diff --git a/src/Mods/SecExp/buildings/securityHQ.tw b/src/Mods/SecExp/buildings/securityHQ.tw
index 6d177e9af60adbe46a3f421c4ac4235521754e3a..5fc43dfb626dd01fe8da8e579f1ed03eb1dc7993 100644
--- a/src/Mods/SecExp/buildings/securityHQ.tw
+++ b/src/Mods/SecExp/buildings/securityHQ.tw
@@ -237,7 +237,7 @@ Considering the current upgrades the maximum level of crime is <<print App.SecEx
 		<<if $SecExp.core.authority > 10000>>
 			<<if $SecExp.buildings.secHub.upgrades.crime.autoTrial == 0>>
 				<br>[[Install automated trials software|securityHQ][cashX(-Math.trunc(10000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier), "capEx"), $SecExp.buildings.secHub.upgrades.crime.autoTrial = 1, $PC.skill.hacking += 1]]
-				<br>//Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier))>>. Will bring down the crime level cap by 15 points, but will require 10 extra slaves in the headquarters and increases upkeep. The remaining slaves will be more efficient in dealing with crime.//
+				<br>//Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology*_HistoryDiscount*$HackingSkillMultiplier))>>. Will bring down the crime level cap by 15 points, but will require 5 extra slaves in the headquarters and increases upkeep. The remaining slaves will be more efficient in dealing with crime.//
 			<<else>>
 				<br>You have installed advanced legal algorithms that allows the handling of legal matters much quicker and much more accurately.
 			<</if>>
@@ -280,7 +280,7 @@ Considering the current upgrades the maximum level of crime is <<print App.SecEx
 	<br><br>Readiness<hr>
 	<<if $SecExp.buildings.secHub.upgrades.readiness.pathways == 0>>
 		[[Build specialized pathways in the arcology|securityHQ][cashX(-Math.trunc(5000*$upgradeMultiplierArcology*_HistoryDiscount), "capEx"), $SecExp.buildings.secHub.upgrades.readiness.pathways = 1]]
-		<br>//Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology*_HistoryDiscount))>>. Will increase readiness by 1, but will increase upkeep. The remaining slaves will be more efficient in dealing with crime.//
+		<br>//Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology*_HistoryDiscount))>>. Will increase readiness by 1, but will require 5 extra slaves in the headquarters and increase upkeep. The remaining slaves will be more efficient in dealing with crime.//
 	<<else>>
 		You have built specialized pathways inside the arcology to quickly move troops around the structure.
 	<</if>>
diff --git a/src/Mods/SecExp/js/secExp.js b/src/Mods/SecExp/js/secExp.js
index 5736f7464f1363b447cd4b338ab232fef44181e5..23992d4263c48e67f549689fdcb2ae178ebd8f6a 100644
--- a/src/Mods/SecExp/js/secExp.js
+++ b/src/Mods/SecExp/js/secExp.js
@@ -831,18 +831,20 @@ App.SecExp.Check = (function() {
 			if (V.SecExp.buildings.secHub.upgrades.security.cryptoAnalyzer === 1) {
 				Req += 10;
 			}
-			if (V.SecExp.buildings.secHub.upgrades.crime.autoTrial === 1) {
-				Req += 5;
+			
+			if (V.SecExp.buildings.secHub.upgrades.crime.advForensic === 1) {
+				Req += 10;
 			}
 			if (V.SecExp.buildings.secHub.upgrades.crime.autoArchive === 1) {
 				Req += 5;
 			}
-			if (V.SecExp.buildings.secHub.upgrades.crime.worldProfiler === 1) {
-				Req += 10;
+			if (V.SecExp.buildings.secHub.upgrades.crime.autoTrial === 1) {
+				Req += 5;
 			}
-			if (V.SecExp.buildings.secHub.upgrades.crime.advForensic === 1) {
+			if (V.SecExp.buildings.secHub.upgrades.crime.worldProfiler === 1) {
 				Req += 10;
 			}
+
 			if (V.SecExp.buildings.secHub.upgrades.intel.sensors === 1) {
 				Req += 5;
 			}
@@ -852,6 +854,10 @@ App.SecExp.Check = (function() {
 			if (V.SecExp.buildings.secHub.upgrades.intel.radar === 1) {
 				Req += 10;
 			}
+
+			if (V.SecExp.buildings.secHub.upgrades.readiness.pathways === 1) {
+				Req += 5;
+			}
 			if (V.SecExp.buildings.secHub.upgrades.readiness.rapidVehicles === 1) {
 				Req += 5;
 			}