diff --git a/src/facilities/farmyard/farmerSelectWorkaround.tw b/src/facilities/farmyard/farmerSelectWorkaround.tw index 9e3257bed6910660bdd97cf81f189cc21ce563a9..65fc5da28a5ddd2df600db9e782c7017fb75c21f 100644 --- a/src/facilities/farmyard/farmerSelectWorkaround.tw +++ b/src/facilities/farmyard/farmerSelectWorkaround.tw @@ -10,4 +10,3 @@ <</if>> <<goto "Farmyard">> - diff --git a/src/gui/Encyclopedia/encyclopedia.tw b/src/gui/Encyclopedia/encyclopedia.tw index 724b8e5713cc75ed2d22467dbe97962824bef06f..39e64e66cbaa1a61015c954e8eb6e4efc5422f04 100644 --- a/src/gui/Encyclopedia/encyclopedia.tw +++ b/src/gui/Encyclopedia/encyclopedia.tw @@ -304,13 +304,13 @@ BEING IN CHARGE The final category consists of an arcade, menial services, dairy and escort division. These divisions require a particular quality of slave and then put them to work in their respective fields. As these divisions operate they will have to write off some of their slaves and replace them with fresh ones, you can provide these slaves through your acquisition or modification divisions or the market. Whenever prices are low these divisions operate at a higher margin, making them a great first division when slave prices are low. Do note that each slave bought from the market reduces the supply of slaves. As these divisions grow and write off more and more slaves each week, replenishing them from the market will begin to impact the market significantly. <br><br>__Management__ - Your first division will automatically buy and/or sell slaves in order to do business and make money. It is up to the player to decide when to expand the division's capacity, but investing aggresively early will pay off in the long run. Once your corporation has gotten a little time to grow its value (the sum of slave value, division value, cash on hand and dividends reserved) the end of week report will prompt you that a new division can be added. This requires a significant cash investment so you may have to save up a little. Adding divisions comes with efficiency benefits, but also adds overhead costs. Adding a second division will hardly slow you down, but as you grow these costs grow ever larger; depending on the number of divisions, but also the size of them.<br> - Any new division will have at least one direct link to your current divisions, meaning it can either use slaves from a division or provide them to another division. New divisions are not automatically set to buy and/or sell slaves from the market. It is expected the player either manually moves slaves between didivions or sets up automatic links between them using several rules.<br> - You have the ability to reduce the size of your divisions or dissolve them entirely. While this only recoups 80% of the investment it may sometimes be prudent to do so, i.e. in case market conditions have become unfavorable for the division and/or overhead costs are becoming oppresively high. Also note that divisions become less efficient the larger they get (even without considering overhead), eventually growing it further will hurt your profit, not improve it. You will want to cut your losses early or otherwise suffer the consequences.<br> + Your first division will automatically buy and/or sell slaves in order to do business and make money. It is up to the player to decide when to expand the division's capacity, but investing aggressively early will pay off in the long run. Once your corporation has gotten a little time to grow its value (the sum of slave value, division value, cash on hand and dividends reserved) the end of week report will prompt you that a new division can be added. This requires a significant cash investment so you may have to save up a little. Adding divisions comes with efficiency benefits, but also adds overhead costs. Adding a second division will hardly slow you down, but as you grow these costs grow ever larger; depending on the number of divisions, but also the size of them.<br> + Any new division will have at least one direct link to your current divisions, meaning it can either use slaves from a division or provide them to another division. New divisions are not automatically set to buy and/or sell slaves from the market. It is expected the player either manually moves slaves between divisions or sets up automatic links between them using several rules.<br> + You have the ability to reduce the size of your divisions or dissolve them entirely. While this only recoups 80% of the investment it may sometimes be prudent to do so, i.e. in case market conditions have become unfavorable for the division and/or overhead costs are becoming oppressively high. Also note that divisions become less efficient the larger they get (even without considering overhead), eventually growing it further will hurt your profit, not improve it. You will want to cut your losses early or otherwise suffer the consequences.<br> In order to personally benefit monetarily from your corporation you will have to decide how much of its profit will be set aside to be paid out as dividends. Setting low or no dividends allows for rapid development, while siphoning a lot of profits away from the corporation will slow it down significantly. Please note that the corporation does not pay out every week but only every quarter (13 weeks). <br><br>__Slave Sales__ - Once a corporation is created, it will get its own establishment in the slave market. As the corporation's value increase, it can be given direction about what kind of slaves it should train and how it should train them, which will affect the slaves seen in the corporate catalog. As with divisions; the higher your corporations's value, the more specializations you are allowed to choose. Your corporation's divisions determine which specialization options are available. Each division has a unique specialization associated with it while many others are slightly more general and linked to either acquisition or modification. All kinds of restrictions may apply depending on Future Society choices and the size of your divisions. Several specializations can be enhanced beyond the first choice, but again you may need to satisfy certain conditions first.<br> + Once a corporation is created, it will get its own establishment in the slave market. As the corporation's value increase, it can be given direction about what kind of slaves it should train and how it should train them, which will affect the slaves seen in the corporate catalog. As with divisions; the higher your corporation's value, the more specializations you are allowed to choose. Your corporation's divisions determine which specialization options are available. Each division has a unique specialization associated with it while many others are slightly more general and linked to either acquisition or modification. All kinds of restrictions may apply depending on Future Society choices and the size of your divisions. Several specializations can be enhanced beyond the first choice, but again you may need to satisfy certain conditions first.<br> If the corporation's slaves have qualities that make them especially appealing to an arcology's citizens, the corporation will enjoy increased profits, and the [[future society|Encyclopedia][$encyclopedia = "Future Societies"]] creating the demand will progress more rapidly due to the supply of appealing slaves. All arcologies present in the Free City will interact with the corporation this way, making shares in a corporation which supplies girls that appeal to the whole city extremely lucrative. @@ -2908,7 +2908,7 @@ Error: bad title. <</if>> <</if>> -<<if ["Slaves","Living Conditions","Enslaving People","From Rebellious to Devoted","Health","Devotion","Trust","Drugs and Their Effects","Gender","Nymphomania","Indentured Servants","Menial Slaves","Fuckdolls","Lingua Franca","Slave Score (Attractiveness)","Slave Score (Sexual)","The Corporation", "Gingering"].includes($encyclopedia)>> +<<if ["Devotion", "Drugs and Their Effects", "Enslaving People", "From Rebellious to Devoted", "Fuckdolls", "Gender", "Gingering", "Health", "Indentured Servants", "Lingua Franca", "Living Conditions", "Menial Slaves", "Nymphomania", "Slave Score (Attractiveness)", "Slave Score (Sexual)", "Slaves", "The Corporation", "Trust"].includes($encyclopedia)>> <br><br>//Slaves//<br> [[Enslaving People|Encyclopedia][$encyclopedia = "Enslaving People"]] | [[Living Conditions|Encyclopedia][$encyclopedia = "Living Conditions"]] @@ -3179,7 +3179,7 @@ Error: bad title. | [[Aztec Revivalism|Encyclopedia][$encyclopedia = "Aztec Revivalism"]] <</if>> -<<if ["A World Built on Implants", "Disease in the Free Cities", "Dyes", "Faith in the Free Cities", "Free Cities Justice", "Gingering", "Lore", "Mercenary, Arcology B-2", "Modern Anal", "Money", "Naked, Barefoot, and Pregnant", "Public Slave, Arcology A-3", "Security Drones", "Slave Acolyte, Arcology V-7", "Slave Couture", "Slave Marriage", "Slave Nutrition", "Slave Trainer, Arcology D-10", "Slave Whore, Arcology K-2", "Slavery and the Physical Ideal", "Slaves as Stock", "The Bottom", "The Ejaculate Market", "The New Rome", "The Purity of the Human Form", "The Top", "Water Filtration].includes($encyclopedia)>> +<<if ["A World Built on Implants", "Disease in the Free Cities", "Dyes", "Faith in the Free Cities", "Free Cities Justice", "Gingering", "Lore", "Mercenary, Arcology B-2", "Modern Anal", "Money", "Naked, Barefoot, and Pregnant", "Public Slave, Arcology A-3", "Security Drones", "Slave Acolyte, Arcology V-7", "Slave Couture", "Slave Marriage", "Slave Nutrition", "Slave Trainer, Arcology D-10", "Slave Whore, Arcology K-2", "Slavery and the Physical Ideal", "Slaves as Stock", "The Bottom", "The Ejaculate Market", "The New Rome", "The Purity of the Human Form", "The Top", "Water Filtration"].includes($encyclopedia)>> <br><br>//Lore:// <br>The Free Cities today: diff --git a/src/pregmod/manageCorporation.tw b/src/pregmod/manageCorporation.tw index 853ac0deba2f1acc02b2ce8ae85c3d5e46e39d48..60c400275cbca37c87394e16c02ed230172f4ae7 100644 --- a/src/pregmod/manageCorporation.tw +++ b/src/pregmod/manageCorporation.tw @@ -221,7 +221,7 @@ __Division Management__ <br>Rules: <<if $corpDivArcade > 0>> /*setting auto move rules for the division*/ <<if ndef $corpDivExtraToArcade>> - Do not auto send slaves to the arcade[[Auto Send|Manage Corporation][$corpDivExtraToArcade = 1]] + Do not auto send slaves to the arcade [[Auto Send|Manage Corporation][$corpDivExtraToArcade = 1]] <<else>> Auto send slaves to the arcade <<link "Stop Auto Send">><<unset $corpDivExtraToArcade>><<goto "Manage Corporation">><</link>> <</if>> |