diff --git a/src/endWeek/economics/neighborsDevelopment.js b/src/endWeek/economics/neighborsDevelopment.js index c43f32f124e7662adfbcc51e6d86df9f864cea35..5c6dc3ee59c7d9868b7d3bfa5ed09375404e7d8d 100644 --- a/src/endWeek/economics/neighborsDevelopment.js +++ b/src/endWeek/economics/neighborsDevelopment.js @@ -2552,6 +2552,14 @@ App.EndWeek.neighborsDevelopment = function() { influenceBonus += opinion + 50; } + if (arc2.direction === 0 && V.baseDifficulty < 3) { + // 10 points of bonus influence for player per level below normal + influenceBonus += (3 - V.baseDifficulty) * 10; + } else if (arc2.rival === 1 && V.baseDifficulty > 3) { + // 10 points of bonus influence for rival per level above normal + influenceBonus += (V.baseDifficulty - 3) * 10; + } + for (const candidate of validFSes) { if (arc2[candidate] > random(0, 200) - influenceBonus) { // equal weight by default (at normal difficulty, or the arc is neither player nor rival)