diff --git a/js/003-data/gameVariableData.js b/js/003-data/gameVariableData.js
index 5f582337e8a64c6709f25e24d9c8485602440b04..a670d18f1fb4ff2019f9bb3cb9b64c120a4d0436 100644
--- a/js/003-data/gameVariableData.js
+++ b/js/003-data/gameVariableData.js
@@ -1347,6 +1347,7 @@ App.Data.resetOnNGPlus = {
 	nicaeaInfluence: 0,
 	peacekeepers: 0,
 	peacekeepersFate: 0,
+	peacekeepersGone: 0,
 	mercRomeo: 0,
 
 	oralUseWeight: 5,
diff --git a/src/uncategorized/bodyModification.tw b/src/uncategorized/bodyModification.tw
index b09cdf0fc60a223add59cb89330200bba7bb1191..4f73105a03b97a5522ba22b73e0b9b2f8d025213 100644
--- a/src/uncategorized/bodyModification.tw
+++ b/src/uncategorized/bodyModification.tw
@@ -848,7 +848,7 @@ Or a custom site: <<textbox "$brandTarget.local" $brandTarget.local "Body Modifi
 	<</if>>
 	Brand $him now with ''$brandDesign.local'' on the
 
-	<<if !(["upper arm", "lower arm", "wrist", "hand"].includes($brandTarget.local) && getLeftArmID(getSlave($AS)) !== 1) && !(["tigh", "calf", "ankle", "foot"].includes($brandTarget.local) && getLeftLegID(getSlave($AS)) !== 1)>>
+	<<if !(["upper arm", "lower arm", "wrist", "hand"].includes($brandTarget.local) && getLeftArmID(getSlave($AS)) !== 1) && !(["thigh", "calf", "ankle", "foot"].includes($brandTarget.local) && getLeftLegID(getSlave($AS)) !== 1)>>
 		<<set _left = 1>> /* make next checks easier */
 		<<link "left">>
 			<<set $brandApplied = 1>>
@@ -858,7 +858,7 @@ Or a custom site: <<textbox "$brandTarget.local" $brandTarget.local "Body Modifi
 			<<goto "Body Modification">>
 		<</link>>
 	<</if>>
-	<<if !(["upper arm", "lower arm", "wrist", "hand"].includes($brandTarget.local) && getRightArmID(getSlave($AS)) !== 1) && !(["tigh", "calf", "ankle", "foot"].includes($brandTarget.local) && getRightLegID(getSlave($AS)) !== 1)>>
+	<<if !(["upper arm", "lower arm", "wrist", "hand"].includes($brandTarget.local) && getRightArmID(getSlave($AS)) !== 1) && !(["thigh", "calf", "ankle", "foot"].includes($brandTarget.local) && getRightLegID(getSlave($AS)) !== 1)>>
 		<<set _right = 1>> /* make next checks easier */
 	<</if>>
 	<<if _left && _right>>
@@ -1015,7 +1015,7 @@ Or a custom site: <<textbox "$scarTarget.local" $scarTarget.local "Body Modifica
 	Scar $him now with ''$scarDesign.local'' on the
 	<<set _left = 0, _right = 0>> /* overwrite brand */
 
-	<<if !(["upper arm", "lower arm", "wrist", "hand"].includes($scarTarget.local) && getLeftArmID(getSlave($AS)) !== 1) && !(["tigh", "calf", "ankle", "foot"].includes($scarTarget.local) && getLeftLegID(getSlave($AS)) !== 1)>>
+	<<if !(["upper arm", "lower arm", "wrist", "hand"].includes($scarTarget.local) && getLeftArmID(getSlave($AS)) !== 1) && !(["thigh", "calf", "ankle", "foot"].includes($scarTarget.local) && getLeftLegID(getSlave($AS)) !== 1)>>
 		<<set _left = 1>> /* make next checks easier */
 		<<link "left">>
 			<<set $scarTarget.local = _leftTarget>>
@@ -1026,7 +1026,7 @@ Or a custom site: <<textbox "$scarTarget.local" $scarTarget.local "Body Modifica
 			<<goto "Body Modification">>
 		<</link>>
 	<</if>>
-	<<if !(["upper arm", "lower arm", "wrist", "hand"].includes($scarTarget.local) && getRightArmID(getSlave($AS)) !== 1) && !(["tigh", "calf", "ankle", "foot"].includes($scarTarget.local) && getRightLegID(getSlave($AS)) !== 1)>>
+	<<if !(["upper arm", "lower arm", "wrist", "hand"].includes($scarTarget.local) && getRightArmID(getSlave($AS)) !== 1) && !(["thigh", "calf", "ankle", "foot"].includes($scarTarget.local) && getRightLegID(getSlave($AS)) !== 1)>>
 		<<set _right = 1>> /* make next checks easier */
 	<</if>>
 	<<if _left && _right>>
@@ -1068,10 +1068,10 @@ Or a custom site: <<textbox "$scarTarget.local" $scarTarget.local "Body Modifica
 					<<set _scarArray.push("right upper arm")>>
 				<</if>>
 				<<if getLeftLegID(getSlave($AS)) === 0>>
-					<<set _scarArray.push("left tigh")>>
+					<<set _scarArray.push("left thigh")>>
 				<</if>>
 				<<if getRightLegID(getSlave($AS)) === 0>>
-					<<set _scarArray.push("right tigh")>>
+					<<set _scarArray.push("right thigh")>>
 				<</if>>
 			/* Single scar */
 			<<else>>