From 38a03801f79c7c40dfc1f3b2a75b2ffc7b2adad9 Mon Sep 17 00:00:00 2001 From: Anu <8636-Anu@users.noreply.gitgud.io> Date: Mon, 7 Feb 2022 02:09:48 +0000 Subject: [PATCH] Fix and expand seRaiding muscle factors --- src/events/scheduled/seRaiding.js | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/src/events/scheduled/seRaiding.js b/src/events/scheduled/seRaiding.js index ed73894ee89..8f7fb187ed9 100644 --- a/src/events/scheduled/seRaiding.js +++ b/src/events/scheduled/seRaiding.js @@ -6,7 +6,7 @@ It has been rebalanced to improve capture odds. If changing values, check your math and make sure that: no target is completely impossible to capture, with or without SF, odds of capturing an average target are about 50% WITHOUT the SF, -and odds of capturing a worst-case target are about 50% WITH the SF. +and odds of capturing a worst-case target are about 50% WITH fully upgraded SF. */ App.Events.SERaiding = class SERaiding extends App.Events.BaseEvent { @@ -255,7 +255,10 @@ App.Events.SERaiding = class SERaiding extends App.Events.BaseEvent { } else if (slave.muscles > 5) { r.push(`${His} muscles are toned, but still nimble.`); targetEscape += 1; - } else if (slave.muscles <= 5) { + } else if (slave.muscles < -30) { + r.push(`${His} muscles barely have the strength to keep ${him} standing, let alone power a flight.`); + targetEscape -= 3; + } else if (slave.muscles < -5) { r.push(`${His} body is soft and toneless.`); targetEscape -= 1; } else { -- GitLab