diff --git a/src/SecExp/attackHandler.tw b/src/SecExp/attackHandler.tw index c3e52b5410e817297ea5f6bbe6c53d359cb693fd..4a6043d1137c5eb4e17968adc5207571a1ec8095 100644 --- a/src/SecExp/attackHandler.tw +++ b/src/SecExp/attackHandler.tw @@ -111,30 +111,16 @@ They seems to be <<else>> <<set $expectedEquip = $attackEquip + random(-2,2)>> <</if>> -<<if $battleTerrain == "sea">> - <<if $expectedEquip == 0>> - <strong>;poorly armed</strong>: small rusty civilian ships armed with whatever could be salvaged. - <<elseif $expectedEquip == 1>> - <strong>;lightly armed</strong>: mostly unarmed civilian ships with a few small military boats with decent armaments. - <<elseif $expectedEquip == 2>> - <strong>;decently armed</strong>: a small fleet of salvaged military ships. Most small in size and firepower, with a few exceptions. - <<elseif $expectedEquip == 3>> - <strong>;well armed</strong>: a good assortment of military ships with good armament and some menacing heavy ships fitting a few powerful pieces of naval artillery. - <<elseif $expectedEquip == 4>> - extremely well armed: a majestic fleet filled with well armed ships, with heavy artillery present in high numbers. It seems even an old salvaged carrier is joining the attack. - <</if>> -<<else>> - <<if $expectedEquip == 0>> - <strong>;poorly armed</strong>: old rusty small arms are the norm with just a few barely working civilian vehicles. - <<elseif $expectedEquip == 1>> - <strong>;lightly armed</strong>: mostly small arms with some repurposed civilian vehicles and a scattered few machine guns. There's no sign of heavy vehicles, artillery or aircrafts. - <<elseif $expectedEquip == 2>> - <strong>;decently armed</strong>: good quality small arms, machine guns a few mortars. There seems to be some heavy military vehicles coming as well. - <<elseif $expectedEquip == 3>> - <strong>;well armed</strong>: high quality small arms, snipers, demolitions teams, heavy duty machine guns and mortars. Heavy military vehicles are numerous and a few artillery piecies are accompaning the detachment. - <<elseif $expectedEquip == 4>> - extremely well armed: excellent small arms and specialized teams with heavy duty infantry support weapons. Heavy presence of armored military vehicles, artillery pieces and even some attack helicopters. - <</if>> +<<if $expectedEquip == 0>> + <strong>;poorly armed</strong>: old rusty small arms are the norm with just a few barely working civilian vehicles. +<<elseif $expectedEquip == 1>> + <strong>;lightly armed</strong>: mostly small arms with some repurposed civilian vehicles and a scattered few machine guns. There's no sign of heavy vehicles, artillery or aircrafts. +<<elseif $expectedEquip == 2>> + <strong>;decently armed</strong>: good quality small arms, machine guns a few mortars. There seems to be some heavy military vehicles coming as well. +<<elseif $expectedEquip == 3>> + <strong>;well armed</strong>: high quality small arms, snipers, demolitions teams, heavy duty machine guns and mortars. Heavy military vehicles are numerous and a few artillery piecies are accompaning the detachment. +<<elseif $expectedEquip == 4>> + extremely well armed: excellent small arms and specialized teams with heavy duty infantry support weapons. Heavy presence of armored military vehicles, artillery pieces and even some attack helicopters. <</if>> <br><br> @@ -351,35 +337,30 @@ Defensive tactics <</link>> <br> //Combines bait and switch tactics with guerriglia style assaults, with the objective of slowly bleed the enemy.// <br> //Useful for a force facing a superior enemy both in numbers and firepower. More effective in rough terrain.// -<br> <<link "Guerrilla">> <<set $chosenTactics = "Guerrilla">> <<replace "#tactic">><strong><<print $chosenTactic>></strong><</replace>> <</link>> <br> //Involves using terrain knowledge and small fast attacks to hinder and weaken the enemy.// <br> //Useful for a force facing a disciplined, classic army. More effective in rough terrain.// -<br> <<link "choke Points">> <<set $chosenTactics = "choke Points">> <<replace "#tactic">><strong><<print $chosenTactic>></strong><</replace>> <</link>> <br> //Involves using terrain knowledge and strong fortifications in order to stop the enemy on its track.// <br> //Useful for a force facing an enemy with superior firepower. More effective in rough terrain.// -<br> <<link "Interior Lines">> <<set $chosenTactics = "Interior Lines">> <<replace "#tactic">><strong><<print $chosenTactic>></strong><</replace>> <</link>> <br> //Involves exploiting a defender's shorter logistics lines and redeployment times in order to keep the enemy pressured.// <br> //Useful for a force facing a superior enemy both in numbers and firepower. More effective in open terrain.// -<br> <<link "Pincer Manouver">> <<set $chosenTactics = "Pincer Manouver">> <<replace "#tactic">><strong><<print $chosenTactic>></strong><</replace>> <</link>> <br> //Involves letting the enemy push back the centre in order to envelop their formation.// <br> //Useful for a force facing a numerically inferior enemy. More effective in open terrain.// -<br> <<link "Defense In Depth">> <<set $chosenTactics = "Shock And Awe">> <<replace "#tactic">><strong><<print $chosenTactic>></strong><</replace>> @@ -388,21 +369,18 @@ Defensive tactics <br> //Useful for a force facing a numerically superior enemy. More effective in open terrain.// <br> Offensive Tactics -<br> <<link "Blitzkrieg">> <<set $chosenTactics = "Blitzkrieg">> <<replace "#tactic">><strong><<print $chosenTactic>></strong><</replace>> <</link>> <br> //Involves breaking the front of the enemy with a fast armored force concentrated into a small area.// <br> //Useful for a force facing a disciplined, strong enemy. More effective in open terrain.// -<br> <<link "Human Wave">> <<set $chosenTactics = "Human Wave">> <<replace "#tactic">><strong><<print $chosenTactic>></strong><</replace>> <</link>> <br> //Involves assaulting the enemy with large numbers of infantry to overwhelm their lines.// <br> //Useful for a technologically limited enemy. More effective in rough terrain.// -<br> diff --git a/src/SecExp/seaAttackHandler.tw b/src/SecExp/seaAttackHandler.tw new file mode 100644 index 0000000000000000000000000000000000000000..e69de29bb2d1d6434b8b29ae775ad8c2e48c5391