diff --git a/src/pregmod/FCTV/FCTV.js b/src/pregmod/FCTV/FCTV.js index fe503e7d1e70f0a2214b99dacf47f3a484868686..6d85dd76dd1e27d4ae5b253efc42f87f0bfd92b2 100644 --- a/src/pregmod/FCTV/FCTV.js +++ b/src/pregmod/FCTV/FCTV.js @@ -6,7 +6,7 @@ receiver - What is the state of the network box. channel[numberAsString] - how many times it has been viewed. channel.last - program viewed last week. pcViewership.count - How many weeks since the PC last watched FCTV. -pcViewership.frequency - How oftern should the PC watch FCTV. +pcViewership.frequency - How often should the PC watch FCTV. -1: Never. 1: at least once a week. 2: least every two weeks. diff --git a/src/pregmod/eliteTakeOverFight.tw b/src/pregmod/eliteTakeOverFight.tw index 1d8d9c1062fc875783ba19e43a629ca68061633e..f79d64f85125438702896e1c88e62f948f5c570d 100644 --- a/src/pregmod/eliteTakeOverFight.tw +++ b/src/pregmod/eliteTakeOverFight.tw @@ -6,25 +6,25 @@ <<set _roll = random(0,100)>> <<if $career == "mercenary">> As a result of your prior experience as a mercenary you were able to successfully signal _S.Bodyguard.slaveName without the Elites noticing. - <<set $BodyguardHasSucessfullyRecivedSignal = 1>> + <<set _BgSignaled = 1>> <<elseif $PC.skill.warfare >= 100 && _roll > 20>> As a result of your mastery of warfare you were able to successfully signal _S.Bodyguard.slaveName without the Elites noticing. - <<set $BodyguardHasSucessfullyRecivedSignal = 1>> + <<set _BgSignaled = 1>> <<elseif $PC.skill.warfare >= 60 && _roll > 30>> As a result of your expertness of warfare you were able to successfully signal _S.Bodyguard.slaveName without the Elites noticing. - <<set $BodyguardHasSucessfullyRecivedSignal = 1>> + <<set _BgSignaled = 1>> <<elseif $PC.skill.warfare >= 30 && _roll > 40>> As a result of having some skill in warfare you were able to successfully signal _S.Bodyguard.slaveName without the elites noticing. - <<set $BodyguardHasSucessfullyRecivedSignal = 1>> + <<set _BgSignaled = 1>> <<elseif $PC.skill.warfare >= 10 && _roll > 50>> As a result of having a small amount of skill in warfare you were able to successfully signal _S.Bodyguard.slaveName without the Elites noticing. - <<set $BodyguardHasSucessfullyRecivedSignal = 1>> + <<set _BgSignaled = 1>> <<elseif $PC.skill.warfare < 10 && _roll > 60>> By blind luck and what little you remember of your lessons in warfare are were able to successfully signal _S.Bodyguard.slaveName without the Elites noticing. - <<set $BodyguardHasSucessfullyRecivedSignal = 1>> + <<set _BgSignaled = 1>> <<else>> One of the Elites shouts "What the fuck are you trying to do?" Well, there goes that option. - <<set $BodyguardHasSucessfullyRecivedSignal = 0>> + <<set _BgSignaled = 0>> <</if>> <br>You then pick up the revolver and quickly take aim. <<case "mercenaries">> @@ -209,7 +209,7 @@ /* killed = 0 */ /* enslaved = 1 */ /* had fun (and enslaved) = 2 */ -<<if $BodyguardHasSucessfullyRecivedSignal == 1>> +<<if _BgSignaled == 1>> <<setLocalPronouns _S.Bodyguard>> <<run Enunciate(_S.Bodyguard)>> _S.Bodyguard.slaveName asks, "<<Master>>, what <<sh>>ould I do with the <<if $eliteLeft < $eliteTotal>>remaining<</if>> 'Elite' left?" diff --git a/src/uncategorized/costsBudget.js b/src/uncategorized/costsBudget.js index 6e9a02cb84d12c8372eead5acff5ed1e1429f7ad..3f68e52de47fae26131a844e55ee7078d8fc3019 100644 --- a/src/uncategorized/costsBudget.js +++ b/src/uncategorized/costsBudget.js @@ -186,9 +186,9 @@ App.UI.Budget.Cost = function() { // SLAVES addToggle(generateRowGroup("Miscellaneous Slave Income and Expenses", "SLAVES"), [ generateRowCategory("Slave Porn", "porn"), - generateRowCategory("Slave Modifcations", "slaveMod"), + generateRowCategory("Slave Modifications", "slaveMod"), generateRowCategory("Slave Surgery", "slaveSurgery"), - generateRowCategory("Slave Birhting", "birth") + generateRowCategory("Slave Birthing", "birth") ]); // MENIAL LABOR