diff --git a/devTools/javaSanityCheck/ignoredVariables b/devTools/javaSanityCheck/ignoredVariables
index e282a23f8d92e433ce944f875bdf8ce55ef1309b..0e6cbe638bb2b6d26b98134a0fdb65ec6598b5ae 100644
--- a/devTools/javaSanityCheck/ignoredVariables
+++ b/devTools/javaSanityCheck/ignoredVariables
@@ -40,7 +40,6 @@ firstChild
 true
 missingLegs;missingArms;
 toy
-saRules
 plural
 bimboMaleNames
 RuleHasError
diff --git a/src/descriptions/arcologyDescription.js b/src/descriptions/arcologyDescription.js
index 2efc51fbbbc81ae5cb781cdefc28170291b68694..ca595e1aa34322a997dc4f014a652b6a13a1512d 100644
--- a/src/descriptions/arcologyDescription.js
+++ b/src/descriptions/arcologyDescription.js
@@ -59,13 +59,13 @@ App.Desc.playerArcology = function(lastElement) {
 		} else if (V.weatherToday.name === "Gentle Snow") {
 			buffer.push(`It's a beautiful snowy day outside. The arcology has a gorgeous sheet of pure white snow and you can see a few jolly-looking snowmen built in the brisk chill. Citizens are wearing light furs and drinking hot coffee in the lovely weather.`);
 		} else if (V.weatherToday.severity === 1 && V.weatherType === 1) {
-			buffer.push (`It's a lovely, warm day today and plenty of people are outside enjoying the nice weather while it lasts in skimpier clothing than usual.`)
+			buffer.push(`It's a lovely, warm day today and plenty of people are outside enjoying the nice weather while it lasts in skimpier clothing than usual.`);
 		} else if (V.weatherToday.severity === 1 && V.weatherType === 5) {
-			buffer.push (`It's a cozy, brisk day today, and many citizens are carrying cups of steaming coffee, hot chocolate, and more esoteric drinks to warm themselves while they're out and about.`)
+			buffer.push(`It's a cozy, brisk day today, and many citizens are carrying cups of steaming coffee, hot chocolate, and more esoteric drinks to warm themselves while they're out and about.`);
 		} else if (V.weatherToday.severity === 1) {
-			buffer.push (`It's a nice day out today despite everything going on in the world, and plenty of citizens are outside enjoying the pleasant weather while it's here.`)
+			buffer.push(`It's a nice day out today despite everything going on in the world, and plenty of citizens are outside enjoying the pleasant weather while it's here.`);
 		} else if (V.weatherToday.name === "Light T-Storms") {
-			buffer.push(`It's a thundering downpour today. The cracks of loud thunder occassionally make someone jump with surprise, but people still soldier on in raincoats and umbrellas.`);
+			buffer.push(`It's a thundering downpour today. The cracks of loud thunder occasionally make someone jump with surprise, but people still soldier on in raincoats and umbrellas.`);
 		} else if (V.weatherToday.name === "Acid Rain") {
 			buffer.push(`Acidic rain splashes down today with an intimidating sizzle. Beyond how disgusting the toxic rain is, it's not actually particularly dangerous though, and most people are still out in the streets.`);
 		} else if (V.weatherToday.severity === 2 && V.weatherType === 1) {
@@ -108,7 +108,7 @@ App.Desc.playerArcology = function(lastElement) {
 			buffer.push(`The frenzy of winter descends upon the arcology. Terrible whips of snow smash against the arcology's walls and coat everything in a deep white, absorbing all into a howling vortex of ice and snow. Even the thickest furs seem to offer little protection against this arctic chill. Only the shielding protection of powerful weather cladding could possibly enable any sort of outside conduct or trade today.`);
 		} else if (V.weatherToday.severity === 4 && V.weatherType === 6) {
 			buffer.push(`The anger of the earth has come up towards the arcology. The whole city rumbles and quivers with the force of shifting tectonic plates underneath, sending mud crashing against the arcology's walls and violently shaking the whole arcology every so often with enough force to throw things off shelves and send them crashing to the ground. Only the shielding protection of powerful weather cladding could possibly enable any sort of outside conduct or trade today.`);
-		} 
+		}
 
 		return buffer.join(" ");
 	}
@@ -877,7 +877,7 @@ App.Desc.playerArcology = function(lastElement) {
 		if (A.FSNeoImperialistLaw1 === 1) {
 			buffer.push(`Occasionally, an Imperial Knight in expensive battle armor wanders through the plaza, often accompaned by a small group of lesser soldiers with battle armor painted in the same fashion as the Knight's.`);
 		}
-	 	if (A.FSNeoImperialistLaw2 === 1) {
+		if (A.FSNeoImperialistLaw2 === 1) {
 			buffer.push(`You can see a Baron off in the distance, wearing a bright gold headband that shimmers in the dim neon light of the plaza, dictating some edict of yours down to a street merchant who scribbles down their words furiously.`);
 		}
 		if (A.FSAztecRevivalistLaw === 1) {