diff --git a/src/SecExp/edicts.tw b/src/SecExp/edicts.tw index 83137c28cb4cb4181bd9619848d47ca265ee2abb..35084af609a436ed0dec479c07547bc1f97eb1cb 100644 --- a/src/SecExp/edicts.tw +++ b/src/SecExp/edicts.tw @@ -4,18 +4,90 @@ -<br> -<br> +<br><br>''__Available policies__'' +<br>//Passing any law will cost ¤5000 and authority. More edicts will become available as the arcology develops.// +<<if $slavesOfficers == 0>> + <br>''Slave Officers:'' allow your trusted slaves to lead the defense forces of the arcology. + [[Implement|edicts][$slavesOfficers = 1, $cash -=5000, $authority -= 1000]] + <br> //Will allow your bodyguard and head girl to lead the troops into battle, but will cost small amount of authority every week.// +<</if>> +<<if $alternativeRents == 0>> + <br>''Alternative rent payment:'' allow citizens to pay for their rents in menial slaves rather than cash, if so they wish. + [[Implement|edicts][$alternativeRents = 1, $cash -=5000, $authority -= 1000]] + <br> //Will decrease rents, but will supply a small amount of menial slaves each week.// +<</if>> -''__Available policies__'' -<br>//Passing any law will cost ¤5000 and a small amount of reputation. More policies will become available as the arcology develops.// +<<if $enslavementRights == 0>> + <br>''Enslavement rights:'' the arcology owner will be the the only authority able to declare a person enslaved or not. + [[Implement|edicts][$enslavementRights = 1, $cash -=5000, $authority -= 1000]] + <br> //Will increase the number of citizens falling into slavery each week, but will provide cash each week. The higher the flux of citizens to slaves the higher the income.// +<</if>> -recruitment laws +<<if $sellData == 0 && ($secUpgrades.nanoCams == 1 || $secUpgrades.cyberBots == 1 || $secUpgrades.eyeScan == 1 || $secUpgrades.cryptoAnalyzer == 1 || $crimeUpgrades.autoTrial == 1 || crimeUpgrades.autoArchive == 1 || $crimeUpgrades.worldProfiler == 1 || $crimeUpgrades.advForensic == 1)>> + <br>''Private Data marketization:'' allow the selling of private citizens' data. + [[Implement|edicts][$sellData = 1, $cash -=5000, $authority -= 1000]] + <br> //Will generate income dependent on the amount of upgrades installed in the security HQ.// +<</if>> -rents up +<<if $propHub == 1>> + <<if $propCampaignBoost == 0>> + <br>''Obligatory educational material:'' force residents to read curated educational material about the arcology. + [[Implement|edicts][$alternativeRents = 1, $cash -=5000, $authority -= 1000]] + <br> //Will increase the effectiveness of propaganda campaigns.// + <</if>> +<</if>> -helots as tributes +<br><br>__Immigration Laws:__ + +<<if $limitImmigration == 0>> + <br>''Limit Immigration:'' rise the requirements to become citizens. + [[Implement|edicts][$openBorders = 0, $limitImmigration = 1, $cash -=5000, $authority -= 1000]] + <br> //Will lower the amount of people immigrating into the arcology and enhance security.// +<</if>> + +<<if $openBorders == 0>> + <br>''Limit Immigration:'' considerably lower requirements to become citizens. + [[Implement|edicts][$openBorders = 1, $limitImmigration = 0, $cash -=5000, $authority -= 1000]] + <br> //Will increase immigration to the arcology at the cost of security.// +<</if>> + + +<br><br>__Citizenship Laws:__ + + + +<br><br>__Recruitment Laws:__ + +<<if $hasFoughtOnce == 1>> + <br>''Found the militia:'' lay the groundwork for the formation of the arcology's citizens' army. + [[Implement|edicts][$militiaFounded = 1, $recruitVolunteers = 1, $cash -=5000, $authority -= 1000]] + <br> //Will allow for the recruitment and training of citizens.// +<</if>> + +<<if $militiaFounded == 1>> + <<if $recruitVolunteers == 0>> + <br>''Volunteers' militia:'' only volunteers will be accepted in the militia. + [[Implement|edicts][$militaryService = 0, $conscription = 0, $recruitVolunteers = 1, $cash -=5000, $authority -= 1000]] + <br> //Will replenish milita manpower slowly and will cap at 2% of the total citizens population, but has a low authority cost// + <</if>> + <<if $conscription == 0>> + <br>''Conscription:'' every citizen is required to train in the militia and serve the arcology if the need arises. + [[Implement|edicts][$militaryService = 0, $conscription = 1, $recruitVolunteers = 0, $cash -=5000, $authority -= 4000]] + <br> //Will replenish milita manpower moderatly fast and will cap at 5% of the total citizens population, but has a moderate authority cost// + <</if>> + <<if $militaryService == 0>> + <br>''Obligatory military service:'' every citizen is required to register and serve under the militia. + [[Implement|edicts][$militaryService = 1, $conscription = 0, $recruitVolunteers = 0, $cash -=5000, $authority -= 4000]] + <br> //Will quickly replenish milita manpower and will cap at 10% of the total citizens population, but has a high authority cost// + <</if>> + <<if militaryExemption == 0 && ($conscription == 1 || $militaryService == 1)>> + <br>''Military exemption:'' allow citizens to avoid military duty by paying a weekly fee. + [[Implement|edicts][$militaryExemption = 1, $cash -=5000, $authority -= 1000]] + <br> //Will slow down the replenishment of manpower, but will supply cash each week. More profitable with stricter recruitment laws.// + <</if>> +<</if>> + +<br><br>__Future Societies Edicts:__ -more slaves to citizen, but more helots to player \ No newline at end of file