From 33aa44edc80c7d02db474109ac5128fb69de679c Mon Sep 17 00:00:00 2001 From: hexall90 <hexall90@gmail.com> Date: Sun, 8 Oct 2017 10:09:16 +0200 Subject: [PATCH] general work --- TODO.txt | 12 +- src/SecExp/SecExpBackwardCompatibility.tw | 228 +++++++++++--- src/SecExp/attackGenerator.tw | 11 +- src/SecExp/edicts.tw | 350 +++++++++++++++++++--- src/SecExp/secBarracks.tw | 6 + src/SecExp/secInit.tw | 34 ++- src/SecExp/securityReport.tw | 113 ++++++- src/js/economyJS.tw | 21 +- src/uncategorized/arcmgmt.tw | 72 ++++- src/uncategorized/economics.tw | 4 +- src/uncategorized/fsDevelopments.tw | 33 ++ src/uncategorized/persBusiness.tw | 42 +++ src/uncategorized/reputation.tw | 4 + src/uncategorized/storyCaption.tw | 5 +- 14 files changed, 813 insertions(+), 122 deletions(-) diff --git a/TODO.txt b/TODO.txt index 436716c16a5..47b5eb76b3e 100644 --- a/TODO.txt +++ b/TODO.txt @@ -1,11 +1,11 @@ -add wounds description to the battle report --sea attacks -randomize the battle day, so that it is not always the same day the turn is given -add fortifications -add casualties to the counters --add upkeep costs -add security/authority and crime choices to game creation --add random crimes to report and more detailed ones as events --rewrite attackoption to reflect new recon system --more foci for the propaganda machine? --min rep for upgrades \ No newline at end of file +-add random crimes as events +-rewrite attackOption to reflect new recon system +-min rep for upgrades +-a lot of units increase security +-a lot of cash increases crime +-renaming of units depending on FSs diff --git a/src/SecExp/SecExpBackwardCompatibility.tw b/src/SecExp/SecExpBackwardCompatibility.tw index a8ab834c827..3045b146d6b 100644 --- a/src/SecExp/SecExpBackwardCompatibility.tw +++ b/src/SecExp/SecExpBackwardCompatibility.tw @@ -2,40 +2,40 @@ /* base stats */ <<if ndef $authority>> - <<set $authority = 0>> +<<set $authority = 0>> <</if>> <<if ndef $security>> - <<set $security = 50>> +<<set $security = 50>> <</if>> <<if ndef $secRestPoint>> - <<set $secRestPoint = 40>> +<<set $secRestPoint = 40>> <</if>> <<if ndef $crime>> - <<set $crime = 20>> +<<set $crime = 20>> <</if>> <<if ndef $crimeCap>> - <<set $crimeCap = 100>> +<<set $crimeCap = 100>> <</if>> <<if ndef $readiness>> - <<set $readiness = 1>> +<<set $readiness = 1>> <</if>> <<if ndef $maxUnits>> - <<set $maxUnits = 6>> +<<set $maxUnits = 6>> <</if>> <<if ndef $activeUnits>> - <<set $activeUnits = 0>> +<<set $activeUnits = 0>> <</if>> <<if ndef $attackType>> - <<set $attackType = "none">> +<<set $attackType = "none">> <</if>> <<if ndef $attackThisWeek>> - <<set $attackThisWeek = 0>> +<<set $attackThisWeek = 0>> <</if>> <<if ndef $lastAttackWeeks>> - <<set $lastAttackWeeks = 0>> +<<set $lastAttackWeeks = 0>> <</if>> <<if ndef $hasFoughtOnce>> - <<set $hasFoughtOnce = 0>> +<<set $hasFoughtOnce = 0>> <</if>> <<if ndef $PCvictoryStreak>> <<set $PCvictoryStreak = 0>> @@ -43,35 +43,127 @@ <<if ndef $PClossStreak>> <<set $PClossStreak = 0>> <</if>> +<<if ndef $oldFlux>> +<<set $oldFlux = 0>> +<</if>> + +/* edicts */ +<<if ndef $edictsUpkeep>> +<<set $edictsUpkeep = 0>> +<</if>> +<<if ndef $edictsAuthUpkeep>> +<<set $edictsAuthUpkeep = 0>> +<</if>> +<<if ndef $alternativeRents>> +<<set $alternativeRents = 0>> +<</if>> +<<if ndef $enslavementRights>> +<<set $enslavementRights = 0>> +<</if>> +<<if ndef $securityExemption>> +<<set $securityExemption = 0>> +<</if>> +<<if ndef $sellData>> +<<set $sellData = 0>> +<</if>> +<<if ndef $propCampaignBoost>> +<<set $propCampaignBoost = 0>> +<</if>> +<<if ndef $slaveWatch>> +<<set $slaveWatch = 0>> +<</if>> +<<if ndef $subsidyChurch>> +<<set $subsidyChurch = 0>> +<</if>> +<<if ndef $limitImmigration>> +<<set $limitImmigration = 0>> +<</if>> +<<if ndef $openBorders>> +<<set $openBorders = 0>> +<</if>> +<<if ndef $limitSubhumans>> +<<set $limitSubhumans = 0>> +<</if>> +<<if ndef $slavesOfficers>> +<<set $slavesOfficers = 0>> +<</if>> +<<if ndef $martialSchool>> +<<set $martialSchool = 0>> +<</if>> +<<if ndef $discountMercenaries>> +<<set $discountMercenaries = 0>> +<</if>> +<<if ndef $militiaFounded>> +<<set $militiaFounded = 0>> +<</if>> +<<if ndef $recruitVolunteers>> +<<set $recruitVolunteers = 0>> +<</if>> +<<if ndef $militaryService>> +<<set $militaryService = 0>> +<</if>> +<<if ndef $militarizedSociety>> +<<set $militarizedSociety = 0>> +<</if>> +<<if ndef $militaryExemption>> +<<set $militaryExemption = 0>> +<</if>> +<<if ndef $lowerRquirements>> +<<set $lowerRquirements = 0>> +<</if>> +<<if ndef $noSubhumansInArmy>> +<<set $noSubhumansInArmy = 0>> +<</if>> +<<if ndef $pregExemption>> +<<set $pregExemption = 0>> +<</if>> +<<if ndef $eliteOfficers>> +<<set $eliteOfficers = 0>> +<</if>> +<<if ndef $liveTargets>> +<<set $liveTargets = 0>> +<</if>> +<<if ndef $legionTradition>> +<<set $legionTradition = 0>> +<</if>> +<<if ndef $eagleWarriors>> +<<set $eagleWarriors = 0>> +<</if>> +<<if ndef $ronin>> +<<set $ronin = 0>> +<</if>> +<<if ndef $sunTzu>> +<<set $sunTzu = 0>> +<</if>> /* buildings */ <<if ndef $secHQ>> - <<set $secHQ = 0>> +<<set $secHQ = 0>> <</if>> <<if ndef $secBarracks>> - <<set $secBarracks = 0>> +<<set $secBarracks = 0>> <</if>> <<if ndef $secBarracksUpgrades>> - <<set $secBarracksUpgrades ={ +<<set $secBarracksUpgrades ={ size: 0, luxury: 0, training: 0}>> <</if>> <<if ndef $secHelots>> - <<set $secHelots = 0>> +<<set $secHelots = 0>> <</if>> <<if ndef $reqHelots>> - <<set $reqHelots = 20>> +<<set $reqHelots = 20>> <</if>> <<if ndef $secUpgrades >> - <<set $secUpgrades = { +<<set $secUpgrades = { nanoCams: 0, cyberBots: 0, eyeScan: 0, cryptoAnalyzer: 0}>> <</if>> <<if ndef $crimeUpgrades>> - <<set $crimeUpgrades = { +<<set $crimeUpgrades = { autoTrial: 0, autoArchive: 0, worldProfiler: 0, @@ -84,38 +176,38 @@ signalIntercept: 0}>> <</if>> <<if ndef $readinessUpgrades>> - <<set $readinessUpgrades = { +<<set $readinessUpgrades = { earlyWarn: 0, rapidPlatforms: 0, - pathways: 0 + pathways: 0, rapidVehicles: 0}>> <</if>> <<if ndef $propHub>> <<set $propHub = 0>> <</if>> <<if ndef $propCampaign>> - <<set $propCampaign = 0>> +<<set $propCampaign = 0>> <</if>> <<if ndef $propFocus>> - <<set $propFocus = "none">> +<<set $propFocus = "none">> <</if>> <<if ndef $miniTruth>> - <<set $miniTruth = 0>> +<<set $miniTruth = 0>> <</if>> <<if ndef $fakeNews>> - <<set $fakeNews = 0>> +<<set $fakeNews = 0>> <</if>> <<if ndef $controlLeaks>> - <<set $controlLeaks = 0>> +<<set $controlLeaks = 0>> <</if>> <<if ndef $secretService>> - <<set $secretService = 0>> +<<set $secretService = 0>> <</if>> <<if ndef $blackOps>> - <<set $blackOps = 0>> +<<set $blackOps = 0>> <</if>> <<if ndef $marketInfiltration>> - <<set $marketInfiltration = 0>> +<<set $marketInfiltration = 0>> <</if>> <<if ndef $propHubUpkeep>> <<set $propHubUpkeep = $facilityCost>> @@ -206,13 +298,13 @@ /* upgrades */ <<if ndef $riskSim>> - <<set $riskSim = 0>> +<<set $riskSim = 0>> <</if>> <<if ndef $riskSimExpectedAttack>> - <<set $riskSimExpectedAttack = "none">> +<<set $riskSimExpectedAttack = "none">> <</if>> <<if ndef $perimeterDrones>> - <<set $perimeterDrones = 0>> +<<set $perimeterDrones = 0>> <</if>> /* battle relevant vars */ @@ -280,43 +372,109 @@ <<set $gainedCombat == 1>> <</if>> -/* statistics | since these won't get modified in game, it's not necessary to check if they are defined */ +/* statistics */ +<<if ndef $baseBribePerAttacker>> <<set $baseBribePerAttacker = 5>> - +<</if>> +<<if ndef $equipMod>> <<set $equipMod = 0.15>> +<</if>> +<<if ndef $secBotsBaseAttack>> <<set $secBotsBaseAttack = 9>> +<</if>> +<<if ndef $secBotsBaseDefense>> <<set $secBotsBaseDefense = 5>> +<</if>> +<<if ndef $secBotsMorale>> <<set $secBotsMorale = 200>> +<</if>> +<<if ndef $secBotsBaseHp>> <<set $secBotsBaseHp = 4>> +<</if>> +<<if ndef $militiaBaseAttack>> <<set $militiaBaseAttack = 7>> +<</if>> +<<if ndef $militiaBaseDefense>> <<set $militiaBaseDefense = 5>> +<</if>> +<<if ndef $militiaBaseMorale>> <<set $militiaBaseMorale = 140>> +<</if>> +<<if ndef $militiaBaseHp>> <<set $militiaBaseHp = 3>> +<</if>> +<<if ndef $slaveBaseAttack>> <<set $slaveBaseAttack = 9>> +<</if>> +<<if ndef $slaveBaseDefense>> <<set $slaveBaseDefense = 3>> +<</if>> +<<if ndef $slaveBaseMorale>> <<set $slaveBaseMorale = 110>> +<</if>> +<<if ndef $slaveBaseHp>> <<set $slaveBaseHp = 3>> +<</if>> +<<if ndef $mercBaseAttack>> <<set $mercBaseAttack = 8>> +<</if>> +<<if ndef $mercBaseDefense>> <<set $mercBaseDefense = 4>> +<</if>> +<<if ndef $mercBaseMorale>> <<set $mercBaseMorale = 125>> +<</if>> +<<if ndef $mercBaseHp>> <<set $mercBaseHp = 4>> - +<</if>> +<<if ndef $raBaseAttack>> <<set $raBaseAttack = 7>> +<</if>> +<<if ndef $raBaseDefense>> <<set $raBaseDefense = 2>> +<</if>> +<<if ndef $raBaseMorale>> <<set $raBaseMorale = 100>> +<</if>> +<<if ndef $raBaseHp>> <<set $raBaseHp = 2>> +<</if>> +<<if ndef $fcBaseAttack>> <<set $fcBaseAttack = 6>> +<</if>> +<<if ndef $fcBaseDefense>> <<set $fcBaseDefense = 4>> +<</if>> +<<if ndef $fcBaseMorale>> <<set $fcBaseMorale = 130>> +<</if>> +<<if ndef $fcBaseHp>> <<set $fcBaseHp = 3>> +<</if>> +<<if ndef $owBaseAttack>> <<set $owBaseAttack = 8>> +<</if>> +<<if ndef $owBaseDefense>> <<set $owBaseDefense = 4>> +<</if>> +<<if ndef $owBaseMorale>> <<set $owBaseMorale = 110>> +<</if>> +<<if ndef $owBaseHp>> <<set $owBaseHp = 2>> +<</if>> +<<if ndef $ffBaseAttack>> <<set $ffBaseAttack = 9>> +<</if>> +<<if ndef $ffBaseDefense>> <<set $ffBaseDefense = 2>> +<</if>> +<<if ndef $ffBaseMorale>> <<set $ffBaseMorale = 160>> +<</if>> +<<if ndef $ffBaseHp>> <<set $ffBaseHp = 2>> +<</if>> /* units */ <<if ndef $secBots>> diff --git a/src/SecExp/attackGenerator.tw b/src/SecExp/attackGenerator.tw index d42b8900763..d4a0fb39829 100644 --- a/src/SecExp/attackGenerator.tw +++ b/src/SecExp/attackGenerator.tw @@ -1,7 +1,8 @@ :: attackGenerator [nobr] /* _attackChance value is the chance out of 100 of an attack happening this week */ -<<if $lastAttackWeeks < 3 || $arcologyUpgrade.drones != 1>> /* attacks are deactivated until the player has at least the drones as a unit to send in battle */ +/* attacks are deactivated if the arcology is in the middle of the ocean, security drones are not around yet or the last attack happened within 3 weeks */ +<<if $terrain == "oceanic" || $arcologyUpgrade.drones != 1 || $lastAttackWeeks < 3>> <<set _attackChance = 0>> <<else>> <<if $week < 30>> @@ -131,8 +132,6 @@ <<set $battleTerrain = either("mountains","outskirts","hills","wasteland")>> <<elseif $terrain == "marine">> <<set $battleTerrain = either("coast","outskirts","hills","wasteland")>> - <<elseif $terrain == "oceanic">> - <<set $battleTerrain = either("sea","urban")>> <<else>> <<set $battleTerrain = "err">> <</if>> @@ -166,8 +165,6 @@ <<set $battleTerrain = either("mountains","outskirts","hills","wasteland")>> <<elseif $terrain == "marine">> <<set $battleTerrain = either("coast","outskirts","hills","wasteland")>> - <<elseif $terrain == "oceanic">> - <<set $battleTerrain = either("sea","urban")>> <<else>> <<set $battleTerrain = "err">> <</if>> @@ -201,8 +198,6 @@ <<set $battleTerrain = either("mountains","outskirts","hills","wasteland")>> <<elseif $terrain == "marine">> <<set $battleTerrain = either("coast","outskirts","hills","wasteland")>> - <<elseif $terrain == "oceanic">> - <<set $battleTerrain = either("sea","urban")>> <<else>> <<set $battleTerrain = "err">> <</if>> @@ -236,8 +231,6 @@ <<set $battleTerrain = either("mountains","outskirts","hills","wasteland")>> <<elseif $terrain == "marine">> <<set $battleTerrain = either("coast","outskirts","hills","wasteland")>> - <<elseif $terrain == "oceanic">> - <<set $battleTerrain = either("sea","urban")>> <<else>> <<set $battleTerrain = "err">> <</if>> diff --git a/src/SecExp/edicts.tw b/src/SecExp/edicts.tw index 35084af609a..06c9f07d63d 100644 --- a/src/SecExp/edicts.tw +++ b/src/SecExp/edicts.tw @@ -1,18 +1,157 @@ :: edicts [nobr] +<<set $nextButton = "Back">> +<<set $nextLink = "Main"> + ''__Active Edicts__'' +<<if $alternativeRents == 1>> + <br>''Alternative rent payment:'' you are allowing citizens to pay for their rents in menial slaves rather than cash. + [[Repeal|edicts][$alternativeRents = 0]] +<</if>> + +<<if $enslavementRights == 1>> + <br>''Enslavement rights:'' you are the only authority able to declare a person enslaved or not. + [[Repeal|edicts][$enslavementRights = 0]] +<</if>> + +<<if $sellData == 1>> + <br>''Private Data marketization:'' you are selling private citizens' data to the best bidder. + [[Repeal|edicts][$sellData = 0, $edictsAuthUpkeep -= 100]] +<</if>> +<<if $propCampaignBoost == 1>> + <br>''Obligatory educational material:'' you are forcing residents to read curated educational material about the arcology. + [[Repeal|edicts][$propCampaignBoost = 0]] +<</if>> -<br><br>''__Available policies__'' -<br>//Passing any law will cost ¤5000 and authority. More edicts will become available as the arcology develops.// +<<if $slaveWatch == 1>> + <br>''@@.lime;Slave mistreatment watch:@@'' slaves are able access a special security service in case of mistreatment. + [[Repeal|edicts][$slaveWatch = 0, $edictsUpkeep -= 1000]] +<</if>> + +<<if $subsidyChurch == 1>> + <br>''@@.lime;Religious activities subsidy:@@'' you are providing economic support to religious activities following the official dogma. + [[Repeal|edicts][$subsidyChurch = 0, $edictsUpkeep -= 1000]] +<</if>> + +<br><br>__Immigration:__ + +<<if $limitImmigration == 1>> + <br>''Immigration limits:'' you put strict limits to the amount of people the arcology can accept each week. + [[Repeal|edicts][$limitImmigration = 0]] +<</if>> + +<<if $openBorders == 1>> + <br>''Open borders:'' you have lowered considerably the requirements to become citizens. + [[Repeal|edicts][$openBorders = 0]] +<</if>> + +<<if $hasFoughtOnce == 1>> +<br><br>Defense Force:__ + <<if $slavesOfficers == 1>> + <br>''Slave Officers:'' your trusted slaves are allowed to lead the defense forces of the arcology. + [[Repeal|edicts][$slavesOfficers = 0, $edictsAuthUpkeep -= 100]] + <</if>> + + <<if $mercenaries > 0>> + <<if $discountMercenaries == 1>> + <br>''Mercenary subsidy:'' mercenaries willing to immigrate in your arcology will be offered a discount on rent. + [[Repeal|edicts][$discountMercenaries = 0]] + <</if>> + <</if>> + + <<if $militiaFounded == 1>> + <<if $conscription == 1>> + <br>''Conscription:'' every citizen is required to train in the militia and serve the arcology for a limited amount of time. + [[Repeal|edicts][$conscription = 0, $recruitVolunteers = 1]] + <</if>> + <<if $militaryService == 1>> + <br>''Obligatory military service:'' every citizen is required to register and serve under the militia. + [[Repeal|edicts][$militaryService = 0, $recruitVolunteers = 1]] + <</if>> + <<if $militarizedSociety == 1>> + <br>''Militarized Society:'' every adult citizen is required to train and actively participate in the military of the arcology. + [[Repeal|edicts][$militarizedSociety = 0, $recruitVolunteers = 1]] + <</if>> + + <<if militaryExemption == 1>> + <br>''Military exemption:'' you allow citizens to avoid military duty by paying a weekly fee. + [[Repeal|edicts][$militaryExemption = 0]] + <</if>> + + <<if $lowerRquirements == 1>> + <br>''@@.lime;Revised minimum requirements:@@'' you allow citizens outside the normally accepted range to join the militia. + [[Repeal|edicts][$lowerRquirements = 0]] + <</if>> + + <<if $noSubhumansInArmy == 1>> + <br>''@@.lime;No subhumans in the militia:@@'' it is forbidden for subhumans to join the militia. + [[Repeal|edicts][$noSubhumansInArmy = 0]] + <</if>> + + <<if $pregExemption == 1>> + <br>''@@.lime;Military exemption for pregnancys:@@'' pregnant citizens are allowed, and encouraged, to avoid military service. + [[Repeal|edicts][$pregExemption = 0]] + <</if>> + <</if>> + + <<if $martialSchool == 1>> + <br>''@@.lime;Slave martial schools:@@'' specialized schools are training slaves in martial arts and bodyguarding. + [[Repeal|edicts][$martialSchool = 0, $edictsUpkeep -= 1000, $slaveBaseMorale -= 5]] + <</if>> + + <<if $eliteOfficers == 1>> + <br>''@@.lime;Elite officers:@@'' officers are exclusively recruited from the elite of society. + [[Repeal|edicts][$eliteOfficers = 0, $militiaBaseMorale += 5, $slaveBaseMorale -= 5]] + <</if>> + + <<if $liveTargets == 1>> + <br>''@@.lime;Live targets drills:@@'' disobedient slaves are used as live targets at shooting ranges. + [[Repeal|edicts][$eliteOfficers = 0]] + <</if>> +<</if>> + +<<if $FSAnnounced>> + <br><br>__Future Societies:__ + <<if $legionTradition == 1>> + <br>''@@.lime;Legionaries traditions:@@'' you are funding specialized training for your recruits following the Roman tradition of professional armies. + [[Repeal|edicts][$legionTradition = 0, $edictsUpkeep -= 1000, $militiaBaseDefense -= 2, $militiaBaseMorale -= 5, $militiaBaseHp--]] + <</if>> + + <<if $pharaonTradition == 1>> + <br>''@@.lime;Legionaries traditions:@@'' you are funding specialized training for your recruits to turn them into an army worthy of a pharaon. + [[Implement|edicts][$pharaonTradition = 0, $edictsUpkeep -= 1000, $militiaBaseAttack -= 2, $militiaBaseDefense -= 2, $militiaBaseMorale -= 10]] + <br> //Will increase attack, defense and morale of militia units, but will incur in upkeep costs.// + <</if>> + + <<if $eagleWarriors == 1>> + <br>''@@.lime;Eagle warriors traditions:@@'' you are funding specialized training for your mercenaries following the Aztec tradition of elite warriors. + [[Repeal|edicts][$eagleWarriors = 0, $edictsUpkeep -= 1000, $mercBaseAttack -= 4, $mercBaseDefense += 2, $mercBaseMorale -= 10]] + <</if>> + + <<if $ronin == 1>> + <br>''@@.lime;Ronin traditions:@@'' you are funding specialized training for your mercenaries following the Japanese tradition of elite errant samurai. + [[Repeal|edicts][$ronin = 0, $edictsUpkeep -= 1000, $mercBaseAttack -= 2, $mercBaseDefense -= 2, $mercBaseMorale -= 10]] + <</if>> -<<if $slavesOfficers == 0>> - <br>''Slave Officers:'' allow your trusted slaves to lead the defense forces of the arcology. - [[Implement|edicts][$slavesOfficers = 1, $cash -=5000, $authority -= 1000]] - <br> //Will allow your bodyguard and head girl to lead the troops into battle, but will cost small amount of authority every week.// + <<if $mamluks == 1>> + <br>''@@.lime;Mamluks traditions:@@'' you are funding specialized training for your slaves following the Arabian tradition of mamluks slave soldiers. + [[Repeal|edicts][$ronin = 0, $edictsUpkeep -= 1000, $slaveBaseAttack -= 2, $slaveBaseHp--, $slaveBaseMorale -= 10]] + <</if>> + + <<if $sunTzu == 1>> + <br>''@@.lime;Sun Tzu Teachings:@@'' you are funding specialized training for your units and officers to follow the teachings of the "Art of War". + [[Repeal|edicts][$sunTzu = 0, $edictsUpkeep -= 1000, $militiaBaseAttack--, $militiaBaseDefense--, $mercBaseAttack--, $mercBaseDefense--, $slaveBaseAttack--, $slaveBaseDefense--, $militiaBaseMorale -= 5, $mercBaseMorale -= 5, $slaveBaseMorale -= 5]] + <</if>> <</if>> +<hr> + +<<if $authority >= 1000>> +''__Available Edicts__'' +<br>//Passing any edict will cost ¤5000 and some authority. More edicts will become available as the arcology develops.// + <<if $alternativeRents == 0>> <br>''Alternative rent payment:'' allow citizens to pay for their rents in menial slaves rather than cash, if so they wish. [[Implement|edicts][$alternativeRents = 1, $cash -=5000, $authority -= 1000]] @@ -22,72 +161,201 @@ <<if $enslavementRights == 0>> <br>''Enslavement rights:'' the arcology owner will be the the only authority able to declare a person enslaved or not. [[Implement|edicts][$enslavementRights = 1, $cash -=5000, $authority -= 1000]] - <br> //Will increase the number of citizens falling into slavery each week, but will provide cash each week. The higher the flux of citizens to slaves the higher the income.// + <br> //Will provide cash each week. The higher the flux of citizens to slaves the higher the income. Will cost authority each week.// <</if>> -<<if $sellData == 0 && ($secUpgrades.nanoCams == 1 || $secUpgrades.cyberBots == 1 || $secUpgrades.eyeScan == 1 || $secUpgrades.cryptoAnalyzer == 1 || $crimeUpgrades.autoTrial == 1 || crimeUpgrades.autoArchive == 1 || $crimeUpgrades.worldProfiler == 1 || $crimeUpgrades.advForensic == 1)>> +<<if $sellData == 0 && ($secUpgrades.nanoCams == 1 || $secUpgrades.cyberBots == 1 || $secUpgrades.eyeScan == 1 || $secUpgrades.cryptoAnalyzer == 1 || $crimeUpgrades.autoTrial == 1 || $crimeUpgrades.autoArchive == 1 || $crimeUpgrades.worldProfiler == 1 || $crimeUpgrades.advForensic == 1)>> <br>''Private Data marketization:'' allow the selling of private citizens' data. - [[Implement|edicts][$sellData = 1, $cash -=5000, $authority -= 1000]] - <br> //Will generate income dependent on the amount of upgrades installed in the security HQ.// + [[Implement|edicts][$sellData = 1, $cash -=5000, $authority -= 1000, $edictsAuthUpkeep += 100]] + <br> //Will generate income dependent on the amount of upgrades installed in the security HQ, but will cost a small amount of authority each week.// <</if>> <<if $propHub == 1>> <<if $propCampaignBoost == 0>> <br>''Obligatory educational material:'' force residents to read curated educational material about the arcology. [[Implement|edicts][$alternativeRents = 1, $cash -=5000, $authority -= 1000]] - <br> //Will increase the effectiveness of propaganda campaigns.// + <br> //Will increase the effectiveness of propaganda campaigns, but will incur in upkeep costs.// <</if>> <</if>> -<br><br>__Immigration Laws:__ +<<if $arcologies[0].FSPaternalist != "unset">> + <<if $slaveWatch == 0>> + <br>''@@.lime;Slave mistreatment watch:@@'' slaves will be able access a special security service in case of mistreatment. + [[Implement|edicts][$slaveWatch = 1, $cash -=5000, $authority -= 1000]] + <br> //Will help advance paternalism, but will incur in upkeep costs.// + <</if>> +<</if>> + +<<if $arcologies[0].FSChattelReligionist >= 40>> + <<if $subsidyChurch == 0>> + <br>''@@.lime;Religious activities subsidy:@@'' will provide ecnomic support to religious activities following the official dogma. + [[Implement|edicts][$subsidyChurch = 1, $cash -=5000, $authority -= 1000]] + <br> //Will provide authority each week, but will incur in upkeep costs.// + <</if>> +<</if>> + +<br><br>__Immigration:__ <<if $limitImmigration == 0>> - <br>''Limit Immigration:'' rise the requirements to become citizens. + <br>''Immigration limits:'' institute limits to the amount of people the arcology will accept each week. [[Implement|edicts][$openBorders = 0, $limitImmigration = 1, $cash -=5000, $authority -= 1000]] <br> //Will lower the amount of people immigrating into the arcology and enhance security.// <</if>> <<if $openBorders == 0>> - <br>''Limit Immigration:'' considerably lower requirements to become citizens. + <br>''Open borders:'' considerably lower requirements to become citizens. [[Implement|edicts][$openBorders = 1, $limitImmigration = 0, $cash -=5000, $authority -= 1000]] - <br> //Will increase immigration to the arcology at the cost of security.// + <br> //Will increase immigration to the arcology, but will increase crime.// <</if>> +<<if $hasFoughtOnce == 1>> +<br><br>Defense Force:__ + <<if $slavesOfficers == 0>> + <br>''Slave Officers:'' allow your trusted slaves to lead the defense forces of the arcology. + [[Implement|edicts][$slavesOfficers = 1, $cash -=5000, $authority -= 1000, $edictsAuthUpkeep += 100]] + <br> //Will allow your bodyguard and head girl to lead troops into battle, but will cost a small amount of authority each week.// + <</if>> -<br><br>__Citizenship Laws:__ - + <<if $mercenaries > 0>> + <<if $discountMercenaries == 0>> + <br>''Mercenary subsidy:'' mercenaries willing to immigrate in your arcology will be offered a discount on rent. + [[Implement|edicts][$discountMercenaries = 1, $cash -=5000, $authority -= 1000]] + <br> //Will slightly lower rent, but will increase the amount of available mercenaries.// + <</if>> + <</if>> + <<if $militiaFounded == 0>> + <br>''Found the militia:'' lay the groundwork for the formation of the arcology's citizens' army. + [[Implement|edicts][$militiaFounded = 1, $recruitVolunteers = 1, $cash -=5000, $authority -= 1000]] + <br> //Will allow for the recruitment and training of citizens.// + <</if>> -<br><br>__Recruitment Laws:__ + <<if $militiaFounded == 1>> + <<if $recruitVolunteers == 0>> + <br>''Volunteers' militia:'' only volunteers will be accepted in the militia. + [[Implement|edicts][$militarizedSociety = 0, $militaryService = 0, $conscription = 0, $recruitVolunteers = 1, $cash -=5000, $authority -= 1000]] + <br> //Will replenish militia manpower slowly and will cap at 2% of the total citizens population.// + <</if>> + <<if $conscription == 0>> + <br>''Conscription:'' every citizen is required to train in the militia and serve the arcology if the need arises. + [[Implement|edicts][$militarizedSociety = 0, $militaryService = 0, $conscription = 1, $recruitVolunteers = 0, $cash -=5000, $authority -= 4000]] + <br> //Will replenish militia manpower moderatly fast and will cap at 5% of the total citizens population, but has a high authority cost// + <</if>> + <<if $militaryService == 0>> + <br>''Obligatory military service:'' every citizen is required to register and serve under the militia. + [[Implement|edicts][$militarizedSociety = 0, $militaryService = 1, $conscription = 0, $recruitVolunteers = 0, $cash -=5000, $authority -= 6000]] + <br> //Will quickly replenish militia manpower and will cap at 10% of the total citizens population, but has a very high authority cost// + <</if>> + <<if $militarizedSociety == 0>> + <br>''Militarized Society:'' every adult citizen is required to train and participate in the defense of the arcology. + [[Implement|edicts][$militarizedSociety = 1, $militaryService = 0, $conscription = 0, $recruitVolunteers = 0, $cash -=5000, $authority -= 8000]] + <br> //Will very quickly replenish militia manpower and will cap at 20% of the total citizens population, but has an extremely high authority cost// + <</if>> + + <<if militaryExemption == 0 && ($conscription == 1 || $militaryService == 1 || $militarizedSociety == 1)>> + <br>''Military exemption:'' allow citizens to avoid military duty by paying a weekly fee. + [[Implement|edicts][$militaryExemption = 1, $cash -=5000, $authority -= 1000]] + <br> //Will slow down the replenishment of manpower, but will supply cash each week. More profitable with stricter recruitment laws.// + <</if>> + + <<if $arcologies[0].FSHedonisticDecadence >= 40>> + <<if $lowerRquirements == 0>> + <br>''@@.lime;Revised minimum requirements:@@'' will allow citizens outside the normally accepted range to join the militia. + [[Implement|edicts][$lowerRquirements = 1, $cash -=5000, $authority -= 1000, $militiaBaseDefense--, $militiaBaseHp--]] + <br> //Will slightly lower defense and hp of militia units, but will increase the manpower replenishment rate.// + <</if>> + <</if>> + + <<if $arcologies[0].FSSubjugationist >= 40>> + <<if $noSubhumansInArmy == 0>> + <br>''@@.lime;No subhumans in the militia:@@'' prevent subhumans from joining the militia. + [[Implement|edicts][$noSubhumansInArmy = 1, $cash -=5000, $authority -= 1000]] + <br> //Will help advance racial Subjugation, but will slow down slightly manpower replenishment.// + <</if>> + <</if>> + + <<if $arcologies[0].FSRepopulationFocus >= 40 && ($conscription == 1 || $militaryService == 1 || $militarizedSociety == 1)>> + <<if $pregExemption == 0>> + <br>''@@.lime;Military exemption for pregnancys:@@'' pregnant citizens will be allowed, and encouraged, to avoid military service. + [[Implement|edicts][$pregExemption = 1, $cash -=5000, $authority -= 1000]] + <br> //Will help advance repopulation focus, but will slow down slightly manpower replenishment.// + <</if>> + <</if>> + <</if>> + + <<if $arcologies[0].FSPhysicalIdealist >= 40>> + <<if $martialSchool == 0>> + <br>''@@.lime;Slave martial schools:@@'' specialized schools will be set up to train slaves in martial arts and bodyguarding. + [[Implement|edicts][$martialSchool = 1, $cash -=5000, $authority -= 1000, $edictsUpkeep += 1000, $slaveBaseMorale += 5]] + <br> //Will slightly increase morale of slave units, but will incur in upkeep costs.// + <</if>> + <</if>> -<<if $hasFoughtOnce == 1>> - <br>''Found the militia:'' lay the groundwork for the formation of the arcology's citizens' army. - [[Implement|edicts][$militiaFounded = 1, $recruitVolunteers = 1, $cash -=5000, $authority -= 1000]] - <br> //Will allow for the recruitment and training of citizens.// + <<if $arcologies[0].FSRestart >= 40>> + <<if $eliteOfficers == 0>> + <br>''@@.lime;Elite officers:@@'' officers will be exclusively recruited from the elite of society. + [[Implement|edicts][$eliteOfficers = 1, $cash -=5000, $authority -= 1000, $militiaBaseMorale += 5, $slaveBaseMorale -= 5]] + <br> //Will help advance eugenics and provide a small morale boost to militia units, but will give a small morale malus to slave units.// + <</if>> + <</if>> + + <<if $arcologies[0].FSDegradationist >= 40>> + <<if $liveTargets == 0>> + <br>''@@.lime;Live targets drills:@@'' disobedient slaves will be used as live targets at shooting ranges. + [[Implement|edicts][$liveTargets = 1, $cash -=5000, $authority -= 1000]] + <br> //Will help advance degredationism and provide a small amount of exp to units, but will make the slave population slowly decline.// + <</if>> + <</if>> <</if>> -<<if $militiaFounded == 1>> - <<if $recruitVolunteers == 0>> - <br>''Volunteers' militia:'' only volunteers will be accepted in the militia. - [[Implement|edicts][$militaryService = 0, $conscription = 0, $recruitVolunteers = 1, $cash -=5000, $authority -= 1000]] - <br> //Will replenish milita manpower slowly and will cap at 2% of the total citizens population, but has a low authority cost// +<<if $FSAnnounced>> + <br><br>__Future Societies:__ + <<if $arcologies[0].FSRomanRevivalist >= 40 && $militiaFounded == 1>> + <<if $legionTradition == 0>> + <br>''@@.lime;Legionaries traditions:@@'' Fund specialized training for your recruits to turn them into the professional of Roman tradition. + [[Implement|edicts][$legionTradition = 1, $cash -=5000, $authority -= 1000, $edictsUpkeep += 1000, $militiaBaseDefense += 2, $militiaBaseMorale += 5, $militiaBaseHp++]] + <br> //Will increase defense, morale and hp of militia units, but will incur in upkeep costs.// + <</if>> <</if>> - <<if $conscription == 0>> - <br>''Conscription:'' every citizen is required to train in the militia and serve the arcology if the need arises. - [[Implement|edicts][$militaryService = 0, $conscription = 1, $recruitVolunteers = 0, $cash -=5000, $authority -= 4000]] - <br> //Will replenish milita manpower moderatly fast and will cap at 5% of the total citizens population, but has a moderate authority cost// + + <<if $arcologies[0].FSEgyptianRevivalist >= 40 && $militiaFounded == 1>> + <<if $pharaonTradition == 0>> + <br>''@@.lime;Legionaries traditions:@@'' Fund specialized training for your recruits to turn them into an army worthy of a pharaon. + [[Implement|edicts][$pharaonTradition = 1, $cash -=5000, $authority -= 1000, $edictsUpkeep += 1000, $militiaBaseAttack += 2, $militiaBaseDefense += 2, $militiaBaseMorale += 10]] + <br> //Will increase attack, defense and morale of militia units, but will incur in upkeep costs.// + <</if>> <</if>> - <<if $militaryService == 0>> - <br>''Obligatory military service:'' every citizen is required to register and serve under the militia. - [[Implement|edicts][$militaryService = 1, $conscription = 0, $recruitVolunteers = 0, $cash -=5000, $authority -= 4000]] - <br> //Will quickly replenish milita manpower and will cap at 10% of the total citizens population, but has a high authority cost// + + <<if $arcologies[0].FSAztecRevivalist >= 40 && $mercenaries > 0>> + <<if $eagleWarriors == 0>> + <br>''@@.lime;Eagle warriors traditions:@@'' Fund specialized training for your mercenaries to turn them into the elite units of Aztec tradition. + [[Implement|edicts][$eagleWarriors = 1, $cash -=5000, $authority -= 1000, $edictsUpkeep += 1000, $mercBaseAttack += 4, $mercBaseDefense -= 2, $mercBaseMorale += 10]] + <br> //Will give a high increase in attack and morale, but will lower defense of mercenary units and will incur in upkeep costs.// + <</if>> <</if>> - <<if militaryExemption == 0 && ($conscription == 1 || $militaryService == 1)>> - <br>''Military exemption:'' allow citizens to avoid military duty by paying a weekly fee. - [[Implement|edicts][$militaryExemption = 1, $cash -=5000, $authority -= 1000]] - <br> //Will slow down the replenishment of manpower, but will supply cash each week. More profitable with stricter recruitment laws.// + + <<if $arcologies[0].FSEdoRevivalist >= 40 && $mercenaries > 0>> + <<if $ronin == 0>> + <br>''@@.lime;Ronin traditions:@@'' Fund specialized training for your mercenaries to turn them into the errant samurai of Japanese tradition. + [[Implement|edicts][$ronin = 1, $cash -=5000, $authority -= 1000, $edictsUpkeep += 1000, $mercBaseAttack += 2, $mercBaseDefense += 2, $mercBaseMorale += 10]] + <br> //Will increase attack, defense and morale of mercenary units, but will incur in upkeep costs.// + <</if>> <</if>> -<</if>> -<br><br>__Future Societies Edicts:__ + <<if $arcologies[0].FSArabianRevivalist >= 40>> + <<if $mamluks == 0>> + <br>''@@.lime;Mamluks traditions:@@'' Fund specialized training for your slaves to turn them into the mamluks slave soldiers of Arabian tradition. + [[Implement|edicts][$ronin = 1, $cash -=5000, $authority -= 1000, $edictsUpkeep += 1000, $slaveBaseAttack += 2, $slaveBaseHp++, $slaveBaseMorale += 10]] + <br> //Will increase attack, morale and hp of mercenary units, but will incur in upkeep costs.// + <</if>> + <</if>> + <<if $arcologies[0].FSChineseRevivalist >= 40>> + <<if $sunTzu == 0>> + <br>''@@.lime;Sun Tzu Teachings:@@'' Fund specialized training for your units and officers to comform your army to the teachings of the "Art of War". + [[Implement|edicts][$sunTzu = 1, $cash -=5000, $authority -= 1000, $militiaBaseAttack++, $militiaBaseDefense++, $mercBaseAttack++, $mercBaseDefense++, $slaveBaseAttack++, $slaveBaseDefense++, $militiaBaseMorale += 5, $mercBaseMorale += 5, $slaveBaseMorale += 5, $edictsUpkeep += 1000]] + <br> //Will slightly increase attack, defense and morale of all units, but will incur in upkeep costs.// + <</if>> + <</if>> +<</if>> +<</if>> /* closes the check for at least 1000 authority */ \ No newline at end of file diff --git a/src/SecExp/secBarracks.tw b/src/SecExp/secBarracks.tw index a7b03658771..0c0e0dd5a88 100644 --- a/src/SecExp/secBarracks.tw +++ b/src/SecExp/secBarracks.tw @@ -107,6 +107,12 @@ While for many a sore sight in a free city, the barracks stand proud before you. __Units__ <br> Your maximum number of units is <<print $maxUnits>>, currently you have <<print $activeUnits>>. <<if $secBarracksUpgrades.luxury > 0>>The barracks provide <<print $secBarracksUpgrades.luxury * 5>>% bonus morale in case of a battle.<</if>><<if $secBarracksUpgrades.training > 0>> The training facility will increase the effectiveness of your units with time.<</if>> +<<if $arcologies[0].FSRomanRevivalist != "unset" || $arcologies[0].FSChineseRevivalist != "unset" || $arcologies[0].FSArabianRevivalist != "unset" || $arcologies[0].FSEdoRevivalist != "unset" || $arcologies[0].FSEgyptianRevivalist != "unset" || $arcologies[0].FSAztecRevivalist != "unset">> + <br> + <<link "Rename units to comform with future societies choices">> + /* TODO */ + <</link>> +<</if>> <br> <br> diff --git a/src/SecExp/secInit.tw b/src/SecExp/secInit.tw index f9c7e26e404..9eb4bb6268b 100644 --- a/src/SecExp/secInit.tw +++ b/src/SecExp/secInit.tw @@ -17,6 +17,38 @@ <<set $PCvictories = 0>> <<set $PClossStreak = 0>> <<set $PClosses = 0>> +<<set $oldFlux = 0>> + +/* edicts */ +<<set $edictsUpkeep = 0>> +<<set $edictsAuthUpkeep = 0>> +<<set $alternativeRents = 0>> +<<set $enslavementRights = 0>> +<<set $securityExemption = 0>> +<<set $sellData = 0>> +<<set $propCampaignBoost = 0>> +<<set $slaveWatch = 0>> +<<set $subsidyChurch = 0>> +<<set $limitImmigration = 0>> +<<set $openBorders = 0>> +<<set $limitSubhumans = 0>> +<<set $slavesOfficers = 0>> +<<set $martialSchool = 0>> +<<set $discountMercenaries = 0>> +<<set $militiaFounded = 0>> +<<set $recruitVolunteers = 0>> +<<set $militaryService = 0>> +<<set $militarizedSociety = 0>> +<<set $militaryExemption = 0>> +<<set $lowerRquirements = 0>> +<<set $noSubhumansInArmy = 0>> +<<set $pregExemption = 0>> +<<set $eliteOfficers = 0>> +<<set $liveTargets = 0>> +<<set $legionTradition = 0>> +<<set $eagleWarriors = 0>> +<<set $ronin = 0>> +<<set $sunTzu = 0>> /* buildings */ <<set $upgradeUpkeep = 40>> @@ -67,8 +99,6 @@ <<set $secBotsUpgradeCost = 250>> <<set $equipUpgradeCost = 250>> <<set $maxTroops = 30>> -<<set $militiaFounded = 0>> -<<set $militiaRecruitment = 0>> <<set $militiaTotalManpower = 0>> <<set $militiaFreeManpower = 0>> <<set $militiaEmployedManpower = 0>> diff --git a/src/SecExp/securityReport.tw b/src/SecExp/securityReport.tw index 35da5dd8eef..19fcc568213 100644 --- a/src/SecExp/securityReport.tw +++ b/src/SecExp/securityReport.tw @@ -98,7 +98,7 @@ <<set _newSec = $security + _secGrowth + _secRest>> <<if _newSec < $security>> This week @@.red;security decreased@@. -<<elseif _newSec = $security>> +<<elseif _newSec == $security>> This week @@.yellow;security did not change@@. <<else>> This week @@.green;security improved@@. @@ -182,6 +182,111 @@ <</if>> <<set $crime = _newCrime>> -<br> - -<strong>Recruitment</strong>: here goes manpower gained this week. \ No newline at end of file +<br><br> +<<if $militiaFounded == 1>> +<strong>Recruitment</strong>: +<<if $recruitVolunteers == 1>> + Your militia accepts only volunteering citizens, ready to defend their arcology. + <<set _recruits = random(1,2)>> + <<if $rep >= 10000>> + Many citizens volunteer just to fight for someone of your renown. + <<set _recruits += 1>> + <</if>> + <<if $authority >= 10000>> + Many citizens feel it is their duty to fight for you, boosting volunteer enrollment. + <<set _recruits += 1>> + <</if>> + <<if $lowerRquirements == 1>> + Your lax phisical requirements to enter the militia allows for a greater number of citizens to join. + <<set _recruits += 1>> + <</if>> + <<if $militiaTotalManpower - $militiaTotalCasualties + _recruits <= 0.02 * $ACitizens>> + <<set $militiaTotalManpower += _recruits>> + <<set $militiaFreeManpower += _recruits>> + This week <<print _recruits>> citizens joined the militia. + <<else>> + There are not many more citizens willing to join the arcology armed forces. You'll need to enact higher recruitment edicts if you need more manpower. + <</if>> +<<elseif $conscription == 1>> + Adult citizens are required to join the militia for a period of time. + <<set _recruits = random(3,5)>> + <<if $militaryExemption == 1>> + Some citizens prefer to contribute to the arcology's defense through financial support rather than military service, making you @@.yellowgreen;a small sum@@. + <<set _recruits -= random(1,2) + <<set $cash += 250>> + <</if>> + <<if $lowerRquirements == 1>> + Your lax phisical requirements to enter the militia allows for a greater number of citizens to join. + <<set _recruits += 1>> + <</if>> + <<if $noSubhumansInArmy == 1>> + Guaranteeing the purity of your armed forces comes with a small loss of potential recruits. + <<set _recruits -= random(0,1)>> + <</if>> + <<if $pregExemption == 1>> + Many pregnant citizens prefer to avoid military service not to endager themselves and their children. + <<set _recruits -= 1>> + <</if>> + <<if $militiaTotalManpower - $militiaTotalCasualties + _recruits <= 0.05 * $ACitizens>> + <<set $militiaTotalManpower += _recruits>> + <<set $militiaFreeManpower += _recruits>> + This week <<print _recruits>> citizens joined the militia. + <<else>> + There are not many more citizens able to join the arcology armed forces. You'll need to enact higher recruitment edicts if you need more manpower. + <</if>> +<<elseif $militaryService == 1>> + Adult citizens are required to register and serve in the militia whenever necessary. + <<set _recruits = random(5,7)>> + <<if $militaryExemption == 1>> + Some citizens prefer to contribute to the arcology's defense through financial support rather than military service, making you @@.yellowgreen;a small sum@@. + <<set _recruits -= random(1,2) + <<set $cash += 250>> + <</if>> + <<if $lowerRquirements == 1>> + Your lax phisical requirements to enter the militia allows for a greater number of citizens to join. + <<set _recruits += 1>> + <</if>> + <<if $noSubhumansInArmy == 1>> + Guaranteeing the purity of your armed forces comes with a small loss of potential recruits. + <<set _recruits -= random(0,1)>> + <</if>> + <<if $pregExemption == 1>> + Many pregnant citizens prefer to avoid military service not to endager themselves and their children. + <<set _recruits -= 1>> + <</if>> + <<if $militiaTotalManpower - $militiaTotalCasualties + _recruits <= 0.10 * $ACitizens>> + <<set $militiaTotalManpower += _recruits>> + <<set $militiaFreeManpower += _recruits>> + This week <<print _recruits>> citizens joined the militia. + <<else>> + There are not many more citizens able to join the arcology armed forces. You'll need to enact higher recruitment edicts if you need more manpower. + <</if>> +<<elseif $militarizedSociety == 1>> + Every citizen is required to train and participate in the military activities of the arcology. + <<set _recruits = random(7,9)>> + <<if $militaryExemption == 1>> + Some citizens prefer to contribute to the arcology's defense through financial support rather than military service, making you @@.yellowgreen;a small sum@@. + <<set _recruits -= random(1,2) + <<set $cash += 250>> + <</if>> + <<if $lowerRquirements == 1>> + Your lax phisical requirements to enter the militia allows for a greater number of citizens to join. + <<set _recruits += 1>> + <</if>> + <<if $noSubhumansInArmy == 1>> + Guaranteeing the purity of your armed forces comes with a small loss of potential recruits. + <<set _recruits -= random(0,1)>> + <</if>> + <<if $pregExemption == 1>> + Many pregnant citizens prefer to avoid military service not to endager themselves and their children. + <<set _recruits -= 1>> + <</if>> + <<if $militiaTotalManpower - $militiaTotalCasualties + _recruits <= 0.20 * $ACitizens>> + <<set $militiaTotalManpower += _recruits>> + <<set $militiaFreeManpower += _recruits>> + This week <<print _recruits>> citizens joined the militia. + <<else>> + There are not many more citizens able to join the arcology armed forces. You'll need to enact higher recruitment edicts if you need more manpower. + <</if>> +<</if>> +<</if>> \ No newline at end of file diff --git a/src/js/economyJS.tw b/src/js/economyJS.tw index c88c206b7bd..05c28390404 100644 --- a/src/js/economyJS.tw +++ b/src/js/economyJS.tw @@ -24,9 +24,6 @@ window.getCost = function(array) { var secBarracks = State.variables.secBarracks; var mercCosts = State.variables.mercenaries * 2000; var policyCost = State.variables.policyCost; - var militia = State.variables.militiaUnits; - var slaves = State.variables.slaveUnits; - var mercs = State.variables.mercUnits; var costs = (State.variables.brothel * facilityCost) + (State.variables.arcade * facilityCost * 0.5) + (State.variables.club * facilityCost) @@ -77,19 +74,19 @@ window.getCost = function(array) { if(secBarracks > 0) { costs += State.variables.secBarracksUpkeep; } - for (var i = 0; i < militia.length; i++) { - if( !(militia[i] === null) ){ - costs += militia[i].troops * State.variables.soldierUpkeep; + for (var i = 0; i < State.variables.militiaUnits.length; i++) { + if( !(State.variables.militiaUnits[i] === null) ){ + costs += State.variables.militiaUnits[i].troops * State.variables.soldierUpkeep; } } - for (var i = 0; i < slaves.length; i++) { - if( !(slaves[i] === null) ){ - costs += slaves[i].troops * State.variables.soldierUpkeep * 0.5; + for (var i = 0; i < State.variables.slaveUnits.length; i++) { + if( !( State.variables.slaveUnits[i] === null) ){ + costs += State.variables.slaveUnits[i].troops * State.variables.soldierUpkeep * 0.5; } } - for (var i = 0; i < mercs.length; i++) { - if( !(mercs[i] === null) ){ - costs += mercs[i].troops * State.variables.soldierUpkeep * 1.5; + for (var i = 0; i < State.variables.mercUnits.length; i++) { + if( !(State.variables.mercUnits[i] === null) ){ + costs += State.variables.mercUnits[i].troops * State.variables.soldierUpkeep * 1.5; } } diff --git a/src/uncategorized/arcmgmt.tw b/src/uncategorized/arcmgmt.tw index c63d31592eb..6746848e2a2 100644 --- a/src/uncategorized/arcmgmt.tw +++ b/src/uncategorized/arcmgmt.tw @@ -44,6 +44,12 @@ You @@.green;make friends@@ by tacitly supporting enslavement of upstart citizens. <<set _flux += 10, $rep += 100>> <</if>> +<<if $enslavementRights == 1>> + As the only legal entity in the arcology able to declare the status of a person as enslaved, you are able to @@.yellowgreen;collect fees@@ over enslavement of your citizens. Many of your citizens however are not enthusiastic about this, @@.red:damaging your authority.@@ + <<set $authority -= 100>> + <<set $cash += _flux * 100>> +<</if>> +<<set $oldFlux = _flux>> <<set $ACitizens -= _flux, $ASlaves += _flux>> This week, <<if _flux > 0>>few to none<<else>>many<</if>> of $arcologies[0].name's citizens fell into slavery. @@ -62,32 +68,56 @@ This week, <<if _flux > 0>>few to none<<else>>many<</if>> of $arcologies[0].name <</if>> <</if>> -<<set $oldACitizens = $ACitizens>> +<<set $oldACitizens = $ACitizens>> + <<set _immigrants = 0>> <<if $ACitizens >= $ACitizenLimit>> <<set $ACitizens = $ACitizenLimit>> Your arcology is currently home to as many citizens as it can house; unless the living areas are reconfigured, the citizen population will not increase. <<else>> - <<set $ACitizens += random(-10,10)>> + <<set _immigrants += random(-10,10)>> <<if $ProImmigrationRep == 1>> Your welcome program for new citizens helps encourage wealthy people from the old world to immigrate, but @@.red;annoys some longstanding citizens.@@ - <<set $ACitizens += random(10,20), $rep -= 100>> + <<set _immigrants += random(10,20), $rep -= 100>> <</if>> <<if $ProImmigrationCash == 1>> The rent promotion for new immigrants brings new citizens to the arcology. - <<set $ACitizens += random(10,20)>> + <<set _immigrants += random(10,20)>> <</if>> <<if $arcologies[0].FSRepopulationFocusLaw == 1>> The rent promotion for pregnant women attracts several gravid ladies and a few girls eager to become mothers to enroll as citizens in your arcology. - <<set $ACitizens += random(5,10)>> + <<set _immigrants += random(5,10)>> <</if>> <<if $ACitizens < $ACitizenLimit*0.6>> The availability of a large number of apartments encourages many new citizens to immigrate. - <<set $ACitizens += random(10,20)>> + <<set _immigrants += random(10,20)>> + <</if>> + <<if $limitSubhumans == 1>> + Subhumans are stopped and turned away as soon as they dare petition for citizenship in your arcology, slightly lowering immigrants numbers. + <<set _immigrants -= random(5,10)>> + <</if>> + <<if $openBorders == 1>> + The very liberal attituted towards immigration calls many hopeful immigrants to your arcology. + <<set _immigrants += random(10,20)>> + <</if>> + <<if $propCampaign >= 1 && $propFocus == "immigration">> + Your advertisement campaign outside the free city brings more people to the gates of your arcology. + <<if $propCampaignBoost == 0>> + <<set _immigrants += random(1,2) * $propCampaign>> + <<else>> + <<set _immigrants += random(1,4) * $propCampaign>> + <</if>> + <</if>> + <<if $limitImmigration == 1>> + The strict limits on immigration keep the number of people coming in the arcology limited. + <<if _immigrants > 40>> + <<set _immigrants = 40>> + <</if>> <</if>> - <<if $ACitizens <= 100>> +<</if>> +<<set $ACitizens += _immigrants>> +<<if $ACitizens <= 100>> Your arcology is home to an extremely small number of very wealthy citizens; wealth is as concentrated as possible and the citizen population will not decrease further. <<set $ACitizens = 100>> - <</if>> <</if>> <<if $ASlaves >= $ASlaveLimit>> @@ -114,6 +144,10 @@ This week, <<if _flux > 0>>few to none<<else>>many<</if>> of $arcologies[0].name $arcologies[0].name is quite prosperous, and they can afford to buy many pretty slaves. <</if>> <</if>> + <<if $liveTargets == 1>> + Disobedient slaves are used as live targets in the shooting ranges of the arcology<<if $secBarracks != 0>> and the barracks.<<else>>.<</if>> + <<set $ASlaves -= random(20,40)>> + <</if>> <<if $ASlaves <= 1000>><<set $ASlaves = 1000>><</if>> <</if>> @@ -197,6 +231,15 @@ $ACitizens citizens and <<print $ASlaves+$helots+$slaves.length>> slaves now liv <<set $rentalMultiplier -= 0.1>> Food vendors are offered subsidized rent and operating expenses to set up shop in your arcology. <</if>> +<<if $alternativeRents == 1>> + Your citizens are allowed to pay their rents in slaves rather than cash and a few financially challenged individuals make use of this. + <<set $rentalMultiplier -= 0.1>> + <<set $helots += random(0,5)>> +<</if>> +<<if $discountMercenaries == 1>> + Mercenaries willing to come to your arcology are given a discount on rent. + <<set $rentalMultiplier -= 0.1>> +<</if>> <<if $arcologies[0].FSArabianRevivalistLaw == 1>> <<set $rentalMultiplier += 0.1>> Those of your citizens who have not yet subscribed to the society you are building are permitted to live and do business here, but must pay a moderate jizya tax for the privilege as part of their rent. @@ -269,7 +312,16 @@ earning you @@.yellowgreen;¤_earnings.@@ <</if>> <</for>> <<if _refugees > 0>> - Some desperate people filtered into the arcology during the week: as owner, you were able to enslave _refugees of them. + Some desperate people filtered into the arcology during the week + <<if $propCampaign >= 1 && $propFocus == "enslavement">> + , many attracted by your advertisement campaigns + <<if $propCampaignBoost == 0>> + <<set _refugees += random(0,2)>> + <<else>> + <<set _refugees += random(0,4)>> + <</if>> + <</if>>. + As owner, you were able to enslave _refugees of them. <<set $helots += _refugees>> <</if>> @@ -318,6 +370,8 @@ earning you @@.yellowgreen;¤_earnings.@@ <</if>> <</if>> <</if>> + + <<if $arcologies[0].FSNull != "unset">> Your cultural openness is a powerful driver of economic activity. <<set _AWeekGrowth += Math.trunc($arcologies[0].FSNull/25)>> diff --git a/src/uncategorized/economics.tw b/src/uncategorized/economics.tw index 3ca8a43c94a..903125d457e 100644 --- a/src/uncategorized/economics.tw +++ b/src/uncategorized/economics.tw @@ -67,15 +67,15 @@ <<if $corpAnnounced == 1>> <button class="tablinks" onclick="opentab(event, 'Corporation')">Corporation</button> <</if>> - <button class="tablinks" onclick="opentab(event, 'Reputation')">Reputation</button> + <button class="tablinks" onclick="opentab(event, 'Reputation')">Reputation and Authority</button> <button class="tablinks" onclick="opentab(event, 'Management')">Arcology Management</button> <<if ($PC.boobs == 1 && $PC.boobsBonus > 0) || $PC.pregKnown == 1 || $playerAging != 0>> <button class="tablinks" onclick="opentab(event, 'Personal')">Personal Notes</button> <</if>> - <button class="tablinks" onclick="opentab(event, 'securityReport')">Security Report</button> <<if $FSAnnounced > 0>> <button class="tablinks" onclick="opentab(event, 'Societies')">Society Development</button> <</if>> + <button class="tablinks" onclick="opentab(event, 'securityReport')">Security Report</button> </div> <div id="Arcologies" class="tabcontent"> diff --git a/src/uncategorized/fsDevelopments.tw b/src/uncategorized/fsDevelopments.tw index 06dbdfc822e..035bbf2832e 100644 --- a/src/uncategorized/fsDevelopments.tw +++ b/src/uncategorized/fsDevelopments.tw @@ -234,6 +234,14 @@ <<set _broadProgress += 1>> <</if>> <</if>> +<<if $propCampaign == 0 && $propFocus == "social engineering">> + Your propaganda campaign helps further your societal engineering efforts. + <<if $propCampaignBoost == 1>> + <<set _broadProgress += 2>> + <<else>> + <<set _broadProgress += 1>> + <</if>> +<</if>> <<if $terrain == "urban">> The @@.yellow;urban location@@ of the arcology naturally promotes cultural interchange, holding back $arcologies[0].name's cultural independence. <<set _broadProgress -= 3>> @@ -368,6 +376,31 @@ <</if>> <</if>> +<<if $slaveWatch == 1>> + The Slave Mistreatment Watch helps many slaves, easing your citizens into the paternalist ideals it represents. + <<set $arcologies[0].FSPaternalist += 2>> +<</if>> + +<<if $noSubhumansInArmy == 1>> + Your army is free of subhumans, further cementing their lower status in the eyes of your citizens. + <<set $arcologies[0].FSSubjugationist += 2>> +<</if>> + +<<if $pregExemption == 1>> + Pregnant citizens are allowed and encouraged to avoid military service, making their value evident to all citizens. + <<set $arcologies[0].FSRepopulationFocus += 2>> +<</if>> + +<<if $eliteOfficers == 1>> + Purity in leadership is fundamental in your army, helping eugenics ideals spread in the populace. + <<set $arcologies[0].FSRestart += 2>> +<</if>> + +<<if $liveTargets == 1>> + Disobedient slaves are used in shooting ranges and military drills as live targets, furthering degradationist ideals. + <<set $arcologies[0].FSDegradationist += 2>> +<</if>> + /* Promenade effects */ <<for _i = 5; _i <= 7; _i++>> <<if $sectors[_i].type != "Shops">> diff --git a/src/uncategorized/persBusiness.tw b/src/uncategorized/persBusiness.tw index 0c4d9c96096..412ebd08426 100644 --- a/src/uncategorized/persBusiness.tw +++ b/src/uncategorized/persBusiness.tw @@ -531,6 +531,48 @@ <</if>> <</if>> +<<if $sellData == 1>> + <<set _upgradeCount = 0>> + <<if $secUpgrades.nanoCams == 1>> + <<set _upgradeCount += 1>> + <</if>> + <<if $secUpgrades.cyberBots == 1>> + <<set _upgradeCount += 1>> + <</if>> + <<if $secUpgrades.eyeScan == 1>> + <<set _upgradeCount += 1>> + <</if>> + <<if $secUpgrades.cryptoAnalyzer == 1>> + <<set _upgradeCount += 1>> + <</if>> + <<if $crimeUpgrades.autoTrial == 1>> + <<set _upgradeCount += 1>> + <</if>> + <<if $crimeUpgrades.autoArchive == 1>> + <<set _upgradeCount += 1>> + <</if>> + <<if $crimeUpgrades.worldProfiler == 1>> + <<set _upgradeCount += 1>> + <</if>> + <<if $crimeUpgrades.advForensic == 1>> + <<set _upgradeCount += 1>> + <</if>> + <<if $intelUpgrades.sensors == 1>> + <<set _upgradeCount += 1>> + <</if>> + <<if $intelUpgrades.radar == 1>> + <<set _upgradeCount += 1>> + <</if>> + <<if $intelUpgrades.signalIntercept == 1>> + <<set _upgradeCount += 1>> + <</if>> + <<set _dataGain = _upgradeCount * 200>> + You are selling the data collected by your security department, making @@.yellowgreen;¤<<print _dataGain>>@@. + <<set $cash += _dataGain>> + Many of your citizens are not enthusiastic of this however, @@.red;damaging your authority@@. + <<set $authority -= 100>> +<</if>> + Routine upkeep of your demesne costs @@.yellow;¤$costs.@@ <<if $plot == 1>> <<if $week > 10>> diff --git a/src/uncategorized/reputation.tw b/src/uncategorized/reputation.tw index dfb0ee53624..c68a1ba7830 100644 --- a/src/uncategorized/reputation.tw +++ b/src/uncategorized/reputation.tw @@ -663,3 +663,7 @@ On formal occasions, you are announced as $PCTitle. The Societal Elite @@.red;mutter about you@@. <</if>> <</if>> + +<br><br> + +<<include "authorityReport">> \ No newline at end of file diff --git a/src/uncategorized/storyCaption.tw b/src/uncategorized/storyCaption.tw index 3304b0945fc..117392d9d6a 100644 --- a/src/uncategorized/storyCaption.tw +++ b/src/uncategorized/storyCaption.tw @@ -240,7 +240,7 @@ <<else>> @@color:rgb(148,0,211);harmless@@ <</if>> -($authority) +(<<print $authority>>) </span> <br>@@.deepskyblue;Security@@ | @@.deepskyblue;<<print Math.trunc($security)>>%@@ <br>@@.orangered;Crime@@ | @@.orangered;<<print Math.trunc($crime)>>%@@ @@ -428,6 +428,7 @@ <</if>> <br><span id="PAOButton"><<link [[Personal Assistant|Personal assistant options]]>><</link>></span> @@.cyan;[T]@@ <br><span id="policyButton"><<link [[Policies]]>><</link>></span> @@.cyan;[Y]@@ + <br><<link [[Edicts|edicts]]>><</link>> <<if $FSAnnounced>> <br><span id="FSButton"><<link [[Future Societies|Future Society]]>><</link>></span> @@.cyan;[F]@@ <</if>> @@ -456,8 +457,8 @@ <br><span id="SFMButton"><<link [[SF Barracks|SFM Barracks]]>><</link>></span> @@.cyan;[Z]@@ <</if>> <br><span id="PAOButton"><<link [[Personal Assistant|Personal assistant options]]>><</link>></span> @@.cyan;[T]@@ - <br> <br><span id="policyButton"><<link [[Policies]]>><</link>></span> @@.cyan;[Y]@@ + <br><<link [[Edicts|edicts]]>><</link>> <<if $FSAnnounced>> <br><span id="FSButton"><<link [[Future Societies|Future Society]]>><</link>></span> @@.cyan;[F]@@ <</if>> -- GitLab