From 33ea7301d9ba3679a7ab283e7a6b20024177eab6 Mon Sep 17 00:00:00 2001 From: hexall90 <hexall90@gmail.com> Date: Sun, 17 Sep 2017 23:10:42 +0200 Subject: [PATCH] progress on attackHandler --- src/SecExp/attackHandler.tw | 86 ++++++++++++++++++++++++++++++++++--- src/SecExp/attackOptions.tw | 2 +- 2 files changed, 80 insertions(+), 8 deletions(-) diff --git a/src/SecExp/attackHandler.tw b/src/SecExp/attackHandler.tw index 005093e0502..e1c18744e8a 100644 --- a/src/SecExp/attackHandler.tw +++ b/src/SecExp/attackHandler.tw @@ -27,9 +27,9 @@ <<set _slaveMod -= 0.10>> <<elseif $authority <= 1000>> <<set _slaveMod -= 0.25>> - <<elseif $authority >= 5000 && $authority < 10000>> + <<elseif $authority >= 5000 && $authority < 15000>> <<set _slaveMod += 0.10>> - <<elseif $authority >= 10000>> + <<elseif $authority >= 15000>> <<set _slaveMod += 0.25>> <</if>> <<if $PC.career == "escort" || $PC.career == "servant">> @@ -41,9 +41,9 @@ <<set _militiaMod -= 0.10>> <<elseif $rep <= 1000>> <<set _militiaMod -= 0.25>> - <<elseif $rep >= 5000 && $rep < 10000>> + <<elseif $rep >= 5000 && $rep < 15000>> <<set _militiaMod += 0.10>> - <<elseif $rep >= 10000>> + <<elseif $rep >= 15000>> <<set _militiaMod += 0.25>> <</if>> <<if $PC.career == "celebrity" || $PC.career == "capitalist">> @@ -79,7 +79,6 @@ <<set _atkMod += 0.20>> <<set _defMod += 0.10>> <</if>> -/*personal assistant*/ <<elseif $leadingTroops == "assistant">> <<if $rep < 15000 && $authority < 15000>> <<set _militiaMod -= 0.15>> @@ -94,11 +93,84 @@ <<set _defMod += 0.15>> <</if>> <<elseif $leadingTroops == "bodyguard">> - <<set _slaveMod += 0.15>> - <<if $rep < 15000 && $authority < 15000>> + <<if $Bodyguard.devotion < -20>> + <<set _slaveMod -= 0.15>> + <<elseif $Bodyguard.devotion > 51>> + <<set _slaveMod += 0.15>> + <</if>> + <<if $rep < 15000 && $authority < 15000 || $Bodyguard.prestige < 1>> + <<set _militiaMod -= 0.15>> + <<set _mercMod -= 0.15>> + <<elseif $Bodyguard.prestige >= 2>> + <<set _militiaMod += 0.10>> + <<set _mercMod += 0.10>> + <</if>> + <<if !(setup.bodyguardCareers.includes($Bodyguard.career) && setup.HGCareers.includes($Bodyguard.career)) || $Bodyguard.intelligence <= -2>> + <<set _atkMod -= 0.15>> + <<set _defMod -= 0.15>> + <<if !(setup.bodyguardCareers.includes($Bodyguard.career) && setup.HGCareers.includes($Bodyguard.career)) || $Bodyguard.intelligence <= -1>> + <<set _atkMod -= 0.10>> + <<set _defMod -= 0.10>> + <<elseif setup.bodyguardCareers.includes($Bodyguard.career) || setup.HGCareers.includes($Bodyguard.career) || $Bodyguard.intelligence == 2>> + <<set _atkMod += 0.10>> + <<set _defMod += 0.10>> + <<elseif (setup.bodyguardCareers.includes($Bodyguard.career) || setup.HGCareers.includes($Bodyguard.career)) && $Bodyguard.intelligence == 2>> + <<set _atkMod += 0.15>> + <<set _defMod += 0.10>> + <<elseif (setup.bodyguardCareers.includes($Bodyguard.career) || setup.HGCareers.includes($Bodyguard.career)) && $Bodyguard.intelligence == 3>> + <<set _atkMod += 0.20>> + <<set _defMod += 0.15>> + <</if>> +<<elseif $leadingTroops == "headGirl">> + <<if $HeadGirl.devotion < -20>> + <<set _slaveMod -= 0.15>> + <<elseif $HeadGirl.devotion > 51>> + <<set _slaveMod += 0.15>> + <</if>> + <<if ($rep < 15000 && $authority < 15000) || $HeadGirl.prestige < 1>> <<set _militiaMod -= 0.15>> <<set _mercMod -= 0.15>> + <<elseif $HeadGirl.prestige >= 2>> + <<set _militiaMod += 0.10>> + <<set _mercMod += 0.10>> <</if>> + <<if !(setup.bodyguardCareers.includes($HeadGirl.career) && setup.HGCareers.includes($HeadGirl.career)) || $HeadGirl.intelligence <= -2>> + <<set _atkMod -= 0.15>> + <<set _defMod -= 0.15>> + <<if !(setup.bodyguardCareers.includes($HeadGirl.career) && setup.HGCareers.includes($HeadGirl.career)) || $HeadGirl.intelligence <= -1>> + <<set _atkMod -= 0.10>> + <<set _defMod -= 0.10>> + <<elseif setup.bodyguardCareers.includes($HeadGirl.career) || setup.HGCareers.includes($HeadGirl.career) || $HeadGirl.intelligence == 2>> + <<set _atkMod += 0.10>> + <<set _defMod += 0.10>> + <<elseif (setup.bodyguardCareers.includes($HeadGirl.career) || setup.HGCareers.includes($HeadGirl.career)) && $HeadGirl.intelligence == 2>> + <<set _atkMod += 0.15>> + <<set _defMod += 0.10>> + <<elseif (setup.bodyguardCareers.includes($HeadGirl.career) || setup.HGCareers.includes($HeadGirl.career)) && $HeadGirl.intelligence == 3>> + <<set _atkMod += 0.20>> + <<set _defMod += 0.15>> + <</if>> +<<elseif $leadingTroops == "citizen">> + <<if $arcologies[0].FSDegradationist == "unset" && $arcologies[0].FSPaternalist == "unset">> + <<set _militiaMod += 0.15>> + <<set _slaveMod -= 0.15>> + <<elseif $arcologies[0].FSPaternalist != "unset">> + <<set _militiaMod += 0.15>> + <<set _slaveMod += 0.10>> + <<elseif $arcologies[0].FSDegradationist != "unset">> + <<set _militiaMod += 0.15>> + <<set _slaveMod -= 0.35>> + <</if>> + <<if $arcologies[0].FSRomanRevivalist != "unset">> + <<set _mercMod += 0.10>> + <<else>> + <<set _mercMod -= 0.10>> + <</if>> + <<set _atkMod += either(-1,1) * random(10) * 0.1>> + <<set _defMod += either(-1,1) * random(10) * 0.1>> +<<elseif $leadingTroops == "mercenary">> + +<</if>> /* calculates PC army stats */ <<if $secBots.isDeployed == 1>> diff --git a/src/SecExp/attackOptions.tw b/src/SecExp/attackOptions.tw index 400143b2f25..c3483c3feb8 100644 --- a/src/SecExp/attackOptions.tw +++ b/src/SecExp/attackOptions.tw @@ -189,7 +189,7 @@ You quickly lay down a plan of action: <</if>> <<if $HeadGirl != 0 && $slavesInArmy == 1>> | - <<if $leadingTroops != "headgirl">> + <<if $leadingTroops != "headGirl">> <<link "Let your head girl lead your troops">> <<set $leadingTroops = "headGirl">> <<replace "#leader">><strong><<print $HeadGirl.slaveName>></strong><</replace>> -- GitLab