diff --git a/src/endWeek/healthFunctions.js b/src/endWeek/healthFunctions.js index 4d21a1d18e5e78cc1368e074f5df57cb0330d388..987282793953e8edc998ad73efd733674ac78d0a 100644 --- a/src/endWeek/healthFunctions.js +++ b/src/endWeek/healthFunctions.js @@ -242,7 +242,7 @@ globalThis.nurseEffectiveness = function(slave) { /** * Run at the end of the week to take care of health changes - * @param {App.Entity.SlaveState} slave + * @param {App.Entity.SlaveState | App.Entity.PlayerState} slave * @returns {void} */ globalThis.endWeekHealthDamage = function(slave) { diff --git a/src/endWeek/slaveAssignmentReport.js b/src/endWeek/slaveAssignmentReport.js index eee83ba79fae976fbd47e0641a0f14aed74d91b5..48a33a764a154481f40ecda0ed9624b5b90395c4 100644 --- a/src/endWeek/slaveAssignmentReport.js +++ b/src/endWeek/slaveAssignmentReport.js @@ -129,20 +129,20 @@ App.EndWeek.slaveAssignmentReport = function() { slave.need = slave.energy / 5; } if (slave.balls > 0 && slave.pubertyXY === 1 && slave.physicalAge <= (slave.pubertyAgeXY + 1) && (slave.physicalAge > slave.pubertyAgeXY) && slave.physicalAge < 18) { - slave.need = (slave.need * 1.25); + slave.need *= 1.25; } if ((slave.ovaries === 1 || slave.mpreg === 1) && slave.pubertyXX === 1 && slave.physicalAge <= (slave.pubertyAgeXX + 1) && (slave.physicalAge > slave.pubertyAgeXX) && slave.physicalAge < 18) { - slave.need = (slave.need * 1.25); + slave.need *= 1.25; } if (slave.diet === "fertility") { slave.need += 10; } if (slave.aphrodisiacs === -1) { - slave.need = (slave.need * 0.5); + slave.need *= 0.5; } else if (slave.aphrodisiacs === 1) { - slave.need = (slave.need * 1.5); + slave.need *= 1.5; } else if (slave.aphrodisiacs === 2) { - slave.need = (slave.need * 2); + slave.need *= 2; } poorHealthNeedReduction(slave); slave.need = Math.round(slave.need); diff --git a/src/player/js/PlayerState.js b/src/player/js/PlayerState.js index df6db7a038871dc1e7453f799b327d8510925ce4..f5371f36de922420fce09381cb6df29360d7b44d 100644 --- a/src/player/js/PlayerState.js +++ b/src/player/js/PlayerState.js @@ -312,7 +312,8 @@ App.Entity.PlayerState = class PlayerState { * * "luck" */ this.rumor = "wealth"; - /** Player's ID */ + /** Player's ID + * @type {-1} */ this.ID = -1; /** your ability to function normally in day to day affairs *