From 38a03801f79c7c40dfc1f3b2a75b2ffc7b2adad9 Mon Sep 17 00:00:00 2001
From: Anu <8636-Anu@users.noreply.gitgud.io>
Date: Mon, 7 Feb 2022 02:09:48 +0000
Subject: [PATCH] Fix and expand seRaiding muscle factors

---
 src/events/scheduled/seRaiding.js | 7 +++++--
 1 file changed, 5 insertions(+), 2 deletions(-)

diff --git a/src/events/scheduled/seRaiding.js b/src/events/scheduled/seRaiding.js
index ed73894ee89..8f7fb187ed9 100644
--- a/src/events/scheduled/seRaiding.js
+++ b/src/events/scheduled/seRaiding.js
@@ -6,7 +6,7 @@ It has been rebalanced to improve capture odds.
 If changing values, check your math and make sure that:
 no target is completely impossible to capture, with or without SF,
 odds of capturing an average target are about 50% WITHOUT the SF,
-and odds of capturing a worst-case target are about 50% WITH the SF.
+and odds of capturing a worst-case target are about 50% WITH fully upgraded SF.
 */
 
 App.Events.SERaiding = class SERaiding extends App.Events.BaseEvent {
@@ -255,7 +255,10 @@ App.Events.SERaiding = class SERaiding extends App.Events.BaseEvent {
 			} else if (slave.muscles > 5) {
 				r.push(`${His} muscles are toned, but still nimble.`);
 				targetEscape += 1;
-			} else if (slave.muscles <= 5) {
+			} else if (slave.muscles < -30) {
+				r.push(`${His} muscles barely have the strength to keep ${him} standing, let alone power a flight.`);
+				targetEscape -= 3;
+			} else if (slave.muscles < -5) {
 				r.push(`${His} body is soft and toneless.`);
 				targetEscape -= 1;
 			} else {
-- 
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