+	 */
+	function jobEffects(slave) {
+		r.push(`Being continually trusted with your life <span class="hotpink"> increases ${his} devotion to you</span> and encourages ${him} to <span class="mediumaquamarine"> trust you in turn.</span>`);
+		slave.devotion += 2;
+		slave.trust += 4;
+
+		if (V.dojo > 1) {
+			r.push(`${He} <span class="hotpink">appreciates</span> how special it is that ${he} has a nice room off the armory to rest in. ${He} can finally <span class="green">rest easy</span> while still keeping tabs on your safety.`);
+			slave.devotion += 1;
+		} else {
+			r.push(`Between protecting you, training, and keeping vigil while you sleep, ${he} lives a <span class="red">very tiring</span> life.`);
+		}
+		tired(slave);
+	}
+
+	/**
+	 * @param {App.Entity.SlaveState} slave
+	 *
+	 */
+	function trainReplacements(slave) {
+		if (slave.devotion > 95 && slave.trust > 50 && slave.skill.combat > 0 && slave.intelligence + slave.intelligenceImplant > 15) {
+			successorCandidates = V.slaves.filter(function(s) { return (assignmentVisible(s) || s.assignment === "be your Concubine" || s.assignment === "be the Wardeness" || s.assignment === "be your Head Girl" || s.assignment === "work as a servant" || s.assignment === "serve in the master suite") && bodyguardSuccessorEligible(s); });
+			combatSkilled = successorCandidates.filter(function(s) {  return s.skill.combat > 0; });
+
+			r.push(`${He}'s confident in ${his} martial skills, but smart enough to know that ${he} isn't immortal, and devoted enough to worry about who will protect you should ${he} die.`);
+			if (combatSkilled.length < 2) {
+				flawedTrainee = 0;
+				if (slave.relationship > 1) {
+					candidate = getSlave(slave.relationshipTarget);
+					if (candidate !== undefined && candidate.skill.combat === 0 && bodyguardSuccessorEligible(candidate)) {
+						const candidatePronouns = getPronouns(candidate);
+						r.push(`${He} does ${his} best to train candidate.slaveName whenever ${he} can, hoping that ${his}`);
+						if (slave.relationship > 4) {
+							r.push(`${candidatePronouns.wife}`);
+						} else if (slave.relationship === 4) {
+							r.push(`lover`);
+						} else if (slave.relationship === 3) {
+							r.push(`${candidatePronouns.girl} friend`);
+						} else {
+							r.push(`best friend`);
+						}
+						r.push(`can be made capable of stepping into ${his} place.`);
+					}
+				}
+				if (!candidate) {
+					if (V.HeadGirl !== 0 && V.HeadGirl.skill.combat === 0 && bodyguardSuccessorEligible(V.HeadGirl)) {
+						r.push(`${He} does ${his} best to train ${V.HeadGirl.slaveName} whenever ${he} can, hoping that your Head Girl can be made capable of stepping into ${his} place.`);
+						candidate = V.HeadGirl;
+					}
+				}
+				if (!candidate) {
+					if (V.Concubine !== 0 && V.Concubine.skill.combat === 0 && V.Concubine.devotion > 50 && V.Concubine.muscles >= -30 && V.Concubine.weight < 150 && V.Concubine.butt < 10 && V.Concubine.boobs < 25000 && V.Concubine.belly < 5000 && V.Concubine.balls < 20 && V.Concubine.dick < 15 && V.Concubine.fuckdoll === 0 && V.Concubine.fetish !== "mindbroken" && canWalk(V.Concubine)) {
+						r.push(`${He} does ${his} best to train V.Concubine.slaveName whenever ${he} can, hoping that your Concubine can be made capable of stepping into ${his} place.`);
+						if (V.Concubine.boobs >= 8000 || V.Concubine.butt >= 10 || V.Concubine.belly >= 5000 || V.Concubine.balls >= 10 || V.Concubine.dick >= 10 || V.Concubine.muscles < 0 || V.Concubine.weight >= 100) {
+							r.push(`${His} body is poorly suited for combat, but ${he} can learn to work around it with enough effort.`);
+							flawedTrainee = jsRandom(0, 50);
+						}
+						candidate = V.Concubine;
+					}
+				}
+				if (!candidate) {
+					if (V.Wardeness !== 0 && V.Wardeness.skill.combat === 0 && V.Wardeness.fetish !== "mindbroken" && bodyguardSuccessorEligible(V.Wardeness)) {
+						r.push(`${He} does ${his} best to train V.Wardeness.slaveName whenever ${he} can, hoping that your Wardeness can be made capable of stepping into ${his} place.`);
+						candidate = V.Wardeness;
+					}
+				}
+				if (!candidate) {
+					candidate = successorCandidates.find(function(s) { return s.skill.combat === 0; });
+					if (candidate) {
+						r.push(`${He} does ${his} best to train candidate.slaveName whenever ${he} can, hoping that ${his} subordinate can be made capable of stepping into ${his} place.`);
+					}
+				}
+				if (candidate) {
+					if ((slave.intelligence + slave.intelligenceImplant - flawedTrainee) > jsRandom(1, 500)) {
+						r.push(`By the end of the week, ${he} is satisfied that V.subSlave.slaveName <span class="green">has the combat skill</span> to contribute to your defense.`);
+						V.slaves[V.slaveIndices[candidate.ID]].skill.combat = 1;
+					}
+				} else {
+					r.push(`${He} finds no suitable candidates to serve as ${his} replacement, leaving ${him} stressed over your future safety. The worry is <span class="red">exhausting</span> and <span class="red">bad for ${his} health.</span>`);
+					healthDamage(slave, 3);
+					slave.health.tired += 15;
+				}
+			} else {
+				r.push(`${He} takes care to look after the skills of your other defensively capable slaves, satisfied that there are enough of them living in your penthouse.`);
+			}
+		}
+	}
+})();
diff --git a/src/uncategorized/fullReport.tw b/src/uncategorized/fullReport.tw
index 2e8120e8b404d9a39dc0ce7fa4a968c549e0455e..8475415180e5d62b72a00939501863455a40a281 100644
--- a/src/uncategorized/fullReport.tw
+++ b/src/uncategorized/fullReport.tw
@@ -33,7 +33,7 @@
 <<case "stay confined">>
 	<<= saStayConfined($slaves[$i])>>
 <<case "guard you">>
-	<<include "SA guard you">>
+	<<= saGuardYou($slaves[$i])>>
 <<case "be your Head Girl">>
 	<<= saBeYourHeadGirl($slaves[$i])>>
 <<case "recruit girls">>
diff --git a/src/uncategorized/saGuardsYou.tw b/src/uncategorized/saGuardsYou.tw
deleted file mode 100644
index 094e5322f049c7091fc50082c01b7125855c07f5..0000000000000000000000000000000000000000
--- a/src/uncategorized/saGuardsYou.tw
+++ /dev/null
@@ -1,249 +0,0 @@
-:: SA guard you [nobr]
-
-carries arms in your defense.
-
-<<if $dojo > 1>>
-	<<set $slaves[$i].rules.living = "luxurious">>
-<</if>>
-
-<<set _deadliness = Deadliness($slaves[$i])>>
-
-<<if $slaves[$i].skill.combat > 0>>
-	$His combat skills greatly increase $his deadliness.
-<</if>>
-
-<<if setup.bodyguardCareers.includes($slaves[$i].career)>>
-	$He has experience in personal defense from before $he was a slave.
-<<elseif $slaves[$i].skill.bodyguard >= $masteredXP>>
-	$He has experience in personal defense from working for you.
-<<else>>
-	<<set $slaves[$i].skill.bodyguard += random(1,Math.ceil(($slaves[$i].intelligence+$slaves[$i].intelligenceImplant)/15) + 8)>>
-<</if>>
-
-<<if ($slaves[$i].muscles > 30) && ($slaves[$i].muscles <= 95)>>
-	$He is strong and powerful yet quick and flexible.
-<<elseif $slaves[$i].muscles > 95 && $slaves[$i].height >= 185>>
-	$His huge muscles are an intimidating sight and, despite their massive size, $he is tall enough to use them effectively.
-<<elseif $slaves[$i].muscles > 95>>
-	$His huge muscles are an intimidating sight, but are so big that they actually detract from $his combat effectiveness.
-<<elseif $slaves[$i].muscles > 5>>
-	$He is reasonably fit, but not enough to significantly affect $his combat effectiveness.
-<<elseif $slaves[$i].muscles < -95>>
-	$He can barely stand, let alone fight. A single shot from $his own weapon is liable to incapacitate $him, making $him an absolute travesty of a bodyguard.
-<<elseif $slaves[$i].muscles < -30>>
-	$He tires from just standing, rendering $him both ineffective and embarrassing to have as your guard.
-<<elseif $slaves[$i].muscles < -5>>
-	$He is rather unfit, enough to negatively impact $his combat effectiveness.
-<</if>>
-
-<<if getLimbCount($slaves[$i], 6) > 1>>
-	The artificial muscles of $his cybernetic limbs increase $his strength and flexibility to enhance $his combat abilities and give $him the intimidating appearance of a super-soldier.
-<<elseif getLimbCount($slaves[$i], 105) > 1>>
-	$His tough combat limbs make $him an intimidating sight to behold.
-<</if>>
-
-<<if $slaves[$i].height >= 170>>
-	$His height gives $him a reach advantage with $his sword.
-<</if>>
-
-<<if $slaves[$i].health.condition > 50>>
-	$His shining health makes $him a better combatant.
-<</if>>
-
-<<if $slaves[$i].boobs > 4000>>
-	$His titanic tits are a terrible hindrance in actual fighting.
-<<elseif $slaves[$i].boobs > 2000>>
-	$His big breasts get in $his way and reduce $his efficiency.
-<</if>>
-
-<<if $slaves[$i].dick >= 10>>
-	$His massive dick gets in $his way and reduces $his efficiency.
-<</if>>
-
-<<if $slaves[$i].balls >= 15>>
-	$His massive balls slow $him down and limit $his range of motion.
-<</if>>
-
-<<if $slaves[$i].butt > 6>>
-	$His massive ass slows $him down and limits $his range of motion.
-<</if>>
-
-<<if $slaves[$i].hips > 2>>
-	$He struggles to move with $his inhumanly wide hips and frequently gets caught between things trying to follow you.
-<</if>>
-
-<<if $slaves[$i].weight > 190>>
-	$His extreme weight nearly immobilizes $him. $He struggles to move let alone protect you. At least $his bloated body will likely stop bullets and block doorways when needed.
-<<elseif $slaves[$i].weight > 160>>
-	$His extreme weight limits $his mobility and range of motion, making $him a poor bodyguard but decent meatshield.
-<<elseif $slaves[$i].weight > 130>>
-	$His extreme weight is an impediment as a bodyguard.
-<<elseif $slaves[$i].weight > 30>>
-	$His heavy weight is an impediment as a bodyguard.
-<<elseif $slaves[$i].weight < -10>>
-	$His light weight is an impediment as a bodyguard.
-<</if>>
-
-<<if $slaves[$i].health.condition < -50>>
-	$His poor health makes $him a weaker combatant.
-<</if>>
-
-<<if $slaves[$i].health.tired > 90>>
-	$He is exhausted and can barely stay awake, let alone ready a weapon.
-<<elseif $slaves[$i].health.tired > 60>>
-	$He is fatigued, making $his situational awareness and reaction time suffer.
-<<elseif $slaves[$i].health.tired > 30>>
-	$He is tired, slightly lowering $his reaction time.
-<</if>>
-
-<<if $slaves[$i].pregKnown == 1 || $slaves[$i].bellyPreg >= 1500>>
-	<<if $slaves[$i].bellyPreg >= 750000>>
-		$His monolithic pregnancy greatly restricts $his movement and renders $him nearly useless in combat. $He can barely waddle after you, and when $he does, finds doors and small passages don't agree with $his bloated figure.
-	<<elseif $slaves[$i].bellyPreg >= 450000>>
-		$His gigantic pregnancy greatly hinders $his movement and terribly reduces $his effectiveness in combat. It also limits where $he can follow you, as doors and small passages don't agree with $his bloated figure.
-	<<elseif $slaves[$i].bellyPreg >= 300000>>
-		$His massive pregnancy obstructs $his movement and greatly hinders $his ability to protect you. It also limits where $he can follow you, as doors and small passages don't agree with $his bloated figure.
-	<<elseif $slaves[$i].bellyPreg >= 150000>>
-		$His giant pregnancy obstructs $his movement and greatly slows $him down. It also limits where $he can follow you, as $he has trouble waddling through crowds.
-	<<elseif $slaves[$i].bellyPreg >= 100000>>
-		$His giant belly gets in $his way and weighs $him down.
-	<<elseif $slaves[$i].bellyPreg >= 10000>>
-		$His huge belly is unwieldy and hinders $him.
-	<<elseif $slaves[$i].bellyPreg >= 5000>>
-		$His advanced pregnancy limits $his effectiveness.
-	<<elseif $slaves[$i].bellyPreg >= 1500>>
-		$His growing pregnancy occasionally distracts $him from $his job.
-	<<else>>
-		The life just beginning to grow inside $him occasionally distracts $him from $his job.
-	<</if>>
-<<elseif $slaves[$i].bellyImplant >= 1500>>
-	<<if $slaves[$i].bellyImplant >= 750000>>
-		$His monolithic, <<print $slaves[$i].bellyImplant>>cc implant filled belly greatly restricts $his movement and renders $him nearly useless in combat. $He can barely waddle after you, and when $he does, finds doors and small passages don't agree with $his bloated figure.
-	<<elseif $slaves[$i].bellyImplant >= 450000>>
-		$His gigantic, <<print $slaves[$i].bellyImplant>>cc implant filled belly greatly hinders $his movement and terribly reduces $his effectiveness in combat. It also limits where $he can follow you, as doors and small passages don't agree with $his bloated figure.
-	<<elseif $slaves[$i].bellyImplant >= 300000>>
-		$His massive, <<print $slaves[$i].bellyImplant>>cc implant filled belly obstructs $his movement and greatly hinders $his ability to protect you. It also limits where $he can follow you, as doors and small passages don't agree with $his bloated figure.
-	<<elseif $slaves[$i].bellyImplant >= 150000>>
-		$His giant, <<print $slaves[$i].bellyImplant>>cc implant filled belly obstructs $his movement and greatly slows $him down. It also limits where $he can follow you, as $he has trouble waddling through crowds.
-	<<elseif $slaves[$i].bellyImplant >= 100000>>
-		$His giant, <<print $slaves[$i].bellyImplant>>cc implant filled belly is very heavy and unwieldy, frequently getting in the way of $his job.
-	<<elseif $slaves[$i].bellyImplant >= 10000>>
-		$His huge, <<print $slaves[$i].bellyImplant>>cc implant filled belly is very heavy and unwieldy, throwing off $his weight and making $him far less effective.
-	<<elseif $slaves[$i].bellyImplant >= 5000>>
-		$His large, <<print $slaves[$i].bellyImplant>>cc implant filled belly is heavy and unwieldy, limiting $his effectiveness.
-	<<elseif $slaves[$i].bellyImplant >= 1500>>
-		$His swollen, <<print $slaves[$i].bellyImplant>>cc implant filled belly is heavy and occasionally distracts $him.
-	<</if>>
-<</if>>
-<<if $slaves[$i].labor == 1>>
-	$He's feeling labor pains, greatly detracting from $his ability to protect you.
-<<elseif $slaves[$i].preg >= $slaves[$i].pregData.normalBirth && $slaves[$i].pregControl != "labor suppressors">>
-	$He'll be going into labor any time now, detracting from $his ability to protect you.
-<</if>>
-
-<<if $slaves[$i].bellyFluid >= 10000>>
-	$His hugely bloated, <<print $slaves[$i].inflationType>>-filled belly is taut and painful, hindering $his ability to guard you.
-<<elseif $slaves[$i].bellyFluid >= 5000>>
-	$His bloated, <<print $slaves[$i].inflationType>>-stuffed belly is constantly jiggling and moving, distracting $him and throwing off $his weight.
-<<elseif $slaves[$i].bellyFluid >= 2000>>
-	$His distended, <<print $slaves[$i].inflationType>>-belly is uncomfortable and heavy, distracting $him.
-<</if>>
-
-<<if $slaves[$i].teeth == "pointy">>
-	$His sharp teeth add nothing to $his actual effectiveness, but they're certainly intimidating.
-<</if>>
-
-<<if ($slaves[$i].skill.combat < 1) && (random(-100,150) <= ($slaves[$i].intelligence+$slaves[$i].intelligenceImplant))>>
-	After some experience guarding you, and diligent practice in the armory, @@.green;$his combat skills increase.@@
-	<<set $slaves[$i].skill.combat += 1>>
-<<elseif $slaves[$i].skill.combat >= 1>>
-	$He maintains $his combat skill with practice in the armory.
-<<else>>
-	Though $he practices diligently, $his basic combat skills do not impress.
-<</if>>
-
-$His constant presence is
-<<if _deadliness > 6>>
-	extremely intimidating, @@.green;adding much to your reputation.@@
-	<<if $slaves[$i].career == "an arcology owner">>
-		You've made a one-time rival arcology owner into a deadly and loyal protector, a feat of slaveownership that's @@.green;internationally famous.@@
-		<<run repX(_deadliness*50, "bodyguard", $slaves[$i])>>
-	<</if>>
-<<elseif _deadliness > 3>>
-	intimidating, @@.green;adding to your reputation.@@
-<<else>>
-	hardly intimidating, @@.yellow;barely adding to your reputation.@@
-<</if>>
-
-<<run repX(_deadliness*50, "bodyguard", $slaves[$i])>>
-
-Being continually trusted with your life @@.hotpink;increases $his devotion to you@@ and encourages $him to @@.mediumaquamarine;trust you in turn.@@
-	<<set $slaves[$i].devotion += 2>>
-	<<set $slaves[$i].trust += 4>>
-
-<<if $dojo > 1>>
-	$He @@.hotpink;appreciates@@ how special it is that $he has a nice room off the armory to rest in. $He can finally @@.green;rest easy@@ while still keeping tabs on your safety.
-	<<set $slaves[$i].devotion += 1>>
-<<else>>
-	Between protecting you, training, and keeping vigil while you sleep, $he lives a @@.red;very tiring@@ life.
-<</if>>
-<<run tired($slaves[$i])>>
-
-<<if $bodyguardTrains == 1 && $slaves[$i].devotion > 95 && $slaves[$i].trust > 50 && $slaves[$i].skill.combat > 0 && $slaves[$i].intelligence+$slaves[$i].intelligenceImplant > 15>>
-	$He's confident in $his martial skills, but smart enough to know that $he isn't immortal, and devoted enough to worry about who will protect you should $he die.
-	<<set _successorCandidates = $slaves.filter( function(s) { return (assignmentVisible(s) || s.assignment == "be your Concubine" || s.assignment == "be the Wardeness" || s.assignment == "be your Head Girl" || s.assignment == "work as a servant" || s.assignment == "serve in the master suite") && bodyguardSuccessorEligible(s); } )>>
-	<<set _combatSkilled = _successorCandidates.filter( function(s) { return s.skill.combat > 0; })>>
-	<<if _combatSkilled.length < 2>>
-		<<unset $subSlave>>
-		<<set _flawedTrainee = 0>>
-		<<if $slaves[$i].relationship > 1>>
-			<<set $subSlave = getSlave($slaves[$i].relationshipTarget)>>
-			<<if (def $subSlave) && $subSlave.skill.combat == 0 && bodyguardSuccessorEligible($subSlave)>>
-				<<setLocalPronouns $subSlave 2>>
-				$He does $his best to train $subSlave.slaveName whenever $he can, hoping that $his
-				<<if $slaves[$i].relationship > 4>>_wife2<<elseif $slaves[$i].relationship == 4>>lover<<elseif $slaves[$i].relationship == 3>><<= _girl2>>friend<<else>>best friend<</if>>
-				can be made capable of stepping into $his place.
-			<</if>>
-		<</if>>
-		<<if ndef $subSlave>>
-			<<if $HeadGirl != 0 && $HeadGirl.skill.combat == 0 && bodyguardSuccessorEligible($HeadGirl)>>
-				$He does $his best to train $HeadGirl.slaveName whenever $he can, hoping that your Head Girl can be made capable of stepping into $his place.
-				<<set $subSlave = $HeadGirl>>
-			<</if>>
-		<</if>>
-		<<if ndef $subSlave>>
-			<<if $Concubine != 0 && $Concubine.skill.combat == 0 && $Concubine.devotion > 50 && $Concubine.muscles >= -30 && $Concubine.weight < 150 && $Concubine.butt < 10 && $Concubine.boobs < 25000 && $Concubine.belly < 5000 && $Concubine.balls < 20 && $Concubine.dick < 15 && $Concubine.fuckdoll == 0 && $Concubine.fetish != "mindbroken" && canWalk($Concubine)>>
-				$He does $his best to train $Concubine.slaveName whenever $he can, hoping that your Concubine can be made capable of stepping into $his place.
-				<<if $Concubine.boobs >= 8000 || $Concubine.butt >= 10 || $Concubine.belly >= 5000 || $Concubine.balls >= 10 || $Concubine.dick >= 10 || $Concubine.muscles < 0 || $Concubine.weight >= 100>>
-					$His body is poorly suited for combat, but $he can learn to work around it with enough effort.
-					<<set _flawedTrainee = random(0,50)>>
-				<</if>>
-				<<set $subSlave = $Concubine>>
-			<</if>>
-		<</if>>
-		<<if ndef $subSlave>>
-			<<if $Wardeness != 0 && $Wardeness.skill.combat == 0 && bodyguardSuccessorEligible($Wardeness)>>
-				$He does $his best to train $Wardeness.slaveName whenever $he can, hoping that your Wardeness can be made capable of stepping into $his place.
-				<<set $subSlave = $Wardeness>>
-			<</if>>
-		<</if>>
-		<<if ndef $subSlave>>
-			<<set $subSlave = _successorCandidates.find( function(s) { return s.skill.combat == 0; })>>
-			<<if def $subSlave>>
-				$He does $his best to train $subSlave.slaveName whenever $he can, hoping that $his subordinate can be made capable of stepping into $his place.
-			<</if>>
-		<</if>>
-		<<if def $subSlave>>
-			<<if ($slaves[$i].intelligence + $slaves[$i].intelligenceImplant - _flawedTrainee) > random(1,500)>>
-				By the end of the week, $he is satisfied that $subSlave.slaveName @@.green;has the combat skill@@ to contribute to your defense.
-				<<set _sgy = $slaveIndices[$subSlave.ID]>>
-				<<set $slaves[_sgy].skill.combat = 1>>
-			<</if>>
-		<<else>>
-			$He finds no suitable candidates to serve as $his replacement, leaving $him stressed over your future safety. The worry is exhausting and @@.red;bad for $his health.@@
-			<<run healthDamage($slaves[$i], 3)>>
-		<</if>>
-	<<else>>
-		$He takes care to look after the skills of your other defensively capable slaves, satisfied that there are enough of them living in your penthouse.
-	<</if>>
-<</if>>