diff --git a/src/uncategorized/rulesAssistant.tw b/src/uncategorized/rulesAssistant.tw index c2b2befb041df2e4ef822bab58eacc97d8526bd2..612e5ec8503962edfe91198436d2e0d884ca99cb 100644 --- a/src/uncategorized/rulesAssistant.tw +++ b/src/uncategorized/rulesAssistant.tw @@ -121,7 +121,19 @@ //<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, I will review your slaves and make changes that will have a beneficial effect. Apologies, sir, but this function is... not fully complete. It may have some serious limitations. Please use the 'no default setting' option to identify areas I should not address.// +<br><br> /* Control method for quick switching to specific rule in list */ +List of rules: <br> +<<if _length > 1>> + <<set _crule = $r-1>> + <<for _r = 0; _r < _length; _r++>> + <<rbutton "_crule" _r>> $defaultRules[_r].name <br> + <</for>> + <<link "Switch to selected rule">> + <<set $currentRule = $defaultRules[_crule]>> + <<goto "Rules Assistant">> + <</link>> <br><br> +<</if>> <<if _length < 1>> ''No rules.'' @@ -2380,7 +2392,9 @@ Relationship rules: <span id="relation">''$currentRule.relationshipRules.''</spa <br><br> -<<if _length < 10>> +<<if _length >= 10>>''@@.red;ATTENTION! Current rules count is 10 or above. High rules count can dramaticaly slow down game speed (especially if slaves count is high too), or even cause freeze of game page/browser. Use at you own risk!@@'' +<br><br> +<</if>> <<link "Add a new rule">> @@ -2398,7 +2412,6 @@ Relationship rules: <span id="relation">''$currentRule.relationshipRules.''</spa <</link>> | -<</if>> <<if _length > 0>> <span id="applyresult"></span>