diff --git a/src/pregmod/FCTV/FCTV.js b/src/pregmod/FCTV/FCTV.js
index fe503e7d1e70f0a2214b99dacf47f3a484868686..6d85dd76dd1e27d4ae5b253efc42f87f0bfd92b2 100644
--- a/src/pregmod/FCTV/FCTV.js
+++ b/src/pregmod/FCTV/FCTV.js
@@ -6,7 +6,7 @@ receiver - What is the state of the network box.
 channel[numberAsString] - how many times it has been viewed.
 channel.last - program viewed last week.
 pcViewership.count - How many weeks since the PC last watched FCTV.
-pcViewership.frequency - How oftern should the PC watch FCTV.
+pcViewership.frequency - How often should the PC watch FCTV.
 	-1: Never.
 	1: at least once a week.
 	2: least every two weeks.
diff --git a/src/pregmod/eliteTakeOverFight.tw b/src/pregmod/eliteTakeOverFight.tw
index 1d8d9c1062fc875783ba19e43a629ca68061633e..f79d64f85125438702896e1c88e62f948f5c570d 100644
--- a/src/pregmod/eliteTakeOverFight.tw
+++ b/src/pregmod/eliteTakeOverFight.tw
@@ -6,25 +6,25 @@
 	<<set _roll = random(0,100)>>
 	<<if $career == "mercenary">>
 		As a result of your prior experience as a mercenary you were able to successfully signal _S.Bodyguard.slaveName without the Elites noticing.
-		<<set $BodyguardHasSucessfullyRecivedSignal = 1>>
+		<<set _BgSignaled = 1>>
 	<<elseif $PC.skill.warfare >= 100 && _roll > 20>>
 		As a result of your mastery of warfare you were able to successfully signal _S.Bodyguard.slaveName without the Elites noticing.
-		<<set $BodyguardHasSucessfullyRecivedSignal = 1>>
+		<<set _BgSignaled = 1>>
 	<<elseif $PC.skill.warfare >= 60 && _roll > 30>>
 		As a result of your expertness of warfare you were able to successfully signal _S.Bodyguard.slaveName without the Elites noticing.
-		<<set $BodyguardHasSucessfullyRecivedSignal = 1>>
+		<<set _BgSignaled = 1>>
 	<<elseif $PC.skill.warfare >= 30 && _roll > 40>>
 		As a result of having some skill in warfare you were able to successfully signal _S.Bodyguard.slaveName without the elites noticing.
-		<<set $BodyguardHasSucessfullyRecivedSignal = 1>>
+		<<set _BgSignaled = 1>>
 	<<elseif $PC.skill.warfare >= 10 && _roll > 50>>
 		As a result of having a small amount of skill in warfare you were able to successfully signal _S.Bodyguard.slaveName without the Elites noticing.
-		<<set $BodyguardHasSucessfullyRecivedSignal = 1>>
+		<<set _BgSignaled = 1>>
 	<<elseif $PC.skill.warfare < 10 && _roll > 60>>
 		By blind luck and what little you remember of your lessons in warfare are were able to successfully signal _S.Bodyguard.slaveName without the Elites noticing.
-		<<set $BodyguardHasSucessfullyRecivedSignal = 1>>
+		<<set _BgSignaled = 1>>
 	<<else>>
 		One of the Elites shouts "What the fuck are you trying to do?" Well, there goes that option.
-		<<set $BodyguardHasSucessfullyRecivedSignal = 0>>
+		<<set _BgSignaled = 0>>
 	<</if>>
 	<br>You then pick up the revolver and quickly take aim.
 <<case "mercenaries">>
@@ -209,7 +209,7 @@
 /*		killed = 0					*/
 /*		enslaved = 1				*/
 /*		had fun (and enslaved) = 2	*/
-<<if $BodyguardHasSucessfullyRecivedSignal == 1>>
+<<if _BgSignaled == 1>>
 	<<setLocalPronouns _S.Bodyguard>>
 	<<run Enunciate(_S.Bodyguard)>>
 	_S.Bodyguard.slaveName asks, "<<Master>>, what <<sh>>ould I do with the <<if $eliteLeft < $eliteTotal>>remaining<</if>> 'Elite' left?"
diff --git a/src/uncategorized/costsBudget.js b/src/uncategorized/costsBudget.js
index 6e9a02cb84d12c8372eead5acff5ed1e1429f7ad..3f68e52de47fae26131a844e55ee7078d8fc3019 100644
--- a/src/uncategorized/costsBudget.js
+++ b/src/uncategorized/costsBudget.js
@@ -186,9 +186,9 @@ App.UI.Budget.Cost = function() {
 	// SLAVES
 	addToggle(generateRowGroup("Miscellaneous Slave Income and Expenses", "SLAVES"), [
 		generateRowCategory("Slave Porn", "porn"),
-		generateRowCategory("Slave Modifcations", "slaveMod"),
+		generateRowCategory("Slave Modifications", "slaveMod"),
 		generateRowCategory("Slave Surgery", "slaveSurgery"),
-		generateRowCategory("Slave Birhting", "birth")
+		generateRowCategory("Slave Birthing", "birth")
 	]);
 
 	// MENIAL LABOR