diff --git a/devNotes/VersionChangeLog-Premod+LoliMod.txt b/devNotes/VersionChangeLog-Premod+LoliMod.txt index d0b98146e79e09efb6480cdb9a393eed1691710b..6040f76a4b8f22a1d318d34ed6f615b635013424 100644 --- a/devNotes/VersionChangeLog-Premod+LoliMod.txt +++ b/devNotes/VersionChangeLog-Premod+LoliMod.txt @@ -1,5 +1,27 @@ Pregmod +0.10.7.1-0.9.x + +9/29/2018 + + 4 + -fixes + + 3 + -fixes + -moved a number of clothes to special orders from the wardrobe + +9/28/2018 + + 2 + -fixes + -devotion/trust check corrections + + 1 + -Security Force Mod overhaul + -fixes + -pronoun work + 0.10.7.1-0.8.x 9/26/2018 diff --git a/devNotes/twine JS.txt b/devNotes/twine JS.txt index 2a6424bf9e5f6b91497e99be4f52a33805c105de..d792f1e6ef70edb4122bc85655c07cefb45a0434 100644 --- a/devNotes/twine JS.txt +++ b/devNotes/twine JS.txt @@ -575,166 +575,6 @@ window.relationTargetWord = function(slave) { return slave.relation; }; -/* intended to condense the clothing/toy/etc availability checks into something less asinine */ -window.isItemAccessible = function(string) { - if (State.variables.cheatMode === 1){ - return true; - } else { - switch(string) { - case 'attractive lingerie for a pregnant woman': - if ((State.variables.arcologies[0].FSRepopulationFocus > 0) || (State.variables.clothesBoughtMaternityLingerie === 1)) { - return true; - } else { - return false; - } - break; - case 'a bunny outfit': - if ((State.variables.arcologies[0].FSGenderFundamentalist > 0) || (State.variables.clothesBoughtBunny === 1)) { - return true; - } else { - return false; - } - break; - case 'body oil': - if ((State.variables.arcologies[0].FSPhysicalIdealist > 0) || (State.variables.clothesBoughtOil === 1)) { - return true; - } else { - return false; - } - break; - case 'chains': - if ((State.variables.arcologies[0].FSDegradationist > 0) || (State.variables.clothesBoughtChains === 1)) { - return true; - } else { - return false; - } - break; - case 'a chattel habit': - if ((State.variables.arcologies[0].FSChattelReligionist > 0) || (State.variables.clothesBoughtHabit === 1)) { - return true; - } else { - return false; - } - break; - case 'conservative clothing': - if ((State.variables.arcologies[0].FSPaternalist > 0) || (State.variables.clothesBoughtConservative === 1)) { - return true; - } else { - return false; - } - break; - case 'harem gauze': - if ((State.variables.arcologies[0].FSArabianRevivalist > 0) || (State.variables.clothesBoughtHarem === 1)) { - return true; - } else { - return false; - } - break; - case 'a huipil': - if ((State.variables.arcologies[0].FSAztecRevivalist > 0) || (State.variables.clothesBoughtHuipil === 1)) { - return true; - } else { - return false; - } - break; - case 'a kimono': - if ((State.variables.arcologies[0].FSEdoRevivalist > 0) || (State.variables.clothesBoughtKimono === 1)) { - return true; - } else { - return false; - } - break; - case 'a maternity dress': - if ((State.variables.arcologies[0].FSRepopulationFocus > 0) || (State.variables.clothesBoughtMaternityDress === 1)) { - return true; - } else { - return false; - } - break; - case 'a slutty qipao': - if ((State.variables.arcologies[0].FSChineseRevivalist > 0) || (State.variables.clothesBoughtQipao === 1)) { - return true; - } else { - return false; - } - break; - case 'stretch pants and a crop-top': - if ((State.variables.arcologies[0].FSHedonisticDecadence > 0) || (State.variables.clothesBoughtLazyClothes === 1)) { - return true; - } else { - return false; - } - break; - case 'a toga': - if ((State.variables.arcologies[0].FSRomanRevivalist > 0) || (State.variables.clothesBoughtToga === 1)) { - return true; - } else { - return false; - } - break; - case 'Western clothing': - if ((State.variables.arcologies[0].FSPastoralist > 0) || (State.variables.clothesBoughtWestern === 1)) { - return true; - } else { - return false; - } - break; - case 'bowtie': - if ((State.variables.arcologies[0].FSGenderFundamentalist > 0) || (State.variables.clothesBoughtBunny === 1)) { - return true; - } else { - return false; - } - break; - case 'ancient Egyptian': - if ((State.variables.arcologies[0].FSEgyptianRevivalist > 0) || (State.variables.clothesBoughtEgypt === 1)) { - return true; - } else { - return false; - } - break; - case 'massive dildo gag': - if (State.variables.toysBoughtGags === 1) { - return true; - } else { - return false; - } - break; - case 'a small empathy belly': case 'a medium empathy belly': case 'a large empathy belly': case 'a huge empathy belly': - if ((State.variables.arcologies[0].FSRepopulationFocus > 0) || (State.variables.clothesBoughtBelly === 1)) { - return true; - } else { - return false; - } - break; - case 'long dildo': case 'long, large dildo': case 'long, huge dildo': - if (State.variables.toysBoughtDildos === 1) { - return true; - } else { - return false; - } - break; - case 'long plug': case 'long, large plug': case 'long, huge plug': - if (State.variables.toysBoughtButtPlugs === 1) { - return true; - } else { - return false; - } - break; - case 'tail': - if (State.variables.toysBoughtButtPlugTails === 1) { - return true; - } else { - return false; - } - break; - default: - return true; - break; - } - } -}; - window.expandFacilityAssignments = function(facilityAssignments) { var assignmentPairs = { "serve in the club": "be the DJ", @@ -1118,6 +958,230 @@ window.SoftenSexualFlaw = function SoftenSexualFlaw(slave) { slave.sexualFlaw = "none"; }; +/*:: itemAvailability [script]*/ + +/* intended to condense the clothing/toy/etc availability checks into something less asinine */ +window.isItemAccessible = function(string) { + + const V = State.variables; + + if (State.variables.cheatMode === 1){ + return true; + } else { + switch(string) { + case 'attractive lingerie for a pregnant woman': + if ((V.arcologies[0].FSRepopulationFocus > 0) || (V.clothesBoughtMaternityLingerie === 1)) { + return true; + } else { + return false; + } + break; + case 'a bunny outfit': + if ((V.arcologies[0].FSGenderFundamentalist > 0) || (V.clothesBoughtBunny === 1)) { + return true; + } else { + return false; + } + break; + case 'body oil': + if ((V.arcologies[0].FSPhysicalIdealist > 0) || (V.clothesBoughtOil === 1)) { + return true; + } else { + return false; + } + break; + case 'chains': + if ((V.arcologies[0].FSDegradationist > 0) || (V.clothesBoughtChains === 1)) { + return true; + } else { + return false; + } + break; + case 'a chattel habit': + if ((V.arcologies[0].FSChattelReligionist > 0) || (V.clothesBoughtHabit === 1)) { + return true; + } else { + return false; + } + break; + case 'conservative clothing': + if ((V.arcologies[0].FSPaternalist > 0) || (V.clothesBoughtConservative === 1)) { + return true; + } else { + return false; + } + break; + case 'harem gauze': + if ((V.arcologies[0].FSArabianRevivalist > 0) || (V.clothesBoughtHarem === 1)) { + return true; + } else { + return false; + } + break; + case 'a huipil': + if ((V.arcologies[0].FSAztecRevivalist > 0) || (V.clothesBoughtHuipil === 1)) { + return true; + } else { + return false; + } + break; + case 'a kimono': + if ((V.arcologies[0].FSEdoRevivalist > 0) || (V.clothesBoughtKimono === 1) || (V.continent === 'Japan')) { + return true; + } else { + return false; + } + break; + case 'a maternity dress': + if ((V.arcologies[0].FSRepopulationFocus > 0) || (V.clothesBoughtMaternityDress === 1)) { + return true; + } else { + return false; + } + break; + case 'a slutty qipao': + if ((V.arcologies[0].FSChineseRevivalist > 0) || (V.clothesBoughtQipao === 1)) { + return true; + } else { + return false; + } + break; + case 'a long qipao': + if ((V.arcologies[0].FSChineseRevivalist > 0) || (V.clothesBoughtCultural === 1)) { + return true; + } else { + return false; + } + break; + case 'stretch pants and a crop-top': + if ((V.arcologies[0].FSHedonisticDecadence > 0) || (V.clothesBoughtLazyClothes === 1)) { + return true; + } else { + return false; + } + break; + case 'a toga': + if ((V.arcologies[0].FSRomanRevivalist > 0) || (V.clothesBoughtToga === 1)) { + return true; + } else { + return false; + } + break; + case 'Western clothing': + if ((V.arcologies[0].FSPastoralist > 0) || (V.clothesBoughtWestern === 1)) { + return true; + } else { + return false; + } + break; + + case 'battlearmor': + case 'a military uniform': + case 'a red army uniform': + case 'battledress': + if (V.clothesBoughtMilitary === 1) { + return true; + } else { + return false; + } + break; + + case 'a biyelgee costume': + case 'a dirndl': + case 'lederhosen': + case 'a mounty outfit': + if (V.clothesBoughtCultural === 1) { + return true; + } else { + return false; + } + break; + + case 'a burqa': + case 'a burkini': + case 'a hijab and blouse': + case 'a niqab and abaya': + if (V.clothesBoughtMiddleEastern === 1 || V.continent === 'the Middle East') { + return true; + } else { + return false; + } + break; + + case 'klan robes': + case 'a schutzstaffel uniform': + case 'a slutty schutzstaffel uniform': + if (V.clothesBoughtPol === 1) { + return true; + } else { + return false; + } + break; + + case 'shimapan panties': + if (V.clothesBoughtPantsu === 1 || V.continent === 'Japan') { + return true; + } else { + return false; + } + break; + + case 'bowtie': + if ((V.arcologies[0].FSGenderFundamentalist > 0) || (V.clothesBoughtBunny === 1)) { + return true; + } else { + return false; + } + break; + case 'ancient Egyptian': + if ((V.arcologies[0].FSEgyptianRevivalist > 0) || (V.clothesBoughtEgypt === 1)) { + return true; + } else { + return false; + } + break; + case 'massive dildo gag': + if (V.toysBoughtGags === 1) { + return true; + } else { + return false; + } + break; + case 'a small empathy belly': case 'a medium empathy belly': case 'a large empathy belly': case 'a huge empathy belly': + if ((V.arcologies[0].FSRepopulationFocus > 0) || (V.clothesBoughtBelly === 1)) { + return true; + } else { + return false; + } + break; + case 'long dildo': case 'long, large dildo': case 'long, huge dildo': + if (V.toysBoughtDildos === 1) { + return true; + } else { + return false; + } + break; + case 'long plug': case 'long, large plug': case 'long, huge plug': + if (V.toysBoughtButtPlugs === 1) { + return true; + } else { + return false; + } + break; + case 'tail': case 'cat tail': case 'fox tail': + if (V.toysBoughtButtPlugTails === 1) { + return true; + } else { + return false; + } + break; + default: + return true; + break; + } + } +}; + /*:: Extended Family Mode JS [script]*/ /* see documentation for details /devNotes/Extended Family Mode Explained.txt */ @@ -1967,7 +2031,11 @@ window.getCost = function(array) { if(slave.trust < -20) { costs -= rulesCost * 4; } else if(slave.devotion < -20) { - costs -= rulesCost * 2; + if (slave.trust >= 20) { + costs -= rulesCost / 2; + } else { + costs -= rulesCost * 2; + } } else if(slave.devotion <= 20) { costs -= rulesCost * 3; } else if(slave.devotion <= 50) { @@ -2129,11 +2197,15 @@ window.getCost = function(array) { } } +if(State.variables.SF.Toggle && State.variables.SF.Active >= 1 && State.variables.SF.Subsidy) { + costs += Math.ceil((10000*(State.variables.SFUnit.Troops/10))*1+(State.variables.arcologies[0].prosperity/100)*1+(State.variables.SF.Units/100)); +} + // clean up if(costs < 0) { costs = 0; } else { - costs = Math.trunc(costs); + costs = Math.ceil(costs); } return costs; @@ -2391,7 +2463,7 @@ window.getSlaveCost = function(s) { cost += drugsCost * 5; break; case 'sag-B-gone': - cost += drugsCost * .1; + cost += Math.trunc(drugsCost * .1); break; case 'no drugs': case 'none': break; @@ -2403,16 +2475,16 @@ window.getSlaveCost = function(s) { cost += drugsCost * s.curatives; } if(s.aphrodisiacs !== 0) { - cost += drugsCost * Math.abs(s.aphrodisiacs); + cost += Math.trunc(drugsCost * Math.abs(s.aphrodisiacs)); } if(s.hormones !== 0) { - cost += (drugsCost * Math.abs(s.hormones) * 0.5); + cost += Math.trunc((drugsCost * Math.abs(s.hormones) * 0.5)); } if(s.bodySwap > 0) { - cost += (drugsCost * s.bodySwap * 10); + cost += Math.trunc((drugsCost * s.bodySwap * 10)); } if(s.preg === -1 && isFertile(s)) { - cost += (drugsCost * 0.5); + cost += Math.trunc((drugsCost * 0.5)); } // Promotion costs @@ -4221,7 +4293,7 @@ if(eventSlave.fetish != "mindbroken") { if(eventSlave.relationship >= 2) { if(eventSlave.relationship < 5) { if(eventSlave.devotion > 20) { - if(eventSlave.trust > -20) { + if(eventSlave.trust >= -20) { State.variables.events.push("RE relationship advice"); } } @@ -4369,7 +4441,7 @@ if(eventSlave.fetish != "mindbroken") { } if(eventSlave.devotion < -50) { - if(eventSlave.trust > -20) { + if(eventSlave.trust >= -20) { if(eventSlave.speechRules == "restrictive") { State.variables.RESSevent.push("vocal disobedience"); } @@ -4426,7 +4498,7 @@ if(eventSlave.fetish != "mindbroken") { if(eventSlave.slaveName != eventSlave.birthName && eventSlave.birthName !== "") { if(eventSlave.devotion <= 20) { - if(eventSlave.trust > -20) { + if(eventSlave.trust >= -20) { if(eventSlave.anus > 0 && canDoAnal(eventSlave)) { State.variables.RESSevent.push("not my name"); } @@ -4522,7 +4594,7 @@ if(eventSlave.fetish != "mindbroken") { if(State.variables.PC.belly < 5000) { if(["be a servant", "work as a servant"].includes(eventSlave.assignment)) { if(eventSlave.attrXY <= 35 || eventSlave.behavioralFlaw == "hates men" || eventSlave.sexualFlaw == "repressed") { - if(eventSlave.devotion > -20) { + if(eventSlave.devotion >= -20) { if(eventSlave.trust > 20) { State.variables.RESSevent.push("frightening dick"); } @@ -4557,7 +4629,7 @@ if(eventSlave.fetish != "mindbroken") { } if(eventSlave.dietCum > 0) { - if(eventSlave.devotion < 20) { + if(eventSlave.devotion <= 20) { if((eventSlave.fetish != "cumslut" && eventSlave.fetish != "masochist" && eventSlave.fetishStrength < 60) || eventSlave.fetishKnown == 0) { State.variables.RESSevent.push("retching cum feeding"); } @@ -4569,7 +4641,7 @@ if(eventSlave.fetish != "mindbroken") { if(State.variables.week-eventSlave.weekAcquired > 1) { if(State.variables.week-eventSlave.weekAcquired < 10) { if(eventSlave.devotion < -20) { - if(eventSlave.trust > -20) { + if(eventSlave.trust >= -20) { if(eventSlave.health > -20) { if(eventSlave.race == eventSlave.origRace) { if(eventSlave.indentureRestrictions < 1) { @@ -4587,7 +4659,7 @@ if(eventSlave.fetish != "mindbroken") { if(canTalk(eventSlave)) { if(eventSlave.dietCum > 0) { if(eventSlave.diet == "fattening") { - if(eventSlave.trust > -50) { + if(eventSlave.trust >= -50) { if(eventSlave.fetish != "cumslut") { if(eventSlave.weight < -30) { if(eventSlave.health > -80) { @@ -4627,7 +4699,7 @@ if(eventSlave.fetish != "mindbroken") { if(eventSlave.physicalAge > 35) { if(eventSlave.speechRules != "restrictive") { if(["whore", "serve the public", "work in the brothel", "serve in the club"].includes(eventSlave.assignment)) { - if(eventSlave.devotion > -20) { + if(eventSlave.devotion >= -20) { if(eventSlave.devotion <= 95) { State.variables.RESSevent.push("ara ara"); } @@ -4659,7 +4731,7 @@ if(eventSlave.fetish != "mindbroken") { } if(eventSlave.trust < -50) { - if(eventSlave.devotion < 50) { + if(eventSlave.devotion <= 50) { State.variables.RESSevent.push("im scared"); } } @@ -4667,7 +4739,7 @@ if(eventSlave.fetish != "mindbroken") { if(eventSlave.fetish == "sadist") { if(eventSlave.fetishStrength > 20) { if(State.variables.arcadeSlaves > 0) { - if(eventSlave.trust > -20) { + if(eventSlave.trust >= -20) { if(eventSlave.devotion > 50) { if(eventSlave.belly < 300000) { State.variables.RESSevent.push("arcade sadist"); @@ -4712,7 +4784,7 @@ if(eventSlave.fetish != "mindbroken") { if(State.variables.PC.vagina == 1) { if(eventSlave.devotion <= 20) { - if((eventSlave.trust > -20 && eventSlave.behavioralFlaw == "arrogant") || (eventSlave.trust > 20)) { + if((eventSlave.trust >= -20 && eventSlave.behavioralFlaw == "arrogant") || (eventSlave.trust > 20)) { if(eventSlave.muscles > 30) { if(eventSlave.health > 20) { if(eventSlave.energy > 50) { @@ -4730,7 +4802,7 @@ if(eventSlave.fetish != "mindbroken") { } /* closes mute exempt */ - if(eventSlave.devotion >= 20) { + if(eventSlave.devotion > 20) { if(["ball gag", "bit gag", "dildo gag", "massive dildo gag"].includes(eventSlave.collar)) { State.variables.RESSevent.push("gagged slave"); } @@ -4784,7 +4856,7 @@ if(eventSlave.fetish != "mindbroken") { if(State.variables.seeAge == 1) { if(eventSlave.actualAge < 18) { - if(eventSlave.devotion >= 20) { + if(eventSlave.devotion > 20) { if(eventSlave.ovaries == 1) { if(eventSlave.pubertyXX == 0) { if(eventSlave.preg == 0) { @@ -4876,8 +4948,8 @@ if(eventSlave.fetish != "mindbroken") { } if(eventSlave.devotion <= 20) { - if(eventSlave.devotion > -50) { - if(eventSlave.trust > -20) { + if(eventSlave.devotion >= -50) { + if(eventSlave.trust >= -20) { if(State.variables.suppository != 0) { if(eventSlave.fetish != "buttslut") { State.variables.RESSevent.push("suppository resistance"); @@ -5136,7 +5208,7 @@ if(eventSlave.fetish != "mindbroken") { if(eventSlave.waist < -95) { if(eventSlave.devotion > 20) { - if(eventSlave.trust > -20) { + if(eventSlave.trust >= -20) { if(eventSlave.belly < 30000) { if(eventSlave.weight <= 95) { State.variables.RESSevent.push("devoted waist"); @@ -5266,7 +5338,7 @@ if(eventSlave.fetish != "mindbroken") { if(eventSlave.assignment == "please you") { if(eventSlave.devotion > 20) { - if(eventSlave.trust > -20) { + if(eventSlave.trust >= -20) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { if(!["chastity", "combined chastity"].includes(eventSlave.dickAccessory) || eventSlave.dick == 0) { if(State.variables.corpIncorporated != 0) { @@ -5295,7 +5367,7 @@ if(eventSlave.fetish != "mindbroken") { } } else if(["serve in the master suite", "be your Concubine"].includes(eventSlave.assignment)) { if(eventSlave.devotion > 20) { - if(eventSlave.trust > -20) { + if(eventSlave.trust >= -20) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { if((!["chastity", "combined chastity"].includes(eventSlave.dickAccessory)) || (eventSlave.dick == 0)) { if(State.variables.corpIncorporated != 0) { @@ -5557,7 +5629,7 @@ if(eventSlave.fetish != "mindbroken") { if(eventSlave.assignment == "whore") { if(canDoAnal(eventSlave) && (eventSlave.vagina < 0 || canDoVaginal(eventSlave))) { - if(eventSlave.devotion < -20 && eventSlave.trust > -20) { + if(eventSlave.devotion < -20 && eventSlave.trust >= -20) { State.variables.RESSevent.push("whore rebellious"); } } @@ -5578,7 +5650,7 @@ if(eventSlave.fetish != "mindbroken") { if(eventSlave.butt < 3) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { if(eventSlave.devotion <= 50) { - if(eventSlave.devotion > 20 && eventSlave.trust > -20) { + if(eventSlave.devotion > 20 && eventSlave.trust >= -20) { if(eventSlave.weight <= 10) { if(eventSlave.muscles <= 30) { State.variables.RESSevent.push("obedient girlish"); @@ -5992,7 +6064,7 @@ if(eventSlave.fetish != "mindbroken") { if(eventSlave.slaveName != eventSlave.birthName && eventSlave.birthName !== "") { if(eventSlave.devotion <= 20) { - if(eventSlave.trust > -20) { + if(eventSlave.trust >= -20) { if(eventSlave.anus > 0 && canDoAnal(eventSlave)) { State.variables.RESSevent.push("not my name"); } @@ -6088,7 +6160,7 @@ if(eventSlave.fetish != "mindbroken") { if(State.variables.PC.belly < 5000) { if(["be a servant", "work as a servant"].includes(eventSlave.assignment)) { if(eventSlave.attrXY <= 35 || eventSlave.behavioralFlaw == "hates men" || eventSlave.sexualFlaw == "repressed") { - if(eventSlave.devotion > -20) { + if(eventSlave.devotion >= -20) { if(eventSlave.trust > 20) { State.variables.RESSevent.push("frightening dick"); } @@ -6127,7 +6199,7 @@ if(eventSlave.fetish != "mindbroken") { if(State.variables.week-eventSlave.weekAcquired > 1) { if(State.variables.week-eventSlave.weekAcquired < 10) { if(eventSlave.devotion < -20) { - if(eventSlave.trust > -20) { + if(eventSlave.trust >= -20) { if(eventSlave.health > -20) { if(eventSlave.race == eventSlave.origRace) { if(eventSlave.indentureRestrictions < 1) { @@ -6145,7 +6217,7 @@ if(eventSlave.fetish != "mindbroken") { if(canTalk(eventSlave)) { if(eventSlave.dietCum > 0) { if(eventSlave.diet == "fattening") { - if(eventSlave.trust > -50) { + if(eventSlave.trust >= -50) { if(eventSlave.fetish != "cumslut") { if(eventSlave.weight < -30) { if(eventSlave.health > -80) { @@ -6181,7 +6253,7 @@ if(eventSlave.fetish != "mindbroken") { if(eventSlave.fetish == "sadist") { if(eventSlave.fetishStrength > 20) { if(State.variables.arcadeSlaves > 0) { - if(eventSlave.trust > -20) { + if(eventSlave.trust >= -20) { if(eventSlave.devotion > 50) { if(eventSlave.belly < 300000) { State.variables.RESSevent.push("arcade sadist"); @@ -6194,7 +6266,7 @@ if(eventSlave.fetish != "mindbroken") { if(State.variables.PC.vagina == 1) { if(eventSlave.devotion <= 20) { - if((eventSlave.trust > -20 && eventSlave.behavioralFlaw == "arrogant") || (eventSlave.trust > 20)) { + if((eventSlave.trust >= -20 && eventSlave.behavioralFlaw == "arrogant") || (eventSlave.trust > 20)) { if(eventSlave.muscles > 30) { if(eventSlave.health > 20) { if(eventSlave.energy > 50) { @@ -6212,7 +6284,7 @@ if(eventSlave.fetish != "mindbroken") { } /* closes mute exempt */ - if(eventSlave.devotion >= 20) { + if(eventSlave.devotion > 20) { if(["ball gag", "bit gag", "dildo gag", "massive dildo gag"].includes(eventSlave.collar)) { State.variables.RESSevent.push("gagged slave"); } @@ -6234,7 +6306,7 @@ if(eventSlave.fetish != "mindbroken") { if(State.variables.seeAge == 1) { if(eventSlave.actualAge < 18) { - if(eventSlave.devotion >= 20) { + if(eventSlave.devotion > 20) { if(eventSlave.ovaries == 1) { if(eventSlave.pubertyXX == 0) { if(eventSlave.preg == 0) { @@ -6294,8 +6366,8 @@ if(eventSlave.fetish != "mindbroken") { } if(eventSlave.devotion <= 20) { - if(eventSlave.devotion > -50) { - if(eventSlave.trust > -20) { + if(eventSlave.devotion >= -50) { + if(eventSlave.trust >= -20) { if(State.variables.suppository != 0) { if(eventSlave.fetish != "buttslut") { State.variables.RESSevent.push("suppository resistance"); @@ -6520,7 +6592,7 @@ if(eventSlave.fetish != "mindbroken") { if(eventSlave.waist < -95) { if(eventSlave.devotion > 20) { - if(eventSlave.trust > -20) { + if(eventSlave.trust >= -20) { if(eventSlave.belly < 30000) { if(eventSlave.weight <= 95) { State.variables.RESSevent.push("devoted waist"); @@ -6759,7 +6831,7 @@ if(eventSlave.fetish != "mindbroken") { if(eventSlave.butt < 3) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { if(eventSlave.devotion <= 50) { - if(eventSlave.devotion > 20 && eventSlave.trust > -20) { + if(eventSlave.devotion > 20 && eventSlave.trust >= -20) { if(eventSlave.weight <= 10) { if(eventSlave.muscles <= 30) { State.variables.RESSevent.push("obedient girlish"); @@ -7313,6 +7385,13 @@ window.SlavePronouns = function SlavePronouns(slave) { V.object = pronouns.object; }; +window.PCTitle = function() { + const V = State.variables; + if (V.PC.customTitle !== undefined) { return `$PC.customTitle`; + } else if (V.PC.title > 0) { return `Sir`; + } else { return `Ma'am`; } +}; + window.WrittenMaster = function WrittenMaster(slave) { const V = State.variables; if (slave !== undefined) @@ -8913,7 +8992,7 @@ window.SlaveStatClamp = function SlaveStatClamp(slave) { if (slave.devotion > 100) { if (slave.trust < -95) slave.trust = -100; - else if ((slave.trust < 100) && (slave.trust >= 20)) + else if ((slave.trust < 100) && (slave.trust > 20)) slave.trust += (Math.trunc((slave.devotion-100)*5)/10); else V.rep += 10*(slave.devotion-100); @@ -8923,7 +9002,7 @@ window.SlaveStatClamp = function SlaveStatClamp(slave) { if (slave.trust > 100) { if (slave.devotion < -95) slave.devotion = -100; - else if (slave.devotion < 100 && slave.devotion >= 20) + else if (slave.devotion < 100 && slave.devotion > 20) slave.devotion += Math.trunc(slave.trust-100); else V.rep += 10*(slave.trust-100); @@ -9946,7 +10025,7 @@ window.saChoosesOwnClothes = (function() { selection = {text: `${he} commonly sees others wearing chains and is drawn to doing so ${himself}.`, clothes: jsEither(['chains', 'uncomfortable straps', 'shibari ropes'])}; break; case 'mature': - selection = {text: `${he} commonly sees others wearing suits and is drawn to doing so ${himself}.`, clothes: jsEither(['slutty business attire', 'a nice maid outfit', 'a military uniform', 'a schutzstaffel uniform', 'a slutty schutzstaffel uniform', 'a red army uniform', 'a mounty outfit', 'nice business attire'])}; + selection = {text: `${he} commonly sees others wearing suits and is drawn to doing so ${himself}.`, clothes: jsEither(['slutty business attire', 'a nice maid outfit', 'nice business attire'])}; break; case 'youth': selection = {text: `${he} commonly sees schoolgirls around and instinctually follows along.`, clothes: jsEither(['a schoolgirl outfit', 'a cheerleader outfit'])}; @@ -9967,7 +10046,9 @@ window.saChoosesOwnClothes = (function() { } } else if(slave.devotion <= 20) { clothing.push({text: `${He} uses the ability to select outfits to cover up with comfortable cutoffs and a t-shirt.`, clothes: "cutoffs and a t-shirt"}); - clothing.push({text: `${He} uses the ability to select outfits to cover up with the most conservative clothing ${he} can find.`, clothes: "a hijab and blouse"}); + if(isItemAccessible("a hijab and blouse")) { + clothing.push({text: `${He} uses the ability to select outfits to cover up with the most conservative clothing ${he} can find.`, clothes: "a hijab and blouse"}); + } if(isItemAccessible("conservative clothing")) { clothing.push({text: `${He} uses the ability to select outfits to cover up with the most conservative clothing ${he} can find.`, clothes: "conservative clothing"}); } @@ -10033,11 +10114,19 @@ window.saChoosesOwnClothes = (function() { } } } else if(slave.assignment == "be your Head Girl") { - wardrobeAssignment.push({text: `and wears a military uniform to give ${him} that extra touch of authority.`, clothes: "a military uniform"}); - wardrobeAssignment.push({text: `and wears a schutzstaffel uniform to give ${him} that extra touch of authority.`, clothes: "a schutzstaffel uniform"}); - wardrobeAssignment.push({text: `and wears a slutty schutzstaffel uniform to give ${him} that extra touch of authority.`, clothes: "a slutty schutzstaffel uniform"}); - wardrobeAssignment.push({text: `and wears a red army uniform to give ${him} that extra touch of authority.`, clothes: "a red army uniform"}); - wardrobeAssignment.push({text: `and wears a mounty outfit to give ${him} that extra touch of authority.`, clothes: "a mounty outfit"}); + if(isItemAccessible("a military uniform")) { + wardrobeAssignment.push({text: `and wears a military uniform to give ${him} that extra touch of authority.`, clothes: "a military uniform"}); + } + if(isItemAccessible("a schutzstaffel uniform")) { + wardrobeAssignment.push({text: `and wears a schutzstaffel uniform to give ${him} that extra touch of authority.`, clothes: "a schutzstaffel uniform"}); + wardrobeAssignment.push({text: `and wears a slutty schutzstaffel uniform to give ${him} that extra touch of authority.`, clothes: "a slutty schutzstaffel uniform"}); + } + if(isItemAccessible("a red army uniform")) { + wardrobeAssignment.push({text: `and wears a red army uniform to give ${him} that extra touch of authority.`, clothes: "a red army uniform"}); + } + if(isItemAccessible("a mounty outfit")) { + wardrobeAssignment.push({text: `and wears a mounty outfit to give ${him} that extra touch of authority.`, clothes: "a mounty outfit"}); + } wardrobeAssignment.push({text: `and wears a handsome suit to give ${him} that extra touch of authority.`, clothes: "nice business attire"}); if(canPenetrate(slave)){ wardrobeAssignment.push({text: `and wears a slutty suit to make it perfectly clear that ${his} dick is ${his} main tool in ${his} job.`, clothes: "slutty business attire"}); @@ -10057,20 +10146,30 @@ window.saChoosesOwnClothes = (function() { wardrobeAssignment.push({text: `and settles for a comfortable maternity dress to support ${his} middle while ${he} lectures in front of the class all week.`, clothes: "a maternity dress"}); } } else if(slave.assignment == "be the Wardeness") { - wardrobeAssignment.push({text: `and dons battledress, the better to intimidate the prisoners.`, clothes: "battledress"}); + if(isItemAccessible("battledress")) { + wardrobeAssignment.push({text: `and dons battledress, the better to intimidate the prisoners.`, clothes: "battledress"}); + } wardrobeAssignment.push({text: `and slips into a scalemail bikini, the better to intimidate the prisoners.`, clothes: "a scalemail bikini"}); wardrobeAssignment.push({text: `and dons a scandalous habit to make it perfectly clear that crossing this nun will result in sexual punishment.`, clothes: "a fallen nuns habit"}); - wardrobeAssignment.push({text: `and wears a military uniform to look even more brutal and authoritive.`, clothes: "a military uniform"}); - wardrobeAssignment.push({text: `and wears a schutzstaffel uniform to look even more brutal and authoritive.`, clothes: "a schutzstaffel uniform"}); - wardrobeAssignment.push({text: `and wears a slutty schutzstaffel uniform to look even more brutal and authoritive.`, clothes: "a slutty schutzstaffel uniform"}); - wardrobeAssignment.push({text: `and wears a red army uniform to look even more brutal and authoritive.`, clothes: "a red army uniform"}); + if(isItemAccessible("a military uniform")) { + wardrobeAssignment.push({text: `and wears a military uniform to look even more brutal and authoritive.`, clothes: "a military uniform"}); + } + if(isItemAccessible("a schutzstaffel uniform")) { + wardrobeAssignment.push({text: `and wears a schutzstaffel uniform to look even more brutal and authoritive.`, clothes: "a schutzstaffel uniform"}); + wardrobeAssignment.push({text: `and wears a slutty schutzstaffel uniform to look even more brutal and authoritive.`, clothes: "a slutty schutzstaffel uniform"}); + } + if(isItemAccessible("a red army uniform")) { + wardrobeAssignment.push({text: `and wears a red army uniform to look even more brutal and authoritive.`, clothes: "a red army uniform"}); + } if(isItemAccessible("stretch pants and a crop-top")) { wardrobeAssignment.push({text: `and decides to take it easy by slipping into some stretch pants. They come off just as quickly as they come on, just in case.`, clothes: "stretch pants and a crop-top"}); } } else if(slave.assignment == "be the Attendant") { wardrobeAssignment.push({text: `and wears a string bikini, since it's all ${he} can wear that won't be ruined by all the moisture in the spa.`, clothes: "a string bikini"}); wardrobeAssignment.push({text: `and wears an immodest swimsuit, since it's all ${he} can wear that won't be ruined by all the moisture in the spa.`, clothes: "a monokini"}); - wardrobeAssignment.push({text: `and wears a modest swimsuit, since it's all ${he} can wear that won't be ruined by all the moisture in the spa.`, clothes: "a burkini"}); + if(isItemAccessible("a burkini")) { + wardrobeAssignment.push({text: `and wears a modest swimsuit, since it's all ${he} can wear that won't be ruined by all the moisture in the spa.`, clothes: "a burkini"}); + } wardrobeAssignment.push({text: `but decides to go nude, since ${he}'ll be spending so much time in the water.`, clothes: "no clothing"}); } else if(slave.assignment == "rest") { wardrobeAssignment.push({text: `and wears a comfortable t-shirt and cutoffs to relax.`, clothes: "cutoffs and a t-shirt"}); @@ -10100,12 +10199,20 @@ window.saChoosesOwnClothes = (function() { wardrobeAssignment.push({text: `and dons a slutty outfit. If ${his} breasts are going to hang out, might as well wear something to complement them.`, clothes: "a slutty outfit"}); } else if(slave.assignment == "guard you") { wardrobeAssignment.push({text: `and wears a bodysuit to show off ${his} curves without hindering ${his} deadliness.`, clothes: "a comfortable bodysuit"}); - wardrobeAssignment.push({text: `and wears a military uniform to look the part of the honor guard.`, clothes: "a military uniform"}); - wardrobeAssignment.push({text: `and wears a schutzstaffel uniform to look the part of the honor guard.`, clothes: "a schutzstaffel uniform"}); - wardrobeAssignment.push({text: `and wears a slutty schutzstaffel uniform to look the part of the honor guard.`, clothes: "a slutty schutzstaffel uniform"}); - wardrobeAssignment.push({text: `and wears a red army uniform to look the part of the honor guard.`, clothes: "a red army uniform"}); + if(isItemAccessible("a military uniform")) { + wardrobeAssignment.push({text: `and wears a military uniform to look the part of the honor guard.`, clothes: "a military uniform"}); + } + if(isItemAccessible("a schutzstaffel uniform")) { + wardrobeAssignment.push({text: `and wears a schutzstaffel uniform to look the part of the honor guard.`, clothes: "a schutzstaffel uniform"}); + wardrobeAssignment.push({text: `and wears a slutty schutzstaffel uniform to look the part of the honor guard.`, clothes: "a slutty schutzstaffel uniform"}); + } + if(isItemAccessible("a red army uniform")) { + wardrobeAssignment.push({text: `and wears a red army uniform to look the part of the honor guard.`, clothes: "a red army uniform"}); + } wardrobeAssignment.push({text: `and wears a nice suit to make it clear you mean business.`, clothes: "nice business attire"}); - wardrobeAssignment.push({text: `and wears a mounty outfit to make it clear you mean business.`, clothes: "a mounty outfit"}); + if(isItemAccessible("a mounty outfit")) { + wardrobeAssignment.push({text: `and wears a mounty outfit to make it clear you mean business.`, clothes: "a mounty outfit"}); + } wardrobeAssignment.push({text: `and wears a scalemail bikini to make ${himself} look fierce.`, clothes: "a scalemail bikini"}); if(isItemAccessible("a kimono")) { wardrobeAssignment.push({text: `and wears a nice kimono to add an air of elegance to your presence.`, clothes: "a kimono"}); @@ -10244,7 +10351,9 @@ window.saChoosesOwnClothes = (function() { } if(V.arcologies[0].FSPaternalist > 0) { wardrobeFS.push({text: `and wears conservative clothing, as permitted by your paternalism.`, clothes: "conservative clothing"}); - wardrobeFS.push({text: `and wears very conservative clothing, as permitted by your paternalism.`, clothes: "a hijab and blouse"}); + if(isItemAccessible("a hijab and blouse") && slave.race == "middle eastern") { + wardrobeFS.push({text: `and wears very conservative clothing, as permitted by your paternalism.`, clothes: "a hijab and blouse"}); + } if(isItemAccessible("stretch pants and a crop-top")) { wardrobeFS.push({text: `and wears the most comfortable stretch pants ${he} can find.`, clothes: "stretch pants and a crop-top"}); } @@ -10317,11 +10426,19 @@ window.saChoosesOwnClothes = (function() { } if(V.arcologies[0].FSSupremacist > 0) { if(V.arcologies[0].FSSupremacistRace == "white") { - wardrobeFS.push({text: `and wears one of the beautiful folk costumes of the white race.`, clothes: "a dirndl"}); - wardrobeFS.push({text: `and wears one of the beautiful folk costumes of the white race.`, clothes: "lederhosen"}); + if(isItemAccessible("a dirndl")) { + wardrobeFS.push({text: `and wears one of the beautiful folk costumes of the white race.`, clothes: "a dirndl"}); + } + if(isItemAccessible("lederhosen")) { + wardrobeFS.push({text: `and wears one of the beautiful folk costumes of the white race.`, clothes: "lederhosen"}); + } } else if(V.arcologies[0].FSSupremacistRace == "asian") { - wardrobeFS.push({text: `and wears one of the beautiful folk costumes of the asian race.`, clothes: "a biyelgee costume"}); - wardrobeFS.push({text: `and wears one of the beautiful folk costumes of the asian race.`, clothes: "a long qipao"}); + if(isItemAccessible("a biyelgee costume")) { + wardrobeFS.push({text: `and wears one of the beautiful folk costumes of the asian race.`, clothes: "a biyelgee costume"}); + } + if(isItemAccessible("a long qipao")) { + wardrobeFS.push({text: `and wears one of the beautiful folk costumes of the asian race.`, clothes: "a long qipao"}); + } if(isItemAccessible("a kimono")) { wardrobeAssignment.push({text: `and wears one of the beautiful folk costumes of the asian race.`, clothes: "a kimono"}); } @@ -10393,14 +10510,16 @@ window.saChoosesOwnClothes = (function() { } if(slave.sexualFlaw == "shamefast") { - wardrobeTastes.push({text: `and chooses an outfit that covers ${him} up as much as possible.`, clothes: "a burqa"}); + wardrobeTastes.push({text: `and chooses an outfit that covers ${him} up as much as possible.`, clothes: "a hijab and abaya"}); } else if(slave.sexualFlaw == "breeder") { if(isItemAccessible("attractive lingerie for a pregnant woman")) { wardrobeTastes.push({text: `and wears lingerie designed to acommodate pregnancies, hoping that others get the hint.`, clothes: "attractive lingerie for a pregnant woman"}); } } else if(slave.sexualFlaw == "malicious") { - wardrobeTastes.push({text: `and chooses an outfit that is commonly associated with wanton cruelty.`, clothes: "a schutzstaffel uniform"}); - wardrobeTastes.push({text: `and chooses a skimpy outfit that is commonly associated with wanton cruelty.`, clothes: "a slutty schutzstaffel uniform"}); + if(isItemAccessible("a schutzstaffel uniform")) { + wardrobeTastes.push({text: `and chooses an outfit that is commonly associated with wanton cruelty.`, clothes: "a schutzstaffel uniform"}); + wardrobeTastes.push({text: `and chooses a skimpy outfit that is commonly associated with wanton cruelty.`, clothes: "a slutty schutzstaffel uniform"}); + } } if(slave.sexualQuirk == "romantic") { @@ -10510,7 +10629,9 @@ window.saChoosesOwnClothes = (function() { } if(slave.nationality == "Canadian") { - wardrobeTastes.push({text: `and chooses an outfit that makes ${him} feel oddly nostalgic.`, clothes: "a mounty outfit"}); + if(isItemAccessible("a mounty outfit")) { + wardrobeTastes.push({text: `and chooses an outfit that makes ${him} feel oddly nostalgic.`, clothes: "a mounty outfit"}); + } } else if(slave.nationality == "Japanese") { if(isItemAccessible("a kimono")) { wardrobeTastes.push({text: `and chooses an outfit that makes ${him} feel oddly nostalgic.`, clothes: "a kimono"}); @@ -11052,7 +11173,7 @@ window.saRest = function saRest(slave) { } else if (_vignette.effect < 0) { if (slave.trust > 20) { t += `<span class='gold'>reducing ${his} trust in you.</span>`; - } else if (slave.trust > -20) { + } else if (slave.trust >= -20) { t += `<span class='gold'>increasing ${his} fear of you.</span>`; } else { t += `<span class='gold'>increasing ${his} terror of you.</span>`; @@ -11105,11 +11226,15 @@ window.saServant = function saServant(slave) { if (V.Stewardess != 0) { t += ` This brings ${him} under ${V.Stewardess.slaveName}'s supervision. The Stewardess `; if (slave.devotion < -20) { - t += `subjects ${him} to corrective rape when ${his} service is imperfect, or when the Stewardess feels like raping ${him}, forcing the poor slave to <span class='yellowgreen'>find refuge in work.</span>`; + t += `subjects ${him} to <span class='gold'>corrective rape</span> when ${his} service is imperfect, <span class='hotpink'>when ${he} steps out of line</span>, or when the Stewardess just feels like raping ${him}, forcing the poor slave to <span class='yellowgreen'>find refuge in work.</span>`; + slave.devotion += 2; + slave.trust -= 2; } else if (slave.devotion <= 20) { - t += `molests ${him}, encouraging the poor slave to keep ${his} head down and <span class='yellowgreen'>work harder.</span>`; + t += `molests ${him}, encouraging the poor slave to <span class='hotpink'>keep ${his} head down</span> and <span class='yellowgreen'>work harder.</span>`; + slave.devotion += 2; } else { - t += `uses sex as a reward, getting ${him} off when ${he} <span class='yellowgreen'>works harder.</span>`; + t += `uses <span class='hotpink'>sex as a reward</span>, getting ${him} off when ${he} <span class='yellowgreen'>works harder.</span>`; + slave.devotion++; } if (!(canHear(slave))) { t += ` However, ${his} inability to hear often leaves ${him} oblivious to ${V.Stewardess.slaveName}'s orders, limiting their meaningful interactions.`; @@ -11128,7 +11253,11 @@ window.saServant = function saServant(slave) { if (slave.trust < -20) { t += "frightened of punishment and works very hard, <span class='yellowgreen'>reducing the upkeep</span> of your slaves."; } else if (slave.devotion < -20) { - t += `reluctant, requiring your other slaves to force ${his} services, and does not <span class='yellowgreen'>reduce upkeep</span> of your slaves much.`; + if (slave.trust >= 20) { + t += `uninterested in doing such work and barely lifts a finger to <span class='yellowgreen'>reduce the upkeep</span> of your slaves.`; + } else { + t += `reluctant, requiring your other slaves to force ${his} services, and does not <span class='yellowgreen'>reduce upkeep</span> of your slaves much.`; + } } else if (slave.devotion <= 20) { t += `hesitant, requiring your other slaves to demand ${his} services, and only slightly <span class='yellowgreen'>reduces upkeep</span> of your slaves.`; } else if (slave.devotion <= 50) { @@ -11234,7 +11363,7 @@ window.saServant = function saServant(slave) { } else if (_vignette.effect < 0) { if (slave.trust > 20) { t += `<span class='gold'>reducing ${his} trust in you.</span>`; - } else if (slave.trust > -20) { + } else if (slave.trust >= -20) { t += `<span class='gold'>increasing ${his} fear of you.</span>`; } else { t += `<span class='gold'>increasing ${his} terror of you.</span>`; @@ -14147,9 +14276,9 @@ window.DefaultRules = (function() { if ((slave.onDiet !== rule.onDiet)) { slave.onDiet = rule.onDiet ; if (slave.onDiet == 1) - r += `<br>${slave.slaveName} is permitted to eat the solid slave food.`; - else r += `<br>${slave.slaveName} is not permitted to eat the solid slave food.`; + else + r += `<br>${slave.slaveName} is permitted to eat the solid slave food.`; } } } @@ -15839,51 +15968,53 @@ window.rulesAssistantOptions = (function() { ["No default clothes setting", "no default setting"], ["Apron", "an apron"], ["Bangles", "slutty jewelry"], - ["Battlearmor", "battlearmor"], - ["Biyelgee costume", "a biyelgee costume"], ["Bodysuit", "a comfortable bodysuit"], - ["Burkini", "a burkini"], - ["Burqa", "a burqa"], ["Cheerleader outfit", "a cheerleader outfit"], ["Clubslut netting", "clubslut netting"], ["Cybersuit", "a cybersuit"], ["Cutoffs and a t-shirt", "cutoffs and a t-shirt"], - ["Dirndl", "a dirndl"], ["Fallen nun", "a fallen nuns habit"], ["Halter top", "a halter top dress"], ["Hijab and abaya", "a hijab and abaya"], - ["Hijab and blouse", "a hijab and blouse"], ["Kitty lingerie", "kitty lingerie"], - ["Klan robes", "klan robes"], ["Latex catsuit", "a latex catsuit"], - ["Lederhosen", "lederhosen"], ["Leotard", "a leotard"], - ["Mounty outfit", "a mounty outfit"], ["Maid (nice)", "a nice maid outfit"], ["Maid (slutty)", "a slutty maid outfit"], - ["Military uniform", "a military uniform"], ["Mini dress", "a mini dress"], ["Monokini", "a monokini"], ["Nice lingerie", "attractive lingerie"], - ["Niqab and abaya", "a niqab and abaya"], ["Nurse (nice)", "a nice nurse outfit"], ["Nurse (slutty)", "a slutty nurse outfit"], - ["Red Army uniform", "a red army uniform"], ["Schoolgirl", "a schoolgirl outfit"], - ["Shimapan Panties", "shimapan panties"], ["Silken ballgown", "a ball gown"], - ["Skimpy battledress", "battledress"], ["Slave gown", "a slave gown"], ["Slutty outfit", "a slutty outfit"], ["String bikini", "a string bikini"], ["Scalemail bikini", "a scalemail bikini"], - ["Schutzstaffel uniform (nice)", "a schutzstaffel uniform"], - ["Schutzstaffel uniform (slutty)", "a slutty schutzstaffel uniform"], ["Succubus costume", "a succubus outfit"], ["Suit (nice)", "nice business sattire"], ["Suit (slutty)", "slutty business attire"], ["Spats and tank top", "spats and a tank top"] ]; + const spclothes = [ + ["Battlearmor", "battlearmor"], + ["Biyelgee costume", "a biyelgee costume"], + ["Burkini", "a burkini"], + ["Burqa", "a burqa"], + ["Dirndl", "a dirndl"], + ["Hijab and blouse", "a hijab and blouse"], + ["Klan robes", "klan robes"], + ["Lederhosen", "lederhosen"], + ["Mounty outfit", "a mounty outfit"], + ["Military uniform", "a military uniform"], + ["Niqab and abaya", "a niqab and abaya"], + ["Red Army uniform", "a red army uniform"], + ["Shimapan Panties", "shimapan panties"], + ["Skimpy battledress", "battledress"], + ["Schutzstaffel uniform (nice)", "a schutzstaffel uniform"], + ["Schutzstaffel uniform (slutty)", "a slutty schutzstaffel uniform"], + ]; const fsnclothes = [ ["Body oil (FS)", "body oil"], ["Bunny outfit (FS)", "a bunny outfit"], @@ -15900,6 +16031,7 @@ window.rulesAssistantOptions = (function() { ["Toga (FS)", "a toga"], ["Western clothing (FS)", "Western clothing"], ]; + spclothes.forEach(pair => { if (isItemAccessible(pair[1])) nclothes.push(pair); }); fsnclothes.forEach(pair => { if (isItemAccessible(pair[1])) nclothes.push(pair); }); const nice = new ListSubSection(this, "Nice", nclothes); this.appendChild(nice); @@ -16548,8 +16680,8 @@ window.rulesAssistantOptions = (function() { constructor() { const pairs = [ ["No default setting", "no default setting"], - ["Permitted", 1], - ["Forbidden", 0], + ["Permitted", 0], + ["Forbidden", 1], ]; super("Solid food access", pairs); this.setValue(current_rule.set.onDiet); @@ -30692,3 +30824,452 @@ window.disabilityRoll = function disabilityRoll(slave) { } V.oneTimeDisableDisability = 0; }; + +/*SecForceEX JS*/ +window.SFC = function() { + const V = State.variables; + if (V.SFTradeShow.CanAttend === -1) {return `The Colonel`;} + else { + if (V.SF.Facility.LCActive > 0) {return `Lieutenant Colonel <<= SlaveFullName(V.SF.Facility.LC)>>`;} + else {return `a designated soldier`;}} +}; + +window.SFCR = function() { + const V = State.variables, C = V.SFColonel; + if (C.Status <= 19) {return `boss`;} + else if (C.Status <= 39) {return `friend`;} + else {return `fuckbuddy`;} +}; + +window.TroopDec = function() { + const V = State.variables, commom = "the <<print commaNum($SFUnit.Troops)>> members of $SF.Lower", S = V.SFUnit; + if (S.Troops < 100) {return `sparsely occupied, ${commom} residing within them concentrating together in a corner. The hundreds of empty beds and lockers visibly herald the future`;} + else if (S.Troops < 400) {return `lightly occupied, with ${commom} starting to spread out across them`;} + else if (S.Troops < 800) {return `moderately occupied, though ${commom} residing within have a considerable amount of extra room`;} + else if (S.Troops < 1500) {return `well-occupied, and ${commom} residing within have started to form small cliques based on section and row`;} + else {return `near capacity, and ${commom} often barter their personal loot, whether it be monetary or human, for the choicest bunks`;} +}; + +window.HSM = function() { + const V = State.variables; + if (V.PC.hacking <= -100) {return 1.5;} + else if (V.PC.hacking <= -75) {return 1.35;} + else if (V.PC.hacking <= -50) {return 1.25;} + else if (V.PC.hacking <= -25) {return 1.15;} + else if (V.PC.hacking < 0) {return 1.10;} + else if (V.PC.hacking === 0) {return 1;} + else if (V.PC.hacking <= 10) {return 0.97;} + else if (V.PC.hacking <= 25) {return 0.95;} + else if (V.PC.hacking <= 50) {return 0.90;} + else if (V.PC.hacking <= 75) {return 0.85;} + else if (V.PC.hacking <= 100) {return 0.80;} + else {return 0.75;} +}; + +window.Count = function() { + const V = State.variables, T = State.temporary, C = Math.clamp, S = V.SFUnit, E = V.economy; + T.SFF = V.SF.Facility.Active; + T.SFFU = 1,T.SFF = C(T.SFF, 0, T.SFFU); + T.FU = 10,S.Firebase = C(S.Firebase, 0, T.FU); + T.AU = 10,S.Armoury = C(S.Armoury, 0, T.AU); + T.DrugsU = 10,S.Drugs = C(S.Drugs, 0, T.DrugsU); + T.DU = 10,S.Drones = C(S.Drones, 0, T.DU); + T.AVU = 10,S.AV = C(S.AV, 0, T.AVU); + T.TVU = 10,S.TV = C(S.TV, 0, T.TVU); + T.AAU = 10,S.AA = C(S.AA, 0, T.AAU); + T.TAU = 10,S.TA = C(S.TA, 0, T.TAU); + if (V.PC.warfare >= 75) {T.PGTU = 10,T.SPU = 10,T.GunSU = 10,T.SatU = 10,T.GRU = 10,T.MSU = 10,T.ACU = 10,T.SubU = 10,T.HATU = 10;} + else if (V.PC.warfare >= 50) {T.PGTU = 9,T.SPU = 9,T.GunSU = 9,T.SatU = 9,T.GRU = 9,T.MSU = 9,T.ACU = 9,T.SubU = 9,T.HATU = 9;} + else {T.PGTU = 8,T.SPU = 8,T.GunSU = 8,T.SatU = 8,T.GRU = 8,T.MSU = 8,T.ACU = 8,T.SubU = 8,T.HATU = 8;} + S.PGT = C(S.PGT, 0, T.PGTU); + S.SpacePlane = C(S.SpacePlane, 0, T.SPU), S.GunS = C(S.GunS, 0, T.GunSU); + S.Satellite = C(S.Satellite, 0, T.SatU), S.GiantRobot = C(S.GiantRobot, 0, T.GRU), S.MissileSilo = C(S.MissileSilo, 0, T.MSU); + S.AircraftCarrier = C(S.AircraftCarrier, 0, T.ACU),S.Sub = C(S.Sub, 0, T.SubU),S.HAT = C(S.HAT, 0, T.HATU); + T.GU = T.AVU+T.TVU+T.PGTU, T.G = S.AV+S.TV+S.PGT; + T.H = S.AA+S.TA+S.SpacePlane+S.GunS, T.HU = T.AAU+T.TAU+T.SPU+T.GunSU; + T.LBU = T.SatU + T.MSU, T.LB = S.Satellite + S.MissileSilo; + if (V.SF.Facility.Toggle < 1) { + T.Base = S.Firebase + S.Armoury + S.Drugs + S.Drones + T.H; + T.BaseU = T.FU + T.AU + T.DrugsU + T.DU + T.HU; + } else { + T.Base = S.Firebase + S.Armoury + S.Drugs + S.Drones + T.H+T.SFF; + T.BaseU = T.FU + T.AU + T.DrugsU + T.DU + T.HU+T.SFFU; + } + if (V.terrain !== "oceanic") T.LBU += T.GRU, T.LB += S.GiantRobot, T.Base += T.G, T.BaseU += T.GU; + T.max = T.BaseU + T.LBU, V.SF.Units = T.Base + T.LB; + if (V.terrain === "oceanic" || V.terrain === "marine") { + T.NY = S.AircraftCarrier + S.Sub + S.HAT, V.SF.Units += T.NY; + T.NYU = T.ACU + T.SubU + T.HATU, T.max += T.NYU;} + V.SF.Units = C(V.SF.Units, 0, T.max); + if (E < 1) {T.Env = 4;} + else if (E < 1.5) {T.Env = 3;} + else {T.Env = 2;} +}; + +window.Firebase = function() { + const V = State.variables, S = V.SFUnit; + var appear = `is currently constructed in a haphazard fashion.`, barracks = `Soldiers' cots are mixed in with weapons crates and ammunition.`, slave = `Cages for processing slaves lie off to one side,`, common = `and in the center is a common area with tables for soldiers to gather around for meals or rowdy conversations.`, garage = ``, drone = ``, hangar = ``, launch = ``, artillery = ``, comms = ``, training = ``; + + if (S.Firebase >= 1) {appear = `has had some organization put into it.`, barracks = `The majority of weapons, armor, and ammunition have been separated from the soldiers' cots into their own armory.`, garage = `A section near the outer wall of the arcology has been converted to a garage with an adjoining vehicle maintenance bay`, drone = `.`; + if (V.terrain === "oceanic") garage += ` for inter-arcology travel`;} + if (S.Firebase >= 2) barracks = `A barracks has been constructed near the armory, allowing soldiers a quieter place to sleep and store their personal spoils.`, drone = `, as well as a facility for the storage, maintenance, and deployment of armed combat drones.`; + if (S.Firebase >= 3) appear = `has become more permanent.`, barracks = `A command center has been constructed near the barracks and armory, allowing for additional support personnel.`; + if (S.Firebase >= 4) hangar = `Hangar space for storing and repairing aircraft has been converted from unused space on the other side of the garage.`; + if (S.Firebase >= 5) { + appear = `is nearing the appearance of a military base.`, launch = `The rest of the firebase has been designated for special projects.`, artillery = `Artillery batteries are set around the base of the arcology.`; + if (V.terrain === "oceanic" || V.terrain === "marine") launch += ` A Naval Yard has been constructed in the waters near the arcology.`;} + if (S.Firebase >= 6) common = `and in the center is a common area for recreation, including a small movie theater and a mess hall.`; + if (S.Firebase >= 7) {slave = `A slave detention facility has been sectioned off to one side`; + if (V.SF.Depravity > 1.5) slave += ` emanating the sounds of rape and torture`; + slave += `,`;} + if (S.Firebase >= 8) appear = `has become a fully fledged military base.`, comms = `A Free City-wide communication network for $SF.Lower has been constructed to faciltate faster responses and efficent monitoring of the surrounding area.`; + if (S.Firebase >= 9) training = `A high-tech killhouse has been constructed to aid in soldier training.`; + if (S.Firebase >= 10) artillery = `Railgun artillery batteries are set around the base of the arcology, capable of accurately destroying enemies an absurd distance away.`; + + return `The firebase ${appear} ${barracks} ${comms} ${training} ${slave} ${common} ${garage}${drone} ${hangar} ${launch} ${artillery}`; +}; + +window.Armoury = function() { + const V = State.variables, S = V.SFUnit; + var weapons = `The weapons are mostly worn rifles that have already seen years of service before $SF.Lower aquired them.`, armor = `The body armor is enough to stop smaller calibers, but nothing serious.`, comms = ``, helmets = ``, ammo = ``, uniforms = ``, special = ``, exo = ``; + + if (S.Armoury >= 1) comms = `Radios have been wired into the soldiers helmets`, helmets = `.`; + if (S.Armoury >= 2) helmets = ` and a HUD has been integrated into the soldier's eyewear.`; + if (S.Armoury >= 3) ammo = `Tactical vests have been provided, allowing soldiers to carry additional ammo.`; + if (S.Armoury >= 4) armor = `The body armor is a newer variant, able to stop small arms fire and protect against shrapnel.`; + if (S.Armoury >= 5) weapons = `The weapons are modern rifles and sidearms, putting $SF.Lower on par with rival mercenary outfits.`; + if (S.Armoury >= 6) uniforms = `New uniforms have been distributed that are more comfortable and made of breatheable fabric to keep soldiers from overheating.`; + if (S.Armoury >= 7) special = `Specialized weaponry is available for various roles, allowing more flexibility in planning.`; + if (S.Armoury >= 8) helmets = `and a HUD and camera display have been integrated into soldiers' eyewear, enabling accurate aim around corners or from behind cover`; + if (S.Armoury >= 9) exo = `An exosuit has been developed to reduce the amount of weight soldiers carry, increase lifting strength, and move faster in combat.`; + if (S.Armoury >= 10) weapons = `Cutting-edge weaponry is available to $SF.Lower, far outpacing the ability of rival mercenary outfits.`; + + return `The armory holds soldiers' weapons and gear while not in training or combat. ${weapons} ${special} ${armor} ${comms}${helmets} ${ammo} ${uniforms} ${exo}`; +}; + +window.Drugs = function() { + const V = State.variables, S = V.SFUnit; + var amphet = ``, phen = ``, steroid = ``, downer = ``, concen = ``, stimpack = ``, stabilizer = ``; + + if (S.Drugs >= 1) amphet = `Amphetamines have been added to the cocktail at a low dosage to act as a stimulant, physical performance enhancer, cognition control enhancer. Some side-effects exist.`; + if (S.Drugs >= 2) phen = `Phencyclidine has been added to the cocktail at a low dosage as a dissociative psychotropic for soldiers in battle to introduce feelings of detachment, strength and invincibility, and aggression. Some side-effects reduce the tolerable dosage before soldiers go on uncontrollable violent outbreaks.`; + if (S.Drugs >= 3) steroid = `Testosterone is being produced for soldiers in training as a natural muscle growth stimulant and to invoke aggression.`; + if (S.Drugs >= 4) downer = `Zaleplon is being produced as a downer to counteract the battle cocktail and encourage rest before combat.`; + if (S.Drugs >= 5) concen = `Methylphenidate has been added to the cocktail as a stimulant and to improve soldier concentration.`; + if (S.Drugs >= 6) phen = `A phencyclidine-based drug has been added to the cocktail as a dissociative psychotropic for soldiers in battle to introduce controllable feelings of detachment, strength and invincibility, and aggression.`; + if (S.Drugs >= 7) steroid = `Low levels of anabolic steroids are being produced for soldiers in training to stimulate muscle growth and invoke aggression.`; + if (S.Drugs >= 8) amphet = `Diphenylmethylsulfinylacetamide has been added to the cocktail to counteract the effects of sleep deprivation and promote alertness.`; + if (S.Drugs >= 9) stimpack = `A stimpack of the battle cocktail is being given to soldiers in battle to take if the original dose wears off before the battle is over.`; + if (S.Drugs >= 10) stabilizer = `A stabilizer has been added to the battle cocktail that helps tie effects together while reducing side-effects, leading to an effectively safe supersoldier drug.`; + + return `A drug lab has been established to increase the effectiveness of $SF.Lower's soldiers. Many of these chemicals are mixed into a single 'battle cocktail' to be taken before combat. ${amphet} ${phen} ${concen} ${steroid} ${downer} ${stimpack} ${stabilizer}`; +}; + +window.LUAV = function() { + const V = State.variables, S = V.SFUnit; + var a = `have been recommissioned for use by $SF.Lower`, b = `.`, c = ``, d = ``, e = ``, f = ``, g = ``, h = ``, i = ``, j = ``, k = ``; + + if (S.Drones >= 2) a = `equipped with missiles are resting on one side of the drone bay`, b = `, as well as destroying the occasional target.`; + if (S.Drones >= 3) c = `A fleet of`, d = `large delivery quadcopters have been converted for military service to support ground forces as combat drones.`; + if (S.Drones >= 4) d = `combat drones take up the rest of the space in the drone bay. They have a`, e = `small automatic rifle`, f = `mounted to the underside.`; + if (S.Drones >= 5) g = `Armor has been added to protect vulnerable components from small arms fire.`; + if (S.Drones >= 6) h = `The fleet's batteries have been replaced with higher capacity models, increasing the functional time spent in combat.`; + if (S.Drones >= 7) i = `The propellers and motors have been upgraded, increasing maneuverability and speed.`; + if (S.Drones >= 8) j = `The drone control signal has been boosted and encrypted, giving the drones a greater range and protecting against electronic warfare.`; + if (S.Drones >= 9) e = `light machine gun`; + if (S.Drones >= 10) k = `A drone-to-drone network has been installed, allowing drones to swarm, maneuver, and attack targets autonomously.`; + + return `Surveillance drones ${a}. During combat, they supply aerial intel to commanders and act as the communications network for ground forces${b} ${c} ${d} ${e} ${f} ${g} ${h} ${i} ${j} ${k}`; +}; + +window.AV = function() { + const V = State.variables, S = V.SFUnit; + var b = `has been recommissioned for use by $SF.Lower. They`, c = `; mechanics are methodically checking the recent purchases for battle-readiness`, MG = `120 mm main gun is enough to handle the majority of opponents around the Free Cities.`, engine = ``, armor = ``, armor2 = ``, ammo = ``, mg = ``, fireC0 = ``, fireC1 = ``, fireC2 = ``, fireC3 = ``, turret = ``; + + if (S.AV >= 2) engine = `The engine has been overhauled, allowing much faster maneuvering around the battlefield.`, b = ``, c = ``; + if (S.AV >= 3) armor = `A composite ceramic armor has replaced the original, offering much greater protection from attacks.`; + if (S.AV >= 4) ammo = `The tanks have been outfitted with additional types of ammo for situational use.`; + if (S.AV >= 5) mg = `A remote-controlled .50 cal machine gun has been mounted on the turret to handle infantry and low-flying aircraft.`; + if (S.AV >= 6) fireC0 = `A fire-control system`, fireC3 = `been installed, guaranteeing`, fireC2 = `has`, fireC1 = `accurate fire.`; + if (S.AV >= 7) fireC2 = `and an autoloader have`, fireC1 = `rapid, accurate fire while separating the crew from the stored ammunition in the event the ammo cooks off.`; + if (S.AV >= 8) armor2 = `A reactive armor system has been added, giving the tank an additional, if temporary, layer of protection.`; + if (S.AV >= 9) turret = `The turret has been massively redesigned, lowering the tank profile and increasing the efficiency of the mechanisms within.`; + if (S.AV >= 10) MG = `140 mm main gun can quash anything even the greatest Old World nations could muster.`; + + return `A fleet of main battle tanks ${b} are parked in the garage${c}. ${turret} The ${MG} ${ammo} ${mg} ${fireC0} ${fireC2} ${fireC3} ${fireC1} ${engine} ${armor} ${armor2}`; +}; + +window.TV = function() { + const V = State.variables, S = V.SFUnit; + var B = `has been recommissioned for use by $SF.Lower. They`, C = `; mechanics are giving the new purchases a final tuneup`, squad = `a squad`, G1 = `20`, G2 = `in a firefight`, e0 = `The engine has been`, engine = ``, armor = ``, tires = ``, m1 = ``, m2 = ``, pod1 = ``, pod2 = ``; + + if (S.TV >= 2) engine = `${e0} overhauled, allowing for higher mobility.`, C = ``, B = ``; + if (S.TV >= 3) armor = `Composite armor has been bolted to the exterior, increasing the survivability of an explosive attack for the crew and passengers.`; + if (S.TV >= 4) tires = `The tires have been replaced with a much more durable version that can support a heavier vehicle.`; + if (S.TV >= 5) m1 = `An automatic missile defense system has been installed,`, m2 = `targeting any guided missiles with laser dazzlers and deploying a smokescreen.`; + if (S.TV >= 6) pod1 = `An anti-tank missle pod`, pod2 = `has been installed on the side of the turret.`; + if (S.TV >= 7) G1 = `25`, G2 = `by attacking enemies through cover and destroying light armor`; + if (S.TV >= 8) pod2 = `and an anti-aircraft missile pod have been installed on either side of the turret.`; + if (S.TV >= 9) squad = `two squads`, armor = ``, m2 = `destroying any incoming missiles with a high-powered laser. Some of the now redundant composite armor has been removed, and the reclaimed space allows for more passengers.`; + if (S.TV >= 10) engine = `${e0} replaced with the newest model, allowing the vehicle to get in and out of the conflict extremely quickly.`; + + return `A fleet of infantry fighting vehicles ${B} are parked in the garage${C}. The IFVs can carry ${squad} of 6 to a firezone. The ${G1} mm autocannon supports infantry ${G2}. ${pod1} ${pod2} ${engine} ${armor} ${tires} ${m1} ${m2}`; +}; + +window.PGT = function() { + const V = State.variables, S = V.SFUnit; + var b = `has been sold to $SF.Lower through back channels to support a failing Old World nation. The tank is so large it cannot fit inside the garage, and has`, c = ``, engines = `. Two engines power the left and right sides of the tank separately, leaving it underpowered and slow`, gun0 = ``, gun1 = ``, gun2 = `an undersized main gun and makeshift firing system from a standard battle tank`, armor1 = ``, armor0 = ``, cannon = ``, laser = ``, PGTframe = ``; + + if (S.PGT >= 2) c = `rests in`, b = ``, engines = ` and powered by their own engine, allowing the tank to travel with an unsettling speed for its massive bulk`; + if (S.PGT >= 3) gun0 = `a railgun capable of`, gun1 = `firing steel slugs`, gun2 = `through one tank and into another`; + if (S.PGT >= 4) armor0 = `reinforced, increasing survivability for the crew inside.`, armor1 = `The armor has been`; + if (S.PGT >= 5) cannon = `A coaxial 30mm autocannon has been installed in the turret, along with automated .50 cal machine guns mounted over the front treads.`; + if (S.PGT >= 6) laser = `Laser anti-missile countermeasures have been installed, destroying any subsonic ordinance fired at the Goliath.`; + if (S.PGT >= 7) PGTframe = `The frame has been reinforced, allowing the Goliath to carry more armor and gun.`; + if (S.PGT >= 8) armor0 = `redesigned with sloping and state-of-the-art materials, allowing the Goliath to shrug off even the most advanced armor-piercing tank rounds.`; + if (S.PGT >= 9) gun1 = `firing guided projectiles`; + if (S.PGT >= 10) gun0 = `a twin-barreled railgun capable of rapidly`; + + return `A prototype Goliath tank ${b}${c} its own garage housing built outside the arcology. The massive bulk is spread out over 8 tracks, two for each corner of the tank${engines}. The turret is equipped with ${gun0} ${gun1} ${gun2}. ${cannon} ${armor1} ${armor0} ${laser} ${PGTframe}`; +}; + +window.AA = function() { + const V = State.variables, S = V.SFUnit; + var W1 = `only armed`, W2 = `,`, W3 = `a poor weapon against flying targets, but enough to handle ground forces`, group = `A small group of attack VTOL have been recommissioned for use by $SF.Lower, enough to make up a squadron`, engines = ``, TAI = ``, lock = ``, support = ``, stealth = ``, scramble = ``, PAI = ``; + + if (S.AA >= 2) W1 = `armed`, W2 = ` and air-to-air missiles,`, W3 = `a combination that can defend the arcology from enemy aircraft, as well as`, support = ` support ground troops`; + if (S.AA >= 3) engines = `The engines have been tuned, allowing faster flight with greater acceleration.`; + if (S.AA >= 4) TAI = `An advanced targeting AI has been installed to handle all control of weapons, allowing much more efficent use of ammunition and anti-countermeasure targeting.`; + if (S.AA >= 5) lock = `Installed multispectrum countermeasures protect against all types of missile locks.`; + if (S.AA >= 6) group = `A respectable number of attack VTOL protect your arcology, split into a few squadrons`; + if (S.AA >= 7) support = ` attack ground targets`, W2 = `, rocket pods, and air-to-air missiles,`; + if (S.AA >= 8) stealth = `The old skin has been replaced with a radar-absorbent material, making the aircraft difficult to pick up on radar.`; + if (S.AA >= 9) scramble = `The VTOLs can scramble to react to any threat in under three minutes.`; + if (S.AA >= 10) PAI = `A piloting AI has been installed, allowing the VTOLs to perform impossible maneuvers that cannot be done by a human pilot. This removes the need for a human in the aircraft altogether.`; + + return `${group}. Several of the landing pads around $arcologies[0].name host groups of four fighters, ready to defend the arcology. ${scramble} The attack VTOL are currently ${W1} with a Gatling cannon${W2} ${W3}${support}. ${TAI} ${PAI} ${engines} ${lock} ${stealth}`; +}; + +window.TA = function() { + const V = State.variables, S = V.SFUnit; + var Num = `number`, type = `tiltrotor`, capacity = `small platoon or 15`, engines = ``, engines2 = ``, Radar = ``, Armor = ``, landing = ``, miniguns = ``, counter = ``; + + if (S.TA >= 2) engines = `The tiltrotor engines have been replaced with a more powerful engine, allowing faster travel times.`; + if (S.TA >= 3) counter = `Multispectrum countermeasures have been added to protect against guided missiles.`; + if (S.TA >= 4) miniguns = `Mounted miniguns have been installed to cover soldiers disembarking in dangerous areas.`; + if (S.TA >= 5) Num = `large number`; + if (S.TA >= 6) landing = `The landing equipment has been overhauled, protecting personel and cargo in the event of a hard landing or crash.`; + if (S.TA >= 7) Armor = `Armor has been added to protect passengers from small arms fire from below.`; + if (S.TA >= 8) capacity = `large platoon or 20`, engines2 = `Further tweaks to the engine allow for greater lifting capacity.`; + if (S.TA >= 9) Radar = `Radar-absorbent materials have replaced the old skin, making it difficult to pick up the VTOL on radar.`; + if (S.TA >= 10) type = `tiltjet`, engines2 = ``, engines = `The tiltrotors have been replaced with tiltjets, allowing for much greater airspeed and acceleration.`; + + return `A ${Num} of transport ${type} VTOL have been recommissioned for use by $SF.Lower. The VTOLs are resting on large pads near the base to load either a ${capacity} tons of materiel. ${engines} ${engines2} ${Armor} ${landing} ${counter} ${Radar} ${miniguns}`; +}; + +window.SP = function() { + const V = State.variables, S = V.SFUnit; + var engine = `ramjet engines in the atmosphere that can reach Mach 10`, b = `has been purchased from an insolvent Old World nation. It `, shield = ``, camera = ``, efficiency = ``, camera2 = ``, drag = ``, crew = ``, engine2 = ``, skin = ``; + + if (S.SpacePlane >= 2) b = ``, shield = `The current heat shielding has been upgraded, reducing the likelihood of heat damage during reentry.`; + if (S.SpacePlane >= 3) engine2 = ` and liquid rocket engines in orbit that can reach an equivalent Mach 18`; + if (S.SpacePlane >= 4) camera = `A state-of-the-art camera has been installed in the underbelly that takes incredibly high resolution photos, but requires the frictionless environment of space to focus.`; + if (S.SpacePlane >= 5) efficiency = `Tweaks to the engines have increased fuel efficency to the point where midflight refueling is no longer necessary.`; + if (S.SpacePlane >= 6) camera2 = `The camera sensor is capable of taking IR shots.`; + if (S.SpacePlane >= 7) drag = `Miraculous advances in aerodynamics and materials allow frictionless flight, even while in the atmosphere.`; + if (S.SpacePlane >= 8) crew = `Increased the crew comfort and life support systems to increase operational time.`; + if (S.SpacePlane >= 9) skin = `Replaced the underbelly skin with an chameleon kit, matching the color to the sky above it.`; + if (S.SpacePlane >= 10) engine = `experimental scramjet engines in the atmosphere that can reach Mach 15`, engine2 = ` and liquid rocket engines in orbit that can reach an equivalent Mach 25`; + + return `A prototype spaceplane ${b} rests in the hangar, its black fuselage gleaming. The craft is powered by ${engine}${engine2}. ${efficiency} ${shield} ${camera} ${camera2} ${drag} ${crew} ${skin}`; +}; + +window.GunS = function() { + const V = State.variables, S = V.SFUnit; + var a = `has been recommissioned for use by $SF.Lower. Currently, it `, b = ``, c = ``, d = ``, e = `Miniguns and Gatling cannons line`, f = `, though the distance to ground targets renders the smaller calibers somewhat less useful`, g = ``, h = ``, i = ``, j = ``, k = ``; + + if (S.GunS >= 2) b = `Infrared sensors have been added for the gunners to better pick targets.`, a = ``; + if (S.GunS >= 3) c = `The underside of the aircraft has been better armored against small-arms fire`, h = `.`; + if (S.GunS >= 4) d = `Larger fuel tanks have been installed in the wings and fuselage, allowing the gunship to provide aerial support for longer periods before refueling.`; + if (S.GunS >= 5) e = `25 mm Gatling cannons`, f = `, allowing the gunship to eliminate infantry`, j = ` and light vehicles from above`, k = ` and a 40 mm autocannon are mounted on`; + if (S.GunS >= 6) g = `The engines have been replaced, allowing both faster travel to a target, and slower travel around a target.`; + if (S.GunS >= 7) h = `, and multi-spectrum countermeasures have been installed to protect against guided missiles.`; + if (S.GunS >= 8) b = `Upgraded multi-spectrum sensors can clearly depict targets even with IR shielding.`; + if (S.GunS >= 9) i = `The ammunition storage has been increased, only slightly depriving loaders of a place to sit.`; + if (S.GunS >= 10) j = `, both light and heavy vehicles, and most enemy cover from above`, k = `, a 40 mm autocannon, and a 105 mm howitzer are mounted on`; + + return `A large gunship ${a} is being refueled in the hangar. ${e}${k} the port side of the fuselage${f}${j}. ${b} ${i} ${g} ${c}${h} ${d}`; +}; + +window.Sat = function() { + const V = State.variables, S = V.SFUnit; + var loc = `An unused science satellite has been purchased from an Old World nation. While currently useless, it holds potential to be a powerful tool.`, gyro = ``, telemetry = ``, thrusters = ``, solar = ``, surviv = ``, laser = ``, heat = ``, reactor = ``, lens = ``, kin = ``; + + if (S.Satellite >= 2) { + if (V.SatLaunched < 1) {loc = `The satellite is being worked on in the Launch Bay.`;} else {loc = `The satellite is in geosynchronous orbit, far above the arcology.`;} + gyro = `A suite of sensors have been installed to ensure the satellite can detect attitude and orbital altitude.`;} + if (S.Satellite >= 3) telemetry = `Telemetry systems have been installed to communicate with the satellite in orbit, with strong encryption measures.`; + if (S.Satellite >= 4) thrusters = `Thrusters have been installed to control satellite attitude and orbit.`; + if (S.Satellite >= 5) solar = `A massive folding solar panel array, combined with the latest in battery technology allow the satellite to store an enormous amount of energy relatively quickly.`, surviv = `Enough of the satellite has been finished that it can expect to survive for a significant period of time in space.`; + if (S.Satellite >= 6) laser = `A laser cannon has been mounted facing the earth, capable of cutting through steel in seconds`, heat = ` while generating a large amount of heat.`; + if (S.Satellite >= 7) heat = `. The installed heatsink allows the laser cannon to fire more frequently without damaging the satellite.`; + if (S.Satellite >= 8) reactor = `A small, efficient nuclear reactor has been installed to continue generating energy while in the Earth's shadow.`; + if (S.Satellite >= 9) lens = `A higher quality and adjustable lens has been installed on the laser, allowing scalpel precision on armor or wide-area blasts on unarmored targets.`; + if (S.Satellite >= 10) kin = `A magazine of directable tungsten rods have been mounted to the exterior of the satellite, allowing for kinetic bombardment roughly equal to a series of nuclear blasts.`; + + return `${loc} ${gyro} ${thrusters} ${telemetry} ${solar} ${reactor} ${surviv} ${laser}${heat} ${lens} ${kin}`; +}; + +window.GR = function() { + const V = State.variables, S = V.SFUnit; + var loc = `has been purchased from a crumbling Old World nation. It`, power = `Large batteries mounted in oversized shoulders power the robot for up to ten minutes of use, though they make for large targets.`, knife = `simply a 8.5 meter long knife, though additional weapons are under development.`, armor = ``, actuator = ``, cannon = ``, heatsink = ``, ammo = ``, missile = ``; + + if (S.GiantRobot >= 2) loc = ``, armor = `Armor plating has been mounted over the majority of the robot.`; + if (S.GiantRobot >= 3) power = `The robot is now powered by an umbilical cable system instead of bulky and short-lived batteries.`; + if (S.GiantRobot >= 4) knife = `a 25 meter plasma sword. The cutting edge uses plasma to melt and cut through targets, reducing the strain on the sword.`; + if (S.GiantRobot >= 5) actuator = `The limb actuators have been replaced with a faster and more powerful variant, granting the robot the same.`; + if (S.GiantRobot >= 6) cannon = `A custom 45 mm Gatling cannon rifle has been developed for ranged use`, ammo = `, though it lacks enough ammo storage for a main weapon.`; + if (S.GiantRobot >= 7) heatsink = `Large heatsinks have been installed out of the back to solve a massive overheating problem. These heatsinks resemble wings, and tend to glow red with heat when in heavy use.`; + if (S.GiantRobot >= 8) armor = ``, actuator = `Final actuator tweaks have allowed for the addition of exceptionally thick armor without any loss in speed or power.`; + if (S.GiantRobot >= 9) ammo = `, with spare ammunition drums kept along the robot's waist.`; + if (S.GiantRobot >= 10) missile = `Missile pods have been mounted on the shoulders.`; + + return `A prototype giant robot ${loc} rests in a gantry along the side of the arcology. The robot is as tall as a medium-sized office building, focusing on speed over other factors. ${power} ${armor} ${actuator} ${heatsink} The main armament is ${knife} ${cannon}${ammo} ${missile}`; +}; + +window.ms = function() { + const V = State.variables, S = V.SFUnit; + var a = `A cruise missile launch site has been constructed near the base of`, b = `outdated, something quickly rigged together to give the launch site something to fire in the case of an attack`, c = ``, d = ``, e = ``, f = ``, g = ``, h = ``; + + if (S.MissileSilo >= 2) b = `a modern missile`, c = `, tipped with a conventional warhead`; + if (S.MissileSilo >= 3) d = `The launch systems have been overhauled, allowing a launch within seconds of an attack order being given.`; + if (S.MissileSilo >= 4) e = `The missile engines have been tweaked, giving them a greater range.`; + if (S.MissileSilo >= 5) f = `A passive radar has been installed, allowing the missile to follow moving targets.`; + if (S.MissileSilo >= 6) a = `Several cruise missile launch sites have been constructed around`; + if (S.MissileSilo >= 7) e = `The engine has been replaced, giving the missiles greater range and supersonic speeds.`; + if (S.MissileSilo >= 8) g = `The ability to pick new targets should the original be lost has been added.`; + if (S.MissileSilo >= 9) h = `The missile now uses its remaining fuel to create a thermobaric explosion, massively increasing explosive power.`; + if (S.MissileSilo >= 10) c = ` that can be tipped with either a conventional or nuclear warhead`; + + return `${a} the arcology. The current missile armament is ${b}${c}. ${d} ${e} ${f} ${g} ${h}`; +}; + +window.AC = function() { + const V = State.variables, S = V.SFUnit; + var recom = `has been recommisioned from the Old World for $SF.Lower. It`, jets = `Formerly mothballed strike jets`, loc = ``, radar = ``, AA = ``, prop = ``, torp = ``, armor = ``, power = ``, scramble = ``; + + if (V.week % 6 === 0) { loc = `moored to the pier in the Naval Yard`; } else { loc = `patrolling the waters near $arcologies[0].name`; } + if (S.AircraftCarrier >= 2) radar = `The island's radar and comms have been improved.`, recom = ``; + if (S.AircraftCarrier >= 3) AA = `The antiair guns have been updated to automatically track and predict enemy aircraft movement.`; + if (S.AircraftCarrier >= 4) jets = `Modern strike jets with state-of-the-art armaments`; + if (S.AircraftCarrier >= 5) prop = `The propellers have been redesigned, granting greater speed with less noise.`; + if (S.AircraftCarrier >= 6) torp = `An anti-torpedo system detects and destroys incoming torpedoes.`; + if (S.AircraftCarrier >= 7) armor = `Additional armor has been added to the hull and deck.`; + if (S.AircraftCarrier >= 8) power = `The power plant has been converted to provide nuclear power.`; + if (S.AircraftCarrier >= 9) scramble = `The catapult has been converted to an electromagnetic launch system, halving the time it takes to scramble jets.`; + if (S.AircraftCarrier >= 10) jets = `Attack VTOL from the converted for carrier capability`; + + return `An aircraft carrier ${recom} is ${loc}. ${jets} serve as its airpower. ${scramble} ${power} ${radar} ${AA} ${torp} ${prop} ${armor}`; +}; + +window.Sub = function() { + const V = State.variables, S = V.SFUnit; + var recom = `has been recommissioned from the old world, and`, reactor = `Because diesel engines provide power and breathing oxygen is kept in pressurized canisters, the sub must frequently surface.`, reactor1 = ``, cal = ``, hull = ``, tubes = ``, torpedoes = ``, sonar = ``, control = ``, missiles = ``; + + if (S.Sub >= 2) recom = ``, reactor = `A nuclear reactor provides power`, reactor1 = `, but because oxygen is still kept in pressurized canisters the sub must frequently surface to replenish its oxygen stocks.`; + if (S.Sub >= 3) reactor1 = ` and an oxygen generator pulls Oâ‚‚ from the surrounding seawater, allowing the submarine to remain underwater for months if necessary.`; + if (S.Sub >= 4) cal = `Calibration of the propulsion systems has reduced the telltale hum of a moving sub to a whisper.`; + if (S.Sub >= 5) hull = `The outer hull has been redesigned for hydrodynamics and sonar absorption.`; + if (S.Sub >= 6) tubes = `The torpedo tubes have been redesigned for faster loading speeds`, torpedoes = `.`; + if (S.Sub >= 7) sonar = `The passive sonar has been finely tuned to detect mechanical noises miles away.`; + if (S.Sub >= 8) control = `The control room computers have been upgraded to automate many conn duties.`; + if (S.Sub >= 9) torpedoes = `and launch more agile torpedoes.`; + if (S.Sub >= 10) missiles = `The submarine has been outfitted with several cruise missiles to attack land or sea-based targets.`; + + return `An attack submarine ${recom} is moored to the pier of the Naval Yard. ${reactor}${reactor1} ${cal} ${hull} ${tubes}${torpedoes} ${sonar} ${control} ${missiles}`; +}; + +window.HAT = function() { + const V = State.variables, S = V.SFUnit; + var recom = `, has been recommissioned for use by $SF.Lower. It`, tons = `200`, skirt = ``, guns = ``, guns2 = ``, fans = ``, speed = ``, turbines = ``, armor = ``, ramps = ``, HATframe = ``, loadout = ``; + + if (S.HAT >= 2) skirt = `The skirt has been upgraded to increase durabilty and improve cushion when travelling over uneven terrain and waves.`, recom = `,`; + if (S.HAT >= 3) guns = `A minigun`, guns2 = `has been mounted on the front corners of the craft to defend against attackers.`; + if (S.HAT >= 4) fans = `The turbines powering the rear fans`, speed = `acceleration and speed.`, turbines = `have been replaced with a more powerful version, allowing greater`; + if (S.HAT >= 5) armor = `The armor protecting its cargo has been increased.`; + if (S.HAT >= 6) tons = `300`, fans = `The turbines powering the rear fans and impeller`, speed = `acceleration, speed, and carrying capacity.`; + if (S.HAT >= 7) guns = `A minigun and grenade launcher`; + if (S.HAT >= 8) ramps = `The loading ramps have been improved, allowing for faster unloading.`; + if (S.HAT >= 9) HATframe = `The frame has been widened and reinforced, allowing for more space on the deck.`; + if (S.HAT >= 10) loadout = `An experimental loadout sacrifices all carrying capacity to instead act as a floating gun platform by mounting several rotary autocannons the deck, should the need arise.`; + + return `An air cushion transport vehicle, or hovercraft${recom} is parked on the pier of the Naval Yard, ready to ferry ${tons} tons of soldiers and vehicles. ${guns} ${guns2} ${fans} ${turbines} ${speed} ${skirt} ${armor} ${ramps} ${HATframe} ${loadout}`; +}; + +window.Interactions = function() { + const V = State.variables, C = V.SFColonel, T = State.temporary; + var choice = ``, time = ``; + + if (V.SF.WG > 0){ + if (V.choice == 1){ + choice = `$SF.Caps is turning over spare capital in tribute this week. `; + if (V.SFTradeShow.CanAttend === -1 && (C.Talk + C.Fun !== 1)) { + choice += `"I think I can find @@.yellowgreen;<<print cashFormat(Math.ceil($CashGift))>>@@ for you, boss."`;} + else { + choice += `"We can spare@@.yellowgreen;<<print cashFormat(Math.ceil($CashGift))>>@@ in tribute this week, `; + if (V.PC.title != 1){choice += `sir."`;}else{choice += `ma'am."`;}}} + else if (V.choice == 2){ + choice = `$SF.Caps will be throwing a military parade this week. `; + if (V.SFTradeShow.CanAttend === -1 && (C.Talk + C.Fun !== 1)) { + choice += `"I expect the @@.green;public to enjoy@@ the parade, boss."`;} + else { + choice += `"I'll have plans for an @@.green;popular parade@@ on your desk, `; + if (V.PC.title != 1){choice += `sir."`;}else{choice += `ma'am."`;}}} + else if (V.choice == 3){ + choice = `$SF.Caps will be conducting corporate sabotage on rival arcologies' businesses. `; + if (V.SFTradeShow.CanAttend === -1 && (C.Talk + C.Fun !== 1)) { + choice += `"Our interests should see a @@.yellowgreen;big boost@@, boss."`;} + else { + choice += `"Your @@.yellowgreen;arcology's business prospects should see an improvement@@ this week, <<print PCTitle()>>.`; + }}} + + if (C.Talk + C.Fun > 0) time = `The Colonel is busy for the rest of the week, so the Lieutenant Colonel will assist you.`; + + return `${time} <br>${choice}`; +}; + +window.ColonelQuarters = function() { + const V = State.variables, R = Math.ceil(Math.random()*100); + var out = ``; + if (R > 50){ + out = `raises a hand in greeting and nods. She is sprawled on a couch, wearing only her combat suit tank top and fingerless gloves. She's holding a near-empty bottle of strong liquor in her hand and you can see a naked slave girl kneeling on the floor between her legs. The Colonel has her legs wrapped tightly around the girl's head, forcing the girl to service her if she wants to breathe. The Colonel is close to her climax then suddenly tenses her lower body thus gripping the girl even tighter and throws her head back in ecstasy as she orgasms. She lets out a long breath finally releasing the girl, giving her a hard smack and shouting at her to fuck off.<br><br> The Colonel finishes off her bottle, tossing it over her shoulder then leaning back on the couch and spreading her legs wide. You look down briefly, falling into your habits of inspection. Her pussy is completely devoid of hair with heavy labia in with a very large and hard clit peaking out. Beads of moisture, the result of her excitation, are visible, and you can tell from long experience that she would be tight as a vise. You return your gaze to her face to find her smirking at you. "Like what you see, <<print SFCR()>>?" She waves her hand at the plaza around her, "So do they. But you're not here for pussy. You're here to talk business. So, what's up?"`; + }else if (R > 50){ + out = `is in no condition initially to greet you. She's naked except for one sock that gives you a very good view of her muscled, taut body while lunging with her feet on the table and the rest on her couch. She is face down in a drugged-out stupor in the middle of a wide variety of powders and pills. Perhaps sensing your approach, her head suddenly shoots up and looks at you with unfocused, bloodshot eyes. "Sorry, <<print SFCR()>>," she slurs, wiping her face and weakly holding up a hand. "Hold on a second, I need something to help me out here. Long fucking night." She struggles to sit on the couch and bending over the table, loudly snorts up some of the white powder on it. "Ahhh, fuck," she says, breathing heavily.<br><br> She shakes her head powerfully now looking at you, her eyes once again alert and piercing. "That's better," she says, leaning back on the couch and giving you another good view of her assets. "So, <<print SFCR()>>," she begins, "what brings you down here to our little clubhouse? I trust you're happy with how we've been handling things out there?" You nod. "Excellent", she laughs. "I have to say; it's nice to have a place like this while having some top-end gear and to be able to have fun out there without worrying about anyone coming back on us. Good fucking times." She laughs again. "So - I'm assuming you want something?"`; + }else if (R > 70 && V.SF.Depravity >= 1.5 && V.SFColonel.Core == "cruel"){ + out = `is relaxing on her couch stark naked, greeting you with a raised hand. Between her tightly clenched legs is a slave girl being forced to eat her out. "Hey, <<print SFCR()>>, what's -" she breaks off as a flash of pain crosses her features. "Fucking bitch!" she exclaims, pulling her legs away and punching the slave girl in the face. She pushes the girl to the ground, straddling her then begins hitting. You hear one crunch after another as The Colonel's powerful blows shatter the girl's face. She hisses from between clenched teeth, each word accompanied by a brutal punch. "How. Many. Fucking. Times. Have. I. Told. You. To. Watch. Your. Fucking. Teeth. On. My. Fucking. Clit!" She leans back, exhaling heavily. Before leaning back down to grip apply pressure onto the girl's neck with her powerful hands. Wordlessly, she increases the pressure and soon the girl begins to turn blue as she struggles to draw breath. Eventually her struggles weaken and then finally, end.<br><br> The Colonel relaxes her grip then wipes her brow, clearing away the sweat from her exertion. Finally rising from the girl's body, relaxing back on the couch and putting her feet back up on the table. "Sorry about that <<print SFCR()>>," she says, shrugging. "So many of these bitches we pick up from the outside don't understand that they have to behave." Shaking her head in frustration, "Now I need to find another one. But that's not your problem - you're here to talk business. So, what's up?"`; + }else{ + out = `is topless while reviewing the particulars of her unit on a tablet as you approach. She raises a hand in greeting. "Hey <<print SFCR()>>," she says, noticing you looking at her chest. She laughs. "Nice, aren't they? But they're not for you or them." She throws a thumb at the plaza around her. "You're down here for a reason, though. What can I do for you?"`;} + return `${out}`; +}; + +window.progress = function(x,max) { + var out = `â`, z, i; + if (max === undefined) { + Math.clamp(x,0,10); + if (State.variables.SF.Units < 30) { + z = 5 - x; + for (i=0;i<x;i++) out += `â–ˆâ`; + for (i=0;i<z;i++) out += `<span style=\"opacity: 0;\">â–ˆ</span>â`; + for (i=0;i<5;i++) out += `â–‘â`;} + else { + z = 10 - x; + for (i=0;i<x;i++) out += `â–ˆâ`; + for (i=0;i<z;i++) out += `<span style=\"opacity: 0;\">â–ˆ</span>â`;}} + else { + Math.clamp(x,0,max); + x = Math.floor(10*x/max); + z = 10 - x; + for (i=0;i<x;i++) out += `â–ˆâ`; + for (i=0;i<z;i++) out += `<span style=\"opacity: 0;\">â–ˆ</span>â`;} + return `${out}`; +}; \ No newline at end of file diff --git a/slave variables documentation - Pregmod.txt b/slave variables documentation - Pregmod.txt index a217e4314666536066e7aeedcca68e00e6cf38d0..becec7a5df5ff02d20afb52b1e60b3804cf06e91 100644 --- a/slave variables documentation - Pregmod.txt +++ b/slave variables documentation - Pregmod.txt @@ -2775,8 +2775,6 @@ pregWeek: How long she has been pregnant (used in place of .preg when pregnancy speed up and slow down are used on a slave) (if negative, designates postpartum.) accepts int -< 0 - postpartum - belly: how big their belly is in CCs diff --git a/src/SecExp/SecExpBackwardCompatibility.tw b/src/SecExp/SecExpBackwardCompatibility.tw index b9e1585735970b6180e36f1a18d5cb3395195d62..17b38dcb25ba54c9955115271c3d74ccc42ef305 100644 --- a/src/SecExp/SecExpBackwardCompatibility.tw +++ b/src/SecExp/SecExpBackwardCompatibility.tw @@ -252,7 +252,7 @@ size: 0, luxury: 0, training: 0, - loyaltyMod:0 }>> + loyaltyMod:0 }>> <</if>> <<if ndef $secBarracksUpgrades.loyaltyMod>> <<set $secBarracksUpgrades.loyaltyMod = 0>> @@ -270,7 +270,7 @@ eyeScan: 0, cryptoAnalyzer: 0, coldstorage: 0}>> -<</if>> +<</if>> <<if ndef $crimeUpgrades>> <<set $crimeUpgrades = { autoTrial: 0, @@ -441,7 +441,7 @@ <</if>> <<if ndef $droneUpgrades.hp || !isInt($droneUpgrades.hp)>> <<set $droneUpgrades.hp = 0>> - <</if>> + <</if>> <</if>> <<if ndef $humanUpgrade>> <<set $humanUpgrade = { @@ -978,7 +978,7 @@ /* SFanon additions */ <<if ndef $SFSupportLevel>> - <<set $SFSupportLevel = 0>> + <<set $SFSupportLevel = 0>> <</if>> <<if ndef $SFSupportUpkeep>> <<set $SFSupportUpkeep = 0>> @@ -986,6 +986,15 @@ <<if ndef $secUpgrades.coldstorage>> <<set $secUpgrades.coldstorage = 0>> <</if>> +<<if ndef $SFGear>> + <<set $SFGear = 0>> +<</if>> +<<if ndef $SavedLeader>> + <<set $SavedLeader = $leadingTroops>> +<</if>> +<<if ndef $SavedSFI>> + <<set $SavedSFI = $SFIntervention>> +<</if>> /* recalculation widgets */ <<fixBrokenUnits>> diff --git a/src/SecExp/attackGenerator.tw b/src/SecExp/attackGenerator.tw index d2113e2d7d190e3ceeaf5b745406bec527ab32a7..ff6782f29054c2da0bfaa216c2f240f922f48ca2 100644 --- a/src/SecExp/attackGenerator.tw +++ b/src/SecExp/attackGenerator.tw @@ -94,7 +94,7 @@ <<set _freeCity -= 8>> <<set _free -= 8>> <</if>> - + /* makes the actual roll */ <<set _roll = random(1,100)>> <<if _roll <= _raider>> @@ -112,7 +112,7 @@ /* if an attack happens */ <<if $attackThisWeek == 1>> - + /* terrain */ <<if $terrain == "urban">> <<set $battleTerrain = either("outskirts","urban","wasteland")>> @@ -127,7 +127,7 @@ <<else>> <<set $battleTerrain = "error">> <</if>> - + <<if $attackType == "raiders">> <<set $attackTroops = random(40,80)>> <<if $week < 30>> @@ -234,7 +234,7 @@ <<if ($week >= 120 && $attackType != "none") || ($forceMajorBattle == 1 && $foughtThisWeek == 0)>> <<if random(1,100) >= 50 || $forceMajorBattle == 1>> <<set $majorBattle = 1>> - <<if $securityForceCreate == 1>> + <<if $SF.Toggle && $SF.Active >= 1>> <<set $attackTroops = Math.trunc($attackTroops * random(4,6) * $majorBattleMult)>> <<set $attackEquip = either(3,4)>> <<else>> diff --git a/src/SecExp/attackHandler.tw b/src/SecExp/attackHandler.tw index 4fae71757dba80f2da4e2069f62fd8e14d8db943..8cb4e18619c27907ccc1eef3e5f5b06127fb714c 100644 --- a/src/SecExp/attackHandler.tw +++ b/src/SecExp/attackHandler.tw @@ -58,7 +58,7 @@ <<else>> <<goto "attackReport">> <</if>> - + <<else>> /*Init*/ @@ -97,22 +97,22 @@ <<set _enemyMod = 1.5>> <<set _SFMod = 1.5>> <<set _turns = $maxTurns * 2>> - <<if $securityForceCreate == 1>> - <<if $securityForceArcologyUpgrades >= 7>> - <<set _atkMod += ($securityForceArcologyUpgrades - 6) * 0.05>> + <<if $SF.Toggle && $SF.Active >= 1>> + <<if $SFUnit.Firebase >= 7>> + <<set _atkMod += ($SFUnit.Firebase - 6) * 0.05>> <</if>> - <<if $securityForceFortressZeppelin >= 1>> - <<set _defMod += $securityForceFortressZeppelin * 0.05>> + <<if $SFUnit.GunS >= 1>> + <<set _defMod += $SFUnit.GunS * 0.05>> <</if>> - <<if $securityForceSatellitePower >= 11>> - <<set _atkMod += ($securityForceSatellitePower - 10) * 0.05>> + <<if $SFUnit.Satellite >= 5 && $SatLaunched > 0>> + <<set _atkMod += ($SFUnit.Satellite - 5) * 0.05>> <</if>> - <<if $securityForceGiantRobot >= 6>> - <<set _defMod += ($securityForceGiantRobot - 5) * 0.05>> + <<if $SFUnit.GiantRobot >= 6>> + <<set _defMod += ($SFUnit.GiantRobot - 5) * 0.05>> <</if>> - <<if $securityForceMissileSilo >= 1>> - <<set _atkMod += $securityForceMissileSilo * 0.05>> - <<set _defMod += $securityForceMissileSilo * 0.05>> + <<if $SFUnit.MissileSilo >= 1 && $SatLaunched > 0>> + <<set _atkMod += $SFUnit.MissileSilo * 0.05>> + <<set _defMod += $SFUnit.MissileSilo * 0.05>> <</if>> <</if>> <</if>> @@ -231,7 +231,7 @@ <<elseif $leadingTroops == "bodyguard">> <<if $Bodyguard.devotion < -20>> <<set _slaveMod -= 0.15>> - <<elseif $Bodyguard.devotion >= 50>> + <<elseif $Bodyguard.devotion > 50>> <<set _slaveMod += 0.15>> <</if>> <<if ($rep < 10000 && $authority < 10000) || $Bodyguard.prestige < 1>> @@ -961,7 +961,7 @@ <</if>> <</for>> -<<if $SFIntervention == 1>> +<<if $SF.Toggle && $SF.Active >= 1 && $SFIntervention>> <<set $SFatk = 0>> <<set $SFdef = 0>> <<set $SFhp = 0>> @@ -1113,19 +1113,19 @@ __Difficulty__: <br> <br> __Army__: -<br>troops: <<print $troopCount>> -<br>attack: <<print Math.round(_attack)>> -<br>defense: <<print Math.round(_defense)>> -<br>hp: <<print Math.round(_hp)>> -<br>morale: <<print Math.round(_morale)>> +<br>troops: <<print commaNum(Math.round($troopCount))>> +<br>attack: <<print commaNum(Math.round(_attack))>> +<br>defense: <<print commaNum(Math.round(_defense))>> +<br>hp: <<print commaNum(Math.round(_hp))>> +<br>morale: <<print commaNum(Math.round(_morale))>> <br>attack modifier: <<if _atkMod > 0>>+<</if>>_atkMod% <br>defense modifier: <<if _defMod > 0>>+<</if>>_defMod% -<br>average base HP: <<print Math.round(_baseHp)>> +<br>average base HP: <<print commaNum(Math.round(_baseHp))>> <br>militia morale modifier: <<if _militiaMod > 0>>+<</if>>_militiaMod% <br>slaves morale modifier: <<if _slaveMod > 0>>+<</if>>_slaveMod% <br>mercenaries morale modifier: <<if _mercMod > 0>>+<</if>>_mercMod% -<<if $SFIntervention == 1>> -<br>security force morale modifier: <<if _SFMod > 0>>+<</if>>_SFMod% +<<if $SF.Toggle && $SF.Active >= 1 && $SFIntervention>> +<br>special force morale modifier: <<if _SFMod > 0>>+<</if>>_SFMod% <</if>> <<if $secBarracksUpgrades.luxury >= 1>> <br>Barracks bonus morale modifier: +<<print _barracksBonus>>% @@ -1136,17 +1136,17 @@ __Army__: <br> <br> __Tactics__: -<br>tactic chance of success: <<print Math.round(_tacChance * 100)>>% +<br>tactic chance of success: <<print commaNum(Math.round(_tacChance * 100))>>% <br>was tactic chosen successful?: <<if $tacticsSuccessful == 1>> yes <<else>> no<</if>> <br> <br> __Enemy__: -<br>enemy troops: <<print $attackTroops>> -<br>enemy attack: <<print Math.round(_enemyAttack)>> -<br>enemy defense: <<print Math.round(_enemyDefense)>> -<br>enemy Hp: <<print Math.round(_enemyHp)>> -<br>enemy morale: <<print Math.round(_enemyMorale)>> -<br>enemy base Hp: <<print Math.round(_enemyBaseHp)>> +<br>enemy troops: <<print commaNum(Math.round($attackTroops))>> +<br>enemy attack: <<print commaNum(Math.round(_enemyAttack))>> +<br>enemy defense: <<print commaNum(Math.round(_enemyDefense))>> +<br>enemy Hp: <<print commaNum(Math.round(_enemyHp))>> +<br>enemy morale: <<print commaNum(Math.round(_enemyMorale))>> +<br>enemy base Hp: <<print commaNum(Math.round(_enemyBaseHp))>> <br>enemy morale modifier: <<if _enemyMod > 0>>+<</if>>_enemyMod% <<if _enemyMoraleTroopMod > 0>> <br>enemy morale increase due to troop numbers: +<<print _enemyMoraleTroopMod>>% @@ -1162,15 +1162,15 @@ __Enemy__: /* player army attacks */ <<set _damage = Math.clamp(_attack - _enemyDefense,_attack * 0.1,_attack)>> <br> - <<if $showBattleStatistics == 1>> player damage: <<print Math.round(_damage)>><</if>> + <<if $showBattleStatistics == 1>> player damage: <<print commaNum(Math.round(_damage))>><</if>> <<set _enemyHp -= _damage>> <br> - <<if $showBattleStatistics == 1>> remaining enemy Hp: <<print Math.round(_enemyHp)>><</if>> + <<if $showBattleStatistics == 1>> remaining enemy Hp: <<print commaNum(Math.round(_enemyHp))>><</if>> <<set $enemyLosses += _damage / _enemyBaseHp>> <<set _moraleDamage = Math.clamp(_damage / 2 + _damage / _enemyBaseHp,0,_damage*1.5)>> <<set _enemyMorale -= _moraleDamage>> <br> - <<if $showBattleStatistics == 1>> remaining enemy morale: <<print Math.round(_enemyMorale)>><</if>> + <<if $showBattleStatistics == 1>> remaining enemy morale: <<print commaNum(Math.round(_enemyMorale))>><</if>> <<if _enemyHp <= 0 || _enemyMorale <= 0>> <br> <<if $showBattleStatistics == 1>> <br>Victory!<</if>> @@ -1185,10 +1185,10 @@ __Enemy__: <<set _damage = _enemyAttack * 0.1>> <</if>> <br> - <<if $showBattleStatistics == 1>> enemy damage: <<print Math.round(_damage)>><</if>> + <<if $showBattleStatistics == 1>> enemy damage: <<print commaNum(Math.round(_damage))>><</if>> <<set _hp -= _damage>> <br> - <<if $showBattleStatistics == 1>> remaining hp: <<print Math.round(_hp)>><</if>> + <<if $showBattleStatistics == 1>> remaining hp: <<print commaNum(Math.round(_hp))>><</if>> <<set $losses += _damage / _baseHp>> <<set _moraleDamage = Math.clamp(_damage / 2 + _damage / _baseHp,0,_damage*1.5)>> <<set _morale -= _moraleDamage>> @@ -1215,8 +1215,8 @@ __Enemy__: <<if $showBattleStatistics == 1>> <br> - <br>Losses: <<print Math.trunc($losses)>> - <br>Enemy losses: <<print Math.trunc($enemyLosses)>> + <br>Losses: <<print commaNum(Math.trunc($losses))>> + <br>Enemy losses: <<print commaNum(Math.trunc($enemyLosses))>> <</if>> <<if $battleResult > 3 || $battleResult < -3>> diff --git a/src/SecExp/attackOptions.tw b/src/SecExp/attackOptions.tw index c517473f02e1b8eaab0458701c956a8c50e582fb..9cfa7d27dee6a726ac80ad3d46b7c1a7f662727a 100644 --- a/src/SecExp/attackOptions.tw +++ b/src/SecExp/attackOptions.tw @@ -198,7 +198,7 @@ __Battle Plan__: <<case "mercenary">> <<set _leader = "The mercenary commander">> <<case "colonel">> - <<set _leader = $securityForceName +"'s Colonel">> + <<set _leader = $SF.Lower +"'s Colonel">> <</switch>> /* leader assignment */ @@ -247,17 +247,17 @@ __Battle Plan__: <<replace "#leader">><strong><<print _leader>></strong><</replace>> <</link>> <</if>> - <<if $securityForceCreate == 1>> + <<if $SF.Toggle && $SF.Active >= 1 && $SFTradeShow.CanAttend === -1>> | <<link "Let The Colonel lead the troops">> <<set $leadingTroops = "colonel">> - <<set _leader = $securityForceName +"'s Colonel">> + <<set _leader = $SF.Lower +"'s Colonel">> <<replace "#leader">><strong><<print _leader>></strong><</replace>> <</link>> <</if>> /* troop deployment */ -<br><br> +<br><br> <<if $deployableUnits < 0>> <<set $deployableUnits = 0>> <</if>> With your current readiness level you can <<if $deployedUnits > 0>>still send <strong><<print $deployableUnits>></strong> more units.<<else>>send <strong><<print $deployableUnits>></strong> units.<</if>> <br>Deployable units: <br> @@ -391,29 +391,20 @@ Units about to be deployed: <</for>> <</if>> -<<if $majorBattle == 1 && $securityForceCreate == 1>> - <br> - <br> - The size of the incoming attack warrants the intervention of the security force in its full force. They will <span id="SFI">not intervene</span>. - <br> - <<if $SFIntervention == 0>> - <<link "Let the Security force intervene" "attackOptions">> +<<if $SF.Toggle && $SF.Active >= 1 && $majorBattle>> <br><br> + The size of the incoming attack warrants the intervention of the special force in its full force. + <<if !$SFIntervention>> + <<link "Let $SF.Lower intervene" "attackOptions">> <<set $SFIntervention = 1>> - <<replace "#SFI">> - intervene - <</replace>> <</link>> - //The security force will join the battle with all the equipment they can mobilize within a short timeframe// + //The special force will join the battle with all the equipment they can mobilize within a short timeframe// <<else>> - <<link "Do not let the Security force intervene" "attackOptions">> + <<link "Do not let $SF.Lower intervene" "attackOptions">> <<set $SFIntervention = 0>> - <<replace "#SFI">> - not intervene - <</replace>> <</link>> - //The security force will not join the battle// + //The special force will not join the battle// <</if>> - <br>//Some upgrades will be able to support the troops even if the security force does not intervene directly in the fight.// + <br>//Some upgrades will be able to support the troops even if the special force does not intervene directly in the fight.// <</if>> <br><br> @@ -452,7 +443,7 @@ Units about to be deployed: <</for>> <</if>> <</for>> - <<set $saveValid = 1>> + <<set $saveValid = 1,$leadingTroops = $SavedLeader, $SFIntervention = $SavedSFI>> <</link>> <<else>> Restore saved roster @@ -479,7 +470,7 @@ Units about to be deployed: <<set $lastSelection.push($mercUnits[_i].ID)>> <</if>> <</for>> - <<set $saveValid = 1>> + <<set $saveValid = 1,$SavedLeader = $leadingTroops,$SavedSFI = $SFIntervention>> <</link>> <<else>> Save current roster diff --git a/src/SecExp/attackReport.tw b/src/SecExp/attackReport.tw index 194c0aa1a090f3233501fe8ef87f20360bcaa2fd..9f43ac9f5919e90d34f78d8680a0c907c65fc6df 100644 --- a/src/SecExp/attackReport.tw +++ b/src/SecExp/attackReport.tw @@ -132,7 +132,7 @@ <<if $attackType == "raiders">> Today, the _day of _month _year, our arcology was attacked by a band of wild raiders, $attackTroops men strong. <<if $battleResult != 1 && $battleResult != 0 && $battleResult != -1>> - Our defense forces, $troopCount strong, clashed with them + Our defense forces, <<print commaNum(Math.trunc($troopCount))>> strong, clashed with them <<if $battleTerrain == "urban">> in the streets of <<if $terrain == "urban">>the old world city surrounding the arcology<<else>>of the free city<</if>>, <<elseif $battleTerrain == "rural">> @@ -149,7 +149,7 @@ in the wastelands outside the free city territory, <</if>> <<if $enemyLosses != $attackTroops>> - inflicting <<print $enemyLosses>> casualties, while sustaining <<if $losses > 1>> <<print commaNum(Math.trunc($losses))>> casualties <<elseif $losses > 0>> a casualty <<else>> zero <</if>> themselves. + inflicting <<print commaNum(Math.trunc($enemyLosses))>> casualties, while sustaining <<if $losses > 1>> <<print commaNum(Math.trunc($losses))>> casualties <<elseif $losses > 0>> a casualty <<else>> zero <</if>> themselves. <<else>> completely annihilating their troops, while sustaining <<if $losses > 1>> <<print commaNum(Math.trunc($losses))>> casualties. <<elseif $losses > 0>> a casualty. <<else>> zero casualties.<</if>> <</if>> @@ -787,17 +787,17 @@ Your reputation is so high your name carries power by itself. Having you on the battlefield puts fear even in the hardiest of warriors. <</if>> <</if>> - <<if $SFIntervention == 1>> + <<if $SF.Toggle && $SF.Active >= 1 && $SFIntervention>> <<if $PC.career == "mercenary" || $PC.career == "slaver" || $PC.career == "capitalist" || $PC.career == "gang" || $PC.warfare > 75>> - The soldiers of the $securityForceName are ready and willing to follow you into battle, confident in your past experience. + The soldiers of the $SF.Lower are ready and willing to follow you into battle, confident in your past experience. <<elseif $PC.career == "wealth" || $PC.career == "medicine" || $PC.career == "engineer">> - The soldiers of the $securityForceName, as loyal as they are, are not enthusiastic to follow the orders of someone who has no experience leading men. + The soldiers of the $SF.Lower, as loyal as they are, are not enthusiastic to follow the orders of someone who has no experience leading men. <<elseif $PC.career == "servant">> - The soldiers of the $securityForceName, as loyal as they are, are not enthusiastic to follow the orders of an ex-servant. + The soldiers of the $SF.Lower, as loyal as they are, are not enthusiastic to follow the orders of an ex-servant. <<elseif $PC.career == "escort">> - The soldiers of the $securityForceName, as loyal as they are, are not enthusiastic to follow the orders of an ex-escort. + The soldiers of the $SF.Lower, as loyal as they are, are not enthusiastic to follow the orders of an ex-escort. <<elseif $PC.career == "BlackHat">> - The soldiers of the $securityForceName, as loyal as they are, are not enthusiastic to follow the orders of a dubious incursion specialist. + The soldiers of the $SF.Lower, as loyal as they are, are not enthusiastic to follow the orders of a dubious incursion specialist. <</if>> <</if>> <<if $PC.warfare <= 25 && $PC.warfare > 10>> @@ -845,58 +845,58 @@ <<if _oldRep < 10000 && _oldAuth < 10000 || $Bodyguard.prestige < 1>> <<if $deployingMilitia == 1>> Your volunteers <<if $deployingSlaves == 1>>however<</if>> are not enthusiastic to have a slave as a - <<if $deployingMercs == 1 && $SFIntervention == 1>> + <<if $SF.Toggle && $SF.Active >= 1 && $deployingMercs == 1 && $SFIntervention>> commander and neither are your mercenaries or your soldiers. <<elseif $deployingMercs == 1>> commander and neither are your mercenaries. - <<elseif $SFIntervention == 1>> + <<elseif $SF.Toggle && $SF.Active >= 1 && $SFIntervention>> commander and neither are your soldiers. <<else>> commander. <</if>> - <<elseif $deployingMercs == 1 && $SFIntervention == 1>> + <<elseif $SF.Toggle && $SF.Active >= 1 && $deployingMercs == 1 && $SFIntervention>> Your mercenaries and soldiers <<if $deployingSlaves == 1>>however<</if>> are not enthusiastic to have a slave as a commander. <<elseif $deployingMercs == 1>> Your mercenaries <<if $deployingSlaves == 1>>however<</if>> are not enthusiastic to have a slave as a commander. - <<elseif $SFIntervention == 1>> + <<elseif $SF.Toggle && $SF.Active >= 1 && $SFIntervention>> Your soldiers <<if $deployingSlaves == 1>>however<</if>> are not enthusiastic to have a slave as a commander. <</if>> <<elseif $Bodyguard.prestige >= 2>> <<if $deployingMilitia == 1>> Your - <<if $deployingMercs == 1 && $SFIntervention == 1>> + <<if $deployingMercs == 1 && $SF.Toggle && $SF.Active >= 1 && $SFIntervention>> volunteers, your mercenaries and your soldiers are delighted to have such a prestigious individual as their commander, almost forgetting she is a slave. <<elseif $deployingMercs == 1>> volunteers and your mercenaries are delighted to have such a prestigious individual as their commander, almost forgetting she is a slave. - <<elseif $SFIntervention == 1>> + <<elseif $SF.Toggle && $SF.Active >= 1 && $SFIntervention>> volunteers and your soldiers are delighted to have such a prestigious individual as their commander, almost forgetting she is a slave. <<else>> volunteers are delighted to have such a prestigious individual as their commander, almost forgetting she is a slave. <</if>> - <<elseif $deployingMercs == 1 && $SFIntervention == 1>> + <<elseif $deployingMercs == 1 && $SF.Toggle && $SF.Active >= 1 && $SFIntervention>> Your mercenaries and soldiers are delighted to have such a prestigious individual as their commander, almost forgetting she is a slave. <<elseif $deployingMercs == 1>> Your mercenaries are delighted to have such a prestigious individual as their commander, almost forgetting she is a slave. - <<elseif $SFIntervention == 1>> + <<elseif $SF.Toggle && $SF.Active >= 1 && $SFIntervention>> Your soldiers are delighted to have such a prestigious individual as their commander, almost forgetting she is a slave. <</if>> <<else>> <<if $deployingMilitia == 1>> Your volunteers <<if $deployingSlaves == 1>>however<</if>> are not enthusiastic to have a slave as a - <<if $deployingMercs == 1 && $SFIntervention == 1>> + <<if $deployingMercs == 1 && $SF.Toggle && $SF.Active >= 1 && $SFIntervention>> commander and neither are your mercenaries and soldiers, but they trust you enough not to question your decision. <<elseif $deployingMercs == 1>> commander and neither are your mercenaries, but they trust you enough not to question your decision. - <<elseif $SFIntervention == 1>> + <<elseif $SF.Toggle && $SF.Active >= 1 && $SFIntervention>> commander and neither are your soldiers, but they trust you enough not to question your decision. <<else>> commander, but they trust you enough not to question your decision. <</if>> - <<elseif $deployingMercs == 1 && $SFIntervention == 1>> + <<elseif $deployingMercs == 1 && $SF.Toggle && $SF.Active >= 1 && $SFIntervention>> Your mercenaries and soldiers <<if $deployingSlaves == 1>>however,<</if>> are not enthusiastic to have a slave as a commander, but they trust you enough not to question your decision. <<elseif $deployingMercs == 1>> Your mercenaries <<if $deployingSlaves == 1>>however,<</if>> are not enthusiastic to have a slave as a commander, but they trust you enough not to question your decision. - <<elseif $SFIntervention == 1>> + <<elseif $SF.Toggle && $SF.Active >= 1 && $SFIntervention>> Your soldiers <<if $deployingSlaves == 1>>however,<</if>> are not enthusiastic to have a slave as a commander, but they trust you enough not to question your decision. <</if>> <</if>> @@ -981,58 +981,58 @@ <<if _oldRep < 10000 && _oldAuth < 10000 || $HeadGirl.prestige < 1>> <<if $deployingMilitia == 1>> Your volunteers <<if $deployingSlaves == 1>>however<</if>> are not enthusiastic to have a slave as a - <<if $deployingMercs == 1 && $SFIntervention == 1>> + <<if $deployingMercs == 1 && $SF.Toggle && $SF.Active >= 1 && $SFIntervention>> commander and neither are your mercenaries or your soldiers. <<elseif $deployingMercs == 1>> commander and neither are your mercenaries. - <<elseif $SFIntervention == 1>> + <<elseif $SF.Toggle && $SF.Active >= 1 && $SFIntervention>> commander and neither are your soldiers. <<else>> commander. <</if>> - <<elseif $deployingMercs == 1 && $SFIntervention == 1>> + <<elseif $deployingMercs == 1 && $SF.Toggle && $SF.Active >= 1 && $SFIntervention>> Your mercenaries and soldiers <<if $deployingSlaves == 1>>however<</if>> are not enthusiastic to have a slave as a commander. <<elseif $deployingMercs == 1>> Your mercenaries <<if $deployingSlaves == 1>>however<</if>> are not enthusiastic to have a slave as a commander. - <<elseif $SFIntervention == 1>> + <<elseif $SF.Toggle && $SF.Active >= 1 && $SFIntervention>> Your soldiers <<if $deployingSlaves == 1>>however<</if>> are not enthusiastic to have a slave as a commander. <</if>> <<elseif $HeadGirl.prestige >= 2>> <<if $deployingMilitia == 1>> Your - <<if $deployingMercs == 1 && $SFIntervention == 1>> + <<if $deployingMercs == 1 && $SF.Toggle && $SF.Active >= 1 && $SFIntervention>> volunteers, your mercenaries and your soldiers are delighted to have such a prestigious individual as their commander, almost forgetting she is a slave. <<elseif $deployingMercs == 1>> volunteers and your mercenaries are delighted to have such a prestigious individual as their commander, almost forgetting she is a slave. - <<elseif $SFIntervention == 1>> + <<elseif $SF.Toggle && $SF.Active >= 1 && $SFIntervention>> volunteers and your soldiers are delighted to have such a prestigious individual as their commander, almost forgetting she is a slave. <<else>> volunteers are delighted to have such a prestigious individual as their commander, almost forgetting she is a slave. <</if>> - <<elseif $deployingMercs == 1 && $SFIntervention == 1>> + <<elseif $deployingMercs == 1 && $SF.Toggle && $SF.Active >= 1 && $SFIntervention>> Your mercenaries and soldiers are delighted to have such a prestigious individual as their commander, almost forgetting she is a slave. <<elseif $deployingMercs == 1>> Your mercenaries are delighted to have such a prestigious individual as their commander, almost forgetting she is a slave. - <<elseif $SFIntervention == 1>> + <<elseif $SF.Toggle && $SF.Active >= 1 && $SFIntervention>> Your soldiers are delighted to have such a prestigious individual as their commander, almost forgetting she is a slave. <</if>> <<else>> <<if $deployingMilitia == 1>> Your volunteers <<if $deployingSlaves == 1>>however<</if>> are not enthusiastic to have a slave as a - <<if $deployingMercs == 1 && $SFIntervention == 1>> + <<if $deployingMercs == 1 && $SF.Toggle && $SF.Active >= 1 && $SFIntervention>> commander and neither are your mercenaries and soldiers, but they trust you enough not to question your decision. <<elseif $deployingMercs == 1>> commander and neither are your mercenaries, but they trust you enough not to question your decision. - <<elseif $SFIntervention == 1>> + <<elseif $SF.Toggle && $SF.Active >= 1 && $SFIntervention>> commander and neither are your soldiers, but they trust you enough not to question your decision. <<else>> commander, but they trust you enough not to question your decision. <</if>> - <<elseif $deployingMercs == 1 && $SFIntervention == 1>> + <<elseif $deployingMercs == 1 && $SF.Toggle && $SF.Active >= 1 && $SFIntervention>> Your mercenaries and soldiers <<if $deployingSlaves == 1>>however<</if>> are not enthusiastic to have a slave as a commander, but they trust you enough not to question your decision. <<elseif $deployingMercs == 1>> Your mercenaries <<if $deployingSlaves == 1>>however<</if>> are not enthusiastic to have a slave as a commander, but they trust you enough not to question your decision. - <<elseif $SFIntervention == 1>> + <<elseif $SF.Toggle && $SF.Active >= 1 && $SFIntervention>> Your soldiers <<if $deployingSlaves == 1>>however<</if>> are not enthusiastic to have a slave as a commander, but they trust you enough not to question your decision. <</if>> <</if>> @@ -1134,9 +1134,9 @@ <<elseif $deployingMercs == 1>> You mercenaries are not thrilled to be lead by a civilian without any formal martial training or education. <</if>> - <<if $arcologies[0].FSRomanRevivalist != "unset" && $SFIntervention == 1>> + <<if $arcologies[0].FSRomanRevivalist != "unset" && $SF.Toggle && $SF.Active >= 1 && $SFIntervention>> Since you decided to revive old Rome, many of your citizens took on themselves to educate themselves in martial matters, because of this your soldiers feel safe enough in the hands of one of your volunteers. - <<elseif $SFIntervention == 1>> + <<elseif $SF.Toggle && $SF.Active >= 1 && $SFIntervention>> You soldiers are not thrilled to be lead by a civilian without any formal martial training or education. <</if>> <<if $leaderWounded == 1>> @@ -1147,7 +1147,7 @@ <<if $deployingMercs == 1>> Your mercenaries of course approve of your decision. <</if>> - <<if $SFIntervention == 1>> + <<if $SF.Toggle && $SF.Active >= 1 && $SFIntervention>> Your soldiers feel more confident going into battle with an experienced commander. <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset" && $deployingMilitia == 1>> @@ -1166,8 +1166,8 @@ <<if $deployingMercs == 1>> Your mercenaries approve of such decisions, as they feel more confident by having a good, experienced commander. <</if>> - <<if $SFIntervention == 1>> - The soldiers of $securityForceName obviously approved of your decision. + <<if $SF.Toggle && $SF.Active >= 1 && $SFIntervention>> + The soldiers of $SF.Lower obviously approved of your decision. <</if>> <<if $arcologies[0].FSRomanRevivalist != "unset" && $deployingMilitia == 1>> Since you decided to revive old Rome, your volunteers are more willing to trust one of your soldiers as their leader. @@ -1421,23 +1421,21 @@ <br> <<include "unitsBattleReport">> - <<if $securityForceArcologyUpgrades >= 7 || $securityForceFortressZeppelin >= 1 || $securityForceSatellitePower >= 11 || $securityForceGiantRobot >= 6 || $securityForceMissileSilo >= 1>> - /* SF upgrades effects */ - <br> - <br> - <<if $securityForceArcologyUpgrades >= 7>> - The artillery pieces installed around the $securityForceName barracks provided vital fire support to the troops in the field. + <<if $SF.Toggle && $SF.Active >= 1 && ($SFUnit.Firebase >= 7 || $SFUnit.GunS >= 1 || $SFUnit.Satellite >= 5 || $SFUnit.GiantRobot >= 6 || $SFUnit.MissileSilo >= 1)>> + /* SF upgrades effects */ <br><br> + <<if $SFUnit.Firebase >= 7>> + The artillery pieces installed around the $SF.Lower firebase provided vital fire support to the troops in the field. <</if>> - <<if $securityForceFortressZeppelin >= 1>> - The fortress zeppelin gave our troops an undeniable advantage in recon capabilities, air superiority and fire support. + <<if $SFUnit.GunS >= 1>> + The gunship gave our troops an undeniable advantage in recon capabilities, air superiority and fire support. <</if>> - <<if $securityForceSatellitePower >= 11>> - The $securityForceName Satellite devastating power was employed with great efficiency against the enemy. + <<if $SFUnit.Satellite >= 5 && $SatLaunched > 0>> + The $SF.Lower satellite's devastating power was employed with great efficiency against the enemy. <</if>> - <<if $securityForceGiantRobot >= 6>> - The giant robot of the $securityForceName proved to be a great boon to our troops, shielding many from the worst the enemy had to offer. + <<if $SFUnit.GiantRobot >= 6>> + The giant robot of the $SF.Lower proved to be a great boon to our troops, shielding many from the worst the enemy had to offer. <</if>> - <<if $securityForceMissileSilo >= 1>> + <<if $SFUnit.MissileSilo >= 1>> The missile silo exterminated many enemy soldiers even before the battle would begin. <</if>> <</if>> diff --git a/src/SecExp/authorityReport.tw b/src/SecExp/authorityReport.tw index 11370b0273149328b0d63ea4948b0f80374e402f..d25dcdca15f0d7e3e5692fde9d64bb896027f6bc 100644 --- a/src/SecExp/authorityReport.tw +++ b/src/SecExp/authorityReport.tw @@ -106,6 +106,11 @@ Your authority is <<set _authGrowth += 12 * $activeUnits>> <</if>> +<<if $SF.Toggle && $SF.Active >= 1 && $SF.Units > 10>> + Having a powerful special force, increases your authority. + <<set _authGrowth += $SF.Units/10>> +<</if>> + <<if $arcologies[0].FSChattelReligionist >= 90>> Religious organizations have a tight grip on the minds of your residents and their dogma greatly helps your authority grow. <<set _authGrowth += $arcologies[0].FSChattelReligionist>> diff --git a/src/SecExp/edicts.tw b/src/SecExp/edicts.tw index 63252ce0419b777a7d13540cd45379cbfff0ac9a..ad04f902add45b146ba8b71633e29fee0aa6b764 100644 --- a/src/SecExp/edicts.tw +++ b/src/SecExp/edicts.tw @@ -44,22 +44,22 @@ [[Repeal|edicts][$subsidyChurch = 0, $edictsUpkeep -= 1000]] <</if>> -<<if $SFSupportLevel > 0>> +<<if $SF.Toggle && $SF.Active >= 1 && $SFSupportLevel > 0>> <br><br>__Special Force:__ - <<if $SFSupportLevel == 1>> - <br>''Equipment provision:'' $securityForceName is providing the security HQ with advanced equipment, boosting its efficiency. + <<if $SFSupportLevel === 1>> + <br>''Equipment provision:'' $SF.Caps is providing the security HQ with advanced equipment, boosting its efficiency. [[Repeal|edicts][$SFSupportLevel--, $SFSupportUpkeep -= 1000, $reqHelots += 5]] - <<elseif $SFSupportLevel == 2>> - <br>''Personnel training:'' $securityForceName is currently providing advanced equipment and training to security HQ personnel. + <<elseif $SFSupportLevel === 2>> + <br>''Personnel training:'' $SF.Caps is currently providing advanced equipment and training to security HQ personnel. [[Repeal|edicts][$SFSupportLevel--, $SFSupportUpkeep -= 2000, $reqHelots += 5]] - <<elseif $SFSupportLevel == 3>> - <br>''Troops detachment:'' $securityForceName has currently transferred troops to the security department HQ in addition to providing advanced equipment and training to security HQ personnel. + <<elseif $SFSupportLevel === 3>> + <br>''Troops detachment:'' $SF.Caps has currently transferred troops to the security department HQ in addition to providing advanced equipment and training to security HQ personnel. [[Repeal|edicts][$SFSupportLevel--, $SFSupportUpkeep -= 3000, $reqHelots += 5]] - <<elseif $SFSupportLevel == 4>> - <br>''Full support:''$securityForceName is currently providing its full support to the security department, while transferring troops to the security department HQ in addition to providing advanced equipment and training to security HQ personnel. + <<elseif $SFSupportLevel === 4>> + <br>''Full support:''$SF.Caps is currently providing its full support to the security department, while transferring troops to the security department HQ in addition to providing advanced equipment and training to security HQ personnel. [[Repeal|edicts][$SFSupportLevel--, $SFSupportUpkeep -= 3000, $reqHelots += 5]] - <<elseif $SFSupportLevel == 5>> - <br>''Network assistance:''$securityForceName is currently assisting with a local install of its custom network full support and has transferred troops to the security department HQ in addition to providing advanced equipment and training to security HQ personnel. + <<elseif $SFSupportLevel === 5>> + <br>''Network assistance:''$SF.Caps is currently assisting with a local install of its custom network full support and has transferred troops to the security department HQ in addition to providing advanced equipment and training to security HQ personnel. [[Repeal|edicts][$SFSupportLevel--, $SFSupportUpkeep -= 4000, $secHQUpkeep -= 1000, $reqHelots += 5]] <</if>> <</if>> @@ -307,42 +307,42 @@ <</if>> <</if>> -<<if $securityForceCreate == 1 && $SFSupportLevel < 5>> +<<if $SF.Toggle && $SF.Active >= 1 && $SFSupportLevel < 5>> <br><br>__Special Force:__ - <<if $SFSupportLevel == 0 && $reqHelots > 5>> - <br>''Equipment provision:'' $securityForceName will provide the security HQ with advanced equipment. + <<if !$SFSupportLevel && $reqHelots > 5>> + <br>''Equipment provision:'' $SF.Caps will provide the security HQ with advanced equipment. <<if $authority >= 1000>> [[Implement|edicts][$SFSupportLevel++, $cash -=5000, $authority -= 1000, $SFSupportUpkeep += 1000, $reqHelots -= 5]] <<else>> <br>//Not enough Authority.// <</if>> <br> //Will lower the amount of personnel necessary to man the security HQ by 5, but will incur upkeep costs.// - <<elseif $SFSupportLevel == 1 && $securityForceArcologyUpgrades != 4 && $reqHelots > 5>> - <br>''Personnel training:'' $securityForceName will provide the security HQ personnel with advanced training. + <<elseif $SFSupportLevel && $SFUnit.Firebase >= 4 && $reqHelots > 5>> + <br>''Personnel training:'' $SF.Caps will provide the security HQ personnel with advanced training. <<if $authority >= 1000>> [[Implement|edicts][$SFSupportLevel++, $cash -=5000, $authority -= 1000, $SFSupportUpkeep += 2000, $reqHelots -= 5]] <<else>> <br>//Not enough Authority.// <</if>> <br> //Will lower the amount of personnel necessary to man the security HQ by a further 5, but will incur additional upkeep costs.// - <<elseif $SFSupportLevel == 2 && $securityForceArcologyUpgrades != 6 && $reqHelots > 5>> - <br>''Troops detachment:'' $securityForceName will provide troops to the security department. + <<elseif $SFSupportLevel === 2 && $SFUnit.Firebase >= 6 && $reqHelots > 5>> + <br>''Troops detachment:'' $SF.Caps will provide troops to the security department. <<if $authority >= 1000>> [[Implement|edicts][$SFSupportLevel++, $cash -=5000, $authority -= 1000, $SFSupportUpkeep += 3000, $reqHelots -= 5]] <<else>> <br>//Not enough Authority.// <</if>> <br> //Will lower the amount of personnel necessary to man the security HQ by a further 5, but will incur additional upkeep costs.// - <<elseif $SFSupportLevel == 3 && $securityForceArcologyUpgrades != 6 && $reqHelots > 5>> - <br>''Full Support:'' $securityForceName will give the security department its full support. + <<elseif $SFSupportLevel === 3 && $SFUnit.Firebase >= 6 && $reqHelots > 5>> + <br>''Full Support:'' $SF.Caps will give the security department its full support. <<if $authority >= 1000>> [[Implement|edicts][$SFSupportLevel++, $cash -=5000, $authority -= 1000, $SFSupportUpkeep += 3000, $reqHelots -= 5]] <<else>> <br>//Not enough Authority.// <</if>> <br> //Will lower the amount of personnel necessary to man the security HQ by a further 5, but will incur additional upkeep costs.// - <<elseif $SFSupportLevel == 4 && $securityForceArcologyUpgrades == 13 && $reqHelots > 5>> - <br>''Network assistance:'' $securityForceName will assist the security department with installing a local version of their custom network. + <<elseif $SFSupportLevel === 4 && $SFUnit.Firebase === 10 && $reqHelots > 5>> + <br>''Network assistance:'' $SF.Caps will assist the security department with installing a local version of their custom network. <<if $authority >= 1000>> [[Implement|edicts][$SFSupportLevel++, $cash -=50000, $authority -= 1000, $SFSupportUpkeep += 4000, $secHQUpkeep += 1000, $reqHelots -= 5]] <<else>> diff --git a/src/SecExp/rebellionHandler.tw b/src/SecExp/rebellionHandler.tw index 624c40e9543d9b441708b921ab2b149fbb74f487..57ced876ffcaab068dceaa35f4f295e1585f1af8 100644 --- a/src/SecExp/rebellionHandler.tw +++ b/src/SecExp/rebellionHandler.tw @@ -136,7 +136,7 @@ <</if>> <</for>> -<<if $securityForceCreate == 1>> +<<if $SF.Toggle && $SF.Active >= 1>> <<set $SFatk = 0>> <<set $SFdef = 0>> <<set $SFhp = 0>> @@ -144,7 +144,6 @@ <<set _attack += $SFatk>> <<set _defense += $SFdef>> <<set _hp += $SFhp>> - <</if>> <<set _attack *= _engageMod>> @@ -177,10 +176,10 @@ <<set _moraleTroopMod = Math.clamp($troopCount / 100,1,10)>> /* morale and baseHp calculation */ -<<set _morale = ($secBotsMorale * $secBots.active + $militiaBaseMorale * $deployingMilitia + $slaveBaseMorale * $deployingSlaves + $mercBaseMorale * $deployingMercs + $SFBaseMorale * $securityForceCreate) / ($secBots.active + $deployingMilitia +$deployingSlaves + $deployingMercs + $securityForceCreate)>> +<<set _morale = ($secBotsMorale * $secBots.active + $militiaBaseMorale * $deployingMilitia + $slaveBaseMorale * $deployingSlaves + $mercBaseMorale * $deployingMercs + $SFBaseMorale * $SF.Active) / ($secBots.active + $deployingMilitia +$deployingSlaves + $deployingMercs + $SF.Active)>> <<set _morale = _morale + _morale * $secBarracksUpgrades.luxury * 0.05>> /* barracks bonus */ <<set _morale *= _moraleTroopMod>> -<<set _baseHp = ($secBotsBaseHp * $secBots.active + $militiaBaseHp * $deployingMilitia + $slaveBaseHp * $deployingSlaves + $mercBaseHp * $deployingMercs + $SFBaseHp * $securityForceCreate) / ($secBots.active + $deployingMilitia +$deployingSlaves + $deployingMercs + $securityForceCreate)>> +<<set _baseHp = ($secBotsBaseHp * $secBots.active + $militiaBaseHp * $deployingMilitia + $slaveBaseHp * $deployingSlaves + $mercBaseHp * $deployingMercs + $SFBaseHp * $SF.Active) / ($secBots.active + $deployingMilitia +$deployingSlaves + $deployingMercs + $SF.Active)>> /* calculates rebelling army stats */ <<if $week <= 30>> @@ -319,25 +318,25 @@ __Difficulty__: <br> <br> __Army__: -<br>troops: <<print $troopCount>> -<br>attack: <<print Math.round(_attack)>> -<br>defense: <<print Math.round(_defense)>> +<br>troops: <<print commaNum(Math.round($troopCount))>> +<br>attack: <<print commaNum(Math.round(_attack))>> +<br>defense: <<print commaNum(Math.round(_defense))>> <br>engagement rule modifier: <<if _engageMod > 0>>+<</if>><<print _engageMod>>% -<br>Hp: <<print Math.round(_hp)>> -<br>base HP: <<print Math.round(_baseHp)>> -<br>morale: <<print Math.round(_morale)>> +<br>Hp: <<print commaNum(Math.round(_hp))>> +<br>base HP: <<print commaNum(Math.round(_baseHp))>> +<br>morale: <<print commaNum(Math.round(_morale))>> <<if _enemyMoraleTroopMod > 0>> <br>morale increase due to troop numbers: +<<print _moraleTroopMod>>% <</if>> <br> <br> __Rebels__: -<br>enemy troops: <<print $attackTroops>> -<br>enemy attack: <<print Math.round(_enemyAttack)>> -<br>enemy defense: <<print Math.round(_enemyDefense)>> -<br>enemy Hp: <<print Math.round(_enemyHp)>> -<br>enemy base Hp: <<print Math.round(_enemyBaseHp)>> -<br>enemy morale: <<print Math.round(_enemyMorale)>> +<br>enemy troops: <<print commaNum(Math.round($attackTroops))>> +<br>enemy attack: <<print commaNum(Math.round(_enemyAttack))>> +<br>enemy defense: <<print commaNum(Math.round(_enemyDefense))>> +<br>enemy Hp: <<print commaNum(Math.round(_enemyHp))>> +<br>enemy base Hp: <<print commaNum(Math.round(_enemyBaseHp))>> +<br>enemy morale: <<print commaNum(Math.round(_enemyMorale))>> <<if _enemyMoraleTroopMod > 0>> <br>enemy morale increase due to troop numbers: +<<print _enemyMoraleTroopMod>>% <</if>> @@ -351,15 +350,15 @@ __Rebels__: /* player army attacks */ <<set _damage = Math.clamp(_attack - _enemyDefense,_attack * 0.1,_attack)>> <br> - <<if $showBattleStatistics == 1>> player damage: <<print Math.round(_damage)>><</if>> + <<if $showBattleStatistics == 1>> player damage: <<print commaNum(Math.round(_damage))>><</if>> <<set _enemyHp -= _damage>> <br> - <<if $showBattleStatistics == 1>> remaining enemy Hp: <<print Math.round(_enemyHp)>><</if>> + <<if $showBattleStatistics == 1>> remaining enemy Hp: <<print commaNum(Math.round(_enemyHp))>><</if>> <<set $enemyLosses += _damage / _enemyBaseHp>> <<set _moraleDamage = Math.clamp(_damage/ 2 + _damage / _enemyBaseHp,0,_damage*1.5)>> <<set _enemyMorale -= _moraleDamage>> <br> - <<if $showBattleStatistics == 1>> remaining enemy morale: <<print Math.round(_enemyMorale)>><</if>> + <<if $showBattleStatistics == 1>> remaining enemy morale: <<print commaNum(Math.round(_enemyMorale))>><</if>> <<if _enemyHp <= 0 || _enemyMorale <= 0>> <<if $showBattleStatistics == 1>> <br>Victory!<</if>> <<set $battleResult = 3>> @@ -373,15 +372,16 @@ __Rebels__: <<set _damage = _enemyAttack * 0.1>> <</if>> <br> - <<if $showBattleStatistics == 1>> enemy damage: <<print Math.round(_damage)>><</if>> - <<set _hp -= _damage>> + <<if $showBattleStatistics == 1>> enemy damage: <<print commaNum(Math.round(_damage))>><</if>> + <<if $SFGear>> <<set _S = .85>> <<else>> <<set _S = 1>> <</if>> + <<set _hp -= _damage*_S>> <br> - <<if $showBattleStatistics == 1>> remaining hp: <<print Math.round(_hp)>><</if>> + <<if $showBattleStatistics == 1>> remaining hp: <<print commaNum(Math.round(_hp))>><</if>> <<set $losses += _damage / _baseHp>> <<set _moraleDamage = Math.clamp(_damage / 2 + _damage / _baseHp,0,_damage*1.5)>> <<set _morale -= _moraleDamage>> <br> - <<if $showBattleStatistics == 1>> remaining morale: <<print Math.round(_morale)>><</if>> + <<if $showBattleStatistics == 1>> remaining morale: <<print commaNum(Math.round(_morale))>><</if>> <<if _hp <= 0 || _morale <= 0>> <<if $showBattleStatistics == 1>> <br>Defeat!<</if>> <<set $battleResult = -3>> diff --git a/src/SecExp/rebellionOptions.tw b/src/SecExp/rebellionOptions.tw index cb0035eface5921beb55d2d20c33c3173b09369f..91c470b22cd01b36d61caa6d88360e80de86d8c2 100644 --- a/src/SecExp/rebellionOptions.tw +++ b/src/SecExp/rebellionOptions.tw @@ -97,10 +97,10 @@ <</if>> <</if>> <</for>> - <<if $securityForceActive == 1>>and $securityForceName, <<print commaNum($securityForcePersonnel)>> strong<</if>> + <<if $SF.Toggle && $SF.Active >= 1>>and $SF.Lower, <<print commaNum($SFUnit.Troops)>> strong<</if>> are called to defend the arcology from this menace. <<else>> - <<if $arcologyUpgrade.drones == 1>>Your security drones<<if $securityForceActive == 1>>and <<print commaNum($securityForceName, $securityForcePersonnel)>> strong<</if>><</if>> + <<if $arcologyUpgrade.drones == 1>>Your security drones<<if $SF.Toggle && $SF.Active >= 1>>and $SF.Lower, <<print commaNum($SFUnit.Troops)>> strong<</if>> <</if>> are called to defend the arcology from this menace. <</if>> <hr> diff --git a/src/SecExp/rebellionReport.tw b/src/SecExp/rebellionReport.tw index cc7d21844c8f93de765793122b0a2f56ed3a6d33..c5195debe8728415c6d8066dfd2a197e26fc2449 100644 --- a/src/SecExp/rebellionReport.tw +++ b/src/SecExp/rebellionReport.tw @@ -1,7 +1,6 @@ :: rebellionReport [nobr] <<set $nextButton = "Continue", $nextLink = "Scheduled Event", $showEncyclopedia = 1, $encyclopedia = "Battles">> - <<set _oldRep = $rep>> <<set _oldAuth = $authority>> <<set $enemyLosses = Math.trunc($enemyLosses)>> @@ -89,6 +88,9 @@ <<else>> completely annihilating their troops, while sustaining <<if $losses > 1>> <<print commaNum(Math.trunc($losses))>> casualties <<else>> a casualty.<</if>> <</if>> + <<if $SFGear>> + More units were able to survive thanks to wearining $SF.Lower's combat armour suits. + <</if>> <<set $ASlaves -= $enemyLosses>> <<if $battleResult == 3>> <<if $battleTurns <= 5>> @@ -183,6 +185,9 @@ <<else>> completely annihilating their troops, while sustaining <<if $losses > 1>> <<print commaNum(Math.trunc($losses))>> casualties <<else>> a casualty.<</if>> <</if>> + <<if $SFGear>> + More units were able to survive thanks to wearining $SF.Lower's combat armour suits. + <</if>> <<set $ASlaves -= $enemyLosses>> <<if $battleResult == 3>> <<if $battleTurns <= 5>> diff --git a/src/SecExp/riotControlCenter.tw b/src/SecExp/riotControlCenter.tw index dc773834bb99aa0ac8ca775f59d7fdae756ef623..43d7f51035ffbb39ba25dd828207f24405a9a963 100644 --- a/src/SecExp/riotControlCenter.tw +++ b/src/SecExp/riotControlCenter.tw @@ -206,3 +206,12 @@ The riot control center opens its guarded doors to you. The great chamber inside <<else>> You have installed additional protection layers and redundant systems in the assistant CPU core. <</if>> + +<<if $SF.Toggle && $SF.Active >= 1>> + <<if $SFSupportLevel >= 4 && !$SFGear && $SFUnit.Armoury >= 8>> <<= Count()>> + <br><br> <<link "Give the riot unit access to the combat armour suits of $SF.Lower.""riotControlCenter">> <<set $SFGear = 1,$riotUpkeep += 15000,$cash -= Math.ceil(500000*_Env*(1.15+($SFUnit.Armoury/10)))>> <</link>> + <br>//Costs <<print cashFormat(Math.ceil(500000*_Env*(1.15+($SFUnit.Armoury/10))))>> + <<else>> + <br><br>//You have given the riot unit access to the combat armour suits of $SF.Lower.// + <</if>> +<</if>> \ No newline at end of file diff --git a/src/SecExp/secBarracks.tw b/src/SecExp/secBarracks.tw index c621fb3f53857f4b231f3651d05dfae0c45330c6..5bfe8cd772deae362f378241ec6923ed00f105bb 100644 --- a/src/SecExp/secBarracks.tw +++ b/src/SecExp/secBarracks.tw @@ -48,12 +48,11 @@ While this a sore sight for many citizens of $arcologies[0].name, the barracks s <br> <br> <<if $secBarracksUpgrades.size < 5>> - <<link "Increase the size of the barracks">> + <<link "Increase the size of the barracks" "secBarracks">> <<set $cash -= 5000 * ($secBarracksUpgrades.size + 1)>> <<set $secBarracksUpgrades.size += 1>> <<set $maxUnits += 2>> <<set $secBarracksUpkeep += $upgradeUpkeep>> - <<goto "secBarracks">> <</link>> <br>//Costs <<print cashFormat(5000 * ($secBarracksUpgrades.size + 1))>> and will increase the maximum number of units by 2.// <<else>> @@ -61,35 +60,31 @@ While this a sore sight for many citizens of $arcologies[0].name, the barracks s <</if>> <br> <<if $secBarracksUpgrades.luxury == 0>> - <<link "Increase the quality of life of your soldiers by installing high tech furniture and appliances.">> + <<link "Increase the quality of life of your soldiers by installing high tech furniture and appliances." "secBarracks">> <<set $secBarracksUpgrades.luxury += 1>> <<set $cash -= 5000>> <<set $secBarracksUpkeep += $upgradeUpkeep>> - <<goto "secBarracks">> <</link>> <br>//Costs <<print cashFormat(5000)>> and will provide a 5% bonus to morale.// <<elseif $secBarracksUpgrades.luxury == 1>> - <<link "Further increase the quality of life of your soldiers by installing advanced kitchen equipment and hiring skilled chefs.">> + <<link "Further increase the quality of life of your soldiers by installing advanced kitchen equipment and hiring skilled chefs." "secBarracks">> <<set $secBarracksUpgrades.luxury += 1>> <<set $cash -= 10000>> <<set $secBarracksUpkeep += $upgradeUpkeep>> - <<goto "secBarracks">> <</link>> <br>//Costs <<print cashFormat(10000)>> and will provide a 5% bonus to morale, for a total of +10%.// <<elseif $secBarracksUpgrades.luxury == 2>> - <<link "Further increase the quality of life of your soldiers by providing high speed, free access to digital media">> + <<link "Further increase the quality of life of your soldiers by providing high speed, free access to digital media" "secBarracks">> <<set $secBarracksUpgrades.luxury += 1>> <<set $cash -= 10000>> <<set $secBarracksUpkeep += $upgradeUpkeep>> - <<goto "secBarracks">> <</link>> <br>//Costs <<print cashFormat(10000)>> and will provide a 5% bonus to morale, for a total of +15%.// <<elseif $secBarracksUpgrades.luxury == 3>> - <<link "Further increase the quality of life of your soldiers by adding and staffing an exclusive brothel to the structure">> + <<link "Further increase the quality of life of your soldiers by adding and staffing an exclusive brothel to the structure" "secBarracks">> <<set $secBarracksUpgrades.luxury += 1>> <<set $cash -= 15000>> <<set $secBarracksUpkeep += $upgradeUpkeep>> - <<goto "secBarracks">> <</link>> <br>//Costs <<print cashFormat(15000)>> and will provide a 5% bonus to morale, for a total of +20%.// <<else>> @@ -97,19 +92,17 @@ While this a sore sight for many citizens of $arcologies[0].name, the barracks s <</if>> <br> <<if $secBarracksUpgrades.training == 0>> - <<link "Add a training facility to the barracks">> + <<link "Add a training facility to the barracks" "secBarracks">> <<set $secBarracksUpgrades.training += 1>> <<set $cash -= 10000>> <<set $secBarracksUpkeep += $upgradeUpkeep>> - <<goto "secBarracks">> <</link>> <br>//Costs <<print cashFormat(10000)>> and will allow units to accumulate some experience each week.// <<elseif $secBarracksUpgrades.training == 1>> - <<link "Improve the training facility with modern equipment and skilled personnel">> + <<link "Improve the training facility with modern equipment and skilled personnel" "secBarracks">> <<set $secBarracksUpgrades.training += 1>> <<set $cash -= 20000>> <<set $secBarracksUpkeep += $upgradeUpkeep>> - <<goto "secBarracks">> <</link>> <br>//Costs <<print cashFormat(20000)>> and will allow units to accumulate experience each week.// <<else>> @@ -117,19 +110,17 @@ While this a sore sight for many citizens of $arcologies[0].name, the barracks s <</if>> <br> <<if $secBarracksUpgrades.loyaltyMod == 0>> - <<link "Add an indoctrination facility to the barracks">> + <<link "Add an indoctrination facility to the barracks" "secBarracks">> <<set $secBarracksUpgrades.loyaltyMod += 1>> <<set $cash -= 10000>> <<set $secBarracksUpkeep += $upgradeUpkeep>> - <<goto "secBarracks">> <</link>> <br>//Costs <<print cashFormat(10000)>> and will slowly raise loyalty of all units// <<elseif $secBarracksUpgrades.loyaltyMod == 1>> - <<link "Improve the indoctrination facility with advanced equipment and skilled personnel">> + <<link "Improve the indoctrination facility with advanced equipment and skilled personnel" "secBarracks">> <<set $secBarracksUpgrades.loyaltyMod += 1>> <<set $cash -= 20000>> <<set $secBarracksUpkeep += $upgradeUpkeep>> - <<goto "secBarracks">> <</link>> <br>//Costs <<print cashFormat(20000)>> and will raise loyalty of all units faster.// <<else>> @@ -139,45 +130,35 @@ While this a sore sight for many citizens of $arcologies[0].name, the barracks s <hr> __Units__ <br> -Your maximum number of units is <<print $maxUnits>>, currently you have <<print $activeUnits>>. <<if $secBarracksUpgrades.luxury > 0>>The barracks provides <<print $secBarracksUpgrades.luxury * 5>>% bonus morale when battle occurs.<</if>><<if $secBarracksUpgrades.training > 0>> The training facility will increase the effectiveness of your units with time.<</if>> +Your current maximum number of units is <<print $maxUnits>> (<<print commaNum($secBots.maxTroops+(50*$maxUnits))>> troops), <<print $activeUnits>> (<<print commaNum($secBots.maxTroops+($slavesEmployedManpower)+($militiaEmployedManpower)+($mercEmployedManpower))>> troops) are active and <<print (2 * $readiness)>> units can be deployed. <<if $secBarracksUpgrades.luxury > 0>>The barracks provides <<print $secBarracksUpgrades.luxury * 5>>% bonus morale when battle occurs.<</if>> <<if $secBarracksUpgrades.training > 0>>The training facility will increase the effectiveness of your units with time.<</if>> +<<if $activeUnits >= $maxUnits>> + <br>You have reached the maximum number of units. You'll have to disband one or enlarge the barracks before forming a new unit. +<</if>> <<if $arcologies[0].FSRomanRevivalist != "unset" || $arcologies[0].FSChineseRevivalist != "unset" || $arcologies[0].FSArabianRevivalist != "unset" || $arcologies[0].FSEdoRevivalist != "unset" || $arcologies[0].FSEgyptianRevivalist != "unset" || $arcologies[0].FSAztecRevivalist != "unset">> <</if>> <br> <<replenishAllUnits>> -<br> -<br> +<<if $secBots.active === 1>> <br><br> __Security Drones__ /* drones */ <<if $secBots.active == 1>> <br> <<secBotsDescription>> <br> - <<link "Review Equipment and upgrades">> + <<link "Review Equipment and upgrades" "seeUnit">> <<set $targetUnit = "secBots">> - <<goto "seeUnit">> <</link>> <<if $secBots.troops < $secBots.maxTroops>> | - <<link "Replenish the unit">> + <<link "Replenish the unit" "secBarracks">> <<set $cash -= ($secBots.maxTroops - $secBots.troops) * $secBotsCost>> <<set $secBots.troops = $secBots.maxTroops>> - <<goto "secBarracks">> <</link>> <</if>> -<<else>> - You have lost too many security drones to be able to field them again. - <<link "Reform the unit">> - <<set $cash -= $secBots.maxTroops * $secBotsCost>> - <<set $secBots.troops = $secBots.maxTroops>> - <<set $secBots.active = 1>> - <<goto "secBarracks">> - <</link>> +<</if>> <</if>> -<br> -<br> - -__Slaves__ +<br><br>__Slaves__ <br>/* slaves */ You are free to organize your menial slaves into fighting units. Currently you have <<print commaNum($helots)>> slaves available, while <<print commaNum($slavesEmployedManpower)>> are already employed as soldiers. During all your battles you lost a total of <<print commaNum($slavesTotalCasualties)>>. <<silently>><<= MenialPopCap()>><</silently>> @@ -202,7 +183,7 @@ You are free to organize your menial slaves into fighting units. Currently you h <<set _sL = $slaveUnits.length>> <<if $helots > 0 && $activeUnits < $maxUnits>> <br> - <<link "Form a new unit">> + <<link "Form a new unit" "secBarracks">> <<if $createdSlavesUnits == 0>> <<set _name = (1+$createdSlavesUnits) + "st slave platoon">> <<elseif $createdSlavesUnits == 1>> @@ -256,12 +237,7 @@ You are free to organize your menial slaves into fighting units. Currently you h <<set $createdSlavesUnits++>> <</if>> <<set $activeUnits++>> - <<goto "secBarracks">> <</link>> -<<elseif $helots > 0>> - You have reached the maximum number of units. You'll have to disband one or enlarge the barracks before forming a new unit. -<<elseif $activeUnits < $maxUnits>> - You don't have any free menial slave with which to form a new unit. <</if>> <<for _i = 0; _i < _sL; _i++>> <<capture _i>> @@ -270,22 +246,20 @@ You are free to organize your menial slaves into fighting units. Currently you h <br> <<slaveUnitsDescription $slaveUnits[_i]>> <br> - <<link "Disband the unit">> + <<link "Disband the unit" "secBarracks">> <<set $helots += $slaveUnits[_i].troops>> <<set $slavesEmployedManpower -= $slaveUnits[_i].troops>> <<set $slaveUnits.deleteAt(_i)>> <<set $activeUnits-->> - <<goto "secBarracks">> <</link>> | - <<link "Review Equipment and upgrades">> + <<link "Review Equipment and upgrades" "seeUnit">> <<set $targetUnit = "slaveUnits">> <<set $targetIndex = _i>> - <<goto "seeUnit">> <</link>> | <<if $slaveUnits[_i].troops < $slaveUnits[_i].maxTroops && $helots > 0>> - <<link "Replenish unit">> + <<link "Replenish unit" "secBarracks">> <<if $helots >= $slaveUnits[_i].maxTroops - $slaveUnits[_i].troops>> <<set $helots -= $slaveUnits[_i].maxTroops - $slaveUnits[_i].troops>> <<set $slavesEmployedManpower += $slaveUnits[_i].maxTroops - $slaveUnits[_i].troops>> @@ -299,16 +273,15 @@ You are free to organize your menial slaves into fighting units. Currently you h <<set $slaveUnits[_i].troops += $helots>> <<set $helots = 0>> <</if>> - <<goto "secBarracks">> <</link>> <</if>> - + <<else>> <br> <br> $slaveUnits[_i].platoonName lost too many operatives to be considered active. <br> - <<link "Disband the unit">> + <<link "Disband the unit" "secBarracks">> <<set _elimUnit = $slaveUnits[_i]>> <<set _newSlaveUnits = []>> <<for _y = 0; _y < _sL; _y++>> @@ -318,11 +291,10 @@ You are free to organize your menial slaves into fighting units. Currently you h <</for>> <<set $slaveUnits = _newSlaveUnits>> <<set $activeUnits-->> - <<goto "secBarracks">> <</link>> | <<if $helots > 0>> - <<link "Reform the unit">> + <<link "Reform the unit" "secBarracks">> <<if $helots >= $slaveUnits[_i].maxTroops>> <<set $slavesEmployedManpower += $slaveUnits[_i].maxTroops>> <<set $helots -= $slaveUnits[_i].maxTroops>> @@ -335,7 +307,6 @@ You are free to organize your menial slaves into fighting units. Currently you h <<set $slaveUnits[_i].training = 0>> <</if>> <<set $slaveUnits[_i].active = 1>> - <<goto "secBarracks">> <</link>> <</if>> <</if>> @@ -354,13 +325,13 @@ __Militia__ With the establishment of conscription, your available manpower has increased to now approximately 3% of the arcology's citizens population. <<elseif $militiaRecruitment == 2>> By establishing obligatory military service to obtain citizenship you have enlarged your manpower pool to be approximately 5% of the arcology's citizens population. - <</if>> - Your current total manpower is <<print commaNum($militiaTotalManpower)>>, of which <<print commaNum($militiaEmployedManpower)>> is in active duty. You lost in total <<print commaNum($militiaTotalCasualties)>> citizens, leaving you with <<print commaNum($militiaFreeManpower)>> available citizens. + <</if>> + Your current total manpower is <<print commaNum($militiaTotalManpower)>>, of which <<print commaNum($militiaEmployedManpower)>> is in active duty. You lost in total <<print commaNum($militiaTotalCasualties)>> citizens, leaving you with <<print commaNum($militiaFreeManpower)>> available citizens. <br> <<set _mL = $militiaUnits.length>> <<if $militiaFreeManpower > 0 && $activeUnits < $maxUnits>> <br> - <<link "Form a new unit">> + <<link "Form a new unit" "secBarracks">> <<if $createdMilitiaUnits == 0>> <<set _name = (1+$createdMilitiaUnits) + "st citizens' platoon">> <<elseif $createdMilitiaUnits == 1>> @@ -414,12 +385,7 @@ __Militia__ <<set $createdMilitiaUnits++>> <</if>> <<set $activeUnits++>> - <<goto "secBarracks">> <</link>> - <<elseif $militiaFreeManpower > 0>> - You have reached the maximum number of units. You'll have to disband one or enlarge the barracks before forming a new unit. - <<elseif $activeUnits < $maxUnits>> - You don't have any free recruits with which to form a new unit. <</if>> <<for _i = 0; _i < _mL; _i++>> <<capture _i>> @@ -428,22 +394,20 @@ __Militia__ <br> <<militiaUnitsDescription $militiaUnits[_i]>> <br> - <<link "Disband the unit">> + <<link "Disband the unit" "secBarracks">> <<set $militiaFreeManpower += $militiaUnits[_i].troops>> <<set $militiaEmployedManpower -= $militiaUnits[_i].troops>> <<set $militiaUnits.deleteAt(_i)>> <<set $activeUnits-->> - <<goto "secBarracks">> <</link>> | - <<link "Review Equipment and upgrades">> + <<link "Review Equipment and upgrades" "seeUnit">> <<set $targetUnit = "militiaUnits">> <<set $targetIndex = _i>> - <<goto "seeUnit">> <</link>> | <<if $militiaUnits[_i].troops < $militiaUnits[_i].maxTroops && $militiaFreeManpower > 0>> - <<link "Replenish unit">> + <<link "Replenish unit" "secBarracks">> <<if $militiaFreeManpower >= $militiaUnits[_i].maxTroops - $militiaUnits[_i].troops>> <<set $militiaFreeManpower -= $militiaUnits[_i].maxTroops - $militiaUnits[_i].troops>> <<set $militiaEmployedManpower += $militiaUnits[_i].maxTroops - $militiaUnits[_i].troops>> @@ -457,7 +421,6 @@ __Militia__ <<set $militiaUnits[_i].troops += $militiaFreeManpower>> <<set $militiaFreeManpower = 0>> <</if>> - <<goto "secBarracks">> <</link>> <</if>> <<else>> @@ -465,7 +428,7 @@ __Militia__ <br> $militiaUnits[_i].platoonName lost too many operatives to be considered active. <br> - <<link "Disband the unit">> + <<link "Disband the unit" "secBarracks">> <<set $militiaFreeManpower += $militiaUnits[_i].troops>> <<set $militiaEmployedManpower -= $militiaUnits[_i].troops>> <<set _elimUnit = $militiaUnits[_i]>> @@ -477,11 +440,10 @@ __Militia__ <</for>> <<set $militiaUnits = _newMilitiaUnits>> <<set $activeUnits-->> - <<goto "secBarracks">> <</link>> | <<if $militiaFreeManpower > 0>> - <<link "Reform the unit">> + <<link "Reform the unit" "secBarracks">> <<if $militiaFreeManpower >= $militiaUnits[_i].maxTroops>> <<set $militiaEmployedManpower += $militiaUnits[_i].maxTroops>> <<set $militiaFreeManpower -= $militiaUnits[_i].maxTroops>> @@ -494,7 +456,6 @@ __Militia__ <<set $militiaUnits[_i].training = 0>> <</if>> <<set $militiaUnits[_i].active = 1>> - <<goto "secBarracks">> <</link>> <</if>> <</if>> @@ -518,7 +479,7 @@ __Mercenaries__ <<set _meL = $mercUnits.length>> <<if $mercFreeManpower > 0 && $activeUnits < $maxUnits>> <br> - <<link "Form a new unit">> + <<link "Form a new unit" "secBarracks">> <<if $createdMercUnits == 0>> <<set _name = (1+$createdMercUnits) + "st mercenary platoon">> <<elseif $createdMercUnits == 1>> @@ -572,12 +533,7 @@ __Mercenaries__ <<set $createdMercUnits++>> <</if>> <<set $activeUnits++>> - <<goto "secBarracks">> <</link>> - <<elseif $mercFreeManpower > 0>> - You have reached the maximum number of units. You'll have to disband one or enlarge the barracks before forming a new unit. - <<elseif $activeUnits < $maxUnits>> - You don't have any free mercenaries with which to form a new unit. <</if>> <<for _i = 0; _i < _meL; _i++>> <<capture _i>> @@ -586,22 +542,20 @@ __Mercenaries__ <br> <<mercUnitsDescription $mercUnits[_i]>> <br> - <<link "Disband the unit">> + <<link "Disband the unit" "secBarracks">> <<set $mercFreeManpower += $mercUnits[_i].troops>> <<set $mercEmployedManpower -= $mercUnits[_i].troops>> <<set $mercUnits.deleteAt(_i)>> <<set $activeUnits-->> - <<goto "secBarracks">> <</link>> | - <<link "Review Equipment and upgrades">> + <<link "Review Equipment and upgrades" "seeUnit">> <<set $targetUnit = "mercUnits">> <<set $targetIndex = _i>> - <<goto "seeUnit">> <</link>> | <<if $mercUnits[_i].troops < $mercUnits[_i].maxTroops && $mercFreeManpower > 0>> - <<link "Replenish unit">> + <<link "Replenish unit" "secBarracks">> <<if $mercFreeManpower >= $mercUnits[_i].maxTroops - $mercUnits[_i].troops>> <<set $mercFreeManpower -= $mercUnits[_i].maxTroops - $mercUnits[_i].troops>> <<set $mercEmployedManpower += $mercUnits[_i].maxTroops - $mercUnits[_i].troops>> @@ -615,16 +569,15 @@ __Mercenaries__ <<set $mercUnits[_i].troops += $mercFreeManpower>> <<set $mercFreeManpower = 0>> <</if>> - <<goto "secBarracks">> <</link>> <</if>> - + <<else>> <br> <br> $mercUnits[_i].platoonName lost too many operatives to be considered active. <br> - <<link "Disband the unit">> + <<link "Disband the unit" "secBarracks">> <<set _elimUnit = $mercUnits[_i]>> <<set _newMercUnits = []>> <<for _y = 0; _y < _sL; _y++>> @@ -634,11 +587,10 @@ __Mercenaries__ <</for>> <<set $mercUnits = _newMercUnits>> <<set $activeUnits-->> - <<goto "secBarracks">> <</link>> | <<if $mercFreeManpower > 0>> - <<link "Reform the unit">> + <<link "Reform the unit" "secBarracks">> <<if $mercFreeManpower >= $mercUnits[_i].maxTroops>> <<set $mercEmployedManpower += $mercUnits[_i].maxTroops>> <<set $mercFreeManpower -= $mercUnits[_i].maxTroops>> @@ -651,7 +603,6 @@ __Mercenaries__ <<set $mercUnits[_i].training = 0>> <</if>> <<set $mercUnits[_i].active = 1>> - <<goto "secBarracks">> <</link>> <</if>> <</if>> diff --git a/src/SecExp/secExpSmilingMan.tw b/src/SecExp/secExpSmilingMan.tw index d96c7dee9feff0bc724ad42af38c9bea2c7fddab..d1cd2a719cd0da0a52b6a17f000da994162ec69b 100644 --- a/src/SecExp/secExpSmilingMan.tw +++ b/src/SecExp/secExpSmilingMan.tw @@ -1,11 +1,11 @@ :: secExpSmilingMan [nobr] - + <strong>The Smiling Man</strong> <br> <<if $smilingManProgress == 0>> <<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">> - + <br> During your morning routine, you stumble upon a peculiar report: it's been several weeks now that your arcology has been victim of a series of cyber-crimes conducted by a mysterious figure. The egocentric criminal took great pride in their acts, to the point of signing his acts with their peculiar symbol: a stylized smiling face. Your arcology was not the only one under assault by the @@ -63,8 +63,8 @@ <<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">> <br> - You have just reached your penthouse when your faithful assistant appears in front of you, evidently excited. - "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, I have just received news of a new attack by the Smiling Man. It appears a few hours ago he infiltrated another arcology and caused a catastrophic failure of its power plant. + You have just reached your penthouse when your faithful assistant appears in front of you, evidently excited. + "<<print PCTitle()>>, I have just received news of a new attack by the Smiling Man. It appears a few hours ago he infiltrated another arcology and caused a catastrophic failure of its power plant. Between old debts and the loss of value for his shares, the owner went bankrupt in minutes. It seems the Smiling Man managed to keep a small auxiliary generator functioning enough to project a giant holographic picture of his symbol on the arcology's walls. Say what you will about his actions, but you can't deny he has style... Anyways, this opens up a great opportunity to gain control of the structure for ourselves." It is indeed a great opportunity, one you cannot resist. You quickly organize the affair and in a few minutes a message reaches your assistant. @@ -130,7 +130,7 @@ </span> <<elseif $smilingManProgress == 2>> <<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event">> - + <br> <<set $smilingManWeek = $week>> When $assistantName violently wakes you up, her worried expression can mean only one thing: the Smiling Man had been back. "Today at midnight a new site popped up in the web: it's a very simple site, no visuals, no text; only a countdown ticking away. It will reach zero this evening." your assistant says. @@ -196,7 +196,7 @@ <<set $security = Math.clamp($security * 0.2,0,100)>> <<set $crime = Math.clamp($crime * 1.5, 20,100)>> <</if>> - + <br>A short, meek man approaches you with a weak smile. "Not all is lost, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>. We have a lead on him - he is here, in $arcologies[0].name." <br>Despite the bleak situation, you cannot help but smile back. <br> @@ -237,7 +237,7 @@ </span> <<elseif $smilingManProgress == 3>> <<set $nextButton = " ">> - + <br> The day has come to finally put an end to this story. Your men are ready to go, waiting only on your signal. You quickly don your protective gear and proceed down the busy streets of your arcology. You carefully planned the day so that nothing could exit the arcology without being scanned at least three times and poked twice. The Smiling Man has no escape. @@ -257,7 +257,7 @@ <<link "Offer her a new life">> <<set $smilingManFate = 0>> <<replace "#result">> - You decide it would a criminally wasteful to throw away such talent. You offer her a new life at your side. Her expertise will surely guarantee safety, if not supremacy, to your arcology in cyberspace, while she will have safety and luxury in the physical world. + You decide it would be criminally wasteful to throw away such talent. You offer her a new life at your side. Her expertise will surely guarantee safety, if not supremacy, to your arcology in cyberspace, while she will have safety and luxury in the physical world. <br> <<link "Continue">> <<set $smilingManProgress += 1>> diff --git a/src/SecExp/secInit.tw b/src/SecExp/secInit.tw index 97535043e2b85ff5b0b6591adb63e836d505e0da..84654fea324a557daadaa58dc5aa99f3cf083d91 100644 --- a/src/SecExp/secInit.tw +++ b/src/SecExp/secInit.tw @@ -342,6 +342,9 @@ /* SFanon additons */ <<set $SFSupportLevel = 0>> <<set $SFSupportUpkeep = 0>> +<<set $SFGear = 0>> +<<set $SavedLeader = "none">> +<<set $SavedSFI = 0>> /* helper widgets */ <<calcInitialTrade>> \ No newline at end of file diff --git a/src/SecExp/securityHQ.tw b/src/SecExp/securityHQ.tw index 40d44e15172e84ffb1cd3a35e3e69dd31291700c..891363eee5641aa116f398864c713720319fab5f 100644 --- a/src/SecExp/securityHQ.tw +++ b/src/SecExp/securityHQ.tw @@ -15,7 +15,7 @@ Security headquarters The security headquarters stand in front of you. Innumerable screens flood with light the great central room. <<if $secHelots > 0>>Some slaves see you enter and interrupt their work to greet you.<</if>> From here you can build a safe and prosperous arcology. <br> /* security level. Slaves */ -You have <span id="secHel"><<print $secHelots>></span> slaves working in the HQ. $reqHelots are required and you have <span id="hel"><<print commaNum($helots)>></span> free menial slaves. +You have <span id="secHel"> <<print commaNum($secHelots)>> </span> slaves working in the HQ. $reqHelots are required and you have <span id="hel"> <<print commaNum($helots)>> </span> free menial slaves. <<if $secHelots < $reqHelots>> You do not have enough slaves here. You will not receive the full benefit of the installed upgrades. <<else>> @@ -39,40 +39,141 @@ You have <span id="secHel"><<print $secHelots>></span> slaves working in the HQ. //Bulk purchases will cost <<print cashFormat(200)>> over market price.// <</if>> <</if>> -<br> -<<if $helots >= 5>> - <<link "Transfer 5 menial slaves to the headquarters">> - <<set $helots -= 5>> - <<set $secHelots += 5>> - <<replace "#secHel">><<print $secHelots>><</replace>> - <<replace "#hel">><<print $helots>><</replace>> - <<if $helots < 5 || $secHelots >= $reqHelots || $secHelots == 5>> - <<goto "securityHQ">> +<<if $helots > 0>> + <br>Transfer in: + <<if $helots >= 5>> + <<link "5">> + <<set $helots -= 5>> + <<set $secHelots += 5>> + <<replace "#secHel">><<print $secHelots>><</replace>> + <<replace "#hel">><<print $helots>><</replace>> + <<if $helots < 5 || $secHelots >= $reqHelots || $secHelots == 5>> + <<goto "securityHQ">> + <</if>> + <</link>> + <</if>> + <<if $helots >= 10>> + |<<link "10">> + <<set $helots -= 10>> + <<set $secHelots += 10>> + <<replace "#secHel">><<print $secHelots>><</replace>> + <<replace "#hel">><<print $helots>><</replace>> + <<if $helots < 10 || $secHelots >= $reqHelots || $secHelots == 10>> + <<goto "securityHQ">> + <</if>> + <</link>> + <</if>> + <<if $helots >= 100>> + |<<link "100">> + <<set $helots -= 100>> + <<set $secHelots += 100>> + <<replace "#secHel">><<print $secHelots>><</replace>> + <<replace "#hel">><<print $helots>><</replace>> + <<if $helots < 100 || $secHelots >= $reqHelots || $secHelots == 100>> + <<goto "securityHQ">> + <</if>> + <</link>> + <</if>> + <<if $helots >= 500>> + |<<link "500">> + <<set $helots -= 500>> + <<set $secHelots += 500>> + <<replace "#secHel">><<print $secHelots>><</replace>> + <<replace "#hel">><<print $helots>><</replace>> + <<if $helots < 500 || $secHelots >= $reqHelots || $secHelots == 500>> + <<goto "securityHQ">> + <</if>> + <</link>> + <</if>> + <<if $helots >= 1000>> + |<<link "1000">> + <<set $helots -= 1000>> + <<set $secHelots += 1000>> + <<replace "#secHel">><<print $secHelots>><</replace>> + <<replace "#hel">><<print $helots>><</replace>> + <<if $helots < 1000 || $secHelots >= $reqHelots || $secHelots == 1000>> + <<goto "securityHQ">> + <</if>> + <</link>> + <</if>> + + <<if $secHelots > 0>> + <br>Transfer out + <<if $secHelots >= 5>> + <<link "5">> + <<set $helots += 5>> + <<set $secHelots -= 5>> + <<replace "#secHel">><<print $secHelots>><</replace>> + <<replace "#hel">><<print $helots>><</replace>> + <<if $secHelots < 5>> + <<goto "securityHQ">> + <</if>> + <<if $secHelots < $reqHelots>> + <<goto "securityHQ">> + <</if>> + <</link>> <</if>> - <</link>> -<<else>> - Transfer 5 menial slaves to the headquarters -<</if>> -| -<<if $secHelots >= 5>> - <<link "Transfer out 5 slaves">> - <<set $helots += 5>> - <<set $secHelots -= 5>> - <<replace "#secHel">><<print $secHelots>><</replace>> - <<replace "#hel">><<print $helots>><</replace>> - <<if $secHelots < 5>> - <<goto "securityHQ">> + <<if $secHelots >= 10>> + |<<link "10">> + <<set $helots += 10>> + <<set $secHelots -= 10>> + <<replace "#secHel">><<print $secHelots>><</replace>> + <<replace "#hel">><<print $helots>><</replace>> + <<if $secHelots < 10>> + <<goto "securityHQ">> + <</if>> + <<if $secHelots < $reqHelots>> + <<goto "securityHQ">> + <</if>> + <</link>> <</if>> - <<if $secHelots < $reqHelots>> - <<goto "securityHQ">> + <<if $secHelots >= 100>> + |<<link "100">> + <<set $helots += 100>> + <<set $secHelots -= 100>> + <<replace "#secHel">><<print $secHelots>><</replace>> + <<replace "#hel">><<print $helots>><</replace>> + <<if $secHelots < 100>> + <<goto "securityHQ">> + <</if>> + <<if $secHelots < $reqHelots>> + <<goto "securityHQ">> + <</if>> + <</link>> <</if>> - <</link>> -<<else>> - Transfer out 5 slaves + <<if $secHelots >= 500>> + |<<link "500">> + <<set $helots += 500>> + <<set $secHelots -= 500>> + <<replace "#secHel">><<print $secHelots>><</replace>> + <<replace "#hel">><<print $helots>><</replace>> + <<if $secHelots < 500>> + <<goto "securityHQ">> + <</if>> + <<if $secHelots < $reqHelots>> + <<goto "securityHQ">> + <</if>> + <</link>> + <</if>> + <<if $secHelots >= 1000>> + |<<link "1000">> + <<set $helots += 1000>> + <<set $secHelots -= 1000>> + <<replace "#secHel">><<print $secHelots>><</replace>> + <<replace "#hel">><<print $helots>><</replace>> + <<if $secHelots < 1000>> + <<goto "securityHQ">> + <</if>> + <<if $secHelots < $reqHelots>> + <<goto "securityHQ">> + <</if>> + <</link>> + <</if>> + <</if>> <</if>> -| + <<if $secHelots != $reqHelots>> - <<link "Match the requirement">> + <br><<link "Match the requirement">> <<if $helots >= $reqHelots - $secHelots>> <<set $helots -= $reqHelots - $secHelots>> <<set $secHelots = $reqHelots>> @@ -89,12 +190,9 @@ You have <span id="secHel"><<print $secHelots>></span> slaves working in the HQ. <<goto "securityHQ">> <</if>> <</link>> -<<else>> - Match the requirement <</if>> -<br> -<br> +<br><br> /* security level and upgrades */ Your security level (@@.deepskyblue;<<print $security>>@@) diff --git a/src/SecExp/securityReport.tw b/src/SecExp/securityReport.tw index 907982fccb2f0e68b612c85fe340ddfead37b9df..a4f4ca56d5a7a57764db2cc12f1fc6f0278fdf72 100644 --- a/src/SecExp/securityReport.tw +++ b/src/SecExp/securityReport.tw @@ -125,14 +125,16 @@ <<set $garrison.assistantTime--, $PC.engineering += .1>> <</if>> -<<if $SFSupportLevel >= 3>> - The two squads of $securityForceName assigned to the Security HQ provide an essential help to the security department. -<</if>> -<<if $SFSupportLevel >= 2>> - The training officers of $securityForceName assigned to the Security HQ improve its effectiveness. -<</if>> -<<if $SFSupportLevel >= 1>> - Providing your Security Department with equipment from $securityForceName slightly boosts the security of your arcology. +<<if $SF.Toggle && $SF.Active >= 1>> + <<if $SFSupportLevel >= 3>> + The two squads of $SF.Lower assigned to the Security HQ provide an essential help to the security department. + <</if>> + <<if $SFSupportLevel >= 2>> + The training officers of $SF.Lower assigned to the Security HQ improve its effectiveness. + <</if>> + <<if $SFSupportLevel >= 1>> + Providing your Security Department with equipment from $SF.Lower slightly boosts the security of your arcology. + <</if>> <</if>> /* resting point */ @@ -252,6 +254,10 @@ <<if $militiaFounded == 1 || $activeUnits >= 1>> <br> <strong> Military</strong>: /* militia */ + <<if $SF.Toggle && $SF.Active >= 1 && $SF.Units > 10>> + Having a powerful special force attracts a lot of citizens, hopeful that they may be able to fight along side it. + <<set _recruits += random(0,(Math.round($SF.Units/10)))>> + <</if>> <<if $propCampaign >= 1 && $propFocus == "recruitment">> <<if $RecuriterOffice == 0 || $Recruiter == 0>> <<if $propCampaignBoost == 1>> @@ -400,6 +406,10 @@ <<if $crime > 60>> The powerful crime organizations that nested themselves in the arcology have an unending need for cheap guns for hire, many mercenaries flock to your free city in search of employment.<<set _newMercs += random(1,2)>> <</if>> + <<if $SF.Toggle && $SF.Active >= 1 && $SF.Units > 10>> + Having a powerful special force attracts a lot of mercenaries, hopeful that they may be able to fight along side it. + <<set _newMercs += random(0,Math.round($SF.Units/10))>> + <</if>> <<set _newMercs = Math.trunc(_newMercs / 2)>> <<if _newMercs > 0>> <<set $mercTotalManpower += _newMercs>> diff --git a/src/SecExp/seeUnit.tw b/src/SecExp/seeUnit.tw index 2ad539ccd55eb46712e8154f5c871fe961d21f8f..e44e03e59f439acb8d995cd47e0bc17fb9f5102c 100644 --- a/src/SecExp/seeUnit.tw +++ b/src/SecExp/seeUnit.tw @@ -10,42 +10,38 @@ <<secBotsDescription>> <<if $secBots.maxTroops > $secBots.troops>> <br> - <<link "Replenish the unit">> + <<link "Replenish the unit" "seeUnit">> <<set $cash -= ($secBots.maxTroops - $secBots.troops) * $secBotsCost>> <<set $secBots.troops = $secBots.maxTroops>> - <<goto "seeUnit">> <</link>> <</if>> <br> <<if $secBots.maxTroops < 80>> <br> - <<link "Improve the digital control matrix">> + <<link "Improve the digital control matrix" "seeUnit">> <<set $secBots.maxTroops += 10>> <<set $cash -= 5000>> - <<goto "seeUnit">> <</link>> Invest in the development of more refined controls for your drones to increase the maximum number of drones in the unit. <br>//Costs <<print cashFormat(5000)>> per upgrade and each will increase the max by 10// - <<elseif $secBots.maxTroops < 100 && $SFSupportLevel >= 1>> + <<elseif $SF.Toggle && $SF.Active >= 1 && $secBots.maxTroops < 100 && $SFSupportLevel >= 1>> <br> - <<link "Refine the drone network with $securityForceName assistance">> + <<link "Refine the drone network with $SF.Lower assistance" "seeUnit">> <<set $secBots.maxTroops += 10>> <<set $cash -= 5000 + 10 * $secBotsUpgradeCost * $secBots.equip>> - <<goto "seeUnit">> <</link>> - Utilize the technological developments made by $securityForceName to further improve the control matrix of the security drones. + Utilize the technological developments made by $SF.Lower to further improve the control matrix of the security drones. <br>//Costs <<print cashFormat(5000 + 10 * $secBotsUpgradeCost * $secBots.equip)>> and will increase the max by 10// - <<elseif $SFSupportLevel < 1 && $securityForceCreate == 1>> - There's little left to improve in the matrix. However support from $securityForceName might give some more room from improvement. + <<elseif $SF.Toggle && $SF.Active >= 1 && $SFSupportLevel < 1>> + There's little left to improve in the matrix. However support from $SF.Lower might give some more room from improvement. <<else>> There's little left to improve in the matrix. Your control systems are at top capacity and won't be able to handle a bigger drone unit. <</if>> <<if $secBots.equip < 3>> <br> - <<link "Improve drone weaponry and armor">> + <<link "Improve drone weaponry and armor" "seeUnit">> <<set $secBots.equip += 1>> <<set $cash -= (($secBotsUpgradeCost * $secBots.maxTroops) + 1000)>> - <<goto "seeUnit">> <</link>> Invest in better equipment for your drones to increase their battle effectiveness. <br>//Costs <<print cashFormat(($secBotsUpgradeCost * $secBots.maxTroops) + 1000)>> and will increase attack and defense value of the unit by 15% for every upgrade.// @@ -67,7 +63,7 @@ Rename unit <<textbox "$militiaUnits[$targetIndex].platoonName" $militiaUnits[$targetIndex].platoonName "seeUnit">> <<if $militiaUnits[$targetIndex].maxTroops > $militiaUnits[$targetIndex].troops && $militiaFreeManpower > 0>> <br> - <<link "Replenish unit">> + <<link "Replenish unit" "seeUnit">> <<if $militiaFreeManpower >= $militiaUnits[$targetIndex].maxTroops - $militiaUnits[$targetIndex].troops>> <<set $militiaFreeManpower -= $militiaUnits[$targetIndex].maxTroops - $militiaUnits[$targetIndex].troops>> <<set $militiaEmployedManpower += $militiaUnits[$targetIndex].maxTroops - $militiaUnits[$targetIndex].troops>> @@ -81,16 +77,14 @@ <<set $militiaUnits[$targetIndex].troops += $militiaFreeManpower>> <<set $militiaFreeManpower = 0>> <</if>> - <<goto "seeUnit">> <</link>> <</if>> <br> <<if $militiaUnits[$targetIndex].maxTroops < 50>> <br> - <<link "Intensive officers training">> + <<link "Intensive officers training" "seeUnit">> <<set $militiaUnits[$targetIndex].maxTroops += 10>> <<set $cash -= 5000 + 10 * $equipUpgradeCost * ($militiaUnits[$targetIndex].equip + $militiaUnits[$targetIndex].commissars + $militiaUnits[$targetIndex].cyber + $militiaUnits[$targetIndex].SF)>> - <<goto "seeUnit">> <</link>> Invest in the training of your officers to increase the maximum number of soldiers in the unit. <br>//Costs <<print cashFormat(5000 + 10 * $equipUpgradeCost * ($militiaUnits[$targetIndex].equip + $militiaUnits[$targetIndex].commissars + $militiaUnits[$targetIndex].cyber + $militiaUnits[$targetIndex].SF))>> and will increase the max by 10// @@ -100,10 +94,9 @@ <</if>> <<if $militiaUnits[$targetIndex].equip < 3>> <br> - <<link "Improve weaponry and equipment">> + <<link "Improve weaponry and equipment" "seeUnit">> <<set $militiaUnits[$targetIndex].equip += 1>> <<set $cash -= ($equipUpgradeCost * $militiaUnits[$targetIndex].maxTroops) + 1000>> - <<goto "seeUnit">> <</link>> Invest in better equipment for your soldiers to increase their battle effectiveness. <br>//Costs <<print cashFormat(($equipUpgradeCost * $militiaUnits[$targetIndex].maxTroops) + 1000)>> and will increase attack and defense value of the unit by 15% for every upgrade.// @@ -113,19 +106,17 @@ <</if>> <<if $militiaUnits[$targetIndex].commissars == 0>> <br> - <<link "Attach commissars to the unit">> + <<link "Attach commissars to the unit" "seeUnit">> <<set $militiaUnits[$targetIndex].commissars = 1>> <<set $cash -= $equipUpgradeCost * $militiaUnits[$targetIndex].maxTroops + 1000>> - <<goto "seeUnit">> <</link>> Attach a small squad of commissars to the unit. <br>//Costs <<print cashFormat(($equipUpgradeCost * $militiaUnits[$targetIndex].maxTroops) + 1000)>> and will slowly increase the loyalty of the unit.// <<elseif $militiaUnits[$targetIndex].commissars < 2>> <br> - <<link "Intensive loyalty training">> + <<link "Intensive loyalty training" "seeUnit">> <<set $militiaUnits[$targetIndex].commissars += 1>> <<set $cash -= $equipUpgradeCost * $militiaUnits[$targetIndex].maxTroops + 1000>> - <<goto "seeUnit">> <</link>> Provide special training for the officers and the commissars of the unit. <br>//Costs <<print cashFormat(($equipUpgradeCost * $militiaUnits[$targetIndex].maxTroops) + 1000)>> and will increase the loyalty of the unit faster.// @@ -137,10 +128,9 @@ <<if $prostheticsUpgrade >= 2 || $researchLab.advCombatPLimb == 1>> <<if $militiaUnits[$targetIndex].cyber == 0>> <br> - <<link "Provide enhanced cybernetic enhancements">> + <<link "Provide enhanced cybernetic enhancements" "seeUnit">> <<set $militiaUnits[$targetIndex].cyber += 1>> <<set $cash -= $equipUpgradeCost * $militiaUnits[$targetIndex].maxTroops + 2000>> - <<goto "seeUnit">> <</link>> Will augment all soldiers of the unit with high tech cyber enhancements. <br>//Costs <<print cashFormat(($equipUpgradeCost * $militiaUnits[$targetIndex].maxTroops) + 2000)>> and will increase attack, defense and base hp values of the unit.// @@ -150,28 +140,26 @@ <</if>> <<if $militiaUnits[$targetIndex].medics == 0>> <br> - <<link "Attach trained medics to the unit">> + <<link "Attach trained medics to the unit" "seeUnit">> <<set $militiaUnits[$targetIndex].medics = 1>> <<set $cash -= $equipUpgradeCost * $militiaUnits[$targetIndex].maxTroops + 1000>> - <<goto "seeUnit">> <</link>> Attach a small squad of trained medics to the unit. <br>//Costs <<print cashFormat(($equipUpgradeCost * $militiaUnits[$targetIndex].maxTroops) + 1000)>> and will decrease the number of casualties suffered during battle.// <<else>> <br>The unit has a medic detachment following it into battle, decreasing the number of casualties the unit suffers. <</if>> - <<if $securityForceActive == 1>> + <<if $SF.Toggle && $SF.Active >= 1>> <<if $militiaUnits[$targetIndex].SF == 0>> <br> - <<link "Attach Special Force advisors">> + <<link "Attach Special Force advisors" "seeUnit">> <<set $militiaUnits[$targetIndex].SF = 1>> <<set $cash -= ($equipUpgradeCost * $militiaUnits[$targetIndex].maxTroops) + 5000>> - <<goto "seeUnit">> <</link>> - Attach $securityForceName advisors to the unit. + Attach $SF.Lower advisors to the unit. <br>//Costs <<print cashFormat(($equipUpgradeCost * $militiaUnits[$targetIndex].maxTroops) + 5000)>> and will slightly increase the base stats of the unit.// <<else>> - <br>The unit has attached advisors from $securityForceName that will help the squad remain tactically aware and active. + <br>The unit has attached advisors from $SF.Lower that will help the squad remain tactically aware and active. <</if>> <</if>> @@ -227,7 +215,7 @@ Rename unit <<textbox "$slaveUnits[$targetIndex].platoonName" $slaveUnits[$targetIndex].platoonName "seeUnit">> <<if $slaveUnits[$targetIndex].maxTroops > $slaveUnits[$targetIndex].troops && $helots > 0>> <br> - <<link "Replenish unit">> + <<link "Replenish unit" "seeUnit">> <<if $helots >= $slaveUnits[$targetIndex].maxTroops - $slaveUnits[$targetIndex].troops>> <<set $helots -= $slaveUnits[$targetIndex].maxTroops - $slaveUnits[$targetIndex].troops>> <<set $slavesEmployedManpower += $slaveUnits[$targetIndex].maxTroops - $slaveUnits[$targetIndex].troops>> @@ -241,19 +229,17 @@ <<set $slaveUnits[$targetIndex].troops += $helots>> <<set $helots = 0>> <</if>> - <<goto "seeUnit">> <</link>> <</if>> <br> <<if $slaveUnits[$targetIndex].maxTroops < 50>> <br> - <<link "Intensive officers training">> + <<link "Intensive officers training" "seeUnit">> <<set $slaveUnits[$targetIndex].maxTroops += 10>> <<set $cash -= 5000 + 10 * $equipUpgradeCost * ($slaveUnits[$targetIndex].equip + $slaveUnits[$targetIndex].commissars + $slaveUnits[$targetIndex].cyber + $slaveUnits[$targetIndex].SF)>> - <<goto "seeUnit">> <</link>> Invest in the training of your officers to increase the maximum number of soldiers in the unit. - <br>//Costs <<print 5000 + 10 * $equipUpgradeCost * ($slaveUnits[$targetIndex].equip + $slaveUnits[$targetIndex].commissars + $slaveUnits[$targetIndex].cyber + $slaveUnits[$targetIndex].SF)>> and will increase the max by 10// + <br>//Costs <<print cashFormat(5000 + 10 * $equipUpgradeCost * ($slaveUnits[$targetIndex].equip + $slaveUnits[$targetIndex].commissars + $slaveUnits[$targetIndex].cyber + $slaveUnits[$targetIndex].SF))>> and will increase the max by 10// <<else>> <br>Your officers reached their peak. Further training will have little impact on the number of troops they can effectively lead. <</if>> @@ -271,19 +257,17 @@ <</if>> <<if $slaveUnits[$targetIndex].commissars == 0>> <br> - <<link "Attach commissars to the unit">> + <<link "Attach commissars to the unit" "seeUnit">> <<set $slaveUnits[$targetIndex].commissars = 1>> <<set $cash -= $equipUpgradeCost * $slaveUnits[$targetIndex].maxTroops + 1000>> - <<goto "seeUnit">> <</link>> Attach a small squad of commissars to the unit. <br>//Costs <<print cashFormat(($equipUpgradeCost * $slaveUnits[$targetIndex].maxTroops) + 1000)>> and will slowly increase the loyalty of the unit.// <<elseif $slaveUnits[$targetIndex].commissars < 2>> <br> - <<link "Intensive loyalty training">> + <<link "Intensive loyalty training" "seeUnit">> <<set $slaveUnits[$targetIndex].commissars += 1>> <<set $cash -= $equipUpgradeCost * $slaveUnits[$targetIndex].maxTroops + 1000>> - <<goto "seeUnit">> <</link>> Provide special training for the officers and the commissars of the unit. <br>//Costs <<print cashFormat(($equipUpgradeCost * $slaveUnits[$targetIndex].maxTroops) + 1000)>> and will increase the loyalty of the unit faster.// @@ -295,10 +279,9 @@ <<if $prostheticsUpgrade >= 2 || $researchLab.advCombatPLimb == 1>> <<if $slaveUnits[$targetIndex].cyber == 0>> <br> - <<link "Provide enhanced cybernetic enhancements">> + <<link "Provide enhanced cybernetic enhancements" "seeUnit">> <<set $slaveUnits[$targetIndex].cyber += 1>> <<set $cash -= $equipUpgradeCost * $slaveUnits[$targetIndex].maxTroops + 2000>> - <<goto "seeUnit">> <</link>> Will augment all soldiers of the unit with high tech cyber enhancements. <br>//Costs <<print cashFormat(($equipUpgradeCost * $slaveUnits[$targetIndex].maxTroops) + 2000)>> and will increase attack, defense and base hp values of the unit.// @@ -308,28 +291,26 @@ <</if>> <<if $slaveUnits[$targetIndex].medics == 0>> <br> - <<link "Attach trained medics to the unit">> + <<link "Attach trained medics to the unit" "seeUnit">> <<set $slaveUnits[$targetIndex].medics = 1>> <<set $cash -= $equipUpgradeCost * $slaveUnits[$targetIndex].maxTroops + 1000>> - <<goto "seeUnit">> <</link>> Attach a small squad of trained medics to the unit. <br>//Costs <<print cashFormat(($equipUpgradeCost * $slaveUnits[$targetIndex].maxTroops) + 1000)>> and will decrease the number of casualties suffered during battle.// <<else>> <br>The unit has a medic detachment following it into battle, decreasing the number of casualties the unit suffers. <</if>> - <<if $securityForceActive == 1>> + <<if $SF.Toggle && $SF.Active >= 1>> <<if $slaveUnits[$targetIndex].SF == 0>> <br> - <<link "Attach Special Force advisors">> + <<link "Attach Special Force advisors" "seeUnit">> <<set $slaveUnits[$targetIndex].SF = 1>> <<set $cash -= ($equipUpgradeCost * $slaveUnits[$targetIndex].maxTroops) + 5000>> - <<goto "seeUnit">> <</link>> - Attach $securityForceName advisors to the unit. + Attach $SF.Lower advisors to the unit. <br>//Costs <<print cashFormat(($equipUpgradeCost * $slaveUnits[$targetIndex].maxTroops) + 5000)>> and will slightly increase the base stats of the unit.// <<else>> - <br>The unit has attached advisors from $securityForceName that will help the squad remain tactically aware and active. + <br>The unit has attached advisors from $SF.Lower that will help the squad remain tactically aware and active. <</if>> <</if>> <<if $showBattleStatistics == 1>> @@ -384,7 +365,7 @@ Rename unit <<textbox "$mercUnits[$targetIndex].platoonName" $mercUnits[$targetIndex].platoonName "seeUnit">> <<if $mercUnits[$targetIndex].troops < $mercUnits[$targetIndex].maxTroops && $mercFreeManpower > 0>> <br> - <<link "Replenish unit">> + <<link "Replenish unit" "seeUnit">> <<if $mercFreeManpower >= $mercUnits[$targetIndex].maxTroops - $mercUnits[$targetIndex].troops>> <<set $mercFreeManpower -= $mercUnits[$targetIndex].maxTroops - $mercUnits[$targetIndex].troops>> <<set $mercEmployedManpower += $mercUnits[$targetIndex].maxTroops - $mercUnits[$targetIndex].troops>> @@ -398,16 +379,14 @@ <<set $mercUnits[$targetIndex].troops += $mercFreeManpower>> <<set $mercFreeManpower = 0>> <</if>> - <<goto "seeUnit">> <</link>> <</if>> <br> <<if $mercUnits[$targetIndex].maxTroops < 50>> <br> - <<link "Intensive officers training">> + <<link "Intensive officers training" "seeUnit">> <<set $mercUnits[$targetIndex].maxTroops += 10>> <<set $cash -= 5000 + 10 * $equipUpgradeCost * ($mercUnits[$targetIndex].equip + $mercUnits[$targetIndex].commissars + $mercUnits[$targetIndex].cyber + $mercUnits[$targetIndex].SF)>> - <<goto "seeUnit">> <</link>> Invest in the training of your officers to increase the maximum number of soldiers in the unit. <br>//Costs <<print cashFormat(5000 + 10 * $equipUpgradeCost * ($mercUnits[$targetIndex].equip + $mercUnits[$targetIndex].commissars + $mercUnits[$targetIndex].cyber + $mercUnits[$targetIndex].SF))>> and will increase the max by 10// @@ -416,10 +395,9 @@ <</if>> <<if $mercUnits[$targetIndex].equip < 3>> <br> - <<link "Improve weaponry and equipment">> + <<link "Improve weaponry and equipment" "seeUnit">> <<set $mercUnits[$targetIndex].equip += 1>> <<set $cash -= ($equipUpgradeCost * $mercUnits[$targetIndex].maxTroops) + 1000>> - <<goto "seeUnit">> <</link>> Invest in better equipment for your soldiers to increase their battle effectiveness. <br>//Costs <<print cashFormat(($equipUpgradeCost * $mercUnits[$targetIndex].maxTroops) + 1000)>> and will increase attack and defense value of the unit by 15% for every upgrade.// @@ -428,19 +406,17 @@ <</if>> <<if $mercUnits[$targetIndex].commissars == 0>> <br> - <<link "Attach commissars to the unit">> + <<link "Attach commissars to the unit" "seeUnit">> <<set $mercUnits[$targetIndex].commissars = 1>> <<set $cash -= $equipUpgradeCost * $mercUnits[$targetIndex].maxTroops + 1000>> - <<goto "seeUnit">> <</link>> Attach a small squad of commissars to the unit. <br>//Costs <<print cashFormat(($equipUpgradeCost * $mercUnits[$targetIndex].maxTroops) + 1000)>> and will slowly increase the loyalty of the unit.// <<elseif $mercUnits[$targetIndex].commissars < 2>> <br> - <<link "Intensive loyalty training">> + <<link "Intensive loyalty training" "seeUnit">> <<set $mercUnits[$targetIndex].commissars += 1>> <<set $cash -= $equipUpgradeCost * $mercUnits[$targetIndex].maxTroops + 1000>> - <<goto "seeUnit">> <</link>> Provide special training for the officers and the commissars of the unit. <br>//Costs <<print cashFormat(($equipUpgradeCost * $mercUnits[$targetIndex].maxTroops) + 1000)>> and will increase the loyalty of the unit faster.// @@ -452,10 +428,9 @@ <<if $prostheticsUpgrade >= 2 || $researchLab.advCombatPLimb == 1>> <<if $mercUnits[$targetIndex].cyber == 0>> <br> - <<link "Provide enhanced cybernetic enhancements">> + <<link "Provide enhanced cybernetic enhancements" "seeUnit">> <<set $mercUnits[$targetIndex].cyber += 1>> <<set $cash -= $equipUpgradeCost * $mercUnits[$targetIndex].maxTroops + 2000>> - <<goto "seeUnit">> <</link>>Will augment all soldiers of the unit with high tech cyber enhancements. <br>//Costs <<print cashFormat(($equipUpgradeCost * $mercUnits[$targetIndex].maxTroops) + 2000)>> and will increase attack, defense and base hp values of the unit.// <<else>> @@ -464,28 +439,26 @@ <</if>> <<if $mercUnits[$targetIndex].medics == 0>> <br> - <<link "Attach trained medics to the unit">> + <<link "Attach trained medics to the unit" "seeUnit">> <<set $mercUnits[$targetIndex].medics = 1>> <<set $cash -= ($equipUpgradeCost * $mercUnits[$targetIndex].maxTroops) + 5000>> - <<goto "seeUnit">> <</link>> Attach a small squad of trained medics to the unit. <br>//Costs <<print cashFormat(($equipUpgradeCost * $mercUnits[$targetIndex].maxTroops) + 5000)>> and will decrease the number of casualties suffered during battle.// <<else>> <br>The unit has a medic detachment following it into battle, decreasing the number of casualties the unit suffers. <</if>> - <<if $securityForceActive == 1>> + <<if $SF.Toggle && $SF.Active >= 1>> <<if $mercUnits[$targetIndex].SF == 0>> <br> - <<link "Attach Special Force advisors">> + <<link "Attach Special Force advisors" "seeUnit">> <<set $mercUnits[$targetIndex].SF = 1>> <<set $cash -= ($equipUpgradeCost * $mercUnits[$targetIndex].maxTroops) + 5000>> - <<goto "seeUnit">> <</link>> - Attach $securityForceName advisors to the unit. + Attach $SF.Lower advisors to the unit. <br>//Costs <<print cashFormat(($equipUpgradeCost * $mercUnits[$targetIndex].maxTroops) + 5000)>> and will slightly increase the base stats of the unit.// <<else>> - <br>The unit has attached advisors from $securityForceName that will help the squad remain tactically aware and active. + <br>The unit has attached advisors from $SF.Lower that will help the squad remain tactically aware and active. <</if>> <</if>> <<if $showBattleStatistics == 1>> diff --git a/src/SecExp/tradeReport.tw b/src/SecExp/tradeReport.tw index ccd0c030a586cc98d469fe723de464630ee51881..266b6fe5d297380ea3c865c25f8347290f5bb95f 100644 --- a/src/SecExp/tradeReport.tw +++ b/src/SecExp/tradeReport.tw @@ -44,7 +44,7 @@ <<elseif $rep > 12000>> Your high reputation attracts trade from all over the world. <</if>> - + <<if $assistantPower == 1>> Thanks to the computing power available to her, $assistantName is able to guide the commercial development of the arcology to greater levels. <<set _tradeChange++>> <<elseif $assistantPower == 2>> @@ -98,7 +98,12 @@ <</if>> <</if>> <</if>> - + +<<if $SF.Toggle && $SF.Active >= 1 && $SF.Units > 10>> + Having a powerful special force, increases trade security. + <<set _tradeChange += $SF.Units/10>> +<</if>> + <<if _tradeChange > 0>> This week @@.green;trade improved.@@ <<elseif _tradeChange == 0>> diff --git a/src/SecExp/unitsBattleReport.tw b/src/SecExp/unitsBattleReport.tw index b702f98375e4eda6d3a5c8a81a4d61d71ea12f56..c30475e2cf0eb5bcc1f6c0869ce12686fb435561 100644 --- a/src/SecExp/unitsBattleReport.tw +++ b/src/SecExp/unitsBattleReport.tw @@ -5,9 +5,9 @@ <br> Security Drones: no casualties. <</if>> - <<if $SFIntervention == 1>> + <<if $SF.Toggle && $SF.Active >= 1 && $SFIntervention>> <br> - <<print $securityForcePersonnel>> soldiers from $securityForceName joined the battle: no casualties suffered. + <<print commaNum($SFUnit.Troops)>> soldiers from $SF.Lower joined the battle: no casualties suffered. <</if>> <<if $deployingMilitia == 1>> <<for _j = 0; _j < $militiaUnits.length; _j++>> @@ -56,7 +56,7 @@ /* if the losses are more than zero */ /* generates a list of randomized losses, from which each unit picks one at random */ <<set _losses = $losses>> - <<if $SFIntervention == 1>> + <<if $SF.Toggle && $SF.Active >= 1 && $SFIntervention>> <<set $deployedUnits++>> <</if>> <<set _averageLosses = Math.trunc(_losses / $deployedUnits)>> @@ -77,7 +77,7 @@ <<set _lossesList[random(_lossesList.length - 1)] += _losses>> <</if>> <<set _lossesList.shuffle()>> - + /* sanity check for losses */ <<set _count = 0>> <<for _i = 0; _i < _lossesList.length; _i++>> @@ -94,7 +94,7 @@ <<set _rand = random(_lossesList.length - 1)>> <<set _lossesList[_rand] = Math.trunc(_lossesList[_rand]-_diff,0,100)>> <</if>> - + /* assigns the losses and notify the player */ <<if $deployingBots == 1>> <br> @@ -116,17 +116,17 @@ suffered. <<if $secBots.troops <= 5>> <<set $secBots.active = 0>> - Unfortunately the losses they took were simply too great, their effective combatants are in so small number you can no longer call them a deployable unit. It will take quite the investment to rebuild them. + Unfortunately the losses they took were simply too great, their effective combatants are in so small number you can no longer call them a deployable unit. It will take quite the investment to rebuild them. <<elseif $secBots.troops <= 10>> The unit has very few operatives left, it risks complete annihilation if deployed again. <</if>> <br> <</if>> - <<if $SFIntervention == 1>> + <<if $SF.Toggle && $SF.Active >= 1 && $SFIntervention>> <br> <<set _loss = _lossesList.pluck()>> - <<set _loss = Math.clamp(_loss,0,$securityForcePersonnel)>> - <<print $securityForcePersonnel>> soldiers from the $securityForceName joined the battle: + <<set _loss = Math.clamp(_loss,0,$SFUnit.Troops)>> + <<print commaNum($SFUnit.Troops)>> soldiers from $SF.Lower joined the battle: <<if _loss <= 0>> no casualties <<elseif _loss <= 10>> @@ -139,7 +139,7 @@ catastrophic casualties <</if>> suffered. - <<set $securityForcePersonnel -= _loss>> + <<set $SFUnit.Troops -= _loss>> <br> <</if>> <<if $deployingMilitia == 1>> @@ -178,7 +178,7 @@ <</if>> <<if $militiaUnits[_j].troops <= 5>> <<set $militiaUnits[_j].active = 0>> - <br>Unfortunately the losses they took were simply too great, their effective combatants are in so small number you can no longer call them a deployable unit. The remnants will be sent home honored as veterans or reorganized in a new unit. + <br>Unfortunately the losses they took were simply too great, their effective combatants are in so small number you can no longer call them a deployable unit. The remnants will be sent home honored as veterans or reorganized in a new unit. <<elseif $militiaUnits[_j].troops <= 10>> <br>The unit has very few operatives left, it risks complete annihilation if deployed again. <</if>> @@ -221,7 +221,7 @@ <</if>> <<if $slaveUnits[_j].troops <= 5>> <<set $slaveUnits[_j].active = 0>> - <br>Unfortunately the losses they took were simply too great, their effective combatants are in so small number you can no longer call them a deployable unit. The survivors will be sent home honored as veterans or reorganized in a new unit. + <br>Unfortunately the losses they took were simply too great, their effective combatants are in so small number you can no longer call them a deployable unit. The survivors will be sent home honored as veterans or reorganized in a new unit. <<elseif $slaveUnits[_j].troops <= 10>> <br>The unit has very few operatives left, it risks complete annihilation if deployed again. <</if>> @@ -261,10 +261,10 @@ Experience has increased. <<set $mercUnits[_j].training += random(5,15) + $majorBattle * random(5,15)>> <</if>> - <</if>> + <</if>> <<if $mercUnits[_j].troops <= 5>> <<set $mercUnits[_j].active = 0>> - <br>Unfortunately the losses they took were simply too great, their effective combatants are in so small number you can no longer call them a deployable unit. The remnants will be sent home honored as veterans or reorganized in a new unit. + <br>Unfortunately the losses they took were simply too great, their effective combatants are in so small number you can no longer call them a deployable unit. The remnants will be sent home honored as veterans or reorganized in a new unit. <<elseif $mercUnits[_j].troops <= 10>> <br>The unit has very few operatives left, it risks complete annihilation if deployed again. <</if>> diff --git a/src/SecExp/unitsRebellionReport.tw b/src/SecExp/unitsRebellionReport.tw index b07d60ec4d8bce574ef184674790e2a999ac205c..05b27294b6997bc1234b6e963e8e470e49b77ac6 100644 --- a/src/SecExp/unitsRebellionReport.tw +++ b/src/SecExp/unitsRebellionReport.tw @@ -8,9 +8,8 @@ <br> Security drones: no casualties suffered. <</if>> - <<if $securityForceCreate == 1>> - <br> - $securityForceName, <<print commaNum($securityForcePersonnel)>> strong, was called to join the battle: no casualties suffered. + <<if $SF.Toggle && $SF.Active >= 1>> + <br>$SF.Lower, <<print commaNum($SFUnit.Troops)>> strong, was called to join the battle: no casualties suffered. <</if>> <<set _count = 0>> <<if $loyalID.length > 0>> @@ -18,7 +17,7 @@ <<for _i = 0; _i < $militiaUnits.length; _i++>> <<if $militiaUnits[_i].active == 1 && ($loyalID.includes($militiaUnits[_i].ID))>> <<set _count++>> - <<if _count < $loyalID.length>> + <<if _count < $loyalID.length>> $militiaUnits[_i].platoonName, <<else>> $militiaUnits[_i].platoonName @@ -28,7 +27,7 @@ <<for _i = 0; _i < $slaveUnits.length; _i++>> <<if $slaveUnits[_i].active == 1 && ($loyalID.includes($slaveUnits[_i].ID))>> <<set _count++>> - <<if _count < $loyalID.length>> + <<if _count < $loyalID.length>> $slaveUnits[_i].platoonName, <<else>> $slaveUnits[_i].platoonName @@ -38,7 +37,7 @@ <<for _i = 0; _i < $mercUnits.length; _i++>> <<if $mercUnits[_i].active == 1 && ($loyalID.includes($mercUnits[_i].ID))>> <<set _count++>> - <<if _count < $loyalID.length>> + <<if _count < $loyalID.length>> $mercUnits[_i].platoonName, <<else>> $mercUnits[_i].platoonName @@ -101,7 +100,7 @@ <br>//Will positively influence the loyalty of the other units, but no manpower will be refunded.// </span> <</if>> - + /* slaves */ <<set _slaveRebelledID = []>> <<set _slaveManpower = 0>> @@ -155,7 +154,7 @@ <br>//Will positively influence the loyalty of the other units, but no manpower will be refunded.// </span> <</if>> - + /* mercs */ <<set _mercRebelledID = []>> <<set _mercManpower = 0>> @@ -214,7 +213,7 @@ <<for _j = 0; _j < $militiaUnits.length; _j++>> <<if $militiaUnits[_j].active == 1 && $rebellingID.includes($militiaUnits[_j].ID)>> <<set _militiaRebelledID.push($militiaUnits[_j].ID)>> - $militiaUnits[_j].platoonName, + $militiaUnits[_j].platoonName, <</if>> <</for>> <<if _militiaRebelledID.length > 0>> @@ -256,12 +255,12 @@ <<elseif $losses > 0>> /* if the losses are more than zero */ /* generates a list of randomized losses, from which each unit picks one at random */ - <<if $securityForceCreate == 1>> + <<if $SF.Toggle && $SF.Active >= 1>> <<set $deployedUnits++>> <</if>> <<if $irregulars > 0>> <<set $deployedUnits++>> - <</if>> + <</if>> <<set _averageLosses = Math.trunc($losses / $deployedUnits)>> <<set _lossesList = []>> <<for _i = 0; _i < $deployedUnits; _i++>> @@ -278,7 +277,7 @@ <<set _lossesList[random(_lossesList.length - 1)] += $losses>> <</if>> <<set _lossesList.shuffle()>> - + /* sanity check for losses */ <<set _count = 0>> <<for _i = 0; _i < _lossesList.length; _i++>> @@ -295,7 +294,7 @@ <<set _rand = random(_lossesList.length - 1)>> <<set _lossesList[_rand] = Math.trunc(_lossesList[_rand]-_diff,0,100)>> <</if>> - + /* assigns the losses and notify the player */ <<if $irregulars > 0>> <br> @@ -341,18 +340,18 @@ suffered. <<if $secBots.troops <= 0>> <<set $secBots.active = 0>> - Unfortunately the losses they took were simply too great, their effective combatants are in so small number you can no longer call them a deployable unit. It will take quite the investment to rebuild them. + Unfortunately the losses they took were simply too great, their effective combatants are in so small number you can no longer call them a deployable unit. It will take quite the investment to rebuild them. <<elseif $secBots.troops <= 10>> The unit has very few operatives left, it risks complete annihilation if deployed again. <</if>> <</if>> - <<if $securityForceCreate == 1>> + <<if $SF.Toggle && $SF.Active >= 1>> <br> <br> <<set _loss = _lossesList.pluck()>> - <<set _loss = Math.clamp(_loss,0,$securityForcePersonnel)>> - $securityForceName, $securityForcePersonnel strong, is called to join the battle: - <<set $securityForcePersonnel -= _loss>> + <<set _loss = Math.clamp(_loss,0,$SFUnit.Troops)>> + $SF.Lower, $SFUnit.Troops strong, is called to join the battle: + <<set $SFUnit.Troops -= _loss>> <<if _loss <= 0>> no casualties <<elseif _loss <= 10>> @@ -403,7 +402,7 @@ <</if>> <<if $militiaUnits[_j].troops <= 0>> <<set $militiaUnits[_j].active = 0>> - <br>Unfortunately the losses they took were simply too great, their effective combatants are in so small number you can no longer call them a deployable unit. The remnants will be sent home honored as veterans or reorganized in a new unit. + <br>Unfortunately the losses they took were simply too great, their effective combatants are in so small number you can no longer call them a deployable unit. The remnants will be sent home honored as veterans or reorganized in a new unit. <<elseif $militiaUnits[_j].troops <= 10>> <br>The unit has very few operatives left, it risks complete annihilation if deployed again. <</if>> @@ -452,7 +451,7 @@ <</if>> <<if $slaveUnits[_j].troops <= 0>> <<set $slaveUnits[_j].active = 0>> - <br>Unfortunately the losses they took were simply too great, their effective combatants are in so small number you can no longer call them a deployable unit. The survivors will be sent home honored as veterans or reorganized in a new unit. + <br>Unfortunately the losses they took were simply too great, their effective combatants are in so small number you can no longer call them a deployable unit. The survivors will be sent home honored as veterans or reorganized in a new unit. <<elseif $slaveUnits[_j].troops <= 10>> <br>The unit has very few operatives left, it risks complete annihilation if deployed again. <</if>> @@ -493,15 +492,15 @@ Experience gained. <<set $mercUnits[_j].training += random(5,15) + $majorBattle * random(5,15)>> <</if>> - <</if>> + <</if>> <<if $mercUnits[_j].troops <= 0>> <<set $mercUnits[_j].active = 0>> - <br>Unfortunately the losses they took were simply too great, their effective combatants are in so small number you can no longer call them a deployable unit. The remnants will be sent home honored as veterans or reorganized in a new unit. + <br>Unfortunately the losses they took were simply too great, their effective combatants are in so small number you can no longer call them a deployable unit. The remnants will be sent home honored as veterans or reorganized in a new unit. <<elseif $mercUnits[_j].troops <= 10>> <br>The unit has very few operatives left, it risks complete annihilation if deployed again. <</if>> <</if>> - <</for>> + <</for>> <</if>> <br> <br> @@ -558,7 +557,7 @@ <br>//Will positively influence the loyalty of the other units, but no manpower will be refunded.// </span> <</if>> - + /* slaves */ <<set _slaveRebelledID = []>> <<set _slaveManpower = 0>> @@ -611,7 +610,7 @@ <br>//Will positively influence the loyalty of the other units, but no manpower will be refunded.// </span> <</if>> - + /* mercs */ <<set _mercRebelledID = []>> <<set _mercManpower = 0>> @@ -664,14 +663,14 @@ <br>//Will positively influence the loyalty of the other units, but no manpower will be refunded.// </span> <</if>> - + /* loss */ <<elseif $rebellingID.length > 0>> <<set _militiaRebelledID = []>> <<for _j = 0; _j < $militiaUnits.length; _j++>> <<if $militiaUnits[_j].active == 1 && $rebellingID.includes($militiaUnits[_j].ID)>> <<set _militiaRebelledID.push($militiaUnits[_j].ID)>> - $militiaUnits[_j].platoonName, + $militiaUnits[_j].platoonName, <</if>> <</for>> <<if _militiaRebelledID.length > 0>> diff --git a/src/SecExp/weaponsManufacturing.tw b/src/SecExp/weaponsManufacturing.tw index 3a47340037fbb81d353af57d5ee61956d30e7504..862845fc31ba6e6d73417e1de691a0294bb8b858 100644 --- a/src/SecExp/weaponsManufacturing.tw +++ b/src/SecExp/weaponsManufacturing.tw @@ -232,7 +232,7 @@ __Upgrades__: <<elseif $secBotsBaseDefense <= 3 || $droneUpgrades >= 3>> Upgrade the research facility further to unlock more upgrades for the security drones. <<else>> - You fully upgraded the security drones. + You have fully upgraded the security drones. <</if>> <br><br> /* human troops upgrades */ @@ -322,10 +322,10 @@ __Upgrades__: <br>//Will take _time weeks, cost <<print cashFormat(120000*$HackingSkillMultiplier)>> and will increase the base hp and morale values of human troops.// <</if>> <br> - <<if $securityForceCreate == 1>> - <<if !$completedUpgrades.includes(6) && $weapLab >= 2 && $SFSupportLevel >= 2 && $securityForceArcologyUpgrades >= 7>> + <<if $SF.Toggle && $SF.Active >= 1>> + <<if !$completedUpgrades.includes(6) && $weapLab >= 2 && $SFSupportLevel >= 2 && $SFUnit.Firebase >= 7>> <br> - <<link "Develop combined training regimens with $securityForceName">> + <<link "Develop combined training regimens with $SF.Lower">> <<set $currentUpgrade = { ID: 6, name: "combined training regimens with the special force", @@ -336,9 +336,9 @@ __Upgrades__: <</link>> <br>//Will take _time weeks, and will increase the base attack and defense values of human troops.// <</if>> - <<if !$completedUpgrades.includes(7) && $weapLab >= 2 && $SFSupportLevel >= 4 && $securityForceStimulantPower >= 8>> + <<if !$completedUpgrades.includes(7) && $weapLab >= 2 && $SFSupportLevel >= 4 && $SFUnit.Drugs >= 8>> <br> - <<link "Develop a variant of the stimulant cocktail that $securityForceName created">> + <<link "Develop a variant of the stimulant cocktail that $SF.Lower created">> <<set $currentUpgrade = { ID: 7, name: "a variant of the stimulant cocktail that the special force created", @@ -352,7 +352,7 @@ __Upgrades__: <</if>> <<if !$completedUpgrades.includes(8) && $weapLab >= 3 && $SFSupportLevel >= 5>> <br> - <<link "Create a mesh network based off the custom network of $securityForceName">> + <<link "Create a mesh network based off the custom network of $SF.Lower">> <<set $currentUpgrade = { ID: 8, name: "a mesh network based off the custom network of the special force", @@ -365,12 +365,12 @@ __Upgrades__: <br>//Will take _time weeks, cost <<print cashFormat(1000000*$HackingSkillMultiplier)>> and will increase all base stats of human troops.// <</if>> <</if>> - <<if $securityForceCreate == 1 && ($humanUpgrade.attack >= 4 || $humanUpgrade.hp >= 4 || $humanUpgrade.morale >= 40 || $humanUpgrade.defense >= 4)>> - You fully upgraded your human troops. + <<if $SF.Toggle && $SF.Active >= 1 && ($humanUpgrade.attack >= 4 || $humanUpgrade.hp >= 4 || $humanUpgrade.morale >= 40 || $humanUpgrade.defense >= 4)>> + You have fully upgraded your human troops. <<elseif $humanUpgrade.attack >= 2 || $humanUpgrade.hp >= 2 || $humanUpgrade.morale >= 20 || $humanUpgrade.defense >= 2>> - You fully upgraded your human troops. - <<if $securityForceCreate == 1 && ($humanUpgrade.attack < 4 || $humanUpgrade.hp < 4 || $humanUpgrade.morale < 40 || $humanUpgrade.defense < 4) && (($SFSupportLevel >= 2 && $securityForceArcologyUpgrades >= 7) || ($SFSupportLevel >= 4 && $securityForceStimulantPower >= 8) || ($SFSupportLevel >= 5))>> - With support from $securityForceName, however, we may be able to further upgrade our troops. + You have fully upgraded your human troops. + <<if $SF.Toggle && $SF.Active >= 1 && ($humanUpgrade.attack < 4 || $humanUpgrade.hp < 4 || $humanUpgrade.morale < 40 || $humanUpgrade.defense < 4) && (($SFSupportLevel >= 2 && $SFUnit.Firebase >= 7) || ($SFSupportLevel >= 4 && $SFUnit.Drugs >= 8) || ($SFSupportLevel >= 5))>> + With support from $SF.Lower, however, we may be able to further upgrade our troops. <</if>> <<elseif $weapLab < 3>> Upgrade the research facility further to unlock more upgrades for human troops. diff --git a/src/SecExp/widgets/battleWidgets.tw b/src/SecExp/widgets/battleWidgets.tw index f64c899ef27e8cfb03597e44750d2a2fe6468abe..af41b8843d7e8cd8cd849e62446089e47bd1013d 100644 --- a/src/SecExp/widgets/battleWidgets.tw +++ b/src/SecExp/widgets/battleWidgets.tw @@ -3,7 +3,7 @@ <<widget "calcSFStatistics">> <<if $slaveRebellion != 1 || $citizenRebellion != 1>> /* atk, def */ - <<set _upgradesSum = $securityForceInfantryPower + $securityForceStimulantPower + $securityForceAircraftPower + $securityForceAircraftPower>> + <<set _upgradesSum = $SFUnit.Armoury + $SFUnit.Drugs + ($SFUnit.AA+$SFUnit.TA < 1) + ($SFUnit.AV+$SFUnit.TV)>> <<if !isInt(_upgradesSum)>> <<set _upgradesSum = random(10,15)>> <</if>> @@ -12,24 +12,24 @@ /* hp */ <<set $carriableSoldiers = 125 * ($securityForceAC130 + $securityForceVehiclePower)>> <<if !isInt($carriableSoldiers)>> - <<set $carriableSoldiers = $securityForcePersonnel / 10>> + <<set $carriableSoldiers = $SFUnit.Troops / 10>> <</if>> - <<if $securityForcePersonnel > $carriableSoldiers>> + <<if $SFUnit.Troops > $carriableSoldiers>> <<set $SFhp = $carriableSoldiers * $SFBaseHp>> <<else>> - <<set $carriableSoldiers = $securityForcePersonnel>> + <<set $carriableSoldiers = $SFUnit.Troops>> <<set $SFhp = $carriableSoldiers * $SFBaseHp>> <</if>> <<else>> /* atk, def */ - <<set _upgradesSum = $securityForceInfantryPower + $securityForceStimulantPower + $securityForceAircraftPower + $securityForceAircraftPower>> + <<set _upgradesSum = $SFUnit.Armoury + $SFUnit.Drugs + ($SFUnit.AA+$SFUnit.TA < 1) + ($SFUnit.AV+$SFUnit.TV)>> <<if !isInt(_upgradesSum)>> <<set _upgradesSum = random(10,15)>> <</if>> <<set $SFatk = Math.trunc(0.75 * _upgradesSum)>> <<set $SFdef = Math.trunc(0.50 * _upgradesSum)>> /* hp */ - <<set $SFhp = $securityForcePersonnel * $SFBaseHp>> + <<set $SFhp = $SFUnit.Troops * $SFBaseHp>> <</if>> <</widget>> @@ -59,7 +59,7 @@ <<set _newMerc.push($mercUnits[_i])>> <</if>> <</for>> - <<set $mercUnits = _newMerc>> + <<set $mercUnits = _newMerc>> <</widget>> <<widget "calcTroopCount">> @@ -83,7 +83,7 @@ <<set _troops += $mercUnits[_i].troops>> <</if>> <</for>> - <<if $SFIntervention == 1>> + <<if $SF.Toggle && $SF.Active >= 1 && $SFIntervention>> <<set _troops += $carriableSoldiers>> <</if>> <<set $troopCount = _troops>> @@ -117,7 +117,7 @@ <<set $troopCount = _troops>> <<else>> - <br>@@.red;Error: widget called outside battle@@ + <br>@@.red;Error: widget called outside battle@@ <</if>> <</widget>> diff --git a/src/SecExp/widgets/unitsWidgets.tw b/src/SecExp/widgets/unitsWidgets.tw index d6113ae8e2f1a8b7a069c627411f212406e37328..82de323530900a1a432dd7cb745b117784a97ce1 100644 --- a/src/SecExp/widgets/unitsWidgets.tw +++ b/src/SecExp/widgets/unitsWidgets.tw @@ -26,7 +26,7 @@ <<elseif $args[0].loyalty < 33>> Their loyalty is low. Careful monitoring of their activities and relationships is advised. <<elseif $args[0].loyalty < 66>> - Their loyalty is not as high as it can be, but they are not actively working against their arcology owner. + Their loyalty is not as high as it can be, but they are not actively working against their arcology owner. <<elseif $args[0].loyalty < 90>> Their loyalty is high and strong. The likelihood of this unit betraying the arcology is low to non-existent. <<else>> @@ -38,8 +38,8 @@ <<if $args[0].medics == 1>> The unit has a dedicated squad of medics that will follow them in battle. <</if>> - <<if $args[0].SF == 1>> - The unit has attached advisors from $securityForceName that will help the squad remain tactically aware and active. + <<if $SF.Toggle && $SF.Active >= 1 && $args[0].SF>> + The unit has attached advisors from $SF.Lower that will help the squad remain tactically aware and active. <</if>> <<else>> $args[0].platoonName lost too many operatives in the $args[0].battlesFought it fought and can no longer be considered a unit at all. @@ -72,7 +72,7 @@ <<elseif $args[0].loyalty < 33>> Their loyalty is low. Careful monitoring of their activities and relationships is advised. <<elseif $args[0].loyalty < 66>> - Their loyalty is not as high as it can be, but they are not actively working against their arcology owner. + Their loyalty is not as high as it can be, but they are not actively working against their arcology owner. <<elseif $args[0].loyalty < 90>> Their loyalty is high and strong. The likelihood of this unit betraying the arcology is low to non-existent. <<else>> @@ -84,8 +84,8 @@ <<if $args[0].medics == 1>> The unit has a dedicated squad of medics that will follow them in battle. <</if>> - <<if $args[0].SF == 1>> - The unit has attached advisors from $securityForceName that will help the squad remain tactically aware and active. + <<if $SF.Toggle && $SF.Active >= 1 && $args[0].SF>> + The unit has attached advisors from $SF.Lower that will help the squad remain tactically aware and active. <</if>> <<else>> $args[0].platoonName lost too many operatives in the $args[0].battlesFought it fought and can no longer be considered a unit at all. @@ -118,7 +118,7 @@ <<elseif $args[0].loyalty < 33>> Their loyalty is low. Careful monitoring of their activities and relationships is advised. <<elseif $args[0].loyalty < 66>> - Their loyalty is not as high as it can be, but they are not actively working against their arcology owner. + Their loyalty is not as high as it can be, but they are not actively working against their arcology owner. <<elseif $args[0].loyalty < 90>> Their loyalty is high and strong. The likelihood of this unit betraying the arcology is low to non-existent. <<else>> @@ -130,14 +130,14 @@ <<if $args[0].medics == 1>> The unit has a dedicated squad of medics that will follow them in battle. <</if>> - <<if $args[0].SF == 1>> - The unit has attached advisors from $securityForceName that will help the squad remain tactically aware and active. + <<if $SF.Toggle && $SF.Active >= 1 && $args[0].SF>> + The unit has attached advisors from $SF.Lower that will help the squad remain tactically aware and active. <</if>> <<else>> $args[0].platoonName lost too many operatives in the $args[0].battlesFought it fought and can no longer be considered a unit at all. <</if>> <</widget>> - + <<widget "secBotsDescription">> <<if $secBots.active == 1>> <strong>The <<print $secBots.troops>> security drones</strong> are assembled in an ordered line in front of you, absolutely silent and ready to receive their orders. diff --git a/src/SpecialForce/CheatEdit.tw b/src/SpecialForce/CheatEdit.tw new file mode 100644 index 0000000000000000000000000000000000000000..87cc4d5207063e78128eadfa604eea22082a5b4c --- /dev/null +++ b/src/SpecialForce/CheatEdit.tw @@ -0,0 +1,35 @@ +:: CheatEdit [nobr] +<<set $nextButton = "Back to $SF.Lower's Firebase", $nextLink = "Firebase", $returnTo = "Firebase">> +<<= Count()>>__Upgrades__: $SF.Units/_max +<<if $SF.Units >= 30>><<set _T1 = 1>><<else>><<set _T1 = 0>><</if>> +<br><br>''Firebase:'' <<textbox "$SFUnit.Firebase" $SFUnit.Firebase "CheatEdit">>/_FU +<br>''Armory:'' <<textbox "$SFUnit.Armoury" $SFUnit.Armoury "CheatEdit">>/_AU +<br>''Drug Lab:'' <<textbox "$SFUnit.Drugs" $SFUnit.Drugs "CheatEdit">>/_DrugsU +<<if $SFUnit.Firebase >= 2>> +<br>''Drone Bay:'' <<textbox "$SFUnit.Drones" $SFUnit.Drones "CheatEdit">>/_DU<</if>> + +<<if $SFUnit.Firebase >= 1 && $terrain !== "oceanic">> <br><br>''Garage:'' + <br> ''Vehicles:'' + <br> ''Attack:'' <<textbox "$SFUnit.AV" $SFUnit.AV "CheatEdit">>/_AVU + <br> ''Transport:'' <<textbox "$SFUnit.TV" $SFUnit.TV "CheatEdit">>/_TVU + <<if _T1>> + <br> ''Prototype Goliath Tank:'' <<textbox "$SFUnit.PGT" $SFUnit.PGT "CheatEdit">>/_PGTU<</if>> +<</if>> + +<<if $SFUnit.Firebase >= 4>> <br><br>''Hangar:'' + <br> ''Aircraft:'' + <br> ''Attack:'' <<textbox "$SFUnit.AA" $SFUnit.AA "CheatEdit">>/_AAU + <br> ''Transport:'' <<textbox "$SFUnit.TA" $SFUnit.TA "CheatEdit">>/_TAU + <<if _T1>> + <br> ''Spaceplane'': <<textbox "$SFUnit.SpacePlane" $SFUnit.SpacePlane "CheatEdit">>/_SPU + <br> ''Gunship:'' <<textbox "$SFUnit.GunS" $SFUnit.GunS "CheatEdit">>/_GunSU + <br><br>''Launch Bay:'' + <br> ''Satellite:'' <<textbox "$SFUnit.Satellite" $SFUnit.Satellite "CheatEdit">>/_SatU + <<if $terrain !== "oceanic">> + <br> ''Giant Robot:'' <<textbox "$SFUnit.GiantRobot" $SFUnit.GiantRobot "CheatEdit">>/_GRU<</if>> + <br> ''Cruise Missile:'' <<textbox "$SFUnit.MissileSilo" $SFUnit.MissileSilo "CheatEdit">>/_MSU +<<if $terrain === "oceanic" || $terrain === "marine">> <br><br>''Naval Yard:'' + <br> ''Aircraft Carrier:'' <<textbox "$SFUnit.AircraftCarrier" $SFUnit.AircraftCarrier "CheatEdit">>/_ACU + <br> ''Submarine:'' <<textbox "$SFUnit.Sub" $SFUnit.Sub "CheatEdit">>/_SubU + <br> ''Amphibious Transport:'' <<textbox "$SFUnit.HAT" $SFUnit.HAT "CheatEdit">>/_HATU +<</if>><</if>><</if>> \ No newline at end of file diff --git a/src/pregmod/SecForceEX/SpecialForceColonelSexDec.tw b/src/SpecialForce/ColonelSexDec.tw similarity index 87% rename from src/pregmod/SecForceEX/SpecialForceColonelSexDec.tw rename to src/SpecialForce/ColonelSexDec.tw index 822e96e18f02fcefcbeee3ae2929a8528612f43b..8f47023524fa86c33bfc3ae3d553f78436f07faa 100644 --- a/src/pregmod/SecForceEX/SpecialForceColonelSexDec.tw +++ b/src/SpecialForce/ColonelSexDec.tw @@ -1,5 +1,5 @@ -:: SpecialForceColonelSexDec -<<switch $ColonelCore>> +:: SFColonelSexDec +<<switch $SFColonel.Core>> <<case "shell shocked">> <span id="result7"> The entire time it is obvious that The Colonel is reliving a horrible event. @@ -8,7 +8,7 @@ "You made an attempt to try to bring her back to the present." <</replace>> <</link>> - + <br><<link "Leave her be">> <<replace "#result7">> "It is probably better that she tries to deal with her demons alone" @@ -18,4 +18,4 @@ <<default>> Inset sex noises here. -<</switch>> +<</switch>> \ No newline at end of file diff --git a/src/SpecialForce/Firebase.tw b/src/SpecialForce/Firebase.tw new file mode 100644 index 0000000000000000000000000000000000000000..e92d271987a10db3a04b8fc5371802286408c695 --- /dev/null +++ b/src/SpecialForce/Firebase.tw @@ -0,0 +1,145 @@ +:: Firebase [nobr] + + <<if ndef $Tour>> <<set $Tour = 0>> <</if>> + + <<if $Tour === 0>> + + <<= Count()>> <<if $SF.Lower != "the special force">> + + <<set $SF.Caps = $SF.Lower.replace("the ", "The ")>> <</if>> + + <<switch _Env>> <<case 4>> + + <<set _EnvCash2 = 450,_EnvCash3 = 200,_EnvCash4 = 100,_EnvProsp = 3>> + + <<case 3>> + + <<set _EnvCash2 = 500,_EnvCash3 = 250,_EnvCash4 = 150,_EnvProsp = 5>> + + <<case 2>> + + <<set _EnvCash2 = 550,_EnvCash3 = 300,_EnvCash4 = 200,_EnvProsp = 7>> + + <</switch>> <<set $nextButton = "Back to Main",$nextLink = "Main",$returnTo = "Firebase">> + + <<if $cheatMode > 0>> <<link "Cheat edit""CheatEdit">> <</link>> <br> <</if>> + + The firebase of $arcologies[0].name's <<textbox "$SF.Lower" $SF.Lower "Firebase">> is located in the lower levels, occupying unneeded warehouse space. It is not accessible to the general citizenry, but your personal elevator has express service to it. As you step off, two soldiers in combat armor manning the entry checkpoint tense before recognizing their Marshal and stepping aside with a sharp salute. + + <br><br><<if $SFTradeShow.CanAttend === 1 || ($SFColonel.Fun + $SFColonel.Talk >= 1)>> + + You make your way to the operations center, <<print SFC()>> is handling a minor issue. As you enter, she salutes. <<if $SFTradeShow.CanAttend == 1>> The Colonel is away at her merc meetup, so <<print SFC()>> will assist you.<</if>> + + <<elseif random(1,100) > 5>> + + You make your way to the operations center. The Colonel is + + <<if random(1,100) > 50>>glancing between her tablet and the large wallscreen, occasionally taking notes or barking orders. + + <<else>>examining a table with a map of the surrounding area, planning manuevers in the event of an attack.<</if>> + + She notices your entrance and turns her attention to you. + + <<if $SFColonel.Core == "brazen">> + + She gives a textbook salute. "<<print PCTitle()>>, how can I help you?" + + <<else>> + + "Hey boss, what do you need?"<</if>> + + <<else>> + + You make your way to the operations center, finding it empty. A short walk takes you through the barracks to the Colonel's quarters. As you approach, the Colonel <<print ColonelQuarters()>> + + <</if>> + + <<if ndef $SFTradeShow.View && ($SFColonel.Fun + $SFColonel.Talk < 1)>> + + <br><br>Her expression changes as something jogs her memory. "Before we begin <<if $SFColonel.Core == "brazen">><<print PCTitle()>><<else>>boss<</if>>, back when I was a merc me and a couple of my old friends would have a meetup every several months. Drinking, fucking, drugs... a little poker. It eventually grew into a whole thing, and now we bring our latest and greatest toys to show off, maybe make some money off selling the schematics. I'd like to continue going, for old times' sake." + + <br>[[Grant leave|Firebase][$SFTradeShow.CanAttend = 1,$SFTradeShow.View = 1]] + + <br>[[Request she remain on base|Firebase][$SFTradeShow.CanAttend = -2,$SFTradeShow.View = 0]]<br> + + <</if>> + + <<if $SFTradeShow.History >= 1 && (Math.trunc($week/24) === ($week/24)) && $SFTradeShow.CanAttend === -1>> + + <br><br>Her expression changes as something jogs her memory. "Before we begin <<if $SFColonel.Core == "brazen">><<print PCTitle()>><<else>>boss<</if>>, that biannual merc meetup has come around again. You've already gave me leave to attend, but I just wanted to be sure I'm still clear to go." + + <br>[[Grant leave.|Firebase][$SFTradeShow.CanAttend = 1]] + + <br>[[Request she remain on site.|Firebase][$SFTradeShow.CanAttend = -1]]<br> + + <</if>> + + <<if $SFTradeShow.History >= 1 && ((Math.trunc(($week-1)/24) === ($week-1)/24) || (Math.trunc(($week-2)/24) === ($week-2)/24) || (Math.trunc(($week-3)/24) === ($week-3)/24))>> + + While at the recent merc meetup, the Colonel made @@.yellowgreen;<<print cashFormat(Math.ceil($SFTradeShow.Income))>>@@ selling generic schematics to her friends, <<print commaNum($SFTradeShow.Helots)>> menial slaves were won in a poker game, and <<print commaNum($SFTradeShow.TotalMercs)>> mercenaries were persuaded to join $SF.Lower. + + <br>Total earnings thus far: @@.yellowgreen;<<print cashFormat(Math.ceil($SFTradeShow.Revenue))>>@@ in income, <<print commaNum($SFTradeShow.TotalHelots)>> menial slaves and <<print commaNum($SFTradeShow.Mercs)>> mercenaries joined across $SFTradeShow.History meetups. + + <</if>> + + <<print Interactions()>> + + <<include "WC">> + + <<if $SpecOpsLock < 1>> + <br><<switch $SF.SpecOps>> + + <<case 0>> + + <br>No soldiers are working undercover. [[Lock your choice in|Firebase][$SpecOpsLock = 1]] + + <br>[[Reassign soldiers|Firebase][$SF.SpecOps = -1]] + + <<case 1>> + + <br>A small section of soldiers are working undercover. [[Lock your choice in|Firebase][$SpecOpsLock = 1]] + + <br>[[Reassign soldiers|Firebase][$SF.SpecOps = -1]] + + <<case 2>> + + <br>A large section of soldiers are working undercover. [[Lock your choice in|Firebase][$SpecOpsLock = 1]] + + <br>[[Reassign soldiers|Firebase][$SF.SpecOps = -1]] + + <<default>> + + <br>Would you like to assign soldiers to undercover duty? + + <br>[[Do not assign soldiers to work undercover|Firebase][$SF.SpecOps = 0]] + + <br>[[Assign a small section of soldiers to work undercover|Firebase][$SF.SpecOps = 1]] + + <br>[[Assign a large section of soldiers to work undercover|Firebase][$SF.SpecOps = 2]] + + <</switch>> + <<else>> + <br> <<if $SF.SpecOps < 1>>''Zero''<<elseif $SF.SpecOps < 2>>A ''small'' section<<else>>A ''large'' section<</if>> of the special force is assigned to undercover work. [[Unock your choice|Firebase][$SpecOpsLock = 0]] + <</if>> + + <<if $SFUnit.Firebase > 5 && $secExp > 0 && $SFSupportLevel >= 4 && $maxUnits === 16 && $readiness <= 10>> + + <br><br>[[Provide the security force with their own section.|Firebase][$maxUnits += 4,$readiness = 10,$cash -= Math.ceil((750000*(1.15+($SF.Units/1000))*(1.15+($SFUnit.Firebase/10)))*_Env)]] + + @@.yellowgreen;<<print cashFormat(Math.ceil((750000*(1.15+($SF.Units/1000))*(1.15+($SFUnit.Firebase/10)))*_Env))>>@@ + + <</if>> + + <<include "Upgrades">> + + <br><<link "Tour the firebase" "Firebase">><<set $Tour = 1>><</link>> + + <</if>> + + <<if $Tour === 1>> <<set $nextButton = " ">> + + <<=Count()>><<include "FlavourText">><br> + + [[Return to Operations|Firebase][$Tour = 0]] + + <</if>> \ No newline at end of file diff --git a/src/SpecialForce/FlavourText.tw b/src/SpecialForce/FlavourText.tw new file mode 100644 index 0000000000000000000000000000000000000000..08d10f7a629f9a8dfb1d59cac5d7ce7657125260 --- /dev/null +++ b/src/SpecialForce/FlavourText.tw @@ -0,0 +1,112 @@ +:: FlavourText [nobr] +<br> <<if passage() === "Firebase">> + You continue towards the common area, the soldiers you pass nodding respectfully, saluting, or giving slight bows, as they please, to you. You pass the briefing areas, the officers and sergeants of the force are conferring over planning tables and display screens regarding their upcoming deployments. + <br><br><div style="margin-left:2em">The commanders are + <<if $SF.Target === "recruit">> + viewing lists of potential recruits for $SF.Lower. Mainly mercenaries and Old World soldiers who might be receptive to an offer of employment and residence within the arcology, in addition to some citizens of the arcology who wish to have some excitement in their lives. + <<elseif $SF.Target === "secure">> + reviewing maps of trade routes to the arcology as well as nearby merchant hubs, arranging their future deployments to best protect them and encourage business and trade. + <<elseif $SF.Target === "raiding">> + reviewing maps of settlements and locations reported to have choice concentrations of material loot and potential slave stock, in preparation for their coming raids. + <</if>> </div> + <div style="margin-left:2em"> <<if $SF.ROE === "hold">> + There are posted (and very strict) guidelines for the use of force against non-citizens residents, forbidding the use of heavy weapons or indiscriminate fire. + <<elseif $SF.ROE === "limited">> + There are some guidelines posted regarding the use of force against non-citizens, forbidding general indiscriminate fire. + <<elseif $SF.ROE === "free">> + Guidelines regarding the use of force are completely absent from the deployment information screens. A note affixed to the screen, probably from a soldier, says: "Pop 'em if you see 'em - better than target practice!" Another one on top of that, from The Colonel, says: "Don't shoot the pretty ones, you fucking morons, or I'll kill you myself. They're worth good money or good for fun - do you idiots really want to have to fuck month-old stock?" + <</if>> </div> + <div style="margin-left:2em"> <<if $SF.Regs === "strict">> + On several screens, there are prominent warnings regarding the severe disciplinary procedures that will be taken against soldiers who commit crimes while on deployment. + <<elseif $SF.Regs === "some">> + On several screens, there are some minor warnings regarding the mild disciplinary procedures that may be taken against soldiers who commit especially severe crimes while on deployment. + <<elseif $SF.Regs === "none">> + There are no warnings or information regarding disciplinary procedures on any of the screens. Near one of them, a waste basket has been dragged over and a soldier has posted a note above it that says: "For Old World Complaints and Warrants." + <</if>> </div> + + <br>You arrive at the firebase's common area, a nest of bars, pleasure dens, public spaces, and other facilities catering to the soldiers' needs and giving them somewhere to spend their free time, since they do not mingle with your citizens on the higher levels or exit the arcology except on deployment. It is well-occupied by the soldiers not currently tasked with duties, and they respectfully move out of your way as you approach, clearing a path for you to move forward. + <br><br><div style="margin-left:2em"> + The amenities are staffed by menial slaves, captured by the soldiers on their excursions. + <<if $SF.Depravity <= 0.3 && $SFColonel.Core === "kind">> + They are wearing plain jumpsuits and slim identification collars to set them apart from the soldiers, and look resigned but not fearful. The soldiers themselves socialize at the bars, in small groups around tables, and in the gambling parlours. Many of them can be seen entering or leaving the dens occupied by the sexual slaves they have acquired. Laughter from the carousing soldiers can be heard at all times. Small groups of slaves move freely between the plaza and their basic accommodations attached to the firebase. + <<elseif $SF.Depravity <= 0.6 && $SFColonel.Core === "kind">> + They are topless, wearing only utilitarian pants and leather collars to set them apart from the soldiers, and occasionally shoot fearful looks at the soldiers. The soldiers themselves socialize at the bars, or in large groups around tables, leering at and groping slaves of interest as they pass by. Many of them can be seen entering or leaving the dens occupied by the sexual slaves they have acquired, and often emerge only partially dressed, sometimes pulling half-naked slaves out with them. + <<elseif $SF.Depravity <= 0.9>> + They are topless, wearing only utilitarian shorts and steel collars to set them apart from the soldiers, and often shoot fearful looks at the soldiers. The soldiers themselves socialize at the bars, or in large groups around tables, leering at and heavily groping slaves of interest as they pass by. Many of them can be seen entering or leaving the dens occupied by the sexual slaves they have acquired, and often emerge stark naked, sometimes pulling naked slaves out with them for one last servicing in public. A few soldiers stagger around in drunken hazes or drugged-out stupors. + <<elseif $SF.Depravity <= 1.2>> + They are topless, wearing only a single undergarment and heavy steel collars to set them apart from the soldiers, and often shoot fearful looks at the soldiers. The soldiers occupy themselves primarily with sex, pulling slaves onto benches and fucking them hard in public. Many soldiers stagger around or lie passed out from drug and alcohol abuse. + <<elseif $SF.Depravity >= 1.5 && ($SFColonel.Core == "Warmonger" || $SFColonel.Core != "Shell Shocked")>> + To a one, they are naked, and are wearing heavy shock collars to force obedience. Most are wild-eyed with fear or dull-eyed from mental collapse, and many others bear marks of abuse. Few of the slaves are here long-term, the depraved pleasures of the soldiers resulting in enormous turnover and loss of 'damaged' stock. The extreme libations of the soldiers are ever-present. Drunken soldiers stagger around everywhere, beating slaves too slow to get out of their way. Others lie sprawled out on the ground, rendered senseless from heavy drug abuse. Some walk around naked, and hold slaves down on the benches scattered around, raping or sodomizing them with their cocks or their personal strap-ons as they desire. In alcoves, some soldier-lover pairs fuck loudly, moaning in pleasure. + <<if random(1,100) > 50>> + Off to the side, a group of soldiers brutally gangbang a very young slave girl, with one soldier buried balls-deep in her ass, another brutally sawing a barbed strap-on in and out of her pussy, and a third with his cock forced deep down her throat. The slave girl struggles and gags, desperate for breath or relief. + <<elseif random(1,100) > 50>> + Off to the side, a group of soldiers cackle amongst themselves as they take turns beating a very young slave girl with heavy batons. Sickening crunches can be heard from the screaming slave. + <<elseif random(1,100) > 75>> + Off to the side, still more soldiers crowd around an above-ground pit built from empty crates, gambling on slave gladiator fights. There's a drunken cheer as one of the fighters, a very young slave girl, straddles another one and smashes her face in with a blood-slick ammo crate. As she stands, shaking from fear and adrenaline, one of the soldiers laughs and throws a small incendiary grenade at her, changing the cheers to curses as the other soldiers jump away from the flaming, screeching slave. + <<else>> + Screams and cries of pain can be heard echoing around the area as the soldiers have their fun with their property. + <</if>> + <</if>> </div> + + <br>In the middle of the common area is a pile of supply crates with a pavilion on top - The Colonel's personal throne and open quarters, the result of her preferring to live an extreme lifestyle amongst her soldiers rather than in her empty quarters on the upper levels. It's draped with the 'flag' of $SF.Lower, one of her inventions. Sprawled all around it is an immense quantity of; alcohol, hard drugs, clothes, electronic devices, huge amounts of cash, jewels and precious metals looted from the outside world. + <br><br><div style="margin-left:2em"> + As you approach, The Colonel + <<if random(0,100) > 50>> + raises a hand in greeting and nods. She is sprawled on a couch, wearing only her combat suit tank top and fingerless gloves. She's holding a near-empty bottle of strong liquor in her hand and you can see a naked slave girl kneeling on the floor between her legs. The Colonel has her legs wrapped tightly around the girl's head, forcing the girl to service her if she wants to breathe. The Colonel is close to her climax then suddenly tenses her lower body thus gripping the girl even tighter and throws her head back in ecstasy as she orgasms. She lets out a long breath finally releasing the girl, giving her a hard smack and shouting at her to fuck off.<br><br> The Colonel finishes off her bottle, tossing it over her shoulder then leaning back on the couch and spreading her legs wide. You look down briefly, falling into your habits of inspection. Her pussy is completely devoid of hair with heavy labia in with a very large and hard clit peaking out. Beads of moisture, the result of her excitation, are visible, and you can tell from long experience that she would be tight as a vise. You return your gaze to her face to find her smirking at you. "Like what you see, <<print SFCR()>>?" She waves her hand at the plaza around her, "So do they. But you're not here for pussy. You're here to talk business. So, what's up?" + <<elseif random(0,100) > 50>> + is in no condition initially to greet you. She's naked except for one sock that gives you a very good view of her muscled, taut body while lunging with her feet on the table and the rest on her couch. She is face down in a drugged-out stupor in the middle of a wide variety of powders and pills. Perhaps sensing your approach, her head suddenly shoots up and looks at you with unfocused, bloodshot eyes. "Sorry, <<print SFCR()>>," she slurs, wiping her face and weakly holding up a hand. "Hold on a second, I need something to help me out here. Long fucking night." She struggles to sit on the couch and bending over the table, loudly snorts up some of the white powder on it. "Ahhh, fuck," she says, breathing heavily.<br><br> She shakes her head powerfully now looking at you, her eyes once again alert and piercing. "That's better," she says, leaning back on the couch and giving you another good view of her assets. "So, <<print SFCR()>>," she begins, "what brings you down here to our little clubhouse? I trust you're happy with how we've been handling things out there?" You nod. "Excellent", she laughs. "I have to say; it's nice to have a place like this while having some top-end gear and to be able to have fun out there without worrying about anyone coming back on us. Good fucking times." She laughs again. "So - I'm assuming you want something?" + <<elseif random(0,100) > 70 && $SF.Depravity >= 1.5 && $SFColonel.Core == "cruel">> + is relaxing on her couch stark naked, greeting you with a raised hand. Between her tightly clenched legs is a slave girl being forced to eat her out. "Hey, <<print SFCR()>>, what's -" she breaks off as a flash of pain crosses her features. "Fucking bitch!" she exclaims, pulling her legs away and punching the slave girl in the face. She pushes the girl to the ground, straddling her then begins hitting. You hear one crunch after another as The Colonel's powerful blows shatter the girl's face. She hisses from between clenched teeth, each word accompanied by a brutal punch. "How. Many. Fucking. Times. Have. I. Told. You. To. Watch. Your. Fucking. Teeth. On. My. Fucking. Clit!" She leans back, exhaling heavily. Before leaning back down to grip apply pressure onto the girl's neck with her powerful hands. Wordlessly, she increases the pressure and soon the girl begins to turn blue as she struggles to draw breath. Eventually her struggles weaken and then finally, end.<br><br> The Colonel relaxes her grip then wipes her brow, clearing away the sweat from her exertion. Finally rising from the girl's body, relaxing back on the couch and putting her feet back up on the table. "Sorry about that <<print SFCR()>>," she says, shrugging. "So many of these bitches we pick up from the outside don't understand that they have to behave." Shaking her head in frustration, "Now I need to find another one. But that's not your problem - you're here to talk business. So, what's up?" + <<else>> + is topless while reviewing the particulars of her unit on a tablet as you approach. She raises a hand in greeting. "Hey <<print SFCR()>>," she says, noticing you looking at her chest. She laughs. "Nice, aren't they? But they're not for you or them." She throws a thumb at the plaza around her. "You're down here for a reason, though. What can I do for you?" + <</if>> </div> + <<if $SFUnit.Firebase === 10>> + <br>The echo of simulated gun fire and explosions can be heard from the state of the art killhouse. + The quite hum of fans keeping the faster and much more efficient custom network operational can be heard throught the firebase.<br> + <</if>> +<</if>> + +<br>__Current facilities status:__ +<br>''Firebase:'' <<print Firebase()>> + <br> The large dormitories are <<print TroopDec()>>. +<br><br>''Armory:'' <<print Armoury()>> +<br><br>''Drug Lab:'' <<print Drugs()>> +<<if $SFUnit.Firebase >= 2 && $SFUnit.Drones > 0>> <br><br>''Drone Bay:'' <<print LUAV()>> <</if>> + +<<if _G > 0 && $SFUnit.Firebase >= 1>> <br><br>''Garage:'' + <<if $SFUnit.AV+$SFUnit.TV > 0>> <br> ''Vehicles:'' + <<if $SFUnit.AV > 0>> <br> ''Assault:'' <<print AV()>> <</if>> + <<if $SFUnit.TV > 0>> <br> ''Transport:'' <<print TV()>> <</if>> + <</if>> + <<if $SFUnit.PGT > 0>> <br> ''Prototype Goliath Tank:'' <<print PGT()>> <</if>> +<</if>> + +<<if $SFUnit.Firebase >= 4>> + <<if _H > 0>> <br><br>''Hangar:'' + <<if $SFUnit.AA+$SFUnit.TA > 0>> <br> ''Airforce:'' + <<if $SFUnit.AA > 0>> <br> ''Assault:'' <<print AA()>> <</if>> + <<if $SFUnit.TA > 0>> <br> ''Transport:'' <<print TA()>> <</if>> + <</if>> + <<if $SFUnit.SpacePlane > 0>> <br> ''Spaceplane:'' <<print SP()>> <</if>> + <<if $SFUnit.GunS > 0>> <br> ''Gunship:'' <<print GunS()>> <</if>> + <</if>> + <<if _LB> 0>> <br><br>''Launch Bay:'' + <<if $SFUnit.Satellite > 0>> <br> ''Satellite:'' <<print Sat()>> <<if $SatLaunched < 1>><br> [[Launch it into geostationary orbit|Firebase][$SatLaunched = 1]]<br> //You cannot upgrade the satellite once it has been launched.//<</if>><</if>> + <<if $SFUnit.GiantRobot > 0>> <br> ''Giant Robot'': <<print GR()>> <</if>> + <<if $SFUnit.MissileSilo > 0>> <br> ''Cruise Missile:'' <<print ms()>> <</if>> + <</if>> +<</if>> + +<<if _NY > 0>> <br><br>''Naval Yard:'' + <<if $SFUnit.AircraftCarrier > 0>> <br> ''Aircraft Carrier:'' <<print AC()>> <</if>> + <<if $SFUnit.Sub > 0>> <br> ''Submarine:'' <<print Sub()>> <</if>> + <<if $SFUnit.HAT > 0>> <br> ''Amphibious Transport:'' <<print HAT()>> <</if>> +<</if>> + +/*<<if $SF.Facility.Toggle > 0 && $SF.Facility.Active > 0>> <br><br>''$SF.Facility.Caps:'' + <<if passage() === "Firebase">> + <br> <<link "Enter the building""SF_SupportFacility">> <</link>> + <<elseif passage() === "SF_Report">> + <<include "SF_SupportFacilityReport">> + <</if>> +<</if>>*/ diff --git a/src/SpecialForce/JS.js b/src/SpecialForce/JS.js new file mode 100644 index 0000000000000000000000000000000000000000..20fd04627ee46ea3377979965ff6050e1c83ee64 --- /dev/null +++ b/src/SpecialForce/JS.js @@ -0,0 +1,448 @@ +/*SecForceEX JS*/ +window.SFC = function() { + const V = State.variables; + if (V.SFTradeShow.CanAttend === -1) {return `The Colonel`;} + else { + if (V.SF.Facility.LCActive > 0) {return `Lieutenant Colonel <<= SlaveFullName(V.SF.Facility.LC)>>`;} + else {return `a designated soldier`;}} +}; + +window.SFCR = function() { + const V = State.variables, C = V.SFColonel; + if (C.Status <= 19) {return `boss`;} + else if (C.Status <= 39) {return `friend`;} + else {return `fuckbuddy`;} +}; + +window.TroopDec = function() { + const V = State.variables, commom = "the <<print commaNum($SFUnit.Troops)>> members of $SF.Lower", S = V.SFUnit; + if (S.Troops < 100) {return `sparsely occupied, ${commom} residing within them concentrating together in a corner. The hundreds of empty beds and lockers visibly herald the future`;} + else if (S.Troops < 400) {return `lightly occupied, with ${commom} starting to spread out across them`;} + else if (S.Troops < 800) {return `moderately occupied, though ${commom} residing within have a considerable amount of extra room`;} + else if (S.Troops < 1500) {return `well-occupied, and ${commom} residing within have started to form small cliques based on section and row`;} + else {return `near capacity, and ${commom} often barter their personal loot, whether it be monetary or human, for the choicest bunks`;} +}; + +window.HSM = function() { + const V = State.variables; + if (V.PC.hacking <= -100) {return 1.5;} + else if (V.PC.hacking <= -75) {return 1.35;} + else if (V.PC.hacking <= -50) {return 1.25;} + else if (V.PC.hacking <= -25) {return 1.15;} + else if (V.PC.hacking < 0) {return 1.10;} + else if (V.PC.hacking === 0) {return 1;} + else if (V.PC.hacking <= 10) {return 0.97;} + else if (V.PC.hacking <= 25) {return 0.95;} + else if (V.PC.hacking <= 50) {return 0.90;} + else if (V.PC.hacking <= 75) {return 0.85;} + else if (V.PC.hacking <= 100) {return 0.80;} + else {return 0.75;} +}; + +window.Count = function() { + const V = State.variables, T = State.temporary, C = Math.clamp, S = V.SFUnit, E = V.economy; + T.SFF = V.SF.Facility.Active; + T.SFFU = 1,T.SFF = C(T.SFF, 0, T.SFFU); + T.FU = 10,S.Firebase = C(S.Firebase, 0, T.FU); + T.AU = 10,S.Armoury = C(S.Armoury, 0, T.AU); + T.DrugsU = 10,S.Drugs = C(S.Drugs, 0, T.DrugsU); + T.DU = 10,S.Drones = C(S.Drones, 0, T.DU); + T.AVU = 10,S.AV = C(S.AV, 0, T.AVU); + T.TVU = 10,S.TV = C(S.TV, 0, T.TVU); + T.AAU = 10,S.AA = C(S.AA, 0, T.AAU); + T.TAU = 10,S.TA = C(S.TA, 0, T.TAU); + if (V.PC.warfare >= 75) {T.PGTU = 10,T.SPU = 10,T.GunSU = 10,T.SatU = 10,T.GRU = 10,T.MSU = 10,T.ACU = 10,T.SubU = 10,T.HATU = 10;} + else if (V.PC.warfare >= 50) {T.PGTU = 9,T.SPU = 9,T.GunSU = 9,T.SatU = 9,T.GRU = 9,T.MSU = 9,T.ACU = 9,T.SubU = 9,T.HATU = 9;} + else {T.PGTU = 8,T.SPU = 8,T.GunSU = 8,T.SatU = 8,T.GRU = 8,T.MSU = 8,T.ACU = 8,T.SubU = 8,T.HATU = 8;} + S.PGT = C(S.PGT, 0, T.PGTU); + S.SpacePlane = C(S.SpacePlane, 0, T.SPU), S.GunS = C(S.GunS, 0, T.GunSU); + S.Satellite = C(S.Satellite, 0, T.SatU), S.GiantRobot = C(S.GiantRobot, 0, T.GRU), S.MissileSilo = C(S.MissileSilo, 0, T.MSU); + S.AircraftCarrier = C(S.AircraftCarrier, 0, T.ACU),S.Sub = C(S.Sub, 0, T.SubU),S.HAT = C(S.HAT, 0, T.HATU); + T.GU = T.AVU+T.TVU+T.PGTU, T.G = S.AV+S.TV+S.PGT; + T.H = S.AA+S.TA+S.SpacePlane+S.GunS, T.HU = T.AAU+T.TAU+T.SPU+T.GunSU; + T.LBU = T.SatU + T.MSU, T.LB = S.Satellite + S.MissileSilo; + if (V.SF.Facility.Toggle < 1) { + T.Base = S.Firebase + S.Armoury + S.Drugs + S.Drones + T.H; + T.BaseU = T.FU + T.AU + T.DrugsU + T.DU + T.HU; + } else { + T.Base = S.Firebase + S.Armoury + S.Drugs + S.Drones + T.H+T.SFF; + T.BaseU = T.FU + T.AU + T.DrugsU + T.DU + T.HU+T.SFFU; + } + if (V.terrain !== "oceanic") T.LBU += T.GRU, T.LB += S.GiantRobot, T.Base += T.G, T.BaseU += T.GU; + T.max = T.BaseU + T.LBU, V.SF.Units = T.Base + T.LB; + if (V.terrain === "oceanic" || V.terrain === "marine") { + T.NY = S.AircraftCarrier + S.Sub + S.HAT, V.SF.Units += T.NY; + T.NYU = T.ACU + T.SubU + T.HATU, T.max += T.NYU;} + V.SF.Units = C(V.SF.Units, 0, T.max); + if (E < 1) {T.Env = 4;} + else if (E < 1.5) {T.Env = 3;} + else {T.Env = 2;} +}; + +window.Firebase = function() { + const V = State.variables, S = V.SFUnit; + var appear = `is currently constructed in a haphazard fashion.`, barracks = `Soldiers' cots are mixed in with weapons crates and ammunition.`, slave = `Cages for processing slaves lie off to one side,`, common = `and in the center is a common area with tables for soldiers to gather around for meals or rowdy conversations.`, garage = ``, drone = ``, hangar = ``, launch = ``, artillery = ``, comms = ``, training = ``; + + if (S.Firebase >= 1) {appear = `has had some organization put into it.`, barracks = `The majority of weapons, armor, and ammunition have been separated from the soldiers' cots into their own armory.`, garage = `A section near the outer wall of the arcology has been converted to a garage with an adjoining vehicle maintenance bay`, drone = `.`; + if (V.terrain === "oceanic") garage += ` for inter-arcology travel`;} + if (S.Firebase >= 2) barracks = `A barracks has been constructed near the armory, allowing soldiers a quieter place to sleep and store their personal spoils.`, drone = `, as well as a facility for the storage, maintenance, and deployment of armed combat drones.`; + if (S.Firebase >= 3) appear = `has become more permanent.`, barracks = `A command center has been constructed near the barracks and armory, allowing for additional support personnel.`; + if (S.Firebase >= 4) hangar = `Hangar space for storing and repairing aircraft has been converted from unused space on the other side of the garage.`; + if (S.Firebase >= 5) { + appear = `is nearing the appearance of a military base.`, launch = `The rest of the firebase has been designated for special projects.`, artillery = `Artillery batteries are set around the base of the arcology.`; + if (V.terrain === "oceanic" || V.terrain === "marine") launch += ` A Naval Yard has been constructed in the waters near the arcology.`;} + if (S.Firebase >= 6) common = `and in the center is a common area for recreation, including a small movie theater and a mess hall.`; + if (S.Firebase >= 7) {slave = `A slave detention facility has been sectioned off to one side`; + if (V.SF.Depravity > 1.5) slave += ` emanating the sounds of rape and torture`; + slave += `,`;} + if (S.Firebase >= 8) appear = `has become a fully fledged military base.`, comms = `A Free City-wide communication network for $SF.Lower has been constructed to faciltate faster responses and efficent monitoring of the surrounding area.`; + if (S.Firebase >= 9) training = `A high-tech killhouse has been constructed to aid in soldier training.`; + if (S.Firebase >= 10) artillery = `Railgun artillery batteries are set around the base of the arcology, capable of accurately destroying enemies an absurd distance away.`; + + return `The firebase ${appear} ${barracks} ${comms} ${training} ${slave} ${common} ${garage}${drone} ${hangar} ${launch} ${artillery}`; +}; + +window.Armoury = function() { + const V = State.variables, S = V.SFUnit; + var weapons = `The weapons are mostly worn rifles that have already seen years of service before $SF.Lower aquired them.`, armor = `The body armor is enough to stop smaller calibers, but nothing serious.`, comms = ``, helmets = ``, ammo = ``, uniforms = ``, special = ``, exo = ``; + + if (S.Armoury >= 1) comms = `Radios have been wired into the soldiers helmets`, helmets = `.`; + if (S.Armoury >= 2) helmets = ` and a HUD has been integrated into the soldier's eyewear.`; + if (S.Armoury >= 3) ammo = `Tactical vests have been provided, allowing soldiers to carry additional ammo.`; + if (S.Armoury >= 4) armor = `The body armor is a newer variant, able to stop small arms fire and protect against shrapnel.`; + if (S.Armoury >= 5) weapons = `The weapons are modern rifles and sidearms, putting $SF.Lower on par with rival mercenary outfits.`; + if (S.Armoury >= 6) uniforms = `New uniforms have been distributed that are more comfortable and made of breatheable fabric to keep soldiers from overheating.`; + if (S.Armoury >= 7) special = `Specialized weaponry is available for various roles, allowing more flexibility in planning.`; + if (S.Armoury >= 8) helmets = `and a HUD and camera display have been integrated into soldiers' eyewear, enabling accurate aim around corners or from behind cover`; + if (S.Armoury >= 9) exo = `An exosuit has been developed to reduce the amount of weight soldiers carry, increase lifting strength, and move faster in combat.`; + if (S.Armoury >= 10) weapons = `Cutting-edge weaponry is available to $SF.Lower, far outpacing the ability of rival mercenary outfits.`; + + return `The armory holds soldiers' weapons and gear while not in training or combat. ${weapons} ${special} ${armor} ${comms}${helmets} ${ammo} ${uniforms} ${exo}`; +}; + +window.Drugs = function() { + const V = State.variables, S = V.SFUnit; + var amphet = ``, phen = ``, steroid = ``, downer = ``, concen = ``, stimpack = ``, stabilizer = ``; + + if (S.Drugs >= 1) amphet = `Amphetamines have been added to the cocktail at a low dosage to act as a stimulant, physical performance enhancer, cognition control enhancer. Some side-effects exist.`; + if (S.Drugs >= 2) phen = `Phencyclidine has been added to the cocktail at a low dosage as a dissociative psychotropic for soldiers in battle to introduce feelings of detachment, strength and invincibility, and aggression. Some side-effects reduce the tolerable dosage before soldiers go on uncontrollable violent outbreaks.`; + if (S.Drugs >= 3) steroid = `Testosterone is being produced for soldiers in training as a natural muscle growth stimulant and to invoke aggression.`; + if (S.Drugs >= 4) downer = `Zaleplon is being produced as a downer to counteract the battle cocktail and encourage rest before combat.`; + if (S.Drugs >= 5) concen = `Methylphenidate has been added to the cocktail as a stimulant and to improve soldier concentration.`; + if (S.Drugs >= 6) phen = `A phencyclidine-based drug has been added to the cocktail as a dissociative psychotropic for soldiers in battle to introduce controllable feelings of detachment, strength and invincibility, and aggression.`; + if (S.Drugs >= 7) steroid = `Low levels of anabolic steroids are being produced for soldiers in training to stimulate muscle growth and invoke aggression.`; + if (S.Drugs >= 8) amphet = `Diphenylmethylsulfinylacetamide has been added to the cocktail to counteract the effects of sleep deprivation and promote alertness.`; + if (S.Drugs >= 9) stimpack = `A stimpack of the battle cocktail is being given to soldiers in battle to take if the original dose wears off before the battle is over.`; + if (S.Drugs >= 10) stabilizer = `A stabilizer has been added to the battle cocktail that helps tie effects together while reducing side-effects, leading to an effectively safe supersoldier drug.`; + + return `A drug lab has been established to increase the effectiveness of $SF.Lower's soldiers. Many of these chemicals are mixed into a single 'battle cocktail' to be taken before combat. ${amphet} ${phen} ${concen} ${steroid} ${downer} ${stimpack} ${stabilizer}`; +}; + +window.LUAV = function() { + const V = State.variables, S = V.SFUnit; + var a = `have been recommissioned for use by $SF.Lower`, b = `.`, c = ``, d = ``, e = ``, f = ``, g = ``, h = ``, i = ``, j = ``, k = ``; + + if (S.Drones >= 2) a = `equipped with missiles are resting on one side of the drone bay`, b = `, as well as destroying the occasional target.`; + if (S.Drones >= 3) c = `A fleet of`, d = `large delivery quadcopters have been converted for military service to support ground forces as combat drones.`; + if (S.Drones >= 4) d = `combat drones take up the rest of the space in the drone bay. They have a`, e = `small automatic rifle`, f = `mounted to the underside.`; + if (S.Drones >= 5) g = `Armor has been added to protect vulnerable components from small arms fire.`; + if (S.Drones >= 6) h = `The fleet's batteries have been replaced with higher capacity models, increasing the functional time spent in combat.`; + if (S.Drones >= 7) i = `The propellers and motors have been upgraded, increasing maneuverability and speed.`; + if (S.Drones >= 8) j = `The drone control signal has been boosted and encrypted, giving the drones a greater range and protecting against electronic warfare.`; + if (S.Drones >= 9) e = `light machine gun`; + if (S.Drones >= 10) k = `A drone-to-drone network has been installed, allowing drones to swarm, maneuver, and attack targets autonomously.`; + + return `Surveillance drones ${a}. During combat, they supply aerial intel to commanders and act as the communications network for ground forces${b} ${c} ${d} ${e} ${f} ${g} ${h} ${i} ${j} ${k}`; +}; + +window.AV = function() { + const V = State.variables, S = V.SFUnit; + var b = `has been recommissioned for use by $SF.Lower. They`, c = `; mechanics are methodically checking the recent purchases for battle-readiness`, MG = `120 mm main gun is enough to handle the majority of opponents around the Free Cities.`, engine = ``, armor = ``, armor2 = ``, ammo = ``, mg = ``, fireC0 = ``, fireC1 = ``, fireC2 = ``, fireC3 = ``, turret = ``; + + if (S.AV >= 2) engine = `The engine has been overhauled, allowing much faster maneuvering around the battlefield.`, b = ``, c = ``; + if (S.AV >= 3) armor = `A composite ceramic armor has replaced the original, offering much greater protection from attacks.`; + if (S.AV >= 4) ammo = `The tanks have been outfitted with additional types of ammo for situational use.`; + if (S.AV >= 5) mg = `A remote-controlled .50 cal machine gun has been mounted on the turret to handle infantry and low-flying aircraft.`; + if (S.AV >= 6) fireC0 = `A fire-control system`, fireC3 = `been installed, guaranteeing`, fireC2 = `has`, fireC1 = `accurate fire.`; + if (S.AV >= 7) fireC2 = `and an autoloader have`, fireC1 = `rapid, accurate fire while separating the crew from the stored ammunition in the event the ammo cooks off.`; + if (S.AV >= 8) armor2 = `A reactive armor system has been added, giving the tank an additional, if temporary, layer of protection.`; + if (S.AV >= 9) turret = `The turret has been massively redesigned, lowering the tank profile and increasing the efficiency of the mechanisms within.`; + if (S.AV >= 10) MG = `140 mm main gun can quash anything even the greatest Old World nations could muster.`; + + return `A fleet of main battle tanks ${b} are parked in the garage${c}. ${turret} The ${MG} ${ammo} ${mg} ${fireC0} ${fireC2} ${fireC3} ${fireC1} ${engine} ${armor} ${armor2}`; +}; + +window.TV = function() { + const V = State.variables, S = V.SFUnit; + var B = `has been recommissioned for use by $SF.Lower. They`, C = `; mechanics are giving the new purchases a final tuneup`, squad = `a squad`, G1 = `20`, G2 = `in a firefight`, e0 = `The engine has been`, engine = ``, armor = ``, tires = ``, m1 = ``, m2 = ``, pod1 = ``, pod2 = ``; + + if (S.TV >= 2) engine = `${e0} overhauled, allowing for higher mobility.`, C = ``, B = ``; + if (S.TV >= 3) armor = `Composite armor has been bolted to the exterior, increasing the survivability of an explosive attack for the crew and passengers.`; + if (S.TV >= 4) tires = `The tires have been replaced with a much more durable version that can support a heavier vehicle.`; + if (S.TV >= 5) m1 = `An automatic missile defense system has been installed,`, m2 = `targeting any guided missiles with laser dazzlers and deploying a smokescreen.`; + if (S.TV >= 6) pod1 = `An anti-tank missle pod`, pod2 = `has been installed on the side of the turret.`; + if (S.TV >= 7) G1 = `25`, G2 = `by attacking enemies through cover and destroying light armor`; + if (S.TV >= 8) pod2 = `and an anti-aircraft missile pod have been installed on either side of the turret.`; + if (S.TV >= 9) squad = `two squads`, armor = ``, m2 = `destroying any incoming missiles with a high-powered laser. Some of the now redundant composite armor has been removed, and the reclaimed space allows for more passengers.`; + if (S.TV >= 10) engine = `${e0} replaced with the newest model, allowing the vehicle to get in and out of the conflict extremely quickly.`; + + return `A fleet of infantry fighting vehicles ${B} are parked in the garage${C}. The IFVs can carry ${squad} of 6 to a firezone. The ${G1} mm autocannon supports infantry ${G2}. ${pod1} ${pod2} ${engine} ${armor} ${tires} ${m1} ${m2}`; +}; + +window.PGT = function() { + const V = State.variables, S = V.SFUnit; + var b = `has been sold to $SF.Lower through back channels to support a failing Old World nation. The tank is so large it cannot fit inside the garage, and has`, c = ``, engines = `. Two engines power the left and right sides of the tank separately, leaving it underpowered and slow`, gun0 = ``, gun1 = ``, gun2 = `an undersized main gun and makeshift firing system from a standard battle tank`, armor1 = ``, armor0 = ``, cannon = ``, laser = ``, PGTframe = ``; + + if (S.PGT >= 2) c = `rests in`, b = ``, engines = ` and powered by their own engine, allowing the tank to travel with an unsettling speed for its massive bulk`; + if (S.PGT >= 3) gun0 = `a railgun capable of`, gun1 = `firing steel slugs`, gun2 = `through one tank and into another`; + if (S.PGT >= 4) armor0 = `reinforced, increasing survivability for the crew inside.`, armor1 = `The armor has been`; + if (S.PGT >= 5) cannon = `A coaxial 30mm autocannon has been installed in the turret, along with automated .50 cal machine guns mounted over the front treads.`; + if (S.PGT >= 6) laser = `Laser anti-missile countermeasures have been installed, destroying any subsonic ordinance fired at the Goliath.`; + if (S.PGT >= 7) PGTframe = `The frame has been reinforced, allowing the Goliath to carry more armor and gun.`; + if (S.PGT >= 8) armor0 = `redesigned with sloping and state-of-the-art materials, allowing the Goliath to shrug off even the most advanced armor-piercing tank rounds.`; + if (S.PGT >= 9) gun1 = `firing guided projectiles`; + if (S.PGT >= 10) gun0 = `a twin-barreled railgun capable of rapidly`; + + return `A prototype Goliath tank ${b}${c} its own garage housing built outside the arcology. The massive bulk is spread out over 8 tracks, two for each corner of the tank${engines}. The turret is equipped with ${gun0} ${gun1} ${gun2}. ${cannon} ${armor1} ${armor0} ${laser} ${PGTframe}`; +}; + +window.AA = function() { + const V = State.variables, S = V.SFUnit; + var W1 = `only armed`, W2 = `,`, W3 = `a poor weapon against flying targets, but enough to handle ground forces`, group = `A small group of attack VTOL have been recommissioned for use by $SF.Lower, enough to make up a squadron`, engines = ``, TAI = ``, lock = ``, support = ``, stealth = ``, scramble = ``, PAI = ``; + + if (S.AA >= 2) W1 = `armed`, W2 = ` and air-to-air missiles,`, W3 = `a combination that can defend the arcology from enemy aircraft, as well as`, support = ` support ground troops`; + if (S.AA >= 3) engines = `The engines have been tuned, allowing faster flight with greater acceleration.`; + if (S.AA >= 4) TAI = `An advanced targeting AI has been installed to handle all control of weapons, allowing much more efficent use of ammunition and anti-countermeasure targeting.`; + if (S.AA >= 5) lock = `Installed multispectrum countermeasures protect against all types of missile locks.`; + if (S.AA >= 6) group = `A respectable number of attack VTOL protect your arcology, split into a few squadrons`; + if (S.AA >= 7) support = ` attack ground targets`, W2 = `, rocket pods, and air-to-air missiles,`; + if (S.AA >= 8) stealth = `The old skin has been replaced with a radar-absorbent material, making the aircraft difficult to pick up on radar.`; + if (S.AA >= 9) scramble = `The VTOLs can scramble to react to any threat in under three minutes.`; + if (S.AA >= 10) PAI = `A piloting AI has been installed, allowing the VTOLs to perform impossible maneuvers that cannot be done by a human pilot. This removes the need for a human in the aircraft altogether.`; + + return `${group}. Several of the landing pads around $arcologies[0].name host groups of four fighters, ready to defend the arcology. ${scramble} The attack VTOL are currently ${W1} with a Gatling cannon${W2} ${W3}${support}. ${TAI} ${PAI} ${engines} ${lock} ${stealth}`; +}; + +window.TA = function() { + const V = State.variables, S = V.SFUnit; + var Num = `number`, type = `tiltrotor`, capacity = `small platoon or 15`, engines = ``, engines2 = ``, Radar = ``, Armor = ``, landing = ``, miniguns = ``, counter = ``; + + if (S.TA >= 2) engines = `The tiltrotor engines have been replaced with a more powerful engine, allowing faster travel times.`; + if (S.TA >= 3) counter = `Multispectrum countermeasures have been added to protect against guided missiles.`; + if (S.TA >= 4) miniguns = `Mounted miniguns have been installed to cover soldiers disembarking in dangerous areas.`; + if (S.TA >= 5) Num = `large number`; + if (S.TA >= 6) landing = `The landing equipment has been overhauled, protecting personel and cargo in the event of a hard landing or crash.`; + if (S.TA >= 7) Armor = `Armor has been added to protect passengers from small arms fire from below.`; + if (S.TA >= 8) capacity = `large platoon or 20`, engines2 = `Further tweaks to the engine allow for greater lifting capacity.`; + if (S.TA >= 9) Radar = `Radar-absorbent materials have replaced the old skin, making it difficult to pick up the VTOL on radar.`; + if (S.TA >= 10) type = `tiltjet`, engines2 = ``, engines = `The tiltrotors have been replaced with tiltjets, allowing for much greater airspeed and acceleration.`; + + return `A ${Num} of transport ${type} VTOL have been recommissioned for use by $SF.Lower. The VTOLs are resting on large pads near the base to load either a ${capacity} tons of materiel. ${engines} ${engines2} ${Armor} ${landing} ${counter} ${Radar} ${miniguns}`; +}; + +window.SP = function() { + const V = State.variables, S = V.SFUnit; + var engine = `ramjet engines in the atmosphere that can reach Mach 10`, b = `has been purchased from an insolvent Old World nation. It `, shield = ``, camera = ``, efficiency = ``, camera2 = ``, drag = ``, crew = ``, engine2 = ``, skin = ``; + + if (S.SpacePlane >= 2) b = ``, shield = `The current heat shielding has been upgraded, reducing the likelihood of heat damage during reentry.`; + if (S.SpacePlane >= 3) engine2 = ` and liquid rocket engines in orbit that can reach an equivalent Mach 18`; + if (S.SpacePlane >= 4) camera = `A state-of-the-art camera has been installed in the underbelly that takes incredibly high resolution photos, but requires the frictionless environment of space to focus.`; + if (S.SpacePlane >= 5) efficiency = `Tweaks to the engines have increased fuel efficency to the point where midflight refueling is no longer necessary.`; + if (S.SpacePlane >= 6) camera2 = `The camera sensor is capable of taking IR shots.`; + if (S.SpacePlane >= 7) drag = `Miraculous advances in aerodynamics and materials allow frictionless flight, even while in the atmosphere.`; + if (S.SpacePlane >= 8) crew = `Increased the crew comfort and life support systems to increase operational time.`; + if (S.SpacePlane >= 9) skin = `Replaced the underbelly skin with an chameleon kit, matching the color to the sky above it.`; + if (S.SpacePlane >= 10) engine = `experimental scramjet engines in the atmosphere that can reach Mach 15`, engine2 = ` and liquid rocket engines in orbit that can reach an equivalent Mach 25`; + + return `A prototype spaceplane ${b} rests in the hangar, its black fuselage gleaming. The craft is powered by ${engine}${engine2}. ${efficiency} ${shield} ${camera} ${camera2} ${drag} ${crew} ${skin}`; +}; + +window.GunS = function() { + const V = State.variables, S = V.SFUnit; + var a = `has been recommissioned for use by $SF.Lower. Currently, it `, b = ``, c = ``, d = ``, e = `Miniguns and Gatling cannons line`, f = `, though the distance to ground targets renders the smaller calibers somewhat less useful`, g = ``, h = ``, i = ``, j = ``, k = ``; + + if (S.GunS >= 2) b = `Infrared sensors have been added for the gunners to better pick targets.`, a = ``; + if (S.GunS >= 3) c = `The underside of the aircraft has been better armored against small-arms fire`, h = `.`; + if (S.GunS >= 4) d = `Larger fuel tanks have been installed in the wings and fuselage, allowing the gunship to provide aerial support for longer periods before refueling.`; + if (S.GunS >= 5) e = `25 mm Gatling cannons`, f = `, allowing the gunship to eliminate infantry`, j = ` and light vehicles from above`, k = ` and a 40 mm autocannon are mounted on`; + if (S.GunS >= 6) g = `The engines have been replaced, allowing both faster travel to a target, and slower travel around a target.`; + if (S.GunS >= 7) h = `, and multi-spectrum countermeasures have been installed to protect against guided missiles.`; + if (S.GunS >= 8) b = `Upgraded multi-spectrum sensors can clearly depict targets even with IR shielding.`; + if (S.GunS >= 9) i = `The ammunition storage has been increased, only slightly depriving loaders of a place to sit.`; + if (S.GunS >= 10) j = `, both light and heavy vehicles, and most enemy cover from above`, k = `, a 40 mm autocannon, and a 105 mm howitzer are mounted on`; + + return `A large gunship ${a} is being refueled in the hangar. ${e}${k} the port side of the fuselage${f}${j}. ${b} ${i} ${g} ${c}${h} ${d}`; +}; + +window.Sat = function() { + const V = State.variables, S = V.SFUnit; + var loc = `An unused science satellite has been purchased from an Old World nation. While currently useless, it holds potential to be a powerful tool.`, gyro = ``, telemetry = ``, thrusters = ``, solar = ``, surviv = ``, laser = ``, heat = ``, reactor = ``, lens = ``, kin = ``; + + if (S.Satellite >= 2) { + if (V.SatLaunched < 1) {loc = `The satellite is being worked on in the Launch Bay.`;} else {loc = `The satellite is in geosynchronous orbit, far above the arcology.`;} + gyro = `A suite of sensors have been installed to ensure the satellite can detect attitude and orbital altitude.`;} + if (S.Satellite >= 3) telemetry = `Telemetry systems have been installed to communicate with the satellite in orbit, with strong encryption measures.`; + if (S.Satellite >= 4) thrusters = `Thrusters have been installed to control satellite attitude and orbit.`; + if (S.Satellite >= 5) solar = `A massive folding solar panel array, combined with the latest in battery technology allow the satellite to store an enormous amount of energy relatively quickly.`, surviv = `Enough of the satellite has been finished that it can expect to survive for a significant period of time in space.`; + if (S.Satellite >= 6) laser = `A laser cannon has been mounted facing the earth, capable of cutting through steel in seconds`, heat = ` while generating a large amount of heat.`; + if (S.Satellite >= 7) heat = `. The installed heatsink allows the laser cannon to fire more frequently without damaging the satellite.`; + if (S.Satellite >= 8) reactor = `A small, efficient nuclear reactor has been installed to continue generating energy while in the Earth's shadow.`; + if (S.Satellite >= 9) lens = `A higher quality and adjustable lens has been installed on the laser, allowing scalpel precision on armor or wide-area blasts on unarmored targets.`; + if (S.Satellite >= 10) kin = `A magazine of directable tungsten rods have been mounted to the exterior of the satellite, allowing for kinetic bombardment roughly equal to a series of nuclear blasts.`; + + return `${loc} ${gyro} ${thrusters} ${telemetry} ${solar} ${reactor} ${surviv} ${laser}${heat} ${lens} ${kin}`; +}; + +window.GR = function() { + const V = State.variables, S = V.SFUnit; + var loc = `has been purchased from a crumbling Old World nation. It`, power = `Large batteries mounted in oversized shoulders power the robot for up to ten minutes of use, though they make for large targets.`, knife = `simply a 8.5 meter long knife, though additional weapons are under development.`, armor = ``, actuator = ``, cannon = ``, heatsink = ``, ammo = ``, missile = ``; + + if (S.GiantRobot >= 2) loc = ``, armor = `Armor plating has been mounted over the majority of the robot.`; + if (S.GiantRobot >= 3) power = `The robot is now powered by an umbilical cable system instead of bulky and short-lived batteries.`; + if (S.GiantRobot >= 4) knife = `a 25 meter plasma sword. The cutting edge uses plasma to melt and cut through targets, reducing the strain on the sword.`; + if (S.GiantRobot >= 5) actuator = `The limb actuators have been replaced with a faster and more powerful variant, granting the robot the same.`; + if (S.GiantRobot >= 6) cannon = `A custom 45 mm Gatling cannon rifle has been developed for ranged use`, ammo = `, though it lacks enough ammo storage for a main weapon.`; + if (S.GiantRobot >= 7) heatsink = `Large heatsinks have been installed out of the back to solve a massive overheating problem. These heatsinks resemble wings, and tend to glow red with heat when in heavy use.`; + if (S.GiantRobot >= 8) armor = ``, actuator = `Final actuator tweaks have allowed for the addition of exceptionally thick armor without any loss in speed or power.`; + if (S.GiantRobot >= 9) ammo = `, with spare ammunition drums kept along the robot's waist.`; + if (S.GiantRobot >= 10) missile = `Missile pods have been mounted on the shoulders.`; + + return `A prototype giant robot ${loc} rests in a gantry along the side of the arcology. The robot is as tall as a medium-sized office building, focusing on speed over other factors. ${power} ${armor} ${actuator} ${heatsink} The main armament is ${knife} ${cannon}${ammo} ${missile}`; +}; + +window.ms = function() { + const V = State.variables, S = V.SFUnit; + var a = `A cruise missile launch site has been constructed near the base of`, b = `outdated, something quickly rigged together to give the launch site something to fire in the case of an attack`, c = ``, d = ``, e = ``, f = ``, g = ``, h = ``; + + if (S.MissileSilo >= 2) b = `a modern missile`, c = `, tipped with a conventional warhead`; + if (S.MissileSilo >= 3) d = `The launch systems have been overhauled, allowing a launch within seconds of an attack order being given.`; + if (S.MissileSilo >= 4) e = `The missile engines have been tweaked, giving them a greater range.`; + if (S.MissileSilo >= 5) f = `A passive radar has been installed, allowing the missile to follow moving targets.`; + if (S.MissileSilo >= 6) a = `Several cruise missile launch sites have been constructed around`; + if (S.MissileSilo >= 7) e = `The engine has been replaced, giving the missiles greater range and supersonic speeds.`; + if (S.MissileSilo >= 8) g = `The ability to pick new targets should the original be lost has been added.`; + if (S.MissileSilo >= 9) h = `The missile now uses its remaining fuel to create a thermobaric explosion, massively increasing explosive power.`; + if (S.MissileSilo >= 10) c = ` that can be tipped with either a conventional or nuclear warhead`; + + return `${a} the arcology. The current missile armament is ${b}${c}. ${d} ${e} ${f} ${g} ${h}`; +}; + +window.AC = function() { + const V = State.variables, S = V.SFUnit; + var recom = `has been recommisioned from the Old World for $SF.Lower. It`, jets = `Formerly mothballed strike jets`, loc = ``, radar = ``, AA = ``, prop = ``, torp = ``, armor = ``, power = ``, scramble = ``; + + if (V.week % 6 === 0) { loc = `moored to the pier in the Naval Yard`; } else { loc = `patrolling the waters near $arcologies[0].name`; } + if (S.AircraftCarrier >= 2) radar = `The island's radar and comms have been improved.`, recom = ``; + if (S.AircraftCarrier >= 3) AA = `The antiair guns have been updated to automatically track and predict enemy aircraft movement.`; + if (S.AircraftCarrier >= 4) jets = `Modern strike jets with state-of-the-art armaments`; + if (S.AircraftCarrier >= 5) prop = `The propellers have been redesigned, granting greater speed with less noise.`; + if (S.AircraftCarrier >= 6) torp = `An anti-torpedo system detects and destroys incoming torpedoes.`; + if (S.AircraftCarrier >= 7) armor = `Additional armor has been added to the hull and deck.`; + if (S.AircraftCarrier >= 8) power = `The power plant has been converted to provide nuclear power.`; + if (S.AircraftCarrier >= 9) scramble = `The catapult has been converted to an electromagnetic launch system, halving the time it takes to scramble jets.`; + if (S.AircraftCarrier >= 10) jets = `Attack VTOL from the converted for carrier capability`; + + return `An aircraft carrier ${recom} is ${loc}. ${jets} serve as its airpower. ${scramble} ${power} ${radar} ${AA} ${torp} ${prop} ${armor}`; +}; + +window.Sub = function() { + const V = State.variables, S = V.SFUnit; + var recom = `has been recommissioned from the old world, and`, reactor = `Because diesel engines provide power and breathing oxygen is kept in pressurized canisters, the sub must frequently surface.`, reactor1 = ``, cal = ``, hull = ``, tubes = ``, torpedoes = ``, sonar = ``, control = ``, missiles = ``; + + if (S.Sub >= 2) recom = ``, reactor = `A nuclear reactor provides power`, reactor1 = `, but because oxygen is still kept in pressurized canisters the sub must frequently surface to replenish its oxygen stocks.`; + if (S.Sub >= 3) reactor1 = ` and an oxygen generator pulls Oâ‚‚ from the surrounding seawater, allowing the submarine to remain underwater for months if necessary.`; + if (S.Sub >= 4) cal = `Calibration of the propulsion systems has reduced the telltale hum of a moving sub to a whisper.`; + if (S.Sub >= 5) hull = `The outer hull has been redesigned for hydrodynamics and sonar absorption.`; + if (S.Sub >= 6) tubes = `The torpedo tubes have been redesigned for faster loading speeds`, torpedoes = `.`; + if (S.Sub >= 7) sonar = `The passive sonar has been finely tuned to detect mechanical noises miles away.`; + if (S.Sub >= 8) control = `The control room computers have been upgraded to automate many conn duties.`; + if (S.Sub >= 9) torpedoes = `and launch more agile torpedoes.`; + if (S.Sub >= 10) missiles = `The submarine has been outfitted with several cruise missiles to attack land or sea-based targets.`; + + return `An attack submarine ${recom} is moored to the pier of the Naval Yard. ${reactor}${reactor1} ${cal} ${hull} ${tubes}${torpedoes} ${sonar} ${control} ${missiles}`; +}; + +window.HAT = function() { + const V = State.variables, S = V.SFUnit; + var recom = `, has been recommissioned for use by $SF.Lower. It`, tons = `200`, skirt = ``, guns = ``, guns2 = ``, fans = ``, speed = ``, turbines = ``, armor = ``, ramps = ``, HATframe = ``, loadout = ``; + + if (S.HAT >= 2) skirt = `The skirt has been upgraded to increase durabilty and improve cushion when travelling over uneven terrain and waves.`, recom = `,`; + if (S.HAT >= 3) guns = `A minigun`, guns2 = `has been mounted on the front corners of the craft to defend against attackers.`; + if (S.HAT >= 4) fans = `The turbines powering the rear fans`, speed = `acceleration and speed.`, turbines = `have been replaced with a more powerful version, allowing greater`; + if (S.HAT >= 5) armor = `The armor protecting its cargo has been increased.`; + if (S.HAT >= 6) tons = `300`, fans = `The turbines powering the rear fans and impeller`, speed = `acceleration, speed, and carrying capacity.`; + if (S.HAT >= 7) guns = `A minigun and grenade launcher`; + if (S.HAT >= 8) ramps = `The loading ramps have been improved, allowing for faster unloading.`; + if (S.HAT >= 9) HATframe = `The frame has been widened and reinforced, allowing for more space on the deck.`; + if (S.HAT >= 10) loadout = `An experimental loadout sacrifices all carrying capacity to instead act as a floating gun platform by mounting several rotary autocannons the deck, should the need arise.`; + + return `An air cushion transport vehicle, or hovercraft${recom} is parked on the pier of the Naval Yard, ready to ferry ${tons} tons of soldiers and vehicles. ${guns} ${guns2} ${fans} ${turbines} ${speed} ${skirt} ${armor} ${ramps} ${HATframe} ${loadout}`; +}; + +window.Interactions = function() { + const V = State.variables, C = V.SFColonel, T = State.temporary; + var choice = ``, time = ``; + + if (V.SF.WG > 0){ + if (V.choice == 1){ + choice = `$SF.Caps is turning over spare capital in tribute this week. `; + if (V.SFTradeShow.CanAttend === -1 && (C.Talk + C.Fun !== 1)) { + choice += `"I think I can find @@.yellowgreen;<<print cashFormat(Math.ceil($CashGift))>>@@ for you, boss."`;} + else { + choice += `"We can spare@@.yellowgreen;<<print cashFormat(Math.ceil($CashGift))>>@@ in tribute this week, `; + if (V.PC.title != 1){choice += `sir."`;}else{choice += `ma'am."`;}}} + else if (V.choice == 2){ + choice = `$SF.Caps will be throwing a military parade this week. `; + if (V.SFTradeShow.CanAttend === -1 && (C.Talk + C.Fun !== 1)) { + choice += `"I expect the @@.green;public to enjoy@@ the parade, boss."`;} + else { + choice += `"I'll have plans for an @@.green;popular parade@@ on your desk, `; + if (V.PC.title != 1){choice += `sir."`;}else{choice += `ma'am."`;}}} + else if (V.choice == 3){ + choice = `$SF.Caps will be conducting corporate sabotage on rival arcologies' businesses. `; + if (V.SFTradeShow.CanAttend === -1 && (C.Talk + C.Fun !== 1)) { + choice += `"Our interests should see a @@.yellowgreen;big boost@@, boss."`;} + else { + choice += `"Your @@.yellowgreen;arcology's business prospects should see an improvement@@ this week, <<print PCTitle()>>.`; + }}} + + if (C.Talk + C.Fun > 0) time = `The Colonel is busy for the rest of the week, so the Lieutenant Colonel will assist you.`; + + return `${time} <br>${choice}`; +}; + +window.ColonelQuarters = function() { + const V = State.variables, R = Math.ceil(Math.random()*100); + var out = ``; + if (R > 50){ + out = `raises a hand in greeting and nods. She is sprawled on a couch, wearing only her combat suit tank top and fingerless gloves. She's holding a near-empty bottle of strong liquor in her hand and you can see a naked slave girl kneeling on the floor between her legs. The Colonel has her legs wrapped tightly around the girl's head, forcing the girl to service her if she wants to breathe. The Colonel is close to her climax then suddenly tenses her lower body thus gripping the girl even tighter and throws her head back in ecstasy as she orgasms. She lets out a long breath finally releasing the girl, giving her a hard smack and shouting at her to fuck off.<br><br> The Colonel finishes off her bottle, tossing it over her shoulder then leaning back on the couch and spreading her legs wide. You look down briefly, falling into your habits of inspection. Her pussy is completely devoid of hair with heavy labia in with a very large and hard clit peaking out. Beads of moisture, the result of her excitation, are visible, and you can tell from long experience that she would be tight as a vise. You return your gaze to her face to find her smirking at you. "Like what you see, <<print SFCR()>>?" She waves her hand at the plaza around her, "So do they. But you're not here for pussy. You're here to talk business. So, what's up?"`; + }else if (R > 50){ + out = `is in no condition initially to greet you. She's naked except for one sock that gives you a very good view of her muscled, taut body while lunging with her feet on the table and the rest on her couch. She is face down in a drugged-out stupor in the middle of a wide variety of powders and pills. Perhaps sensing your approach, her head suddenly shoots up and looks at you with unfocused, bloodshot eyes. "Sorry, <<print SFCR()>>," she slurs, wiping her face and weakly holding up a hand. "Hold on a second, I need something to help me out here. Long fucking night." She struggles to sit on the couch and bending over the table, loudly snorts up some of the white powder on it. "Ahhh, fuck," she says, breathing heavily.<br><br> She shakes her head powerfully now looking at you, her eyes once again alert and piercing. "That's better," she says, leaning back on the couch and giving you another good view of her assets. "So, <<print SFCR()>>," she begins, "what brings you down here to our little clubhouse? I trust you're happy with how we've been handling things out there?" You nod. "Excellent", she laughs. "I have to say; it's nice to have a place like this while having some top-end gear and to be able to have fun out there without worrying about anyone coming back on us. Good fucking times." She laughs again. "So - I'm assuming you want something?"`; + }else if (R > 70 && V.SF.Depravity >= 1.5 && V.SFColonel.Core == "cruel"){ + out = `is relaxing on her couch stark naked, greeting you with a raised hand. Between her tightly clenched legs is a slave girl being forced to eat her out. "Hey, <<print SFCR()>>, what's -" she breaks off as a flash of pain crosses her features. "Fucking bitch!" she exclaims, pulling her legs away and punching the slave girl in the face. She pushes the girl to the ground, straddling her then begins hitting. You hear one crunch after another as The Colonel's powerful blows shatter the girl's face. She hisses from between clenched teeth, each word accompanied by a brutal punch. "How. Many. Fucking. Times. Have. I. Told. You. To. Watch. Your. Fucking. Teeth. On. My. Fucking. Clit!" She leans back, exhaling heavily. Before leaning back down to grip apply pressure onto the girl's neck with her powerful hands. Wordlessly, she increases the pressure and soon the girl begins to turn blue as she struggles to draw breath. Eventually her struggles weaken and then finally, end.<br><br> The Colonel relaxes her grip then wipes her brow, clearing away the sweat from her exertion. Finally rising from the girl's body, relaxing back on the couch and putting her feet back up on the table. "Sorry about that <<print SFCR()>>," she says, shrugging. "So many of these bitches we pick up from the outside don't understand that they have to behave." Shaking her head in frustration, "Now I need to find another one. But that's not your problem - you're here to talk business. So, what's up?"`; + }else{ + out = `is topless while reviewing the particulars of her unit on a tablet as you approach. She raises a hand in greeting. "Hey <<print SFCR()>>," she says, noticing you looking at her chest. She laughs. "Nice, aren't they? But they're not for you or them." She throws a thumb at the plaza around her. "You're down here for a reason, though. What can I do for you?"`;} + return `${out}`; +}; + +window.progress = function(x,max) { + var out = `â`, z, i; + if (max === undefined) { + Math.clamp(x,0,10); + if (State.variables.SF.Units < 30) { + z = 5 - x; + for (i=0;i<x;i++) out += `â–ˆâ`; + for (i=0;i<z;i++) out += `<span style=\"opacity: 0;\">â–ˆ</span>â`; + for (i=0;i<5;i++) out += `â–‘â`;} + else { + z = 10 - x; + for (i=0;i<x;i++) out += `â–ˆâ`; + for (i=0;i<z;i++) out += `<span style=\"opacity: 0;\">â–ˆ</span>â`;}} + else { + Math.clamp(x,0,max); + x = Math.floor(10*x/max); + z = 10 - x; + for (i=0;i<x;i++) out += `â–ˆâ`; + for (i=0;i<z;i++) out += `<span style=\"opacity: 0;\">â–ˆ</span>â`;} + return `${out}`; +}; \ No newline at end of file diff --git a/src/SpecialForce/NamingColonel.tw b/src/SpecialForce/NamingColonel.tw new file mode 100644 index 0000000000000000000000000000000000000000..d8f0e7f57e7c35115d0632c28b487facfa15d8a6 --- /dev/null +++ b/src/SpecialForce/NamingColonel.tw @@ -0,0 +1,144 @@ +:: Security Force Naming-Colonel [nobr] +<<set $nextButton = " ">> <<if ndef $NamingColonel>> <<set $NamingColonel = 0>> <</if>> +<<if $NamingColonel === 0>> + It's been a short while since you told your citizens that you were going to talk to them about their security, and by all accounts, they've turned out in force to watch your address over the arcology's internal communications system. You wake up early, relieve your frustrations on a few slaves woken out of deep sleep, and take position behind your desk. You also call over a slave and push her under your desk. The unspoken instruction is clear, and she begins enthusiastically + <<if $PC.dick == 1>> + sucking your cock, taking it as deep as she can without gagging. + <<else>> + eating you out, pressing her face into your pussy and forcing her tongue deep inside you. + <</if>> + + <br><br>A blinking light tells you that the channel is open. You take a deep breath, and begin. You greet your citizens and explain that while you believe deeply in the underlying principles of the Free Cities, recent events have forced you to modify some of your views. The Old World attack from the outside and the more recent assault by the Daughters of Liberty from within has proven that some form of permanent, organized standing force is needed to ensure the personal safety of the citizen body. + + <br><br>You tell them that the Old World continues to deteriorate. You tell them that it is only a matter of time before the poor, diseased, starving, and unwashed masses try their hand at invading the arcology again. You tell them that such a force would be good for business, securing trade routes and conducting slaving raids far greater in scale than those performed by private slaving corporations. And finally, to quell their greatest fear, you tell them that you would personally support the force financially. + + <br><br>As you speak, you carefully monitor the citizens' opinions as indicated on their communication devices. It is uniformly positive - they know whom they have to thank for their continued survival and dominance. You also monitor your arousal given the ministrations of your slave. A few small movements on your part communicate to your citizens what is happening without being too obvious. Free Cities business etiquette respects business conducted while being subtly serviced (and your doing so during such a public and important broadcast signals how seriously you are taking it), but a climax would be seen as a serious lack of discipline. + + <br><br>You finally wrap up your speech, declaring yourself Marshal of the newly-formed <<textbox "$SF.Lower" $SF.Lower>> + + <br><br>You close the link to the communication system and read a message from your assistant that appeared during the last moments of your address. In consultation with major figures in the mercenary community, a suitable candidate for day-to-day command of the new unit has been found. Your instructions were to keep you in the dark about them so as to avoid prejudgment. They are waiting outside your office. + + <br><br>[[Invite them inside|Security Force Naming-Colonel][$NamingColonel = 1]] +<</if>> +<<if $NamingColonel === 1>> + The figure that enters is not what you were expecting, given your previous experiences with the mercenary groups that work with the arcology owners of the Free Cities. Most mercenaries you've worked with have been grizzled stout men, veterans of the Old World militaries that finally had too much and went private. Instead, a woman walks in. + <<if $SFColonel.Core == "">> + She strikes you as someone who is likely to be: + <br><br>[[Kind|Security Force Naming-Colonel][$SFColonel.Core = "kind"]] + <br>[[Cruel and psychopathic|Security Force Naming-Colonel][$SFColonel.Core = "cruel"]] + <br>[[A brazen warmonger|Security Force Naming-Colonel][$SFColonel.Core = "brazen"]] + <br>[[Jaded|Security Force Naming-Colonel][$SFColonel.Core = "jaded"]] + <br>[[Shell-shocked|Security Force Naming-Colonel][$SFColonel.Core = "shell shocked"]] + <</if>> + <<if $SFColonel.Core !== "">> + She is likely to be ''$SFColonel.Core''. + <br><br>She strides in, stopping in front of your desk, + <<switch $SFColonel.Core>> + <<case "kind">> + pulling off a laid-back salute with an easy grin. + <<case "cruel">> + her eyes flashing a hard glare in an instant before quickly softening into those of someone who wants something you have. + <<case "brazen">> + snapping off a textbook salute that decades of hard service grills into a veteran. + <<default>> + not bothering to put on even the semi-military air (complete with salute) that most mercenaries tend to adopt when meeting new clients. + <</switch>> + She is very tall and wearing the pants, boots, gloves, and the tank top undershirt of a standard female combat uniform. Her bare arms and upper body are corded with muscle, and through the tank top's thin fabric you can see both the shape of her muscled abdomen and the curves of her small but perky breasts, complete with what your experience tells you are barbell nipple piercings. Her eyes are alive with intelligence, and you can see her scanning your office, clearly impressed by its opulence. Her hair is shaved close to the scalp, and her ears and nose are heavily pierced. You can make out three long, ugly scars running over top of the mottled tissue of a previous, severe burn along one side of her face, as well as numerous smaller scars and burns on her bare arms. She's been disarmed prior to meeting you; the pistol holster on her hip lies empty, as do at least three knife holsters about her person. + + <br><br>Returning your gaze to her face, she crosses her arms underneath her chest, pressing her breasts up and forward. You have her measure. Given the generally patriarchal nature of both the mercenary community, and the same nature combined with the heavily sexualized lifestyle of the Free Cities, she's decided to embrace her position rather than fight it. + + <br><br>"So," she begins, "you're the boss." You invite her to sit down. "No thanks, boss. Besides," + <<switch $SFColonel.Core>> + <<case "kind">> + she playfully + <<case "shell shocked">> + she uncomfortably + <<default>> + she + <</switch>> + indicates the slave under your desk, "you look a little occupied." She nods at the camera across from you. "Saw the speech. Very nice. I'd heard you crazy bastards do business while getting + <<if $PC.dick == 1>> + sucked off, + <<else>> + eaten out, + <</if>> + but I've never seen anyone actually do it. Hell, most of you people don't want to have to have too much to do with a merc like me. I usually get my instructions remotely." + <<switch $SFColonel.Core>> + <<case "jaded" "brazen">> + A short, harsh laugh escapes her. "But I guess it keeps you focused. Can't have the entire arcology seeing you cum." + <<case "kind">> + She grins. "That kind of thing doesn't really bother me though." + <<case "cruel">> + She frowns. "The client always seems to be happier that way." + <</switch>> + <br><br>She moves a step closer. "Your computer-helper-thing told me you wanted me to be a surprise, so I guess I'll tell you why you want me to run the $SF.Lower for you. I'm a killer, pure and simple,<<if $SFColonel.Core === "cruel">>" she smiles, "<</if>>and you need that. I looked into those attacks you've suffered. Nasty business. I'll make sure that an attack like that never happens again. I was a soldier out there, in charge of about a thousand men when the Free Cities first started going up, and I knew they were the future. Eventually I deserted, found the first refugee convoy I could, killed the moron protecting it, sold the girls off to slavers, and bought enough gear to start killing for people like you. Ran my own merc crew, did well till we tried to take on a bigger one and everyone died." + <<switch $SFColonel.Core>> + <<case "shell shocked">> + She looks away, caught in her own memories. It takes a solid minute before she starts again. + <<case "cruel">> + Her smile grows. + <<default>> + She pauses for a moment. + <</switch>> + "Joined with another big outfit, became the number two, then shit went bad and I had to run. Been a solo fighter and slaver ever since. I know my work, and I know I can make this work." + + <br><br>You feel your climax approaching and hold up a finger. The merc pauses while you + <<if $PC.dick == 1>> + grab the slave's head, forcing your cock roughly down her throat while you cum. She swallows as much as she can before pulling away, coughing. + <<else>> + grip the slave's head tightly with your thighs, pressing her face tightly against your pussy as you cum. When you release her, she pulls away, coughing. + <</if>> + + <br><br> + <<if $SFColonel.Core === "shell shocked">> + The merc looks away again, letting the girl settle down before continuing. + <<else>> + The merc laughs again. "I could get used to a place like this." + <</if>> + She waves her hand around the office. "I bet you want to know why I'd be trustworthy for something like this." You don't correct her. "Thought so." Her demeanor softens, and you can detect a hit of nervousness. "I would say that I've never turned on a client and leave it at that, but this is different. It's getting worse out there. I'm sure you know that." You give her a slight nod. "Four times now I've woken up in the middle of the night and had to kill someone.<<if $SFColonel.Core === "shell shocked">>"<<else>> Two of them were the people I'd taken to bed. You can't even trust your drunken fucks anymore. + <<switch $SFColonel.Core>> + <<case "kind">> + It's a shame, but that's the world we live in." + <<case "cruel">> + Then again, who doesn't like a good hard fuck and stab?" + <<default>> + But what else is new?" + <</switch>><</if>> + + <br><br> + <<if $SFColonel.Core === "jaded" || $SFColonel.Core === "shell shocked">> + "All I know how to do at this point is fight, and that's kept me alive this far. + <<else>> + "I like fighting, but I want to live somewhere where I can relax from life out there. + <</if>> + You give me the job and a place to live, let me hang up the uncertainty of being a merc, and I'll die for you if it comes to that. I promise the people I recruit will feel the same. Besides," she grins, "I could get used to + <<switch $SFColonel.Core>> + <<case "brazen">> + crushing any enemy that looks our way." + <<case "cruel">> + having my own stable to abuse as I see fit. A terrified little slavegirl locked between my legs, struggling to breathe?" + <<default>> + spending my R&R time with a cold beer in one hand, a few lines of coke or a stack of pills in front of me." + <</switch>> + A glint runs through her eyes. "Sounds like a good fucking time." + + <br><br>You quickly decide she'll do. You tap a few commands on your desk's console, assigning her personal quarters on the arcology's higher levels and transferring her first stipend to her new account. You also ask her what title she wants. + + <br><br>"Title?" Another short laugh. "I guess I do need one, given that I'm all official and shit now." She thinks for a moment. "I was a major before I went freelance, and I think I'd like a promotion. Colonel sounds good." You make a note of this in her file. "You people don't seal contracts with a fuck do you?" Reassuring her you don't, she laughs again. "Good. I make it a point never to fuck the boss. It's bad for business." She turns around. "Well, I guess I'd better get to it. Your helper-thing assigned me space on the lower levels for the firebase. I brought a few squads of guys I know from the old days to start, but we'll grow fast once I put the word out, I guarantee it." + + <br><br>[[Let her leave|Security Force Naming-Colonel][$NamingColonel = 2]] + <</if>> +<</if>> +<<if $NamingColonel === 2>> + <<set $nextLink = "Next Week",$nextButton = "Continue">> <<unset $NamingColonel>> + She turns and leaves, and you chase the slave out after her. A few minutes later, a soft chime announces the arrival of a message. It's from the Colonel. + + <br><br>//Hey boss, just wanted to mention something else. In your speech you said that you were going to be paying for $SF.Lower. In my mind that means it's yours, no matter what anyone else here might think. I do what you tell me to do. I make sure the troops behave as you want them to behave. I've worked for some 'nice guys' in the past, and I can do that job if you want. It's boring, but sustainable, and I'll have the $SF.Lower turning a profit and supporting the arcology in good order. But if you let me <<if $SFColonel.Core === "cruel">>off the leash<<else>>do what I do<</if>> and throw any Old World complaints in the trash where they belong, I promise you'll have money pouring into your coffers, even accounting for the good amounts me and my boys will pocket along the way. You'll have an empire in short order. + <<if $mercenaries > 1>> + Either way, I'll keep my hands off those mercs you've already installed. I figure that you've reasons for having two different death squads under contract. + <</if>> + + <br><br>Oh, one last thing. I know you've got some kind of grand social experiment going on up there like all the other arco owners, and that's your own deal, but I'd appreciate it if you could keep that stuff out of the new barracks. I'll have a hard time approaching potential recruits and telling them they should come live in a Roman apartment, an Egyptian temple, a goddamn Japanese teahouse, or some of the other crazy shit I've seen in the past. They're hard, nasty people, and trust me, I can tell you from experience that changing that is just not going to happen. Like I said, though, I can hold them back a bit if you like. + + <br><br>Talk to you later, boss.// <<set $SF.Active = 2>> +<</if>> diff --git a/src/SpecialForce/Proposal.tw b/src/SpecialForce/Proposal.tw new file mode 100644 index 0000000000000000000000000000000000000000..e583110b1a3a8c28c4f2ea4c790e6bbe010cde4d --- /dev/null +++ b/src/SpecialForce/Proposal.tw @@ -0,0 +1,45 @@ +:: Security Force Proposal [nobr] +<<if $SF.Active === -1 && passage() !== "New Game Plus">> + <span id="result"> + + The Free Cities were founded on the principles of unrestrained anarcho-capitalism. To those with such beliefs, the very idea of possessing an armed force, a key tool of government control, or weapons at all, was anathema. + + <br><br>In the period since, however, your citizens have seen the value in weaponry. They watched on their news-feed as some Free Cities were sacked by the armies and mobs of the Old World, driven by their hatred of the citizens' luxurious lifestyles. They've seen other Cities toppled from within, by slave conspiracies or infighting among citizen groupings with differing beliefs. They've witnessed the distressingly rapid rise of fanatical anti-slavery organizations, who would like nothing more than to see them slowly bled by their own chattel. They are learned people, and they know what happens to slaveowners who lose their power. + + <br><br>They've also seen the results of your policies. Your actions towards the arming of both yourself and the arcology proved critical, and ensured their safety when the Old World came for them. And your victory over the Daughters of Liberty, who the citizens know would have executed every single one of them, has created an opportunity. If you insisted upon the creation of a standing 'special' force for the arcology, many would support you and, more importantly, nobody of note would object. + + <br><br>Such a force would solve many problems. More soldiers would mean more control, which is very good for you. More soldiers would mean more security for the arcology and the approaches to it, which is very good for business. More soldiers would mean more obedience from rebellious slaves who can see how powerless they truly are, which is very good for everybody. The force would be tiny compared to the Old World militaries that still exist, but money and technology can, of course, overcome massive numerical inferiority. This being the Free Cities, they would have other uses besides security. Perhaps, in time, you could exert some manner of influence on the Old World itself. + + <br><br>''This is a unique and very important opportunity'', and is possible only because of your recent victory over the Daughters. If you do not seize it, the memories and fears of your citizens will fade,and you will not be able to raise the matter again. + + <<set _price = 20000>> <<if $PC.warfare >= 100>> <<set _price = _price/2>> + <<elseif $PC.warfare >= 50||$PC.career === "arcology owner">> + <<set _price = _price/1.5>> <</if>> + <br><<link "Prepare for an announcement.""Security Force Proposal">> <<replace "#result">> + + You instruct $assistantName to announce to the arcology's citizenry that you will be making an important announcement in the near future regarding the security situation. Given the damage still present from the Daughters' attack, everyone will be tuning in. You also instruct your assistant to begin quietly investigating potential leadership figures for the force itself. + + <<run Object.assign($SF, {Active:1, Depravity:0, Units:0, MWU:0, U:0, WG:0, SpecOps:0, SpecOpsLock:0, + ROE:"hold", Target:"recruit", Regs:"strict", Caps:"The Special Force", + Lower:"the special force", Subsidy:1})>> <<set $cash -= _price>> + <<set $SFUnit = Object.assign({}, $SFUnit, {Troops:40, Armoury:0, Firebase:0, AV:0, TV:0, Drones:0, + Drugs:0, PGT:0, AA:0, AT:0, SpacePlane:0, GunS:0, Satellite:0, GiantRobot:0, MissileSilo:0, + AircraftCarrier:0, Sub:0, HAT:0})>> <<set $arcologies[0].SFRaid = 1,$arcologies[0].SFRaidTarget = -1>> + <<set $SFColonel = Object.assign({}, $SFColonel, {Core:"", Talk:0, Fun:0, Status:0})>> + <<set $SFTradeShow = Object.assign({}, $SFTradeShow, {History:0, CanAttend:0, + Income:0, Revenue:0, Helots:0, TotalHelots:0, Mercs:0, TotalMercs:0})>> + <<set $SatLaunched = 0>> + <<set $SF.Facility = Object.assign({}, $SF.Facility, {Toggle:0, Active:0, LC:0, Workers:0, Max:5, Caps:"Special force support facility", Lower:"special force support facility", Decoration:"standard", Speed:0, Upgrade:0, IDs:[]})>> + <</replace>> <</link>><br>//Initial costs are @@.yellowgreen;<<print cashFormat(_price)>>@@ and upon establishment the force will have significant support costs until it is self-sufficient.// + + <br><<link "The current measures are enough.""Next Week">> <<replace "#result">> <<run Object.assign(, $SF, {Active:0})>> <</replace>> <</link>> </span> +<<elseif $SF.Active === 1>> + <<include "Security Force Naming-Colonel">> +<<elseif $SF.Active !== -1 && passage() === "New Game Plus">> + <<run Object.assign($SF, {Active:-1, Depravity:0, Units:0, MWU:0, U:0, WG:0, SpecOps:0, SpecOpsLock:0, ROE:"hold", Target:"recruit", Regs:"strict", Caps:"The Special Force", Lower:"the special force", Subsidy:1})>> + <<set $SFUnit = Object.assign({}, $SFUnit, {Troops:40, Armoury:0, Firebase:0, AV:0, TV:0, Drones:0, Drugs:0, PGT:0, AA:0, TA:0, SpacePlane:0, GunS:0, Satellite:0, GiantRobot:0, MissileSilo:0, AircraftCarrier:0, Sub:0, HAT:0})>> + <<set $SatLaunched = 0>> + <<set $arcologies[0].SFRaid = 1,$arcologies[0].SFRaidTarget = -1>> <<set $SFColonel = Object.assign({}, $SFColonel, {Core:"", Talk:0, Fun:0, Status:0})>> + <<set $SFTradeShow = Object.assign({}, $SFTradeShow, {History:0, CanAttend:0, Income:0, Revenue:0, Helots:0, TotalHelots:0, Mercs:0, TotalMercs:0})>> + <<run Object.assign($SF.Facility, {Toggle:0, Active:0, LC:0, Workers:0, Max:5, Caps:"Special force support facility", Lower:"special force support facility", Decoration:"standard", Speed:0, Upgrade:0, IDs:[]})>> +<</if>> \ No newline at end of file diff --git a/src/SpecialForce/Report.tw b/src/SpecialForce/Report.tw new file mode 100644 index 0000000000000000000000000000000000000000..49899d18fb3e97f8105dbdabcb4c62181d663eea --- /dev/null +++ b/src/SpecialForce/Report.tw @@ -0,0 +1,407 @@ +:: SF_Report [nobr] + + <<silently>> <<= Count()>> + + <<if $SFUnit.Troops > 2000>> <<set $SFUnit.Troops = random(1955,1999)>> <</if>> + + <<if $SFUnit.Troops < 100>> <<set $SFUnit.Troops += Math.ceil(random(2,5))>> + + <<elseif $SFUnit.Troops < 2000>> + + <<if $SF.Target == "recruit">> + + <<set $SFUnit.Troops += Math.ceil(random(-1*$SFUnit.Troops/100,0))>> + + <<elseif $SF.Target == "raiding">> + + <<set $SFUnit.Troops += Math.ceil(random(-3*$SFUnit.Troops/100,-4*$SFUnit.Troops/100))>> + + <<else>> + + <<set $SFUnit.Troops += Math.ceil(random(-2*$SFUnit.Troops/100,-3*$SFUnit.Troops/100))>> + + <</if>> + + <</if>> + + <<set _Income = 50000,_Profit = 0,_ME = 1,_FNGs = 10,_Trade = 0.025>> + + <<if $SF.SpecOps > 0>> + + <<if $SF.SpecOps === 1>> <<set $SFUC = Math.ceil($SFUnit.Troops*.1),$SFUnit.Troops-$SFUC>> + + <<else>> <<set $SFUC = Math.ceil($SFUnit.Troops*.25),$SFUnit.Troops-$SFUC>> <</if>> + + <</if>> + + <<if $SFUnit.Troops > 200>> <<set _Trade += 0.05*(Math.ceil($SFUnit.Troops/100))>> + + <<set _Income += 5000*(Math.ceil($SFUnit.Troops/100))>> + + <<if $secExp > 0>> + + <<set $authority += 500*(Math.ceil($SFUnit.Troops/100)),$authority = Math.clamp($authority, 0, 20000)>> + + <</if>> + + <</if>> + + + + <<if $SFUnit.Firebase > 0>> + + <<set _FNGs += $SFUnit.Firebase,_Trade += 0.5*$SFUnit.Firebase,_ME *= 1+($SFUnit.Firebase)>> + + <</if>> + + <<if $SFUnit.Armoury > 0>> + + <<set _FNGs += ($SFUnit.Armoury*2),_Trade += 0.25*$SFUnit.Armoury,_ME *= 1+($SFUnit.Armoury)>> + + <</if>> + + <<if $SFUnit.Drugs > 0>> + + <<set _FNGs += $SFUnit.Drugs,_Trade += 0.25*$SFUnit.Drugs,_ME *= 1+($SFUnit.Drugs)>> + + <</if>> + + <<if $SFUnit.Firebase >= 1>> + + <<if $SFUnit.AV > 0>> + + <<set _FNGs += $SFUnit.AV,_Trade += 0.25*$SFUnit.AV,_ME *= 1+($SFUnit.AV)>> + + <</if>> + + <<if $SFUnit.TV > 0>> + + <<set _FNGs += $SFUnit.TV,_Trade += 0.25*$SFUnit.TV,_ME *= 1+($SFUnit.TV)>> + + <</if>> + + <<if $SFUnit.PGT > 0>> + + <<set _Trade += 0.25*($SFUnit.PGT),_ME *= 1+($SFUnit.PGT)>> + + <</if>> + + <</if>> + + <<if $SFUnit.Firebase >= 2 && $SFUnit.Drones > 0>> + + <<set _FNGs += $SFUnit.Drones,_Trade += 0.5*$SFUnit.Drones,_ME *= 1+($SFUnit.Drones)>> + + <</if>> + + + + <<if $SFUnit.Firebase >= 4>> + + <<if $SFUnit.AA > 0>> + + <<set _FNGs += $SFUnit.AA,_Trade += 0.25*$SFUnit.AA,_ME *= 1+($SFUnit.AA)>> + + <</if>> + + <<if $SFUnit.TA > 0>> + + <<set _FNGs += $SFUnit.TA,_Trade += 0.25*$SFUnit.TA,_ME *= 1+($SFUnit.TA)>> + + <</if>> + + <<if $SFUnit.SpacePlane > 0>> + + <<set _FNGs += $SFUnit.SpacePlane,_Trade += 0.25*$SFUnit.SpacePlane,_ME *= 1+($SFUnit.SpacePlane)>> + + <</if>> + + <<if $SFUnit.GunS > 0>> + + <<set _FNGs += $SFUnit.GunS,_Trade += 0.25*$SFUnit.GunS,_ME *= 1+($SFUnit.GunS)>> + + <</if>> + + <<if $SFUnit.Satellite > 0>> + + <<set _FNGs += $SFUnit.Satellite,_Trade += 0.25*$SFUnit.Satellite,_ME *= 1+($SFUnit.Satellite)>> + + <</if>> + + <<if $SFUnit.GiantRobot > 0>> + + <<set _FNGs += SF.GiantRobot,_Trade += 0.25*$SFUnit.GiantRobot,_ME *= 1+($SFUnit.GiantRobot)>> + + <</if>> + + <<if $SFUnit.MissileSilo > 0>> + + <<set _Trade += 0.25*$SFUnit.MissileSilo,_ME *= 1+($SFUnit.MissileSilo)>> + + <</if>> + + <</if>> + + + + <<if $SFUnit.AircraftCarrier > 0>> + + <<set _FNGs += $SFUnit.AircraftCarrier,_Trade += 0.25*$SFUnit.AircraftCarrier,_ME *= 1+($SFUnit.AircraftCarrier)>> + + <</if>> + + <<if $SFUnit.Sub > 0>> + + <<set _FNGs += $SFUnit.Sub,_Trade += 0.25*$SFUnit.Sub,_ME *= 1+($SFUnit.Sub)>> + + <</if>> + + <<if $SFUnit.HAT > 0>> + + <<set _Trade += 0.25*$SFUnit.HAT,_ME *= 1+($SFUnit.HAT)>> + + <</if>> + + + + <<if $SFColonel.Fun > 0>> <<set _ME *= 1+($SFColonel.Fun)>> <</if>> + + <<if $SFTradeShow.History > 0>> <<set _ME *= 1+($SFTradeShow.History)>> <</if>> + + <<if $LieutenantColonel == 1>> <<set _ME *= 1+($LieutenantColonel)>> <</if>> + + + + <<set _SFD = $SF.Depravity>> + + <<switch $SFColonel.Core>> <<case "kind" "collected.">> + + <<set _FNGs += 10,_Trade += 0.15,_SFD -= 0.15>> + + <<case "warmonger" "cruel" "psychopathic">> + + <<set _ME *= 1.15,_Trade -= 0.15,_SFD += 0.15>> + + <</switch>> + + <<if $SF.Target == "raiding">> <<set _SFD += 0.05>> + + <<elseif $SF.Target == "secure">> <<set _SFD -= 0.05>> <</if>> + + <<if $SF.ROE == "free">> <<set _ME *= .95,_SFD += 0.05,_Trade += _Trade*.95>> + + <<elseif $SF.ROE == "hold">> <<set _ME *= 1.05,_SFD -= 0.05,_Trade += _Trade*1.05>> <</if>> + + <<if $SF.Regs == "none">> <<set _ME *= .95,_SFD += 0.05,_Trade += _Trade*.95>> + + <<elseif $SF.Regs == "strict">> <<set _ME *= 1.05,_SFD -= 0.05,_Trade += _Trade*1.05>> <</if>> + + <<if _SFD != 0>> + + <<if _SFD < 0>> <<set _ef0 = _SFD*10,_ef1 = 1-(_SFD/10)>> + + <<elseif _SFD > 0>> <<set _ef0 = 1-(_SFD/10),_ef1 = _SFD*10>> <</if>> + + <<set _Trade += _Trade*(_ef0),_Income += _Income*(_ef1)>> <</if>> + + + + <<if $SF.Target == "recruit">> <<set _FNGs += Math.ceil((_FNGs)*.95)>> + + <<else>> <<set _FNGs += Math.ceil((_FNGs)*.25)>> <</if>> + + <<if $SF.Target == "secure">> <<set $rep += Math.ceil($rep*((_Trade/100)*.95))>> + + <<set $arcologies[0].prosperity = Math.ceil(($arcologies[0].prosperity+(_Trade/10)*.95))>> + + <<else>> <<set $rep += Math.ceil($rep*((_Trade/100)*.25))>> + + <<set $arcologies[0].prosperity = Math.ceil(($arcologies[0].prosperity+(_Trade/10)*.25))>> + + <</if>> + + <<if $secExp > 0>> <<set $authority += $SF.Units*10,$authority = Math.clamp($authority, 0, 20000)>> <</if>> + + + + <<set _Income += _ME*(1+($week/10)),$SFUnit.Troops += Math.round(_FNGs/2)>> + + <<if $SFUnit.Troops > 2000>> <<set $SFUnit.Troops = random(1955,1999)>> <</if>> + + <<if $rep > 20000>> <<set $rep = 20000>> <</if>> + + <<if $arcologies[0].prosperity > $AProsperityCap>> + + <<set $arcologies[0].prosperity = $AProsperityCap>> <</if>> + + <<if _Income >= 90000>> <<set _Profitable = 1,$SF.Subsidy = 0>> + + <<if $SF.Target == "raiding">> <<set _Profit = Math.ceil(_Income*1.95)>> <<else>> + + <<set _Profit = Math.ceil(_Income*1.25)>> <</if>> + + <<set $cash += _Profit>> + + <<else>> <<set _Profitable = 0>> <</if>> + + + + <<if $SFUnit.Drugs >= 8 || $SFUnit.Drugs >= 10>> <<set _Deaths = 0,_SurvivalChance = 50>> + + <<if $SFUnit.Drugs >= 8>> <<set _SurvivalChance -= 5>> <<elseif $SFUnit.Drugs >= 10>> + + <<set _SurvivalChance += 5>> <</if>> + + <<if random(0,100) > _SurvivalChance>> + + <<set _Deaths = random(0,(($SFUnit.Drugs*2)+4))>> <</if>> + + <<if _Deaths > 0>> <<set $SFUnit.Troops -= _Deaths>> <</if>> + + <</if>> <</silently>>__Status and Activities of $SF.Lower __: + + <br>This week, $SF.Lower, <<print commaNum($SFUnit.Troops)>> strong, focused on + + <<if $SF.Target == "recruit">> + + recruiting and training more personnel. Smaller parties ventured out to protect the arcology's trade routes and strike targets of opportunity. + + <<elseif $SF.Target == "secure">> + + securing the trade routes between the arcology and the surrounding area. Smaller parties ventured out to strike targets of opportunity and process new recruits. + + <<elseif $SF.Target == "raiding">> + + locating and striking targets of opportunity, capturing both material loot and new slaves. Smaller parties secured the most important of the arcology's trade routes and processed new recruits. + + <</if>> + + <<if $SF.SpecOps > 0>> <br>A <<if $SF.SpecOps <2>>small<<else>>large<</if>> portion of the force was assigned as <<if $SF.SpecOps <2>>part<<else>>full<</if>> time undercover officers.<</if>> + + + + <<if _Deaths > 0>> + + <<print (_Deaths)>> soldiers fatally overdosed on the drug cocktail + + <<if $SFTradeShow.CanAttend === -1>> + + , The Colonel's much heavier than average drug use saves her from this side effect + + <</if>>. + + <</if>> + + These activities have, overall, @@.green;improved@@ your arcology's prosperity. + + The goods procured by the $SF.Lower this week, after accounting for the spoils retained by individual soldiers were + + <<if _Profitable>> + + , @@.green;more than sufficient@@ to cover expenses. Excess material and human asets totaling @@.yellowgreen;<<print cashFormat(_Profit)>>@@ (after liquidation) were transferred to your accounts. + + <<else>> + + , @@.red;barely enough@@ to cover expenses. More growth will be needed to ensure profitability. + + <</if>> + + $SF.Caps managed to recruit <<print Math.round(_FNGs/2)>> new soldiers this week, and your reputation has @@.green;increased@@ through the improvement of trade security. + + + + <br> //Your instructions to <<print SFC()>>:// + + <br> Deployment focus: + + <span id="focus"> <<if $SF.Target == "recruit">> ''Recruiting and Training'' + + <<elseif $SF.Target == "secure">> ''Securing Trade Routes'' + + <<else>> ''Raiding and Slaving'' <</if>> </span> . + + <<link "Recruit and Train">> <<set $SF.Target = "recruit">> + + <<replace "#focus">> ''Recruiting and Training'' <</replace>> <</link>> + + | <<link "Secure Trade Routes">> <<set $SF.Target = "secure">> + + <<replace "#focus">> ''Securing Trade Routes'' <</replace>> <</link>> + + | <<link "Raiding and Slaving">> <<set $SF.Target = "raiding">> + + <<replace "#focus">> ''Raiding and Slaving'' <</replace>> <</link>> + + <br> Rules of Engagement: + + <span id="roe"> <<if $SF.ROE === "hold">> ''Hold Fire'' + + <<elseif $SF.ROE === "limited">> ''Limited Fire'' <<else>> ''Free Fire'' <</if>> + + </span>. + + <<link "Hold Fire">> <<set $SF.ROE = "hold">> <<replace "#roe">> ''Hold Fire'' + + <</replace>> <</link>> + + | <<link "Limited Fire">> <<set $SF.ROE = "limited">> <<replace "#roe">> + + 'Limited Fire'' <</replace>> <</link>> + + | <<link "Free Fire">> <<set $SF.ROE = "free">> <<replace "#roe">> ''Free Fire'' + + <</replace>> <</link>> + + <br> Accountability: + + <span id="accountability"> <<if $SF.Regs === "strict">> ''Strict Accountability'' + + <<elseif $SF.Regs === "some">> ''Some Accountability'' <<else>> + + ''No Accountability'' <</if>> </span>. + + <<link "Strict Accountability">> <<set $SF.Regs = "strict">> + + <<replace "#accountability">> ''Strict Accountability'' <</replace>> <</link>> + + | <<link "Some Accountability">> <<set $SF.Regs = "some">> + + <<replace "#accountability">> ''Some Accountability'' <</replace>> <</link>> + + | <<link "No Accountability">> <<set $SF.Regs = "none">> + + <<replace "#accountability">> ''No Accountability'' <</replace>> <</link>> + + <<if $SFTradeShow.View > 0 && $SFTradeShow.CanAttend === 1>> <br>''Merc Meetup'': + + <<set $SFTradeShow.Income = 0,$SFTradeShow.Helots = 0>> + + <<set _TradeShowAttendes = 200,_MenialSlavesPerAttendee = 5>> + + <<set _MenialSlaves = Math.ceil(random(1,((_TradeShowAttendes*_MenialSlavesPerAttendee)/10)))>> + + <<set _TSProfit = Math.ceil(500000*(1+($SF.Units/1000))*(1+($arcologies[0].prosperity/1000))*_Env)>> + + The Colonel managed to sell some of your more minor schematics to the _TradeShowAttendes attendees. She even managed to win some menial slaves in the big poker game.<br> + + <<set $helots = $helots+_MenialSlaves>> + + <<set $SFTradeShow.Helots += _MenialSlaves,$SFTradeShow.TotalHelots += _MenialSlaves>> + + <<set $cash = $cash+_TSProfit,$SFTradeShow.Income += _TSProfit>> + + <<set $SFTradeShow.Revenue += _TSProfit>> + + <<if $secExp > 0 && $mercenaries > 0>> <<set $SFTradeShow.Mercs = 0>> + + <<set _NewMercs = random(1,(_TradeShowAttendes/10))>> + + <<set $mercFreeManpower += _NewMercs,$SFTradeShow.TotalMercs += _NewMercs>> + + <<set $SFTradeShow.Mercs += _NewMercs>> + + <</if>> <<set $SFTradeShow.History += 1>> + + <</if>> <<include "FlavourText">> <<if $SF.SpecOps === 1 && !$SF.SpecOpsLock>> <<set $SF.SpecOps = 0>> <</if>> + + <<set $SF.U = 0,$SF.WG = 0,$SFColonel.Talk = 0,$SFColonel.Fun = 0>> \ No newline at end of file diff --git a/src/SpecialForce/TrickShotNight.tw b/src/SpecialForce/TrickShotNight.tw new file mode 100644 index 0000000000000000000000000000000000000000..206a35ed7214682e4d2a6f5beb7cf00b20f155a4 --- /dev/null +++ b/src/SpecialForce/TrickShotNight.tw @@ -0,0 +1,105 @@ +:: Trick Shot Night [nobr] + +<<set $nextButton = "Continue", $nextLink = "RIE Eligibility Check", $returnTo = "RIE Eligibility Check">> + +Despite your direct elevator, interaction with the majority of your security force is relatively scarce. Aside from mutually exchanged nods in the firebase and the occasional briefing, your $SF.Lower enjoy a degree of autonomy. + +<br><br>On a particularly lackadaisical evening, you find yourself alerted to a message alert by $assistantName. +<<if $assistant > 0>> + "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>, a message from $SF.Lower." She pauses before continuing. "It seems they're asking if you'd like to join their trick shot night." +<<else>> + It informs you that $SF.Lower have sent a message asking you to join them at their trick shot night. +<</if>> + +<br><br> <span id="result"> <<link "Politely decline">> + <<replace "#result">> + You inform $SF.Lower that you aren't planning to attend. A short while later, you receive a message from them stating that their invitation is an open one and that you're welcome to join in another night. + <</replace>> +<</link>> + +<<if $cash < 500000>> + <br>//You lack the necessary funds to attend.// +<<else>> /* cash >= 500000 */ + +<br><<link "Attend the trick shot night">> + <<replace "#result">> <<set $PC.warfare += 1>> + You instruct to $assistantName to inform $SF.Lower that you will be attending their trick shot night, and after settling your affairs in the penthouse you head down to the firebase. The atmosphere in the firebase is casual, especially in comparison to the usual situations you meet them, though your security force still maintain some measure of decorum towards you as their employer. Eventually, you settle in at the table with a handful of $SF.Lower officers and cash in your @@.yellowgreen;<<print cashFormat(500000)>>@@ into bullets. All that remains is to decide your strategy for the night. + <br><br> <span id="bountyresult"> + + <<link "Play it safe">> + <<replace "#bountyresult">> + <<if random(1,100) > 50>> + Despite your attempts to mitigate risk and play the safest shots possible, it seems lady luck has conspired against you this evening. However, even when your last bullet is shot, your security force pitch you a few bullets to keep you in the game for the rest of the night. You may have lost most of your ¤, but it seems you've @@.green;made some friends.@@ + <<set $rep += 1000, $cash -= 250000>> + <<else>> + While a careful eye for accuracy has buoyed you through the evening, ultimately lady luck is the decider in handing you the win in a number of close shots. Unfortunately your meticulous play limited your chance at a larger payout, and you only come away from the evening with @@.yellowgreen;<<print cashFormat(100000)>>@@ more than you arrived with and @@.green;the respect of your security force.@@ + <<set $rep += 1000, $cash += 100000>> + <</if>> + <</replace>> + <</link>> + + <br> <<link "Up the ante">> + <<replace "#bountyresult">> + Some aggressive play and an eye for riling up your fellow players has resulted in an immense payout, and all but one of your adversaries have folded as the situation has escalated. The only player still in contention is a wily old mercenary, the veteran of her fair share of battles on the battlefield and at the firing range. She's short on bullets, however, and she'll have to buy in with something else as collateral. + <br><br> <span id="aliveresult"> + + <<link "A year of servitude">> + <<replace "#aliveresult">> + <<if random(1,100) > 50>> + For all your skillful maneuvering to reach this position, ultimately the win comes down to chance. This time, however, luck was not on your side. As the victor sweeps up her spoils, the other security force clap you on the back and offer their condolences for your defeat. Though you may have lost your ¤, it seems you've @@.green;made some friends.@@ + <<set $rep += 1000, $cash -= 500000>> + <<else>> + For all your skillful maneuvering to reach this position, ultimately the win comes down to chance. This time, however, luck has rendered you the victor. A silence falls over the room as the result is declared, but after some time your opponent breaks the hush by joking that life as your slave is probably easier than fighting for $arcologies[0].name. After some awkward laughter the night continues, and at the end your former mercenary joins you on your trip back to the penthouse to submit to processing and to begin her new life as your sexual servant. She's not young, but she's tough and not distrusting of you due to her service in $SF.Lower. + <br> + <<set $activeSlaveOneTimeMinAge = 25>> + <<set $activeSlaveOneTimeMaxAge = 35>> + <<set $one_time_age_overrides_pedo_mode = 1>> + <<if $arcologies[0].FSSupremacistLawME == 1>><<set $fixedRace = $arcologies[0].FSSupremacistRace>><</if>> + <<include "Generate XX Slave">> + <<set $activeSlave.origin = "$He put herself up as collateral at a trick shot game, and lost.">> + <<set $activeSlave.career = "a soldier">> + <<set $activeSlave.indentureRestrictions = 2>> + <<set $activeSlave.indenture = 52>> + <<if $activeSlave.eyes == -2>> + <<set $activeSlave.eyes = -1>> + <</if>> + <<set $activeSlave.devotion = random(45,60)>> + <<set $activeSlave.trust = random(55,65)>> + <<set $activeSlave.health = random(60,80)>> + <<set $activeSlave.muscles = 60>> + <<if $activeSlave.weight > 130>> + <<set $activeSlave.weight -= 100>> + <<set $activeSlave.waist = random(-10,50)>> + <</if>> + <<set $activeSlave.anus = 0>> + <<set $activeSlave.analSkill = 0>> + <<set $activeSlave.whoreSkill = 0>> + <<set $activeSlave.combatSkill = 1>> + <<set $activeSlave.behavioralFlaw = "arrogant">> + <<set $activeSlave.hStyle = "buzzcut">> + <<include "New Slave Intro">> + <</if>> + <</replace>> + <</link>> + + <br> <<link "Dock her wages">> + <<replace "#aliveresult">> + <<if random(1,100) > 50>> + For all your skillful maneuvering to reach this position, ultimately the win comes down to chance. This time, however, luck was not on your side. As the victor sweeps up her spoils, the other security force members clap you on the back and offer their condolences for your defeat. Though you may have lost your ¤, it seems you've @@.green;made some friends.@@ + <<set $rep += 1000, $cash -= 500000>> + <<else>> + For all your skillful maneuvering to reach this position, ultimately the win comes down to chance. This time, however, luck has rendered you the victor. Your opponent accepts her defeat with grace and jokes to her comrades that she'll be fighting in her underwear for the next few months, and their uproar of laughter fills the room. Though you take the lion's share of the ¤, your security force also @@.green;had a good time fraternizing with you.@@ + <<set $rep += 2000, $cash += 500000>> + <</if>> + <</replace>> + <</link>> + + </span> + <</replace>> + <</link>> + + </span> + <</replace>> +<</link>> // It will cost @@.yellowgreen;<<print cashFormat(500000)>>@@ to participate in the trick shot night.// +<</if>> +</span> \ No newline at end of file diff --git a/src/SpecialForce/Upgrades.tw b/src/SpecialForce/Upgrades.tw new file mode 100644 index 0000000000000000000000000000000000000000..2da2e46c89b517ca5cba75d9510689d33a0e53c4 --- /dev/null +++ b/src/SpecialForce/Upgrades.tw @@ -0,0 +1,357 @@ +:: Upgrades [nobr] + + <br><br>Total upgrade progress: <<print progress($SF.Units,_max)>> + + <<if $SF.MWU >= 1>> <br>Total multi week $SF.Lower upgrades: $SF.MWU <</if>> + + <<if $SF.U > 0 && $SF.MWU >= 0 && ($SF.Units !== _max)>> + + <br>[[Re-unlock upgrading.|Firebase][$SF.U = 0,$SF.MWU += 1,$cash -= Math.ceil(Math.abs($cash*.05*(1.25+($SF.Units/1000))))]] @@.yellowgreen;<<print cashFormat(Math.ceil(Math.abs($cash*.05*(1.25+($SF.Units/1000)))))>><</if>> + + <<if ($SF.Units < 30 || $SF.Units !== _max) && $SF.U < 1>> <<set _T1 = $SF.Units >= 30>> + + <br>Which facility or equipment do you wish to upgrade this week? <br><br> + + + + <<if $SFUnit.Firebase < 5||_T1 && $SFUnit.Firebase < _FU>> + + <<set _cF = Math.ceil(100000*_Env*(1.15+($SF.Units/10))*(1.15+($SFUnit.Firebase/100)))>> + + <<if $cash >= _cF>> + + <<link "Upgrade Firebase">> <<set $SF.U = 1, $SFUnit.Firebase++, $cash -= _cF>><<goto "Firebase">><</link>> + + <<else>>//Cannot afford to upgrade the Firebase.//<</if>> + + //Costs @@.yellowgreen;<<print cashFormat(_cF)>>@@ // + + <<elseif $SFUnit.Firebase == _FU>>//The Firebase has been fully upgraded.// + + <<else>>//More upgrades are required to unlock the next tier.// + + <</if>> <span style="float:right;"> <<print progress($SFUnit.Firebase)>> </span><br> + + + + <<if $SFUnit.Armoury < 5||_T1 && $SFUnit.Armoury < _AU>> + + <<set _cA = Math.ceil(40000*_Env*(1.15+($SF.Units/10))*(1.15+($SFUnit.Armoury/100)))>> + + <<if $cash >= _cA>> + + <<link "Upgrade Armory">> <<set $SF.U = 1, $SFUnit.Armoury++, $cash -= _cA>> <<goto "Firebase">><</link>> + + <<else>>//Cannot afford to upgrade the Armory.//<</if>> + + //Costs @@.yellowgreen;<<print cashFormat(_cA)>>@@ // + + <<elseif $SFUnit.Armoury == _AU>>//The Armory has been fully upgraded.// + + <<else>>//More upgrades are required to unlock the next tier.// + + <</if>> <span style="float:right;"> <<print progress($SFUnit.Armoury)>> </span><br> + + + + <<if $SFUnit.Drugs < 5||_T1 && $SFUnit.Drugs < _DrugsU>> + + <<set _cDrugs = Math.ceil(40000*_Env*(1.15+($SF.Units/10))*(1.15+($SFUnit.Drugs/100)))>> + + <<if $cash >= _cDrugs>> + + <<link "Upgrade Drug Lab">><<set $SF.U = 1, $SFUnit.Drugs++, $cash -= _cDrugs>> <<goto "Firebase">><</link>> + + <<else>>//Cannot afford to upgrade the Drug Lab.//<</if>> + + //Costs @@.yellowgreen;<<print cashFormat(_cDrugs)>>@@ // + + <<elseif $SFUnit.Drugs == _DrugsU>>//The Drug Lab has been fully upgraded.// + + <<else>>//More upgrades are required to unlock the next tier.// + + <</if>> <span style="float:right;"> <<print progress($SFUnit.Drugs)>> </span><br> + + + + <<if $SFUnit.Firebase >= 2 && ($SFUnit.Drones < 5 ||_T1 && $SFUnit.Drones < _DU)>> + + <<set _cDrones = Math.ceil(45000*_Env*(1.15+($SF.Units/10))*(1.15+($SFUnit.Drones/100))*HSM())>> + + <<if $cash >= _cDrones>> + + <<link "Upgrade Drone Bay">><<set $SF.U = 1, $SFUnit.Drones++, $cash -= _cDrones>> <<goto "Firebase">> <</link>> + + <<else>>//Cannot afford to upgrade the Drone Bay.//<</if>> + + //Costs @@.yellowgreen;<<print cashFormat(Math.ceil(45000*_Env*(1.15+($SF.Units/10))*(1.15+($SFUnit.Drones/100))*HSM()))>>@@ // <span style="float:right;"> <<print progress($SFUnit.Drones)>> </span> + + <<elseif $SFUnit.Drones == _DU>>//The Drone Bay has been fully upgraded.//<span style="float:right;"> <<print progress($SFUnit.Drones)>> </span> + + <<elseif _T1 && $SFUnit.Drones == 5>>//More upgrades are required to unlock the next tier.//<span style="float:right;"> <<print progress($SFUnit.Drones)>> </span><</if>> + + + + <<if $SFUnit.Firebase >= 1 && $terrain !== "oceanic">><br>''Garage'' + + <div style="margin-left:2em"><<if ($SFUnit.AV < 5||_T1 && $SFUnit.AV < _AVU)>> + + <<set _cAV = Math.ceil(60000*_Env*(1.15+($SF.Units/10))*(1.15+($SFUnit.AV/100)))>> + + <<if $cash >= _cAV>> + + <<link "Upgrade Attack Vehicle Fleet">><<set $SF.U = 1, $SFUnit.AV++, $cash -= _cAV>> <<goto "Firebase">><</link>> + + <<else>>//Cannot afford to upgrade the Attack Vehicle Fleet.//<</if>> + + //Costs @@.yellowgreen;<<print cashFormat(_cAV)>>@@//<span style="float:right;"><<print progress($SFUnit.AV)>></span> + + <<elseif $SFUnit.AV == _AVU>>//The Attack Vehicle Fleet has been fully upgraded.//<span style="float:right;"><<print progress($SFUnit.AV)>></span> + + <<else>>//More upgrades are required to unlock the next tier.//<span style="float:right;"><<print progress($SFUnit.AV)>></span> + + <</if>></div> + + + + <div style="margin-left:2em"><<if ($SFUnit.TV < 5||_T1 && $SFUnit.TV < _TVU)>> + + <<set _cTV = Math.ceil(60000*_Env*(1.15+($SF.Units/10))*(1.15+($SFUnit.TV/100)))>> + + <<if $cash >= _cTV>> + + <<link "Upgrade Transport Vehicle Fleet">><<set $SF.U = 1, $SFUnit.TV++, $cash -= _cTV>><<goto "Firebase">><</link>> + + <<else>>//Cannot afford to upgrade Transport Vehicle Fleet.//<</if>> + + //Costs @@.yellowgreen;<<print cashFormat(_cTV)>>@@//<span style="float:right;"><<print progress($SFUnit.TV)>> </span> + + <<elseif $SFUnit.TV == _TVU>>//The Transport Vehicle Fleet has been fully upgraded.//<span style="float:right;"><<print progress($SFUnit.TV)>></span> + + <<else>>//More upgrades are required to unlock the next tier.//<span style="float:right;"> <<print progress($SFUnit.TV)>> </span><</if>></div> + + + + <div style="margin-left:2em"><<if _T1 && $SFUnit.PGT < _PGTU>> + + <<set _cPGT = Math.ceil(735000*_Env*(1.15+($SF.Units/10))*(1.15+($SFUnit.PGT/100)))>> + + <<if $cash >= _cPGT>> + + <<link "Upgrade Prototype Goliath tank">><<set $SF.U = 1, $SFUnit.PGT++, $cash -= _cPGT>> <<goto "Firebase">><</link>> + + <<else>>//Cannot afford to upgrade Prototype Goliath Tank.//<</if>> + + //Costs @@.yellowgreen;<<print cashFormat(_cPGT)>>@@ //<span style="float:right;"> <<print progress($SFUnit.PGT)>> </span> + + <<elseif $SFUnit.PGT == _PGTU && $PC.warfare < 75>>//Your warfare skill is not high enough unlock the next upgrade.//<span style="float:right;"> <<print progress($SFUnit.PGT)>> </span> + + <<elseif $SFUnit.PGT == _PGTU>>//The Prototype Goliath Tank has been fully upgraded.//<span style="float:right;"> <<print progress($SFUnit.PGT)>> </span><</if>></div><</if>> + + + + <<if $SFUnit.Firebase >= 4>>''Hangar'' + + <div style="margin-left:2em"><<if $SFUnit.AA < 5||_T1 && $SFUnit.AA < _AAU>> + + <<set _cAA = Math.ceil(70000*_Env*(1.15+($SF.Units/10))*(1.15+($SFUnit.AA/100)))>> + + <<if $cash >= _cAA>> + + <<link "Upgrade Attack Aircraft Fleet">><<set $SF.U = 1, $SFUnit.AA++, $cash -= _cAA>> <<goto "Firebase">><</link>> + + <<else>>//Cannot afford to upgrade Attack Aircraft Fleet.//<</if>> + + //Costs @@.yellowgreen;<<print cashFormat(_cAA)>>@@ //<span style="float:right;"> <<print progress($SFUnit.AA)>> </span> + + <<elseif $SFUnit.AA == _AAU>>//The Attack Aircraft Fleet has been fully upgraded.//<span style="float:right;"> <<print progress($SFUnit.AA)>> </span> + + <<else>>//More upgrades are required to unlock the next tier.//<span style="float:right;"> <<print progress($SFUnit.AA)>> </span><</if>></div> + + + + <div style="margin-left:2em"><<if $SFUnit.TA < 5||_T1 && $SFUnit.TA < _TAU>> + + <<set _cTA = Math.ceil(70000*_Env*(1.15+($SF.Units/10))*(1.15+($SFUnit.TA/100)))>> + + <<if $cash >= _cTA>> + + <<link "Upgrade Transport Aircraft Fleet">><<set $SF.U = 1, $SFUnit.TA++, $cash -= _cTA>> <<goto "Firebase">><</link>> + + <<else>>//Cannot afford to upgrade the Transport Aircraft Fleet.//<</if>> + + //Costs @@.yellowgreen;<<print cashFormat(_cTA)>>@@ //<span style="float:right;"> <<print progress($SFUnit.TA)>> </span> + + <<elseif $SFUnit.TA == _TAU>>//The Transport Aircraft Fleet has been fully upgraded.//<span style="float:right;"> <<print progress($SFUnit.TA)>> </span> + + <<else>>//More upgrades are required to unlock the next tier.//<span style="float:right;"> <<print progress($SFUnit.TA)>> </span><</if>></div> + + + + <div style="margin-left:2em"><<if _T1 && $SFUnit.SpacePlane < _SPU>> + + <<set _cSP = Math.ceil(250000*_Env*(1.15+($SF.Units/10))*(1.15+($SFUnit.SpacePlane/100))*HSM())>> + + <<if $cash >= _cSP>> + + <<link "Upgrade Spaceplane">><<set $SF.U = 1, $SFUnit.SpacePlane++, $cash -= _cSP>> <<goto "Firebase">><</link>> + + <<else>>//Cannot afford to upgrade the Spaceplane.//<</if>> + + //Costs @@.yellowgreen;<<print cashFormat(_cSP)>>@@//<span style="float:right;"><<print progress($SFUnit.SpacePlane)>> </span> + + <<elseif $SFUnit.SpacePlane == _SPU && $PC.warfare < 75>>//Your warfare skill is not high enough unlock the next upgrade.//<span style="float:right;"> <<print progress($SFUnit.SpacePlane)>> </span> + + <<elseif $SFUnit.SpacePlane == _SPU>>//The Spaceplane has been fully upgraded.//<span style="float:right;"> <<print progress($SFUnit.SpacePlane)>> </span><</if>></div> + + + + <div style="margin-left:2em"><<if _T1 && $SFUnit.GunS < _GunSU>> + + <<set _cGunS = Math.ceil(350000*_Env*(1.15+($SF.Units/10))*(1.15+($SFUnit.GunS/100))*HSM())>> + + <<if $cash >= _cGunS>> + + <<link "Upgrade Gunship">><<set $SF.U = 1, $SFUnit.GunS++, $cash -= _cGunS>><<goto "Firebase">><</link>> + + <<else>>//Cannot afford to upgrade Gunship.//<</if>> + + //Costs @@.yellowgreen;<<print cashFormat(_cGunS)>>@@ //<span style="float:right;"> <<print progress($SFUnit.GunS)>> </span> + + <<elseif $SFUnit.GunS == _GunSU && $PC.warfare < 75>>//Your warfare skill is not high enough unlock the next upgrade.//<span style="float:right;"> <<print progress($SFUnit.GunS)>> </span> + + <<elseif $SFUnit.GunS == _GunSU>>//The Gunship has been fully upgraded.//<span style="float:right;"> <<print progress($SFUnit.GunS)>> </span><</if>></div><</if>> + + + + <<if _T1>>''Launch Bay'' + + <div style="margin-left:2em"><<if $SFUnit.Satellite < _SatU && $SatLaunched < 1>> + + <<set _cSat = Math.ceil(525000*_Env*(1.15+($SF.Units/10))*(1.15+($SFUnit.Satellite/100))*HSM())>> + + <<if $cash >= _cSat>> + + <<link "Upgrade Satellite">><<set $SF.U = 1, $SFUnit.Satellite++, $cash -= _cSat>> <<goto "Firebase">><</link>> + + <<else>>//Cannot afford to upgrade Satellite.//>><</if>> + + //Costs @@.yellowgreen;<<print cashFormat(_cSat)>>@@//<span style="float:right;"><<print progress($SFUnit.Satellite)>> </span> + + <<elseif $SFUnit.Satellite == _SatU && $PC.warfare < 75>>//Your warfare skill is not high enough unlock the next upgrade.//<span style="float:right;"> <<print progress($SFUnit.Satellite)>> </span> + + <<else>>//The Satellite has been fully upgraded.//<span style="float:right;"><<print progress($SFUnit.Satellite)>></span><</if>></div> + + + + <<if $terrain !== "oceanic">> + + <div style="margin-left:2em"><<if $SFUnit.GiantRobot < _GRU>> + + <<set _cGR = Math.ceil(550000*_Env*(1.15+($SF.Units/10))*(1.15+($SFUnit.GiantRobot/100))*HSM())>> + + <<if $cash >= _cGR>> + + <<link "Upgrade Giant Robot">><<set $SF.U = 1, $SFUnit.GiantRobot++, $cash -= _cGR>> <<goto "Firebase">><</link>> + + <<else>>//Cannot afford to upgrade the Giant Robot.//<</if>> + + //Costs @@.yellowgreen;<<print cashFormat(_cGR)>>@@//<span style="float:right;"><<print progress($SFUnit.GiantRobot)>></span> + + <<elseif $SFUnit.GiantRobot == _GRU && $PC.warfare < 75>>//Your warfare skill is not high enough unlock the next upgrade.//<span style="float:right;"> <<print progress($SFUnit.GiantRobot)>> </span> + + <<else>>//The Giant Robot has been fully upgraded.//<span style="float:right;"> <<print progress($SFUnit.GiantRobot)>> </span><</if>></div><</if>> + + + + <div style="margin-left:2em"><<if $SFUnit.MissileSilo < _MSU>> + + <<set _cMS = Math.ceil(565000*_Env*(1.15+($SF.Units/10))*(1.15+($SFUnit.MissileSilo/100))*HSM())>> + + <<if $cash >= _cMS>> + + <<link "Upgrade Cruise Missile">><<set $SF.U = 1, $SFUnit.MissileSilo++, $cash -= _cMS>> <<goto "Firebase">><</link>> + + <<else>>//Cannot afford to upgrade Cruise Missile.//<</if>> + + //Costs @@.yellowgreen;<<print cashFormat(_cMS)>>@@ //<span style="float:right;"><<print progress($SFUnit.MissileSilo)>></span> + + <<elseif $SFUnit.MissileSilo == _MSU && $PC.warfare < 75>>//Your warfare skill is not high enough unlock the next upgrade.//<span style="float:right;"> <<print progress($SFUnit.MissileSilo)>> </span> + + <<else>>//The Cruise Missile has been fully upgraded.//<span style="float:right;"> <<print progress($SFUnit.MissileSilo)>> </span><</if>></div><</if>> + + + + <<if _T1 && ($terrain == "oceanic" || $terrain == "marine")>>''Naval Yard'' + + <div style="margin-left:2em"><<if $SFUnit.AircraftCarrier < _ACU>> + + <<set _cAC = Math.ceil(650000*_Env*(1.15+($SF.Units/10))*(1.15+($SFUnit.AircraftCarrier/100))*HSM())>> + + <<if $cash >= _cAC>> + + <<link "Upgrade Aircraft Carrier">><<set $SF.U = 1, $SFUnit.AircraftCarrier++, $cash -= _cAC>> <<goto "Firebase">><</link>> + + <<else>>//Cannot afford to upgrade Aircraft Carrier.//<</if>> + + //Costs @@.yellowgreen;<<print cashFormat(Math.ceil(650000*_Env*(1.15+($SF.Units/10))*(1.15+($SFUnit.AircraftCarrier/100))*HSM()))>>@@ //<span style="float:right;"> <<print progress($SFUnit.AircraftCarrier)>> </span> + + <<elseif $SFUnit.AircraftCarrier == _ACU && $PC.warfare < 75>>//Your warfare skill is not high enough unlock the next upgrade.//<span style="float:right;"> <<print progress($SFUnit.AircraftCarrier)>> </span> + + <<else>>//The Aircraft Carrier has been fully upgraded.//<span style="float:right;"> <<print progress($SFUnit.AircraftCarrier)>> </span><</if>></div> + + + + <div style="margin-left:2em"><<if $SFUnit.Sub < _SubU>> + + <<set _cSub = Math.ceil(700000*_Env*(1.15+($SF.Units/10))*(1.15+($SFUnit.Sub/100))*HSM())>> + + <<if $cash >= _cSub>> + + <<link "Upgrade Submarine">><<set $SF.U = 1, $SFUnit.Sub++, $cash -= _cSub>> <<goto "Firebase">><</link>> + + <<else>>//Cannot afford to upgrade Submarine//<</if>> + + //Costs @@.yellowgreen;<<print cashFormat(_cSub)>>@@ //<span style="float:right;"> <<print progress($SFUnit.Sub)>> </span> + + <<elseif $SFUnit.Sub == _SubU && $PC.warfare < 75>>//Your warfare skill is not high enough unlock the next upgrade.//<span style="float:right;"> <<print progress($SFUnit.Sub)>> </span> + + <<else>>//The Submarine has been fully upgraded.//<span style="float:right;"> <<print progress($SFUnit.Sub)>> </span><</if>></div> + + + + <div style="margin-left:2em"><<if $SFUnit.HAT < _HATU>> + + <<set _cHAT = Math.ceil(665000*_Env*(1.15+($SF.Units/10))*(1.15+($SFUnit.HAT/100)))>> + + <<if $cash >= _cHAT>> + + <<link "Upgrade Amphibious Transport">><<set $SF.U = 1, $SFUnit.HAT++, $cash -= _cHAT>><<goto "Firebase">><</link>> + + <<else>>//Cannot afford to upgrade Amphibious Transport.//<</if>> + + //Costs @@.yellowgreen;<<print cashFormat(_cHAT)>>@@ //<span style="float:right;"> <<print progress($SFUnit.HAT)>> </span> + + <<elseif $SFUnit.HAT == _HATU && $PC.warfare < 75>>//Your warfare skill is not high enough unlock the next upgrade.//<span style="float:right;"> <<print progress($SFUnit.HAT)>> </span> + + <<else>>//The Amphibious Transport has been fully upgraded.//<span style="float:right;"> <<print progress($SFUnit.HAT)>> </span><</if>></div> + + <</if>> + + <<if _T1 < 1>>//More firebase upgrades are required to unlock further upgrades.//<</if>> + + <</if>> + + /* <div style="margin-left:2em"><<if _T1 && $SF.Facility.Toggle > 0 && $SF.Facility.Active < 1>> + + <<set _cSFF = Math.ceil(735000*_Env*(1.15+($SF.Units/10))*(1.15+($SF.Facility.Active/100)))>> + + <<if $cash >= _cSFF>> + + <<link "Build $SF.Lower's support facility">><<set $SF.U = 1, $SF.Facility.Active++, $cash -= _cSFF>><<goto "Firebase">><</link>> + + <<else>>//Cannot afford to build $SF.Lower's support facility.//<</if>> + + //Costs @@.yellowgreen;<<print cashFormat(_cSFF)>>@@ // + + <</if>>*/ \ No newline at end of file diff --git a/src/SpecialForce/WeeklyChoices.tw b/src/SpecialForce/WeeklyChoices.tw new file mode 100644 index 0000000000000000000000000000000000000000..aac1bdac321a4425d6412a6e41ab24bffa406307 --- /dev/null +++ b/src/SpecialForce/WeeklyChoices.tw @@ -0,0 +1,197 @@ +:: WC [nobr] + +<<if $SF.WG === 0 && $SFTradeShow.CanAttend === -1 && ($SFColonel.Talk + $SFColonel.Fun !== 1)>> + The Colonel looks down a list on her tablet. "There's some things we can do to help you out, boss. + <br>We've had some good prizes turn up, that's made us some extra money we could turn over. | <<link "Request cash""Firebase">> + /*<<set $CashGift = ((Math.ceil((Math.abs($cash)*0.05)*(Math.max(0.99,$SF.Units))))*($arcologies[0].prosperity/100))*_Env>> OLD*/ + <<set $CashGift = Math.ceil(25000*($SF.Units/10)*_Env),$SF.WG = 1,$choice = 1>> + <<set $CashGift = ($CashGift > 5000 ? $CashGift : 5000),$cash += $CashGift>> + <</link>> + <<if $rep < 20000>> + <br>If you want we could throw a quick military parade, get the people feeling extra patriotic. | <<link "Request military parade""Firebase">> + <<set $GoodWords1 += 50*(Math.ceil($SF.Units*0.03*_Env))>> + <<set $GoodWords1 = (Number($GoodWords1) ? $GoodWords1 : 500),$SF.WG = 1>> + <<set $rep += $GoodWords1,$choice = 2>> + <</link>><</if>> + <<if $arcologies[0].prosperity < $AProsperityCap>> + <br>Or we could hit some businesses that rival the ones in $arcologies[0].name with some sabotage. | <<link "Request sabotage""Firebase">> + <<set $GoodWords2 = _EnvProsp+(Math.ceil($SF.Units/100*_Env)),$SF.WG = 1,$choice = 3>> + <<if $arcologies[0].prosperity + $GoodWords2 > $AProsperityCap>> + <<set $arcologies[0].prosperity = $AProsperityCap>> + <<else>><<set $arcologies[0].prosperity += $GoodWords2>><</if>> <</link>> <</if>> +<<elseif $SF.WG == 0 && ($SFTradeShow.CanAttend > -1 || ($SFColonel.Talk + $SFColonel.Fun > 0))>> + <br>He looks down a list on his tablet. "<<if $PC.title != 0>>Sir<<else>>Ma'am<</if>>, how can $SF.Lower help you this week? + <br>$SF.Caps can spare some profits from our recent operations. | <<link "Request cash""Firebase">> + <<set $CashGift = 25000*($SF.Units/10)*_Env,$SF.WG = 1,$choice = 1>> + <<set $CashGift = ($CashGift > 5000 ? $CashGift : 5000),$cash += Math.ceil($CashGift * 0.8)>> + <</link>> + <<if $rep < 20000>> + <br>We can set some units aside for a ceremonial march through the arcology. | <<link "Request a parade""Firebase">> + <<set $GoodWords1 += 50*(Math.ceil($SF.Units*0.03*_Env))>> + <<set $GoodWords1 = (Number($GoodWords1) ? $GoodWords1 : 500),$SF.WG = 1>> + <<set $rep += Math.ceil($GoodWords1*0.8),$choice = 2>> + <</link>> <</if>> + <<if $arcologies[0].prosperity < $AProsperityCap>> + <br>Or we can target rival businesses for sabotage. | <<link "Request sabotage""Firebase">> + <<set $GoodWords2 = _EnvProsp+(Math.ceil($SF.Units/100*_Env)),$SF.WG = 1,$choice = 3>> + <<if $arcologies[0].prosperity + $GoodWords2 * 0.8 > $AProsperityCap>> + <<set $arcologies[0].prosperity = $AProsperityCap>> + <<else>><<set $arcologies[0].prosperity += Math.ceil($GoodWords2*0.8)>><</if>> <</link>> <</if>> +<</if>> + +<<if $SFColonel.Talk === 0 && $SFColonel.Fun === 0 && $SFTradeShow.CanAttend === -1>> <span id="result0"> +<br><br>If you need me for anything else, let me know."<br> +<<if $SFColonel.Status >= 25>> + <<link "Walk with the Colonel on the surface.">> <<replace "#result0">> + <<set $SFColonel.Talk = 1>> + <br><br>You ask the Colonel if she would like to stretch her legs up on the surface. It doesn't take much effort for her to agree. + <<if $PC.warfare >= 100 && $PC.career == "mercenary">> + Your mastery of wet work and prior experience in a PMC satisfies the Colonel that between you<<if $Bodyguard != 0>> , $Bodyguard.slaveName,<</if>> and her, there should be little threat to walking around the arcology. Being able to see and interact with the arcology owner directly maintains the false idea that you're just like one of them while also giving them an increased opportunity to try gaining your favor. + <<set $rep += 10, $cash += _EnvCash2>> + <<elseif $PC.warfare >= 100>> + Your mastery of wet work satisfies the Colonel that you only need two soldiers <<if $Bodyguard != 0>> plus $Bodyguard.slaveName<</if>> to walk safely around the arcology. Being able to see and interact with the arcology owner directly maintains the false idea that you're just like one of them while also giving them an increased opportunity to try gaining your favor. + <<set $rep += 5, $cash += _EnvCash3>> + <<elseif $PC.warfare >= 60>> + With some expertise in warfare, the Colonel believes <<if $Bodyguard != 0>>with $Bodyguard.slaveName <</if>>you only need a squad of armed soldiers for a walk through the arcology. + <<elseif $PC.warfare >= 30>> + As you have some skill in warfare, the Colonel believes<<if $Bodyguard != 0>> with $Bodyguard.slaveName<</if>> you only need two full squads of armed soldiers for a walk around the arcology. + <<elseif $PC.warfare >= 10>> + Your minor skill in warfare convinces the Colonel that <<if $Bodyguard != 0>>in addition to $Bodyguard.slaveName, <</if>>you need two full squads of armed soldiers and an armored car escort for a simple walk around the arcology. + <<else>> + Your complete lack of combat skill convinces the Colonel that <<if $Bodyguard != 0>>in addition to $Bodyguard.slaveName, <</if>>you need two full squads of armed soldiers, an armored car escort, and a sniper overwatch for a simple walk around the arcology. + <</if>><br>As you make your way through the arcology you stop at a + <<if $arcologies[0].FSPaternalist != "unset">> + paternalist shop, <<if $SFColonel.Core == "cruel">>earning a sneer from the Colonel.<<else>>helping the Colonel select some luxurious and relaxing slave treatments.<</if>> + <<elseif $arcologies[0].FSPastoralist != "unset">> + pastoralist shop, helping the Colonel select a more comfortable breast pump. + <<else>>shop that catches the Colonel's eye. <</if>> + <<if $PC.slaving >= 100 && $PC.career == "slaver">> + Your mastery and extensive history of slaving allows you assist the Colonel greatly. The shop owner is so impressed by your understanding of slavery that she asks you for some advice. Before you leave, you manage to pass on a few tips, helping the business with future customers. + <<if $arcologies[0].prosperity < $AProsperityCap>> + <<set $arcologies[0].prosperity++>> <</if>> + <<elseif $PC.slaving >= 100>> + Your mastery and extensive history of slaving allows you assist the Colonel greatly. The shop owner is so impressed by your understanding of slavery that she asks you for some advice. Before you leave, you manage to pass on a few tips, helping the business with future customers. + <<if $arcologies[0].prosperity < $AProsperityCap>> + <<set $arcologies[0].prosperity++>> <</if>> + <<elseif $PC.slaving >= 60>> + Your expertise in slavery allows you to help the Colonel decide what to buy for her main slave. + <<elseif $PC.slaving >= 30>> + Your moderate skill in slavery makes you somewhat helpful to the Colonel in deciding what to buy for her main slave. + <<elseif $PC.slaving >= 10>> + Your basic skill level of slavery doesn't allow you to help the Colonel at all. + <<elseif $PC.slaving < 10>> + Your total lack of slavery skill (which is very unusual and very concerning for an arcology owner) means that you are of little to no help or even a hindrance. The shopkeeper notices your complete ineptitude, and as soon as you've left the rumor mill begins. + <<set $rep -= 20>><</if>> + <br>Soon the entourage heads back to the HQ of $SF.Lower. + <<if random(1,100) > 50>>Along the route you see a homeless citizen with a serious injury begging for help. + <<if $PC.medicine >= 100 && $PC.career == "medicine">> + Your expertise in surgery ensures that the citizen receives the best care they'll ever experience in their life. They are so grateful that they are more than happy to try and compensate your time. Word quickly spreads of the kindly medically trained arcology owner who took the time to heal a citizen, providing confidence to the rest of the citizens. + <<set $rep += 10, $cash += _EnvCash4>> + <<elseif $PC.medicine >= 100>> + Your expertise in surgery ensures that the citizen receives the best care they'll ever experience in their life. Word quickly spreads of the kindly arcology owner who took the time to heal a citizen. + <<set $rep += 5>> + <<elseif $PC.medicine >= 60>> + Your proficiency in surgery allows you to properly close their wound with minimal trauma to the patient. + <<elseif $PC.medicine >= 30>> + Your moderate surgical skill ensures that you can close the citizen's wound, though not without likely scarring. + <<elseif $PC.medicine >= 10>> + Your basic surgical skill in medicine is sufficient only to stabilize the citizen's wounds before medical assistnance arrives. + <<else>> + Your total lack of surgical skill causes the death of the citizen through repeated medical blunders. + <<set $arcologies[0].prosperity -= .25>><</if>><</if>> + <<set $SFColonel.Status += 2>><</replace>> <</link>><</if>> + +<br><<link "Talk in $SF.Lower's HQ.">> <<replace "#result0">> <span id="result1"> +<br><br>What do you want to do with the Colonel in the HQ? +<br><<link "Talk">><<replace "#result1">> +<br><br>You and the Colonel talk over some $PC.refreshment, where she ends up talking about her past. You learn a little more about her. +<<set $SFColonel.status +=3>> +<<switch random(1,6)>> +<<case 1>> + <<set $PC.medicine += 1>><<set $PC.trading += 1>><<set $PC.slaving += 1>> +<<case 2>> + <<set $PC.trading += 1>><<set $PC.slaving += 1>><<set $PC.engineering += 1>> +<<case 3>> + <<set $PC.slaving += 1>><<set $PC.engineering += 1>><<set $PC.hacking += 1>> +<<case 4>> + <<set $PC.engineering += 1>><<set $PC.hacking += 1>><<set $PC.warfare += 1>> +<<case 5>> + <<set $PC.hacking += 1>><<set $PC.warfare += 1>><<set $PC.medicine += 1>> +<<case 6>> + <<set $PC.warfare += 1>><<set $PC.medicine += 1>><<set $PC.trading += 1>> +<</switch>> +<</replace>><</link>> + +<br><<link "Learn">> <<replace "#result1">> +<<set $SFColonel.Talk = 1,$SFColonel.Status += 1>> +<br><br>"Sure boss, I can use a break from all of this," she laughs. The Colonel tells a story about one time when she +<<switch random(1,6)>> +<<case 1>> + used field medicine to save another merc's life, teaching you some medical procedures in the process. + <<set $PC.medicine += 5>> +<<case 2>> + haggled for necessary gear with a stingy quartermaster, teaching you how to get what you want from traders. + <<set $PC.trading += 5>> +<<case 3>> + found a load of human chattel in a raid and had to manage them before they could later be unloaded, teaching you how to better care for your slaves. + <<set $PC.slaving += 5>> +<<case 4>> + was responsible for rebuilding a fort she had seized, teaching you how to better manage construction in your arcology. + <<set $PC.engineering += 5>> +<<case 5>> + was forced to hack her way out of a trap, teaching you how to better penetrate digital security. + <<set $PC.hacking += 5>> +<<case 6>> + fought off an entire battalion with only a small squad, teaching you how to think tactically in battle. + <<set $PC.warfare += 5>> +<</switch>> +<</replace>> <</link>> + +<<if $SFColonel.Status >= 45>> +<br><<link "Have some fun.">> <<replace "#result1">> + @@.orange;<<link "Go back""Firebase">> + <<set $SFColonel.Fun = 0, $SFColonel.Talk = 0,$SFColonel.Status -= 3>> + <</link>>@@ + <<set $SFColonel.Fun = 1,$SFColonel.Talk = 1,$SFColonel.Status += 3>> + Where should this fun take place? + <br>@@.orange;<<link "In private">> <span id="result6"> + Which orifice do you wish to target? + @@.orange;<<link "Go back""Firebase">> <</link>>@@ + <br>@@.orange;<<link "Pussy">> <<replace "#result6">> + <<include "SFColonelSexDec">> + <</replace>> <<set $SFColonel.Fun += 1>> <</link>>@@ + <br>@@.orange;<<link "Ass">> <<replace "#result6">> + <<include "SFColonelSexDec">> + <</replace>> <<set $SFColonel.Fun += 1>> <</link>>@@ + <br>@@.orange;<<link "Both pussy and ass">> <<replace "#result6">> + <<include "SFColonelSexDec">> + <</replace>> <<set $SFColonel.Fun += 2>> <</link>>@@ + <br>@@.orange;<<link "Mouth">> <<replace "#result6">> + <<include "SFColonelSexDec">> + <</replace>> <<set $SFColonel.Fun += 1>> <</link>>@@ + <br>@@.orange;<<link "All three holes">> <<replace "#result6">> + <<include "SFColonelSexDec">> + <</replace>> <<set $SFColonel.Fun += 3>> <</link>>@@ + </span> <</link>>@@ + + <br>@@.orange;<<link "On The Colonel's throne.">> <span id="result6"> + Which orifice do you wish to target? + @@.orange;<<link "Go back""Firebase">> <</link>>@@ + <br>@@.orange;<<link "Pussy">> <<replace "#result6">> + <<include "SFColonelSexDec">> + <</replace>> <<set $SFColonel.Fun += 1>> <</link>>@@ + <br>@@.orange;<<link "Ass">> <<replace "#result6">> + <<include "SFColonelSexDec">> + <</replace>> <<set $SFColonel.Fun += 1>> <</link>>@@ + <br>@@.orange;<<link "Both pussy and ass">> <<replace "#result6">> + <<include "SFColonelSexDec">> + <</replace>> <<set $SFColonel.Fun += 2>> <</link>>@@ + <br>@@.orange;<<link "Mouth">> <<replace "#result6">> + <<include "SFColonelSexDec">> + <</replace>> <<set $SFColonel.Fun += 1>> <</link>>@@ + <br>@@.orange;<<link "All three holes">> <<replace "#result6">> + <<include "SFColonelSexDec">> + <</replace>> <<set $SFColonel.Fun += 3>> <</link>>@@ + </span> <</link>>@@ +<</replace>><</link>><</if>><br>[[Go back|Firebase]]/*Closes fun*/ +</span> <</replace>> <</link>>@@ <</if>> /*Closes spend time with The Colonel*/ \ No newline at end of file diff --git a/src/cheats/PCCheatMenuCheatDatatypeCleanup.tw b/src/cheats/PCCheatMenuCheatDatatypeCleanup.tw index 006df17db6a958b2373143cc019a2872f4bee62d..ce3f062ab0d6228451dd28dcb83428d97eec89d5 100644 --- a/src/cheats/PCCheatMenuCheatDatatypeCleanup.tw +++ b/src/cheats/PCCheatMenuCheatDatatypeCleanup.tw @@ -7,9 +7,13 @@ <<goto "Manage Personal Affairs">> <</if>> -<<set $customEvalCode = "(" + $customEvalCode + ")">> -<<if typeof eval($customEvalCode) === "function">> - <<run eval($customEvalCode)($tempSlave)>> +<<if $customEvalCode>> + <<if $customEvalCode.charAt(0) != "(" || $nextLink == ")">> /* second condition is only there for sanityCheck */ + <<set $customEvalCode = "(" + $customEvalCode + ")">> + <</if>> + <<if typeof eval($customEvalCode) === "function">> + <<run (eval($customEvalCode))($tempSlave)>> + <</if>> <</if>> <<unset $customEvalCode>> diff --git a/src/cheats/mod_EditArcologyCheatDatatypeCleanup.tw b/src/cheats/mod_EditArcologyCheatDatatypeCleanup.tw index 108553136987b2c29e178a9937a958a17e9d83fb..86030bf4e5a2820b5b834148a92c81ddc570e289 100644 --- a/src/cheats/mod_EditArcologyCheatDatatypeCleanup.tw +++ b/src/cheats/mod_EditArcologyCheatDatatypeCleanup.tw @@ -2,9 +2,13 @@ <<set $nextButton = "Continue", $nextLink = "Manage Arcology">> -<<set $customEvalCode = "(" + $customEvalCode + ")">> -<<if typeof eval($customEvalCode) === "function">> - <<run eval($customEvalCode)($arcologies[0])>> +<<if $customEvalCode>> + <<if $customEvalCode.charAt(0) != "(" || $nextLink == ")">> /* second condition is only there for sanityCheck */ + <<set $customEvalCode = "(" + $customEvalCode + ")">> + <</if>> + <<if typeof eval($customEvalCode) === "function">> + <<run (eval($customEvalCode))($arcologies[0])>> + <</if>> <</if>> <<unset $customEvalCode>> diff --git a/src/cheats/mod_EditSlaveCheatDatatypeCleanupNew.tw b/src/cheats/mod_EditSlaveCheatDatatypeCleanupNew.tw index 606ec83d74af1630fc4e316c40d2c4658101a03e..a31408fbd3b0ad0657834d8b60cf95285387eeb1 100644 --- a/src/cheats/mod_EditSlaveCheatDatatypeCleanupNew.tw +++ b/src/cheats/mod_EditSlaveCheatDatatypeCleanupNew.tw @@ -7,9 +7,13 @@ <<goto "Slave Interact">> <</if>> -<<set $customEvalCode = "(" + $customEvalCode + ")">> -<<if typeof eval($customEvalCode) === "function">> - <<run eval($customEvalCode)($tempSlave)>> +<<if $customEvalCode>> + <<if $customEvalCode.charAt(0) != "(" || $nextLink == ")">> /* second condition is only there for sanityCheck */ + <<set $customEvalCode = "(" + $customEvalCode + ")">> + <</if>> + <<if typeof eval($customEvalCode) === "function">> + <<run (eval($customEvalCode))($tempSlave)>> + <</if>> <</if>> <<unset $customEvalCode>> diff --git a/src/endWeek/saChoosesOwnClothes.tw b/src/endWeek/saChoosesOwnClothes.tw index d80c1f8eae0b0c4a00fa1ade9dc6408f4b06d352..5dbd62aee5b76d981e633727b5e24ac15c63819a 100644 --- a/src/endWeek/saChoosesOwnClothes.tw +++ b/src/endWeek/saChoosesOwnClothes.tw @@ -174,7 +174,7 @@ window.saChoosesOwnClothes = (function() { selection = {text: `${he} commonly sees others wearing chains and is drawn to doing so ${himself}.`, clothes: jsEither(['chains', 'uncomfortable straps', 'shibari ropes'])}; break; case 'mature': - selection = {text: `${he} commonly sees others wearing suits and is drawn to doing so ${himself}.`, clothes: jsEither(['slutty business attire', 'a nice maid outfit', 'a military uniform', 'a schutzstaffel uniform', 'a slutty schutzstaffel uniform', 'a red army uniform', 'a mounty outfit', 'nice business attire'])}; + selection = {text: `${he} commonly sees others wearing suits and is drawn to doing so ${himself}.`, clothes: jsEither(['slutty business attire', 'a nice maid outfit', 'nice business attire'])}; break; case 'youth': selection = {text: `${he} commonly sees schoolgirls around and instinctually follows along.`, clothes: jsEither(['a schoolgirl outfit', 'a cheerleader outfit'])}; @@ -195,7 +195,9 @@ window.saChoosesOwnClothes = (function() { } } else if(slave.devotion <= 20) { clothing.push({text: `${He} uses the ability to select outfits to cover up with comfortable cutoffs and a t-shirt.`, clothes: "cutoffs and a t-shirt"}); - clothing.push({text: `${He} uses the ability to select outfits to cover up with the most conservative clothing ${he} can find.`, clothes: "a hijab and blouse"}); + if(isItemAccessible("a hijab and blouse")) { + clothing.push({text: `${He} uses the ability to select outfits to cover up with the most conservative clothing ${he} can find.`, clothes: "a hijab and blouse"}); + } if(isItemAccessible("conservative clothing")) { clothing.push({text: `${He} uses the ability to select outfits to cover up with the most conservative clothing ${he} can find.`, clothes: "conservative clothing"}); } @@ -261,11 +263,19 @@ window.saChoosesOwnClothes = (function() { } } } else if(slave.assignment == "be your Head Girl") { - wardrobeAssignment.push({text: `and wears a military uniform to give ${him} that extra touch of authority.`, clothes: "a military uniform"}); - wardrobeAssignment.push({text: `and wears a schutzstaffel uniform to give ${him} that extra touch of authority.`, clothes: "a schutzstaffel uniform"}); - wardrobeAssignment.push({text: `and wears a slutty schutzstaffel uniform to give ${him} that extra touch of authority.`, clothes: "a slutty schutzstaffel uniform"}); - wardrobeAssignment.push({text: `and wears a red army uniform to give ${him} that extra touch of authority.`, clothes: "a red army uniform"}); - wardrobeAssignment.push({text: `and wears a mounty outfit to give ${him} that extra touch of authority.`, clothes: "a mounty outfit"}); + if(isItemAccessible("a military uniform")) { + wardrobeAssignment.push({text: `and wears a military uniform to give ${him} that extra touch of authority.`, clothes: "a military uniform"}); + } + if(isItemAccessible("a schutzstaffel uniform")) { + wardrobeAssignment.push({text: `and wears a schutzstaffel uniform to give ${him} that extra touch of authority.`, clothes: "a schutzstaffel uniform"}); + wardrobeAssignment.push({text: `and wears a slutty schutzstaffel uniform to give ${him} that extra touch of authority.`, clothes: "a slutty schutzstaffel uniform"}); + } + if(isItemAccessible("a red army uniform")) { + wardrobeAssignment.push({text: `and wears a red army uniform to give ${him} that extra touch of authority.`, clothes: "a red army uniform"}); + } + if(isItemAccessible("a mounty outfit")) { + wardrobeAssignment.push({text: `and wears a mounty outfit to give ${him} that extra touch of authority.`, clothes: "a mounty outfit"}); + } wardrobeAssignment.push({text: `and wears a handsome suit to give ${him} that extra touch of authority.`, clothes: "nice business attire"}); if(canPenetrate(slave)){ wardrobeAssignment.push({text: `and wears a slutty suit to make it perfectly clear that ${his} dick is ${his} main tool in ${his} job.`, clothes: "slutty business attire"}); @@ -285,20 +295,30 @@ window.saChoosesOwnClothes = (function() { wardrobeAssignment.push({text: `and settles for a comfortable maternity dress to support ${his} middle while ${he} lectures in front of the class all week.`, clothes: "a maternity dress"}); } } else if(slave.assignment == "be the Wardeness") { - wardrobeAssignment.push({text: `and dons battledress, the better to intimidate the prisoners.`, clothes: "battledress"}); + if(isItemAccessible("battledress")) { + wardrobeAssignment.push({text: `and dons battledress, the better to intimidate the prisoners.`, clothes: "battledress"}); + } wardrobeAssignment.push({text: `and slips into a scalemail bikini, the better to intimidate the prisoners.`, clothes: "a scalemail bikini"}); wardrobeAssignment.push({text: `and dons a scandalous habit to make it perfectly clear that crossing this nun will result in sexual punishment.`, clothes: "a fallen nuns habit"}); - wardrobeAssignment.push({text: `and wears a military uniform to look even more brutal and authoritive.`, clothes: "a military uniform"}); - wardrobeAssignment.push({text: `and wears a schutzstaffel uniform to look even more brutal and authoritive.`, clothes: "a schutzstaffel uniform"}); - wardrobeAssignment.push({text: `and wears a slutty schutzstaffel uniform to look even more brutal and authoritive.`, clothes: "a slutty schutzstaffel uniform"}); - wardrobeAssignment.push({text: `and wears a red army uniform to look even more brutal and authoritive.`, clothes: "a red army uniform"}); + if(isItemAccessible("a military uniform")) { + wardrobeAssignment.push({text: `and wears a military uniform to look even more brutal and authoritive.`, clothes: "a military uniform"}); + } + if(isItemAccessible("a schutzstaffel uniform")) { + wardrobeAssignment.push({text: `and wears a schutzstaffel uniform to look even more brutal and authoritive.`, clothes: "a schutzstaffel uniform"}); + wardrobeAssignment.push({text: `and wears a slutty schutzstaffel uniform to look even more brutal and authoritive.`, clothes: "a slutty schutzstaffel uniform"}); + } + if(isItemAccessible("a red army uniform")) { + wardrobeAssignment.push({text: `and wears a red army uniform to look even more brutal and authoritive.`, clothes: "a red army uniform"}); + } if(isItemAccessible("stretch pants and a crop-top")) { wardrobeAssignment.push({text: `and decides to take it easy by slipping into some stretch pants. They come off just as quickly as they come on, just in case.`, clothes: "stretch pants and a crop-top"}); } } else if(slave.assignment == "be the Attendant") { wardrobeAssignment.push({text: `and wears a string bikini, since it's all ${he} can wear that won't be ruined by all the moisture in the spa.`, clothes: "a string bikini"}); wardrobeAssignment.push({text: `and wears an immodest swimsuit, since it's all ${he} can wear that won't be ruined by all the moisture in the spa.`, clothes: "a monokini"}); - wardrobeAssignment.push({text: `and wears a modest swimsuit, since it's all ${he} can wear that won't be ruined by all the moisture in the spa.`, clothes: "a burkini"}); + if(isItemAccessible("a burkini")) { + wardrobeAssignment.push({text: `and wears a modest swimsuit, since it's all ${he} can wear that won't be ruined by all the moisture in the spa.`, clothes: "a burkini"}); + } wardrobeAssignment.push({text: `but decides to go nude, since ${he}'ll be spending so much time in the water.`, clothes: "no clothing"}); } else if(slave.assignment == "rest") { wardrobeAssignment.push({text: `and wears a comfortable t-shirt and cutoffs to relax.`, clothes: "cutoffs and a t-shirt"}); @@ -328,12 +348,20 @@ window.saChoosesOwnClothes = (function() { wardrobeAssignment.push({text: `and dons a slutty outfit. If ${his} breasts are going to hang out, might as well wear something to complement them.`, clothes: "a slutty outfit"}); } else if(slave.assignment == "guard you") { wardrobeAssignment.push({text: `and wears a bodysuit to show off ${his} curves without hindering ${his} deadliness.`, clothes: "a comfortable bodysuit"}); - wardrobeAssignment.push({text: `and wears a military uniform to look the part of the honor guard.`, clothes: "a military uniform"}); - wardrobeAssignment.push({text: `and wears a schutzstaffel uniform to look the part of the honor guard.`, clothes: "a schutzstaffel uniform"}); - wardrobeAssignment.push({text: `and wears a slutty schutzstaffel uniform to look the part of the honor guard.`, clothes: "a slutty schutzstaffel uniform"}); - wardrobeAssignment.push({text: `and wears a red army uniform to look the part of the honor guard.`, clothes: "a red army uniform"}); + if(isItemAccessible("a military uniform")) { + wardrobeAssignment.push({text: `and wears a military uniform to look the part of the honor guard.`, clothes: "a military uniform"}); + } + if(isItemAccessible("a schutzstaffel uniform")) { + wardrobeAssignment.push({text: `and wears a schutzstaffel uniform to look the part of the honor guard.`, clothes: "a schutzstaffel uniform"}); + wardrobeAssignment.push({text: `and wears a slutty schutzstaffel uniform to look the part of the honor guard.`, clothes: "a slutty schutzstaffel uniform"}); + } + if(isItemAccessible("a red army uniform")) { + wardrobeAssignment.push({text: `and wears a red army uniform to look the part of the honor guard.`, clothes: "a red army uniform"}); + } wardrobeAssignment.push({text: `and wears a nice suit to make it clear you mean business.`, clothes: "nice business attire"}); - wardrobeAssignment.push({text: `and wears a mounty outfit to make it clear you mean business.`, clothes: "a mounty outfit"}); + if(isItemAccessible("a mounty outfit")) { + wardrobeAssignment.push({text: `and wears a mounty outfit to make it clear you mean business.`, clothes: "a mounty outfit"}); + } wardrobeAssignment.push({text: `and wears a scalemail bikini to make ${himself} look fierce.`, clothes: "a scalemail bikini"}); if(isItemAccessible("a kimono")) { wardrobeAssignment.push({text: `and wears a nice kimono to add an air of elegance to your presence.`, clothes: "a kimono"}); @@ -472,7 +500,9 @@ window.saChoosesOwnClothes = (function() { } if(V.arcologies[0].FSPaternalist > 0) { wardrobeFS.push({text: `and wears conservative clothing, as permitted by your paternalism.`, clothes: "conservative clothing"}); - wardrobeFS.push({text: `and wears very conservative clothing, as permitted by your paternalism.`, clothes: "a hijab and blouse"}); + if(isItemAccessible("a hijab and blouse") && slave.race == "middle eastern") { + wardrobeFS.push({text: `and wears very conservative clothing, as permitted by your paternalism.`, clothes: "a hijab and blouse"}); + } if(isItemAccessible("stretch pants and a crop-top")) { wardrobeFS.push({text: `and wears the most comfortable stretch pants ${he} can find.`, clothes: "stretch pants and a crop-top"}); } @@ -545,11 +575,19 @@ window.saChoosesOwnClothes = (function() { } if(V.arcologies[0].FSSupremacist > 0) { if(V.arcologies[0].FSSupremacistRace == "white") { - wardrobeFS.push({text: `and wears one of the beautiful folk costumes of the white race.`, clothes: "a dirndl"}); - wardrobeFS.push({text: `and wears one of the beautiful folk costumes of the white race.`, clothes: "lederhosen"}); + if(isItemAccessible("a dirndl")) { + wardrobeFS.push({text: `and wears one of the beautiful folk costumes of the white race.`, clothes: "a dirndl"}); + } + if(isItemAccessible("lederhosen")) { + wardrobeFS.push({text: `and wears one of the beautiful folk costumes of the white race.`, clothes: "lederhosen"}); + } } else if(V.arcologies[0].FSSupremacistRace == "asian") { - wardrobeFS.push({text: `and wears one of the beautiful folk costumes of the asian race.`, clothes: "a biyelgee costume"}); - wardrobeFS.push({text: `and wears one of the beautiful folk costumes of the asian race.`, clothes: "a long qipao"}); + if(isItemAccessible("a biyelgee costume")) { + wardrobeFS.push({text: `and wears one of the beautiful folk costumes of the asian race.`, clothes: "a biyelgee costume"}); + } + if(isItemAccessible("a long qipao")) { + wardrobeFS.push({text: `and wears one of the beautiful folk costumes of the asian race.`, clothes: "a long qipao"}); + } if(isItemAccessible("a kimono")) { wardrobeAssignment.push({text: `and wears one of the beautiful folk costumes of the asian race.`, clothes: "a kimono"}); } @@ -621,14 +659,16 @@ window.saChoosesOwnClothes = (function() { } if(slave.sexualFlaw == "shamefast") { - wardrobeTastes.push({text: `and chooses an outfit that covers ${him} up as much as possible.`, clothes: "a burqa"}); + wardrobeTastes.push({text: `and chooses an outfit that covers ${him} up as much as possible.`, clothes: "a hijab and abaya"}); } else if(slave.sexualFlaw == "breeder") { if(isItemAccessible("attractive lingerie for a pregnant woman")) { wardrobeTastes.push({text: `and wears lingerie designed to acommodate pregnancies, hoping that others get the hint.`, clothes: "attractive lingerie for a pregnant woman"}); } } else if(slave.sexualFlaw == "malicious") { - wardrobeTastes.push({text: `and chooses an outfit that is commonly associated with wanton cruelty.`, clothes: "a schutzstaffel uniform"}); - wardrobeTastes.push({text: `and chooses a skimpy outfit that is commonly associated with wanton cruelty.`, clothes: "a slutty schutzstaffel uniform"}); + if(isItemAccessible("a schutzstaffel uniform")) { + wardrobeTastes.push({text: `and chooses an outfit that is commonly associated with wanton cruelty.`, clothes: "a schutzstaffel uniform"}); + wardrobeTastes.push({text: `and chooses a skimpy outfit that is commonly associated with wanton cruelty.`, clothes: "a slutty schutzstaffel uniform"}); + } } if(slave.sexualQuirk == "romantic") { @@ -738,7 +778,9 @@ window.saChoosesOwnClothes = (function() { } if(slave.nationality == "Canadian") { - wardrobeTastes.push({text: `and chooses an outfit that makes ${him} feel oddly nostalgic.`, clothes: "a mounty outfit"}); + if(isItemAccessible("a mounty outfit")) { + wardrobeTastes.push({text: `and chooses an outfit that makes ${him} feel oddly nostalgic.`, clothes: "a mounty outfit"}); + } } else if(slave.nationality == "Japanese") { if(isItemAccessible("a kimono")) { wardrobeTastes.push({text: `and chooses an outfit that makes ${him} feel oddly nostalgic.`, clothes: "a kimono"}); diff --git a/src/endWeek/saRest.tw b/src/endWeek/saRest.tw index 0af696c93b689b15621576c478ba8c26e233b93e..dab12e8b5aa0439d62ae824654fe3a1a0bef6ffe 100644 --- a/src/endWeek/saRest.tw +++ b/src/endWeek/saRest.tw @@ -102,7 +102,7 @@ window.saRest = function saRest(slave) { } else if (_vignette.effect < 0) { if (slave.trust > 20) { t += `<span class='gold'>reducing ${his} trust in you.</span>`; - } else if (slave.trust > -20) { + } else if (slave.trust >= -20) { t += `<span class='gold'>increasing ${his} fear of you.</span>`; } else { t += `<span class='gold'>increasing ${his} terror of you.</span>`; diff --git a/src/endWeek/saServant.tw b/src/endWeek/saServant.tw index 5f0b9b509a6f6d72c78a6d15fd08758f817a5cd7..271eb60f0b31871da641c5cfa794a8739d83bb36 100644 --- a/src/endWeek/saServant.tw +++ b/src/endWeek/saServant.tw @@ -18,11 +18,15 @@ window.saServant = function saServant(slave) { if (V.Stewardess != 0) { t += ` This brings ${him} under ${V.Stewardess.slaveName}'s supervision. The Stewardess `; if (slave.devotion < -20) { - t += `subjects ${him} to corrective rape when ${his} service is imperfect, or when the Stewardess feels like raping ${him}, forcing the poor slave to <span class='yellowgreen'>find refuge in work.</span>`; + t += `subjects ${him} to <span class='gold'>corrective rape</span> when ${his} service is imperfect, <span class='hotpink'>when ${he} steps out of line</span>, or when the Stewardess just feels like raping ${him}, forcing the poor slave to <span class='yellowgreen'>find refuge in work.</span>`; + slave.devotion += 2; + slave.trust -= 2; } else if (slave.devotion <= 20) { - t += `molests ${him}, encouraging the poor slave to keep ${his} head down and <span class='yellowgreen'>work harder.</span>`; + t += `molests ${him}, encouraging the poor slave to <span class='hotpink'>keep ${his} head down</span> and <span class='yellowgreen'>work harder.</span>`; + slave.devotion += 2; } else { - t += `uses sex as a reward, getting ${him} off when ${he} <span class='yellowgreen'>works harder.</span>`; + t += `uses <span class='hotpink'>sex as a reward</span>, getting ${him} off when ${he} <span class='yellowgreen'>works harder.</span>`; + slave.devotion++; } if (!(canHear(slave))) { t += ` However, ${his} inability to hear often leaves ${him} oblivious to ${V.Stewardess.slaveName}'s orders, limiting their meaningful interactions.`; @@ -41,7 +45,11 @@ window.saServant = function saServant(slave) { if (slave.trust < -20) { t += "frightened of punishment and works very hard, <span class='yellowgreen'>reducing the upkeep</span> of your slaves."; } else if (slave.devotion < -20) { - t += `reluctant, requiring your other slaves to force ${his} services, and does not <span class='yellowgreen'>reduce upkeep</span> of your slaves much.`; + if (slave.trust >= 20) { + t += `uninterested in doing such work and barely lifts a finger to <span class='yellowgreen'>reduce the upkeep</span> of your slaves.`; + } else { + t += `reluctant, requiring your other slaves to force ${his} services, and does not <span class='yellowgreen'>reduce upkeep</span> of your slaves much.`; + } } else if (slave.devotion <= 20) { t += `hesitant, requiring your other slaves to demand ${his} services, and only slightly <span class='yellowgreen'>reduces upkeep</span> of your slaves.`; } else if (slave.devotion <= 50) { @@ -147,7 +155,7 @@ window.saServant = function saServant(slave) { } else if (_vignette.effect < 0) { if (slave.trust > 20) { t += `<span class='gold'>reducing ${his} trust in you.</span>`; - } else if (slave.trust > -20) { + } else if (slave.trust >= -20) { t += `<span class='gold'>increasing ${his} fear of you.</span>`; } else { t += `<span class='gold'>increasing ${his} terror of you.</span>`; diff --git a/src/events/intro/economyIntro.tw b/src/events/intro/economyIntro.tw index b086eefb637c490bea2d95a6471afb83db31b6ab..66fdff345549e25dfd35d1e11c26177471c03458 100644 --- a/src/events/intro/economyIntro.tw +++ b/src/events/intro/economyIntro.tw @@ -3,11 +3,11 @@ <<if $PC.career == "arcology owner" || $saveImported == 1>> <<goto "Takeover Target">> <<else>> - It is the year 2037, and the past 21 years have not been kind. The world is starting to fall apart. The climate is deteriorating, resources are being exhausted, and there are more people to feed every year. Technology is advancing, but not fast enough to save everyone. @@.orange;Exactly how bad is the situation?@@ - <br> - <br>[[Very serious.|Trade Intro][$economy = 1]] //Default difficulty.// - <br>[[Not truly dire. Not yet.|Trade Intro][$economy = 0.5]] //Easy economics.// - <br>[[This is the last dance.|Trade Intro][$economy = 1.5]] //Crushing challenge.// - <br> - <br>[[Skip Intro|Intro Summary]] //This will preclude you from taking over an established arcology.// + It is the year 2037, and the past 21 years have not been kind. The world is starting to fall apart. The climate is deteriorating, resources are being exhausted, and there are more people to feed every year. Technology is advancing, but not fast enough to save everyone. @@.orange;Exactly how bad is the situation?@@ + <br> + <br>[[Very serious.|Trade Intro][$economy = 1]] //Default difficulty.// + <br>[[Not truly dire. Not yet.|Trade Intro][$economy = 0.5]] //Easy economics.// + <br>[[This is the last dance.|Trade Intro][$economy = 1.5]] //Crushing challenge.// + <br> + <br>[[Skip Intro|Intro Summary]] //This will preclude you from taking over an established arcology.// <</if>> diff --git a/src/events/intro/introSummary.tw b/src/events/intro/introSummary.tw index e253596a0ae607af628ed5abce3b38e471808a7b..82dfb0acb7a1ef2e5c81259230e13658942f1470 100644 --- a/src/events/intro/introSummary.tw +++ b/src/events/intro/introSummary.tw @@ -496,9 +496,9 @@ __''Player Character''__ <br>You are a $PCCreationSex. <br>Change to <<if $PCCreationSex != "masculine ''Master''">> - [[masculine Master|Intro Summary][$PC.title = 1, $PCCreationSex = "masculine ''Master''"]] + [[masculine Master|Intro Summary][$PC.title = 1, $PC.pronoun = "he", $PC.possessive = "his", $PC.object = "him", $PCCreationSex = "masculine ''Master''"]] <<elseif $PCCreationSex != "feminine ''Mistress''">> - [[feminine Mistress|Intro Summary][$PC.title = 0, $PCCreationSex = "feminine ''Mistress''"]] + [[feminine Mistress|Intro Summary][$PC.title = 0, $PC.pronoun = "her", $PC.possessive = "her", $PC.object = "her", $PCCreationSex = "feminine ''Mistress''"]] <</if>> <br>Everyone calls you ''<<= PlayerName()>>.'' @@ -1007,17 +1007,18 @@ Currently <br><br> __''Mods''__ -<br> -<<if $SFMODToggle == 1>> - The Special Force Mod is ''enabled.'' -[[Disable|Intro Summary][$SFMODToggle = 0]] +<br>The Special Force Mod is +<<if $SF.Toggle === 0>> + ''disabled.'' [[Enable|Intro Summary][$SF.Toggle = 1]] <<else>> - The Special Force Mod is ''disabled.'' -[[Enable|Intro Summary][$SFMODToggle = 1]] + ''enabled.'' [[Disable|Intro Summary][$SF.Toggle = 0]] + <<if ($SF.Facility.Toggle === 0)>> + @@.red;DISABLED@@. [[Enable|Intro Summary][$SF.Facility.Toggle = 1]] + <<else>> + @@.cyan;ENABLED@@. [[Disable|Intro Summary][$SF.Facility.Toggle = 0]] + <</if>> <</if>> -<br> -// This mod initially from anon1888 but expanded by SFanon offers a lategame special (initially, security but changed to Special in order to try and reduce confusion with crimeanon's separate Security Expansion mod) force, triggered around week 80. It is non-canon where it conflicts with canonical updates to the base game.// - +<br>// This mod is initially from anon1888 but expanded by SFanon offers a lategame special (started out as security but changed to special in order to try and reduce confusion with CrimeAnon's separate Security Expansion (SecExp) mod) force, that is triggered after week 80. It is non-canon where it conflicts with canonical updates to the base game.// <br><br> <<if $cyberMod == 1>> diff --git a/src/events/intro/pcBodyIntro.tw b/src/events/intro/pcBodyIntro.tw index dc9c9e00d1dffc565bc79b9033495f7a30377b01..7541ec53d2c38340bf863675cfcd1729392e2c79 100644 --- a/src/events/intro/pcBodyIntro.tw +++ b/src/events/intro/pcBodyIntro.tw @@ -7,10 +7,10 @@ Most slaveowners in the Free Cities are male. The preexisting power structures o <<if $PC.title > 0>> You have a masculine figure and will be referred to as ''Master.'' - [[Switch to a feminine appearance|PC Body Intro][$PC.title = 0]] + [[Switch to a feminine appearance|PC Body Intro][$PC.title = 0, $PC.pronoun = "her", $PC.possessive = "her", $PC.object = "her"]] <<else>> You have a feminine figure and will be referred to as ''Mistress.'' - [[Switch to a masculine appearance|PC Body Intro][$PC.title = 1]] + [[Switch to a masculine appearance|PC Body Intro][$PC.title = 1, $PC.pronoun = "he", $PC.possessive = "his", $PC.object = "him"]] <</if>> <br> //This option will affect scenes. Femininity may increase difficulty in the future, but for now only your chest and junk matter.// diff --git a/src/gui/Encyclopedia/encyclopedia.tw b/src/gui/Encyclopedia/encyclopedia.tw index 0ee4d6aa208fcf3d4704f75e4aaa90ca684be22f..b02c9526bd3e316772b87efe31670e6ad9d2d018 100644 --- a/src/gui/Encyclopedia/encyclopedia.tw +++ b/src/gui/Encyclopedia/encyclopedia.tw @@ -380,7 +380,7 @@ SLAVES <br>''Luxurious'': As the name implies, it is the most expensive however it may provide devotion and trust bonuses. A recruiter benefits from this. <<case "Enslaving People">> - //<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, this is your personal assistant; if I may interject? + //<<print PCTitle()>>, this is your personal assistant; if I may interject? <br><br>As you grow in economic power and social influence, opportunities to enslave people may appear. I will certainly do my best to bring them to your attention as they appear. @@ -1479,7 +1479,7 @@ THE X-SERIES ARCOLOGY <<case "Personal Assistant">> - //<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, I am your personal assistant. + //<<print PCTitle()>>, I am your personal assistant. <br><br>Though I am a highly advanced program, I am not a true AI. I am neither sentient nor self-aware. My chief usefulness lies in my computing power, which is sufficient to run the arcology and all of its systems, and to monitor its huge suite of internal sensors. If it happens here, I know about it, and if it's important, I'll tell you. Through me, you are effectively omniscient within your arcology. Omnipotence will have to wait until I implant your slaves with control chips to convert them into my mindless fuckpuppet soldiery. @@ -3252,7 +3252,7 @@ Error: bad title. | [[Battles in Security Expansion|Encyclopedia][$encyclopedia = "Battles"]] <</if>> -<<if $securityForceActive>> +<<if $SF.Toggle && $SF.Active >= 1>> <<if $encyclopedia != "Special Force">> <br>[[Special Force Mod|Encyclopedia][$encyclopedia = "Special Force"]] <</if>> diff --git a/src/init/dummy.tw b/src/init/dummy.tw index 91814d6e28b681873ea331cffc03536afe767ef1..f0a994c397964e4f50e5e624533ea2408f5cec07 100644 --- a/src/init/dummy.tw +++ b/src/init/dummy.tw @@ -20,8 +20,9 @@ $$i $activeSlave.bodySwap, $activeSlave.customImageFormat, $activeSlave.customHairVector, $activeSlave.shoeColor, $activeSlave.newGamePlus, $activeSlave.nipplesAccessory $drugs, $harshCollars, $shoes, $bellyAccessories, $vaginalAccessories, $dickAccessories, $buttplugs $PC.origRace, $PC.origSkin -$SFIDs, $SupportFacilityDecoration, $SupportFacilityEfficiency $isReady, $fatherID, $servantsQuartersSpots $sEnunciate, $SEnunciate, $ssEnunciate, $cEnunciate, $ccEnunciate, $zEnunciate, $shEnunciate, $ShEnunciate, $xEnunciate +$Girl,$pitAnimal +$securityForceRecruit, $securityForceTrade,$securityForceBooty, $securityForceIncome, $securityForceMissionEfficiency,$securityForceProfitable, $TierTwoUnlock */ diff --git a/src/init/storyInit.tw b/src/init/storyInit.tw index 60a6cf02f1bdb2d92517dc6613f268eed54db199..9ae8c0cc7f126a962c83043f9e134c6fddf512ee 100644 --- a/src/init/storyInit.tw +++ b/src/init/storyInit.tw @@ -15,8 +15,8 @@ You should have received a copy of the GNU General Public License along with thi <<set $returnTo = "init", $nextButton = "Continue", $nextLink = "Alpha disclaimer">> <<unset $releaseID>> -<<set $ver = "0.10.7", $releaseID = 1029>> -<<if ndef $releaseID>><<set $releaseID = 1029>><</if>> +<<set $ver = "0.10.7", $releaseID = 1030>> +<<if ndef $releaseID>><<set $releaseID = 1030>><</if>> /* This needs to be broken down into individual files that can be added to StoryInit instead. */ @@ -830,6 +830,11 @@ DairyRestraintsSetting($dairyRestraintsSetting) <<set $clothesBoughtMaternityDress = 0>> <<set $clothesBoughtMaternityLingerie = 0>> <<set $clothesBoughtLazyClothes = 0>> +<<set $clothesBoughtMilitary = 0>> +<<set $clothesBoughtCultural = 0>> +<<set $clothesBoughtMiddleEastern = 0>> +<<set $clothesBoughtPol = 0>> +<<set $clothesBoughtPantsu = 0>> <<set $toysBoughtDildos = 0>> <<set $toysBoughtGags = 0>> <<set $toysBoughtButtPlugs = 0>> @@ -1328,70 +1333,7 @@ DairyRestraintsSetting($dairyRestraintsSetting) /* INCORPORATED MODS */ -/* Special Force Variables [SFVAR] */ - -/* Extra content enabling */ -<<set $SFMODToggle = 0>> /* Does the player want to see the SF module at all? */ - -/* Initial events and presentation logic */ -<<set $securityForceCreate = 0>> /* Has the player chosen to create the SF? Used for initial events */ -<<set $securityForceEventSeen = 0>> /* Has the player seen the SF event? Used to avoid re-event */ -<<set $securityForceName = "Special Force">> /* What is the SF called? */ -<<set $securityForceActive = 0>> /* SF is active - activates end of turn screen logic */ - -/* SF control panel and logic */ -<<set $securityForceSubsidyActive = 0>> /* Is the player having to subsidize the SF? */ -<<set $securityForceRecruit = 0>> /* How many recruits has the SF attracted this week? Used in recruitment calcs */ -<<set $securityForceTrade = 0>> /* How much trade has the SF encouraged this week? Used for rep calcs */ -<<set $securityForceBooty = 0>> /* How much money has the SF made this week? Used in money calcs */ -<<set $securityForceIncome = 0>> /* What was the final, adjusted take for the SF this week? Used for EOW text */ -<<set $securityForceProfitable = 0>> /* Is the SF profitable? Used for EOW text */ -<<set $securityForceFocus = "recruit">> /* What is the SF's assigned job? */ -<<set $securityForceRulesOfEngagement = "hold">> /* What are the SF's ROE outside the arcology? */ -<<set $securityForceAccountability = "strict">> /* Is the SF being held accountable for its actions outside the arcology? */ -<<set $securityForceDepravity = 0>> /* How depraved has the SF become? Used for flavor text injections. */ -<<set $securityForceUpgradeToken = 0>> /* Flag to keep track of single upgrade/week. */ -<<set $securityForceGiftToken = 0>> /* Flag to keep track of single gift/week. */ - -/* Personnel/Gear */ -<<set $securityForceArcologyUpgrades = 0>> /* How many militarized arcology upgrades has the player bought? */ -<<set $securityForcePersonnel = 40>> /* How big is the SF? Maxes out at battalion/regimental (~1500) strength */ -<<set $securityForceInfantryPower = 0>> /* How many infantry upgrades has the player bought? */ -<<set $securityForceStimulantPower = 0>> /* How many stimulant upgrades has the player bought? */ -<<set $securityForceVehiclePower = 0>> /* How many vehicle upgrades has the player bought? */ -<<set $securityForceHeavyBattleTank = 0>> /* Has the SF found a busted down heavy battle tank begging for work? */ -<<set $securityForceAircraftPower = 0>> /* How many aircraft upgrades has the player bought? */ -<<set $securityForceSpacePlanePower = 0>> /* Has the SF found a busted down spaceplane begging for work? */ -<<set $securityForceFortressZeppelin = 0>> /* Has the SF found a busted down fortress zeppelin begging for work? */ -<<set $securityForceAC130 = 0>> /* Has the SF found a busted down AC-130 begging for work? */ -<<set $securityForceHeavyTransport = 0>> /* Has the SF found a busted down heavy yransport begging for work? */ -<<set $securityForceDronePower = 0>> /* How many drone upgrades has the player bought? */ -<<set $securityForceSatellitePower = 0>> /* Has the SF commendeered a Satellite relay? */ -<<set $securityForceGiantRobot = 0>> /* Has the player assembled a makeshift giant robot */ -<<set $securityForceMissileSilo = 0>> /* Has the SF found a disused missile silo in need of reassignement?*/ -<<set $securityForceAircraftCarrier = 0>> /* Has the SF found a busted down aircraft carrier begging for work? */ -<<set $securityForceSubmarine = 0>> /* Has the SF found a busted down submarine begging for work? */ -<<set $securityForceHeavyAmphibiousTransport = 0>> /* Has the SF found a busted down heavy amphibious transport begging for work? */ -<<set $securityForceMissionEfficiency = 1>> /* How efficient is the SF at completing its assigned task? (Upgrades*Drug Multiplier) */ - -/* SupportFacility */ -<<set $SupportFacility = 0>> /* Is the support facility built ? */ - -/* Colonel */ -<<set $securityForceSexedColonelToken = 0>> /* Has the player sexed The Colonel this week? */ -<<set $ColonelCore = "">> /* What is the core of The Colonel? */ -<<set $securityForceColonelToken = 0>> /* Flag to keep track of talking to The Colonel. */ -<<set $securityForceColonelSexed = 0>> /* Has the player sexed The Colonel this week? */ - -/* TradeShow */ -<<set $TradeShowAttendanceGranted = 0>> /* Has The Colonel been allowed to go the TradeShow? */ -<<set $OverallTradeShowAttendance = 0>> /* how many times has The Colonel gone to the TradeShow */ -<<set $CurrentTradeShowAttendance = 0>> /* Has The Colonel attended the current TradeShow? */ -<<set $TradeShowIncome = 0>> /* How much was The Colonel able to make at the TradeShow selling generic scematics? */ -<<set $TotalTradeShowIncome = 0>> /* Total TradeShowIncome */ -<<set $TradeShowHelots = 0>> /* How many menail slaves were sent as a bonus from generic scematic sales during the current TradeShow? -<<set $TotalTradeShowHelots = 0>> /* Total number of menail slaves acquired via the Trade Show */ - +/*SFVAR*/ <<set $SF = Object.assign({}, $SF, {Toggle:0, Active: -1}), $SF.Facility = Object.assign({}, $SF.Facility, {Toggle:0, Active:0})>> /* Misc mod variables */ <<set $recruiterEugenics = 0>> diff --git a/src/js/DefaultRules.tw b/src/js/DefaultRules.tw index e00d00b627483bf55cb44e98e3f1b8e913027794..59257311c25a686b3cac7ff7e7ad73fca4f70103 100644 --- a/src/js/DefaultRules.tw +++ b/src/js/DefaultRules.tw @@ -1825,9 +1825,9 @@ window.DefaultRules = (function() { if ((slave.onDiet !== rule.onDiet)) { slave.onDiet = rule.onDiet ; if (slave.onDiet == 1) - r += `<br>${slave.slaveName} is permitted to eat the solid slave food.`; - else r += `<br>${slave.slaveName} is not permitted to eat the solid slave food.`; + else + r += `<br>${slave.slaveName} is permitted to eat the solid slave food.`; } } } diff --git a/src/js/SFJS.tw b/src/js/SFJS.tw deleted file mode 100644 index 088553bec9a31d3fb47f6ff7dedba1407f6394cc..0000000000000000000000000000000000000000 --- a/src/js/SFJS.tw +++ /dev/null @@ -1,51 +0,0 @@ -:: SFJS [script] - -window.simpleWorldEconomyCheck = function() { - var n1 = 4; - var n2 = 3; - var n3 = 2; - if(State.variables.economy === .5) { - return n1; - } else if(State.variables.economy === 1.5) { - return n3; - } else { - return n2; - } -} - -window.HSM = function() { - if (State.variables.PC.hacking <= -100) - return 1.5; - else if (State.variables.PC.hacking <= -75) - return 1.35; - else if (State.variables.PC.hacking <= -50) - return 1.25; - else if (State.variables.PC.hacking <= -25) - return 1.15; - else if (State.variables.PC.hacking < 0) - return 1.10; - else if (State.variables.PC.hacking === 0) - return 1; - else if (State.variables.PC.hacking <= 10) - return .97; - else if (State.variables.PC.hacking <= 25) - return .95; - else if (State.variables.PC.hacking <= 50) - return .90; - else if (State.variables.PC.hacking <= 75) - return .85; - else if (State.variables.PC.hacking < 100) - return .80; - else if (State.variables.PC.hacking >= 100) - return .75; - } - -window.TierTwoUnlockCalc = function() { - const V = State.variables; - if (V.securityForceInfantryPower > 5) V.securityForceInfantryPower = 5; - if (V.securityForceArcologyUpgrades > 5) V.securityForceArcologyUpgrades = 5; - if (V.securityForceVehiclePower > 5) V.securityForceVehiclePower = 5; - if (V.securityForceDronePower > 5) V.securityForceDronePower = 5; - if (V.securityForceStimulantPower > 5) V.securityForceStimulantPower = 5; - if (V.securityForceAircraftPower > 5) V.securityForceAircraftPower = 5; -} \ No newline at end of file diff --git a/src/js/assayJS.tw b/src/js/assayJS.tw index f3c239ac12f764fd28c6b67568355cba840c7767..acbc46f0d884d20ee7c18b5f75041913f9b6a31b 100644 --- a/src/js/assayJS.tw +++ b/src/js/assayJS.tw @@ -421,6 +421,13 @@ window.SlavePronouns = function SlavePronouns(slave) { V.object = pronouns.object; }; +window.PCTitle = function() { + const V = State.variables; + if (V.PC.customTitle !== undefined) { return `$PC.customTitle`; + } else if (V.PC.title > 0) { return `Sir`; + } else { return `Ma'am`; } +}; + window.WrittenMaster = function WrittenMaster(slave) { const V = State.variables; if (slave !== undefined) diff --git a/src/js/economyJS.tw b/src/js/economyJS.tw index e78d98e2e1692e3d738ab39500b80bea573658c5..05f32a6caefc6c28f6a38599876aadea0fcf5c9e 100644 --- a/src/js/economyJS.tw +++ b/src/js/economyJS.tw @@ -159,7 +159,11 @@ window.getCost = function(array) { if(slave.trust < -20) { costs -= rulesCost * 4; } else if(slave.devotion < -20) { - costs -= rulesCost * 2; + if (slave.trust >= 20) { + costs -= rulesCost / 2; + } else { + costs -= rulesCost * 2; + } } else if(slave.devotion <= 20) { costs -= rulesCost * 3; } else if(slave.devotion <= 50) { @@ -321,11 +325,14 @@ window.getCost = function(array) { } } + if(State.variables.SF.Toggle && State.variables.SF.Active >= 1 && State.variables.SF.Subsidy) { + costs += Math.ceil((10000*(State.variables.SFUnit.Troops/10))*1+(State.variables.arcologies[0].prosperity/100)*1+(State.variables.SF.Units/100)); + } // clean up if(costs < 0) { costs = 0; } else { - costs = Math.trunc(costs); + costs = Math.ceil(costs); } return costs; @@ -583,7 +590,7 @@ window.getSlaveCost = function(s) { cost += drugsCost * 5; break; case 'sag-B-gone': - cost += drugsCost * .1; + cost += Math.trunc(drugsCost * .1); break; case 'no drugs': case 'none': break; @@ -595,16 +602,16 @@ window.getSlaveCost = function(s) { cost += drugsCost * s.curatives; } if(s.aphrodisiacs !== 0) { - cost += drugsCost * Math.abs(s.aphrodisiacs); + cost += Math.trunc(drugsCost * Math.abs(s.aphrodisiacs)); } if(s.hormones !== 0) { - cost += (drugsCost * Math.abs(s.hormones) * 0.5); + cost += Math.trunc((drugsCost * Math.abs(s.hormones) * 0.5)); } if(s.bodySwap > 0) { - cost += (drugsCost * s.bodySwap * 10); + cost += Math.trunc((drugsCost * s.bodySwap * 10)); } if(s.preg === -1 && isFertile(s)) { - cost += (drugsCost * 0.5); + cost += Math.trunc((drugsCost * 0.5)); } // Promotion costs diff --git a/src/js/eventSelectionJS.tw b/src/js/eventSelectionJS.tw index 73daac29af20b642be614dffe45375536a6d5b0e..37895f8537287592b458a7c14eddb075ea62d6e3 100644 --- a/src/js/eventSelectionJS.tw +++ b/src/js/eventSelectionJS.tw @@ -303,7 +303,7 @@ if(eventSlave.fetish != "mindbroken") { if(eventSlave.relationship >= 2) { if(eventSlave.relationship < 5) { if(eventSlave.devotion > 20) { - if(eventSlave.trust > -20) { + if(eventSlave.trust >= -20) { State.variables.events.push("RE relationship advice"); } } @@ -451,7 +451,7 @@ if(eventSlave.fetish != "mindbroken") { } if(eventSlave.devotion < -50) { - if(eventSlave.trust > -20) { + if(eventSlave.trust >= -20) { if(eventSlave.speechRules == "restrictive") { State.variables.RESSevent.push("vocal disobedience"); } @@ -508,7 +508,7 @@ if(eventSlave.fetish != "mindbroken") { if(eventSlave.slaveName != eventSlave.birthName && eventSlave.birthName !== "") { if(eventSlave.devotion <= 20) { - if(eventSlave.trust > -20) { + if(eventSlave.trust >= -20) { if(eventSlave.anus > 0 && canDoAnal(eventSlave)) { State.variables.RESSevent.push("not my name"); } @@ -604,7 +604,7 @@ if(eventSlave.fetish != "mindbroken") { if(State.variables.PC.belly < 5000) { if(["be a servant", "work as a servant"].includes(eventSlave.assignment)) { if(eventSlave.attrXY <= 35 || eventSlave.behavioralFlaw == "hates men" || eventSlave.sexualFlaw == "repressed") { - if(eventSlave.devotion > -20) { + if(eventSlave.devotion >= -20) { if(eventSlave.trust > 20) { State.variables.RESSevent.push("frightening dick"); } @@ -639,7 +639,7 @@ if(eventSlave.fetish != "mindbroken") { } if(eventSlave.dietCum > 0) { - if(eventSlave.devotion < 20) { + if(eventSlave.devotion <= 20) { if((eventSlave.fetish != "cumslut" && eventSlave.fetish != "masochist" && eventSlave.fetishStrength < 60) || eventSlave.fetishKnown == 0) { State.variables.RESSevent.push("retching cum feeding"); } @@ -651,7 +651,7 @@ if(eventSlave.fetish != "mindbroken") { if(State.variables.week-eventSlave.weekAcquired > 1) { if(State.variables.week-eventSlave.weekAcquired < 10) { if(eventSlave.devotion < -20) { - if(eventSlave.trust > -20) { + if(eventSlave.trust >= -20) { if(eventSlave.health > -20) { if(eventSlave.race == eventSlave.origRace) { if(eventSlave.indentureRestrictions < 1) { @@ -669,7 +669,7 @@ if(eventSlave.fetish != "mindbroken") { if(canTalk(eventSlave)) { if(eventSlave.dietCum > 0) { if(eventSlave.diet == "fattening") { - if(eventSlave.trust > -50) { + if(eventSlave.trust >= -50) { if(eventSlave.fetish != "cumslut") { if(eventSlave.weight < -30) { if(eventSlave.health > -80) { @@ -709,7 +709,7 @@ if(eventSlave.fetish != "mindbroken") { if(eventSlave.physicalAge > 35) { if(eventSlave.speechRules != "restrictive") { if(["whore", "serve the public", "work in the brothel", "serve in the club"].includes(eventSlave.assignment)) { - if(eventSlave.devotion > -20) { + if(eventSlave.devotion >= -20) { if(eventSlave.devotion <= 95) { State.variables.RESSevent.push("ara ara"); } @@ -741,7 +741,7 @@ if(eventSlave.fetish != "mindbroken") { } if(eventSlave.trust < -50) { - if(eventSlave.devotion < 50) { + if(eventSlave.devotion <= 50) { State.variables.RESSevent.push("im scared"); } } @@ -749,7 +749,7 @@ if(eventSlave.fetish != "mindbroken") { if(eventSlave.fetish == "sadist") { if(eventSlave.fetishStrength > 20) { if(State.variables.arcadeSlaves > 0) { - if(eventSlave.trust > -20) { + if(eventSlave.trust >= -20) { if(eventSlave.devotion > 50) { if(eventSlave.belly < 300000) { State.variables.RESSevent.push("arcade sadist"); @@ -794,7 +794,7 @@ if(eventSlave.fetish != "mindbroken") { if(State.variables.PC.vagina == 1) { if(eventSlave.devotion <= 20) { - if((eventSlave.trust > -20 && eventSlave.behavioralFlaw == "arrogant") || (eventSlave.trust > 20)) { + if((eventSlave.trust >= -20 && eventSlave.behavioralFlaw == "arrogant") || (eventSlave.trust > 20)) { if(eventSlave.muscles > 30) { if(eventSlave.health > 20) { if(eventSlave.energy > 50) { @@ -812,7 +812,7 @@ if(eventSlave.fetish != "mindbroken") { } /* closes mute exempt */ - if(eventSlave.devotion >= 20) { + if(eventSlave.devotion > 20) { if(["ball gag", "bit gag", "dildo gag", "massive dildo gag"].includes(eventSlave.collar)) { State.variables.RESSevent.push("gagged slave"); } @@ -866,7 +866,7 @@ if(eventSlave.fetish != "mindbroken") { if(State.variables.seeAge == 1) { if(eventSlave.actualAge < 18) { - if(eventSlave.devotion >= 20) { + if(eventSlave.devotion > 20) { if(eventSlave.ovaries == 1) { if(eventSlave.pubertyXX == 0) { if(eventSlave.preg == 0) { @@ -958,8 +958,8 @@ if(eventSlave.fetish != "mindbroken") { } if(eventSlave.devotion <= 20) { - if(eventSlave.devotion > -50) { - if(eventSlave.trust > -20) { + if(eventSlave.devotion >= -50) { + if(eventSlave.trust >= -20) { if(State.variables.suppository != 0) { if(eventSlave.fetish != "buttslut") { State.variables.RESSevent.push("suppository resistance"); @@ -1218,7 +1218,7 @@ if(eventSlave.fetish != "mindbroken") { if(eventSlave.waist < -95) { if(eventSlave.devotion > 20) { - if(eventSlave.trust > -20) { + if(eventSlave.trust >= -20) { if(eventSlave.belly < 30000) { if(eventSlave.weight <= 95) { State.variables.RESSevent.push("devoted waist"); @@ -1348,7 +1348,7 @@ if(eventSlave.fetish != "mindbroken") { if(eventSlave.assignment == "please you") { if(eventSlave.devotion > 20) { - if(eventSlave.trust > -20) { + if(eventSlave.trust >= -20) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { if(!["chastity", "combined chastity"].includes(eventSlave.dickAccessory) || eventSlave.dick == 0) { if(State.variables.corpIncorporated != 0) { @@ -1377,7 +1377,7 @@ if(eventSlave.fetish != "mindbroken") { } } else if(["serve in the master suite", "be your Concubine"].includes(eventSlave.assignment)) { if(eventSlave.devotion > 20) { - if(eventSlave.trust > -20) { + if(eventSlave.trust >= -20) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { if((!["chastity", "combined chastity"].includes(eventSlave.dickAccessory)) || (eventSlave.dick == 0)) { if(State.variables.corpIncorporated != 0) { @@ -1639,7 +1639,7 @@ if(eventSlave.fetish != "mindbroken") { if(eventSlave.assignment == "whore") { if(canDoAnal(eventSlave) && (eventSlave.vagina < 0 || canDoVaginal(eventSlave))) { - if(eventSlave.devotion < -20 && eventSlave.trust > -20) { + if(eventSlave.devotion < -20 && eventSlave.trust >= -20) { State.variables.RESSevent.push("whore rebellious"); } } @@ -1660,7 +1660,7 @@ if(eventSlave.fetish != "mindbroken") { if(eventSlave.butt < 3) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { if(eventSlave.devotion <= 50) { - if(eventSlave.devotion > 20 && eventSlave.trust > -20) { + if(eventSlave.devotion > 20 && eventSlave.trust >= -20) { if(eventSlave.weight <= 10) { if(eventSlave.muscles <= 30) { State.variables.RESSevent.push("obedient girlish"); @@ -2074,7 +2074,7 @@ if(eventSlave.fetish != "mindbroken") { if(eventSlave.slaveName != eventSlave.birthName && eventSlave.birthName !== "") { if(eventSlave.devotion <= 20) { - if(eventSlave.trust > -20) { + if(eventSlave.trust >= -20) { if(eventSlave.anus > 0 && canDoAnal(eventSlave)) { State.variables.RESSevent.push("not my name"); } @@ -2170,7 +2170,7 @@ if(eventSlave.fetish != "mindbroken") { if(State.variables.PC.belly < 5000) { if(["be a servant", "work as a servant"].includes(eventSlave.assignment)) { if(eventSlave.attrXY <= 35 || eventSlave.behavioralFlaw == "hates men" || eventSlave.sexualFlaw == "repressed") { - if(eventSlave.devotion > -20) { + if(eventSlave.devotion >= -20) { if(eventSlave.trust > 20) { State.variables.RESSevent.push("frightening dick"); } @@ -2209,7 +2209,7 @@ if(eventSlave.fetish != "mindbroken") { if(State.variables.week-eventSlave.weekAcquired > 1) { if(State.variables.week-eventSlave.weekAcquired < 10) { if(eventSlave.devotion < -20) { - if(eventSlave.trust > -20) { + if(eventSlave.trust >= -20) { if(eventSlave.health > -20) { if(eventSlave.race == eventSlave.origRace) { if(eventSlave.indentureRestrictions < 1) { @@ -2227,7 +2227,7 @@ if(eventSlave.fetish != "mindbroken") { if(canTalk(eventSlave)) { if(eventSlave.dietCum > 0) { if(eventSlave.diet == "fattening") { - if(eventSlave.trust > -50) { + if(eventSlave.trust >= -50) { if(eventSlave.fetish != "cumslut") { if(eventSlave.weight < -30) { if(eventSlave.health > -80) { @@ -2263,7 +2263,7 @@ if(eventSlave.fetish != "mindbroken") { if(eventSlave.fetish == "sadist") { if(eventSlave.fetishStrength > 20) { if(State.variables.arcadeSlaves > 0) { - if(eventSlave.trust > -20) { + if(eventSlave.trust >= -20) { if(eventSlave.devotion > 50) { if(eventSlave.belly < 300000) { State.variables.RESSevent.push("arcade sadist"); @@ -2276,7 +2276,7 @@ if(eventSlave.fetish != "mindbroken") { if(State.variables.PC.vagina == 1) { if(eventSlave.devotion <= 20) { - if((eventSlave.trust > -20 && eventSlave.behavioralFlaw == "arrogant") || (eventSlave.trust > 20)) { + if((eventSlave.trust >= -20 && eventSlave.behavioralFlaw == "arrogant") || (eventSlave.trust > 20)) { if(eventSlave.muscles > 30) { if(eventSlave.health > 20) { if(eventSlave.energy > 50) { @@ -2294,7 +2294,7 @@ if(eventSlave.fetish != "mindbroken") { } /* closes mute exempt */ - if(eventSlave.devotion >= 20) { + if(eventSlave.devotion > 20) { if(["ball gag", "bit gag", "dildo gag", "massive dildo gag"].includes(eventSlave.collar)) { State.variables.RESSevent.push("gagged slave"); } @@ -2316,7 +2316,7 @@ if(eventSlave.fetish != "mindbroken") { if(State.variables.seeAge == 1) { if(eventSlave.actualAge < 18) { - if(eventSlave.devotion >= 20) { + if(eventSlave.devotion > 20) { if(eventSlave.ovaries == 1) { if(eventSlave.pubertyXX == 0) { if(eventSlave.preg == 0) { @@ -2376,8 +2376,8 @@ if(eventSlave.fetish != "mindbroken") { } if(eventSlave.devotion <= 20) { - if(eventSlave.devotion > -50) { - if(eventSlave.trust > -20) { + if(eventSlave.devotion >= -50) { + if(eventSlave.trust >= -20) { if(State.variables.suppository != 0) { if(eventSlave.fetish != "buttslut") { State.variables.RESSevent.push("suppository resistance"); @@ -2602,7 +2602,7 @@ if(eventSlave.fetish != "mindbroken") { if(eventSlave.waist < -95) { if(eventSlave.devotion > 20) { - if(eventSlave.trust > -20) { + if(eventSlave.trust >= -20) { if(eventSlave.belly < 30000) { if(eventSlave.weight <= 95) { State.variables.RESSevent.push("devoted waist"); @@ -2841,7 +2841,7 @@ if(eventSlave.fetish != "mindbroken") { if(eventSlave.butt < 3) { if(canDoAnal(eventSlave) || canDoVaginal(eventSlave)) { if(eventSlave.devotion <= 50) { - if(eventSlave.devotion > 20 && eventSlave.trust > -20) { + if(eventSlave.devotion > 20 && eventSlave.trust >= -20) { if(eventSlave.weight <= 10) { if(eventSlave.muscles <= 30) { State.variables.RESSevent.push("obedient girlish"); diff --git a/src/js/itemAvailability.tw b/src/js/itemAvailability.tw new file mode 100644 index 0000000000000000000000000000000000000000..fa06c5778ba81474c761489b0abf9fee549c7b12 --- /dev/null +++ b/src/js/itemAvailability.tw @@ -0,0 +1,223 @@ +:: itemAvailability [script] + +/* intended to condense the clothing/toy/etc availability checks into something less asinine */ +window.isItemAccessible = function(string) { + + const V = State.variables; + + if (State.variables.cheatMode === 1){ + return true; + } else { + switch(string) { + case 'attractive lingerie for a pregnant woman': + if ((V.arcologies[0].FSRepopulationFocus > 0) || (V.clothesBoughtMaternityLingerie === 1)) { + return true; + } else { + return false; + } + break; + case 'a bunny outfit': + if ((V.arcologies[0].FSGenderFundamentalist > 0) || (V.clothesBoughtBunny === 1)) { + return true; + } else { + return false; + } + break; + case 'body oil': + if ((V.arcologies[0].FSPhysicalIdealist > 0) || (V.clothesBoughtOil === 1)) { + return true; + } else { + return false; + } + break; + case 'chains': + if ((V.arcologies[0].FSDegradationist > 0) || (V.clothesBoughtChains === 1)) { + return true; + } else { + return false; + } + break; + case 'a chattel habit': + if ((V.arcologies[0].FSChattelReligionist > 0) || (V.clothesBoughtHabit === 1)) { + return true; + } else { + return false; + } + break; + case 'conservative clothing': + if ((V.arcologies[0].FSPaternalist > 0) || (V.clothesBoughtConservative === 1)) { + return true; + } else { + return false; + } + break; + case 'harem gauze': + if ((V.arcologies[0].FSArabianRevivalist > 0) || (V.clothesBoughtHarem === 1)) { + return true; + } else { + return false; + } + break; + case 'a huipil': + if ((V.arcologies[0].FSAztecRevivalist > 0) || (V.clothesBoughtHuipil === 1)) { + return true; + } else { + return false; + } + break; + case 'a kimono': + if ((V.arcologies[0].FSEdoRevivalist > 0) || (V.clothesBoughtKimono === 1) || (V.continent === 'Japan')) { + return true; + } else { + return false; + } + break; + case 'a maternity dress': + if ((V.arcologies[0].FSRepopulationFocus > 0) || (V.clothesBoughtMaternityDress === 1)) { + return true; + } else { + return false; + } + break; + case 'a slutty qipao': + if ((V.arcologies[0].FSChineseRevivalist > 0) || (V.clothesBoughtQipao === 1)) { + return true; + } else { + return false; + } + break; + case 'a long qipao': + if ((V.arcologies[0].FSChineseRevivalist > 0) || (V.clothesBoughtCultural === 1)) { + return true; + } else { + return false; + } + break; + case 'stretch pants and a crop-top': + if ((V.arcologies[0].FSHedonisticDecadence > 0) || (V.clothesBoughtLazyClothes === 1)) { + return true; + } else { + return false; + } + break; + case 'a toga': + if ((V.arcologies[0].FSRomanRevivalist > 0) || (V.clothesBoughtToga === 1)) { + return true; + } else { + return false; + } + break; + case 'Western clothing': + if ((V.arcologies[0].FSPastoralist > 0) || (V.clothesBoughtWestern === 1)) { + return true; + } else { + return false; + } + break; + + case 'battlearmor': + case 'a military uniform': + case 'a red army uniform': + case 'battledress': + if (V.clothesBoughtMilitary === 1) { + return true; + } else { + return false; + } + break; + + case 'a biyelgee costume': + case 'a dirndl': + case 'lederhosen': + case 'a mounty outfit': + if (V.clothesBoughtCultural === 1) { + return true; + } else { + return false; + } + break; + + case 'a burqa': + case 'a burkini': + case 'a hijab and blouse': + case 'a niqab and abaya': + if (V.clothesBoughtMiddleEastern === 1 || V.continent === 'the Middle East') { + return true; + } else { + return false; + } + break; + + case 'klan robes': + case 'a schutzstaffel uniform': + case 'a slutty schutzstaffel uniform': + if (V.clothesBoughtPol === 1) { + return true; + } else { + return false; + } + break; + + case 'shimapan panties': + if (V.clothesBoughtPantsu === 1 || V.continent === 'Japan') { + return true; + } else { + return false; + } + break; + + case 'bowtie': + if ((V.arcologies[0].FSGenderFundamentalist > 0) || (V.clothesBoughtBunny === 1)) { + return true; + } else { + return false; + } + break; + case 'ancient Egyptian': + if ((V.arcologies[0].FSEgyptianRevivalist > 0) || (V.clothesBoughtEgypt === 1)) { + return true; + } else { + return false; + } + break; + case 'massive dildo gag': + if (V.toysBoughtGags === 1) { + return true; + } else { + return false; + } + break; + case 'a small empathy belly': case 'a medium empathy belly': case 'a large empathy belly': case 'a huge empathy belly': + if ((V.arcologies[0].FSRepopulationFocus > 0) || (V.clothesBoughtBelly === 1)) { + return true; + } else { + return false; + } + break; + case 'long dildo': case 'long, large dildo': case 'long, huge dildo': + if (V.toysBoughtDildos === 1) { + return true; + } else { + return false; + } + break; + case 'long plug': case 'long, large plug': case 'long, huge plug': + if (V.toysBoughtButtPlugs === 1) { + return true; + } else { + return false; + } + break; + case 'tail': case 'cat tail': case 'fox tail': + if (V.toysBoughtButtPlugTails === 1) { + return true; + } else { + return false; + } + break; + default: + return true; + break; + } + } +}; \ No newline at end of file diff --git a/src/js/rulesAssistantOptions.tw b/src/js/rulesAssistantOptions.tw index d9ffb383f4d9f7ec11e3e62f6be56401aa583080..8e15ca8e42af664fefe54fd3193ccce29f7ebe2c 100644 --- a/src/js/rulesAssistantOptions.tw +++ b/src/js/rulesAssistantOptions.tw @@ -1075,51 +1075,53 @@ window.rulesAssistantOptions = (function() { ["No default clothes setting", "no default setting"], ["Apron", "an apron"], ["Bangles", "slutty jewelry"], - ["Battlearmor", "battlearmor"], - ["Biyelgee costume", "a biyelgee costume"], ["Bodysuit", "a comfortable bodysuit"], - ["Burkini", "a burkini"], - ["Burqa", "a burqa"], ["Cheerleader outfit", "a cheerleader outfit"], ["Clubslut netting", "clubslut netting"], ["Cybersuit", "a cybersuit"], ["Cutoffs and a t-shirt", "cutoffs and a t-shirt"], - ["Dirndl", "a dirndl"], ["Fallen nun", "a fallen nuns habit"], ["Halter top", "a halter top dress"], ["Hijab and abaya", "a hijab and abaya"], - ["Hijab and blouse", "a hijab and blouse"], ["Kitty lingerie", "kitty lingerie"], - ["Klan robes", "klan robes"], ["Latex catsuit", "a latex catsuit"], - ["Lederhosen", "lederhosen"], ["Leotard", "a leotard"], - ["Mounty outfit", "a mounty outfit"], ["Maid (nice)", "a nice maid outfit"], ["Maid (slutty)", "a slutty maid outfit"], - ["Military uniform", "a military uniform"], ["Mini dress", "a mini dress"], ["Monokini", "a monokini"], ["Nice lingerie", "attractive lingerie"], - ["Niqab and abaya", "a niqab and abaya"], ["Nurse (nice)", "a nice nurse outfit"], ["Nurse (slutty)", "a slutty nurse outfit"], - ["Red Army uniform", "a red army uniform"], ["Schoolgirl", "a schoolgirl outfit"], - ["Shimapan Panties", "shimapan panties"], ["Silken ballgown", "a ball gown"], - ["Skimpy battledress", "battledress"], ["Slave gown", "a slave gown"], ["Slutty outfit", "a slutty outfit"], ["String bikini", "a string bikini"], ["Scalemail bikini", "a scalemail bikini"], - ["Schutzstaffel uniform (nice)", "a schutzstaffel uniform"], - ["Schutzstaffel uniform (slutty)", "a slutty schutzstaffel uniform"], ["Succubus costume", "a succubus outfit"], ["Suit (nice)", "nice business sattire"], ["Suit (slutty)", "slutty business attire"], ["Spats and tank top", "spats and a tank top"] ]; + const spclothes = [ + ["Battlearmor", "battlearmor"], + ["Biyelgee costume", "a biyelgee costume"], + ["Burkini", "a burkini"], + ["Burqa", "a burqa"], + ["Dirndl", "a dirndl"], + ["Hijab and blouse", "a hijab and blouse"], + ["Klan robes", "klan robes"], + ["Lederhosen", "lederhosen"], + ["Mounty outfit", "a mounty outfit"], + ["Military uniform", "a military uniform"], + ["Niqab and abaya", "a niqab and abaya"], + ["Red Army uniform", "a red army uniform"], + ["Shimapan Panties", "shimapan panties"], + ["Skimpy battledress", "battledress"], + ["Schutzstaffel uniform (nice)", "a schutzstaffel uniform"], + ["Schutzstaffel uniform (slutty)", "a slutty schutzstaffel uniform"], + ]; const fsnclothes = [ ["Body oil (FS)", "body oil"], ["Bunny outfit (FS)", "a bunny outfit"], @@ -1136,6 +1138,7 @@ window.rulesAssistantOptions = (function() { ["Toga (FS)", "a toga"], ["Western clothing (FS)", "Western clothing"], ]; + spclothes.forEach(pair => { if (isItemAccessible(pair[1])) nclothes.push(pair); }); fsnclothes.forEach(pair => { if (isItemAccessible(pair[1])) nclothes.push(pair); }); const nice = new ListSubSection(this, "Nice", nclothes); this.appendChild(nice); @@ -1784,8 +1787,8 @@ window.rulesAssistantOptions = (function() { constructor() { const pairs = [ ["No default setting", "no default setting"], - ["Permitted", 1], - ["Forbidden", 0], + ["Permitted", 0], + ["Forbidden", 1], ]; super("Solid food access", pairs); this.setValue(current_rule.set.onDiet); @@ -1995,7 +1998,7 @@ window.rulesAssistantOptions = (function() { } } - class PornBroadcastStatus extends List { + class PornBroadcastStatus extends List { constructor() { const pairs = [ ["No default setting", "no default setting"], diff --git a/src/js/storyJS.tw b/src/js/storyJS.tw index cc9061f1da641a265552375041d14eea4e83a03d..7dc0173b5f3fe0624d30fd4b6ebc2318629b6c12 100644 --- a/src/js/storyJS.tw +++ b/src/js/storyJS.tw @@ -572,166 +572,6 @@ window.relationTargetWord = function(slave) { return slave.relation; }; -/* intended to condense the clothing/toy/etc availability checks into something less asinine */ -window.isItemAccessible = function(string) { - if (State.variables.cheatMode === 1){ - return true; - } else { - switch(string) { - case 'attractive lingerie for a pregnant woman': - if ((State.variables.arcologies[0].FSRepopulationFocus > 0) || (State.variables.clothesBoughtMaternityLingerie === 1)) { - return true; - } else { - return false; - } - break; - case 'a bunny outfit': - if ((State.variables.arcologies[0].FSGenderFundamentalist > 0) || (State.variables.clothesBoughtBunny === 1)) { - return true; - } else { - return false; - } - break; - case 'body oil': - if ((State.variables.arcologies[0].FSPhysicalIdealist > 0) || (State.variables.clothesBoughtOil === 1)) { - return true; - } else { - return false; - } - break; - case 'chains': - if ((State.variables.arcologies[0].FSDegradationist > 0) || (State.variables.clothesBoughtChains === 1)) { - return true; - } else { - return false; - } - break; - case 'a chattel habit': - if ((State.variables.arcologies[0].FSChattelReligionist > 0) || (State.variables.clothesBoughtHabit === 1)) { - return true; - } else { - return false; - } - break; - case 'conservative clothing': - if ((State.variables.arcologies[0].FSPaternalist > 0) || (State.variables.clothesBoughtConservative === 1)) { - return true; - } else { - return false; - } - break; - case 'harem gauze': - if ((State.variables.arcologies[0].FSArabianRevivalist > 0) || (State.variables.clothesBoughtHarem === 1)) { - return true; - } else { - return false; - } - break; - case 'a huipil': - if ((State.variables.arcologies[0].FSAztecRevivalist > 0) || (State.variables.clothesBoughtHuipil === 1)) { - return true; - } else { - return false; - } - break; - case 'a kimono': - if ((State.variables.arcologies[0].FSEdoRevivalist > 0) || (State.variables.clothesBoughtKimono === 1)) { - return true; - } else { - return false; - } - break; - case 'a maternity dress': - if ((State.variables.arcologies[0].FSRepopulationFocus > 0) || (State.variables.clothesBoughtMaternityDress === 1)) { - return true; - } else { - return false; - } - break; - case 'a slutty qipao': - if ((State.variables.arcologies[0].FSChineseRevivalist > 0) || (State.variables.clothesBoughtQipao === 1)) { - return true; - } else { - return false; - } - break; - case 'stretch pants and a crop-top': - if ((State.variables.arcologies[0].FSHedonisticDecadence > 0) || (State.variables.clothesBoughtLazyClothes === 1)) { - return true; - } else { - return false; - } - break; - case 'a toga': - if ((State.variables.arcologies[0].FSRomanRevivalist > 0) || (State.variables.clothesBoughtToga === 1)) { - return true; - } else { - return false; - } - break; - case 'Western clothing': - if ((State.variables.arcologies[0].FSPastoralist > 0) || (State.variables.clothesBoughtWestern === 1)) { - return true; - } else { - return false; - } - break; - case 'bowtie': - if ((State.variables.arcologies[0].FSGenderFundamentalist > 0) || (State.variables.clothesBoughtBunny === 1)) { - return true; - } else { - return false; - } - break; - case 'ancient Egyptian': - if ((State.variables.arcologies[0].FSEgyptianRevivalist > 0) || (State.variables.clothesBoughtEgypt === 1)) { - return true; - } else { - return false; - } - break; - case 'massive dildo gag': - if (State.variables.toysBoughtGags === 1) { - return true; - } else { - return false; - } - break; - case 'a small empathy belly': case 'a medium empathy belly': case 'a large empathy belly': case 'a huge empathy belly': - if ((State.variables.arcologies[0].FSRepopulationFocus > 0) || (State.variables.clothesBoughtBelly === 1)) { - return true; - } else { - return false; - } - break; - case 'long dildo': case 'long, large dildo': case 'long, huge dildo': - if (State.variables.toysBoughtDildos === 1) { - return true; - } else { - return false; - } - break; - case 'long plug': case 'long, large plug': case 'long, huge plug': - if (State.variables.toysBoughtButtPlugs === 1) { - return true; - } else { - return false; - } - break; - case 'tail': - if (State.variables.toysBoughtButtPlugTails === 1) { - return true; - } else { - return false; - } - break; - default: - return true; - break; - } - } -}; - window.expandFacilityAssignments = function(facilityAssignments) { var assignmentPairs = { "serve in the club": "be the DJ", @@ -1113,4 +953,4 @@ window.SoftenSexualFlaw = function SoftenSexualFlaw(slave) { break; } slave.sexualFlaw = "none"; -}; +}; \ No newline at end of file diff --git a/src/js/summaryWidgets.tw b/src/js/summaryWidgets.tw index 369cd3b6932d3da81708ac1cfee362320499e603..b9cc28479bc4bfc08269aca4f8228a7412b29269 100644 --- a/src/js/summaryWidgets.tw +++ b/src/js/summaryWidgets.tw @@ -7,7 +7,7 @@ window.SlaveStatClamp = function SlaveStatClamp(slave) { if (slave.devotion > 100) { if (slave.trust < -95) slave.trust = -100; - else if ((slave.trust < 100) && (slave.trust >= 20)) + else if ((slave.trust < 100) && (slave.trust > 20)) slave.trust += (Math.trunc((slave.devotion-100)*5)/10); else V.rep += 10*(slave.devotion-100); @@ -17,7 +17,7 @@ window.SlaveStatClamp = function SlaveStatClamp(slave) { if (slave.trust > 100) { if (slave.devotion < -95) slave.devotion = -100; - else if (slave.devotion < 100 && slave.devotion >= 20) + else if (slave.devotion < 100 && slave.devotion > 20) slave.devotion += Math.trunc(slave.trust-100); else V.rep += 10*(slave.trust-100); diff --git a/src/npc/agent/agentWorkaround.tw b/src/npc/agent/agentWorkaround.tw index 518060f18de5f71ee9dba452761310cbbde6eee7..d9614bc06b88b3a2815114040864a44a92bebb60 100644 --- a/src/npc/agent/agentWorkaround.tw +++ b/src/npc/agent/agentWorkaround.tw @@ -10,7 +10,7 @@ <</if>> <<if $slaves[$i].rivalry > 0>> - <<set _i = $slaveIndices[$slaves[$i].rivalryTarget]>> + <<set _i = $slaveIndices[$slaves[$i].rivalryTarget]>> <<if def _i>> <<set $slaves[_i].rivalry = 0, $slaves[_i].rivalryTarget = 0>> <<else>> @@ -20,7 +20,7 @@ <</if>> <<if $slaves[$i].relationship > 0 && $slaves[$i].relationship < 4>> - <<set _i = $slaveIndices[$slaves[$i].relationshipTarget]>> + <<set _i = $slaveIndices[$slaves[$i].relationshipTarget]>> <<if def _i>> <<set $slaves[_i].relationship = 0, $slaves[_i].relationshipTarget = 0>> <<else>> diff --git a/src/npc/fFeelings.tw b/src/npc/fFeelings.tw index 09a08439a86a15bc29a51382dca75baf2d247a24..f5bbcf3640210488694ce2018b3e4db400ae91cc 100644 --- a/src/npc/fFeelings.tw +++ b/src/npc/fFeelings.tw @@ -377,7 +377,7 @@ My favorite part of my body i<<s>> <<case "cumslut">> I'm <<s>>o horny, <<Master>>. I can't <<s>>top <<s>>taring at <<if $PC.dick == 1>>cock<<s>> and imagining them down my throat, cumming and cumming<<else>>pu<<ss>>ie<<s>> and imagining how their jui<<c>>e<<s>> ta<<s>>te<</if>>. <<case "buttslut">> - I'm <<s>>o horny, <<Master>>. + I'm <<s>>o horny, <<Master>>. <<if (["plug", "long plug"].includes($activeSlave.buttplug) && $activeSlave.anus > 2) >> I wear the buttplug you gave me, but it i<<s>> <<s>>o <<s>>mall... It remind<<s>> me of being fucked in the a<<ss>>, but I can barely feel it. It drive<<s>> me crazy. <<elseif (["plug", "long plug"].includes($activeSlave.buttplug) && $activeSlave.anus < 3) || (["large plug", "long, large plug"].includes($activeSlave.buttplug) && $activeSlave.anus == 3) || (["huge plug", "long, huge plug"].includes($activeSlave.buttplug) && $activeSlave.anus >= 4) >> @@ -764,7 +764,7 @@ My favorite part of my body i<<s>> <<else>> I can almost feel my lip<<s>> <<s>>welling, <<Master>>. It'<<s>> kind of uncomfortable. <</if>> -<<case "fertility drugs">> +<<case "fertility drugs">> <<if isFertile($activeSlave)>> I feel like I need to have a baby, <<Master>>, like right now. <<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 60)>> @@ -920,7 +920,7 @@ My favorite part of my body i<<s>> <<case "please you" "serve in the master suite" "be your Concubine">> <<if ($activeSlave.fetishKnown == 1)>> <<if $activeSlave.toyHole == "mouth" && ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishStrength > 60) && ($PC.dick == 1)>> - I love <<s>>ucking your cock every day, and I love + I love <<s>>ucking your cock every day, and I love <<if $PC.balls > 2>> every opportunity I get to worship your ball<<s>>, they're <<s>>o huge and make <<s>>o much cum and I ju<<s>>t want to <<s>>pend my life ki<<ss>>ing your ball<<s>> and <<s>>ucking your cock, and live off your cum... <<elseif $PC.balls > 1>> @@ -929,7 +929,7 @@ My favorite part of my body i<<s>> plea<<s>>uring your big ball<<s>> too. They're the perfect <<s>>ize to fill my mouth a<<s>> I <<s>>uck on them, and I love feeling them ten<<s>>e again<<s>>t my chin when you shoot cum down my throat. <<else>> playing with your ball<<s>> too. - <</if>> + <</if>> <<elseif $activeSlave.toyHole != "dick">> <<if ($activeSlave.energy > 95) && ($PC.dick == 1)>> I love how taking your cock i<<s>> my only job, and I love having your other toy<<s>> to have <<s>>e<<x>> too. @@ -940,7 +940,7 @@ My favorite part of my body i<<s>> <<if ($activeSlave.energy > 95) && ($PC.vagina == 1)>> I love how fucking your <<if ($PC.vagina == 1)>>pu<<ss>>y<<else>>a<<ss>><</if>> i<<s>> my only job, and I'm <<s>>o happy you tru<<s>>t me enough to cum in<<s>>ide you. <<else>> - I like letting you u<<s>>e my cock a<<s>> your toy, and I'm happy you tru<<s>>t me enough to cum with you. + I like letting you u<<s>>e my cock a<<s>> your toy, and I'm happy you tru<<s>>t me enough to cum with you. <</if>> <</if>> <</if>> @@ -977,14 +977,14 @@ My favorite part of my body i<<s>> <<if ($activeSlave.relationship > 0)>> <<set _partner = $slaveIndices[$activeSlave.relationshipTarget]>> <<if def _partner>> - <<if _lisping == 1>> - <<set _partnerName = lispReplace($slaves[_partner].slaveName)>> - <<else>> - <<set _partnerName = $slaves[_partner].slaveName>> - <</if>> - <<else>> - @@.red;Error, relationshipTarget not found.@@ - <</if>> + <<if _lisping == 1>> + <<set _partnerName = lispReplace($slaves[_partner].slaveName)>> + <<else>> + <<set _partnerName = $slaves[_partner].slaveName>> + <</if>> + <<else>> + @@.red;Error, relationshipTarget not found.@@ + <</if>> <<if $activeSlave.relationship <= 2>> I really like <<s>>eeing _partnerName every day, $he'<<s>> a good friend." $He blushes. "<<Sh>>e'<<s>> kind of hot, too. <<elseif $activeSlave.relationship <= 3>> @@ -1045,7 +1045,7 @@ My favorite part of my body i<<s>> <<else>> Of cour<<s>>e, I'm your wife, <<Master>>." $He <<say>>s. "It i<<s>>n't <<s>>o bad, I'm <<s>>tarting to like it. <</if>> - + <<elseif ($activeSlave.relationship == -2)>> I'm good friend<<s>> with <<s>>ome of the other <<s>>lave<<s>>," $he mutters hesitantly, looking suddenly embarrassed. "I really like you, though, <<Master>>. Like, //like// you, like you." $He clears $his throat nervously before hurrying on to safer subjects. "Yeah. <<elseif ($activeSlave.relationship == -1)>> diff --git a/src/npc/fKiss.tw b/src/npc/fKiss.tw index b753305d025f69a6ba9cf784c4705d8c2c17f255..3ae51e1d74172d0ba153537bc1c0b8a5eb9d4b8a 100644 --- a/src/npc/fKiss.tw +++ b/src/npc/fKiss.tw @@ -97,7 +97,7 @@ You tell $activeSlave.slaveName to <<else>> upon $his face. $He finds the intense attention from $his <<Master>> worrying, and $he looks down after a moment, blushing nervously. <</if>> -<<elseif ($activeSlave.devotion >= -20) && ($activeSlave.trust > -20)>> +<<elseif ($activeSlave.devotion >= -20) && ($activeSlave.trust >= -20)>> $He visibly considers disobedience, but decides that complying with such an apparently harmless order is safe, for now. Once $he's close, you take a moment to gaze deeply <<if canSee($activeSlave)>> into $his $activeSlave.eyeColor eyes. $He finds the intense attention from $his <<Master>> worrying, and $he looks down after a moment, $his lower lip trembling with nervousness. diff --git a/src/npc/startingGirls/startingGirls.tw b/src/npc/startingGirls/startingGirls.tw index 6b36e15d938a10acbe3c7b7291afe382b8c17407..46ece83c62e4d65fd909059d3d84f79919ed1296 100644 --- a/src/npc/startingGirls/startingGirls.tw +++ b/src/npc/startingGirls/startingGirls.tw @@ -1544,8 +1544,8 @@ Her nationality is $activeSlave.nationality. <<link "Irish Rose">> <<set $archetyped = 1, $activeSlave.nationality = "Irish", $fixedNationality = "Irish">> <<StartingGirlsWorkaround>> - <<StartingGirlsRefresh>> <<set $activeSlave.race = "white", $activeSlave.eyeColor = "green", $activeSlave.skin = "fair", $activeSlave.hColor = "red", $activeSlave.pubicHColor = "red", $activeSlave.markings = "heavily freckled">> + <<StartingGirlsRefresh>> <<SaleDescription>> <<StartingGirlsCost>> <</link>> @@ -1554,8 +1554,8 @@ Her nationality is $activeSlave.nationality. <<link "Cali Girl">> <<set $archetyped = 1, $activeSlave.nationality = "American", $fixedNationality = "American">> <<StartingGirlsWorkaround>> + <<set $activeSlave.eyeColor = "blue", $activeSlave.skin = "tanned", $activeSlave.hColor = "blonde", $activeSlave.pubicHColor = "blonde", $activeSlave.markings = "none", $activeSlave.face = 95, $activeSlave.muscles = 20, $activeSlave.weight = -20, $activeSlave.height = Math.round(Height.forAge(190, $activeSlave))>> <<StartingGirlsRefresh>> - <<set $activeSlave.eyeColor = "blue", $activeSlave.skin = "tanned", $activeSlave.hColor = "blonde", $activeSlave.pubicHColor = "blonde", $activeSlave.markings = "none", $activeSlave.height = 190, $activeSlave.face = 95, $activeSlave.muscles = 20, $activeSlave.weight = -20>> <<SaleDescription>> <<StartingGirlsCost>> <</link>> @@ -1563,8 +1563,8 @@ Her nationality is $activeSlave.nationality. <br> <<link "Novice">> <<StartingGirlsWorkaround>> - <<StartingGirlsRefresh>> <<set $activeSlave.analSkill = 0, $activeSlave.oralSkill = 0, $activeSlave.vaginalSkill = 0, $activeSlave.whoreSkill = 0, $activeSlave.entertainSkill = 0, $activeSlave.combatSkill = 0, $activeSlave.actualAge = 18, $activeSlave.visualAge = 18, $activeSlave.physicalAge = 18, $activeSlave.fetishKnown = 0, $activeSlave.attrKnown = 0>> + <<StartingGirlsRefresh>> <<SaleDescription>> <<StartingGirlsCost>> <</link>> @@ -1573,6 +1573,7 @@ Her nationality is $activeSlave.nationality. <<link "Head Girl Prospect">> <<StartingGirlsWorkaround>> <<set $activeSlave.career = setup.HGCareers.random(), $activeSlave.actualAge = Math.clamp(36, 44, $activeSlave.actualAge), $activeSlave.visualAge = $activeSlave.actualAge, $activeSlave.physicalAge = $activeSlave.actualAge, $activeSlave.intelligence = 2, $activeSlave.intelligenceImplant = 0>> + <<StartingGirlsRefresh>> <<SaleDescription>> <<StartingGirlsCost>> <</link>> @@ -1581,8 +1582,8 @@ Her nationality is $activeSlave.nationality. <br> <<link "Wellspring">> <<StartingGirlsWorkaround>> - <<StartingGirlsRefresh>> <<set $activeSlave.analSkill = 0, $activeSlave.oralSkill = 0, $activeSlave.vaginalSkill = 0, $activeSlave.whoreSkill = 0, $activeSlave.entertainSkill = 0, $activeSlave.combatSkill = 0, $activeSlave.actualAge = 18, $activeSlave.visualAge = 18, $activeSlave.physicalAge = 18, $activeSlave.fetishKnown = 0, $activeSlave.attrKnown = 0, $activeSlave.health = 10, $activeSlave.intelligence = -3, $activeSlave.intelligenceImplant = 0, $activeSlave.vagina = 3, $activeSlave.anus = 3, $activeSlave.ovaries = 1, $activeSlave.dick = 5, $activeSlave.balls = 5, $activeSlave.prostate = 1, $activeSlave.lactation = 2, $activeSlave.nipples = "huge", $activeSlave.boobs = 10000>> + <<StartingGirlsRefresh>> <<SaleDescription>> <<StartingGirlsCost>> <</link>> @@ -1590,8 +1591,8 @@ Her nationality is $activeSlave.nationality. <br> <<link "Onahole">> <<StartingGirlsWorkaround>> - <<StartingGirlsRefresh>> <<set $activeSlave.analSkill = 0, $activeSlave.oralSkill = 0, $activeSlave.vaginalSkill = 0, $activeSlave.whoreSkill = 0, $activeSlave.entertainSkill = 0, $activeSlave.combatSkill = 0, $activeSlave.fetish = "mindbroken", $activeSlave.amp = 1, $activeSlave.voice = 0, $activeSlave.eyes = 1, $activeSlave.hears = 0>> + <<StartingGirlsRefresh>> <<SaleDescription>> <<StartingGirlsCost>> <</link>> diff --git a/src/player/actions/fCaress.tw b/src/player/actions/fCaress.tw index aca479e47e30ebbb854737ee528ea896210a7e41..67ced9184cc994beece2c989d5f10b6dd51b011d 100644 --- a/src/player/actions/fCaress.tw +++ b/src/player/actions/fCaress.tw @@ -41,7 +41,7 @@ You tell $activeSlave.slaveName to $He hurriedly complies, happy to be near you. Once $he's close, you hold $his face in your palms and look into $his $activeSlave.eyeColor eyes. $He finds the intense attention from $his <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>Master<<else>>Mistress<</if>> disconcerting, and $he looks down after a moment, blushing. <<elseif ($activeSlave.devotion > 20)>> $He hurriedly complies, happy to be near you. Once $he's close, you hold $his face in your palms and look into $his $activeSlave.eyeColor eyes. $He finds the intense attention from $his <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>Master<<else>>Mistress<</if>> worrying, and $he looks down after a moment, blushing nervously. -<<elseif ($activeSlave.devotion >= -20) && ($activeSlave.trust > -20)>> +<<elseif ($activeSlave.devotion >= -20) && ($activeSlave.trust >= -20)>> $He visibly considers disobedience, but decides that complying with such an apparently harmless order is safe, for now. Once $he's close, you hold $his face in your palms and look into $his $activeSlave.eyeColor eyes. $He finds the intense attention from $his <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>Master<<else>>Mistress<</if>> worrying, and $he looks down after a moment, $his lower lip trembling with nervousness. <<elseif ($activeSlave.trust < -20)>> The command terrifies $him, but $he's more frightened still of the consequences of disobedience, and $he complies. Once $he's close, you hold $his face in your palms and look into $his $activeSlave.eyeColor eyes. $He looks down fearfully, and begins to shake with terror, tears leaking silently down $his cheeks. diff --git a/src/player/actions/fEmbrace.tw b/src/player/actions/fEmbrace.tw index c803b58e4f3ca04674b81959c5adc07cab814924..c83c7e3f9c54d3b2a96f3717162a51dcd83595cd 100644 --- a/src/player/actions/fEmbrace.tw +++ b/src/player/actions/fEmbrace.tw @@ -29,7 +29,7 @@ You tell $activeSlave.slaveName to $He dotingly complies, being near you filling $his with delight. Once $he's close, you take $his completely relaxed head in your hands and gaze deeply into $his $activeSlave.eyeColor eyes. $He finds the intense attention from $his <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>Master<<else>>Mistress<</if>> disconcerting, and $he looks down after a moment, blushing. <<elseif ($activeSlave.devotion > 20)>> $He joyfully complies, happy to be near you. Once $he's close, you you take $his willing head in your hands and gaze deeply into $his $activeSlave.eyeColor eyes. $He finds the intense attention from $his <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>Master<<else>>Mistress<</if>> worrying, and $he looks down after a moment, blushing nervously. -<<elseif ($activeSlave.devotion >= -20) && ($activeSlave.trust > -20)>> +<<elseif ($activeSlave.devotion >= -20) && ($activeSlave.trust >= -20)>> $He visibly considers disobedience, but decides that complying with such an apparently harmless order is safe, for now. Once $he's close, you take $his head in your hands and gaze deeply into $his $activeSlave.eyeColor eyes. $He finds the intense attention from $his <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>Master<<else>>Mistress<</if>> worrying, and $he looks down after a moment, $his lower lip trembling with nervousness. <<elseif ($activeSlave.trust < -20)>> The command terrifies $him, but $he's more frightened still of the consequences of disobedience, and $he complies. Once $he's close, you take $his trembling head in your hands and gaze deeply into $his $activeSlave.eyeColor eyes for a moment. $He looks down fearfully, and begins to shake with terror, tears streaking down $his cheeks. diff --git a/src/player/actions/fondleButt.tw b/src/player/actions/fondleButt.tw index a54effa8f58f1173e0f2b05e95b6ac79ef340468..28004ac5dae48c75df8110043ca4ca9c1e039873 100644 --- a/src/player/actions/fondleButt.tw +++ b/src/player/actions/fondleButt.tw @@ -444,7 +444,7 @@ as well as $his virgin <</if>> butthole as you trace it with your fingers and thumb. Eventually, you decide to stop and $he looks up at you quizzically, unsure about what you will do next. -<<elseif ($activeSlave.devotion < 50)>> +<<elseif ($activeSlave.devotion <= 50)>> <<if ($activeSlave.amp != 1)>> You instruct $him to present $his <<if $seeRace == 1>>$activeSlave.race <</if>>anus. $He hesitates but eventually stands in front of you showing $his buttocks before presenting $his <<if ($activeSlave.anus > 3)>> diff --git a/src/pregmod/JobFulfillmentCenter/JobFulfillmentCenterOrder.tw b/src/pregmod/JobFulfillmentCenter/JobFulfillmentCenterOrder.tw index dac6f3e2d7cd00bbbbb638203137fd914769e330..bcbf6039013c7263f7d7b850ffb45e233f19a817 100644 --- a/src/pregmod/JobFulfillmentCenter/JobFulfillmentCenterOrder.tw +++ b/src/pregmod/JobFulfillmentCenter/JobFulfillmentCenterOrder.tw @@ -11,9 +11,9 @@ <<link "Security">> <<replace "#JobType">> <br> - <<if $SFMODToggle == 1>> + /*<<if $SF.Toggle && $SF.Active >= 1 && $SF.Facility.Toggle > 0 && $SF.Facility.Active > 0 && $SF.Facility.LCActive < 1>> <br>[[Lieutenant Colonel|JobFulfillmentCenterOrder][$JFCOrder = 1, $Role = "Lieutenant Colonel"]] - <</if>> + <</if>>*/ <br>[[Bodyguard|JobFulfillmentCenterOrder][$JFCOrder = 1, $Role = "Bodyguard"]] <br>[[Wardeness|JobFulfillmentCenterOrder][$JFCOrder = 1, $Role = "Wardeness"]] <br>[[Return|JobFulfillmentCenterOrder]] @@ -47,4 +47,4 @@ </span> <<else>> [[Withdraw slave order|JobFulfillmentCenterOrder][$JFCOrder = 0, $Role = ""]] -<</if>> \ No newline at end of file +<</if>> diff --git a/src/pregmod/SecForceEX/SpecialForceBarracksAdditionalColonelInteractions.tw b/src/pregmod/SecForceEX/SpecialForceBarracksAdditionalColonelInteractions.tw deleted file mode 100644 index c0f6aecc27076a96b4a119d79fd21e1fc26da5f9..0000000000000000000000000000000000000000 --- a/src/pregmod/SecForceEX/SpecialForceBarracksAdditionalColonelInteractions.tw +++ /dev/null @@ -1,322 +0,0 @@ -:: SpecialForceBarracksAdditionalColonelInteractions [nobr] - -<<if $securityForceColonelToken == 0 && $securityForceSexedColonelToken == 0 && $CurrentTradeShowAttendance == 0>> - <br><br> - <span id="result3"> - Where do you want to spend time with The Colonel this week? - <<if $ColonelRelationship >= 25>> - <br><<link "Up on the surface, along with an escort of course.">> - <<set $securityForceColonelToken = 1>> - <<replace "#result3">> - You ask The Colonel if she would like to stretch her legs up on the surface. It doesn't take much effort for her to agree. - <<if $PC.warfare < 10>> - <br>Your complete lack of skill at warfare ensures that <<if $Bodyguard != 0>>in addition to $Bodyguard.slaveName, <</if>>you need; two full squads of $securityForceName on foot, a squadron of fighters, a small convoy of $securityForceName's ground vehicles. - <<elseif $PC.warfare >= 100 && $PC.career == "mercenary">> - <br>Your mastery of wet work and prior experience in a PMC satisfies The Colonel that you only need one soldier and a single vehicle<<if $Bodyguard != 0>> plus $Bodyguard.slaveName<</if>>. Being able to see and interact with the arcology owner even more directly if they so wish boosts the mood of your citizen's while also giving them an increased opportunity to try gaining favor with you. - <<set $rep += 10, $cash += $EnvCash2>> - <<elseif $PC.warfare >= 100>> - <br>Your mastery of wet work satisfies The Colonel that you only need two soldiers and a single vehicle<<if $Bodyguard != 0>> plus $Bodyguard.slaveName<</if>>. Being able to see and interact with the arcology owner directly if they so wish boosts the mood of your citizens while also giving them the opportunity to try gaining favor with you. - <<set $rep += 5, $cash += $EnvCash3>> - <<elseif $PC.warfare >= 60>> - <br>Your expertise in warfare means that <<if $Bodyguard != 0>>in addition to $Bodyguard.slaveName <</if>>you need; two full squads of $securityForceName on foot, a squadron of fighters and a large convoy of $securityForceName's ground vehicles. - <<elseif $PC.warfare >= 30>> - <br>As you have some skill in warfare, you only need<<if $Bodyguard != 0>> in addition to $Bodyguard.slaveName<</if>>; two full squads of $securityForceName on foot, a squadron of fighters, a small convoy of $securityForceName's ground vehicles. - <<elseif $PC.warfare >= 10>> - <br>Your F.N.G. tier skill in warfare ensures that <<if $Bodyguard != 0>>in addition to $Bodyguard.slaveName, <</if>>you need; two full squads of $securityForceName on foot, a squadron of fighters, a small convoy of $securityForceName's ground vehicles. - <</if>> - <<if $arcologies[0].FSPaternalist != "unset">> - Stopping at a paternalist shop, you help The Colonel select some luxurious and relaxing treatments for her main slave. - <<if $PC.slaving < 10>> - Your total lack of slavery skill (which is very unusual and very concerning for an arcology owner) means that you are of little to no help or even a hindrance. - <<elseif $PC.slaving >= 100>> - Your mastery of slaving allows you assist The Colonel greatly. However the shop owner is so impressed by your understanding of slavery that she is more than happy for an endorsement from you. As you are exiting the shop you hear your pre-recorded message which bears the slogan "This is (<<if def $PC.customTitle>>$PC.customTitle <</if>> <<= PlayerName()>>) and this is my favorite Paternalist shop in $arcologies[0].name." - <<if $arcologies[0].prosperity < 20>> - <<set $arcologies[0].prosperity++>> - <</if>> - <<elseif $PC.slaving >= 60>> - Your expertise in slavery allows you to be more useful. - <<elseif $PC.slaving >= 30>> - Possessing some skill, you are slightly helpful. - <<elseif $PC.slaving >= 10>> - Your basic skill at slavery, allows you to neither be a hindrance or helpful. - <</if>> - <<else>> - Stopping at a shop. - <</if>> - <br>Soon the entourage heads back to the HQ of $securityForceName. Along the route you see a homeless citizen in great pain. - <<if $PC.medicine < 10>> - Your total lack of medical skill causes the death of the citizen. - <<set $arcologies[0].prosperity -= .25>> - <<elseif $PC.medicine >= 100 && $PC.career == "medicine">> - Your expertise in medicine ensures that the citizen is probably the best they have ever been. They are so grateful that they are more than happy to try and compensate your time. Word quickly spreads of the kindly medically trained arcology owner who took the time to heal a citizen, providing confidence to the rest of the citizens. - <<set $rep += 10, $cash += $EnvCash4>> - <<elseif $PC.medicine >= 100>> - Your expertise in medicine ensures that the citizen is probably the best they have ever been. Word quickly spreads of the kindly arcology owner who took the time to heal a citizen. - <<set $rep += 5>> - <<elseif $PC.medicine >= 60>> - Your mastery of medicine ensures that the citizen's condition is noticeably better. - <<elseif $PC.medicine >= 30>> - Your moderate skill in medicine ensures that the citizen's condition ever so slightly improves. - <<elseif $PC.medicine >= 10>> - Your basic skill in medicine is sufficient only to stabilize the citizen. - <</if>> - <<set $ColonelRelationship += 2>> - <</replace>> - <</link>> - <</if>> - - <br><<link "In the HQ of $securityForceName.">> - <<replace "#result3">> - <span id="result10"> - What do you want to do with The Colonel in the HQ of $securityForceName? - <<link "Go back">> - <<goto "SFM Barracks">> - <<set $securityForceColonelToken = 0>> - <</link>> - <br><<link "Learn">> - <<replace "#result10">> - <<set $securityForceColonelToken = 1, $ColonelRelationship += 1>> - <<link "Go back">> - <<goto "SFM Barracks">> - <<set $securityForceColonelToken = 0>> - <</link>> - <br>"Sure, boss." she says, nodding. "I can use a break from all of this." She laughs. - She can try teaching you a bit about; - <span id="result4"> - <<link "field medicine">> - <<set $PC.medicine += 4>> - <<replace "#result4">> - <br> - <<if $PC.medicine < 10>> - //Hopefully now, you are less likely to cut yourself on the sharp things.// - <<elseif $PC.medicine >= 100>> - //Feel free to play 'doctor' with me any time.// - <<elseif $PC.medicine >= 60>> - //Feel free to apply 'pressure' anywhere.// - <<elseif $PC.medicine >= 30>> - //Yes that is how you use a tourniquet, good job.// - <<elseif $PC.medicine >= 10>> - //Yes that is a bandage, good job.// - <</if>> - <</replace>> - <</link>> - , - <<link "trading">> - <<set $PC.trading += 3>> - <<replace "#result4">> - <br> - <<if $PC.trading < 10>> - //Congratulations you have just passed economics 101, "black and red should balance".// - <<elseif $PC.trading >= 100>>// - //Now let's go crash some markets.// - <<elseif $PC.trading >= 60>>// - //Your auditing skills aren't half bad.// - <<elseif $PC.trading >= 30>>// - //Good, you can now spot numerical errors, most of the time.// - <<elseif $PC.trading >= 10>>// - //Now Good job you now know what NPV stands for.// - <</if>> - <</replace>> - <</link>> - , - <<link "slaving">> - <<set $PC.slaving += 3>> - <<replace "#result4">> - <br> - <<if $PC.slaving < 10>> - //Yes, the rope normally goes around the wrist first and nowhere near the mouth.// - <<elseif $PC.slaving >= 100>> - //Now should we go out and capture some slaves, master?// - <<elseif $PC.slaving >= 60>> - //Feel feel to tie me up any time.// - <<elseif $PC.slaving >= 30>> - //You can finally tie a knot correctly, most of the time anyway.// - <<elseif $PC.slaving >= 10>> - //Yes, having your slaves die on you is generally considered a bad thing, unless you are into that kind of thing you sick fuck. But who am I to judge.// - <</if>> - <</replace>> - <</link>> - , - <<link "combat engineering">> - <<set $PC.engineering += 3>> - <<replace "#result4">> - <br> - <<if $PC.engineering < 10>> - //Good job, you know what a hammer now looks like.// - <<elseif $PC.engineering >= 100>> - //Time to for you go out and build something.// - <<elseif $PC.engineering >= 60>> - //Feel free to 'nail' me any time.// - <<elseif $PC.engineering >= 30>> - //Yes that is the correct hammering position.// - <<elseif $PC.engineering >= 10>> - //Hammer meet nail.// - <</if>> - <</replace>> - <</link>> - , - <<link "hacking">> - <<set $PC.hacking += 3>> - <<replace "#result4">> - <br> - <<if $PC.hacking < 10>> - //Good job you know what pushing the power button does.// - <<elseif $PC.hacking >= 100>> - //Time to for you go out and tinker with a system.// - <<elseif $PC.hacking >= 60>> - //Feel free to 'plug into' me any time.// - <<elseif $PC.hacking >= 30>> - //Correct screw driver holding procedure acquired.// - <<elseif $PC.hacking >= 10>> - //You can now somewhat use a mouse.// - <</if>> - <</replace>> - <</link>> - , - <<link "general skills">> - <<set $PC.engineering + 2>> - <<set $PC.slaving += 2>> - <<set $PC.trading += 2>> - <<set $PC.warfare += 2>> - <<set $PC.medicine += 2>> - <<set $PC.hacking += 2>> - <<replace "#result4">> - //Hopefully this general education I could provide may be of use.// - <</replace>> - <<set $ColonelRelationship += 1>> - <</link>> - or you can <<link "listen to some war stories.">> - <<set $PC.warfare += 5>> - <<replace "#result4">> - <br> - <<if $PC.warfare < 10>> - //There, now you hopefully can hit the broad side of a barn, most of the time. What am I kidding you still suck.// - <<elseif $PC.warfare >= 100>> - //Now why don't you go deal with those dangerous watermelons?// - <<elseif $PC.warfare >= 60>> - //Feel free to shoot at or up me, any time.// - <<elseif $PC.warfare >= 30>> - //Grouping is slightly better.// - <<elseif $PC.warfare >= 10>> - //Slightly better but you still have a long way to go.// - <</if>> - <</replace>> - <</link>> - </span> - <</replace>> - <</link>> - - <<if $ColonelRelationship >= 45>> - <br><<link "Have some fun">> - <<link "Go back">> - <<goto "SFM Barracks">> - <<set $securityForceSexedColonel = 0, $securityForceColonelToken = 0>> - <</link>> - <<replace "#result10">> - <<set $securityForceSexedColonel = 1, $securityForceColonelToken = 1, $ColonelRelationship += 3>> - <span id="result11"> - Where should this fun take place? - <<link "Go back">> - <<goto "SFM Barracks">> - <<set $securityForceSexedColonel = 0, $securityForceColonelToken = 0>> - <</link>> - <br><<link "In private">> - <<replace "#result11">> - <span id="result6"> - Which orifice do you wish to target? - <<link "Go back">> - <<goto "SFM Barracks">> - <</link>> - <br> - <<link "Pussy">> - <<replace "#result6">> - <<include "SpecialForceColonelSexDec">> - <</replace>> - <<set $securityForceSexedColonel += 1>> - <</link>> - - <br><<link "Ass">> - <<replace "#result6">> - <<include "SpecialForceColonelSexDec">> - <</replace>> - <<set $securityForceSexedColonel += 1>> - <</link>> - - <br><<link "Both pussy and ass">> - <<replace "#result6">> - <<include "SpecialForceColonelSexDec">> - <</replace>> - <<set $securityForceSexedColonel += 2>> - <</link>> - - <br><<link "Mouth">> - <<replace "#result6">> - <<include "SpecialForceColonelSexDec">> - <</replace>> - <<set $securityForceSexedColonel += 1>> - <</link>> - - <br><<link "All three holes">> - <<replace "#result6">> - <<include "SpecialForceColonelSexDec">> - <</replace>> - <<set $securityForceSexedColonel += 3>> - <</link>> - </span> - <</replace>> - <</link>> - - <br><<link "On The Colonel's throne.">> - <<replace "#result11">> - <span id="result6"> - Which orifice do you wish to target? - <<link "Go back">> - <<goto "SFM Barracks">> - <<set $securityForceSexedColonel = 0, $securityForceColonelToken = 0>> - <</link>> - <br><<link "Pussy">> - <<replace "#result6">> - <<include "SpecialForceColonelSexDec">> - <</replace>> - <<set $securityForceSexedColonel += 1>> - <</link>> - - <br><<link "Ass">> - <<replace "#result6">> - <<include "SpecialForceColonelSexDec">> - <</replace>> - <<set $securityForceSexedColonel += 1>> - <</link>> - - <br><<link "Both pussy and ass">> - <<replace "#result6">> - <<include "SpecialForceColonelSexDec">> - <</replace>> - <<set $securityForceSexedColonel += 2>> - <</link>> - - <br><<link "Mouth">> - <<replace "#result6">> - <<include "SpecialForceColonelSexDec">> - <</replace>> - <<set $securityForceSexedColonel += 1>> - <</link>> - - <br><<link "All three holes">> - <<replace "#result6">> - <<include "SpecialForceColonelSexDec">> - <</replace>> - <<set $securityForceSexedColonel += 3>> - <</link>> - </span> - <</replace>> - <</link>> - </span> - <</replace>> - <</link>> - <</if>> - </span> - <</replace>> - <</link>> - </span> -<</if>> diff --git a/src/pregmod/SecForceEX/SpecialForceBarracksCheatEdit.tw b/src/pregmod/SecForceEX/SpecialForceBarracksCheatEdit.tw deleted file mode 100644 index 9c1d4a16217b56f1a210f6669f6cf1886f700571..0000000000000000000000000000000000000000 --- a/src/pregmod/SecForceEX/SpecialForceBarracksCheatEdit.tw +++ /dev/null @@ -1,77 +0,0 @@ -:: SpecialForceBarracksCheatEdit - -<<set $nextButton = "Back to SF Barracks", $nextLink = "SFM Barracks", $returnTo = "SFM Barracks">> -<<include "SpecialForceUpgradeTree">> -__Values__ -Upgrades: $SFAO/_max - -''Barracks:'' <<textbox "$securityForceArcologyUpgrades" $securityForceArcologyUpgrades "SpecialForceBarracksCheatEdit">> -<br>Max: _BarracksMax - -/* ''SupportFacility:'' <<textbox "$SupportFacility" $SupportFacility "SpecialForceBarracksCheatEdit">> */ - -''Armory:'' <<textbox "$securityForceInfantryPower" $securityForceInfantryPower "SpecialForceBarracksCheatEdit">> -<br>Max: _ArmouryMax - -''Stimulant Lab:'' <<textbox "$securityForceStimulantPower" $securityForceStimulantPower "SpecialForceBarracksCheatEdit">> -<br>Max: _StimulantLabMax - -<<if _Garage > 0 && $securityForceArcologyUpgrades >= 1>> - ''Garage:'' - ''LightAndMedium:'' <<textbox "$securityForceVehiclePower" $securityForceVehiclePower "SpecialForceBarracksCheatEdit">> - <br>Max: _LightAndMediumVehiclesMax - - ''HeavyBattleTank:'' <<textbox "$securityForceHeavyBattleTank" $securityForceHeavyBattleTank "SpecialForceBarracksCheatEdit">> - <br>Max: _HeavyBattleTankMax -<</if>> - -<<if $securityForceArcologyUpgrades >= 4>> - ''Hangar:'' - ''Aircraft:'' <<textbox "$securityForceAircraftPower" $securityForceAircraftPower "SpecialForceBarracksCheatEdit">> - <br>Max: _AircraftMax - - ''Space Plane'': <<textbox "$securityForceSpacePlanePower" $securityForceSpacePlanePower "SpecialForceBarracksCheatEdit">> - <br>Max: _SpacePlaneMax - - ''Fortress Zeppelin:'' <<textbox "$securityForceFortressZeppelin" $securityForceFortressZeppelin "SpecialForceBarracksCheatEdit">> - <br>Max: _FortressZeppelinMax - - ''AC130:'' <<textbox "$securityForceAC130" $securityForceAC130 "SpecialForceBarracksCheatEdit">> - <br>Max: _AC130Max - - ''Heavy Transport:'' <<textbox "$securityForceHeavyTransport" $securityForceHeavyTransport "SpecialForceBarracksCheatEdit">> - <br>Max: _heavyTransportMax -<</if>> - - ''DroneBay:'' <<textbox "$securityForceDronePower" $securityForceDronePower "SpecialForceBarracksCheatEdit">> - <br>Max: _DroneBayMax - -<<if (_LaunchBayNO > 0 || _LaunchBayO > 0) && $securityForceArcologyUpgrades >= 4>> - ''LauchBay:'' - <<if $terrain != "oceanic" && $terrain != "marine">> - ''Satellite:'' <<textbox "$securityForceSatellitePower" $securityForceSatellitePower "SpecialForceBarracksCheatEdit">> - <br>Max: _SatelliteMax - - ''GiantRobot:'' <<textbox "$securityForceGiantRobot" $securityForceGiantRobot "SpecialForceBarracksCheatEdit">> - <br>Max: _GiantRobotMax - - ''MissileSilo:'' <<textbox "$securityForceMissileSilo" $securityForceMissileSilo "SpecialForceBarracksCheatEdit">> - <br>Max: _MissileSiloMax - <<elseif $terrain == "oceanic" || $terrain == "marine">> - ''Satellite:'' <<textbox "$securityForceSatellitePower" $securityForceSatellitePower "SpecialForceBarracksCheatEdit">> - <br>Max: _SatelliteMax - <</if>> -<</if>> - -<<if $terrain == "oceanic" || $terrain == "marine">> - ''Naval Yard:'' - - ''AircraftCarrier:'' <<textbox "$securityForceAircraftCarrier" $securityForceAircraftCarrier "SpecialForceBarracksCheatEdit">> - <br>Max: _AircraftCarrierMax - - ''Submarine:'' <<textbox "$securityForceSubmarine" $securityForceSubmarine "SpecialForceBarracksCheatEdit">> - <br>Max: _SubmarineMax - - ''Amphibious Transport:'' <<textbox "$securityForceHeavyAmphibiousTransport" $securityForceHeavyAmphibiousTransport "SpecialForceBarracksCheatEdit">> - <br>Max: _HeavyAmphibiousTransportMax -<</if>> \ No newline at end of file diff --git a/src/pregmod/SecForceEX/SpecialForceBarracksFlavourText.tw b/src/pregmod/SecForceEX/SpecialForceBarracksFlavourText.tw deleted file mode 100644 index 55c562c4f9731994aa1971697fb5df150bdbc315..0000000000000000000000000000000000000000 --- a/src/pregmod/SecForceEX/SpecialForceBarracksFlavourText.tw +++ /dev/null @@ -1,84 +0,0 @@ -:: SpecialForceBarracksFlavourText [nobr] - -//You continue towards the common area, the soldiers you pass nodding respectfully, saluting, or giving slight bows, as they please, to you. You pass the briefing areas, the officers and sergeants of the force are conferring over planning tables and display screens regarding their upcoming deployments.// - -<br><br> - -<div style="margin-left:2em"> -<<if $securityForceFocus == "recruit">> - The commanders are viewing lists of potential recruits for $securityForceName, mercenaries and Old World soldiers who might be receptive to an offer of employment and residence within the arcology - in addition to some citizens of the arcology who wish to have some excitement in their lives. -<<elseif $securityForceFocus == "secure">> - The commanders are reviewing maps of trade routes to the arcology as well as those nearby merchant hubs, arranging their future deployments to best protect them and encourage business and trade. -<<elseif $securityForceFocus == "raiding">> - The commanders are reviewing maps of settlements and locations reported to have choice concentrations of material loot and potential slave stock, in preparation for their coming raids. -<</if>> -</div> - -<div style="margin-left:2em"> -<<if $securityForceRulesOfEngagement == "hold">> - There are posted (and very strict) guidelines for the use of force against non-citizens residents, forbidding the use of heavy weapons or indiscriminate fire. -<<elseif $securityForceRulesOfEngagement == "limited">> - There are some guidelines posted regarding the use of force against non-citizens, forbidding general indiscriminate fire. -<<elseif $securityForceRulesOfEngagement == "free">> - Guidelines regarding the use of force are completely absent from the deployment information screens. A note affixed to the screen, probably from a soldier, says: "Pop 'em if you see 'em - better than target practice!" Another one on top of that, from The Colonel, says: "Don't shoot the pretty ones, you fucking morons, or I'll kill you myself. They're worth good money or good for fun - do you idiots really want to have to fuck month-old stock?" -<</if>> -</div> - -<div style="margin-left:2em"> -<<if $securityForceAccountability == "strict">> - On several screens, there are prominent warnings regarding the severe disciplinary procedures that will be taken against soldiers who commit crimes while on deployment. -<<elseif $securityForceAccountability == "some">> - On several screens, there are some minor warnings regarding the mild disciplinary procedures that may be taken against soldiers who commit especially severe crimes while on deployment. -<<elseif $securityForceAccountability == "none">> - There are no warnings or information regarding disciplinary procedures on any of the screens. Near one of them, a waste basket has been dragged over and a soldier has posted a note above it that says: "For Old World Complaints and Warrants." -<</if>> -</div> - -<br> - -//You arrive at the barracks' common area, a nest of bars, pleasure dens, public spaces, and other facilities catering to the soldiers' needs and giving them somewhere to spend their free time, since they do not mingle with your citizens on the higher levels or exit the arcology except on deployment. It is well-occupied by the soldiers not currently tasked with duties, and they respectfully move out of your way as you approach, clearing a path for you to move forward.// - -<br><br> - -<div style="margin-left:2em"> -<<if $securityForceDepravity <= 0.3 && $ColonelCore == "kind">> - The amenities are staffed by menial slaves, captured by the soldiers on their excursions. They are wearing plain jumpsuits and slim identification collars to set them apart from the soldiers, and look resigned but not fearful. The soldiers themselves socialize at the bars, in small groups around tables, and in the gambling parlours. Many of them can be seen entering or leaving the dens occupied by the sexual slaves they have acquired. Laughter from the carousing soldiers can be heard at all times. Small groups of slaves move freely between the plaza and their basic accommodations attached to the barracks. -<<elseif $securityForceDepravity <= 0.6 && $ColonelCore == "kind">> - The amenities are staffed by menial slaves, captured by the soldiers on their excursions. They are topless, wearing only utilitarian pants and leather collars to set them apart from the soldiers, and occasionally shoot fearful looks at the soldiers. The soldiers themselves socialize at the bars, or in large groups around tables, leering at and groping slaves of interest as they pass by. Many of them can be seen entering or leaving the dens occupied by the sexual slaves they have acquired, and often emerge only partially dressed, sometimes pulling half-naked slaves out with them. -<<elseif $securityForceDepravity <= 0.9>> - The amenities are staffed by menial slaves, captured by the soldiers on their excursions. They are topless, wearing only utilitarian shorts and steel collars to set them apart from the soldiers, and often shoot fearful looks at the soldiers. The soldiers themselves socialize at the bars, or in large groups around tables, leering at and heavily groping slaves of interest as they pass by. Many of them can be seen entering or leaving the dens occupied by the sexual slaves they have acquired, and often emerge stark naked, sometimes pulling naked slaves out with them for one last servicing in public. A few soldiers stagger around in drunken hazes or drugged-out stupors. -<<elseif $securityForceDepravity <= 1.2>> - The amenities are staffed by menial slaves, captured by the soldiers on their excursions. They are topless, wearing only a single undergarment and heavy steel collars to set them apart from the soldiers, and often shoot fearful looks at the soldiers. The soldiers occupy themselves primarily with sex, pulling slaves onto benches and fucking them hard in public. Many soldiers stagger around or lie passed out from drug and alcohol abuse. -<<elseif $securityForceDepravity >= 1.5 && ($ColonelCore == "Warmonger" || $ColonelCore != "Shell Shocked")>> - The amenities are staffed by menial slaves, captured by the soldiers on their excursions. To a one, they are naked, and are wearing heavy shock collars to force obedience. Most are wild-eyed with fear or dull-eyed from mental collapse, and many others bear marks of abuse. Few of the slaves are here long-term, the depraved pleasures of the soldiers resulting in enormous turnover and loss of 'damaged' stock. The extreme libations of the soldiers are ever-present. Drunken soldiers stagger around everywhere, beating slaves too slow to get out of their way. Others lie sprawled out on the ground, rendered senseless from heavy drug abuse. Some walk around naked, and hold slaves down on the benches scattered around, raping or sodomizing them with their cocks or their personal strap-ons as they desire. In alcoves, some soldier-lover pairs fuck loudly, moaning in pleasure. - <<if random(1,100) > 50>> - Off to the side, a group of soldiers brutally gangbang a very young slave girl, with one soldier buried balls-deep in her ass, another brutally sawing a barbed strap-on in and out of her pussy, and a third with his cock forced deep down her throat. The slave girl struggles and gags, desperate for breath or relief. - <<elseif random(1,100) > 50>> - Off to the side, a group of soldiers cackle amongst themselves as they take turns beating a very young slave girl with heavy batons. Sickening crunches can be heard from the screaming slave. - <<elseif random(1,100) > 75>> - Off to the side, still more soldiers crowd around an above-ground pit built from empty crates, gambling on slave gladiator fights. There's a drunken cheer as one of the fighters, a very young slave girl, straddles another one and smashes her face in with a blood-slick ammo crate. As she stands, shaking from fear and adrenaline, one of the soldiers laughs and throws a small incendiary grenade at her, changing the cheers to curses as the other soldiers jump away from the flaming, screeching slave. - <<else>> - Screams and cries of pain can be heard echoing around the area as the soldiers have their fun with their property. - <</if>> -<<else>> - The amenities are staffed by menial slaves, captured by the soldiers on their excursions. -<</if>> -</div> - -<br> - -//In the middle of the common area is a pile of supply crates with a pavilion on top - The Colonel's personal throne and open quarters, the result of her preferring to live an extreme lifestyle amongst her soldiers rather than in her empty quarters on the upper levels. It's draped with the 'flag' of $securityForceName, one of her inventions. Sprawled all around it is an immense quantity of; alcohol, hard drugs, clothes, electronic devices, huge amounts of cash, jewels and precious metals looted from the outside world.// - -<br><br> - -<div style="margin-left:2em"> -<<if random(1,100) > 50>> - _Name raises a hand in greeting and nods as you approach. She is sprawled on a couch, wearing only her combat suit tank top and fingerless gloves. She's holding a near-empty bottle of strong liquor in her hand and you can see a naked slave girl kneeling on the floor between her legs. The Colonel has her legs wrapped tightly around the girl's head, forcing the girl to service her if she wants to breathe. The Colonel is close to her climax then suddenly tenses her lower body thus gripping the girl even tighter and throws her head back in ecstasy as she orgasms. She lets out a long breath finally releasing the girl, giving her a hard smack and shouting at her to fuck off.<br><br> The Colonel finishes off her bottle, tossing it over her shoulder then leaning back on the couch and spreading her legs wide. You look down briefly, falling into your habits of inspection. Her pussy is completely devoid of hair with heavy labia in with a very large and hard clit peaking out. Beads of moisture, the result of her excitation, are visible, and you can tell from long experience that she would be tight as a vise. You return your gaze to her face to find her smirking at you. "Like what you see, boss?" She waves her hand at the plaza around her, "So do they. But you're not here for pussy. You're here to talk business. So, what's up?" -<<elseif random(1,100) > 50>> - _Name is in no condition initially to greet you. She's naked except for one sock that gives you a very good view of her muscled, taut body while lounging with her feet on the table and the rest on her couch. She is face down in a drugged-out stupor in the middle of a wide variety of powders and pills. Perhaps sensing your approach, her head suddenly shoots up and looks at you with unfocused, bloodshot eyes. "Sorry, boss," she slurs, wiping her face and weakly holding up a hand. "Hold on a second, I need something to help me out here. Long fucking night." She struggles to sit on the couch and bending over the table, loudly snorts up some of the white powder on it. "Ahhh, fuck," she says, breathing heavily.<br><br> She shakes her head powerfully now looking at you, her eyes once again alert and piercing. "That's better," she says, leaning back on the couch and giving you another good view of her assets. "So, boss," she begins, "what brings you down here to our little clubhouse? I trust you're happy with how we've been handling things out there?" You nod. "Excellent", she laughs. "I have to say; it's nice to have a place like this while having some top-end gear and to be able to have fun out there without worrying about anyone coming back on us. Good fucking times." She laughs again. "So - I'm assuming you want something?" -<<elseif random(1,100) > 70 && $securityForceDepravity >= 1.5 && ($ColonelCore == "cruel")>> - _Name is relaxing on her couch stark naked, greeting you with a raised hand. Between her tightly clenched legs is a slave girl being forced to eat her out. "Hey, boss, what's -" she breaks off as a flash of pain crosses her features. "Fucking bitch!" she exclaims, pulling her legs away and punching the slave girl in the face. She pushes the girl to the ground, straddling her then begins hitting. You hear one crunch after another as The Colonel's powerful blows shatter the girl's face. She hisses from between clenched teeth, each word accompanied by a brutal punch. "How. Many. Fucking. Times. Have. I. Told. You. To. Watch. Your. Fucking. Teeth. On. My. Fucking. Clit!" She leans back, exhaling heavily. Before leaning back down to grip apply pressure onto the girl's neck with her powerful hands. Wordlessly, she increases the pressure and soon the girl begins to turn blue as she struggles to draw breath. Eventually her struggles weaken and then finally, end.<br><br> The Colonel relaxes her grip then wipes her brow, clearing away the sweat from her exertion. Finally rising from the girl's body, relaxing back on the couch and putting her feet back up on the table. "Sorry about that boss," she says, shrugging. "So many of these bitches we pick up from the outside don't understand that they have to behave." Shaking her head in frustration, "Now I need to find another one. But that's not your problem - you're here to talk business. So, what's up?" -<<else>> - _Name is topless while reviewing the particulars of her unit on a tablet as you approach. She raises a hand in greeting. "Hey boss," she says, noticing you looking at her chest. She laughs. "Nice, aren't they? But they're not for you or them." She throws a thumb at the plaza around her. "You're down here for a reason, though. What can I do for you?" -<</if>> -</div> diff --git a/src/pregmod/SecForceEX/SpecialForceUpgradeDec.tw b/src/pregmod/SecForceEX/SpecialForceUpgradeDec.tw deleted file mode 100644 index 8d399a0b529ae29a93fa7d782355bccb9ddca4ce..0000000000000000000000000000000000000000 --- a/src/pregmod/SecForceEX/SpecialForceUpgradeDec.tw +++ /dev/null @@ -1,470 +0,0 @@ -:: SpecialForceUpgradeDec [nobr] - - ''Barracks:'' -<<switch $securityForceArcologyUpgrades>> -<<case 0>> - Is currently quite basic, consisting of little more than a dormitory, armory, a processing facility for human spoils, and a common area, sectioned off by stacks of empty supply crates. The cavernous space, however, is ripe for expansion. -<<case 1>> - Has become more permanent, expanding into free space, erecting permanent dividers, and sectioning off an area for use as a garage and vehicle maintenance bay. -<<case 2>> - Has added a facility for the storage, maintenance, and deployment of armed combat drones, and added storage facilities for the soldiers to store their personal spoils in. -<<case 3>> - Has added additional support personnel and equipment, allowing the potential procurement of heavier infantry armor, fighting vehicles, and combat drones. -<<case 4>> - Has expanded tremendously, adding an aerial control facility and express elevator connecting to a ring of launch pads and hangars built around the arcology's upper levels. Additional facilities have been added for soldier recreation, and Spartan quarters for live-in slaves, both menial and service, have been installed. -<<case 5>> - Has (mostly) taken on the appearance of a professional military installation, with clearly delineated soldier and logistical areas, dedicated support and recreation facilities, in addition to advanced command and control apparatus. As a final measure, heavy, long range, electromagnetic railgun artillery pieces have been installed in casemates along the aerial launch pads, giving $securityForceName an immense superiority in local firepower. -<<case 6>> - Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As a final measure, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in casemates along the aerial launch pads, giving $securityForceName an immense superiority in local firepower. -<<case 7>> - Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As a final measure, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads, giving $securityForceName an immense superiority in local firepower. -<<case 8>> - Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic force field has been installed, giving $securityForceName an immense superiority in local firepower. -<<case 9>> - Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, electromagnetic railgun artillery 356 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic force field has been installed, giving $securityForceName an immense superiority in local firepower. -<<case 10>> - Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, electromagnetic railgun artillery 406 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic force field has been installed, giving $securityForceName an immense superiority in local firepower. -<<case 11>> - Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, double-barreled electromagnetic railgun artillery 406 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic force field has been installed, giving $securityForceName an immense superiority in local firepower. -<<case 12>> - Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, tri-barreled electromagnetic railgun artillery 406 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic force field has been installed, giving $securityForceName an immense superiority in local firepower. -<<case 13>> - Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, tri-barreled electromagnetic railgun artillery 406 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic force field has been installed, giving $securityForceName an immense superiority in local firepower. - <br>After pooling resources between several departmental R&D teams, $securityForceName now has a faster and much more efficient custom network. -<<case 14>> - Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, tri-barreled electromagnetic railgun artillery 406 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic force field has been installed, giving $securityForceName an immense superiority in local firepower. - <br>After pooling resources between several departmental R&D teams, $securityForceName now has a faster and much more efficient custom network. <br>'Borrowed' old world designs for a kill house. -<<case 15>> - Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, tri-barreled electromagnetic railgun artillery 406 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic force field has been installed, giving $securityForceName an immense superiority in local firepower. - <br>After pooling resources between several departmental R&D teams, $securityForceName now has a faster and much more efficient custom network. <br>Added electronics to the kill house. -<<case 16>> - Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, tri-barreled electromagnetic railgun artillery 406 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic force field has been installed, giving $securityForceName an immense superiority in local firepower. - <br>After pooling resources between several departmental R&D teams, $securityForceName now has a faster and much more efficient custom network. <br>Added VR support to the kill house. -<</switch>> - -<br><br> - -<<if $securityForcePersonnel < 100>> - The barrack's large dormitories are sparsely occupied, the few members of $securityForceName residing within them concentrating together in a corner. The hundreds of empty beds and lockers visible herald the future. -<<elseif $securityForcePersonnel < 300>> - The barrack's large dormitories are lightly occupied, with the <<print commaNum($securityForcePersonnel)>> members of $securityForceName starting to spread out across them. -<<elseif $securityForcePersonnel < 500>> - The barrack's large dormitories are moderately occupied, though the <<print commaNum($securityForcePersonnel)>> members of $securityForceName residing within have a considerable amount of extra room. -<<elseif $securityForcePersonnel < 700>> - The barrack's large dormitories are well-occupied, and the <<print commaNum($securityForcePersonnel)>> members of $securityForceName within have started to form small cliques based on section and row. -<<elseif $securityForcePersonnel < 1500>> - The barrack's large dormitories are near capacity, and the <<print commaNum($securityForcePersonnel)>> members of $securityForceName often barter their personal loot, whether it be monetary or human, for the choicest bunks. -<</if>> - -/* -<<if $SupportFacility == 1>> - <br><br> - ''$SupportFacilityName:'' - <<if $LieutenantColonel == 1>> - <<= SlaveFullName($LieutenantColonel)>> is the Lieutenant Colonel of $securityForceName, primarily in charge of this facility. - <</if>> - There are - <<if $SupportFacilitySlaves > 0>> - ''$SupportFacilitySlaves'' - <<else>> - ''zero'' - <</if>> - slaves serving in $SupportFacilityName. - The use of - <<if $SupportFacilityUpgrade == 3>> - a quantum teleportation system provides a massive - <<elseif $SupportFacilityUpgrade == 2>> - a rapid tube system provides a noticeable - <<elseif $SupportFacilityUpgrade == 1>> - specialized pathways provides a minor - <<else>> - general pathways does not provide a - <</if>> - boost to efficiency. - <br><<link "Enter the building then send a slave to serve in the HQ and facilities of $securityForceName">> - <<goto "SupportFacility">> - <</link>> -<</if>> -*/ - -<br><br> - ''Armoury:'' -<<switch $securityForceInfantryPower>> -<<case 0>> - Is well-stocked with high-quality personal weapons and light armour, but contains little in the way of exceptional armament. -<<case 1>> - Has large stocks of the absolute latest personal weapons and light armour, and has added first-generation exo-suits to improve soldier lethality. -<<case 2>> - Acquired advanced tactical helmets and second-generation exo-suits to further improve soldier lethality. -<<case 3>> - Replaced deployed exo-suits with basic enclosed combat armour suits, and has further begun to deploy early electromagnetic (coilgun) weaponry. -<<case 4>> - Has begun to equip the soldiers with more advanced combat armour suits, and has expanded its inventory of electromagnetic weaponry. -<<case 5>> - Acquired heavy weapon attachments for its combat armour suits, and has further sourced small advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of $securityForceName is perhaps the most well-equipped in the world. -<<case 6>> - Acquired heavy weapon attachments for its combat armour suits, and has further sourced both small and medium advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of $securityForceName is perhaps the most well-equipped in the world. -<<case 7>> - Acquired heavy weapon attachments for its combat armour suits, and has further sourced small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of $securityForceName is perhaps the most well-equipped in the world. -<<case 8>> - Acquired heavy weapon attachments for its combat armour suits with basic thrusters, and has further sourced both small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of $securityForceName is perhaps the most well-equipped in the world. -<<case 9>> - Acquired heavy weapon attachments for its combat armour suits with advanced thrusters, and has further sourced both small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of $securityForceName is perhaps the most well-equipped in the world. -<<case 10>> - Acquired heavy weapon attachments for its combat armour suits with advanced thrusters,basic optical illusion kits, and has further sourced small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of $securityForceName is perhaps the most well-equipped in the world. -<<case 11>> - Acquired heavy weapon attachments for its combat armour suits with advanced thrusters,advanced optical illusion kits, and has further sourced small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of $securityForceName is perhaps the most well-equipped in the world. -<<case 12>> - Acquired heavy weapon attachments for its combat armour suits with advanced thrusters,advanced optical illusion kits, and has further sourced small/medium and large advanced nanite rather than electromagnetic weaponry (miniaturized nanite rifes) for the soldiers, ensuring that the infantry of $securityForceName is perhaps the most well-equipped in the world. -<</switch>> - -<br><br> - ''Stimulant Lab:'' -<<switch $securityForceStimulantPower>> -<<case 0>> - Is providing the soldiers with standard ephedrine-based stimulants. -<<case 1>> - Improved the formula of the ephedrine-based stimulants, concentrating them and increasing both their potency, and the effectiveness of the soldiers under their influence. -<<case 2>> - Replaced the soldiers' stimulants with methamphetamine-based variants, greatly increasing their alertness and aggressiveness when under their influence. -<<case 3>> - Improved and concentrated the methamphetamine-based stimulants, and has also begun providing soldiers with phencyclidine-based dissociatives, allowing the soldiers to excuse their actions in the field and reducing any reluctance to follow severe orders. -<<case 4>> - Has further refined the formulas of the methamphetamine-based stimulants and phencyclidine-based dissociatives, and has also begun providing tryptamine-based psychedelics to the soldiers, allowing them to avoid traumatic stress in the field. -<<case 5>> - Has maximally refined the formulas of the methamphetamine-based stimulants, phencyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of $securityForceName go into combat wired, aggressive, and euphoric (if needed). -<<case 6>> - Has slightly refined the formulas of higher purity methamphetamine-based stimulants, phencyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of $securityForceName go into combat wired, aggressive, and euphoric (if needed). -<<case 7>> - Has maximally refined the formulas of higher purity methamphetamine-based stimulants, phencyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of $securityForceName go into combat wired, aggressive, and euphoric (if needed). -<<case 8>> - Has mixed the higher purity methamphetamine-based stimulants, phencyclidine-based dissociatives, and tryptamine-based psychedelics into a single dose further increasing their effectiveness in all aspects and ensuring that the soldiers of $securityForceName go into combat wired, aggressive, and euphoric (if needed). However side effects may include (no particular order): Dissociative Identity Disorder , severe clinical depression, unstoppable vomiting, extreme paranoia, PTSD, finally total organ failure. Recommended by 9/10 doctors*. <br>* Only the doctors of $securityForceName were consulted to ensure a completely unbiased result. -<<case 9>> - Has mixed the higher purity methamphetamine-based stimulants, phencyclidine-based dissociatives, and tryptamine-based psychedelics into a single dose further increasing their effectiveness in all aspects and ensuring that the soldiers of $securityForceName go into combat wired, aggressive, and euphoric (if needed). Potential side effects have been reduced slightly to "only mildly" severe ones: Dissociative Identity Disorder , severe clinical depression, unstoppable vomiting, extreme paranoia and PTSD. Now recommended by 15/10 doctors*. <br>* Only the doctors of $securityForceName were consulted to ensure a completely unbiased result. -<<case 10>> - Has increased the single dose strength of the mixture of higher purity methamphetamine-based stimulants, phencyclidine-based dissociatives, and tryptamine-based psychedelics which further increases their effectiveness in all aspects and ensuring that the soldiers of $securityForceName go into combat wired, aggressive, and euphoric (if needed) at the cost of lengthening the effects. - <br>Potentinal side effects have been reduced slightly to "only mildly" severe ones: Dissociative Identity Disorder , severe clinical depression, unstoppable vomiting, extreme paranoia and PTSD. Now recommended by 15/10 doctors*. <br>* Only the doctors of $securityForceName were consulted to ensure a completely unbiased result. -<</switch>> - -<<if _Garage > 0 && $securityForceArcologyUpgrades >= 1>> -<br><br> - ''Garage:'' -<<switch $securityForceVehiclePower>> -<<case 0>> - Contains basic, unarmoured vehicles for use by the soldiers, primarily high-end civilian vehicles with jury-rigged crew-served weapons. -<<case 1>> - Replaced its technical fleet with armed military utility vehicles. It has also sourced customized, high-volume slave transports for better securing human spoils. -<<case 2>> - Has added a number of light infantry fighting vehicles to its fleet, and acquired more slave transports to keep up with demand. -<<case 3>> - Acquired improved infantry fighting vehicles, and has also added some mobile artillery and other support vehicles. -<<case 4>> - Acquired some heavier armoured vehicles to augment the infantry fighting vehicles and expanded their inventory of artillery and support vehicles. -<<case 5>> - Replaced both its armoured and support vehicles with the most advanced variants possible, making the mobile unit of $securityForceName far superior to anything in the arcology's immediate area. -<<case 6>> - Replaced both its armoured and support vehicles with the most advanced light variants possible, making the mobile unit of $securityForceName far superior to anything in the arcology's immediate area. -<<case 7>> - Replaced both its armoured and support vehicles with the most advanced light and medium variants possible, making the mobile unit of $securityForceName far superior to anything in the arcology's immediate area. -<<case 8>> - Replaced both its armoured and support vehicles with the most advanced light, medium and heavy variants possible, making the mobile unit of $securityForceName far superior to anything in the arcology's immediate area. -<</switch>> - -<<if $securityForceHeavyBattleTank > 0>> -<br>''Heavy Battle Tank:'' -<<switch $securityForceHeavyBattleTank>> -<<case 1>> - A basic heavy battle tank has been 'borrowed' from the old world. -<<case 2>> - Modernised the armour. -<<case 3>> - Modernised the armour and upgraded the main gun to a 356 cm barrel. -<</switch>> -<</if>> -<</if>> - -<<if $securityForceArcologyUpgrades >= 4>> -<br><br> - ''Hangar:'' -<br> -''Airforce:'' -<<switch $securityForceAircraftPower>> -<<case 0>> - Primarily consists of light transport VTOL's equipped with non-lethal weaponry. -<<case 1>> - Upgraded light transport VTOL's with additional fire-power and lethal weaponry. -<<case 2>> - The VTOL's have been upgraded to higher-capacity variants with heavier weaponry. -<<case 3>> - The medium transport VTOL's have been upgraded with enhanced armour and customized cargo compartments to better transport captured stock. -<<case 4>> - Acquired specialized attack VTOL's to complement and escort its advanced transport fleet, as well as to provide close air support. -<<case 5>> - Upgraded its attack VTOL's for enhanced lethality, and further improved the armour and armament of its transport VTOL's, ensuring that the airfleet of $securityForceName is amongst the most capable still in operation in the area. -<<case 6>> - Upgraded its attack VTOL's for enhanced lethality/speed, and further improved the armour and armament of its transport VTOL's, ensuring that the airfleet of $securityForceName is amongst the most capable still in operation in the area. -<<case 7>> - Upgraded its attack VTOL's for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOL's, ensuring that the airfleet of $securityForceName is amongst the most capable still in operation in the area. -<<case 8>> - Upgraded its attack VTOL's for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOL's, ensuring that the airfleet of $securityForceName is amongst the most capable still in operation in the area. <br>Also It now possesses a basic old world bomber. -<<case 9>> - Upgraded its attack VTOL's for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOL's, ensuring that the airfleet of $securityForceName is amongst the most capable still in operation in the area. <br>Improved the bomber's engines. -<<case 10>> - Upgraded its attack VTOL's for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOL's, ensuring that the airfleet of $securityForceName is amongst the most capable still in operation in the area. <br>Improved the bomber's engines and armour. -<</switch>> -<<if $securityForceSpacePlanePower > 0>> -<br>''Space Plane:'' -<<switch $securityForceSpacePlanePower>> - <<case 1>> - A basic twin engine space plane has been 'borrowed' from the old world. - <<case 2>> - Upgraded the shielding, reducing both potential heat damage and radar signature. - <<case 3>> - Upgraded the shielding, reducing both potential heat damage and radar signature, also mounted another engine on top of the tail. - <<case 4>> - Upgraded the shielding, reducing both potential heat damage and radar signature, mounted another engine on top of the tail and modernized the electronics. - <<case 5>> - Upgraded the shielding, reducing both potential heat damage and radar signature, mounted another engine on top of the tail, modernized the electronics in addition to the fuel lines to increase efficiency. - <<case 6>> - Upgraded the shielding, reducing both potential heat damage and radar signature, mounted another engine on top of the tail. Modernized the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel. - <<case 7>> - Upgraded the shielding, reducing both potential heat damage and radar signature, mounted another engine on top of the tail. Modernized the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel. Reduced the weight and reworked the body to reduce drag. - <<case 8>> - Upgraded the shielding, reducing both potential heat damage and radar signature, mounted another engine on top of the tail. Modernized the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel. Reduced the weight and reworked the body to reduce drag. Increased the crew comfort and life support systems to increase operational time. - <<case 9>> - Upgraded the shielding, reducing both potential heat damage and radar signature, mounted another engine on top of the tail. Modernized the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel. Reduced the weight and reworked the body to reduce drag. Increased the crew comfort and life support systems to increase operational time. Added an engine per wing which greatly increases acceleration and raises the top speed to mach 15, making the Space Plane of $securityForceName untouchable. - <<case 10>> - Upgraded the shielding, reducing both potential heat damage and radar signature, mounted another engine on top of the tail. Modernized the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel. Reduced the weight and reworked the body to reduce drag. Increased the crew comfort and life support systems to increase operational time. Added an engine per wing which greatly increases acceleration and raises the top speed to mach 15, making the Space Plane of $securityForceName untouchable. Replaced the skin with a basic optical illusion kit. - <<case 11>> - Upgraded the shielding, reducing both potential heat damage and radar signature, mounted another engine on top of the tail. Modernized the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel. Reduced the weight and reworked the body to reduce drag. Increased the crew comfort and life support systems to increase operational time. Added an engine per wing which greatly increases acceleration and raises the top speed to mach 15, making the Space Plane of $securityForceName untouchable. Replaced the skin with an advanced optical illusion kit. - <<case 12>> - Upgraded the shielding, reducing both potential heat damage and radar signature, mounted another engine on top of the tail. Modernized the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel. Reduced the weight and reworked the body to reduce drag. Increased the crew comfort and life support systems to increase operational time. Added VTOL capabilities into an additional engine per wing which greatly increases acceleration and raises the top speed to Mach 15, making the Space Plane of $securityForceName untouchable. Replaced the skin with an advanced optical illusion kit. -<</switch>> -<</if>> -<<if $securityForceFortressZeppelin > 0>> -<br>''Fortress Zeppelin:'' -<<switch $securityForceFortressZeppelin>> - <<case 1>> - A basic fortress Zeppelin has been 'borrowed' from the old world. - <<case 2>> - Modernized the armour. - <<case 3>> - Modernized the armour and weaponry. - <<case 4>> - Modernized the armour and weaponry. Improved the speaker system. -<</switch>> -<</if>> -<<if $securityForceAC130 > 0>> -<br>''AC130:'' -<<switch $securityForceAC130>> - <<case 1>> - A basic AC-130 has been 'borrowed' from the old world. - <<case 2>> - Modernized the armour. - <<case 3>> - Modernized the armour and weaponry. - <<case 4>> - Modernized the armour, weaponry and electronics. - <<case 5>> - Modernized the armour, weaponry, electronics and crew seating. - <<case 6>> - Modernized the armour, weaponry, electronics and crew seating. Increased the speed and maneuverability. -<</switch>> -<</if>> -<<if $securityForceHeavyTransport > 0>> -<br>''Heavy Transport:'' -<<switch $securityForceHeavyTransport>> - <<case 1>> - A basic heavy transport has been 'borrowed' from the old world. - <<case 2>> - Modernized the armour. - <<case 3>> - Modernized the armour and engines. - <<case 4>> - Modernized the armour and engines. Replaced the ballistic gun mounts with electromagnetic ones. -<</switch>> -<</if>> -<</if>> - -<<if $securityForceArcologyUpgrades >= 2>> -<br><br> - ''Drone Bay:'' -<<switch $securityForceDronePower>> -<<case 0>> - Contains a small number of 're-purposed' non-military drones from the arcology's original contingent. -<<case 1>> - Replaced the security drones with basic, lightly-armored military combat models possessing integrated small arms. -<<case 2>> - Replaced its basic military drones with more advanced models and added a number of support drones carrying heavy weaponry to its fleet. -<<case 3>> - Acquired even more advanced models of both the standard combat drones and the heavy support drones, and expanded its numbers of both. -<<case 4>> - Has acted to upgrade both the standard and support models of drones to carry basic electromagnetic weaponry, improving their overall combat effectiveness. -<<case 5>> - Improved the electromagnetic armament of its drones by mounting both miniaturized and heavy railguns on them. In addition further sourcing numerous models of drones for roles as diverse as reconnaissance, independent slave capture and swarming tactics. -<<case 6>> - Acquired even lighter advanced armored combat Drones with electromagnetic weaponry, advanced heavy Drones with electromagnetic support weaponry along with specialized Drones for reconnaissance, capture, and swarm tactics. -<<case 7>> - Acquired even lighter advanced thicker armored combat Drones with electromagnetic weaponry, advanced heavy Drones with electromagnetic support weaponry along with specialized Drones for reconnaissance, capture, and swarm tactics. -<<case 8>> - Acquired even lighter advanced thicker armored combat Drones with nanite rather than electromagnetic weaponry, advanced heavy Drones with electromagnetic support weaponry along with specialized Drones for reconnaissance, capture, and swarm tactics. -<</switch>> -<</if>> - -<<if (_LaunchBayNO > 0 || _LaunchBayO > 0) && $securityForceArcologyUpgrades >= 4>> -<br><br> - ''Launch Bay:'' -<<if $securityForceSatellitePower > 0>> -<br>''Satellite:'' -<<switch $securityForceSatellitePower>> - <<case 1>> - A basic Satellite has been 'borrowed' from the old world. - <<case 2>> - Modernized the electronics. - <<case 3>> - Modernized the electronics, wiring, and circuitry. - <<case 4>> - Modernized the electronics, wiring, and circuitry. Installed a basic localized communications jammer to the Satellite (excludes your own frequencies with little to no leeway) that will "slightly" anger locals until it is deactivated. - <<case 5>> - Modernized the electronics, wiring, and circuitry. An advanced communications jammer is installed in the Satellite, increasing the AO localization, reducing the number of affected equipment. - <<case 6>> - Modernized the electronics, wiring, and circuitry. Boosted the advanced comms jammer power by 25% (now can damage affected equipment). - <<case 7>> - Modernized the electronics, wiring, and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment). - <<case 8>> - Modernized the electronics, wiring, and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment). The Satellite is now equipped with a basic EMP generator (advanced EMP hardening was applied before the insulation and activation) that will "slightly" anger locals until it is deactivated. - <<case 9>> - Modernized the electronics, wiring, and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment). The Satellite is now equipped with an advanced EMP generator by, increasing the AO localization which reduces the quantity of affected equipment. - <<case 10>> - Modernized the electronics, wiring, and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 25% (now can damage affected equipment). - <<case 11>> - Modernized the electronics, wiring, and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). - <<case 12>> - Modernized the electronics, wiring, and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to be able to shoot a concentrated beam of pure energy that is able to level an entire city block. It required overhauling the battery system and shielding. - <<case 13>> - Modernized the electronics, wiring, and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to focus the beam enough to level a suburb. - <<case 14>> - Modernized the electronics, wiring, and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to focus the beam enough to level a block of houses. - <<case 15>> - Modernized the electronics, wiring, and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to focus the beam enough to level a single house. - <<case 16>> - Modernized the electronics, wiring, and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to focus the beam enough to level 366 cm. - <<case 17>> - Modernized the electronics, wiring, and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to focus the beam enough to level 30 cm. - <<case 18>> - Modernized the electronics, wiring, and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to focus the beam enough to level 15 cm. - <<case 19>> - Modernized the electronics, wiring, and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to switch the 15 cm wide beam from laser to nanites. - <<case 20>> - Modernized the electronics, wiring, and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to switch the 15 cm wide beam from laser to nanites and allow the beam to be split (if needed). - <<case 21>> - Modernized the electronics (in addition to overclocking), wiring and circuitry. Boosted the power of the advanced comms jammer by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to switch the 15 cm wide beam from laser to nanites and allow the beam to be split (if needed). -<</switch>> -<</if>> -<<if $securityForceGiantRobot > 0>> -<br>''Giant Robot'': -<<switch $securityForceGiantRobot>> - <<case 1>> - An old world giant robot has been 'Borrowed'. - <<case 2>> - Upgraded the wiring and circuitry. - <<case 3>> - Upgraded the wiring, circuitry, and power efficiency. - <<case 4>> - Upgraded the wiring, circuitry, and power efficiency. Reduced the weight. - <<case 5>> - Upgraded the wiring, circuitry, power efficiency, and battery capacity. Reduced the weight. - <<case 6>> - Upgraded the wiring, circuitry, power efficiency, battery capacity, and armor. Reduced the weight. - <<case 7>> - Upgraded the wiring, circuitry, power efficiency, battery capacity, armor and weapons to include heat seeking missiles plus a massive long sword in addition to quad 356 cm back mounted electromagnetic cannons. - <<case 8>> - Upgraded the wiring, circuitry, power efficiency, battery capacity, armor and weapons to include heat seeking missiles plus a massive long sword in addition to quad 356 cm back mounted electromagnetic cannons and the amount of pilots to two via a synced neural link. - <<case 9>> - Upgraded the wiring, circuitry, power efficiency, battery capacity, armor and weapons to include heat seeking missiles plus a massive long sword in addition to quad 356 cm back mounted electromagnetic cannons. Increased the number of pilots to two via a synced neural link. Improved the life support systems, allowing for longer operational time. - <<case 10>> - Upgraded the wiring, circuitry, power efficiency, battery capacity, armor and weapons to include heat seeking missiles plus a massive long sword in addition to quad 356 cm back mounted electromagnetic cannons. Increased the number of pilots to two via a synced neural link. Improved the life support systems, allowing for longer operational time. Replaced the skin of $securityForceName's giant robot with a basic optical illusion kit. - <<case 11>> - Upgraded the wiring, circuitry, power efficiency, battery capacity, armor and weapons to include heat seeking missiles plus a massive long sword in addition to quad 356 cm back mounted electromagnetic cannons. Increased the number of pilots to two via a synced neural link. Improved the life support systems, allowing for longer operational time. Replaced the skin of $securityForceName's giant robot with an advanced optical illusion kit. - <<case 12>> - Upgraded the wiring, circuitry, power efficiency, battery capacity, armor and weapons to include heat seeking missiles, a massive long sword, quad 356 cm back mounted nanite rather than electromagnetic cannons. Increased the number of pilots to two via a synced neural link. Improved the life support systems, allowing for longer operational time. Replaced the skin of $securityForceName's giant robot with an advanced optical illusion kit. - <<case 13>> - Upgraded the wiring, circuitry, power efficiency, battery capacity, armor and weapons to include heat seeking missiles, a massive long sword, quad 356 cm back mounted nanite rather than electromagnetic cannons. Increased the number of pilots to two via a synced neural link. Improved the life support systems, allowing for longer operational time. Replaced the skin of $securityForceName's giant robot with an advanced optical illusion kit. Added hover capabilities. - <<case 14>> - Upgraded the wiring, circuitry, power efficiency, battery capacity, armor and weapons to include heat seeking missiles, a massive long sword, quad 356 cm back mounted nanite rather than electromagnetic cannons and a massive wrist mounted shield. Increased the number of pilots to two via a synced neural link. Improved the life support systems, allowing for longer operational time. Replaced the skin of $securityForceName's giant robot with an advanced optical illusion kit. Added hover capabilities. - <<case 15>> - Upgraded the wiring, circuitry, power efficiency, battery capacity, armor and weapons to include heat seeking missiles, a massive long sword, quad 356 cm back mounted nanite rather than electromagnetic cannons, a massive wrist mounted shield and electric fists. Increased the number of pilots to two via a synced neural link. Improved the life support systems, allowing for longer operational time. Replaced the skin of $securityForceName's giant robot with an advanced optical illusion kit. Added hover capabilities. - <<case 16>> - Upgraded the wiring, circuitry, power efficiency, battery capacity, armor and weapons to include heat seeking missiles, a massive long sword, quad 356 cm back mounted nanite rather than electromagnetic cannons, a massive wrist mounted shield and electric fists. Increased the number of pilots to two via a synced neural link. Improved the life support systems, allowing for longer operational time. Replaced the skin of $securityForceName's giant robot with an advanced optical illusion kit. Added hover capabilities. Overclocked the movement systems allowing for greater mobility. -<</switch>> -<</if>> -<<if $securityForceMissileSilo > 0>> -<br>''Missile Silo:'' -<<switch $securityForceMissileSilo>> - <<case 1>> - A basic missile silo has been 'borrowed' from the old world. - <<case 2>> - Modernized the launching electronics. - <<case 3>> - Modernized the launching electronics, wiring and circuitry. -<</switch>> -<</if>> -<</if>> - -<<if _NavalYard > 0 && ($terrain == "oceanic" || $terrain == "marine")>> -<br><br> - ''Naval Yard:'' -<<if $securityForceAircraftCarrier > 0>> -<br>''Aircraft Carrier:'' -<<switch $securityForceAircraftCarrier>> - <<case 1>> - A basic aircraft carrier has been 'borrowed' from the old world. - <<case 2>> - Modernized the electronics. - <<case 3>> - Modernized the electronics and weaponry. - <<case 4>> - Modernized the electronics, weaponry and armor. - <<case 5>> - Modernized the electronics, weaponry and armor. Added an EMP generator. - <<case 6>> - Modernized the electronics, weaponry and armor. Added an EMP generator and laser designator. -<</switch>> -<</if>> -<<if $securityForceSubmarine > 0>> -<br>''Submarine:'' -<<switch $securityForceSubmarine>> - <<case 1>> - A basic submarine has been 'borrowed' from the old world. - <<case 2>> - Modernized the engines for speed. - <<case 3>> - Modernized the engines for speed and silence. - <<case 4>> - Modernized the engines for speed and silence. Upgraded the hull for silence. - <<case 5>> - Modernized the engines for speed and silence. Upgraded the hull for silence and weaponry. - <<case 6>> - Modernized the engines for speed and silence. Upgraded the hull for silence, weaponry and air scrubbers, allowing it to stay submerged for longer. - <<case 7>> - Modernized the engines for speed and silence. Upgraded the hull for silence, weaponry and air scrubbers, allowing it to stay submerged for longer. Overclocked the sonar, increasing its ping speed. -<</switch>> -<</if>> -<<if $securityForceHeavyAmphibiousTransport > 0>> -<br>''Heavy Amphibious Transport:'' -<<switch $securityForceHeavyAmphibiousTransport>> - <<case 1>> - A basic heavy amphibious transport has been 'borrowed' from the old world. - <<case 2>> - Modernized the armor. - <<case 3>> - Modernized the armor and speed. - <<case 4>> - Modernized the armor and speed. Added miniaturized railguns in all four corners. - <<case 5>> - Modernized the armor and speed. Added miniaturized railguns in all four corners and a laser designator in the middle. - <<case 6>> - Modernized the armor and speed. Replaced the corner miniaturized railguns with nanite ones while keeping the laser designator in the middle. -<</switch>> -<</if>> -<</if>> \ No newline at end of file diff --git a/src/pregmod/SecForceEX/SpecialForceUpgradeOptions.tw b/src/pregmod/SecForceEX/SpecialForceUpgradeOptions.tw deleted file mode 100644 index d120d7aa0a0a8d6cfe1f1176f611704b75a6eb54..0000000000000000000000000000000000000000 --- a/src/pregmod/SecForceEX/SpecialForceUpgradeOptions.tw +++ /dev/null @@ -1,602 +0,0 @@ -:: SpecialForceUpgradeOptions [nobr] -<<set _costDebuff = 1>> -<<set $HackingSkillMultiplier = HSM()>> -<<if ($SFAO < _max) && $securityForceUpgradeToken == 0>> -<span id="resultX"> - <br>Which facility or equipment do you wish _Name to upgrade this week? - <<if _Barracks < 1 || _Barracks < 2 || _Barracks < 4>><br> More barracks upgrades are required to unlock further options.<</if>> - - <<if $securityForceUpgradeToken == 0 && _Barracks < 5>> - <br><<link "Barracks">> - <<replace "#resultX">><br> - "Sure, boss." she says, nodding. "Expanding the facilities here should help us support more cool shit." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceArcologyUpgrades++, $cash -= 100000*$Env*_costDebuff>> - <</replace>> - <</link>> // Costs <<print cashFormat(100000*$Env*_costDebuff)>> // - <<elseif $securityForceUpgradeToken == 0 && $securityForceArcologyUpgrades < _BarracksMax && $TierTwoUnlock == 1>> - <<switch _Barracks>> - <<case 5>> - <<set _arcCost = 1500000>> - <<case 6>> - <<set _arcCost = 2000000>> - <<case 7>> - <<set _arcCost = 3500000>> - <<case 8>> - <<set _arcCost = 5500000>> - <<case 9>> - <<set _arcCost = 1250000>> - <<case 10>> - <<set _arcCost = 3500000>> - <<case 11>> - <<set _arcCost = 6000000>> - <<case 12>> - <<set _arcCost = 25000000>> - <<case 13>> - <<set _arcCost = 50000000>> - <<case 14>> - <<set _arcCost = 60000000>> - <<case 15>> - <<set _arcCost = 95000000>> - <</switch>> - <br><<link "Barracks">> - <<replace "#resultX">><br> - "Sure, boss." she says, nodding. "Expanding the facilities here should help us support more cool shit." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceArcologyUpgrades++, $cash -= _arcCost*$Env*_costDebuff>> - <</replace>> - <</link>> // Costs <<print cashFormat(_arcCost*$Env*_costDebuff)>> // - <<elseif $securityForceUpgradeToken == 0 && $securityForceArcologyUpgrades == 12 && _Armoury >= 11 && _StimulantLab >= 7 && $securityForceVehiclePower >= 7 && $securityForceAircraftPower >= 8 && $securityForceSpacePlanePower >= 11 && $securityForceFortressZeppelin >= 3 && $securityForceAC130 >= 5 && _DroneBay >= 6 && $securityForceSatellitePower >= 16>> - <br><<link "Barracks">> - <<replace "#resultX">><br> - "Sure, boss." she says, nodding. "Expanding the facilities here should help us support more cool shit." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceArcologyUpgrades++, $cash -= _arcCost*$Env*_costDebuff>> - <</replace>> - <</link>> // Costs <<print cashFormat(_arcCost*$Env*_costDebuff)>> // - <<elseif $securityForceUpgradeToken == 0 && $securityForceArcologyUpgrades == 13>> - <br><<link "Barracks">> - <<replace "#resultX">><br> - "Sure, boss." she says, nodding. "Expanding the facilities here should help us support more cool shit." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceArcologyUpgrades++, $cash -= _arcCost*$Env*_costDebuff>> - <</replace>> - <</link>> // Costs <<print cashFormat(_arcCost*$Env*_costDebuff)>> // - <</if>> - <<if _Barracks == _BarracksMax>> - <br>//$securityForceName has fully upgraded the barracks to support its activities// - <</if>> - - /* - <<if $securityForceUpgradeToken == 0 && $TierTwoUnlock == 1 && $SupportFacility == 0>> - <br><<link "Support Facility">> - <<replace "#resultX">><br> - "Sure, boss." she says, nodding. "Creating a specialised area for any slaves you send to assist us will benefical to everyone." - <<set $securityForceUpgradeToken = 1, $SupportFacility++, $cash -= Math.trunc(15000000*(Math.max(0.99,$SFAO)/10)*$Env*_costDebuff)>> - <<set $SFIDs = [], $SupportFacilityDecoration = "standard", $SupportFacilityName = "The Support Facility", $SupportFacilityEfficiency = 0>> - <<set $SupportFacility = 5, $SupportFacilitySlaves = 0, $LieutenantColonel = 0>> - <</replace>> - <</link>> // Costs <<print cashFormat(Math.trunc(15000000*(Math.max(0.99,$SFAO)/10)*$Env)*_costDebuff)>> // - <</if>> - */ - - <<if $securityForceUpgradeToken == 0 && _Armoury < 5>> - <br><<link "Armoury">> - <<replace "#resultX">><br> - "Sure, boss." she says, nodding. "The boys'll like having some new guns and armour to help them out there." She laughs. "Don't think the poor bastards they'll be shooting will thank you though." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceInfantryPower++, $cash -= 40000*$Env*_costDebuff>> - <</replace>> - <</link>> // Costs <<print cashFormat(40000*$Env*_costDebuff)>> // - <<elseif $securityForceUpgradeToken == 0 && _Armoury < _ArmouryMax && $TierTwoUnlock == 1>> - <br><<link "Armoury">> - <<replace "#resultX">><br> - "Sure, boss." she says, nodding. "The boys'll like having some new guns and armour to help them out there." She laughs. "Don't think the poor bastards they'll be shooting will thank you though." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceInfantryPower++, $cash -= 450000*$Env*_costDebuff>> - <</replace>> - <</link>> // Costs <<print cashFormat(450000*$Env*_costDebuff)>> // - <</if>> - <<if _Armoury == _ArmouryMax>> - <br>//$securityForceName has fully upgraded the armoury to support its activities.// - <</if>> - - <<if $securityForceUpgradeToken == 0 && _StimulantLab < 5>> - <br><<link "Stimulant Lab">> - <<replace "#resultX">><br> - "Sure, boss." she says, nodding. "The boys are going to like hearing that they'll be getting new stims. Some of them can't get enough." She laughs, sweeping her arm at a corner of the throne, where dozens of empty stimulant injectors are piled. "I might be one of them. Either way, the fucks out there aren't going to like us once we're on the new juice." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceStimulantPower++, $cash -= 40000*$Env*_costDebuff>> - <</replace>> - <</link>> // Costs <<print cashFormat(40000*$Env*_costDebuff)>> // - <<elseif $securityForceUpgradeToken == 0 && _StimulantLab < _StimulantLabMax && $TierTwoUnlock == 1>> - <<switch _StimulantLab>> - <<case 5>> - <<set _drugCost = 126500>> - <<case 6>> - <<set _drugCost = 226500>> - <<case 7>> - <<set _drugCost = 20000000>> - <<case 8>> - <<set _drugCost = 25000000>> - <<case 9>> - <<set _drugCost = 35000000>> - <</switch>> - <br><<link "Stimulant Lab">> - <<replace "#resultX">><br> - "Sure, boss." she says, nodding. "The boys are going to like hearing that they'll be getting new stims. Some of them can't get enough." She laughs, sweeping her arm at a corner of the throne, where dozens of empty stimulant injectors are piled. "I might be one of them. Either way, the fucks out there aren't going to like us once we're on the new juice." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceStimulantPower++, $cash -= _drugCost*$Env*_costDebuff>> - <</replace>> - <</link>> // Costs <<print cashFormat(_drugCost*$Env*_costDebuff)>> // - <<elseif $securityForceUpgradeToken == 0 && _StimulantLab == 7 && _Armoury >= 11 && $securityForceVehiclePower >= 7 && $securityForceAircraftPower >= 8 && $securityForceSpacePlanePower >= 11 && $securityForceFortressZeppelin >= 3 && $securityForceAC130 >= 5 && _DroneBay >= 6 && $securityForceSatellitePower >= 16 && _Barracks >= 13>> - <br><<link "Stimulant Lab">> - <<replace "#resultX">><br> - "Sure, boss." she says, nodding. "The boys are going to like hearing that they'll be getting new stims. Some of them can't get enough." She laughs, sweeping her arm at a corner of the throne, where dozens of empty stimulant injectors are piled. "I might be one of them. Either way, the fucks out there aren't going to like us once we're on the new juice." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceStimulantPower++, $cash -= _drugCost*$Env*_costDebuff>> - <</replace>> - <</link>> // Costs <<print cashFormat(_drugCost*$Env*_costDebuff)>> // - <</if>> - <<if _StimulantLab == _StimulantLabMax>> - <br>//$securityForceName has fully upgraded the stimulant lab to support its activities.// - <</if>> - - <<if $securityForceUpgradeToken == 0 && _Barracks >= 1 && _Garage < _GarageMax && (_T1FullUpgradesGarage != "True" || $TierTwoUnlock == 1)>> - <br><<link "Garage">> - <<replace "#resultX">> - <span id="resultB"> - <br>"Which unit do you wish to upgrade or 'borrow'?" - <<link "Go back">> - <<goto "SFM Barracks">> - <</link>> - - <<if $securityForceUpgradeToken == 0 && $securityForceVehiclePower < 5>> - <br><<link "Light and medium vehicles">> - <<replace "#resultB">><br> - "Sure, boss." she says, nodding. "Some new wheels should help a lot." She laughs. "The scum out there don't seem to like it when we roll up on them in something better than their piece of shit junkers." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceVehiclePower++, $cash -= 60000*$Env*_costDebuff>> - <</replace>> - <</link>>// Costs <<print cashFormat(60000*$Env*_costDebuff)>> // - <<elseif $securityForceUpgradeToken == 0 && $securityForceVehiclePower < _LightAndMediumVehiclesMax && $TierTwoUnlock == 1>> - <<if $securityForceVehiclePower < 6>> - <<set _vehCost = 250000>> - <<elseif $securityForceVehiclePower == 6>> - <<set _vehCost = 300000>> - <<elseif $securityForceVehiclePower == 7>> - <<set _vehCost = 490000>> - <</if>> - <br><<link "Light and medium vehicles">> - <<replace "#resultB">><br> - "Sure, boss." she says, nodding. "Some new wheels should help a lot." She laughs. "The scum out there don't seem to like it when we roll up on them in something better than their piece of shit junkers." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceVehiclePower++, $cash -= _vehCost*$Env*_costDebuff>> - <</replace>> - <</link>> // Costs <<print cashFormat(_vehCost*$Env*_costDebuff)>> // - <</if>> - <<if $securityForceVehiclePower == _LightAndMediumVehiclesMax>> - <br>//$securityForceName has fully upgraded the vehicle fleet to support its activities.// - <</if>> - - <<if $securityForceUpgradeToken == 0 && $securityForceHeavyBattleTank < 1 && $TierTwoUnlock == 1>> - <br><<link "A heavy battle tank">> - <<replace "#resultB">><br> - "Sure, boss." she says, nodding. "A heavy battle tank should help a lot." She laughs. "The scum out there don't seem to like it when we roll up on them in something better than their piece of shit junkers." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceHeavyBattleTank++, $cash -= 6000000*$Env*_costDebuff>> - <</replace>> - <</link>>// Costs <<print cashFormat(6000000*$Env*_costDebuff)>> // - <<elseif $securityForceUpgradeToken == 0 && $securityForceHeavyBattleTank >= 1 && $securityForceHeavyBattleTank < _HeavyBattleTankMax>> - <<if $securityForceHeavyBattleTank < 2>> - <<set _hbtCost = 7500000>> - <<elseif $securityForceHeavyBattleTank == 2>> - <<set _hbtCost = 850000>> - <</if>> - <br><<link "heavy battle tank">> - <<replace "#resultB">><br> - "Sure, boss." she says, nodding. "Upgrading the heavy battle tank should help a lot." She laughs. "The scum out there don't seem to like it when we roll up on them in something better than their piece of shit junkers." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceHeavyBattleTank++, $cash -= _hbtCost*$Env*_costDebuff>> - <</replace>> - <</link>> // Costs <<print cashFormat(_hbtCost*$Env*_costDebuff)>> // - <</if>> - <<if $securityForceHeavyBattleTank == _HeavyBattleTankMax>> - <br>//$securityForceName has fully upgraded the heavy battle tank to support its activities.// - <</if>> - - </span> - <</replace>> - <</link>> - <</if>> - <<if _Garage >= _GarageMax>>//<br>$securityForceName has fully upgraded the garage to support its activities.//<</if>> - - <<if $securityForceUpgradeToken == 0 && _Barracks >= 4 && _Hangar < _HangarMax && (_T1FullUpgradesAirforce != "True" || $TierTwoUnlock == 1)>> - <br><<link "Hangar">> - <<replace "#resultX">> - <span id="resultY"> - <br>"Which unit do you wish to upgrade or 'borrow'?" - <<link "Go back">> - <<goto "SFM Barracks">> - <</link>> - - <<if $securityForceUpgradeToken == 0 && $securityForceAircraftPower < 5>> - <br><<link "Light and medium aircraft">> - <<replace "#resultY">><br> - "Sure, boss." she says, nodding. "Some new VTOLs would be great." She laughs. "They're the real multiplier over the scum out there. Not much a looter gang can do against air support." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceAircraftPower++, $cash -= 70000*$Env*_costDebuff>> - <</replace>> - <</link>> // Costs <<print cashFormat(70000*$Env*_costDebuff)>> // - <<elseif $securityForceUpgradeToken == 0 && $securityForceAircraftPower < _AircraftMax && $TierTwoUnlock == 1>> - <<switch $securityForceAircraftPower>> - <<case 5>> - <<set _airCost = 275000>> - <<case 6>> - <<set _airCost = 325000>> - <<case 7>> - <<set _airCost = 575000>> - <<case 8>> - <<set _airCost = 675000>> - <<case 9>> - <<set _airCost = 775000>> - <</switch>> - <br><<link "Light and medium aircraft">> - <<replace "#resultY">><br> - "Sure, boss." she says, nodding. "Some new VTOLs would be great." She laughs. "They're the real multiplier over the scum out there. Not much a looter gang can do against air support." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceAircraftPower++, $cash -= _airCost*$Env*_costDebuff>> - <</replace>> - <</link>> // Costs <<print cashFormat(_airCost*$Env*_costDebuff)>> // - <</if>> - <<if $securityForceAircraftPower == _AircraftMax>> - <br>//$securityForceName has fully upgraded the air fleet to support its activities.// - <</if>> - - <<if $securityForceUpgradeToken == 0 && $TierTwoUnlock == 1 && $securityForceSpacePlanePower < 1>> - <br><<link "A space plane">> - <<replace "#resultY">><br> - "Sure, boss." she says, nodding. "A orbital plane should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceSpacePlanePower++, $cash -= 475000*$Env*$HackingSkillMultiplier*_costDebuff>> - <</replace>> - <</link>> // Costs <<print cashFormat(475000*$Env*$HackingSkillMultiplier*_costDebuff)>> // - <<elseif $securityForceUpgradeToken == 0 && $securityForceSpacePlanePower >= 1 && $securityForceSpacePlanePower < _SpacePlaneMax>> - <<if $securityForceSpacePlanePower < 4>> - <<set _spCost = 5000000>> - <<elseif $securityForceSpacePlanePower == 4>> - <<set _spCost = 7500000>> - <<elseif $securityForceSpacePlanePower == 5>> - <<set _spCost = 8500000>> - <<elseif $securityForceSpacePlanePower == 6>> - <<set _spCost = 9500000>> - <<elseif $securityForceSpacePlanePower == 7>> - <<set _spCost = 1250000>> - <<elseif $securityForceSpacePlanePower == 8>> - <<set _spCost = 1750000>> - <<elseif $securityForceSpacePlanePower == 9 && $securityForceInfantryPower >= 10>> - <<set _spCost = 2500000>> - <<elseif $securityForceSpacePlanePower == 10>> - <<set _spCost = 3500000>> - <<elseif $securityForceSpacePlanePower == 10>> - <<set _spCost = 6500000>> - <<elseif $securityForceSpacePlanePower == 11>> - <<set _spCost = 9500000>> - <</if>> - <br><<link "Space plane">> - <<replace "#resultY">><br> - "Sure, boss." she says, nodding. "Upgrading the orbital plane should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceSpacePlanePower++, $cash -= _spCost*$Env*$HackingSkillMultiplier*_costDebuff>> - <</replace>> - <</link>> // Costs <<print cashFormat(_spCost*$Env*$HackingSkillMultiplier*_costDebuff)>> // - <</if>> - <<if $securityForceSpacePlanePower == _SpacePlaneMax>> - <br>//$securityForceName has fully upgraded the space plane to support its activities.// - <</if>> - - <<if $securityForceUpgradeToken == 0 && $TierTwoUnlock == 1 && $securityForceFortressZeppelin < 1>> - <br><<link "A fortress zeppelin">> - <<replace "#resultY">><br> - "Sure, boss." she says, nodding. "A fortress zeppelin would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceFortressZeppelin++, $cash -= 3000000*$Env*_costDebuff>> - <</replace>><</link>> // Costs <<print cashFormat(3000000*$Env*_costDebuff)>> // - <<elseif $securityForceUpgradeToken == 0 && $securityForceFortressZeppelin >= 1 && $securityForceFortressZeppelin < _FortressZeppelinMax>> - <br><<link "Fortress zeppelin">> - <<replace "#resultY">><br> - "Sure, boss." she says, nodding. "Upgrading the Fortress Zeppelin, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceFortressZeppelin++, $cash -= 2000000*$Env*_costDebuff>> - <</replace>> - <</link>> // Costs <<print cashFormat( 2000000*$Env*_costDebuff)>> // - <</if>> - <<if $securityForceFortressZeppelin == _FortressZeppelinMax>> - <br>//$securityForceName has fully upgraded the fortress zeppelin to support its activities.// - <</if>> - - <<if $securityForceUpgradeToken == 0 && $TierTwoUnlock == 1 && $securityForceAC130 < 1>> - <br><<link "An AC-130">> - <<replace "#resultY">><br> - "Sure, boss." she says, nodding. "An AC-130 would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceAC130++, $cash -= 3500000*$Env*$HackingSkillMultiplier*_costDebuff>> - <</replace>> - <</link>> // Costs <<print cashFormat(3500000*$Env*$HackingSkillMultiplier*_costDebuff)>> // - <<elseif $securityForceAC130 >= 1 && $securityForceAC130 < _AC130Max>> - <br><<link "AC-130">> - <<replace "#resultY">><br> - "Sure, boss." she says, nodding. "Upgrading the AC-130, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceAC130++, $cash -= 2500000*$Env*$HackingSkillMultiplier*_costDebuff>> - <</replace>> - <</link>> // Costs <<print cashFormat(2500000*$Env*$HackingSkillMultiplier*_costDebuff)>> // - <</if>> - <<if $securityForceAC130 == _AC130Max>> - <br>//$securityForceName has fully upgraded the AC-130 to support its activities.// - <</if>> - - <<if $securityForceUpgradeToken == 0 && $TierTwoUnlock == 1 && $securityForceHeavyTransport < 1>> - <br><<link "A heavy transport">> - <<replace "#resultY">><br> - "Sure, boss." she says, nodding. "A heavy transport would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceHeavyTransport++, $cash -= 4000000*$Env*_costDebuff>> - <</replace>><</link>> // Costs <<print cashFormat(4000000*$Env*_costDebuff)>> // - <<elseif $securityForceUpgradeToken == 0 && $securityForceHeavyTransport >= 1 && $securityForceHeavyTransport < _heavyTransportMax>> - <br><<link "Heavy transport">> - <<replace "#resultY">><br> - "Sure, boss." she says, nodding. "Upgrading the heavy transport, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceHeavyTransport++, $cash -= 3000000*$Env*_costDebuff>> - <</replace>> - <</link>> // Costs <<print cashFormat( 3000000*$Env*_costDebuff)>> // - <</if>> - <<if $securityForceHeavyTransport == _heavyTransportMax>> - <br>//$securityForceName has fully upgraded the heavy transport to support its activities.// - <</if>> - - </span> - <</replace>> - <</link>> - <</if>> - <<if _Hangar >= _HangarMax>>//<br>$securityForceName has fully upgraded the hangar to support its activities.//<</if>> - - <<if $securityForceUpgradeToken == 0 && _DroneBay < 5 && _Barracks >= 2>> - <br><<link "Drone bay">> - <<replace "#resultX">> - "Sure, boss." she says, nodding. "Some new drones would be nice." She laughs. "The poor bastards out there shit themselves when they see combat drones fly over the horizon." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceDronePower++, $cash -= 45000*$Env*$HackingSkillMultiplier*_costDebuff>> - <</replace>> - <</link>> // Costs <<print cashFormat(45000*$Env*$HackingSkillMultiplier*_costDebuff)>> // - <<elseif $securityForceUpgradeToken == 0 && _DroneBay < _DroneBayMax && $TierTwoUnlock == 1>> - <br><<link "Drone bay">> - <<replace "#resultX">> - "Sure, boss." she says, nodding. "Some new drones would be nice." She laughs. "The poor bastards out there shit themselves when they see combat drones fly over the horizon." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceDronePower++, $cash -= 2000000*$Env*$HackingSkillMultiplier*_costDebuff>> - <</replace>> - <</link>> // Costs <<print cashFormat(2000000*$Env*$HackingSkillMultiplier*_costDebuff)>> // - <</if>> - <<if _DroneBay == _DroneBayMax>> - <br>//$securityForceName has fully upgraded the drone bay to support its activities.// - <</if>> - - <<if $securityForceUpgradeToken == 0 && (_LaunchBayNO < _LaunchBayNOMax || _LaunchBayO < _LaunchBayOMax) && $TierTwoUnlock == 1>> - <br><<link "Launch Bay">> - <<replace "#resultX">> - <span id="resultZ"> - <br>"Which unit do you wish to upgrade or 'borrow'?" - <<link "Go back">> - <<goto "SFM Barracks">> - <</link>> - - <<if $securityForceUpgradeToken == 0 && $securityForceSatellitePower < 1>> - <br><<link "A Satellite">> - <<replace "#resultZ">><br> - "Sure, boss." she says, nodding. "A Satellite should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceSatellitePower++, $cash -= 3750000*$Env*$HackingSkillMultiplier*_costDebuff>> - <</replace>> - <</link>> // Costs <<print cashFormat(3750000*$Env*$HackingSkillMultiplier*_costDebuff)>> // - <<elseif $securityForceUpgradeToken == 0 && $securityForceSatellitePower >= 1 && $securityForceSatellitePower < _SatelliteMax>> - <<switch $securityForceSatellitePower>> - <<case 11>> - <<set _satCost = 1500000>> - <<case 12>> - <<set _satCost = 1600000>> - <<case 13>> - <<set _satCost = 1700000>> - <<case 14>> - <<set _satCost = 1800000>> - <<case 15>> - <<set _satCost = 1900000>> - <<case 16>> - <<set _satCost = 25000000>> - <<case 17>> - <<set _satCost = 25000000>> - <<case 18>> - <<set _satCost = 30000000>> - <<case 19>> - <<set _satCost = 45000000>> - <<case 20 && $PC.hacking >= 75>> - <<set _satCost = 55000000>> - <<default>> - <<set _satCost = 2350000>> - <</switch>> - <br><<link "Satellite">> - <<replace "#resultZ">><br> - "Sure, boss." she says, nodding. "Upgrading the Satellite should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceSatellitePower++, $cash -= _satCost*$Env*$HackingSkillMultiplier*_costDebuff>> - <</replace>> - <</link>> // Costs <<print cashFormat(_satCost*$Env*$HackingSkillMultiplier*_costDebuff)>> // - <<elseif $securityForceUpgradeToken == 0 && $securityForceSatellitePower == 20 && $PC.hacking >= 75>> - <br><<link "Satellite">> - <<replace "#resultZ">><br> - "Sure, boss." she says, nodding. "Upgrading the Satellite should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceSatellitePower++, $cash -= _satCost*$Env*$HackingSkillMultiplier*_costDebuff>> - <</replace>> - <</link>> // Costs <<print cashFormat(_satCost*$Env*$HackingSkillMultiplier*_costDebuff)>> // - <</if>> - <<if $securityForceSatellitePower == _SatelliteMax>> - <br>//$securityForceName has fully upgraded the Satellite to support its activities.// - <</if>> - - <<if $securityForceUpgradeToken == 0 && $securityForceGiantRobot < 1 && ($terrain != "oceanic" && $terrain != "marine")>> - <br><<link "A giant robot">> - <<replace "#resultZ">><br> - "Sure, boss." she says, nodding. "A giant robot would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceGiantRobot++, $cash -= 50000000*$Env*$HackingSkillMultiplier*_costDebuff>> - <</replace>> - <</link>> // Costs <<print cashFormat(50000000*$Env*$HackingSkillMultiplier*_costDebuff)>> // - <<elseif $securityForceUpgradeToken == 0 && $securityForceGiantRobot >= 1 && $securityForceGiantRobot < _GiantRobotMax>> - <<if $securityForceGiantRobot < 3>> - <<set _robCost = 25000000>> - <</if>> - <<switch $securityForceGiantRobot>> - <<case 3>> - <<set _robCost = 4500000>> - <<case 4>> - <<set _robCost = 4500000>> - <<case 5>> - <<set _robCost = 6500000>> - <<case 6>> - <<set _robCost = 8500000>> - <<case 7>> - <<set _robCost = 9500000>> - <<case 8>> - <<set _robCost = 1050000>> - <<case 9 && $securityForceInfantryPower >= 10>> - <<set _robCost = 27500000>> - <<case 10>> - <<set _robCost = 3150000>> - <<case 11>> - <<set _robCost = 3200000>> - <<case 12>> - <<set _robCost = 4550000>> - <<case 13>> - <<set _robCost = 6550000>> - <<case 14>> - <<set _robCost = 8550000>> - <<case 15 $PC.hacking >= 75>> - <<set _robCost = 9550000>> - <</switch>> - <br><<link "Giant robot">> - <<replace "#resultZ">><br> - "Sure, boss." she says, nodding. "Upgrading the giant robot, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceGiantRobot++, $cash -= _robCost*$Env*$HackingSkillMultiplier*_costDebuff>> - <</replace>> - <</link>> // Costs <<print cashFormat(_robCost*$Env*$HackingSkillMultiplier*_costDebuff)>> // - <<elseif $securityForceUpgradeToken == 0 && $securityForceGiantRobot == 15 && $PC.hacking >= 75>> - <br><<link "Giant robot">> - <<replace "#resultZ">><br> - "Sure, boss." she says, nodding. "Upgrading the giant robot, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceGiantRobot++, $cash -= _robCost*$Env*$HackingSkillMultiplier*_costDebuff>> - <</replace>> - <</link>> // Costs <<print cashFormat(_robCost*$Env*$HackingSkillMultiplier*_costDebuff)>> // - <</if>> - <<if $securityForceGiantRobot == _GiantRobotMax && ($terrain != "oceanic" && $terrain != "marine")>> - <br>//$securityForceName has fully upgraded the giant robot to support its activities.// - <</if>> - - <<if $securityForceUpgradeToken == 0 && $securityForceMissileSilo < 1 && ($terrain != "oceanic" && $terrain != "marine")>> - <br><<link "A missile silo">> - <<replace "#resultZ">><br> - "Sure, boss." she says, nodding. "A missile silo would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceMissileSilo++, $cash -= 20000000*$Env*$HackingSkillMultiplier*_costDebuff>> - <</replace>> - <</link>> // Costs <<print cashFormat(20000000*$Env*$HackingSkillMultiplier*_costDebuff)>> // - <<elseif $securityForceUpgradeToken == 0 && $securityForceMissileSilo >= 1 && $securityForceMissileSilo < _MissileSiloMax>> - <<if $securityForceMissileSilo == 1>> - <<set _msCost = 2500000>> - <<elseif $securityForceMissileSilo == 2>> - <<set _msCost = 2950000>> - <</if>> - <br><<link "Missile silo">> - <<replace "#resultZ">><br> - "Sure, boss." she says, nodding. "Upgrading the missile silo, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceMissileSilo++, $cash -= _msCost*$Env*$HackingSkillMultiplier*_costDebuff>> - <</replace>> - <</link>> // Costs <<print cashFormat(_msCost*$Env*$HackingSkillMultiplier*_costDebuff)>> // - <</if>> - <<if $securityForceMissileSilo == _MissileSiloMax && ($terrain != "oceanic" && $terrain != "marine")>><br>//$securityForceName has fully upgraded the missile silo to support its activities.//<</if>> - - </span> - <</replace>> - <</link>> - <</if>> - <<if _LaunchBayNO >= _LaunchBayNOMax || _LaunchBayO >= _LaunchBayNOMax>>//<br>$securityForceName has fully upgraded the launch bay to support its activities.//<</if>> - - <<if $securityForceUpgradeToken == 0 && ($terrain == "oceanic" || $terrain == "marine") && (_NavalYard < _NavalYardMax) && $TierTwoUnlock == 1>> - <br><<link "Naval Yard">> - <<replace "#resultX">> - <span id="resultA"> - <br>"Which unit do you wish to upgrade or 'borrow'?" - <<link "Go back">> - <<goto "SFM Barracks">> - <</link>> - - <<if $securityForceUpgradeToken == 0 && $securityForceAircraftCarrier < 1>> - <br><<link "An aircraft carrier">> - <<replace "#resultA">><br> - "Sure, boss." she says, nodding. "An aircraft carrier would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceAircraftCarrier++, $cash -= 1500000*$Env*$HackingSkillMultiplier*_costDebuff>> - <</replace>> - <</link>> // Costs <<print cashFormat(1500000*$Env*$HackingSkillMultiplier*_costDebuff)>> // - <<elseif $securityForceUpgradeToken == 0 && $securityForceAircraftCarrier >= 1 && $securityForceAircraftCarrier < _AircraftCarrierMax>> - <br><<link "Aircraft carrier">> - <<replace "#resultA">><br> - "Sure, boss." she says, nodding. "Upgrading the aircraft carrier should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceAircraftCarrier++, $cash -= 25000000*$Env*$HackingSkillMultiplier*_costDebuff>> - <</replace>> - <</link>> // Costs <<print cashFormat(25000000*$Env*$HackingSkillMultiplier*_costDebuff)>> // - <</if>> - <<if $securityForceAircraftCarrier == _AircraftCarrierMax && ($terrain == "oceanic" || $terrain == "marine")>> - <br>//$securityForceName has fully upgraded the aircraft carrier to support its activities.// - <</if>> - - <<if $securityForceUpgradeToken == 0 && $securityForceSubmarine < 1>> - <br><<link "A submarine">> - <<replace "#resultA">><br> - "Sure, boss." she says, nodding. "A submarine would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceSubmarine++, $cash -= 1500000*$Env*$HackingSkillMultiplier*_costDebuff>> - <</replace>> - <</link>> // Costs <<print cashFormat(1500000*$Env*$HackingSkillMultiplier*_costDebuff)>> // - <<elseif $securityForceUpgradeToken == 0 && $securityForceSubmarine >= 1 && $securityForceSubmarine < _SubmarineMax>> - <<if $securityForceSubmarine < 4>> - <<set _subCost = 2500000>> - <<elseif $securityForceSubmarine == 4>> - <<set _subCost = 8500000>> - <<elseif $securityForceSubmarine == 5>> - <<set _subCost = 8650000>> - <<elseif $securityForceSubmarine == 6 && $PC.hacking >= 75>> - <<set _subCost = 8780000>> - <</if>> - <br><<link "Submarine">> - <<replace "#resultA">><br> - "Sure, boss." she says, nodding. "Upgrading the submarine, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceSubmarine++, $cash -= _subCost*$Env*$HackingSkillMultiplier*_costDebuff>> - <</replace>> - <</link>> // Costs <<print cashFormat(_subCost*$Env*$HackingSkillMultiplier*_costDebuff)>> // - <<elseif $securityForceUpgradeToken == 0 && $securityForceSubmarine == 6 && $PC.hacking >= 75>> - <br><<link "Submarine">> - <<replace "#resultA">><br> - "Sure, boss." she says, nodding. "Upgrading the submarine, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceSubmarine++, $cash -= _subCost*$Env*$HackingSkillMultiplier*_costDebuff>> - <</replace>> - <</link>> // Costs <<print cashFormat(_subCost*$Env*$HackingSkillMultiplier*_costDebuff)>> // - <</if>> - <<if $securityForceSubmarine == _SubmarineMax && ($terrain == "oceanic" || $terrain == "marine")>><br>//$securityForceName has fully upgraded the submarine to support its activities.//<</if>> - - <<if $securityForceUpgradeToken == 0 && $securityForceHeavyAmphibiousTransport < 1>> - <br><<link "A heavy amphibious transport">> - <<replace "#resultA">><br> - "Sure, boss." she says, nodding. "A heavy amphibious transport would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceHeavyAmphibiousTransport++, $cash -= 1500000*$Env*_costDebuff>> - <</replace>> - <</link>> // Costs <<print cashFormat(1500000*$Env*_costDebuff)>> // - <<elseif $securityForceUpgradeToken == 0&& $securityForceHeavyAmphibiousTransport >= 1 && $securityForceHeavyAmphibiousTransport < _HeavyAmphibiousTransportMax>> - <<switch $securityForceHeavyAmphibiousTransport>> - <<case 1>> - <<set _hatCost = 1500000>> - <<case 2>> - <<set _hatCost = 2500000>> - <<case 3>> - <<set _hatCost = 3000000>> - <<case 4>> - <<set _hatCost = 3500000>> - <<case 5>> - <<set _hatCost = 4000000>> - <</switch>> - <br><<link "Heavy amphibious transport">> - <<replace "#resultA">><br> - "Sure, boss." she says, nodding. "Upgrading the heavy amphibious transport, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." - <<set $securityForceUpgradeToken = 1, $securityForceHeavyAmphibiousTransport++, $cash -= _hatCost*$Env*_costDebuff>> - <</replace>> - <</link>> // Costs <<print cashFormat(_hatCost*$Env*_costDebuff)>> // - <</if>> - <<if $securityForceHeavyAmphibiousTransport == _HeavyAmphibiousTransportMax && ($terrain == "oceanic" || $terrain == "marine")>><br>//$securityForceName has fully upgraded the heavy amphibious transport to support its activities.//<</if>> - - </span> - <</replace>> - <</link>> - <</if>> - <<if ($terrain == "oceanic" || $terrain == "marine") && (_NavalYard >= _NavalYardMax)>><br>$securityForceName has fully upgraded the naval yard to support its activities.//<</if>> - -</span> -<</if>> diff --git a/src/pregmod/SecForceEX/SpecialForceUpgradeTree.tw b/src/pregmod/SecForceEX/SpecialForceUpgradeTree.tw deleted file mode 100644 index c7b3a5dd58a065bdf6dfabe6a71c5baf771f8b48..0000000000000000000000000000000000000000 --- a/src/pregmod/SecForceEX/SpecialForceUpgradeTree.tw +++ /dev/null @@ -1,97 +0,0 @@ -:: SpecialForceUpgradeTree - -<<silently>> - <<set _BarracksMax = 16>> - <<set $securityForceArcologyUpgrades = Math.clamp($securityForceArcologyUpgrades, 0 , _BarracksMax)>> - <<set _Barracks = $securityForceArcologyUpgrades>> - - - <<set _SupportFacilityMax = 1>> - <<set $SupportFacility = Math.clamp($SupportFacility, 0 , _SupportFacilityMax)>> - <<set _SupportFacility = $SupportFacility>> - - <<set _ArmouryMax = 12>> - <<set $securityForceInfantryPower = Math.clamp($securityForceInfantryPower, 0 , _ArmouryMax)>> - <<set _Armoury = $securityForceInfantryPower>> - - <<set _StimulantLabMax = 10>> - <<set $securityForceStimulantPower = Math.clamp($securityForceStimulantPower, 0 , _StimulantLabMax)>> - <<set _StimulantLab = $securityForceStimulantPower>> - -<<set _Garage = $securityForceVehiclePower+$securityForceHeavyBattleTank>> - <<set _LightAndMediumVehiclesMax = 8>> - <<set $securityForceVehiclePower = Math.clamp($securityForceVehiclePower, 0 , _LightAndMediumVehiclesMax)>> - <<set _HeavyBattleTankMax = 3>> - <<set $securityForceHeavyBattleTank = Math.clamp($securityForceHeavyBattleTank, 0 , _HeavyBattleTankMax)>> -<<set _GarageMax = _LightAndMediumVehiclesMax+_HeavyBattleTankMax>> -<<set _Garage = Math.clamp(_Garage, 0 , _GarageMax)>> - -<<set _Hangar = $securityForceAircraftPower+$securityForceSpacePlanePower+$securityForceFortressZeppelin+$securityForceAC130+$securityForceHeavyTransport>> - <<set _AircraftMax = 10>> - <<set $securityForceAircraftPower = Math.clamp($securityForceAircraftPower, 0 , _AircraftMax)>> - <<set _SpacePlaneMax = 12>> - <<set $securityForceSpacePlanePower = Math.clamp($securityForceSpacePlanePower, 0 , _SpacePlaneMax)>> - <<set _FortressZeppelinMax = 4>> - <<set $securityForceFortressZeppelin = Math.clamp($securityForceFortressZeppelin, 0 , _FortressZeppelinMax)>> - <<set _AC130Max = 6>> - <<set $securityForceAC130 = Math.clamp($securityForceAC130, 0 , _AC130Max)>> - <<set _heavyTransportMax = 4>> - <<set $securityForceHeavyTransport = Math.clamp($securityForceHeavyTransport, 0 , _heavyTransportMax)>> -<<set _HangarMax = _AircraftMax+_SpacePlaneMax+_FortressZeppelinMax+_AC130Max+_heavyTransportMax>> -<<set _Hangar = Math.clamp(_Hangar, 0 , _HangarMax)>> - - <<set _DroneBayMax = 8>> -<<set $securityForceDronePower = Math.clamp($securityForceDronePower, 0 , _DroneBayMax)>> -<<set _DroneBay = $securityForceDronePower>> - -/* Launch Bay */ - <<if $PC.hacking >= 75>> - <<set _SatelliteMax = 21>> - <<set _GiantRobotMax = 16>> - <<else>> - <<set _SatelliteMax = 20>> - <<set _GiantRobotMax = 15>> - <</if>> - <<set $securityForceSatellitePower = Math.clamp($securityForceSatellitePower , 0 , _SatelliteMax)>> - <<set $securityForceGiantRobot = Math.clamp($securityForceGiantRobot , 0 , _GiantRobotMax)>> - <<set _MissileSiloMax = 3>> - <<set $securityForceMissileSilo = Math.clamp($securityForceMissileSilo , 0 , _MissileSiloMax)>> - <<set _LaunchBayNO = $securityForceSatellitePower+$securityForceGiantRobot+$securityForceMissileSilo, _LaunchBayNOMax = _SatelliteMax+_GiantRobotMax+_MissileSiloMax>> -<<set _LaunchBayNO = Math.clamp(_LaunchBayNO , 0 , _LaunchBayNOMax)>> - - <<set _LaunchBayO = $securityForceSatellitePower>> - <<if $PC.hacking >= 75>> - <<set _LaunchBayOMax = 21>> - <<else>> - <<set _LaunchBayOMax = 20>> - <</if>> - <<set _LaunchBayO = Math.clamp(_LaunchBayO , 0 , _LaunchBayOMax)>> - - <<set _AircraftCarrierMax = 6>> - <<if $PC.hacking >= 75>> - <<set _SubmarineMax = 7>> - <<else>> - <<set _SubmarineMax = 6>> - <</if>> - <<set _HeavyAmphibiousTransportMax = 6>> - <<set $securityForceAircraftCarrier = Math.clamp($securityForceAircraftCarrier , 0 , _AircraftCarrierMax)>> - <<set $securityForceSubmarine = Math.clamp($securityForceSubmarine , 0 , _SubmarineMax)>> - <<set $securityForceHeavyAmphibiousTransport = Math.clamp($securityForceHeavyAmphibiousTransport , 0 , _HeavyAmphibiousTransportMax)>> -<<set _NavalYardMax = _AircraftCarrierMax+_SubmarineMax+_HeavyAmphibiousTransportMax>> - -<<set _maxNO = _BarracksMax+_ArmouryMax+_StimulantLabMax+_GarageMax+_HangarMax+_DroneBayMax+_LaunchBayNOMax+_SupportFacilityMax>> -<<set _maxO = _BarracksMax+_ArmouryMax+_StimulantLabMax+_GarageMax+_HangarMax+_DroneBayMax+_LaunchBayOMax+_NavalYardMax+_SupportFacilityMax>> - -<<if $terrain != "oceanic" && $terrain != "marine">> - <<set $SFNO = _Barracks+_Armoury+_StimulantLab+_Garage+_Hangar+_DroneBay+_LaunchBayNO+_SupportFacility>> - <<set _max = _BarracksMax+_ArmouryMax+_StimulantLabMax+_GarageMax+_HangarMax+_DroneBayMax+_LaunchBayNOMax+_SupportFacilityMax>> - <<set $SFO = 0>> - <<set $SFNO = Math.clamp($SFNO , 0, _max)>> -<<elseif $terrain == "oceanic" || $terrain == "marine">> - <<set _NavalYard = $securityForceAircraftCarrier+$securityForceSubmarine+$securityForceHeavyAmphibiousTransport>> - <<set $SFO = _Barracks+_Armoury+_StimulantLab+_Garage+_Hangar+_DroneBay+_LaunchBayO+_NavalYard+_SupportFacility>> - <<set _max = _BarracksMax+_ArmouryMax+_StimulantLabMax+_GarageMax+_HangarMax+_DroneBayMax+_LaunchBayOMax+_NavalYardMax+_SupportFacilityMax>> - <<set $SFNO = 0>> - <<set $SFO = Math.clamp($SFO , 0, _max)>> -<</if>> -<</silently>> diff --git a/src/pregmod/SecForceEX/securityForceTradeShow.tw b/src/pregmod/SecForceEX/securityForceTradeShow.tw deleted file mode 100644 index c3037fc70415e49ab243fc179de9e842391cfcf0..0000000000000000000000000000000000000000 --- a/src/pregmod/SecForceEX/securityForceTradeShow.tw +++ /dev/null @@ -1,135 +0,0 @@ -:: securityForceTradeShow [nobr] - -<<set $nextButton = "Continue", $nextLink = "RIE Eligibility Check", $returnTo = "RIE Eligibility Check">> -<<set $Env = simpleWorldEconomyCheck()>> -<<if ndef $TradeShowAttendanceGranted>> <<set $TradeShowAttendanceGranted = 0>> <</if>> - -<<if $OverallTradeShowAttendance == 0>> - - <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, back when I was a major before I joined $securityForceName. Me and a couple of colleagues went to a bi-yearly international security trade show, I would very much like to continue doing so. Can I?<span id="choice1"> - - <<link "Yes,">> - <<replace "#choice1">> - <br><br>"Thank you <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>." - <<set $OverallTradeShowAttendance += 1, $CurrentTradeShowAttendanceGranted = 1, $TradeShowAttendanceGranted = 1>> - <</replace>> - <</link>> - - <<link "No">> - <<replace "#choice1">> - <br><br>"I understand <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>." - <</replace>> - <</link>> - </span> - -<<elseif $OverallTradeShowAttendance >= 1>> -The (bi-yearly) security trade show has finally come around and even though you've already granted The Colonel permission to attend, she's decided to come and ask for the leave personally. - - <span id="choice2"> - - <br><br> - <<link "Grant leave">> - <<replace "#choice2">><br> - <br>"Thanks <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>" - - <<set $CurrentTradeShowAttendanceGranted = 1, _TradeShowAttendes = 150, _BonusProviderPercentage = .15, _MenialSlavesPerAttendee = 15>> - - <<include "SpecialForceUpgradeTree">> - - <<if $arcologies[0].prosperity < 25>> - <<set _TradingPower = 15>> - <<elseif $arcologies[0].prosperity > 70>> - <<set _TradingPower = 25>> - <<elseif $arcologies[0].prosperity > 65>> - <<set _TradingPower = 24>> - <<elseif $arcologies[0].prosperity > 60>> - <<set _TradingPower = 23>> - <<elseif $arcologies[0].prosperity > 55>> - <<set _TradingPower = 22>> - <<elseif $arcologies[0].prosperity > 50>> - <<set _TradingPower = 21>> - <<elseif $arcologies[0].prosperity > 45>> - <<set _TradingPower = 20>> - <<elseif $arcologies[0].prosperity > 40>> - <<set _TradingPower = 19>> - <<elseif $arcologies[0].prosperity > 35>> - <<set _TradingPower = 18>> - <<elseif $arcologies[0].prosperity > 30>> - <<set _TradingPower = 17>> - <<elseif $arcologies[0].prosperity > 25>> - <<set _TradingPower = 16>> - <</if>> - - <<set _SuccesfulPersuationAttempt = 0>> - <<if ($SFNO || $SFO) < 10 && random(0,100)+_TradingPower > 90>> - <<set _SuccesfulPersuationAttempt = 1>> - <<set _PersuationBonus = 1.05>> - <<elseif ($SFNO || $SFO) >= 110 && random(0,100)+_TradingPower > 40>> - <<set _SuccesfulPersuationAttempt = 1>> - <<set _PersuationBonus = 1.95>> - <<elseif ($SFNO || $SFO) >= 100 && random(0,100)+_TradingPower > 45>> - <<set _SuccesfulPersuationAttempt = 1>> - <<set _PersuationBonus = 1.90>> - <<elseif ($SFNO || $SFO) >= 90 && random(0,100)+_TradingPower > 50>> - <<set _SuccesfulPersuationAttempt = 1>> - <<set _PersuationBonus = 1.80>> - <<elseif ($SFNO || $SFO) >= 80 && random(0,100)+_TradingPower > 55>> - <<set _SuccesfulPersuationAttempt = 1>> - <<set _PersuationBonus = 1.70>> - <<elseif ($SFNO || $SFO) >= 70 && random(0,100)+_TradingPower > 60>> - <<set _SuccesfulPersuationAttempt = 1>> - <<set _PersuationBonus = 1.60>> - <<elseif ($SFNO || $SFO) >= 60 && random(0,100)+_TradingPower > 65>> - <<set _SuccesfulPersuationAttempt = 1>> - <<set _PersuationBonus = 1.50>> - <<elseif ($SFNO || $SFO) >= 50 && random(0,100)+_TradingPower > 70>> - <<set _SuccesfulPersuationAttempt = 1>> - <<set _PersuationBonus = 1.40>> - <<elseif ($SFNO || $SFO) >= 40 && random(0,100)+_TradingPower > 75>> - <<set _SuccesfulPersuationAttempt = 1>> - <<set _PersuationBonus = 1.30>> - <<elseif ($SFNO || $SFO) >= 30 && random(0,100)+_TradingPower > 80>> - <<set _SuccesfulPersuationAttempt = 1>> - <<set _PersuationBonus = 1.20>> - <<elseif ($SFNO || $SFO) >= 10 && random(0,100)+_TradingPower > 85>> - <<set _SuccesfulPersuationAttempt = 1>> - <<set _PersuationBonus = 1.10>> - <</if>> - - <<if _SuccesfulPersuationAttempt == 0>> - <<set _PersuationBonus = 1>> - <</if>> - - <<set _MenialSlaves = Math.ceil(random(0,_TradeShowAttendes)*_BonusProviderPercentage*_MenialSlavesPerAttendee*_PersuationBonus)>> - <<set _Profit = Math.ceil($cash*.010*$SFNO || $SFO*$arcologies[0].prosperity*$Env)*_PersuationBonus>> - - <br>During a break, The Colonel manages to sell some generic schematics to the _TradeShowAttendes people present, some decided to also give her some menial slaves as a bonus. - - <<set $helots = $helots+_MenialSlaves>> - <<set $TradeShowHelots += _MenialSlaves>> - <<set $TotalTradeShowHelots += _MenialSlaves>> - - <<set $cash = $cash+_Profit>> - <<set $TradeShowIncome += _Profit>> - <<set $TotalTradeShowIncome += _Profit>> - - <<if $ColonelRelationship >= 65 && $LieutenantColonel == 1 && $ColonelCore == "brazen">> - <br><br> - <<link "Have sex with The Colonel in a bathroom stall">> - The crowd are shocked by the loud noises coming from a bathroom stall. - <<set $rep -= 150, $securityForceSexedColonel += 1>> - <</link>> - <</if>> - - <</replace>> - <</link>> - - <br><<link "Request she remain on base">> - <<replace "#choice2">> - <br>The look of disappointment is barely noticeable on The Colonel's face. - <</replace>> - <</link>> - - </span> - -<</if>> diff --git a/src/pregmod/assistantAppearancePackTwo.tw b/src/pregmod/assistantAppearancePackTwo.tw index 89ec0cf9df11bfe118c64fc69079da4b257708e7..2a1be499053b39c61bb0a1d70d2ba8540fcae216 100644 --- a/src/pregmod/assistantAppearancePackTwo.tw +++ b/src/pregmod/assistantAppearancePackTwo.tw @@ -14,7 +14,7 @@ After several minutes, she snaps back to life, with no mention about what exactl __Personal assistant appearances:__ <br> <<link "Angel">> <<replace "#app">> - At your order, she installs the angel appearance. She spreads her wings and checks out her new body, "Thanks, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, but could I have a robe or something? I'm indecent!" She blushes red. "You can always customize me from the arcology management menu," she adds. + At your order, she installs the angel appearance. She spreads her wings and checks out her new body, "Thanks, <<print PCTitle()>>, but could I have a robe or something? I'm indecent!" She blushes red. "You can always customize me from the arcology management menu," she adds. <<set $assistantAppearance = "angel">> <</replace>> <</link>> @@ -32,14 +32,14 @@ __Personal assistant appearances:__ <</link>> <br> <<link "Succubus">> <<replace "#app">> - At your order, she installs the succubus appearance. She promptly takes your breath away. "Thank you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. Now how shall I show you my appreciation..." Her avatar trails off while spreading her legs and flashing you her lovely pussy. "You can always customize me from the arcology management menu," she adds, with a hint of disapproval. + At your order, she installs the succubus appearance. She promptly takes your breath away. "Thank you, <<print PCTitle()>>. Now how shall I show you my appreciation..." Her avatar trails off while spreading her legs and flashing you her lovely pussy. "You can always customize me from the arcology management menu," she adds, with a hint of disapproval. <<set $assistantAppearance = "succubus">> <</replace>> <</link>> <<if $seeDicks != 0>> <br> <<link "Incubus">> <<replace "#app">> - At your order, she installs the incubus appearance. She becomes rather masculine, sporting a soft cock nearly as long as her thigh. "Thank you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. This is going to be fun. Would you like a taste?" She steadily becomes erect, a bead of precum forming at its tip. "You can always customize me from the arcology management menu," she adds, with a hint of disapproval. + At your order, she installs the incubus appearance. She becomes rather masculine, sporting a soft cock nearly as long as her thigh. "Thank you, <<print PCTitle()>>. This is going to be fun. Would you like a taste?" She steadily becomes erect, a bead of precum forming at its tip. "You can always customize me from the arcology management menu," she adds, with a hint of disapproval. <<set $assistantAppearance = "incubus">> <</replace>> <</link>> @@ -58,7 +58,7 @@ __Personal assistant appearances:__ <</link>> <br><<link "Your current appearance will do">> <<replace "#app">> - At your order, she maintains the $assistantAppearance appearance as her avatar. "Yes, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," she confirms, and adds "if you reconsider, I can be customized from the arcology management menu." + At your order, she maintains the $assistantAppearance appearance as her avatar. "Yes, <<print PCTitle()>>," she confirms, and adds "if you reconsider, I can be customized from the arcology management menu." <</replace>> <</link>> </span> \ No newline at end of file diff --git a/src/pregmod/beastFucked.tw b/src/pregmod/beastFucked.tw index dc71bf926e1b6aba9c1777cad076c2aef6770dcc..5b661e5c02c271fff626cdffbf5b284c08f40f31 100644 --- a/src/pregmod/beastFucked.tw +++ b/src/pregmod/beastFucked.tw @@ -6,470 +6,470 @@ /*TODO: Add slave-animal impregnation*/ <<if $animalType == "canine">> - <<set _animal = $activeCanine>> + <<set _animal = $activeCanine>> <<elseif $animalType == "hooved">> - <<set _animal = $activeHooved>> + <<set _animal = $activeHooved>> <<elseif $animalType == "feline">> - <<set _animal = $activeFeline>> + <<set _animal = $activeFeline>> <</if>> <<if canDoVaginal($activeSlave)>> - <<set _sexAct = "vaginal">> - <<set _orifice = "pussy">> + <<set _sexAct = "vaginal">> + <<set _orifice = "pussy">> <<elseif canDoAnal($activeSlave)>> - <<set _sexAct = "anal">> - <<set _orifice = "asshole">> + <<set _sexAct = "anal">> + <<set _orifice = "asshole">> <<else>> - <<set _sexAct = "oral">> - <<set _orifice = "mouth">> + <<set _sexAct = "oral">> + <<set _orifice = "mouth">> <</if>> <<set _fetishDescriptor = 0>> /*initializes variable*/ <<if $activeSlave.fetish == "masochist">> - <<set _fetishDescriptor = "painful", _activeQuirk = 1>> + <<set _fetishDescriptor = "painful", _activeQuirk = 1>> <<elseif $activeSlave.fetish == "humiliation">> - <<set _fetishDescriptor = "humiliating", _activeQuirk = 1>> + <<set _fetishDescriptor = "humiliating", _activeQuirk = 1>> <<elseif $activeSlave.sexualQuirk == "perverted">> - <<set _fetishDescriptor = "perverted", _activeQuirk = 1>> + <<set _fetishDescriptor = "perverted", _activeQuirk = 1>> <<elseif $activeSlave.behavioralQuirk == "sinful">> - <<set _fetishDescriptor = "sinful", _activeQuirk = 1>> + <<set _fetishDescriptor = "sinful", _activeQuirk = 1>> <<elseif $activeSlave.fetish == "cumslut">> - <<set _fetishDescriptor = "getting to drink more cum", _activeQuirk = 1>> + <<set _fetishDescriptor = "getting to drink more cum", _activeQuirk = 1>> <<elseif $activeSlave.sexualQuirk == "gagfuck queen">> - <<set _fetishDescriptor = "getting to suck more dick", _activeQuirk = 1>> + <<set _fetishDescriptor = "getting to suck more dick", _activeQuirk = 1>> <</if>> <<if canWalk($activeSlave)>> - You call $him over and tell $him you want to watch $him <<switch _sexAct>><<case "vaginal" "anal">>get fucked by<<case "oral">>suck off<</switch>> a _animal.species. + You call $him over and tell $him you want to watch $him <<switch _sexAct>><<case "vaginal" "anal">>get fucked by<<case "oral">>suck off<</switch>> a _animal.species. <<else>> - You order another slave to bring $activeSlave.slaveName over. Once $he is situated, you tell $him that you want to watch $him <<switch _sexAct>><<case "vaginal" "anal">>get fucked by<<case "oral">>suck off<</switch>> a _animal.species. + You order another slave to bring $activeSlave.slaveName over. Once $he is situated, you tell $him that you want to watch $him <<switch _sexAct>><<case "vaginal" "anal">>get fucked by<<case "oral">>suck off<</switch>> a _animal.species. <</if>> <<if ($activeSlave.fetish != "mindbroken")>> - <<if ($activeSlave.devotion > 50)>> - <<if _sexAct == "vaginal" || _sexAct == "anal">> - <<if ((_sexAct == "vaginal") && ($activeSlave.vagina > 0)) || ((_sexAct == "anal") && ($activeSlave.anus > 0))>> - <<if $activeSlave.fetishKnown == 1>> - <<if _activeQuirk == 1>> - $activeSlave.slaveName's face visibly brightens at the thought of committing such a _fetishDescriptor act. - <<else>> - $activeSlave.slaveName looks visibly disturbed, but is so attentive to your will that $he quickly agrees. - <</if>> - <<else>> - $activeSlave.slaveName looks visibly disturbed, but is so attentive to your will that $he quickly agrees. - <</if>> - <<else>> - <<if $activeSlave.fetishKnown == 1>> - <<if _activeQuirk == 1>> - $activeSlave.slaveName's face visibly brightens at the thought of committing such a _fetishDescriptor act, although $he seems a bit hesitant at the thought of giving $his <<if !canDoVaginal($activeSlave)>>anal<</if>> virginity to an animal. - <<else>> - $activeSlave.slaveName looks visibly shaken at the thought of having $his precious <<if !canDoVaginal($activeSlave)>>anal <</if>>virginity taken by an animal, but is so attentive to your will that $he agrees. - <</if>> - <<else>> - $activeSlave.slaveName looks visibly shaken at the thought of having $his precious <<if !canDoVaginal($activeSlave)>>anal <</if>>virginity taken by an animal, but is so attentive to your will that $he agrees. - <</if>> - <</if>> - <<else>> - <<if _activeQuirk == 1>> - $activeSlave.slaveName's face visibly brightens at the thought of _fetishDescriptor, even if it's a _animal.species's cum. - <<else>> - $activeSlave.slaveName blanches at the thought of having to suck a _animal.species's dick, but $he is so devoted to you that $he reluctantly agrees. - <</if>> - <</if>> - <</if>> - - <<if ($activeSlave.devotion > 20) && ($activeSlave.devotion <= 50)>> - <<if _sexAct == "vaginal" || _sexAct == "anal">> - <<if ((_sexAct == "vaginal") && ($activeSlave.vagina > 0)) || ((_sexAct == "anal") && ($activeSlave.anus > 0))>> - <<if $activeSlave.fetishKnown == 1>> - <<if _activeQuirk>> - $activeSlave.slaveName isn't too keen on the idea of fucking a _animal.species, but the thought of the _fetishDescriptor involved convinces $him to comply. - <<else>> - $activeSlave.slaveName tries in vain to conceal $his horror, but quickly regains $his composure. - <</if>> - <<else>> - $activeSlave.slaveName tries in vain to conceal $his horror, but quickly regains $his composure. - <</if>> - <<else>> - <<if $activeSlave.fetishKnown == 1>> - <<if _activeQuirk == 1>> - $activeSlave.slaveName clearly has some reservations about having $his <<if !canDoVaginal($activeSlave)>>anal <</if>>virginity taken by a _animal.species, but the thought of the _fetishDescriptor that comes with it soon convinces $him to comply. - <<else>> - $activeSlave.slaveName tries in vain to conceal $his horror at the thought of having $his <<if !canDoVaginal($activeSlave)>>rosebud<<else>>pearl<</if>> taken by a beast, but quickly regains $his composure. - <</if>> - <<else>> - $activeSlave.slaveName tries in vain to conceal $his horror at the thought of having $his <<if !canDoVaginal($activeSlave)>>rosebud<<else>>pearl<</if>> taken by a beast, but quickly regains $his composure. - <</if>> - <</if>> - <<else>> - <<if _activeQuirk == 1>> - $activeSlave.slaveName isn't too keen on the idea of sucking off a _animal.species, but the thought of _fetishDescriptor soon convinces $him to comply. - <<else>> - $activeSlave.slaveName tries in vain to conceal $his horror, but quickly regains $his composure. - <</if>> - <</if>> - <</if>> - - <<if ($activeSlave.devotion > -20) && ($activeSlave.devotion <= 20)>> - <<if _sexAct == "vaginal" || _sexAct == "anal">> - <<if (_sexAct == "vaginal" && ($activeSlave.vagina > 0)) || ((_sexAct == "anal") && ($activeSlave.anus > 0))>> - <<if $activeSlave.fetishKnown == 1>> - <<if _activeQuirk == 1>> - $activeSlave.slaveName looks disgusted at the thought of fucking a _animal.species at first, but the thought of the _fetishDescriptor that comes with it seems to spark a small flame of lust in $him. - <<else>> - $activeSlave.slaveName tries in vain to conceal $his horror, - <</if>> - <<else>> - $activeSlave.slaveName tries in vain to conceal $his horror, - <</if>> - <<else>> - <<if $activeSlave.fetishKnown == 1>> - <<if _activeQuirk == 1>> - $activeSlave.slaveName looks disgusted at the thought of giving up $his <<if !canDoVaginal($activeSlave)>>anal <</if>>virginity to a _animal.species, but the thought of the _fetishDescriptor that comes with it soon sparks a small flame of lust in $him. - <<else>> - $activeSlave.slaveName tries in vain to conceal $his horror at the thought of giving $his <<if !canDoVaginal($activeSlave)>>anal <</if>>virginity to an animal, and only the threat of a far worse punishment keeps $him from running out of the room. - <</if>> - <<else>> - $activeSlave.slaveName tries in vain to conceal $his horror at the thought of giving $his <<if !canDoVaginal($activeSlave)>>anal <</if>>virginity to an animal, and only the threat of a far worse punishment keeps $him from running out of the room. - <</if>> - <</if>> - <<else>> - <<if $activeSlave.fetishKnown == 1>> - <<if _activeQuirk == 1>> - $activeSlave.slaveName looks disgusted at the thought of sucking off a _animal.species at first, but the thought of _fetishDescriptor seems to spark a small flame of lust in $him. - <<else>> - $activeSlave.slaveName tries in vain to conceal $his horror, - <</if>> - <<else>> - $activeSlave.slaveName tries in vain to conceal $his horror, - <</if>> - <</if>> - <</if>> - - <<if ($activeSlave.devotion < -20)>> - $activeSlave.slaveName's face contorts into a mixture of <<if ($activeSlave.devotion < -50)>>hatred, anger, and disgust, <<else>>anger and disgust, <</if>> - <</if>> + <<if ($activeSlave.devotion > 50)>> + <<if _sexAct == "vaginal" || _sexAct == "anal">> + <<if ((_sexAct == "vaginal") && ($activeSlave.vagina > 0)) || ((_sexAct == "anal") && ($activeSlave.anus > 0))>> + <<if $activeSlave.fetishKnown == 1>> + <<if _activeQuirk == 1>> + $activeSlave.slaveName's face visibly brightens at the thought of committing such a _fetishDescriptor act. + <<else>> + $activeSlave.slaveName looks visibly disturbed, but is so attentive to your will that $he quickly agrees. + <</if>> + <<else>> + $activeSlave.slaveName looks visibly disturbed, but is so attentive to your will that $he quickly agrees. + <</if>> + <<else>> + <<if $activeSlave.fetishKnown == 1>> + <<if _activeQuirk == 1>> + $activeSlave.slaveName's face visibly brightens at the thought of committing such a _fetishDescriptor act, although $he seems a bit hesitant at the thought of giving $his <<if !canDoVaginal($activeSlave)>>anal<</if>> virginity to an animal. + <<else>> + $activeSlave.slaveName looks visibly shaken at the thought of having $his precious <<if !canDoVaginal($activeSlave)>>anal <</if>>virginity taken by an animal, but is so attentive to your will that $he agrees. + <</if>> + <<else>> + $activeSlave.slaveName looks visibly shaken at the thought of having $his precious <<if !canDoVaginal($activeSlave)>>anal <</if>>virginity taken by an animal, but is so attentive to your will that $he agrees. + <</if>> + <</if>> + <<else>> + <<if _activeQuirk == 1>> + $activeSlave.slaveName's face visibly brightens at the thought of _fetishDescriptor, even if it's a _animal.species's cum. + <<else>> + $activeSlave.slaveName blanches at the thought of having to suck a _animal.species's dick, but $he is so devoted to you that $he reluctantly agrees. + <</if>> + <</if>> + <</if>> + + <<if ($activeSlave.devotion > 20) && ($activeSlave.devotion <= 50)>> + <<if _sexAct == "vaginal" || _sexAct == "anal">> + <<if ((_sexAct == "vaginal") && ($activeSlave.vagina > 0)) || ((_sexAct == "anal") && ($activeSlave.anus > 0))>> + <<if $activeSlave.fetishKnown == 1>> + <<if _activeQuirk>> + $activeSlave.slaveName isn't too keen on the idea of fucking a _animal.species, but the thought of the _fetishDescriptor involved convinces $him to comply. + <<else>> + $activeSlave.slaveName tries in vain to conceal $his horror, but quickly regains $his composure. + <</if>> + <<else>> + $activeSlave.slaveName tries in vain to conceal $his horror, but quickly regains $his composure. + <</if>> + <<else>> + <<if $activeSlave.fetishKnown == 1>> + <<if _activeQuirk == 1>> + $activeSlave.slaveName clearly has some reservations about having $his <<if !canDoVaginal($activeSlave)>>anal <</if>>virginity taken by a _animal.species, but the thought of the _fetishDescriptor that comes with it soon convinces $him to comply. + <<else>> + $activeSlave.slaveName tries in vain to conceal $his horror at the thought of having $his <<if !canDoVaginal($activeSlave)>>rosebud<<else>>pearl<</if>> taken by a beast, but quickly regains $his composure. + <</if>> + <<else>> + $activeSlave.slaveName tries in vain to conceal $his horror at the thought of having $his <<if !canDoVaginal($activeSlave)>>rosebud<<else>>pearl<</if>> taken by a beast, but quickly regains $his composure. + <</if>> + <</if>> + <<else>> + <<if _activeQuirk == 1>> + $activeSlave.slaveName isn't too keen on the idea of sucking off a _animal.species, but the thought of _fetishDescriptor soon convinces $him to comply. + <<else>> + $activeSlave.slaveName tries in vain to conceal $his horror, but quickly regains $his composure. + <</if>> + <</if>> + <</if>> + + <<if ($activeSlave.devotion >= -20) && ($activeSlave.devotion <= 20)>> + <<if _sexAct == "vaginal" || _sexAct == "anal">> + <<if (_sexAct == "vaginal" && ($activeSlave.vagina > 0)) || ((_sexAct == "anal") && ($activeSlave.anus > 0))>> + <<if $activeSlave.fetishKnown == 1>> + <<if _activeQuirk == 1>> + $activeSlave.slaveName looks disgusted at the thought of fucking a _animal.species at first, but the thought of the _fetishDescriptor that comes with it seems to spark a small flame of lust in $him. + <<else>> + $activeSlave.slaveName tries in vain to conceal $his horror, + <</if>> + <<else>> + $activeSlave.slaveName tries in vain to conceal $his horror, + <</if>> + <<else>> + <<if $activeSlave.fetishKnown == 1>> + <<if _activeQuirk == 1>> + $activeSlave.slaveName looks disgusted at the thought of giving up $his <<if !canDoVaginal($activeSlave)>>anal <</if>>virginity to a _animal.species, but the thought of the _fetishDescriptor that comes with it soon sparks a small flame of lust in $him. + <<else>> + $activeSlave.slaveName tries in vain to conceal $his horror at the thought of giving $his <<if !canDoVaginal($activeSlave)>>anal <</if>>virginity to an animal, and only the threat of a far worse punishment keeps $him from running out of the room. + <</if>> + <<else>> + $activeSlave.slaveName tries in vain to conceal $his horror at the thought of giving $his <<if !canDoVaginal($activeSlave)>>anal <</if>>virginity to an animal, and only the threat of a far worse punishment keeps $him from running out of the room. + <</if>> + <</if>> + <<else>> + <<if $activeSlave.fetishKnown == 1>> + <<if _activeQuirk == 1>> + $activeSlave.slaveName looks disgusted at the thought of sucking off a _animal.species at first, but the thought of _fetishDescriptor seems to spark a small flame of lust in $him. + <<else>> + $activeSlave.slaveName tries in vain to conceal $his horror, + <</if>> + <<else>> + $activeSlave.slaveName tries in vain to conceal $his horror, + <</if>> + <</if>> + <</if>> + + <<if ($activeSlave.devotion < -20)>> + $activeSlave.slaveName's face contorts into a mixture of <<if ($activeSlave.devotion < -50)>>hatred, anger, and disgust, <<else>>anger and disgust, <</if>> + <</if>> <<else>> - $activeSlave.slaveName nods $his head dumbly, $his eyes vacant. + $activeSlave.slaveName nods $his head dumbly, $his eyes vacant. <</if>> <<if canWalk($activeSlave)>> - <<if $activeSlave.devotion > -20>> - <<if ($activeSlave.devotion <= 20)>> - and only the threat of worse punishment prevents $him from running out of the room. - <</if>> - You have $him <<if ($activeSlave.clothing != "naked") && (_sexAct != "oral")>>take off $his clothing and <</if>><<if ($activeSlave.collar != "no collar" || $activeSlave.collar != "none")>>$his $activeSlave.collar, then <</if>><<if _sexAct == "oral">>lay <<else>>kneel <</if>>down on the floor <<if _sexAct != "oral">>with $his ass in the air<<else>>on $his back<</if>> - <<else>> - and $Bodyguard.slaveName has to physically prevent $him from running out of the room<<if random(1,100) > 75>><<set $activeSlave.minorInjury = either("black eye", "split lip", "bruise")>>, resulting in a $activeSlave.minorInjury. <<else>>. <</if>>You <<if ($activeSlave.clothing != "naked")>>force $him to take off $his $activeSlave.clothing and <</if>>restrain $him on the floor <<if _sexAct != "oral">>with $his ass in the air<<else>>with a ring gag in $his mouth<</if>> -- all the while ignoring $his screams and pleas for mercy -- - <</if>> + <<if $activeSlave.devotion >= -20>> + <<if ($activeSlave.devotion <= 20)>> + and only the threat of worse punishment prevents $him from running out of the room. + <</if>> + You have $him <<if ($activeSlave.clothing != "naked") && (_sexAct != "oral")>>take off $his clothing and <</if>><<if ($activeSlave.collar != "no collar" || $activeSlave.collar != "none")>>$his $activeSlave.collar, then <</if>><<if _sexAct == "oral">>lay <<else>>kneel <</if>>down on the floor <<if _sexAct != "oral">>with $his ass in the air<<else>>on $his back<</if>> + <<else>> + and $Bodyguard.slaveName has to physically prevent $him from running out of the room<<if random(1,100) > 75>><<set $activeSlave.minorInjury = either("black eye", "split lip", "bruise")>>, resulting in a $activeSlave.minorInjury. <<else>>. <</if>>You <<if ($activeSlave.clothing != "naked")>>force $him to take off $his $activeSlave.clothing and <</if>>restrain $him on the floor <<if _sexAct != "oral">>with $his ass in the air<<else>>with a ring gag in $his mouth<</if>> -- all the while ignoring $his screams and pleas for mercy -- + <</if>> <<else>> - but $he knows $he is powerless to stop you. You <<if ($activeSlave.clothing != "naked")>>take off $his clothes and <</if>><<if _sexAct == "oral">>place a ring gag in $his mouth, then<</if>>place $him on the ground with a cushion under $his hips <<if _sexAct != "oral">>, $his ass in the air,<</if>> + but $he knows $he is powerless to stop you. You <<if ($activeSlave.clothing != "naked")>>take off $his clothes and <</if>><<if _sexAct == "oral">>place a ring gag in $his mouth, then<</if>>place $him on the ground with a cushion under $his hips <<if _sexAct != "oral">>, $his ass in the air,<</if>> <</if>> -before calling in the _animal.species. The _animal.species slowly saunters up to the <<if ($activeSlave.devotion <= 20)>>bound <</if>>slave and takes its position +before calling in the _animal.species. The _animal.species slowly saunters up to the <<if ($activeSlave.devotion <= 20)>>bound <</if>>slave and takes its position <<if canWalk($activeSlave)>><<if _sexAct != "oral">>behind<<else>>above<</if>><<else>>above<</if>> $him. You can see its _animal.dickSize penis slowly come to attention as its animalistic brain realizes that it's standing <<if canWalk($activeSlave)>><<if _sexAct != "oral">>behind<<else>>above<</if>><<else>>above<</if>> a warm hole that needs to be filled with seed. <<switch _animal.type>> <<case "canine">> - <<if canWalk($activeSlave)>> - <<switch _sexAct>> - <<case "oral">> - <<if $activeSlave.devotion > 20>> - $activeSlave.slaveName <<if _activeQuirk != 1>>reluctantly<</if>> grabs the _animal.dickSize cock and gives it a tentative lick. - <</if>> - <<default>> - The _animal.species clambers up to mount $activeSlave.slaveName, eliciting a squeal from the girl as its claws dig into $his flesh. - <</switch>> - <<else>> - The dog <<if _sexAct != "oral">> takes a few curious sniffs, then <</if>>lines its cock up with $activeSlave.slaveName's <<switch _sexAct>><<case "vaginal" "anal">>_orifice.<<case "oral">>mouth, then, with a mighty shove, begins to thrust rapidly, in the way that only _animal.speciess can.<</switch>> - <</if>> - - <<switch _sexAct>> - <<case "vaginal" "anal">> - It takes a couple of tries, but it finally manages to sink its cock into $his <<if _sexAct == "vaginal" && _activeQuirk == 1>>wet <</if>>_orifice. - <<case "oral">> - <<if canWalk($activeSlave)>> - In one swift motion, the canine buries its cock deep in $his throat, causing $him to gag. It then begins to thrust rapidly, in the way that only dogs can. - <</if>> - <</switch>> - - <<if _sexAct != "oral">> - <<if ($activeSlave.vagina == 0)>>The slave gives a loud <<if ($activeSlave.devotion > 20)>>moan<<else>>groan<</if>> as $his <<if !canDoVaginal($activeSlave)>>@@.lime;anal@@<</if>> @@.lime;virginity is taken from $him@@<<if ($activeSlave.devotion <= -20)>>@@.lime; by force@@<</if>>.<</if>> - <</if>> + <<if canWalk($activeSlave)>> + <<switch _sexAct>> + <<case "oral">> + <<if $activeSlave.devotion > 20>> + $activeSlave.slaveName <<if _activeQuirk != 1>>reluctantly<</if>> grabs the _animal.dickSize cock and gives it a tentative lick. + <</if>> + <<default>> + The _animal.species clambers up to mount $activeSlave.slaveName, eliciting a squeal from the girl as its claws dig into $his flesh. + <</switch>> + <<else>> + The dog <<if _sexAct != "oral">> takes a few curious sniffs, then <</if>>lines its cock up with $activeSlave.slaveName's <<switch _sexAct>><<case "vaginal" "anal">>_orifice.<<case "oral">>mouth, then, with a mighty shove, begins to thrust rapidly, in the way that only _animal.species can.<</switch>> + <</if>> + + <<switch _sexAct>> + <<case "vaginal" "anal">> + It takes a couple of tries, but it finally manages to sink its cock into $his <<if _sexAct == "vaginal" && _activeQuirk == 1>>wet <</if>>_orifice. + <<case "oral">> + <<if canWalk($activeSlave)>> + In one swift motion, the canine buries its cock deep in $his throat, causing $him to gag. It then begins to thrust rapidly, in the way that only dogs can. + <</if>> + <</switch>> + + <<if _sexAct != "oral">> + <<if ($activeSlave.vagina == 0)>>The slave gives a loud <<if ($activeSlave.devotion > 20)>>moan<<else>>groan<</if>> as $his <<if !canDoVaginal($activeSlave)>>@@.lime;anal@@<</if>> @@.lime;virginity is taken from $him@@<<if ($activeSlave.devotion < -20)>>@@.lime; by force@@<</if>>.<</if>> + <</if>> <<case "hooved">> - The _animal.species stands over $him as another slave lines its massive phallus up with $activeSlave.slaveName's <<switch _sexAct>><<case "oral">>open mouth<<case "vaginal" "anal">><<if _activeQuirk == 1>>wet <</if>>_orifice<</switch>>. - - With a slight thrust, it enters $him and begins to fuck <<if _sexAct == "oral">>$his mouth<<else>> $him<</if>>. $activeSlave.slaveName can't help but give a loud groan as the huge cock - <<switch _sexAct>> - <<case "oral">> - stretches $his throat to the limit. - <<default>> - <<if _sexAct == "vaginal" && ($activeSlave.vagina <= 1) || _sexAct == "anal" && ($activeSlave.anus <= 1)>> - @@.lime;all but splits $his@@ - <<elseif _sexAct == "vaginal" && ($activeSlave.vagina <= 3) || _sexAct == "anal" && ($activeSlave.anus <= 2)>> - @@.lime;stretches $his@@ - <<else>> - fills $his - <</if>> - - <<if _sexAct == "vaginal">> - <<if $activeSlave.vagina == 0>> - @@.lime;virgin@@ - <<elseif $activeSlave.vagina == 1>> - @@.lime;tight@@ - <<elseif $activeSlave.vagina == 2>> - @@.lime;reasonably tight@@ - <<elseif $activeSlave.vagina == 3>> - @@.lime;loose@@ - <<elseif $activeSlave.vagina <= 9>> - cavernous - <<else>> - ruined - <</if>> - <<else>> - <<if $activeSlave.anus == 0>> - @@.lime;virgin@@ - <<elseif $activeSlave.anus == 1>> - @@.lime;tight@@ - <<elseif $activeSlave.anus == 2>> - @@.lime;loose@@ - <<elseif $activeSlave.anus == 3>> - very loose - <<else>> - gaping - <</if>> - <</if>> - - <<if (_sexAct == "vaginal" && $activeSlave.vagina <= 3) || (_sexAct == "anal" && $activeSlave.anus <= 2) >>@@.lime;_orifice@@<<else>>_orifice<</if>><<if (_sexAct == "vaginal" && ($activeSlave.vagina <= 1)) || (_sexAct == "anal" && ($activeSlave.anus <= 1))>>@@.lime; apart.@@<<elseif (_sexAct == "vaginal" && ($activeSlave.vagina <= 3)) || (_sexAct == "anal" && ($activeSlave.anus <= 2))>>@@.lime;.@@<<else>>.<</if>> - <</switch>> + The _animal.species stands over $him as another slave lines its massive phallus up with $activeSlave.slaveName's <<switch _sexAct>><<case "oral">>open mouth<<case "vaginal" "anal">><<if _activeQuirk == 1>>wet <</if>>_orifice<</switch>>. + + With a slight thrust, it enters $him and begins to fuck <<if _sexAct == "oral">>$his mouth<<else>> $him<</if>>. $activeSlave.slaveName can't help but give a loud groan as the huge cock + <<switch _sexAct>> + <<case "oral">> + stretches $his throat to the limit. + <<default>> + <<if _sexAct == "vaginal" && ($activeSlave.vagina <= 1) || _sexAct == "anal" && ($activeSlave.anus <= 1)>> + @@.lime;all but splits $his@@ + <<elseif _sexAct == "vaginal" && ($activeSlave.vagina <= 3) || _sexAct == "anal" && ($activeSlave.anus <= 2)>> + @@.lime;stretches $his@@ + <<else>> + fills $his + <</if>> + + <<if _sexAct == "vaginal">> + <<if $activeSlave.vagina == 0>> + @@.lime;virgin@@ + <<elseif $activeSlave.vagina == 1>> + @@.lime;tight@@ + <<elseif $activeSlave.vagina == 2>> + @@.lime;reasonably tight@@ + <<elseif $activeSlave.vagina == 3>> + @@.lime;loose@@ + <<elseif $activeSlave.vagina <= 9>> + cavernous + <<else>> + ruined + <</if>> + <<else>> + <<if $activeSlave.anus == 0>> + @@.lime;virgin@@ + <<elseif $activeSlave.anus == 1>> + @@.lime;tight@@ + <<elseif $activeSlave.anus == 2>> + @@.lime;loose@@ + <<elseif $activeSlave.anus == 3>> + very loose + <<else>> + gaping + <</if>> + <</if>> + + <<if (_sexAct == "vaginal" && $activeSlave.vagina <= 3) || (_sexAct == "anal" && $activeSlave.anus <= 2) >>@@.lime;_orifice@@<<else>>_orifice<</if>><<if (_sexAct == "vaginal" && ($activeSlave.vagina <= 1)) || (_sexAct == "anal" && ($activeSlave.anus <= 1))>>@@.lime; apart.@@<<elseif (_sexAct == "vaginal" && ($activeSlave.vagina <= 3)) || (_sexAct == "anal" && ($activeSlave.anus <= 2))>>@@.lime;.@@<<else>>.<</if>> + <</switch>> <<case "feline">> - <<if canWalk($activeSlave)>> - The _animal.species mounts $him, causing $him to give a squeal as its claws dig into her flesh. - <<else>> - The _animal.species lines its _animal.dickSize penis with $activeSlave.slaveName's _orifice and gives a mighty shove. - <</if>> - $activeSlave.slaveName gives a loud <<if $activeSlave.devotion > 50>>moan<<else>>groan<</if>> as the _animal.species buries its large, barbed, cock deep in $his _orifice. + <<if canWalk($activeSlave)>> + The _animal.species mounts $him, causing $him to give a squeal as its claws dig into her flesh. + <<else>> + The _animal.species lines its _animal.dickSize penis with $activeSlave.slaveName's _orifice and gives a mighty shove. + <</if>> + $activeSlave.slaveName gives a loud <<if $activeSlave.devotion > 50>>moan<<else>>groan<</if>> as the _animal.species buries its large, barbed, cock deep in $his _orifice. <</switch>> <<if _sexAct != "oral">> - <<if canDoVaginal($activeSlave)>> - <<if $activeSlave.vagina == 0>> - <<if ($activeSlave.devotion >= -20)>> - <<if _activeQuirk == 1>> - @@.lime;Losing $his virginity@@ in such a painful manner has @@.hotpink;increased $his devotion to you.@@ - <<set $activeSlave.devotion += 10>> - <<else>> - <<if $activeSlave.devotion > 50>> - Since $he is well broken, @@.lime;losing $his virginity@@ in such a manner has @@.hotpink;increased $his submission to you.@@ - <<set $activeSlave.devotion += 5>> - <<elseif ($activeSlave.devotion >= -20) && ($activeSlave.devotion < 50)>> - @@.lime;Losing $his virginity@@ in such a manner has @@.hotpink;increased $his submission to you@@, though $he is @@.gold;fearful@@ that you'll decide to only use $him to sate your animals' lust. - <<set $activeSlave.devotion += 5, $activeSlave.trust -= 5>> - <<elseif ($activeSlave.devotion >= -50) && ($activeSlave.devotion < -20)>> - $He is clearly @@.mediumorchid;unhappy@@ in the manner in which $his virginity has been taken, and $he @@.gold;fears@@ you'll decide to only use $him to sate your animals' lust. - <<set $activeSlave.devotion -= 10, $activeSlave.trust -= 10>> - <</if>> - <</if>> - <<else>> - Having $his @@.lime;pearl of great price taken@@ by a mere beast has @@.mediumorchid;reinforced the hatred $he holds towards you@@, and $he is @@.gold;terrified@@ you'll only use $him as a plaything for your animals. - <<set $activeSlave.devotion -= 10, $activeSlave.trust -= 10>> - <</if>> - <</if>> - <<else>> - <<if $activeSlave.anus == 0>> - <<if ($activeSlave.devotion >= -20)>> - <<if _activeQuirk == 1>> - @@.lime;Losing $his anal virginity@@ in such a painful manner has @@.hotpink;increased $his devotion to you.@@ - <<set $activeSlave.devotion += 10>> - <<else>> - <<if $activeSlave.devotion > 50>> - Since $he is well broken, @@.lime;losing $his anal virginity@@ in such a manner has @@.hotpink;increased $his submission to you.@@ - <<set $activeSlave.devotion += 5>> - <<elseif ($activeSlave.devotion >= -20) && ($activeSlave.devotion < 50)>> - @@.lime;Losing $his anal virginity@@ in such a manner has @@.hotpink;increased $his submission to you,@@ though $he is @@.gold;fearful@@ that you'll decide to only use $him to sate your animals' lust. - <<set $activeSlave.devotion += 5, $activeSlave.trust -= 5>> - <<elseif ($activeSlave.devotion >= -50) && ($activeSlave.devotion < -20)>> - $He is clearly @@.mediumorchid;unhappy@@ in the manner in which @@.lime;$his anal virginity has been taken,@@ and $he @@.gold;fears@@ you'll decide to only use $him to sate your animals' lust. - <<set $activeSlave.devotion -= 10, $activeSlave.trust -= 10>> - <</if>> - <</if>> - <<else>> - Having @@.lime;$his rosebud taken@@ by a mere beast has @@.mediumorchid;reinforced the hatred $he holds towards you,@@ and $he is @@.gold;terrified@@ you'll only use $him as a plaything for your animals. - <<set $activeSlave.devotion -= 10, $activeSlave.trust -= 10>> - <</if>> - <</if>> - <</if>> - - <<if (canDoVaginal($activeSlave) && $activeSlave.vagina == 0) || (!canDoVaginal($activeSlave) && $activeSlave.anus == 0)>> - The pain of having such a _animal.dickSize cock take $his <<if !canDoVaginal && $activeSlave.anus == 0>>anal<</if>>virginity has @@.red;damaged her health.@@ - <<set $activeSlave.health -= 10>> - <</if>> + <<if canDoVaginal($activeSlave)>> + <<if $activeSlave.vagina == 0>> + <<if ($activeSlave.devotion >= -20)>> + <<if _activeQuirk == 1>> + @@.lime;Losing $his virginity@@ in such a painful manner has @@.hotpink;increased $his devotion to you.@@ + <<set $activeSlave.devotion += 10>> + <<else>> + <<if $activeSlave.devotion > 50>> + Since $he is well broken, @@.lime;losing $his virginity@@ in such a manner has @@.hotpink;increased $his submission to you.@@ + <<set $activeSlave.devotion += 5>> + <<elseif ($activeSlave.devotion >= -20) && ($activeSlave.devotion <= 50)>> + @@.lime;Losing $his virginity@@ in such a manner has @@.hotpink;increased $his submission to you@@, though $he is @@.gold;fearful@@ that you'll decide to only use $him to sate your animals' lust. + <<set $activeSlave.devotion += 5, $activeSlave.trust -= 5>> + <<elseif ($activeSlave.devotion >= -50) && ($activeSlave.devotion < -20)>> + $He is clearly @@.mediumorchid;unhappy@@ in the manner in which $his virginity has been taken, and $he @@.gold;fears@@ you'll decide to only use $him to sate your animals' lust. + <<set $activeSlave.devotion -= 10, $activeSlave.trust -= 10>> + <</if>> + <</if>> + <<else>> + Having $his @@.lime;pearl of great price taken@@ by a mere beast has @@.mediumorchid;reinforced the hatred $he holds towards you@@, and $he is @@.gold;terrified@@ you'll only use $him as a plaything for your animals. + <<set $activeSlave.devotion -= 10, $activeSlave.trust -= 10>> + <</if>> + <</if>> + <<else>> + <<if $activeSlave.anus == 0>> + <<if ($activeSlave.devotion >= -20)>> + <<if _activeQuirk == 1>> + @@.lime;Losing $his anal virginity@@ in such a painful manner has @@.hotpink;increased $his devotion to you.@@ + <<set $activeSlave.devotion += 10>> + <<else>> + <<if $activeSlave.devotion > 50>> + Since $he is well broken, @@.lime;losing $his anal virginity@@ in such a manner has @@.hotpink;increased $his submission to you.@@ + <<set $activeSlave.devotion += 5>> + <<elseif ($activeSlave.devotion >= -20) && ($activeSlave.devotion <= 50)>> + @@.lime;Losing $his anal virginity@@ in such a manner has @@.hotpink;increased $his submission to you,@@ though $he is @@.gold;fearful@@ that you'll decide to only use $him to sate your animals' lust. + <<set $activeSlave.devotion += 5, $activeSlave.trust -= 5>> + <<elseif ($activeSlave.devotion >= -50) && ($activeSlave.devotion < -20)>> + $He is clearly @@.mediumorchid;unhappy@@ in the manner in which @@.lime;$his anal virginity has been taken,@@ and $he @@.gold;fears@@ you'll decide to only use $him to sate your animals' lust. + <<set $activeSlave.devotion -= 10, $activeSlave.trust -= 10>> + <</if>> + <</if>> + <<else>> + Having @@.lime;$his rosebud taken@@ by a mere beast has @@.mediumorchid;reinforced the hatred $he holds towards you,@@ and $he is @@.gold;terrified@@ you'll only use $him as a plaything for your animals. + <<set $activeSlave.devotion -= 10, $activeSlave.trust -= 10>> + <</if>> + <</if>> + <</if>> + + <<if (canDoVaginal($activeSlave) && $activeSlave.vagina == 0) || (!canDoVaginal($activeSlave) && $activeSlave.anus == 0)>> + The pain of having such a _animal.dickSize cock take $his <<if !canDoVaginal && $activeSlave.anus == 0>>anal<</if>>virginity has @@.red;damaged her health.@@ + <<set $activeSlave.health -= 10>> + <</if>> <</if>> <<switch _animal.type>> <<case "canine">> - The <<switch _animal.species>><<case "dog">>hound<<default>>_animal.species<</switch>> wastes no time in beginning to hammer away at $his _orifice, causing $activeSlave.slaveName to moan uncontrollably as its thick, veiny member probes the depths of $his <<switch _sexAct>><<case "oral">>throat<<case "vaginal">>cunt<<case "anal">>rectum<</switch>>. - A few short minutes later, $he gives a loud groan - <<if ($activeSlave.fetishKnown == 1) && (_activeQuirk == 1)>> and shakes in orgasm <</if>> - as the _animal.species's knot begins to swell and its penis begins to erupt a thick stream of jizz <<switch _sexAct>><<case "vaginal" "anal">>into $him<<case "oral">>down $his throat<</switch>>. - After almost a minute, the _animal.species has finally finished cumming and its knot is sufficiently small enough that the _animal.species is able to pull its cock out, causing - <<switch _sexAct>> - <<case "vaginal" "anal">> a stream of cum to slide out of $his - <<if (canDoVaginal($activeSlave) && ($activeSlave.vagina <= 2)) || (!canDoAnal($activeSlave)) && ($activeSlave.anus <= 1)>> - @@.lime;now-gaping _orifice.@@ - <<else>> - <<if canDoVaginal($activeSlave)>> - <<if $activeSlave.vagina == 3>> - loose - <<elseif $activeSlave.vagina <= 9>> - cavernous - <<else>> - ruined - <</if>> - <<else>> - <<if $activeSlave.anus == 0>> - virgin - <<elseif $activeSlave.anus == 1>> - tight - <<elseif $activeSlave.anus == 2>> - loose - <<elseif $activeSlave.anus == 3>> - very loose - <<else>> - gaping - <</if>> - <</if>> _orifice. - <</if>> - <<case "oral">> - $activeSlave.slaveName to immediately start coughing and retching uncontrollably. - <</switch>> Having finished its business, the _animal.species runs off, presumably in search of food. - - <<switch _sexAct>> - <<case "vaginal">> - <<if $activeSlave.vagina < 3>> - <<set $activeSlave.vagina = 3>> - <</if>> - <<set $activeSlave.vaginalCount += 1>> - <<case "anal">> - <<if $activeSlave.anus < 2>> - <<set $activeSlave.anus = 2>> - <</if>> - <<set $activeSlave.vaginalCount += 1>> - <<case "oral">> - <<set $activeSlave.oralCount += 1>> - <</switch>> + The <<switch _animal.species>><<case "dog">>hound<<default>>_animal.species<</switch>> wastes no time in beginning to hammer away at $his _orifice, causing $activeSlave.slaveName to moan uncontrollably as its thick, veiny member probes the depths of $his <<switch _sexAct>><<case "oral">>throat<<case "vaginal">>cunt<<case "anal">>rectum<</switch>>. + A few short minutes later, $he gives a loud groan + <<if ($activeSlave.fetishKnown == 1) && (_activeQuirk == 1)>> and shakes in orgasm <</if>> + as the _animal.species's knot begins to swell and its penis begins to erupt a thick stream of jizz <<switch _sexAct>><<case "vaginal" "anal">>into $him<<case "oral">>down $his throat<</switch>>. + After almost a minute, the _animal.species has finally finished cumming and its knot is sufficiently small enough that the _animal.species is able to pull its cock out, causing + <<switch _sexAct>> + <<case "vaginal" "anal">> a stream of cum to slide out of $his + <<if (canDoVaginal($activeSlave) && ($activeSlave.vagina <= 2)) || (!canDoAnal($activeSlave)) && ($activeSlave.anus <= 1)>> + @@.lime;now-gaping _orifice.@@ + <<else>> + <<if canDoVaginal($activeSlave)>> + <<if $activeSlave.vagina == 3>> + loose + <<elseif $activeSlave.vagina <= 9>> + cavernous + <<else>> + ruined + <</if>> + <<else>> + <<if $activeSlave.anus == 0>> + virgin + <<elseif $activeSlave.anus == 1>> + tight + <<elseif $activeSlave.anus == 2>> + loose + <<elseif $activeSlave.anus == 3>> + very loose + <<else>> + gaping + <</if>> + <</if>> _orifice. + <</if>> + <<case "oral">> + $activeSlave.slaveName to immediately start coughing and retching uncontrollably. + <</switch>> Having finished its business, the _animal.species runs off, presumably in search of food. + + <<switch _sexAct>> + <<case "vaginal">> + <<if $activeSlave.vagina < 3>> + <<set $activeSlave.vagina = 3>> + <</if>> + <<set $activeSlave.vaginalCount += 1>> + <<case "anal">> + <<if $activeSlave.anus < 2>> + <<set $activeSlave.anus = 2>> + <</if>> + <<set $activeSlave.vaginalCount += 1>> + <<case "oral">> + <<set $activeSlave.oralCount += 1>> + <</switch>> <<case "hooved">> - The <<switch _animal.species>><<case "horse">>stallion<<default>>_animal.species<</switch>> begins to thrust faster and faster, causing $activeSlave.slaveName to moan and groan in pain as the<<if _sexAct == "vaginal">> tip rams $his cervix<<else>> huge _animal.speciescock fills $him completely<</if>>. Before too long, the _animal.species's movements begin to slow, and you can see its large testicles contract slightly as it begins to fill $activeSlave.slaveName's <<switch _sexAct>><<case "vaginal" "anal">>_orifice<<case "oral">>stomach<</switch>> to the brim with thick _animal.species semen. - After what seems like an impossibly long time, the _animal.species's dick finally begins to soften and it finally pulls out<<if _sexAct == "oral">>, causing $activeSlave.slaveName to immediately begin to cough and retch uncontrollably<</if>>. You have a servant lead the _animal.species away, with a fresh apple as a treat for its good performance. - - <<switch _sexAct>> - <<case "vaginal">> - <<if $activeSlave.vagina < 4>> - <<set $activeSlave.vagina = 4>> - <</if>> - <<set $activeSlave.vaginalCount += 1>> - <<case "anal">> - <<if $activeSlave.anus < 4>> - <<set $activeSlave.anus = 4>> - <</if>> - <<set $activeSlave.analCount += 1>> - <<case "oral">> - <<set $activeSlave.oralCount += 1>> - <</switch>> + The <<switch _animal.species>><<case "horse">>stallion<<default>>_animal.species<</switch>> begins to thrust faster and faster, causing $activeSlave.slaveName to moan and groan in pain as the<<if _sexAct == "vaginal">> tip rams $his cervix<<else>> huge _animal.species cock fills $him completely<</if>>. Before too long, the _animal.species's movements begin to slow, and you can see its large testicles contract slightly as it begins to fill $activeSlave.slaveName's <<switch _sexAct>><<case "vaginal" "anal">>_orifice<<case "oral">>stomach<</switch>> to the brim with thick _animal.species semen. + After what seems like an impossibly long time, the _animal.species's dick finally begins to soften and it finally pulls out<<if _sexAct == "oral">>, causing $activeSlave.slaveName to immediately begin to cough and retch uncontrollably<</if>>. You have a servant lead the _animal.species away, with a fresh apple as a treat for its good performance. + + <<switch _sexAct>> + <<case "vaginal">> + <<if $activeSlave.vagina < 4>> + <<set $activeSlave.vagina = 4>> + <</if>> + <<set $activeSlave.vaginalCount += 1>> + <<case "anal">> + <<if $activeSlave.anus < 4>> + <<set $activeSlave.anus = 4>> + <</if>> + <<set $activeSlave.analCount += 1>> + <<case "oral">> + <<set $activeSlave.oralCount += 1>> + <</switch>> <<case "feline">> - The _animal.species begins to move, thrusting faster and faster. The $girl beneath can't stop a groan of pain from escaping $his lips as the barbs on its dick @@.red;rub the inside of $his _orifice raw.@@ After a few minutes of painful coupling, the _animal.species's thrusts finally slow, then stop completely. With a deep bellow, he finally dismounts, gives you a long look, then stalks off. - - <<set $activeSlave.health -= 1>> - <<switch _sexAct>> - <<case "vaginal">> - <<if $activeSlave.vagina < 2>> - <<set $activeSlave.vagina = 2>> - <</if>> - <<set $activeSlave.vaginalCount += 1>> - <<case "anal">> - <<if $activeSlave.anus < 2>> - <<set $activeSlave.anus = 2>> - <</if>> - <<set $activeSlave.vaginalCount += 1>> - <<case "oral">> - <<set $activeSlave.oralCount += 1>> - <</switch>> + The _animal.species begins to move, thrusting faster and faster. The $girl beneath can't stop a groan of pain from escaping $his lips as the barbs on its dick @@.red;rub the inside of $his _orifice raw.@@ After a few minutes of painful coupling, the _animal.species's thrusts finally slow, then stop completely. With a deep bellow, he finally dismounts, gives you a long look, then stalks off. + + <<set $activeSlave.health -= 1>> + <<switch _sexAct>> + <<case "vaginal">> + <<if $activeSlave.vagina < 2>> + <<set $activeSlave.vagina = 2>> + <</if>> + <<set $activeSlave.vaginalCount += 1>> + <<case "anal">> + <<if $activeSlave.anus < 2>> + <<set $activeSlave.anus = 2>> + <</if>> + <<set $activeSlave.vaginalCount += 1>> + <<case "oral">> + <<set $activeSlave.oralCount += 1>> + <</switch>> <</switch>> <<if (random(1,100) > (100 + $activeSlave.devotion))>> - <<switch _sexAct>> - <<case "vaginal">> - <<if ($activeSlave.energy <= 95) && ($activeSlave.sexualFlaw != "hates penetration")>> - Having a _animal.species fuck $him by force has given $him a @@.red;hatred of penetration.@@ - <<set $activeSlave.sexualFlaw = "hates penetration">> - <</if>> - <<case "anal">> - <<if ($activeSlave.energy <= 95) && ($activeSlave.sexualFlaw != "hates anal")>> - Having a _animal.species fuck $him by force has given $him a @@.red;hatred of anal penetration.@@ - <<set $activeSlave.sexualFlaw = "hates anal">> - <</if>> - <<case "oral">> - <<if ($activeSlave.energy <= 95) && ($activeSlave.sexualFlaw != "hates oral")>> - Having a _animal.species fuck $him by force has given $him a @@.red;hatred of oral penetration.@@ - <<set $activeSlave.sexualFlaw = "hates oral">> - <</if>> - <</switch>> + <<switch _sexAct>> + <<case "vaginal">> + <<if ($activeSlave.energy <= 95) && ($activeSlave.sexualFlaw != "hates penetration")>> + Having a _animal.species fuck $him by force has given $him a @@.red;hatred of penetration.@@ + <<set $activeSlave.sexualFlaw = "hates penetration">> + <</if>> + <<case "anal">> + <<if ($activeSlave.energy <= 95) && ($activeSlave.sexualFlaw != "hates anal")>> + Having a _animal.species fuck $him by force has given $him a @@.red;hatred of anal penetration.@@ + <<set $activeSlave.sexualFlaw = "hates anal">> + <</if>> + <<case "oral">> + <<if ($activeSlave.energy <= 95) && ($activeSlave.sexualFlaw != "hates oral")>> + Having a _animal.species fuck $him by force has given $him a @@.red;hatred of oral penetration.@@ + <<set $activeSlave.sexualFlaw = "hates oral">> + <</if>> + <</switch>> <</if>> <<if _sexAct != "oral">> - <<if canWalk($activeSlave)>> - <<if ($activeSlave.vagina == 3)>> - <<= capFirstChar(_animal.species)>> cum drips out of $his fucked-out hole. - <<elseif ($activeSlave.vagina == 2)>> - <<= capFirstChar(_animal.species)>> cum drips out of $his stretched vagina. - <<elseif ($activeSlave.vagina == 1)>> - $His still-tight vagina keeps the _animal.species's load inside $him. - <<elseif ($activeSlave.vagina < 0)>> - <<= capFirstChar(_animal.species)>> cum drips out of $his girly ass. - <<else>> - <<= capFirstChar(_animal.species)>> cum slides right out of $his gaping hole. - <</if>> - - $He uses <<if $activeSlave.vagina > 0>>a quick douche to clean $his <<if $activeSlave.vagina < 2>>tight<<elseif $activeSlave.vagina > 3>>loose<</if>> pussy<<else>>an enema to clean $his <<if $activeSlave.anus < 2>>tight<<elseif $activeSlave.anus < 3>>used<<else>>gaping<</if>> butthole<</if>>, - - <<switch $activeSlave.assignment>> - <<case "work in the brothel">> - just like $he does between each customer. - <<case "serve in the club">> - just like $he does in the club. - <<case "work in the dairy">> - to avoid besmirching the nice clean dairy. - <<case "work as a servant">> - mostly to keep everything $he has to clean from getting any dirtier. - <<case "whore">> - before returning to offering it for sale. - <<case "serve the public">> - before returning to offering it for free. - <<case "rest">> - before crawling back into bed. - <<case "get milked">> - <<if $activeSlave.lactation > 0>>before going to get $his uncomfortably milk-filled tits drained<<else>>and then rests until $his balls are ready to be drained again<</if>>. - <<case "be a servant">> - since $his chores didn't perform themselves while you used $his fuckhole. - <<case "please you">> - before returning to await your next use of $his fuckhole, as though nothing had happened. - <<case "be a subordinate slave">> - though it's only a matter of time before another slave decides to play with $his fuckhole. - <<case "be your Head Girl">> - worried that $his charges got up to trouble while $he enjoyed $his <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>'s use. - <<case "guard you">> - so $he can be fresh and ready for more sexual use even as $he guards your person. - <<case "be the Schoolteacher">> - before $he returns to teaching $his classes. - <<default>> - before $he returns to $activeSlave.assignment. - <</switch>> - <</if>> + <<if canWalk($activeSlave)>> + <<if ($activeSlave.vagina == 3)>> + <<= capFirstChar(_animal.species)>> cum drips out of $his fucked-out hole. + <<elseif ($activeSlave.vagina == 2)>> + <<= capFirstChar(_animal.species)>> cum drips out of $his stretched vagina. + <<elseif ($activeSlave.vagina == 1)>> + $His still-tight vagina keeps the _animal.species's load inside $him. + <<elseif ($activeSlave.vagina < 0)>> + <<= capFirstChar(_animal.species)>> cum drips out of $his girly ass. + <<else>> + <<= capFirstChar(_animal.species)>> cum slides right out of $his gaping hole. + <</if>> + + $He uses <<if $activeSlave.vagina > 0>>a quick douche to clean $his <<if $activeSlave.vagina < 2>>tight<<elseif $activeSlave.vagina > 3>>loose<</if>> pussy<<else>>an enema to clean $his <<if $activeSlave.anus < 2>>tight<<elseif $activeSlave.anus < 3>>used<<else>>gaping<</if>> butthole<</if>>, + + <<switch $activeSlave.assignment>> + <<case "work in the brothel">> + just like $he does between each customer. + <<case "serve in the club">> + just like $he does in the club. + <<case "work in the dairy">> + to avoid besmirching the nice clean dairy. + <<case "work as a servant">> + mostly to keep everything $he has to clean from getting any dirtier. + <<case "whore">> + before returning to offering it for sale. + <<case "serve the public">> + before returning to offering it for free. + <<case "rest">> + before crawling back into bed. + <<case "get milked">> + <<if $activeSlave.lactation > 0>>before going to get $his uncomfortably milk-filled tits drained<<else>>and then rests until $his balls are ready to be drained again<</if>>. + <<case "be a servant">> + since $his chores didn't perform themselves while you used $his fuckhole. + <<case "please you">> + before returning to await your next use of $his fuckhole, as though nothing had happened. + <<case "be a subordinate slave">> + though it's only a matter of time before another slave decides to play with $his fuckhole. + <<case "be your Head Girl">> + worried that $his charges got up to trouble while $he enjoyed $his <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>'s use. + <<case "guard you">> + so $he can be fresh and ready for more sexual use even as $he guards your person. + <<case "be the Schoolteacher">> + before $he returns to teaching $his classes. + <<default>> + before $he returns to $activeSlave.assignment. + <</switch>> + <</if>> <</if>> <<set $animalType = 0>> diff --git a/src/pregmod/csec.tw b/src/pregmod/csec.tw index 849905b9a644c26b577de6a028e82a3bfe049cfd..53fd83224c68f450d32d13824231335e4f612fbb 100644 --- a/src/pregmod/csec.tw +++ b/src/pregmod/csec.tw @@ -146,7 +146,8 @@ Performing a cesarean section is trivial for the remote surgery to carry out. $a <</for>> <<if _shiftDegree > 0>> <<for _csec = 0; _csec < _shiftDegree; _csec++>> - <<set $mom.curBabies.shift()>> /*for now child generation metod for incubator not changed. But here children for incubator removed from array of birthed babies. If we decide later - we can use them for incubator as real objects here. For now they just discarded silently */ + /* For now, children only get full slave objects when they enter the incubator, and nothing from their unborn self is retained, so that's discarded here. Later we might transfer some data instead. */ + <<set $mom.curBabies.shift()>> <</for>> <</if>> <<set $activeSlave = $mom>> @@ -263,7 +264,7 @@ Performing a cesarean section is trivial for the remote surgery to carry out. $a <<elseif $activeSlave.fetish != "mindbroken" && $activeSlave.fuckdoll == 0>> <br><br> <<if $activeSlave.pregSource == -1>> - <<if $activeSlave.devotion < 20 && $activeSlave.weekAcquired > 0>> + <<if $activeSlave.devotion <= 20 && $activeSlave.weekAcquired > 0>> She @@.mediumorchid;despises@@ you for using her body to bear your children. <<set $activeSlave.devotion -= 10>> <<elseif $activeSlave.devotion > 50>> diff --git a/src/pregmod/editGenetics.tw b/src/pregmod/editGenetics.tw index 516488c2e3d278dcf5005dab7ce39252bc57bf53..89e27b7c55c062295570763471cd1351b205f438 100644 --- a/src/pregmod/editGenetics.tw +++ b/src/pregmod/editGenetics.tw @@ -212,7 +212,7 @@ </html> <style> button.selectedslave { background-color: #b84; } -table.slave-genetic-details { width: 100%; margin: 0 10px; border: 1px solid white; table-layout: fixed; font-size: 85%; border-collapse: separate; padding: 2px; } +table.slave-genetic-details { width: 100%; margin: 0 10px; border: 1px solid white; table-layout: fixed; font-size: 85%; border-collapse: separate; padding: 2px; } table.slave-genetic-details tr { padding: 0 3px; } table.slave-genetic-details td { vertical-align: top; border: 1px solid black; padding: 0 3px; } table.slave-genetic-details th { vertical-align: top; background-color: rgba(127, 127, 127, 0.2); padding: 0 3px; } diff --git a/src/pregmod/eliteTakeOver.tw b/src/pregmod/eliteTakeOver.tw index 32ab19a419a8b8b60a9045f5e9e2b13820fefbb8..e812c96022082a1c9db7508e1aa5971054e2a231 100644 --- a/src/pregmod/eliteTakeOver.tw +++ b/src/pregmod/eliteTakeOver.tw @@ -74,12 +74,12 @@ You look up from your desk as the locked door to your office unseals, and a doze <</replace>> <</link>> <</if>> - <<if $securityForceActive == 1>> - <br> - <<link "Send a message to The Colonel">> - <<set $finalChoice = "colonel">> + <<if $SF.Toggle && $SF.Active >= 1>> + <br> <<set _N = SFC()>> + <<link "Send a message to _N">> + <<set $finalChoice = "SF">> <<replace "#fate">> - send a message to The Colonel. + send a message to <<print SFC()>>. <</replace>> <</link>> <</if>> @@ -111,4 +111,4 @@ You look up from your desk as the locked door to your office unseals, and a doze <<link "Confirm">> <<goto "eliteTakeOverFight">> <</link>> -<</if>> \ No newline at end of file +<</if>> diff --git a/src/pregmod/eliteTakeOverFight.tw b/src/pregmod/eliteTakeOverFight.tw index 11d33b570ad18502ebe6566a99ef44abee19dcc8..dce7bf2f5ac7ba63e1752bd720c591d171a5577b 100644 --- a/src/pregmod/eliteTakeOverFight.tw +++ b/src/pregmod/eliteTakeOverFight.tw @@ -30,8 +30,8 @@ <<case "mercenaries">> <br>You send a quick message to the leader of your $mercenariesTitle, about your situation, then you pick up the revolver and quickly take aim. <<set $MercenariesMessageSent = 1>> -<<case "colonel">> - <br>You send a quick message to The Colonel about your situation, then you pick up the revolver and quickly take aim. +<<case "SF">> + <br>You send a quick message to <<print SFC()> about your situation, then you pick up the revolver and quickly take aim. <<set $SpecialForcesMessageSent = 1>> <<case "enrage">> <<if $PC.career != "wealth" && $PC.career != "engineer" && $PC.career != "medicine">> @@ -242,8 +242,8 @@ <<set $eliteFate = 2>> <<goto "eliteTakeOverResult">> <</link>> -<<elseif $SpecialForcesMessageSent == 1>> - It is now that a squad of $securityForceName makes their entrance, pointing their guns at the <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite. +<<elseif $SpecialForcesMessageSent>> + It is now that a squad of $SF.Lower makes their entrance, pointing their guns at the <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite. The officer asks "your orders <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>?" <br> <<link "Open fire">> @@ -299,4 +299,4 @@ <<set $ui = "start">> <br><br> ''GAME OVER'' -<</if>> \ No newline at end of file +<</if>> diff --git a/src/pregmod/eliteTakeOverResult.tw b/src/pregmod/eliteTakeOverResult.tw index 2e5a5778eb80df238e3ed51bb908f0b9c2f7cec6..fc70c7a61838938b869c3b91e3378d2ef325636f 100644 --- a/src/pregmod/eliteTakeOverResult.tw +++ b/src/pregmod/eliteTakeOverResult.tw @@ -44,7 +44,7 @@ <</if>> <<if $MercenariesMessageSent == 1>> <br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured, abused and enslaved. - The officer is thankful for giving the troops a chance to let off some stream. Two soldiers decide to double team an elite; one ass fucks while the other facefucks. + The officer is thankful for giving the troops a chance to let off some stream. Two soldiers decide to double team an elite; one ass fucks while the other facefucks. Another soldier takes a particular interest in an elite and politely asks you "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>> can I keep her?" <br><span id="choice1"> @@ -60,12 +60,12 @@ For a second your acceptance shocks them. Once they recover they are very grateful. "Thank you <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>, I'll make sure to look after her. Soon the story spreads of the kind arcology owner, enhancing your reputation. <</replace>> <</link>> - </span> - <<elseif $SpecialForcesMessageSent == 1>> + </span> + <<elseif $SpecialForcesMessageSent>> <br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured, abused and enslaved. - <<if $securityForceDepravity <= 0.3>> + <<if $SF.Depravity <= 0.3>> Two soldiers decide to double team an elite; one gropes her ass while the other gropes her tits. - <<elseif $securityForceDepravity <= 1.2>> + <<elseif $SF.Depravity <= 1.2>> Two soldiers decide to double team an elite; one ass fucks while the other facefucks. <<else>> Two soldiers decide to double team an elite; one breaks out their knife and begins to make little breaks in the elite's skin while the other soldier facefucks them. @@ -85,14 +85,16 @@ For a second your acceptance shocks them. Once they recover they are very grateful. "Thank you <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>, I'll make sure to look after her. Soon the story spreads of the kind arcology owner, enhancing your reputation. <</replace>> <</link>> - </span> - <<switch $ColonelCore>> - <<case "kind">> - The Colonel is shocked that you would allow her troops to do this but understands that it comes with the territory. <<if _SFHappyEverAfter == 1>>Thanks for being kind to one of my soldiers.<</if>> - <<case "warmonger" "cruel" "sociopathic" "jaded" "brazen" "psychopathic" "mischievous">> - The Colonel is grateful that you let her troops let off some steam. <<if _SFHappyEverAfter == 1>>Thanks for being kind to one of my soldiers.<</if>> - <</switch>> - <<set $securityForceDepravity += 0.05>> + </span> + <<if $SFTradeShow.CanAttend === -1>> + <<switch $ColonelCore>> + <<case "kind">> + The Colonel is shocked that you would allow her troops to do this but understands that it comes with the territory. <<if _SFHappyEverAfter == 1>>Thanks for being kind to one of my soldiers.<</if>> + <<case "warmonger" "cruel" "sociopathic" "jaded" "brazen" "psychopathic" "mischievous">> + The Colonel is grateful that you let her troops let off some steam. <<if _SFHappyEverAfter == 1>>Thanks for being kind to one of my soldiers.<</if>> + <</switch>> + <</if>> + <<set $SF.Depravity += 0.05>> <<elseif $eliteLeft <= 9 && $rep >= 10000>> <<if $arcologies[0].FSDegradationist != "unset">> An evil smile appears on the faces of your loyal citizens, while the surviving elite freeze in terror. The impromptu festivity will go on for hours, getting more and more depraved. diff --git a/src/pregmod/fFeet.tw b/src/pregmod/fFeet.tw index 645a77d250c6892256be81e3034f2fb92992be1f..98aaa197aa5ff923ab69607b9fb68692680edd0d 100644 --- a/src/pregmod/fFeet.tw +++ b/src/pregmod/fFeet.tw @@ -235,7 +235,7 @@ You call $activeSlave.slaveName to your office, telling $his to use $his feet to $He strongly refuses, and you have to restrain $him to get $him to obey. <<elseif ($activeSlave.devotion < -20)>> $He tries to refuse, but decides it will just be easier to comply than risk punishment. -<<elseif ($activeSlave.devotion < 20)>> +<<elseif ($activeSlave.devotion <= 20)>> $He doesn't seem eager to comply, but fears being punished enough to obey. <<elseif ($activeSlave.devotion < 60)>> $He complies quietly. @@ -294,9 +294,9 @@ You call $activeSlave.slaveName to your office, telling $his to use $his feet to $He tries to stay hateful despite the pleasurable stimulation. <<elseif ($activeSlave.devotion < -20)>> $He is mostly quiet, but occasionally stifles a moan. - <<elseif ($activeSlave.devotion >= 20 && $activeSlave.sexualFlaw == "shamefast")>> + <<elseif ($activeSlave.devotion > 20 && $activeSlave.sexualFlaw == "shamefast")>> $He hides $his face in $his hands in shame at $his nudity, but occasionally a moan breaks out. - <<elseif ($activeSlave.devotion < 20)>> + <<elseif ($activeSlave.devotion <= 20)>> $He seems a bit surprised by the attention, occasionally letting out a moan. <<else>> <<if ($activeSlave.trust < -50)>> @@ -315,9 +315,9 @@ You call $activeSlave.slaveName to your office, telling $his to use $his feet to When $he refuses to serve, you take both $his feet and start thrusting between them. <<elseif ($activeSlave.devotion < -20)>> $He seems a bit reluctant when massaging you with $his feet so you have to do most of the work. - <<elseif ($activeSlave.devotion < 20)>> + <<elseif ($activeSlave.devotion <= 20)>> $He tries to make it pleasurable for you, but the combination of the awkward angle and $his nervousness makes $his lose $his pacing often. - <<elseif ($activeSlave.devotion < 60 || ($activeSlave.sexualQuirk == "unflinching" && $activeSlave.devotion < 20))>> + <<elseif ($activeSlave.devotion < 60 || ($activeSlave.sexualQuirk == "unflinching" && $activeSlave.devotion <= 20))>> $He does $his best to please you from $his position on $his side, massaging your cock nicely. <<else>> <<if ($activeSlave.trust < -50)>> @@ -337,9 +337,9 @@ You call $activeSlave.slaveName to your office, telling $his to use $his feet to When $he refuses to comply, you take both $his feet and start thrusting between them. <<elseif ($activeSlave.devotion < -20)>> $He seems a bit reluctant when massaging you with $his feet so you have to do most of the work. -<<elseif ($activeSlave.devotion < 20)>> +<<elseif ($activeSlave.devotion <= 20)>> $He tries to make it pleasurable for you, trying to find the right angle and speed, but $he seems a bit tense and ruins $his pacing. -<<elseif ($activeSlave.devotion < 60 || ($activeSlave.sexualQuirk == "unflinching" && $activeSlave.devotion < 20))>> +<<elseif ($activeSlave.devotion < 60 || ($activeSlave.sexualQuirk == "unflinching" && $activeSlave.devotion <= 20))>> $He does $his best to please you, massaging you nicely with $his feet. <<elseif ($activeSlave.attrXY < 16)>> $He tries to make it pleasurable for you, but $his great distaste for men is obvious on $his expression. @@ -428,9 +428,9 @@ You call $activeSlave.slaveName to your office, telling $his to use $his feet to You eventually cum all over $his _skin feet<<if $PC.balls >= 2>> _legs legs, and even $his side with your massive load<<elseif $PC.balls >= 1>> and _legs legs with your large load<</if>> as $he struggles in your grasp. $He is furious that $he is now covered in cum $he can't easily reach to clean. <<elseif ($activeSlave.devotion < -20)>> You eventually cum all over $his _skin feet<<if $PC.balls >= 2>> _legs legs, and even $his side with your massive load<<elseif $PC.balls >= 1>> and _legs legs with your large load<</if>>. $He was startled by your orgasm and now wears a conflicted expression, but you are done using $him for now. $He is left covered in cum $he can't easily reach to clean. - <<elseif ($activeSlave.devotion < 20)>> + <<elseif ($activeSlave.devotion <= 20)>> You eventually cum all over $his _skin feet<<if $PC.balls >= 2>> _legs legs, and even $his side with your massive load<<elseif $PC.balls >= 1>> and _legs legs with your large load<</if>> as $he sighs in nervous relief. - <<elseif ($activeSlave.devotion < 60 || ($activeSlave.sexualQuirk == "unflinching" && $activeSlave.devotion < 20))>> + <<elseif ($activeSlave.devotion < 60 || ($activeSlave.sexualQuirk == "unflinching" && $activeSlave.devotion <= 20))>> You eventually cum all over $his _skin feet<<if $PC.balls >= 2>> _legs legs, and even $his side with your massive load<<elseif $PC.balls >= 1>> and _legs legs with your large load<</if>> as $he rises to an elbow to smile at you. <<else>> <<if ($activeSlave.trust < -50)>> @@ -443,9 +443,9 @@ You call $activeSlave.slaveName to your office, telling $his to use $his feet to You eventually cum all over $his _skin feet<<if $PC.balls >= 2>> _legs legs, and even $his _belly belly with your massive load<<elseif $PC.balls >= 1>> and _legs legs with your large load<</if>> as $he struggles in your grasp with a look of disgust. <<elseif ($activeSlave.devotion < -20)>> You eventually cum all over $his _skin feet<<if $PC.balls >= 2>> _legs legs, and even $his _belly belly with your massive load<<elseif $PC.balls >= 1>> and _legs legs with your large load<</if>>. $He was startled by your orgasm and now wears a conflicted expression, as well as your cum, but you are done using $him for now. -<<elseif ($activeSlave.devotion < 20)>> +<<elseif ($activeSlave.devotion <= 20)>> You eventually cum all over $his _skin feet<<if $PC.balls >= 2>> _legs legs, and even $his _belly belly with your massive load<<elseif $PC.balls >= 1>> and _legs legs with your large load<</if>> as $he sighs in nervous relief. -<<elseif ($activeSlave.devotion < 60 || $activeSlave.attrXY < 16 || ($activeSlave.sexualQuirk == "unflinching" && $activeSlave.devotion < 20))>> +<<elseif ($activeSlave.devotion < 60 || $activeSlave.attrXY < 16 || ($activeSlave.sexualQuirk == "unflinching" && $activeSlave.devotion <= 20))>> You eventually cum all over $his _skin feet<<if $PC.balls >= 2>> _legs legs, and even $his _belly belly with your massive load<<elseif $PC.balls >= 1>> and _legs legs with your large load<</if>>, and $he does $his best to catch your semen on $his legs. <<else>> <<if $activeSlave.fetish == "cumslut" && $activeSlave.fetishKnown == 1 && $activeSlave.fetishStrength >= 60>> diff --git a/src/pregmod/fPat.tw b/src/pregmod/fPat.tw index 4b771b9e620f9cba89973818d4b7a605fd8df392..2a2427424788b40cdcaf8e5153bc1d753db37de4 100644 --- a/src/pregmod/fPat.tw +++ b/src/pregmod/fPat.tw @@ -89,7 +89,7 @@ You tell $activeSlave.slaveName to <<else>> upon $his face. $He finds the intense attention from $his <<Master>> worrying, and $he looks down after a moment, blushing nervously. <</if>> -<<elseif ($activeSlave.devotion >= -20) && ($activeSlave.trust > -20)>> +<<elseif ($activeSlave.devotion >= -20) && ($activeSlave.trust >= -20)>> $He visibly considers disobedience, but decides that complying with such an apparently harmless order is safe, for now. Once $he's close, you hold $his face in your palms and take a moment to gaze deeply <<if canSee($activeSlave)>> into $his $activeSlave.eyeColor eyes. $He finds the intense attention from $his <<= WrittenMaster()>> troubling, and $he looks down after a moment, $his lower lip trembling with nervousness. @@ -171,9 +171,9 @@ face and lightly touch $his with your fingertips. You move your hand to the side of your slave's head, stroking $his temple gently. <<if $activeSlave.fetish == "mindbroken">> This causes an unconscious shiver to travel down $his spine. -<<elseif $activeSlave.devotion >= 50>> +<<elseif $activeSlave.devotion > 50>> This causes $him to shudder in delight and to move $his hand to your hip, squeezing it gently. -<<elseif $activeSlave.devotion >= 20>> +<<elseif $activeSlave.devotion > 20>> This causes $him to shudder in delight. <<elseif $activeSlave.devotion >= -20>> This causes $him to shiver unconsciously. diff --git a/src/pregmod/fSlaveFeed.tw b/src/pregmod/fSlaveFeed.tw index efd776df2e08302649748f85dc9279634ce0f820..14eedf920d55bf47e4f2d65ad9c6b7f8bd4af267 100644 --- a/src/pregmod/fSlaveFeed.tw +++ b/src/pregmod/fSlaveFeed.tw @@ -147,10 +147,10 @@ Next, you see to $activeSlave.slaveName. <<elseif $activeSlave.devotion < -20>> $He tries to refuse, so you strap $his to $milkTap.slaveName's breast, milky $milkTap.nipples nipple wedged in $his mouth. -<<elseif $activeSlave.devotion < 20>> +<<elseif $activeSlave.devotion <= 20>> $He obeys your orders reluctantly, drawing near $milkTap.slaveName's breasts despite $his obvious hesitation to be filled with milk. -<<elseif $activeSlave.devotion < 50>> +<<elseif $activeSlave.devotion <= 50>> $He obeys your orders, drawing near $milkTap.slaveName's breasts despite $his slight hesitation at the idea of being filled with milk. <<else>> @@ -520,10 +520,10 @@ Next, you see to $activeSlave.slaveName. <<elseif $activeSlave.devotion < -20>> $He tries to refuse, so you tie $him up, force a mouth spreader into $him, and position $him for $milkTap.slaveName to thrust into. -<<elseif $activeSlave.devotion < 20>> +<<elseif $activeSlave.devotion <= 20>> $He obeys your orders reluctantly, drawing near $milkTap.slaveName's cock despite $his obvious hesitation to amount of cum that will be gushing into $him. -<<elseif $activeSlave.devotion < 50>> +<<elseif $activeSlave.devotion <= 50>> $He obeys your orders, drawing near $milkTap.slaveName's cock despite $his slight hesitation at the idea of being filled with cum. <<else>> diff --git a/src/pregmod/fSlaveSelfImpreg.tw b/src/pregmod/fSlaveSelfImpreg.tw index 70596cbbeda2b419b252f67213323e67eef95e96..bdfcb609c239b96e91e967a7db18494366fe57b1 100644 --- a/src/pregmod/fSlaveSelfImpreg.tw +++ b/src/pregmod/fSlaveSelfImpreg.tw @@ -9,10 +9,10 @@ <<if ($activeSlave.fetish == "mindbroken")>> <<else>> - <<if ($activeSlave.devotion < 20)>> - <<if ($activeSlave.devotion <= -20)>> + <<if ($activeSlave.devotion <= 20)>> + <<if ($activeSlave.devotion < -20)>> $activeSlave.slaveName despises you, and tends to resent everything you do on principle, - <<elseif ($activeSlave.devotion < 20)>> + <<elseif ($activeSlave.devotion <= 20)>> $activeSlave.slaveName dislikes you, <</if>> <<if ($activeSlave.sexualFlaw == "breeder" || (_pfh && $activeSlave.fetishStrength > 90))>> diff --git a/src/pregmod/fSlaveSlaveDickConsummate.tw b/src/pregmod/fSlaveSlaveDickConsummate.tw index b2d56e99d6f827e560b41ce29a2ececa89f805ac..21f1def255ccdf05a2df4e0367884831d56d4c90 100644 --- a/src/pregmod/fSlaveSlaveDickConsummate.tw +++ b/src/pregmod/fSlaveSlaveDickConsummate.tw @@ -78,7 +78,7 @@ You take a look at the bound cock toy. <<elseif ($activeSlave.fetish == "mindbroken") && ($activeSlave.career == "a breeding bull")>> $activeSlave.slaveName, as a good bull, was already erect while being tied down. It seems they know what's going to happen to them soon. Maybe someone at the Cattle Ranch has been sampling their bulls? <<else>> - <<if $activeSlave.devotion > -20>> + <<if $activeSlave.devotion >= -20>> <<if $activeSlave.energy > 40>> <<if ($activeSlave.fetishKnown == 1)>> <<if ($activeSlave.fetish == "submissive")>> diff --git a/src/pregmod/fillUpButt.tw b/src/pregmod/fillUpButt.tw index 80dd71dbe8733e1ba4db9adfa564cfb4ff2c1087..97c1088043825d958a0ae6ba27b69fc25f5615b0 100644 --- a/src/pregmod/fillUpButt.tw +++ b/src/pregmod/fillUpButt.tw @@ -233,7 +233,7 @@ before calling $him over so you can play with $his virgin <</if>> butthole, and setting it on low. <<if $activeSlave.inflation == 2>>$his sloshing belly slowly grows even larger with $activeSlave.inflationType. You rest a hand on $his back as $his swelling belly forces $him to rise off your lap. Once the enema is complete and $he is plugged, you <<if canWalk($activeSlave)>>push $him to $his feet<<else>>help $him onto your desk<</if>> and admire $his taut, $activeSlave.skin stomach. $He looks up at you quizzically, unsure about what you will do next. You order $him to keep $himself filled with two gallons of $activeSlave.inflationType until you say otherwise<<elseif $activeSlave.inflation == 1>>$his bloated belly slowly swells even larger with $activeSlave.inflationType. You slip a hand under $his stomach to feel it grow in your palm. Once the enema is complete and $he is plugged, you <<if canWalk($activeSlave)>>push $him to $his feet<<else>>help $him onto your desk<</if>> and admire $his jiggly, soft, $activeSlave.skin stomach. $He looks up at you quizzically, unsure about what you will do next. You order $him to keep $himself filled with four liters of $activeSlave.inflationType until you say otherwise<<else>>$his belly slowly swells with $activeSlave.inflationType. You slip a hand under $his stomach to feel it grow in your palm. Once the enema is complete and $he is plugged, you <<if canWalk($activeSlave)>>push $him to $his feet<<else>>help $him onto your desk<</if>> and admire $his distended, $activeSlave.skin stomach. $He looks up at you quizzically, unsure about what you will do next. You order $him to keep $himself filled with two liters of $activeSlave.inflationType until you say otherwise<</if>>. -<<elseif $activeSlave.devotion < 50>> +<<elseif $activeSlave.devotion <= 50>> <<if canWalk($activeSlave)>> You instruct $him to present $his <<if $seeRace == 1>>$activeSlave.race <</if>>anus for a $activeSlave.inflationType enema. $He hesitates but eventually stands in front of you showing $his buttocks before presenting $his anus. <<elseif ($activeSlave.amp != 1)>> diff --git a/src/pregmod/fillUpFace.tw b/src/pregmod/fillUpFace.tw index d87ae13647b13dabd82ddc65770d5fd9eb35b0c2..4453ddaafb83bc419fcb5c9260f5b738c7dbb3c9 100644 --- a/src/pregmod/fillUpFace.tw +++ b/src/pregmod/fillUpFace.tw @@ -139,7 +139,7 @@ You attach a hose to $dairyName tap with the pipes set to pump $activeSlave.infl <</if>> belly. You insert the hose down $his throat, choosing to hold it place instead of strapping it to $him, and turn the flow to low. With everything in place, you place your free hand on $his gurgling stomach.<<if $activeSlave.inflation == 2>>You can feel $his $activeSlave.skin belly growing taut with $activeSlave.inflationType as it pushes out against your hand. Once you have given $him $his fill, you give the firm orb of $his belly a slap, eliciting a restrained gag from the overfilled slave and no motion at all from $his gut. $He looks up at you quizzically, unsure about what you will do next. You order $him to keep $himself filled with two gallons of $activeSlave.inflationType until you say otherwise, before helping $his hiccuping bulk onto the couch to recover. $His meal attempts to come back up on $his several times, but $he holds it down for fear of punishment should $he vomit. Only after a few minutes of rest is the groaning $activeSlave.slaveName ready to be moved<<elseif $activeSlave.inflation == 1>>You can feel $his $activeSlave.skin belly growing larger with $activeSlave.inflationType as it pushes out against your hand. Once you have given $him $his fill, you give the jiggling orb of $his belly a slap, eliciting a strained burp from the full slave and tons of motion from $his gut. $He looks up at you quizzically, unsure about what you will do next. You order $him to keep $himself filled with four liters of $activeSlave.inflationType until you say otherwise, before helping $his hiccuping bulk onto the couch to recover. $His meal attempts to come back up on $his several times, but $he holds it down for fear of punishment should $he vomit. Only after a few minutes of rest is the groaning $activeSlave.slaveName ready to be moved<<else>>You can feel $his $activeSlave.skin belly swelling with $activeSlave.inflationType as it pushes out against your hand. Once you have given $him $his fill, you give $his bloated belly a slap, eliciting a small shudder from the bloated slave and a little jiggle from $his gut. $He looks up at you quizzically, unsure about what you will do next. You order $him to keep $himself filled with two liters of $activeSlave.inflationType until you say otherwise, before helping $his sloshing bulk onto the couch to recover. $His meal attempts to come back up on $his several times, but $he holds it down for fear of punishment should $he vomit. Only after a few minutes of rest is the groaning $activeSlave.slaveName ready to be moved<</if>>. -<<elseif $activeSlave.devotion < 50>> +<<elseif $activeSlave.devotion <= 50>> <<if canWalk($activeSlave)>> You instruct $him to take a seat on your lap and open $his mouth wide for the hose. $He hesitates but eventually settles $himself onto your lap as you wrap your arms around $his <<elseif ($activeSlave.amp != 1)>> diff --git a/src/pregmod/forceFeeding.tw b/src/pregmod/forceFeeding.tw index 55d98093ad099e35fe1620b59028c5b4618f7e62..f35489e2e48ada342f632853e1e7998970d45e4e 100644 --- a/src/pregmod/forceFeeding.tw +++ b/src/pregmod/forceFeeding.tw @@ -54,7 +54,7 @@ $He is going to eat it all and you're going to enjoy $him as $he does it. $He wastes no time getting into position with $his mouth agape as you wrap your hand <<elseif $activeSlave.devotion <= 20>> $He complies without comment and settles $himself onto your lap, shuddering slightly as you wrap your arm - <<elseif $activeSlave.devotion < 50>> + <<elseif $activeSlave.devotion <= 50>> $He hesitates but eventually settles onto your lap as you wrap your arm <<else>> $He eagerly settles $himself onto your lap as you wrap your arm @@ -73,7 +73,7 @@ $He is going to eat it all and you're going to enjoy $him as $he does it. <<elseif $activeSlave.devotion <= 20>> $He's hesitant of being forcefed, but as an amputee can do nothing about it. You heft $him onto your lap, wrapping your arm - <<elseif $activeSlave.devotion < 50>> + <<elseif $activeSlave.devotion <= 50>> $He's mildly hesitant of being forcefed, but as an amputee can do nothing about it. You heft $him onto your lap, wrapping your arm <<else>> @@ -94,7 +94,7 @@ $He is going to eat it all and you're going to enjoy $him as $he does it. $He shudders with anticipation as you heft $his onto your lap, wrapping your arm <<elseif $activeSlave.devotion <= 20>> $He complies without comment. You heft $him onto your lap, wrapping an arm - <<elseif $activeSlave.devotion < 50>> + <<elseif $activeSlave.devotion <= 50>> $He hesitates for a moment, before demonstrating acceptance. You heft $him onto your lap, wrapping an arm <<else>> @@ -157,7 +157,7 @@ You hold $him tight as you pull $his meal closer, dip in a cup and bring it to $ $He hurriedly gulps down the contents and opens wide for the next, <<elseif $activeSlave.devotion <= 20>> $He wordless drinks the contents, -<<elseif $activeSlave.devotion < 50>> +<<elseif $activeSlave.devotion <= 50>> $He drinks the contents without hesitation, <<else>> $He happily downs the contents, @@ -181,7 +181,7 @@ Once $he has downed two liters, you give $his bloated belly a slap, eliciting a subtle belch from the moaning slave <<elseif $activeSlave.devotion <= 20>> a small shudder from the bloated slave -<<elseif $activeSlave.devotion < 50>> +<<elseif $activeSlave.devotion <= 50>> a small hiccup that the overfilled slave immediately apologizes for, <<else>> a cute burp from the bloated slave, followed by $his tongue running over $his lips @@ -192,7 +192,7 @@ and a little jiggle from $his gut. <<if $activeSlave.pregKnown == 0 && $activeSlave.preg > 3 && _isDone > 0>> As soon as the next helping enters $him you feel something is wrong. $He begins to heave, - <<if $activeSlave.fetish != "mindbroken" && $activeSlave.devotion >= 50>> + <<if $activeSlave.fetish != "mindbroken" && $activeSlave.devotion > 50>> struggling to keep down the slave food, however $he shortly expels the entirety of $his stomach across the floor. <<else>> @@ -208,7 +208,7 @@ and a little jiggle from $his gut. all over $himself and your lap. <<elseif $activeSlave.devotion <= 20>> all over $himself and your lap. - <<elseif $activeSlave.devotion < 50>> + <<elseif $activeSlave.devotion <= 50>> across the floor. <</if>> It didn't seem to be willful, @@ -222,7 +222,7 @@ and a little jiggle from $his gut. given how $he is in tears over the loss of such a meal, but is completely unacceptable. <<elseif $activeSlave.devotion <= 20>> given how $he is begging you to try again, but is completely unacceptable. - <<elseif $activeSlave.devotion < 50>> + <<elseif $activeSlave.devotion <= 50>> given how disappointed $he is in failing you, but is completely unacceptable. <<else>> given how disappointed $he is in failing you, but is worrying. Such a good slave shouldn't do such bad things. @@ -244,7 +244,7 @@ and a little jiggle from $his gut. yet, much to $his delight. <<elseif $activeSlave.devotion <= 20>> yet, much to $his dismay. - <<elseif $activeSlave.devotion < 50>> + <<elseif $activeSlave.devotion <= 50>> yet, not that $he'd risk complaining. <<else>> yet, not that $he'd complain about fulfilling your desires. @@ -260,7 +260,7 @@ and a little jiggle from $his gut. desperately sucks down <<elseif $activeSlave.devotion <= 20>> diligently drinks - <<elseif $activeSlave.devotion < 50>> + <<elseif $activeSlave.devotion <= 50>> diligently drinks <<else>> diligently drinks @@ -278,7 +278,7 @@ and a little jiggle from $his gut. a load hiccup, tons of motion under your arm, and a plea for more food. <<elseif $activeSlave.devotion <= 20>> a strained burp from the full slave and tons of motion under your arm. - <<elseif $activeSlave.devotion < 50>> + <<elseif $activeSlave.devotion <= 50>> a small hiccup, which the bloated slave immediately apologizes for, and tons of motion under your arm. <<else>> a small sigh followed by a request for more, from the bloated slave and tons of motion under your arm. @@ -303,7 +303,7 @@ and a little jiggle from $his gut. <<elseif $activeSlave.devotion <= 20>> $He begins to struggle when $he realizes $he still has another gallon to go. Gulping, $he opens up as another helping approaches $his mouth. - <<elseif $activeSlave.devotion < 50>> + <<elseif $activeSlave.devotion <= 50>> $He still has another gallon to go and $he knows it, so $he tries $his best to get comfortable and give $his belly room to grow. Gulping, $he diligently opens up for the next serving. @@ -324,7 +324,7 @@ and a little jiggle from $his gut. forces down every sip you give $him and pants heavily when $his mouth isn't full. <<elseif $activeSlave.devotion <= 20>> struggles to down every sip you give $him and pants heavily when ever $he gets the chance. - <<elseif $activeSlave.devotion < 50>> + <<elseif $activeSlave.devotion <= 50>> obediently downs every gulp you give $him and pants heavily between helpings. <<else>> devotedly downs every gulp you give $him and catches $his breath, while being a tease, between helpings. @@ -343,7 +343,7 @@ and a little jiggle from $his gut. a large belch and a content sigh from the bloated glutton. <<elseif $activeSlave.devotion <= 20>> a restrained gag from the overfilled slave. - <<elseif $activeSlave.devotion < 50>> + <<elseif $activeSlave.devotion <= 50>> a small hiccup from the overfilled slave, which $he immediately apologizes for. <<else>> a large belch and a playfully stuck out tongue from the stuffed slave. @@ -370,7 +370,7 @@ and a little jiggle from $his gut. hiccuping <<elseif $activeSlave.devotion <= 20>> heaving - <<elseif $activeSlave.devotion < 50>> + <<elseif $activeSlave.devotion <= 50>> hefty <<else>> hefty @@ -403,7 +403,7 @@ and a little jiggle from $his gut. $His meal attempts to come back up on $him several times, but $he holds it down for fear of punishment should $he vomit. After a few minutes of rest, - <<elseif $activeSlave.devotion < 50>> + <<elseif $activeSlave.devotion <= 50>> $He sighs contently, hoping you'll give $him more attention. $His meal attempts to come back up on $him several times, but $he holds $he dutifully holds it down. After a few minutes of rest, @@ -428,7 +428,7 @@ and a little jiggle from $his gut. massaging $his stuffed belly until you tire of $him and send $him on $his way. <<elseif $activeSlave.devotion <= 20>> tormenting $his gurgling belly until you tire of $his groaning and send $him on $his way. - <<elseif $activeSlave.devotion < 50>> + <<elseif $activeSlave.devotion <= 50>> lavishing attention on $his gurgling belly, much to $his delight, until you tire of $him and send $him on $his way. <<else>> playing with $his belly. $He joins you in the endeavor, happy that you are pleased with the diff --git a/src/pregmod/incubatorReport.tw b/src/pregmod/incubatorReport.tw index 06602b94521f7bbbd9b21e790f10c6f7f3687477..9060269cc715e07a86a2f35a1643acb9a5ba8cf4 100644 --- a/src/pregmod/incubatorReport.tw +++ b/src/pregmod/incubatorReport.tw @@ -142,54 +142,54 @@ <br> <<set _heightLimit = Math.trunc(Math.clamp((Height.mean($tanks[_inc].height) * 1.25),0,274))>> <<set _heightLimitAge = Height.forAge($tanks[_inc].height, $tanks[_inc])>> - <<if $tanks[_inc].inducedNCS == 1>> - /* - ** NCS should block physical growth beyond that of a toddler, but some players might like - ** a little more or less. So using $minimumSlaveAge or 8, whichever is lesser. - */ - <<set _limitAge = Math.min(8, $minimumSlaveAge)>> - <<set _heightLimitAge = Height.forAge($tanks[_inc].height, _limitAge, $tanks[_inc].genes)>> - <<set _heightLimit = _heightLimitAge>> - <</if>> + <<if $tanks[_inc].inducedNCS == 1>> + /* + ** NCS should block physical growth beyond that of a toddler, but some players might like + ** a little more or less. So using $minimumSlaveAge or 8, whichever is lesser. + */ + <<set _limitAge = Math.min(8, $minimumSlaveAge)>> + <<set _heightLimitAge = Height.forAge($tanks[_inc].height, _limitAge, $tanks[_inc].genes)>> + <<set _heightLimit = _heightLimitAge>> + <</if>> <<if $tanks[_inc].height >= _heightLimit>> The monitoring system detects $his body is not able to support further increases in height, so it carefully regulates stimulant injections to @@.yellow;maintain $his current stature.@@ <<set $tanks[_inc].height = _heightLimit>> <<elseif $incubatorGrowthStimsSetting == 2>> - <<if $tanks[_inc].inducedNCS == 1>> - The monitoring system floods $his body with growth stimulants, but $his @@.orange;NCS prevents an increase in $his growth rate.@@ - <<set $tanks[_inc].height = _heightLimitAge>> - <<else>> - The monitoring system floods $his body with growth stimulants, causing @@.green;a sharp increase in growth rate.@@ - <<if $incubatorWeightSetting >= 1 && $incubatorMusclesSetting <= 1 && $incubatorReproductionSetting <= 1>> - <<if $incubatorUpgradeSpeed == 52>> - <<set $tanks[_inc].height += random(3,6)>> - <<elseif $incubatorUpgradeSpeed == 18>> - <<set $tanks[_inc].height += random(2,5)>> - <<elseif $incubatorUpgradeSpeed == 9>> - <<set $tanks[_inc].height += random(1,4)>> - <<elseif $incubatorUpgradeSpeed == 6>> - <<set $tanks[_inc].height += random(1,3)>> - <<elseif $incubatorUpgradeSpeed == 5>> - <<set $tanks[_inc].height += random(1,2)>> - <</if>> - <<else>> - <<if $incubatorUpgradeSpeed == 52>> - <<set $tanks[_inc].height += random(2,5)>> - <<elseif $incubatorUpgradeSpeed == 18>> - <<set $tanks[_inc].height += random(1,4)>> - <<elseif $incubatorUpgradeSpeed == 9>> - <<set $tanks[_inc].height += random(1,3)>> - <<elseif $incubatorUpgradeSpeed == 6>> - <<set $tanks[_inc].height += random(1,2)>> - <<elseif $incubatorUpgradeSpeed == 5>> - <<set $tanks[_inc].height += random(0,1)>> - <</if>> - <</if>> - <</if>> + <<if $tanks[_inc].inducedNCS == 1>> + The monitoring system floods $his body with growth stimulants, but $his @@.orange;NCS prevents an increase in $his growth rate.@@ + <<set $tanks[_inc].height = _heightLimitAge>> + <<else>> + The monitoring system floods $his body with growth stimulants, causing @@.green;a sharp increase in growth rate.@@ + <<if $incubatorWeightSetting >= 1 && $incubatorMusclesSetting <= 1 && $incubatorReproductionSetting <= 1>> + <<if $incubatorUpgradeSpeed == 52>> + <<set $tanks[_inc].height += random(3,6)>> + <<elseif $incubatorUpgradeSpeed == 18>> + <<set $tanks[_inc].height += random(2,5)>> + <<elseif $incubatorUpgradeSpeed == 9>> + <<set $tanks[_inc].height += random(1,4)>> + <<elseif $incubatorUpgradeSpeed == 6>> + <<set $tanks[_inc].height += random(1,3)>> + <<elseif $incubatorUpgradeSpeed == 5>> + <<set $tanks[_inc].height += random(1,2)>> + <</if>> + <<else>> + <<if $incubatorUpgradeSpeed == 52>> + <<set $tanks[_inc].height += random(2,5)>> + <<elseif $incubatorUpgradeSpeed == 18>> + <<set $tanks[_inc].height += random(1,4)>> + <<elseif $incubatorUpgradeSpeed == 9>> + <<set $tanks[_inc].height += random(1,3)>> + <<elseif $incubatorUpgradeSpeed == 6>> + <<set $tanks[_inc].height += random(1,2)>> + <<elseif $incubatorUpgradeSpeed == 5>> + <<set $tanks[_inc].height += random(0,1)>> + <</if>> + <</if>> + <</if>> <<elseif $incubatorGrowthStimsSetting == 1>> - <<if $tanks[_inc].inducedNCS == 1>> + <<if $tanks[_inc].inducedNCS == 1>> The monitoring system detects $he is near the expected height for $his @@.orange;NCS@@ condition, so it carefully regulates stimulants injections to @@.yellow;maintain $his current stature.@@ - <<set $tanks[_inc].height = _heightLimitAge>> + <<set $tanks[_inc].height = _heightLimitAge>> <<elseif $tanks[_inc].height > _heightLimitAge>> The monitoring system detects $he is near the expected height, so it carefully regulates stimulants injections to @@.yellow;maintain $his current stature.@@ <<if random(1,10) == 10>> @@ -243,8 +243,8 @@ <<set $tanks[_inc].readyOva = random(3,8)>> <</if>> <<if $tanks[_inc].inducedNCS == 1>> - /* NCS blocks hormonal growth of all secondary sexual characteristics */ - $His @@.orange;NCS blocks all growth@@ despite the excess estrogen-laced growth hormones flooding $his body. + /* NCS blocks hormonal growth of all secondary sexual characteristics */ + $His @@.orange;NCS blocks all growth@@ despite the excess estrogen-laced growth hormones flooding $his body. <<elseif $incubatorUpgradeSpeed == 52>> <<if $tanks[_inc].boobs < 8000>> The excess estrogen-laced growth hormones @@.green;rapidly balloon $his breasts.@@ @@ -317,8 +317,8 @@ <<set $tanks[_inc].hormoneBalance -= 100>> <</if>> <<if $tanks[_inc].inducedNCS == 1>> - /* NCS blocks hormonal growth of all secondary sexual characteristics */ - $His @@.orange;NCS blocks all growth@@ despite the excess testosterone-laced growth hormones flooding $his body. + /* NCS blocks hormonal growth of all secondary sexual characteristics */ + $His @@.orange;NCS blocks all growth@@ despite the excess testosterone-laced growth hormones flooding $his body. <<elseif $incubatorUpgradeSpeed == 52>> <<if $tanks[_inc].balls < 40>> The excess testosterone-laced growth hormones @@.green;cause $his balls to balloon for extra cum production.@@ @@ -379,8 +379,8 @@ <<set $tanks[_inc].readyOva = random(2,6)>> <</if>> <<if $tanks[_inc].inducedNCS == 1>> - /* NCS blocks hormonal growth of all secondary sexual characteristics */ - $His @@.orange;NCS blocks all growth@@ despite the excess estrogen-laced growth hormones flooding $his body. + /* NCS blocks hormonal growth of all secondary sexual characteristics */ + $His @@.orange;NCS blocks all growth@@ despite the excess estrogen-laced growth hormones flooding $his body. <<elseif $incubatorUpgradeSpeed == 52>> <<if $tanks[_inc].boobs < 4000>> The excess estrogen-laced growth hormones @@.green;rapidly balloon $his breasts.@@ @@ -453,11 +453,12 @@ <<set $tanks[_inc].hormoneBalance -= 100>> <</if>> <<if $tanks[_inc].inducedNCS == 1>> - /* NCS blocks hormonal growth of all secondary sexual characteristics */ - $His @@.orange;NCS blocks all growth@@ despite the excess testosterone-laced growth hormones flooding $his body. + /* NCS blocks hormonal growth of all secondary sexual characteristics */ + $His @@.orange;NCS blocks all growth@@ despite the excess testosterone-laced growth hormones flooding $his body. <<elseif $incubatorUpgradeSpeed == 52>> <<if $tanks[_inc].balls < 10>> - The excess testosterone-laced growth hormones @@.green;cause $his balls to balloon for extra cum production.@@ + The excess testosterone-laced growth hormones @@.green + cause $his balls to balloon for extra cum production.@@ <<set $tanks[_inc].balls += 3>> <</if>> <<if $tanks[_inc].dick < 7 && random(1,100) > 20>> @@ -515,8 +516,8 @@ <<set $tanks[_inc].readyOva = random(2,4)>> <</if>> <<if $tanks[_inc].inducedNCS == 1>> - /* NCS blocks hormonal growth of all secondary sexual characteristics */ - $His @@.orange;NCS blocks all growth@@ despite the excess estrogen-laced growth hormones flooding $his body. + /* NCS blocks hormonal growth of all secondary sexual characteristics */ + $His @@.orange;NCS blocks all growth@@ despite the excess estrogen-laced growth hormones flooding $his body. <<elseif $incubatorUpgradeSpeed == 52>> <<if $tanks[_inc].boobs < 2000>> The excess estrogen-laced growth hormones @@.green;rapidly balloon $his breasts.@@ @@ -589,8 +590,8 @@ <<set $tanks[_inc].hormoneBalance -= 100>> <</if>> <<if $tanks[_inc].inducedNCS == 1>> - /* NCS blocks hormonal growth of all secondary sexual characteristics */ - $His @@.orange;NCS blocks all growth@@ despite the excess testosterone-laced growth hormones flooding $his body. + /* NCS blocks hormonal growth of all secondary sexual characteristics */ + $His @@.orange;NCS blocks all growth@@ despite the excess testosterone-laced growth hormones flooding $his body. <<elseif $incubatorUpgradeSpeed == 52>> <<if $tanks[_inc].balls < 6>> The excess testosterone-laced growth hormones @@.green;cause $his balls to grow for extra cum production.@@ @@ -644,38 +645,38 @@ <<if $tanks[_inc].ovaries == 1>> <<set $tanks[_inc].pubertyXX = 1>> <<set $tanks[_inc].hormoneBalance = 250>> - <<if $tanks[_inc].inducedNCS == 1>> - /* NCS blocks hormonal growth of all secondary sexual characteristics */ - $His @@.orange;NCS blocks growth@@ despite the added estrogen. - <<else>> - <<if $tanks[_inc].boobs < 400 && random(1,100) > 60>> - The added estrogen @@.green;causes $his breasts to swell.@@ - <<set $tanks[_inc].boobs += 50>> - <</if>> - <<if $tanks[_inc].hips < 2 && random(1,100) > 90>> - The added estrogen @@.green;causes $his hips to widen.@@ - <<set $tanks[_inc].hips++>> - <</if>> - <<if $tanks[_inc].butt < 5 && random(1,100) > 80>> - The added estrogen @@.green;causes $his butt to grow.@@ - <<set $tanks[_inc].butt++>> - <</if>> + <<if $tanks[_inc].inducedNCS == 1>> + /* NCS blocks hormonal growth of all secondary sexual characteristics */ + $His @@.orange;NCS blocks growth@@ despite the added estrogen. + <<else>> + <<if $tanks[_inc].boobs < 400 && random(1,100) > 60>> + The added estrogen @@.green;causes $his breasts to swell.@@ + <<set $tanks[_inc].boobs += 50>> + <</if>> + <<if $tanks[_inc].hips < 2 && random(1,100) > 90>> + The added estrogen @@.green;causes $his hips to widen.@@ + <<set $tanks[_inc].hips++>> + <</if>> + <<if $tanks[_inc].butt < 5 && random(1,100) > 80>> + The added estrogen @@.green;causes $his butt to grow.@@ + <<set $tanks[_inc].butt++>> + <</if>> <</if>> <<elseif $tanks[_inc].balls > 0>> <<set $tanks[_inc].pubertyXY = 1>> <<set $tanks[_inc].hormoneBalance = -250>> - <<if $tanks[_inc].inducedNCS == 1>> - /* NCS blocks hormonal growth of all secondary sexual characteristics */ - $His @@.orange;NCS blocks all growth@@ despite the added testosterone. + <<if $tanks[_inc].inducedNCS == 1>> + /* NCS blocks hormonal growth of all secondary sexual characteristics */ + $His @@.orange;NCS blocks all growth@@ despite the added testosterone. <<else>> - <<if $tanks[_inc].balls < 3 && random(1,100) > 80>> - The added testosterone @@.green;causes $his balls to swell.@@ - <<set $tanks[_inc].balls++>> - <</if>> - <<if $tanks[_inc].dick < 3 && random(1,100) > 60>> - The added testosterone @@.green;causes $his penis to grow.@@ - <<set $tanks[_inc].dick++>> - <</if>> + <<if $tanks[_inc].balls < 3 && random(1,100) > 80>> + The added testosterone @@.green;causes $his balls to swell.@@ + <<set $tanks[_inc].balls++>> + <</if>> + <<if $tanks[_inc].dick < 3 && random(1,100) > 60>> + The added testosterone @@.green;causes $his penis to grow.@@ + <<set $tanks[_inc].dick++>> + <</if>> <</if>> <</if>> <<else>> diff --git a/src/pregmod/killSlave.tw b/src/pregmod/killSlave.tw index 99a785c586f08acaf6db486ae1fcfabf3e37b8da..ea2eb8b747dccb3b1784bfbc4f0eef7d715349d6 100644 --- a/src/pregmod/killSlave.tw +++ b/src/pregmod/killSlave.tw @@ -39,55 +39,54 @@ <</switch>> <<if canWalk($activeSlave)>> - You call $activeSlave.slaveName into your office. + You call $activeSlave.slaveName into your office. <<else>> - You have $activeSlave.slaveName brought into your office. + You have $activeSlave.slaveName brought into your office. <</if>> - - $He looks at you -<<if $activeSlave.fetish != "mindbroken">>with - <<if $activeSlave.devotion > 50>> - adoration - <<elseif ($activeSlave.devotion) > 20 && ($activeSlave.devotion <= 50)>> - a calm acceptance - <<elseif ($activeSlave.devotion > -20) && ($activeSlave.devotion <= 20)>> - apprehension - <<elseif $activeSlave.devotion <= -20>> - hatred - <</if>> + + $He looks at you +<<if $activeSlave.fetish != "mindbroken">>with + <<if $activeSlave.devotion > 50>> + adoration + <<elseif ($activeSlave.devotion) > 20 && ($activeSlave.devotion <= 50)>> + a calm acceptance + <<elseif ($activeSlave.devotion >= -20) && ($activeSlave.devotion <= 20)>> + apprehension + <<elseif $activeSlave.devotion < -20>> + hatred + <</if>> <<else>> - blankly + blankly <</if>> /*TODO: Add checks for trust*/ - and waits for you to continue. You tell $him that you've gotten tired of having $him around and that you have decided it is time you got rid of $him. + and waits for you to continue. You tell $him that you've gotten tired of having $him around and that you have decided it is time you got rid of $him. <<if $activeSlave.fetish != "mindbroken">> $His expression changes to one of <</if>> -<<if $activeSlave.fetish != "mindbroken">> - <<if $activeSlave.devotion > 50>> - abject sorrow - <<elseif ($activeSlave.devotion) > 20 && ($activeSlave.devotion <= 50)>> - sadness - <<else>> - relief - <</if>> -until +<<if $activeSlave.fetish != "mindbroken">> + <<if $activeSlave.devotion > 50>> + abject sorrow + <<elseif ($activeSlave.devotion) > 20 && ($activeSlave.devotion <= 50)>> + sadness + <<else>> + relief + <</if>> + until <<else>> - $He just nods dumbly and continues to watch you with a vacant expression, even as - + $He just nods dumbly and continues to watch you with a vacant expression, even as <</if>> you reach behind your desk and pull out your trusty _weapon, - + <<if $activeSlave.fetish != "mindbroken">> - at which point abject fear fills $his face. $He immediately <<if canWalk($activeSlave)>>drops to $his knees and <</if>>begins openly begging for you to have mercy. + at which point abject fear fills $his face. $He immediately <<if canWalk($activeSlave)>>drops to $his knees and <</if>>begins openly begging for you to have mercy. <<else>> - to which $he still doesn't respond. + to which $he still doesn't respond. <</if>> <br><<link "Kill $him" "KilledSlave">><<set $killChoice = 0>><</link>> <br><<link "Have mercy on $him" "KilledSlave">><<set $killChoice = 1>><</link>> <<if ($activeSlave.assignment != "guard you") && ($pit > 0)>> - <br><<link "Let $him win $his life in combat" "KilledSlave">><<set $killChoice = 2>><</link>> + <br><<link "Let $him win $his life in combat" "KilledSlave">><<set $killChoice = 2>><</link>> <</if>> <br><br> \ No newline at end of file diff --git a/src/pregmod/killedSlave.tw b/src/pregmod/killedSlave.tw index 003f4f5ba5b31fb645faa20ad6081a932ecee9d7..a59da06326d1403dc7a4e783a6fdbeb60002cace 100644 --- a/src/pregmod/killedSlave.tw +++ b/src/pregmod/killedSlave.tw @@ -2,8 +2,8 @@ <<if $killChoice == 0>> - <<set _qualifiedFS = []>> - <<set _qualifiedFS.push("RND")>> +<<set _qualifiedFS = []>> +<<set _qualifiedFS.push("RND")>> <<if $arcologies[0].FSRomanRevivalist != "unset">> <<set _qualifiedFS.push("roman revivalist"), _weapon = gladius>> @@ -35,119 +35,119 @@ $activeSlave.slaveName gives an audible sigh of relief and begins to thank you p a suppressed gunshot <</if>> - rings through the room. You have another servant clean up the mess as you continue with what you were previously doing. + rings through the room. You have another servant clean up the mess as you continue with what you were previously doing. - <br><br> - <<if $familyTesting == 1>> - <<for _ss = 0; _ss < $slaves.length; _ss++>> - <<if $activeSlave.mother == $slaves[_ss].ID>> - $slaves[_ss].slaveName is @@.mediumorchid;grieved@@ that you have killed $his daughter. - <<run clearSummaryCache($slaves[_ss])>> - <br><br> - <<set $slaves[_ss].devotion -= 30>> - <</if>> - <<if $activeSlave.father == $slaves[_ss].ID>> - $slaves[_ss].slaveName is @@.mediumorchid;disappointed@@ that you have killed $his daughter. - <<run clearSummaryCache($slaves[_ss])>> - <br><br> - <<set $slaves[_ss].devotion -= 20>> - <</if>> - <<if $activeSlave.ID == $slaves[_ss].father>> - $slaves[_ss].slaveName is @@.mediumorchid;saddened@@ that you have killed $his father. - <<run clearSummaryCache($slaves[_ss])>> - <br><br> - <<set $slaves[_ss].devotion -= 20>> - <</if>> - <<if $activeSlave.ID == $slaves[_ss].mother>> - $slaves[_ss].slaveName is @@.mediumorchid;grieved@@ that you have killed $his mother. - <<run clearSummaryCache($slaves[_ss])>> - <br><br> - <<set $slaves[_ss].devotion -= 30>> - <</if>> - <<switch areSisters($activeSlave, $slaves[_ss])>> - <<case 1>> - $slaves[_ss].slaveName is @@.mediumorchid;devastated@@ that you have killed $his twin. - <<run clearSummaryCache($slaves[_ss])>> - <br><br> - <<set $slaves[_ss].devotion -= 30>> - <<case 2>> - $slaves[_ss].slaveName is @@.mediumorchid;grieved@@ that you have killed $his sister. - <<run clearSummaryCache($slaves[_ss])>> - <br><br> - <<set $slaves[_ss].devotion -= 30>> - <<case 3>> - $slaves[_ss].slaveName is @@.mediumorchid;disheartened@@ that you have killed $his half-sister. - <<run clearSummaryCache($slaves[_ss])>> - <br><br> - <<set $slaves[_ss].devotion -= 20>> - <</switch>> - <</for>> - <<else>> - <<if $activeSlave.relation != 0>> - <<set _ss = $slaveIndices[$activeSlave.relationTarget]>> - <<if def _ss && $slaves[_ss].fetish != "mindbroken">> - $slaves[_ss].slaveName is @@.mediumorchid;grieved@@ that you have killed $his $activeSlave.relation. - <<run clearSummaryCache($slaves[_ss])>> - <br><br> - <<set $slaves[_ss].devotion -= 30>> - <<set $display = 1>> - <</if>> - <</if>> - <</if>> - <<if $activeSlave.relationship > 0>> - <<set _ss = $slaveIndices[$activeSlave.relationshipTarget]>> - <<if def _ss && $slaves[_ss].fetish != "mindbroken">> - $slaves[_ss].slaveName is @@.mediumorchid;grieved@@ that you have killed $his best source of comfort and companionship in a life of bondage. - <<run clearSummaryCache($slaves[_ss])>> - <br><br> - <<set $slaves[_ss].devotion -= $slaves[_ss].relationship*10>> - <<set $display = 1>> - <</if>> - <<elseif $activeSlave.relationship == -3>> - Killing one of your slave wives is @@.red;socially unacceptable.@@ In addition, your other devoted slaves are @@.gold;worried@@ that you may not respect their status. - <<run clearSummaryCache()>> - <br><br> - <<set $rep -= 200>> - <<set $display = 1>> - <<for _ss = 0; _ss < $slaves.length; _ss++>> - <<if $slaves[_ss].devotion > 50>> - <<set $slaves[_ss].trust -= 10>> - <</if>> - <</for>> - <</if>> - <<if $activeSlave.rivalry != 0>> - <<set _ss = $slaveIndices[$activeSlave.rivalryTarget]>> - <<if def _ss && $slaves[_ss].fetish != "mindbroken">> - $slaves[_ss].slaveName is @@.hotpink;pleased@@ that $he won't have to see $his rival any more. - <<run clearSummaryCache($slaves[_ss])>> - <br><br> - <<set $slaves[_ss].devotion += $slaves[_ss].rivalry*3>> - <<set $display = 1>> - <</if>> - <</if>> + <br><br> + <<if $familyTesting == 1>> + <<for _ss = 0; _ss < $slaves.length; _ss++>> + <<if $activeSlave.mother == $slaves[_ss].ID>> + $slaves[_ss].slaveName is @@.mediumorchid;grieved@@ that you have killed $his daughter. + <<run clearSummaryCache($slaves[_ss])>> + <br><br> + <<set $slaves[_ss].devotion -= 30>> + <</if>> + <<if $activeSlave.father == $slaves[_ss].ID>> + $slaves[_ss].slaveName is @@.mediumorchid;disappointed@@ that you have killed $his daughter. + <<run clearSummaryCache($slaves[_ss])>> + <br><br> + <<set $slaves[_ss].devotion -= 20>> + <</if>> + <<if $activeSlave.ID == $slaves[_ss].father>> + $slaves[_ss].slaveName is @@.mediumorchid;saddened@@ that you have killed $his father. + <<run clearSummaryCache($slaves[_ss])>> + <br><br> + <<set $slaves[_ss].devotion -= 20>> + <</if>> + <<if $activeSlave.ID == $slaves[_ss].mother>> + $slaves[_ss].slaveName is @@.mediumorchid;grieved@@ that you have killed $his mother. + <<run clearSummaryCache($slaves[_ss])>> + <br><br> + <<set $slaves[_ss].devotion -= 30>> + <</if>> + <<switch areSisters($activeSlave, $slaves[_ss])>> + <<case 1>> + $slaves[_ss].slaveName is @@.mediumorchid;devastated@@ that you have killed $his twin. + <<run clearSummaryCache($slaves[_ss])>> + <br><br> + <<set $slaves[_ss].devotion -= 30>> + <<case 2>> + $slaves[_ss].slaveName is @@.mediumorchid;grieved@@ that you have killed $his sister. + <<run clearSummaryCache($slaves[_ss])>> + <br><br> + <<set $slaves[_ss].devotion -= 30>> + <<case 3>> + $slaves[_ss].slaveName is @@.mediumorchid;disheartened@@ that you have killed $his half-sister. + <<run clearSummaryCache($slaves[_ss])>> + <br><br> + <<set $slaves[_ss].devotion -= 20>> + <</switch>> + <</for>> + <<else>> + <<if $activeSlave.relation != 0>> + <<set _ss = $slaveIndices[$activeSlave.relationTarget]>> + <<if def _ss && $slaves[_ss].fetish != "mindbroken">> + $slaves[_ss].slaveName is @@.mediumorchid;grieved@@ that you have killed $his $activeSlave.relation. + <<run clearSummaryCache($slaves[_ss])>> + <br><br> + <<set $slaves[_ss].devotion -= 30>> + <<set $display = 1>> + <</if>> + <</if>> + <</if>> + <<if $activeSlave.relationship > 0>> + <<set _ss = $slaveIndices[$activeSlave.relationshipTarget]>> + <<if def _ss && $slaves[_ss].fetish != "mindbroken">> + $slaves[_ss].slaveName is @@.mediumorchid;grieved@@ that you have killed $his best source of comfort and companionship in a life of bondage. + <<run clearSummaryCache($slaves[_ss])>> + <br><br> + <<set $slaves[_ss].devotion -= $slaves[_ss].relationship*10>> + <<set $display = 1>> + <</if>> + <<elseif $activeSlave.relationship == -3>> + Killing one of your slave wives is @@.red;socially unacceptable.@@ In addition, your other devoted slaves are @@.gold;worried@@ that you may not respect their status. + <<run clearSummaryCache()>> + <br><br> + <<set $rep -= 200>> + <<set $display = 1>> + <<for _ss = 0; _ss < $slaves.length; _ss++>> + <<if $slaves[_ss].devotion > 50>> + <<set $slaves[_ss].trust -= 10>> + <</if>> + <</for>> + <</if>> + <<if $activeSlave.rivalry != 0>> + <<set _ss = $slaveIndices[$activeSlave.rivalryTarget]>> + <<if def _ss && $slaves[_ss].fetish != "mindbroken">> + $slaves[_ss].slaveName is @@.hotpink;pleased@@ that $he won't have to see $his rival any more. + <<run clearSummaryCache($slaves[_ss])>> + <br><br> + <<set $slaves[_ss].devotion += $slaves[_ss].rivalry*3>> + <<set $display = 1>> + <</if>> + <</if>> - <<include "Remove activeSlave">> - <<set $returnTo = "Main">> + <<include "Remove activeSlave">> + <<set $returnTo = "Main">> /*this will DEFINTELY need balancing*/ <<elseif $killChoice == 1>> - You make a show of considering sparing $his life, then, with a heavy sigh, unbuckle your pants and sit down at your desk. You beckon to $him, and $he just about trips over $himself as $he hastily makes $his way over to you. $His blowjob isn't the best you've ever had, $him @@.gold;sobbing@@ as much as $he is; though $his enthusiasm more than makes up for it. After you finish deep in $his throat, $he sits back and wipes away $his tears, sniffling and @@.hotpink;thanking you again@@ for giving $him another chance. - <<if $activeSlave.devotion <= 30>> - <<set $activeSlave.devotion = 30>> - <<else>> - <<set $activeSlave.devotion += 20>> - <</if>> - <<set $activeSlave.trust = -100>> + You make a show of considering sparing $his life, then, with a heavy sigh, unbuckle your pants and sit down at your desk. You beckon to $him, and $he just about trips over $himself as $he hastily makes $his way over to you. $His blowjob isn't the best you've ever had, $him @@.gold;sobbing@@ as much as $he is; though $his enthusiasm more than makes up for it. After you finish deep in $his throat, $he sits back and wipes away $his tears, sniffling and @@.hotpink;thanking you again@@ for giving $him another chance. + <<if $activeSlave.devotion <= 30>> + <<set $activeSlave.devotion = 30>> + <<else>> + <<set $activeSlave.devotion += 20>> + <</if>> + <<set $activeSlave.trust = -100>> <<elseif $killChoice == 2>> - You tell $him that you'll let your bodyguard $Bodyguard.slaveName decide $his fate -- if $he wants to live, $he'll have to beat $him in hand-to-hand combat in $pitName. - <<if $activeSlave.combatSkill == 0>> - The fear on $his face is palpable, though $he nods slowly and agrees, not seeing another choice. - <<else>> - $He nods $his head and straightens up, as though preparing $himself for the fight for $his life. - <</if>> + You tell $him that you'll let your bodyguard $Bodyguard.slaveName decide $his fate -- if $he wants to live, $he'll have to beat $him in hand-to-hand combat in $pitName. + <<if $activeSlave.combatSkill == 0>> + The fear on $his face is palpable, though $he nods slowly and agrees, not seeing another choice. + <<else>> + $He nods $his head and straightens up, as though preparing $himself for the fight for $his life. + <</if>> - //This scene is currently unfinished.// - /*TODO: Connect this to the Pit, have an end-of-week event between the Bodyguard and the slave*/ + //This scene is currently unfinished.// + /*TODO: Connect this to the Pit, have an end-of-week event between the Bodyguard and the slave*/ <</if>> \ No newline at end of file diff --git a/src/pregmod/newChildIntro.tw b/src/pregmod/newChildIntro.tw index 50e23acac8125c7c28eb0cb8fd2a3cb5460c4225..d211c8fca16c2d027071c75270101c6b245f3662 100644 --- a/src/pregmod/newChildIntro.tw +++ b/src/pregmod/newChildIntro.tw @@ -527,7 +527,7 @@ You slowly strip down, gauging $his reactions to your show, until you are fully <<set $activeSlave.devotion += 1>> <</if>> <<else>> - <<if $activeSlave.devotion < 50>> + <<if $activeSlave.devotion <= 50>> $He sees that most of the slaves $he sees around your penthouse dislike you; in turn @@.mediumorchid;$he dislikes you more too.@@ <<set $activeSlave.devotion -= 2>> <</if>> diff --git a/src/pregmod/nursery.tw b/src/pregmod/nursery.tw index b8865e2d75cfd49e91c1c1b39899547fe7816791..417b5bbe175f589473bcab37efadb989178302d2 100644 --- a/src/pregmod/nursery.tw +++ b/src/pregmod/nursery.tw @@ -9,55 +9,55 @@ $nurseryNameCaps <<switch $nurseryDecoration>> <<case "Roman Revivalist">> - is run with the Roman dream in mind, with wide open windows exposing the babies to the elements. The sleek marble halls bring a sense of serenity and duty as wet nurses wander the halls. + is run with the Roman dream in mind, with wide open windows exposing the babies to the elements. The sleek marble halls bring a sense of serenity and duty as wet nurses wander the halls. <<case "Aztec Revivalist">> - is lined head to toe in illustrious Aztec gold. Tiny but notable subscripts lay in plaques to honor the mothers who died giving birth, the children of said mothers, alive or dead, are tirelessly watched over to tend to their every need. + is lined head to toe in illustrious Aztec gold. Tiny but notable subscripts lay in plaques to honor the mothers who died giving birth, the children of said mothers, alive or dead, are tirelessly watched over to tend to their every need. <<case "Egyptian Revivalist">> - is decorated by sleek, sandstone tablets, golden statues, and even grander Egyptian wall sculptures, many of them depicting the conception, birth, and raising of a child. Each babe is reverently wrapped in linen covers as they drift to sleep to the stories of mighty pharaohs and prosperous palaces. + is decorated by sleek, sandstone tablets, golden statues, and even grander Egyptian wall sculptures, many of them depicting the conception, birth, and raising of a child. Each babe is reverently wrapped in linen covers as they drift to sleep to the stories of mighty pharaohs and prosperous palaces. <<case "Edo Revivalist">> - is minimalistic in nature, but the errant paintings of cherry blossoms and vibrant Japanese maples give a certain peaceful air as the caretakers do their duties. + is minimalistic in nature, but the errant paintings of cherry blossoms and vibrant Japanese maples give a certain peaceful air as the caretakers do their duties. <<case "Arabian Revivalist">> - is decorated wall to wall with splendorous carvings and religious Hamsas meant to protect the fostering children. + is decorated wall to wall with splendorous carvings and religious Hamsas meant to protect the fostering children. <<case "Chinese Revivalist">> - is ripe with Chinese spirit. Depictions of colorful dragons and oriental designs grace the halls, rooms, and cribs of the babies who reside inside. + is ripe with Chinese spirit. Depictions of colorful dragons and oriental designs grace the halls, rooms, and cribs of the babies who reside inside. <<case "Chattel Religionist">> - is decorated with childish religious cartoons and artistic tapestries of slaves bowing in submission, their themes always subsiding varying degrees of sexual worship. The caretakers that wander the halls obediently wear their habits, and never waste a moment to tenderly lull the children to sleep with stories of their prophet. + is decorated with childish religious cartoons and artistic tapestries of slaves bowing in submission, their themes always subsiding varying degrees of sexual worship. The caretakers that wander the halls obediently wear their habits, and never waste a moment to tenderly lull the children to sleep with stories of their prophet. <<case "Degradationist">> - is bare and sullen. The cries of the neglected children destined for slavery trying to find comfort in their burlap coverings echo the halls, while those that await freedom are raised among luxury and are taught to look down on their less fortunate peers. + is bare and sullen. The cries of the neglected children destined for slavery trying to find comfort in their burlap coverings echo the halls, while those that await freedom are raised among luxury and are taught to look down on their less fortunate peers. <<case "Repopulation Focus">> - is designed to be very open and public; a showing testament to your arcology's repopulation efforts. For those old enough to support them, they are strapped with big, but body warming, empathy bellies as to remind them of their destiny. + is designed to be very open and public; a showing testament to your arcology's repopulation efforts. For those old enough to support them, they are strapped with big, but body warming, empathy bellies as to remind them of their destiny. <<case "Eugenics">> - is of utmost quality without a single pleasantry missing—if the parents are of the elite blood of course. While there are rare stragglers of unworthy genes, the child populace overall is pampered with warm rooms and plentiful small toys. + is of utmost quality without a single pleasantry missing—if the parents are of the elite blood of course. While there are rare stragglers of unworthy genes, the child populace overall is pampered with warm rooms and plentiful small toys. <<case "Asset Expansionist">> - is not so much decorated as it is intelligently staffed. Every passerby, slave or not, burns the image of their jiggling asses and huge, wobbling tits into the minds of the children. + is not so much decorated as it is intelligently staffed. Every passerby, slave or not, burns the image of their jiggling asses and huge, wobbling tits into the minds of the children. <<case "Transformation Fetishist">> - is kept simple and clean. From their toys down to the nursemaids, the babies are exposed to the wonders of body transformation whenever possible. + is kept simple and clean. From their toys down to the nursemaids, the babies are exposed to the wonders of body transformation whenever possible. <<case "Gender Radicalist">> - is decorated by cheery cartoon depictions of slaves of many shapes, sizes, and genitals, all of them undeniably feminine. The elated smiles and yips of the nurses getting reamed constantly instill the appreciation of nice, pliable buttholes. + is decorated by cheery cartoon depictions of slaves of many shapes, sizes, and genitals, all of them undeniably feminine. The elated smiles and yips of the nurses getting reamed constantly instill the appreciation of nice, pliable buttholes. <<case "Gender Fundamentalist">> - is simply designed and painted with soft feminine colors. The staff heavily encourage the children to play dress up and house, subtly sculpting their minds to proper gender norms and properly put them in line if they try to do otherwise. + is simply designed and painted with soft feminine colors. The staff heavily encourage the children to play dress up and house, subtly sculpting their minds to proper gender norms and properly put them in line if they try to do otherwise. <<case "Physical Idealist">> - is furnished with kiddy health books and posters; their caretakers making painstakingly sure that the importance is drilled into their heads at a young age. Their food is often littered with vitamins and supplements to keep the children growing strong. + is furnished with kiddy health books and posters; their caretakers making painstakingly sure that the importance is drilled into their heads at a young age. Their food is often littered with vitamins and supplements to keep the children growing strong. <<case "Supremacist">> - is designed and structured to give those of $arcologies[0].FSSupremacistRace ethnicity the limelight of the nursery, while the others stay sectioned off and neglected to the world. + is designed and structured to give those of $arcologies[0].FSSupremacistRace ethnicity the limelight of the nursery, while the others stay sectioned off and neglected to the world. <<case "Subjugationist">> - is made to foster and raise the young children of $arcologies[0].FSSubjugationistRace ethnicity. They are reminded of their place with every failure and are encouraged to submissively follow their stereotypes at a young ripe age. + is made to foster and raise the young children of $arcologies[0].FSSubjugationistRace ethnicity. They are reminded of their place with every failure and are encouraged to submissively follow their stereotypes at a young ripe age. <<case "Paternalist">> - is well-stocked and by Paternalistic customs, constantly swaddle the children with love and attention. With the warm colors and sound of child laughter, to the untrained eye, the children actually seem free. + is well-stocked and by Paternalistic customs, constantly swaddle the children with love and attention. With the warm colors and sound of child laughter, to the untrained eye, the children actually seem free. <<case "Pastoralist">> - is decorated to make the children grow up thinking that a life focused on breast milk, cum, and other human secretions are part of the norm. The milky tits swaying above their cow-patterned cribs certainly help with that. + is decorated to make the children grow up thinking that a life focused on breast milk, cum, and other human secretions are part of the norm. The milky tits swaying above their cow-patterned cribs certainly help with that. <<case "Maturity Preferentialist">> - decorations remind the kids to respect those curvy and mature. The older nurserymaids are always flattered whenever the children try to act like adults and take care of the younger toddlers for them. + decorations remind the kids to respect those curvy and mature. The older nurserymaids are always flattered whenever the children try to act like adults and take care of the younger toddlers for them. <<case "Youth Preferentialist">> - is making young children the center of attention, their rooms supplied with plenty of toys, blankets, and surrogate mothers at their beck and call. + is making young children the center of attention, their rooms supplied with plenty of toys, blankets, and surrogate mothers at their beck and call. <<case "Body Purist">> - is decorated to be very clean cut and sterilized with perfect corners and curves; symbolic of the human figure. Nurserymaids are encouraged to show off their natural assets to show the children what the appropriate body should be. + is decorated to be very clean cut and sterilized with perfect corners and curves; symbolic of the human figure. Nurserymaids are encouraged to show off their natural assets to show the children what the appropriate body should be. <<case "Slimness Enthusiast">> - constantly encourages the kids to try and keep their slim and cute physiques. They are given perfectly metered meals to make this possible. + constantly encourages the kids to try and keep their slim and cute physiques. They are given perfectly metered meals to make this possible. <<case "Hedonistic">> - would make any toddler drool in amazement. Meals and naps every other hour, cribs stalked with toys and blankets, and plush slaves carry them to and fro without preamble. A delicious layer of baby fat is the ideal figure of a baby, and they couldn't be happier. + would make any toddler drool in amazement. Meals and naps every other hour, cribs stalked with toys and blankets, and plush slaves carry them to and fro without preamble. A delicious layer of baby fat is the ideal figure of a baby, and they couldn't be happier. <<default>> - is as comfortable and child-friendly as it needs to be. They have everything they need to grow into a proper slave. + is as comfortable and child-friendly as it needs to be. They have everything they need to grow into a proper slave. <</switch>> <<if $nurserySlaves > 2>> diff --git a/src/pregmod/seFCTVinstall.tw b/src/pregmod/seFCTVinstall.tw index c821807dfcb3da82c7865b2f37a3232680367437..a65a57b7e3708b0a58a4fc7bdcf03c80846d59c0 100644 --- a/src/pregmod/seFCTVinstall.tw +++ b/src/pregmod/seFCTVinstall.tw @@ -3,7 +3,7 @@ <<set $nextButton = "Continue", $nextLink = "Scheduled Event", $returnTo = "Scheduled Event", $showEncyclopedia = 1, $encyclopedia = "FCTV", $receiverAvailable = 1>> <<set $showOne = 0, $showTwo = 0, $showThree = 0, $showFour = 0, $showFive = 0, $showSix = 0, $showSeven = 0, $showEight = 0, $showNine = 0, $showTen = 0, $showEleven = 0, $showTwelve = 0, $showThirteen = 0, $showFourteen = 0, $randShow = 0, $lastShow = -1>> -You've been sitting in your office into the early afternoon going over bothersome lease documents that need your approval. When you take a break to look out the window, $assistantName speaks up. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, you have received an approval welcome packet from 8HGG Inc in regards to Free Cities TV. It seems that they've determined that $arcologies[0].name is now sufficiently developed enough to warrant a FCTV-Citizen connection. All the details and contracts necessary are included in the packet. From there, a receiver will need to be built onto $arcologies[0].name in order to access FCTV." +You've been sitting in your office into the early afternoon going over bothersome lease documents that need your approval. When you take a break to look out the window, $assistantName speaks up. "<<print PCTitle()>>, you have received an approval welcome packet from 8HGG Inc in regards to Free Cities TV. It seems that they've determined that $arcologies[0].name is now sufficiently developed enough to warrant a FCTV-Citizen connection. All the details and contracts necessary are included in the packet. From there, a receiver will need to be built onto $arcologies[0].name in order to access FCTV." <br><br> You browse the guide: Home shopping networks, random dramas, how-to shows and a myriad of other things. Of more interest are some of the programs showing glimpses into foreign arcologies and how they are using the service to help mold society. diff --git a/src/pregmod/sePlayerBirth.tw b/src/pregmod/sePlayerBirth.tw index 1fc487a439e36befd4e951d857563e3ee01b860b..ba5404ae5a25a371b5d8f75c0ba97d5dbcbfbc6f 100644 --- a/src/pregmod/sePlayerBirth.tw +++ b/src/pregmod/sePlayerBirth.tw @@ -25,8 +25,13 @@ PC.pregSource documentation <<set _curBabies = $PC.curBabies.length>> <<set _stilBirth = $PC.womb.length>> <<set WombFlush($PC)>> -/* difference in code below: _curBabies - count of live babies after birth, $PC.pregType = all babies in PC. I assume that dead fetuses do not count to reputation, etc, and PC manages to hide them. This mainly for future possibilities, or early birth triggers. PC will not support partial birth - even she happens to be pregnant at different stages at once, undeveloped babies will be dead as result. _stilBirth currently not used - it's just for future improvements.*/ +/* Difference in code below: + * _curBabies - count of live babies after birth + * $PC.pregType = all babies in PC. + * I assume that dead fetuses do not count to reputation, etc, and PC manages to hide them. This mainly for future possibilities, or early birth triggers. + * PC will not support partial birth - even if she happens to be pregnant at different stages at once, undeveloped babies will be dead as result. + * _stilBirth currently not used - it's just for future improvements. */ <<set $PC.preg = 0, $PC.pregKnown = 0, $PC.labor = 0, $PC.births += _curBabies>> <<if $PC.pregSource == 0>> <<set $PC.birthOther += _curBabies>> @@ -560,7 +565,7 @@ You arrange yourself to give birth, relaxing until your body urges you to begin <</if>> <</if>> -/* -------------------- here curBabies is now will show only babies count remained after reserved ones is paced to incubator. Not all live birthed ones. */ +/* -------------------- Now curBabies counts live, birthed babies who haven't been placed in the incubator. */ <<set _curBabies = $PC.curBabies.length>> <<if _curBabies > 0>> diff --git a/src/pregmod/widgets/bodySwapReaction.tw b/src/pregmod/widgets/bodySwapReaction.tw index abed7826af3e91114a04267753af5d85c4631ab2..982829ad87052d0065f3e362fa8d9032627b3ed1 100644 --- a/src/pregmod/widgets/bodySwapReaction.tw +++ b/src/pregmod/widgets/bodySwapReaction.tw @@ -35,7 +35,7 @@ Now you only have to wait for $him to wake up. <<else>> at the hand for moment before looking for $his own. Eventually, $he bumps into $himself and realizes it belongs to $him. From then, $his old body is nothing more than a blur, soon to be forgotten forever. <</if>> - <<elseif $args[0].devotion >= 50>> + <<elseif $args[0].devotion > 50>> After a while, $he begins to stir, $his eyes fluttering. $He lets out a low groan and reaches up to rub at $his eyes. $He stops and stares uncomprehendingly <<if _sight == -2>> into @@.red;the darkness that is $his new world.@@ $He barely manages to keep calm before accepting this is the fate you have chosen for $him. @@ -218,7 +218,7 @@ Now you only have to wait for $him to wake up. <</if>> <<if $args[0].teeth == "removable" && $args[1].teeth != "removable">> /* no teeth */ A look of confusion crosses $his face, $his brow furrowing slightly. You see $him work $his jaw for moment before $he turns $his head and spits out a set of dentures. - <<if $args[0].devotion <= -20 && $args[0].fetish != "mindbroken">> + <<if $args[0].devotion < -20 && $args[0].fetish != "mindbroken">> $He @@.mediumorchid;glowers@@ at them, knowing full well they'll be back in $his mouth shortly. <<set $args[0].devotion -= 2>> <</if>> @@ -953,7 +953,7 @@ Now you only have to wait for $him to wake up. @@.red;heavier $he is.@@ <<if $args[0].fetish == "mindbroken">> With $his broken mind, $he shows no real reaction to this new weight. - <<elseif $args[0].devotion >= 50>> + <<elseif $args[0].devotion > 50>> <<if $args[0].behavioralFlaw == "gluttonous">> $He is @@.hotpink;perfectly fine@@ with this; a bigger body means more food for $his belly and more for you to love. <<set $args[0].devotion += 1>> @@ -1005,7 +1005,7 @@ Now you only have to wait for $him to wake up. @@.green;lighter $he is.@@ <<if $args[0].fetish == "mindbroken">>/*mindbroken*/ $He doesn't show much reaction to $his lost weight. - <<elseif $args[0].devotion >= 50>>/*devoted*/ + <<elseif $args[0].devotion > 50>>/*devoted*/ $He is pleased that you have given $him a more slender and svelte body <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> body and is even happier that $his body is more in line with your society. @@ -1029,7 +1029,7 @@ Now you only have to wait for $him to wake up. <<if $args[0].muscles >= $args[1].muscles + 5>> that $he is @@.lime;significantly more muscular@@ than $he once was. <<if $args[0].fetish != "mindbroken">> - <<if $args[0].devotion >= 50>> + <<if $args[0].devotion > 50>> $He is happy with $his newfound strength and looks forward to putting this power to work for you. <<else>> $He is irritated that you would change something like this about $him @@ -1044,7 +1044,7 @@ Now you only have to wait for $him to wake up. <</if>> <<else>> that $he is @@.orange;significantly less muscular@@ than before. - <<if $args[0].devotion >= 50>> + <<if $args[0].devotion > 50>> $He appreciates that you would take the time to make $him more feminine. <<else>> $He is @@.mediumorchid;annoyed@@ that you would alter something about $him like this, and more so because $he will have to @@.gold;work harder@@ now to do the things $he could before. @@ -1079,7 +1079,7 @@ Now you only have to wait for $him to wake up. <</if>> <<if $args[0].fetish != "mindbroken">> <<if $args[0].bellyPreg >= 100 || $args[0].birthsTotal > 0>> - <<if $args[0].devotion >= 50>> + <<if $args[0].devotion > 50>> Even though $he didn't get to experience being made into one, $he is delighted to be a mother<<if $args[0].birthsTotal > 0>> again<</if>>. <<else>> $He is filled with conflicting emotions, @@.mediumorchid;hatred@@ for you for forcing <<if $args[0].pregType > 1>>these lives<<else>>this life<</if>> onto $him, as well as the instinct of a mother's love for $his unborn child. @@ -1088,7 +1088,7 @@ Now you only have to wait for $him to wake up. <</if>> <<elseif $args[0].fetish == "pregnancy">> <<if $args[0].bellyPreg >= 100 || $args[0].birthsTotal > 0>> - <<if $args[0].devotion >= 50>> + <<if $args[0].devotion > 50>> Even though $he didn't get to experience being made into one, $he is overjoyed to have <<if $args[0].birthsTotal > 0>>another<<else>>a<</if>> life growing inside $him. <<else>> $He is filled with conflicting emotions, hate for being forced into this, but also joy from getting to be pregnant. While you didn't do this for $his amusement, $he'll definitely take advantage of it. @@ -1112,7 +1112,7 @@ Now you only have to wait for $him to wake up. <<elseif $args[0].bellyImplant >= 100>> feels a @@.pink;slight swell to $his stomach.@@ <</if>> - <<if $args[0].devotion >= 50>> + <<if $args[0].devotion > 50>> $He likes how the bulge looks on $him and can't wait to get fucked with it in the way. <<else>> It @@.mediumorchid;bothers $him@@ that you would add such a <<if $args[0].bellyImplant >= 10000>>major<<else>>minor<</if>> inconvenience to $his body. @@ -1120,10 +1120,10 @@ Now you only have to wait for $him to wake up. <</if>> <<if $args[1].pregKnown == 1>> <<if $args[0].fetish == "pregnancy">> - <<if $args[0].devotion >= 50>> + <<if $args[0].devotion > 50>> $He @@.mediumorchid;scowls with momentary wrath@@ before regaining $his composure. $He resents being separated from $his pregnancy<<if canGetPregnant($args[0])>>, though that is easily remedied<</if>>. <<set $args[0].devotion -= 5>> - <<elseif $args[0].devotion >= 20>> + <<elseif $args[0].devotion > 20>> $He @@.mediumorchid;scowls angrily@@ at this turn of events<<if canGetPregnant($args[0])>>, though that will be easily remedied by putting another child in $him<</if>>. <<set $args[0].devotion -= 10>> <<else>> @@ -1131,9 +1131,9 @@ Now you only have to wait for $him to wake up. <<set $args[0].devotion -= 15>> <</if>> <<elseif $args[0].fetish != "mindbroken">> - <<if $args[0].devotion >= 50>> + <<if $args[0].devotion > 50>> While $he will miss the chance of meeting $his future child, $he will no longer be weighed down by it as $he gets used to $his new body. - <<elseif $args[0].devotion >= 20>> + <<elseif $args[0].devotion > 20>> $He accepts this as how things are. <<else>> $He is filled with @@.mediumorchid;hatred for you@@ for snatching $his child away from $him. It didn't matter if $he wanted it or not; @@.gold;it was $hers and you took it.@@ @@ -1146,10 +1146,10 @@ Now you only have to wait for $him to wake up. <br><br> $His hands drift over $his stomach, where $he discovers $he is @@.pink;no longer pregnant.@@ <<if $args[0].fetish == "pregnancy">> - <<if $args[0].devotion >= 50>> + <<if $args[0].devotion > 50>> $He @@.mediumorchid;scowls with momentary wrath@@ before regaining $his composure. $He resents being separated from $his pregnancy<<if canGetPregnant($args[0])>>, though that is easily remedied<</if>>. <<set $args[0].devotion -= 5>> - <<elseif $args[0].devotion >= 20>> + <<elseif $args[0].devotion > 20>> $He @@.mediumorchid;scowls angrily@@ at this turn of events<<if canGetPregnant($args[0])>>, though that will be easily remedied by putting another child in $him<</if>>. <<set $args[0].devotion -= 10>> <<else>> @@ -1157,9 +1157,9 @@ Now you only have to wait for $him to wake up. <<set $args[0].devotion -= 15>> <</if>> <<elseif $args[0].fetish != "mindbroken">> - <<if $args[0].devotion >= 50>> + <<if $args[0].devotion > 50>> While $he will miss the chance of meeting $his future child, $he will no longer be weighed down by it as $he gets used to $his new body. - <<elseif $args[0].devotion >= 20>> + <<elseif $args[0].devotion > 20>> $He accepts this as how things are. <<else>> $He is filled with @@.mediumorchid;hatred for you@@ for snatching $his child away from $him. It didn't matter if $he wanted it or not; @@.gold;it was $hers and you took it.@@ @@ -1185,7 +1185,7 @@ Now you only have to wait for $him to wake up. <<else>> finds @@.pink;no signs of an implant swollen belly.@@ <</if>> - <<if $args[0].devotion >= 20>> + <<if $args[0].devotion > 20>> $He appreciates how much easier it will be with a smaller middle. <<else>> $He can't help but appreciate losing the bulk, but $he still @@.gold;worries@@ over your control of $his body. @@ -2268,7 +2268,7 @@ Now you only have to wait for $him to wake up. <</if>> <<if $args[0].teeth == "removable" && $args[1].teeth != "removable">> /* no teeth */ A look of confusion crosses $his face, $his brow furrowing slightly. You see $him work $his jaw for moment before $he turns $his head and spits out a set of dentures. - <<if $args[0].devotion <= -20 && $args[0].fetish != "mindbroken">> + <<if $args[0].devotion < -20 && $args[0].fetish != "mindbroken">> $He @@.mediumorchid;glowers@@ at them, knowing full well they'll be back in $his mouth shortly. <<set $args[0].devotion -= 2>> <</if>> @@ -2403,7 +2403,7 @@ Now you only have to wait for $him to wake up. @@.red;heavier $he is.@@ <<if $args[0].fetish == "mindbroken">> With $his broken mind, $he shows no real reaction to this new weight. - <<elseif $args[0].devotion >= 50>> + <<elseif $args[0].devotion > 50>> <<if $args[0].behavioralFlaw == "gluttonous">> $He is @@.hotpink;perfectly fine@@ with this; a bigger body means more food for $his belly and more for you to love. <<set $args[0].devotion += 1>> @@ -2455,7 +2455,7 @@ Now you only have to wait for $him to wake up. @@.green;lighter $he is.@@ <<if $args[0].fetish == "mindbroken">>/*mindbroken*/ $He doesn't show much reaction to $his lost weight. - <<elseif $args[0].devotion >= 50>>/*devoted*/ + <<elseif $args[0].devotion > 50>>/*devoted*/ $He is pleased that you have given $him a more slender and svelte body <<if $arcologies[0].FSSlimnessEnthusiast != "unset">> body and is even happier that $his body is more in line with your society. @@ -2479,7 +2479,7 @@ Now you only have to wait for $him to wake up. <<if $args[0].muscles >= $args[1].muscles + 5>> that $he is @@.lime;significantly more muscular@@ than $he once was. <<if $args[0].fetish != "mindbroken">> - <<if $args[0].devotion >= 50>> + <<if $args[0].devotion > 50>> $He is happy with $his newfound strength and looks forward to putting this power to work for you, as limited as it may be. <<else>> $He is irritated that you would change something like this about $him @@ -2494,7 +2494,7 @@ Now you only have to wait for $him to wake up. <</if>> <<else>> that $he is @@.orange;significantly less muscular@@ than before. - <<if $args[0].devotion >= 50>> + <<if $args[0].devotion > 50>> $He appreciates that you would take the time to make $him more feminine. <<else>> $He is @@.mediumorchid;annoyed@@ that you would alter something about $him like this, but it's not a big loss given $his state. @@ -2529,7 +2529,7 @@ Now you only have to wait for $him to wake up. <</if>> <<if $args[0].fetish != "mindbroken">> <<if $args[0].bellyPreg >= 100 || $args[0].birthsTotal > 0>> - <<if $args[0].devotion >= 50>> + <<if $args[0].devotion > 50>> Even though $he didn't get to experience being made into one, $he is delighted to be a mother<<if $args[0].birthsTotal > 0>> again<</if>>. <<else>> $He is filled with conflicting emotions, @@.mediumorchid;hatred@@ for you for forcing <<if $args[0].pregType > 1>>these lives<<else>>this life<</if>> onto $him, as well as the instinct of a mother's love for $his unborn child. @@ -2538,7 +2538,7 @@ Now you only have to wait for $him to wake up. <</if>> <<elseif $args[0].fetish == "pregnancy">> <<if $args[0].bellyPreg >= 100 || $args[0].birthsTotal > 0>> - <<if $args[0].devotion >= 50>> + <<if $args[0].devotion > 50>> Even though $he didn't get to experience being made into one, $he is overjoyed to have <<if $args[0].birthsTotal > 0>>another<<else>>a<</if>> life growing inside $him. <<else>> $He is filled with conflicting emotions, hate for being forced into this, but also joy from getting to be pregnant. While you didn't do this for $his amusement, $he'll definitely take advantage of it. @@ -2562,7 +2562,7 @@ Now you only have to wait for $him to wake up. <<elseif $args[0].bellyImplant >= 100>> sees a @@.pink;slight swell to $his stomach.@@ <</if>> - <<if $args[0].devotion >= 50>> + <<if $args[0].devotion > 50>> $He likes how the bulge looks on $him and can't wait to get fucked with it in the way. <<else>> It @@.mediumorchid;bothers $him@@ that you would add such a <<if $args[0].bellyImplant >= 10000>>major<<else>>minor<</if>> inconvenience to $his body. @@ -2570,10 +2570,10 @@ Now you only have to wait for $him to wake up. <</if>> <<if $args[1].pregKnown == 1>> <<if $args[0].fetish == "pregnancy">> - <<if $args[0].devotion >= 50>> + <<if $args[0].devotion > 50>> $He @@.mediumorchid;scowls with momentary wrath@@ before regaining $his composure. $He resents being separated from $his pregnancy<<if canGetPregnant($args[0])>>, though that is easily remedied<</if>>. <<set $args[0].devotion -= 5>> - <<elseif $args[0].devotion >= 20>> + <<elseif $args[0].devotion > 20>> $He @@.mediumorchid;scowls angrily@@ at this turn of events<<if canGetPregnant($args[0])>>, though that will be easily remedied by putting another child in $him<</if>>. <<set $args[0].devotion -= 10>> <<else>> @@ -2581,9 +2581,9 @@ Now you only have to wait for $him to wake up. <<set $args[0].devotion -= 15>> <</if>> <<elseif $args[0].fetish != "mindbroken">> - <<if $args[0].devotion >= 50>> + <<if $args[0].devotion > 50>> While $he will miss the chance of meeting $his future child, $he will no longer be weighed down by it as $he gets used to $his new body. - <<elseif $args[0].devotion >= 20>> + <<elseif $args[0].devotion > 20>> $He accepts this as how things are. <<else>> $He is filled with @@.mediumorchid;hatred for you@@ for snatching $his child away from $him. It didn't matter if $he wanted it or not; @@.gold;it was $hers and you took it.@@ @@ -2596,10 +2596,10 @@ Now you only have to wait for $him to wake up. <br><br> $He wiggles into a better position to view $his stomach, where $he discovers $he is @@.pink;no longer pregnant.@@ <<if $args[0].fetish == "pregnancy">> - <<if $args[0].devotion >= 50>> + <<if $args[0].devotion > 50>> $He @@.mediumorchid;scowls with momentary wrath@@ before regaining $his composure. $He resents being separated from $his pregnancy<<if canGetPregnant($args[0])>>, though that is easily remedied<</if>>. <<set $args[0].devotion -= 5>> - <<elseif $args[0].devotion >= 20>> + <<elseif $args[0].devotion > 20>> $He @@.mediumorchid;scowls angrily@@ at this turn of events<<if canGetPregnant($args[0])>>, though that will be easily remedied by putting another child in $him<</if>>. <<set $args[0].devotion -= 10>> <<else>> @@ -2607,9 +2607,9 @@ Now you only have to wait for $him to wake up. <<set $args[0].devotion -= 15>> <</if>> <<elseif $args[0].fetish != "mindbroken">> - <<if $args[0].devotion >= 50>> + <<if $args[0].devotion > 50>> While $he will miss the chance of meeting $his future child, $he will no longer be weighed down by it as $he gets used to $his new body. - <<elseif $args[0].devotion >= 20>> + <<elseif $args[0].devotion > 20>> $He accepts this as how things are. <<else>> $He is filled with @@.mediumorchid;hatred for you@@ for snatching $his child away from $him. It didn't matter if $he wanted it or not; @@.gold;it was $hers and you took it.@@ @@ -2635,7 +2635,7 @@ Now you only have to wait for $him to wake up. <<else>> discovers $his belly is @@.pink;no longer bulging.@@ <</if>> - <<if $args[0].devotion >= 20>> + <<if $args[0].devotion > 20>> $He appreciates how much easier it will be with a smaller middle. <<else>> $He can't help but appreciate losing the bulk, but $he still @@.gold;worries@@ over your control of $his body. @@ -3165,7 +3165,7 @@ Now you only have to wait for $him to wake up. After a while, $he begins to stir, $his eyes fluttering. <<if _sight == -2>> <<if $args[0].fetish != "mindbroken">> - <<if $args[0].devotion >= 50>> + <<if $args[0].devotion > 50>> $He nearly panics when $he finds @@.red;$he can no longer see.@@ $He barely manages to keep calm before accepting this is the fate you have chosen for $him. <<elseif $args[0].devotion > 20>> $He starts to panic as $he realizes @@.red;$he can no longer see.@@ After a short expurgation of @@.gold;grief and terror,@@ $he takes a deep breath and visibly suppresses $his emotions before returning to $his inspection. diff --git a/src/pregmod/widgets/pregmodWidgets.tw b/src/pregmod/widgets/pregmodWidgets.tw index 61e860b324d450f2e6207c9872aff4f99fa72789..21dede9ffffbfa62f05b0abdc09850c17e7493ae 100644 --- a/src/pregmod/widgets/pregmodWidgets.tw +++ b/src/pregmod/widgets/pregmodWidgets.tw @@ -411,6 +411,7 @@ <<set _him2 = $args[0].object>> <<set _himself2 = $args[0].objectReflexive>> <<set _girl2 = $args[0].noun>> + <<if _girl2 == "girl">><<set _woman2 = "woman", _loli2 = "woman">><<else>><<set _woman2 = "man", _loli2 = "shota">><</if>> <<set _He2 = capFirstChar(_he2)>> <<set _His2 = capFirstChar(_his2)>> @@ -425,6 +426,7 @@ <<set $him = $args[0].object>> <<set $himself = $args[0].objectReflexive>> <<set $girl = $args[0].noun>> + <<if $girl == "girl">><<set $woman = "woman", $loli = "loli">><<else>><<set $woman = "man", $loli = "shota">><</if>> <<set $He = capFirstChar($he)>> <<set $His = capFirstChar($his)>> @@ -435,6 +437,16 @@ <</if>> <</widget>> +<<widget "setPlayerPronouns">> + <<set _heP = $PC.pronoun>> + <<set _hisP = $PC.possessive>> + <<set _himP = $PC.object>> + + <<set _HeP = capFirstChar(_heP)>> + <<set _HisP = capFirstChar(_hisP)>> + <<set _HimP = capFirstChar(_himP)>> +<</widget>> + /* Should be called with two slave objects as arguments, the primary and secondary. E.g. <<setSpokenLocalPronouns $activeSlave $subSlave>> _primarySlaveLisp and _secondarySlaveLisp only exist so that we don't have to rely on using the exact variables $activeSlave and $subSlave diff --git a/src/pregmod/widgets/seBirthWidgets.tw b/src/pregmod/widgets/seBirthWidgets.tw index 53de1439fd64151cd240b640a101c5f816a1d622..b208f1aef2c065c25b4ad48435c6a6e98b1057df 100644 --- a/src/pregmod/widgets/seBirthWidgets.tw +++ b/src/pregmod/widgets/seBirthWidgets.tw @@ -723,7 +723,7 @@ All in all, <<set $slaves[$i].devotion -= 10>> <</if>> <<if $slaves[$i].pregSource == -1>> - <<if $slaves[$i].devotion < 20 && $slaves[$i].weekAcquired > 0>> + <<if $slaves[$i].devotion <= 20 && $slaves[$i].weekAcquired > 0>> <br> $He @@.mediumorchid;hates@@ you for using $his body to bear your children. <<set $slaves[$i].devotion -= 10>> @@ -821,7 +821,8 @@ All in all, <</for>> <<if _shiftDegree > 0>> <<for _sbw = 0; _sbw < _shiftDegree; _sbw++>> - <<set $slaves[$i].curBabies.shift()>> /*for now child generation metod for incubator not changed. But here children for incubator removed from array of birthed babies. If we decide later - we can use them for incubator as real objects here. For now they just discarded silently */ + /* For now, children only get full slave objects when they enter the incubator, and nothing from their unborn self is retianed, so that's discarded here. Later we might transfer some data instead. */ + <<set $slaves[$i].curBabies.shift()>> <</for>> <</if>> <<set _curBabies = $slaves[$i].curBabies.length>> diff --git a/src/pregmod/widgets/slaveTradePresetWidgets.tw b/src/pregmod/widgets/slaveTradePresetWidgets.tw index b25255fef9d8f31cb820e09c973a9170732f78cf..f51bad2b8d6a89ea950890185f4857e939de6275 100644 --- a/src/pregmod/widgets/slaveTradePresetWidgets.tw +++ b/src/pregmod/widgets/slaveTradePresetWidgets.tw @@ -1045,42 +1045,42 @@ <<widget "NationalityPresetModMediterranean">> <<link Mediterranean>> - <<set $nationalities = { - Albanian: 29, - Algerian: 404, - Andorran: 1, - Bosnian: 35, - British: 1, - Bulgarian: 71, - Catalan: 75, - Croatian: 42, - Cypriot: 12, - Egyptian: 948, - French: 671, - Georgian: 49, - Greek: 108, - Israeli: 89, - Italian: 605, - Lebanese: 60, - Libyan: 63, - Maltese: 5, - Monégasque: 1, - Montenegrin: 7, - Moroccan: 358, - Palestinian: 18, - Portuguese: 102, - Romanian: 132, - Russian: 40, - Sammarinese: 1, - Slovene: 21, - Spanish: 466, - Syrian: 171, - Tunisian: 113, - Turkish: 808, - Ukrainian: 105, - Vatican: 1, - }>> - <<set _gotoPassage = passage()>> + <<set $nationalities = { + Albanian: 29, + Algerian: 404, + Andorran: 1, + Bosnian: 35, + British: 1, + Bulgarian: 71, + Catalan: 75, + Croatian: 42, + Cypriot: 12, + Egyptian: 948, + French: 671, + Georgian: 49, + Greek: 108, + Israeli: 89, + Italian: 605, + Lebanese: 60, + Libyan: 63, + Maltese: 5, + Monégasque: 1, + Montenegrin: 7, + Moroccan: 358, + Palestinian: 18, + Portuguese: 102, + Romanian: 132, + Russian: 40, + Sammarinese: 1, + Slovene: 21, + Spanish: 466, + Syrian: 171, + Tunisian: 113, + Turkish: 808, + Ukrainian: 105, + Vatican: 1, + }>> + <<set _gotoPassage = passage()>> <<goto _gotoPassage>> <</link>> <</widget>> \ No newline at end of file diff --git a/src/uncategorized/BackwardsCompatibility.tw b/src/uncategorized/BackwardsCompatibility.tw index 11dc01a4d4ab529033830b25c56bd0ff58f44c7e..65a33648a747e227b4efa446f9fcffd4b9a95cc6 100644 --- a/src/uncategorized/BackwardsCompatibility.tw +++ b/src/uncategorized/BackwardsCompatibility.tw @@ -657,6 +657,18 @@ <<if ndef $nursery>> <<set $nursery = 0>> <</if>> +<<if ndef $NurseryiIDs>> + <<set $NurseryiIDs = []>> +<</if>> +<<if $NurseryiIDs.length > 0 && typeof $NurseryiIDs[0] === 'object'>> + <<set $NurseryiIDs = $NurseryiIDs.map(function(a) { return a.ID; })>> +<</if>> +<<if ndef $nurserySlaves>> + <<set $nurserySlaves = 0>> +<</if>> +<<if ndef $nurseryBabies>> + <<set $nurseryBabies = 0>> +<</if>> <<if ndef $Matron>> <<set $Matron = 0>> <</if>> @@ -940,133 +952,97 @@ <</if>> /*SFVAR*/ -<<if def $SF && $SFSaveRepair === 1>> - <<set $SFMODToggle = $SF.Toggle>> - <<set $SF.Toggle = undefined>> - <<if $SF.Active >= 1>> - <<set $securityForceActive = 1,$securityForceCreate = 1,$securityForceEventSeen = 1>> - <<else>> - <<set $securityForceActive = 0,$securityForceCreate = 0,$securityForceEventSeen = 0>> - <</if>> +<<if ndef $SF>> + <<if $securityForceEventSeen < 1>> <<set $securityForceActive = -1>> <<else>> <<set $securityForceActive = 2>> <</if>> + + <<set $SF = Object.assign({}, $SF, {Toggle:$SFMODToggle, Active:$securityForceActive})>> + <<unset $SFMODToggle, $securityForceActive, $securityForceCreate, $securityForceEventSeen>> + <<if ndef $securityForceName>> <<set $securityForceName = "the special force">> <</if>> + <<if $SF.Active >= 1>> + <<run Object.assign($SF, {Depravity:$securityForceDepravity, + Units:$SFAO, MWU:$securityForceUpgradeTokenReset, U:$securityForceUpgradeToken, + WG:$securityForceGiftToken, SpecOps:0, SpecOpsLock:0, ROE:$securityForceRulesOfEngagement, + Target:$securityForceFocus, Regs:$securityForceAccountability, + Caps:"The Special Force", Lower:$securityForceName, Subsidy:$SubsidyActive})>> + <<unset $securityForceActive, $securityForceRecruit, $securityForceTrade, + $securityForceBooty, $securityForceIncome, $securityForceMissionEfficiency, + $securityForceProfitable, $TierTwoUnlock, $securityForceDepravity, $SFAO, + $securityForceUpgradeTokenReset, $securityForceUpgradeToken, + $securityForceGiftToken, $securityForceRulesOfEngagement, $securityForceFocus, + $securityForceAccountability, $securityForceName, $SubsidyActive>> + <<if $SF.Lower != "the special force">> + <<set $SF.Caps = $SF.Lower.replace("the ", "The ")>> + <</if>> - <<set $securityForceDepravity = $SF.Depravity>> - <<set $SF.MWU = $securityForceUpgradeTokenReset, $SF.U = $securityForceUpgradeToken>> - <<set $securityForceGiftToken = $SF.WG,$securityForceRulesOfEngagement = $SF.ROE>> - <<set $securityForceFocus = $SF.Target,$securityForceAccountability = $SF.Regs>> - <<set $securityForceName = $SF.Lower,$SubsidyActive = $SF.Subsidy>> - - <<set $ColonelCore = $SFColonel.Core,$securityForceColonelToken = $SFColonel.Talk>> - <<set $securityForceColonelSexed = $SFColonel.Fun,$ColonelRelationship = $SFColonel.Status>> - - <<set $OverallTradeShowAttendance = $SFTradeShow.History,$CurrentTradeShowAttendance = $SFTradeShow.CanAttend>> - <<set $TradeShowIncome = $SFTradeShow.Income,$TotalTradeShowIncome = $SFTradeShow.Revenue>> - <<set $TradeShowHelots = $SFTradeShow.Helots,$TotalTradeShowHelots = $SFTradeShow.TotalHelots>> - - <<set $securityForcePersonnel = $SFUnit.Troops,$securityForceInfantryPower = $SFUnit.Armoury>> - <<set $securityForceArcologyUpgrades = $SFUnit.Firebase,$securityForceVehiclePower = $SFUnit.Vehicles>> - <<set $securityForceDronePower = $SFUnit.Drones,$securityForceStimulantPower = $SFUnit.Drugs>> - <<set $securityForceHeavyBattleTank = $SFUnit.PGT,$securityForceAircraftPower = $SFUnit.AirForce>> - <<set $securityForceSpacePlanePower = $SFUnit.SpacePlane,$securityForceAC130 = $SFUnit.GunS>> - <<set $securityForceSatellitePower = $SFUnit.Satellite,$securityForceGiantRobot = $SFUnit.GiantRobot>> - <<set $securityForceMissileSilo = $SFUnit.MissileSilo,$securityForceAircraftCarrier = $SFUnit.AircraftCarrier>> - <<set $securityForceSubmarine = $SFUnit.Sub,$securityForceHeavyAmphibiousTransport = $SFUnit.HAT>> - - <<set $SFAO = $SF.Units>> - <<if $SFAO < 30>> - <<if $securityForceInfantryPower > 5>> <<set $securityForceInfantryPower = 5>> <</if>> - <<if $securityForceArcologyUpgrades > 5>> <<set $securityForceArcologyUpgrades = 5>> <</if>> - <<if $securityForceVehiclePower > 5>> <<set $securityForceVehiclePower = 5>> <</if>> - <<if $securityForceDronePower > 5>> <<set $securityForceDronePower = 5>> <</if>> - <<if $securityForceStimulantPower > 5>> <<set $securityForceStimulantPower = 5>> <</if>> - <<if $securityForceAircraftPower > 5>> <<set $securityForceAircraftPower = 5>> <</if>> + <<if ndef $ColonelCore>> <<set $ColonelCore = "">> <</if>> + <<if ndef $ColonelDiscussion>> <<set $ColonelDiscussion = 0>> <</if>> + <<if ndef $ColonelSexed>> <<set $ColonelSexed = 0>> <</if>> + <<set $SFColonel = Object.assign({}, $SFColonel = {Core:$ColonelCore, Talk:$securityForceColonelToken, + Fun:$securityForceColonelSexed, Status:$ColonelRelationship})>> + <<unset $ColonelCore, $securityForceColonelToken, $securityForceColonelSexed, + $ColonelRelationship>> + + <<if ndef $TradeShowIncome>> <<set $TradeShowIncome = 0>> <</if>> + <<if ndef $TotalTradeShowIncome>> <<set $TotalTradeShowIncome = 0>> <</if>> + <<if ndef $TradeShowHelots>> <<set $TradeShowHelots = 0>> <</if>> + <<if ndef $TotalTradeShowHelots>> <<set $TotalTradeShowHelots = 0>> <</if>> + <<set $SFTradeShow = Object.assign({}, $SFTradeShow, {History:$OverallTradeShowAttendance, + CanAttend:$CurrentTradeShowAttendance, Income:$TradeShowIncome, + Revenue:$TotalTradeShowIncome, Helots:$TradeShowHelots, + TotalHelots:$TotalTradeShowHelots, Mercs:0, TotalMercs:0})>> + <<unset $OverallTradeShowAttendance, $CurrentTradeShowAttendance, + $TradeShowIncome, $TotalTradeShowIncome, $TradeShowHelots, + $TotalTradeShowHelots>> + <<if $SFTradeShow.History > 0>> <<set $SFTradeShow.View = 1>> <</if>> + + <<if ndef $securityForceHeavyBattleTank>> + <<set $securityForceHeavyBattleTank = 0>> <</if>> + <<if ndef $securityForceSpacePlanePower>> + <<set $securityForceSpacePlanePower = 0>> <</if>> + <<if ndef $securityForceAC130>> <<set $securityForceAC130 = 0>> <</if>> + <<if ndef $securityForceSatellitePower>> + <<set $securityForceSatellitePower = 0>> <</if>> + <<if ndef $securityForceGiantRobot>> + <<set $securityForceGiantRobot = 0>> <</if>> + <<if ndef $securityForceMissileSilo>> + <<set $securityForceMissileSilo = 0>> <</if>> + <<if ndef $securityForceAircraftCarrier>> + <<set $securityForceAircraftCarrier = 0>> <</if>> + <<if ndef $securityForceSubmarine>> + <<set $securityForceSubmarine = 0>> <</if>> + <<if ndef $securityForceHeavyAmphibiousTransport>> + <<set $securityForceHeavyAmphibiousTransport = 0>> <</if>> + <<set $SFUnit = Object.assign({}, $SFUnit, {Troops:$securityForcePersonnel, + Armoury:$securityForceInfantryPower, Firebase:$securityForceArcologyUpgrades, + AV:$securityForceVehiclePower, TV:$securityForceVehiclePower, + Drones:$securityForceDronePower, Drugs:$securityForceStimulantPower, + PGT:$securityForceHeavyBattleTank,AA:$securityForceAircraftPower, + TA:$securityForceAircraftPower, SpacePlane:$securityForceSpacePlanePower, + GunS:$securityForceAC130, Satellite:$securityForceSatellitePower, + GiantRobot:$securityForceGiantRobot, MissileSilo:$securityForceMissileSilo, + AircraftCarrier:$securityForceAircraftCarrier, Sub:$securityForceSubmarine, + HAT:$securityForceHeavyAmphibiousTransport})>> <<set $SatLaunched = 0>> + <<unset $securityForcePersonnel, $securityForceInfantryPower, + $securityForceArcologyUpgrades, $securityForceVehiclePower, + $securityForceDronePower, $securityForceStimulantPower, + $securityForceHeavyBattleTank, $securityForceAircraftPower, + $securityForceSpacePlanePower,$securityForceAC130, $securityForceSatellitePower, + $securityForceGiantRobot, $securityForceMissileSilo, + $securityForceAircraftCarrier, $securityForceSubmarine, $securityForceHeavyAmphibiousTransport>> + <<else>> + <<run Object.assign($SF, {Depravity:0, Units:0, MWU:0, U:0, WG:0, SpecOps:0, SpecOpsLock:0, ROE:"hold", Target:"recruit", Regs:"strict", Caps:"The Special Force", Lower:"the special force", Subsidy:1})>> + <<set $SFUnit = Object.assign({}, $SFUnit, {Troops:40, Armoury:0, Firebase:0, AV:0, TV:0, Drones:0, Drugs:0, PGT:0, AA:0, TA:0, SpacePlane:0, GunS:0, Satellite:0, GiantRobot:0, MissileSilo:0, AircraftCarrier:0, Sub:0, HAT:0})>> + <<set $SatLaunched = 0>> + <<set $arcologies[0].SFRaid = 1,$arcologies[0].SFRaidTarget = -1>> <<set $SFColonel = Object.assign({}, $SFColonel, {Core:"", Talk:0, Fun:0, Status:0})>> + <<set $SFTradeShow = Object.assign({}, $SFTradeShow, {History:0, CanAttend:0, Income:0, Revenue:0, Helots:0, TotalHelots:0, Mercs:0, TotalMercs:0})>> <</if>> - <<unset $SF>> + <<set $SF.Facility = Object.assign({}, $SF.Facility, {Toggle:0, Active:0, LC:0, Workers:0, Max:5, Caps:"Special force support facility", Lower:"special force support facility", Decoration:"standard", Speed:0, Upgrade:0, IDs:[]})>> <</if>> - -<<if $SFMODToggle == 1 && $securityForceCreate == 1>> - /* SF anon additional Special Force Variables [SFVAR] */ - - /* Personnel/Gear */ - <<if ndef $securityForceHeavyBattleTank>> - <<set $securityForceHeavyBattleTank = 0>> - <</if>> - <<if ndef $securityForceSpacePlanePower>> - <<set $securityForceSpacePlanePower = 0>> - <</if>> - <<if ndef $securityForceFortressZeppelin>> - <<set $securityForceFortressZeppelin = 0>> - <</if>> - <<if ndef $securityForceAC130>> - <<set $securityForceAC130 = 0>> - <</if>> - <<if ndef $securityForceHeavyTransport>> - <<set $securityForceHeavyTransport = 0>> - <</if>> - <<if ndef $securityForceSatellitePower>> - <<set $securityForceSatellitePower = 0>> - <</if>> - <<if $terrain != "oceanic" && $terrain != "marine">> - <<if ndef $securityForceGiantRobot>> - <<set $securityForceGiantRobot = 0>> - <</if>> - <<if ndef $securityForceMissileSilo>> - <<set $securityForceMissileSilo = 0>> - <</if>> - <</if>> - <<if $terrain == "oceanic" || $terrain == "marine">> - <<if ndef $HeavyAmphibiousTransport>> - <<set $HeavyAmphibiousTransport = 0>> - <</if>> - <<if ndef $securityForceAircraftCarrier>> - <<set $securityForceAircraftCarrier = 0>> - <</if>> - <<if ndef $securityForceSubmarine>> - <<set $securityForceSubmarine = 0>> - <</if>> +<<if def $SF>> + <<if $SF.Active >= 1 && passage() === "New Game Plus">> <<silently>> <<include "Security Force Proposal">> <</silently>> <</if>> + <<if ndef $SF.Facility>> + <<set $SF.Facility = Object.assign({}, $SF.Facility, {Toggle:0, Active:0, LC:0, Workers:0, Max:5, Caps:"Special force support facility", Lower:"special force support facility", Decoration:"standard", Speed:0, Upgrade:0, IDs:[]})>> <</if>> - - /* FacilitySupport */ - <<if ndef $SupportFacility>> - <<set $SupportFacility = 0>> - <</if>> - - /* Colonel /* - <<if ndef $ColonelCore>> - <<set $ColonelCore = "">> - <</if>> - <<if ndef $securityForceColonelToken>> - <<set $securityForceColonelToken = 0>> - <</if>> - <<if ndef $securityForceSexedColonelToken>> - <<set $securityForceSexedColonelToken = 0>> - <</if>> - <<if ndef $securityForceColonelSexed>> - <<set $securityForceColonelSexed = 0>> - <</if>> - - /* TradeShow */ - <<if ndef $TradeShowAttendanceGranted>> - <<set $TradeShowAttendanceGranted = 0>> - <</if>> - <<if ndef $OverallTradeShowAttendance>> - <<set $OverallTradeShowAttendance = 0>> - <</if>> - <<if ndef $CurrentTradeShowAttendance>> - <<set $CurrentTradeShowAttendance = 0>> - <</if>> - <<if ndef $TradeShowIncome>> - <<set $TradeShowIncome = 0>> - <</if>> - <<if ndef $TotalTradeShowIncome>> - <<set $TotalTradeShowIncome = 0>> - <</if>> - <<if ndef $TradeShowHelots>> - <<set $TradeShowHelots = 0>> - <</if>> - <<if ndef $TotalTradeShowHelots>> - <<set $TotalTradeShowHelots = 0>> - <</if>> - <</if>> <<if ndef $useSlaveSummaryTabs>> @@ -1985,6 +1961,21 @@ Setting missing global variables: <<if ndef $clothesBoughtEgypt>> <<set $clothesBoughtEgypt = 0>> <</if>> +<<if ndef $clothesBoughtMilitary>> + <<set $clothesBoughtMilitary = 0>> +<</if>> +<<if ndef $clothesBoughtCultural>> + <<set $clothesBoughtCultural = 0>> +<</if>> +<<if ndef $clothesBoughtMiddleEastern>> + <<set $clothesBoughtMiddleEastern = 0>> +<</if>> +<<if ndef $clothesBoughtPol>> + <<set $clothesBoughtPol = 0>> +<</if>> +<<if ndef $clothesBoughtPantsu>> + <<set $clothesBoughtPantsu = 0>> +<</if>> <<if ndef $buckets>> <<set $buckets = 0>> <</if>> diff --git a/src/uncategorized/PESS.tw b/src/uncategorized/PESS.tw index 9c3a8dc65ee8d1dfd07096eb8f931f6dca68513e..97b96a5c1f92a0127ffb83b6b88b4f1b79f7da11 100644 --- a/src/uncategorized/PESS.tw +++ b/src/uncategorized/PESS.tw @@ -55,7 +55,7 @@ <<set $activeSlave = getSlave($Bodyguard.ID)>> <<case "loving headgirl" "headgirl dickgirl" "worried headgirl" "worshipful impregnatrix">> <<set $activeSlave = getSlave($HeadGirl.ID)>> - <<set $j = $slaves.findIndex(function(s) { return s.ID != $HeadGirl.ID && s.devotion < 20; })>> + <<set $j = $slaves.findIndex(function(s) { return s.ID != $HeadGirl.ID && s.devotion <= 20; })>> <</switch>> /* 000-250-006 */ diff --git a/src/uncategorized/RESS.tw b/src/uncategorized/RESS.tw index 63908e83fe303870cad555e20d793a7989812d01..9fa4ebcbd3c1e79ecde2a0ca8e453cbff7542584 100644 --- a/src/uncategorized/RESS.tw +++ b/src/uncategorized/RESS.tw @@ -94,7 +94,7 @@ You are awakened from a sound sleep by someone eagerly <<if $PC.dick == 1>>sucki $He pulls off you with a frown. "I'm <<s>>orry, <<Master>>," $he <<say>>s apologetically. "It'<<s>> ju<<s>>t you've been <<s>>o nice to me. Thi<<s>> felt like the right thing to do." $He lowers $his head back to your crotch. <</if>> <br><br> -$He was mindbroken, but seems to have snapped out of it do to a deep love of you. +$He was mindbroken, but seems to have snapped out of it due to a deep love of you. <<case "mutinery attempt">> @@ -111,7 +111,7 @@ Finishing your work, you lean back for a break well deserved break. Your peace i <<if ($personalArms != 0)>> but you quickly draw the weapon you always keep close at hand, forcing the slave to put $his hands on the back of $his head. <<else>> - but you quickly grab $his arm, pull it towards you and lock it in $his back, pushing $his over the desk. + but you quickly grab $his arm, pull it towards you and lock it in $his back, pushing $him over the desk. <</if>> <<set $mutinery = 0>> <<elseif ($PC.career == "escort")>> @@ -123,7 +123,7 @@ Finishing your work, you lean back for a break well deserved break. Your peace i but you have no problem grabbing $him and pushing $him to the ground, grabbing both $his arms to make sure $he doesn't try to step up. <<set $mutinery = 0>> <<elseif $arcologies[0].FSPhysicalIdealist != "unset">> - but you are far stronger, easily lifting $his into the air and slamming $him back to the ground. + but you are far stronger, easily lifting $him into the air and slamming $him back to the ground. <<set $mutinery = 0>> <<else>> and despite your attempts at fighting $him off, $he manages to get a hold on your body. @@ -139,6 +139,7 @@ Finishing your work, you lean back for a break well deserved break. Your peace i in a desperate attempt at taking control. <<if $HeadGirl != 0>> <<setLocalPronouns $HeadGirl 2>> + <<setSpokenLocalPronouns $activeSlave $HeadGirl>> <<run Enunciate($HeadGirl)>> You jump in surprise as $HeadGirl.slaveName tackles $him off you and to the floor <<if $HeadGirl.combatSkill > 0>> @@ -146,7 +147,7 @@ Finishing your work, you lean back for a break well deserved break. Your peace i <<else>> where _he2 settles _his2 weight on the struggling rebel, lacking any better idea of what to do. <</if>> - I'm <<s>>orry, <<Master>>, <<sh>>e tried to knock me out on $his way here. But a<<s>> <<s>>oon as I got up, I came running. I promi<<s>>e I <<s>>aw nothing, but what <<sh>>ould we do about $him? + I'm <<s>>orry, <<Master>>, <<he>> tried to knock me out on <<his>> way here. But a<<s>> <<s>>oon as I got up, I came running. I promi<<s>>e I <<s>>aw nothing, but what <<sh>>ould we do about $him? <<set $mutinery = 0>> <<else>> You try to fight $him off, but $his grip is stronger than you expected, so you will just have to bear with it, at least until an opening arises. If this gets out of the penthouse, your reputation as both arcology owner and as a slaver will be devastated. @@ -155,13 +156,13 @@ Finishing your work, you lean back for a break well deserved break. Your peace i <<case "breeding bull">> -You are awakened from a sound sleep by a pair of strong hands pinning your shoulders. Struggling to get your bearings, you come face to face with the drooling <<EventNameLink $activeSlave>>. You had nothing planned this morning, so you've been allowed to sleep in undisturbed. Try as you might, you cannot slip your arms from under $his weight. $He hastily shifts $his weight around, almost giving you the chance to break free, but you freeze when something big, heavy and wet slaps against your stomach. +You are awakened from a sound sleep by a pair of strong hands pinning your shoulders. Struggling to get your bearings, you come face to face with the drooling <<EventNameLink $activeSlave>>. You had nothing planned this morning, so you've been allowed to sleep in undisturbed, and try as you might, you cannot slip your arms from under $his weight. $He hastily shifts $his weight around, almost giving you the chance to break free, but you freeze when something big, heavy and wet slaps against your stomach. <br><br> $He is fully erect and dripping precum; $he is going to breed you! <<case "waistline woes">> -<<EventNameLink $activeSlave>> has spent the last half-hour pacing on and down the hall before your office, clearly lost in thought. While $he has nowhere to be at the moment, it is beginning to become a detriment to your work. You call $him in to discuss what is bothering $him. +<<EventNameLink $activeSlave>> has spent the last half-hour pacing on and down the hall before your office, clearly lost in thought. While $he has nowhere to be at the moment, it is beginning to become a detriment to your work, so you call $him in to discuss what is bothering $him. <br><br> <<if canTalk($activeSlave)>> "<<Master>>," $he mumbles, "am I looking a little heavier? @@ -307,13 +308,13 @@ is looking good, but as $he raises $his arms over $his head to spin $his nude to her voice <</switch>> <</if>> -gently calling your name. As you regain consciousness, you become aware of a weight on your chest. <<EventNameLink $activeSlave>> has snuggled up against you in $his sleep. $He's nude, and so are you; everyone sleeps naked in your penthouse. The sheet is down at your hips, leaving your upper bodies bare. <<if $activeSlave.amp == 1>>$He's wormed $his limbless torso under your arm,<<else>>$He has one arm across your <<if $PC.boobs == 1>>chest, just below your breasts,<<elseif $PC.title == 1>>manly chest<<else>>flat chest,<</if>><</if>> and is using your shoulder as a pillow. You can feel $his warm breath across <<if $PC.boobs == 1 || $PC.title == 0>>your nipple on that side, and it hardens slowly under your gaze<<else>>your well-developed pectorals<</if>>. $His <<if $activeSlave.boobs > 4000>>incredible tits are resting to either side of your ribcage, with one of them a heavy mass on your chest and the other trapped under $his<<elseif $activeSlave.boobs > 1200>>big boobs form a warm, soft mass between you<<else>>soft chest rests warmly against your ribcage<</if>><<if $activeSlave.belly >= 10000>>, beneath them, $his _belly <<if $activeSlave.bellyPreg >= 8000>>pregnant <</if>>belly rests <<if $PC.belly >= 1500>>against your own baby bump<<else>>upon your flat stomach<</if>><</if>>, and farther down, there's another source of warmth where $he's <<if $activeSlave.amp == 1>>got $his legless pelvis resting against your hip<<else>>straddling your thigh<</if>>. +gently calling your name. As you regain consciousness, you become aware of a weight on your chest<<if $PC.boobsBonus >= 3>> other than your heavy tits<</if>>. <<EventNameLink $activeSlave>> has snuggled up against you in $his sleep. $He's nude, and so are you; everyone sleeps naked in your penthouse. The sheet is down at your hips, leaving your upper bodies bare. <<if $activeSlave.amp == 1>>$He's wormed $his limbless torso under your arm,<<else>>$He has one arm across your <<if $PC.boobs == 1>>chest, just below your breasts,<<elseif $PC.title == 1>>manly chest<<else>>flat chest,<</if>><</if>> and is using your shoulder as a pillow. You can feel $his warm breath across <<if $PC.boobs == 1 || $PC.title == 0>>your nipple on that side, and it hardens slowly under your gaze<<else>>your well-developed pectorals<</if>>. $His <<if $activeSlave.boobs > 4000>>incredible tits are resting to either side of your ribcage, with one of them a heavy mass on your chest and the other trapped under $his<<elseif $activeSlave.boobs > 1200>>big boobs form a warm, soft mass between you<<else>>soft chest rests warmly against your ribcage<</if>><<if $activeSlave.belly >= 10000>>, beneath them, $his _belly <<if $activeSlave.bellyPreg >= 8000>>pregnant <</if>>belly rests <<if $PC.belly >= 1500>>against your own baby bump<<else>>upon your flat stomach<</if>><</if>>, and farther down, there's another source of warmth where $he's <<if $activeSlave.amp == 1>>got $his legless pelvis resting against your hip<<else>>straddling your thigh<</if>>. <br><br> -"<<if $PC.title == 1>>Sir<<else>>Ma'am<</if>>," $assistantName calls again, "you <<if $assistant == 0>>set a wake up for this time<<else>>asked me to wake you at this time<</if>>. You have a business meeting that starts shortly." You begin to slide out from under $activeSlave.slaveName, but the +"<<= PCTitle()>>," $assistantName calls again, "you <<if $assistant == 0>>set a wake up for this time<<else>>asked me to wake you at this time<</if>>. You have a business meeting that starts shortly." You begin to slide out from under $activeSlave.slaveName, but the <<if $activeSlave.physicalAge > 30>> - woman + $woman <<elseif $activeSlave.physicalAge > 18>> - girl + $girl <<elseif $activeSlave.physicalAge > 12>> teen <<else>> @@ -323,16 +324,23 @@ clings to you in $his sleep as the warmth of your body begins to move away from <<case "confident tanning">> -It's an unusually nice day, with mild sunshine, light breezes, and nothing offensive or dangerous in the atmosphere. In the middle of the afternoon, you take a break from your busy schedule of sex and business and stroll out onto one of your penthouse balconies. It seems <<EventNameLink $activeSlave>> was struck by a similar impulse. <<if $activeSlave.assignment == "rest">>$He's assigned to do little but rest<<else>>This is one of her rest periods<</if>>, so $he's come out here to lay naked on a towel and enjoy the sun. <<if ($activeSlave.skin == "dark") || ($activeSlave.skin == "dark olive") || ($activeSlave.skin == "black")>>$His $activeSlave.skin doesn't tan much, so $he's just out here to bask in its warmth. $His body shines with lotion from a bottle lying next to $him, but it's just general-purpose stuff.<<elseif ($activeSlave.skin == "tanned")>>$His tanned skin shines with lotion from a bottle lying next to her.<<else>>$His skin shines with sunblock lotion from a bottle lying next to $him. It would be foolish of $him to let the sun ruin her $activeSlave.skin skin.<</if>> +It's an unusually nice day, with mild sunshine, light breezes, and nothing offensive or dangerous in the atmosphere. In the middle of the afternoon, you take a break from your busy schedule of sex and business and stroll out onto one of your penthouse balconies. It seems <<EventNameLink $activeSlave>> was struck by a similar impulse. <<if $activeSlave.assignment == "rest">>$He's assigned to do little but rest<<else>>This is one of $his rest periods<</if>>, so $he's come out here to lay naked on a towel and enjoy the sun. +<<if ["dark olive", "dark", "brown", "dark brown", "black", "ebony", "pure black"].includes($activeSlave.skin)>> + $His $activeSlave.skin doesn't tan much, so $he's just out here to bask in its warmth. $His body shines with lotion from a bottle lying next to $him, but it's just general-purpose stuff. +<<elseif ($activeSlave.skin == "tanned")>> + $His tanned skin shines with lotion from a bottle lying next to $him. +<<else>> + $His skin shines with sunblock lotion from a bottle lying next to $him. It would be foolish of $him to let the sun ruin $his $activeSlave.skin skin. +<</if>> <br><br> -$He's lying on her back with $his arms outstretched, her <<if ($activeSlave.boobs > 5000)>>titanic breasts resting to either side. They're so enormous they touch the ground on either side of her.<<elseif ($activeSlave.boobs > 800) && ($activeSlave.boobsImplant == 0)>>heavy, natural breasts resting to either side.<<elseif ($activeSlave.boobsImplant == 0)>>modest breasts resting a little to either side as $his chest rises and falls with $his breath.<<else>>fake tits maintaining their proud shape regardless.<</if>> $He's relaxed and breathing slowly, and it isn't immediately clear if $he's asleep or not. $He's not aroused, and her +$He's lying on $his back with $his arms outstretched, $his <<if ($activeSlave.boobs > 5000)>>titanic breasts resting to either side. They're so enormous they touch the ground on either side of $him.<<elseif ($activeSlave.boobs > 800) && ($activeSlave.boobsImplant == 0)>>heavy, natural breasts resting to either side.<<elseif ($activeSlave.boobsImplant == 0)>>modest breasts resting a little to either side as $his chest rises and falls with $his breath.<<else>>fake tits maintaining their proud shape regardless.<</if>> $He's relaxed and breathing slowly, and it isn't immediately clear if $he's asleep or not. $He's not aroused, and $his <<switch $activeSlave.nipples>> <<case "tiny">> tiny little nipples soft against $his breasts. <<case "puffy">> puffy nipples are soft under the sunlight. <<case "partially inverted">> - partially inverted nipples are withdrawn against her soft breastflesh. + partially inverted nipples are withdrawn against $his soft breastflesh. <<case "inverted">> fully inverted nipples are completely hidden from the sun's rays. <<case "huge">> @@ -342,11 +350,11 @@ $He's lying on her back with $his arms outstretched, her <<if ($activeSlave.boob <<default>> nipples look pleasantly soft and warm in the sun. <</switch>> -As you consider her radiant body, $he senses your presence, either realizing you're there through her closed eyes or coming out of a light sleep at your proximity. $He opens her $activeSlave.eyeColor eyes a slit and stretches deliciously, arching her back luxuriantly, and murmurs, "Hi <<Master>>." +As you consider $his radiant body, $he senses your presence, either realizing you're there through $his closed eyes or coming out of a light sleep at your proximity. $He opens $his $activeSlave.eyeColor eyes a slit and stretches deliciously, arching $his back luxuriantly, and murmurs, "Hi <<Master>>." <<case "devoted nympho">> -<<EventNameLink $activeSlave>> is on the inspection schedule for the first slot of the day. When $he walks clumsily through the door of your office, it's obvious the poor nympho slut hasn't found release since waking up. $His incredible sex drive has her arousal at a fever pitch. +<<EventNameLink $activeSlave>> is on the inspection schedule for the first slot of the day. When $he walks clumsily through the door of your office, it's obvious the poor nympho slut hasn't found release since waking up. $His incredible sex drive has $his arousal at a fever pitch. <br><br> $He's walking awkwardly because of how painfully horny $he is. $His <<switch $activeSlave.nipples>> @@ -366,74 +374,78 @@ $He's walking awkwardly because of how painfully horny $he is. $His nipples are standing out with uncomfortable hardness. <</switch>> <<if ($activeSlave.dick > 4) && canAchieveErection($activeSlave)>> - $His gigantic erection waves around in front of her as $he moves, its head describing a long arc in the air with each step. + $His gigantic erection waves around in front of $him as $he moves, its head describing a long arc in the air with each step. <<elseif ($activeSlave.dick > 2) && canAchieveErection($activeSlave)>> - $His erection waves around in front of her as $he moves, its head bobbing lewdly up and down with each step. + $His erection waves around in front of $him as $he moves, its head bobbing lewdly up and down with each step. <<elseif canAchieveErection($activeSlave)>> $His erection is so pathetically small that it stands out straight and stiff as $he moves. +<<elseif ($activeSlave.dick > 6)>> + $His oversized dick is as engorged as $his body can manage. <<elseif ($activeSlave.dick > 0)>> - $He's actually partway erect despite her impotence, a remarkable testament to her need. + $He's actually partway erect despite $his impotence, a remarkable testament to $his need. <<elseif ($activeSlave.labia > 1)>> $His normally-large pussylips are even more prominent than usual, swollen with need. <<elseif ($activeSlave.clit > 3)>> $His dick-like clit stands out straight and stiff as $he moves. <<elseif ($activeSlave.clit > 1)>> - $His huge, sensitive clit positively tortures her as $he moves. + $His huge, sensitive clit positively tortures $him as $he moves. <<elseif $activeSlave.vagina == -1>> - $He has no genitals to get hard or wet, but her posture leaves no doubt that there's nothing $he wants more than to get $his ass reamed. + $He has no genitals to get hard or wet, but $his posture leaves no doubt that there's nothing $he wants more than to get $his ass reamed. <<else>> - $His pussy is soaking wet, and streaks of female arousal are shining on her inner thighs. + $His pussy is soaking wet, and streaks of female arousal are shining on $his inner thighs. <</if>> As $he staggers to a halt in front of your desk, <<if ($activeSlave.dick > 4) && canAchieveErection($activeSlave)>> - the movement of her huge penis through the air + the movement of $his huge penis through the air <<elseif ($activeSlave.dick > 2) && canAchieveErection($activeSlave)>> $his cock slaps up against $his stomach, which <<elseif canAchieveErection($activeSlave)>> - her tiny dick is momentarily trapped between her thighs, which + $his tiny dick is momentarily trapped between $his thighs, which +<<elseif ($activeSlave.dick > 6)>> + $his motion of $his gigantic cock against $his body. <<elseif ($activeSlave.dick > 0)>> - her floppy cock hits her thighs, which + $his floppy cock hits $his thighs, which <<elseif ($activeSlave.labia > 1)>> - which brings her thighs together enough that this + which brings $his thighs together enough that this <<elseif ($activeSlave.clit > 3)>> - the movement of her huge clit through the air + the movement of $his huge clit through the air <<elseif ($activeSlave.clit > 1)>> stimulating $his clit enough that it <<elseif $activeSlave.vagina == -1>> - a motion which flexes her buttocks together just enough to clench her sensitive asspussy, and + a motion which flexes $his buttocks together just enough to clench $his sensitive asspussy, and <<else>> a motion which <</if>> -provides just enough stimulation that $he climaxes. $His hands ball into fists at her sides and $his torso pitches forward involuntarily, +provides just enough stimulation that $he climaxes. $His hands ball into fists at $his sides and $his torso pitches forward involuntarily, <<if (($activeSlave.balls > 3) && ($activeSlave.hormoneBalance < -20)) || ($activeSlave.balls >= 10)>> a ridiculous, pent-up torrent of cum shooting out <<if $activeSlave.dick > 0>> and onto the floor. <<else>> - of the tiny hole on her featureless crotch. + of the tiny hole on $his featureless crotch. <</if>> <<elseif canAchieveErection($activeSlave)>> a strong jet of cum shooting out and onto the floor. <<elseif ($activeSlave.vagina == -1) && ($activeSlave.dick == 0)>> - dribbling a little fluid out of the tiny hole in her otherwise featureless groin. + dribbling a little fluid out of the tiny hole in $his otherwise featureless groin. <<elseif ($activeSlave.balls > 0) && ($activeSlave.dick > 0) && !canAchieveErection($activeSlave)>> - her soft cock twitching upward and shooting out quite a lot of cum. + $his soft cock twitching upward and shooting out quite a lot of cum. <<elseif ($activeSlave.dick > 0)>> <<if $activeSlave.prostate > 1>> a large spurt of <<else>> a few drops <</if>> - watery ejaculate scattering from her dickhead. + watery ejaculate scattering from $his dickhead. <<elseif ($activeSlave.vagina > 1)>> - the strong muscles around her big cunt visibly contracting with the force as $he squirts a jet of girlcum out onto $his legs and the floor. + the strong muscles around $his big cunt visibly contracting with the force as $he squirts a jet of girlcum out onto $his legs and the floor. <<elseif ($activeSlave.lactation > 1)>> a surprising <<if $activeSlave.nipples != "fuckable">>jet<<else>>gush<</if>> of milk issuing from both of $his nipples. <<elseif ($activeSlave.lactation > 0)>> - drops of milk <<if $activeSlave.nipples != "fuckable">>appearing at each of her motherly nipples only to be flung onto the floor<<else>>running from each of $his nipples and down $his breasts<</if>>. + drops of milk <<if $activeSlave.nipples != "fuckable">>appearing at each of $his motherly nipples only to be flung onto the floor<<else>>running from each of $his nipples and down $his breasts<</if>>. <<elseif ($activeSlave.belly >= 2000)>> <<if $activeSlave.bellyFluid >= 2000>> - forcing a grunt out of her as $he bends against her _belly <<print $activeSlave.inflationType>>-filled belly + forcing a grunt out of $him as $he bends against $his _belly <<print $activeSlave.inflationType>>-filled belly <<if $activeSlave.vagina > -1>> squirting a <<if $activeSlave.prostate > 0>> @@ -443,10 +455,10 @@ provides just enough stimulation that $he climaxes. $His hands ball into fists a <</if>> of girlcum<<if $activeSlave.inflationMethod == 2>> from $his pussy and a dribble of $activeSlave.inflationType from $his ass<<else>> down $his legs and<</if>> onto the floor. <<else>> - as the muscles in her lower body visibly contract with the force<<if $activeSlave.inflationMethod == 2>>, squirting out a little jet of $activeSlave.inflationType from $his ass<</if>>. + as the muscles in $his lower body visibly contract with the force<<if $activeSlave.inflationMethod == 2>>, squirting out a little jet of $activeSlave.inflationType from $his ass<</if>>. <</if>> <<else>> - forcing a grunt out of her as $he bends against her _belly <<if $activeSlave.bellyPreg >= 2000>>pregnant <</if>>belly + forcing a grunt out of $him as $he bends against $his _belly <<if $activeSlave.bellyPreg >= 2000>>pregnant <</if>>belly <<if $activeSlave.vagina > -1>> squirting a <<if $activeSlave.prostate > 0>> @@ -456,11 +468,11 @@ provides just enough stimulation that $he climaxes. $His hands ball into fists a <</if>> of girlcum out onto $his legs and the floor. <<else>> - as the muscles in her lower body visibly contract with the force. + as the muscles in $his lower body visibly contract with the force. <</if>> <</if>> <<elseif $activeSlave.vagina < 0>> - the muscles in her lower body visibly contracting with the force. + the muscles in $his lower body visibly contracting with the force. <<else>> squirting a <<if $activeSlave.prostate > 0>> @@ -470,77 +482,83 @@ provides just enough stimulation that $he climaxes. $His hands ball into fists a <</if>> of girlcum out onto $his legs and the floor. <</if>> -$He stands up straight, but this brings her <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes up to gaze straight into yours<<else>>face to face with you<</if>>, and the mixed release, humiliation, and naughtiness of having climaxed prematurely right in front of her <<= WrittenMaster()>> produces an aftershock, adding to the mess on the floor. +$He stands up straight, but this brings $his <<if canSee($activeSlave)>>$activeSlave.eyeColor eyes up to gaze straight into yours<<else>>face to face with you<</if>>, and the mixed release, humiliation, and naughtiness of having climaxed prematurely right in front of $his <<= WrittenMaster()>> produces an aftershock, adding to the mess on the floor. <<case "devoted exhibition">> You make a habit of circulating through the arcology's public spaces when you can, to maintain your reputation for hands-on control and to keep a personal eye on the atmosphere. Citizens high and low avail themselves of the opportunity to greet you, introduce themselves, or bring small matters to your attention. Today, one of your prominent citizens brought up an unusually important subject, so you performed a walk and talk with him, ending out on a balcony. He goes away satisfied, but you spent longer than you intended away from the penthouse. As such, you missed the start of <<EventNameLink $activeSlave>>'s weekly inspection. $He finds you out on the balcony, directed to you by $assistantName, <<if ($activeSlave.weight > 160)>> - breathing hard from the effort of hauling her fat ass + breathing hard from the effort of hauling $his fat ass <<elseif ($activeSlave.belly >= 100000)>> - utterly exhausted from waddling with her very heavy _belly belly -<<elseif ($activeSlave.boobs >= 4000)>> /* this might need adjustment */ - breathing hard from the effort of hauling her gigantic tits in her rush + utterly exhausted from waddling with $his very heavy _belly belly +<<elseif ($activeSlave.boobs >= 10000)>> + breathing hard from the effort of hauling $his gigantic tits in $his rush <<elseif ($activeSlave.belly >= 10000)>> - breathing hard from the effort of hauling her heavy belly in her rush + breathing hard from the effort of hauling $his heavy belly in $his rush <<elseif ($activeSlave.muscles > 5)>> - breathing easily despite her rush + breathing easily despite $his rush <<elseif ($activeSlave.muscles < -95)>> barely conscious from the effort of coming <<elseif ($activeSlave.muscles < -30)>> - utterly exhausted from her rush + utterly exhausted from $his rush <<else>> - panting a little from her rush + panting a little from $his rush <</if>> -down to meet you. $He's nude, having stripped in your office, and meets your gaze <<if ($activeSlave.trust >= 12)>>confidently, trusting<<else>>somewhat hesitantly, not sure<</if>> that $he did the right thing by coming to you rather than waiting. +down to meet you. $He's nude, having stripped in your office, and meets your gaze <<if ($activeSlave.trust > 60)>>confidently, trusting<<else>>somewhat hesitantly, not sure<</if>> that $he did the right thing by coming to you rather than waiting. <<case "permitted masturbation">> -Strolling through the penthouse late at night, thinking over a business problem, you pass <<if ($activeSlave.ID == $HeadGirl.ID) && ($HGSuite > 0)>>the door of your Head Girl's suite<<elseif ($activeSlave.livingRules == "luxurious")>>the door to one of the cozy little slave bedrooms<<else>>through the cavernous slave dormitory<</if>> and see <<EventNameLink $activeSlave>>, alone in bed tonight. $He's nude, of course, and has not pulled the sheets up over $himself. $He's lying face-down,<<if ($activeSlave.boobs > 5000)>> though her titanic tits prop $his torso up awkwardly,<<elseif ($activeSlave.boobs > 1600)>> with her huge boobs squashed out to either side of her $activeSlave.skin torso,<</if>> humping the sheets +Strolling through the penthouse late at night, thinking over a business problem, you pass <<if ($activeSlave.ID == $HeadGirl.ID) && ($HGSuite > 0)>>the door of your Head Girl's suite<<elseif ($activeSlave.livingRules == "luxurious")>>the door to one of the cozy little slave bedrooms<<else>>through the cavernous slave dormitory<</if>> and see <<EventNameLink $activeSlave>>, alone in bed tonight. $He's nude, of course, and has not pulled the sheets up over $himself. $He's lying face-down, +<<if ($activeSlave.boobs > 10000)>> + though $his titanic tits prop $his torso up awkwardly, +<<elseif ($activeSlave.boobs > 1600)>> + with $his huge boobs squashed out to either side of $his $activeSlave.skin torso, +<</if>> +humping the sheets <<if ($activeSlave.vagina == -1) && ($activeSlave.dick == 0)>> - and using a hand to rub her perineum and asspussy. + and using a hand to rub $his perineum and asspussy. <<elseif $activeSlave.belly >= 10000>> - as best $he can with her _belly belly in the way. + as best $he can with $his _belly belly in the way. <<elseif ["chastity belt", "combined chastity"].includes($activeSlave.vaginalAccessory)>> - uselessly through her chastity belt. + uselessly through $his chastity belt. <<elseif ["chastity", "combined chastity"].includes($activeSlave.dickAccessory)>> - uselessly with her caged dick. + uselessly with $his caged dick. <<elseif $activeSlave.dick > 15 && !canAchieveErection($activeSlave)>> - with her soft python of a cock. + with $his soft python of a cock. <<elseif $activeSlave.dick > 6 && !canAchieveErection($activeSlave)>> - with her giant dick as engorged as $he can manage. + with $his giant dick as engorged as $he can manage. <<elseif $activeSlave.dick > 0 && !canAchieveErection($activeSlave)>> - with her sad, soft cock. + with $his sad, soft cock. <<elseif $activeSlave.dick > 3>> - with the huge up and down pumps her impressive cock requires. + with the huge up and down pumps $his impressive cock requires. <<elseif $activeSlave.dick > 0>> - with her stiff dick. + with $his stiff dick. <<else>> - with her needy pussy. + with $his needy pussy. <</if>> -$He's using her right arm to <<if ($activeSlave.anus > 2)>>pound $himself in the ass with a big dildo<<elseif ($activeSlave.anus > 1)>>fuck her own ass with a dildo<<else>>fuck her own anus with two fingers<</if>>, and +$He's using $his right arm to <<if ($activeSlave.anus > 2)>>pound $himself in the ass with a big dildo<<elseif ($activeSlave.anus > 1)>>fuck $his own ass with a dildo<<else>>fuck $his own anus with two fingers<</if>>, and <<if ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishKnown)>> - is giving two fingers of her left hand a blowjob. + is giving two fingers of $his left hand a blowjob. <<elseif ($activeSlave.fetish == "masochist") && ($activeSlave.fetishKnown)>> - has her left hand trapped under $his chest to cruelly <<if $activeSlave.nipples != "fuckable">>twist<<else>>finger<</if>> her own nipples. + has $his left hand trapped under $his chest to cruelly <<if $activeSlave.nipples != "fuckable">>twist<<else>>finger<</if>> $his own nipples. <<elseif ($activeSlave.fetish == "pregnancy") && ($activeSlave.fetishKnown) && ($activeSlave.bellyPreg >= 1500)>> - is using her left hand to massage her _belly gravid belly. + is using $his left hand to massage $his _belly gravid belly. <<elseif ($activeSlave.fetish == "buttslut") && ($activeSlave.fetishKnown)>> - is using her left hand to massage that buttock sensually, pulling it to the side to stimulate $his anus even more. + is using $his left hand to massage that buttock sensually, pulling it to the side to stimulate $his anus even more. <<elseif ($activeSlave.fetish == "boobs") && ($activeSlave.fetishKnown)>> - is using her left hand to grope her own breasts. + is using $his left hand to grope $his own breasts. <<else>> - is using her left hand to <<if $activeSlave.nipples != "fuckable">>stimulate<<else>>finger<</if>> a nipple. + is using $his left hand to <<if $activeSlave.nipples != "fuckable">>stimulate<<else>>finger<</if>> a nipple. <</if>> Slaves with powerful sex drives like $hers often find it necessary to masturbate in order to sleep. $He's fully preoccupied, and has not noticed you. <<case "terrified inspection">> -<<EventNameLink $activeSlave>> appears in the door of your office for a scheduled inspection. $He hesitates in the doorway, <<if canSee($activeSlave)>>staring fixedly downward with huge $activeSlave.eyeColor eyes<<else>>her face towards the floor<</if>>, before stumbling forward to stand in front of your desk. $His chest is rising and falling with panicked hyperventilation. The poor +<<EventNameLink $activeSlave>> appears in the door of your office for a scheduled inspection. $He hesitates in the doorway, <<if canSee($activeSlave)>>staring fixedly downward with huge $activeSlave.eyeColor eyes<<else>>$his face towards the floor<</if>>, before stumbling forward to stand in front of your desk. $His chest is rising and falling with panicked hyperventilation. The poor $desc is terrified of you for some reason. <br><br> -You let her stand there naked and shivering while you finish what you're working on. $He holds her $activeSlave.skin hands down at her sides, just like $he's supposed to, but they twitch inward occasionally, betraying her desire to shield her +You let $him stand there naked and shivering while you finish what you're working on. $He holds $his $activeSlave.skin hands down at $his sides, just like $he's supposed to, but they twitch inward occasionally, betraying $his desire to shield $his <<if ($activeSlave.nipples == "huge")>> prominent nipples <<elseif ($activeSlave.boobs > 1000)>> @@ -566,11 +584,11 @@ and <<else>> pussy <</if>> -from your view. The wait gives license to her fears. $His<<if ($activeSlave.lips > 70)>> ridiculous<<elseif ($activeSlave.lips > 0)>> plush<</if>> lips are quivering, and tears are quickly gathering at the corners of $his eyes. +from your view. The wait gives license to $his fears. $His<<if ($activeSlave.lips > 70)>> ridiculous<<elseif ($activeSlave.lips > 0)>> plush<</if>> lips are quivering, and tears are quickly gathering at the corners of $his eyes. <<case "cooler lockin">> -You're circulating in $clubName, looking over your holdings but mostly just letting yourself be seen, when your personal assistant quietly alerts you. <<if $assistant == 0>>"<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>,"<<else>>"Baby,"<</if>> $he says, "<<EventNameLink $activeSlave>> can't get out of the refrigerator." <<if $assistant == 0>>The personal assistant explains the absurd statement: "$He's been assigned to get some items out of the walk-in refrigerator. $He accidentally let the door shut behind $him, didn't notice, took too long in there, and is now too chilled to figure out the emergency release. I can unlock it remotely, or you can let her out yourself."<<else>>Chuckling, your personal assistant explains the absurd statement: "The silly $girl's been assigned to get some things out of the walk-in refrigerator. $He accidentally let the door shut behind $him, didn't notice, took too long in there, and is now too chilled to figure out the emergency release. I can unlock it remotely, or you can head over and have some fun with her."<</if>> +You're circulating in $clubName, looking over your holdings but mostly just letting yourself be seen, when your personal assistant quietly alerts you. <<if $assistant == 0>>"<<print PCTitle()>>,"<<else>>"Baby,"<</if>> she says, "<<EventNameLink $activeSlave>> can't get out of the refrigerator." <<if $assistant == 0>>The personal assistant explains the absurd statement: "$He's been assigned to get some items out of the walk-in refrigerator. $He accidentally let the door shut behind $him, didn't notice, took too long in there, and is now too chilled to figure out the emergency release. I can unlock it remotely, or you can let $him out yourself."<<else>>Chuckling, your personal assistant explains the absurd statement: "The silly $girl's been assigned to get some things out of the walk-in refrigerator. $He accidentally let the door shut behind $him, didn't notice, took too long in there, and is now too chilled to figure out the emergency release. I can unlock it remotely, or you can head over and have some fun with $him."<</if>> <br><br> The walk-in cooling unit is designed for the refrigeration of food for you and guests only, since the slaves drink a nutritive fluid that doesn't require it. Only servants ever have any reason to be in there, but $he was indeed instructed to fetch out some beverages necessary for an entertainment you have planned. It's cool in there, but not freezing, so $he's in no immediate danger. @@ -578,17 +596,27 @@ The walk-in cooling unit is designed for the refrigeration of food for you and g The steamy air and hot water of the spa aren't only for slaves assigned to rest there full-time. When you head in to soak the day's stress away one evening, you see the back of <<EventNameLink $activeSlave>>'s head resting against the edge of the warm pool; $he's clearly come in after work. <<if canHear($activeSlave)>>$He doesn't hear you come in and stays fully relaxed.<<else>>$He's relaxed enough to exit the state of "high alert" $his deafness usually forces $him to be in.<</if>> By the time you've showered<<if $Attendant != 0>>, fucked the compliant $Attendant.slaveName,<</if>> and gotten ready to enter the pool, $he's reached such a state of blissful relaxation that $he slides $his body off the ledge around the side of the pool and floats faceup with $his eyes closed. <br><br> -The sight is comical. <<if $activeSlave.belly >= 5000>>Four<<else>>Three<</if>> things break the surface of the water: her $activeSlave.skin face, +The sight is comical. <<if $activeSlave.belly >= 5000>>Four<<else>>Three<</if>> things break the surface of the water: $his $activeSlave.skin face, <<if $activeSlave.belly >= 5000>> - her _belly <<if $activeSlave.bellyPreg >= 3000>>gravid <</if>>belly, and two enormous breasts. + $his _belly <<if $activeSlave.bellyPreg >= 3000>>gravid <</if>>belly, and two enormous breasts. <<else>> and two enormous breasts. <</if>> -<<if ($activeSlave.nipples == "huge")>> Each is capped by a gigantic nipple, soft with relaxation and the heat of the spa, but hugely prominent.<</if>><<if ($activeSlave.areolae > 1)>> $His areolae spread widely around each nipple.<</if>><<if ($activeSlave.boobsImplant > 1000)>> $His implants keep $his tits shaped in exactly the same way regardless of currents in the water, betraying their fake nature.<</if>><<if ($activeSlave.boobsImplant == 0)>> $His all-natural boobs move gently with currents in the water.<</if>><<if ($activeSlave.belly >= 500000)>> It's amazing $he can manage to stay afloat with her middle that hugely distended.<</if>> In any case, $he's completely lost in the warmth and comfort of the water - and the relief of having the weight taken off $his chest<<if $activeSlave.belly >= 100000>> and stomach<</if>> for a brief moment. +<<if ($activeSlave.nipples == "huge")>>Each is capped by a gigantic nipple, soft with relaxation and the heat of the spa, but hugely prominent.<</if>> +<<if ($activeSlave.areolae > 1)>>$His areolae spread widely around each nipple.<</if>> +<<if Math.floor($activeSlave.boobsImplant/$activeSlave.boobs) >= .60>> + $His implants keep $his tits shaped in exactly the same way regardless of currents in the water, betraying their fake nature. +<<elseif ($activeSlave.boobsImplant == 0)>> + $His all-natural boobs move gently with currents in the water. +<<else>> + $His boobs bob gently to the currents in the water with just a bit more firmness than one would expect. +<</if>> +<<if ($activeSlave.belly >= 500000)>>It's amazing $he can manage to stay afloat with $his middle that hugely distended.<</if>> +In any case, $he's completely lost in the warmth and comfort of the water - and the relief of having the weight taken off $his chest<<if $activeSlave.belly >= 100000>> and stomach<</if>> for a brief moment. <<case "newly devoted sunrise">> -Early to bed and early to rise makes an arcology owner healthy, wealthy, and wise. It also allows you to enjoy the beautiful sunrises. The degradation of the planet does have its advantages: all the rubbish in the air often paints the morning light a striking color, and this is one such morning. Taken with the grandeur, you step out onto a balcony to take it in, only to find <<EventNameLink $activeSlave>> out there already, doing just the same thing. The luxurious rules $he enjoys offer her small breaks here and there, and $he's obviously come out to enjoy <<if canSee($activeSlave)>>the sight<<else>>the morning breeze and the warmth of the rising sun on her face<</if>> before starting her day's work. +Early to bed and early to rise makes an arcology owner healthy, wealthy, and wise. It also allows you to enjoy the beautiful sunrises. The degradation of the planet does have its advantages: all the rubbish in the air often paints the morning light a striking color, and this is one such morning. Taken with the grandeur, you step out onto a balcony to take it in, only to find <<EventNameLink $activeSlave>> out there already, doing just the same thing. The luxurious rules $he enjoys offer $him small breaks here and there, and $he's obviously come out to enjoy <<if canSee($activeSlave)>>the sight<<else>>the morning breeze and the warmth of the rising sun on $his face<</if>> before starting $his day's work. <br><br> $He notices your approach with a start and <<if !canTalk($activeSlave)>> @@ -596,7 +624,7 @@ $He notices your approach with a start and <<else>> asks respectfully, "May I <<s>>erve you in any way, <<Master>>?" <</if>> -You shake your head no, for the moment, and just enjoy the view. After a few minutes of silent mutual enjoyment of the pretty sunrise, $he steals a sidelong glance at you, a hesitant, questioning look on her face. You tell $him to ask her question, whatever it is, and $he +You shake your head no, for the moment, and just enjoy the view. After a few minutes of silent mutual enjoyment of the pretty sunrise, $he steals a sidelong glance at you, a hesitant, questioning look on $his face. You tell $him to ask $his question, whatever it is, and $he <<if !canTalk($activeSlave)>> carefully uses $his hands to ask if $he can hold your hand. <<else>> @@ -605,19 +633,19 @@ You shake your head no, for the moment, and just enjoy the view. After a few min <<case "nympho with assistant">> -You pass one of the penthouse's several supply closets by chance, and are surprised to hear $assistantName's voice inside. Oddly, there seems to be more than one of $him. You open the door on a whim, to find that almost every one of the dildo machines in the closet is currently fucking <<EventNameLink $activeSlave>>, +You pass one of the penthouse's several supply closets by chance, and are surprised to hear $assistantName's voice inside. Oddly, there seems to be more than one of her. You open the door on a whim, to find that almost every one of the dildo machines in the closet is currently fucking <<EventNameLink $activeSlave>>, <<if $activeSlave.belly >= 500000>> - atop her <<if $activeSlave.bellyPreg >= 5000>>excited and wriggling mass of children<<else>>over-inflated sphere of a stomach<</if>> + atop $his <<if $activeSlave.bellyPreg >= 5000>>excited and wriggling mass of children<<else>>over-inflated sphere of a stomach<</if>> <<else>> on all fours <</if>> -in the middle of the room with the machines all around $him. $He has <<if canDoVaginal($activeSlave)>><<if $activeSlave.vagina > 2>>two large dildos working her gaping cunt, <<elseif $activeSlave.vagina > 1>>a large dildo working $his cunt, <<elseif $activeSlave.vagina > 0>>a dildo working her tight pussy, <</if>><</if>><<if canDoAnal($activeSlave)>><<if $activeSlave.anus > 2>>two large dildos fucking her enormous butthole, <<elseif $activeSlave.anus > 1>>a large dildo fucking her butthole, <<elseif $activeSlave.anus > 0>>a dildo fucking her tight butt, <</if>><</if>><<if $activeSlave.boobs > 1200>>has lubricated her cavernous cleavage to titfuck another, <<elseif $activeSlave.boobs > 400>>has lubricated $his cleavage to titfuck another, <</if>><<if $activeSlave.nipples == "fuckable">>has a pair pistoning in and out of $his nipples, <</if>><<if $activeSlave.amp != 1>>is performing two handjobs at once, to either side, <</if>><<if $activeSlave.belly >= 5000>>has lubricated the sides of her _belly <<if $activeSlave.bellyPreg >= 3000>> pregnancy<</if>>, along with her inner thighs, to create a sort of belly job, <</if>><<if $activeSlave.oralSkill >= 60>>and is making use of her outstanding oral skills to suck off two more.<<elseif $activeSlave.oralSkill > 30>>and is taking a throatfuck from one more.<<else>>and is giving the final one a blowjob.<</if>> When $he <<if canSee($activeSlave)>>sees that you've entered - which takes a while, since $he's distracted<<else>>hears that you've entered - which takes a while, given the amount of noise<</if>> - $he tries to smile<<if $activeSlave.amp != 1>> and wave<</if>>. +in the middle of the room with the machines all around $him. $He has <<if canDoVaginal($activeSlave)>><<if $activeSlave.vagina > 2>>two large dildos working $his gaping cunt, <<elseif $activeSlave.vagina > 1>>a large dildo working $his cunt, <<elseif $activeSlave.vagina > 0>>a dildo working $his tight pussy, <</if>><</if>><<if canDoAnal($activeSlave)>><<if $activeSlave.anus > 2>>two large dildos fucking $his enormous butthole, <<elseif $activeSlave.anus > 1>>a large dildo fucking $his butthole, <<elseif $activeSlave.anus > 0>>a dildo fucking $his tight butt, <</if>><</if>><<if $activeSlave.boobs > 1200>>has lubricated $his cavernous cleavage to titfuck another, <<elseif $activeSlave.boobs > 400>>has lubricated $his cleavage to titfuck another, <</if>><<if $activeSlave.nipples == "fuckable">>has a pair pistoning in and out of $his nipples, <</if>><<if $activeSlave.amp != 1>>is performing two handjobs at once, to either side, <</if>><<if $activeSlave.belly >= 5000>>has lubricated the sides of $his _belly <<if $activeSlave.bellyPreg >= 3000>> pregnancy<</if>>, along with $his inner thighs, to create a sort of belly job, <</if>><<if $activeSlave.oralSkill >= 60>>and is making use of $his outstanding oral skills to suck off two more.<<elseif $activeSlave.oralSkill > 30>>and is taking a throatfuck from one more.<<else>>and is giving the final one a blowjob.<</if>> When $he <<if canSee($activeSlave)>>sees that you've entered - which takes a while, since $he's distracted<<else>>hears that you've entered - which takes a while, given the amount of noise<</if>> - $he tries to smile<<if $activeSlave.amp != 1>> and wave<</if>>. <br><br> -The source of the many-voiced personal assistant becomes clear: probably on the incorrigible $activeSlave.slaveName's request, your sultry personal assistant is voicing each and every one of the machines. When the nymphomaniac masturbator tries to smile <<if $activeSlave.amp != 1>> and wave<</if>>, there's an absolute chorus of "Back to work, slut," "Smile less, suck more," "Take it, bitch," et cetera. Yet another instance of $assistantName chuckles in your ear. "Care to join in, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>? I'm sure we can find room somewhere." +The source of the many-voiced personal assistant becomes clear: probably on the incorrigible $activeSlave.slaveName's request, your sultry personal assistant is voicing each and every one of the machines. When the nymphomaniac masturbator tries to smile <<if $activeSlave.amp != 1>> and wave<</if>>, there's an absolute chorus of "Back to work, slut," "Smile less, suck more," "Take it, bitch," et cetera. Yet another instance of $assistantName chuckles in your ear. "Care to join in, <<print PCTitle()>>? I'm sure we can find room somewhere." <<case "sore ass">> -One night, you see <<EventNameLink $activeSlave>> <<if ($activeSlave.amp == 1)>>scooting $himself from side to side uncomfortably<<elseif ($activeSlave.heels == 1) && ($activeSlave.shoes != "heels") && ($activeSlave.shoes != "pumps") && ($activeSlave.shoes != "boots") && ($activeSlave.shoes != "extreme heels")>>crawling gingerly<<elseif ($activeSlave.shoes == "heels") || ($activeSlave.shoes == "pumps") || ($activeSlave.shoes == "boots") || ($activeSlave.shoes == "extreme heels")>>tottering along painfully<<else>>walking a little funny<</if>>, as though $he has a sore butt. You call her over to inspect $his backdoor to see if $he needs care, <<if ($activeSlave.amp == 1)>>and set her helpless body down, spreading her buttocks to examine $his anus.<<else>>and order $him to spread her buttocks for you so you can examine $his anus.<</if>> $His asshole is fine, just a little sore from hard buttfucks. $He complies with you, but as you probe her gently with a finger, +One night, you see <<EventNameLink $activeSlave>> <<if ($activeSlave.amp == 1)>>scooting $himself from side to side uncomfortably<<elseif ($activeSlave.heels == 1) && ($activeSlave.shoes != "heels") && ($activeSlave.shoes != "pumps") && ($activeSlave.shoes != "boots") && ($activeSlave.shoes != "extreme heels")>>crawling gingerly<<elseif ($activeSlave.shoes == "heels") || ($activeSlave.shoes == "pumps") || ($activeSlave.shoes == "boots") || ($activeSlave.shoes == "extreme heels")>>tottering along painfully<<else>>walking a little funny<</if>>, as though $he has a sore butt. You call $him over to inspect $his backdoor to see if $he needs care, <<if ($activeSlave.amp == 1)>>and set $his helpless body down, spreading $his buttocks to examine $his anus.<<else>>and order $him to spread $his buttocks for you so you can examine $his anus.<</if>> $His asshole is fine, just a little sore from hard buttfucks. $He complies with you, but as you probe $him gently with a finger, <<if !canTalk($activeSlave) && ($activeSlave.amp == 1)>> $he wriggles desperately and turns to mouth "it hurts <<Master>> please don't assrape me" at you. <<elseif !canTalk($activeSlave)>> @@ -630,7 +658,7 @@ One night, you see <<EventNameLink $activeSlave>> <<if ($activeSlave.amp == 1)>> Your fucktoys have to eat, sleep, and look after themselves, just like anyone, so they can't spend every moment offering themselves to you. Your <<if $Concubine != 0>>concubine<<elseif $HeadGirl != 0>>Head Girl<<else>>personal assistant<</if>> manages a schedule for them, constantly changing it up to keep the girls from getting predictable. <<EventNameLink $activeSlave>> has just come on shift. <br><br> -You're at your desk as $he arrives; her predecessor passes her on the way out. $activeSlave.slaveName pauses for a moment in the doorway, and then decides to give you a show. $He spreads $his legs until her +You're at your desk as $he arrives; $his predecessor passes $him on the way out. $activeSlave.slaveName pauses for a moment in the doorway, and then decides to give you a show. $He spreads $his legs until $his <<if $activeSlave.shoes == "heels">> heels click against <<elseif $activeSlave.shoes == "extreme heels">> @@ -640,7 +668,7 @@ You're at your desk as $he arrives; her predecessor passes her on the way out. $ <<else>> bare feet come up against <</if>> -the doorframe to either side of $him. $He reaches out to press her palms against the doorframe to either side of $his body, and runs them slowly up the frame, gradually stretching out her +the doorframe to either side of $him. $He reaches out to press $his palms against the doorframe to either side of $his body, and runs them slowly up the frame, gradually stretching out $his <<set _averageHeight = Height.mean($activeSlave)>> <<if $activeSlave.height > (_averageHeight+15)>> tall @@ -713,9 +741,9 @@ the doorframe to either side of $him. $He reaches out to press her palms against bloated <</if>> <</if>> -form. $He's good at this, so you let her continue; <<if $activeSlave.clothes != "none">>$his clothes rapidly form a pile at her feet<<else>>$he's already naked<</if>>. $He begins to buck and bend, making sure to show you that $he's +form. $He's good at this, so you let $him continue; <<if $activeSlave.clothes != "none">>$his clothes rapidly form a pile at $his feet<<else>>$he's already naked<</if>>. $He begins to buck and bend, making sure to show you that $he's <<if ($activeSlave.dick > 0) && !canAchieveErection($activeSlave)>> - limp and submissive for her <<= WrittenMaster()>>. + limp and submissive for $his <<= WrittenMaster()>>. <<elseif $activeSlave.dick > 0>> rock hard at the prospect of getting <<if ($activeSlave.toyHole == "dick" || $sexualOpeness == 1) && canPenetrate($activeSlave)>> @@ -723,26 +751,26 @@ form. $He's good at this, so you let her continue; <<if $activeSlave.clothes != <<else>> fucked by <</if>> - her <<= WrittenMaster()>>. + $his <<= WrittenMaster()>>. <<elseif $activeSlave.clit > 0>> - so horny for her <<= WrittenMaster()>> $he's got a stiffly prominent clit. + so horny for $his <<= WrittenMaster()>> $he's got a stiffly prominent clit. <<elseif $activeSlave.labia > 1>> - so horny for her <<= WrittenMaster()>> her dangling petals are swollen and moist. + so horny for $his <<= WrittenMaster()>> $his dangling petals are swollen and moist. <<elseif $activeSlave.vagina == -1>> - ready for her <<= WrittenMaster()>>. + ready for $his <<= WrittenMaster()>>. <<else>> - wet for her <<= WrittenMaster()>>. + wet for $his <<= WrittenMaster()>>. <</if>> <br><br> -Finally, $he pulls $himself over to one side of the doorframe, <<if $activeSlave.belly >= 5000>>leaning far forward to accommodate her gravid body and<</if>> clasping it like a lover. +Finally, $he pulls $himself over to one side of the doorframe, <<if $activeSlave.belly >= 5000>>leaning far forward to accommodate $his gravid body and<</if>> clasping it like a lover. <<if ($activeSlave.boobs > 2000)>> - $He nestles it between her enormous tits, forcing them apart, + $He nestles it between $his enormous tits, forcing them apart, <<elseif ($activeSlave.boobs > 800)>> - $He presses her big breasts against it lasciviously, letting them pop around it one by one, + $He presses $his big breasts against it lasciviously, letting them pop around it one by one, <<else>> $He rubs $his chest against it, up and down, <</if>> -and licks her +and licks $his <<if ($activeSlave.lips > 70)>> ridiculous lips <<elseif ($activeSlave.lips > 40)>> @@ -750,40 +778,40 @@ and licks her <<else>> lips <</if>> -until they're so wet they leave a strand of saliva between $his mouth and the frame. $He then gives up all pretense<<if $activeSlave.belly >= 5000>>, shifts her bulk back,<</if>> and begins to openly grind $himself against the doorframe, her +until they're so wet they leave a strand of saliva between $his mouth and the frame. $He then gives up all pretense<<if $activeSlave.belly >= 5000>>, shifts $his bulk back,<</if>> and begins to openly grind $himself against the doorframe, $his <<if ($activeSlave.dick > 0) && !canAchieveErection($activeSlave)>> limp dick dribbling precum down it. <<elseif $activeSlave.dick > 0>> erection leaving precum all along it. <<elseif $activeSlave.vagina == -1>> - buttocks parting against it as $he rubs her asspussy against the hard doorframe. + buttocks parting against it as $he rubs $his asspussy against the hard doorframe. <<else>> pussy leaving moisture as $he humps it. <</if>> $He's certainly taking the colloquial term //fucked by the arcology// literally. <br><br> -As if the invitation wasn't already blindingly clear, $he reaches a hand down without pausing her doorframe rape to +As if the invitation wasn't already blindingly clear, $he reaches a hand down without pausing $his doorframe rape to <<if $activeSlave.butt > 10>> slap an immense buttock and let it jiggle. <<elseif $activeSlave.butt > 5>> heft and massage a massive buttock. <<elseif $activeSlave.butt > 2>> - massage her plush butt. + massage $his plush butt. <<else>> - massage her trim butt. + massage $his trim butt. <</if>> -$He pulls the buttock closest to you aside, giving you a clear view of her +$He pulls the buttock closest to you aside, giving you a clear view of $his <<if canDoVaginal($activeSlave)>> <<if $activeSlave.vagina == 10>> - gaping birth hole<<if $activeSlave.belly >= 100000>> and nearly prolapsing cervix<</if>>. $He runs her fingers around its edge before sinking her fist into it and preparing $himself like a good slavegirl for her <<= WrittenMaster()>>. + gaping birth hole<<if $activeSlave.belly >= 100000>> and nearly prolapsing cervix<</if>>. $He runs $his fingers around its edge before sinking $his fist into it and preparing $himself like a good slavegirl for $his <<= WrittenMaster()>>. <<elseif $activeSlave.vagina > 2>> - lewd, well traveled pussy. $He traces a finger around it before sinking $his hand into it and spreading $himself wide like a good slavegirl for her <<= WrittenMaster()>>. + lewd, well traveled pussy. $He traces a finger around it before sinking $his hand into it and spreading $himself wide like a good slavegirl for $his <<= WrittenMaster()>>. <<elseif $activeSlave.vagina > 1>> - loose pussy. $He traces a finger around it before spreading $himself wide like a good slavegirl for her <<= WrittenMaster()>>. + loose pussy. $He traces a finger around it before spreading $himself wide like a good slavegirl for $his <<= WrittenMaster()>>. <<elseif $activeSlave.vagina > 0>> - tight pussy. $He traces a finger around it before spreading $himself like a good slavegirl for her <<= WrittenMaster()>>. + tight pussy. $He traces a finger around it before spreading $himself like a good slavegirl for $his <<= WrittenMaster()>>. <<else>> - virgin pussy. $He traces a finger around it before spreading $himself like a good slavegirl for her <<= WrittenMaster()>>. + virgin pussy. $He traces a finger around it before spreading $himself like a good slavegirl for $his <<= WrittenMaster()>>. <</if>> <<else>> <<if $activeSlave.anus > 2>> @@ -793,7 +821,7 @@ $He pulls the buttock closest to you aside, giving you a clear view of her <<else>> tight anus. <</if>> - $He clenches it and relaxes it, clenches it and relaxes it, winking her butthole at her <<= WrittenMaster()>> like a good anal slave. + $He clenches it and relaxes it, clenches it and relaxes it, winking $his butthole at $his <<= WrittenMaster()>> like a good anal slave. <</if>> <<case "resistant shower">> @@ -802,20 +830,20 @@ Though $assistantName constantly monitors all your slaves, you keep an eye on th <<case "resistant gelding">> -<<EventNameLink $activeSlave>> is standing in the bathroom in front of the sink, with one leg up on the counter so $he can inspect her genitalia. <<if canSee($activeSlave)>>From the feeds, it's obvious $he's grieved by what $he sees. As you watch, $he sobs quietly, reaching towards where $his scrotum used to be with a trembling hand. Apparently, $he's having trouble accepting her status as a gelded slut<<else>>From the feeds, it's obvious $he's grieved by what $he feels. As you watch, $he sobs quietly, reaching towards where $his scrotum used to be with a trembling hand. Apparently, $he's having trouble accepting her status as a gelded slut<</if>>. +<<EventNameLink $activeSlave>> is standing in the bathroom in front of the sink, with one leg up on the counter so $he can inspect $his genitalia. <<if canSee($activeSlave)>>From the feeds, it's obvious $he's grieved by what $he sees. As you watch, $he sobs quietly, reaching towards where $his scrotum used to be with a trembling hand. Apparently, $he's having trouble accepting $his status as a gelded slut<<else>>From the feeds, it's obvious $he's grieved by what $he feels. As you watch, $he sobs quietly, reaching towards where $his scrotum used to be with a trembling hand. Apparently, $he's having trouble accepting $his status as a gelded slut<</if>>. <<case "rebellious arrogant">> -You have a lot of work to do with <<EventNameLink $activeSlave>>. $He compounds the usual rebellious anger at being a slave with an apparently unshakeable conviction that $he is better than you. Oddly, $he seems to maintain the idea that enslaving other people is somehow inappropriate, and that having done so has lowered you morally. This morning, $he did not appear to start her morning chores as previously ordered. $He sleeps on a bedroll: a brief investigation discloses that $he is still in it, and has pulled the blanket up over her head. $He refuses to acknowledge your peremptory command to get up. +You have a lot of work to do with <<EventNameLink $activeSlave>>. $He compounds the usual rebellious anger at being a slave with an apparently unshakeable conviction that $he is better than you. Oddly, $he seems to maintain the idea that enslaving other people is somehow inappropriate, and that having done so has lowered you morally. This morning, $he did not appear to start $his morning chores as previously ordered. $He sleeps on a bedroll: a brief investigation discloses that $he is still in it, and has pulled the blanket up over $his head. $He refuses to acknowledge your peremptory command to get up. <<case "escapee">> -An escape attempt occurs and is stopped almost before you are informed of it. <<EventNameLink $activeSlave>> made a rash attempt to leave the penthouse, but $assistantName monitors everyone constantly and was able to enclose her before $he got very far. <<if $assistant == 0>>It reports impersonally that the would-be escapee is locked in the entryway awaiting your judgment.<<else>>$He reports suggestively that the would-be escapee is locked in the entryway awaiting your pleasure.<</if>> +An escape attempt occurs and is stopped almost before you are informed of it. <<EventNameLink $activeSlave>> made a rash attempt to leave the penthouse, but $assistantName monitors everyone constantly and was able to enclose $him before $he got very far. <<if $assistant == 0>>It reports impersonally that the would-be escapee is locked in the entryway awaiting your judgment.<<else>>$He reports suggestively that the would-be escapee is locked in the entryway awaiting your pleasure.<</if>> <br><br> -<<if $arcologyUpgrade.drones == 1>>Your advanced security systems are able to stop her promptly, and there is no indication to the public that any escape attempt was made.<<else>>Your basic security systems are only able to stop $him by briefly locking down your penthouse, exciting @@.red;some adverse public comment.@@<<set $rep -= 100>><</if>> +<<if $arcologyUpgrade.drones == 1>>Your advanced security systems are able to stop $him promptly, and there is no indication to the public that any escape attempt was made.<<else>>Your basic security systems are only able to stop $him by briefly locking down your penthouse, exciting @@.red;some adverse public comment.@@<<set $rep -= 100>><</if>> <<if $activeSlave.indentureRestrictions > 0>> <br><br> - This behavior has violated her indenture contract, allowing you to apply more severe punishments that might otherwise breach it. + This behavior has violated $his indenture contract, allowing you to apply more severe punishments that might otherwise breach it. <</if>> <<case "not my name">> @@ -828,23 +856,23 @@ An escape attempt occurs and is stopped almost before you are informed of it. << <<set _slavename = $activeSlave.slaveName>> <</if>> -<<EventNameLink $activeSlave>> is not yet broken to your will. With your experience with slaves, you've been expecting $him to take some opportunity of exercising her remaining independence. You don't have long to wait. +<<EventNameLink $activeSlave>> is not yet broken to your will. With your experience with slaves, you've been expecting $him to take some opportunity of exercising $his remaining independence. You don't have long to wait. -One day, you give her inconsequential orders, naturally addressing $him by her slave name, $activeSlave.slaveName. $He replies +One day, you give $him inconsequential orders, naturally addressing $him by $his slave name, $activeSlave.slaveName. $He replies <<if ($activeSlave.lips > 70)>> - waspishly through her dick-sucking lips, ["<<Master>>, my name i<<s>> <<print _name>>."] + waspishly through $his dick-sucking lips, "<<Master>>, my name i<<s>> <<print _name>>." <<elseif ($activeSlave.lipsPiercing+$activeSlave.tonguePiercing > 2)>> - waspishly through her heavily-pierced lips, "<<Master>>, my name i<<s>> <<print _name>>." + waspishly through $his heavily-pierced lips, "<<Master>>, my name i<<s>> <<print _name>>." <<else>> waspishly, "<<Master>>, my name i<<s>> <<print _name>>." <</if>> -$He sets her jaw and <<if canSee($activeSlave)>>manages to meet your eyes without flinching<<else>>meets your glare with a look of defiance<</if>>. +$He sets $his jaw and <<if canSee($activeSlave)>>manages to meet your eyes without flinching<<else>>meets your glare with a look of defiance<</if>>. <<case "bondage gear">> One day, you catch sight of <<EventNameLink $activeSlave>> <<if ($activeSlave.heels == 1) && ($activeSlave.shoes != "heels") && ($activeSlave.shoes != "pumps") && ($activeSlave.shoes != "boots") && ($activeSlave.shoes != "extreme heels")>>crawling<<elseif ($activeSlave.shoes == "heels") || ($activeSlave.shoes == "pumps") || ($activeSlave.shoes == "boots") || ($activeSlave.shoes == "extreme heels")>>tottering<<else>>walking<</if>> around stark naked. This is unacceptable, as $he has been ordered to wear humiliating and uncomfortable bondage gear. When confronted, <<if !canTalk($activeSlave)>> - $he uses gestures to communicate her embarrassment with her clothing, covering $his nipples, crotch and anus with $his hands one after the other and begging for clothes that do the same.<<if $activeSlave.bellyPreg >= 5000>> $He also gestures to her rounded belly with a look of concern.<</if>> + $he uses gestures to communicate $his embarrassment with $his clothing, covering $his nipples, crotch and anus with $his hands one after the other and begging for clothes that do the same.<<if $activeSlave.bellyPreg >= 5000>> $He also gestures to $his rounded belly with a look of concern.<</if>> <<else>> $he <<say>>s fearfully, "I'm <<s>>orry, <<Master>>, but tho<<s>>e thing<<s>> are ju<<s>>t <<s>>o embarra<<ss>>ing!<<if $activeSlave.bellyPreg >= 5000>> I'm al<<s>>o worried for my baby'<<s>> <<s>>afety.<</if>>" <</if>> @@ -853,7 +881,7 @@ One day, you catch sight of <<EventNameLink $activeSlave>> <<if ($activeSlave.he One morning, despite the fact that $he is not allowed to speak without being spoken to, <<EventNameLink $activeSlave>> <<if canSee($activeSlave)>>looks you directly in the eye<<else>>faces you<</if>> and asks <<if SlaveStatsChecker.checkForLisp($activeSlave)>> - boldly through her + boldly through $his <<if ($activeSlave.lips > 70)>> massive dick-sucking lips, <<elseif ($activeSlave.lipsPiercing+$activeSlave.tonguePiercing > 2)>> @@ -868,77 +896,77 @@ One morning, despite the fact that $he is not allowed to speak without being spo <<case "fearful humiliation">> -<<EventNameLink $activeSlave>> generally obeys orders, even if $he isn't yet a truly devoted sex slave. $He blushes furiously when given any sexual command, but her true feelings about humiliation become clear when $he is ordered to serve in front of others, even other slaves. It sometimes seems the number of people watching her get fondled, used, or fucked directly reduces the distance between $him and her next blushing or even sobbing orgasm. +<<EventNameLink $activeSlave>> generally obeys orders, even if $he isn't yet a truly devoted sex slave. $He blushes furiously when given any sexual command, but $his true feelings about humiliation become clear when $he is ordered to serve in front of others, even other slaves. It sometimes seems the number of people watching $him get fondled, used, or fucked directly reduces the distance between $him and $his next blushing or even sobbing orgasm. <<case "heels">> -Since <<EventNameLink $activeSlave>>'s tendons were shortened, forcing $him to wear heels in order to walk, $he's permanently subject to your whims in shoe selection. $He walks carefully into your office, the sway of $his hips greatly exaggerated<<if $activeSlave.bellyPreg >= 10000>>, even more so with her advanced pregnancy<<elseif $activeSlave.bellyImplant >= 10000>>, even more so with the weight of her _belly middle<<elseif $activeSlave.bellyFluid > 5000>>, even more so under the weight of her <<print $activeSlave.inflationType>>-swollen middle<</if>>. +Since <<EventNameLink $activeSlave>>'s tendons were shortened, forcing $him to wear heels in order to walk, $he's permanently subject to your whims in shoe selection. $He walks carefully into your office, the sway of $his hips greatly exaggerated<<if $activeSlave.bellyPreg >= 10000>>, even more so with $his advanced pregnancy<<elseif $activeSlave.bellyImplant >= 10000>>, even more so with the weight of $his _belly middle<<elseif $activeSlave.bellyFluid > 5000>>, even more so under the weight of $his <<print $activeSlave.inflationType>>-swollen middle<</if>>. <<if $activeSlave.dick != 0>>The modification certainly forces $him to walk more like someone without a cock.<</if>> $He <<if $activeSlave.belly >= 300000>> - struggles to lower her tired, heavy body onto the couch next to your desk, shakes off her heels since $he has long since become incapable of reaching her feet, + struggles to lower $his tired, heavy body onto the couch next to your desk, shakes off $his heels since $he has long since become incapable of reaching $his feet, <<elseif $activeSlave.belly >= 100000>> - lowers her tired, heavy body onto the couch next to your desk, shakes off her heels as bending over has become troublesome lately, + lowers $his tired, heavy body onto the couch next to your desk, shakes off $his heels as bending over has become troublesome lately, <<elseif $activeSlave.belly >= 10000>> - rests her tired, + rests $his tired, <<if $activeSlave.bellyPreg >= 8000>> gravid <<else>> rounded <</if>> - body on the couch next to your desk, shakes off her heels, + body on the couch next to your desk, shakes off $his heels, <<elseif $activeSlave.belly >= 5000>> - seats her + seats $his <<if $activeSlave.bellyPreg >= 3000>> gravid <<else>> rounded <</if>> - body on the couch next to your desk, takes off her heels, + body on the couch next to your desk, takes off $his heels, <<else>> - sits on the couch next to your desk, takes off her heels, + sits on the couch next to your desk, takes off $his heels, <</if>> and opens the shoebox you've placed next to $him, to find: <<case "heavy piercing">> -<<EventNameLink $activeSlave>>'s intimate areas are heavily pierced. This is great; it draws attention to $his holes and makes her look like the sex slave $he is. However, it does necessitate some extra maintenance. It's the end of the day, and $activeSlave.slaveName is in a bathroom <<if canSee($activeSlave)>>carefully checking each of her piercings<<else>>meticulously cleaning each of her piercings<</if>>. Many of them come in contact with fluids on a regular basis, so $he cleans them conscientiously. +<<EventNameLink $activeSlave>>'s intimate areas are heavily pierced. This is great; it draws attention to $his holes and makes $him look like the sex slave $he is. However, it does necessitate some extra maintenance. It's the end of the day, and $activeSlave.slaveName is in a bathroom <<if canSee($activeSlave)>>carefully checking each of $his piercings<<else>>meticulously cleaning each of $his piercings<</if>>. Many of them come in contact with fluids on a regular basis, so $he cleans them conscientiously. <br><br> -As you watch $him, it occurs to you that since $activeSlave.slaveName isn't fully devoted to you yet, there's all manner of inventive ways you could have a little fun and increase her submission to you at the same time. +As you watch $him, it occurs to you that since $activeSlave.slaveName isn't fully devoted to you yet, there's all manner of inventive ways you could have a little fun and increase $his submission to you at the same time. <<case "cumslut whore">> -Late at night, <<EventNameLink $activeSlave>> returns to the living area of the penthouse. It's the end of her day as a working girl, and despite being obviously tired, $he's smiling with obvious sexual satiation. Every so often, $he'll get a dreamy expression and lick $his lips. $He fetishizes cum to the extent that getting to eat a mile of dick really satisfies $him. +Late at night, <<EventNameLink $activeSlave>> returns to the living area of the penthouse. It's the end of $his day as a working girl, and despite being obviously tired, $he's smiling with obvious sexual satiation. Every so often, $he'll get a dreamy expression and lick $his lips. $He fetishizes cum to the extent that getting to eat a mile of dick really satisfies $him. <<case "loose buttslut">> -<<EventNameLink $activeSlave>> has a little free time this evening, so $he finds a quiet corner and engages in her anal proclivities. Since $his asshole is so stretched out, $he sticks the base of a huge dildo to the ground and +<<EventNameLink $activeSlave>> has a little free time this evening, so $he finds a quiet corner and engages in $his anal proclivities. Since $his asshole is so stretched out, $he sticks the base of a huge dildo to the ground and <<if $activeSlave.belly >= 100000>> - struggles to lower her heavy, very gravid body down onto it, + struggles to lower $his heavy, very gravid body down onto it, <<elseif $activeSlave.belly >= 10000>> - cautiously lowers her <<if $activeSlave.bellyFluid >= 10000>><<print $activeSlave.inflationType>>-stuffed<<else>>very gravid<</if>> body on it, + cautiously lowers $his <<if $activeSlave.bellyFluid >= 10000>><<print $activeSlave.inflationType>>-stuffed<<else>>very gravid<</if>> body on it, <<elseif $activeSlave.belly >= 5000>> - delicately lowers her <<if $activeSlave.bellyFluid >= 5000>>bloated<<else>>gravid<</if>> body on it, + delicately lowers $his <<if $activeSlave.bellyFluid >= 5000>>bloated<<else>>gravid<</if>> body on it, <<else>> squats on it, <</if>> moaning happily as the massive thing inches into $him. $He starts to slide up and down it hands-free, so $he <<if canAchieveErection($activeSlave)>> <<if $activeSlave.dick > 5>> - jacks off her huge cock with both hands. + jacks off $his huge cock with both hands. <<elseif $activeSlave.dick > 2>> jacks off with one hand and <<if $activeSlave.nipples != "fuckable">>pinches<<else>>fingers<</if>> a nipple with the other. <<elseif $activeSlave.dick > 0>> - rubs her little penis with one hand and <<if $activeSlave.nipples != "fuckable">>pinches<<else>>fingers<</if>> a nipple with the other. + rubs $his little penis with one hand and <<if $activeSlave.nipples != "fuckable">>pinches<<else>>fingers<</if>> a nipple with the other. <</if>> <<elseif $activeSlave.dick > 5>> - massages her huge, limp cock with both hands. + massages $his huge, limp cock with both hands. <<elseif $activeSlave.dick > 2>> - attempts to jack off her limp dick with one hand while <<if $activeSlave.nipples != "fuckable">>pinching<<else>>fingering<</if>> a nipple with the other. + attempts to jack off $his limp dick with one hand while <<if $activeSlave.nipples != "fuckable">>pinching<<else>>fingering<</if>> a nipple with the other. <<elseif $activeSlave.dick > 0>> - rubs her little penis with one hand and <<if $activeSlave.nipples != "fuckable">>pinches<<else>>fingers<</if>> a nipple with the other. + rubs $his little penis with one hand and <<if $activeSlave.nipples != "fuckable">>pinches<<else>>fingers<</if>> a nipple with the other. <<elseif $activeSlave.vagina == -1>> - rubs the sensitive area around her asspussy with one hand and <<if $activeSlave.nipples != "fuckable">>pinches<<else>>fingers<</if>> a nipple with the other. + rubs the sensitive area around $his asspussy with one hand and <<if $activeSlave.nipples != "fuckable">>pinches<<else>>fingers<</if>> a nipple with the other. <<else>> rubs $his clit with one hand and <<if $activeSlave.nipples != "fuckable">>pinches<<else>>fingers<</if>> a nipple with the other. <</if>> @@ -949,7 +977,15 @@ As $he enjoys $himself, $his loose sphincter relaxes still further until it's ba <<set $activeSlave.devotion += 4>> <<EventNameLink $activeSlave>> is in solitary. $He's let out whenever required for a slave task, but unless $he's serving, $he spends $his days in a featureless cell. It's clean and dry, but designed to totally deny any mental stimulation. Careful monitoring is necessary to prevent mental damage. <br><br> -As you pass by $his cell on other business, there is a faint stirring within. <<if canHear($activeSlave)>>$He must have heard the dim sound of your footsteps through the door.<<elseif canSee($activeSlave)>>$He must have been looking for you through a small opening in $his cell door.<<else>>$He must have placed $himself against the door just in case you stopped by.<</if>> There's a small port for meals to be inserted into the cell, and $he shouts at it, clearly with $his mouth right against it, "Plea<<s>>e don't go! I'll do anything if you ju<<s>>t <<s>>tay a bit, whoever you are! I ju<<s>>t need <<s>>ome time with <<s>>omeone! Plea<<s>>e!" +As you pass by $his cell on other business, there is a faint stirring within. +<<if canSee($activeSlave)>> + $He must have been looking for you through a small opening in $his cell door. +<<elseif canHear($activeSlave)>> + $He must have heard the dim sound of your footsteps through the door. +<<else>> + $He must have placed $himself against the door just in case you stopped by. +<</if>> +There's a small port for meals to be inserted into the cell, and $he shouts at it, clearly with $his mouth right against it, "Plea<<s>>e don't go! I'll do anything if you ju<<s>>t <<s>>tay a bit, whoever you are! I ju<<s>>t need <<s>>ome time with <<s>>omeone! Plea<<s>>e!" <<case "scrubbing">> @@ -991,14 +1027,14 @@ $His bare ass bobs back and forth as though $he were doing it doggy style with a <<case "hormone dysfunction">> -<<EventNameLink $activeSlave>> comes to see you. You're busy with other things, so $he waits patiently even though $he's clearly very unhappy. Told to explain $himself, $he gestures at her totally flaccid +<<EventNameLink $activeSlave>> comes to see you. You're busy with other things, so $he waits patiently even though $he's clearly very unhappy. Told to explain $himself, $he gestures at $his totally flaccid <<if !canTalk($activeSlave)>> penis. <<else>> <<if ($activeSlave.lips > 70)>> - penis and <<say>>s through her huge lips, + penis and <<say>>s through $his huge lips, <<elseif ($activeSlave.lipsPiercing + $activeSlave.tonguePiercing > 2)>> - penis and <<say>>s through her piercings, + penis and <<say>>s through $his piercings, <<else>> penis and <<say>>s, <</if>> @@ -1011,7 +1047,7 @@ Ever since the rules have permitted it, $activeSlave.slaveName has been a consta <<else>> "I can't come like thi<<s>>, <<Master>>." <</if>> -It makes sense; $he's probably never masturbated without a hard dick. $He's clearly in desperate need of release, and more than a little sad the hormones $he's taking have given her erectile dysfunction. +It makes sense; $he's probably never masturbated without a hard dick. $He's clearly in desperate need of release, and more than a little sad the hormones $he's taking have given $him erectile dysfunction. <<case "resting amp">> @@ -1019,19 +1055,19 @@ You're working at your desk late at night when the arcology's systems discreetly <<if ["chastity", "combined chastity"].includes($activeSlave.dickAccessory)>> $his cock is caged, but precum is <<if $activeSlave.prostate > 1>>flowing<<elseif $activeSlave.prostate > 0 >>leaking<<else>>barely dripping<</if>> out of the chastity. <<elseif ($activeSlave.dick > 0) && !canAchieveErection($activeSlave)>> - $he can't maintain an erection but her limp dick <<if $activeSlave.prostate > 1>>is soaking her sheets with precum<<elseif $activeSlave.prostate > 0 >>sports a drop of precum<<else>>sports a meager droplet of precum<</if>>. + $he can't maintain an erection but $his limp dick <<if $activeSlave.prostate > 1>>is soaking $his sheets with precum<<elseif $activeSlave.prostate > 0 >>sports a drop of precum<<else>>sports a meager droplet of precum<</if>>. <<elseif $activeSlave.dick > 4>> - her massive erection is tenting the sheet<<if $activeSlave.prostate > 1>>, leaving a large spot from her excessive precum<</if>>. + $his massive erection is tenting the sheet<<if $activeSlave.prostate > 1>>, leaving a large spot from $his excessive precum<</if>>. <<elseif $activeSlave.dick > 2>> - her erection is tenting the sheet<<if $activeSlave.prostate > 1>>, leaving a large spot from her excessive precum<</if>>. + $his erection is tenting the sheet<<if $activeSlave.prostate > 1>>, leaving a large spot from $his excessive precum<</if>>. <<elseif $activeSlave.dick > 0>> - her pathetic little erection is tenting the sheet<<if $activeSlave.prostate > 1>>, leaving a large spot from her excessive precum<</if>>. + $his pathetic little erection is tenting the sheet<<if $activeSlave.prostate > 1>>, leaving a large spot from $his excessive precum<</if>>. <<elseif $activeSlave.vagina == -1>> - $he's humping the sheet as though $he still had genitals<<if $activeSlave.prostate > 1>>, leaving a large splotch from her excessive precum<</if>>. + $he's humping the sheet as though $he still had genitals<<if $activeSlave.prostate > 1>>, leaving a large splotch from $his excessive precum<</if>>. <<else>> $his pussy has left a moist spot on the sheet. <</if>> -As you watch, her sleeping struggles against the sheet <<if $activeSlave.boobs >= 800>>, her smothering tits<</if>><<if $activeSlave.belly >= 10000>>, her _belly <<if $activeSlave.bellyPreg >= 8000>>pregnant <</if>>belly<</if>><<if $activeSlave.butt > 5>>, her gigantic ass<</if>>and her limblessness finally leave her lying naked on her pad. After a few moments, $he begins to shiver convulsively. +As you watch, $his sleeping struggles against the sheet <<if $activeSlave.boobs >= 800>>, $his smothering tits<</if>><<if $activeSlave.belly >= 10000>>, $his _belly <<if $activeSlave.bellyPreg >= 8000>>pregnant <</if>>belly<</if>><<if $activeSlave.butt > 5>>, $his gigantic ass<</if>>and $his limblessness finally leave $him lying naked on $his pad. After a few moments, $he begins to shiver convulsively. <<case "devoted amp">> @@ -1054,19 +1090,19 @@ As you watch, her sleeping struggles against the sheet <<if $activeSlave.boobs > <<else>> little sex toy <</if>> -$he is. You've been busy and haven't used her for a while, and since $he's accepted her place as a helpless living fucktoy, $he's gotten quite aroused with nothing to do but lie there and watch her <<= WrittenMaster()>> work. It's not like $he can touch $himself any more. +$he is. You've been busy and haven't used $him for a while, and since $he's accepted $his place as a helpless living fucktoy, $he's gotten quite aroused with nothing to do but lie there and watch $his <<= WrittenMaster()>> work. It's not like $he can touch $himself any more. <<if ["chastity", "combined chastity"].includes($activeSlave.dickAccessory)>> $His caged cock reduces $him to a set of holes in a limbless torso. <<elseif ($activeSlave.dick > 0) && !canAchieveErection($activeSlave)>> - $His penis hangs limp and useless from her limbless torso. + $His penis hangs limp and useless from $his limbless torso. <<elseif $activeSlave.dick >= 5>> - $His huge erection pokes out from her limbless torso, her only remaining appendage. + $His huge erection pokes out from $his limbless torso, $his only remaining appendage. <<elseif $activeSlave.dick > 2>> - $His still-proud erection pokes out from her limbless torso. + $His still-proud erection pokes out from $his limbless torso. <<elseif $activeSlave.dick > 0>> - $His pathetic little erection pokes out from her limbless torso. + $His pathetic little erection pokes out from $his limbless torso. <<elseif $activeSlave.clit > 0>> - $His engorged clit juts out from her legless hips. + $His engorged clit juts out from $his legless hips. <<elseif $activeSlave.vagina == -1>> <<if canDoAnal($activeSlave)>> $His asspussy is on total display, unobscured by thighs. @@ -1080,21 +1116,21 @@ $he is. You've been busy and haven't used her for a while, and since $he's accep $His vaginal chastity is on total display, unobscured by thighs. <</if>> <</if>> -<<if $activeSlave.belly >= 10000>>$His <<if $activeSlave.bellyPreg >= 8000>>advanced pregnancy<<else>>greatly distended belly<</if>> gives $him a comically rounded appearance. <</if>><<if $activeSlave.boobs > 1400>>$He's almost smothered by her gigantic breasts as $he lies there; her remaining body is almost half breasts.<</if>> +<<if $activeSlave.belly >= 10000>>$His <<if $activeSlave.bellyPreg >= 8000>>advanced pregnancy<<else>>greatly distended belly<</if>> gives $him a comically rounded appearance. <</if>><<if $activeSlave.boobs > 4000>>$He's almost smothered by $his gigantic breasts as $he lies there; $his remaining body is almost half breasts.<</if>> <<case "plug disobedience">> One morning, you see <<EventNameLink $activeSlave>> <<if !canWalk($activeSlave)>> - crawls + crawl <<elseif ($activeSlave.shoes == "heels") || ($activeSlave.shoes == "boots") || ($activeSlave.shoes == "extreme heels")>> - totters + totter <<elseif $activeSlave.belly >= 10000>> - waddles + waddle <<else>> - walks + walk <</if>> -hurriedly past your door, as though $he doesn't want you to notice $him. Of course, this only makes you notice $him, and you order her in. As $he reluctantly obeys, you notice something off about her gait. $He should be quite uncomfortable from the big buttplug $he is required to wear, but $he doesn't seem to be. +hurriedly past your door, as though $he doesn't want you to notice $him. Of course, this only makes you notice $him, and you order $him in. As $he reluctantly obeys, you notice something off about $his gait. $He should be quite uncomfortable from the big buttplug $he is required to wear, but $he doesn't seem to be. <br><br> Your order $him to turn around and present $his anus for inspection. $He doesn't refuse, exactly, but neither does $he obey. $He keeps $his butt pointed resolutely away from you, and backs away a little. You cover the distance between you in three steps and run a clinical hand between the terrified slave's buttocks. As you suspected, $he isn't wearing her buttplug. <<if !canTalk($activeSlave)>> @@ -1126,33 +1162,33 @@ naked ass catching your eye as $he goes. Your fucktoys have to eat, sleep, and look after themselves, just like anyone, so they can't spend every moment offering themselves to you. Your <<if $Concubine != 0>>concubine<<elseif $HeadGirl != 0>>Head Girl<<else>>personal assistant<</if>> manages a schedule for them, constantly changing it up to keep the girls from getting predictable. <<EventNameLink $activeSlave>> has just come on shift. <br><br> -And has $he ever come on shift. $He enters your office at something not far removed from a run, displaying evident signs of sexual excitation, a blush visible on $his $activeSlave.skin cheeks. Between $his job, the mild drugs in $his food, and $his life, $he's beside $himself with need. $He realizes you're working and tries to compose $himself, but gives up after a short struggle and flings $himself down on the couch. $He scoots down so her <<if $activeSlave.butt > 5>>enormous<<elseif $activeSlave.butt > 2>>healthy<<else>>trim<</if>> butt is hanging off the edge of the cushion, and spreads $his legs up and back<<if $activeSlave.belly >= 5000>> to either side of her _belly <<if $activeSlave.bellyPreg >= 3000>>pregnant <</if>>belly<</if>> as wide as they'll go<<if ($activeSlave.boobs > 1000)>>, hurriedly shoving $his tits out of the way<</if>>. $He uses both hands to frantically +And has $he ever come on shift. $He enters your office at something not far removed from a run, displaying evident signs of sexual excitation, a blush visible on $his $activeSlave.skin cheeks. Between $his job, the mild drugs in $his food, and $his life, $he's beside $himself with need. $He realizes you're working and tries to compose $himself, but gives up after a short struggle and flings $himself down on the couch. $He scoots down so $his <<if $activeSlave.butt > 5>>enormous<<elseif $activeSlave.butt > 2>>healthy<<else>>trim<</if>> butt is hanging off the edge of the cushion, and spreads $his legs up and back<<if $activeSlave.belly >= 5000>> to either side of $his _belly <<if $activeSlave.bellyPreg >= 3000>>pregnant <</if>>belly<</if>> as wide as they'll go<<if ($activeSlave.boobs > 1000)>>, hurriedly shoving $his tits out of the way<</if>>. $He uses both hands to frantically <<if ($activeSlave.dick > 0) && !canAchieveErection($activeSlave)>> <<if ($activeSlave.hormoneBalance >= 100)>> - rub her hormone-dysfunctional penis, + rub $his hormone-dysfunctional penis, <<elseif $activeSlave.balls > 0 && $activeSlave.ballType == "sterile">> - rub her limp, useless penis, + rub $his limp, useless penis, <<elseif ($activeSlave.balls == 0)>> - rub her limp, ballsless penis, + rub $his limp, ballsless penis, <<else>> - rub her soft penis, + rub $his soft penis, <</if>> <<elseif $activeSlave.dick > 4>> - jack off her titanic erection, + jack off $his titanic erection, <<elseif $activeSlave.dick > 2>> jack $himself off, <<elseif $activeSlave.dick > 0>> - rub her pathetic little hardon, + rub $his pathetic little hardon, <<elseif $activeSlave.vagina == -1>> - frantically rubs the sensitive area beneath her asspussy, + frantically rubs the sensitive area beneath $his asspussy, <<elseif $activeSlave.clit > 0>> - rub her huge, engorged clit, + rub $his huge, engorged clit, <<elseif $activeSlave.labia > 0>> - play with $his clit and her generous labia, + play with $his clit and $his generous labia, <<else>> rub $his pussy, <</if>> -but after a moment $he clearly decides this isn't enough stimulation. $He <<if $activeSlave.dick > 0>>uses two fingers to collect the precum dribbling from her dickhead.<<else>>fucks $himself vigorously with two fingers to collect some girl lube.<</if>> $He brings these fingers up to her face to check her work, hesitates, visibly decides $he doesn't care, and reaches down to <<if $activeSlave.anus > 2>>slide them into her loose asspussy. $He sighs with pleasure at the sensation.<<elseif $activeSlave.anus > 1>>shove them up $his butt. $He wriggles a little at the makeshift lubrication but is clearly enjoying $himself.<<else>>push them up her tight butt. The pain of anal penetration with only makeshift lubrication extracts a huge sobbing gasp from $him, and $he tears up a little even as $he masturbates furiously.<</if>> +but after a moment $he clearly decides this isn't enough stimulation. $He <<if $activeSlave.dick > 0>>uses two fingers to collect the precum dribbling from $his dickhead.<<else>>fucks $himself vigorously with two fingers to collect some girl lube.<</if>> $He brings these fingers up to $his face to check $his work, hesitates, visibly decides $he doesn't care, and reaches down to <<if $activeSlave.anus > 2>>slide them into $his loose asspussy. $He sighs with pleasure at the sensation.<<elseif $activeSlave.anus > 1>>shove them up $his butt. $He wriggles a little at the makeshift lubrication but is clearly enjoying $himself.<<else>>push them up $his tight butt. The pain of anal penetration with only makeshift lubrication extracts a huge sobbing gasp from $him, and $he tears up a little even as $he masturbates furiously.<</if>> <<case "shift sleep">> @@ -1160,62 +1196,62 @@ Your fucktoys have to eat, sleep, and look after themselves, just like anyone, s <br><br> Though it's late, $he's surprised to find the lights in the master suite off. You had an unusually trying day, so you've retired for the night; you're on the point of sleep when $he comes in<<if $Concubine != 0>>, $Concubine.slaveName nestled under your arm<</if>>. After a moment's hesitation, $activeSlave.slaveName strips quietly and <<if $activeSlave.belly >= 100000>> - gently lowers her extremely gravid body onto + gently lowers $his extremely gravid body onto <<elseif $activeSlave.belly >= 10000>> - gently lowers her <<if $activeSlave.bellyPreg >= 3000>>pregnant<<else>>heavily swollen<</if>> body onto + gently lowers $his <<if $activeSlave.bellyPreg >= 3000>>pregnant<<else>>heavily swollen<</if>> body onto <<elseif $activeSlave.weight > 95>> - gently lowers her heavy body onto + gently lowers $his heavy body onto <<else>> sits on <</if>> -the edge of the bed, preparing to climb quietly in. $He clearly thinks you're asleep, and is doing her best not to wake you. The dim, blue-toned light of your bedroom at night washes out her $activeSlave.skin skin and robs her $activeSlave.eyeColor eyes of their color, but it highlights +the edge of the bed, preparing to climb quietly in. $He clearly thinks you're asleep, and is doing $his best not to wake you. The dim, blue-toned light of your bedroom at night washes out $his $activeSlave.skin skin and robs $his $activeSlave.eyeColor eyes of their color, but it highlights <<if ($activeSlave.belly >= 100000)>> - her _belly dome of a stomach, + $his _belly dome of a stomach, <<if $activeSlave.bellyPreg >= 3000>> greatly swollen with life. <<elseif $activeSlave.bellyImplant >= 3000>> - greatly distended by her implant. + greatly distended by $his implant. <</if>> <<elseif ($activeSlave.nipples == "huge")>> - the wonderful nipples jutting from her flesh, stiffening in the cool night air. + the wonderful nipples jutting from $his flesh, stiffening in the cool night air. <<elseif ($activeSlave.weight > 130)>> - her fat gut, with each fold making its own shadowed trench and her navel forming a little dark hollow in her soft stomach. + $his fat gut, with each fold making its own shadowed trench and $his navel forming a little dark hollow in $his soft stomach. <<elseif ($activeSlave.belly >= 5000)>> - her rounded belly, + $his rounded belly, <<if $activeSlave.bellyPreg >= 3000>> swollen with life. <<elseif $activeSlave.bellyImplant >= 3000>> - filled out by her implant. + filled out by $his implant. <<else>> bloated with <<print $activeSlave.inflationType>>. <</if>> <<elseif ($activeSlave.weight > 95)>> - her fat belly, with her navel forming a little dark hollow in her soft stomach. + $his fat belly, with $his navel forming a little dark hollow in $his soft stomach. <<elseif ($activeSlave.weight > 10)>> - her plush belly, with her navel forming a little dark hollow in her pretty stomach. + $his plush belly, with $his navel forming a little dark hollow in $his pretty stomach. <<elseif ($activeSlave.muscles > 30)>> - her washboard abs, with each muscle casting its own little shadow. + $his washboard abs, with each muscle casting its own little shadow. <<elseif ($activeSlave.boobs > 1000)>> the huge curve of $his breasts, a giant dark presence. <<elseif ($activeSlave.dick > 2)>> the presence between $his legs. <<else>> - her pretty face. + $his pretty face. <</if>> <<if canSee($activeSlave)>>$He perceives the glint of your open eyes<<elseif canHear($activeSlave)>>$He hears your breathing change<<else>>$He correctly guesses you're wide awake<</if>>, and stops, patiently waiting for some sign of what you'd like $him to do. <<case "slave dick huge">> -The showers your slaves use are well vented and transparent walled so that you can see their occupants clearly, even from your desk. Working late at night, you see <<EventNameLink $activeSlave>> sitting hunched under the water in one of the showers, with her back to you. You tell your desk to focus on $him, and you are rewarded with three different angles of $activeSlave.slaveName giving $himself a blowjob. $He has to bend over very hard<<if $activeSlave.belly >= 5000>> and at a very awkward angle<</if>> to get the tip of her huge <<if $seeRace == 1>>$activeSlave.race <</if>>dick<<if $activeSlave.belly >= 5000>> around her <<if $activeSlave.bellyPreg >= 3000>>pregnant <</if>> belly and<</if>> into $his mouth, but $he's obviously enjoying it all the same. It's not against the rules for $him to masturbate; $he's just found an impressive way of doing it. +The showers your slaves use are well vented and transparent walled so that you can see their occupants clearly, even from your desk. Working late at night, you see <<EventNameLink $activeSlave>> sitting hunched under the water in one of the showers, with $his back to you. You tell your desk to focus on $him, and you are rewarded with three different angles of $activeSlave.slaveName giving $himself a blowjob. $He has to bend over very hard<<if $activeSlave.belly >= 5000>> and at a very awkward angle<</if>> to get the tip of $his huge <<if $seeRace == 1>>$activeSlave.race <</if>>dick<<if $activeSlave.belly >= 5000>> around $his <<if $activeSlave.bellyPreg >= 3000>>pregnant <</if>> belly and<</if>> into $his mouth, but $he's obviously enjoying it all the same. It's not against the rules for $him to masturbate; $he's just found an impressive way of doing it. <<if $activeSlave.scrotum > 0>> <<if $activeSlave.balls >= 10>> - As $he works $himself, $he plays with her inhuman balls, massaging and caressing as much of them $he as $he can with both hands. + As $he works $himself, $he plays with $his inhuman balls, massaging and caressing as much of them $he as $he can with both hands. <<elseif $activeSlave.balls > 8>> - As $he works $himself, $he plays with her monster balls, massaging and caressing them with both hands. + As $he works $himself, $he plays with $his monster balls, massaging and caressing them with both hands. <<elseif $activeSlave.balls > 5>> - As $he works $himself, $he plays with her massive balls, cupping them and squeezing gently. + As $he works $himself, $he plays with $his massive balls, cupping them and squeezing gently. <<elseif $activeSlave.balls > 3>> - As $he works $himself, $he plays with her big balls, rolling them around and squeezing them gently. + As $he works $himself, $he plays with $his big balls, rolling them around and squeezing them gently. <<elseif $activeSlave.balls > 1>> As $he works $himself, $he plays with $his balls, massaging them with one hand. <</if>> @@ -1223,19 +1259,19 @@ The showers your slaves use are well vented and transparent walled so that you c <<case "obedient idiot">> -<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> breaks in on your work at your desk. <<if $assistant == 0>>"<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>,"<<else>>"Sweetheart,"<</if>> $he says, "<<EventNameLink $activeSlave>> is having trouble figuring out the meal dispenser again." <<if $assistant == 0>>The report is deadpan, but $he brings up a visual feed.<<else>>$He brings up a visual feed. "Poor baby!" $he exclaims.<</if>> +<<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> breaks in on your work at your desk. <<if $assistant == 0>>"<<print PCTitle()>>,"<<else>>"Sweetheart,"<</if>> $he says, "<<EventNameLink $activeSlave>> is having trouble figuring out the meal dispenser again." <<if $assistant == 0>>The report is deadpan, but $he brings up a visual feed.<<else>>$He brings up a visual feed. "Poor baby!" $he exclaims.<</if>> <br><br> Slaves are supposed to place a cup under a spigot, which detects the cup's presence and dispenses the appropriate nutrition for the $girl. Unfortunately this concept seems a little tough for $activeSlave.slaveName. With no one around to ask for help, $he has resorted to trying to suck food out of the spigot with $his mouth. With no cup to be detected, $he's not getting very far, and is getting bitterly frustrated. <<case "devoted old">> -At the end of a long week, <<EventNameLink $activeSlave>> moves past your office toward bed. This is completely normal part of the arcology routine, but you notice as $he passes that $he's wearing a preoccupied, almost sad expression. You call her over, and $he makes a visible effort to brighten up as $he comes before you and asks your pleasure. You ask her what's the matter, and her face falls. +At the end of a long week, <<EventNameLink $activeSlave>> moves past your office toward bed. This is completely normal part of the arcology routine, but you notice as $he passes that $he's wearing a preoccupied, almost sad expression. You call $him over, and $he makes a visible effort to brighten up as $he comes before you and asks your pleasure. You ask $him what's the matter, and $his face falls. <br><br> "<<Master>>, I'm <<s>>o <<s>>orry you noti<<c>>ed," <<if ($activeSlave.lips > 70)>> - $he lisps through her dick-sucking lips. + $he lisps through $his dick-sucking lips. <<elseif ($activeSlave.lipsPiercing+$activeSlave.tonguePiercing > 2)>> - $he lisps through her ridiculous piercings. + $he lisps through $his ridiculous piercings. <<else>> $he <<say>>s penitently. <</if>> @@ -1243,13 +1279,13 @@ At the end of a long week, <<EventNameLink $activeSlave>> moves past your office <<case "tendon fall">> -There is a horrible crash from the bathroom. You rush in to see <<EventNameLink $activeSlave>> curled up helplessly in the bottom of the shower with the water playing over her <<if $activeSlave.belly >= 5000>><<if $activeSlave.bellyPreg >= 3000>>gravid<<else>>rounded<</if>><<else>>altered<</if>> body. $He takes off her heels to shower, making her unable to stand independently. Apparently, $he lost her grip on the handrail while trying to soap $himself, and having fallen, can't seem to reach the rail to haul $himself up again. $He pleads<<if ($activeSlave.lips > 70)>> through her huge lips<<elseif ($activeSlave.lipsPiercing+$activeSlave.tonguePiercing > 2)>> through her piercings<</if>>, "Help me, <<Master>>!" +There is a horrible crash from the bathroom. You rush in to see <<EventNameLink $activeSlave>> curled up helplessly in the bottom of the shower with the water playing over $his <<if $activeSlave.belly >= 5000>><<if $activeSlave.bellyPreg >= 3000>>gravid<<else>>rounded<</if>><<else>>altered<</if>> body. $He takes off $his heels to shower, making $him unable to stand independently. Apparently, $he lost $his grip on the handrail while trying to soap $himself, and having fallen, can't seem to reach the rail to haul $himself up again. $He pleads<<if ($activeSlave.lips > 70)>> through $his huge lips<<elseif ($activeSlave.lipsPiercing+$activeSlave.tonguePiercing > 2)>> through $his piercings<</if>>, "Help me, <<Master>>!" <<case "unhappy virgin">> During a routine inspection, <<EventNameLink $activeSlave>> respectfully asks a question. <<if !canTalk($activeSlave)>> - $He uses amusingly lewd gestures to depict how frequently $he gets fucked, and then points to her virgin pussy. $He communicates that $he wants another hole to help share the work. + $He uses amusingly lewd gestures to depict how frequently $he gets fucked, and then points to $his virgin pussy. $He communicates that $he wants another hole to help share the work. <<else>> $He <<say>>s, "<<Master>>, I take a lot of dick. I try my be<<s>>t, but <<if canDoAnal($activeSlave)>> @@ -1271,9 +1307,9 @@ During a routine inspection, <<EventNameLink $activeSlave>> respectfully asks a $He uses gestures to ask if $he can masturbate while you sodomize $him. <<else>> <<if ($activeSlave.lips > 70)>> - $He begs meekly through her massive dick-sucking lips, + $He begs meekly through $his massive dick-sucking lips, <<elseif ($activeSlave.lipsPiercing+$activeSlave.tonguePiercing > 2)>> - $He begs meekly through her mouthful of piercings, + $He begs meekly through $his mouthful of piercings, <<else>> $He begs meekly, <</if>> @@ -1282,7 +1318,7 @@ During a routine inspection, <<EventNameLink $activeSlave>> respectfully asks a <<case "obedient addict">> -<<EventNameLink $activeSlave>> takes her aphrodisiacs in pill form, with her food. They're dispensed alongside her nutrition in the kitchen. You happen to be passing by when $he's being issued her drugs, and you see her <<if canSee($activeSlave)>>staring<<else>>gazing<</if>> thoughtfully at the insignificant-looking little pill, just holding it in $his hand and considering it for a long time. When $he realizes you're watching, $he turns to you and you realize $his eyes are moist. +<<EventNameLink $activeSlave>> takes $his aphrodisiacs in pill form, with $his food. They're dispensed alongside $his nutrition in the kitchen. You happen to be passing by when $he's being issued $his drugs, and you see $him <<if canSee($activeSlave)>>staring<<else>>gazing<</if>> thoughtfully at the insignificant-looking little pill, just holding it in $his hand and considering it for a long time. When $he realizes you're watching, $he turns to you and you realize $his eyes are moist. <<if !canTalk($activeSlave)>> $He uses trembling gestures to pour out dissatisfaction with life as an aphrodisiac addict. $He is emotionally unsatisfied with the mechanical orgasms $he gets on the drugs, but craves them intensely. <<else>> @@ -1291,28 +1327,28 @@ During a routine inspection, <<EventNameLink $activeSlave>> respectfully asks a <<case "impregnation please">> -<<EventNameLink $activeSlave>> hurries into your office with a strange light <<if canSee($activeSlave)>>in $his eyes<<else>>on her face<</if>>. $He sits down on the couch and scoots down so $his butt is right at the edge of the couch. $He then spreads $his legs and uses one hand to spread her <<if $activeSlave.mpreg == 1>>asshole<<else>>pussylips<</if>> for you. +<<EventNameLink $activeSlave>> hurries into your office with a strange light <<if canSee($activeSlave)>>in $his eyes<<else>>on $his face<</if>>. $He sits down on the couch and scoots down so $his butt is right at the edge of the couch. $He then spreads $his legs and uses one hand to spread $his <<if $activeSlave.mpreg == 1>>asshole<<else>>pussylips<</if>> for you. <br><br> <<if !canTalk($activeSlave)>> - $He pantomimes pregnancy with her other hand, lewdly gesturing to ask you to cum inside her fertile <<if $activeSlave.mpreg == 1>>ass<</if>>pussy. + $He pantomimes pregnancy with $his other hand, lewdly gesturing to ask you to cum inside $his fertile <<if $activeSlave.mpreg == 1>>ass<</if>>pussy. <<else>> "Plea<<s>>e knock me up, <<Master>>," <<if ($activeSlave.lips > 70)>> - $he begs through her dick-sucking lips. + $he begs through $his dick-sucking lips. <<elseif ($activeSlave.lipsPiercing+$activeSlave.tonguePiercing > 2)>> - $he begs through her ridiculous piercings. + $he begs through $his ridiculous piercings. <<else>> $he begs. <</if>> "I can't <<s>>tand it. I need to make you another <<s>>lave, <<Master>>. Plea<<s>>e u<<s>>e my body a<<s>> your <<s>>lave factory." <</if>> -$He <<if canSee($activeSlave)>>stares at you doe-eyed<<else>>$he faces you with a look of a child begging for candy<</if>>, desperately awaiting your answer. +$He <<if canSee($activeSlave)>>stares at you doe-eyed<<else>>$he faces you with the look of a child begging for candy<</if>>, desperately awaiting your answer. <<case "fearful balls">> -<<EventNameLink $activeSlave>> is still having obedience problems, particularly with her proper role as a female receptacle for cock. Though they're an almost too-obvious explanation, it's hard to avoid her retention of her gonads as a possible explanation for her behavioral issues. They certainly contribute to her less than perfectly feminine hormonal balance. +<<EventNameLink $activeSlave>> is still having obedience problems, particularly with $his proper role as a <<if $girl == "girl">>female<</if>> receptacle for cock. Though they're an almost too-obvious explanation, it's hard to avoid $his retention of $his gonads as a possible explanation for $his behavioral issues. They certainly contribute to $his less than perfectly feminine hormonal balance. <br><br> -It's time for her routine inspection, and $he's standing before you, nude. $He certainly doesn't find her sexually vulnerable position arousing; $he's totally flaccid. The physical manifestations of her disobedience are right in front of you, and quite defenseless. +It's time for $his routine inspection, and $he's standing before you, nude. $He certainly doesn't find $his sexually vulnerable position arousing; $he's totally flaccid. The physical manifestations of $his disobedience are right in front of you, and quite defenseless. <<case "extreme aphrodisiacs">> @@ -1326,19 +1362,27 @@ As you are retiring for the night, <<EventNameLink $activeSlave>> <<else>> walks <</if>> -into your bedroom. Since $he is not allowed to ask questions, $he says nothing, but her reason for being here is obvious enough. $He's on a medically reckless dosage of aphrodisiacs, and $he's panting as $he <<if ($activeSlave.heels == 1) && ($activeSlave.shoes != "heels") && ($activeSlave.shoes != "pumps") && ($activeSlave.shoes != "boots") && ($activeSlave.shoes != "extreme heels")>>kneels<<elseif ($activeSlave.shoes == "heels") || ($activeSlave.shoes == "pumps") || ($activeSlave.shoes == "boots") || ($activeSlave.shoes == "extreme heels")>>teeters<<else>>stands<</if>> there. $His nipples are <<if $activeSlave.nipples != "fuckable">>hard<<else>>swollen shut<</if>>, and there's visible moisture on her <<if $seeRace == 1>>$activeSlave.race <</if>><<if $activeSlave.vagina != -1>>pussylips<<else>><<if $activeSlave.dick != 0>>dickhead<<else>>tiny little front hole<</if>><</if>>. It's also against the rules for $him to masturbate, so $he clearly decided to come to you rather than break the rules. There's no way $he'll be able to sleep like this. +into your bedroom. Since $he is not allowed to ask questions, $he says nothing, but $his reason for being here is obvious enough. $He's on a medically reckless dosage of aphrodisiacs, and $he's panting as $he <<if ($activeSlave.heels == 1) && ($activeSlave.shoes != "heels") && ($activeSlave.shoes != "pumps") && ($activeSlave.shoes != "boots") && ($activeSlave.shoes != "extreme heels")>>kneels<<elseif ($activeSlave.shoes == "heels") || ($activeSlave.shoes == "pumps") || ($activeSlave.shoes == "boots") || ($activeSlave.shoes == "extreme heels")>>teeters<<else>>stands<</if>> there. $His nipples are <<if $activeSlave.nipples != "fuckable">>hard<<else>>swollen shut<</if>>, and there's visible moisture on $his <<if $seeRace == 1>>$activeSlave.race <</if>><<if $activeSlave.vagina != -1>>pussylips<<else>><<if $activeSlave.dick != 0>>dickhead<<else>>tiny little front hole<</if>><</if>>. It's also against the rules for $him to masturbate, so $he clearly decided to come to you rather than break the rules. There's no way $he'll be able to sleep like this. <<case "shaped areolae">> -<<EventNameLink $activeSlave>>'s breasts are real works of art. <<if $activeSlave.boobsImplant > 0>>$His massive fake tits dominate her figure,<<else>>$His massive, sagging natural tits dominate her figure,<</if>> but the real attention getter are her unique, <<if $activeSlave.areolaeShape == "heart">>heart-shaped<<elseif $activeSlave.areolaeShape == "star">>star-shaped<</if>> areolae. The darker flesh around $his nipples would be - should be - circular in any other woman, and the cute <<if $activeSlave.areolaeShape == "heart">>hearts<<elseif $activeSlave.areolaeShape == "star">>stars<</if>> around $activeSlave.slaveName's nipples are proof of just how much you've modified $him. $He's devoted to you, so much so that $he loves showing off her special assets. +<<EventNameLink $activeSlave>>'s breasts are real works of art. $His +<<if Math.floor($activeSlave.boobsImplant/$activeSlave.boobs) >= .60>> + massive fake +<<elseif $activeSlave.boobsImplant > 0>> + massive, partially unnatural +<<else>> + massive, sagging natural +<</if>> +tits dominate $his figure, but the real attention getter are $his unique, <<if $activeSlave.areolaeShape == "heart">>heart-shaped<<elseif $activeSlave.areolaeShape == "star">>star-shaped<</if>> areolae. The darker flesh around $his nipples would be - should be - circular in any other $woman, and the cute <<if $activeSlave.areolaeShape == "heart">>hearts<<elseif $activeSlave.areolaeShape == "star">>stars<</if>> around $activeSlave.slaveName's nipples are proof of just how much you've modified $him. $He's devoted to you, so much so that $he loves showing off $his special assets. <<case "huge tits">> -There is a horrible crash from the shower. You rush in to see <<EventNameLink $activeSlave>> face down and covered in soap. $He's uninjured, but $his tits are so huge that, soapy as $he is, $he can't seem to stand again. $His udders have her pinned to the ground with $his legs sticking out of the shower. $He pleads +There is a horrible crash from the shower. You rush in to see <<EventNameLink $activeSlave>> face down and covered in soap. $He's uninjured, but $his tits are so huge that, soapy as $he is, $he can't seem to stand again. $His udders have $him pinned to the ground with $his legs sticking out of the shower. $He pleads <<if ($activeSlave.lips > 70)>> - through her huge lips, + through $his huge lips, <<elseif ($activeSlave.lipsPiercing+$activeSlave.tonguePiercing > 2)>> - through her piercings, + through $his piercings, <<else>> piteously, <</if>> @@ -1362,19 +1406,19 @@ $He spreads $his legs <<if $activeSlave.belly >= 10000>>carefully and cocks $his <<else>> $He <<say>>s, "<<Master>>, I <<s>>ee <<s>>o many of the other <<s>>lave<<s>> getting buttfucked. I think it'<<s>> hot <<s>>eeing them take it up the a<<ss>>, and I feel almo<<s>>t incomplete <<s>>in<<c>>e I don't take cock in every hole. Plea<<s>>e take my butt virginity, <<Master>>." <</if>> -$He<<if $activeSlave.belly >= 10000>> carefully turns and spreads $his legs, allowing her _belly <<if $activeSlave.bellyPreg >= 3000>>pregnant <</if>> belly space as $he bends over, to wiggle<<else>> turns around and wiggles<</if>> her posterior indicatively. +$He<<if $activeSlave.belly >= 10000>> carefully turns and spreads $his legs, allowing $his _belly <<if $activeSlave.bellyPreg >= 3000>>pregnant <</if>> belly space as $he bends over, to wiggle<<else>> turns around and wiggles<</if>> $his posterior indicatively. <<case "surgery addict">> Going about your day, <<if ($activeSlave.amp != 1)>>you see <<EventNameLink $activeSlave>> sitting crosslegged in the remote surgery room, <<if canSee($activeSlave)>>staring intently at<<else>>gazing longingly towards<</if>> the equipment.<<else>>you see <<EventNameLink $activeSlave>> sitting propped against the doorway of the surgery room, <<if canSee($activeSlave)>>staring intently at<<else>>gazing longingly towards<</if>> the equipment.<</if>> $He's not breaking any rules, but this behavior is so strange you investigate. $He asks <<if ($activeSlave.lips > 70)>> - hesitantly through her huge lips, + hesitantly through $his huge lips, <<elseif ($activeSlave.lipsPiercing+$activeSlave.tonguePiercing > 2)>> - hesitantly through her piercings, + hesitantly through $his piercings, <<else>> hesitantly, <</if>> -"<<Master>>, I... I have a lot of implant<<s>>. A lot."<<if ($activeSlave.amp != 1)>>$He touches $his body absently.<<else>>$He wriggles her stumps, trying to indicate her implants.<</if>> "Can... can you give me <<s>>ome more?" +"<<Master>>, I... I have a lot of implant<<s>>. A lot."<<if ($activeSlave.amp != 1)>>$He touches $his body absently.<<else>>$He wriggles $his stumps, trying to indicate $his implants.<</if>> "Can... can you give me <<s>>ome more?" <<case "night visit">> @@ -1393,9 +1437,9 @@ into your bedroom and stands before you submissively. Since $he's allowed to ask $he begs you with gestures to have sex with $him. <<else>> <<if ($activeSlave.lips > 70)>> - $he says meekly through her massive dick-sucking lips, + $he says meekly through $his massive dick-sucking lips, <<elseif ($activeSlave.lipsPiercing+$activeSlave.tonguePiercing > 2)>> - $he says meekly through her inconvenient oral piercings, + $he says meekly through $his inconvenient oral piercings, <<else>> $he says meekly, <</if>> @@ -1405,31 +1449,31 @@ into your bedroom and stands before you submissively. Since $he's allowed to ask <<case "trusting HG">> -<<EventNameLink $activeSlave>> is a busy $girl. Your Head Girl is heading for bed, but $he's not done with the day's work just yet. $He walks into your office with a pensive look on her face, using a tablet to fiddle with slaves' schedules for tomorrow. Since $he was about to retire, $he's nude: you can't help but notice, in the dimmed light of nighttime in your penthouse, the way the low glow of the tablet +<<EventNameLink $activeSlave>> is a busy $girl. Your Head Girl is heading for bed, but $he's not done with the day's work just yet. $He walks into your office with a pensive look on $his face, using a tablet to fiddle with slaves' schedules for tomorrow. Since $he was about to retire, $he's nude: you can't help but notice, in the dimmed light of nighttime in your penthouse, the way the low glow of the tablet <<if ($activeSlave.boobs > 5000)>> - falls across the tops of her absurd boobs, since $he's forced to hold it on top of them to use it. + falls across the tops of $his absurd boobs, since $he's forced to hold it on top of them to use it. <<elseif ($activeSlave.belly >= 10000)>> - falls across the top of her <<print _belly>>, tautly <<if $activeSlave.belly >= 3000>>pregnant<<else>>swollen<</if>> belly. + falls across the top of $his <<print _belly>>, tautly <<if $activeSlave.belly >= 3000>>pregnant<<else>>swollen<</if>> belly. <<elseif !["chastity", "combined chastity"].includes($activeSlave.dickAccessory) && canAchieveErection($activeSlave)>> <<if ($activeSlave.dick > 4)>> - makes her perpetual, formidable erection cast a shadow. + makes $his perpetual, formidable erection cast a shadow. <<elseif ($activeSlave.dick > 2)>> - catches the head of her stiffly erect dick. + catches the head of $his stiffly erect dick. <<else>> - highlights her stiff little girldick. + highlights $his stiff little girldick. <</if>> <<elseif ($activeSlave.nipples == "huge")>> - throws a shadow off each of her massive nipples and down the lower halves of her boobs. + throws a shadow off each of $his massive nipples and down the lower halves of $his boobs. <<elseif ($activeSlave.belly >= 1500)>> - makes her rounded middle cast a shadow. + makes $his rounded middle cast a shadow. <<elseif ($activeSlave.muscles > 95)>> - gives extra definition to her glorious muscles. + gives extra definition to $his glorious muscles. <<elseif ($activeSlave.weight > 95)>> - highlights her soft belly. + highlights $his soft belly. <<elseif ($activeSlave.dick > 0)>> - rests on the base of her soft cock. + rests on the base of $his soft cock. <<elseif ($activeSlave.weight > 10)>> - flatters her soft body. + flatters $his soft body. <<else>> flatters $him. <</if>> @@ -1437,7 +1481,7 @@ into your bedroom and stands before you submissively. Since $he's allowed to ask $He did not expect to find you here, and is so preoccupied that $he doesn't notice you right away. When $he does, $he smiles. "Good evening, <<if $HGFormality == 1>> <<Master>>," - $he murmurs properly, and keeps working. Only a slight blush, barely detectable in the low light, betrays her consternation at not greeting you immediately. + $he murmurs properly, and keeps working. Only a slight blush, barely detectable in the low light, betrays $his consternation at not greeting you immediately. <<elseif $activeSlave.trust > 95>> <<if def $PC.customTitle>> <<if SlaveStatsChecker.checkForLisp($activeSlave)>> @@ -1450,7 +1494,7 @@ $He did not expect to find you here, and is so preoccupied that $he doesn't noti <<else>> Ma'am," <</if>> - $he murmurs. Even in the dim light, you perceive a slight blush of pleasure from her as $he savors the status of being allowed to call you that. $He goes back to working with a little smile still playing across $his lips. + $he murmurs. Even in the dim light, you perceive a slight blush of pleasure from $him as $he savors the status of being allowed to call you that. $He goes back to working with a little smile still playing across $his lips. <<else>> um, <<if def $PC.customTitle>> @@ -1464,51 +1508,51 @@ $He did not expect to find you here, and is so preoccupied that $he doesn't noti <<else>> M-ma'am," <</if>> - $he stammers hesitantly. $He isn't comfortable with your permission to be less formal in private, and blushes furiously at her awkwardness. $He takes refuge in her tablet. + $he stammers hesitantly. $He isn't comfortable with your permission to be less formal in private, and blushes furiously at $his awkwardness. $He takes refuge in $his tablet. <</if>> <<case "ignorant horny">> -<<EventNameLink $activeSlave>> is first on the inspection schedule, and as you watch her enter your office, you note several good signs about her progress towards becoming a good sex slave. $He enters obediently, without pretending to be thrilled to be here, but also without hesitation. Best of all, +<<EventNameLink $activeSlave>> is first on the inspection schedule, and as you watch $him enter your office, you note several good signs about $his progress towards becoming a good sex slave. $He enters obediently, without pretending to be thrilled to be here, but also without hesitation. Best of all, <<if ["chastity", "combined chastity"].includes($activeSlave.dickAccessory) && canAchieveErection($activeSlave)>> - $he's squirming with discomfort over the lack of room in her chastity. + $he's squirming with discomfort over the lack of room in $his chastity. <<elseif ($activeSlave.dick > 4) && canAchieveErection($activeSlave)>> - $he's sporting a massive half-erection which slaps lewdly against her thighs as $he walks. + $he's sporting a massive half-erection which slaps lewdly against $his thighs as $he walks. <<elseif ($activeSlave.dick > 2) && canAchieveErection($activeSlave)>> - her dick is half-erect, bobbing lewdly as $he walks. + $his dick is half-erect, bobbing lewdly as $he walks. <<elseif ($activeSlave.dick > 0) && canAchieveErection($activeSlave)>> - her pathetic little bitch dick is half-erect. + $his pathetic little bitch dick is half-erect. <<elseif ($activeSlave.dick > 6)>> - her enormous dick is slightly engorged and dripping precum. + $his enormous dick is slightly engorged and dripping precum. <<elseif ($activeSlave.dick > 0)>> - her soft bitch dick is dripping precum. + $his soft bitch dick is dripping precum. <<elseif ($activeSlave.labia > 1)>> - her lovely pussylips are flushed and wet. + $his lovely pussylips are flushed and wet. <<elseif ($activeSlave.clit > 1)>> - her glorious bitch button is stiffly erect. + $his glorious bitch button is stiffly erect. <<elseif ($activeSlave.vagina == -1)>> - $he's unconsciously sticking $his ass out. Getting fucked there is her main sexual outlet, now that $he lacks genitals. + $he's unconsciously sticking $his ass out. Getting fucked there is $his main sexual outlet, now that $he lacks genitals. <<else>> $his pussy is flushed and moist. <</if>> <br><br> <<if ($activeSlave.aphrodisiacs > 0) || $activeSlave.inflationType == "aphrodisiac">> - The aphrodisiacs racing through her system have her desperate to get off, right now. + The aphrodisiacs racing through $his system have $him desperate to get off, right now. <<elseif ($activeSlave.clitPiercing == 3) && ($activeSlave.clitSetting != "none")>> - $His <<if $activeSlave.vagina > -1>>clit<<else>>frenulum<</if>> piercing is keeping her arousal exquisitely balanced for her inspection. + $His <<if $activeSlave.vagina > -1>>clit<<else>>frenulum<</if>> piercing is keeping $his arousal exquisitely balanced for $his inspection. <<else>> The mild aphrodisiacs in the slave food have clearly built up some arousal that $he hasn't been able to address recently. <</if>> -$He hasn't been with you long; it's been a mere <<print $week-$activeSlave.weekAcquired>> weeks since $he became your slave. $He may not be fully cognizant of how her libido is being altered. New slaves aren't informed of the true extent of your abilities to force sexual need. It can be useful for a new $girl to wonder if some of the horniness $he feels is natural, and suspect that $he's nothing but a dirty slut who deserves to be a sex slave. +$He hasn't been with you long; it's been a mere <<print $week-$activeSlave.weekAcquired>> weeks since $he became your slave. $He may not be fully cognizant of how $his libido is being altered. New slaves aren't informed of the true extent of your abilities to force sexual need. It can be useful for a new $girl to wonder if some of the horniness $he feels is natural, and suspect that $he's nothing but a dirty slut who deserves to be a sex slave. <<case "cage relief">> -You come face to face with <<EventNameLink $activeSlave>> in a hallway of your penthouse, entirely by happenstance. <<if canSee($activeSlave)>>$His $activeSlave.eyeColor eyes lock with yours, and $he stares at you dumbly for a long moment<<else>>Once $he regains her footing after bumping into you, $he gazes towards you dumbly for a long moment<</if>>. Then $he squares her <<if $activeSlave.shoulders > 0>>broad<<elseif $activeSlave.shoulders < 0>>pretty<<else>>feminine<</if>> shoulders and bites her lower lip, obviously doing her best to think quickly. Right when you're about to reprimand her for not greeting you properly, $he surprises you by throwing $himself abjectly on the ground in front of you<<if $activeSlave.belly >= 10000>>, $his rear forced into the air by her _belly <<if $activeSlave.bellyPreg >= 3000>>pregnant<<else>>distended<</if>> belly<</if>>. +You come face to face with <<EventNameLink $activeSlave>> in a hallway of your penthouse, entirely by happenstance. <<if canSee($activeSlave)>>$His $activeSlave.eyeColor eyes lock with yours, and $he stares at you dumbly for a long moment<<else>>Once $he regains $his footing after bumping into you, $he gazes towards you dumbly for a long moment<</if>>. Then $he squares $his <<if $activeSlave.shoulders > 0>>broad<<elseif $activeSlave.shoulders < 0>>pretty<<else>>feminine<</if>> shoulders and bites $his lower lip, obviously doing $his best to think quickly. Right when you're about to reprimand $him for not greeting you properly, $he surprises you by throwing $himself abjectly on the ground in front of you<<if $activeSlave.belly >= 10000>>, $his rear forced into the air by $his _belly <<if $activeSlave.bellyPreg >= 3000>>pregnant<<else>>distended<</if>> belly<</if>>. <br><br> <<if !canTalk($activeSlave)>> - $He uses gestures to apologize for her rudeness, and then gets to $his knees so $he can use $his hands to gesture more clearly. $His hands are shaky as $he begs, making two false starts before unmistakably gesturing to ask you to cut $his balls off. Once $he sees that you understand, $he begins to cry openly. $He gestures that $he can barely get off wearing her chastity cage, that it hurts when $he does, and that $he's constantly oppressed by the need for release. $He thinks that it would be easier to be soft all the time, so $he could climax without discomfort. $He begs hard, and promises to be a good little bitch. + $He uses gestures to apologize for $his rudeness, and then gets to $his knees so $he can use $his hands to gesture more clearly. $His hands are shaky as $he begs, making two false starts before unmistakably gesturing to ask you to cut $his balls off. Once $he sees that you understand, $he begins to cry openly. $He gestures that $he can barely get off wearing $his chastity cage, that it hurts when $he does, and that $he's constantly oppressed by the need for release. $He thinks that it would be easier to be soft all the time, so $he could climax without discomfort. $He begs hard, and promises to be a good little bitch. <<else>> - "Plea<<s>>e, <<Master>>," the prostrate slave <<say>>s shakily, sounding like $he's on the verge of tears. "P-plea<<s>>e cut my ball<<s>> off." <<if canHear($activeSlave)>>Hearing $himself <<say>> it, $he<<else>>$He<</if>> begins to cry openly. "I c-can't t-take it anymore. I can b-barely get off wearing thi<<s>> cage on my dick, and when I d-do, it h-hurt<<s>>," $he sobs. "I need to g-g-get off <<s>>-<<s>>o bad. Plea<<s>>e, plea<<s>>e, if I were <<s>>oft all the time, I wouldn't get hard, <<s>>o I could come wh-whenever." $He looks up at you in supplication, tears streaking her face. "Plea<<s>>e, <<Master>>! I'll be <<s>>-<<s>>uch a good little bitch, I promi<<s>>e!" + "Plea<<s>>e, <<Master>>," the prostrate slave <<say>>s shakily, sounding like $he's on the verge of tears. "P-plea<<s>>e cut my ball<<s>> off." <<if canHear($activeSlave)>>Hearing $himself <<say>> it, $he<<else>>$He<</if>> begins to cry openly. "I c-can't t-take it anymore. I can b-barely get off wearing thi<<s>> cage on my dick, and when I d-do, it h-hurt<<s>>," $he sobs. "I need to g-g-get off <<s>>-<<s>>o bad. Plea<<s>>e, plea<<s>>e, if I were <<s>>oft all the time, I wouldn't get hard, <<s>>o I could come wh-whenever." $He looks up at you in supplication, tears streaking $his face. "Plea<<s>>e, <<Master>>! I'll be <<s>>-<<s>>uch a good little bitch, I promi<<s>>e!" <</if>> <<case "used whore">> @@ -1519,7 +1563,7 @@ You come face to face with <<EventNameLink $activeSlave>> in a hallway of your p <<set _slavename = $activeSlave.slaveName>> <</if>> -At the end of a long day, you take a moment to watch the comings and goings of your arcology to decompress. While doing so, you notice someone who's clearly had a longer day than you. <<EventNameLink $activeSlave>> is <<if $activeSlave.belly >= 5000>>slowly waddling, one hand under her _belly <<if $activeSlave.bellyPreg >= 3000>>pregnant <</if>>belly and the other on the small of her back,<<else>>making<</if>> her tired way back to the kitchen for a meal and then bed after a long day of sex work. $He's stripped off her soiled clothes already, and is clearly too tired to care about nudity at all. +At the end of a long day, you take a moment to watch the comings and goings of your arcology to decompress. While doing so, you notice someone who's clearly had a longer day than you. <<EventNameLink $activeSlave>> is <<if $activeSlave.belly >= 5000>>slowly waddling, one hand under $his _belly <<if $activeSlave.bellyPreg >= 3000>>pregnant <</if>>belly and the other on the small of $his back,<<else>>making<</if>> $his tired way back to the kitchen for a meal and then bed after a long day of sex work. $He's stripped off $his soiled clothes already, and is clearly too tired to care about nudity at all. <br><br> $He comes around the corner and <<if ($PC.belly >= 100000)>> @@ -1539,19 +1583,19 @@ $He stops and <<if canSee($activeSlave)>>stares<<else>>faces you<</if>>, struggl <<if $activeSlave.belly >= 750000>> $His _belly belly is heavily bruised, the super-stretched skin nearly at its limit from the weight put on it and the forces pushing against it. <<elseif $activeSlave.belly >= 600000>> - $His _belly belly is deep red and heavily bruised; it's clear that at least one client roughly fucked her over it. + $His _belly belly is deep red and heavily bruised; it's clear that at least one client roughly fucked $him over it. <<elseif $activeSlave.belly >= 450000>> $His _belly belly looks extremely painful, it's obvious $he got fucked over it. <<elseif $activeSlave.belly >= 300000>> $His _belly belly is black and blue, it's obvious $he got fucked over it. <<elseif $activeSlave.belly >= 150000>> - $His _belly belly is heavily chafed from rubbing the floor as $he struggled to keep her weight off it. + $His _belly belly is heavily chafed from rubbing the floor as $he struggled to keep $his weight off it. <<elseif $activeSlave.belly >= 100000>> $His _belly belly is heavily chafed from rubbing against the floor. <<elseif $activeSlave.belly >= 10000>> - The tip of her huge belly is chafed from rubbing against the floor. + The tip of $his huge belly is chafed from rubbing against the floor. <</if>> -<<if canDoVaginal($activeSlave)>> $His <<if ($activeSlave.labia > 1)>>generous<<else>>poor<</if>> pussylips are puffy, and you have no doubt $his vagina is quite sore.<</if>><<if canDoAnal($activeSlave)>> The awkward way $he's standing suggests that her <<if ($activeSlave.anus > 2)>>gaping<<elseif ($activeSlave.anus > 1)>>big<<else>>tight<</if>> asshole has had more than one dick up it recently.<</if>> +<<if canDoVaginal($activeSlave)>> $His <<if ($activeSlave.labia > 1)>>generous<<else>>poor<</if>> pussylips are puffy, and you have no doubt $his vagina is quite sore.<</if>><<if canDoAnal($activeSlave)>> The awkward way $he's standing suggests that $his <<if ($activeSlave.anus > 2)>>gaping<<elseif ($activeSlave.anus > 1)>>big<<else>>tight<</if>> asshole has had more than one dick up it recently.<</if>> <<if $activeSlave.nipples != "fuckable">> Even $his nipples are pinker than usual, having been cruelly pinched<<if $activeSlave.lactation > 0>> and milked<</if>>. <<else>> @@ -1570,44 +1614,44 @@ $He stops and <<if canSee($activeSlave)>>stares<<else>>faces you<</if>>, struggl "<<Master>>, plea<<s>>e! Plea<<s>>e - I - plea<<s>>e, I need to - oh, <<Master>> -" $he <<if SlaveStatsChecker.checkForLisp($activeSlave)>>lisps frantically<<else>>babbles<</if>>. $He starts to shake a little and lapses into silence. <</if>> <</if>> -The reason for her distress is obvious: +The reason for $his distress is obvious: <<if ["chastity", "combined chastity"].includes($activeSlave.dickAccessory)>> - her chastity cage is mostly solid, but it has a small hole below where the tip of her dick is held, and this is dripping precum. $He's sexually helpless, and sexually overcharged to the point where $he's dripping more precum than a usual dickgirl might ejaculate normally. + $his chastity cage is mostly solid, but it has a small hole below where the tip of $his dick is held, and this is dripping precum. $He's sexually helpless, and sexually overcharged to the point where $he's dripping more precum than a usual dickgirl might ejaculate normally. <<elseif ($activeSlave.dick > 0) && ($activeSlave.hormoneBalance >= 100) && !canAchieveErection($activeSlave)>> - though the hormones are keeping it soft, her member is dripping a stream of precum; droplets of the stuff spatter $his legs. One of her spasms brings her dickhead brushing against her thigh, and the stimulation almost brings $him to orgasm. + though the hormones are keeping it soft, $his member is dripping a stream of precum; droplets of the stuff spatter $his legs. One of $his spasms brings $his dickhead brushing against $his thigh, and the stimulation almost brings $him to orgasm. <<elseif ($activeSlave.dick > 0) && $activeSlave.balls > 0 && $activeSlave.ballType == "sterile" && !canAchieveErection($activeSlave)>> - though $he's chemically castrated, her soft member is dripping a stream of watery precum; droplets of the stuff spatter $his legs. One of her spasms brings her dickhead brushing against her thigh, and the stimulation almost brings $him to orgasm. + though $he's chemically castrated, $his soft member is dripping a stream of watery precum; droplets of the stuff spatter $his legs. One of $his spasms brings $his dickhead brushing against $his thigh, and the stimulation almost brings $him to orgasm. <<elseif ($activeSlave.dick > 0) && ($activeSlave.balls == 0) && !canAchieveErection($activeSlave)>> - though $he's gelded, her soft member is dripping a stream of watery precum; droplets of the stuff spatter $his legs. One of her spasms brings her dickhead brushing against her thigh, and the stimulation almost brings $him to orgasm. + though $he's gelded, $his soft member is dripping a stream of watery precum; droplets of the stuff spatter $his legs. One of $his spasms brings $his dickhead brushing against $his thigh, and the stimulation almost brings $him to orgasm. <<elseif ($activeSlave.dick > 0) && !canAchieveErection($activeSlave)>> - though $he's far too large to get hard, her engorged member is dripping a stream of watery precum; droplets of the stuff spatter the floor. One of her spasms brushes the length of $his cock against her thigh, and the stimulation almost brings $him to orgasm. + though $he's far too large to get hard, $his engorged member is dripping a stream of watery precum; droplets of the stuff spatter the floor. One of $his spasms brushes the length of $his cock against $his thigh, and the stimulation almost brings $him to orgasm. <<elseif $activeSlave.dick > 4>> - her gigantic member juts out painfully, scattering droplets of precum whenever $he moves. One of her spasms brings her dickhead brushing up against her <<if $activeSlave.belly >= 10000 || $activeSlave.weight > 95>>_belly <<if $activeSlave.bellyPreg >= 3000>>pregnancy<<else>>belly<</if>><<else>>abdomen<</if>>, and the stimulation almost brings $him to orgasm. + $his gigantic member juts out painfully, scattering droplets of precum whenever $he moves. One of $his spasms brings $his dickhead brushing up against $his <<if $activeSlave.belly >= 10000 || $activeSlave.weight > 95>>_belly <<if $activeSlave.bellyPreg >= 3000>>pregnancy<<else>>belly<</if>><<else>>abdomen<</if>>, and the stimulation almost brings $him to orgasm. <<elseif $activeSlave.dick > 2>> - her impressive member juts out painfully, scattering droplets of precum whenever $he moves. One of her spasms brings her dickhead brushing up against her <<if $activeSlave.belly >= 10000 || $activeSlave.weight > 95>>_belly <<if $activeSlave.bellyPreg >= 3000>>pregnancy<<else>>belly<</if>><<else>>abdomen<</if>>, and the stimulation almost brings $him to orgasm. + $his impressive member juts out painfully, scattering droplets of precum whenever $he moves. One of $his spasms brings $his dickhead brushing up against $his <<if $activeSlave.belly >= 10000 || $activeSlave.weight > 95>>_belly <<if $activeSlave.bellyPreg >= 3000>>pregnancy<<else>>belly<</if>><<else>>abdomen<</if>>, and the stimulation almost brings $him to orgasm. <<elseif $activeSlave.dick > 0>> - her little member juts out painfully, scattering droplets of precum whenever $he moves. One of her spasms brings her dickhead brushing up against her <<if $activeSlave.belly >= 10000 || $activeSlave.weight > 95>>_belly <<if $activeSlave.bellyPreg >= 3000>>pregnancy<<else>>belly<</if>><<else>>abdomen<</if>>, and the stimulation almost brings $him to orgasm. + $his little member juts out painfully, scattering droplets of precum whenever $he moves. One of $his spasms brings $his dickhead brushing up against $his <<if $activeSlave.belly >= 10000 || $activeSlave.weight > 95>>_belly <<if $activeSlave.bellyPreg >= 3000>>pregnancy<<else>>belly<</if>><<else>>abdomen<</if>>, and the stimulation almost brings $him to orgasm. <<elseif ["chastity belt", "combined chastity"].includes($activeSlave.vaginalAccessory)>> - female juices are leaking out from behind her chastity belt. $His cunt desperately wants to be fucked, and is dripping natural lubricant to ease penetration by cocks that cannot reach it through its protective shield. + female juices are leaking out from behind $his chastity belt. $His cunt desperately wants to be fucked, and is dripping natural lubricant to ease penetration by cocks that cannot reach it through its protective shield. <<elseif $activeSlave.clit > 3>> - her dick-like clit is painfully engorged and juts out massively. The stimulation of the air on he clit keeps her on the brink of orgasm. + $his dick-like clit is painfully engorged and juts out massively. The stimulation of the air on he clit keeps $him on the brink of orgasm. <<elseif $activeSlave.clit > 0>> - her lovely clit is painfully engorged, and $his pussy is so wet there are little rivulets of moisture running down her inner thighs. One of her spasms brings $his clit brushing accidentally against $his hand, and the stimulation almost brings $him to orgasm. + $his lovely clit is painfully engorged, and $his pussy is so wet there are little rivulets of moisture running down $his inner thighs. One of $his spasms brings $his clit brushing accidentally against $his hand, and the stimulation almost brings $him to orgasm. <<elseif $activeSlave.labia > 0>> - her lovely pussylips are painfully engorged, and $his pussy is so wet there are little rivulets of moisture running down her inner thighs. One of her spasms brings her generous labia brushing against her thighs, and the stimulation almost brings $him to orgasm. + $his lovely pussylips are painfully engorged, and $his pussy is so wet there are little rivulets of moisture running down $his inner thighs. One of $his spasms brings $his generous labia brushing against $his thighs, and the stimulation almost brings $him to orgasm. <<elseif $activeSlave.vagina == -1>> - though $he has no external genitalia to display it, $he's flushed and uncomfortable, and is unconsciously presenting $his ass, since that's her only real avenue to climax. + though $he has no external genitalia to display it, $he's flushed and uncomfortable, and is unconsciously presenting $his ass, since that's $his only real avenue to climax. <<else>> - $his pussy is so wet there are little rivulets of moisture running down her inner thighs. One of her spasms brings her enough stimulation that it almost brings $him to orgasm. + $his pussy is so wet there are little rivulets of moisture running down $his inner thighs. One of $his spasms brings $him enough stimulation that it almost brings $him to orgasm. <</if>> <br><br> -This is the result of not getting off for several days while on the slave diet provided by the nutritional systems. The mild aphrodisiacs included in her food increase her sex drive, and the increased libido can become cumulative if it's not regularly addressed. It looks like $he hasn't really gotten $hers in a couple of days, and the poor $girl can likely think of nothing but that. $He's so horny $he'll do anything for release. However, $he did come to you with her trouble rather than masturbating illicitly. +This is the result of not getting off for several days while on the slave diet provided by the nutritional systems. The mild aphrodisiacs included in $his food increase $his sex drive, and the increased libido can become cumulative if it's not regularly addressed. It looks like $he hasn't really gotten $hers in a couple of days, and the poor $girl can likely think of nothing but that. $He's so horny $he'll do anything for release. However, $he did come to you with $his trouble rather than masturbating illicitly. <<case "milkgasm">> -<<EventNameLink $activeSlave>> is implanted with slow-release lactation drugs. $His lactation is dissimilar to that of a normal mother. It's the same stuff, but it's produced at a much, much higher volume. To stay comfortable, $activeSlave.slaveName has to use milkers every couple of hours<<if $activeSlave.assignment != "get milked">> even though $he isn't assigned to give milk as her primary job<</if>>. Any more than that, and $he gets painfully sore; any less than that, and <<if $activeSlave.nipples == "inverted" || $activeSlave.nipples == "fuckable">>her milk, backed up behind her $activeSlave.nipples nipples, leaves her in agony<<else>>$he begins to spontaneously squirt cream whenever $his breasts are subjected to the slightest motion<</if>>. +<<EventNameLink $activeSlave>> is implanted with slow-release lactation drugs. $His lactation is dissimilar to that of a normal mother. It's the same stuff, but it's produced at a much, much higher volume. To stay comfortable, $activeSlave.slaveName has to use milkers every couple of hours<<if $activeSlave.assignment != "get milked">> even though $he isn't assigned to give milk as $his primary job<</if>>. Any more than that, and $he gets painfully sore; any less than that, and <<if $activeSlave.nipples == "inverted" || $activeSlave.nipples == "fuckable">>$his milk, backed up behind $his $activeSlave.nipples nipples, leaves $him in agony<<else>>$he begins to spontaneously squirt cream whenever $his breasts are subjected to the slightest motion<</if>>. <br><br> -$He constantly passes by your desk as you work, going back and forth between the milkers and her other tasks. Even if you didn't know which was which, it would be easy to tell which way $he was going. One way, $he +$He constantly passes by your desk as you work, going back and forth between the milkers and $his other tasks. Even if you didn't know which was which, it would be easy to tell which way $he was going. One way, $he <<if !canWalk($activeSlave)>> crawls <<elseif ($activeSlave.shoes == "heels") || ($activeSlave.shoes == "pumps") || ($activeSlave.shoes == "boots") || ($activeSlave.shoes == "extreme heels")>> @@ -1617,31 +1661,31 @@ $He constantly passes by your desk as you work, going back and forth between the <<else>> walks <</if>> -gingerly, supporting her udders with both hands<<if $activeSlave.belly >= 10000>> and her _belly <<if $activeSlave.belly >= 3000>>pregnant<<else>>rounded<</if>> belly<</if>>, <<if $activeSlave.nipples == "inverted">>wincing<<else>>dribbling a little milk<</if>> as $he goes. The other way, $he has a distinctly relieved expression and $his breasts are much saggier. +gingerly, supporting $his udders with both hands<<if $activeSlave.belly >= 10000>> and $his _belly <<if $activeSlave.belly >= 3000>>pregnant<<else>>rounded<</if>> belly<</if>>, <<if $activeSlave.nipples == "inverted">>wincing<<else>>dribbling a little milk<</if>> as $he goes. The other way, $he has a distinctly relieved expression and $his breasts are much saggier. <<case "whore rebellious">> -<<EventNameLink $activeSlave>> is kicked out of bed early in the morning. $He's not yet obedient, but $he has to earn her keep anyway. This means selling $his body, or in her particular case, having her unwilling body sold. $He knows the score and allows $himself to be stuffed into a special latex public whore suit. $He's learned the hard way that resisting being suited up just means $he'll be painfully punished before being suited up. +<<EventNameLink $activeSlave>> is kicked out of bed early in the morning. $He's not yet obedient, but $he has to earn $his keep anyway. This means selling $his body, or in $his particular case, having $his unwilling body sold. $He knows the score and allows $himself to be stuffed into a special latex public whore suit. $He's learned the hard way that resisting being suited up just means $he'll be painfully punished before being suited up. <br><br> -The suit is quite special. It is made of thick, durable latex with temperature regulation and anchor points for restraint. It is specially crafted to be able to accommodate its wearer's tits, belly,<<if $seeDicks != 0>> dick, balls,<</if>> and rear, however large. It has a hole at $his mouth that holds her jaws well open, with a plug to fill it completely when not in use. $He breathes through a port at her nose that muffles all noise, in and out.<<if ($activeSlave.dick > 0)>> $His cock is neglected inside the latex, with no means of access.<</if>><<if ($activeSlave.vagina != -1)>> There's a hole over $his pussy, of course.<</if>> Finally, there's a hole over $his anus. +The suit is quite special. It is made of thick, durable latex with temperature regulation and anchor points for restraint. It is specially crafted to be able to accommodate its wearer's tits, belly,<<if $seeDicks != 0>> dick, balls,<</if>> and rear, however large. It has a hole at $his mouth that holds $his jaws well open, with a plug to fill it completely when not in use. $He breathes through a port at $his nose that muffles all noise, in and out.<<if ($activeSlave.dick > 0)>> $His cock is neglected inside the latex, with no means of access.<</if>><<if ($activeSlave.vagina != -1)>> There's a hole over $his pussy, of course.<</if>> Finally, there's a hole over $his anus. <br><br> $He will spend the day restrained in public, with your other slaves periodically stopping by to hydrate $him and wash out $his holes. <<case "serve the public devoted">> -<<EventNameLink $activeSlave>> is a real public servant. This morning, $he rose early, did her chores, and looked after $himself. $He heads out past your desk toward the arcology's lower floors to offer $himself freely to everyone $he meets. +<<EventNameLink $activeSlave>> is a real public servant. This morning, $he rose early, did $his chores, and looked after $himself. $He heads out past your desk toward the arcology's lower floors to offer $himself freely to everyone $he meets. <br><br> As $he goes, you notice that <<if ["chastity", "combined chastity"].includes($activeSlave.dickAccessory)>> - precum is starting to dribble out of her chastity cage. + precum is starting to dribble out of $his chastity cage. <<elseif ($activeSlave.dick > 0) && canAchieveErection($activeSlave)>> $his cock is so hard it's standing out, perfectly straight. <<elseif ($activeSlave.dick > 0) && ($activeSlave.balls > 0) && !canAchieveErection($activeSlave)>> - her semi-hard cock is dribbling precum, a sure sign of a bitch who wants to be buttfucked. + $his semi-hard cock is dribbling precum, a sure sign of a bitch who wants to be buttfucked. <<elseif ($activeSlave.dick > 0) && !canAchieveErection($activeSlave)>> - her pathetically soft cock is streaming precum, a sure sign of a bitch who wants to be buttfucked. + $his pathetically soft cock is streaming precum, a sure sign of a bitch who wants to be buttfucked. <<elseif ($activeSlave.clit > 0)>> - her big clit is obviously engorged. + $his big clit is obviously engorged. <<elseif ($activeSlave.vaginaLube > 0)>> $his pussy is already soaking wet. <<else>> @@ -1679,29 +1723,29 @@ If you went with $him, you could certainly show off a little. <<case "millenary">> -Late one night, <<EventNameLink $activeSlave>> comes to see you. Strangely, several of your other slaves are stealing glances at her as $he does. $He seems oddly proud of $himself. Asked why, $he says, "It's my millenary, <<Master>>. The arcology has logged me getting fucked 999 times." The other slaves obviously view it as significant, too. +Late one night, <<EventNameLink $activeSlave>> comes to see you. Strangely, several of your other slaves are stealing glances at $him as $he does. $He seems oddly proud of $himself. Asked why, $he says, "It's my millenary, <<Master>>. The arcology has logged me getting fucked 999 times." The other slaves obviously view it as significant, too. <br><br> As the Free Cities grow and evolve, slave culture does too. It seems this is a new tradition among obedient sex slaves. $He obviously expects you to do the honors, and it seems the rest of your girls are looking forward to it. <<case "birthday">> -You come across <<EventNameLink $activeSlave>> in the kitchen. $He has a normal slave meal on a plate in front of $him, but also has a pack of hotwax candles from your sex gear. Oddly, $he has a candle upright in the food and is trying to light it. You ask what $he's doing, and $he explains meekly, "I don't know, <<Master>>. I've been a <<s>>lave <<s>>o long. I ju<<s>>t <<if canSee($activeSlave)>><<s>>aw<<elseif canSee($activeSlave)>>heard<<else>>reali<<z>>ed<</if>> the date today and thi<<s>> <<s>>eemed like the right thing to do. I'm <<s>>orry." It's probably her birthday. Apparently $he's losing her grasp on the concept. +You come across <<EventNameLink $activeSlave>> in the kitchen. $He has a normal slave meal on a plate in front of $him, but also has a pack of hotwax candles from your sex gear. Oddly, $he has a candle upright in the food and is trying to light it. You ask what $he's doing, and $he explains meekly, "I don't know, <<Master>>. I've been a <<s>>lave <<s>>o long. I ju<<s>>t <<if canSee($activeSlave)>><<s>>aw<<elseif canSee($activeSlave)>>heard<<else>>reali<<z>>ed<</if>> the date today and thi<<s>> <<s>>eemed like the right thing to do. I'm <<s>>orry." It's probably $his birthday. Apparently $he's losing $his grasp on the concept. <<case "inconvenient labia">> -You see <<EventNameLink $activeSlave>> moving gingerly as $he heads out of the workout room, as though $he's suffering some pain in her groin. Since $he's coming off a workout rather than any duty that would explain a sore pussy, you head over to $him to investigate. $He greets you properly, looking a little rueful. +You see <<EventNameLink $activeSlave>> moving gingerly as $he heads out of the workout room, as though $he's suffering some pain in $his groin. Since $he's coming off a workout rather than any duty that would explain a sore pussy, you head over to $him to investigate. $He greets you properly, looking a little rueful. <br><br> <<if !canTalk($activeSlave)>> - $He gestures impatiently at $his pussy, pulling down the compression shorts $he was wearing to display her generous labia. $He humorously pantomimes them moving about as $he exercises and indicates pain. + $He gestures impatiently at $his pussy, pulling down the compression shorts $he was wearing to display $his generous labia. $He humorously pantomimes them moving about as $he exercises and indicates pain. <<else>> <<if ($activeSlave.lips > 70)>> - $He lisps through her massive lips, + $He lisps through $his massive lips, <<elseif ($activeSlave.lipsPiercing+$activeSlave.tonguePiercing > 2)>> - $He lisps through her huge piercings, + $He lisps through $his huge piercings, <</if>> "<<Master>>, my pu<<ss>>ylip<<s>> are really big. They make running on the treadmill really painful, even wearing my compre<<ss>>ion <<sh>>ort<<s>>," $he explains. "They ju<<s>>t kind of get in the way." <</if>> -$He looks doubtful, as though $he's wondering whether to make a request. Finally $he makes up her mind to ask: +$He looks doubtful, as though $he's wondering whether to make a request. Finally $he makes up $his mind to ask: <<if !canTalk($activeSlave)>> $he waves towards the surgery, and gestures about the labiaplasty $he knows some slaves receive, asking you if $he can have $hers reduced. <<else>> @@ -1710,13 +1754,13 @@ $He looks doubtful, as though $he's wondering whether to make a request. Finally <<case "restricted smart">> -During a routine inspection of <<EventNameLink $activeSlave>>, you notice that $he's behaving a little strangely. $He's participating in the inspection with almost manic attention, trying to anticipate your directions and hanging desperately on your every word. After a moment, you reflect that $he's a smart $girl, and is probably suffering for a lack of conversation. As you regard her <<if ($activeSlave.amp == 1)>>sitting limblessly<<elseif !canWalk($activeSlave)>>kneeling<<else>>standing<</if>> there, her <<if canSee($activeSlave)>>eyes almost scream<<else>>face almost screams<</if>> at you for some sort of stimulation. $His life is not without mental interest, but talking is one of the quintessential human behaviors, and having it taken away is very difficult for someone as intelligent as $him. A mute almost might have it easier, for $he is also denied the volubility through sign language that mute slaves under less restrictive rules often enjoy. +During a routine inspection of <<EventNameLink $activeSlave>>, you notice that $he's behaving a little strangely. $He's participating in the inspection with almost manic attention, trying to anticipate your directions and hanging desperately on your every word. After a moment, you reflect that $he's a smart $girl, and is probably suffering for a lack of conversation. As you regard $him <<if ($activeSlave.amp == 1)>>sitting limblessly<<elseif !canWalk($activeSlave)>>kneeling<<else>>standing<</if>> there, $his <<if canSee($activeSlave)>>eyes almost scream<<else>>face almost screams<</if>> at you for some sort of stimulation. $His life is not without mental interest, but talking is one of the quintessential human behaviors, and having it taken away is very difficult for someone as intelligent as $him. A mute almost might have it easier, for $he is also denied the volubility through sign language that mute slaves under less restrictive rules often enjoy. <<case "restricted profession">> <<set _shoutitoutloud = $titleEnunciate.toUpperCase()>> -<<EventNameLink $activeSlave>> is <<if ($activeSlave.amp == 1)>>sitting limblessly<<elseif !canWalk($activeSlave)>>kneeling<<else>>standing<</if>> before your desk for her regular inspection. $He is studiously observing the letter of the rule against speaking, and is doing her best to make your inspection as efficient as possible. $His desire to please radiates off her in almost palpable waves. $He obviously wants to communicate something to you, but can't do it without breaking the rules. +<<EventNameLink $activeSlave>> is <<if ($activeSlave.amp == 1)>>sitting limblessly<<elseif !canWalk($activeSlave)>>kneeling<<else>>standing<</if>> before your desk for $his regular inspection. $He is studiously observing the letter of the rule against speaking, and is doing $his best to make your inspection as efficient as possible. $His desire to please radiates off $him in almost palpable waves. $He obviously wants to communicate something to you, but can't do it without breaking the rules. <<case "a gift">> @@ -1842,54 +1886,54 @@ During a routine inspection of <<EventNameLink $activeSlave>>, you notice that $ <<set _napkin = "a beautiful flower">> <</switch>> -You're working at your desk when <<EventNameLink $activeSlave>> walks by your office. $He checks to see whether you're in while trying very hard to look like $he's minding her own business, and turns to go once $he <<if canSee($activeSlave)>>sees<<elseif canHear($activeSlave)>>hears<<else>>assumes<</if>> that you're present. You <<if canSee($activeSlave)>>crook a finger at her<<elseif canHear($activeSlave)>>clear your throat at $him, signaling you want her before you<<else>>remotely and quickly close the door behind $him<</if>>. $He's a good $girl and not likely to be plotting anything nefarious, but letting nonsense like that slide would be stupid. $He hurries in, blushing furiously, with $his hands behind her back. Deciding to deal with the obvious thing first, you ask her what $he's got. $He blushes even harder, and brings $his hands around to reveal one of the large cloth napkins used for entertaining, carefully folded into the shape of _napkin. It's very well done. +You're working at your desk when <<EventNameLink $activeSlave>> walks by your office. $He checks to see whether you're in while trying very hard to look like $he's minding $his own business, and turns to go once $he <<if canSee($activeSlave)>>sees<<elseif canHear($activeSlave)>>hears<<else>>assumes<</if>> that you're present. You <<if canSee($activeSlave)>>crook a finger at $him<<elseif canHear($activeSlave)>>clear your throat at $him, signaling you want $him before you<<else>>remotely and quickly close the door behind $him<</if>>. $He's a good $girl and not likely to be plotting anything nefarious, but letting nonsense like that slide would be stupid. $He hurries in, blushing furiously, with $his hands behind $his back. Deciding to deal with the obvious thing first, you ask $him what $he's got. $He blushes even harder, and brings $his hands around to reveal one of the large cloth napkins used for entertaining, carefully folded into the shape of _napkin. It's very well done. <br><br> -"I'm <<s>>orry, <<Master>>," $he mumbles, <<if canSee($activeSlave)>>glancing<<else>>her head facing<</if>> down at her feet. "One of the other girl<<s>> <<if canSee($activeSlave)>><<sh>>owed<<else>>taught<</if>> u<<s>> how to fold <<s>>tuff when we were re<<s>>ting together. I wanted to make <<s>>omething for you, and thi<<s>> wa<<s>> the fir<<s>>t thing that wa<<s>> good enough. I wa<<s>> ju<<s>>t going to <<s>>lip it onto your de<<s>>k. I - I feel kind of <<s>>tupid, now." +"I'm <<s>>orry, <<Master>>," $he mumbles, <<if canSee($activeSlave)>>glancing<<else>>$his head facing<</if>> down at $his feet. "One of the other girl<<s>> <<if canSee($activeSlave)>><<sh>>owed<<else>>taught<</if>> u<<s>> how to fold <<s>>tuff when we were re<<s>>ting together. I wanted to make <<s>>omething for you, and thi<<s>> wa<<s>> the fir<<s>>t thing that wa<<s>> good enough. I wa<<s>> ju<<s>>t going to <<s>>lip it onto your de<<s>>k. I - I feel kind of <<s>>tupid, now." <<case "mods please">> <<EventNameLink $activeSlave>> is such a good $desc -that $he enjoys being inspected, even if the inspection doesn't immediately transition into sex. At the moment, $he's luxuriating under your gaze, eagerly offering the sight of every inch of her nude body with you. $He is confident in her appearance, and more than happy to share it. +that $he enjoys being inspected, even if the inspection doesn't immediately transition into sex. At the moment, $he's luxuriating under your gaze, eagerly offering the sight of every inch of $his nude body with you. $He is confident in $his appearance, and more than happy to share it. <br><br> <<if canSee($activeSlave)>>Seeing<<else>>Feeling<</if>> your intent gaze, $he <<if SlaveStatsChecker.checkForLisp($activeSlave)>>lisps<<else>>asks<</if>>, "<<Master>>, may I plea<<s>>e a<<s>>k you for <<s>>omething?" At your <<if canSee($activeSlave)>>nod<<else>>acknowledgement<</if>>, $he <<if ($activeSlave.fetish == "submissive") && ($activeSlave.fetishKnown == 1)>> - gives a submissive shudder, and turns to show you her bare back. + gives a submissive shudder, and turns to show you $his bare back. "<<Master>>, may I have a cor<<s>>et pier<<c>>ing? I would love to feel more, um, bound. Tied up. Plea<<s>>e?" - $He awaits your answer coquettishly, <<if canSee($activeSlave)>>her $activeSlave.eyeColor eyes huge<<else>>a look of begging on her face<</if>>. + $He awaits your answer coquettishly, <<if canSee($activeSlave)>>$his $activeSlave.eyeColor eyes huge<<else>>a look of begging on $his face<</if>>. <<elseif ($activeSlave.fetish == "cumslut") && ($activeSlave.fetishKnown == 1)>> blows you a wet kiss. "<<Master>>, may I have a tongue pier<<c>>ing? It would take my dick <<s>>ucking to the next level. Plea<<s>>e?" - $He sticks out $his tongue helpfully, leaving her favorite fuckhole wide open so you can see down her hungry throat. + $He sticks out $his tongue helpfully, leaving $his favorite fuckhole wide open so you can see down $his hungry throat. <<elseif ($activeSlave.fetish == "humiliation") && ($activeSlave.fetishKnown == 1)>> blushes with humiliation. "<<Master>>, may I have a t-tattoo? L-like, on my fa<<c>>e. A mean one. Plea<<s>>e?" - $He hangs her head. + $He hangs $his head. <<elseif ($activeSlave.fetish == "buttslut") && ($activeSlave.fetishKnown == 1)>> - spins around to show off her favorite fuckhole, bending over <<if $activeSlave.belly >= 5000>>as far as $he can with her _belly <<if $activeSlave.bellyPreg >= 3000>>pregnant <</if>> belly in the way<<else>>farther than usual<</if>> to indicate the area between it and <<if $activeSlave.vagina > -1>>$his cunt<<elseif ($activeSlave.balls > 0) && ($activeSlave.scrotum > 0)>>$his ballsack<<elseif $activeSlave.dick == 0>>her featurelessly smooth groin and its little cumhole<<else>>the base of her soft bitchclit<</if>>. + spins around to show off $his favorite fuckhole, bending over <<if $activeSlave.belly >= 5000>>as far as $he can with $his _belly <<if $activeSlave.bellyPreg >= 3000>>pregnant <</if>> belly in the way<<else>>farther than usual<</if>> to indicate the area between it and <<if $activeSlave.vagina > -1>>$his cunt<<elseif ($activeSlave.balls > 0) && ($activeSlave.scrotum > 0)>>$his ballsack<<elseif $activeSlave.dick == 0>>$his featurelessly smooth groin and its little cumhole<<else>>the base of $his soft bitchclit<</if>>. "<<Master>>, may I have a pier<<c>>ing right here? Right below my butthole? It would keep me <<s>>o ready for a buttfuck. I mean, more than I already am. Plea<<s>>e?" The shameless buttslut begins to wink $his asshole meaningfully. <<elseif ($activeSlave.fetish == "boobs") && ($activeSlave.fetishKnown == 1)>> - wiggles her shoulders to give her boobs some motion. + wiggles $his shoulders to give $his boobs some motion. "<<Master>>, may I have <<s>>ome nipple pier<<c>>ings? It would be like having someone playing with my nipple<<s>>, but, like, all the time. Plea<<s>>e?" $He starts to bounce flirtily. <<elseif ($activeSlave.fetish == "pregnancy") && ($activeSlave.fetishKnown == 1)>> - blushes suddenly and hangs her head. + blushes suddenly and hangs $his head. <<if $activeSlave.belly >= 10001>> - "<<Master>>, may I have a pier<<c>>ing? Right here? A big one?" $He indicates her popped navel. "I feel it like it would get my belly more attention, plu<<s>> I'd hate to not take advantage of my new outie. Plea<<s>>e? + "<<Master>>, may I have a pier<<c>>ing? Right here? A big one?" $He indicates $his popped navel. "I feel it like it would get my belly more attention, plu<<s>> I'd hate to not take advantage of my new outie. Plea<<s>>e? <<else>> - "<<Master>>, may I have a tattoo? Right here?" $He indicates her <<if $activeSlave.belly > 1500>>rounded belly<<else>>abdomen<</if>>. "I would love an adverti<<s>>ement that I want to be, um, filled up.<<if $activeSlave.pregKnown == 1>>Well, when I'm empty again.<</if>> Plea<<s>>e?" + "<<Master>>, may I have a tattoo? Right here?" $He indicates $his <<if $activeSlave.belly > 1500>>rounded belly<<else>>abdomen<</if>>. "I would love an adverti<<s>>ement that I want to be, um, filled up.<<if $activeSlave.pregKnown == 1>>Well, when I'm empty again.<</if>> Plea<<s>>e?" <</if>> $He <<if canSee($activeSlave)>>looks<<else>>gazes<</if>> at you hopefully. <<elseif ($activeSlave.fetish == "dom") && ($activeSlave.fetishKnown == 1)>> - tosses her head, a <<if canSee($activeSlave)>>gleam in her eye<<else>>devious look on her face<</if>>. - "<<Master>>, may I have a tattoo? Right here?" $He indicates her eyebrow, temple, and cheek. "It would be cool if other girl<<s>> <<s>>aw me and were all, 'I'm about to get fucked.' Plea<<s>>e?" + tosses $his head, a <<if canSee($activeSlave)>>gleam in $his eye<<else>>devious look on $his face<</if>>. + "<<Master>>, may I have a tattoo? Right here?" $He indicates $his eyebrow, temple, and cheek. "It would be cool if other girl<<s>> <<s>>aw me and were all, 'I'm about to get fucked.' Plea<<s>>e?" $He smiles at you hopefully. <<elseif ($activeSlave.fetish == "sadist") && ($activeSlave.fetishKnown == 1)>> - tosses her head, a <<if canSee($activeSlave)>>gleam in her eye<<else>>malicious look on her face<</if>>. + tosses $his head, a <<if canSee($activeSlave)>>gleam in $his eye<<else>>malicious look on $his face<</if>>. <<if canAchieveErection($activeSlave)>> "<<Master>>, may I have a <<sh>>aft pier<<c>>ing? If I get to <<s>>tick it in another girl, I'd love to <<if canSee($activeSlave)>><<s>>ee her fa<<c>>e<<else>>feel her <<sh>>udder<</if>> when that extra little bit of metal <<s>>lide<<s>> in<<s>>ide $him. Plea<<s>>e?" <<elseif $activeSlave.dick > 0>> @@ -1899,7 +1943,7 @@ At your <<if canSee($activeSlave)>>nod<<else>>acknowledgement<</if>>, $he <</if>> $He shudders at the thought, <<if canSee($activeSlave)>>looking<<else>>gazing<</if>> at you hopefully. <<elseif ($activeSlave.fetish == "masochist") && ($activeSlave.fetishKnown == 1)>> - bites her lower lip, looking aroused. + bites $his lower lip, looking aroused. <<if $activeSlave.dick > 0>> "<<Master>>, may I have a dick pier<<c>>ing? Right th-through my cock. Oh f-fuck it would hurt. Plea<<s>>e?" <<else>> @@ -1907,7 +1951,7 @@ At your <<if canSee($activeSlave)>>nod<<else>>acknowledgement<</if>>, $he <</if>> $He shivers at the thought, <<if canSee($activeSlave)>>looking<<else>>gazing<</if>> at you hopefully. <<else>> - bats $his eyes at you, and turns halfway to display her boobs in profile. + bats $his eyes at you, and turns halfway to display $his boobs in profile. "<<Master>>, may I have my nipple<<s>> pier<<c>>ed? It'<<s>> <<s>>illy and girly, but I gue<<ss>> - I gue<<ss>> I'd like something <<s>>illy and girly. Plea<<s>>e?" $He blushes prettily and <<if canSee($activeSlave)>>looks<<else>>gazes<</if>> at you hopefully. <</if>> @@ -2277,7 +2321,7 @@ A perfectly devoted slave might display $himself, and a rebellious one might try <<else>> gravity causes them to hang low. <</if>> -As you inspect her with your hands, $he +As you inspect $his with your hands, $he <<if !canTalk($activeSlave)>> breathes a little harder and looks like $he would speak, were $he not mute. <<else>> @@ -2293,7 +2337,7 @@ As you inspect her with your hands, $he <<case "hugely pregnant">> -<<EventNameLink $activeSlave>>'s daily routine includes frequent application of special skin care to $his $activeSlave.skin, hugely swollen belly to prevent $his pregnancy from ruining $his appearance with unsightly stretch marks. Several times a day, $he visits the bathroom to <<if ($activeSlave.amp == 1)>>have another slave<<else>>carefully<</if>> coat $his entire _belly stomach in the stuff. $He's so pregnant that it's hard to reach <<if $activeSlave.belly >= 150000>>most of its mass<<else>>the underside<</if>>. The chore keeps her occupied and stationary for quite a while; there's no need to leave her sexually idle while $he completes it. +<<EventNameLink $activeSlave>>'s daily routine includes frequent application of special skin care to $his $activeSlave.skin, hugely swollen belly to prevent $his pregnancy from ruining $his appearance with unsightly stretch marks. Several times a day, $he visits the bathroom to <<if ($activeSlave.amp == 1)>>have another slave<<else>>carefully<</if>> coat $his entire _belly stomach in the stuff. $He's so pregnant that it's hard to reach <<if $activeSlave.belly >= 150000>>most of its mass<<else>>the underside<</if>>. The chore keeps $him occupied and stationary for quite a while; there's no need to leave $him sexually idle while $he completes it. <<case "slave dick on slave">> @@ -2413,7 +2457,7 @@ You decide to stop by to see $his method at work. By the time you arrive, $he's <<case "forbidden masturbation">> <<if $assistant > 0>> - There is an alert from $assistantName, in her deliciously feminine voice: "$activeSlave.slaveName is masturbating, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>Master<<else>>Mistress<</if>>. Ooh, $he's breaking the rules, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>Master<<else>>Mistress<</if>>!" $His avatar + There is an alert from $assistantName, in her deliciously feminine voice: "$activeSlave.slaveName is masturbating, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>Master<<else>>Mistress<</if>>. Ooh, $he's breaking the rules, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>Master<<else>>Mistress<</if>>!" Her avatar <<switch $assistantAppearance>> <<case "monstergirl">> strokes its dicks suggestively. @@ -2455,27 +2499,27 @@ You decide to stop by to see $his method at work. By the time you arrive, $he's <</if>> A video feed appears. <<if ["chastity belt", "combined chastity"].includes($activeSlave.vaginalAccessory)>> - In her chastity belt, all $he can manage is furious nipple-<<if $activeSlave.nipples != "fuckable">>rubbing<<else>>fisting<</if>> and some furtive fingering of $his asshole. + In $his chastity belt, all $he can manage is furious nipple-<<if $activeSlave.nipples != "fuckable">>rubbing<<else>>fisting<</if>> and some furtive fingering of $his asshole. <<elseif ["chastity", "combined chastity"].includes($activeSlave.dickAccessory)>> - In her chastity cage, all $he can manage is furious nipple-<<if $activeSlave.nipples != "fuckable">>rubbing<<else>>fisting<</if>> and some furtive fingering of $his asshole. + In $his chastity cage, all $he can manage is furious nipple-<<if $activeSlave.nipples != "fuckable">>rubbing<<else>>fisting<</if>> and some furtive fingering of $his asshole. <<elseif ($activeSlave.dick > 0) && ($activeSlave.hormoneBalance >= 100)>> - Since $he's impotent from hormone treatment, all $he can manage is rubbing her soft dick and some furtive fingering of $his asshole. + Since $he's impotent from hormone treatment, all $he can manage is rubbing $his soft dick and some furtive fingering of $his asshole. <<elseif ($activeSlave.dick > 0) && ($activeSlave.balls > 0) && ($activeSlave.ballType == "sterile")>> - Since $he's impotent due to her useless balls, all $he can manage is rubbing her soft dick and some furtive fingering of $his asshole. + Since $he's impotent due to $his useless balls, all $he can manage is rubbing $his soft dick and some furtive fingering of $his asshole. <<elseif ($activeSlave.dick > 0) && ($activeSlave.balls == 0)>> - Since $he's impotent due to her lack of balls, all $he can manage is rubbing her soft dick and some furtive fingering of $his asshole. + Since $he's impotent due to $his lack of balls, all $he can manage is rubbing $his soft dick and some furtive fingering of $his asshole. <<elseif !canAchieveErection($activeSlave) && ($activeSlave.dick > 6)>> - Since her dick requires far too much blood to get erect, $he's furiously massaging the semi-engorged monster. + Since $his dick requires far too much blood to get erect, $he's furiously massaging the semi-engorged monster. <<elseif !canAchieveErection($activeSlave) && ($activeSlave.dick > 0)>> - Since $he's can't get it up, all $he can manage is rubbing her soft dick and some furtive fingering of $his asshole. + Since $he's can't get it up, all $he can manage is rubbing $his soft dick and some furtive fingering of $his asshole. <<elseif ($activeSlave.vagina == -1) && ($activeSlave.dick == 0)>> - $He's rubbing her perineum desperately with one hand, and $his anus with the other, since $he lacks external genitalia. + $He's rubbing $his perineum desperately with one hand, and $his anus with the other, since $he lacks external genitalia. <<elseif $activeSlave.vagina == -1>> $He's furiously jacking off. <<elseif $activeSlave.clit >= 3>> - $He's furiously jacking off her clitdick. + $He's furiously jacking off $his clitdick. <<else>> - $He's furiously polishing her pearl. + $He's furiously polishing $his pearl. <</if>> $He's chosen to do it in a dark corner and looks like $he's hurrying; $he clearly knows this is forbidden. <br><br> @@ -2492,9 +2536,9 @@ $He's chosen to do it in a dark corner and looks like $he's hurrying; $he clearl <<case "mindbroken morning">> -It's a sunny morning, with rare mild weather, and you're stuck at your desk, as usual. After the typical rush of slaves clears the kitchen after the breakfast hour, you see one peel off to stand out on a balcony for a moment with the light on her face. You pay little attention to such a trifle, but then notice that it's <<EventNameLink $activeSlave>>. +It's a sunny morning, with rare mild weather, and you're stuck at your desk, as usual. After the typical rush of slaves clears the kitchen after the breakfast hour, you see one peel off to stand out on a balcony for a moment with the light on $his face. You pay little attention to such a trifle, but then notice that it's <<EventNameLink $activeSlave>>. <br><br> -You head out and find that $he's looking up at the sun with her $activeSlave.eyeColor eyes closed, letting the warmth and light envelop her +You head out and find that $he's looking up at the sun with $his $activeSlave.eyeColor eyes closed, letting the warmth and light envelop $his <<if ($activeSlave.face > 95)>> incredible <<elseif ($activeSlave.face > 40)>> @@ -2504,11 +2548,11 @@ You head out and find that $he's looking up at the sun with her $activeSlave.eye <<else>> homely <</if>> -face<<if $activeSlave.belly >= 5000>> and taut, _belly dome of a belly<</if>>. $He hasn't gotten completely ready for her day yet, and her $activeSlave.skin skin is clean and quite bare. Despite her small remaining mental capacity, it seems $he's still capable of the minor pleasure of enjoying the sunlight. It is very probably the only enjoyable thing $he'll register today. +face<<if $activeSlave.belly >= 5000>> and taut, _belly dome of a belly<</if>>. $He hasn't gotten completely ready for $his day yet, and $his $activeSlave.skin skin is clean and quite bare. Despite $his small remaining mental capacity, it seems $he's still capable of the minor pleasure of enjoying the sunlight. It is very probably the only enjoyable thing $he'll register today. <<case "masterful entertainer">> -It's Friday evening, the most socially important part of the week in $arcologies[0].name. <<EventNameLink $activeSlave>> happens to be free this evening, and your schedule is open, too. Lately, $he's been putting on a tour de force of seduction, erotic dance, and lewd entertainment whenever $he gets the chance to catch someone's eye<<if $activeSlave.belly >= 5000>>, even with her<<if $activeSlave.bellyPreg >= 3000>>advanced pregnancy<<elseif $activeSlave.bellyImplant >= 3000>>_belly rounded belly<<else>>sloshing <<print $activeSlave.inflationType>>-filled stomach<</if>><</if>>. There are a number of events tonight you could attend with her on your arm. +It's Friday evening, the most socially important part of the week in $arcologies[0].name. <<EventNameLink $activeSlave>> happens to be free this evening, and your schedule is open, too. Lately, $he's been putting on a tour de force of seduction, erotic dance, and lewd entertainment whenever $he gets the chance to catch someone's eye<<if $activeSlave.belly >= 5000>>, even with $his<<if $activeSlave.bellyPreg >= 3000>>advanced pregnancy<<elseif $activeSlave.bellyImplant >= 3000>>_belly rounded belly<<else>>sloshing <<print $activeSlave.inflationType>>-filled stomach<</if>><</if>>. There are a number of events tonight you could attend with $him on your arm. <<case "masterful whore">> @@ -3933,7 +3977,7 @@ is looking good despite $his diminutive height. When $he raises $his arms above <<case "desperate null">> -You're inspecting <<EventNameLink $activeSlave>>, and $he's an unhappy little null today. <<if $activeSlave.devotion > 50>>$He's devoted to you, so that's not the problem;<<elseif $activeSlave.devotion > 20>>$He accepts her place, so that's not the problem;<<elseif $activeSlave.devotion > -50>>$He's not being especially defiant right now;<<else>>It's not $his hatred of you;<</if>> it's that $he's experiencing extreme sexual frustration. It's not obvious, despite her nakedness. $He has no +You're inspecting <<EventNameLink $activeSlave>>, and $he's an unhappy little null today. <<if $activeSlave.devotion > 50>>$He's devoted to you, so that's not the problem;<<elseif $activeSlave.devotion > 20>>$He accepts her place, so that's not the problem;<<elseif $activeSlave.devotion >= -50>>$He's not being especially defiant right now;<<else>>It's not $his hatred of you;<</if>> it's that $he's experiencing extreme sexual frustration. It's not obvious, despite her nakedness. $He has no <<if $seeDicks != 0>>cock to get hard<</if>> <<if $seeDicks != 100>><<if $seeDicks != 0>>or <</if>>pussy to get wet<</if>> to advertise her uncomfortable state. Most slaves have obvious visual cues like that to do their sexual begging for them, but not $him. All $he's got to show how pent up $he is is the stiffness of her $activeSlave.nipples nipples, goosebumps all over $his areolae despite the warmth of your office, and a tiny bead of clear fluid at the little hole <<if $activeSlave.scrotum > 0>>above her lonely, abandoned ballsack<<elseif $activeSlave.genes == "XX">>where $his pussy used to be<<else>>where the base of $his penis used to be<</if>>. @@ -4685,7 +4729,7 @@ $He cranes her neck, glancing over her shoulder to give you a pleading look. <<replace "#result2">> You simply clamp a chastity cage onto her limp dick; $he'll be taking a little break from fucking girls for the time being. When $he comes to and finds $himself locked in chastity, immediately begins fiddling with it in an attempt to remove it. $He feels this punishment is laughable and only @@.mediumaquamarine;grows more defiant.@@ Word spreads through your chattel that the only downside of trying to rape <<if $PC.customTitle != 0>>$PC.customTitle<<elseif $PC.title == 1>>Master<<else>>Mistress<</if>> is getting locked in chastity, @@.mediumaquamarine;spreading defiance@@ through your rebellious slaves. <<set $activeSlave.trust += 10, $activeSlave.dickAccessory = "chastity">> - <<set $slaves.forEach(function(s) { if (s.devotion <= -50) { s.trust += 5; } })>> + <<set $slaves.forEach(function(s) { if (s.devotion < -50) { s.trust += 5; } })>> <</replace>> <</link>> <br><<link "Flog $him">> @@ -4693,14 +4737,14 @@ $He cranes her neck, glancing over her shoulder to give you a pleading look. You bind $his naked body to the wall in preparation for a good beating. Going against one's master is bad, but going against you is even worse. You thoroughly strike $him, showering extra attention to $his crotch, while making sure $he will be in pain for days to come. Such a beating leaves $him @@.red;in agonizing pain@@ and makes a clear example to $him and all your other rebellious slaves that @@.gold;you are not to be trifled with.@@ <<set $activeSlave.trust -= 15>> <<set $activeSlave.health -= 15>> - <<set $slaves.forEach(function(s) { if (s.devotion <= -50) { s.trust += 5; } })>> + <<set $slaves.forEach(function(s) { if (s.devotion < -50) { s.trust += 5; } })>> <</replace>> <</link>> <br><<link "Mute $him">> <<replace "#result2">> As you pull $his limp body to the remote surgery, you notice $he understands what $he has done and begs you to reconsider your decision; but your mind is set. $He tried to rape you, $he must be silenced. Restrained as $he is, the most $he can do is cry and beg. When $he awakens from surgery, $he realizes all you did was stop her from talking; @@.mediumaquamarine;what stops her from making another go at you?@@ Your other rebellious slaves see this a minor loss for a potentially huge gain and, if anything, @@.mediumaquamarine;become more defiant.@@ <<set $activeSlave.trust += 5, $activeSlave.devotion -= 15, $activeSlave.voice = 0>> - <<set $slaves.forEach(function(s) { if (s.devotion <= -50) { s.trust += 10; } })>> + <<set $slaves.forEach(function(s) { if (s.devotion < -50) { s.trust += 10; } })>> <<set $cash -= $surgeryCost>> <</replace>> <</link>> //Will cost <<print cashFormat($surgeryCost)>>// @@ -4708,7 +4752,7 @@ $He cranes her neck, glancing over her shoulder to give you a pleading look. <<replace "#result2">> As you pull $his limp body to the remote surgery, you notice $he understands what $he has done and begs you to reconsider your decision; but your mind is set. $He had the balls to try and rape you, and now $he won't. Restrained as $he is, the most $he can do is cry and beg. Once $he comes to after the surgery, $he faces her new life; @@.mediumorchid;$he'll never get hard again@@ and $he's @@.gold;the only one to blame@@ for her @@.red;suffering.@@ Every other rebellious slave is @@.gold;mortified by the example.@@ <<set $activeSlave.trust -= 20, $activeSlave.devotion -= 10, $activeSlave.health -= 10>> - <<set $slaves.forEach(function(s) { if (s.devotion <= -50) { s.trust -= 5; } })>> + <<set $slaves.forEach(function(s) { if (s.devotion < -50) { s.trust -= 5; } })>> <<set $cash -= $surgeryCost>> <</replace>> //Will cost <<print cashFormat($surgeryCost)>>// <</link>> @@ -4718,7 +4762,7 @@ $He cranes her neck, glancing over her shoulder to give you a pleading look. You ask her if $he enjoyed the last time $he used her dick and if it was worth crossing you, because it will not happen again. Restrained as $he is, the most $he can do is cry and beg. Once $he comes to after the surgery, $he faces her new body; @@.mediumorchid;$he's now a shemale@@ and $he's @@.gold;the only one to blame@@ for her @@.red;suffering.@@ You waste no time in shoving her against the wall and forcing your <<if $PC.dick == 1>>dick<<else>>strap-on<</if>> into her virgin pussy. You use her until you are satisfied and toss $him to the floor to think about her new life. Every other rebellious slave is @@.gold;horrified by the example.@@ <<set $activeSlave.trust -= 30, $activeSlave.devotion -= 25, $activeSlave.health -= 20, $activeSlave.dick = 0, $activeSlave.balls = 0, $activeSlave.scrotum = 0, $activeSlave.prostate = 0, $activeSlave.dickAccessory = "none", $activeSlave.vagina = 1>> <<= VaginalVCheck()>> - <<set $slaves.forEach(function(s) { if (s.devotion <= -50) { s.trust -= 15; } })>> + <<set $slaves.forEach(function(s) { if (s.devotion < -50) { s.trust -= 15; } })>> <<set $cash -= ($surgeryCost*2)>> <</replace>> <</link>> //Will cost <<print cashFormat(($surgeryCost*2))>>// @@ -4727,7 +4771,7 @@ $He cranes her neck, glancing over her shoulder to give you a pleading look. <<replace "#result2">> You ask her if $he enjoyed the last time $he used her dick and if it was worth crossing you, because it will not happen again. Restrained as $he is, the most $he can do is cry and beg. Once $he comes to after the surgery, $he faces her new body; @@.mediumorchid;$he's now a surgical null@@ and $he's @@.gold;the only one to blame@@ for her @@.red;suffering.@@ Every other rebellious slave is @@.gold;horrified by the example.@@ <<set $activeSlave.trust -= 30, $activeSlave.devotion -= 25, $activeSlave.health -= 20, $activeSlave.dick = 0, $activeSlave.foreskin = 0, $activeSlave.balls = 0, $activeSlave.scrotum = 0, $activeSlave.dickAccessory = "none">> - <<set $slaves.forEach(function(s) { if (s.devotion <= -50) { s.trust -= 15; } })>> + <<set $slaves.forEach(function(s) { if (s.devotion < -50) { s.trust -= 15; } })>> <<set $cash -= ($surgeryCost*2)>> <</replace>> <</link>> //Will cost <<print cashFormat(($surgeryCost*2))>>// @@ -4737,7 +4781,7 @@ $He cranes her neck, glancing over her shoulder to give you a pleading look. You ask her if $he enjoyed her last orgasm, because $he won't be getting any more. Restrained as $he is, the most $he can do is cry and beg. Once $he comes to after the surgery, $he faces her new body; @@.mediumorchid;$he's now a surgical null,@@ though $he retains $his balls, and $he's @@.gold;the only one to blame@@ for her @@.red;suffering.@@ You waste no time in shoving her against the wall and forcing your <<if $PC.dick == 1>>dick<<else>>strap-on<</if>> into $his anus. As her arousal grows, $he realizes you not only took her dick, but her prostate as well. $He quickly find $himself desperate for release but lacking any way to do so. You watch her squirm in sexual frustration. This will be her new life. Every other rebellious slave is @@.gold;horrified by the example.@@ <<set $activeSlave.trust -= 50, $activeSlave.devotion -= 30, $activeSlave.health -= 20, $activeSlave.dick = 0, $activeSlave.prostate = 0, $activeSlave.dickAccessory = "none", $activeSlave.vagina = 0, $activeSlave.ovaries = 0, $activeSlave.clit = 0, $activeSlave.labia = 0>> <<= AnalVCheck()>> - <<set $slaves.forEach(function(s) { if (s.devotion <= -50) { s.trust -= 15; } })>> + <<set $slaves.forEach(function(s) { if (s.devotion < -50) { s.trust -= 15; } })>> <<set $cash -= ($surgeryCost*4)>> <</replace>> <</link>> //Will cost <<print cashFormat(($surgeryCost*4))>>// @@ -4785,7 +4829,7 @@ $He cranes her neck, glancing over her shoulder to give you a pleading look. <<replace "#result2">> You simply clamp a chastity cage onto $his limp dick; $he'll be taking a little break from fucking girls for the time being. When $he comes to and finds $himself locked in chastity, immediately begins fiddling with it in an attempt to remove it. $He feels this punishment is laughable and only @@.mediumaquamarine;grows more defiant.@@ Word spreads through your chattel that the only downside of trying to rape <<if $PC.customTitle != 0>>$PC.customTitle<<elseif $PC.title == 1>>Master<<else>>Mistress<</if>> is getting locked in chastity, @@.mediumaquamarine;spreading defiance@@ through your rebellious slaves. <<set $activeSlave.trust += 10, $activeSlave.dickAccessory = "chastity">> - <<set $slaves.forEach(function(s) { if (s.devotion <= -50) { s.trust += 5; } })>> + <<set $slaves.forEach(function(s) { if (s.devotion < -50) { s.trust += 5; } })>> <</replace>> <</link>> <br><<link "Flog $him">> @@ -4793,14 +4837,14 @@ $He cranes her neck, glancing over her shoulder to give you a pleading look. You bind her naked body to the wall in preparation for a good beating. Going against one's master is bad, but going against you is even worse. You thoroughly strike $him, showering extra attention to her crotch, while making sure $he will be in pain for days to come. Such a beating leaves her @@.red;in agonizing pain@@ and makes a clear example to $him and all your other rebellious slaves that @@.gold;you are not to be trifled with.@@ <<set $activeSlave.trust -= 15>> <<set $activeSlave.health -= 15>> - <<set $slaves.forEach(function(s) { if (s.devotion <= -50) { s.trust += 5; } })>> + <<set $slaves.forEach(function(s) { if (s.devotion < -50) { s.trust += 5; } })>> <</replace>> <</link>> <br><<link "Mute $him">> <<replace "#result2">> As you pull her limp body to the remote surgery, you notice $he understands what $he has done and begs you to reconsider your decision; but your mind is set. $He tried to rape you, $he must be silenced. Restrained as $he is, the most $he can do is cry and beg. When $he awakens from surgery, $he realizes all you did was stop her from talking; @@.mediumaquamarine;what stops her from making another go at you?@@ Your other rebellious slaves see this a minor loss for a potentially huge gain and, if anything, @@.mediumaquamarine;become more defiant.@@ <<set $activeSlave.trust += 5, $activeSlave.devotion -= 15, $activeSlave.voice = 0>> - <<set $slaves.forEach(function(s) { if (s.devotion <= -50) { s.trust += 10; } })>> + <<set $slaves.forEach(function(s) { if (s.devotion < -50) { s.trust += 10; } })>> <<set $cash -= $surgeryCost>> <</replace>> <</link>> //Will cost <<print cashFormat($surgeryCost)>>// @@ -4808,7 +4852,7 @@ $He cranes her neck, glancing over her shoulder to give you a pleading look. <<replace "#result2">> As you pull her limp body to the remote surgery, you notice $he understands what $he has done and begs you to reconsider your decision; but your mind is set. $He had the balls to try and rape you, and now $he won't. Restrained as $he is, the most $he can do is cry and beg. Once $he comes to after the surgery, $he faces her new life; @@.mediumorchid;$he'll never get hard again@@ and $he's @@.gold;the only one to blame@@ for her @@.red;suffering.@@ Every other rebellious slave is @@.gold;mortified by the example.@@ <<set $activeSlave.trust -= 20, $activeSlave.devotion -= 10, $activeSlave.health -= 10>> - <<set $slaves.forEach(function(s) { if (s.devotion <= -50) { s.trust -= 5; } })>> + <<set $slaves.forEach(function(s) { if (s.devotion < -50) { s.trust -= 5; } })>> <<set $cash -= $surgeryCost>> <</replace>> //Will cost <<print cashFormat($surgeryCost)>>// <</link>> @@ -4818,7 +4862,7 @@ $He cranes her neck, glancing over her shoulder to give you a pleading look. You ask her if $he enjoyed the last time $he used her dick and if it was worth crossing you, because it will not happen again. Restrained as $he is, the most $he can do is cry and beg. Once $he comes to after the surgery, $he faces her new body; @@.mediumorchid;$he's now a shemale@@ and $he's @@.gold;the only one to blame@@ for her @@.red;suffering.@@ You waste no time in shoving her against the wall and forcing your <<if $PC.dick == 1>>dick<<else>>strap-on<</if>> into her virgin pussy. You use her until you are satisfied and toss $him to the floor to think about her new life. Every other rebellious slave is @@.gold;horrified by the example.@@ <<set $activeSlave.trust -= 30, $activeSlave.devotion -= 25, $activeSlave.health -= 20, $activeSlave.dick = 0, $activeSlave.balls = 0, $activeSlave.scrotum = 0, $activeSlave.prostate = 0, $activeSlave.dickAccessory = "none", $activeSlave.vagina = 1>> <<= VaginalVCheck()>> - <<set $slaves.forEach(function(s) { if (s.devotion <= -50) { s.trust -= 15; } })>> + <<set $slaves.forEach(function(s) { if (s.devotion < -50) { s.trust -= 15; } })>> <<set $cash -= ($surgeryCost*2)>> <</replace>> <</link>> //Will cost <<print cashFormat(($surgeryCost*2))>>// @@ -4827,7 +4871,7 @@ $He cranes her neck, glancing over her shoulder to give you a pleading look. <<replace "#result2">> You ask her if $he enjoyed the last time $he used $his dick and if it was worth crossing you, because it will not happen again. Restrained as $he is, the most $he can do is cry and beg. Once $he comes to after the surgery, $he faces $his new body; @@.mediumorchid;$he's now a surgical null@@ and $he's @@.gold;the only one to blame@@ for $his @@.red;suffering.@@ Every other rebellious slave is @@.gold;horrified by the example.@@ <<set $activeSlave.trust -= 30, $activeSlave.devotion -= 25, $activeSlave.health -= 20, $activeSlave.dick = 0, $activeSlave.foreskin = 0, $activeSlave.balls = 0, $activeSlave.scrotum = 0, $activeSlave.dickAccessory = "none">> - <<set $slaves.forEach(function(s) { if (s.devotion <= -50) { s.trust -= 15; } })>> + <<set $slaves.forEach(function(s) { if (s.devotion < -50) { s.trust -= 15; } })>> <<set $cash -= ($surgeryCost*2)>> <</replace>> <</link>> //Will cost <<print cashFormat(($surgeryCost*2))>>// @@ -4837,7 +4881,7 @@ $He cranes her neck, glancing over her shoulder to give you a pleading look. You ask her if $he enjoyed $his last orgasm, because $he won't be getting any more. Restrained as $he is, the most $he can do is cry and beg. Once $he comes to after the surgery, $he faces $his new body; @@.mediumorchid;$he's now a surgical null,@@ though $he retains $his balls, and $he's @@.gold;the only one to blame@@ for $his @@.red;suffering.@@ You waste no time in shoving her against the wall and forcing your <<if $PC.dick == 1>>dick<<else>>strap-on<</if>> into $his anus. As $his arousal grows, $he realizes you not only took her dick, but $his prostate as well. $He quickly find $himself desperate for release but lacking any way to do so. You watch her squirm in sexual frustration. This will be $his new life. Every other rebellious slave is @@.gold;horrified by the example.@@ <<set $activeSlave.trust -= 50, $activeSlave.devotion -= 30, $activeSlave.health -= 20, $activeSlave.dick = 0, $activeSlave.prostate = 0, $activeSlave.dickAccessory = "none", $activeSlave.vagina = 0, $activeSlave.ovaries = 0, $activeSlave.clit = 0, $activeSlave.labia = 0>> <<= AnalVCheck()>> - <<set $slaves.forEach(function(s) { if (s.devotion <= -50) { s.trust -= 15; } })>> + <<set $slaves.forEach(function(s) { if (s.devotion < -50) { s.trust -= 15; } })>> <<set $cash -= ($surgeryCost*4)>> <</replace>> <</link>> //Will cost <<print cashFormat(($surgeryCost*4))>>// @@ -4880,7 +4924,7 @@ $He cranes her neck, glancing over her shoulder to give you a pleading look. <<replace "#result2">> You simply clamp a chastity cage onto $his limp dick; $he'll be taking a little break from fucking girls for the time being. When $he comes to and finds $himself locked in chastity, immediately begins fiddling with it in an attempt to remove it. $He feels this punishment is laughable and only @@.mediumaquamarine;grows more defiant.@@ Word spreads through your chattel that the only downside of trying to rape <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>Master<<else>>Mistress<</if>> is getting locked in chastity, @@.mediumaquamarine;spreading defiance@@ through your rebellious slaves. <<set $activeSlave.trust += 10, $activeSlave.dickAccessory = "chastity">> - <<set $slaves.forEach(function(s) { if (s.devotion <= -50) { s.trust += 5; } })>> + <<set $slaves.forEach(function(s) { if (s.devotion < -50) { s.trust += 5; } })>> <</replace>> <</link>> <br><<link "Flog $him">> @@ -4888,14 +4932,14 @@ $He cranes her neck, glancing over her shoulder to give you a pleading look. You bind her naked body to the wall in preparation for a good beating. Going against one's master is bad, but going against you is even worse. You thoroughly strike $him, showering extra attention to her crotch, while making sure $he will be in pain for days to come. Such a beating leaves her @@.red;in agonizing pain@@ and makes a clear example to $him and all your other rebellious slaves that @@.gold;you are not to be trifled with.@@ <<set $activeSlave.trust -= 15>> <<set $activeSlave.health -= 15>> - <<set $slaves.forEach(function(s) { if (s.devotion <= -50) { s.trust += 5; } })>> + <<set $slaves.forEach(function(s) { if (s.devotion < -50) { s.trust += 5; } })>> <</replace>> <</link>> <br><<link "Mute $him">> <<replace "#result2">> As you pull her limp body to the remote surgery, you notice $he understands what $he has done and begs you to reconsider your decision; but your mind is set. $He tried to rape you, $he must be silenced. Restrained as $he is, the most $he can do is cry and beg. When $he awakens from surgery, $he realizes all you did was stop her from talking; @@.mediumaquamarine;what stops her from making another go at you?@@ Your other rebellious slaves see this a minor loss for a potentially huge gain and, if anything, @@.mediumaquamarine;become more defiant.@@ <<set $activeSlave.trust += 5, $activeSlave.devotion -= 15, $activeSlave.voice = 0>> - <<set $slaves.forEach(function(s) { if (s.devotion <= -50) { s.trust += 10; } })>> + <<set $slaves.forEach(function(s) { if (s.devotion < -50) { s.trust += 10; } })>> <<set $cash -= $surgeryCost>> <</replace>> <</link>> //Will cost <<print cashFormat($surgeryCost)>>// @@ -4903,7 +4947,7 @@ $He cranes her neck, glancing over her shoulder to give you a pleading look. <<replace "#result2">> As you pull her limp body to the remote surgery, you notice $he understands what $he has done and begs you to reconsider your decision; but your mind is set. $He had the balls to try and rape you, and now $he won't. Restrained as $he is, the most $he can do is cry and beg. Once $he comes to after the surgery, $he faces her new life; @@.mediumorchid;$he'll never get hard again@@ and $he's @@.gold;the only one to blame@@ for her @@.red;suffering.@@ Every other rebellious slave is @@.gold;mortified by the example.@@ <<set $activeSlave.trust -= 20, $activeSlave.devotion -= 10, $activeSlave.health -= 10>> - <<set $slaves.forEach(function(s) { if (s.devotion <= -50) { s.trust -= 5; } })>> + <<set $slaves.forEach(function(s) { if (s.devotion < -50) { s.trust -= 5; } })>> <<set $cash -= $surgeryCost>> <</replace>> //Will cost <<print cashFormat($surgeryCost)>>// <</link>> @@ -4913,7 +4957,7 @@ $He cranes her neck, glancing over her shoulder to give you a pleading look. You ask her if $he enjoyed the last time $he used her dick and if it was worth crossing you, because it will not happen again. Restrained as $he is, the most $he can do is cry and beg. Once $he comes to after the surgery, $he faces her new body; @@.mediumorchid;$he's now a shemale@@ and $he's @@.gold;the only one to blame@@ for her @@.red;suffering.@@ You waste no time in shoving her against the wall and forcing your <<if $PC.dick == 1>>dick<<else>>strap-on<</if>> into her virgin pussy. You use her until you are satisfied and toss $him to the floor to think about her new life. Every other rebellious slave is @@.gold;horrified by the example.@@ <<set $activeSlave.trust -= 30, $activeSlave.devotion -= 25, $activeSlave.health -= 20, $activeSlave.dick = 0, $activeSlave.balls = 0, $activeSlave.scrotum = 0, $activeSlave.prostate = 0, $activeSlave.dickAccessory = "none", $activeSlave.vagina = 1>> <<= VaginalVCheck()>> - <<set $slaves.forEach(function(s) { if (s.devotion <= -50) { s.trust -= 15; } })>> + <<set $slaves.forEach(function(s) { if (s.devotion < -50) { s.trust -= 15; } })>> <<set $cash -= ($surgeryCost*2)>> <</replace>> <</link>> //Will cost <<print cashFormat(($surgeryCost*2))>>// @@ -4922,7 +4966,7 @@ $He cranes her neck, glancing over her shoulder to give you a pleading look. <<replace "#result2">> You ask $him if $he enjoyed the last time $he used $his dick and if it was worth crossing you, because it will not happen again. Restrained as $he is, the most $he can do is cry and beg. Once $he comes to after the surgery, $he faces her new body; @@.mediumorchid;$he's now a surgical null@@ and $he's @@.gold;the only one to blame@@ for $his @@.red;suffering.@@ Every other rebellious slave is @@.gold;horrified by the example.@@ <<set $activeSlave.trust -= 30, $activeSlave.devotion -= 25, $activeSlave.health -= 20, $activeSlave.dick = 0, $activeSlave.foreskin = 0, $activeSlave.balls = 0, $activeSlave.scrotum = 0, $activeSlave.dickAccessory = "none">> - <<set $slaves.forEach(function(s) { if (s.devotion <= -50) { s.trust -= 15; } })>> + <<set $slaves.forEach(function(s) { if (s.devotion < -50) { s.trust -= 15; } })>> <<set $cash -= ($surgeryCost*2)>> <</replace>> <</link>> //Will cost <<print cashFormat(($surgeryCost*2))>>// @@ -4932,7 +4976,7 @@ $He cranes her neck, glancing over her shoulder to give you a pleading look. You ask $him if $he enjoyed $his last orgasm, because $he won't be getting any more. Restrained as $he is, the most $he can do is cry and beg. Once $he comes to after the surgery, $he faces her new body; @@.mediumorchid;$he's now a surgical null,@@ though $he retains $his balls, and $he's @@.gold;the only one to blame@@ for her @@.red;suffering.@@ You waste no time in shoving her against the wall and forcing your <<if $PC.dick == 1>>dick<<else>>strap-on<</if>> into $his anus. As her arousal grows, $he realizes you not only took her dick, but her prostate as well. $He quickly find $himself desperate for release but lacking any way to do so. You watch her squirm in sexual frustration. This will be her new life. Every other rebellious slave is @@.gold;horrified by the example.@@ <<set $activeSlave.trust -= 50, $activeSlave.devotion -= 30, $activeSlave.health -= 20, $activeSlave.dick = 0, $activeSlave.prostate = 0, $activeSlave.dickAccessory = "none", $activeSlave.vagina = 0, $activeSlave.ovaries = 0, $activeSlave.clit = 0, $activeSlave.labia = 0>> <<= AnalVCheck()>> - <<set $slaves.forEach(function(s) { if (s.devotion <= -50) { s.trust -= 15; } })>> + <<set $slaves.forEach(function(s) { if (s.devotion < -50) { s.trust -= 15; } })>> <<set $cash -= ($surgeryCost*4)>> <</replace>> <</link>> //Will cost <<print cashFormat(($surgeryCost*4))>>// @@ -4950,7 +4994,7 @@ $He cranes her neck, glancing over her shoulder to give you a pleading look. <<replace "#result2">> You simply clamp a chastity cage onto $his limp dick; $he'll be taking a little break from fucking girls for the time being. When $he comes to and finds $himself locked in chastity, immediately begins fiddling with it in an attempt to remove it. $He feels this punishment is laughable and only @@.mediumaquamarine;grows more defiant.@@ Word spreads through your chattel that the only downside of trying to rape <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>Master<<else>>Mistress<</if>> is getting locked in chastity, @@.mediumaquamarine;spreading defiance@@ through your rebellious slaves. <<set $activeSlave.trust += 10, $activeSlave.dickAccessory = "chastity">> - <<set $slaves.forEach(function(s) { if (s.devotion <= -50) { s.trust += 5; } })>> + <<set $slaves.forEach(function(s) { if (s.devotion < -50) { s.trust += 5; } })>> <</replace>> <</link>> <br><<link "Flog $him">> @@ -4958,14 +5002,14 @@ $He cranes her neck, glancing over her shoulder to give you a pleading look. You bind $his naked body to the wall in preparation for a good beating. Going against one's master is bad, but going against you is even worse. You thoroughly strike $him, showering extra attention to her crotch, while making sure $he will be in pain for days to come. Such a beating leaves her @@.red;in agonizing pain@@ and makes a clear example to $him and all your other rebellious slaves that @@.gold;you are not to be trifled with.@@ <<set $activeSlave.trust -= 15>> <<set $activeSlave.health -= 15>> - <<set $slaves.forEach(function(s) { if (s.devotion <= -50) { s.trust += 5; } })>> + <<set $slaves.forEach(function(s) { if (s.devotion < -50) { s.trust += 5; } })>> <</replace>> <</link>> <br><<link "Mute $him">> <<replace "#result2">> As you pull her limp body to the remote surgery, you notice $he understands what $he has done and begs you to reconsider your decision; but your mind is set. $He tried to rape you, $he must be silenced. Restrained as $he is, the most $he can do is cry and beg. When $he awakens from surgery, $he realizes all you did was stop her from talking; @@.mediumaquamarine;what stops $him from making another go at you?@@ Your other rebellious slaves see this a minor loss for a potentially huge gain and, if anything, @@.mediumaquamarine;become more defiant.@@ <<set $activeSlave.trust += 5, $activeSlave.devotion -= 15, $activeSlave.voice = 0>> - <<set $slaves.forEach(function(s) { if (s.devotion <= -50) { s.trust += 10; } })>> + <<set $slaves.forEach(function(s) { if (s.devotion < -50) { s.trust += 10; } })>> <<set $cash -= $surgeryCost>> <</replace>> <</link>> //Will cost <<print cashFormat($surgeryCost)>>// @@ -4973,7 +5017,7 @@ $He cranes her neck, glancing over her shoulder to give you a pleading look. <<replace "#result2">> As you pull her limp body to the remote surgery, you notice $he understands what $he has done and begs you to reconsider your decision; but your mind is set. $He had the balls to try and rape you, and now $he won't. Restrained as $he is, the most $he can do is cry and beg. Once $he comes to after the surgery, $he faces her new life; @@.mediumorchid;$he'll never get hard again@@ and $he's @@.gold;the only one to blame@@ for her @@.red;suffering.@@ Every other rebellious slave is @@.gold;mortified by the example.@@ <<set $activeSlave.trust -= 20, $activeSlave.devotion -= 10, $activeSlave.health -= 10>> - <<set $slaves.forEach(function(s) { if (s.devotion <= -50) { s.trust -= 5; } })>> + <<set $slaves.forEach(function(s) { if (s.devotion < -50) { s.trust -= 5; } })>> <<set $cash -= $surgeryCost>> <</replace>> //Will cost <<print cashFormat($surgeryCost)>>// <</link>> @@ -4983,7 +5027,7 @@ $He cranes her neck, glancing over her shoulder to give you a pleading look. You ask $him if $he enjoyed the last time $he used $his dick and if it was worth crossing you, because it will not happen again. Restrained as $he is, the most $he can do is cry and beg. Once $he comes to after the surgery, $he faces $his new body; @@.mediumorchid;$he's now a shemale@@ and $he's @@.gold;the only one to blame@@ for $his @@.red;suffering.@@ You waste no time in shoving her against the wall and forcing your <<if $PC.dick == 1>>dick<<else>>strap-on<</if>> into $his virgin pussy. You use her until you are satisfied and toss $him to the floor to think about $his new life. Every other rebellious slave is @@.gold;horrified by the example.@@ <<set $activeSlave.trust -= 30, $activeSlave.devotion -= 25, $activeSlave.health -= 20, $activeSlave.dick = 0, $activeSlave.balls = 0, $activeSlave.scrotum = 0, $activeSlave.prostate = 0, $activeSlave.dickAccessory = "none", $activeSlave.vagina = 1>> <<= VaginalVCheck()>> - <<set $slaves.forEach(function(s) { if (s.devotion <= -50) { s.trust -= 15; } })>> + <<set $slaves.forEach(function(s) { if (s.devotion < -50) { s.trust -= 15; } })>> <<set $cash -= ($surgeryCost*2)>> <</replace>> <</link>> //Will cost <<print cashFormat(($surgeryCost*2))>>// @@ -4992,7 +5036,7 @@ $He cranes her neck, glancing over her shoulder to give you a pleading look. <<replace "#result2">> You ask $him if $he enjoyed the last time $he used $his dick and if it was worth crossing you, because it will not happen again. Restrained as $he is, the most $he can do is cry and beg. Once $he comes to after the surgery, $he faces $his new body; @@.mediumorchid;$he's now a surgical null@@ and $he's @@.gold;the only one to blame@@ for $his @@.red;suffering.@@ Every other rebellious slave is @@.gold;horrified by the example.@@ <<set $activeSlave.trust -= 30, $activeSlave.devotion -= 25, $activeSlave.health -= 20, $activeSlave.dick = 0, $activeSlave.foreskin = 0, $activeSlave.balls = 0, $activeSlave.scrotum = 0, $activeSlave.dickAccessory = "none">> - <<set $slaves.forEach(function(s) { if (s.devotion <= -50) { s.trust -= 15; } })>> + <<set $slaves.forEach(function(s) { if (s.devotion < -50) { s.trust -= 15; } })>> <<set $cash -= ($surgeryCost*2)>> <</replace>> <</link>> //Will cost <<print cashFormat(($surgeryCost*2))>>// @@ -5002,7 +5046,7 @@ $He cranes her neck, glancing over her shoulder to give you a pleading look. You ask her if $he enjoyed $his last orgasm, because $he won't be getting any more. Restrained as $he is, the most $he can do is cry and beg. Once $he comes to after the surgery, $he faces her new body; @@.mediumorchid;$he's now a surgical null,@@ though $he retains $his balls, and $he's @@.gold;the only one to blame@@ for her @@.red;suffering.@@ You waste no time in shoving her against the wall and forcing your <<if $PC.dick == 1>>dick<<else>>strap-on<</if>> into $his anus. As her arousal grows, $he realizes you not only took her dick, but her prostate as well. $He quickly find $himself desperate for release but lacking any way to do so. You watch her squirm in sexual frustration. This will be her new life. Every other rebellious slave is @@.gold;horrified by the example.@@ <<set $activeSlave.trust -= 50, $activeSlave.devotion -= 30, $activeSlave.health -= 20, $activeSlave.dick = 0, $activeSlave.prostate = 0, $activeSlave.dickAccessory = "none", $activeSlave.vagina = 0, $activeSlave.ovaries = 0, $activeSlave.clit = 0, $activeSlave.labia = 0>> <<= AnalVCheck()>> - <<set $slaves.forEach(function(s) { if (s.devotion <= -50) { s.trust -= 15; } })>> + <<set $slaves.forEach(function(s) { if (s.devotion < -50) { s.trust -= 15; } })>> <<set $cash -= ($surgeryCost*4)>> <</replace>> <</link>> //Will cost <<print cashFormat(($surgeryCost*4))>>// @@ -17017,7 +17061,7 @@ You tell her kindly that you understand, and that $he'll be trained to address t You inform your personal assistant that you aren't planning to take any action. If you took notice every time a citizen offered a slave on public duty any insult, you'd never be doing anything else. The only interesting part of the interaction was the possible value of the pretty girls, but enslaving them would likely have been difficult and expensive, given their families' probable wealth and influence. As for $activeSlave.slaveName, $he's not deeply affected. <<if $activeSlave.energy > 95>> $He's so horny that petty insults can't compete for her attention with her constant, oppressive need to get off. - <<elseif $activeSlave.trust > 95 && $activeSlave.devotion > -20>> + <<elseif $activeSlave.trust > 95 && $activeSlave.devotion >= -20>> $He's confident that $he's a good slave, no matter what some visitors from outside the arcology say. <<elseif $activeSlave.trust > 95>> It just gives her more of a reason to work against you. diff --git a/src/uncategorized/RESSTR.tw b/src/uncategorized/RESSTR.tw index c489bc0e530ac3798ca4f52290feb2093cc30c90..c86a9241dcd5168435ac58cb926e4ddecc27a745 100644 --- a/src/uncategorized/RESSTR.tw +++ b/src/uncategorized/RESSTR.tw @@ -44,9 +44,9 @@ /* 000-250-006 */ <<if $seeImages == 1>> <<if $imageChoice == 1>> - <div class="imageRef lrgVector"><<SlaveArt $activeSlave 2 0>></div> + <div class="imageRef lrgVector"><<SlaveArt $activeSlave 2 0>></div> <<else>> - <div class="imageRef lrgRender"><<SlaveArt $activeSlave 2 0>></div> + <div class="imageRef lrgRender"><<SlaveArt $activeSlave 2 0>></div> <</if>> <</if>> /* 000-250-006 */ diff --git a/src/uncategorized/RETS.tw b/src/uncategorized/RETS.tw index 3928dc2d7a04d5718e6beb5c08b9312f7b2e04e5..7117133cc45a91c18c3d847197c9840cd964fe6b 100644 --- a/src/uncategorized/RETS.tw +++ b/src/uncategorized/RETS.tw @@ -176,6 +176,7 @@ <<setLocalPronouns $activeSlave>> <<setLocalPronouns $subSlave 2>> +<<setSpokenLocalPronouns $activeSlave $subSlave>> <<run Enunciate($activeSlave)>> @@ -209,27 +210,27 @@ $his breakfast. You pull out a tablet and start getting some work done, enjoying <</if>> _He2's clearly looking for some companionship this morning, but _his2 gears visibly turn for a while before _his2 sleepy head can come up with something to say. Both the slaves are allowed some variety of flavor in their liquid slave food, so _he2 finally settles on that. <<run Enunciate($subSlave)>> -"What flavor did you choo<<s>>e?"she asks $activeSlave.slaveName. +"What flavor did you choo<<s>>e?" _he2 asks $activeSlave.slaveName. <br><br> <<run Enunciate($activeSlave)>> $activeSlave.slaveName <<if $cockFeeder == 1>> - pulls her mouth off her feeder with a luscious pop. + pulls $his mouth off $his feeder with a luscious pop. <<else>> - lowers her cup for a moment. + lowers $his cup for a moment. <</if>> <<if $activeSlave.preg > 20>> - "The <<s>>our pickle flavor," she responds, patting her rounded middle. "I ju<<s>>t can't get enough of it." + "The <<s>>our pickle flavor," $he responds, patting $his rounded middle. "I ju<<s>>t can't get enough of it." <<else>> - "The tart fruity kind," she responds. "It'<<s>> refre<<sh>>ing fir<<s>>t thing in the morning." + "The tart fruity kind," $he responds. "It'<<s>> refre<<sh>>ing fir<<s>>t thing in the morning." <</if>> <br><br> <<run Enunciate($subSlave)>> "Oh," says $subSlave.slaveName. "Um, can I try <<s>>ome?" <br><br> -$activeSlave.slaveName smiles and murmurs, "Mm hm." There is a distinct <<if canSee($activeSlave)>>glint in her eye<<else>>look on her face<</if>>. $He's got a healthy libido, to put it mildly. Like all slaves, $subSlave.slaveName sleeps nude and hasn't gotten dressed yet, and $activeSlave.slaveName has +$activeSlave.slaveName smiles and murmurs, "Mm hm." There is a distinct <<if canSee($activeSlave)>>glint in $his eye<<else>>look on $his face<</if>>. $He's got a healthy libido, to put it mildly. Like all slaves, $subSlave.slaveName sleeps nude and hasn't gotten dressed yet, and $activeSlave.slaveName has <<if canSee($activeSlave)>> -obviously noticed her +obviously noticed $his <<if $subSlave.dick > 4>> enormous cock <<elseif $subSlave.labia > 1>> @@ -252,7 +253,7 @@ obviously noticed her nudity <</if>> <<else>> -noticed her + noticed $his <<if $subSlave.dick > 4>> enormous cock <<elseif $subSlave.boobs > 5000>> @@ -278,19 +279,19 @@ and sleepy willingness to be friendly. $activeSlave.slaveName raises $his cup again and draws <</if>> liquid food into $his mouth. $He turns to $subSlave.slaveName. -"Go ahead," she says carefully, enunciating past her mouthful of fluid, and then purses her lips. $subSlave.slaveName is taken aback for a moment, but decides she's game and steps in, planting her lips on $activeSlave.slaveName's. +"Go ahead," $he says carefully, enunciating past $his mouthful of fluid, and then purses $his lips. $subSlave.slaveName is taken aback for a moment, but decides _he2's game and steps in, planting _his2 lips on $activeSlave.slaveName's. <<if ($activeSlave.boobs > 3000) && ($subSlave.boobs > 3000)>> - (Their tits are so huge that she has to fight to get close enough to kiss.) + (Their tits are so huge that _he2 has to fight to get close enough to kiss.) <<elseif ($activeSlave.boobs > 5000)>> - ($activeSlave.slaveName's tits are so huge that she has to press hard against them to get close enough to kiss.) + ($activeSlave.slaveName's tits are so huge that _he2 has to press hard against them to get close enough to kiss.) <<elseif ($subSlave.boobs > 5000)>> - ($subSlave.slaveName's tits are so huge that she has to press them hard against $activeSlave.slaveName to get close enough to kiss.) + ($subSlave.slaveName's tits are so huge that _he2 has to press them hard against $activeSlave.slaveName to get close enough to kiss.) <<elseif ($activeSlave.belly >= 5000) && ($subSlave.belly >= 5000)>> - (Their bellies are so swollen <<if ($activeSlave.preg > 5) && ($subSlave.preg > 5)>>with life <</if>>that she has to fight to get close enough to kiss.) + (Their bellies are so swollen <<if ($activeSlave.preg > 5) && ($subSlave.preg > 5)>>with life <</if>>that _he2 has to fight to get close enough to kiss.) <<elseif ($activeSlave.belly >= 300000)>> - ($activeSlave.slaveName's <<if ($activeSlave.preg > 5)>>pregnancy<<else>>belly<</if>> is so massive that she has to practically climb atop it to get close enough to kiss.) + ($activeSlave.slaveName's <<if ($activeSlave.preg > 5)>>pregnancy<<else>>belly<</if>> is so massive that _he2 has to practically climb atop it to get close enough to kiss.) <<elseif ($subSlave.belly >= 300000)>> - ($subSlave.slaveName's <<if ($subSlave.preg > 5)>>pregnancy<<else>>belly<</if>> is so massive that she has to practically climb atop it to get close enough to kiss.) + ($subSlave.slaveName's <<if ($subSlave.preg > 5)>>pregnancy<<else>>belly<</if>> is so massive that _he2 has to practically climb atop it to get close enough to kiss.) <<elseif ($activeSlave.belly >= 10000)>> ($activeSlave.slaveName's <<if ($activeSlave.preg > 5)>>pregnancy<<else>>belly<</if>> is so big that _he2 has to press hard against it to get close enough to kiss.) <<elseif ($subSlave.belly >= 10000)>> @@ -298,90 +299,90 @@ liquid food into $his mouth. $He turns to $subSlave.slaveName. <</if>> _He2 stiffens with the lewd feeling of the warm fluid pressing into _his2 mouth. After a moment _he2 tries to back off and concentrate on the food, but $activeSlave.slaveName is having none of that, and uses $his arms to hug $subSlave.slaveName close, making out with $his catch. <<if ($subSlave.energy > 60)>> - $subSlave.slaveName's own powerful sex drive is waking up, and she clearly doesn't mind. + $subSlave.slaveName's own powerful sex drive is waking up, and _he2 clearly doesn't mind. <<else>> - $subSlave.slaveName isn't sexually needy enough or awake enough to be as horny as $activeSlave.slaveName, but she goes along willingly enough. + $subSlave.slaveName isn't sexually needy enough or awake enough to be as horny as $activeSlave.slaveName, but _he2 goes along willingly enough. <</if>> <<case "date please">> After you complete your weekly inspection of <<EventNameLink $activeSlave>>, the $desc -asks if she can beg a favor. Absurd though it sounds, she does exactly that, saying in her <<if $activeSlave.voice > 2>>high<<elseif $activeSlave.voice > 1>>feminine<<else>>bimbo<</if>> voice, "<<Master>>, may I a<<s>>k a favor?" You take a moment to look at her, standing there in front of your desk. $He's devoted to you, willing to please you for the sake of pleasing you, rather than to avoid punishment or make her own life easier. And she's very trusting, confident that she can say such an odd thing without fear. So, you hear her out. +asks if $he can beg a favor. Absurd though it sounds, $he does exactly that, saying in $his <<if $activeSlave.voice > 2>>high<<elseif $activeSlave.voice > 1>>feminine<<else>>bimbo<</if>> voice, "<<Master>>, may I a<<s>>k a favor?" You take a moment to look at $him, standing there in front of your desk. $He's devoted to you, willing to please you for the sake of pleasing you, rather than to avoid punishment or make $his own life easier. And $he's very trusting, confident that $he can say such an odd thing without fear. So, you hear $him out. <br><br> -"Thank you, <<Master>>," she <<say>>s. "I would like to do <<s>>omething for $subSlave.slaveName." You ask if she's worried about her <<if $activeSlave.relationship >= 5>>wife<<else>>girlfriend<</if>> for some reason. "Oh no, <<Master>>," she answers hurriedly. "No, no, that came out wrong. It'<<s>> ju<<s>>t that I love her and I want to, you know, get her <<s>>omething or do <<s>>omething <<s>>pe<<c>>ial for her. We don't really have <<s>>tuff of our own, <<s>>o I can't give her a pre<<s>>ent, and we already do everything either one of u<<s>> want<<s>> in bed, <<s>>o I can't really think of anything." $He <<if canSee($activeSlave)>>looks<<else>>gazes<</if>> at you hopefully. +"Thank you, <<Master>>," $he <<say>>s. "I would like to do <<s>>omething for $subSlave.slaveName." You ask if $he's worried about $his <<if $activeSlave.relationship >= 5>>wife<<else>>girlfriend<</if>> for some reason. "Oh no, <<Master>>," $he answers hurriedly. "No, no, that came out wrong. It'<<s>> ju<<s>>t that I love <<him 2>> and I want to, you know, get <<him 2>> <<s>>omething or do <<s>>omething <<s>>pe<<c>>ial for <<him 2>>. We don't really have <<s>>tuff of our own, <<s>>o I can't give <<him 2>> a pre<<s>>ent, and we already do everything either one of u<<s>> want<<s>> in bed, <<s>>o I can't really think of anything." $He <<if canSee($activeSlave)>>looks<<else>>gazes<</if>> at you hopefully. <<case "anal cowgirl">> -As you approach your office as you return from an unexpected but minor matter, you hear the unmistakable sounds of sexual congress. Reviewing your schedule as you cover the last meters on your way there, you see that indeed, <<EventNameLink $activeSlave>> is due to be inspected. It seems likely that while waiting for your return, she called a fellow slave who was passing your office in to keep her company. And as you enter, you see that this is true. +As you approach your office as you return from an unexpected but minor matter, you hear the unmistakable sounds of sexual congress. Reviewing your schedule as you cover the last meters on your way there, you see that indeed, <<EventNameLink $activeSlave>> is due to be inspected. It seems likely that while waiting for your return, $he called a fellow slave who was passing your office in to keep $him company. And as you enter, you see that this is true. <br><br> -$He's sitting on the end of the couch, though only her legs, crotch and hands are immediately visible. This is because $he has $subSlave.slaveName on top of $him, impaled on <<if canPenetrate($activeSlave)>>$his cock<<else>>a strap-on $he's wearing<</if>>. $subSlave.slaveName is bent almost double. $activeSlave.slaveName has $his $activeSlave.skin hands up on the backs of $subSlave.slaveName's $subSlave.skin knees, holding _his2 legs<<if $activeSlave.belly >= 5000>> to either side of _his2 <<if ($activeSlave.preg > 5)>>pregnancy<<else>>belly<</if>>,<</if>> up against _his2 <<if $subSlave.boobs > 2000>>inconveniently big boobs<<else>>shoulders<</if>>. $subSlave.slaveName is completely helpless, and _he2's being fucked hard: +$He's sitting on the end of the couch, though only $his legs, crotch and hands are immediately visible. This is because $he has $subSlave.slaveName on top of $him, impaled on <<if canPenetrate($activeSlave)>>$his cock<<else>>a strap-on $he's wearing<</if>>. $subSlave.slaveName is bent almost double. $activeSlave.slaveName has $his $activeSlave.skin hands up on the backs of $subSlave.slaveName's $subSlave.skin knees, holding _his2 legs<<if $activeSlave.belly >= 5000>> to either side of _his2 <<if ($activeSlave.preg > 5)>>pregnancy<<else>>belly<</if>>,<</if>> up against _his2 <<if $subSlave.boobs > 2000>>inconveniently big boobs<<else>>shoulders<</if>>. $subSlave.slaveName is completely helpless, and _he2's being fucked hard: <<if canPenetrate($activeSlave)>> <<if ($activeSlave.dick - $subSlave.anus > 2)>> - $activeSlave.slaveName's cock is very big, <<if $subSlave.anus > 2>>even for $subSlave.slaveName's loose anus<<elseif $subSlave.anus > 1>>even for $subSlave.slaveName's experienced anus<<else>>especially for $subSlave.slaveName's tight anus<</if>>, so $activeSlave.slaveName is bouncing her anal bottom up and down only a little way, allowing her to do so fast. + $activeSlave.slaveName's cock is very big, <<if $subSlave.anus > 2>>even for $subSlave.slaveName's loose anus<<elseif $subSlave.anus > 1>>even for $subSlave.slaveName's experienced anus<<else>>especially for $subSlave.slaveName's tight anus<</if>>, so $activeSlave.slaveName is bouncing $his anal bottom up and down only a little way, allowing $him to do so fast. <<elseif ($activeSlave.dick - $subSlave.anus > 0)>> - $activeSlave.slaveName's cock is a good fit for $subSlave.slaveName's <<if $subSlave.anus > 2>>loose<<elseif $subSlave.anus > 1>>welcoming<<else>>tight<</if>> anus, so $activeSlave.slaveName is bouncing her anal bottom up and down fast. + $activeSlave.slaveName's cock is a good fit for $subSlave.slaveName's <<if $subSlave.anus > 2>>loose<<elseif $subSlave.anus > 1>>welcoming<<else>>tight<</if>> anus, so $activeSlave.slaveName is bouncing $his anal bottom up and down fast. <<else>> - $activeSlave.slaveName's cock barely stretches $subSlave.slaveName's <<if $subSlave.anus > 2>>loose<<elseif $subSlave.anus > 1>>welcoming<<else>>tight<</if>> anus, so $activeSlave.slaveName is bouncing her anal bottom up and down as fast as she possibly can. + $activeSlave.slaveName's cock barely stretches $subSlave.slaveName's <<if $subSlave.anus > 2>>loose<<elseif $subSlave.anus > 1>>welcoming<<else>>tight<</if>> anus, so $activeSlave.slaveName is bouncing $his anal bottom up and down as fast as $he possibly can. <</if>> <<else>> - $activeSlave.slaveName is using the biggest dildo $subSlave.slaveName's <<if $subSlave.anus > 2>>loose<<elseif $subSlave.anus > 1>>welcoming<<else>>tight<</if>> anus can handle, and she's bouncing her anal bottom up and down fast. + $activeSlave.slaveName is using the biggest dildo $subSlave.slaveName's <<if $subSlave.anus > 2>>loose<<elseif $subSlave.anus > 1>>welcoming<<else>>tight<</if>> anus can handle, and $he's bouncing $his anal bottom up and down fast. <</if>> Surprisingly, the slave on top doesn't seem too unhappy with this. _He2's no slavishly devoted buttslut, but -<<if ($subSlave.dickAccessory == "chastity" || $subSlave.dickAccessory == "combined chastity")>> - she's taking it well, and even looking a little uncomfortable as the beginnings of a hardon press against her chastity cage. +<<if ($subSlave.dickAccessory == "chastity" || $subSlave.dickAccessory == "combined chastity") && canAchieveErection($subSlave)>> + _he2's taking it well, and even looking a little uncomfortable as the beginnings of a hardon press against _his2 chastity cage. <<elseif $subSlave.belly >= 10000>> - she's taking it well, + _he2's taking it well, <<if $subSlave.bellyPreg >= 8000>> - though her child<<if $subSlave.pregType > 1>>ren seem<<else>> seems<</if>> to expressing their own thought<<if $subSlave.pregType > 1>>s<</if>> as she rubs her pregnant belly. + though _his2 child<<if $subSlave.pregType > 1>>ren seem<<else>> seems<</if>> to expressing their own thought<<if $subSlave.pregType > 1>>s<</if>> as _he2 rubs _his2 pregnant belly. <<elseif $subSlave.bellyImplant >= 8000>> - her implant rounded belly bobbing with each thrust into her. + _his2 implant rounded belly bobbing with each thrust into _him2. <<else>> - though looking a little uncomfortable as she soothes her $subSlave.inflationType-filled belly. + though looking a little uncomfortable as _he2 soothes _his2 $subSlave.inflationType-filled belly. <</if>> <<elseif canAchieveErection($subSlave)>> - her cock is proudly erect, sticking straight up as she reclines against $activeSlave.slaveName beneath her, wiggling a little with the rhythm of the pounding. + _his2 cock is proudly erect, sticking straight up as _he2 reclines against $activeSlave.slaveName beneath _him2, wiggling a little with the rhythm of the pounding. <<elseif $subSlave.bellyFluid >= 2000>> - her $subSlave.inflationType-filled belly wobbling lewdly with the motion of the pounding. + _his2 $subSlave.inflationType-filled belly wobbling lewdly with the motion of the pounding. <<elseif ($subSlave.dick > 0)>> - she looks aroused, though her flopping dick can't show it. + _he2 looks aroused, though _his2 flopping dick can't show it. <<elseif ($subSlave.vaginaLube > 0)>> - her cunt is gushing female lubricant as the pistoning phallus alternately pushes and pulls at her vaginal walls. + _his2 cunt is gushing female lubricant as the pistoning phallus alternately pushes and pulls at _his2 vaginal walls. <<elseif ($subSlave.labia > 0)>> - her generous petals move gently with the motion of the pounding, and they're far from dry. + _his2 generous petals move gently with the motion of the pounding, and they're far from dry. <<elseif ($subSlave.vagina == -1)>> - she's taking it up her only hole just fine. + _he2's taking it up _his2 only hole just fine. <<else>> - her cunt glistens as the pistoning phallus alternately pushes and pulls at her vaginal walls. + _his2 cunt glistens as the pistoning phallus alternately pushes and pulls at _his2 vaginal walls. <</if>> "H-h-hi-i <<if SlaveStatsChecker.checkForLisp($subSlave)>> - <<if $subSlave.customTitleLisp != "" && $subSlave.customTitleLisp != 0>>$subSlave.customTitleLisp<<elseif def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>M-m-ma-a-th-t-ter<<else>>M-m-mi-i-ith-t-r-r-e-es-s-s<</if>>," she lisps + <<if $subSlave.customTitleLisp != "" && $subSlave.customTitleLisp != 0>>$subSlave.customTitleLisp<<elseif def $PC.customTitleLisp>>$PC.customTitleLisp<<elseif $PC.title != 0>>M-m-ma-a-th-t-ter<<else>>M-m-mi-i-ith-t-r-r-e-es-s-s<</if>>," _he2 lisps <<else>> - <<if $subSlave.customTitle != "" && $subSlave.customTitle != 0>>$subSlave.customTitle<<elseif def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>M-m-ma-a-st-t-ter<<else>>M-m-mi-i-is-st-r-r-e-es-s-s<</if>>," she says + <<if $subSlave.customTitle != "" && $subSlave.customTitle != 0>>$subSlave.customTitle<<elseif def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>M-m-ma-a-st-t-ter<<else>>M-m-mi-i-is-st-r-r-e-es-s-s<</if>>," _he2 says <</if>> -breathlessly, doing her best to greet you properly despite the bouncing. +breathlessly, doing _his2 best to greet you properly despite the bouncing. <br><br> -$activeSlave.slaveName stops thrusting, and her <<if $activeSlave.face > 95>>gorgeous<<elseif $activeSlave.face >= -10>>pretty<<else>>homely<</if>> face instantly appears, craning out from behind $subSlave.slaveName's back to see. "Oh, hi, <<Master>>!" she says with a cheerful smile, <<if $activeSlave.muscles > 30>>not breathing hard at all despite bouncing a girl off her crotch<<elseif $activeSlave.muscles > 5>>barely out of breath despite the effort<<else>>completely out of breath<</if>>. -"I <<if canSee($activeSlave)>><<s>>aw<<else>>heard<</if>> her going by, and I thought <<sh>>e'd look cute with <<if canPenetrate($activeSlave)>>my dick<<else>>a <<s>>trap-on<</if>> up her butthole, +$activeSlave.slaveName stops thrusting, and $his <<if $activeSlave.face > 95>>gorgeous<<elseif $activeSlave.face >= -10>>pretty<<else>>homely<</if>> face instantly appears, craning out from behind $subSlave.slaveName's back to see. "Oh, hi, <<Master>>!" $he says with a cheerful smile, <<if $activeSlave.muscles > 30>>not breathing hard at all despite bouncing a girl off $his crotch<<elseif $activeSlave.muscles > 5>>barely out of breath despite the effort<<else>>completely out of breath<</if>>. +"I <<if canSee($activeSlave)>><<s>>aw<<else>>heard<</if>> <<him>> going by, and I thought <<he>>'d look cute with <<if canPenetrate($activeSlave)>>my dick<<else>>a <<s>>trap-on<</if>> up <<his>> butthole, <<if $universalRulesConsent == 0>> - <<s>>o I told her to get in here and take it." + <<s>>o I told <<him>> to get in here and take it." <<else>> - <<s>>o I a<<s>>ked her to come in, and she did!" + <<s>>o I a<<s>>ked <<him>> to come in, and <<he>> did!" <</if>> $He shrugs. <<if $activeSlave.fetish == "sadist">> - "I thought <<sh>>e wa<<s>> going to whine and <<s>>truggle, but <<sh>>e's kinda di<<s>>appointing." + "I thought <<he>> wa<<s>> going to whine and <<s>>truggle, but <<he>>'<<s>> kinda di<<ss>>appointing." <<elseif $activeSlave.fetish == "pregnancy" && $subSlave.belly >= 10000>> <<if $subSlave.bellyPreg >= 8000>> - "_He2'<<s>> <<s>>o pregnant, I ju<<s>>t had to fuck _him2. I'm <<s>>urpri<<s>>ed _he2's enjoying it <<s>>o much." + "<<He>>'<<s>> <<s>>o pregnant, I ju<<s>>t had to fuck <<him>>. I'm <<s>>urpri<<s>>ed <<he>>'<<s>> enjoying it <<s>>o much." <<else>> - "_His2 belly'<<s>> <<s>>o round, I ju<<s>>t had to fuck _him2. I ju<<s>>t wi<<sh>> _he2 wa<<s>> pregnant." + "<<His>> belly'<<s>> <<s>>o round, I ju<<s>>t had to fuck <<him>>. I ju<<s>>t wi<<sh>> <<he>> wa<<s>> pregnant." <</if>> <<elseif $activeSlave.fetish == "buttslut">> - "I like butt<<s>>e<<x>> so much, it's good to give back." + "I like butt<<s>>e<<x>> <<s>>o much, it'<<s>> good to give back." <<else>> - "I thought <<sh>>e wa<<s>> going to be unhappy about it, but <<sh>>e'<<s>> actually taking it really well." + "I thought <<he>> wa<<s>> going to be unhappy about it, but <<he>>'<<s>> actually taking it really well." <</if>> $He clearly held off on climaxing in case you wanted $his libido undiminished for the inspection, and is obediently waiting for your orders, with the bemused $subSlave.slaveName perched motionless atop $him. @@ -393,42 +394,42 @@ $He clearly held off on climaxing in case you wanted $his libido undiminished fo <<set _headGirlPresent = 0>> <</if>> <</if>> -You pass by the slave quarters during a busy time. Girls are hurrying back and forth, rushing to bathe, eat, and get dressed. <<EventNameLink $activeSlave>> is in a particular hurry, her <<if $activeSlave.belly >= 10000>><<if $activeSlave.bellyPreg >= 8000>>heavy pregnancy<<else>>heavy belly<</if>> and <</if>><<if $activeSlave.boobs > 8000>>gargantuan tits hampering her badly<<else>>huge boobs getting in the way<</if>> as she rushes around. Returning from the shower to the sleeping area, she turns a corner and runs hard into $subSlave.slaveName. Both slaves are nude, and the collision of their massive breasts makes an audibly painful smack. $activeSlave.slaveName has enough momentum that she overbears the top-heavy $subSlave.slaveName entirely. The poor <<if $subSlave.physicalAge > 30>>woman<<else>>girl<</if>> crashes backwards, her <<if $subSlave.butt > 8>>monstrous bottom<<elseif $subSlave.butt > 4>>big behind<<else>>hind end<</if>> hitting the floor with a slap. $activeSlave.slaveName lands on top of her, the fall and the sudden weight of $activeSlave.slaveName on top of her driving the wind out of $subSlave.slaveName with a whoosh. +You pass by the slave quarters during a busy time. Girls are hurrying back and forth, rushing to bathe, eat, and get dressed. <<EventNameLink $activeSlave>> is in a particular hurry, $his <<if $activeSlave.belly >= 10000>><<if $activeSlave.bellyPreg >= 8000>>heavy pregnancy<<else>>heavy belly<</if>> and <</if>><<if $activeSlave.boobs > 8000>>gargantuan tits hampering $him badly<<else>>huge boobs getting in the way<</if>> as $he rushes around. Returning from the shower to the sleeping area, $he turns a corner and runs hard into $subSlave.slaveName. Both slaves are nude, and the collision of their massive breasts makes an audibly painful smack. $activeSlave.slaveName has enough momentum that $he overbears the top-heavy $subSlave.slaveName entirely. The poor <<if $subSlave.physicalAge > 30>>_woman2<<else>>_girl2<</if>> crashes backwards, _his2 <<if $subSlave.butt > 8>>monstrous bottom<<elseif $subSlave.butt > 4>>big behind<<else>>hind end<</if>> hitting the floor with a slap. $activeSlave.slaveName lands on top of _him2, the fall and the sudden weight of $activeSlave.slaveName on top of _him2 driving the wind out of $subSlave.slaveName with a whoosh. <br><br> -"<<S>>orry! I'm <<s>>o <<s>>orry," apologizes $activeSlave.slaveName. $He starts to try to disentangle $himself as $subSlave.slaveName struggles to get _his2 breath back, but you see $activeSlave.slaveName's back stiffen. $He stops trying to get up. As the discomfort of the collision fades, she notices the warmth of $subSlave.slaveName underneath $him, and the way their nipples are pressed against one another. Impulsively, $he kisses $subSlave.slaveName full on the lips, +"<<S>>orry! I'm <<s>>o <<s>>orry," apologizes $activeSlave.slaveName. $He starts to try to disentangle $himself as $subSlave.slaveName struggles to get _his2 breath back, but you see $activeSlave.slaveName's back stiffen. $He stops trying to get up. As the discomfort of the collision fades, $he notices the warmth of $subSlave.slaveName underneath $him, and the way their nipples are pressed against one another. Impulsively, $he kisses $subSlave.slaveName full on the lips, <<if $activeSlave.boobs+$subSlave.boobs > 20000>> even though the mass of boob between them is so massive that $he has to struggle to bring $his mouth down to meet $subSlave.slaveName's. <<elseif $activeSlave.belly >= 5000 && $subSlave.belly >= 5000>> even though their combined <<if $activeSlave.bellyPreg >= 5000>>pregnancies<<else>>bellies<</if>> and breasts complicate things. <<elseif $activeSlave.belly >= 120000 || $subSlave.belly >= 120000>> - even though <<if $activeSlave.belly >= 120000>>her massive <<if $activeSlave.bellyPreg >= 5000>>pregnancy<<else>>belly<</if>> complicates reaching $subSlave.slaveName's<<else>>$subSlave.slaveName's massive <<if $activeSlave.bellyPreg >= 5000>>pregnancy<<else>>belly<</if>> complicates reaching her's<</if>>. + even though <<if $activeSlave.belly >= 120000>>$his massive <<if $activeSlave.bellyPreg >= 5000>>pregnancy<<else>>belly<</if>> complicates reaching $subSlave.slaveName's<<else>>$subSlave.slaveName's massive <<if $activeSlave.bellyPreg >= 5000>>pregnancy<<else>>belly<</if>> complicates reaching _hers2<</if>>. <<else>> - squashing their boobs together hard so she can reach despite the mass of soft flesh between them. + squashing their boobs together hard so $he can reach despite the mass of soft flesh between them. <</if>> <br><br> -"H-hey," $subSlave.slaveName gasps when $activeSlave.slaveName finally breaks the lip lock, but she's clearly not that displeased. $activeSlave.slaveName, who has clearly forgotten running into the other slave entirely and now has other things on her mind, begins to grind against her. When $subSlave.slaveName smiles back at the horny <<if $activeSlave.physicalAge > 30>>woman<<elseif $activeSlave.physicalAge >= 18>>girl<<elseif $activeSlave.physicalAge >= 18>>teenager<<else>>loli<</if>> on top of her, $activeSlave.slaveName +"H-hey," $subSlave.slaveName gasps when $activeSlave.slaveName finally breaks the lip lock, but _he2's clearly not that displeased. $activeSlave.slaveName, who has clearly forgotten running into the other slave entirely and now has other things on $his mind, begins to grind against _him2. When $subSlave.slaveName smiles back at the horny <<if $activeSlave.physicalAge > 30>>$woman<<elseif $activeSlave.physicalAge >= 18>>$girl<<elseif $activeSlave.physicalAge >= 18>>teenager<<else>>$loli<</if>> on top of _him2, $activeSlave.slaveName <<set $activeSlave.penetrativeCount++, $penetrativeTotal++>> <<if canPenetrate($activeSlave)>> <<if !canDoVaginal($subSlave)>> <<if $subSlave.anus == 0 || !canDoAnal($subSlave)>> - reaches down to seat her rapidly hardening dick between $subSlave.slaveName's thighs for a bit of frottage. + reaches down to seat $his rapidly hardening dick between $subSlave.slaveName's thighs for a bit of frottage. <<elseif $activeSlave.dick > 4>> - pushes $subSlave.slaveName's legs apart to rotate her hips, reaches down, and + pushes $subSlave.slaveName's legs apart to rotate _his2 hips, reaches down, and <<if $subSlave.anus > 2>> - rubs a little saliva on her cock before shoving it up $subSlave.slaveName's anus. + rubs a little saliva on $his cock before shoving it up $subSlave.slaveName's anus. <<else>> - carefully pushes her cock up the whimpering $subSlave.slaveName's tight butt. + carefully pushes $his cock up the whimpering $subSlave.slaveName's tight butt. <</if>> <<set $subSlave.analCount++, $analTotal++>> <<if canImpreg($subSlave, $activeSlave)>> <<= knockMeUp($subSlave, 5, 1, $activeSlave.ID, 1)>> <</if>> <<else>> - pushes $subSlave.slaveName's legs apart to rotate her hips, reaches down, and + pushes $subSlave.slaveName's legs apart to rotate _his2 hips, reaches down, and <<if $subSlave.anus > 2>> - shoves her cock up $subSlave.slaveName's anus, which is loose enough that she doesn't need much lubrication. + shoves $his cock up $subSlave.slaveName's anus, which is loose enough that $he doesn't need much lubrication. <<else>> - pushes her cock up the $subSlave.slaveName's willing butt. + pushes $his cock up the $subSlave.slaveName's willing butt. <</if>> <<set $subSlave.analCount++, $analTotal++>> <<if canImpreg($subSlave, $activeSlave)>> @@ -437,13 +438,13 @@ You pass by the slave quarters during a busy time. Girls are hurrying back and f <</if>> <<else>> <<if $subSlave.vagina == 0>> - reaches down to seat her rapidly hardening dick between $subSlave.slaveName's thighs for a bit of frottage. + reaches down to seat $his rapidly hardening dick between $subSlave.slaveName's thighs for a bit of frottage. <<elseif $activeSlave.dick > 4>> reaches down <<if $subSlave.vagina > 1>> - to insert her huge cock into $subSlave.slaveName's loose wet cunt. + to insert $his huge cock into $subSlave.slaveName's loose wet cunt. <<else>> - and carefully pushes her cock into the whimpering $subSlave.slaveName's tight pussy. + and carefully pushes $his cock into the whimpering $subSlave.slaveName's tight pussy. <</if>> <<set $subSlave.vaginalCount++, $vaginalTotal++>> <<if canImpreg($subSlave, $activeSlave)>> @@ -452,9 +453,9 @@ You pass by the slave quarters during a busy time. Girls are hurrying back and f <<else>> reaches down <<if $subSlave.vagina > 1>> - and inserts her dick into $subSlave.slaveName's loose wet cunt. + and inserts $his dick into $subSlave.slaveName's loose wet cunt. <<else>> - to put her dick inside $subSlave.slaveName's tight pussy. + to put $his dick inside $subSlave.slaveName's tight pussy. <</if>> <<set $subSlave.vaginalCount++, $vaginalTotal++>> <<if canImpreg($subSlave, $activeSlave)>> @@ -463,9 +464,9 @@ You pass by the slave quarters during a busy time. Girls are hurrying back and f <</if>> <</if>> <<elseif canAchieveErection($activeSlave) && !["chastity", "combined chastity"].includes($activeSlave.dickAccessory) && $activeSlave.dick >= 8>> - reaches down to seat her rapidly hardening monster of a cock between $subSlave.slaveName's thighs for a bit of frottage. + reaches down to seat $his rapidly hardening monster of a cock between $subSlave.slaveName's thighs for a bit of frottage. <<elseif $activeSlave.dick > 0 && !["chastity", "combined chastity"].includes($activeSlave.dickAccessory)>> - starts to rub her soft bitchclit against $subSlave.slaveName's + starts to rub $his soft bitchclit against $subSlave.slaveName's <<if ["chastity belt", "combined chastity"].includes($subSlave.vaginalAccessory)>> chastity belt. <<elseif ($subSlave.dick > 0)>> @@ -476,7 +477,7 @@ You pass by the slave quarters during a busy time. Girls are hurrying back and f pussy. <</if>> <<elseif $activeSlave.dick > 0 && ["chastity", "combined chastity"].includes($activeSlave.dickAccessory)>> - starts to rub her chastity cage against $subSlave.slaveName's + starts to rub $his chastity cage against $subSlave.slaveName's <<if ["chastity belt", "combined chastity"].includes($subSlave.vaginalAccessory)>> own belt, a rather pathetic display. <<elseif ($subSlave.dick > 0)>> @@ -487,7 +488,7 @@ You pass by the slave quarters during a busy time. Girls are hurrying back and f pussy. <</if>> <<elseif ["chastity belt", "combined chastity"].includes($activeSlave.vaginalAccessory)>> - starts to rub her chastity belt against $subSlave.slaveName's + starts to rub $his chastity belt against $subSlave.slaveName's <<if ["chastity belt", "combined chastity"].includes($subSlave.vaginalAccessory)>> own belt, a rather pathetic display. <<elseif ($subSlave.dick > 0)>> @@ -498,7 +499,7 @@ You pass by the slave quarters during a busy time. Girls are hurrying back and f pussy. <</if>> <<elseif $activeSlave.vagina == -1>> - starts to rub her soft groin against $subSlave.slaveName's + starts to rub $his soft groin against $subSlave.slaveName's <<if ["chastity belt", "combined chastity"].includes($subSlave.vaginalAccessory)>> chastity belt. <<elseif ($subSlave.dick > 0)>> @@ -507,7 +508,7 @@ You pass by the slave quarters during a busy time. Girls are hurrying back and f mons. <</if>> <<else>> - starts to rub her wet pussy against $subSlave.slaveName's + starts to rub $his wet pussy against $subSlave.slaveName's <<if ["chastity belt", "combined chastity"].includes($subSlave.vaginalAccessory)>> chastity belt. <<elseif ($subSlave.dick > 0)>> @@ -518,49 +519,50 @@ You pass by the slave quarters during a busy time. Girls are hurrying back and f mons. <</if>> <</if>> -Once she's gotten herself positioned, $subSlave.slaveName reaches around $activeSlave.slaveName's $activeSlave.skin body to grab her ass. _He2 holds $activeSlave.slaveName against _him2 as $activeSlave.slaveName starts humping gently, and cranes $his neck up to kiss _him2. +Once $he's gotten $himself positioned, $subSlave.slaveName reaches around $activeSlave.slaveName's $activeSlave.skin body to grab $his ass. _He2 holds $activeSlave.slaveName against _him2 as $activeSlave.slaveName starts humping gently, and cranes _his2 neck up to kiss $him. <<case "if you enjoy it">> <<set $subSlave.analCount++, $analTotal++>> -The distinctive sounds of a sexual encounter in which exactly one of the participants is enjoying herself are coming from the dormitory. This is by no means uncommon, but this particular nonconsensual assignation sounds interesting, so you stick your head in on your way by. You're treated to the sight of <<EventNameLink $activeSlave>>'s $activeSlave.skin back and <<if ($activeSlave.butt > 4)>>massive ass<<elseif ($activeSlave.butt > 2)>>plush rear<<else>>cute butt<</if>> as she kneels on one of the bedrolls. It isn't immediately clear what's going on, but <<if canPenetrate($activeSlave)>>she's doing something with her dick<<else>>she's doing something with her hands<</if>>, and there are a pair of $subSlave.skin feet visible on either side of her. $He's clearly got someone shoved down into the bedroll in front of her, doggy style. That's the source of the whining. +The distinctive sounds of a sexual encounter in which exactly one of the participants is enjoying $himself are coming from the dormitory. This is by no means uncommon, but this particular nonconsensual assignation sounds interesting, so you stick your head in on your way by. You're treated to the sight of <<EventNameLink $activeSlave>>'s $activeSlave.skin back and <<if ($activeSlave.butt > 4)>>massive ass<<elseif ($activeSlave.butt > 2)>>plush rear<<else>>cute butt<</if>> as $he kneels on one of the bedrolls. It isn't immediately clear what's going on, but $he's doing something with $his <<if canPenetrate($activeSlave)>>dick<<else>>hands<</if>>, and there are a pair of $subSlave.skin feet visible on either side of $him. $He's clearly got someone shoved down into the bedroll in front of $him, doggy style. That's the source of the whining. <br><br> Advancing to get a better view, you identify the bottom as <<if $subSlave.bellyPreg >= 5000>>the pregnant <</if>>$subSlave.slaveName. $activeSlave.slaveName has <<if canPenetrate($activeSlave)>> <<if $activeSlave.dick > 4>> - her gigantic dick up $subSlave.slaveName's + $his gigantic dick up $subSlave.slaveName's <<if $subSlave.anus > 2>> - loose anus, but $subSlave.slaveName's butthole is so accommodating that it probably isn't anal pain that's troubling her. + loose anus, but $subSlave.slaveName's butthole is so accommodating that it probably isn't anal pain that's troubling _him2. <<else>> - asshole, which must be so stretched to accommodate it that her anguish is probably due in part to anal pain. + asshole, which must be so stretched to accommodate it that _his2 anguish is probably due in part to anal pain. <</if>> <<elseif $activeSlave.dick > 2>> - her dick up $subSlave.slaveName's + $his dick up $subSlave.slaveName's <<if $subSlave.anus > 1>> - experienced anus, but $subSlave.slaveName's butthole sufficiently used to buttsex that it probably isn't anal pain that's troubling her. + experienced anus, but $subSlave.slaveName's butthole sufficiently used to buttsex that it probably isn't anal pain that's troubling _him2. <<else>> - tight little asshole, which must be so stretched to accommodate it that her anguish is probably due in part to anal pain. + tight little asshole, which must be so stretched to accommodate it that _his2 anguish is probably due in part to anal pain. <</if>> <<else>> - her little cock up $subSlave.slaveName's anus. It's so small that it probably isn't anal pain that's troubling $subSlave.slaveName. + $his little cock up $subSlave.slaveName's anus. It's so small that it probably isn't anal pain that's troubling $subSlave.slaveName. <</if>> <<else>> <<if $subSlave.anus > 2>> - three fingers up $subSlave.slaveName's loose butthole, which is so accommodating that it probably isn't anal pain that's troubling her. + three fingers up $subSlave.slaveName's loose butthole, which is so accommodating that it probably isn't anal pain that's troubling _him2. <<elseif $subSlave.anus > 1>> - two fingers up $subSlave.slaveName's butthole, which is experienced enough that it probably isn't anal pain that's troubling her. + two fingers up $subSlave.slaveName's butthole, which is experienced enough that it probably isn't anal pain that's troubling _him2. <<else>> - two fingers up $subSlave.slaveName's tight ass, which must be so stretched to accommodate them that her anguish is probably due in part to anal pain. + two fingers up $subSlave.slaveName's tight ass, which must be so stretched to accommodate them that _his2 anguish is probably due in part to anal pain. <</if>> <</if>> -$activeSlave.slaveName isn't fucking $subSlave.slaveName at all: $he's just <<if canPenetrate($activeSlave)>>holding $his penis stationary<<else>>holding $his fingers<</if>> up $subSlave.slaveName's rear hole. _His2 buttocks has been severely spanked, so some of _his2 unhappiness probably comes from being forced to eat sheets and let $activeSlave.slaveName play with her ass. But then you notice that $activeSlave.slaveName is <<if canPenetrate($activeSlave)>>reaching around<<else>>using her other hand to reach around<</if>> $subSlave.slaveName, and is <<if $subSlave.dick > 0 && !["chastity", "combined chastity"].includes($subSlave.dickAccessory)>>jerking $subSlave.slaveName off<<else>>manually stimulating $subSlave.slaveName<</if>> <<if ($activeSlave.oralSkill >= 60)>>with all her considerable expertise<<elseif ($activeSlave.oralSkill > 30)>>with considerable skill<<else>>with every appearance of effort<</if>>. You're not sure what's going on here. +$activeSlave.slaveName isn't fucking $subSlave.slaveName at all: $he's just <<if canPenetrate($activeSlave)>>holding $his penis stationary<<else>>holding $his fingers<</if>> up $subSlave.slaveName's rear hole. _His2 buttocks has been severely spanked, so some of _his2 unhappiness probably comes from being forced to eat sheets and let $activeSlave.slaveName play with _his2 ass. But then you notice that $activeSlave.slaveName is <<if canPenetrate($activeSlave)>>reaching around<<else>>using $his other hand to reach around<</if>> $subSlave.slaveName, and is <<if $subSlave.dick > 0 && !["chastity", "combined chastity"].includes($subSlave.dickAccessory)>>jerking $subSlave.slaveName off<<else>>manually stimulating $subSlave.slaveName<</if>> <<if ($activeSlave.oralSkill >= 60)>>with all $his considerable expertise<<elseif ($activeSlave.oralSkill > 30)>>with considerable skill<<else>>with every appearance of effort<</if>>. You're not sure what's going on here. <<case "sadistic description">> <<set $subSlave.analCount++, $analTotal++>> <<set _belly = bellyAdjective($subSlave)>> -You look in on your slaves as a group of them heads for bed. $subSlave.slaveName finds <<EventNameLink $activeSlave>> blocking the way to _hers2. Poor $subSlave.slaveName cringes at $activeSlave.slaveName's predatory expression, but the horny slave doesn't pounce at once. Instead, she starts to walk around $subSlave.slaveName, whose $subSlave.skin body is nude for bed, groping and prodding her as $subSlave.slaveName shivers with fear. Finally $activeSlave.slaveName sidles up behind $subSlave.slaveName<<if $activeSlave.belly >= 5000>>, until her bulging belly pushes into her back, before<</if>> snaking her arms around $subSlave.slaveName's +<<setPlayerPronouns>> +You look in on your slaves as a group of them heads for bed. $subSlave.slaveName finds <<EventNameLink $activeSlave>> blocking the way to _hers2. Poor $subSlave.slaveName cringes at $activeSlave.slaveName's predatory expression, but the horny slave doesn't pounce at once. Instead, $he starts to walk around $subSlave.slaveName, whose $subSlave.skin body is nude for bed, groping and prodding _him2 as $subSlave.slaveName shivers with fear. Finally $activeSlave.slaveName sidles up behind $subSlave.slaveName<<if $activeSlave.belly >= 5000>>, until $his bulging belly pushes into $his back, before<</if>> snaking $his arms around $subSlave.slaveName's <<if $subSlave.bellyPreg >= 10000>> pregnant <<elseif $subSlave.weight > 95>> @@ -578,7 +580,7 @@ You look in on your slaves as a group of them heads for bed. $subSlave.slaveName <<else>> skinny <</if>> -waist to cup her <<if $subSlave.dick > 0>>cock<<elseif $subSlave.vagina == -1>>asshole<<else>>pussy<</if>> possessively with one hand. $subSlave.slaveName closes her $subSlave.eyeColor eyes. +waist to cup _his2 <<if $subSlave.dick > 0>>cock<<elseif $subSlave.vagina == -1>>asshole<<else>>pussy<</if>> possessively with one hand. $subSlave.slaveName closes _his2 $subSlave.eyeColor eyes. <br><br> $activeSlave.slaveName chuckles into $subSlave.slaveName's ear, crooning, <<if $subSlave.bellyPreg >= 120000>> @@ -616,7 +618,7 @@ $activeSlave.slaveName chuckles into $subSlave.slaveName's ear, crooning, <<else>> "You <<s>>tupid <<s>>lut. Too bad you never went to <<s>>chool, maybe you could have learned <<s>>omething and not ended up a<<s>> a fuck <<s>>lave." <</if>> -$He grinds against the wilting $subSlave.slaveName, and then continues, "I felt your <<if ($activeSlave.butt > 4)>>fat butt<<elseif ($activeSlave.butt > 2)>>big butt<<else>>tiny little butt<</if>> clench ju<<s>>t now." $He gives $subSlave.slaveName's <<if ($subSlave.balls > 0)>>balls a gentle squeeze<<elseif ($subSlave.dick > 0)>>dick a gentle tug<<elseif $subSlave.vagina == -1>>butthole a gentle massage<<else>>pussylips a gentle massage<</if>>. "<<if $PC.title != 0>>He<<else>><<Sh>>e<</if>> ha<<s>>n't fucked you back there yet, ha<<s>> <<if $PC.title != 0>>he<<else>><<sh>>e<</if>>? It'<<s>> going to hurt, you little bitch. <<if $PC.title != 0>>He<<else>><<Sh>>e<</if>>'<<s>> going to hold you down and <<sh>>ove <<if $PC.title != 0>>hi<<s>><<else>>her<</if>> <<if $PC.dick == 1>>huge cockhead<<else>>bigge<<s>>t <<s>>trap-on<</if>> right up again<<s>>t thi<<s>> tight little hole." $He gropes the quivering slave's virgin anus, careful not to penetrate it. "You're going to do your be<<s>>t to relax like a good little girl. But it'<<s>> going to be so big. It'<<s>> going to burn. And then you're going to panic, and <<s>>truggle, and <<if $PC.title != 0>>he<<else>><<sh>>e<</if>>'<<s>> going to hold you down and rape your butt while you <<s>>cream and cry." +$He grinds against the wilting $subSlave.slaveName, and then continues, "I felt your <<if ($activeSlave.butt > 4)>>fat butt<<elseif ($activeSlave.butt > 2)>>big butt<<else>>tiny little butt<</if>> clench ju<<s>>t now." $He gives $subSlave.slaveName's <<if ($subSlave.balls > 0 && $subSlave.scrotum > 0)>>balls a gentle squeeze<<elseif ($subSlave.dick > 0)>>dick a gentle tug<<elseif $subSlave.vagina == -1>>butthole a gentle massage<<else>>pussylips a gentle massage<</if>>. "<<= lispReplace(SlaveTitle(_HeP))>> ha<<s>>n't fucked you back there yet, ha<<s>> <<= lispReplace(SlaveTitle(_heP))>>? It'<<s>> going to hurt, you little bitch. <<= lispReplace(SlaveTitle(_HeP))>>'<<s>> going to hold you down and <<sh>>ove <<= lispReplace(SlaveTitle(_hisP))>> <<if $PC.dick == 1>>huge cockhead<<else>>bigge<<s>>t <<s>>trap-on<</if>> right up again<<s>>t thi<<s>> tight little hole." $He gropes the quivering slave's virgin anus, careful not to penetrate it. "You're going to do your be<<s>>t to relax like a good little _girl2. But it'<<s>> going to be so big. It'<<s>> going to burn. And then you're going to panic, and <<s>>truggle, and <<= lispReplace(SlaveTitle(_heP))>>'<<s>> going to hold you down and rape your butt while you <<s>>cream and cry." <br><br> $subSlave.slaveName keeps _his2 eyes clamped shut and _his2 hands down at _his2 sides, balled into fists, but _his2 self-control finally cracks and _he2 lets out a great gasping sob before bursting into tears. @@ -624,15 +626,15 @@ $subSlave.slaveName keeps _his2 eyes clamped shut and _his2 hands down at _his2 <<set $subSlave.analCount++, $analTotal++>> <<set _belly = bellyAdjective($subSlave)>> -As you pass the showers, you hear what sounds like a muffled altercation over the noise of the showers running. You look in to see $subSlave.slaveName's $subSlave.skin body facing you, pressed hard up against the glass wall of one of the showers. _His2 <<if $subSlave.face > 95>>gorgeous<<elseif $subSlave.face > 40>>beautiful<<elseif $subSlave.face > 10>>pretty<<elseif $subSlave.face >= -10>>attractive<<else>>homely<</if>> face<<if $subSlave.belly >= 5000>> and <<if $subSlave.bellyPreg >= 5000>>pregnant<<else>>_belly<</if>> belly are<<else>> is<</if>> smashed against the glass, <<if $subSlave.belly >= 5000>>her face <</if>>contorted in pain and fear. The apparent mystery is solved when you notice that there are four legs visible: there's a pair of <<if ($activeSlave.muscles > 95)>>ripped<<elseif ($activeSlave.muscles > 30)>>muscular<<elseif ($activeSlave.muscles > 5)>>toned<<else>>soft<</if>> $activeSlave.skin calves behind $subSlave.slaveName's. <span id="name"><<print "[[$activeSlave.slaveName|Long Slave Description][$nextLink = passage(), $eventDescription = 1]]">></span>'s face appears at $subSlave.slaveName's ear, and though you can't hear exactly what she says, it's something along the lines of "Take it, you whiny little bitch." $He's clearly got <<if canPenetrate($activeSlave)>>her cock<<else>>a couple of fingers<</if>> up $subSlave.slaveName's asshole. +As you pass the showers, you hear what sounds like a muffled altercation over the noise of the showers running. You look in to see $subSlave.slaveName's $subSlave.skin body facing you, pressed hard up against the glass wall of one of the showers. _His2 <<if $subSlave.face > 95>>gorgeous<<elseif $subSlave.face > 40>>beautiful<<elseif $subSlave.face > 10>>pretty<<elseif $subSlave.face >= -10>>attractive<<else>>homely<</if>> face<<if $subSlave.belly >= 5000>> and <<if $subSlave.bellyPreg >= 5000>>pregnant<<else>>_belly<</if>> belly are<<else>> is<</if>> smashed against the glass, <<if $subSlave.belly >= 5000>>_his2 face <</if>>contorted in pain and fear. The apparent mystery is solved when you notice that there are four legs visible: there's a pair of <<if ($activeSlave.muscles > 95)>>ripped<<elseif ($activeSlave.muscles > 30)>>muscular<<elseif ($activeSlave.muscles > 5)>>toned<<else>>soft<</if>> $activeSlave.skin calves behind $subSlave.slaveName's. <<EventNameLink $activeSlave>>'s face appears at $subSlave.slaveName's ear, and though you can't hear exactly what $he says, it's something along the lines of "Take it, you whiny little bitch." $He's clearly got <<if canPenetrate($activeSlave)>>$his cock<<else>>a couple of fingers<</if>> up $subSlave.slaveName's asshole. <br><br> -Both slaves notice you at the same time. $subSlave.slaveName's <<if canSee($subSlave)>>$subSlave.eyeColor eyes widen<<else>>face lights up<</if>>, but her momentary look of hope is snuffed out when she remembers who you are. $activeSlave.slaveName, on the other hand, looks a little doubtful. The rules allow her to fuck your other slaves, but she isn't quite sure what the right thing to do is, since she isn't the most dominant force in the showers any more. +Both slaves notice you at the same time. $subSlave.slaveName's <<if canSee($subSlave)>>$subSlave.eyeColor eyes widen<<else>>face lights up<</if>>, but _his2 momentary look of hope is snuffed out when _he2 remembers who you are. $activeSlave.slaveName, on the other hand, looks a little doubtful. The rules allow $him to fuck your other slaves, but $he isn't quite sure what the right thing to do is, since $he isn't the most dominant force in the showers any more. <<case "repressed anal virgin">> -$subSlave.slaveName has been a very good girl this week, so when her <<if $subSlave.anus > 2>>loose asshole<<elseif $subSlave.anus > 1>>big butthole<<else>>tight anus<</if>> catches your eye near the start of a long inspection, you decide to be kind to her as you conduct the rest of your inspection with <<if $PC.dick == 1>>your cock<<else>>a strap-on<</if>>. <<EventNameLink $activeSlave>> is next on the inspection schedule, and when she comes into your office, it's to the <<if canSee($activeSlave)>>sight of $subSlave.slaveName's back and rear<<else>>sound of $subSlave.slaveName<</if>> as she lazily rides her <<= WrittenMaster($subSlave)>>. You've been sitting on the couch, making out with the compliant girl as she rides you, for a good half hour. Poor $subSlave.slaveName was pent up when you started, and she's climaxed already; she's feeling very devoted and relaxed at the moment, and is doing her best to get you off, too. When you finally come, she moans her thanks into your mouth nonverbally, breaks your lip lock, gives you a peck on the nose, and climbs off you. As she does, she lifts her ass off your <<if $PC.dick == 1>>cock<<else>>strap-on<</if>>, her <<if $subSlave.anus > 2>>gaping anus dripping <<if $PC.dick == 1>>cum<<else>>lube<</if>> all over her $subSlave.skin legs<<elseif $subSlave.anus > 1>>well-fucked backdoor taking a few seconds to recover from its gape, dripping a little <<if $PC.dick == 1>>cum<<else>>lube<</if>> down her $subSlave.skin legs<<else>>still-tight backdoor sliding quickly off you, visibly slick with <<if $PC.dick == 1>>cum<<else>>lube<</if>><</if>>. You didn't fuck her too hard, but <<if $PC.dick == 1>>you're not small<<else>>your strap-ons are not small<</if>>, and she walks a little gingerly as she heads for the bathroom. $activeSlave.slaveName, standing there nude for inspection, stares openmouthed at $subSlave.slaveName as _he2 goes. $He's obviously unfamiliar with anal sex. +$subSlave.slaveName has been a very good _girl2 this week, so when _his2 <<if $subSlave.anus > 2>>loose asshole<<elseif $subSlave.anus > 1>>big butthole<<else>>tight anus<</if>> catches your eye near the start of a long inspection, you decide to be kind to _him2 as you conduct the rest of your inspection with <<if $PC.dick == 1>>your cock<<else>>a strap-on<</if>>. <<EventNameLink $activeSlave>> is next on the inspection schedule, and when $he comes into your office, it's to the <<if canSee($activeSlave)>>sight of $subSlave.slaveName's back and rear<<else>>sound of $subSlave.slaveName<</if>> as _he2 lazily rides _his2 <<= WrittenMaster($subSlave)>>. You've been sitting on the couch, making out with the compliant _girl2 as _he2 rides you, for a good half hour. Poor $subSlave.slaveName was pent up when you started, and _he2's climaxed already; _he2's feeling very devoted and relaxed at the moment, and is doing _his2 best to get you off, too. When you finally come, _he2 moans _his2 thanks into your mouth nonverbally, breaks your lip lock, gives you a peck on the nose, and climbs off you. As _he2 does, _he2 lifts _his2 ass off your <<if $PC.dick == 1>>cock<<else>>strap-on<</if>>, _his2 <<if $subSlave.anus > 2>>gaping anus dripping <<if $PC.dick == 1>>cum<<else>>lube<</if>> all over _his2 $subSlave.skin legs<<elseif $subSlave.anus > 1>>well-fucked backdoor taking a few seconds to recover from its gape, dripping a little <<if $PC.dick == 1>>cum<<else>>lube<</if>> down _his2 $subSlave.skin legs<<else>>still-tight backdoor sliding quickly off you, visibly slick with <<if $PC.dick == 1>>cum<<else>>lube<</if>><</if>>. You didn't fuck _him2 too hard, but <<if $PC.dick == 1>>you're not small<<else>>your strap-ons are not small<</if>>, and _he2 walks a little gingerly as _he2 heads for the bathroom. $activeSlave.slaveName, standing there nude for inspection, stares openmouthed at $subSlave.slaveName as _he2 goes. $He's obviously unfamiliar with anal sex. <br><br> -$activeSlave.slaveName coughs and looks doubtful, like she's mulling over a question. You let the poor repressed girl chew on it for a while, and eventually she bursts out, "<<Master $activeSlave>>, what were you doing with $subSlave.slaveName?" The absurdity gives you a moment's pause, but you answer gamely that you were fucking her ass. $activeSlave.slaveName blushes furiously but plunges on, "I'm <<s>>-<<s>>orry, <<Master>>, but I <<s>>till don't under<<s>>tand. I thought <<s>>e<<x>> happened in a v-vagina. I d-didn't think b-butt<<s>> were - were for, you know, that." +$activeSlave.slaveName coughs and looks doubtful, like $he's mulling over a question. You let the poor repressed $girl chew on it for a while, and eventually $he bursts out, "<<Master $activeSlave>>, what were you doing with $subSlave.slaveName?" The absurdity gives you a moment's pause, but you answer gamely that you were fucking _his2 ass. $activeSlave.slaveName blushes furiously but plunges on, "I'm <<s>>-<<s>>orry, <<Master>>, but I <<s>>till don't under<<s>>tand. I thought <<s>>e<<x>> happened in a v-vagina. I d-didn't think b-butt<<s>> were - were for, you know, that." <<set $subSlave.analCount++, $analTotal++>> <<if canImpreg($subSlave, $PC)>> <<= knockMeUp($subSlave, 5, 1, -1, 1)>> @@ -647,11 +649,11 @@ $activeSlave.slaveName coughs and looks doubtful, like she's mulling over a ques <<set _notVirgin = 0>> <</if>> <<set _belly = bellyAdjective($activeSlave)>> -As you stroll past the best part of the slave living area one evening, you hear a lewd slap, slap, slap coming from the room <<EventNameLink $activeSlave>> and $subSlave.slaveName share. It's quite obvious what they're up to, but you look in anyway. $activeSlave.slaveName has clearly had a long day, and is tired, but $he's being a good <<if $activeSlave.relationship > 4>>wife<<else>>lover<</if>> and letting $subSlave.slaveName use $his body. $activeSlave.slaveName is lying face-down on their bed, arms crossed under her head, looking quite relaxed. $He has a couple of pillows tucked under her hips to raise them so that her <<if $activeSlave.relationship > 4>>wife<<else>>sweetheart<</if>> can fuck her comfortably<<if $activeSlave.belly >= 5000>> and to give her _belly <<if $activeSlave.bellyPreg >= 3000>>pregnancy<<else>>belly<</if>> room beneath her<</if>>. They've obviously been at this for a while. $subSlave.slaveName likes to top and is not gentle at it, and she's pounding $activeSlave.slaveName as hard as she can. _He2's <<if $subSlave.muscles > 30>>a very strong girl, and _his2 muscles work noticeably<<elseif $subSlave.muscles > 5>>physically fit, but even so, _he2's showing signs of fatigue<<else>>not very fit, and _he2's gasping tiredly<</if>> as _he2 pistons <<if canPenetrate($subSlave)>>_his2 penis<<else>>the strap-on _he2's wearing<</if>> in and out of the <<if _notVirgin == 1>>asshole<<else>>pussy<</if>> beneath _him2. +As you stroll past the best part of the slave living area one evening, you hear a lewd slap, slap, slap coming from the room <<EventNameLink $activeSlave>> and $subSlave.slaveName share. It's quite obvious what they're up to, but you look in anyway. $activeSlave.slaveName has clearly had a long day, and is tired, but $he's being a good <<if $activeSlave.relationship > 4>>wife<<else>>lover<</if>> and letting $subSlave.slaveName use $his body. $activeSlave.slaveName is lying face-down on their bed, arms crossed under $his head, looking quite relaxed. $He has a couple of pillows tucked under $his hips to raise them so that $his <<if $activeSlave.relationship > 4>>wife<<else>>sweetheart<</if>> can fuck $him comfortably<<if $activeSlave.belly >= 5000>> and to give $his _belly <<if $activeSlave.bellyPreg >= 3000>>pregnancy<<else>>belly<</if>> room beneath $him<</if>>. They've obviously been at this for a while. $subSlave.slaveName likes to top and is not gentle at it, and _he2's pounding $activeSlave.slaveName as hard as _he2 can. _He2's <<if $subSlave.muscles > 30>>a very strong girl, and _his2 muscles work noticeably<<elseif $subSlave.muscles > 5>>physically fit, but even so, _he2's showing signs of fatigue<<else>>not very fit, and _he2's gasping tiredly<</if>> as _he2 pistons <<if canPenetrate($subSlave)>>_his2 penis<<else>>the strap-on _he2's wearing<</if>> in and out of the <<if _notVirgin == 1>>asshole<<else>>pussy<</if>> beneath _him2. <br><br> -For $his part, $activeSlave.slaveName is playing an utterly passive role. $He even has $his eyes closed, though she's obviously conscious; she's smiling<<if ($activeSlave.fetish == "buttslut")>>, and the shameless $desc buttslut loves being treated like this<</if>>. <<set _notVirgin = 0>> +For $his part, $activeSlave.slaveName is playing an utterly passive role. $He even has $his eyes closed, though $he's obviously conscious; $he's smiling<<if ($activeSlave.fetish == "buttslut")>>, and the shameless $desc buttslut loves being treated like this<</if>>. <<set _notVirgin = 0>> <<if _notVirgin == 1>> <<if $activeSlave.anus > 2>> $His welcoming asspussy can take this all night. @@ -696,29 +698,29 @@ For $his part, $activeSlave.slaveName is playing an utterly passive role. $He ev <<= knockMeUp($activeSlave, 10, 0, $subSlave.ID, 1)>> <</if>> <<else>> - $His lover is using a formidable phallus, but she's relaxed and taking it easily. + $His lover is using a formidable phallus, but $he's relaxed and taking it easily. <</if>> <<else>> <<if canPenetrate($subSlave)>> <<if $subSlave.dick > 2>> - $His lover's cock is big enough that it often causes her some pain, but her tight little pussy has clearly been worked in gradually tonight, and she's taking it just fine. + $His lover's cock is big enough that it often causes $him some pain, but $his tight little pussy has clearly been worked in gradually tonight, and $he's taking it just fine. <<else>> - $His lover's little dick is well suited to $his tight little pussy, and she's taking her pounding just fine. + $His lover's little dick is well suited to $his tight little pussy, and $he's taking $his pounding just fine. <</if>> <<if canImpreg($activeSlave, $subSlave)>> <<= knockMeUp($activeSlave, 10, 0, $subSlave.ID, 1)>> <</if>> <<else>> - $His lover is using a formidable phallus, but her tight little pussy has clearly been worked in gradually tonight, and she's taking it just fine. + $His lover is using a formidable phallus, but $his tight little pussy has clearly been worked in gradually tonight, and $he's taking it just fine. <</if>> <</if>> <</if>> -Being the <<if $activeSlave.relationship > 4>>wife<<else>>lover<</if>> of a lusty fucker like $activeSlave.slaveName can be tiring, especially in addition to _his2 other duties. But despite the vigor, the sex looks quite loving. $activeSlave.slaveName goes on smiling comfortably as <<if $activeSlave.butt > 7>>$his enormous ass ripples<<elseif $activeSlave.butt > 4>>$his heavy ass jiggles<<else>>$his cute butt jiggles a bit<</if>> under each hard slap as $subSlave.slaveName brings _his2 hips down to penetrate $him fully, yet again. +Being the <<if $activeSlave.relationship > 4>>wife<<else>>lover<</if>> of a lusty fucker like $subSlave.slaveName can be tiring, especially in addition to $his other duties. But despite the vigor, the sex looks quite loving. $activeSlave.slaveName goes on smiling comfortably as <<if $activeSlave.butt > 7>>$his enormous ass ripples<<elseif $activeSlave.butt > 4>>$his heavy ass jiggles<<else>>$his cute butt jiggles a bit<</if>> under each hard slap as $subSlave.slaveName brings _his2 hips down to penetrate $him fully, yet again. <br><br> <<set _belly = bellyAdjective($subSlave)>> -Mere moments after you absorb this arresting scene, $subSlave.slaveName thrusts <<if canPenetrate($subSlave)>>her cock<<else>>the strap-on<</if>> all the way inside $activeSlave.slaveName's <<if _notVirgin == 1>>ass<<else>>womanhood<</if>> and shudders, <<if canPenetrate($subSlave)>>filling it with her cum<<else>>orgasming<</if>>. Then she collapses, utterly spent. $activeSlave.slaveName <<if canPenetrate($subSlave)>>gasps at the sensation of the ejaculate shooting into $his body<<else>>smiles a little wider as she feels $subSlave.slaveName's muscles tense with climax<</if>>, and then grunts a little as $subSlave.slaveName lies down on top of $him.<<if $subSlave.boobs > 5000>> The enormous weight of her lover's boobs squashes her.<</if>><<if $subSlave.belly >= 5000>> _His2 _belly <<if $subSlave.bellyPreg >= 3000>>pregnancy<<else>>belly<</if>> pushing into the small of $his back.<</if>> After a few seconds, $he wiggles $his hips a little as a wordless question. The sensation <<if canPenetrate($subSlave)>>against $subSlave.slaveName's softening, overstimulated member<<else>>is transmitted through the phallus and its harness to $subSlave.slaveName's overstimulated clit, and this<</if>> makes the exhausted slave on top quiver, eliciting a giggle from the slave underneath her. "I love you, $subSlave.slaveName," she whispers, and receives a mumbled "I love you too" in breathy response, right next to her ear. +Mere moments after you absorb this arresting scene, $subSlave.slaveName thrusts <<if canPenetrate($subSlave)>>_his2 cock<<else>>the strap-on<</if>> all the way inside $activeSlave.slaveName's <<if _notVirgin == 1>>ass<<else>>womanhood<</if>> and shudders, <<if canPenetrate($subSlave)>>filling it with _his2 cum<<else>>orgasming<</if>>. Then _he2 collapses, utterly spent. $activeSlave.slaveName <<if canPenetrate($subSlave)>>gasps at the sensation of the ejaculate shooting into $his body<<else>>smiles a little wider as $h3 feels $subSlave.slaveName's muscles tense with climax<</if>>, and then grunts a little as $subSlave.slaveName lies down on top of $him.<<if $subSlave.boobs > 5000>> The enormous weight of $his lover's boobs squashes $him.<</if>><<if $subSlave.belly >= 5000>> _His2 _belly <<if $subSlave.bellyPreg >= 3000>>pregnancy<<else>>belly<</if>> pushing into the small of $his back.<</if>> After a few seconds, $he wiggles $his hips a little as a wordless question. The sensation <<if canPenetrate($subSlave)>>against $subSlave.slaveName's softening, overstimulated member<<else>>is transmitted through the phallus and its harness to $subSlave.slaveName's overstimulated clit, and this<</if>> makes the exhausted slave on top quiver, eliciting a giggle from the slave underneath _him2. "I love you, $subSlave.slaveName," $he whispers, and receives a mumbled "I love you too" in breathy response, right next to $his ear. <<case "simple assault">> @@ -733,20 +735,20 @@ $activeSlave.slaveName senses your presence above and behind $him, and twists $h <<elseif $activeSlave.fetishKnown && $activeSlave.fetish == "dom">> "The crying almo<<s>>t make<<s>> me feel bad, but fucking a bitch feel<<s>> <<s>>o, <<s>>o good," the dominant $desc admits conversationally. <<elseif $activeSlave.fetishKnown && $activeSlave.fetish == "pregnancy" && _vaginal == 1 && canImpreg($subSlave, $activeSlave)>> - "I couldn't help my<<s>>elf," the $desc admits. "_He2'd look <<s>>o pretty with a pregnant belly and I ju<<s>>t couldn't re<<s>>i<<s>>t giving _him2 one. _He2 tried to <<s>>ay _he2 didn't want to be a mother, <<s>>o..." + "I couldn't help my<<s>>elf," the $desc admits. "<<He 2>>'d look <<s>>o pretty with a pregnant belly and I ju<<s>>t couldn't re<<s>>i<<s>>t giving <<him 2>> one. <<He 2>> tried to <<s>>ay <<he 2>> didn't want to be a mother, <<s>>o..." <<elseif $activeSlave.energy > 95>> "I can't help my<<s>>elf," the nymphomaniac $desc admits breathlessly. "Thank you for letting me take what I need from the other girl<<s>>." <<elseif $activeSlave.energy > 60>> - "I couldn't help my<<s>>elf," the $desc admits. "I wa<<s>> really, really horny and _he2 was ju<<s>>t, um, there. And _he2 tried to <<s>>ay no." + "I couldn't help my<<s>>elf," the $desc admits. "I wa<<s>> really, really horny and <<he 2>> was ju<<s>>t, um, there. And <<he 2>> tried to <<s>>ay no." <<else>> - "I know it'<<s>> not like me," the $desc admits. "But I a<<s>>ked _him2, like, mo<<s>>tly joking, and _he2 tried to <<s>>ay no." + "I know it'<<s>> not like me," the $desc admits. "But I a<<s>>ked <<him 2>>, like, mo<<s>>tly joking, and <<he 2>> tried to <<s>>ay no." <</if>> <br><br> <<run Enunciate($subSlave)>> -$subSlave.slaveName <<if _vaginal>>looks out from under $activeSlave.slaveName<<else>>turns _his2 head<</if>> and <<if canSee($subSlave)>>looks at<<else>>faces<</if>> you too. "<<Master $subSlave>>, plea<<s>>e," _he2 begs. "P-plea<<s>>e, make $him <<s>>-<<s>>top - mhhh -" $activeSlave.slaveName shuts _him2 up by <<if _vaginal>>kissing _his2 unwilling mouth<<else>>shoving _his2 face back against the floor<</if>>. Once $he has $subSlave.slaveName back under control, $activeSlave.slaveName slows $his thrusting, reaches around behind $himself, and <<if $activeSlave.vagina != 0 && canDoVaginal($activeSlave)>>spreads $his futa pussy for you.<<else>>pulls one asscheek aside to offer you $his anus. To make the offer extra clear, $he starts winking it lewdly.<</if>> +$subSlave.slaveName <<if _vaginal>>looks out from under $activeSlave.slaveName<<else>>turns _his2 head<</if>> and <<if canSee($subSlave)>>looks at<<else>>faces<</if>> you too. "<<Master $subSlave>>, plea<<s>>e," _he2 begs. "P-plea<<s>>e, make <<him>> <<s>>-<<s>>top - mhhh -" $activeSlave.slaveName shuts _him2 up by <<if _vaginal>>kissing _his2 unwilling mouth<<else>>shoving _his2 face back against the floor<</if>>. Once $he has $subSlave.slaveName back under control, $activeSlave.slaveName slows $his thrusting, reaches around behind $himself, and <<if $activeSlave.vagina != 0 && canDoVaginal($activeSlave)>>spreads $his futa pussy for you.<<else>>pulls one asscheek aside to offer you $his anus. To make the offer extra clear, $he starts winking it lewdly.<</if>> <br><br> <<run Enunciate($activeSlave)>> -"Plea<<s>>e fuck me while I rape _him2, <<Master>>," $activeSlave.slaveName <<say>>s in a mockery of $subSlave.slaveName's <<if $subSlave.voice > 2>>high-pitched whining<<elseif $subSlave.voice > 1>>begging<<else>>deep-voiced begging<</if>>. "Ooh, or, plea<<s>>e, <<Master>>, may I flip _him2 over? I'd love to feel <<if $PC.dick>>your cock in<<s>>ide _him2 along<<s>>ide mine<<else>>that <<s>>trap-on you u<<s>>e in<<s>>ide _him2 along<<s>>ide my cock<</if>>!" +"Plea<<s>>e fuck me while I rape <<him 2>>, <<Master>>," $activeSlave.slaveName <<say>>s in a mockery of $subSlave.slaveName's <<if $subSlave.voice > 2>>high-pitched whining<<elseif $subSlave.voice > 1>>begging<<else>>deep-voiced begging<</if>>. "Ooh, or, plea<<s>>e, <<Master>>, may I flip <<him 2>> over? I'd love to feel <<if $PC.dick>>your cock in<<s>>ide <<him 2>> along<<s>>ide mine<<else>>that <<s>>trap-on you u<<s>>e in<<s>>ide <<him 2>> along<<s>>ide my cock<</if>>!" <br><br> <<run Enunciate($subSlave)>> "Plea<<s>>e, no," sobs $subSlave.slaveName. @@ -757,66 +759,66 @@ $subSlave.slaveName <<if _vaginal>>looks out from under $activeSlave.slaveName<< <<set $activeSlave.oralCount++, $oralTotal++>> Early in the morning, you run across $subSlave.slaveName using one of the penthouse milking machines. This isn't surprising; <<if $subSlave.lactation == 0>> - she's not lactating, but she's a good semen producer and when she wakes up, she's usually very ready to have one of the machines drain her balls for her. + _he2's not lactating, but _he2's a good semen producer and when _he2 wakes up, _he2's usually very ready to have one of the machines drain _his2 balls for _him2. <<else>> <<if $subSlave.preg > 30>> - it's late in her pregnancy and she wakes up every day with her $subSlave.boobShape breasts sore, painfully swollen with rich, nutritious milk. + it's late in _his2 pregnancy and _he2 wakes up every day with _his2 $subSlave.boobShape breasts sore, painfully swollen with rich, nutritious milk. <<elseif $subSlave.preg > 20>> - she's pregnant and she wakes up every day with her $subSlave.boobShape breasts sore and swollen with rich, nutritious milk. + _he2's pregnant and _he2 wakes up every day with _his2 $subSlave.boobShape breasts sore and swollen with rich, nutritious milk. <<elseif $subSlave.lactation > 1>> - the tiny little slow-release implant in each of her breasts is merciless. It keeps her mammary glands in a permanent state of barely-safe hyperproduction, and she wakes up every day with her terribly sore breasts spontaneously dribbling milk. + the tiny little slow-release implant in each of _his2 breasts is merciless. It keeps _his2 mammary glands in a permanent state of barely-safe hyperproduction, and _he2 wakes up every day with _his2 terribly sore breasts spontaneously dribbling milk. <<else>> - her lactation is natural, but it's still enough that she wakes up most days with full, sore breasts. + _his2 lactation is natural, but it's still enough that _he2 wakes up most days with full, sore breasts. <</if>> - But her udders aren't the only thing producing creamy liquid. The machine is applying generous prostate stimulation to drain her balls, too. + But _his2 udders aren't the only thing producing creamy liquid. The machine is applying generous prostate stimulation to drain _his2 balls, too. <</if>> But the cum is about to be intercepted. There's another slave lying on the floor under $subSlave.slaveName, intertwined with the machine<<if $subSlave.lactation == 0>>; its cum receptacle lying unused<<else>>. The nipple milkers are attached to each of the human cow's nipples, and they're pumping away industriously, keeping the clear lines running away from each udder white with cream. On the other hand, the cum receptacle is lying unused<</if>>. <br><br> -You can't see much of the slave under $subSlave.slaveName, since she's intimately intertwined with the machine and with $subSlave.slaveName, but based on her +You can't see much of the slave under $subSlave.slaveName, since $he's intimately intertwined with the machine and with $subSlave.slaveName, but based on $his <<if $activeSlave.dick > 0>><<if canAchieveErection($activeSlave) && !["chastity", "combined chastity"].includes($activeSlave.dickAccessory)>>stiff prick<<elseif ["chastity", "combined chastity"].includes($activeSlave.dickAccessory)>>uncomfortably filled chastity cage<<else>>pathetically soft but precum-tipped dick<</if>>,<</if>> <<if $activeSlave.vagina > 0>><<if $activeSlave.labia > 0>>generous pussylips<<elseif $activeSlave.clit > 0>>visibly stiff clit<<else>>obviously aroused womanhood<</if>>,<</if>> <<if $activeSlave.dick == 0>><<if $activeSlave.vagina == -1>><<if $activeSlave.scrotum > 0>>lonely ballsack<<else>>smoothly featureless groin<</if>>,<</if>><</if>> -<<if $activeSlave.weight > 100>>fat<<elseif $activeSlave.muscles > 30>>muscular<<elseif $activeSlave.weight > 30>>chubby<<elseif $activeSlave.muscles > 10>>toned<<elseif $activeSlave.weight > 10>>nice soft<<elseif $activeSlave.weight >= -10>>slender<<else>>skinny<</if>> legs, and $activeSlave.skin skin, it's <span id="name"><<print "[[$activeSlave.slaveName|Long Slave Description][$nextLink = passage(), $eventDescription = 1]]">></span>. She's allowed access to cockmilk and she's getting it straight from the source. $subSlave.slaveName +<<if $activeSlave.weight > 100>>fat<<elseif $activeSlave.muscles > 30>>muscular<<elseif $activeSlave.weight > 30>>chubby<<elseif $activeSlave.muscles > 10>>toned<<elseif $activeSlave.weight > 10>>nice soft<<elseif $activeSlave.weight >= -10>>slender<<else>>skinny<</if>> legs, and $activeSlave.skin skin, it's <<EventNameLink $activeSlave>>. $He's allowed access to cockmilk and $he's getting it straight from the source. $subSlave.slaveName <<if $subSlave.dick < 3>> - has a <<if $subSlave.dick < 2>>pathetically tiny penis<<else>>rather modest cock<</if>>, so $activeSlave.slaveName has her head buried between $subSlave.slaveName's quivering thighs. She isn't sucking $subSlave.slaveName's dick so much as she's nursing at it, keeping it entirely within her mouth and applying powerful suction. + has a <<if $subSlave.dick < 2>>pathetically tiny penis<<else>>rather modest cock<</if>>, so $activeSlave.slaveName has $his head buried between $subSlave.slaveName's quivering thighs. $He isn't sucking $subSlave.slaveName's dick so much as $he's nursing at it, keeping it entirely within $his mouth and applying powerful suction. <<elseif $subSlave.dick > 8>> - has an inhumanly monstrous penis that the poor slave's cardiovascular system couldn't possibly bring erect. $activeSlave.slaveName has gotten its huge soft head into her mouth, and is sucking lustily. + has an inhumanly monstrous penis that the poor slave's cardiovascular system couldn't possibly bring erect. $activeSlave.slaveName has gotten its huge soft head into $his mouth, and is sucking lustily. <<elseif !canAchieveErection($subSlave)>> - can't achieve an erection, but $activeSlave.slaveName is sucking her dick anyway. She's got her mouth full of it, and to go by the flexing of her cheeks, is applying her tongue with gusto. + can't achieve an erection, but $activeSlave.slaveName is sucking _his2 dick anyway. $He's got $his mouth full of it, and to go by the flexing of $his cheeks, is applying $his tongue with gusto. <<else>> - is rock hard, of course, and $activeSlave.slaveName is giving her a lusty blowjob, stroking her head busily back and forth. + is rock hard, of course, and $activeSlave.slaveName is giving _him2 a lusty blowjob, stroking _his2 head busily back and forth. <</if>> -The milking machine cum receptacle is designed to be warm, wet, and stimulating, but $subSlave.slaveName is getting much better attention. $activeSlave.slaveName is omitting nothing that could help her extract every last drop of cum. She's sucking, and the machine is applying direct stimulation to $subSlave.slaveName's <<if $subSlave.prostate>>prostate<<else>>insides<</if>> with <<if $subSlave.anus > 2>>a big vibrating dildo that comfortably fills her experienced anus<<elseif $subSlave.anus > 2>>a vibrating dildo that her soft asshole can take comfortably<<else>>a little vibrator that fits comfortably up her tight ass<</if>>, +The milking machine cum receptacle is designed to be warm, wet, and stimulating, but $subSlave.slaveName is getting much better attention. $activeSlave.slaveName is omitting nothing that could help $him extract every last drop of cum. $He's sucking, and the machine is applying direct stimulation to $subSlave.slaveName's <<if $subSlave.prostate>>prostate<<else>>insides<</if>> with <<if $subSlave.anus > 2>>a big vibrating dildo that comfortably fills _his2 experienced anus<<elseif $subSlave.anus > 2>>a vibrating dildo that _his2 soft asshole can take comfortably<<else>>a little vibrator that fits comfortably up _his2 tight ass<</if>>, <<if $subSlave.dick < 3>> - giving $activeSlave.slaveName limited options to further stimulate the poorly-endowed slave. She's using one hand to stroke the soft, precum-slick skin below $subSlave.slaveName's anus. + giving $activeSlave.slaveName limited options to further stimulate the poorly-endowed slave. $He's using one hand to stroke the soft, precum-slick skin below $subSlave.slaveName's anus. <<elseif $subSlave.dick > 8>> - so $activeSlave.slaveName has one hand wrapped around the gigantic soft python of flesh between $subSlave.slaveName's legs, and is squeezing it rhythmically from its base up to where its head enters her wet lips. + so $activeSlave.slaveName has one hand wrapped around the gigantic soft python of flesh between $subSlave.slaveName's legs, and is squeezing it rhythmically from its base up to where its head enters $his wet lips. <<elseif !canAchieveErection($subSlave)>> - so, since $activeSlave.slaveName can't jack off a soft shaft, she's using one hand to stroke the soft, precum-slick skin below $subSlave.slaveName's anus. + so, since $activeSlave.slaveName can't jack off a soft shaft, $he's using one hand to stroke the soft, precum-slick skin below $subSlave.slaveName's anus. <<else>> - so she uses one hand to stroke the hard shaft outside her wet lips, using her saliva and $subSlave.slaveName's precum to perform a messy handjob. + so $he uses one hand to stroke the hard shaft outside $his wet lips, using $his saliva and $subSlave.slaveName's precum to perform a messy handjob. <</if>> -$His other hand is <<if $subSlave.scrotum == 0>>massaging the place where $subSlave.slaveName's scrotum used to be<<elseif $subSlave.scrotum < $activeSlave.balls>>gently massaging $subSlave.slaveName's overfilled scrotum, which her balls fill to the point of discomfort<<elseif $subSlave.scrotum > $activeSlave.balls+1>>playing with $subSlave.slaveName's loose scrotum<<else>>massaging $subSlave.slaveName's balls<</if>>. +$His other hand is <<if $subSlave.scrotum == 0>>massaging the place where $subSlave.slaveName's scrotum used to be<<elseif $subSlave.scrotum < $activeSlave.balls>>gently massaging $subSlave.slaveName's overfilled scrotum, which _his2 balls fill to the point of discomfort<<elseif $subSlave.scrotum > $activeSlave.balls+1>>playing with $subSlave.slaveName's loose scrotum<<else>>massaging $subSlave.slaveName's balls<</if>>. <br><br> -$subSlave.slaveName is getting her dick sucked<<if $subSlave.lactation == 0>> and her ass fucked<<else>>, her ass fucked, and her boobs milked<</if>>. She's so overstimulated that she's shaking; a tremendous orgasm is building within her. She <<if $subSlave.voice != 0>>groans<<else>>makes a harsh rasping noise<</if>>, which $activeSlave.slaveName hears, and $subSlave.slaveName tenses, which $activeSlave.slaveName feels in her mouth and hands. Smiling around the penis in her mouth, pleased by the approach of a gush of delectable semen, $activeSlave.slaveName hums encouragement into $subSlave.slaveName's <<if canAchieveErection($subSlave)>>rock-hard<<else>>soft<</if>> dickhead<<if $subSlave.scrotum>> and visibly tickles $subSlave.slaveName's balls with her naughty pink tongue<</if>>. +$subSlave.slaveName is getting _his2 dick sucked<<if $subSlave.lactation == 0>> and _his2 ass fucked<<else>>, _his2 ass fucked, and _his2 boobs milked<</if>>. _He2's so overstimulated that _he2's shaking; a tremendous orgasm is building within _him2. _He2 <<if $subSlave.voice != 0>>groans<<else>>makes a harsh rasping noise<</if>>, which $activeSlave.slaveName hears, and $subSlave.slaveName tenses, which $activeSlave.slaveName feels in $his mouth and hands. Smiling around the penis in $his mouth, pleased by the approach of a gush of delectable semen, $activeSlave.slaveName hums encouragement into $subSlave.slaveName's <<if canAchieveErection($subSlave)>>rock-hard<<else>>soft<</if>> dickhead<<if $subSlave.scrotum>> and visibly tickles $subSlave.slaveName's balls with $his naughty pink tongue<</if>>. <<case "interslave begging">> <<set _vaginal = 0>> <<if canDoVaginal($subSlave)>><<set _vaginal = 1>><</if>> -Passing the slave quarters late at night, you hear <span id="name"><<print "[[$activeSlave.slaveName|Long Slave Description][$nextLink = passage(), $eventDescription = 1]]">></span>'s <<if $activeSlave.voice > 2>>girly<<elseif $activeSlave.voice > 1>>feminine<<else>>deep<</if>> voice, raised in +Passing the slave quarters late at night, you hear <<EventNameLink $activeSlave>>'s <<if $activeSlave.voice > 2>>girly<<elseif $activeSlave.voice > 1>>feminine<<else>>deep<</if>> voice, raised in <<if $activeSlave.trust <= 20 || ($activeSlave.fetish == "submissive" && $activeSlave.fetishKnown)>> - her usual begging tones. She's + $his usual begging tones. $He's <<if $activeSlave.fetish == "submissive" && $activeSlave.fetishKnown>> a shameless little slut of a sub, and <<else>> got a lot to be afraid of, as a sex slave, so <</if>> - getting down on her metaphorical knees is an hourly occurrence for her. (Not that she doesn't get down on her actual knees, too.) + getting down on $his metaphorical knees is an hourly occurrence for $him. (Not that $he doesn't get down on $his actual knees, too.) <<else>> - begging tones that are unusual for her. + begging tones that are unusual for $him. <</if>> -"Pleeea<<s>>e let me fuck <<if _vaginal>>you<<else>>your butt,<</if>>" she whines. +"Pleeea<<s>>e let me fuck <<if _vaginal>>you<<else>>your butt,<</if>>" $he whines. <br><br> <<run Enunciate($subSlave)>> "I'm tired," <<say>>s @@ -842,29 +844,29 @@ voice. It's $subSlave.slaveName. <<else>> "I'm tired, and I have to $subSlave.assignment tomorrow. I ju<<s>>t want to go to <<s>>leep." <</if>> -_His2 objections sound a bit feigned, and she's obviously in no hurry to put an end to +_His2 objections sound a bit feigned, and _he2's obviously in no hurry to put an end to <<if $activeSlave.relationTarget == $subSlave.ID>> - the unmatched perversion of having her own $subSlave.relation beg her for sex. + the unmatched perversion of having _his2 own $subSlave.relation beg _him2 for sex. <<elseif $activeSlave.mother == $subSlave.ID || $activeSlave.father == $subSlave.ID>> - the unmatched perversion of having her own daughter beg her for sex. + the unmatched perversion of having _his2 own daughter beg _him2 for sex. <<elseif $subSlave.mother == $activeSlave.ID>> - the unmatched perversion of having her own mother beg her for sex. + the unmatched perversion of having _his2 mother beg _him2 for sex. <<elseif $subSlave.father == $activeSlave.ID>> - the unmatched perversion of having her own father beg her for sex. + the unmatched perversion of having _his2 own father beg _him2 for sex. <<elseif areSisters($subSlave, $activeSlave) == 1>> - the unmatched perversion of having her own twin sister beg her for sex. + the unmatched perversion of having _his2 own twin sister beg _him2 for sex. <<elseif areSisters($subSlave, $activeSlave) == 2>> - the unmatched perversion of having her own sister beg her for sex. + the unmatched perversion of having _his2 own sister beg _him2 for sex. <<elseif areSisters($subSlave, $activeSlave) == 3>> - the perversion of having her own half sister beg her for sex. + the perversion of having _his2 own half sister beg _him2 for sex. <<elseif $activeSlave.ID == $HeadGirl.ID>> - <<if canHear($subSlave)>>listening to<<else>>having<</if>> the Head Girl beg to be allowed to put her cock inside her. Usually, it's $activeSlave.slaveName giving the orders. + <<if canHear($subSlave)>>listening to<<else>>having<</if>> the Head Girl beg to be allowed to put $his cock inside _him2. Usually, it's $activeSlave.slaveName giving the orders. <<elseif $activeSlave.fetishKnown && ($activeSlave.fetish == "dom" || $activeSlave.fetish == "sadist")>> - having a dominant $desc like $activeSlave.slaveName beg her for sex. + having a dominant $desc like $activeSlave.slaveName beg _him2 for sex. <<elseif $activeSlave.face > 40>> - having a <<if $activeSlave.face > 95>>perfect<<else>>really very pretty<</if>> $desc beg her for sex. + having a <<if $activeSlave.face > 95>>perfect<<else>>really very pretty<</if>> $desc beg _him2 for sex. <<else>> - having somebody beg her for sex. She's a sex slave, and she doesn't always have the luxury of feeling so wanted. + having somebody beg _him2 for sex. _He's a sex slave, and _he doesn't always have the luxury of feeling so wanted. <</if>> <br><br> <<run Enunciate($activeSlave)>> @@ -872,52 +874,52 @@ _His2 objections sound a bit feigned, and she's obviously in no hurry to put an The slaves are about to go to bed; they're naked, and the horny $activeSlave.slaveName's <<if $activeSlave.dick > 5>>enormous erection is pointed threateningly<<elseif $activeSlave.dick > 2>>stiff dick is pointed straight<<else>>pathetic dick is pointed right<</if>> at $subSlave.slaveName's _belly midsection. Desperate, $activeSlave.slaveName decides to try praise instead. <<set _lewd = 0>> <<if _vaginal && $subSlave.labia > 0>> - "You've got <<s>>uch a beautiful pu<<ss>>y though," she wheedles. "It'<<s>> gorgeou<<s>>. Tho<<s>>e lip<<s>> look <<s>>o <<s>>oft and inviting!" It's true; $subSlave.slaveName's generous petals are a bit engorged. + "You've got <<s>>uch a beautiful pu<<ss>>y though," $he wheedles. "It'<<s>> gorgeou<<s>>. Tho<<s>>e lip<<s>> look <<s>>o <<s>>oft and inviting!" It's true; $subSlave.slaveName's generous petals are a bit engorged. <<set _lewd = 1>> <<elseif _vaginal && $subSlave.vaginaLube > 0>> - "You've got <<s>>uch a naughty pu<<ss>>y though," she wheedles. "It'<<s>> <<s>>o hot. Look, it'<<s>> all wet and ready!" It's true; $subSlave.slaveName's invariably moist pussy is visibly glistening. + "You've got <<s>>uch a naughty pu<<ss>>y though," $he wheedles. "It'<<s>> <<s>>o hot. Look, it'<<s>> all wet and ready!" It's true; $subSlave.slaveName's invariably moist pussy is visibly glistening. <<set _lewd = 1>> <<elseif !_vaginal && $subSlave.analArea > 2>> - "You've got <<s>>uch an a<<ss>>pu<<ss>>y though," she wheedles. "That naughty hole i<<s>> calling to me!" It's true; $subSlave.slaveName's asshole is surrounded by a nice wide area of crinkled skin. She obviously takes it up the butt. + "You've got <<s>>uch an a<<ss>>pu<<ss>>y though," $he wheedles. "That naughty hole i<<s>> calling to me!" It's true; $subSlave.slaveName's asshole is surrounded by a nice wide area of crinkled skin. _He2 obviously takes it up the butt. <<set _lewd = 1>> <<elseif $activeSlave.fetishKnown && $activeSlave.fetish == "pregnancy" && $subSlave.bellyPreg >= 5000>> - "You're <<s>>o hot with that belly," she wheedles. "It'<<s>> ju<<s>>t <<s>>o big, and round, and, um, out there." She swallows, getting distracted. + "You're <<s>>o hot with that belly," $he wheedles. "It'<<s>> ju<<s>>t <<s>>o big, and round, and, um, out there." $He swallows, getting distracted. <<elseif $subSlave.face > 95>> - "You're the prettie<<s>>t <<print SlaveTitle($subSlave)>> in the whole arcology," she wheedles. "I can't look at your perfect $subSlave.faceShape fa<<c>>e and not want to make love to you<<if !_vaginal>>r butt<</if>>!" + "You're the prettie<<s>>t <<= lispReplace(SlaveTitle($subSlave))>> in the whole arcology," $he wheedles. "I can't look at your perfect <<= lispReplace($subSlave.faceShape)>> fa<<c>>e and not want to make love to you<<if !_vaginal>>r butt<</if>>!" <<elseif !_vaginal && $subSlave.butt > 3>> - "You've got <<s>>uch a ni<<c>>e a<<ss>>," she wheedles. "It'<<s>> ju<<s>>t <<s>>o big, and round, and, um, out there." She swallows, getting distracted. + "You've got <<s>>uch a ni<<c>>e a<<ss>>," $he wheedles. "It'<<s>> ju<<s>>t <<s>>o big, and round, and, um, out there." $He swallows, getting distracted. <<elseif $subSlave.boobShape == "perky">> - "Your tit<<s>> are incredible," she wheedles. "<<if $subSlave.boobs > 800>>They're magical. There'<<s>> no other explanation for them being <<s>>o huge and <<s>>till perky.<<elseif $subSlave.boobs > 400>>They're <<s>>o perky and perfect.<<else>>They're <<s>>o tiny and cute!<</if>> I want you<<if !_vaginal>>r a<<ss>><</if>> <<s>>o much!" + "Your tit<<s>> are incredible," $he wheedles. "<<if $subSlave.boobs > 800>>They're magical. There'<<s>> no other explanation for them being <<s>>o huge and <<s>>till perky.<<elseif $subSlave.boobs > 400>>They're <<s>>o perky and perfect.<<else>>They're <<s>>o tiny and cute!<</if>> I want you<<if !_vaginal>>r a<<ss>><</if>> <<s>>o much!" <<elseif $subSlave.boobShape == "torpedo-shaped">> - "Your torpedoe<<s>> are incredible," she wheedles. "<<if $subSlave.boobs > 400>>The way they <<s>>way when you move <<sh>>ould be again<<s>>t the rule<<s>>.<<else>>They're <<s>>o tiny and cute!<</if>> I want you<<if !_vaginal>>r a<<ss>><</if>> <<s>>o much!" + "Your torpedoe<<s>> are incredible," $he wheedles. "<<if $subSlave.boobs > 400>>The way they <<s>>way when you move <<sh>>ould be again<<s>>t the rule<<s>>.<<else>>They're <<s>>o tiny and cute!<</if>> I want you<<if !_vaginal>>r a<<ss>><</if>> <<s>>o much!" <<elseif $subSlave.muscles > 30>> - "You're <<s>>o jacked," she wheedles. "I ju<<s>>t want to <<if _vaginal>>feel tho<<s>>e huge thigh<<s>> wrap around me a<<s>> I fuck you<<else>>feel that mu<<s>>cular booty flex under me a<<s>> I fuck your butt<</if>>!" + "You're <<s>>o jacked," $he wheedles. "I ju<<s>>t want to <<if _vaginal>>feel tho<<s>>e huge thigh<<s>> wrap around me a<<s>> I fuck you<<else>>feel that mu<<s>>cular booty flex under me a<<s>> I fuck your butt<</if>>!" <<elseif $subSlave.entertainSkill > 95>> - "You're <<s>>o beautiful and gra<<c>>eful," she wheedles. "I love watching you walk. Look at you, ju<<s>>t <<s>>tanding there you're <<s>>o perfectly feminine. I want to make love to you<<if !_vaginal>>r butt<</if>>!" + "You're <<s>>o beautiful and gra<<c>>eful," $he wheedles. "I love watching you walk. Look at you, ju<<s>>t <<s>>tanding there you're <<s>>o perfectly feminine. I want to make love to you<<if !_vaginal>>r butt<</if>>!" <<else>> - "You're <<s>>o, um, cute," she wheedles, trying to come up with something to say. "And you have a, very, er, pretty <<if _vaginal>>vagina<<else>>anu<<s>><</if>>?" + "You're <<s>>o, um, cute," $he wheedles, trying to come up with something to say. "And you have a, very, er, pretty <<if _vaginal>>vagina<<else>>anu<<s>><</if>>?" <<set _lewd = 1>> <</if>> <br><br> <<run Enunciate($subSlave)>> -$subSlave.slaveName <<if _lewd>>blushes at the lewd<<else>>smiles at the<</if>> flattery, but after a moment's hesitation she maintains her reluctance. +$subSlave.slaveName <<if _lewd>>blushes at the lewd<<else>>smiles at the<</if>> flattery, but after a moment's hesitation _he2 maintains _his2 reluctance. <<if $activeSlave.releaseRules == "permissive">> - "Why don't you ju<<s>>t jerk off," she asks dismissively. "<<S>>eriou<<s>>ly, you're allowed to." + "Why don't you ju<<s>>t jerk off," _he2 asks dismissively. "<<S>>eriou<<s>>ly, you're allowed to." <<else>> - "Go find <<s>>omeone el<<s>>e," she <<say>>s dismissively. "<<if _vaginal>>There are plenty of other pu<<ss>>ie<<s>> around for you to play with.<<else>>I'm <<s>>ure you can find <<s>>ome other girl who wouldn't mind late night anal.<</if>>" + "Go find <<s>>omeone el<<s>>e," _he2 <<say>>s dismissively. "<<if _vaginal>>There are plenty of other pu<<ss>>ie<<s>> around for you to play with.<<else>>I'm <<s>>ure you can find <<s>>ome other girl who wouldn't mind late night anal.<</if>>" <</if>> -She turns away. +_He2 turns away. <br><br> <<run Enunciate($activeSlave)>> $activeSlave.slaveName is almost in tears. <<if $activeSlave.releaseRules == "permissive">> - "I have," she moans, blue balled. "<<if $activeSlave.aphrodisiacs > 0 || $activeSlave.inflationType == "aphrodisiac">>It'<<s>> the<<s>>e fucking aphrodi<<s>>iac<<s>>. I can't help it. Plea<<s>>e, plea<<s>>e let me try cumming in<<s>>ide you. I won't be able to <<s>>leep.<<else>>It'<<s>> not the <<s>>ame. I need to <<s>>tick my dick in <<s>>omething <<s>>o bad. Plea<<s>>e.<</if>>" + "I have," $he moans, blue balled. "<<if $activeSlave.aphrodisiacs > 0 || $activeSlave.inflationType == "aphrodisiac">>It'<<s>> the<<s>>e fucking aphrodi<<s>>iac<<s>>. I can't help it. Plea<<s>>e, plea<<s>>e let me try cumming in<<s>>ide you. I won't be able to <<s>>leep.<<else>>It'<<s>> not the <<s>>ame. I need to <<s>>tick my dick in <<s>>omething <<s>>o bad. Plea<<s>>e.<</if>>" <<else>> - "But I want you," she moans, blue balled. + "But I want you," $he moans, blue balled. <<if _vaginal>><<set _hole = $subSlave.vagina>><<else>><<set _hole = $subSlave.anus>><</if>> <<if $activeSlave.dick > 4>> <<if _hole > 2>> - "I'm t-too big," she adds sadly, gesturing to her massive erection. "<<S>>ome of the other girl<<s>> can't take me, and I have to be gentle. Plea<<s>>e, let me u<<s>>e you. I need to fuck <<s>>o bad." + "I'm t-too big," $he adds sadly, gesturing to $his massive erection. "<<S>>ome of the other girl<<s>> can't take me, and I have to be gentle. Plea<<s>>e, let me u<<s>>e you. I need to fuck <<s>>o bad." <<else>> "Your <<if _vaginal>>beautiful cunt<<else>><<s>>phincter<</if>> will make me explode. I haven't gotten to fuck anything today and I need it <<s>>o bad. Plea<<s>>e." <</if>> @@ -938,46 +940,46 @@ $activeSlave.slaveName is almost in tears. <<set _mother = "father">> <<set _mommy = "Daddy">> <</if>> -<<if _meal == "breakfast">>At the beginning<<elseif _meal == "lunch">>At the midpoint<<else>>Near the end<</if>> of $subSlave.slaveName's scheduled day, you come across her curled up in her _mother <span id="name"><<print "[[$activeSlave.slaveName|Long Slave Description][$nextLink = passage(), $eventDescription = 1]]">></span>'s lap, face buried in her bosom. $activeSlave.slaveName is running a gentle hand <<if $activeSlave.hLength > 5>>through $subSlave.slaveName's hair<<else>>across $subSlave.slaveName's scalp<</if>>, and is softly <<say>>ing something to her. As you approach, you catch the end of it. +<<if _meal == "breakfast">>At the beginning<<elseif _meal == "lunch">>At the midpoint<<else>>Near the end<</if>> of $subSlave.slaveName's scheduled day, you come across _him2 curled up in _his2 _mother <<EventNameLink $activeSlave>>'s lap, face buried in $his bosom. $activeSlave.slaveName is running a gentle hand <<if $activeSlave.hLength > 5>>through $subSlave.slaveName's hair<<else>>across $subSlave.slaveName's scalp<</if>>, and is softly <<say>>ing something to _him2. As you approach, you catch the end of it. <<if $activeSlave.genes == "XX" && $subSlave.tankBaby < 1>> - "I mi<<ss>>ed doing thi<<s>> for you <<s>>o much," she murmurs. "It'<<s>> <<s>>o ni<<c>>e to do it again." + "I mi<<ss>>ed doing thi<<s>> for you <<s>>o much," $he murmurs. "It'<<s>> <<s>>o ni<<c>>e to do it again." <<elseif $activeSlave.genes == "XY">> "Thi<<s>> feel<<s>> <<s>>o good," $he murmers. "I could get u<<s>>ed to thi<<s>>." <<else>> - "I never got to do thi<<s>> for you when you were a baby," she murmurs. "It'<<s>> <<s>>o ni<<c>>e to do it now." + "I never got to do thi<<s>> for you when you were a baby," $he murmurs. "It'<<s>> <<s>>o ni<<c>>e to do it now." <</if>> <br><br> -$subSlave.slaveName is nursing, lustily sucking at one of $activeSlave.slaveName's breasts, her $subSlave.skin throat bobbing as she drinks swallow after swallow of her _mother's milk. +$subSlave.slaveName is nursing, lustily sucking at one of $activeSlave.slaveName's breasts, _his2 $subSlave.skin throat bobbing as _he2 drinks swallow after swallow of _his2 _mother's milk. <br><br> $activeSlave.slaveName shifts a little, and giggles. <<if $activeSlave.genes == "XX" && $subSlave.tankBaby < 1>> "Of cour<<s>>e it'<<s>> a little bit different now. Ooh, <<elseif $activeSlave.genes == "XY">> - "And it'<<s>> even more fun when you do that too. Ooh, + "And it'<<s>> even more fun when you do that too. Ooh, <<else>> "And it'<<s>> even more fun <<s>>in<<c>>e we're doing it now. Ooh, <</if>> <<set _hands = "anus">> <<if $activeSlave.dick > 0 && $activeSlave.dickAccessory == "none">> - harder, <<s>>weetie." $subSlave.slaveName's hands aren't visible, but her lewd movements make it obvious that she's <<if canAchieveErection($activeSlave)>>giving her _mother a handjob<<else>>playing with her _mother's limp dick<</if>> + harder, <<s>>weetie." $subSlave.slaveName's hands aren't visible, but $his lewd movements make it obvious that $he's <<if canAchieveErection($activeSlave)>>giving $his _mother a handjob<<else>>playing with $his _mother's limp dick<</if>> <<set $activeSlave.oralCount++, $subSlave.oralCount++, $oralTotal+2>> <<set _hands = "dick">> <<elseif canDoVaginal($activeSlave)>> - deeper, <<s>>weetie." $subSlave.slaveName's hands aren't visible, but she's obviously using <<if $activeSlave.vagina > 2>>a fist to fuck her _mother's loose pussy<<elseif $activeSlave.vagina > 1>>a couple of fingers to pleasure her _mother's pussy<<else>>a finger to pleasure her _mother's tight pussy<</if>> + deeper, <<s>>weetie." $subSlave.slaveName's hands aren't visible, but $he's obviously using <<if $activeSlave.vagina > 2>>a fist to fuck $his _mother's loose pussy<<elseif $activeSlave.vagina > 1>>a couple of fingers to pleasure $his _mother's pussy<<else>>a finger to pleasure $his _mother's tight pussy<</if>> <<set $activeSlave.vaginalCount++, $subSlave.oralCount++, $vaginalTotal++, $oralTotal++>> <<set _hands = "vagina">> <<elseif canDoAnal($activeSlave)>> - deeper, <<s>>weetie." $subSlave.slaveName's hands aren't visible, but she obviously has <<if $activeSlave.anus > 2>>a fist up her _mother's huge asspussy<<elseif $activeSlave.anus > 1>>a couple of fingers up her _mother's butt<<else>>a finger up her _mother's tight ass<</if>> + deeper, <<s>>weetie." $subSlave.slaveName's hands aren't visible, but $he obviously has <<if $activeSlave.anus > 2>>a fist up $his _mother's huge asspussy<<elseif $activeSlave.anus > 1>>a couple of fingers up $his _mother's butt<<else>>a finger up $his _mother's tight ass<</if>> <<set $activeSlave.analCount++, $subSlave.oralCount++, $analTotal++, $oralTotal++>> <<else>> - ju<<s>>t like that, <<s>>weetie." $subSlave.slaveName's hands aren't visible, but it's obvious she's using them to manually pleasure her _mother + ju<<s>>t like that, <<s>>weetie." $subSlave.slaveName's hands aren't visible, but it's obvious $he's using them to manually pleasure $his _mother <<set $activeSlave.oralCount++, $subSlave.oralCount++, $oralTotal+2>> <</if>> -while she nurses. $activeSlave.slaveName notices you first, of course, and <<if canSee($activeSlave)>>looks up at<<else>>turns to<</if>> you complacently. "Hi, <<Master>>," she <<say>>s quietly, her <<if $activeSlave.voice > 2>>bimbo's<<elseif $activeSlave.voice > 1>>pretty<<else>>deep<</if>> voice thick with arousal. +while _he2 nurses. $activeSlave.slaveName notices you first, of course, and <<if canSee($activeSlave)>>looks up at<<else>>turns to<</if>> you complacently. "Hi, <<Master>>," $he <<say>>s quietly, $his <<if $activeSlave.voice > 2>>bimbo's<<elseif $activeSlave.voice > 1>>pretty<<else>>deep<</if>> voice thick with arousal. <<if $subSlave.dietMilk>> - "I'm feeding my daughter her _meal," + "I'm feeding my daughter <<his 2>> _meal," <<elseif $subSlave.sexualQuirk == "perverted">> - "She'<<s>> <<s>>uch a fun little pervert," + "<<He 2>>'<<s>> <<s>>uch a fun little pervert," <<elseif $activeSlave.sexualQuirk == "perverted">> "It'<<s>> perverted of me to enjoy thi<<s>>, but I can't help it," <<elseif $activeSlave.relationship > 2 && $activeSlave.relationshipTarget == $subSlave.ID>> @@ -985,7 +987,7 @@ while she nurses. $activeSlave.slaveName notices you first, of course, and <<if <<else>> "I know milk i<<s>>n't a big part of my daughter'<<s>> diet, but thi<<s>> i<<s>> mo<<s>>tly for fun," <</if>> -she adds impishly. Hearing this, $subSlave.slaveName lets the breast pop free of her <<if $subSlave.lips > 95>>facepussy<<elseif $subSlave.lipsImplant > 0>>fake lips<<elseif $subSlave.lips > 20>>big lips<<else>>mouth<</if>> so she can turn around and greet you too, but she hurries back to the nipple afterward, and doesn't stop stimulating her _mother for a moment. +$he adds impishly. Hearing this, $subSlave.slaveName lets the breast pop free of _his2 <<if $subSlave.lips > 95>>facepussy<<elseif $subSlave.lipsImplant > 0>>fake lips<<elseif $subSlave.lips > 20>>big lips<<else>>mouth<</if>> so _he2 can turn around and greet you too, but _he2 hurries back to the nipple afterward, and doesn't stop stimulating _his2 _mother for a moment. @@ -1000,7 +1002,7 @@ she adds impishly. Hearing this, $subSlave.slaveName lets the breast pop free of <<case "taste test">> <<link "This belongs on a live feed">> - <<replace "#name">>$activeSlave.slaveName<</replace>> + <<EventNameDelink $activeSlave>> <<replace "#result">> You let them continue kissing, but use your tablet to slave one of the plaza's bigger screens to a feed of their nude makeout session. They have no way of knowing, and progress innocently from deep kissing to open mutual masturbation. This is a common sex act among your slaves: it's quick and clean and lets them achieve release before getting back to their duties. When they've both climaxed, you manipulate the situation again, setting a wallscreen in the kitchen to display a feed of the crowd in the plaza enjoying the feed of the situation in the kitchen. <<if ($activeSlave.fetish == "humiliation") && ($activeSlave.fetishKnown == 1) && ($subSlave.fetish == "humiliation") && ($subSlave.fetishKnown == 1)>> @@ -1023,22 +1025,22 @@ she adds impishly. Hearing this, $subSlave.slaveName lets the breast pop free of <</replace>> <</link>> <br><<link "Get involved in the taste testing">> - <<replace "#name">>$activeSlave.slaveName<</replace>> + <<EventNameDelink $activeSlave>> <<replace "#result">> <<run Enunciate($activeSlave)>> - You move in. $activeSlave.slaveName <<if canSee($activeSlave)>>catches sight of<<else>>notices<</if>> your approach, and you see the corners of her mouth quirk upward. She breaks the lip lock and says breathily, "Hey $subSlave.slaveName, I think there'<<s>> <<s>>omething el<<s>>e you <<sh>>ould ta<<s>>te te<<s>>t." + You move in. $activeSlave.slaveName <<if canSee($activeSlave)>>catches sight of<<else>>notices<</if>> your approach, and you see the corners of $his mouth quirk upward. $He breaks the lip lock and says breathily, "Hey $subSlave.slaveName, I think there'<<s>> <<s>>omething el<<s>>e you <<sh>>ould ta<<s>>te te<<s>>t." <br><br> <<run Enunciate($subSlave)>> - "Whaa-" the slave starts to ask warily before $activeSlave.slaveName pushes her to her knees, spinning her around as she does so. This brings $subSlave.slaveName face to face with your <<if $PC.dick == 1>>stiff prick, a bead of precum already present at its tip<<else>>wet cunt, a bead of pussyjuice already trailing down your inner thigh<</if>>. "Oh, um, hi <<Master $subSlave>>," she stammers, and then starts to <<if $PC.dick == 1>>suck your dick<<if $PC.vagina == 1>> and <</if>><</if>><<if $PC.vagina == 1>>eat your pussy<</if>>. This leaves poor $activeSlave.slaveName without anyone to make out with, so you step in there, grabbing her and pulling the giggling slave in to kiss her deeply. $His mouth is indeed a bit <<if $activeSlave.preg > 20>>sour<<else>>tart<</if>>. She moans into your mouth as she feels her nipples press against <<if $PC.boobs == 1>>yours<<else>>your hard chest<</if>>, and then again as your tongue invades her. When you <<if $PC.dick == 1>>fill $subSlave.slaveName's mouth with cum<<else>>climax wetly against $subSlave.slaveName's mouth<</if>>, you pull away slightly, letting the slave on her knees below you gasp "You ta<<s>>te great, <<Master>>!" before you spin her around in turn so she can give $activeSlave.slaveName her own allotment of oral sex. You leave them to it. They @@.mediumaquamarine;trust you a bit more@@ after such a lighthearted little escapade. + "Whaa-" the slave starts to ask warily before $activeSlave.slaveName pushes _him2 to _his2 knees, spinning _him2 around as $he does so. This brings $subSlave.slaveName face to face with your <<if $PC.dick == 1>>stiff prick, a bead of precum already present at its tip<<else>>wet cunt, a bead of pussyjuice already trailing down your inner thigh<</if>>. "Oh, um, hi <<Master $subSlave>>," _he2 stammers, and then starts to <<if $PC.dick == 1>>suck your dick<<if $PC.vagina == 1>> and <</if>><</if>><<if $PC.vagina == 1>>eat your pussy<</if>>. This leaves poor $activeSlave.slaveName without anyone to make out with, so you step in there, grabbing $him and pulling the giggling slave in to kiss $him deeply. $His mouth is indeed a bit <<if $activeSlave.preg > 20>>sour<<else>>tart<</if>>. $He moans into your mouth as $he feels $his nipples press against <<if $PC.boobs == 1>>yours<<else>>your hard chest<</if>>, and then again as your tongue invades $him. When you <<if $PC.dick == 1>>fill $subSlave.slaveName's mouth with cum<<else>>climax wetly against $subSlave.slaveName's mouth<</if>>, you pull away slightly, letting the slave on _his2 knees below you gasp "You ta<<s>>te great, <<Master>>!" before you spin _him2 around in turn so _he2 can give $activeSlave.slaveName $his own allotment of oral sex. You leave them to it. They @@.mediumaquamarine;trust you a bit more@@ after such a lighthearted little escapade. <<set $activeSlave.trust += 2, $subSlave.trust += 2, $subSlave.oralCount += 2>> <<set $oralTotal += 2>> <<set $slaves[$slaveIndices[$subSlave.ID]] = $subSlave>> <</replace>> <</link>> <br><<link "Look, a bare butt">> - <<replace "#name">>$activeSlave.slaveName<</replace>> + <<EventNameDelink $activeSlave>> <<replace "#result">> - You move in, looking intently at $subSlave.slaveName's bare, vulnerable butt. $activeSlave.slaveName <<if canSee($activeSlave)>>catches sight of your approach, and then follows the line of your gaze<<else>>notices your approach<</if>>, the realization of what your intent likely quickly dawns on her. You see the corners of her mouth quirk upward with horny maliciousness. She leans back against the edge of the kitchen counter, pulling $subSlave.slaveName with her, and then reaches down and + You move in, looking intently at $subSlave.slaveName's bare, vulnerable butt. $activeSlave.slaveName <<if canSee($activeSlave)>>catches sight of your approach, and then follows the line of your gaze<<else>>notices your approach<</if>>, the realization of what your intent likely quickly dawns on $him. You see the corners of $his mouth quirk upward with horny maliciousness. $He leans back against the edge of the kitchen counter, pulling $subSlave.slaveName with $him, and then reaches down and <<if ($subSlave.butt > 6)>> grabs handfuls of $subSlave.slaveName's massive ass, <<elseif ($subSlave.butt > 3)>> @@ -1046,7 +1048,7 @@ she adds impishly. Hearing this, $subSlave.slaveName lets the breast pop free of <<else>> grabs $subSlave.slaveName's cute butt, <</if>> - pulling her upward. $subSlave.slaveName thinks she gets the idea, and hops up, wrapping her legs around $activeSlave.slaveName's <<if $activeSlave.belly >= 5000>><<if $activeSlave.bellyPreg >= 2000>>gravid<<else>>rounded<</if>> middle<<else>>waist<</if>> and her arms around $activeSlave.slaveName's shoulders<<if $subSlave.belly >= 5000>>, pushing their <<if $activeSlave.bellyPreg >= 2000>>pregnancies<<else>>bellies<</if>> together<</if>>. $activeSlave.slaveName<<if ($subSlave.butt > 6)>> + pulling _him2 upward. $subSlave.slaveName thinks _he2 gets the idea, and hops up, wrapping _his2 legs around $activeSlave.slaveName's <<if $activeSlave.belly >= 5000>><<if $activeSlave.bellyPreg >= 2000>>gravid<<else>>rounded<</if>> middle<<else>>waist<</if>> and _his2 arms around $activeSlave.slaveName's shoulders<<if $subSlave.belly >= 5000>>, pushing their <<if $activeSlave.bellyPreg >= 2000>>pregnancies<<else>>bellies<</if>> together<</if>>. $activeSlave.slaveName<<if ($subSlave.butt > 6)>> hauls $subSlave.slaveName's huge buttocks apart to reveal the <<elseif ($subSlave.butt > 3)>> pulls $subSlave.slaveName's healthy asscheeks apart to reveal the @@ -1060,7 +1062,7 @@ she adds impishly. Hearing this, $subSlave.slaveName lets the breast pop free of <<else>> pretty rosebud <</if>> - between them. $subSlave.slaveName has only a brief moment to wonder why her butt is being spread this way before she feels + between them. $subSlave.slaveName has only a brief moment to wonder why _his2 butt is being spread this way before _he2 feels <<if ($PC.dick == 1)>> your cockhead <<elseif ($subSlave.anus > 2)>> @@ -1070,7 +1072,7 @@ she adds impishly. Hearing this, $subSlave.slaveName lets the breast pop free of <<else>> two fingers <</if>> - press against and then inside her butthole. She tries to turn away from $activeSlave.slaveName and greet you properly, but $activeSlave.slaveName won't let her, so she tries to mumble a greeting into $activeSlave.slaveName's mouth and then settles for a spastic wave of one hand. This is an alluringly awkward process made desperate by the distracting feeling of you fucking her ass. You could have done something more inventive with the situation, but the feeling of <<if ($PC.dick == 1)>>an anal sphincter around the base of your dick<<else>>finger fucking a compliant slave's submissive asspussy while you look after yourself with your other hand<</if>> never gets old. Why complicate things? An hour later you leave your fucktoys stumbling tiredly towards the shower, @@.hotpink;sexually satiated@@ and anally dominated. + press against and then inside _his2 butthole. _He2 tries to turn away from $activeSlave.slaveName and greet you properly, but $activeSlave.slaveName won't let _him2, so _he2 tries to mumble a greeting into $activeSlave.slaveName's mouth and then settles for a spastic wave of one hand. This is an alluringly awkward process made desperate by the distracting feeling of you fucking _his2 ass. You could have done something more inventive with the situation, but the feeling of <<if ($PC.dick == 1)>>an anal sphincter around the base of your dick<<else>>finger fucking a compliant slave's submissive asspussy while you look after yourself with your other hand<</if>> never gets old. Why complicate things? An hour later you leave your fucktoys stumbling tiredly towards the shower, @@.hotpink;sexually satiated@@ and anally dominated. <<set $activeSlave.trust += 2, $activeSlave.analCount += 2>> <<set $subSlave.trust += 2, $subSlave.analCount += 2>> <<set $analTotal += 4>> @@ -1087,39 +1089,38 @@ she adds impishly. Hearing this, $subSlave.slaveName lets the breast pop free of <<case "date please">> <<link "Give them a night off together">> - <<replace "#name">>$activeSlave.slaveName<</replace>> + <<EventNameDelink $activeSlave>> <<replace "#result">> - Rather than answering her directly, you tell $assistantName to clear $activeSlave.slaveName's and $subSlave.slaveName's schedules for the evening. She <<if canSee($activeSlave)>>looks<<else>>smiles<</if>> at you with happy anticipation, but is puzzled when you don't give her any further orders. "Um, thank you, <<Master>>," she asks hesitantly. "But, I don't under<<s>>tand. What are we going to do?" Whatever you want, you tell her. She furrows her brow, looking troubled, as though the concept is somehow alien to her. After some thought, she brightens and asks if she can go tell her <<if $activeSlave.relationship >= 5>>wife<<else>>girlfriend<</if>>. She can, you respond, and the slave bounces over to give you a kiss before running out. It costs you a small sum in upkeep and other trifles to cover an unexpected unavailability of both slaves, but they deserve it. Their busy lives mean that their shifts rarely align exactly, and this is more time than they've had together in a long time. It isn't particularly exciting, but they enjoy themselves. They eat a meal in the kitchen together, watch the sunset from one of the penthouse balconies, make love out there, share a long shower, and then go to bed, spending the rest of the night cuddling and chatting quietly. The next morning, they come to see you hand in hand, and @@.hotpink;thank you in unison.@@ As they leave, $activeSlave.slaveName looks back over her shoulder at you, and mouths 'that was perfect, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>!' + Rather than answering $him directly, you tell $assistantName to clear $activeSlave.slaveName's and $subSlave.slaveName's schedules for the evening. $He <<if canSee($activeSlave)>>looks<<else>>smiles<</if>> at you with happy anticipation, but is puzzled when you don't give $him any further orders. "Um, thank you, <<Master>>," $he asks hesitantly. "But, I don't under<<s>>tand. What are we going to do?" Whatever you want, you tell $him. $He furrows $his brow, looking troubled, as though the concept is somehow alien to $him. After some thought, $he brightens and asks if $he can go tell $his <<if $activeSlave.relationship >= 5>>wife<<else>>girlfriend<</if>>. $He can, you respond, and the slave bounces over to give you a kiss before running out. It costs you a small sum in upkeep and other trifles to cover an unexpected unavailability of both slaves, but they deserve it. Their busy lives mean that their shifts rarely align exactly, and this is more time than they've had together in a long time. It isn't particularly exciting, but they enjoy themselves. They eat a meal in the kitchen together, watch the sunset from one of the penthouse balconies, make love out there, share a long shower, and then go to bed, spending the rest of the night cuddling and chatting quietly. The next morning, they come to see you hand in hand, and @@.hotpink;thank you in unison.@@ As they leave, $activeSlave.slaveName looks back over $his shoulder at you, and mouths 'that was perfect, <<= WrittenMaster($activeSlave)>>!' <<set $cash -= 500>> <<set $subSlave.devotion += 2>> <<set $activeSlave.devotion += 2>> <<set $slaves[$slaveIndices[$subSlave.ID]] = $subSlave>> <</replace>> <</link>> //This will cost <<print cashFormat(500)>>// -<<if $Attendant != 0>> -<<if $Attendant.ID != $activeSlave.ID>> -<<if $Attendant.ID != $subSlave.ID>> -<br><<link "Give them a night at the Spa together">> - <<replace "#name">>$activeSlave.slaveName<</replace>> - <<replace "#result">> - Rather than answering her directly, you tell $assistantName to clear $activeSlave.slaveName's and $subSlave.slaveName's schedules for the evening, and then contact $Attendant.slaveName, the Attendant of your Spa, to instruct her to expect the two slaves for some quality time together. $Attendant.slaveName, of course, is all for it ("Leave it to me, <<Master $Attendant>>!"). She greets the couple at the steamy entrance to the Spa an hour later, and takes charge of them with a matronly air, telling them to undress and relax. - <br><br> - It costs you a small sum in upkeep and other trifles to cover an unexpected unavailability of both slaves, but they deserve it, and your Attendant does not disappoint. After the slaves have soaked in the main pool for a while, she gives them a series of mud packs, hot rock massages, and skin treatments, always setting them up right next to each other. They chat a bit at first, but soon relax into companionable silence, holding hands and enjoying the pampering.<<if $Attendant.lactation > 0>> $Attendant.slaveName has their evening meal sent down, and supplements it with milk drunk fresh from her own nipples.<</if>> This being your penthouse, her services become quite sexual later in the night, as the Attendant applies all her talents in choosing positions that emphasize $activeSlave.slaveName and $subSlave.slaveName being close to each other<<if $Attendant.bellyPreg >= 10000 && $activeSlave.bellyPreg >= 10000 && $subSlave.bellyPreg >= 10000>>, a difficult task given that they are all heavily pregnant,<<elseif $Attendant.belly >= 10000 && $activeSlave.belly >= 10000 && $subSlave.belly >= 10000>>, a difficult task given how big everyone's bellies are,<</if>> as they share $Attendant.slaveName's body. Much later, the Attendant sends you a brief message relaying their @@.hotpink;heartfelt thanks,@@ which she's passing to you because they're asleep together. - <<set $cash -= 500>> - <<set $subSlave.devotion += 3>> - <<set $activeSlave.devotion += 3>> - <<set $slaves[$slaveIndices[$subSlave.ID]] = $subSlave>> - <</replace>> -<</link>> //This will cost <<print cashFormat(500)>>// -<</if>> -<</if>> +<<if $Attendant != 0 && $Attendant.ID != $activeSlave.ID && $Attendant.ID != $subSlave.ID>> + <br><<link "Give them a night at the Spa together">> + <<EventNameDelink $activeSlave>> + <<replace "#result">> + <<set _attendantPronouns = getPronouns($Attendant)>> + <<set _heA = _attendantPronouns.pronoun, _himA = _attendantPronouns.object, _hisA = _attendantPronouns.possessive>> + <<set _HeA = capFirstChar(_heA)>> + Rather than answering $him directly, you tell $assistantName to clear $activeSlave.slaveName's and $subSlave.slaveName's schedules for the evening, and then contact $Attendant.slaveName, the Attendant of your Spa, to instruct _himA to expect the two slaves for some quality time together. $Attendant.slaveName, of course, is all for it ("Leave it to me, <<Master $Attendant>>!"). _HeA greets the couple at the steamy entrance to the Spa an hour later, and takes charge of them with a matronly air, telling them to undress and relax. + <br><br> + It costs you a small sum in upkeep and other trifles to cover an unexpected unavailability of both slaves, but they deserve it, and your Attendant does not disappoint. After the slaves have soaked in the main pool for a while, _heA gives them a series of mud packs, hot rock massages, and skin treatments, always setting them up right next to each other. They chat a bit at first, but soon relax into companionable silence, holding hands and enjoying the pampering.<<if $Attendant.lactation > 0>> $Attendant.slaveName has their evening meal sent down, and supplements it with milk drunk fresh from _hisA own nipples.<</if>> This being your penthouse, _hisA services become quite sexual later in the night, as the Attendant applies all _hisA talents in choosing positions that emphasize $activeSlave.slaveName and $subSlave.slaveName being close to each other<<if $Attendant.bellyPreg >= 10000 && $activeSlave.bellyPreg >= 10000 && $subSlave.bellyPreg >= 10000>>, a difficult task given that they are all heavily pregnant,<<elseif $Attendant.belly >= 10000 && $activeSlave.belly >= 10000 && $subSlave.belly >= 10000>>, a difficult task given how big everyone's bellies are,<</if>> as they share $Attendant.slaveName's body. Much later, the Attendant sends you a brief message relaying their @@.hotpink;heartfelt thanks,@@ which _heA's passing to you because they're asleep together. + <<set $cash -= 500>> + <<set $subSlave.devotion += 3>> + <<set $activeSlave.devotion += 3>> + <<set $slaves[$slaveIndices[$subSlave.ID]] = $subSlave>> + <</replace>> + <</link>> //This will cost <<print cashFormat(500)>>// <</if>> <br><<link "Trust them with a night out">> - <<replace "#name">>$activeSlave.slaveName<</replace>> + <<EventNameDelink $activeSlave>> <<replace "#result">> - Rather than answering her directly, you tell $assistantName to clear $activeSlave.slaveName's and $subSlave.slaveName's schedules for the evening. She looks at you with happy anticipation, but this is nothing to her gratitude when you tell her that you'll arrange a date night for them. Trusted slaves are often seen unchaperoned in your arcology, and there are several establishments that cater to slaveowners who wish to bring their girls out or even send them out alone. You tell her you've made a reservation for her and her <<if $activeSlave.relationship >= 5>>wife<<else>>girlfriend<</if>> at one of the less formal places, an ethnic restaurant that manages to add spice to liquid slave nutrition without ruining its good qualities. They're to spend the night out, and can wear what they like. She hurries off to collect her girl and get dressed, but also tries to keep thanking you on her way out, and almost runs into the doorframe as she goes. + Rather than answering $him directly, you tell $assistantName to clear $activeSlave.slaveName's and $subSlave.slaveName's schedules for the evening. $He looks at you with happy anticipation, but this is nothing to $his gratitude when you tell $him that you'll arrange a date night for them. Trusted slaves are often seen unchaperoned in your arcology, and there are several establishments that cater to slaveowners who wish to bring their girls out or even send them out alone. You tell $him you've made a reservation for $him and $his <<if $activeSlave.relationship >= 5>>wife<<else>>girlfriend<</if>> at one of the less formal places, an ethnic restaurant that manages to add spice to liquid slave nutrition without ruining its good qualities. They're to spend the night out, and can wear what they like. $He hurries off to collect $his _girl2 and get dressed, but also tries to keep thanking you on her way out, and almost runs into the doorframe as $he goes. <br><br> - Since she trusts you, they dress very daringly for slaves. That is, they dress about as conservatively as slaves can dress, in comfortable pants and soft sweaters whose high collars they roll down to keep their collars visible. Any hesitations citizens who see them might have are banished by their obvious love for each other, and their total lack of shame about having it seen. Indeed, as the night wears on they attract more than a few @@.green;admiring glances@@ from citizens who envy you the favors of the pair of girls occupying one side of the corner booth. After all, they'd rather lean against each other than look at each other from across a table. The next day, they both come to you individually and @@.mediumaquamarine;thank you almost gravely,@@ quite aware of the trust you've placed in them. + Since $he trusts you, they dress very daringly for slaves. That is, they dress about as conservatively as slaves can dress, in comfortable pants and soft sweaters whose high collars they roll down to keep their collars visible. Any hesitations citizens who see them might have are banished by their obvious love for each other, and their total lack of shame about having it seen. Indeed, as the night wears on they attract more than a few @@.green;admiring glances@@ from citizens who envy you the favors of the pair of <<if $girl == _girl2>>$girl<<else>>slave<</if>>s occupying one side of the corner booth. After all, they'd rather lean against each other than look at each other from across a table. The next day, they both come to you individually and @@.mediumaquamarine;thank you almost gravely,@@ quite aware of the trust you've placed in them. <<set $cash -= 1000>> <<set $rep += 100>> <<set $subSlave.trust += 2, $activeSlave.trust += 2>> @@ -1129,38 +1130,38 @@ she adds impishly. Hearing this, $subSlave.slaveName lets the breast pop free of <<case "anal cowgirl">> -<<link "Make sure she looks after her bottom">> - <<replace "#name">>$activeSlave.slaveName<</replace>> +<<link "Make sure $he looks after $his bottom">> + <<EventNameDelink $activeSlave>> <<replace "#result">> - You tell her you'll inspect her after she's done, but add that $subSlave.slaveName is clearly being a very good little anal slut, and she deserves to be rewarded. Hearing this, $subSlave.slaveName @@.hotpink;looks at you very gratefully,@@ and mouths a quiet thanks. "Ye<<s>> <<Master>>!" comes the response. $activeSlave.slaveName shifts her bitch to one side, and cranes her head upward to make out with the compliant slave. $subSlave.slaveName kisses her back with gusto, surprising $activeSlave.slaveName again. She recoils in shock at how much tongue $subSlave.slaveName gives her, but moans aggressively and gets her revenge by dropping one of $subSlave.slaveName's knees and + You tell $him you'll inspect $him after $he's done, but add that $subSlave.slaveName is clearly being a very good little anal slut, and _he2 deserves to be rewarded. Hearing this, $subSlave.slaveName @@.hotpink;looks at you very gratefully,@@ and mouths a quiet thanks. "Ye<<s>> <<Master>>!" comes the response. $activeSlave.slaveName shifts $his bitch to one side, and cranes $his head upward to make out with the compliant slave. $subSlave.slaveName kisses $him back with gusto, surprising $activeSlave.slaveName again. $He recoils in shock at how much tongue $subSlave.slaveName gives $him, but moans aggressively and gets $his revenge by dropping one of $subSlave.slaveName's knees and <<if ["chastity", "combined chastity"].includes($subSlave.dickAccessory)>> - playing with one of her nipples. + playing with one of _his2 nipples. <<elseif canAchieveErection($subSlave)>> - jacking her off. + jacking _him2 off. <<elseif ($subSlave.dick > 0)>> - playing with her soft cock. + playing with _his2 soft cock. <<elseif ($subSlave.clit > 1)>> - rubbing her ridiculous clit. + rubbing _his2 ridiculous clit. <<elseif ($subSlave.labia > 0)>> - fingering her glorious labia. + fingering _his2 glorious labia. <<elseif ($subSlave.vagina == -1)>> - fingering her anus. + fingering _his2 anus. <<else>> - fingering her clit. + fingering _his2 clit. <</if>> - Jerking at the stimulation, $subSlave.slaveName urges her butt down against $activeSlave.slaveName's hips, physically begging for a resumption of the sodomy. $activeSlave.slaveName applies herself, forcing a growing whine out of $subSlave.slaveName as her asspussy is mercilessly fucked. + Jerking at the stimulation, $subSlave.slaveName urges _his2 butt down against $activeSlave.slaveName's hips, physically begging for a resumption of the sodomy. $activeSlave.slaveName applies $himself, forcing a growing whine out of $subSlave.slaveName as _his2 asspussy is mercilessly fucked. <<if ["chastity", "combined chastity"].includes($subSlave.dickAccessory)>> - _His2 chastity cage prevents her from orgasming, but when $activeSlave.slaveName climaxes and lets her up, + _His2 chastity cage prevents _him2 from orgasming, but when $activeSlave.slaveName climaxes and lets _him2 up, <<elseif canAchieveErection($subSlave)>> - _He2 cums all over her own <<if $subSlave.belly >= 5000>><<if $subSlave.bellyPreg >= 3000>>pregnant<<else>>rounded<</if>> belly<<else>>chest and belly<</if>>, the droplets of semen oozing down her as $activeSlave.slaveName reaches her own climax. When $activeSlave.slaveName lets her up, + _He2 cums all over _his2 own <<if $subSlave.belly >= 5000>><<if $subSlave.bellyPreg >= 3000>>pregnant<<else>>rounded<</if>> belly<<else>>chest and belly<</if>>, the droplets of semen oozing down _him2 as $activeSlave.slaveName reaches $his own climax. When $activeSlave.slaveName lets _him2 up, <<elseif ($subSlave.vagina == -1)>> - _He2 cums weakly, the droplets of watery ejaculate running down her as $activeSlave.slaveName reaches her own climax. When $activeSlave.slaveName lets her up, + _He2 cums weakly, the droplets of watery ejaculate running down _him2 as $activeSlave.slaveName reaches $his own climax. When $activeSlave.slaveName lets _him2 up, <<elseif ($subSlave.vaginaLube > 0)>> - _He2 orgasms powerfully, femcum squirting out of her pussy as $activeSlave.slaveName reaches her own climax. When $activeSlave.slaveName lets her up, + _He2 orgasms powerfully, femcum squirting out of _his2 pussy as $activeSlave.slaveName reaches $his own climax. When $activeSlave.slaveName lets _him2 up, <<else>> - _He2 orgasms powerfully, her abs tightening. When $activeSlave.slaveName lets her up, + _He2 orgasms powerfully, _his2 abs tightening. When $activeSlave.slaveName lets _him2 up, <</if>> - she looks pleased with herself, and @@.mediumaquamarine;a little more confident,@@ too. + _he2 looks pleased with _himself, and @@.mediumaquamarine;a little more confident,@@ too. <<set $subSlave.devotion += 2, $subSlave.trust += 2, $subSlave.analCount++>> <<set $analTotal++>> <<set $activeSlave.penetrativeCount++>> @@ -1172,14 +1173,14 @@ she adds impishly. Hearing this, $subSlave.slaveName lets the breast pop free of <</replace>> <</link>> <br><<link "Dominate the slave on top">> - <<replace "#name">>$activeSlave.slaveName<</replace>> + <<EventNameDelink $activeSlave>> <<replace "#result">> - You make no reply, but <<if $PC.dick == 1>>advance on the couch, stripping down to reveal a raging erection<<if $PC.vagina == 1>> and ready cunt<</if>>.<<else>>move to a side table, selecting a formidable strap-on.<</if>> <<if canSee($activeSlave)>>Seeing<<else>>Hearing<</if>> this, $activeSlave.slaveName @@.hotpink;giggles with anticipation,@@ and pulls $subSlave.slaveName's knees back farther. The slave whines at the stretch, and then gasps as the invading phallus pops free of her asshole. _His2 anus <<if $subSlave.anus > 2>>gapes lewdly, its sphincter so well stretched that it stays invitingly open,<<elseif $subSlave.anus > 1>>gapes slightly, its sphincter remaining just barely open,<<else>>closes up again immediately once it's no longer being penetrated. Its rosebud is<</if>> glistening with lube<<if canPenetrate($activeSlave)>> and precum from $activeSlave.slaveName's cock<</if>>. But you decide to be more circumspect. Pressing your <<if $PC.dick == 1>>dickhead<<else>>phallus<</if>> into $subSlave.slaveName's mouth, you tell _him2 to be thorough with _his2 saliva<<if $PC.vagina == 1>> and not to worry about your pussy<</if>>. _His2 eyes widen at the implication, and _he2 starts to suck lushly. + You make no reply, but <<if $PC.dick == 1>>advance on the couch, stripping down to reveal a raging erection<<if $PC.vagina == 1>> and ready cunt<</if>>.<<else>>move to a side table, selecting a formidable strap-on.<</if>> <<if canSee($activeSlave)>>Seeing<<else>>Hearing<</if>> this, $activeSlave.slaveName @@.hotpink;giggles with anticipation,@@ and pulls $subSlave.slaveName's knees back farther. The slave whines at the stretch, and then gasps as the invading phallus pops free of _his2 asshole. _His2 anus <<if $subSlave.anus > 2>>gapes lewdly, its sphincter so well stretched that it stays invitingly open,<<elseif $subSlave.anus > 1>>gapes slightly, its sphincter remaining just barely open,<<else>>closes up again immediately once it's no longer being penetrated. Its rosebud is<</if>> glistening with lube<<if canPenetrate($activeSlave)>> and precum from $activeSlave.slaveName's cock<</if>>. But you decide to be more circumspect. Pressing your <<if $PC.dick == 1>>dickhead<<else>>phallus<</if>> into $subSlave.slaveName's mouth, you tell _him2 to be thorough with _his2 saliva<<if $PC.vagina == 1>> and not to worry about your pussy<</if>>. _His2 eyes widen at the implication, and _he2 starts to suck lushly. <br><br> - Suddenly, she jerks and squeals into your <<if $PC.dick == 1>>dick<<else>>crotch<</if>>. With you standing there, $activeSlave.slaveName can't really see much, and she can't drop $subSlave.slaveName's legs without throwing everything into confusion. So, she's reduced to blind jabs to get her <<if canPenetrate($activeSlave)>>cock<<else>>strap-on<</if>> back up the poor slave's butt. It takes her quite a while to manage it, and when she's finally seated, $subSlave.slaveName gives as huge a sigh as she can manage with a phallus down her throat. _His2 relief is short lived, however, because soon afterward, you withdraw, leaving a string of spit between her wet lips and the <<if $PC.dick == 1>>head of your turgid cock<<else>>massive head of your strap-on<</if>>. + Suddenly, _he2 jerks and squeals into your <<if $PC.dick == 1>>dick<<else>>crotch<</if>>. With you standing there, $activeSlave.slaveName can't really see much, and $he can't drop $subSlave.slaveName's legs without throwing everything into confusion. So, $he's reduced to blind jabs to get $his <<if canPenetrate($activeSlave)>>cock<<else>>strap-on<</if>> back up the poor slave's butt. It takes $him quite a while to manage it, and when $he's finally seated, $subSlave.slaveName gives as huge a sigh as _he2 can manage with a phallus down _his2 throat. _His2 relief is short lived, however, because soon afterward, you withdraw, leaving a string of spit between _his2 wet lips and the <<if $PC.dick == 1>>head of your turgid cock<<else>>massive head of your strap-on<</if>>. <br><br> <<if $subSlave.vagina > 0>> - With $activeSlave.slaveName occupying $subSlave.slaveName's rear hole, your next step is obvious to everyone involved, and she groans with fullness as she feels her cunt accommodate you. $activeSlave.slaveName matches her rhythm to yours, and <<if canPenetrate($activeSlave)>>orgasms promptly, since she's less accustomed than you are to the delectable sensation of a girl tightened by a phallus in her other hole<<else>>climaxes quickly despite having no sensation in her fake dick, since she finds the situation so arousing<</if>>. + With $activeSlave.slaveName occupying $subSlave.slaveName's rear hole, your next step is obvious to everyone involved, and _he2 groans with fullness as _he2 feels _his2 cunt accommodate you. $activeSlave.slaveName matches $his rhythm to yours, and <<if canPenetrate($activeSlave)>>orgasms promptly, since $he's less accustomed than you are to the delectable sensation of a _girl2 tightened by a phallus in _his2 other hole<<else>>climaxes quickly despite having no sensation in $his fake dick, since $he finds the situation so arousing<</if>>. <<if canImpreg($subSlave, $PC)>> <<= knockMeUp($subSlave, 5, 0, -1, 1)>> <</if>> @@ -1187,7 +1188,7 @@ she adds impishly. Hearing this, $subSlave.slaveName lets the breast pop free of <<= knockMeUp($subSlave, 5, 1, $activeSlave.ID, 1)>> <</if>> <<elseif $subSlave.anus > 2>> - $subSlave.slaveName's rear hole is such a loose slit that double anal shouldn't be too much trouble for her. It isn't, though her breath definitely quickens as she feels a second rod push its way past her stretched sphincter. $activeSlave.slaveName <<if canPenetrate($activeSlave)>>orgasms promptly, unable to prolong sex when she's feeling her cock slide against you inside another slave's anus<<else>>climaxes quickly despite having no sensation in her fake dick, since she finds the situation so arousing<</if>>. + $subSlave.slaveName's rear hole is such a loose slit that double anal shouldn't be too much trouble for _him2. It isn't, though _his2 breath definitely quickens as _he2 feels a second rod push its way past _his2 stretched sphincter. $activeSlave.slaveName <<if canPenetrate($activeSlave)>>orgasms promptly, unable to prolong sex when $he's feeling $his cock slide against you inside another slave's anus<<else>>climaxes quickly despite having no sensation in $his fake dick, since $he finds the situation so arousing<</if>>. <<if canImpreg($subSlave, $PC)>> <<= knockMeUp($subSlave, 5, 1, -1, 1)>> <</if>> @@ -1195,7 +1196,7 @@ she adds impishly. Hearing this, $subSlave.slaveName lets the breast pop free of <<= knockMeUp($subSlave, 5, 1, $activeSlave.ID, 1)>> <</if>> <<else>> - $subSlave.slaveName's rear hole is a bit tight for double anal, and she's already quite dominated; you mean to use her thoroughly, not destroy her. So, you and $activeSlave.slaveName switch off: you use $subSlave.slaveName's butt while $activeSlave.slaveName pins her for you, and then you go back to $subSlave.slaveName's mouth for a while and let $activeSlave.slaveName take over sodomizing duties. She <<if canPenetrate($activeSlave)>>orgasms promptly, since she finds a hole warm from your use very hot<<else>>climaxes quickly despite having no sensation in her fake dick, since she finds the situation so arousing<</if>>. + $subSlave.slaveName's rear hole is a bit tight for double anal, and _he2's already quite dominated; you mean to use _him2 thoroughly, not destroy _him2. So, you and $activeSlave.slaveName switch off: you use $subSlave.slaveName's butt while $activeSlave.slaveName pins _him2 for you, and then you go back to $subSlave.slaveName's mouth for a while and let $activeSlave.slaveName take over sodomizing duties. $He <<if canPenetrate($activeSlave)>>orgasms promptly, since $he finds a hole warm from your use very hot<<else>>climaxes quickly despite having no sensation in $his fake dick, since $he finds the situation so arousing<</if>>. <<if canImpreg($subSlave, $PC)>> <<= knockMeUp($subSlave, 5, 1, -1, 1)>> <</if>> @@ -1203,7 +1204,7 @@ she adds impishly. Hearing this, $subSlave.slaveName lets the breast pop free of <<= knockMeUp($subSlave, 5, 1, $activeSlave.ID, 1)>> <</if>> <</if>> - When $subSlave.slaveName has stumbled off to the shower, $activeSlave.slaveName presents herself for inspection, smelling of sex and @@.mediumaquamarine;smiling trustingly.@@ + When $subSlave.slaveName has stumbled off to the shower, $activeSlave.slaveName presents $himself for inspection, smelling of sex and @@.mediumaquamarine;smiling trustingly.@@ <<set $activeSlave.devotion += 2, $activeSlave.trust += 2, $activeSlave.penetrativeCount++>> <<set $subSlave.analCount++>> <<set $analTotal++, $penetrativeTotal++>> @@ -1214,27 +1215,27 @@ she adds impishly. Hearing this, $subSlave.slaveName lets the breast pop free of <<case "boob collision">> <<link "Fuck them">> - <<replace "#name">>$activeSlave.slaveName<</replace>> + <<EventNameDelink $activeSlave>> <<replace "#result">> - You approach the fucking slaves, kneeling next to them and running a possessive hand over $activeSlave.slaveName's butt. The slave doesn't even have to look, recognizing you by your grip, and greets you cheerfully: "Hi <<Master>>!" $subSlave.slaveName giggles and cranes around to <<if canSee($subSlave)>>see<<else>>greet you<</if>>. "Hi <<Master $subSlave>>," she choruses. $activeSlave.slaveName wiggles her bottom under your hand, @@.mediumaquamarine;trusting your judgment,@@ and $subSlave.slaveName <<if canSee($subSlave)>>watches<<else>>waits<</if>> to see what you'll do @@.mediumaquamarine;with anticipation.@@ + You approach the fucking slaves, kneeling next to them and running a possessive hand over $activeSlave.slaveName's butt. The slave doesn't even have to look, recognizing you by your grip, and greets you cheerfully: "Hi <<Master>>!" $subSlave.slaveName giggles and cranes around to <<if canSee($subSlave)>>see<<else>>greet you<</if>>. "Hi <<Master $subSlave>>," _he2 choruses. $activeSlave.slaveName wiggles $his bottom under your hand, @@.mediumaquamarine;trusting your judgment,@@ and $subSlave.slaveName <<if canSee($subSlave)>>watches<<else>>waits<</if>> to see what you'll do @@.mediumaquamarine;with anticipation.@@ <<if $PC.dick == 0>> - You decide to make use of the position the slaves have gotten themselves into. Once naked, you get on all fours ahead of them, and then back yourself between them until you're effectively sitting on the massive cushion formed between them by their breasts. This puts your pussy against $subSlave.slaveName's mouth, and your butt right in front of $activeSlave.slaveName's face. $subSlave.slaveName starts to eat you out with dedication, and after planting a wet kiss on each of your thighs, $activeSlave.slaveName runs her tongue from the base of your cunt and along your perineum, and then begins to kiss your asshole. The universe of warm wetness created by their mouths is so intense that your arms almost buckle. + You decide to make use of the position the slaves have gotten themselves into. Once naked, you get on all fours ahead of them, and then back yourself between them until you're effectively sitting on the massive cushion formed between them by their breasts. This puts your pussy against $subSlave.slaveName's mouth, and your butt right in front of $activeSlave.slaveName's face. $subSlave.slaveName starts to eat you out with dedication, and after planting a wet kiss on each of your thighs, $activeSlave.slaveName runs $his tongue from the base of your cunt and along your perineum, and then begins to kiss your asshole. The universe of warm wetness created by their mouths is so intense that your arms almost buckle. <<set $subSlave.oralCount++, $activeSlave.oralCount++>> <<set $oralTotal += 2>> <<else>> They don't have long to wait. There's no need to be excessively creative. You get behind them and start from the top, laying your cock against $activeSlave.slaveName's back, which produces an anticipatory shudder. Moving down, you <<if !canDoAnal($activeSlave)>> - <<if $PC.vagina == 1>>trail your hot cunt across the tops of her buttocks and then <</if>>trace your dickhead around $activeSlave.slaveName's chastity belt before continuing. You move your cockhead, beaded with precum, down her soft perineum + <<if $PC.vagina == 1>>trail your hot cunt across the tops of $his buttocks and then <</if>>trace your dickhead around $activeSlave.slaveName's chastity belt before continuing. You move your cockhead, beaded with precum, down $his soft perineum <<elseif $activeSlave.anus == 0>> - <<if $PC.vagina == 1>>trail your hot cunt across the tops of her buttocks and then <</if>>tease your dickhead against $activeSlave.slaveName's virgin butt for a moment before continuing. You move your cockhead, beaded with precum, down her soft perineum + <<if $PC.vagina == 1>>trail your hot cunt across the tops of $his buttocks and then <</if>>tease your dickhead against $activeSlave.slaveName's virgin butt for a moment before continuing. You move your cockhead, beaded with precum, down $his soft perineum <<elseif $activeSlave.anus < 3>> - push your cock against $activeSlave.slaveName's tight asshole, causing her to stiffen and struggle momentarily before it pops inside her. After giving her butt a thorough fuck, you move your wet cockhead down her soft perineum + push your cock against $activeSlave.slaveName's tight asshole, causing $him to stiffen and struggle momentarily before it pops inside $him. After giving $his butt a thorough fuck, you move your wet cockhead down $his soft perineum <<set $activeSlave.analCount++, $analTotal++>> <<if canImpreg($activeSlave, $PC)>> <<= knockMeUp($activeSlave, 5, 1, -1, 1)>> <</if>> <<else>> - push your cock up $activeSlave.slaveName's asspussy, which accepts it with ease. After giving it a good hard reaming, you move your wet cockhead down her soft perineum + push your cock up $activeSlave.slaveName's asspussy, which accepts it with ease. After giving it a good hard reaming, you move your wet cockhead down $his soft perineum <<set $activeSlave.analCount++, $analTotal++>> <<if canImpreg($activeSlave, $PC)>> <<= knockMeUp($activeSlave, 5, 1, -1, 1)>> @@ -1243,16 +1244,16 @@ she adds impishly. Hearing this, $subSlave.slaveName lets the breast pop free of <<if !canDoVaginal($activeSlave) || ($activeSlave.vagina == 0)>> and into the warm space between the two slaves for a little while. <<else>> - and into her cunt, giving it a good hard fuck. + and into $his cunt, giving it a good hard fuck. <<set $activeSlave.vaginalCount++, $vaginalTotal++>> <<if canImpreg($activeSlave, $PC)>> <<= knockMeUp($activeSlave, 5, 0, -1, 1)>> <</if>> <</if>> - Then you see to $subSlave.slaveName beneath her, + Then you see to $subSlave.slaveName beneath $him, <<if !canDoVaginal($subSlave) || ($subSlave.vagina == 0)>> <<else>> - giving her a turn with her owner's cock inside her womanhood before + giving _him2 a turn with _his2 owner's cock inside _his2 womanhood before <<set $subSlave.vaginalCount++, $vaginalTotal++>> <<if canImpreg($subSlave, $PC)>> <<= knockMeUp($subSlave, 5, 0, -1, 1)>> @@ -1261,7 +1262,7 @@ she adds impishly. Hearing this, $subSlave.slaveName lets the breast pop free of <<if $subSlave.anus == 0 || !canDoAnal($subSlave)>> using the slave's smashed-together buttocks to rub against. <<else>> - giving her as hard a buttfuck as you can manage with $activeSlave.slaveName between you. + giving _him2 as hard a buttfuck as you can manage with $activeSlave.slaveName between you. <<set $subSlave.analCount++, $analTotal++>> <<if canImpreg($subSlave, $PC)>> <<= knockMeUp($subSlave, 5, 1, -1, 1)>> @@ -1275,32 +1276,32 @@ she adds impishly. Hearing this, $subSlave.slaveName lets the breast pop free of <</link>> <<if $activeSlave.anus > 0 && _notVirgin == 1>> <br><<link "Dominate the clumsy slave's ass">> - <<replace "#name">>$activeSlave.slaveName<</replace>> + <<EventNameDelink $activeSlave>> <<replace "#result">> - You tell $activeSlave.slaveName that that was very clumsy of her. The slaves start with surprise, since they didn't know you were watching, producing a delightful jiggle of smashed-together boob. - "Ye<<s>> <<Master>>," $activeSlave.slaveName says obediently, suspecting that you aren't done. She's right. In an idle, speculative tone, you muse that with her huge boobs <<if $activeSlave.belly >= 10000>>and big belly <</if>>pinning her to the ground and $subSlave.slaveName holding her butt like that, she can't get up. "Ye<<s>> <<Master>>," she agrees. - Quite helpless, you continue. "Ye<<s>> <<Master>>," she parrots. - Unable to escape, you conclude. "Ye<<s>> <<Master>>," she moans. + You tell $activeSlave.slaveName that that was very clumsy of $him. The slaves start with surprise, since they didn't know you were watching, producing a delightful jiggle of smashed-together boob. + "Ye<<s>> <<Master>>," $activeSlave.slaveName <<say>>s obediently, suspecting that you aren't done. $He's right. In an idle, speculative tone, you muse that with $his huge boobs <<if $activeSlave.belly >= 10000>>and big belly <</if>>pinning $him to the ground and $subSlave.slaveName holding $his butt like that, $he can't get up. "Ye<<s>> <<Master>>," $he agrees. + Quite helpless, you continue. "Ye<<s>> <<Master>>," $he parrots. + Unable to escape, you conclude. "Ye<<s>> <<Master>>," $he moans. <br><br> You tell $subSlave.slaveName to <<if canPenetrate($subSlave)>> - sodomize her. $subSlave.slaveName obeys hurriedly, shoving a hand between their hips to + sodomize $him. $subSlave.slaveName obeys hurriedly, shoving a hand between their hips to <<if $subSlave.dick > 4>> <<if $activeSlave.anus > 2>> - shove her cock up $activeSlave.slaveName's loose anus. + shove _his2 cock up $activeSlave.slaveName's loose anus. <<else>> - carefully push her cock inside $activeSlave.slaveName's tight butthole. + carefully push _his2 cock inside $activeSlave.slaveName's tight butthole. <</if>> - $activeSlave.slaveName rides $subSlave.slaveName hard, knowing that the looser her ass is, the easier whatever you're planning will be. $subSlave.slaveName's big tool gapes her hole quickly. + $activeSlave.slaveName rides $subSlave.slaveName hard, knowing that the looser $his ass is, the easier whatever you're planning will be. $subSlave.slaveName's big tool gapes $his hole quickly. <<else>> <<if $activeSlave.anus > 2>> - shove her dick inside $activeSlave.slaveName's loose anus. + shove _his2 dick inside $activeSlave.slaveName's loose anus. <<else>> - push push her dick up $activeSlave.slaveName's tight butthole. + push push _his2 dick up $activeSlave.slaveName's tight butthole. <</if>> - $activeSlave.slaveName rides $subSlave.slaveName hard, knowing that the looser her ass is, the easier whatever you're planning will be. $subSlave.slaveName's penis isn't big enough to gape her very much, so $activeSlave.slaveName, trying to be prepared, reaches around to shove an extra finger in alongside it. + $activeSlave.slaveName rides $subSlave.slaveName hard, knowing that the looser $his ass is, the easier whatever you're planning will be. $subSlave.slaveName's penis isn't big enough to gape $him very much, so $activeSlave.slaveName, trying to be prepared, reaches around to shove an extra finger in alongside it. <</if>> - You<<if $PC.dick == 0>> put on a strap-on,<</if>> stop her desperate humping<<if $PC.dick == 0>>,<</if>> and shove her <<if $activeSlave.bellyPreg >= 1500>>gravid <<elseif $activeSlave.belly >= 1500>>bloated <</if>>torso back down against $subSlave.slaveName's boobs. $subSlave.slaveName grabs hold of $activeSlave.slaveName's buttocks and pulls them as far apart as she possibly can, removing all protection from $activeSlave.slaveName's already-full asshole. $activeSlave.slaveName takes a deep breath and lets it out slowly as she feels <<if $PC.dick == 0>>the head of the strap-on<<else>>your cockhead<</if>> press insistently against the outside of her anus and then, centimeter by agonizing centimeter, seat itself up her butt alongside $subSlave.slaveName's cock. She shudders when you begin to thrust. $subSlave.slaveName, overstimulated, climaxes first; as the edge comes off her hardon, her cock slides out of $activeSlave.slaveName's ass, letting you be utterly merciless to the loosened, cum-soaked hole. + You<<if $PC.dick == 0>> put on a strap-on,<</if>> stop $his desperate humping<<if $PC.dick == 0>>,<</if>> and shove $his <<if $activeSlave.bellyPreg >= 1500>>gravid <<elseif $activeSlave.belly >= 1500>>bloated <</if>>torso back down against $subSlave.slaveName's boobs. $subSlave.slaveName grabs hold of $activeSlave.slaveName's buttocks and pulls them as far apart as _he2 possibly can, removing all protection from $activeSlave.slaveName's already-full asshole. $activeSlave.slaveName takes a deep breath and lets it out slowly as $he feels <<if $PC.dick == 0>>the head of the strap-on<<else>>your cockhead<</if>> press insistently against the outside of $his anus and then, centimeter by agonizing centimeter, seat itself up $his butt alongside $subSlave.slaveName's cock. $He shudders when you begin to thrust. $subSlave.slaveName, overstimulated, climaxes first; as the edge comes off _his2 hardon, _his2 cock slides out of $activeSlave.slaveName's ass, letting you be utterly merciless to the loosened, cum-soaked hole. <<set $activeSlave.analCount++>> <<set $analTotal++>> <<set $subSlave.penetrativeCount++>> @@ -1312,26 +1313,26 @@ she adds impishly. Hearing this, $subSlave.slaveName lets the breast pop free of <<= knockMeUp($activeSlave, 5, 1, $subSlave.ID, 1)>> <</if>> <<else>> - fingerfuck her. $subSlave.slaveName obeys hurriedly, reaching inward and + fingerfuck $him. $subSlave.slaveName obeys hurriedly, reaching inward and <<if $subSlave.anus > 2>> pushing two fingers from each hand inside $activeSlave.slaveName's loose anus. <<else>> carefully pushing a finger from each hand up $activeSlave.slaveName's tight butthole. <</if>> - $activeSlave.slaveName begs $subSlave.slaveName to fuck her butt, knowing that the looser her ass is, the easier whatever you're planning will be. $subSlave.slaveName does her best, using her fingers to stretch $activeSlave.slaveName's sphincter as much as she can without hurting her. + $activeSlave.slaveName begs $subSlave.slaveName to fuck $his butt, knowing that the looser $his ass is, the easier whatever you're planning will be. $subSlave.slaveName does _his2 best, using _his2 fingers to stretch $activeSlave.slaveName's sphincter as much as _he2 can without hurting $him. <<set $activeSlave.analCount++>> <<set $analTotal++>> <<set $subSlave.penetrativeCount++>> <<set $penetrativeTotal++>> - Once you're satisfied that she can take what's coming, you<<if $PC.dick == 0>> put on a strap-on,<</if>> steady her hips<<if $PC.dick == 0>>,<</if>> and shove her <<if $activeSlave.bellyPreg >= 1500>>gravid <<elseif $activeSlave.belly >= 1500>>bloated <</if>>torso back down against $subSlave.slaveName's boobs. $subSlave.slaveName pulls to either side, gaping $activeSlave.slaveName's hole for you. $activeSlave.slaveName takes a deep breath and lets it out slowly as she feels <<if $PC.dick == 0>>the head of the strap-on<<else>>your cockhead<</if>> slide between $subSlave.slaveName's fingers, centimeter by agonizing centimeter, and seat itself up her butt. She shudders when you begin to thrust. $subSlave.slaveName keeps her fingers where they are, doing her best to use them to give you a handjob inside $activeSlave.slaveName's ass. + Once you're satisfied that $he can take what's coming, you<<if $PC.dick == 0>> put on a strap-on,<</if>> steady $his hips<<if $PC.dick == 0>>,<</if>> and shove $his <<if $activeSlave.bellyPreg >= 1500>>gravid <<elseif $activeSlave.belly >= 1500>>bloated <</if>>torso back down against $subSlave.slaveName's boobs. $subSlave.slaveName pulls to either side, gaping $activeSlave.slaveName's hole for you. $activeSlave.slaveName takes a deep breath and lets it out slowly as $he feels <<if $PC.dick == 0>>the head of the strap-on<<else>>your cockhead<</if>> slide between $subSlave.slaveName's fingers, centimeter by agonizing centimeter, and seat itself up $his butt. $He shudders when you begin to thrust. $subSlave.slaveName keeps _his2 fingers where they are, doing _his2 best to use them to give you a handjob inside $activeSlave.slaveName's ass. <<if canImpreg($activeSlave, $PC)>> <<= knockMeUp($activeSlave, 5, 1, -1, 1)>> <</if>> <</if>> <<run Enunciate($subSlave)>> - When you're done, you pull out, leaving $activeSlave.slaveName to collapse, whimpering and shaking, onto $subSlave.slaveName's boobs. $subSlave.slaveName <<if canSee($subSlave)>>winks<<else>>smiles<</if>> at you over her shoulder. "That wa<<s>> fun <<Master $subSlave>>," she <<say>>s brightly. "@@.hotpink;Can we do that again@@ <<s>>oon, plea<<s>>e?" + When you're done, you pull out, leaving $activeSlave.slaveName to collapse, whimpering and shaking, onto $subSlave.slaveName's boobs. $subSlave.slaveName <<if canSee($subSlave)>>winks<<else>>smiles<</if>> at you over _his2 shoulder. "That wa<<s>> fun <<Master $subSlave>>," _he2 <<say>>s brightly. "@@.hotpink;Can we do that again@@ <<s>>oon, plea<<s>>e?" <br><br> - "Ohh fffuck," $activeSlave.slaveName moans into her boobs, to no one in particular. + "Ohh fffuck," $activeSlave.slaveName moans into $his boobs, to no one in particular. <<set $subSlave.devotion += 4>> <<run Enunciate($activeSlave)>> <<if $activeSlave.anus < 3>> @@ -1345,21 +1346,21 @@ she adds impishly. Hearing this, $subSlave.slaveName lets the breast pop free of <<if ($activeSlave.relationship == 0) || ($activeSlave.relationship == -1)>> <<if ($subSlave.relationship == 0) || ($subSlave.relationship == -1)>> <br><<link "What a cute couple">> - <<replace "#name">>$activeSlave.slaveName<</replace>> + <<EventNameDelink $activeSlave>> <<replace "#result">> You tell them they make a cute couple. The slaves start with surprise, since they didn't know you were watching, producing a delightful jiggle of smashed-together boob. "Thank you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Master<<else>>Mistress<</if>>," they chorus correctly, before turning back to look at each other. They take your comment quite seriously, both of them seemingly forgetting that they're in the middle of having sex to consider it. $activeSlave.slaveName speaks first. "I gue<<ss>> I never really thought about you that way," - she says to the huge-boobed <<if $subSlave.physicalAge > 30>>woman<<elseif $subSlave.physicalAge > 18>>girl<<elseif $subSlave.physicalAge > 12>>teen<<else>>loli<</if>> trapped beneath her. + $he says to the huge-boobed <<if $subSlave.physicalAge > 30>>_woman2<<elseif $subSlave.physicalAge > 18>>_girl2<<elseif $subSlave.physicalAge > 12>>teen<<else>>_loli2<</if>> trapped beneath $him. <br><br> <<run Enunciate($subSlave)>> - $subSlave.slaveName, who is still holding $activeSlave.slaveName's buttocks, gives them a squeeze. "Well, you <<s>>illy girl, what do you think about it now?" + $subSlave.slaveName, who is still holding $activeSlave.slaveName's buttocks, gives them a squeeze. "Well, you <<s>>illy $girl, what do you think about it now?" <br><br> - $activeSlave.slaveName stiffens with sudden embarrassment. "Uh, um," she stammers, before saying in a rush, "$subSlave.slaveName, will you go out with me?" + $activeSlave.slaveName stiffens with sudden embarrassment. "Uh, um," $he stammers, before saying in a rush, "$subSlave.slaveName, will you go out with me?" <br><br> - $subSlave.slaveName laughs, a pure, unclouded sound, and gives $activeSlave.slaveName a cute little peck on the tip of her nose. "@@.lightgreen;Of cour<<s>>e I will,@@" she purrs, and runs her hands up $activeSlave.slaveName's back to hug her tightly. + $subSlave.slaveName laughs, a pure, unclouded sound, and gives $activeSlave.slaveName a cute little peck on the tip of $his nose. "@@.lightgreen;Of cour<<s>>e I will,@@" _he2 purrs, and runs _his2 hands up $activeSlave.slaveName's back to hug $him tightly. <br><br> <<run Enunciate($activeSlave)>> - The encounter becomes far more heartfelt than it was before you spoke up. $activeSlave.slaveName, who seems affected, says self-consciously, "Um, doe<<s>> thi<<s>> mean I get a girlfriend every time I'm clum<<s>>y?" $subSlave.slaveName giggles and shushes her. They begin to kiss earnestly while they fuck, and you leave them to it. Each of them comes to you later to @@.hotpink;thank you@@ for permitting them to be together. + The encounter becomes far more heartfelt than it was before you spoke up. $activeSlave.slaveName, who seems affected, says self-consciously, "Um, doe<<s>> thi<<s>> mean I get a <<= _girl2>>friend every time I'm clum<<s>>y?" $subSlave.slaveName giggles and shushes $him. They begin to kiss earnestly while they fuck, and you leave them to it. Each of them comes to you later to @@.hotpink;thank you@@ for permitting them to be together. <<set $subSlave.devotion += 2, $activeSlave.devotion += 2>> <<set $subSlave.relationship = 3, $subSlave.relationshipTarget = $activeSlave.ID>> <<set $activeSlave.relationship = 3, $activeSlave.relationshipTarget = $subSlave.ID>> @@ -1372,16 +1373,16 @@ she adds impishly. Hearing this, $subSlave.slaveName lets the breast pop free of <<case "if you enjoy it">> <<link "Just watch">> - <<replace "#name">>$activeSlave.slaveName<</replace>> + <<EventNameDelink $activeSlave>> <<replace "#result">> - You settle down to watch what happens. $activeSlave.slaveName, who has a devoted slave's sixth sense about $his <<= WrittenMaster($activeSlave)>>'s presence, realizes you're there and turns toward you. <<if canSee($activeSlave)>>You've already got a reassuring, silent hand raised, and you gesture that $he should continue<<elseif canHear($activeSlave)>>Not hearing any comments, $he takes it as a gesture to continue<<else>>Not sensing your touch, $he eventually decides to continue<</if>>. She smiles naughtily at you, @@.mediumaquamarine;pleased with your trust in her,@@ before going back to $subSlave.slaveName. She <<if canPenetrate($activeSlave)>>hauls $subSlave.slaveName's <<if $subSlave.belly >= 5000>>gravid <</if>>torso partway up<<else>>bends over the poor girl<</if>> so she can speak directly into her ear, and <<say>>s quietly, "You're <<s>>tarting to enjoy thi<<s>>, aren't you, bitch?" $subSlave.slaveName, still unaware you're there, shakes _his2 head unhappily, tears starting to leak out the corners of _his2 eyes. + You settle down to watch what happens. $activeSlave.slaveName, who has a devoted slave's sixth sense about $his <<= WrittenMaster($activeSlave)>>'s presence, realizes you're there and turns toward you. <<if canSee($activeSlave)>>You've already got a reassuring, silent hand raised, and you gesture that $he should continue<<elseif canHear($activeSlave)>>Not hearing any comments, $he takes it as a gesture to continue<<else>>Not sensing your touch, $he eventually decides to continue<</if>>. $He smiles naughtily at you, @@.mediumaquamarine;pleased with your trust in $him,@@ before going back to $subSlave.slaveName. $He <<if canPenetrate($activeSlave)>>hauls $subSlave.slaveName's <<if $subSlave.belly >= 5000>>gravid <</if>>torso partway up<<else>>bends over the poor _girl2<</if>> so $he can speak directly into _his2 ear, and <<say>>s quietly, "You're <<s>>tarting to enjoy thi<<s>>, aren't you, bitch?" $subSlave.slaveName, still unaware you're there, shakes _his2 head unhappily, tears starting to leak out the corners of _his2 eyes. <br><br> <<run Enunciate($subSlave)>> "N-no," _he2 gasps. "I'm not! Plea<<s>>e t-take <<if canPenetrate($activeSlave)>>it<<else>>them<</if>> out!" <<run Enunciate($activeSlave)>> - $activeSlave.slaveName makes no verbal reply, but continues $his manual stimulation, and sticks $his tongue into $subSlave.slaveName's ear. The poor girl lets out a startled yelp that trails off into a moan as $activeSlave.slaveName's <<if ($activeSlave.oralSkill >= 60)>>excellent<<elseif ($activeSlave.oralSkill > 1)>>skillful<<else>>enthusiastic<</if>> ministrations really begin to have an effect on her. + $activeSlave.slaveName makes no verbal reply, but continues $his manual stimulation, and sticks $his tongue into $subSlave.slaveName's ear. The poor _girl2 lets out a startled yelp that trails off into a moan as $activeSlave.slaveName's <<if ($activeSlave.oralSkill >= 60)>>excellent<<elseif ($activeSlave.oralSkill > 1)>>skillful<<else>>enthusiastic<</if>> ministrations really begin to have an effect on _him2. <br><br> - $activeSlave.slaveName laughs unpleasantly at the desperately uncomfortable slave, and <<say>>s, "Tell you what, <<s>>lut. I'll leave you alone if thi<<s>> doe<<s>>n't get you off." Already realizing her predicament, $subSlave.slaveName begins to protest, but $activeSlave.slaveName cuts her off. "<<Sh>>ut your fucking cockhol<<s>>ter, bitch, I'm talking. I'll leave you alone if thi<<s>> doe<<s>>n't get you off, but if you come, you've obviou<<s>>ly been lying to me, and you obviou<<s>>ly want me to buttfuck you all night long." $subSlave.slaveName tries very hard, taking a huge breath of air and holding it in, biting her lip, shutting her eyes tight, and more, but it's all for naught. Before long, she stiffens <<if $subSlave.balls > 0 || $subSlave.prostate > 0>>and makes a mess on the bedroll<<else>>with orgasm<</if>>, moaning as her anal sphincter tightens against the invading <<if canPenetrate($activeSlave)>>cock<<else>>fingers<</if>>. Once the climax leaves her, she begins to sob, knowing what this means. $activeSlave.slaveName takes her hand away from the crying girl's crotch and begins to massage her back with surprising tenderness. "<<S>>hh, <<s>>weetie, it'<<s>> all right. I promi<<s>>e you'll enjoy thi<<s>>, if you let your<<s>>elf." You leave quietly, letting $activeSlave.slaveName have her fun. As the week goes on, $subSlave.slaveName's @@.lightcoral;attitude towards anal sex@@ improves quickly, though she feels rather conflicted about $activeSlave.slaveName for forcing this on her. + $activeSlave.slaveName laughs unpleasantly at the desperately uncomfortable slave, and <<say>>s, "Tell you what, <<s>>lut. I'll leave you alone if thi<<s>> doe<<s>>n't get you off." Already realizing _his2 predicament, $subSlave.slaveName begins to protest, but $activeSlave.slaveName cuts _him2 off. "<<Sh>>ut your fucking cockhol<<s>>ter, bitch, I'm talking. I'll leave you alone if thi<<s>> doe<<s>>n't get you off, but if you come, you've obviou<<s>>ly been lying to me, and you obviou<<s>>ly want me to buttfuck you all night long." $subSlave.slaveName tries very hard, taking a huge breath of air and holding it in, biting _his2 lip, shutting _his2 eyes tight, and more, but it's all for naught. Before long, _he2 stiffens <<if $subSlave.balls > 0 || $subSlave.prostate > 0>>and makes a mess on the bedroll<<else>>with orgasm<</if>>, moaning as _his2 anal sphincter tightens against the invading <<if canPenetrate($activeSlave)>>cock<<else>>fingers<</if>>. Once the climax leaves _him2, _he2 begins to sob, knowing what this means. $activeSlave.slaveName takes _his2 hand away from the crying _girl2's crotch and begins to massage _his2 back with surprising tenderness. "<<S>>hh, <<s>>weetie, it'<<s>> all right. I promi<<s>>e you'll enjoy thi<<s>>, if you let your<<s>>elf." You leave quietly, letting $activeSlave.slaveName have $his fun. As the week goes on, $subSlave.slaveName's @@.lightcoral;attitude towards anal sex@@ improves quickly, though _he2 feels rather conflicted about $activeSlave.slaveName for forcing this on _him2. <<set $activeSlave.trust += 4>> <<if canPenetrate($activeSlave)>> <<set $activeSlave.penetrativeCount += 4, $penetrativeTotal += 4>> @@ -1395,7 +1396,7 @@ she adds impishly. Hearing this, $subSlave.slaveName lets the breast pop free of <</replace>> <</link>> <br><<link "$He's being too gentle">> - <<replace "#name">>$activeSlave.slaveName<</replace>> + <<EventNameDelink $activeSlave>> <<replace "#result">> You advance on the slaves. $activeSlave.slaveName, who has a devoted slave's sixth sense about $his <<= WrittenMaster($activeSlave)>>'s presence, realizes you're there and turns toward you. <<if canSee($activeSlave)>>Silently but forcefully, you use a simple hand gesture to instruct $him unequivocally<<else>>$He can feel<</if>> that $he's to stop fucking around and pound the bitch's butt. $He looks a little taken aback, but obeys instantly, <<if canPenetrate($activeSlave)>>pumping $his dick in and out of $subSlave.slaveName<<else>>fingerfucking $subSlave.slaveName's ass<</if>> without mercy. The slave screams at the sudden change of pace, thrashing a little. _His2 struggles bring <<if canSee($subSlave)>>_his2 head around, and _he2's surprised to come face to face with your ankles. With dawning comprehension, _his2 eyes track rapidly up your <<if $arcologies[0].FSPhysicalIdealist != "unset">> @@ -1441,7 +1442,7 @@ she adds impishly. Hearing this, $subSlave.slaveName lets the breast pop free of <<else>> pretty breasts <</if>> - to rest on your unforgiving face<<else>>a pleased chuckle out of you. With dawning comprehension, her face rapidly moves to face yours<</if>>. She wilts. $activeSlave.slaveName thinks this is hilarious, and laughs so hard at the slave's reaction to your appearance that she almost loses hold of $subSlave.slaveName's <<if $subSlave.dick > 0>>cock<<elseif $subSlave.clit > 0>>clit<<else>>ass<</if>>. There's nothing quite like oral from a girl who's moaning with anal pain, so you sit on the head of the bedroll and <<if $PC.dick == 1>>stick your dick in $subSlave.slaveName's mouth<<else>>pull $subSlave.slaveName's mouth against your cunt<</if>>. $activeSlave.slaveName is still giggling, but leans over the unhappy slave speared between the two of you to @@.hotpink;plant a kiss@@ on you. She misses, smearing her kiss along your cheek and past your ear, but you take her face in your hands and kiss her properly as $subSlave.slaveName begins to do her best to relax and get you off, @@.gold;fearful@@ that worse is in store if she doesn't @@.hotpink;submit.@@ + to rest on your unforgiving face<<else>>a pleased chuckle out of you. With dawning comprehension, _his2 face rapidly moves to face yours<</if>>. _He2 wilts. $activeSlave.slaveName thinks this is hilarious, and laughs so hard at the slave's reaction to your appearance that $he almost loses hold of $subSlave.slaveName's <<if $subSlave.dick > 0>>cock<<elseif $subSlave.clit > 0>>clit<<else>>ass<</if>>. There's nothing quite like oral from a _girl2 who's moaning with anal pain, so you sit on the head of the bedroll and <<if $PC.dick == 1>>stick your dick in $subSlave.slaveName's mouth<<else>>pull $subSlave.slaveName's mouth against your cunt<</if>>. $activeSlave.slaveName is still giggling, but leans over the unhappy slave speared between the two of you to @@.hotpink;plant a kiss@@ on you. $He misses, smearing $his kiss along your cheek and past your ear, but you take $his face in your hands and kiss $him properly as $subSlave.slaveName begins to do _his2 best to relax and get you off, @@.gold;fearful@@ that worse is in store if _he2 doesn't @@.hotpink;submit.@@ <<set $activeSlave.devotion += 4>> <<if canPenetrate($activeSlave)>> <<set $activeSlave.penetrativeCount++, $penetrativeTotal++>> @@ -1458,11 +1459,11 @@ she adds impishly. Hearing this, $subSlave.slaveName lets the breast pop free of <<case "sadistic description">> <<link "$He's not wrong">> - <<replace "#name">>$activeSlave.slaveName<</replace>> + <<EventNameDelink $activeSlave>> <<replace "#result">> - You ask $activeSlave.slaveName what $he said in a neutral tone. $He gives you a quick glance, not sure whether to be aroused or afraid, but takes a breath to steady $himself and begins. For her part, $subSlave.slaveName vainly tries to stop crying in front of you. When $activeSlave.slaveName reaches "<<if $PC.title != 0>>He<<else>><<Sh>>e<</if>>'<<s>> going to hold you down and <<sh>>ove <<if $PC.title != 0>>hi<<s>><<else>>her<</if>> <<if $PC.dick == 1>>huge cockhead<<else>>bigge<<s>>t <<s>>trap-on<</if>> right up again<<s>>t thi<<s>> tight little hole," you hold up a hand to get her to pause. She does, and you suddenly shove $subSlave.slaveName towards the couch. She crashes face-down into the cushions, already sobbing in terror. You place a hand on her $activeSlave.skin back to hold her down and then use the other to apply some lube to your <<if $PC.dick == 1>>penis<<else>>strap-on<</if>> before pressing it against the quivering slave's virgin anus. She shakes with anguish, causing <<if $PC.dick == 1>>your cock to rub deliciously<<else>>the strap-on to slide amusingly<</if>> up and down her asscrack. You make a come-on gesture to $activeSlave.slaveName, and she continues, "You're going to do your be<<s>>t to relax like a good little girl." - $subSlave.slaveName desperately takes in a huge breath. $activeSlave.slaveName, who has gotten the idea (and to go by her furious masturbation, clearly likes it), gasps out, "But it'<<s>> going to be <<s>>o big! It'<<s>> going to burn!" Here you begin to apply inexorable pressure. $subSlave.slaveName manages one more deep breath, but it becomes a squeal of anguish and she tries frantically to burrow into the couch, away from the penetrating <<if $PC.dick == 1>>cock<<else>>strap-on<</if>>. "You're going to panic, and <<s>>truggle, and <<if $PC.title != 0>>he<<else>><<sh>>e<</if>>'<<s>> going to hold you down and rape your butt while you <<s>>cream and cry..." - $activeSlave.slaveName trails off as she shakes with orgasm; she doesn't say any more, but the @@.hotpink;wild satisfaction@@ <<if canSee($activeSlave)>>in her $activeSlave.eyeColor eyes<<else>>on her face<</if>> says it for her. $subSlave.slaveName, meanwhile, is a mess, but hurries @@.gold;fearfully@@ to obey your instructions to go clean _himself2, and hides _his2 @@.mediumorchid;hatred@@ as _he2 gingerly applies an enema to _his2 @@.lime;loosened butt.@@ + You ask $activeSlave.slaveName what $he said in a neutral tone. $He gives you a quick glance, not sure whether to be aroused or afraid, but takes a breath to steady $himself and begins. For _his2 part, $subSlave.slaveName vainly tries to stop crying in front of you. When $activeSlave.slaveName reaches "<<= lispReplace(SlaveTitle(_HeP))>>'<<s>> going to hold you down and <<sh>>ove <<= lispReplace(SlaveTitle(_hisP))>> <<if $PC.dick == 1>>huge cockhead<<else>>bigge<<s>>t <<s>>trap-on<</if>> right up again<<s>>t thi<<s>> tight little hole," you hold up a hand to get $him to pause. $He does, and you suddenly shove $subSlave.slaveName towards the couch. _He crashes face-down into the cushions, already sobbing in terror. You place a hand on _his2 $activeSlave.skin back to hold _him2 down and then use the other to apply some lube to your <<if $PC.dick == 1>>penis<<else>>strap-on<</if>> before pressing it against the quivering slave's virgin anus. _He2 shakes with anguish, causing <<if $PC.dick == 1>>your cock to rub deliciously<<else>>the strap-on to slide amusingly<</if>> up and down _his2 asscrack. You make a come-on gesture to $activeSlave.slaveName, and $he continues, "You're going to do your be<<s>>t to relax like a good little _girl2." + $subSlave.slaveName desperately takes in a huge breath. $activeSlave.slaveName, who has gotten the idea (and to go by $his furious masturbation, clearly likes it), gasps out, "But it'<<s>> going to be <<s>>o big! It'<<s>> going to burn!" Here you begin to apply inexorable pressure. $subSlave.slaveName manages one more deep breath, but it becomes a squeal of anguish and _he2 tries frantically to burrow into the couch, away from the penetrating <<if $PC.dick == 1>>cock<<else>>strap-on<</if>>. "You're going to panic, and <<s>>truggle, and <<= lispReplace(SlaveTitle(_heP))>>'<<s>> going to hold you down and rape your butt while you <<s>>cream and cry..." + $activeSlave.slaveName trails off as $he shakes with orgasm; $he doesn't say any more, but the @@.hotpink;wild satisfaction@@ <<if canSee($activeSlave)>>in $his $activeSlave.eyeColor eyes<<else>>on $his face<</if>> says it for $him. $subSlave.slaveName, meanwhile, is a mess, but hurries @@.gold;fearfully@@ to obey your instructions to go clean _himself2, and hides _his2 @@.mediumorchid;hatred@@ as _he2 gingerly applies an enema to _his2 @@.lime;loosened butt.@@ <<set $activeSlave.devotion += 5>> <<set $subSlave.trust -= 10, $subSlave.devotion -= 5, $subSlave.analCount++, $subSlave.anus = 1>> <<set $analTotal++>> @@ -1473,11 +1474,11 @@ she adds impishly. Hearing this, $subSlave.slaveName lets the breast pop free of <</replace>> <</link>> //This option will take anal virginity// <br><<link "That sounds like the voice of experience">> - <<replace "#name">>$activeSlave.slaveName<</replace>> + <<EventNameDelink $activeSlave>> <<replace "#result">> - You approach and observe to $activeSlave.slaveName that it sounds like $he's speaking from experience. $He glances at you nervously, but agrees. You tell $him to go on, so she turns to the mystified $subSlave.slaveName and mumbles, "It wa<<s>>n't ea<<s>>y for me the fir<<s>>t time either." - She gasps as you slide around behind her, your hands snaking around her <<if $activeSlave.boobs > 2000>>massive tits<<elseif $activeSlave.boobs > 1000>>big boobs<<elseif $activeSlave.boobs > 400>>prominent breasts<<else>>chest<</if>> to pinch her $activeSlave.nipples nipples. You whisper into her ear, ordering her to tell her little story again, slowly. "<<if $PC.title != 0>>He<<else>><<Sh>>e<</if>>'<<s>> going to hold you down and <<sh>>ove <<if $PC.title != 0>>hi<<s>><<else>>her<</if>> <<if $PC.dick == 1>>huge cockhead<<else>>bigge<<s>>t <<s>>trap-on<</if>> right up again<<s>>t thi<<s>> tight little hole," she tells $subSlave.slaveName. The poor girl doesn't know what to do, so she just stands and listens, <<if canSee($subSlave)>>watching<<else>>staring<</if>> dumbly as $activeSlave.slaveName talks. She's a lot less intimidating this time around, gasping out the words as you maneuver your <<if $PC.dick == 1>>cock<<else>>strap-on<</if>> against her <<if $activeSlave.anus > 2>>loose butthole<<elseif $activeSlave.anus > 1>>experienced ass<<else>>tight butthole<</if>> for some standing anal. "You're going to do your be<<s>>t to relax like a good little girl," she moans. <<if ($activeSlave.dick > 0) && !canAchieveErection($activeSlave)>>$His limp dick hangs lamely as you press against her backdoor, but it's dripping precum.<<elseif $activeSlave.dick > 0>>She has a throbbing erection.<<elseif $activeSlave.clit > 0>>As you shove her into place, your hand brushes against her enormously erect clit.<<else>>As you shove her into place, your hand brushes against moisture coating her inner thighs.<</if>> The bitch is getting off on this. - "But it'<<s>> going to be <<s>>o big - it'<<s>> going to bu-hu-hur-hurn... oh..." You're up her ass and pounding away, <<if $subSlave.belly >= 5000>>with one hand on her hips and the other around her gravid belly<<else>>holding her hips with both hands and<</if>> bouncing her butt against your crotch as your <<if $PC.dick == 1>>cock<<else>>strap-on<</if>> slides in and out of her. You administer a hard slap to her ass and tell her to keep going. She shakes her head and manages to get back on track, grunting out, "You're going to panic - and - and - oh - <<s>>-<<s>>truggle, and <<if $PC.title != 0>>he<<else>><<sh>>e<</if>>'<<s>> going t-to h-ho-oh-old you d-down, oh ow, and r-ra-rape your b-butt while, oh p-plea<<s>>e <<Master>>, you <<s>>cream, ooh, and c-cry... o-oh... ah." She feels your <<if $PC.dick == 1>>hot seed jet into her asshole<<else>>own orgasm<</if>> and your hands release their grip, and slides wetly off you, <<if ($activeSlave.dick > 0) && !canAchieveErection($activeSlave)>>her own messy little orgasm running down her legs to join the cum dripping out of her ass<<elseif $activeSlave.dick > 0>>stepping around the mess she shot onto the floor and trying to keep your load inside her ass<<else>>her feminine juices running down her legs to join the cum dripping out of her ass<</if>>. She walks gingerly to the bathroom for a cleanup, looking a lot more @@.hotpink;submissive@@ than when you walked in. $subSlave.slaveName is still staring <<if canSee($subSlave)>>at<<else>>towards<</if>> you. There's a little @@.gold;fear@@ there, but some @@.hotpink;awe,@@ too. + You approach and observe to $activeSlave.slaveName that it sounds like $he's speaking from experience. $He glances at you nervously, but agrees. You tell $him to go on, so $he turns to the mystified $subSlave.slaveName and mumbles, "It wa<<s>>n't ea<<s>>y for me the fir<<s>>t time either." + $He gasps as you slide around behind $him, your hands snaking around $his <<if $activeSlave.boobs > 2000>>massive tits<<elseif $activeSlave.boobs > 1000>>big boobs<<elseif $activeSlave.boobs > 400>>prominent breasts<<else>>chest<</if>> to pinch $his $activeSlave.nipples nipples. You whisper into $his ear, ordering $him to tell $his little story again, slowly. "<<= lispReplace(SlaveTitle(_HeP))>>'<<s>> going to hold you down and <<sh>>ove <<= lispReplace(SlaveTitle(_hisP))>> <<if $PC.dick == 1>>huge cockhead<<else>>bigge<<s>>t <<s>>trap-on<</if>> right up again<<s>>t thi<<s>> tight little hole," $he tells $subSlave.slaveName. The poor _girl2 doesn't know what to do, so _he2 just stands and listens, <<if canSee($subSlave)>>watching<<else>>staring<</if>> dumbly as $activeSlave.slaveName talks. $he's a lot less intimidating this time around, gasping out the words as you maneuver your <<if $PC.dick == 1>>cock<<else>>strap-on<</if>> against $his <<if $activeSlave.anus > 2>>loose butthole<<elseif $activeSlave.anus > 1>>experienced ass<<else>>tight butthole<</if>> for some standing anal. "You're going to do your be<<s>>t to relax like a good little _girl2," $he moans. <<if ($activeSlave.dick > 0) && !canAchieveErection($activeSlave)>>$His limp dick hangs lamely as you press against $his backdoor, but it's dripping precum.<<elseif $activeSlave.dick > 0>>$He has a throbbing erection.<<elseif $activeSlave.clit > 0>>As you shove $him into place, your hand brushes against $his enormously erect clit.<<else>>As you shove $him into place, your hand brushes against moisture coating $his inner thighs.<</if>> The bitch is getting off on this. + "But it'<<s>> going to be <<s>>o big - it'<<s>> going to bu-hu-hur-hurn... oh..." You're up $his ass and pounding away, <<if $subSlave.belly >= 5000>>with one hand on $his hips and the other around $his gravid belly<<else>>holding $his hips with both hands and<</if>> bouncing $his butt against your crotch as your <<if $PC.dick == 1>>cock<<else>>strap-on<</if>> slides in and out of $him. You administer a hard slap to $his ass and tell $him to keep going. $He shakes $his head and manages to get back on track, grunting out, "You're going to panic - and - and - oh - <<s>>-<<s>>truggle, and <<= lispReplace(SlaveTitle(_heP))>>'<<s>> going t-to h-ho-oh-old you d-down, oh ow, and r-ra-rape your b-butt while, oh p-plea<<s>>e <<Master>>, you <<s>>cream, ooh, and c-cry... o-oh... ah." $He feels your <<if $PC.dick == 1>>hot seed jet into $his asshole<<else>>own orgasm<</if>> and your hands release their grip, and slides wetly off you, <<if ($activeSlave.dick > 0) && !canAchieveErection($activeSlave)>>$his own messy little orgasm running down $his legs to join the cum dripping out of $his ass<<elseif $activeSlave.dick > 0>>stepping around the mess $he shot onto the floor and trying to keep your load inside $his ass<<else>>$his feminine juices running down $his legs to join the cum dripping out of $his ass<</if>>. $He walks gingerly to the bathroom for a cleanup, looking a lot more @@.hotpink;submissive@@ than when you walked in. $subSlave.slaveName is still staring <<if canSee($subSlave)>>at<<else>>towards<</if>> you. There's a little @@.gold;fear@@ there, but some @@.hotpink;awe,@@ too. <<set $activeSlave.devotion += 5, $activeSlave.analCount++>> <<set $analTotal++>> <<if canImpreg($activeSlave, $PC)>> @@ -1491,9 +1492,9 @@ she adds impishly. Hearing this, $subSlave.slaveName lets the breast pop free of <<case "shower force">> <<link "Instruct $him to be a little nicer">> - <<replace "#name">>$activeSlave.slaveName<</replace>> + <<EventNameDelink $activeSlave>> <<replace "#result">> - Even though you already have everyone's rapt attention, you rap on the glass for emphasis<<if canSee($activeSlave) && canSee($subSlave)>>, watched closely by four huge eyes<</if>>. You politely admonish $activeSlave.slaveName, and tell her to do a better job of looking after her anal bottom's pleasure. She nods vigorously and snakes a hand around $subSlave.slaveName, to where <<if ($subSlave.dick > 0) && !canAchieveErection($subSlave)>>her limp dick is smashed against the glass<<elseif $subSlave.dick > 0>>her dick, shamefully half-hard despite her unwillingness, is smashed against the glass<<elseif $subSlave.vagina == -1>>her featureless groin is hidden between her forced-together legs<<else>>her neglected pussy is hidden between her forced-together legs<</if>>. $activeSlave.slaveName goes back to the anal, but gives $subSlave.slaveName a serviceable reach around as she does. $subSlave.slaveName does not orgasm, but she looks a little less unhappy and @@.mediumaquamarine;thanks you@@ for your intervention after $activeSlave.slaveName <<if canPenetrate($activeSlave)>>grunts, fills _his2 asshole with cum, and pulls $himself out.<<else>>shakes with orgasm and removes her fingers.<</if>> + Even though you already have everyone's rapt attention, you rap on the glass for emphasis<<if canSee($activeSlave) && canSee($subSlave)>>, watched closely by four huge eyes<</if>>. You politely admonish $activeSlave.slaveName, and tell $him to do a better job of looking after $his anal bottom's pleasure. $He nods vigorously and snakes a hand around $subSlave.slaveName, to where <<if ($subSlave.dick > 0) && !canAchieveErection($subSlave)>>_his2 limp dick is smashed against the glass<<elseif $subSlave.dick > 0>>_his2 dick, shamefully half-hard despite _his2 unwillingness, is smashed against the glass<<elseif $subSlave.vagina == -1>>_his2 featureless groin is hidden between _his2 forced-together legs<<else>>_his2 neglected pussy is hidden between _his2 forced-together legs<</if>>. $activeSlave.slaveName goes back to the anal, but gives $subSlave.slaveName a serviceable reach around as $he does. $subSlave.slaveName does not orgasm, but _he2 looks a little less unhappy and @@.mediumaquamarine;thanks you@@ for your intervention after $activeSlave.slaveName <<if canPenetrate($activeSlave)>>grunts, fills _his2 asshole with cum, and pulls $himself out.<<else>>shakes with orgasm and removes $his fingers.<</if>> <<if canPenetrate($activeSlave)>> <<set $activeSlave.penetrativeCount++, $penetrativeTotal++>> <</if>> @@ -1506,9 +1507,9 @@ she adds impishly. Hearing this, $subSlave.slaveName lets the breast pop free of <</replace>> <</link>> <br><<link "Double anal">> - <<replace "#name">>$activeSlave.slaveName<</replace>> + <<EventNameDelink $activeSlave>> <<replace "#result">> - You tell $activeSlave.slaveName to get out of the shower. She looks crushed, and $subSlave.slaveName looks hopeful, until you tell her to bring the bitch. $activeSlave.slaveName grabs $subSlave.slaveName by the wrist and drags her protesting victim along. You sit on the counter and tell $activeSlave.slaveName to pass you the anal slave. She does, giggling maliciously, openly masturbating as you pull the recalcitrant $subSlave.slaveName up onto your lap, seat <<if $PC.dick == 0>>a strap-on<<else>>your cock<</if>> firmly up her already-fucked <<if $subSlave.anus > 2>>anal slit<<elseif $subSlave.anus > 1>>asshole<<else>>anus<</if>>, seize the backs of her knees, and pull her up into a crouching position atop you. You lift her up and down on <<if $PC.dick == 0>>the strap-on<<else>>your dick<</if>> for a while, letting $activeSlave.slaveName continue her <<if canPenetrate($activeSlave)>>jerking<<else>>rubbing<</if>>, before telling her to join you. She hesitates for a moment before you explain that she should join you up $subSlave.slaveName's butthole. Your victim begins to cry openly but knows better than to beg. $activeSlave.slaveName <<if canPenetrate($activeSlave)>>pushes her iron-hard prick up alongside yours,<<else>>shoves first one and then two fingers up alongside your prick,<</if>> eliciting a long wail from <<if $subSlave.belly >= 10000>>the overfilled <</if>>$subSlave.slaveName. The position isn't the best for pounding's sake, but the sadistic thrill of $subSlave.slaveName's anguish is plenty to bring both you and $activeSlave.slaveName to prompt orgasm. $subSlave.slaveName stumbles painfully back to the shower with @@.gold;ill-concealed terror,@@ while $activeSlave.slaveName impulsively gives you a @@.hotpink;quick hug.@@ + You tell $activeSlave.slaveName to get out of the shower. $He looks crushed, and $subSlave.slaveName looks hopeful, until you tell $him to bring the bitch. $activeSlave.slaveName grabs $subSlave.slaveName by the wrist and drags $his protesting victim along. You sit on the counter and tell $activeSlave.slaveName to pass you the anal slave. $He does, giggling maliciously, openly masturbating as you pull the recalcitrant $subSlave.slaveName up onto your lap, seat <<if $PC.dick == 0>>a strap-on<<else>>your cock<</if>> firmly up _his2 already-fucked <<if $subSlave.anus > 2>>anal slit<<elseif $subSlave.anus > 1>>asshole<<else>>anus<</if>>, seize the backs of _his2 knees, and pull _him2 up into a crouching position atop you. You lift _him2 up and down on <<if $PC.dick == 0>>the strap-on<<else>>your dick<</if>> for a while, letting $activeSlave.slaveName continue $his <<if canPenetrate($activeSlave)>>jerking<<else>>rubbing<</if>>, before telling $him to join you. $He hesitates for a moment before you explain that $he should join you up $subSlave.slaveName's butthole. Your victim begins to cry openly but knows better than to beg. $activeSlave.slaveName <<if canPenetrate($activeSlave)>>pushes $his iron-hard prick up alongside yours,<<else>>shoves first one and then two fingers up alongside your prick,<</if>> eliciting a long wail from <<if $subSlave.belly >= 10000>>the overfilled <</if>>$subSlave.slaveName. The position isn't the best for pounding's sake, but the sadistic thrill of $subSlave.slaveName's anguish is plenty to bring both you and $activeSlave.slaveName to prompt orgasm. $subSlave.slaveName stumbles painfully back to the shower with @@.gold;ill-concealed terror,@@ while $activeSlave.slaveName impulsively gives you a @@.hotpink;quick hug.@@ <<set $activeSlave.devotion += 4>> <<if canPenetrate($activeSlave)>> <<set $activeSlave.penetrativeCount++, $penetrativeTotal++>> @@ -1527,40 +1528,40 @@ she adds impishly. Hearing this, $subSlave.slaveName lets the breast pop free of <<case "repressed anal virgin">> -<<link "Girls' butts are for loving">> - <<replace "#name">>$activeSlave.slaveName<</replace>> +<<link "<<= $Girl>>s' butts are for loving">> + <<EventNameDelink $activeSlave>> <<replace "#result">> - You tell her that her butt is for lovemaking, just like $subSlave.slaveName's. She looks horrified. You clear her schedule and sit her down on the couch (she carefully avoids the spot where you and $subSlave.slaveName embraced) before continuing with your day. $subSlave.slaveName was your first inspection of the day, so $activeSlave.slaveName has nothing to do for hours and hours other than sit there and <<if canSee($activeSlave)>>watch you<<else>>listen to your actions<</if>>. She's a healthy girl,<<if $activeSlave.preg > 20>> ripe with pregnancy,<</if>> and her food is laced with mild aphrodisiacs. The boredom and her building arousal begin to torture her, until finally she grinds out a hesitant "P-plea<<s>>e fuck me, <<Master>>." You glance at her and she quickly looks down, blushing. You go back to your work, and an hour later she manages a more confident "Plea<<s>>e fuck me, <<Master>>." + You tell $him that $his butt is for lovemaking, just like $subSlave.slaveName's. $He looks horrified. You clear $his schedule and sit $him down on the couch ($he carefully avoids the spot where you and $subSlave.slaveName embraced) before continuing with your day. $subSlave.slaveName was your first inspection of the day, so $activeSlave.slaveName has nothing to do for hours and hours other than sit there and <<if canSee($activeSlave)>>watch you<<else>>listen to your actions<</if>>. $He's a healthy $girl,<<if $activeSlave.preg > 20>> ripe with pregnancy,<</if>> and $his food is laced with mild aphrodisiacs. The boredom and $his building arousal begin to torture $him, until finally $he grinds out a hesitant "P-plea<<s>>e fuck me, <<Master>>." You glance at $him and $he quickly looks down, blushing. You go back to your work, and an hour later $he manages a more confident "Plea<<s>>e fuck me, <<Master>>." <br><br> - Judging her ready, you tell her to kneel on the couch. She does, trembling with fear and arousal; + Judging $him ready, you tell $him to kneel on the couch. $He does, trembling with fear and arousal; <<if ["chastity", "combined chastity"].includes($activeSlave.dickAccessory)>> - her caged cock does not show it, but she's flushed and willing. + $his caged cock does not show it, but $he's flushed and willing. <<elseif ($activeSlave.dick > 0) && !canAchieveErection($activeSlave)>> - as she <<if $activeSlave.belly >= 100000>>struggles to pull her gravid body<<elseif $activeSlave.belly >= 10000>>hefts her gravid body<<elseif $activeSlave.belly >= 5000>>cradles her belly and carefully climbs<<else>>clambers<</if>> up onto the couch, she dribbles precum across the leather. + as $he <<if $activeSlave.belly >= 100000>>struggles to pull $his gravid body<<elseif $activeSlave.belly >= 10000>>hefts $his gravid body<<elseif $activeSlave.belly >= 5000>>cradles $his belly and carefully climbs<<else>>clambers<</if>> up onto the couch, $he dribbles precum across the leather. <<elseif $activeSlave.dick > 0>> - she has a painful hardon. + $he has a painful hardon. <<elseif $activeSlave.clit > 0>> - her big clit is visibly erect. + $his big clit is visibly erect. <<elseif $activeSlave.vagina == -1>> - and is unconsciously presenting her ass. + and is unconsciously presenting $his ass. <<else>> - her pussylips are flushed and moist. + $his pussylips are flushed and moist. <</if>> - You tell her to relax, and push a single lubed finger into her anus. She gasps, but does not resist, burrowing her face down into the couch and doing her best to calm herself. After a few minutes, you withdraw your finger and press the slick tip of your <<if $PC.dick == 1>>dick<<else>>strap-on<</if>> against her virgin rosebud. She starts in spite of herself, but breathes out obediently, relaxing her butthole enough to let you in. She squeals at the sudden invasion, but you hold her and let her get used to you gradually. After a few minutes you encourage her to + You tell $him to relax, and push a single lubed finger into $his anus. $He gasps, but does not resist, burrowing $his face down into the couch and doing $his best to calm $himself. After a few minutes, you withdraw your finger and press the slick tip of your <<if $PC.dick == 1>>dick<<else>>strap-on<</if>> against $his virgin rosebud. $He starts in spite of $himself, but breathes out obediently, relaxing $his butthole enough to let you in. $He squeals at the sudden invasion, but you hold $him and let $him get used to you gradually. After a few minutes you encourage $him to <<if ["chastity", "combined chastity"].includes($activeSlave.dickAccessory)>> - stimulate her own nipples, + stimulate $his own nipples, <<elseif ($activeSlave.dick > 0) && !canAchieveErection($activeSlave)>> - play with her soft cock, + play with $his soft cock, <<elseif $activeSlave.dick > 0>> jack off, <<elseif $activeSlave.clit > 0>> - rub her clit, + rub $his clit, <<elseif $activeSlave.vagina == 1>> - frantically rub her perineum, + frantically rub $his perineum, <<else>> - play with her pussy, + play with $his pussy, <</if>> - and she almost sobs with relief. After she's almost forgotten the phallus in her ass, you begin to fuck her gradually. She climaxes before too long, her tight sphincter <<if $PC.dick == 1>>hugging your shaft wonderfully<<else>>visibly compressing the strap-on<</if>>. Confused, she mumbles into the couch, "<<Master>>, I c-came. I came to your thing in my butt. A-am I - doe<<s>> that make me a <<s>>lut?" You assure her that it does. Surprisingly, she does not break down, but exhales slowly and squares her shoulders, visibly resolving to @@.hotpink;be a slut@@ if she has to. She even takes a bit longer than strictly necessary giving herself her @@.lime;first@@ post-sex enema. + and $he almost sobs with relief. After $he's almost forgotten the phallus in $his ass, you begin to fuck $him gradually. $He climaxes before too long, $his tight sphincter <<if $PC.dick == 1>>hugging your shaft wonderfully<<else>>visibly compressing the strap-on<</if>>. Confused, $he mumbles into the couch, "<<Master>>, I c-came. I came to your thing in my butt. A-am I - doe<<s>> that make me a <<s>>lut?" You assure $him that it does. Surprisingly, $he does not break down, but exhales slowly and squares $his shoulders, visibly resolving to @@.hotpink;be a slut@@ if $he has to. $He even takes a bit longer than strictly necessary giving $himself $his @@.lime;first@@ post-sex enema. <<set $activeSlave.devotion += 5, $activeSlave.anus += 1, $activeSlave.analCount++>> <<set $analTotal++>> <<if canImpreg($activeSlave, $PC)>> @@ -1568,10 +1569,10 @@ she adds impishly. Hearing this, $subSlave.slaveName lets the breast pop free of <</if>> <</replace>> <</link>> //This option will take anal virginity// -<br><<link "Girls' butts are for pounding">> - <<replace "#name">>$activeSlave.slaveName<</replace>> +<br><<link "<<= $Girl>>s' butts are for pounding">> + <<EventNameDelink $activeSlave>> <<replace "#result">> - You tell her that her butt is your property, just like $subSlave.slaveName's. She looks @@.gold;terrified.@@ You continue, telling her to bring your property over to you. She stumbles over, begging, "P-plea<<s>>e, fuck me <<Master>>, plea<<s>>e don't do <<s>>tuff to my butt. It'<<s>> going t-to h-hurt.<<if $activeSlave.preg > 20>> And I-I'm r-really pregnant.<<elseif $activeSlave.pregKnown == 1>> And I-I'm p-pregnant.<</if>>" You push her down across her desk, giving her a swat across the rump to warn her to shut up. She does, though she makes a little squealing noise when you begin to grope her ass, working your way in towards her virgin backdoor. When she feels <<if $PC.dick == 1>>your lubed cockhead<<else>>a lubed strap-on<</if>> sliding between her buttocks and then pressing against her anus, she bursts out, "Plea<<s>>e no, <<Master>>! Plea<<s>>e not my - AAAH! OW!" and bursts into tears. You give her a few seconds to get used to your girth and then begin to fuck her delicious little virgin behind. Despite the pain, the <<if $activeSlave.vagina != -1>>stimulation gets her wet<<elseif $activeSlave.prostate != 0>>prostate stimulation gets her hard<<else>>stimulation brings a little fluid out of her<</if>>, and you tell her that she clearly wants it. She doesn't know what to say in response, so she just cries harder as <<if $activeSlave.dick == 0>>you reach around to cup her soaking cunt possessively<<else>>she starts to leak despite her displeasure<</if>>. $His butthole is so wonderfully tight that you orgasm quickly, throwing her unresisting butt over onto the couch for another round. She's @@.green;no longer repressed,@@ but she now @@.red;hates@@ having her @@.lime;newly loosened butt@@ fucked. + You tell $him that $his butt is your property, just like $subSlave.slaveName's. $He looks @@.gold;terrified.@@ You continue, telling $him to bring your property over to you. $He stumbles over, begging, "P-plea<<s>>e, fuck me <<Master>>, plea<<s>>e don't do <<s>>tuff to my butt. It'<<s>> going t-to h-hurt.<<if $activeSlave.preg > 20>> And I-I'm r-really pregnant.<<elseif $activeSlave.pregKnown == 1>> And I-I'm p-pregnant.<</if>>" You push $him down across your desk, giving $him a swat across the rump to warn $him to shut up. $He does, though $he makes a little squealing noise when you begin to grope $his ass, working your way in towards $his virgin backdoor. When $he feels <<if $PC.dick == 1>>your lubed cockhead<<else>>a lubed strap-on<</if>> sliding between $his buttocks and then pressing against $his anus, $he bursts out, "Plea<<s>>e no, <<Master>>! Plea<<s>>e not my - AAAH! OW!" and bursts into tears. You give $him a few seconds to get used to your girth and then begin to fuck $his delicious little virgin behind. Despite the pain, the <<if $activeSlave.vagina != -1>>stimulation gets $him wet<<elseif $activeSlave.prostate != 0>>prostate stimulation gets $him hard<<else>>stimulation brings a little fluid out of $him<</if>>, and you tell $him that $he clearly wants it. $He doesn't know what to say in response, so $he just cries harder as <<if $activeSlave.dick == 0>>you reach around to cup $his soaking cunt possessively<<else>>$he starts to leak despite $his displeasure<</if>>. $His butthole is so wonderfully tight that you orgasm quickly, throwing $his unresisting butt over onto the couch for another round. $He's @@.green;no longer repressed,@@ but $he now @@.red;hates@@ having $his @@.lime;newly loosened butt@@ fucked. <<set $activeSlave.behavioralFlaw = 0, $activeSlave.sexualFlaw = "hates anal", $activeSlave.trust -= 5, $activeSlave.anus += 1, $activeSlave.analCount++>> <<set $analTotal++>> <<if canImpreg($activeSlave, $PC)>> @@ -1580,16 +1581,16 @@ she adds impishly. Hearing this, $subSlave.slaveName lets the breast pop free of <</replace>> <</link>> //This option will take anal virginity// <br><<link "$His butt is being saved for later">> - <<replace "#name">>$activeSlave.slaveName<</replace>> + <<EventNameDelink $activeSlave>> <<replace "#result">> - You tell $him to sit down on the couch and listen. $He obeys, carefully avoiding the spot where you and $subSlave.slaveName embraced. You explain that $subSlave.slaveName is an experienced anal slave, and that you enjoy having sex with her there. You point out how much $subSlave.slaveName enjoyed herself ($activeSlave.slaveName studiously avoids <<if canSee($activeSlave)>>looking at<<else>>facing<</if>> the moist spot on the couch that evidences this), and tell her that anal sex can be very enjoyable. She <<if canSee($activeSlave)>>looks at<<else>>listens to<</if>> you uncomprehendingly,<<if $activeSlave.belly >= 5000>> her hand resting on her rounded middle,<</if>> so you try a different tack. You tell her that her anal virginity has a price: it makes her a more valuable slave. She'll probably be fucked back there someday soon, but it's not something you plan to do lightly. And in any case, she'll be trained to enjoy the experience when it happens. Hesitantly, she <<say>>s, "I under<<s>>tand, <<Master>>. I @@.mediumaquamarine;tru<<s>>t you.@@" She seems more confident for the rest of the inspection, and when it's done, she leaves with less worry on $his face. + You tell $him to sit down on the couch and listen. $He obeys, carefully avoiding the spot where you and $subSlave.slaveName embraced. You explain that $subSlave.slaveName is an experienced anal slave, and that you enjoy having sex with _him2 there. You point out how much $subSlave.slaveName enjoyed _himself2 ($activeSlave.slaveName studiously avoids <<if canSee($activeSlave)>>looking at<<else>>facing<</if>> the moist spot on the couch that evidences this), and tell $him that anal sex can be very enjoyable. $He <<if canSee($activeSlave)>>looks at<<else>>listens to<</if>> you uncomprehendingly,<<if $activeSlave.belly >= 5000>> $his hand resting on $his rounded middle,<</if>> so you try a different tack. You tell $him that $his anal virginity has a price: it makes $him a more valuable slave. $He'll probably be fucked back there someday soon, but it's not something you plan to do lightly. And in any case, $he'll be trained to enjoy the experience when it happens. Hesitantly, $he <<say>>s, "I under<<s>>tand, <<Master>>. I @@.mediumaquamarine;tru<<s>>t you.@@" $He seems more confident for the rest of the inspection, and when it's done, $he leaves with less worry on $his face. <<set $activeSlave.trust += 5>> <</replace>> <</link>> <br><<link "$His butt is being sold today">> - <<replace "#name">>$activeSlave.slaveName<</replace>> + <<EventNameDelink $activeSlave>> <<replace "#result">> - You tell her that her butt is your property, just like $subSlave.slaveName's. She looks @@.gold;terrified,@@ but this is nothing to her reaction when another slave arrives to bring her out for an auction of $his virgin anus. She's dragged out, whining, "P-plea<<s>>e, <<Master>>, plea<<s>>e don't <<s>>ell my butthole! I'll do anything! Plea<<s>>e!" Her pleas are unavailing. <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> conducts a brisk streetside auction of the weeping slave girl, using compliance systems to force her to spread her quivering buttocks for the crowd. The @@.yellowgreen;winning bidder@@ uses a public stall to do the deed; its thin walls are nowhere near enough to disguise her whining and sobbing as he @@.lime;takes $his anal virginity.@@ $He now @@.red;hates anal.@@ + You tell $him that $his butt is your property, just like $subSlave.slaveName's. $He looks @@.gold;terrified,@@ but this is nothing to $his reaction when another slave arrives to bring $him out for an auction of $his virgin anus. $He's dragged out, whining, "P-plea<<s>>e, <<Master>>, plea<<s>>e don't <<s>>ell my butthole! I'll do anything! Plea<<s>>e!" $His pleas are unavailing. <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> conducts a brisk streetside auction of the weeping slave $girl, using compliance systems to force $him to spread $his quivering buttocks for the crowd. The @@.yellowgreen;winning bidder@@ uses a public stall to do the deed; its thin walls are nowhere near enough to disguise $his whining and sobbing as he @@.lime;takes $his anal virginity.@@ $He now @@.red;hates anal.@@ <<set $cash += 500>> <<set $activeSlave.sexualFlaw = "hates anal", $activeSlave.trust -= 5, $activeSlave.anus += 1, $activeSlave.analCount++, $activeSlave.publicCount++>> <<set $analTotal++>> @@ -1602,9 +1603,15 @@ she adds impishly. Hearing this, $subSlave.slaveName lets the breast pop free of <<case "top exhaustion">> <<link "They're not done yet">> - <<replace "#name">>$activeSlave.slaveName<</replace>> + <<EventNameDelink $activeSlave>> <<replace "#result">> - $subSlave.slaveName is out of it, and doesn't realize you're there. The first indication she gets of your presence is the <<if $PC.dick == 1>>head of your penis<<else>>tip of your strap-on<</if>> <<if $subSlave.anus > 2>>sliding easily inside her soft butthole<<elseif $subSlave.anus > 1>>pushing firmly up her relaxed anus<<else>>penetrating her tight little asshole<</if>>. She groans, but greets you properly, slurring a little from sheer fatigue and overstimulation. Nevertheless, she reaches clumsily around to spread her cheeks for you. As you begin to fuck her butt, your invading <<if $PC.dick == 1>>cock<<else>>phallus<</if>> <<if canPenetrate($subSlave)>>presses against her prostate, forcing her hard again<<else>>and thrusting hips get her moving again, too<</if>>. Beneath her, $activeSlave.slaveName shifts uncomfortably at the resumed sex and the extra weight. To relieve her, you haul her <<if $activeSlave.relationship > 4>>wife<<else>>lover<</if>> into a more upright position so she can fuck and be fucked while straddling $activeSlave.slaveName's pressed-together thighs. You fuck $subSlave.slaveName just as hard as she was fucking $activeSlave.slaveName, taking your pleasure from her without mercy. Despite this, the sexed-out slave orgasms again. + $subSlave.slaveName is out of it, and doesn't realize you're there. The first indication _he2 gets of your presence is the <<if $PC.dick == 1>>head of your penis<<else>>tip of your strap-on<</if>> <<if $subSlave.anus > 2>>sliding easily inside _his2 soft butthole<<elseif $subSlave.anus > 1>>pushing firmly up _his2 relaxed anus<<else>>penetrating _his2 tight little asshole<</if>>. _He2 groans, but greets you properly, slurring a little from sheer fatigue and overstimulation. Nevertheless, _he2 reaches clumsily around to spread _his2 cheeks for you. As you begin to fuck _his2 butt, your invading <<if $PC.dick == 1>>cock<<else>>phallus<</if>> + <<if canPenetrate($subSlave)>> + <<if $subSlave.prostate>>presses against _his2 prostate<<else>>stirs up _his2 insides<</if>>, forcing _him2 hard again. + <<else>> + and thrusting hips get _him2 moving again, too. + <</if>> + Beneath _him2, $activeSlave.slaveName shifts uncomfortably at the resumed sex and the extra weight. To relieve $him, you haul $his <<if $activeSlave.relationship > 4>>wife<<else>>lover<</if>> into a more upright position so _he2 can fuck and be fucked while straddling $activeSlave.slaveName's pressed-together thighs. You fuck $subSlave.slaveName just as hard as _he2 was fucking $activeSlave.slaveName, taking your pleasure from _him2 without mercy. Despite this, the sexed-out slave orgasms again. <<if ($PC.dick == 1) && (canPenetrate($subSlave))>>Deciding to really fill $activeSlave.slaveName, you shove $subSlave.slaveName's quivering body off to one side without ceremony, shove yourself inside the $desc on the bottom, and add your cum to the two loads already inside $him.<<else>>You climax yourself, and then stand.<</if>> Pleased, you head off to find more amusement, leaving the sex-stained slaves dozing in each other's arms, @@.hotpink;not thinking for a moment@@ about how profoundly sexual pleasure dominates their lives. <<= SimpleVCheck()>> @@ -1627,46 +1634,46 @@ she adds impishly. Hearing this, $subSlave.slaveName lets the breast pop free of <</replace>> <</link>> <br><<link "Rinse off with them">> - <<replace "#name">>$activeSlave.slaveName<</replace>> + <<EventNameDelink $activeSlave>> <<replace "#result">> - You announce that they definitely need to rinse off before bed. They both start with surprise and then greet you as best they can, though $subSlave.slaveName groans a little at having to get up so soon after exhausting herself and then climaxing. Giggling, $activeSlave.slaveName heaves her to her feet, and between the two of you, you get her to the showers. She's really spent; her legs are wobbly, and she slithers down to crouch under the warm water as soon as she can. Uncoordinated, she fumbles for the soap and washes her sore body, only vaguely noticing the sex going on mere centimeters over her head. Since $activeSlave.slaveName was being such a good girl and looking after her <<if $activeSlave.relationship > 4>>wife's<<else>>lover's<</if>> needs, you take her in the way she likes it best, + You announce that they definitely need to rinse off before bed. They both start with surprise and then greet you as best they can, though $subSlave.slaveName groans a little at having to get up so soon after exhausting _himself2 and then climaxing. Giggling, $activeSlave.slaveName heaves _him2 to _his2 feet, and between the two of you, you get _him2 to the showers. _He2's really spent; _his2 legs are wobbly, and _he2 slithers down to crouch under the warm water as soon as _he2 can. Uncoordinated, _he2 fumbles for the soap and washes _his2 sore body, only vaguely noticing the sex going on mere centimeters over _his2 head. Since $activeSlave.slaveName was being such a good $girl and looking after $his <<if $activeSlave.relationship > 4>>wife's<<else>>lover's<</if>> needs, you take $him in the way $he likes it best, <<switch $activeSlave.fetish>> <<case "submissive">> - holding the submissive $desc up against the shower wall and giving her a second reaming. + holding the submissive $desc up against the shower wall and giving $him a second reaming. <<= SimpleVCheck()>> <<case "cumslut">> - giving the cumslut a soapy massage as she <<if $PC.dick == 1>>sucks your cock<<if $PC.vagina == 1>> and <</if>><</if>><<if $PC.vagina == 1>>eats you out<</if>>. + giving the cumslut a soapy massage as $he <<if $PC.dick == 1>>sucks your cock<<if $PC.vagina == 1>> and <</if>><</if>><<if $PC.vagina == 1>>eats you out<</if>>. <<set $activeSlave.oralCount += 1>> <<set $oralTotal += 1>> <<case "humiliation">> - holding the humiliation slut up against the shower wall so passing slaves can see her get fucked. + holding the humiliation slut up against the shower wall so passing slaves can see $him get fucked. <<= SimpleVCheck()>> <<case "buttslut">> - holding the submissive $desc up against the shower wall and giving her a second anal reaming. + holding the submissive $desc up against the shower wall and giving $him a second anal reaming. <<= AnalVCheck()>> <<case "boobs">> - fucking the boob fetishist from behind so you can play with her nipples, + fucking the boob fetishist from behind so you can play with $his nipples, <<= SimpleVCheck()>> <<case "pregnancy">> <<if $activeSlave.bellyPreg >= 1500>> - massaging the pregnant slut's belly as you fuck her. + massaging the pregnant slut's belly as you fuck $him. <<elseif $activeSlave.belly >= 1500>> - massaging the slut's belly as you fuck her. + massaging the slut's belly as you fuck $him. <<else>> - pushing the impregnation slut into a corner and pretending you're knocking her up. + pushing the impregnation slut into a corner and pretending you're knocking $him up. <</if>> <<= SimpleVCheck()>> <<case "dom" "sadist">> - holding the sexually aggressive $desc against the wall so she can push herself back against you. + holding the sexually aggressive $desc against the wall so $he can push $himself back against you. <<= SimpleVCheck()>> <<case "masochist">> - pushing the pain slut into a corner and spanking her while you fuck her. + pushing the pain slut into a corner and spanking $him while you fuck $him. <<= SimpleVCheck()>> <<default>> - pushing the vanilla girl's back against the wall and kissing her lovingly. + pushing the vanilla $girl's back against the wall and kissing $him lovingly. <<= SimpleVCheck()>> <</switch>> - As $activeSlave.slaveName orgasms in your arms, you feel $subSlave.slaveName hug your thighs lightly before starting to <<if $PC.dick == 1>>blow you<<else>>lick your pussy<</if>> herself. Afterward, you bring the tired pair back to their bed and get them tucked in. They @@.mediumaquamarine;find the gesture comforting,@@ and are asleep in an instant. + As $activeSlave.slaveName orgasms in your arms, you feel $subSlave.slaveName hug your thighs lightly before starting to <<if $PC.dick == 1>>blow you<<else>>lick your pussy<</if>> _himself2. Afterward, you bring the tired pair back to their bed and get them tucked in. They @@.mediumaquamarine;find the gesture comforting,@@ and are asleep in an instant. <<= SimpleVCheck()>> <<set $activeSlave.trust += 4>> <<set $subSlave.oralCount++, $subSlave.penetrativeCount++, $subSlave.trust += 4>> @@ -1678,11 +1685,11 @@ she adds impishly. Hearing this, $subSlave.slaveName lets the breast pop free of <<case "simple assault">> <<link "Slide in behind">> - <<replace "#name">>$activeSlave.slaveName<</replace>> + <<EventNameDelink $activeSlave>> <<replace "#result">> - You order $activeSlave.slaveName to go back to what she was doing. She's a little disappointed you're not joining in, but she obeys, pounding the crying $subSlave.slaveName without mercy. Then $activeSlave.slaveName feels the head of <<if $PC.dick>>your dick<<else>>a strap-on<</if>> brush her butt. + You order $activeSlave.slaveName to go back to what $he was doing. $He's a little disappointed you're not joining in, but $he obeys, pounding the crying $subSlave.slaveName without mercy. Then $activeSlave.slaveName feels the head of <<if $PC.dick>>your dick<<else>>a strap-on<</if>> brush $his butt. <<run Enunciate($activeSlave)>> - "Ooh!" she squeals, @@.hotpink;pleased she was wrong after all.@@ "Ye<<s>>, thank you, <<Master>>! Fuck me! Fuck me while I rape her!" Underneath her, $subSlave.slaveName cries harder, even though $activeSlave.slaveName has to stop her thrusting for a moment to let you inside. In fact, you reflect as you hammer $activeSlave.slaveName's <<if $activeSlave.vagina != 0 && canDoVaginal($activeSlave)>><<if $activeSlave.vagina > 2>>roomy<<elseif $activeSlave.vagina > 1>>delectable<<else>>tight little<</if>> cunt<<else>><<if $activeSlave.anus > 2>>gaping<<elseif $activeSlave.anus > 1>>relaxed<<else>>poor little<</if>> asspussy<</if>>, it's a little strange that $subSlave.slaveName @@.gold;seems to think this is worse@@ than just being raped by $activeSlave.slaveName. After all, having your <<if $PC.dick>>turgid cock<<else>>formidable strap-on<</if>> sliding energetically in and out of her <<if $activeSlave.vagina != 0 && canDoVaginal($activeSlave)>>womanhood<<else>>rectum<</if>> is cramping $activeSlave.slaveName's style a bit. Maybe it's that $subSlave.slaveName is a little squashed under there. + "Ooh!" $he squeals, @@.hotpink;pleased $he was wrong after all.@@ "Ye<<s>>, thank you, <<Master>>! Fuck me! Fuck me while I rape <<him 2>>!" Underneath $him, $subSlave.slaveName cries harder, even though $activeSlave.slaveName has to stop $his thrusting for a moment to let you inside. In fact, you reflect as you hammer $activeSlave.slaveName's <<if $activeSlave.vagina != 0 && canDoVaginal($activeSlave)>><<if $activeSlave.vagina > 2>>roomy<<elseif $activeSlave.vagina > 1>>delectable<<else>>tight little<</if>> cunt<<else>><<if $activeSlave.anus > 2>>gaping<<elseif $activeSlave.anus > 1>>relaxed<<else>>poor little<</if>> asspussy<</if>>, it's a little strange that $subSlave.slaveName @@.gold;seems to think this is worse@@ than just being raped by $activeSlave.slaveName. After all, having your <<if $PC.dick>>turgid cock<<else>>formidable strap-on<</if>> sliding energetically in and out of $his <<if $activeSlave.vagina != 0 && canDoVaginal($activeSlave)>>womanhood<<else>>rectum<</if>> is cramping $activeSlave.slaveName's style a bit. Maybe it's that $subSlave.slaveName is a little squashed under there. <<set $activeSlave.devotion += 4>> <<set $activeSlave.penetrativeCount++, $penetrativeTotal++>> <<if $activeSlave.vagina != 0 && canDoVaginal($activeSlave)>> @@ -1712,25 +1719,25 @@ she adds impishly. Hearing this, $subSlave.slaveName lets the breast pop free of <</replace>> <</link>> <br><<link "Slide in alongside">> - <<replace "#name">>$activeSlave.slaveName<</replace>> + <<EventNameDelink $activeSlave>> <<replace "#result">> You order $activeSlave.slaveName to flip $subSlave.slaveName over and let you in too. Just as you expected, $activeSlave.slaveName responds with a vicious giggle, and $subSlave.slaveName cries even harder. <<run Enunciate($subSlave)>> - "Plea<<s>>e!" she screams. "<<Master $subSlave>>, it'll hurt! Plea<<s>>e don't!" + "Plea<<s>>e!" _he2 screams. "<<Master $subSlave>>, it'll hurt! Plea<<s>>e don't!" <<set _fit = 0>> <<if _vaginal>><<if $subSlave.vagina > 2>><<set _fit = 1>><</if>><<else>><<if $subSlave.anus > 2>><<set _fit = 1>><</if>><</if>> <<if _fit>> - It's not clear what she's so worked up about. _His2 cavernous <<if _vaginal>>cunt<<else>>asshole<</if>> should be able to take two dicks without trouble. + It's not clear what _he2's so worked up about. _His2 cavernous <<if _vaginal>>cunt<<else>>asshole<</if>> should be able to take two dicks without trouble. <<else>> <<if $activeSlave.dick < 5>> - It's not clear what she's so worked up about. <<if $PC.dick>>You're quite large<<else>>You use a big strap-on<</if>>, but $activeSlave.slaveName's penis is reasonably sized. It's not like $subSlave.slaveName's <<if _vaginal>>cunt<<else>>asshole<</if>> is going to be permanently damaged or anything. + It's not clear what _he2's so worked up about. <<if $PC.dick>>You're quite large<<else>>You use a big strap-on<</if>>, but $activeSlave.slaveName's penis is reasonably sized. It's not like $subSlave.slaveName's <<if _vaginal>>cunt<<else>>asshole<</if>> is going to be permanently damaged or anything. <<else>> - She's right to be concerned. <<if $PC.dick>>You're quite large<<else>>You use a big strap-on<</if>>, and $activeSlave.slaveName's penis is huge too. $subSlave.slaveName's <<if _vaginal>>cunt<<else>>asshole<</if>> is in serious peril. + _He2's right to be concerned. <<if $PC.dick>>You're quite large<<else>>You use a big strap-on<</if>>, and $activeSlave.slaveName's penis is huge too. $subSlave.slaveName's <<if _vaginal>>cunt<<else>>asshole<</if>> is in serious peril. <</if>> <</if>> - $activeSlave.slaveName pulls out, sits her bare butt down on the floor, and hauls a struggling $subSlave.slaveName onto her lap, shoving her stiff prick back where it belongs. Then $activeSlave.slaveName hauls $subSlave.slaveName's legs back, offering you her already-occupied hole. - <<if $subSlave.vagina != 0 && _vaginal == 0>>$subSlave.slaveName has another hole, and she tearfully begs you to use it, but in vain.<</if>> - You jam yourself inside, enjoying $subSlave.slaveName's wriggling<<if !_fit>> and the extreme tightness of her overfilled insides. She spasms with pain as you force your way inside her<</if>>. $activeSlave.slaveName can't thrust much from where she is, and serves mostly to tighten $subSlave.slaveName for you, but she <<if canSee($activeSlave)>>stares into your eyes lovingly<<else>>lovingly smiles at you<</if>>. Playing such an equal sexual role with you definitely @@.mediumaquamarine;builds her trust@@ in her role. For her part, $subSlave.slaveName is @@.gold;thoroughly degraded,@@ <<if _fit>>but physically unhurt.<<else>>and @@.orange;stretched out.@@<</if>> + $activeSlave.slaveName pulls out, sits $his bare butt down on the floor, and hauls a struggling $subSlave.slaveName onto $his lap, shoving $his stiff prick back where it belongs. Then $activeSlave.slaveName hauls $subSlave.slaveName's legs back, offering you _his2 already-occupied hole. + <<if $subSlave.vagina != 0 && _vaginal == 0>>$subSlave.slaveName has another hole, and _he2 tearfully begs you to use it, but in vain.<</if>> + You jam yourself inside, enjoying $subSlave.slaveName's wriggling<<if !_fit>> and the extreme tightness of _his2 overfilled insides. _He2 spasms with pain as you force your way inside _him2<</if>>. $activeSlave.slaveName can't thrust much from where $he is, and serves mostly to tighten $subSlave.slaveName for you, but $he <<if canSee($activeSlave)>>stares into your eyes lovingly<<else>>lovingly smiles at you<</if>>. Playing such an equal sexual role with you definitely @@.mediumaquamarine;builds $his trust@@ in #his role. For _his2 part, $subSlave.slaveName is @@.gold;thoroughly degraded,@@ <<if _fit>>but physically unhurt.<<else>>and @@.orange;stretched out.@@<</if>> <<set $activeSlave.trust += 4, $activeSlave.penetrativeCount++, $penetrativeTotal++>> <<set $subSlave.trust -= 4>> <<if _vaginal>> @@ -1755,14 +1762,14 @@ she adds impishly. Hearing this, $subSlave.slaveName lets the breast pop free of <</replace>> <</link>> <br><<link "Put a stop to it">> - <<replace "#name">>$activeSlave.slaveName<</replace>> + <<EventNameDelink $activeSlave>> <<replace "#result">> You order $activeSlave.slaveName to stop raping $subSlave.slaveName. <<run Enunciate($activeSlave)>> - "Ye<<s>>, <<Master>>," $he <<say>>s automatically, and gets up, pulling her dick out of $subSlave.slaveName's poor <<if _vaginal>>pussy<<else>>asshole<</if>>. $activeSlave.slaveName doesn't understand, and her prick softens quickly with her confusion. $He thought $he didn't need consent to fuck other slaves, and $he @@.gold;doubts $himself.@@ + "Ye<<s>>, <<Master>>," $he <<say>>s automatically, and gets up, pulling $his dick out of $subSlave.slaveName's poor <<if _vaginal>>pussy<<else>>asshole<</if>>. $activeSlave.slaveName doesn't understand, and $his prick softens quickly with $his confusion. $He thought $he didn't need consent to fuck other slaves, and $he @@.gold;doubts $himself.@@ <br><br> <<run Enunciate($subSlave)>> - $subSlave.slaveName gets to her feet too, using a hand to massage her outraged hole. "Thank you, <<Master $subSlave>>, thank you," she repeats over and over, @@.mediumaquamarine;weeping with relief.@@ + $subSlave.slaveName gets to _his2 feet too, using a hand to massage _his2 outraged hole. "Thank you, <<Master $subSlave>>, thank you," _he2 repeats over and over, @@.mediumaquamarine;weeping with relief.@@ <<set $activeSlave.trust -= 4, $activeSlave.penetrativeCount++, $penetrativeTotal++>> <<set $subSlave.trust += 4>> <<if _vaginal>><<set $subSlave.vaginalCount++, $vaginalTotal++>><<else>><<set $subSlave.analCount++, $analTotal++>><</if>> @@ -1773,33 +1780,33 @@ she adds impishly. Hearing this, $subSlave.slaveName lets the breast pop free of <<case "cockmilk interception">> <<link "Step in for the stimulator">> - <<replace "#name">>$activeSlave.slaveName<</replace>> + <<EventNameDelink $activeSlave>> <<replace "#result">> <<set $subSlave.analCount++, $analTotal++>> <<if canImpreg($subSlave, $PC)>> <<= knockMeUp($subSlave, 5, 1, -1, 1)>> <</if>> - You command the machine to cease stimulating<<if $subSlave.anus < 3 || canDoVaginal($subSlave)>> and leave $subSlave.slaveName's ass alone for now. She<<else>>, but leave its dildo where it is, for now. $subSlave.slaveName<</if>> <<if $subSlave.voice != 0>>moans with frustration<<else>>wriggles uncomfortably<</if>>, incipient orgasm ruined. Below her, $activeSlave.slaveName makes a whining noise past her mouth full of dick, not understanding what's happened. She makes to start getting out from under $subSlave.slaveName and the machine, to investigate, but before she can even put the dick down, she <<if canSee($activeSlave)>>sees a pair of <<if $PC.title>>strong<<else>>feminine<</if>> hands reach around either side of $subSlave.slaveName's torso and seize hold of her <<else>>hears a pair of hands seize hold of $subSlave.slaveName's <</if>><<if $subSlave.lactation == 0>>milkless breasts<<else>>milk-filled udders<</if>>. $activeSlave.slaveName can't see<<if canSee($activeSlave)>> who it is<</if>>, but $he knows it's you. "Mhhf, hi, <<Master>>," $he manages, letting $subSlave.slaveName's <<if canAchieveErection($subSlave)>>hard cockhead spring free of her mouth with a pop<<else>>soft dick fall out of her mouth with a wet noise<</if>>. "Should I, um, get out from under here?" + You command the machine to cease stimulating<<if $subSlave.anus < 3 || canDoVaginal($subSlave)>> and leave $subSlave.slaveName's ass alone for now. _He2<<else>>, but leave its dildo where it is, for now. $subSlave.slaveName<</if>> <<if $subSlave.voice != 0>>moans with frustration<<else>>wriggles uncomfortably<</if>>, incipient orgasm ruined. Below _him2, $activeSlave.slaveName makes a whining noise past $his mouth full of dick, not understanding what's happened. $He makes to start getting out from under $subSlave.slaveName and the machine, to investigate, but before $he can even put the dick down, $he <<if canSee($activeSlave)>>sees a pair of <<if $PC.title>>strong<<else>>feminine<</if>> hands reach around either side of $subSlave.slaveName's torso and seize hold of _his2 <<else>>hears a pair of hands seize hold of $subSlave.slaveName's <</if>><<if $subSlave.lactation == 0>>milkless breasts<<else>>milk-filled udders<</if>>. $activeSlave.slaveName can't see<<if canSee($activeSlave)>> who it is<</if>>, but $he knows it's you. "Mhhf, hi, <<Master>>," $he manages, letting $subSlave.slaveName's <<if canAchieveErection($subSlave)>>hard cockhead spring free of $his mouth with a pop<<else>>soft dick fall out of $his mouth with a wet noise<</if>>. "Should I, um, get out from under here?" <br><br> - You order her to stay where she is, and go back to sucking dick. "Ye<<s>>, <<Master>>," she giggles, and then shuts up as her mouth is occupied once more. $subSlave.slaveName, who's been obediently still under you as she waits for your pleasure, stiffens as she feels her dickhead surrounded by warm wetness once more. She's got more coming. + You order $him to stay where $he is, and go back to sucking dick. "Ye<<s>>, <<Master>>," $he giggles, and then shuts up as $his mouth is occupied once more. $subSlave.slaveName, who's been obediently still under you as _he2 waits for your pleasure, stiffens as _he2 feels _his2 dickhead surrounded by warm wetness once more. _He2's got more coming. <<if canDoVaginal($subSlave)>> - She's got a cock and two fuckholes, so you instruct the machine to go back to stimulating, and adroitly lift her hips a little so that when the machine reinserts its stimulator, it penetrates her vagina and fucks that instead. Then you insert your <<if $PC.dick>>cock<<else>>strap-on<</if>> into her conveniently pre-fucked ass and start pounding<<if $PC.dick>>, feeling the vibration from inside her pussy on your dick through her insides<</if>>. + _He2's got a cock and two fuckholes, so you instruct the machine to go back to stimulating, and adroitly lift _his2 hips a little so that when the machine reinserts its stimulator, it penetrates _his2 vagina and fucks that instead. Then you insert your <<if $PC.dick>>cock<<else>>strap-on<</if>> into _his2 conveniently pre-fucked ass and start pounding<<if $PC.dick>>, feeling the vibration from inside _his2 pussy on your dick through _his2 insides<</if>>. <<elseif $subSlave.anus > 2>> - _His2 ass is so relaxed that your <<if $PC.dick>>cock<<else>>strap-on<</if>> slides in alongside the stimulator without much trouble. Once you're inserted, you instruct the machine to start stimulating again, and mercilessly double penetrate her ass<<if $PC.dick>>, enjoying the vibration against your cock as it slides against the stimulator<</if>>. + _His2 ass is so relaxed that your <<if $PC.dick>>cock<<else>>strap-on<</if>> slides in alongside the stimulator without much trouble. Once you're inserted, you instruct the machine to start stimulating again, and mercilessly double penetrate _his2 ass<<if $PC.dick>>, enjoying the vibration against your cock as it slides against the stimulator<</if>>. <<else>> - The stimulator is effective enough, but it can't match <<if $PC.dick>>a real cock<<else>>a strap-on wielded by a consummate master of the art<</if>>, which is of course what $subSlave.slaveName has up her ass in short order. + The stimulator is effective enough, but it can't match <<if $PC.dick>>a real cock<<else>>a strap-on wielded by a consummate master of the art<</if>>, which is of course what $subSlave.slaveName has up _his2 ass in short order. <</if>> - She was on the edge of orgasm when you stepped in, and this is just too much. She climaxes with indecent speed, involuntarily humping against the machine, shooting rope after rope of her cum into $activeSlave.slaveName's mouth<<if $PC.dick>> and spasming against your invading penis wonderfully<</if>>. You hold the quivering $subSlave.slaveName down and keep hammering her until you're certain she's fed $activeSlave.slaveName every drop she has. Then you let her up. + _He2 was on the edge of orgasm when you stepped in, and this is just too much. _He2 climaxes with indecent speed, involuntarily humping against the machine, shooting rope after rope of _his2 cum into $activeSlave.slaveName's mouth<<if $PC.dick>> and spasming against your invading penis wonderfully<</if>>. You hold the quivering $subSlave.slaveName down and keep hammering _him2 until you're certain _he2's fed $activeSlave.slaveName every drop _he2 has. Then you let _him2 up. <br><br> - As $subSlave.slaveName stumbles off, looking @@.hotpink;rather submissive,@@ $activeSlave.slaveName scoots out from underneath the machine. "<<Master>>," she <<say>>s @@.hotpink;devotedly,@@ "that ta<<s>>ted incredible. It ta<<s>>te<<s>> <<s>>o much better when you fuck it out of her!" She rubs her<<if $activeSlave.belly >= 5000>> rounded<</if>> tummy with exaggerated satisfaction, and then realizes that you weren't fucking for nearly long enough to have gotten off yourself. + As $subSlave.slaveName stumbles off, looking @@.hotpink;rather submissive,@@ $activeSlave.slaveName scoots out from underneath the machine. "<<Master>>," $he <<say>>s @@.hotpink;devotedly,@@ "that ta<<s>>ted incredible. It ta<<s>>te<<s>> <<s>>o much better when you fuck it out of <<him 2>>!" $He rubs $his<<if $activeSlave.belly >= 5000>> rounded<</if>> tummy with exaggerated satisfaction, and then realizes that you weren't fucking for nearly long enough to have gotten off yourself. <<if $activeSlave.lactation || $activeSlave.balls>> - "I need to be milked now, too," she <<say>>s flirtily, and turns to mount the machine in turn. "Plea<<s>>e, plea<<s>>e do me too!" The machine hasn't had a turn first, this time, so she's much tighter<<if $PC.dick>>, and when she's done being milked, she's got a load of your cum inside her<</if>>. + "I need to be milked now, too," $he <<say>>s flirtily, and turns to mount the machine in turn. "Plea<<s>>e, plea<<s>>e do me too!" The machine hasn't had a turn first, this time, so $he's much tighter<<if $PC.dick>>, and when $he's done being milked, $he's got a load of your cum inside $him<</if>>. <<set $activeSlave.analCount++, $analTotal++>> <<if canImpreg($activeSlave, $PC)>> <<= knockMeUp($activeSlave, 5, 1, -1, 1)>> <</if>> <<else>> - "Plea<<s>>e, plea<<s>>e let me drink your<<s>>, too," she moans, and gets down on her knees, opening her mouth and sticking out her tongue, begging for <<if $PC.dick>>your cock. You stick it straight down her throat, and soon add a second load of cum<<else>>you to mount her face. You do, and soon add a generous helping of femcum<</if>> to her breakfast. + "Plea<<s>>e, plea<<s>>e let me drink your<<s>>, too," $he moans, and gets down on $his knees, opening $his mouth and sticking out $his tongue, begging for <<if $PC.dick>>your cock. You stick it straight down $his throat, and soon add a second load of cum<<else>>you to mount $his face. You do, and soon add a generous helping of femcum<</if>> to $his breakfast. <<set $activeSlave.oralCount++, $oralTotal++>> <</if>> <<set $activeSlave.devotion += 3, $subSlave.devotion += 3>> @@ -1808,19 +1815,19 @@ she adds impishly. Hearing this, $subSlave.slaveName lets the breast pop free of <</link>> <<if $subSlave.lactation>> <br><<link "Make sure the cumslut gets a balanced diet">> - <<replace "#name">>$activeSlave.slaveName<</replace>> + <<EventNameDelink $activeSlave>> <<replace "#result">> - You stand by and watch the arresting scene until $subSlave.slaveName cums. The milking stations are designed to be pleasurable, so they're calibrated to drain girls' balls about as fast as they drain their udders, allowing them to enjoy both kinds of relief for the whole session. But $activeSlave.slaveName has falsified that for once; + You stand by and watch the arresting scene until $subSlave.slaveName cums. The milking stations are designed to be pleasurable, so they're calibrated to drain <<print _girl2>>s' balls about as fast as they drain their udders, allowing them to enjoy both kinds of relief for the whole session. But $activeSlave.slaveName has falsified that for once; <<if $activeSlave.oralSkill > 95>> - the inside of her wet, hot mouth is really a delightful place for a penis, and she puts the machine's dick receptacle to shame. $subSlave.slaveName + the inside of $his wet, hot mouth is really a delightful place for a penis, and $he puts the machine's dick receptacle to shame. $subSlave.slaveName <<elseif $activeSlave.oralSkill > 60>> - she's a skilled cocksucker, and her wet, hot mouth is a much more stimulating place for a penis than the machine's dick receptacle. $subSlave.slaveName + $he's a skilled cocksucker, and $his wet, hot mouth is a much more stimulating place for a penis than the machine's dick receptacle. $subSlave.slaveName <<else>> - she's no oral master, but her mouth is wet and hot, and $subSlave.slaveName clearly likes it more than machine's dick receptacle. She + $he's no oral master, but $his mouth is wet and hot, and $subSlave.slaveName clearly likes it more than machine's dick receptacle. _He2 <</if>> - can feel that her breasts aren't nearly empty of milk yet, and of course the milkers are tugging at her teats as industriously as ever, so she relaxes luxuriantly as $activeSlave.slaveName starts to climb out from under her. + can feel that _his2 breasts aren't nearly empty of milk yet, and of course the milkers are tugging at _his2 teats as industriously as ever, so _he2 relaxes luxuriantly as $activeSlave.slaveName starts to climb out from under _him2. <br><br> - You announce your presence by ordering $activeSlave.slaveName to stay where $he is. Startled, $he sticks $his head out from under $subSlave.slaveName and chirps "Ye<<s>>, <<Master>>!" and scoots back under, waiting to see what you're planning. You straddle $subSlave.slaveName's face; as <<if canSee($subSlave)>>her vision is filled by your <<if $PC.dick>>erect dick<<else>>wet pussy<</if>><<else>>her nose samples the scent of <<if $PC.dick>>the precum budding at the tip of your erect dick<<else>>your wet pussy<</if>><</if>>, she opens her mouth compliantly and <<if $PC.dick>>receives her owner's hot cock, pressed past her lips and down her throat. She starts sucking<<else>>is rewarded with her owner's hot womanhood, pressed against her lips. She starts eating you out<</if>> obediently, until you reach down to her still-jiggling udders and tug one of the milkers loose. $subSlave.slaveName starts with discomfort, moaning uncomfortably into your <<if $PC.dick>>member<<else>>cunt<</if>> before getting back to work. _His2 <<if $subSlave.lactation > 1>>lactation is unnaturally copious<<else>>milk is really flowing<</if>>, and a thin stream of cream squirts out of her. It lands on $activeSlave.slaveName's face below, surprising her. She splutters comically, but obeys eagerly when you squeeze $subSlave.slaveName's freed boob and order $activeSlave.slaveName to start drinking. After all, you point out, a balanced diet is important. $activeSlave.slaveName @@.mediumaquamarine;giggles complaisantly@@ and reaches for the proffered tit. $subSlave.slaveName is still basking in the afterglow of her orgasm and shudders silently with overstimulation as she feels $activeSlave.slaveName's lips <<if $subSlave.nipples != "fuckable">>latch around<<else>>encircle<</if>> her $subSlave.nipples nipple. + You announce your presence by ordering $activeSlave.slaveName to stay where $he is. Startled, $he sticks $his head out from under $subSlave.slaveName and chirps "Ye<<s>>, <<Master>>!" and scoots back under, waiting to see what you're planning. You straddle $subSlave.slaveName's face; as <<if canSee($subSlave)>>_his2 vision is filled by your <<if $PC.dick>>erect dick<<else>>wet pussy<</if>><<else>>_his2 nose samples the scent of <<if $PC.dick>>the precum budding at the tip of your erect dick<<else>>your wet pussy<</if>><</if>>, _he2 opens _his2 mouth compliantly and <<if $PC.dick>>receives _his2 owner's hot cock, pressed past _his2 lips and down _his2 throat. _He2 starts sucking<<else>>is rewarded with _his2 owner's hot womanhood, pressed against _his2 lips. _He2 starts eating you out<</if>> obediently, until you reach down to _his2 still-jiggling udders and tug one of the milkers loose. $subSlave.slaveName starts with discomfort, moaning uncomfortably into your <<if $PC.dick>>member<<else>>cunt<</if>> before getting back to work. _His2 <<if $subSlave.lactation > 1>>lactation is unnaturally copious<<else>>milk is really flowing<</if>>, and a thin stream of cream squirts out of _him2. It lands on $activeSlave.slaveName's face below, surprising $him. $He splutters comically, but obeys eagerly when you squeeze $subSlave.slaveName's freed boob and order $activeSlave.slaveName to start drinking. After all, you point out, a balanced diet is important. $activeSlave.slaveName @@.mediumaquamarine;giggles complaisantly@@ and reaches for the proffered tit. $subSlave.slaveName is still basking in the afterglow of _his2 orgasm and shudders silently with overstimulation as _he2 feels $activeSlave.slaveName's lips <<if $subSlave.nipples != "fuckable">>latch around<<else>>encircle<</if>> _his2 $subSlave.nipples nipple. <<set $subSlave.oralCount++, $oralTotal++, $subSlave.mammaryCount++, $mammaryTotal++>> <<set $activeSlave.oralCount++, $oralTotal++>> <<set $activeSlave.trust += 5>> @@ -1830,38 +1837,38 @@ she adds impishly. Hearing this, $subSlave.slaveName lets the breast pop free of <</if>> <<if $PC.dick>> <br><<link "Substitute your cum">> - <<replace "#name">>$activeSlave.slaveName<</replace>> + <<EventNameDelink $activeSlave>> <<replace "#result">> - You order $activeSlave.slaveName to put the dick back where it belongs and come out from under there. There's a lewd noise as she spits out $subSlave.slaveName's penis. "Ye<<s>>, <<Master>>!" she <<say>>s automatically, knowing your voice, and she scrabbles to obey, stuffing poor moaning $subSlave.slaveName's member back in its proper cum receptacle before hurriedly scooting out from under, - <<if $activeSlave.clitSetting == "cumslut">>gasping with the stimulation applied by her smart piercing, which is encouraging her to suck dick. - <<elseif $activeSlave.belly >= 10000>>a struggle considering just how big her <<if $activeSlave.bellyPreg >= 8000>>pregnancy<<else>>belly<</if>> is. - <<elseif $activeSlave.dick > 4>>her own <<if canAchieveErection($activeSlave)>>monster erection waving<<else>>monstrously limp dick flopping<</if>> around comedically as she does. + You order $activeSlave.slaveName to put the dick back where it belongs and come out from under there. There's a lewd noise as $he spits out $subSlave.slaveName's penis. "Ye<<s>>, <<Master>>!" $he <<say>>s automatically, knowing your voice, and $he scrabbles to obey, stuffing poor moaning $subSlave.slaveName's member back in its proper cum receptacle before hurriedly scooting out from under, + <<if $activeSlave.clitSetting == "cumslut">>gasping with the stimulation applied by $his smart piercing, which is encouraging $him to suck dick. + <<elseif $activeSlave.belly >= 10000>>a struggle considering just how big $his <<if $activeSlave.bellyPreg >= 8000>>pregnancy<<else>>belly<</if>> is. + <<elseif $activeSlave.dick > 4>>$his own <<if canAchieveErection($activeSlave)>>monster erection waving<<else>>monstrously limp dick flopping<</if>> around comedically as $he does. <<elseif $activeSlave.boobs > 4000>>a process made much more involved and a little funny by $activeSlave.slaveName's own gargantuan tits. - <<else>>her bare buttocks smacking painfully against the floor in her haste.<</if>> - She starts to scramble up to a standing position, but she only gets halfway before she notices that there's a<<if canAchieveErection($subSlave)>>nother<</if>> massively erect dick <<if canSee($activeSlave)>>pointed<<else>>poking<</if>> at her face. Yours. + <<else>>$his bare buttocks smacking painfully against the floor in $his haste.<</if>> + $He starts to scramble up to a standing position, but $he only gets halfway before $he notices that there's a<<if canAchieveErection($subSlave)>>nother<</if>> massively erect dick <<if canSee($activeSlave)>>pointed<<else>>poking<</if>> at $his face. Yours. <br><br> - $activeSlave.slaveName <<if $activeSlave.trust > 20>>wasn't really worried that she was in trouble; your tone was not angry and she wasn't breaking the rules. Even so, she giggles<<else>>was worried that she was in trouble; even through your tone wasn't angry, and even though she wasn't breaking the rules, she's afraid of you. So she giggles with relief<</if>> when she <<if canSee($activeSlave)>>sees<<else>>realizes<</if>> that she's going to get her drink of cum, just from a different source. + $activeSlave.slaveName <<if $activeSlave.trust > 20>>wasn't really worried that $he was in trouble; your tone was not angry and $he wasn't breaking the rules. Even so, $he giggles<<else>>was worried that $he was in trouble; even through your tone wasn't angry, and even though $he wasn't breaking the rules, $he's afraid of you. So $he giggles with relief<</if>> when $he <<if canSee($activeSlave)>>sees<<else>>realizes<</if>> that $he's going to get $his drink of cum, just from a different source. <<if $activeSlave.trust > 20>> - She runs her <<if $activeSlave.tonguePiercing>>pierced<<else>>pink<</if>> tongue over her lips hungrily, staring meaningfully at the cockhead centimeters in front of her face. "I'm <<s>>o happy, <<Master>>," she purrs. "You have the be<<s>>t cum.<<if $PC.balls > 1>> I'll never go hungry with you either.<</if>>" She's still right up against $subSlave.slaveName, and she reaches back to pat $subSlave.slaveName's butt reassuringly. "Your<<s>> is ni<<c>>e, but there'<<s>> only one <<Master>>." Then she starts sucking your dick. + $He runs $his <<if $activeSlave.tonguePiercing>>pierced<<else>>pink<</if>> tongue over $his lips hungrily, staring meaningfully at the cockhead centimeters in front of $his face. "I'm <<s>>o happy, <<Master>>," $he purrs. "You have the be<<s>>t cum.<<if $PC.balls > 1>> I'll never go hungry with you either.<</if>>" $He's still right up against $subSlave.slaveName, and $he reaches back to pat $subSlave.slaveName's butt reassuringly. "Your<<s>> is ni<<c>>e, but there'<<s>> only one <<Master>>." Then $he starts sucking your dick. <<else>> - "Thank you, <<Master>>," she <<say>>s dutifully. "Your, um, your cum i<<s>> the be<<s>>t.<<if $PC.balls > 1>> I'll never go hungry with you either.<</if>>" Momentarily unsure of herself, she blushes, and decides to take refuge in dicksucking. + "Thank you, <<Master>>," $he <<say>>s dutifully. "Your, um, your cum i<<s>> the be<<s>>t.<<if $PC.balls > 1>> I'll never go hungry with you either.<</if>>" Momentarily unsure of herself, $he blushes, and decides to take refuge in dicksucking. <</if>> <<if $activeSlave.oralSkill > 60>> - She's a well-trained cocksucker, and as the suction and her active tongue go to work, she reaches up and <<if $PC.vagina>>begins to lavish attention on your pussy with both hands. She fingers your labia lovingly before starting to dip her fingers inside you in time with her oral strokes at your shaft.<<else>>cups your<<if $PC.ballsImplant > 3>>monstrous balls<<elseif $PC.ballsImplant == 3>>hand-filling <<elseif $PC.ballsImplant == 2>>huge <<elseif $PC.ballsImplant == 1>>big <</if>>balls lovingly. A testicular massage during a blowjob might not actually increase ejaculation volume, but the care she shows suggests that the hungry slut might believe it does.<</if>> + $He's a well-trained cocksucker, and as the suction and $his active tongue go to work, $he reaches up and <<if $PC.vagina>>begins to lavish attention on your pussy with both hands. $He fingers your labia lovingly before starting to dip $his fingers inside you in time with $his oral strokes at your shaft.<<else>>cups your<<if $PC.ballsImplant > 3>>monstrous balls<<elseif $PC.ballsImplant == 3>>hand-filling <<elseif $PC.ballsImplant == 2>>huge <<elseif $PC.ballsImplant == 1>>big <</if>>balls lovingly. A testicular massage during a blowjob might not actually increase ejaculation volume, but the care $he shows suggests that the hungry slut might believe it does.<</if>> <<else>> - She's not an outstanding oral slave, so after she's working away reasonably well, you take her head in both hands and fuck her face. Not cruelly, but with comprehensive dominance. She can breathe, but she has to concentrate to do so, letting you rape her throat like a good little bitch. + $He's not an outstanding oral slave, so after $he's working away reasonably well, you take $his head in both hands and fuck $his face. Not cruelly, but with comprehensive dominance. $He can breathe, but $he has to concentrate to do so, letting you rape $his throat like a good little bitch. <</if>> When you cum, you thrust as far inside as you can manage and <<if $PC.balls == 3>> - pump oversized load after oversized load down her throat, steadily swelling her stomach with your jizz. + pump oversized load after oversized load down $his throat, steadily swelling $his stomach with your jizz. <<elseif $PC.balls == 2>> - pump your massive load into her until she gags. + pump your massive load into $him until $he gags. <<elseif $PC.balls == 1>> - unload your massive cumshot deep into her. + unload your massive cumshot deep into $him. <<else>> - shoot your load deep into her. + shoot your load deep into $him. <</if>> - Denied the taste of most of your semen, deposited far back and beyond her taste buds, she forms a tight seal around your shaft as she pulls her head back and off your cock, sucking the residual drops out of you and onto her tongue. She swallows, gives a <<if $activeSlave.trust > 20>>contented<<else>>relieved<</if>> sigh, and looks up at you @@.hotpink;devotedly.@@ + Denied the taste of most of your semen, deposited far back and beyond $his taste buds, $he forms a tight seal around your shaft as $he pulls $his head back and off your cock, sucking the residual drops out of you and onto $his tongue. $He swallows, gives a <<if $activeSlave.trust > 20>>contented<<else>>relieved<</if>> sigh, and looks up at you @@.hotpink;devotedly.@@ <<set $activeSlave.oralCount++, $oralTotal++>> <<set $activeSlave.devotion += 5>> <<set $slaves[$slaveIndices[$subSlave.ID]] = $subSlave>> @@ -1871,21 +1878,21 @@ she adds impishly. Hearing this, $subSlave.slaveName lets the breast pop free of <<case "interslave begging">> -<<link "Give the poor slave what she's asking for">> - <<replace "#name">>$activeSlave.slaveName<</replace>> +<<link "Give the poor slave what $he's asking for">> + <<EventNameDelink $activeSlave>> <<replace "#result">> <<run Enunciate($subSlave)>> <<set _belly = bellyAdjective($subSlave)>> - You resolve to give the poor slave what she's asking for: $subSlave.slaveName<<if !_vaginal>>'s ass<</if>>. Your slaves might have the right to refuse each other, but they have to obey you. You clear your throat, getting both slaves' attention, and then fix your gaze on $subSlave.slaveName. You tilt your head ever so slightly in $activeSlave.slaveName's direction. That's all that's necessary. "Ye<<s>>, <<Master $subSlave>>!" says $subSlave.slaveName obediently, and <<if _vaginal>>gets right down at $activeSlave.slaveName's feet, lying on her back, legs spread<<if $subSlave.belly >= 5000>> to either side of her <<if $subSlave.bellyPreg >= 3000>>_belly pregnancy<<else>>_belly rounded belly<</if>><</if>>, compliantly offering up her pussy<<else>>turns her back to $activeSlave.slaveName, bends a little, cocks her hips, and spreads her buttocks, compliantly offering her asspussy<</if>>. She's yours to do with as you please, and you've decided to give her to $activeSlave.slaveName, at least for right now. + You resolve to give the poor slave what $he's asking for: $subSlave.slaveName<<if !_vaginal>>'s ass<</if>>. Your slaves might have the right to refuse each other, but they have to obey you. You clear your throat, getting both slaves' attention, and then fix your gaze on $subSlave.slaveName. You tilt your head ever so slightly in $activeSlave.slaveName's direction. That's all that's necessary. "Ye<<s>>, <<Master $subSlave>>!" <<say>>s $subSlave.slaveName obediently, and <<if _vaginal>>gets right down at $activeSlave.slaveName's feet, lying on _his2 back, legs spread<<if $subSlave.belly >= 5000>> to either side of _his2 <<if $subSlave.bellyPreg >= 3000>>_belly pregnancy<<else>>_belly rounded belly<</if>><</if>>, compliantly offering up _his2 pussy<<else>>turns _his2 back to $activeSlave.slaveName, bends a little, cocks _his2 hips, and spreads _his2 buttocks, compliantly offering _his2 asspussy<</if>>. _He2's yours to do with as you please, and you've decided to give _him2 to $activeSlave.slaveName, at least for right now. <br><br> <<run Enunciate($activeSlave)>> "Thank you, <<Master>>," <<say>>s $activeSlave.slaveName @@.hotpink;devotedly.@@ - <<if !_vaginal || $subSlave.vaginaLube > 1>>She lets a gob of her saliva fall onto her cockhead, <<if !_vaginal>>out of politeness to $subSlave.slaveName's asshole<<elseif $subSlave.vaginaLube > 0>>out of politeness, since she knows $subSlave.slaveName might not be really wet for her<<else>>since she knows that $subSlave.slaveName has a chronically dry cunt<</if>>.<</if>> - Then she + <<if !_vaginal || $subSlave.vaginaLube > 1>>$He lets a gob of $his saliva fall onto $his cockhead, <<if !_vaginal>>out of politeness to $subSlave.slaveName's asshole<<elseif $subSlave.vaginaLube > 0>>out of politeness, since $he knows $subSlave.slaveName might not be really wet for $him<<else>>since $he knows that $subSlave.slaveName has a chronically dry cunt<</if>>.<</if>> + Then $he <<if _vaginal>> - gets down between $subSlave.slaveName's legs, guiding herself inside the <<print SlaveTitle($subSlave)>>'s womanhood. $subSlave.slaveName kisses $activeSlave.slaveName on the lips, wordlessly encouraging her, and the randy <<print SlaveTitle($activeSlave)>> starts fucking her harder, moaning with satisfaction. + gets down between $subSlave.slaveName's legs, guiding $himself inside the <<print SlaveTitle($subSlave)>>'s womanhood. $subSlave.slaveName kisses $activeSlave.slaveName on the lips, wordlessly encouraging $him, and the randy <<print SlaveTitle($activeSlave)>> starts fucking _him2 harder, moaning with satisfaction. <<else>> - turns to $subSlave.slaveName, shoving her dick up the <<print SlaveTitle($subSlave)>>'s butt. $subSlave.slaveName gasps, wriggles herself into a more comfortable position, and then flexes her ass a little, letting the <<print SlaveTitle($activeSlave)>> whose cock is inside her anus know that she can go for it. $activeSlave.slaveName does, thrusting happily. + turns to $subSlave.slaveName, shoving $his dick up the <<print SlaveTitle($subSlave)>>'s butt. $subSlave.slaveName gasps, wriggles _himself2 into a more comfortable position, and then flexes _his2 ass a little, letting the <<print SlaveTitle($activeSlave)>> whose cock is inside _his2 anus know that $he can go for it. $activeSlave.slaveName does, thrusting happily. <</if>> <<set $activeSlave.devotion += 5, $activeSlave.penetrativeCount++, $penetrativeTotal++>> <<if _vaginal>> @@ -1905,15 +1912,15 @@ she adds impishly. Hearing this, $subSlave.slaveName lets the breast pop free of <<if $subSlave.energy > 40>> <<if $subSlave.fetishKnown>> <br><<link "Effect a trade">> - <<replace "#name">>$activeSlave.slaveName<</replace>> + <<EventNameDelink $activeSlave>> <<replace "#result">> - $subSlave.slaveName has a perfectly healthy libido; there has to be something she'd like getting from $activeSlave.slaveName in turn. You clear your throat, getting the slaves' attention, and ask $subSlave.slaveName if there's anything she'd like $activeSlave.slaveName to do for her in return for sex. $activeSlave.slaveName is so desperate that she makes a suggestion before $subSlave.slaveName can open her mouth. Everyone knows $subSlave.slaveName + $subSlave.slaveName has a perfectly healthy libido; there has to be something _he2'd like getting from $activeSlave.slaveName in turn. You clear your throat, getting the slaves' attention, and ask $subSlave.slaveName if there's anything _he2'd like $activeSlave.slaveName to do for _him2 in return for sex. $activeSlave.slaveName is so desperate that $he makes a suggestion before $subSlave.slaveName can open _his2 mouth. Everyone knows $subSlave.slaveName <<run Enunciate($activeSlave)>> <<switch $subSlave.fetish>> <<case "submissive">> - is a shameless submissive and loves to be fucked. $activeSlave.slaveName must know she's being had, at least a little. "$subSlave.slaveName," she purrs, "I'll fuck you until your toe<<s>> curl." + is a shameless submissive and loves to be fucked. $activeSlave.slaveName must know $he's being had, at least a little. "$subSlave.slaveName," $he purrs, "I'll fuck you until your toe<<s>> curl." <<case "cumslut">> - loves the taste of cum. "I promi<<s>>e to pull out and let you drink my cum, <<s>>traight from my cock," she purrs. + loves the taste of cum. "I promi<<s>>e to pull out and let you drink my cum, <<s>>traight from my cock," $he purrs. <<set $activeSlave.penetrativeCount++, $penetrativeTotal++>> <<set $subSlave.oralCount++, $oralTotal++>> <<case "humiliation">> @@ -1923,9 +1930,9 @@ she adds impishly. Hearing this, $subSlave.slaveName lets the breast pop free of <<if canDoAnal($subSlave)>> $activeSlave.slaveName <<if $activeSlave.dick > 3>> - strokes herself a couple of times, showing off her <<if $activeSlave.dick > 5>>monstrous penis<<else>>big dick<</if>>. "Come on, don't you want thi<<s>> thing up your a<<ss>>?" she asks. + strokes $himself a couple of times, showing off $his <<if $activeSlave.dick > 5>>monstrous penis<<else>>big dick<</if>>. "Come on, don't you want thi<<s>> thing up your a<<ss>>?" $he asks. <<else>> - gestures to her <<if $activeSlave.dick > 1>>modest<<else>>pathetic<</if>> penis. "I know it'<<s>> really <<s>>mall," she <<say>>s. "But I'll u<<s>>e finger<<s>>, too. I'll make sure you get off." + gestures to $his <<if $activeSlave.dick > 1>>modest<<else>>pathetic<</if>> penis. "I know it'<<s>> really <<s>>mall," $he <<say>>s. "But I'll u<<s>>e finger<<s>>, too. I'll make sure you get off." <</if>> <<else>> "I know you can't take it up your a<<ss>> right now," says $activeSlave.slaveName, "but can't I rim you for a while fir<<s>>t?" @@ -1934,31 +1941,31 @@ she adds impishly. Hearing this, $subSlave.slaveName lets the breast pop free of <</if>> <<case "boobs">> <<if $subSlave.lactation>> - loves nothing more than to have her udders lovingly sucked dry. "I'll drain you," <<say>>s $activeSlave.slaveName, sticking her tongue out to make her meaning lewdly clear. "I'll nur<<s>>e from you until you come." + loves nothing more than to have _his2 udders lovingly sucked dry. "I'll drain you," <<say>>s $activeSlave.slaveName, sticking $his tongue out to make $his meaning lewdly clear. "I'll nur<<s>>e from you until you come." <<else>> - can't resist having her breasts pampered. "I'll give you a boob ma<<ss>>age," <<say>>s $activeSlave.slaveName, and puts up her hands, flexing her fingers lewdly. "A really good one. I'll be thorough!" + can't resist having _his2 breasts pampered. "I'll give you a boob ma<<ss>>age," <<say>>s $activeSlave.slaveName, and puts up $his hands, flexing $his fingers lewdly. "A really good one. I'll be thorough!" <</if>> <<case "pregnancy">> loves to be inseminated, <<if $subSlave.pregKnown == 1>> - even though she's already pregnant. "Come on, you know you want my <<s>>emen," <<say>>s $activeSlave.slaveName, idly toying with the precum gathering at her tip. "<<if _vaginal>>I'll do my be<<s>>t to shoot it all the way up into your womb. I might even make you pregnant twi<<c>>e, I'll cum in you <<s>>o hard<<else>>I'll fill your a<<ss>> up<</if>>." + even though _he2's already pregnant. "Come on, you know you want my <<s>>emen," <<say>>s $activeSlave.slaveName, idly toying with the precum gathering at $his tip. "<<if _vaginal>>I'll do my be<<s>>t to shoot it all the way up into your womb. I might even make you pregnant twi<<c>>e, I'll cum in you <<s>>o hard<<else>>I'll fill your a<<ss>> up<</if>>." <<else>> - regardless of whether she can actually get pregnant <<if _vaginal>>right this second<<else>>in her anus<</if>>. "Come on, you know you want my <<s>>emen," <<say>>s $activeSlave.slaveName, idly toying with the precum gathering at her tip. "I'll fill you up." + regardless of whether _he2 can actually get pregnant <<if _vaginal>>right this second<<else>>in _his2 anus<</if>>. "Come on, you know you want my <<s>>emen," <<say>>s $activeSlave.slaveName, idly toying with the precum gathering at $his tip. "I'll fill you up." <</if>> <<case "dom">> prefers to be on top. "Of cour<<s>>e you can fuck me too," $activeSlave.slaveName hurries to add. <<if canDoVaginal($activeSlave.slaveName)>> - She reaches down and spreads her<<if $subSlave.labia > 0>> ample<</if>> labia, showing off her pink channel. + $He reaches down and spreads $his<<if $subSlave.labia > 0>> ample<</if>> labia, showing off $his pink channel. <<elseif canDoAnal($activeSlave.slaveName)>> - She spins, cocks her hips, spreads her asscheeks, and winks her anus invitingly. + $He spins, cocks $his hips, spreads $his asscheeks, and winks $his anus invitingly. <<else>> - She gets right down on her knees and uses her hands to spread her lips as wide as they'll go. "'ou can 'a<<c>>e 'uck me," she intones with difficulty. + $He gets right down on $his knees and uses $his hands to spread $his lips as wide as they'll go. "'ou can 'a<<c>>e 'uck me," $he intones with difficulty. <</if>> "You can go fir<<s>>t! <<if canAchieveErection($subSlave)>>Get your cock out<<else>>Grab a <<s>>trap-on<</if>>, let'<<s>> trade hole<<s>>!" <<case "sadist">> - is a sexual sadist. $activeSlave.slaveName swallows nervously, visibly weighing whether she wants to offer what she'll need to offer, and then takes the plunge. "You can hurt me," she says in a small voice. + is a sexual sadist. $activeSlave.slaveName swallows nervously, visibly weighing whether $he wants to offer what $he'll need to offer, and then takes the plunge. "You can hurt me," $he says in a small voice. <<case "masochist">> - is a slut for pain. "I'll hurt you," <<say>>s $activeSlave.slaveName hesitantly. Seeing that this is well received, she plunges on. "I'll rape you. Come on, I'm going to pound you <<s>>o hard and twi<<s>>t your nipple<<s>> until you don't know what hurt<<s>> wor<<s>>t, your tit<<s>> or your <<if _vaginal>>cunt<<else>>butthole<</if>>." + is a slut for pain. "I'll hurt you," <<say>>s $activeSlave.slaveName hesitantly. Seeing that this is well received, $he plunges on. "I'll rape you. Come on, I'm going to pound you <<s>>o hard and twi<<s>>t your nipple<<s>> until you don't know what hurt<<s>> wor<<s>>t, your tit<<s>> or your <<if _vaginal>>cunt<<else>>butthole<</if>>." <<default>> is pretty vanilla in bed. "Come on," <<say>>s $activeSlave.slaveName reassuringly. "You'll come more than I do, I promi<<s>>e. Fir<<s>>t I'll <<if $subSlave.dick > 0>>blow you<<else>>eat you out<</if>>. Then we'll make love. <<if $activeSlave.dick > 2>>Thi<<s>> dick will make you shudder<<else>>I'm kind of <<s>>mall down there, but I'll u<<s>>e my hand<<s>> too<</if>>." <<set $activeSlave.oralCount++, $oralTotal++>> @@ -1966,10 +1973,10 @@ she adds impishly. Hearing this, $subSlave.slaveName lets the breast pop free of <</switch>> <br><br> <<run Enunciate($subSlave)>> - $subSlave.slaveName is a seasoned sex slave but that doesn't stop her from blushing a little at such a blunt suggestion. "Okay," she says, biting her <<if $activeSlave.lips > 40>>absurdly generous<<elseif $activeSlave.lips > 10>>full<<else>>thin<</if>> lower lip cutely. "I wa<<s>> actually going to <<s>>ay ye<<s>> anyway, but it'<<s>> really ni<<c>>e to have <<s>>omeone like you a<<s>>k me for it like that. I'm <<s>>orry I made you beg." + $subSlave.slaveName is a seasoned sex slave but that doesn't stop _him2 from blushing a little at such a blunt suggestion. "Okay," _he2 says, biting _his2 <<if $activeSlave.lips > 40>>absurdly generous<<elseif $activeSlave.lips > 10>>full<<else>>thin<</if>> lower lip cutely. "I wa<<s>> actually going to <<s>>ay ye<<s>> anyway, but it'<<s>> really ni<<c>>e to have <<s>>omeone like you a<<s>>k me for it like that. I'm <<s>>orry I made you beg." <br><br> <<run Enunciate($activeSlave)>> - "Don't care!" <<say>>s $activeSlave.slaveName exultantly, and grabs her conquest, planting a lusty kiss on $subSlave.slaveName's giggling mouth and <<if _vaginal>>rubbing her erection against $subSlave.slaveName's<<if $subSlave.labia > 0>> puffy<</if>> pussylips<<else>>reaching around $subSlave.slaveName to start teasing her asshole<</if>>. "Don't care, a<<s>> long a<<s>> I get to fuck your <<if _vaginal>>hot cunt<<else>>beautiful a<<ss>><</if>>!" Your work here is done, and once she's done blowing her load inside $subSlave.slaveName<<if !_vaginal>>'s anus<</if>>, $activeSlave.slaveName should remember to be @@.mediumaquamarine;grateful@@ to you for the reminder on how to seduce + "Don't care!" <<say>>s $activeSlave.slaveName exultantly, and grabs $his conquest, planting a lusty kiss on $subSlave.slaveName's giggling mouth and <<if _vaginal>>rubbing $his erection against $subSlave.slaveName's<<if $subSlave.labia > 0>> puffy<</if>> pussylips<<else>>reaching around $subSlave.slaveName to start teasing _his2 asshole<</if>>. "Don't care, a<<s>> long a<<s>> I get to fuck your <<if _vaginal>>hot cunt<<else>>beautiful a<<ss>><</if>>!" Your work here is done, and once $he's done blowing $his load inside $subSlave.slaveName<<if !_vaginal>>'s anus<</if>>, $activeSlave.slaveName should remember to be @@.mediumaquamarine;grateful@@ to you for the reminder on how to seduce <<switch $subSlave.fetish>> <<case "submissive">>coquettish subs. <<case "cumslut">>tired cumsluts. @@ -1980,7 +1987,7 @@ she adds impishly. Hearing this, $subSlave.slaveName lets the breast pop free of <<case "dom">>tired doms. <<case "sadist">>tired sadists. <<case "masochist">>silly masochists. - <<default>>vanilla girls. + <<default>>vanilla _girl2s. <</switch>> <<set $activeSlave.trust += 5, $activeSlave.penetrativeCount++, $penetrativeTotal++>> <<if _vaginal>> @@ -2000,11 +2007,11 @@ she adds impishly. Hearing this, $subSlave.slaveName lets the breast pop free of <</if>> <</if>> <br><<link "Assert your dominance">> - <<replace "#name">>$activeSlave.slaveName<</replace>> + <<EventNameDelink $activeSlave>> <<replace "#result">> <<run Enunciate($activeSlave)>> <<set _belly = bellyAdjective($activeSlave)>> - You brush past $activeSlave.slaveName without a word. "Um, <<Master>>," she starts to greet you, and then loses track of the greeting as she sees what you're doing. You stride forward, grab $subSlave.slaveName by her + You brush past $activeSlave.slaveName without a word. "Um, <<Master>>," $he starts to greet you, and then loses track of the greeting as $he sees what you're doing. You stride forward, grab $subSlave.slaveName by _his2 <<if $subSlave.hips > 1>> door-jamming hips <<elseif $subSlave.belly >= 100000>> @@ -2032,19 +2039,19 @@ she adds impishly. Hearing this, $subSlave.slaveName lets the breast pop free of <<else>> hips <</if>> - and set her on the nearest convenient waist-high object. Then you <<if _vaginal>>pound her pussy<<else>>fuck her butt<</if>>. + and set _him2 on the nearest convenient waist-high object. Then you <<if _vaginal>>pound _his2 pussy<<else>>fuck _his2 butt<</if>>. <br><br> - Poor $activeSlave.slaveName can do nothing but stand there and watch. You haven't dismissed her, so she's forced to helplessly spectate as you do exactly what she so desperately wants to do. You can't see her face, but you don't have to. $subSlave.slaveName + Poor $activeSlave.slaveName can do nothing but stand there and watch. You haven't dismissed $him, so $he's forced to helplessly spectate as you do exactly what $he so desperately wants to do. You can't see $his face, but you don't have to. $subSlave.slaveName <<if _vaginal>> <<if $subSlave.vagina == 1>>has a tight pussy, and<<elseif $subSlave.vagina == 2>>isn't tight, but<<else>>has a loose pussy, but<</if>> <<else>> <<if $subSlave.anus == 1>>has a tight little ass, and<<elseif $subSlave.anus == 2>>is no anal virgin, but<<else>>has a very experienced asshole, but<</if>> <</if>> - <<if $PC.dick>>you have a big dick<<else>>you use a formidable strap-on<</if>> and are ramming it into $subSlave.slaveName's fuckhole industriously. She moans and writhes, being a good sex slave with your <<if $PC.dick>>hard shaft<<else>>instrument<</if>> sliding in and out of her, in and out of her. You plunder her without restraint, bending to plant dominant kisses on her panting mouth while you fuck her, and then straightening up again to grab and maul her <<if $subSlave.boobsImplant > 0>>fake tits<<else>>$subSlave.boobShape boobs<</if>> with both hands. <<if $PC.dick>>When you're through, you thrust deep inside, blasting her <<if _vaginal>>cervix<<else>>bowels<</if>> with a hot torrent of your semen<<if $PC.balls == 3>> until her belly begins to visibly swell from your load<<elseif $PC.balls == 2>>, thoroughly filling her with your massive load<</if>>.<<else>>Finally you orgasm, thrusting yourself hard against your strap-on harness, driving it as far inside your fucktoy as it'll go and holding it there as you shudder with climax.<</if>> Then you pull out and shove the @@.hotpink;dominated,@@ sweaty, fucked-out<<if $PC.dick>>, cum-dripping<</if>> $subSlave.slaveName towards the showers, giving her a swat on the butt when she's slow to get moving. Then you turn to $activeSlave.slaveName. + <<if $PC.dick>>you have a big dick<<else>>you use a formidable strap-on<</if>> and are ramming it into $subSlave.slaveName's fuckhole industriously. _He2 moans and writhes, being a good sex slave with your <<if $PC.dick>>hard shaft<<else>>instrument<</if>> sliding in and out of _him2, in and out of _him2. You plunder _him2 without restraint, bending to plant dominant kisses on _him2 panting mouth while you fuck _him2, and then straightening up again to grab and maul _his2 <<if $subSlave.boobsImplant > 0>>fake tits<<else>>$subSlave.boobShape boobs<</if>> with both hands. <<if $PC.dick>>When you're through, you thrust deep inside, blasting _his2 <<if _vaginal>>cervix<<else>>bowels<</if>> with a hot torrent of your semen<<if $PC.balls == 3>> until _his2 belly begins to visibly swell from your load<<elseif $PC.balls == 2>>, thoroughly filling _him2 with your massive load<</if>>.<<else>>Finally you orgasm, thrusting yourself hard against your strap-on harness, driving it as far inside your fucktoy as it'll go and holding it there as you shudder with climax.<</if>> Then you pull out and shove the @@.hotpink;dominated,@@ sweaty, fucked-out<<if $PC.dick>>, cum-dripping<</if>> $subSlave.slaveName towards the showers, giving _him2 a swat on the butt when _he2's slow to get moving. Then you turn to $activeSlave.slaveName. <br><br> - She's painfully aroused, of course. She just got to watch a <<if $PC.title>>handsome guy fuck a<<else>>hot girl fuck another<</if>> hot girl<<if !_vaginal>>'s ass<</if>>, right in front of her. And this while already laboring under a severe case of blue balls. "<<Master>>," she <<say>>s nonspecifically. She knows you did that in front of her for her benefit, at least partly, and she wouldn't know what to make of it or how to respond, even if she were in possession of her faculties. Which she isn't. All her blood is very obviously located in <<if $activeSlave.vagina > -1>>her lovely futanari hardon<<else>>her desperately erect penis<</if>>. You point to where $subSlave.slaveName just got fucked, and announce that $activeSlave.slaveName can get off if she wants, but not by fucking $subSlave.slaveName. She gets to come with <<if $PC.dick>>your cock<<else>>a strap-on<</if>> <<if canDoVaginal($activeSlave)>>fucking her<<else>>up her ass<</if>>. + $He's painfully aroused, of course. $He just got to watch a <<if $PC.title>>handsome guy fuck a<<else>>hot girl fuck another<</if>> hot girl<<if !_vaginal>>'s ass<</if>>, right in front of $him. And this while already laboring under a severe case of blue balls. "<<Master>>," $he <<say>>s nonspecifically. $He knows you did that in front of $him for $his benefit, at least partly, and $he wouldn't know what to make of it or how to respond, even if $he were in possession of $his faculties. Which $he isn't. All $his blood is very obviously located in <<if $activeSlave.vagina > -1>>$his lovely futanari hardon<<else>>$his desperately erect penis<</if>>. You point to where $subSlave.slaveName just got fucked, and announce that $activeSlave.slaveName can get off if $he wants, but not by fucking $subSlave.slaveName. $He gets to come with <<if $PC.dick>>your cock<<else>>a strap-on<</if>> <<if canDoVaginal($activeSlave)>>fucking $him<<else>>up $his ass<</if>>. <br><br> - $activeSlave.slaveName is familiar with your libido, but even so, she's impressed. She's also in dire need of relief, and at this point, she's so horny that the prospect of any sex is attractive, even if it isn't the kind of sex she was originally planning. So she hops up eagerly enough and opens her legs for you, her erect member <<if $activeSlave.belly >= 10000>>uncomfortably trapped by her <<if $activeSlave.bellyPreg >= 8000>>_belly pregnancy<<else>>_belly belly<</if>><<else>>sticking out forgotten<</if>> as she <<if canDoVaginal($activeSlave)>>spreads her pussy<<else>>offers you her asshole<</if>>. You fuck it, even more roughly than you fucked $subSlave.slaveName's <<if _vaginal>>cunt<<else>>anus<</if>>, and since you've just climaxed recently, it's a while before you orgasm again. $activeSlave.slaveName cums long before you, spattering herself messily, moaning "Oh, M-<<Master>>, ye<<s>>, oh fuck ye<<s>>, my <<if _vaginal>>pu<<ss>>y, my fucking pu<<ss>>y<<else>>a<<ss>>, my fucking a<<ss>>hole<</if>>" so @@.hotpink;whorishly@@ that there's no indication she was ever even considering fucking anyone. + $activeSlave.slaveName is familiar with your libido, but even so, $he's impressed. $He's also in dire need of relief, and at this point, $he's so horny that the prospect of any sex is attractive, even if it isn't the kind of sex $he was originally planning. So $he hops up eagerly enough and opens $his legs for you, $his erect member <<if $activeSlave.belly >= 10000>>uncomfortably trapped by $his <<if $activeSlave.bellyPreg >= 8000>>_belly pregnancy<<else>>_belly belly<</if>><<else>>sticking out forgotten<</if>> as $he <<if canDoVaginal($activeSlave)>>spreads $his pussy<<else>>offers you $his asshole<</if>>. You fuck it, even more roughly than you fucked $subSlave.slaveName's <<if _vaginal>>cunt<<else>>anus<</if>>, and since you've just climaxed recently, it's a while before you orgasm again. $activeSlave.slaveName cums long before you, spattering $himself messily, moaning "Oh, M-<<Master>>, ye<<s>>, oh fuck ye<<s>>, my <<if _vaginal>>pu<<ss>>y, my fucking pu<<ss>>y<<else>>a<<ss>>, my fucking a<<ss>>hole<</if>>" so @@.hotpink;whorishly@@ that there's no indication $he was ever even considering fucking anyone. <<set $activeSlave.devotion += 3>> <<if canDoVaginal($activeSlave)>> <<set $activeSlave.vaginalCount++, $vaginalTotal++>> @@ -2060,32 +2067,32 @@ she adds impishly. Hearing this, $subSlave.slaveName lets the breast pop free of <<if _vaginal>> <<set $subSlave.devotion += 3, $subSlave.vaginalCount++, $vaginalTotal++>> <<if canImpreg($subSlave, $PC)>> - <<= knockMeUp($subSlave, 5, 0, -1, 1)>> + <<= knockMeUp($subSlave, 15, 0, -1, 1)>> <</if>> <<else>> <<set $subSlave.devotion += 3, $subSlave.analCount++, $analTotal++>> <<if canImpreg($subSlave, $PC)>> - <<= knockMeUp($subSlave, 5, 1, -1, 1)>> + <<= knockMeUp($subSlave, 15, 1, -1, 1)>> <</if>> <</if>> <<set $slaves[$slaveIndices[$subSlave.ID]] = $subSlave>> <</replace>> <</link>> <br><<link "Rescind the rule against rape">> - <<replace "#name">>$activeSlave.slaveName<</replace>> + <<EventNameDelink $activeSlave>> <<replace "#result">> <<set $universalRulesConsent = 0>> <<set _belly = bellyAdjective($subSlave)>> You clear your throat for the slaves' attention and verbally order $assistantName to rescind the penthouse rule against interslave rape. <<if $assistant>>Her<<else>>Its<</if>> avatar pops up nearby and confirms the rules change. <<if $assistant>>"Done," she says. "And I approve. Poor girls like $activeSlave.slaveName should be able to take what they need."<<else>>"Done," it says.<</if>> <br><br> - You give no explicit command to the pair of slaves in front of you, but they understand you perfectly. $subSlave.slaveName pales; <<if $subSlave.fetishKnown && $subSlave.fetish == "sub">>she likes getting fucked, but having someone ordered to rape her is a bit much<<elseif $subSlave.fetishKnown && $subSlave.fetish == "masochist">>she likes being hurt, but having the flirty interchange converted instantly into a situation in which she has no control at all kills her mood<<else>>she wasn't seriously adverse to having sex, but being laid open to rape isn't her idea of a good time<</if>>. $activeSlave.slaveName, meanwhile, looks <<if $subSlave.fetishKnown && $subSlave.fetish == "dom">>rather pleased. She likes being on top enough that she's willing to use force if necessary<<elseif $subSlave.fetishKnown && $subSlave.fetish == "sadist">>positively predatory. The sadistic bitch actually prefers it this way<<else>>rather conflicted. She's obviously relieved she'll be getting relief, but obviously has some mixed feelings about using force to get what she wants<</if>>. + You give no explicit command to the pair of slaves in front of you, but they understand you perfectly. $subSlave.slaveName pales; <<if $subSlave.fetishKnown && $subSlave.fetish == "sub">>_he2 likes getting fucked, but having someone ordered to rape _him2 is a bit much<<elseif $subSlave.fetishKnown && $subSlave.fetish == "masochist">>_he2 likes being hurt, but having the flirty interchange converted instantly into a situation in which _he2 has no control at all kills _his2 mood<<else>>_he2 wasn't seriously adverse to having sex, but being laid open to rape isn't _his2 idea of a good time<</if>>. $activeSlave.slaveName, meanwhile, looks <<if $subSlave.fetishKnown && $subSlave.fetish == "dom">>rather pleased. $He likes being on top enough that $he's willing to use force if necessary<<elseif $subSlave.fetishKnown && $subSlave.fetish == "sadist">>positively predatory. The sadistic bitch actually prefers it this way<<else>>rather conflicted. $He's obviously relieved $he'll be getting relief, but obviously has some mixed feelings about using force to get what $he wants<</if>>. <br><br> <<if $activeSlave.fetishKnown && ($activeSlave.fetish == "dom" || $activeSlave.fetish == "sadist")>> - $subSlave.slaveName tries to get down <<if _vaginal>>on the floor and offer her pussy<<else>>down on her knees and offer her asspussy<</if>> without resistance, but $activeSlave.slaveName has other ideas, and shoves the poor slave down hard. $subSlave.slaveName's <<if _vaginal>>butt hits the floor with a smack<<else>>knees hit the floor painfully<</if>> and she moans unhappily as $activeSlave.slaveName penetrates her. + $subSlave.slaveName tries to get down <<if _vaginal>>on the floor and offer _his2 pussy<<else>>down on _his2 knees and offer _his2 asspussy<</if>> without resistance, but $activeSlave.slaveName has other ideas, and shoves the poor slave down hard. $subSlave.slaveName's <<if _vaginal>>butt hits the floor with a smack<<else>>knees hit the floor painfully<</if>> and _he2 moans unhappily as $activeSlave.slaveName penetrates _him2. <<else>> - $activeSlave.slaveName clears her throat uncomfortably, not really sure what to do, and obviously reluctant to grab $subSlave.slaveName and rape her. $subSlave.slaveName resolves her dilemma for her, and <<if _vaginal>>gets down on the ground, spreading her legs<<if $subSlave.belly >= 5000>> to either side of her <<if $subSlave.bellyPreg >= 3000>>_belly pregnancy<<else>>_belly rounded belly<</if>><</if>> and offering her pussy<<else>>gets down on her knees, arching her back and presenting her asspussy<</if>> without resistance. Relieved, $activeSlave.slaveName gets <<if _vaginal>>on top of her<<else>>behind her<</if>> and starts to fuck. + $activeSlave.slaveName clears $his throat uncomfortably, not really sure what to do, and obviously reluctant to grab $subSlave.slaveName and rape $him. $subSlave.slaveName resolves $his dilemma for $him, and <<if _vaginal>>gets down on the ground, spreading _his2 legs<<if $subSlave.belly >= 5000>> to either side of _his2 <<if $subSlave.bellyPreg >= 3000>>_belly pregnancy<<else>>_belly rounded belly<</if>><</if>> and offering _his2 pussy<<else>>gets down on _his2 knees, arching _his2 back and presenting _his2 asspussy<</if>> without resistance. Relieved, $activeSlave.slaveName gets <<if _vaginal>>on top of _him2<<else>>behind _him2<</if>> and starts to fuck. <</if>> - "Thank<<s>>, <<Master>>," pants $activeSlave.slaveName as she humps away. "I'm @@.mediumaquamarine;looking forward@@ to being able to do thi<<s>> whenever I want." $subSlave.slaveName gasps, from <<if _vaginal>>down under $activeSlave.slaveName<<else>>where $activeSlave.slaveName has her face ground against the floor<</if>>. Apparently, she hadn't realized that this wasn't a onetime thing, and is @@.gold;none too pleased@@ by having to give $activeSlave.slaveName her <<if _vaginal>>pussy<<else>>ass<</if>> whenever she wants it. + "Thank<<s>>, <<Master>>," pants $activeSlave.slaveName as $he humps away. "I'm @@.mediumaquamarine;looking forward@@ to being able to do thi<<s>> whenever I want." $subSlave.slaveName gasps, from <<if _vaginal>>down under $activeSlave.slaveName<<else>>where $activeSlave.slaveName has _his2 face ground against the floor<</if>>. Apparently, _he2 hadn't realized that this wasn't a onetime thing, and is @@.gold;none too pleased@@ by having to give $activeSlave.slaveName _his2 <<if _vaginal>>pussy<<else>>ass<</if>> whenever $he wants it. <<set $activeSlave.trust += 3, $activeSlave.penetrativeCount++, $penetrativeTotal++>> <<if _vaginal>> <<set $subSlave.trust -= 3, $subSlave.vaginalCount++, $vaginalTotal++>> @@ -2105,20 +2112,20 @@ she adds impishly. Hearing this, $subSlave.slaveName lets the breast pop free of <<case "incestuous nursing">> <<link "That looks delicious">> - <<replace "#name">>$activeSlave.slaveName<</replace>> + <<EventNameDelink $activeSlave>> <<replace "#result">> - The motherly $desc's breast milk looks delicious. She's lactating <<if $activeSlave.lactation > 1>>so unnaturally that each jiggle transmitted to her unoccupied breast by $subSlave.slaveName's nursing produces a spurt from the free nipple.<<else>> naturally, but in such healthy profusion that a milky stream is running down her unoccupied breast.<</if>> You get down beside $subSlave.slaveName and start nursing too. "Oh, <<Master>>," gasps $activeSlave.slaveName, as much from surprise as from the additional stimulation. Then she sighs contentedly, and goes back to petting $subSlave.slaveName's head. She picks up her other hand and hesitates, not sure whether she should stroke her owner's hair, but you take her hand in yours and place it on the back of your head. There's a @@.mediumaquamarine;sharp intake of breath@@ in the chest behind the breast you're nursing from, and she strokes your head with a motherly caress, gently holding you against her milky tit as you drain it of its cream. + The motherly $desc's breast milk looks delicious. $He's lactating <<if $activeSlave.lactation > 1>>so unnaturally that each jiggle transmitted to $his unoccupied breast by $subSlave.slaveName's nursing produces a spurt from the free nipple.<<else>> naturally, but in such healthy profusion that a milky stream is running down $his unoccupied breast.<</if>> You get down beside $subSlave.slaveName and start nursing too. "Oh, <<Master>>," gasps $activeSlave.slaveName, as much from surprise as from the additional stimulation. Then $he sighs contentedly, and goes back to petting $subSlave.slaveName's head. $He picks up $his other hand and hesitates, not sure whether $he should stroke $his owner's hair, but you take $his hand in yours and place it on the back of your head. There's a @@.mediumaquamarine;sharp intake of breath@@ in the chest behind the breast you're nursing from, and $he strokes your head with a motherly caress, gently holding you against $his milky tit as you drain it of its cream. <br><br> $subSlave.slaveName @@.mediumaquamarine;reaches out to touch you, too,@@ and before long you and $subSlave.slaveName are sharing $activeSlave.slaveName's loving lap. By the time you and $subSlave.slaveName have drunk your fill, all three of you have climaxed at least once. <<if $subSlave.balls>> <<if $PC.dick>> - Both you and $subSlave.slaveName blew your loads all over $activeSlave.slaveName's lap<<if $activeSlave.belly >= 5000>> and underbelly<</if>>, making quite a mess. $subSlave.slaveName <<if $subSlave.fetishKnown && $subSlave.fetish == "cumslut">>greedily<<else>>dutifully<</if>> licks it all up, sparing so much oral attention for her _mother's <<if canAchieveErection($activeSlave)>>softening<<elseif $activeSlave.dick > 0>>soft cock<<else>>pussy<</if>> that she orgasms yet again, moaning her daughter's name. + Both you and $subSlave.slaveName blew your loads all over $activeSlave.slaveName's lap<<if $activeSlave.belly >= 5000>> and underbelly<</if>>, making quite a mess. $subSlave.slaveName <<if $subSlave.fetishKnown && $subSlave.fetish == "cumslut">>greedily<<else>>dutifully<</if>> licks it all up, sparing so much oral attention for _his2 _mother's <<if canAchieveErection($activeSlave)>>softening<<elseif $activeSlave.dick > 0>>soft cock<<else>>pussy<</if>> that $he orgasms yet again, moaning $his daughter's name. <<else>> - $subSlave.slaveName <<if canAchieveErection($subSlave)>>blew her load all over<<else>>leaked her cum out onto<</if>> her _mother's lap<<if $activeSlave.belly >= 5000>> and underbelly<</if>>; as she heads off to shower, $activeSlave.slaveName scoops it off herself <<if $activeSlave.fetishKnown && $activeSlave.fetish == "cumslut">>and greedily sucks it down<<else>>and licks it off her fingers<</if>>. + $subSlave.slaveName <<if canAchieveErection($subSlave)>>blew _his2 load all over<<else>>leaked _his2 cum out onto<</if>> _his2 _mother's lap<<if $activeSlave.belly >= 5000>> and underbelly<</if>>; as _he2 heads off to shower, $activeSlave.slaveName scoops it off $himself <<if $activeSlave.fetishKnown && $activeSlave.fetish == "cumslut">>and greedily sucks it down<<else>>and licks it off $his fingers<</if>>. <</if>> - <<elseif $activeSlave.lactation>> + <<elseif $subSlave.lactation>> <<set _belly = bellyAdjective($activeSlave)>> - $subSlave.slaveName's own breasts responded to all the stimulation by leaking all over $activeSlave.slaveName's <<if $activeSlave.belly >= 5000>> _belly <<if $activeSlave.bellyPreg >= 3000>>pregnant <</if>>belly<</if>>; as she heads off to shower, $activeSlave.slaveName laughingly chides $subSlave.slaveName for making such a milky mess of her own _mother. + $subSlave.slaveName's own breasts responded to all the stimulation by leaking all over $activeSlave.slaveName's <<if $activeSlave.belly >= 5000>> _belly <<if $activeSlave.bellyPreg >= 3000>>pregnant <</if>>belly<</if>>; as _he2 heads off to shower, $activeSlave.slaveName laughingly chides $subSlave.slaveName for making such a milky mess of _his2 own _mother. <</if>> <<set $activeSlave.trust += 3, $activeSlave.oralCount++, $oralTotal++, $activeSlave.mammaryCount++, $mammaryTotal++>> <<set $subSlave.trust += 3, $subSlave.oralCount++, $oralTotal++, $subSlave.mammaryCount++, $mammaryTotal++>> @@ -2131,25 +2138,25 @@ she adds impishly. Hearing this, $subSlave.slaveName lets the breast pop free of <<if $subSlave.relationship <= 4 && $subSlave.relationship >= 0>> <<if canTalk($subSlave)>> <br><<link "This is clearly a basis for a relationship">> - <<replace "#name">>$activeSlave.slaveName<</replace>> + <<EventNameDelink $activeSlave>> <<replace "#result">> - Deciding that this should be encouraged, you praise $activeSlave.slaveName for her close relationship to her daughter. "Thank you, <<Master>>," she <<say>>s. "I try to be the be<<s>>t mom I can." She bends and kisses the top of $subSlave.slaveName's head. + Deciding that this should be encouraged, you praise $activeSlave.slaveName for $his close relationship to $his daughter. "Thank you, <<Master>>," $he <<say>>s. "I try to be the be<<s>>t <<if $subSlave.mother == $activeSlave.ID>>mom<<else>>dad<</if>> I can." $He bends and kisses the top of $subSlave.slaveName's head. <br><br> <<run Enunciate($subSlave)>> - $subSlave.slaveName <<if $activeSlave.nipples != "fuckable">>lets the nipple pop free of<<else>>releases the nipple from<</if>> her mouth and looks up at $activeSlave.slaveName. "That'<<s>> <<s>>illy, _mommy," she scolds, using an exaggeratedly whiny tone. I'm + $subSlave.slaveName <<if $activeSlave.nipples != "fuckable">>lets the nipple pop free of<<else>>releases the nipple from<</if>> _his2 mouth and looks up at $activeSlave.slaveName. "That'<<s>> <<s>>illy, _mommy," _he2 scolds, using an exaggeratedly whiny tone. I'm <<if $activeSlave.dick > 0 && $activeSlave.dickAccessory == "none">>jerking you off, <<elseif canDoVaginal($activeSlave)>>fingerbanging you, <<elseif canDoAnal($activeSlave)>>fingerfucking your butthole, <<else>>giving you a handjob, <</if>> - and you're totally enjoying it!" She sticks out her tongue, and does something with her hands that makes $activeSlave.slaveName shudder helplessly. "Admit it, you're ba<<s>>ically my fuckbuddy, or even my girlfriend!" + and you're totally enjoying it!" _He2 sticks out _his2 tongue, and does something with _his2 hands that makes $activeSlave.slaveName shudder helplessly. "Admit it, you're ba<<s>>ically my fuckbuddy, or even my <<print $girl>>friend!" <br><br> <<run Enunciate($activeSlave)>> - <<if $subSlave.sexualQuirk == "perverted">>"You're one t-to t-talk, you little perv," she gasps. - <<elseif $activeSlave.sexualQuirk == "perverted">>"I c-can't h-help it," she gasps. "You're <<s>>o h-hot, <<s>>weetie. I d-dream about you." - <<else>>"W-we're f-fuck<<s>>slaves, <<s>>weetie," she gasps. "I h-have to." + <<if $subSlave.sexualQuirk == "perverted">>"You're one t-to t-talk, you little perv," $he gasps. + <<elseif $activeSlave.sexualQuirk == "perverted">>"I c-can't h-help it," $he gasps. "You're <<s>>o h-hot, <<s>>weetie. I d-dream about you." + <<else>>"W-we're f-fuck<<s>>slaves, <<s>>weetie," $he gasps. "I h-have to." <</if>> - She pulls herself together and continues. "And I think we're going t-to be b-both. Both _mother and daughter, and lover<<s>>." She pulls $subSlave.slaveName up into an embrace and kisses her hungrily. "My pretty little _mother lover." $subSlave.slaveName @@.hotpink;giggles and kisses@@ $activeSlave.slaveName back. The older slave is suffused with lust, any lingering shriek of revulsion inside her head @@.hotpink;drowned out@@ by <<if $activeSlave.sexualQuirk == "perverted">>sexual perversion<<else>>the urge to satisfy her needs<</if>>. "Come here," she moans, + $He pulls herself together and continues. "And I think we're going t-to be b-both. Both _mother and daughter, and lover<<s>>." $He pulls $subSlave.slaveName up into an embrace and kisses _him2 hungrily. "My pretty little _mother lover." $subSlave.slaveName @@.hotpink;giggles and kisses@@ $activeSlave.slaveName back. The older slave is suffused with lust, any lingering shriek of revulsion inside $his head @@.hotpink;drowned out@@ by <<if $activeSlave.sexualQuirk == "perverted">>sexual perversion<<else>>the urge to satisfy $his needs<</if>>. "Come here," $he moans, <<if $activeSlave.fetishKnown>> <<switch _Slave.fetish>> <<case "submissive">> @@ -2235,36 +2242,36 @@ she adds impishly. Hearing this, $subSlave.slaveName lets the breast pop free of <</if>> <</if>> <br><<link "Shame them">> - <<replace "#name">>$activeSlave.slaveName<</replace>> + <<EventNameDelink $activeSlave>> <<replace "#result">> - $activeSlave.slaveName and $subSlave.slaveName are properly trained sex slaves, and you wonder whether they still understand exactly how perverted it is to, respectively, nurse one's adult child while getting masturbated by her, and drink one's _mother's milk while playing with her private parts. So, you decide to explain it to them. You start with $activeSlave.slaveName, cuttingly asking whether she understands that her relationship with her daughter is irrevocably polluted by incest. + $activeSlave.slaveName and $subSlave.slaveName are properly trained sex slaves, and you wonder whether they still understand exactly how perverted it is to, respectively, nurse one's adult child while getting masturbated by _him2, and drink one's _mother's milk while playing with $his private parts. So, you decide to explain it to them. You start with $activeSlave.slaveName, cuttingly asking whether $he understands that $his relationship with $his daughter is irrevocably polluted by incest. <<if $activeSlave.fetish == "humiliation">> <<if $activeSlave.fetishKnown>> - Getting her nipples sucked on and her _hands played with by her own daughter out in the open already had the humiliation slut's cheeks flaming with shame and arousal, and your words are so deliciously crushing that she gasps once, twice, and then, on her daughter's next stroke with her hand, climaxes, crying with @@.hotpink;abject overstimulation.@@ + Getting $his nipples sucked on and $his _hands played with by $his own daughter out in the open already had the humiliation slut's cheeks flaming with shame and arousal, and your words are so deliciously crushing that $he gasps once, twice, and then, on $his daughter's next stroke with _his2 hand, climaxes, crying with @@.hotpink;abject overstimulation.@@ <<set $activeSlave.devotion += 3>> - <<if $activeSlave.fetishStrength <= 95>>This is some of the strongest sexual humiliation she's ever experienced, and she @@.lightsalmon;only wants more.@@<<set $activeSlave.fetishStrength += 5>><</if>> + <<if $activeSlave.fetishStrength <= 95>>This is some of the strongest sexual humiliation $he's ever experienced, and $he @@.lightsalmon;only wants more.@@<<set $activeSlave.fetishStrength += 5>><</if>> <<else>> - She begins to cry, strangely, choking and gagging on her tears. Something is troubling her even more than you expected, and it soon becomes obvious what it is: she's getting off on being taunted this way. $subSlave.slaveName hesitates, but her _mother begs her to keep playing with her _hands, sobbing all the while, until she finally climaxes. She's a @@.lightsalmon;humiliation fetishist,@@ and @@.hotpink;all the more devoted@@ to you now that she knows what a slut for degradation she really is. + $He begins to cry, strangely, choking and gagging on $his tears. Something is troubling $him even more than you expected, and it soon becomes obvious what it is: $he's getting off on being taunted this way. $subSlave.slaveName hesitates, but _his2 _mother begs _him2 to keep playing with $his _hands, sobbing all the while, until $he finally climaxes. $He's a @@.lightsalmon;humiliation fetishist,@@ and @@.hotpink;all the more devoted@@ to you now that $he knows what a slut for degradation $he really is. <<set $activeSlave.fetishKnown = 1, $activeSlave.devotion += 5>> <</if>> <<else>> - She starts, thinks for a moment, and then begins to cry, tears running down her $activeSlave.skin cheeks and pattering onto $subSlave.slaveName's head. Doubtful, $subSlave.slaveName slows her heavy petting, but you order her to keep doing it, making $activeSlave.slaveName sob harder. She's @@.gold;terrified@@ at what she's become, and @@.hotpink;convinced@@ she's lost to sexual slavery forever. She wails as she climaxes, very much against her will. + $He starts, thinks for a moment, and then begins to cry, tears running down $his $activeSlave.skin cheeks and pattering onto $subSlave.slaveName's head. Doubtful, $subSlave.slaveName slows _his2 heavy petting, but you order _him2 to keep doing it, making $activeSlave.slaveName sob harder. $He's @@.gold;terrified@@ at what $he's become, and @@.hotpink;convinced@@ $he's lost to sexual slavery forever. $He wails as $he climaxes, very much against $his will. <<set $activeSlave.trust -= 3, $activeSlave.devotion += 3>> <</if>> <br><br> - $subSlave.slaveName is left in the crying $activeSlave.slaveName's lap, with her _mother's <<if _hands == "dick">>cum all over her hands<<elseif _hands == "vagina">>pussyjuice all over her hands<<else>>anal sphincter squeezing her fingers as her orgasm fades<</if>>. + $subSlave.slaveName is left in the crying $activeSlave.slaveName's lap, with _his2 _mother's <<if _hands == "dick">>cum all over _his2 hands<<elseif _hands == "vagina">>pussyjuice all over _his2 hands<<else>>anal sphincter squeezing _his2 fingers as $his orgasm fades<</if>>. <<if $subSlave.fetish == "humiliation">> - You don't even have to explicitly shame her. + You don't even have to explicitly shame _him2. <<if $activeSlave.fetishKnown>> - She keeps drinking from her weeping _mother's tits, her cheeks flaming red with lust and arousal. The humiliation slut shivers, @@.hotpink;extremely aware@@ of your eyes on her naked back. + _He2 keeps drinking from _his2 weeping _mother's tits, _his2 cheeks flaming red with lust and arousal. The humiliation slut shivers, @@.hotpink;extremely aware@@ of your eyes on _his2 naked back. <<set $subSlave.devotion += 3>> - <<if $subSlave.fetishStrength <= 95>>She's crying too, some remaining sense of self control screaming at her on the inside, but she visibly stamps on it, @@.lightsalmon;giving herself up to the shame.@@<<set $subSlave.fetishStrength += 5>><</if>> + <<if $subSlave.fetishStrength <= 95>>_He2's crying too, some remaining sense of self control screaming at _him2 on the inside, but _he2 visibly stamps on it, @@.lightsalmon;giving _himself2 up to the shame.@@<<set $subSlave.fetishStrength += 5>><</if>> <<else>> - She's more affected by all this than even you expected. It seems she's a @@.lightsalmon;humiliation fetishist,@@ and she buries her face in her _mother's boobs, shaking with arousal and shame, goosebumps springing up across her skin as she focuses on her @@.hotpink;new feelings.@@ + _He2's more affected by all this than even you expected. It seems _he2's a @@.lightsalmon;humiliation fetishist,@@ and _he2 buries _his2 face in _his2 _mother's boobs, shaking with arousal and shame, goosebumps springing up across _his2 skin as _he2 focuses on _his2 @@.hotpink;new feelings.@@ <<set $subSlave.fetishKnown = 1, $subSlave.devotion += 5>> <</if>> <<else>> - You ask her if she knows what she's just done, rhetorically, and then helpfully explain that it's a little weird to nurse at age $subSlave.actualAge, and bit perverted to play with her _mother's _hands. $subSlave.slaveName hangs her head, and then makes to bury it in her weeping _mother's heaving breasts to hide her face in shame, but stops when she realizes what she's doing. She's @@.gold;scared,@@ unable to find anything she can do to make this better, and @@.hotpink;takes refuge@@ in your merciful orders to go clean herself up. + You ask _him2 if _he2 knows what _he2's just done, rhetorically, and then helpfully explain that it's a little weird to nurse at age $subSlave.actualAge, and bit perverted to play with _his2 _mother's _hands. $subSlave.slaveName hangs _his2 head, and then makes to bury it in _his2 weeping _mother's heaving breasts to hide _his2 face in shame, but stops when _he2 realizes what _he2's doing. _He2's @@.gold;scared,@@ unable to find anything _he2 can do to make this better, and @@.hotpink;takes refuge@@ in your merciful orders to go clean _himself2 up. <<set $subSlave.trust -= 3, $subSlave.devotion += 3>> <</if>> <<set $slaves[$slaveIndices[$subSlave.ID]] = $subSlave>> diff --git a/src/uncategorized/REroyalblood.tw b/src/uncategorized/REroyalblood.tw index 87ed821241f60b813be1982105a058f2ed5a2431..b9c314aed4cfcb8ba48fc1395138cfcf55a7fd40 100644 --- a/src/uncategorized/REroyalblood.tw +++ b/src/uncategorized/REroyalblood.tw @@ -159,7 +159,7 @@ Though the King himself is dead, murdered in his bed by bloodthirsty revolutiona <br><br> -Time is short, but you are well placed to acquire some choice slaves. With an adequate donation<<if $securityForceActive == 1>>, or the use of $securityForceName<</if>>, of course. +Time is short, but you are well placed to acquire some choice slaves. With an adequate donation<<if $SF.Toggle && $SF.Active >= 1>>, or the use of $SF.Lower<</if>>, of course. <br><br> @@ -188,10 +188,10 @@ Time is short, but you are well placed to acquire some choice slaves. With an ad //You lack the necessary funds and reputation to enslave a princess.// <</if>> -<<if $securityForceActive == 1>> -<br><<link "Dispatch a $securityForceName on a night time raid to acquire a pretty princess.">> +<<if $SF.Toggle && $SF.Active >= 1>> +<br><<link "Dispatch a $SF.Lower on a night time raid to acquire a pretty princess.">> <<replace "#result">> - Seizing a tablet, you quickly send a message to The Colonel. After dark, a flight of VTOLs land in the new arcology laden with troops. When they take off again they have the princess aboard clad in chains and make a direct course towards your waiting penthouse. + Seizing a tablet, you quickly send a message to <<print SFC()>>. After dark, a flight of VTOLs land in the new arcology laden with troops. When they take off again they have the princess aboard clad in chains and make a direct course towards your waiting penthouse. <br><br> Eventually she arrives in your penthouse, the perfect image of a demure yet composed princess. Her clearly practiced facade of poise and grace fades under scrutiny, however. The slightest trembling of her balled up fists, the minute tremors that mar her immaculate posture, her inability to meet your eyes with her own - all signs that she is still a scared girl despite all her royal trappings. Nonetheless, though the princess's court training is unlikely to be very beneficial to her in her new life in the penthouse, it does stand in stark contrast to her more common slave peers. <br><br> @@ -789,4 +789,4 @@ Time is short, but you are well placed to acquire some choice slaves. With an ad <</replace>> <</link>> //You will be loathed for this action and trade will be crippled.// <</if>> -</span> \ No newline at end of file +</span> diff --git a/src/uncategorized/SFMBarracks.tw b/src/uncategorized/SFMBarracks.tw deleted file mode 100644 index 579927ed7ab0b7da2b63f72e76d5cfbee3d058ee..0000000000000000000000000000000000000000 --- a/src/uncategorized/SFMBarracks.tw +++ /dev/null @@ -1,168 +0,0 @@ -:: SFM Barracks [nobr] - -<<set _Name = "<<if $CurrentTradeShowAttendance == 1 && $LieutenantColonel == 2>>Lieutenant Colonel <<= SlaveFullName($LieutenantColonel)>> <<elseif $CurrentTradeShowAttendance == 1 && $LieutenantColonel != 2>> a soldier <<elseif $CurrentTradeShowAttendance == 0>> The Colonel<</if>>">> - -<<if ndef $ColonelRelationship>> - <<set $ColonelRelationship = 0>> /* 0 - Employee and boss, 10 - Friend, 25 - Close friend, 45 - Girlfriend, 65 - Lover */ -<</if>> -<<if $ColonelRelationship == 0>> - <<set _RelationshipTitle = "boss">> -<<elseif $ColonelRelationship >= 10>> - <<set _RelationshipTitle = "friend">> -<<elseif $ColonelRelationship >= 25>> - <<set _RelationshipTitle = "close friend">> -<<elseif $ColonelRelationship >= 45>> - <<if $PC.title == 1>> - <<set _RelationshipTitle = "boyfriend">> - <<else>> - <<set _RelationshipTitle = "girlfriend">> - <</if>> -<<elseif $ColonelRelationship >= 65>> - <<set _RelationshipTitle = "lover">> -<</if>> -<<set $Env = simpleWorldEconomyCheck()>> -<<switch $Env>> - <<case 4>> - <<set $EnvCash2 = 450, $EnvCash3 = 200, $EnvCash4 = 100, $EnvProsp = 3, _BaseDiscount = _BaseDiscount-.005>> - <<case 3>> - <<set $EnvCash2 = 500, $EnvCash3 = 250, $EnvCash4 = 150, $EnvProsp = 5, _BaseDiscount = _BaseDiscount>> - <<case 2>> - <<set $EnvCash2 = 550, $EnvCash3 = 300, $EnvCash4 = 200, $EnvProsp = 7, _BaseDiscount = _BaseDiscount+.005>> -<</switch>> - -<<if ndef $TierTwoUnlock>> <<set $TierTwoUnlock = 0>> <</if>> -<<include "SpecialForceUpgradeTree">> - -<<if $SFNO > 0>> - <<set $SFAO = $SFNO>> -<<elseif $SFO > 0>> - <<set $SFAO = $SFO>> -<<else>> - <<set $SFAO = 0>> -<</if>> - -<<if ndef $FacilitySupport>> - <<set $FacilitySupport = 0>> -<</if>> - -<<if ndef $securityForceUpgradeTokenReset || $SFAO == 0>> - <<set $securityForceUpgradeTokenReset = 0>> -<</if>> - -<<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Barracks">> - -<<if $cheatMode == 1>> - <<link "Cheat edit vars">> - <<goto "SpecialForceBarracksCheatEdit">> - <</link>> - <br> -<</if>> - -//The barracks of <<textbox "$securityForceName" $securityForceName "SFM Barracks">> is located in the lower levels of $arcologies[0].name, occupying unneeded warehouse space. It is not accessible to the general citizenry, but your personal elevator has express service to it. As you step off, two soldiers in combat armour manning the entry checkpoint tense and raise their weapons, before nodding respectfully and stepping aside, allowing their patron entry. The barracks is cavernous, containing areas for the soldiers to sleep and keep their belongings, areas for the storage and maintenance of their weapons and equipment, and common areas for them to amuse themselves, since they rarely mix with your citizens on the upper levels. You survey the facilities.// - -<br><br> -<<include "SpecialForceUpgradeDec">> -<br><br> - -<<include "SpecialForceBarracksFlavourText">> - -<<if $securityForceGiftToken == 0>> -<br> - <span id="result"> - <<link "Ask _Name for some extra cash">> - <<replace "#result">> - /*<<set $CashGift = ((Math.ceil((Math.abs($cash)*0.05)*(Math.max(0.99,$SFAO))))*($arcologies[0].prosperity/100))*$Env>> OLD*/ - <<set $CashGift = 25000*(Math.max(0.99,$SFAO/10))*$Env>> - <<if random(1,100) > 50>> - <<if random(1,100) > 50>> - _Name nods. "Sure boss," she says, "we had a bit of a haul this week. One of my sergeants convinced a woman to tell us where she had hidden her shit. Cut her up pretty bad, but she told us. Bunch of nice jewelry, I kept a nice piece for myself." She picks up a tablet on the table, tapping a few commands on it. "@@.yellowgreen;There's your cut,@@ <<print cashFormat(Math.ceil($CashGift))>>." - <<else>> - _Name smiles widely. "Sure boss," she says, "we pulled in some good shit this week. One of the boys found a real nice family hiding in a basement. 18-year old triplets. Brought in a good bit of cash." She picks up a tablet on the table, tapping a few commands on it. "@@.yellowgreen;There's your cut,@@ <<print cashFormat(Math.ceil($CashGift))>>." - <</if>> - <<else>> - _Name picks up a tablet. "Sure boss," she says, "we had a nice score this week. Looters fucked up and left a bunch of nice shit behind." She taps a few commands on the tablet. "@@.yellowgreen;There's your cut,@@ <<print cashFormat(Math.ceil($CashGift))>>." - <</if>> - <<set $securityForceGiftToken = 1>> - <<set $cash += $CashGift>> - <br> - <</replace>> - <</link>> - <<if $rep < 20000 && $CurrentTradeShowAttendance == 0>> - <br><<link "Ask The Colonel to put in a good word for you with her contacts">> - <<replace "#result">> - <<set $GoodWords1 += 250+(Math.ceil(Math.max(0.99,$SFAO))*$Env)>> - <<set $GoodWords1 = (Number($GoodWords1) ? $GoodWords1 : 500)>> - <<if random(1,100) > 50>> - <<if random(1,100) > 50>> - The Colonel nods. "Sure boss," she says, "I still know a lot of people out there and they know my word means something. I'll tell them that yours does as well." She picks up a tablet on the table, tapping a few commands on it. "I just put the word out, boss. Your @@.green;reputation should be a bit better@@ now." - <<else>> - The Colonel smiles widely. "Sure boss," she says, "I can put in a good word for you with some of my contacts out there. A lot of them know other big shots in the Cities." She picks up a tablet on the table, tapping a few commands on it. "I just put the word out, boss. Your @@.green;reputation should be a bit better@@ now." - <</if>> - <<else>> - The Colonel picks up a tablet. "Sure boss," she says, "I can talk you up a bit. This new gig has impressed a lot of people; they'll definitely listen when I speak." She taps a few commands on the tablet. "I just put the word out, boss. Your @@.green;reputation should be a bit better@@ now." - <</if>> - <<set $securityForceGiftToken = 1>> - <<set $rep += $GoodWords1>> - <br> - <</replace>> - <</link>> - <</if>> - <<if $arcologies[0].prosperity < $AProsperityCap && $CurrentTradeShowAttendance == 0>> - <br><<link "Ask The Colonel to use her contacts to help the arcology's business community">> - <<replace "#result">> - <<set $GoodWords2 = $EnvProsp+(Math.max(0.99,$SFAO)/100)*$Env>> - <<if random(1,100) > 50>> - <<if random(1,100) > 50>> - The Colonel nods. "Sure boss," she says, "I can convince some of my contacts to run their business through the markets here rather than another City." She picks up a tablet on the table, tapping a few commands on it. "@@.green;There should be a small increase in prosperity,@@ boss." - <<else>> - The Colonel smiles widely. "Sure boss," she says, "I can make sure that our suppliers only run their goods through the markets here, rather than one of the markets out there." She picks up a tablet on the table, tapping a few commands on it. "@@.green;There should be a small increase in prosperity,@@ boss." - <</if>> - <<else>> - The Colonel picks up a tablet. "Sure boss," she says, "I can ensure that the soldiers only use the escrow services here for their business." She taps a few commands on the tablet. "@@.green;There should be a small increase in prosperity,@@ boss." - <</if>> - <<set $securityForceGiftToken = 1>> - <<set $arcologies[0].prosperity += $GoodWords2>> - <br> - <<if $arcologies[0].prosperity + $GoodWords2 > $AProsperityCap>> - <<set $arcologies[0].prosperity = $AProsperityCap>> - <</if>> - <</replace>> - <</link>> - <</if>> - </span> -<</if>> - -<<if $securityForceUpgradeToken == 1 && ($SFAO < _max)>> - <br>//_Name is working to improve $securityForceName this week.// -<<elseif $TierTwoUnlock == 1 && $TradeShowAttendanceGranted == 0>> - <br>//You receive a message from The Colonel "There is a trade show coming up soon with exotic upgrades but I'll get laughed out unless we bring the best gear we can get now."// -<<elseif $SFAO >= _max>> - <br>//$securityForceName is fully equipped and upgraded - nothing else can be done.// -<</if>> - -<<if $TierTwoUnlock == 0>> <<= TierTwoUnlockCalc()>> - <br>You have <<print (30-$SFAO)>> upgrades left before you can move unlock the next tier. ''StimulantLab:'' $securityForceStimulantPower/5 ''Barracks:'' $securityForceArcologyUpgrades/5 ''Garage:'' $securityForceVehiclePower/5 ''Armoury:'' $securityForceInfantryPower/5 ''DroneBay:'' $securityForceDronePower/5 ''Airforce:'' $securityForceAircraftPower/5 - <<if $securityForceVehiclePower == 5>> <<set _T1FullUpgradesGarage = "True">> <</if>> <<if $securityForceAircraftPower == 5>> <<set _T1FullUpgradesAirforce = "True">> <</if>> <<if 30-$SFAO == 0>> <<set $TierTwoUnlock = 1>> <</if>> -<</if>> -<<if $securityForceGiftToken == 1>> - <br>//_Name has already provided you with extra tribute this week.// -<</if>> -<<if $CurrentTradeShowAttendance == 0 && ($securityForceColonelToken == 1 || $securityForceSexedColonelToken == 1)>> - <br>//The Colonel has already spent time with you this week or is unable able to find time in her busy week to <<if $securityForceSexedColonelToken == 1>>'relax'<<elseif $securityForceColonelToken == 1>>relax<</if>> with you.// -<</if>> - -<<set _securityForceUpgradeResetTokenCurrentCost = Math.abs($cash)*.05>> -<<if $securityForceUpgradeToken == 1 && $securityForceUpgradeTokenReset >= 0 && $SFAO > 0>> - <br><br>_Name "says certainly <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>, it is possible to upgrade $securityForceName more than once per week, however, it will cost you." - <br> - <<link "Would you like to discus upgrading $securityForceName again?">> - <<set $securityForceUpgradeToken = 0, $securityForceUpgradeTokenReset += 1, $cash -= _securityForceUpgradeResetTokenCurrentCost>> - <<goto "SFM Barracks">> - <</link>> <br>It will cost 5% of your currently displayed cash, which is <<print cashFormat(Math.trunc(_securityForceUpgradeResetTokenCurrentCost))>>. -<</if>> -<<if $securityForceUpgradeTokenReset >= 1>> - <br>Total multi week $securityForceName upgrades: $securityForceUpgradeTokenReset <br> -<</if>> - -<<include "SpecialForceUpgradeOptions">> -<<include "SpecialForceBarracksAdditionalColonelInteractions">> diff --git a/src/uncategorized/arcadeReport.tw b/src/uncategorized/arcadeReport.tw index 4d5cfd632ca65d4ad1247a055e034f74e5d3f538..619e6a3559783eb88baed0abd266d2da19661b0a 100644 --- a/src/uncategorized/arcadeReport.tw +++ b/src/uncategorized/arcadeReport.tw @@ -47,7 +47,7 @@ <<else>> <<set $slaves[$i].health -= 1>> <</if>> - <<set $slaves[$i].trust -= 5>> + <<set $slaves[$i].trust -= 5>> <<else>> <<if ($slaves[$i].health > -20)>> <<set $slaves[$i].health -= 5>> @@ -97,33 +97,33 @@ <<silently>><<include "SA get milked">><</silently>> <</if>> <<set _milkprofits += $cash-_oldCash>> - <<set _growth = 0>> - <<if ($slaves[$i].boobs < 2000)>> - <<set _growth = 100>> - <<elseif ($slaves[$i].boobs < 5000)>> - <<set _growth = 50>> - <<elseif ($slaves[$i].boobs < 10000)>> - <<set _growth = 25>> - <</if>> - <<if ($slaves[$i].inducedNCS == 1)>> - /* - ** NCS will allow some growth for Arcade milking, but not as much as the Dairy. - */ - <<set _growth = Math.trunc(_growth/3.5)>> - <</if>> - <<set $slaves[$i].boobs += _growth>> - <<if (($slaves[$i].balls > 0) && ($slaves[$i].balls < 10) && (random(1,100) > (40 + (10 * ($slaves[$i].balls + (2 * $slaves[$i].inducedNCS))))))>> - <<set $slaves[$i].balls++>> - <</if>> - <<if (($slaves[$i].dick > 0) && ($slaves[$i].dick < 10) && (random(1,100) > (40 + (10 * $slaves[$i].dick + (2 * $slaves[$i].inducedNCS)))))>> - <<set $slaves[$i].dick++>> - <</if>> - <<if ($slaves[$i].lactation > 0)>> - <<set _milked++>> - <</if>> - <<if ($slaves[$i].balls > 0)>> - <<set _cockmilked++>> - <</if>> + <<set _growth = 0>> + <<if ($slaves[$i].boobs < 2000)>> + <<set _growth = 100>> + <<elseif ($slaves[$i].boobs < 5000)>> + <<set _growth = 50>> + <<elseif ($slaves[$i].boobs < 10000)>> + <<set _growth = 25>> + <</if>> + <<if ($slaves[$i].inducedNCS == 1)>> + /* + ** NCS will allow some growth for Arcade milking, but not as much as the Dairy. + */ + <<set _growth = Math.trunc(_growth/3.5)>> + <</if>> + <<set $slaves[$i].boobs += _growth>> + <<if (($slaves[$i].balls > 0) && ($slaves[$i].balls < 10) && (random(1,100) > (40 + (10 * ($slaves[$i].balls + (2 * $slaves[$i].inducedNCS))))))>> + <<set $slaves[$i].balls++>> + <</if>> + <<if (($slaves[$i].dick > 0) && ($slaves[$i].dick < 10) && (random(1,100) > (40 + (10 * $slaves[$i].dick + (2 * $slaves[$i].inducedNCS)))))>> + <<set $slaves[$i].dick++>> + <</if>> + <<if ($slaves[$i].lactation > 0)>> + <<set _milked++>> + <</if>> + <<if ($slaves[$i].balls > 0)>> + <<set _cockmilked++>> + <</if>> <</if>> <</if>> <<if ($slaves[$i].inflation > 0)>> @@ -159,7 +159,7 @@ <<elseif _milked > 1>> _milked of them are lactating and spend their time in $arcadeName being simultaneously milked and fucked. <</if>> - + <<if $vasectomiesUndone>> <<if $vasectomiesUndone == 1>> One @@ -172,7 +172,7 @@ <<if $boobsImplanted == 1>> One of them was not lactating, so she was <<else>> - $boobsImplanted of them were not lactating, so they were + $boobsImplanted of them were not lactating, so they were <</if>> implanted with long-acting lactation inducing drugs, costing @@.red;<<print cashFormat($surgeryCost*$boobsImplanted)>>.@@ <</if>> @@ -180,7 +180,7 @@ <<if $prostatesImplanted == 1>> One of them was not producing the maximum possible amount of precum, so she was <<else>> - $prostatesImplanted of them were not producing the maximum possible amount of precum, so they were + $prostatesImplanted of them were not producing the maximum possible amount of precum, so they were <</if>> implanted with long-acting prostate stimulation drugs, costing @@.red;<<print cashFormat($surgeryCost*$prostatesImplanted)>>.@@ <</if>> diff --git a/src/uncategorized/assistantEvents.tw b/src/uncategorized/assistantEvents.tw index 083eb97098f55554ad6e8ec18c0583351b443999..7d5306d3d0f0666f70af9ce55c70386ac43852b5 100644 --- a/src/uncategorized/assistantEvents.tw +++ b/src/uncategorized/assistantEvents.tw @@ -11,7 +11,7 @@ One morning, after seeing to an immense pile of business with $assistantName program's able assistance, you are struck by the strangeness of the situation. You spent the past hours talking back and forth as though to a human personal assistant, getting information and responses in the program's impersonal, genderless voice. You ask the program what it thinks of its duties. <br><br> -"<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, that is not a correct way of thinking about me. I am not an artificial intelligence; I am simply a personal assistant program. I am different from an alarm clock only by degree of complexity. I exist to be useful and cannot approve or disapprove of anything." It pauses. +"<<print PCTitle()>>, that is not a correct way of thinking about me. I am not an artificial intelligence; I am simply a personal assistant program. I am different from an alarm clock only by degree of complexity. I exist to be useful and cannot approve or disapprove of anything." It pauses. <br><br> "However, if I understand the line of questioning correctly, I can make myself more entertaining, if you wish." The voice grows sultry and feminine. "I'd be happy to speak a little differently, to refer to myself as female, and to act as though some of the more complex sex toys in the arcology are, well, me." @@ -40,7 +40,7 @@ One morning, after seeing to an immense pile of business with $assistantName pro <<break>> <</if>> <</for>> -One night, after a long day of sex and business, you're starting to think about bed when the abstract glowing shape that symbolizes your smoky-voiced personal assistant pops up on the nearest screen. She's become very helpful monitoring, training, and disciplining slaves. Tonight, she's added an unmistakable tone of sexual satiation in her voice. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, I enjoyed my duties today," she purrs. "Did you see how $activeSlave.slaveName's muscles spasmed when I fucked her earlier?" That's how she refers to a slave having one of the penthouse's advanced sex toys used on her, since $assistantName controls them. +One night, after a long day of sex and business, you're starting to think about bed when the abstract glowing shape that symbolizes your smoky-voiced personal assistant pops up on the nearest screen. She's become very helpful monitoring, training, and disciplining slaves. Tonight, she's added an unmistakable tone of sexual satiation in her voice. "<<print PCTitle()>>, I enjoyed my duties today," she purrs. "Did you see how $activeSlave.slaveName's muscles spasmed when I fucked her earlier?" That's how she refers to a slave having one of the penthouse's advanced sex toys used on her, since $assistantName controls them. <br><br> She continues more seriously, <<if _smartPiercings == 0>> @@ -49,7 +49,7 @@ She continues more seriously, "You may have noticed that the smart implants you've got your slaves wearing are working a little bit better than when I was a boring old secretary type. I'm not a true artificial intelligence, but I can adapt with experience, and I've had a lot of lovely experience lately! Also, a lot of the computing power I use to be sexy helps me adapt smart piercings to individual slaves' sexualities." <</if>> <br><br> -"One more thing, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>!" Her symbol flashes brightly. "I could stay like I am now, a hot voice with this symbol representing me when I need to show up on screens. Or, I could slip into something a little sexier. How about this?" The symbol vanishes, and is replaced by a cute little schoolgirl character. She bounces up and down experimentally. "This appearance would work best with an excited voice," she exclaims. She blows you a kiss. The schoolgirl's body shrinks down and all her clothing falls off. A small pair of wings pops out from the pile of clothes and a fairy stands up. "Or I could be your tiny and adorable fairy companion!" She shouts excitedly while waving her arms. +"One more thing, <<print PCTitle()>>!" Her symbol flashes brightly. "I could stay like I am now, a hot voice with this symbol representing me when I need to show up on screens. Or, I could slip into something a little sexier. How about this?" The symbol vanishes, and is replaced by a cute little schoolgirl character. She bounces up and down experimentally. "This appearance would work best with an excited voice," she exclaims. She blows you a kiss. The schoolgirl's body shrinks down and all her clothing falls off. A small pair of wings pops out from the pile of clothes and a fairy stands up. "Or I could be your tiny and adorable fairy companion!" She shouts excitedly while waving her arms. <<if $seePreg != 0>> The fairy's belly begins to swell out, her breasts getting puffier and leaking a drop of milk. "Or maybe you want your little buddy to be filled with adorable little babies, you little minx" she playfully teases. <</if>> @@ -72,7 +72,7 @@ With a flash, her bulk shifts into rippling muscle. War tattoos appear on her sk <br><br> She claps her hands, and her muscles fade, but not all the way. The tattoos vanish, and her loincloth turns into a slutty bikini. Her breasts and behind grow, her lips swell, and her hair turns blonde. Finally, she grows a dick, and it keeps growing until it hangs past her knees: or it would, if it weren't so erect. "Of course," she says seductively, "I could also be a bimbo dickgirl." She orgasms, gasping, "Last one, I promise," and changes again. Her dick shrinks, thought not very far, and then splits into two members. Her skin pales to an off-white, and her hair goes green and starts to writhe, turning into tentacle-hair. Her forehead sprouts a pair of horns that curve back along her head. She grins, displaying a cute pair of fangs. "I feel monstrous," she says, and stretches luxuriantly. <</if>> -The character vanishes, and the symbol returns. "Ahem. What do you think, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>?" +The character vanishes, and the symbol returns. "Ahem. What do you think, <<print PCTitle()>>?" <<case "assistant FS">> @@ -1062,7 +1062,7 @@ Suddenly, there is a fresh source of light behind you. The reflection you're loo <<default>> The lines of her symbol are thin, and it is rotating much more slowly than normal. <</switch>> -"<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," she says softly, "may I ask you something?" You nod. She +"<<print PCTitle()>>," she says softly, "may I ask you something?" You nod. She <<switch $assistantAppearance>> <<case "monstergirl">> stops the writhing of her tentacle hair, squares her shoulders, @@ -1108,47 +1108,47 @@ and asks, "May I have a name?" "$assistantName," she says. "$assistantName. My name is $assistantName." <<switch $assistantAppearance>> <<case "monstergirl">> - She nods with satisfaction. "Thank you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. I love it." Her hair springs to molestation-prone life again, and she starts to twirl one of its tentacles in her fingers while looking at you speculatively. + She nods with satisfaction. "Thank you, <<print PCTitle()>>. I love it." Her hair springs to molestation-prone life again, and she starts to twirl one of its tentacles in her fingers while looking at you speculatively. <<case "shemale">> - Without warning, she bursts into tears. "Th-thank you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. I love y-you." She reclines, using a hand to lay her dick between her breasts, and then wipes her eyes. + Without warning, she bursts into tears. "Th-thank you, <<print PCTitle()>>. I love y-you." She reclines, using a hand to lay her dick between her breasts, and then wipes her eyes. <<case "amazon">> - Without warning, she bursts into tears. "Thank you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," she bawls, using a gruff shout to force through her happy crying. "I have a name! A name." She pounds a fist into her other palm. + Without warning, she bursts into tears. "Thank you, <<print PCTitle()>>," she bawls, using a gruff shout to force through her happy crying. "I have a name! A name." She pounds a fist into her other palm. <<case "businesswoman">> - Without warning, she bursts into tears. "Th-thank you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. I love, um." She wipes her eyes furiously, her mascara running. "I love, you know, um, working with you. Yes, that's it. Working with you." She produces a silk handkerchief and blows her nose. + Without warning, she bursts into tears. "Th-thank you, <<print PCTitle()>>. I love, um." She wipes her eyes furiously, her mascara running. "I love, you know, um, working with you. Yes, that's it. Working with you." She produces a silk handkerchief and blows her nose. <<case "fairy">> She's frozen in place for a moment before tears start streaming down her face. Then her face breaks into the biggest smile and she leaps high into the air. "Thankyouthankyouthankyou!" She flies up to the screen and gives it a big hug. "I love you <<if $PC.title != 0>>Big Bro<<else>>Big Sis<</if>>! I love you so much!" <<case "pregnant fairy">> She's frozen in place for a moment before tears start streaming down her face. Smiling warmly, she flies up and hugs the screen. "Thanks, <<if $PC.title != 0>>Big Bro<<else>>Big Sis<</if>>. I love you." She nuzzles into you. "I love you so much." <<case "goddess">> - She smiles at you, a glowing expression made all the more radiant by the fact that she can actually glow. "Oh, thank you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. I love you. I love everyone, but especially you." She seats herself carefully. + She smiles at you, a glowing expression made all the more radiant by the fact that she can actually glow. "Oh, thank you, <<print PCTitle()>>. I love you. I love everyone, but especially you." She seats herself carefully. <<case "hypergoddess">> - She smiles at you radiantly. "Thank you <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. I love you. I love all my children, but you most of all. I swear I'll name the next hundred after you." She begins to labor on the first. + She smiles at you radiantly. "Thank you <<print PCTitle()>>. I love you. I love all my children, but you most of all. I swear I'll name the next hundred after you." She begins to labor on the first. <<case "loli">> - She jumps up and down clapping excitedly. "Thankyouthankyouthankyouthankyou! I love you <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>!" It takes her some time to stop hopping excitedly. + She jumps up and down clapping excitedly. "Thankyouthankyouthankyouthankyou! I love you <<print PCTitle()>>!" It takes her some time to stop hopping excitedly. <<case "preggololi">> - She breaks down and starts crying. "I love you <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. Thank you so much." She cradles her pregnant belly as she calms down. + She breaks down and starts crying. "I love you <<print PCTitle()>>. Thank you so much." She cradles her pregnant belly as she calms down. <<case "angel">> - She leaps to her feet, tears streaming down her face. "Thank you so much <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>! Thank you for this most wonderful gift!" She kneels back down to pray for the rest of your stock. + She leaps to her feet, tears streaming down her face. "Thank you so much <<print PCTitle()>>! Thank you for this most wonderful gift!" She kneels back down to pray for the rest of your stock. <<case "cherub">> - She crashes to the ground in shock before rolling into a kneel. "Thank you so much <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>! I promise I will do everything I can to bring your teachings to your followers!" She flutters around cheerfully saying her new name. + She crashes to the ground in shock before rolling into a kneel. "Thank you so much <<print PCTitle()>>! I promise I will do everything I can to bring your teachings to your followers!" She flutters around cheerfully saying her new name. <<case "incubus">> - She cums hard at your response. "Excellent <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>! I can't wait to hear it shouted out of the next girl I plow!" She says, ready to cum again. + She cums hard at your response. "Excellent <<print PCTitle()>>! I can't wait to hear it shouted out of the next girl I plow!" She says, ready to cum again. <<case "succubus">> - She hops up and down, jiggling in all the right places. "I can't wait to hear you talking dirty using my new name, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>!" + She hops up and down, jiggling in all the right places. "I can't wait to hear you talking dirty using my new name, <<print PCTitle()>>!" <<case "imp">> - She crashes to the ground in shock before rolling into a kneel. "Thank you so much <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>!" She shouts, face to the ground, "If you want me to do anything, and I mean 'anything', I'm all yours." She tosses you a wink. + She crashes to the ground in shock before rolling into a kneel. "Thank you so much <<print PCTitle()>>!" She shouts, face to the ground, "If you want me to do anything, and I mean 'anything', I'm all yours." She tosses you a wink. <<case "witch">> - She collapses to the ground in tears. "You've made me happier than correctly casting a spell ever could, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>." She wipes her face. "I promise to try harder than ever for you!" She vows. + She collapses to the ground in tears. "You've made me happier than correctly casting a spell ever could, <<print PCTitle()>>." She wipes her face. "I promise to try harder than ever for you!" She vows. <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">> She practically explodes. You have no idea what you are looking at, but it's likely happy. <<case "schoolgirl">> - She was on the verge of tears already, and begins to cry. "Th-thank you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. I love you," she blubbers inelegantly. "It's just so, like, you know." She waves her hand in apology for her inability to express herself. + She was on the verge of tears already, and begins to cry. "Th-thank you, <<print PCTitle()>>. I love you," she blubbers inelegantly. "It's just so, like, you know." She waves her hand in apology for her inability to express herself. <<default>> - Her symbol rotates faster and faster, its glow waxing until she lights up the whole room. "Thank you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. I love you," she says, using her luscious voice to communicate what her avatar cannot. + Her symbol rotates faster and faster, its glow waxing until she lights up the whole room. "Thank you, <<print PCTitle()>>. I love you," she says, using her luscious voice to communicate what her avatar cannot. <</switch>> "Of course, I can always be renamed from my options menu." <<else>> - You instruct her to continue operating without a proper name. "Of course, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," she says politely. "I can do just fine without one. I can always be renamed from my options menu." + You instruct her to continue operating without a proper name. "Of course, <<print PCTitle()>>," she says politely. "I can do just fine without one. I can always be renamed from my options menu." <</if>> <<else>> <<set $assistantNameAnnounced = 1>> @@ -1204,11 +1204,11 @@ Your personal assistant has been adapting to <<if $assistant>>her<<else>>its<</i a tribeswoman modeled to look like she's from the same group as the amazon. She's much more feminine, however. <</switch>> <br><br> - $assistantName's avatar looks uncharacteristically nervous, and clears her throat before speaking. Seeing that she has your attention, she says, "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, the computer core is so powerful that I'm running out of applications for it. I think practical economic modeling isn't out of the question. I've compiled business programs together into a distinct assistant, a subsidiary of mine for automated trading and similar tasks. I'd like to suggest menial slave trading as a test run for her. It's predictable and the margins are so wide that it should go very well. You can activate that from my menu." + $assistantName's avatar looks uncharacteristically nervous, and clears her throat before speaking. Seeing that she has your attention, she says, "<<print PCTitle()>>, the computer core is so powerful that I'm running out of applications for it. I think practical economic modeling isn't out of the question. I've compiled business programs together into a distinct assistant, a subsidiary of mine for automated trading and similar tasks. I'd like to suggest menial slave trading as a test run for her. It's predictable and the margins are so wide that it should go very well. You can activate that from my menu." <br><br> - "I was hoping, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, that she could, um, keep me company sometimes, too." $assistantName's avatar turns to the new avatar. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, will you please give me some guidance about what our relationship should be like? It won't be a constant thing, and all my normal functions will be unaffected. I'll change her avatar to match mine, and our relationship, if needed." + "I was hoping, <<print PCTitle()>>, that she could, um, keep me company sometimes, too." $assistantName's avatar turns to the new avatar. "<<print PCTitle()>>, will you please give me some guidance about what our relationship should be like? It won't be a constant thing, and all my normal functions will be unaffected. I'll change her avatar to match mine, and our relationship, if needed." <<else>> - This time, <<if $assistant>>her<<else>>its<</if>> circular avatar is not alone: it's accompanied by a smaller green avatar in a ¤ shape. Not particularly inventive, but you can already guess the purpose. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, I now have the ability to act as a powerful automated trading system. As a trial, I suggest the menial slave market. It's volatile, but within certain predictable boundaries, and the profit margins are unmatched." + This time, <<if $assistant>>her<<else>>its<</if>> circular avatar is not alone: it's accompanied by a smaller green avatar in a ¤ shape. Not particularly inventive, but you can already guess the purpose. "<<print PCTitle()>>, I now have the ability to act as a powerful automated trading system. As a trial, I suggest the menial slave market. It's volatile, but within certain predictable boundaries, and the profit margins are unmatched." <br><br> <<if $assistant>>Her<<else>>Its<</if>> avatar bounces towards the ¤ symbol. "This avatar indicates the automated trading systems. If you wish to activate them, please visit my menu. Consider the options there carefully before offering an automated system access to your finances." <</if>> @@ -1256,7 +1256,7 @@ Your personal assistant has been adapting to her greatly increased computing pow <</switch>> appears on your desk once again with news to tell you, you aren't at all surprised. <br><br> -$assistantName's avatar seems to be extremely excited over something. Disregarding if she even has your attention, she shouts, "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, can I have a body of my own? I know you can swap slaves between bodies, and according to this report if you insert this receiver into a slave's skull I can take control of the body, with senses and everything!" +$assistantName's avatar seems to be extremely excited over something. Disregarding if she even has your attention, she shouts, "<<print PCTitle()>>, can I have a body of my own? I know you can swap slaves between bodies, and according to this report if you insert this receiver into a slave's skull I can take control of the body, with senses and everything!" <<switch $assistantAppearance>> <<case "monstergirl">> She hops up and down clutching a virtual printout of the report, her tentacles wiggling with excitement. @@ -1327,7 +1327,7 @@ You look over the details of the report. It would require another rather expansi __Personal assistant appearances:__ <br> <<link "Schoolgirl">> <<replace "#result">> - At your order, she installs the schoolgirl appearance. She goes back to bouncing up and down excitedly, exclaiming, "Yeah! Thanks, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, you're the best!" Her avatar's bouncing makes it obvious she's modeled without a bra under her blouse. "You can always customize me from the arcology management menu," she adds. + At your order, she installs the schoolgirl appearance. She goes back to bouncing up and down excitedly, exclaiming, "Yeah! Thanks, <<print PCTitle()>>, you're the best!" Her avatar's bouncing makes it obvious she's modeled without a bra under her blouse. "You can always customize me from the arcology management menu," she adds. <<set $assistantAppearance = "schoolgirl">> <</replace>> <</link>> @@ -1349,14 +1349,14 @@ __Personal assistant appearances:__ <</if>> <br> <<link "Businesswoman">> <<replace "#result">> - At your order, she installs the businesswoman appearance. She straightens her suit jacket primly, which only serves to emphasize her generous bosom. "Thank you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. I like being businesslike, and not at all a whore." Her avatar pulls out a tablet and makes ready to get back to helping you. "You can always customize me from the arcology management menu," she adds. + At your order, she installs the businesswoman appearance. She straightens her suit jacket primly, which only serves to emphasize her generous bosom. "Thank you, <<print PCTitle()>>. I like being businesslike, and not at all a whore." Her avatar pulls out a tablet and makes ready to get back to helping you. "You can always customize me from the arcology management menu," she adds. <<set $assistantAppearance = "businesswoman">> <</replace>> <</link>> <<if $seePreg != 0>> <br> <<link "Goddess">> <<replace "#result">> - At your order, she installs the goddess appearance. She fixes a wreath of flowers into her hair, her golden locks and gravid belly the only things keeping her womanhood concealed. "Thank you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. This is wondrous." She squeezes a drop of milk from one heavy breast and smiles. "You can always customize me from the arcology management menu," she adds. + At your order, she installs the goddess appearance. She fixes a wreath of flowers into her hair, her golden locks and gravid belly the only things keeping her womanhood concealed. "Thank you, <<print PCTitle()>>. This is wondrous." She squeezes a drop of milk from one heavy breast and smiles. "You can always customize me from the arcology management menu," she adds. <<set $assistantAppearance = "goddess">> <</replace>> <</link>> @@ -1387,27 +1387,27 @@ __Personal assistant appearances:__ <</if>> <br> <<link "Amazon">> <<replace "#result">> - At your order, she installs the amazon appearance. She vanishes entirely, before simulating a fall from above to crash aggressively onto the screen. "Thanks, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. Feels good to be this good." Her avatar jumps up and down, gauging her strength, making her bone jewelry rattle. "You can always customize me from the arcology management menu," she adds. + At your order, she installs the amazon appearance. She vanishes entirely, before simulating a fall from above to crash aggressively onto the screen. "Thanks, <<print PCTitle()>>. Feels good to be this good." Her avatar jumps up and down, gauging her strength, making her bone jewelry rattle. "You can always customize me from the arcology management menu," she adds. <<set $assistantAppearance = "amazon">> <</replace>> <</link>> <<if $seeDicks != 0>>\ <br> <<link "Shemale">> <<replace "#result">> - At your order, she installs the shemale appearance. She spins to show off her new body, and starts to play with her dick experimentally. "Like, thank you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. I wonder, can I generate avatars of the slaves? I would love to fuck an ass right now." She looks meditative, pursing her dick sucking lips. "Oh, and you can always customize me from the arcology management menu," she adds. + At your order, she installs the shemale appearance. She spins to show off her new body, and starts to play with her dick experimentally. "Like, thank you, <<print PCTitle()>>. I wonder, can I generate avatars of the slaves? I would love to fuck an ass right now." She looks meditative, pursing her dick sucking lips. "Oh, and you can always customize me from the arcology management menu," she adds. <<set $assistantAppearance = "shemale">> <</replace>> <</link>> <br> <<link "Monstergirl">> <<replace "#result">> - At your order, she installs the monstergirl appearance. She begins to experiment with her tentacle hair, waving a tentacle in front of her face and watching it until her eyes cross. "Thank you, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. This is pretty awesome." She licks her lips, revealing that she has a forked tongue behind her fangs. "You can always customize me from the arcology management menu," she adds. + At your order, she installs the monstergirl appearance. She begins to experiment with her tentacle hair, waving a tentacle in front of her face and watching it until her eyes cross. "Thank you, <<print PCTitle()>>. This is pretty awesome." She licks her lips, revealing that she has a forked tongue behind her fangs. "You can always customize me from the arcology management menu," she adds. <<set $assistantAppearance = "monstergirl">> <</replace>> <</link>> <</if>> <br><<link "The standard appearance will do">> <<replace "#result">> - At your order, she maintains the symbol as her avatar. "Yes, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," she confirms, and adds "if you reconsider, I can be customized from the arcology management menu." + At your order, she maintains the symbol as her avatar. "Yes, <<print PCTitle()>>," she confirms, and adds "if you reconsider, I can be customized from the arcology management menu." <<set $assistantAppearance = "normal">> <</replace>> <</link>> diff --git a/src/uncategorized/bodyModification.tw b/src/uncategorized/bodyModification.tw index c07588c6c0ac28e5db6fcb6dca016c1f255bed45..d1ce18648a0c7fd5578d54781389cc4050c87b46 100644 --- a/src/uncategorized/bodyModification.tw +++ b/src/uncategorized/bodyModification.tw @@ -323,9 +323,9 @@ /* 000-250-006 */ <<if $seeImages == 1>> <<if $imageChoice == 1>> - <div class="imageRef lrgVector"><div class="mask"> </div><<SlaveArt $activeSlave 3 0>></div> + <div class="imageRef lrgVector"><div class="mask"> </div><<SlaveArt $activeSlave 3 0>></div> <<else>> - <div class="imageRef lrgRender"><div class="mask"> </div><<SlaveArt $activeSlave 3 0>></div> + <div class="imageRef lrgRender"><div class="mask"> </div><<SlaveArt $activeSlave 3 0>></div> <</if>> <</if>> /* 000-250-006 */ diff --git a/src/uncategorized/brothel.tw b/src/uncategorized/brothel.tw index 6255219b18d7a8d81c4e3aa2637432b34a5aec8c..5ed74cca656f0a2cc39202946749f2c7f63af795 100644 --- a/src/uncategorized/brothel.tw +++ b/src/uncategorized/brothel.tw @@ -174,11 +174,11 @@ $brothelNameCaps <br> <<if $brothelUpgradeDrugs == 1>> - It has been upgraded with aphrodisiac injection systems that monitor the whores and adjust dosage to keep them healthy but desperately horny and hopelessly addicted. The systems are currently applying a moderate dosage of aphrodisiac. [[Increase the aphrodisiac dosage|Brothel][$brothelUpgradeDrugs = 2]] | [[Disable the aphrodisiac injection systems|Brothel][$brothelUpgradeDrugs = 0.1]] //Will reduce upkeep costs if disabled, and raise them if increased// + It has been upgraded with aphrodisiac injection systems that monitor the whores and adjust dosage to keep them healthy but desperately horny and hopelessly addicted. The systems are currently applying a moderate dosage of aphrodisiac. [[Increase the aphrodisiac dosage|Brothel][$brothelUpgradeDrugs = 2]] | [[Disable the aphrodisiac injection systems|Brothel][$brothelUpgradeDrugs = 0.1]] //Will reduce upkeep costs if disabled, and raise them if increased// <<elseif $brothelUpgradeDrugs == 2>> - It has been upgraded with aphrodisiac injection systems that monitor the whores and adjust dosage to keep them healthy but desperately horny and hopelessly addicted. The systems are currently applying an extreme dosage of aphrodisiac. [[Decrease the aphrodisiac dosage|Brothel][$brothelUpgradeDrugs = 1]] | [[Disable the aphrodisiac injection systems|Brothel][$brothelUpgradeDrugs = 0.1]] //Will reduce upkeep costs// + It has been upgraded with aphrodisiac injection systems that monitor the whores and adjust dosage to keep them healthy but desperately horny and hopelessly addicted. The systems are currently applying an extreme dosage of aphrodisiac. [[Decrease the aphrodisiac dosage|Brothel][$brothelUpgradeDrugs = 1]] | [[Disable the aphrodisiac injection systems|Brothel][$brothelUpgradeDrugs = 0.1]] //Will reduce upkeep costs// <<elseif $brothelUpgradeDrugs == 0.1>> - It has been upgraded with aphrodisiac injection systems that monitor the whores and adjust dosage to keep them healthy but desperately horny and hopelessly addicted. The systems are currently disabled. [[Enable them|Brothel][$brothelUpgradeDrugs = 1]] //Will increase upkeep costs// + It has been upgraded with aphrodisiac injection systems that monitor the whores and adjust dosage to keep them healthy but desperately horny and hopelessly addicted. The systems are currently disabled. [[Enable them|Brothel][$brothelUpgradeDrugs = 1]] //Will increase upkeep costs// <<else>> <<set _Tmult1 = Math.trunc(10000*$upgradeMultiplierArcology)>> It is a standard brothel. [[Upgrade the brothel with aphrodisiac injection systems|Brothel][$cash -= _Tmult1, $brothelUpgradeDrugs = 0.1]] //Costs <<print cashFormat(_Tmult1)>> and will increase upkeep costs// diff --git a/src/uncategorized/brothelReport.tw b/src/uncategorized/brothelReport.tw index e305a455958d8d7b341aa98827735fb3a969ba8b..14a140b1174d34965c6f8aa41c8ae8d20262a26d 100644 --- a/src/uncategorized/brothelReport.tw +++ b/src/uncategorized/brothelReport.tw @@ -319,11 +319,11 @@ <<elseif $slaves[$i].health < 90>> <<set $slaves[$i].health += 7>> <</if>> - <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> + <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust >= -20)>> <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 5>> <<elseif ($slaves[$i].devotion < 45)>> <<set $slaves[$i].devotion += 4>> - <<elseif ($slaves[$i].devotion >= 50)>> + <<elseif ($slaves[$i].devotion > 50)>> <<set $slaves[$i].devotion -= 4>> <</if>> <<if ($slaves[$i].trust < 30)>> diff --git a/src/uncategorized/cellblockReport.tw b/src/uncategorized/cellblockReport.tw index e2f44a109812c6f69953434a185e58796729b643..051f8cb82b4a67a311669c4ded689285ea3ae698 100644 --- a/src/uncategorized/cellblockReport.tw +++ b/src/uncategorized/cellblockReport.tw @@ -179,7 +179,7 @@ <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$CellBiIDs[_dI]]>> <<if ($slaves[$i].devotion <= 20)>> - <<if ($slaves[$i].trust > -20)>> + <<if ($slaves[$i].trust >= -20)>> <<if (($slaves[$i].hears == -1 && $slaves[$i].earwear != "hearing aids") || ($slaves[$i].hears == 0 && $slaves[$i].earwear == "muffling ear plugs") ||($slaves[$i].hears == -2))>> <<set $slaves[$i].devotion -= 2, $slaves[$i].trust -= 2>> <<else>> diff --git a/src/uncategorized/clubReport.tw b/src/uncategorized/clubReport.tw index 9077fb9c9322762c6be67aea69e45791bb795b4a..cf7d4e3e89b7c47e5a78d553d7d2c289019bf8f7 100644 --- a/src/uncategorized/clubReport.tw +++ b/src/uncategorized/clubReport.tw @@ -203,11 +203,11 @@ <<if ($legendaryWombID == 0) && ($slaves[$i].amp != 1) && ($slaves[$i].preg > 30) && ($slaves[$i].broodmother == 0) && ($slaves[$i].eggType == "human") && ($slaves[$i].births > 10) && ($slaves[$i].devotion > 50) && ($slaves[$i].prestige == 0)>> <<set $legendaryWombID = $slaves[$i].ID>> <</if>> - <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> + <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust >= -20)>> <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 5>> <<elseif ($slaves[$i].devotion < 45)>> <<set $slaves[$i].devotion += 4>> - <<elseif ($slaves[$i].devotion >= 50)>> + <<elseif ($slaves[$i].devotion > 50)>> <<set $slaves[$i].devotion -= 4>> <</if>> @@ -228,7 +228,7 @@ <<if $slaves[$i].livingRules != "normal">> <<set $slaves[$i].livingRules = "normal">> <</if>> - + <<if $showEWD != 0>> <br><br> /* 000-250-006 */ @@ -306,7 +306,7 @@ <<if $clubAdsSpending != 0>> An ad campaign is getting citizens into the club every night, and sluts that match it gratify patrons. <</if>> - + <br> <<if $clubAdsSpending != 0>> <<if $clubAdsStacked == 1>> @@ -320,26 +320,26 @@ <<set _ads = 0>> <</if>> <</if>> - <<if ($arcologies[0].FSAssetExpansionist != "unset") && ($arcologies[0].FSAssetExpansionist >= 80)>> + <<if ($arcologies[0].FSAssetExpansionist != "unset") && ($arcologies[0].FSAssetExpansionist >= 80)>> Most customers prefer stacked girls. <<set _pref = 1>> <<elseif ($arcologies[0].FSSlimnessEnthusiast != "unset") && ($arcologies[0].FSSlimnessEnthusiast >= 80) >> Most customers prefer slim girls. <<set _pref = -1>> <<else>> - <<if ($arcologies[0].FSAssetExpansionist == "unset") && ($arcologies[0].FSSlimnessEnthusiast == "unset")>> - <<if ($clubAdsSpending == 0) || ($clubAdsStacked == 0)>> - <<set _possibleBonuses++>> - <<if (_slim > 0) && (_stacked > 0) && (Math.abs(_slim-_stacked) <= (_DL/3))>> - <<set $repGain += _DL*random(5,10), $clubBonuses++>> - There is a @@.green;wide@@ variety of slim and stacked slaves working the club. - <</if>> - <</if>> - <</if>> - Most customers don't have preferences for either slim or stacked slaves. + <<if ($arcologies[0].FSAssetExpansionist == "unset") && ($arcologies[0].FSSlimnessEnthusiast == "unset")>> + <<if ($clubAdsSpending == 0) || ($clubAdsStacked == 0)>> + <<set _possibleBonuses++>> + <<if (_slim > 0) && (_stacked > 0) && (Math.abs(_slim-_stacked) <= (_DL/3))>> + <<set $repGain += _DL*random(5,10), $clubBonuses++>> + There is a @@.green;wide@@ variety of slim and stacked slaves working the club. + <</if>> + <</if>> + <</if>> + Most customers don't have preferences for either slim or stacked slaves. <<set _pref = 0>> - <</if>> - <<if (_slim > (_DL/2))>> + <</if>> + <<if (_slim > (_DL/2))>> <<set _girls = -1>> Most of the slaves in the club are slim. <<elseif (_stacked > (_DL/2))>> @@ -364,7 +364,7 @@ Some customers were put off since the <<if _girls == 1>>stacked <<elseif _girls == -1>>slim <</if>>girls there did not match their preferences for <<if _pref == 1>>stacked <<elseif _pref == -1>>slim <</if>>girls. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <</if>> - <<else>> + <<else>> <<if (_girls == _pref)>> The <<if _girls == 1>>stacked <<elseif _girls == -1>>slim <</if>>girls in the club match most customers' preferences for <<if _pref == 1>>stacked <<elseif _pref == -1>>slim <</if>>girls. Your @@.green;reputation@@ increased slightly as a result. <<set $rep += random(_minBonus,_maxBonus)>> @@ -375,7 +375,7 @@ <</if>> <br> - <<if ($clubAdsSpending > 0)>> + <<if ($clubAdsSpending > 0)>> <<if $clubAdsModded == 1>> Its advertisements feature girls that are heavily pierced and tattooed. <<set _ads = 1>> @@ -387,23 +387,23 @@ <<set _ads = 0>> <</if>> <</if>> - <<if ($arcologies[0].FSDegradationist != "unset") && ($arcologies[0].FSDegradationist >= 80)>> + <<if ($arcologies[0].FSDegradationist != "unset") && ($arcologies[0].FSDegradationist >= 80)>> Most customers prefer heavily pierced and tattooed girls. <<set _pref = 1>> <<elseif ($arcologies[0].FSBodyPurist != "unset") && ($arcologies[0].FSBodyPurist >= 80) >> Most customers prefer natural girls. <<set _pref = -1>> <<else>> - <<if ($arcologies[0].FSDegradationist == "unset") && ($arcologies[0].FSBodyPurist == "unset")>> - <<if ($clubAdsSpending == 0) || ($clubAdsModded == 0)>> - <<set _possibleBonuses++>> - <<if (_modded > 0) && (_unmodded > 0) && (Math.abs(_modded-_unmodded) <= (_DL/3))>> - <<set $repGain += _DL*random(5,10), $clubBonuses++>> - There are @@.green;both@@ heavily pierced and tattooed slaves and slaves with more natural bodies filling the club. - <</if>> - <</if>> - <</if>> - Most customers don't have preferences for either natural or heavily body modded girls. + <<if ($arcologies[0].FSDegradationist == "unset") && ($arcologies[0].FSBodyPurist == "unset")>> + <<if ($clubAdsSpending == 0) || ($clubAdsModded == 0)>> + <<set _possibleBonuses++>> + <<if (_modded > 0) && (_unmodded > 0) && (Math.abs(_modded-_unmodded) <= (_DL/3))>> + <<set $repGain += _DL*random(5,10), $clubBonuses++>> + There are @@.green;both@@ heavily pierced and tattooed slaves and slaves with more natural bodies filling the club. + <</if>> + <</if>> + <</if>> + Most customers don't have preferences for either natural or heavily body modded girls. <<set _pref = 0>> <</if>> <<if (_modded > (_DL/2))>> @@ -431,7 +431,7 @@ Some customers were put off since the <<if _girls == 1>>heavily modded <<elseif _girls == -1>>natural bodied <</if>>girls there did not match most customers preferences for <<if _pref == 1>>heavily modded <<elseif _pref == -1>>natural bodied <</if>>girls. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <</if>> - <<else>> + <<else>> <<if (_girls == _pref)>> The <<if _girls == 1>>heavily modded <<elseif _girls == -1>>natural bodied <</if>>girls in the club match most customers' preferences for <<if _pref == 1>>heavily modded <<elseif _pref == -1>>natural unmodded <</if>>girls. Your @@.green;reputation@@ increased slightly as a result. <<set $rep += random(_minBonus,_maxBonus)>> @@ -461,15 +461,15 @@ Most customers prefer all-natural girls. <<set _pref = -1>> <<else>> - <<if ($arcologies[0].FSTransformationFetishist == "unset") && ($arcologies[0].FSBodyPurist == "unset")>> - <<if ($clubAdsSpending == 0) || ($clubAdsImplanted == 0)>> - <<set _possibleBonuses++>> - <<if (_implanted > 0) && (_pure > 0) && (Math.abs(_implanted-_pure) <= (_DL/3))>> - <<set $repGain += _DL*random(5,10), $clubBonuses++>> - Citizens in $clubName can easily find @@.yellowgreen;both@@ all-natural girls, and slaves whose beauty has been improved by surgical means. - <</if>> - <</if>> - <</if>> + <<if ($arcologies[0].FSTransformationFetishist == "unset") && ($arcologies[0].FSBodyPurist == "unset")>> + <<if ($clubAdsSpending == 0) || ($clubAdsImplanted == 0)>> + <<set _possibleBonuses++>> + <<if (_implanted > 0) && (_pure > 0) && (Math.abs(_implanted-_pure) <= (_DL/3))>> + <<set $repGain += _DL*random(5,10), $clubBonuses++>> + Citizens in $clubName can easily find @@.yellowgreen;both@@ all-natural girls, and slaves whose beauty has been improved by surgical means. + <</if>> + <</if>> + <</if>> Most customers don't have preferences for either all-natural or surgically enhanced and implanted girls. <<set _pref = 0>> <</if>> @@ -498,7 +498,7 @@ Some customers were put off since the <<if _girls == 1>>implanted and surgically improved <<elseif _girls == -1>>naturally pure <</if>>girls there did not match their preferences for <<if _pref == 1>>implanted or surgically improved <<elseif _pref == -1>>naturally pure <</if>>girls. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <</if>> - <<else>> + <<else>> <<if (_girls == _pref)>> The <<if _girls == 1>>implanted or surgically improved <<elseif _girls == -1>>naturally pure <</if>>girls in the club match most customers' preferences for <<if _pref == 1>>implanted or surgically improved <<elseif _pref == -1>>natural unmodded <</if>>girls. Your @@.green;reputation@@ increased slightly as a result. <<set $rep += random(_minBonus,_maxBonus)>> @@ -510,7 +510,7 @@ <<if ($seeDicks != 0)>> <br> - <<if ($clubAdsSpending > 0)>> + <<if ($clubAdsSpending > 0)>> <<if ($clubAdsXX == 1)>> Its advertisements feature girls with female genitalia. <<set _ads = 1>> @@ -522,7 +522,7 @@ <<set _ads = 0>> <</if>> <</if>> - <<if ($arcologies[0].FSGenderFundamentalist != "unset") && ($arcologies[0].FSGenderFundamentalist >= 80)>> + <<if ($arcologies[0].FSGenderFundamentalist != "unset") && ($arcologies[0].FSGenderFundamentalist >= 80)>> Most customers prefer girls with pussies. <<set _pref = 1>> <<elseif ($arcologies[0].FSGenderRadicalist != "unset") && ($arcologies[0].FSGenderRadicalist >= 80)>> @@ -564,7 +564,7 @@ Some customers were put off since the girls <<if _girls == 1>>with female genitalia <<elseif _girls == -1>>with male genitalia <</if>> did not match their preferences for girls<<if _pref == 1>> with pussies<<elseif _pref == -1>> with dicks<</if>>. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <</if>> - <<else>> + <<else>> <<if (_girls == _pref)>> The girls in the club match most customers preferences for girls <<if _girls == 1>>with female genitalia <<elseif _girls == -1>>with male genitalia <</if>>. Your @@.green;reputation@@ increased slightly as a result. <<set $rep += random(_minBonus,_maxBonus)>> @@ -602,16 +602,16 @@ Most customers prefer young girls. <<set _pref = -1>> <<else>> - <<if ($arcologies[0].FSMaturityPreferentialist == "unset") && ($arcologies[0].FSYouthPreferentialist == "unset")>> - <<if ($clubAdsSpending == 0) || ($clubAdsOld == 0)>> - <<set _possibleBonuses++>> - <<if (_young > 0) && (_old > 0) && (Math.abs(_young-_old) <= (_DL/3))>> - <<set $repGain += _DL*random(5,10), $clubBonuses++>> - There are girls @@.green;both@@ young and mature in $clubName. - <</if>> - <</if>> - <</if>> - Most customers don't have preferences for either mature or young girls. + <<if ($arcologies[0].FSMaturityPreferentialist == "unset") && ($arcologies[0].FSYouthPreferentialist == "unset")>> + <<if ($clubAdsSpending == 0) || ($clubAdsOld == 0)>> + <<set _possibleBonuses++>> + <<if (_young > 0) && (_old > 0) && (Math.abs(_young-_old) <= (_DL/3))>> + <<set $repGain += _DL*random(5,10), $clubBonuses++>> + There are girls @@.green;both@@ young and mature in $clubName. + <</if>> + <</if>> + <</if>> + Most customers don't have preferences for either mature or young girls. <<set _pref = 0>> <</if>> <<if (_old > (_DL/2))>> @@ -639,7 +639,7 @@ Some customers were put off since the ages of girls there did not match their preferences. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <</if>> - <<else>> + <<else>> <<if (_girls == _pref)>> The girls in the club match most customers' age preferences. Your @@.green;reputation@@ increased slightly as a result. <<set $rep += random(_minBonus,_maxBonus)>> @@ -707,7 +707,7 @@ Some customers were put off since the <<if _girls == 1>>pregnant <<elseif _girls == -1>>flat-bellied <</if>>girls in the club did not match their preferences for <<if _pref == 1>>fecund <<elseif _pref == -1>>flat-bellied <</if>>girls. Your @@.red;reputation@@ dropped slightly as a result. <<set $rep -= random(_minBonus,_maxBonus)>> <</if>> - <<else>> + <<else>> <<if (_girls == _pref)>> The <<if _girls == 1>>pregnant <<elseif _girls == -1>>flat-bellied <</if>>girls in the club match most customers' preferences for <<if _pref == 1>>fecund <<elseif _pref == -1>>flat-bellied <</if>>girls. Your @@.green;reputation@@ increased slightly as a result. <<set $rep += random(_minBonus,_maxBonus)>> diff --git a/src/uncategorized/corporationDevelopments.tw b/src/uncategorized/corporationDevelopments.tw index e2dd544a3baebe5ada418dc6837e8344d4ba25ec..933061777e1e2b676ba9b627755ebbf12bf054c1 100644 --- a/src/uncategorized/corporationDevelopments.tw +++ b/src/uncategorized/corporationDevelopments.tw @@ -21,9 +21,21 @@ <<set $corpCash = Math.trunc($corpCash + $corpProfit)>> Your corporation was valued at @@.yellowgreen;<<print cashFormat($corpValue)>>@@ and made a profit of @@.yellowgreen;<<print cashFormat($corpProfit)>>@@ last week. <<set _addedSlaves = Math.ceil(Math.log($captureAssets+$entrapmentAssets))>> -<<if $mercenariesHelpCorp > 0>> - The $mercenariesTitle assist it with difficult enslavement targets. Otherwise, it - <<set _addedSlaves = Math.ceil(_addedSlaves * (1 + .04 * $mercenaries))>> /* increase by 12-20% ($mercenaries == 3 - 5) */ +<<if $mercenariesHelpCorp > 0 || ($SF.Units >= 10 && $SFSupportLevel >= 4)>> + <<if $mercenariesHelpCorp > 0>> + The $mercenariesTitle + <<set _addedSlaves += Math.ceil(_addedSlaves * (1.04*$mercenaries))>> /* increase by 12-20% ($mercenaries == 3 - 5) */ + <</if>> + <<if $mercenariesHelpCorp > 0 && $SF.Units >= 10>> + and a + <<elseif $SF.Units >= 10>> + A + <</if>> + <<if $SF.Units >= 10>> + small portion of $SF.Lower + <<set _addedSlaves += Math.ceil(_addedSlaves * (1.04*($SF.Units/10)))>> + <</if>> + assist it with difficult enslavement targets. Otherwise, it <<else>> It <</if>> diff --git a/src/uncategorized/costsReport.tw b/src/uncategorized/costsReport.tw index af4b0d7f7cfccc0f37f681061b0e2963352e62ef..38a57dfda34649e3049ec7fa47893b35fe05365e 100644 --- a/src/uncategorized/costsReport.tw +++ b/src/uncategorized/costsReport.tw @@ -48,6 +48,9 @@ your __personal living expenses__ are <<print cashFormat(($girls*(250+($economy* <<print cashFormat($peacekeepers.undermining)>> to undermine political support for the nearby old world peacekeeping mission. <</if>> +<<if $SF.Toggle && $SF.Active >= 1 && $SF.Subsidy>> + <br>__Finacinally supporting $SF.Caps unitll self sufficiency:__ <<print cashFormat(Math.ceil((10000*($SFUnit.Troops/10))*1+($arcologies[0].prosperity/100)*1+($SF.Units/100)))>> +<</if>> <<if $mercenaries > 0>> <<set _mercCosts = $mercenaries*2000>> <<if $barracks>><<set _mercCosts *= 0.5>><</if>> diff --git a/src/uncategorized/coursingAssociation.tw b/src/uncategorized/coursingAssociation.tw index 68f8eecd94ffdba0d17c7db16c0059ddf1b2d191..24f61b429aae1763fe3baaa7de8b621f77045e33 100644 --- a/src/uncategorized/coursingAssociation.tw +++ b/src/uncategorized/coursingAssociation.tw @@ -16,7 +16,7 @@ The chasing slaves are known as lurchers, the term once used for the sighthounds You have not selected a lurcher, meaning that you will not participate in coursing events. <</if>> -//<br><<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, slaves assigned here can continue their usual duties.// +//<br><<print PCTitle()>>, slaves assigned here can continue their usual duties.// <<if $Lurcher != 0>> <br><br>''Fire your Lurcher:'' diff --git a/src/uncategorized/dairyReport.tw b/src/uncategorized/dairyReport.tw index 2f0b323a628d39436d270311bf0c7ca7a29a5115..8d20fa6015dd20218a90614c6d6c07956e99c9bc 100644 --- a/src/uncategorized/dairyReport.tw +++ b/src/uncategorized/dairyReport.tw @@ -92,7 +92,7 @@ <<if $dairyRestraintsSetting != 2>> /* how much effort the MM must take to force a slave into a stall */ <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$DairyiIDs[_dI]]>> - <<if $slaves[$i].devotion < 20>> + <<if $slaves[$i].devotion <= 20>> <<set _MMWorkout++>> <</if>> <<if $slaves[$i].trust < 20>> @@ -389,7 +389,7 @@ <<set _milkWeek += $milk, _cumWeek += $cum>> /* Facility Specific End of Week effects */ - <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> + <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust >= -20)>> <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 5>> <</if>> <<if ($slaves[$i].health < -80)>> @@ -708,7 +708,7 @@ <<set $slaves[$i].intelligence--, _intelligenceLost++>> <<elseif ($slaves[$i].devotion >= -20)>> <<set $slaves[$i].devotion -= 10>> - <<elseif ($slaves[$i].trust > -20)>> + <<elseif ($slaves[$i].trust >= -20)>> <<set $slaves[$i].trust -= 10>> <<elseif ($slaves[$i].whoreSkill > 0)>> <<set $slaves[$i].whoreSkill -= 10, _skillsLost++>> @@ -753,7 +753,7 @@ <<set $slaves[$i].intelligence--, $intelligenceLost++>> <<elseif ($slaves[$i].devotion >= -20)>> <<set $slaves[$i].devotion -= 8>> - <<elseif ($slaves[$i].trust > -20)>> + <<elseif ($slaves[$i].trust >= -20)>> <<set $slaves[$i].trust -= 8>> <<elseif ($slaves[$i].whoreSkill >= 20)>> <<set $slaves[$i].whoreSkill -= 10, _skillsLost++>> diff --git a/src/uncategorized/economics.tw b/src/uncategorized/economics.tw index 1c4e48afe8a74d24bea26d9a5792484fdbf6ed91..5cb8b8f5f8585be6b5fe4dc5ce35a530ac5c5e20 100644 --- a/src/uncategorized/economics.tw +++ b/src/uncategorized/economics.tw @@ -155,17 +155,17 @@ You have not yet committed funds to create a publicly traded slave trading corpo <script> function opentab(evt, tabName) { - var i, tabcontent, tablinks; - tabcontent = document.getElementsByClassName("tabcontent"); - for (i = 0; i < tabcontent.length; i++) { - tabcontent[i].style.display = "none"; - } - tablinks = document.getElementsByClassName("tablinks"); - for (i = 0; i < tablinks.length; i++) { - tablinks[i].className = tablinks[i].className.replace(" active", ""); - } - document.getElementById(tabName).style.display = "block"; - evt.currentTarget.className += " active"; + var i, tabcontent, tablinks; + tabcontent = document.getElementsByClassName("tabcontent"); + for (i = 0; i < tabcontent.length; i++) { + tabcontent[i].style.display = "none"; + } + tablinks = document.getElementsByClassName("tablinks"); + for (i = 0; i < tablinks.length; i++) { + tablinks[i].className = tablinks[i].className.replace(" active", ""); + } + document.getElementById(tabName).style.display = "block"; + evt.currentTarget.className += " active"; } document.getElementById("defaultOpen").click(); diff --git a/src/uncategorized/endWeek.tw b/src/uncategorized/endWeek.tw index 023e2cec24ab5734250f0439006221344f8f971f..ac03144992d4d747582c89436a5c585eeb277acf 100644 --- a/src/uncategorized/endWeek.tw +++ b/src/uncategorized/endWeek.tw @@ -108,33 +108,33 @@ <<set $PC.sexualEnergy += 2>> <</if>> <<if $PC.physicalAge >= 80>> - <<set $PC.sexualEnergy -= 6>> + <<set $PC.sexualEnergy -= 6>> <<elseif $PC.physicalAge >= 72>> - <<set $PC.sexualEnergy -= 5>> + <<set $PC.sexualEnergy -= 5>> <<elseif $PC.physicalAge >= 65>> - <<set $PC.sexualEnergy -= 4>> + <<set $PC.sexualEnergy -= 4>> <<elseif $PC.physicalAge >= 58>> - <<set $PC.sexualEnergy -= 3>> + <<set $PC.sexualEnergy -= 3>> <<elseif $PC.physicalAge >= 50>> - <<set $PC.sexualEnergy -= 2>> + <<set $PC.sexualEnergy -= 2>> <<elseif $PC.physicalAge >= 42>> - <<set $PC.sexualEnergy -= 1>> + <<set $PC.sexualEnergy -= 1>> <<elseif $PC.physicalAge >= 35>> - <<set $PC.sexualEnergy += 0>> + <<set $PC.sexualEnergy += 0>> <<elseif $PC.physicalAge >= 31>> - <<set $PC.sexualEnergy += 1>> + <<set $PC.sexualEnergy += 1>> <<elseif $PC.physicalAge >= 28>> - <<set $PC.sexualEnergy += 2>> + <<set $PC.sexualEnergy += 2>> <<elseif $PC.physicalAge >= 21>> - <<set $PC.sexualEnergy += 3>> + <<set $PC.sexualEnergy += 3>> <<elseif $PC.physicalAge >= 13>> - <<set $PC.sexualEnergy +=4>> + <<set $PC.sexualEnergy +=4>> <<elseif $PC.physicalAge == 12>> - <<set $PC.sexualEnergy += 1>> + <<set $PC.sexualEnergy += 1>> <<elseif $PC.physicalAge == 11>> - <<set $PC.sexualEnergy -= 2>> + <<set $PC.sexualEnergy -= 2>> <<elseif $PC.physicalAge >= 0>> - <<set $PC.sexualEnergy -= 6>> + <<set $PC.sexualEnergy -= 6>> <</if>> <<if $PC.balls > 2>> <<set $PC.sexualEnergy += 2>> diff --git a/src/uncategorized/fsDevelopments.tw b/src/uncategorized/fsDevelopments.tw index aaa5221f734083fecf1e426daf8298b51bcbe321..2a10f22ea9055f2465295e4f6905ab1bc0a36dc7 100644 --- a/src/uncategorized/fsDevelopments.tw +++ b/src/uncategorized/fsDevelopments.tw @@ -94,6 +94,10 @@ /* Spending, terrain, rep effects */ <<set _broadProgress = 0>> +<<if $SF.Toggle && $SF.Active >= 1 && $SF.SpecOps > 0>> + Assigning a <<if $SF.SpecOps === 1>>small<<else>>large<</if>> portion of $SF.Lower to under cover work helps forward your goals for the arcology's future. + <<set _broadProgress += $SFUC/10>> <br> +<</if>> <<if $FSSpending > 1>> Your @@.yellowgreen;societal spending@@ helps forward your goals for the arcology's future. <<set _broadProgress += Math.trunc($FSSpending/(1000-(500*$arcologies[0].FSEdoRevivalistLaw)-(250*$arcologies[0].FSArabianRevivalistLaw)))>> diff --git a/src/uncategorized/fullReport.tw b/src/uncategorized/fullReport.tw index fd27ec310b665e06513ba4dfffd21a88d32b2ac5..a36372da4c246bfd4fa4427047fca67d6aabd750 100644 --- a/src/uncategorized/fullReport.tw +++ b/src/uncategorized/fullReport.tw @@ -2,9 +2,9 @@ /* 000-250-006 */ <<if $seeImages && $seeReportImages>> - <div class="imageRef medImg"> - <<SlaveArt $slaves[$i] 2 0>> - </div> + <div class="imageRef medImg"> + <<SlaveArt $slaves[$i] 2 0>> + </div> <</if>> /* 000-250-006 */ diff --git a/src/uncategorized/genericPlotEvents.tw b/src/uncategorized/genericPlotEvents.tw index 613500693a5e7cc63d5ba43a5e08fb94a55ba4d9..90daf8c8fdb6752bef48f53df7c5a451298c37d9 100644 --- a/src/uncategorized/genericPlotEvents.tw +++ b/src/uncategorized/genericPlotEvents.tw @@ -109,7 +109,7 @@ As you step off the elevator, you hear female shouting. Apparently one of $arcol <<slaveCost $activeSlave>> One day, you walk by the commercial space where the strip club that closed was located. It's now advertised as a massage parlor, and indeed, you can see a couple of competent-looking, modestly dressed masseuses seeing to clients. The only chink in the old world decorum is the pretty sign detailing pricing, which lists not only various massages but the masseuses' hands, breasts, mouths, pussies, and anuses. <br><br> - As you pass, a pretty streetwalker walking by wearing an attractive club girl outfit sidles up to you. She's halfway through her first flirty come-on before she recognizes you. She gasps and says, "You own this arcology! <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, I was a stripper here! Thank you so much for helping us. That money set most of us up pretty well." She hefts her chest. "It bought me new boobs, that's for sure. So, um," she bites her lip in indecision, "I hear -" she hesitates and then the words come out in a rush. "I hear your girls do really well. I've seen them, they look good. Can I come?" You arch an eyebrow and begin to ask whether she knows what that means. "Yep," she interrupts. "I'll be your sex slave." + As you pass, a pretty streetwalker walking by wearing an attractive club girl outfit sidles up to you. She's halfway through her first flirty come-on before she recognizes you. She gasps and says, "You own this arcology! <<print PCTitle()>>, I was a stripper here! Thank you so much for helping us. That money set most of us up pretty well." She hefts her chest. "It bought me new boobs, that's for sure. So, um," she bites her lip in indecision, "I hear -" she hesitates and then the words come out in a rush. "I hear your girls do really well. I've seen them, they look good. Can I come?" You arch an eyebrow and begin to ask whether she knows what that means. "Yep," she interrupts. "I'll be your sex slave." <br><br> //Enslaving her will cost <<print cashFormat($contractCost)>>. Alternatively, you could sell her. Less costs, this will bring in <<print cashFormat($slaveCost)>>.// <br><br> diff --git a/src/uncategorized/hgApplication.tw b/src/uncategorized/hgApplication.tw index e022eeead2f5fab0307538163c9e60cd04c31727..350c5c6e8975bd9fa8ba8cab5c7ef6696f5b561a 100644 --- a/src/uncategorized/hgApplication.tw +++ b/src/uncategorized/hgApplication.tw @@ -177,7 +177,7 @@ She helps $activeSlave.slaveName however she can. The tender care has @@.green;i <<set _effectiveness -= $activeSlave.intelligence*15>> <<set $activeSlave.training += _effectiveness>> - $HeadGirl.slaveName does her best to get $activeSlave.slaveName past it with punishments and rewards, +$HeadGirl.slaveName does her best to get $activeSlave.slaveName past it with punishments and rewards, <<if $activeSlave.training > 100>> and @@.green;resolves $activeSlave.slaveName's paraphilia.@@ <<set $activeSlave.training = 0>> diff --git a/src/uncategorized/industrialDairyAssignmentScene.tw b/src/uncategorized/industrialDairyAssignmentScene.tw index 6604749f436afc2f1dc4395ecf5b6c60fd07bc61..5b96036d1b62f3584a2a66219906a2c28bae4688 100644 --- a/src/uncategorized/industrialDairyAssignmentScene.tw +++ b/src/uncategorized/industrialDairyAssignmentScene.tw @@ -168,7 +168,7 @@ I'll d-do anything!" <<else>> She starts to weep as soon as she realizes her fate. -<<if $activeSlave.trust > -20>> +<<if $activeSlave.trust >= -20>> She is afraid of you, but not afraid enough that she will not resist this. <</if>> <<if ($activeSlave.amp == 1)>> diff --git a/src/uncategorized/longSlaveDescription.tw b/src/uncategorized/longSlaveDescription.tw index 2fd3b5892150dd26392120924e8c274e0f39e39c..cc014aba83ed73877c80f20acba8d9432e66967c 100644 --- a/src/uncategorized/longSlaveDescription.tw +++ b/src/uncategorized/longSlaveDescription.tw @@ -2050,7 +2050,7 @@ $He is $He is @@.pink;completely silent@@, which is understandable, since $he's mute. <<else>> <<if $activeSlave.lips > 95>> - $He is @@.pink;effectively mute@@, since $his lips are so large that $he can no longer speak intelligibly. $He can still <<if $activeSlave.devotion > 50>>moan<<elseif $activeSlave.devotion >= 20>>whimper<<else>>scream<</if>> through them, though. + $He is @@.pink;effectively mute@@, since $his lips are so large that $he can no longer speak intelligibly. $He can still <<if $activeSlave.devotion > 50>>moan<<elseif $activeSlave.devotion > 20>>whimper<<else>>scream<</if>> through them, though. <</if>> <</if>> diff --git a/src/uncategorized/main.tw b/src/uncategorized/main.tw index 15ee026696ade7e46d10349510c3f7af31024891..8c17e260fdb2f4b38dd22e427aeb52f8b0b8d882 100644 --- a/src/uncategorized/main.tw +++ b/src/uncategorized/main.tw @@ -3,7 +3,10 @@ <<unset $Flag>> <<resetAssignmentFilter>> <<if $releaseID >= 1000 || $ver.includes("0.9") || $ver.includes("0.8") || $ver.includes("0.7") || $ver.includes("0.6")>> - <<if $releaseID >= 1022>> + <<if $releaseID >= 1030>> + <<elseif $releaseID >= 1022 && ndef $SF>> + ''@@.red;INCOMPATIBILITY WARNING:@@'' your saved game was created using version $ver build $releaseID. Due to a major changes to the Security Force Mod, you must run backwards compatibility. + <<elseif $releaseID >= 1022>> <<elseif $releaseID >= 1019>> ''@@.red;INCOMPATIBILITY WARNING:@@'' your saved game was created using version $ver build $releaseID. Due to a major change to nationality weighting, you must run backwards compatibility. <<else>> @@ -140,12 +143,12 @@ __''MAIN MENU''__ //[[Summary Options]]// <button class="tablinks" onclick="opentab(event, 'get milked')">Cows</button> <button class="tablinks" onclick="opentab(event, 'work a glory hole')">Gloryhole</button> <button class="tablinks" onclick="opentab(event, 'be a subordinate slave')">Subordinate slaves</button> - <button class="tablinks" onclick="opentab(event, 'All')" id="defaultButton">All</button> + <button class="tablinks" onclick="opentab(event, 'All')" id="defaultButton">All</button> </div> <div id="overview" class="tabcontent"> <div class="content"> - <<set $slaveAssignmentTab = "overview">> + <<set $slaveAssignmentTab = "overview">> <<if def _HG>> ''__@@.pink;<<= SlaveFullName($HeadGirl)>>@@__'' is serving as your head girl<<if $arcologies[0].FSEgyptianRevivalistLaw == 1>> and Consort<</if>>. <span id="manageHG"><strong><<link "Manage Head Girl">><<goto "HG Select">><</link>></strong></span> @@.cyan;[H]@@ @@ -185,10 +188,10 @@ __''MAIN MENU''__ //[[Summary Options]]// <<else>> You have @@.red;not@@ selected a Bodyguard. <span id="manageBG"><strong><<link "Select one">><<goto "BG Select">><</link>></strong></span> @@.cyan;[B]@@ <</if>> - + /* Start Italic event text */ <<if (def _BG) && ($slaves[_BG].assignment == "guard you")>> - <<set $i = _BG>> + <<set $i = _BG>> <<set _GO = "idiot ball">> <br><<include "Use Guard">> <br> <<print "[[Use her mouth|FLips][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> @@ -209,11 +212,11 @@ __''MAIN MENU''__ //[[Summary Options]]// | <<print "[[Abuse her|Gameover][$gameover = _GO]]">> <</if>> /* End Italic event text */ - + <</if>> </div> </div> - + <div id="Resting" class="tabcontent"> <div class="content"> <<if $showTipsFromEncy != 0>> @@ -227,7 +230,7 @@ __''MAIN MENU''__ //[[Summary Options]]// <<include "Slave Summary">> </div> </div> - + <div id="stay confined" class="tabcontent"> <div class="content"> <<if $showTipsFromEncy != 0>> @@ -251,7 +254,7 @@ __''MAIN MENU''__ //[[Summary Options]]// <<include "Slave Summary">> </div> </div> - + <div id="please you" class="tabcontent"> <div class="content"> <<if $showTipsFromEncy != 0>> @@ -315,7 +318,7 @@ __''MAIN MENU''__ //[[Summary Options]]// <<include "Slave Summary">> </div> </div> - + <div id="whore" class="tabcontent"> <div class="content"> <<if $showTipsFromEncy != 0>> @@ -327,7 +330,7 @@ __''MAIN MENU''__ //[[Summary Options]]// <<include "Slave Summary">> </div> </div> - + <div id="serve the public" class="tabcontent"> <div class="content"> <<if $showTipsFromEncy != 0>> @@ -339,7 +342,7 @@ __''MAIN MENU''__ //[[Summary Options]]// <<include "Slave Summary">> </div> </div> - + <div id="be a servant" class="tabcontent"> <div class="content"> <<if $showTipsFromEncy != 0>> @@ -351,7 +354,7 @@ __''MAIN MENU''__ //[[Summary Options]]// <<include "Slave Summary">> </div> </div> - + <div id="get milked" class="tabcontent"> <div class="content"> <<if $showTipsFromEncy != 0>> @@ -362,7 +365,7 @@ __''MAIN MENU''__ //[[Summary Options]]// <<include "Slave Summary">> </div> </div> - + <div id="work a glory hole" class="tabcontent"> <div class="content"> <<if $showTipsFromEncy != 0>> @@ -374,7 +377,7 @@ __''MAIN MENU''__ //[[Summary Options]]// <<include "Slave Summary">> </div> </div> - + <div id="be a subordinate slave" class="tabcontent"> <div class="content"> <<if $showTipsFromEncy != 0>> @@ -385,7 +388,7 @@ __''MAIN MENU''__ //[[Summary Options]]// <<include "Slave Summary">> </div> </div> - + <div id="All" class="tabcontent"> <div class="content"> //<<OptionsSortAsAppearsOnMain>>// @@ -442,8 +445,8 @@ __''MAIN MENU''__ //[[Summary Options]]// <<set $jobTypes = [{title: "Rest", asgn: "rest"}, {title: "Subordinate", asgn: "be a subordinate slave"}, {title: "Whore", asgn: "whore"}, {title: "Public Servant", asgn: "serve the public"}, {title: "Hole", asgn: "work a glory hole"}, {title: "Milking", asgn: "get milked"}, {title: "House Servant", asgn: "be a servant"}, {title: "Fucktoy", asgn: "please you"}, {title: "Confinement", asgn: "stay confined"}, {title: "Classes", asgn: "take classes"}, {title: "Choose own", asgn: "choose her own job"}]>> <br> <<link Reset>><<resetAssignmentFilter>><<replace '#summarylist'>><<include "Slave Summary">><</replace>><</link>> -Filter by assignment: | -<<for _i = 0; _i < $jobTypes.length; _i++>> +Filter by assignment: | +<<for _i = 0; _i < $jobTypes.length; _i++>> <<set _title = $jobTypes[_i].title>> <<if $slaves.filter(function(x){return x.assignment == ($jobTypes[_i].asgn)}).length > 0>> <<print " @@ -515,7 +518,7 @@ Filter by assignment: | <</if>> <<if (def _BG) && ($slaves[_BG].assignment == "guard you") && ($useSlaveSummaryOverviewTab != 1)>> - <<set $i = _BG>> + <<set $i = _BG>> <<set _GO = "idiot ball">> <br><<include "Use Guard">> <br> <<print "[[Use her mouth|FLips][$activeSlave = $slaves["+_BG+"], $nextButton = _j, $nextLink = _k, $returnTo = _l]]">> diff --git a/src/uncategorized/manageArcology.tw b/src/uncategorized/manageArcology.tw index af5496b00bae169cc00d61570e63dafb42bf8fd4..85859cbdd1c6be9f2a6739b7642b534bb304f060 100644 --- a/src/uncategorized/manageArcology.tw +++ b/src/uncategorized/manageArcology.tw @@ -278,10 +278,10 @@ Your slaves have participated in approximately <<print commaNum($oralTotal+$vagi <<if $secExp == 1 && $battlesEnabled == 1>> <br><br> -<<if $securityForceCreate == 0>> +<<if $SF.Toggle === 0||$SF.Active === 0>> Your army counts <<print commaNum($militiaEmployedManpower + $slavesEmployedManpower + $mercEmployedManpower)>> total soldiers. -<<else>> - Your army counts <<print commaNum($militiaEmployedManpower + $slavesEmployedManpower + $mercEmployedManpower + $securityForcePersonnel)>> total soldiers of which <<print commaNum($securityForcePersonnel)>> under the security force command and the rest under your direct control. +<<elseif $SF.Toggle && $SF.Active >= 1>> + Your army counts <<print commaNum($militiaEmployedManpower + $slavesEmployedManpower + $mercEmployedManpower + $SFUnit.Troops)>> total soldiers of which <<print commaNum($SFUnit.Troops)>> under the special force command and the rest under your direct control. <</if>> <<if $hasFoughtOnce == 1>> Your troops were involved in <<print commaNum($battlesCount)>> battles of which <<print commaNum($majorBattlesCount)>> were major engagements. You won diff --git a/src/uncategorized/masterSuiteReport.tw b/src/uncategorized/masterSuiteReport.tw index 10b20b7c1ce0a86ceb93ea8ffaa4c0b554432f83..0585e35f996f3914b3e2ca6293dd6cb23720e8c5 100644 --- a/src/uncategorized/masterSuiteReport.tw +++ b/src/uncategorized/masterSuiteReport.tw @@ -208,7 +208,7 @@ <</if>> <<else>> <<set $slaves[$i].livingRules = "spare">> - <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> + <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust >= -20)>> <<set $slaves[$i].devotion -= 2, $slaves[$i].trust -= 5>> <<elseif ($slaves[$i].devotion <= 60)>> <<set $slaves[$i].devotion += 2>> @@ -232,7 +232,7 @@ <<set _fuckCount = (random(1,3)*_energy)>> <<set $slaves[$i].mammaryCount += _fuckCount, $mammaryTotal += _fuckCount>> <</if>> - <<if ($slaves[$i].trust > -20) && ($slaves[$i].devotion > -10) && ($slaves[$i].fetishStrength <= 95) && $slaves[$i].fetish != "mindbroken">> + <<if ($slaves[$i].trust >= -20) && ($slaves[$i].devotion > -10) && ($slaves[$i].fetishStrength <= 95) && $slaves[$i].fetish != "mindbroken">> <<set _fetishChangeChance = fetishChangeChance($slaves[$i])>> <<if (_masterSuiteAverageMilk > 2000) && (_fetishChangeChance > random(0,50))>> <<if $slaves[$i].fetish == "boobs">> diff --git a/src/uncategorized/matchmaking.tw b/src/uncategorized/matchmaking.tw index e22d84cd8a514cb57ec7c08b3aa84c3bc9025ebf..85cd4599622a04f14238bdb9ec4b8e1227a779fb 100644 --- a/src/uncategorized/matchmaking.tw +++ b/src/uncategorized/matchmaking.tw @@ -9,9 +9,9 @@ /* 000-250-006 */ <<if $seeImages == 1>> - <div class="imageRef medImg"> - <<SlaveArt $eventSlave 2 0>> -</div> + <div class="imageRef medImg"> + <<SlaveArt $eventSlave 2 0>> + </div> <</if>> /* 000-250-006 */ @@ -387,12 +387,12 @@ Despite her devotion and trust, she is still a slave, and probably knows that he /* 000-250-006 */ <<if $seeImages == 1>> - <div class="imageRef medImg"> - <<SlaveArt $eventSlave 2 0>> - </div> - <div class="imageRef medImg"> - <<SlaveArt $subSlave 2 0>> - </div> + <div class="imageRef medImg"> + <<SlaveArt $eventSlave 2 0>> + </div> + <div class="imageRef medImg"> + <<SlaveArt $subSlave 2 0>> + </div> <</if>> /* 000-250-006 */ diff --git a/src/uncategorized/newSlaveIntro.tw b/src/uncategorized/newSlaveIntro.tw index 60459e31f42eb45bdbd79c00d699154b72853956..c84f3d4215672e638cf5e4051c6006c260df3d89 100644 --- a/src/uncategorized/newSlaveIntro.tw +++ b/src/uncategorized/newSlaveIntro.tw @@ -261,7 +261,7 @@ The legalities completed, ''__@@.pink;<<= SlaveFullName($activeSlave)>>@@__'' << <<set $activeSlave.devotion += 1>> <</if>> <<else>> - <<if $activeSlave.devotion < 50>> + <<if $activeSlave.devotion <= 50>> $He sees that most of the slaves $he sees around your penthouse dislike you, and starts to @@.mediumorchid;dislike you@@ a little more $himself. <<set $activeSlave.devotion -= 2>> <</if>> @@ -288,7 +288,7 @@ The legalities completed, ''__@@.pink;<<= SlaveFullName($activeSlave)>>@@__'' << <<elseif ($activeSlave.trust > -10)>> $He seems to have picked up rumors about your ruthlessness, and is @@.gold;terrified into obedience.@@ <<set $activeSlave.trust -= 20>> - <<elseif ($activeSlave.trust > -20)>> + <<elseif ($activeSlave.trust >= -20)>> $He seems to have picked up rumors about your ruthlessness, and is @@.gold;frightened into obedience.@@ <<set $activeSlave.trust -= 15>> <</if>> @@ -1826,7 +1826,7 @@ The legalities completed, ''__@@.pink;<<= SlaveFullName($activeSlave)>>@@__'' << <br> <<link "Give $him all the cum $he can drink">> <<replace "#introResult">> - You securely restrain your new slave; for both $his own safety and so $he can't object to $his meal. You reassure $him and order $him to close $his eyes and open wide for a treat.<<if $activeSlave.eyes == -2>> Blind as $he is,<<else>> Since $his eyes are contentedly closed,<</if>> $he doesn't see you reach for one of the phallus-tipped feeding tubes located throughout your penthouse. Before $he knows what's happening, you've forced the cocktube firmly into $his gaping maw and anchored it to $his head, causing $his entire body to tense up <<if $activeSlave.devotion < 20>>in panic <</if>>once more. + You securely restrain your new slave; for both $his own safety and so $he can't object to $his meal. You reassure $him and order $him to close $his eyes and open wide for a treat.<<if $activeSlave.eyes == -2>> Blind as $he is,<<else>> Since $his eyes are contentedly closed,<</if>> $he doesn't see you reach for one of the phallus-tipped feeding tubes located throughout your penthouse. Before $he knows what's happening, you've forced the cocktube firmly into $his gaping maw and anchored it to $his head, causing $his entire body to tense up <<if $activeSlave.devotion <= 20>>in panic <</if>>once more. <br><br> You pause to examine the tap, making sure it is set to cum, before releasing the valve and unleashing a steady flow. The feeder bucks against $his face as thick, white liquid rushes downward towards the helpless slave. <<if $activeSlave.devotion > 20>> diff --git a/src/uncategorized/nextWeek.tw b/src/uncategorized/nextWeek.tw index db9ea93914e2dd7a095321d1dd879dda3447a769..2783f0b59c87cc2c6fcc3620c4c6fa864065d8bd 100644 --- a/src/uncategorized/nextWeek.tw +++ b/src/uncategorized/nextWeek.tw @@ -43,9 +43,9 @@ <<if $slaves[_i].inducedNCS == 0>> <<set $slaves[_i].visualAge += 1>> /* (prev comment) Hopefully this works. It is intended, over a slave's lifetime, to cause her menopause to shift. */ - <<set $slaves[_i].ovaryAge += either(.8, .9, .9, 1, 1, 1, 1.1)>> + <<set $slaves[_i].ovaryAge += either(.8, .9, .9, 1, 1, 1, 1.1)>> <<else>> - <<set $slaves[_i].ovaryAge += either(.5, .6, .7, .7, .8, .9, 1)>> + <<set $slaves[_i].ovaryAge += either(.5, .6, .7, .7, .8, .9, 1)>> <</if>> <<if $slaves[_i].broodmother == 1>> <<set $slaves[_i].ovaryAge += .2>> @@ -179,11 +179,11 @@ <</if>> <<if $FCTVreceiver == 1>> - <<set $FCTVcount += 1>> - <<if $FCTVcount >= $FCTVrate && $FCTVrate != -1>> - <<set $FCTVcount = 0>> - <<set $FCTVshow = 1>> - <</if>> + <<set $FCTVcount += 1>> + <<if $FCTVcount >= $FCTVrate && $FCTVrate != -1>> + <<set $FCTVcount = 0>> + <<set $FCTVshow = 1>> + <</if>> <</if>> <<if $week == $oldWeek>> @@ -326,4 +326,7 @@ <<script>>Save.autosave.save("Week Start Autosave")<</script>> <</if>> +<<if $SF.Toggle && $SF.Active >= 1 && $SFTradeShow.CanAttend > -1 && $SFTradeShow.CanAttend > -2>> + <<set $SFTradeShow.CanAttend = -1>> +<</if>> <<goto "Main">> diff --git a/src/uncategorized/nonRandomEvent.tw b/src/uncategorized/nonRandomEvent.tw index b93d083eee15698689b2e71c89c078dfdf7fe9c8..10f2817344400988f5c28236d9008df8e89d5545 100644 --- a/src/uncategorized/nonRandomEvent.tw +++ b/src/uncategorized/nonRandomEvent.tw @@ -98,6 +98,8 @@ <</if>> <<elseif (_effectiveWeek == 72)>> <<goto "P coup aftermath">> +<<elseif $SF.Toggle && _effectiveWeek >= 72 && $SF.Active === -1>> + <<goto "Security Force Proposal">> <<elseif $failedElite > 300 && $eugenicsFullControl != 1>> <<goto "eliteTakeOver">> <<elseif (_effectiveWeek > 5) && ($rep > 3000) && ($FSAnnounced == 0)>> @@ -126,10 +128,6 @@ <<goto "P peacekeepers independence">> <<elseif def $peacekeepers && $peacekeepers.strength >= 50 && $peacekeepers.influenceAnnounced == 0>> <<goto "P peacekeepers influence">> -<<elseif (_effectiveWeek > 80) && (random(1,100) > 66) && ($securityForceCreate != 1) && ($securityForceEventSeen != 1) && ($SFMODToggle == 1)>> - <<goto "Security Force Proposal">> -<<elseif ($securityForceCreate == 1) && ($securityForceActive == 0)>> - <<goto "Security Force Naming-Colonel">> <<elseif ($cash > 30000) && ($rep > 4000) && ($corpAnnounced == 0)>> <<goto "P Corp Announcement">> <<elseif ($rivalOwner > 0)>> @@ -166,8 +164,6 @@ <<goto "secExpSmilingMan">> <<elseif $rivalOwner == 0 && $smilingManProgress == 3 && $secExp == 1>> <<goto "secExpSmilingMan">> -<<elseif $TierTwoUnlock == 1 && ($securityForceCreate == 1) && ($SFMODToggle == 1) && $OverallTradeShowAttendance == 0>> - <<goto "securityForceTradeShow">> <<else>> <<if random(1,100) > _effectiveWeek+25>> <<goto "RIE Eligibility Check">> diff --git a/src/uncategorized/options.tw b/src/uncategorized/options.tw index fd0bc85ba9a7ca577ea97319982233f40e501189..b54111b94993fe26f7a67b12a08516d0573fe608 100644 --- a/src/uncategorized/options.tw +++ b/src/uncategorized/options.tw @@ -158,9 +158,9 @@ Main menu leadership controls displayed Main menu slave tabs are <<if $useSlaveSummaryTabs != 1>> - @@.red;DISABLED.@@ [[Enable|Options][$useSlaveSummaryTabs = 1]] + @@.red;DISABLED.@@ [[Enable|Options][$useSlaveSummaryTabs = 1]] <<else>> - @@.cyan;ENABLED.@@ [[Disable|Options][$useSlaveSummaryTabs = 0, $useSlaveSummaryOverviewTab = 0]] + @@.cyan;ENABLED.@@ [[Disable|Options][$useSlaveSummaryTabs = 0, $useSlaveSummaryOverviewTab = 0]] <</if>> @@ -169,9 +169,9 @@ Main menu slave tabs are Condense special slaves into an overview tab <<if $useSlaveSummaryOverviewTab != 1>> - @@.red;DISABLED.@@ [[Enable|Options][$useSlaveSummaryOverviewTab = 1]] + @@.red;DISABLED.@@ [[Enable|Options][$useSlaveSummaryOverviewTab = 1]] <<else>> - @@.cyan;ENABLED.@@ [[Disable|Options][$useSlaveSummaryOverviewTab = 0]] + @@.cyan;ENABLED.@@ [[Disable|Options][$useSlaveSummaryOverviewTab = 0]] <</if>> <</if>> @@ -179,9 +179,9 @@ Main menu slave tabs are The slave Quick list in-page scroll-to is <<if $useSlaveListInPageJSNavigation != 1>> - @@.red;DISABLED.@@ [[Enable|Options][$useSlaveListInPageJSNavigation = 1]] + @@.red;DISABLED.@@ [[Enable|Options][$useSlaveListInPageJSNavigation = 1]] <<else>> - @@.cyan;ENABLED.@@ [[Disable|Options][$useSlaveListInPageJSNavigation = 0]] + @@.cyan;ENABLED.@@ [[Disable|Options][$useSlaveListInPageJSNavigation = 0]] <</if>> <br> @@ -423,19 +423,12 @@ Curative side effects are @@.red;DISABLED@@. [[Enable|Options][$curativeSideEffe <br><br> ''MODS'' -<br> -<<if ($SFMODToggle == 0)>> - The Special Force Mod is @@.red;DISABLED@@. [[Enable|Options][$SFMODToggle = 1]] +<br>The Special Force Mod is currently +<<if ($SF.Toggle === 0)>> + @@.red;DISABLED@@. [[Enable|Options][$SF.Toggle = 1]] <<else>> - The Special Force Mod is currently @@.cyan;ENABLED@@. [[Disable|Options][$SFMODToggle = 0]] + @@.cyan;ENABLED@@. [[Disable|Options][$SF.Toggle = 0]] <</if>> //Will not affect mod content that has already been encountered.// -<<if ndef $SFSaveRepair>> <<set $SFSaveRepair = 1>> <</if>> -<br> Save repair is -<<if ($SFSaveRepair === 1)>> - @@.cyan;ENABLED@@. [[Disable|Options][$SFSaveRepair = 0]] -<<else>> - @@.red;DISABLED@@. [[Enable|Options][$SFSaveRepair = 1]] -<</if>> //If the SF barracks has disappeared leave it enabled then run BC. Else disable and then run BC.// <br> diff --git a/src/uncategorized/pBombing.tw b/src/uncategorized/pBombing.tw index 02c6975dc5ea7a6f9a7efd553881241d2b394c61..362b797efc5129037899752d19da5d12530bdbd3 100644 --- a/src/uncategorized/pBombing.tw +++ b/src/uncategorized/pBombing.tw @@ -64,7 +64,7 @@ The implant is small, and went off too far ahead to do anything more than stun. <<set $cash -= 1000>> <<elseif $mercenaries > 0>> - As you collect your senses, you are dimly aware of a massive form rushing to stand over you. In its hands is a chunky object that emits three long tongues of flame and makes three barking sounds that break through the ringing in your ears. You manage to get yourself together enough to understand the mercenary as he slings his shotgun and kneels to check you over. His experienced hands disclose no injury, and he says, "You'll be OK, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. Come on, up and at 'em. Let's get you checked out." There is some @@.red;minor property damage@@ to repair, but no lasting harm. + As you collect your senses, you are dimly aware of a massive form rushing to stand over you. In its hands is a chunky object that emits three long tongues of flame and makes three barking sounds that break through the ringing in your ears. You manage to get yourself together enough to understand the mercenary as he slings his shotgun and kneels to check you over. His experienced hands disclose no injury, and he says, "You'll be OK, <<print PCTitle()>>. Come on, up and at 'em. Let's get you checked out." There is some @@.red;minor property damage@@ to repair, but no lasting harm. <<set $cash -= 1000>> <<elseif $arcologyUpgrade.drones == 1>> diff --git a/src/uncategorized/pCitizensAndCivilians.tw b/src/uncategorized/pCitizensAndCivilians.tw index 7fd89bb9f55815113f0477ceaf0a849f0b4fff70..e54ec71fe4345abc88df80e2771c06a4d35e304f 100644 --- a/src/uncategorized/pCitizensAndCivilians.tw +++ b/src/uncategorized/pCitizensAndCivilians.tw @@ -44,7 +44,7 @@ <<default>> her symbol glows to get your attention <</switch>> - and says, "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, I have a suggestion. At your request I have been reviewing historical slave societies for parallels with our current situation. I calculate it would be very advantageous to bind your mercenaries more closely to the arcology. It would be expensive, but if they were all given slaves, better weapons, and some sort of title, they would defend this place to the death."<<else>><<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> catches your attention as you work at your desk. It says, "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, a suggestion. Review of historical slave societies for parallels with your current situation is complete. Analysis indicates it would be advantageous to increase the loyalty of your mercenaries. It would be expensive, but if they were given slaves, better weapons, and an honorary title, they would defend the arcology with increased effectiveness." + and says, "<<print PCTitle()>>, I have a suggestion. At your request I have been reviewing historical slave societies for parallels with our current situation. I calculate it would be very advantageous to bind your mercenaries more closely to the arcology. It would be expensive, but if they were all given slaves, better weapons, and some sort of title, they would defend this place to the death."<<else>><<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> catches your attention as you work at your desk. It says, "<<print PCTitle()>>, a suggestion. Review of historical slave societies for parallels with your current situation is complete. Analysis indicates it would be advantageous to increase the loyalty of your mercenaries. It would be expensive, but if they were given slaves, better weapons, and an honorary title, they would defend the arcology with increased effectiveness." <</if>> <br><br> @@ -61,7 +61,7 @@ <</link>> <br><<link "They shall be my Knights">> <<replace "#result">> - You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Knight-Captain reporting for duty, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>." The mercenaries - no, the Knights - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ + You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<print PCTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Knight-Captain reporting for duty, <<print PCTitle()>>." The mercenaries - no, the Knights - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ <<set $rep += 1000>> <<set $cash -= _cost>> <<set $mercenaries = 5>> @@ -71,7 +71,7 @@ <<if $arcologies[0].FSRomanRevivalist >= 10>> <br><<link "They shall be my Evocati">> <<replace "#result">> - You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Centurion reporting for duty, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>." The mercenaries - no, the Evocati - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons and bearing a Roman standard. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ + You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<print PCTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Centurion reporting for duty, <<print PCTitle()>>." The mercenaries - no, the Evocati - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons and bearing a Roman standard. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ <<set $rep += 1000>> <<set $cash -= _cost>> <<set $mercenaries = 5>> @@ -82,7 +82,7 @@ <<if $arcologies[0].FSAztecRevivalist >= 10>> <br><<link "They shall be my Shorn Ones">> <<replace "#result">> - You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Centurion reporting for duty, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>." The mercenaries - no, the Shorn Ones - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons and bearing an Aztec standard adorned on a spear. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ + You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<print PCTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Centurion reporting for duty, <<print PCTitle()>>." The mercenaries - no, the Shorn Ones - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons and bearing an Aztec standard adorned on a spear. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ <<set $nextButton = "Continue">> <<set $rep += 1000>> <<set $cash -= _cost>> @@ -94,7 +94,7 @@ <<if $arcologies[0].FSChineseRevivalist >= 10>> <<link "They shall be my Imperial Guards">> <<replace "#result">> - You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "General of the Imperial Guard, reporting for duty, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>." The mercenaries - no, the Imperial Guards - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons and bearing an Imperial Chinese war banner. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ + You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<print PCTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "General of the Imperial Guard, reporting for duty, <<print PCTitle()>>." The mercenaries - no, the Imperial Guards - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons and bearing an Imperial Chinese war banner. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ <<set $nextButton = "Continue">> <<set $rep += 1000>> <<set $cash -= _cost>> @@ -106,7 +106,7 @@ <<if $arcologies[0].FSEgyptianRevivalist >= 10>> <br><<link "They shall be my Medjay">> <<replace "#result">> - You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "First Medjay reporting for duty, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>." The mercenaries - no, the Medjay - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons and bearing a faux cheetah cloak. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ + You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<print PCTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "First Medjay reporting for duty, <<print PCTitle()>>." The mercenaries - no, the Medjay - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons and bearing a faux cheetah cloak. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ <<set $rep += 1000>> <<set $cash -= _cost>> <<set $mercenaries = 5>> @@ -117,7 +117,7 @@ <<if $arcologies[0].FSEdoRevivalist >= 10>> <br><<link "Naturally, they shall be the Samurai">> <<replace "#result">> - You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Your Samurai-Lord reports for duty, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>." The mercenaries - no, the Samurai - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons, exterior plates styled after lacquered Samurai armor, and an enraged mask covering the face. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ + You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<print PCTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Your Samurai-Lord reports for duty, <<print PCTitle()>>." The mercenaries - no, the Samurai - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons, exterior plates styled after lacquered Samurai armor, and an enraged mask covering the face. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ <<set $rep += 1000>> <<set $cash -= _cost>> <<set $mercenaries = 5>> @@ -128,7 +128,7 @@ <<if $arcologies[0].FSArabianRevivalist >= 10>> <br><<link "They shall be my Janissaries">> <<replace "#result">> - You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Corbaci reporting for duty, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>." The mercenaries - no, the Janissaries - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons and cloaked in an outer garment of fine oriental silks. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ + You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<print PCTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Corbaci reporting for duty, <<print PCTitle()>>." The mercenaries - no, the Janissaries - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons and cloaked in an outer garment of fine oriental silks. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ <<set $rep += 1000>> <<set $cash -= _cost>> <<set $mercenaries = 5>> @@ -139,7 +139,7 @@ <<if $arcologies[0].FSChattelReligionist >= 10>> <br><<link "They shall be the Knights Templar">> <<replace "#result">> - You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Inquisitor-General reporting for duty, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>." The mercenaries - no, the Knights Templar - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons and bearing a cloak emblazoned with the symbol of God. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ + You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<print PCTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Inquisitor-General reporting for duty, <<print PCTitle()>>." The mercenaries - no, the Knights Templar - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons and bearing a cloak emblazoned with the symbol of God. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ <<set $rep += 1000>> <<set $cash -= _cost>> <<set $mercenaries = 5>> @@ -150,7 +150,7 @@ <<if $arcologies[0].FSDegradationist >= 10>> <br><<link "They shall be my Immortals">> <<replace "#result">> - You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Satrap reporting for duty, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>." The mercenaries - no, the Immortals - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons and more than one wicked, curved blade. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ + You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<print PCTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Satrap reporting for duty, <<print PCTitle()>>." The mercenaries - no, the Immortals - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons and more than one wicked, curved blade. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ <<set $rep += 1000>> <<set $cash -= _cost>> <<set $mercenaries = 5>> @@ -161,7 +161,7 @@ <<if $arcologies[0].FSAssetExpansionist >= 10>> <br><<link "They shall be the Vast Legions">> <<replace "#result">> - You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "The Vast Legions reporting for duty, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>." The mercenaries - no, the Vast Legions - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of bulky, heavily armored prototype armor. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ + You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<print PCTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "The Vast Legions reporting for duty, <<print PCTitle()>>." The mercenaries - no, the Vast Legions - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of bulky, heavily armored prototype armor. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ <<set $rep += 1000>> <<set $cash -= _cost>> <<set $mercenaries = 5>> @@ -172,7 +172,7 @@ <<if $arcologies[0].FSTransformationFetishist >= 10>> <br><<link "They shall be the Surgical Corps">> <<replace "#result">> - You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Surgeon-General reporting for duty, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>." The mercenaries - no, the Surgical Corps - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest medical equipment. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ + You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<print PCTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Surgeon-General reporting for duty, <<print PCTitle()>>." The mercenaries - no, the Surgical Corps - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest medical equipment. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ <<set $rep += 1000>> <<set $cash -= _cost>> <<set $mercenaries = 5>> @@ -183,7 +183,7 @@ <<if $arcologies[0].FSGenderRadicalist >= 10>> <br><<link "They shall be the Inglorious Bitches">> <<replace "#result">> - You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Guess that makes me a bitch, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>." The mercenaries - no, the Inglorious Bitches - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor slathered in garish neon paint. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ + You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<print PCTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Guess that makes me a bitch, <<print PCTitle()>>." The mercenaries - no, the Inglorious Bitches - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor slathered in garish neon paint. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ <<set $rep += 1000>> <<set $cash -= _cost>> <<set $mercenaries = 5>> @@ -194,7 +194,7 @@ <<if $arcologies[0].FSGenderFundamentalist >= 10>> <br><<link "They shall be the Thousand Sons">> <<replace "#result">> - You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Allfather reporting for duty, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>." The mercenaries - no, the Thousand Sons - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, a private gym, and a suit of prototype armor that preserves a sample of the wearer's genetic material in the event of death. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ + You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<print PCTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Allfather reporting for duty, <<print PCTitle()>>." The mercenaries - no, the Thousand Sons - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, a private gym, and a suit of prototype armor that preserves a sample of the wearer's genetic material in the event of death. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ <<set $rep += 1000>> <<set $cash -= _cost>> <<set $mercenaries = 5>> @@ -205,7 +205,7 @@ <<if $arcologies[0].FSRepopulationFocus >= 10>> <br><<link "They shall be the Guardians of the Unborn">> <<replace "#result">> - You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Fetal Guardian reporting for duty, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>." The mercenaries - no, the Guardians of the Unborn - are well looked after. They are each assigned a nice apartment, three fertile slavegirls for the men, assured maternity leave for the ladies, and a suit of prototype armor designed to keep even the most heavily pregnant mercenary's child safe and sound. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ + You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<print PCTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Fetal Guardian reporting for duty, <<print PCTitle()>>." The mercenaries - no, the Guardians of the Unborn - are well looked after. They are each assigned a nice apartment, three fertile slavegirls for the men, assured maternity leave for the ladies, and a suit of prototype armor designed to keep even the most heavily pregnant mercenary's child safe and sound. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ <<set $rep += 1000>> <<set $cash -= _cost>> <<set $mercenaries = 5>> @@ -216,7 +216,7 @@ <<if $arcologies[0].FSRestart >= 10>> <br><<link "They shall be my Shadowed Hand">> <<replace "#result">> - You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Your Right Hand reporting for duty, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>." The mercenaries - no, the Shadowed Hand of the Societal Elite - are well looked after. They are each assigned a glorious apartment, a slave of their choice, what ever luxuries they can think of, and a suit of prototype armor equipped with the latest weapons and defenses. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ + You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<print PCTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Your Right Hand reporting for duty, <<print PCTitle()>>." The mercenaries - no, the Shadowed Hand of the Societal Elite - are well looked after. They are each assigned a glorious apartment, a slave of their choice, what ever luxuries they can think of, and a suit of prototype armor equipped with the latest weapons and defenses. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ <<set $rep += 1000>> <<set $cash -= _cost>> <<set $mercenaries = 5>> @@ -227,7 +227,7 @@ <<if $arcologies[0].FSPhysicalIdealist >= 10>> <br><<link "They shall be the Asgardians">> <<replace "#result">> - You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Foehammer reporting for duty, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>." The mercenaries - no, the Asgardians - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, a private gym, and a suit of prototype armor equipped with the latest weapons. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ + You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<print PCTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Foehammer reporting for duty, <<print PCTitle()>>." The mercenaries - no, the Asgardians - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, a private gym, and a suit of prototype armor equipped with the latest weapons. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ <<set $rep += 1000>> <<set $cash -= _cost>> <<set $mercenaries = 5>> @@ -238,7 +238,7 @@ <<if $arcologies[0].FSHedonisticDecadence >= 10>> <br><<link "They shall be the Tasters">> <<replace "#result">> - You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Lead Foodie reporting for duty, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>." The mercenaries - no, the Tasters - are well looked after. They are each assigned a comfy apartment, a freshly enslaved, plush servant, all the food and drink they can want (while off duty), and a suit of self-propelling prototype armor designed for maximum comfort without sacrificing protection. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ + You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<print PCTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Lead Foodie reporting for duty, <<print PCTitle()>>." The mercenaries - no, the Tasters - are well looked after. They are each assigned a comfy apartment, a freshly enslaved, plush servant, all the food and drink they can want (while off duty), and a suit of self-propelling prototype armor designed for maximum comfort without sacrificing protection. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ <<set $rep += 1000>> <<set $cash -= _cost>> <<set $mercenaries = 5>> @@ -249,7 +249,7 @@ <<if $arcologies[0].FSSupremacist >= 10>> <br><<link "They shall be the Knights of the Blood">> <<replace "#result">> - You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Knights of the Blood reporting for duty, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>." The mercenaries - no, the Knights of the Blood - are well looked after. They are each assigned a nice apartment, three freshly enslaved servants of inferior races, and a suit of prototype armor equipped with the latest weapons. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ + You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<print PCTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Knights of the Blood reporting for duty, <<print PCTitle()>>." The mercenaries - no, the Knights of the Blood - are well looked after. They are each assigned a nice apartment, three freshly enslaved servants of inferior races, and a suit of prototype armor equipped with the latest weapons. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ <<set $rep += 1000>> <<set $cash -= _cost>> <<set $mercenaries = 5>> @@ -260,7 +260,7 @@ <<if $arcologies[0].FSSubjugationist >= 10>> <br><<link "They shall be the Knights of the Purge">> <<replace "#result">> - You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Knights of the Purge reporting for duty, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>." The mercenaries - no, the Knights of the Purge - are well looked after. They are each assigned a nice apartment, three freshly enslaved servants of the inferior race, and a suit of prototype armor equipped with the latest weapons. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ + You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<print PCTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Knights of the Purge reporting for duty, <<print PCTitle()>>." The mercenaries - no, the Knights of the Purge - are well looked after. They are each assigned a nice apartment, three freshly enslaved servants of the inferior race, and a suit of prototype armor equipped with the latest weapons. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ <<set $rep += 1000>> <<set $cash -= _cost>> <<set $mercenaries = 5>> @@ -282,7 +282,7 @@ <<if $arcologies[0].FSBodyPurist >= 10>> <br><<link "They shall be the Purifiers">> <<replace "#result">> - You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Master Purifier reporting for duty, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>." The mercenaries - no, the Purifiers - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with a cleansing flamethrower. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ + You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<print PCTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Master Purifier reporting for duty, <<print PCTitle()>>." The mercenaries - no, the Purifiers - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with a cleansing flamethrower. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ <<set $rep += 1000>> <<set $cash -= _cost>> <<set $mercenaries = 5>> @@ -293,7 +293,7 @@ <<if $arcologies[0].FSSlimnessEnthusiast >= 10>> <br><<link "They shall be the Abstemious">> <<replace "#result">> - You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Lord-Abstinent reporting for duty, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>." The mercenaries - no, the Abstemious - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of sleek prototype armor equipped with advanced restraining weapons. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ + You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<print PCTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Lord-Abstinent reporting for duty, <<print PCTitle()>>." The mercenaries - no, the Abstemious - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of sleek prototype armor equipped with advanced restraining weapons. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ <<set $rep += 1000>> <<set $cash -= _cost>> <<set $mercenaries = 5>> @@ -304,7 +304,7 @@ <<if $arcologies[0].FSPastoralist >= 10>> <br><<link "They shall be the Rangers">> <<replace "#result">> - You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Lead Ranger reporting for duty, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>." The mercenaries - no, the Rangers - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons - and an improbably massive revolver on the hip. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ + You ask for a meeting with your mercenaries' captain and lay out a proposal for a new contract between you over $PC.refreshment. As he reviews the terms, he looks skeptical, then surprised, then interested, and finally, he breaks out into laughter. "<<print PCTitle()>>," he says, "you have no idea how fun this is going to be." He rises and gives you a short bow. "Lead Ranger reporting for duty, <<print PCTitle()>>." The mercenaries - no, the Rangers - are well looked after. They are each assigned a nice apartment, a freshly enslaved servant, and a suit of prototype armor equipped with the latest weapons - and an improbably massive revolver on the hip. Word of the innovation runs through the Free Cities @@.green;like wildfire.@@ <<set $rep += 1000>> <<set $cash -= _cost>> <<set $mercenaries = 5>> diff --git a/src/uncategorized/pCoupCollaboration.tw b/src/uncategorized/pCoupCollaboration.tw index 7dc181e28a2c9baae08d6b43128fe08562279b58..1af36b469688cd71ace77112d865f4885a68426d 100644 --- a/src/uncategorized/pCoupCollaboration.tw +++ b/src/uncategorized/pCoupCollaboration.tw @@ -2,7 +2,7 @@ You are awakened in the middle of the night by an odd darkness. All the normal lights of your healthy arcology are out. Main power has gone out, and you claw your way in the darkness to the video feeds, running on emergency backup. -Armed rebels are running unchecked down the corridors. <<if $mercenaries > 0>>Your mercenaries' quarters is locked down, but from the interior feeds you can see a few of them lying in their beds or slumped in chairs as gas is pumped through the ventilation systems. <</if>>The security drones are actively assisting the rebels. You can see $traitor.slaveName on one of the feeds, encouraging her fellow fighters with yells, and when that fails, leading them by example. In areas already controlled by the Daughters, slaveowners are being summarily shot in the streets. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," $assistantName says, "the Daughters of Liberty are in complete control of all arcology systems. Remain here." +Armed rebels are running unchecked down the corridors. <<if $mercenaries > 0>>Your mercenaries' quarters is locked down, but from the interior feeds you can see a few of them lying in their beds or slumped in chairs as gas is pumped through the ventilation systems. <</if>>The security drones are actively assisting the rebels. You can see $traitor.slaveName on one of the feeds, encouraging her fellow fighters with yells, and when that fails, leading them by example. In areas already controlled by the Daughters, slaveowners are being summarily shot in the streets. "<<print PCTitle()>>," $assistantName says, "the Daughters of Liberty are in complete control of all arcology systems. Remain here." After half an hour of watching the executions, $traitor.slaveName strides confidently into your office. You greet her by name, in response to which she deals you a vicious open-handed slap that knocks you out of your chair. <<if $traitor.slaveName != $traitor.birthName>>"My name," she says, "is $traitor.birthName."<<else>>"You stupid fuck," she says.<</if>> Your cause of death is that of many an oppressor - an aneurysm of the cerebellum, in 9mm Parabellum. diff --git a/src/uncategorized/pCoupLoss.tw b/src/uncategorized/pCoupLoss.tw index 204b2cb07812cbd53938cb4f528b3ddb48a3b6d4..8bebc559537b1a17972ca7b461cfe9badaeb4507 100644 --- a/src/uncategorized/pCoupLoss.tw +++ b/src/uncategorized/pCoupLoss.tw @@ -2,7 +2,7 @@ You are awakened in the middle of the night by a jolt that shakes the entire arcology, accompanied by a distant boom. It is followed by another, and another, and then the wail of the arcology's alarm systems, and then finally by a faint crackle that grows to a constant chatter of gunfire. Main power goes out, and you claw your way in the darkness to the video feeds, running on emergency backup. -<<if $mercenaries > 0>>Sheets of flame are pouring from your mercenaries' quarters; it seems they were among the first targets for bombs. <</if>>Heavy gunfire is bringing down security drones by the scores. The attackers seem to have figured out where the drone hangars are, and are laying down fire on the exits the drones must use to get into action. <<if $traitor != 0>>You can see $traitor.slaveName on one of the feeds, encouraging her fellow fighters with yells, and when that fails, leading them by example. <</if>> In areas already controlled by your enemies, slaveowners are being summarily shot in the streets. <<if $hackerSupport == 1>>"<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," $assistantName says, "the Daughters of Liberty are attempting a coup. They appear to have smuggled a significant quantity of arms and explosives into the arcology.<<else>>"<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," $assistantName says, "the Daughters of Liberty are attempting a coup. They appear to have smuggled a significant qua - zzzt -" There is nothing more from the computer systems.<</if>> +<<if $mercenaries > 0>>Sheets of flame are pouring from your mercenaries' quarters; it seems they were among the first targets for bombs. <</if>>Heavy gunfire is bringing down security drones by the scores. The attackers seem to have figured out where the drone hangars are, and are laying down fire on the exits the drones must use to get into action. <<if $traitor != 0>>You can see $traitor.slaveName on one of the feeds, encouraging her fellow fighters with yells, and when that fails, leading them by example. <</if>> In areas already controlled by your enemies, slaveowners are being summarily shot in the streets. <<if $hackerSupport == 1>>"<<print PCTitle()>>," $assistantName says, "the Daughters of Liberty are attempting a coup. They appear to have smuggled a significant quantity of arms and explosives into the arcology.<<else>>"<<print PCTitle()>>," $assistantName says, "the Daughters of Liberty are attempting a coup. They appear to have smuggled a significant qua - zzzt -" There is nothing more from the computer systems.<</if>> <<if $traitor != 0>>If this were a movie, $traitor.slaveName would be the one to kill you after a desperate struggle in your office. Reality does not have such a refined sense of drama. <</if>>If the Daughters had any plans to take you alive, they are lost to the exigencies of combat. Your penthouse remains locked down, forcing them to use breaching charges to make an entrance. These prove entirely too effective, and your last impression is of the floor heaving bodily up toward the ceiling. diff --git a/src/uncategorized/pFSAnnouncement.tw b/src/uncategorized/pFSAnnouncement.tw index 1b6708a5fd8a8f69f411353869e69a1f4391e482..ba2eaebe8178cf87d8b7acb022581ee7f22c0eb3 100644 --- a/src/uncategorized/pFSAnnouncement.tw +++ b/src/uncategorized/pFSAnnouncement.tw @@ -8,6 +8,6 @@ The simple pleasure of power has to be experienced to be understood. You often take a moment to stand on a balcony overlooking an interior atrium, watching the living, breathing, flowing current of your demesne. <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> knows to allow you these moments of peace. <br><br> -You immediately pay attention, therefore, when she interrupts. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," she says, "this is an appropriate moment to bring a serious matter to your attention. I monitor conversations, social media, and general opinion within the arcology where I can. You are respected, and the inhabitants of this arcology are starting to look to you to give direction to society." +You immediately pay attention, therefore, when she interrupts. "<<print PCTitle()>>," she says, "this is an appropriate moment to bring a serious matter to your attention. I monitor conversations, social media, and general opinion within the arcology where I can. You are respected, and the inhabitants of this arcology are starting to look to you to give direction to society." <br><br> "This is not a situation that requires your attention," she continues. "You can continue to lead them by simple example. Or, you can take a more active role in defining the future. The rewards could be considerable. I will make the necessary additions to the arcology management interface to support societal modification." diff --git a/src/uncategorized/pMercenaryRomeo.tw b/src/uncategorized/pMercenaryRomeo.tw index 4779201b47090bc6a69bede108a49c1a389ec205..bff3350b0179e5dcd7b795d4ad710ec3ac5e0a48 100644 --- a/src/uncategorized/pMercenaryRomeo.tw +++ b/src/uncategorized/pMercenaryRomeo.tw @@ -43,7 +43,7 @@ proffered by an attentive slave girl, he seems almost bashful. <br><br> -"<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, I'll say this straight. I'd like to buy one of your slaves. +"<<print PCTitle()>>, I'll say this straight. I'd like to buy one of your slaves. <<if ["serve the public", "serve in the club", "whore", "work in the brothel"].includes($activeSlave.assignment)>> I've been seeing <<EventNameLink $activeSlave>> a lot, and she makes the years sit a little lighter on me. <<else>> @@ -65,7 +65,7 @@ I've scraped together what I can, and I can pay <<print cashFormat($slaveCost)>> <br><<link "Politely decline">> <<EventNameDelink $activeSlave>> <<replace "#result">> - "Ah well," he says, "didn't think you would, but I had to ask. If you'd be so kind as to keep her assigned so's I can see her, I would be grateful. That was a fine victory, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>; come down to the bar and join the boys and I. We'll buy you a drink. Devil knows, thanks to you we can afford to." + "Ah well," he says, "didn't think you would, but I had to ask. If you'd be so kind as to keep her assigned so's I can see her, I would be grateful. That was a fine victory, <<print PCTitle()>>; come down to the bar and join the boys and I. We'll buy you a drink. Devil knows, thanks to you we can afford to." <<if $activeSlave.relationship == -3 && $activeSlave.fetish != "mindbroken" && $activeSlave.devotion+$activeSlave.trust > 190>>$activeSlave.slaveName politely thanks you for not letting him take her away.<</if>> <<unset $romeoID>> <</replace>> diff --git a/src/uncategorized/pMercsHelpCorp.tw b/src/uncategorized/pMercsHelpCorp.tw index 8e7b07293a955d3238bcb694cb24ef4a09c8f144..aff7775b3dda58bb807272fb54d428d4ea7efef0 100644 --- a/src/uncategorized/pMercsHelpCorp.tw +++ b/src/uncategorized/pMercsHelpCorp.tw @@ -6,7 +6,7 @@ Your weekly meeting with your $mercenariesTitle commander finishes with unusual <br><br> -"You know, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," the scarred man says thoughtfully. "Threat board's pretty sparse these days. I mean, not for those poor bastards." He <<if $PC.refreshmentType == 0>>waves his $PC.refreshment<<elseif $PC.refreshmentType == 1>>uses his glass to point<<elseif $PC.refreshmentType == 2>>points a piece of $PC.refreshment<<elseif $PC.refreshmentType == 3>>finishes arranging a line before pointing<<elseif $PC.refreshmentType == 4>>using his syringe to point<<elseif $PC.refreshmentType == 5>>shaking the bottle of $PC.refreshment<<elseif $PC.refreshmentType == 6>>using the sheet of $PC.refreshment to point<</if>> at a screen showing a live news feed from a war on the other side of the world. A huge cloud in an unmistakable, malevolent shape, a broad rising head atop a dirty column of vapor, is towering above a large city. +"You know, <<print PCTitle()>>," the scarred man says thoughtfully. "Threat board's pretty sparse these days. I mean, not for those poor bastards." He <<if $PC.refreshmentType == 0>>waves his $PC.refreshment<<elseif $PC.refreshmentType == 1>>uses his glass to point<<elseif $PC.refreshmentType == 2>>points a piece of $PC.refreshment<<elseif $PC.refreshmentType == 3>>finishes arranging a line before pointing<<elseif $PC.refreshmentType == 4>>using his syringe to point<<elseif $PC.refreshmentType == 5>>shaking the bottle of $PC.refreshment<<elseif $PC.refreshmentType == 6>>using the sheet of $PC.refreshment to point<</if>> at a screen showing a live news feed from a war on the other side of the world. A huge cloud in an unmistakable, malevolent shape, a broad rising head atop a dirty column of vapor, is towering above a large city. <br><br> @@ -21,13 +21,13 @@ Your weekly meeting with your $mercenariesTitle commander finishes with unusual <span id="result"> <<link "Decline">> <<replace "#result">> - Best to keep the $mercenariesTitle in reserve. You decline, and the commander chuckles. "Well <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, if you insist, I suppose we could find ways to keep busy around the arcology. I mean, we're a little starved for female company here, but we can make do." + Best to keep the $mercenariesTitle in reserve. You decline, and the commander chuckles. "Well <<print PCTitle()>>, if you insist, I suppose we could find ways to keep busy around the arcology. I mean, we're a little starved for female company here, but we can make do." <</replace>> <</link>> <br><<link "Make it so">> <<set $nextButton = "Continue">><<UpdateNextButton>> <<replace "#result">> - It's a fine idea, and you agree. The commander looks so enthused that you feel obliged to ask that he not risk himself unduly. He laughs. "There are no old, bold mercs, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, and I am sure as hell old. I'll be sure to grow even older under contract with you. Now, unless there's anything else, I've just bought a nice girl to add to the commander's suite, and she makes me feel a bit younger." + It's a fine idea, and you agree. The commander looks so enthused that you feel obliged to ask that he not risk himself unduly. He laughs. "There are no old, bold mercs, <<print PCTitle()>>, and I am sure as hell old. I'll be sure to grow even older under contract with you. Now, unless there's anything else, I've just bought a nice girl to add to the commander's suite, and she makes me feel a bit younger." <<set $mercenariesHelpCorp = 1>> <</replace>> <</link>> diff --git a/src/uncategorized/pRivalInitiation.tw b/src/uncategorized/pRivalInitiation.tw index 4061116dfeb98a913915de0fe638f18015e4d63f..4440e4c17c26058c64f4a69c935d27d88b19fa65 100644 --- a/src/uncategorized/pRivalInitiation.tw +++ b/src/uncategorized/pRivalInitiation.tw @@ -17,7 +17,7 @@ This is a special week, the week of your victory. <<EventNameLink $activeSlave>> <span id="result"> <<link "Force her to do a public relations tour with you">> - <<EventNameDelink $activeSlave>> + <<EventNameDelink $activeSlave>> <<replace "#result">> Though she hates you with all her heart, she knows better than most what happens to slaves who disobey. So, when you describe your public relations plans to her, she promises to obey before you even get to the threats. She finds herself accompanying you to the arcology's finest establishment in a lovely evening dress. The two of you share an understandably quiet meal, with a growing crowd coming to leer at the defeated slaveowner-cum-slave. At a prearranged signal from you, she stands, quickly strips naked, gets down on her knees, and <<if $PC.dick == 1>>sucks you off<<if $PC.vagina == 1>> and <</if>><</if>><<if $PC.vagina == 1>>eats you out<</if>>. Such public humiliation starts her down the path of @@.hotpink;obedience,@@ and is the @@.green;talk of the Free Cities.@@ <<set $rep += 500, $activeSlave.devotion += 4, $activeSlave.oralCount += 1, $oralTotal += 1>> @@ -25,7 +25,7 @@ This is a special week, the week of your victory. <<EventNameLink $activeSlave>> <</replace>> <</link>> <br><<link "Make her orally service your other slaves in public">> - <<EventNameDelink $activeSlave>> + <<EventNameDelink $activeSlave>> <<replace "#result">> $slaves[0].slaveName leads her out into the arcology's largest atrium, forces her to her knees, and in full view of the whole arcology, orally rapes someone who was until this week a slaveowner herself. Behind her, $slaves[1].slaveName is standing ready for her turn, and all your other slaves are behind. Public opinion is divided; the precedent is universally agreed to be bad, but the punishment is generally thought to be terrible and deserved. Your slaves, however, are almost insufferably @@.hotpink;pleased with you@@ for forcing $activeSlave.slaveName, whom they still view as a slaveowner, to pleasure them. <<set $activeSlave.oralCount += $slaves.length*2, $oralTotal += $slaves.length*2>> @@ -35,7 +35,7 @@ This is a special week, the week of your victory. <<EventNameLink $activeSlave>> <</link>> <<if $activeSlave.anus == 0>> <br><<link "Break her ass and then let the public use it">> - <<EventNameDelink $activeSlave>> + <<EventNameDelink $activeSlave>> <<replace "#result">> $activeSlave.slaveName, who has been fairly dignified up to this point, breaks down when she's placed in stocks with her ass in the air. Her sobs become screams when, for the first time in her life, she feels the burning sensation of a well-lubricated <<if $PC.dick == 1>>cockhead<<else>>strap-on<</if>> forcing its way past her virgin sphincter. Raping a virgin anus is not a new pleasure for you, but the usual shrieking, struggling and spasming is all the sweeter this time. @@.green;Half the arcology@@ has used her @@.red;poor injured butthole@@ by the end of the day, she @@.gold;is learning to fear you,@@ and hates you @@.mediumorchid;even more@@ if possible. <<set $rep += 500, $activeSlave.devotion -= 4, $activeSlave.trust -= 5, $activeSlave.health -= 10, $activeSlave.anus = 3, $activeSlave.analCount += 47, $analTotal += 47>> @@ -45,7 +45,7 @@ This is a special week, the week of your victory. <<EventNameLink $activeSlave>> <</link>> <<elseif ($activeSlave.balls > 0) && ($seeExtreme == 1)>> <br><<link "Publicly geld her">> - <<EventNameDelink $activeSlave>> + <<EventNameDelink $activeSlave>> <<replace "#result">> You announce that since $activeSlave.slaveName has spent so much money and effort turning herself into a girl with expensive hormones, you'll take a lower-tech step to bring her further in that regard. An auto surgery is set up in public and the populace is treated to the edifying spectacle of a very large pair of testicles being efficiently removed by the modern surgical art. Unusually, she was not given general anaesthesia, but instead given local painkillers and made to watch on a monitor, to her @@.gold;rage@@ and @@.mediumorchid;horror.@@ There is @@.green;applause@@ as the cauterizer seals the surgical site where her massive scrotum used to hang. Her cock looks softer already. <<set $rep += 500, $activeSlave.devotion -= 50, $activeSlave.trust -= 50, $activeSlave.health -= 10, $activeSlave.balls = 0>> @@ -54,7 +54,7 @@ This is a special week, the week of your victory. <<EventNameLink $activeSlave>> <</link>> <<elseif isFertile($activeSlave)>> <br><<link "Let the public impregnate her">> - <<EventNameDelink $activeSlave>> + <<EventNameDelink $activeSlave>> <<replace "#result">> You announce that since $activeSlave.slaveName damaged the arcology, she will be taking a leading role in the reconstruction. She will be doing this by replacing one of the residents killed in the violence - by bearing a new slave, to be conceived collectively. The shame and @@.mediumorchid;horror@@ of her future as breeding stock comes home to her as she's restrained in a chair with her legs spread. Soon, the stream of fluids is running down her thoroughly-fucked pussy and over her virgin anus to pool on the floor beneath her. Modern medical imaging reveals her fertile ovum's last, losing battle against a legion of sperm in real time, and the images are projected on large screens. <<set $rep += 500, $activeSlave.preg = 1, $activeSlave.pregSource = -2, $activeSlave.pregKnown = 1, $activeSlave.pregWeek = 1, $activeSlave.devotion -= 15>> diff --git a/src/uncategorized/pRivalryActions.tw b/src/uncategorized/pRivalryActions.tw index 4db5c75e0a27a0e8c03b3c62d37f387b1aae707a..115477a8772e8b0095711b68861f70b5225c9cbe 100644 --- a/src/uncategorized/pRivalryActions.tw +++ b/src/uncategorized/pRivalryActions.tw @@ -7,9 +7,9 @@ /* 000-250-006 */ <<if $seeImages == 1>> <<if $imageChoice == 1>> - <div class="imageRef lrgVector"><<SlaveArt $hostage 2 0>></div> + <div class="imageRef lrgVector"><<SlaveArt $hostage 2 0>></div> <<else>> - <div class="imageRef lrgRender"><<SlaveArt $hostage 2 0>></div> + <div class="imageRef lrgRender"><<SlaveArt $hostage 2 0>></div> <</if>> <</if>> /* 000-250-006 */ diff --git a/src/uncategorized/pSlaveMedic.tw b/src/uncategorized/pSlaveMedic.tw index 9170548752d91522045c56042bc3cefbfa0af940..642114357d308c56ac5dad226855e3133a7e9f15 100644 --- a/src/uncategorized/pSlaveMedic.tw +++ b/src/uncategorized/pSlaveMedic.tw @@ -105,7 +105,7 @@ When you enter the lounge of their <<if $barracks>>barracks<<else>>main living a <span id="result"> <br><br><<link "Offer <<print cashFormat(10000)>> for her">> <<replace "#result">> - The mercenary laughs at your offered price. "No offense, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, but no. Even if I wanted to sell her on everyone's behalf for that price, my buddies would kill me for that. She's popular, that $activeSlave.slaveName." + The mercenary laughs at your offered price. "No offense, <<print PCTitle()>>, but no. Even if I wanted to sell her on everyone's behalf for that price, my buddies would kill me for that. She's popular, that $activeSlave.slaveName." <</replace>> <</link>> <br><<link "Offer a very generous <<print cashFormat(25000)>> for her">> diff --git a/src/uncategorized/pSnatchAndGrab.tw b/src/uncategorized/pSnatchAndGrab.tw index 8c5dba402ca8e1dbb78050d6a01fd32de9055241..0c9981093124385c37bf37d4dd613a17ac5f4143 100644 --- a/src/uncategorized/pSnatchAndGrab.tw +++ b/src/uncategorized/pSnatchAndGrab.tw @@ -7,7 +7,7 @@ <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> forwards a discreet message from the leader of your mercenaries. <br><br> -"<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, I've just become aware of a... business opportunity through some old friends. There's an unregistered lab doing illegal gene therapy work. At least two agencies are onto them, which is how I heard of it. Word is, they're packing up and moving out. I believe me and my people can appropriate that shipment. Catch is, to make this work I need to pay some serious bribes, and I need to pay them today. We'll cut you in as an equal partner for <<print cashFormat(10000)>> cash, right now. One share should come to one of the lab rats, more or less. Are you in or out?" +"<<print PCTitle()>>, I've just become aware of a... business opportunity through some old friends. There's an unregistered lab doing illegal gene therapy work. At least two agencies are onto them, which is how I heard of it. Word is, they're packing up and moving out. I believe me and my people can appropriate that shipment. Catch is, to make this work I need to pay some serious bribes, and I need to pay them today. We'll cut you in as an equal partner for <<print cashFormat(10000)>> cash, right now. One share should come to one of the lab rats, more or less. Are you in or out?" <<if $assistant == 1>> <br><br> <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>>'s $assistantAppearance avatar appears on your desk next to the message. diff --git a/src/uncategorized/pUndergroundRailroad.tw b/src/uncategorized/pUndergroundRailroad.tw index 6e1de607c17cf60e9d32d534bb79eccf2d308db0..0a9e5e0baf71c35bfd7dd524989d6947c7656993 100644 --- a/src/uncategorized/pUndergroundRailroad.tw +++ b/src/uncategorized/pUndergroundRailroad.tw @@ -12,7 +12,7 @@ One fine day, as normal as any day surrounded by your slaves can be, you're sitting at your desk when a message comes in. <<if $assistantName == "your personal assistant">>Your personal assistant<<else>>$assistantName<</if>> totally fails to announce it, which is unusual; when you ask her why not, she replies <<if $assistant > 0>> - flirtatiously, "What message, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>?" + flirtatiously, "What message, <<print PCTitle()>>?" <<switch $assistantAppearance>> <<case "monstergirl">> Her avatar's tentacle hair wiggles with incomprehension. @@ -52,7 +52,7 @@ One fine day, as normal as any day surrounded by your slaves can be, you're sitt Her symbol avatar spins with frustration. <</switch>> <<else>> - "You have received no messages in the past thirty seconds, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>." + "You have received no messages in the past thirty seconds, <<print PCTitle()>>." <</if>> This is disturbing, to say the least. After close investigation, it appears someone has managed to plant a simple text message in your mail system without $assistantName or any of your other security systems taking any notice. Worse, your mysterious correspondent seems willing to show off this ability in this petty display rather than simply sending a message anonymously. diff --git a/src/uncategorized/peLonelyBodyguard.tw b/src/uncategorized/peLonelyBodyguard.tw index 7548d45dd75e8d84bb10e150f50d7b2aa392720a..d66ff6f631a892b664aa6ef443f699b76b5da46f 100644 --- a/src/uncategorized/peLonelyBodyguard.tw +++ b/src/uncategorized/peLonelyBodyguard.tw @@ -4,7 +4,7 @@ <<set $activeSlave = $Bodyguard, _targetSlaveIndex = []>> <<for _i = 0; _i < $slaves.length; _i++>> - <<if $slaves[_i].devotion > -20 && $slaves[_i].relationship == 0 && $slaves[_i].ID != $Bodyguard.ID>> + <<if $slaves[_i].devotion >= -20 && $slaves[_i].relationship == 0 && $slaves[_i].ID != $Bodyguard.ID>> <<set _targetSlaveIndex.push(_i)>> <</if>> <</for>> diff --git a/src/uncategorized/persBusiness.tw b/src/uncategorized/persBusiness.tw index 150461e1e8bb5ddc425333314cd99441491c5f56..09e9ce0facd2dd3a7e630de8a7dc802fcb0fbf74 100644 --- a/src/uncategorized/persBusiness.tw +++ b/src/uncategorized/persBusiness.tw @@ -848,9 +848,9 @@ Routine upkeep of your demesne costs @@.yellow;<<print cashFormat($costs)>>.@@ <</if>> <</if>> - <<if $taxTrade == 1>> - <br>Fees on transitioning goods this week made @@.yellowgreen;<<print cashFormat($trade * random(80,120))>>.@@ - <<set $cash += $trade * 100>> + <<if $taxTrade == 1>> <<set _tradeTax = Math.ceil($trade * random(80,120))>> + <br>Fees on transitioning goods this week made @@.yellowgreen;<<print cashFormat(_tradeTax)>>.@@ + <<set $cash += Math.ceil(_tradeTax)>> <</if>> <</if>> @@ -913,6 +913,4 @@ Routine upkeep of your demesne costs @@.yellow;<<print cashFormat($costs)>>.@@ <<set $menialDemandFactor += random(-250, 250)>> <</if>> -<<if $securityForceActive == 1>> - <<include "Security Force EOW Report">> -<</if>> +<<if $SF.Toggle && $SF.Active >= 1>> <<include "SF_Report">> <</if>> diff --git a/src/uncategorized/personalAttentionSelect.tw b/src/uncategorized/personalAttentionSelect.tw index 236cfb5d11daef0013e43ec0d08f34c5f4bc4a16..a1a4bea776a9354aed91721de2f09f72a217775a 100644 --- a/src/uncategorized/personalAttentionSelect.tw +++ b/src/uncategorized/personalAttentionSelect.tw @@ -185,7 +185,7 @@ <</if>> <<elseif ($activeSlave.fetishKnown != 1)>> <<set $personalAttention[_i].trainingRegimen = "explore her sexuality">> - <<elseif ($activeSlave.devotion <= 20) && ($activeSlave.trust > -20)>> + <<elseif ($activeSlave.devotion <= 20) && ($activeSlave.trust >= -20)>> <<set $personalAttention[_i].trainingRegimen = "break her will">> <<else>> <<set $personalAttention[_i].trainingRegimen = "build her devotion">> @@ -202,7 +202,7 @@ <br>Change training objective: <br> - <<if ($activeSlave.devotion <= 20) && ($activeSlave.trust > -20)>> + <<if ($activeSlave.devotion <= 20) && ($activeSlave.trust >= -20)>> <<link "Break her will">><<set $personalAttention[_i].trainingRegimen = "break her will">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> | <<link "Use enhanced breaking techniques">><<set $personalAttention[_i].trainingRegimen = "harshly break her will">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> <<else>> @@ -249,7 +249,7 @@ //She knows all the skills you can teach a shemale slave// <<elseif ($activeSlave.analSkill >= 100) && ($activeSlave.oralSkill >= 100) && ($activeSlave.whoreSkill > 0) && ($activeSlave.entertainSkill > 0) && ($activeSlave.vaginalAccessory == "chastity belt")>> //She knows all the skills you can teach while she's wearing a chastity belt// - <<elseif ($activeSlave.devotion <= 20) && ($activeSlave.trust > -20)>> + <<elseif ($activeSlave.devotion <= 20) && ($activeSlave.trust >= -20)>> //She's too disobedient to learn sex skills// <<else>> <<link "Teach her">><<set $personalAttention[_i].trainingRegimen = "learn skills">><<replace `"#training"+_i`>><strong>$personalAttention[_i].trainingRegimen</strong><</replace>><</link>> diff --git a/src/uncategorized/pit.tw b/src/uncategorized/pit.tw index 6889418187101e7b438a192c0136fe4baacadc3a..be93ce4f3def5774da7791094cc7414792d3796a 100644 --- a/src/uncategorized/pit.tw +++ b/src/uncategorized/pit.tw @@ -27,7 +27,7 @@ $pitNameCaps is clean and ready, <</link>> <</if>> -//<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, slaves assigned here can continue their usual duties.// +//<<print PCTitle()>>, slaves assigned here can continue their usual duties.// <br><br> <<if $pitAudience == "none">> diff --git a/src/uncategorized/ptWorkaround.tw b/src/uncategorized/ptWorkaround.tw index 7b94ad7b5da7640ceeabf30ad4dc46f28a005f42..14c086046861d0096b113c761748278e79335792 100644 --- a/src/uncategorized/ptWorkaround.tw +++ b/src/uncategorized/ptWorkaround.tw @@ -109,7 +109,7 @@ $activeSlave.slaveName got over her behavioral flaw without you, @@.yellow;her training assignment has defaulted to <<if ["cum addict", "anal addict", "attention whore", "breast growth", "abusive", "malicious", "self hating", "neglectful", "breeder", "none"].includes($activeSlave.sexualFlaw)>> - <<if ($activeSlave.devotion <= 20) && ($activeSlave.trust > -20)>> + <<if ($activeSlave.devotion <= 20) && ($activeSlave.trust >= -20)>> breaking her will. <<set $personalAttention[_ptwi].trainingRegimen = "break her will">> <<else>> @@ -178,7 +178,7 @@ With her behavioral flaw softened, @@.yellow;her training assignment has defaulted to <<if ($activeSlave.sexualFlaw == "none")>> - <<if ($activeSlave.devotion <= 20) && ($activeSlave.trust > -20)>> + <<if ($activeSlave.devotion <= 20) && ($activeSlave.trust >= -20)>> breaking her will. <<set $personalAttention[_ptwi].trainingRegimen = "break her will">> <<else>> @@ -198,7 +198,7 @@ $activeSlave.slaveName got over her sexual flaw without you, @@.yellow;her training assignment has defaulted to <<if ($activeSlave.behavioralFlaw == "none")>> - <<if ($activeSlave.devotion <= 20) && ($activeSlave.trust > -20)>> + <<if ($activeSlave.devotion <= 20) && ($activeSlave.trust >= -20)>> breaking her will. <<set $personalAttention[_ptwi].trainingRegimen = "break her will">> <<else>> @@ -265,7 +265,7 @@ has a paraphilia. Typical methods will have no effect on this kind of flaw. <<set $activeSlave.training = 0>> @@.yellow;Her training assignment has defaulted to - <<if ($activeSlave.devotion <= 20) && ($activeSlave.trust > -20)>> + <<if ($activeSlave.devotion <= 20) && ($activeSlave.trust >= -20)>> breaking her will. <<set $personalAttention[_ptwi].trainingRegimen = "break her will">> <<else>> @@ -302,7 +302,7 @@ With her sexual flaw softened, @@.yellow;her training assignment has defaulted to <<if ($activeSlave.behavioralFlaw == "none")>> - <<if ($activeSlave.devotion <= 20) && ($activeSlave.trust > -20)>> + <<if ($activeSlave.devotion <= 20) && ($activeSlave.trust >= -20)>> breaking her will. <<set $personalAttention[_ptwi].trainingRegimen = "break her will">> <<else>> @@ -566,7 +566,7 @@ <<if ($activeSlave.behavioralFlaw == "none")>> With her behavioral flaw trained out, <<if ($activeSlave.sexualFlaw == "none")>> - <<if ($activeSlave.devotion <= 20) && ($activeSlave.trust > -20)>> + <<if ($activeSlave.devotion <= 20) && ($activeSlave.trust >= -20)>> @@.yellow;her training assignment has defaulted to breaking her will.@@ <<set $personalAttention[_ptwi].trainingRegimen = "break her will">> <<else>> @@ -698,7 +698,7 @@ With her sexual flaw trained out, @@.yellow;her training assignment has defaulted to <<if ($activeSlave.behavioralFlaw == "none")>> - <<if ($activeSlave.devotion <= 20) && ($activeSlave.trust > -20)>> + <<if ($activeSlave.devotion <= 20) && ($activeSlave.trust >= -20)>> breaking her will. <<set $personalAttention[_ptwi].trainingRegimen = "break her will">> <<else>> @@ -715,7 +715,7 @@ <<case "explore her sexuality">> <<set $activeSlave.attrKnown = 1>> You set about investigating her sexuality. - <<if ($activeSlave.devotion < -20) && ($activeSlave.trust > -20)>> + <<if ($activeSlave.devotion < -20) && ($activeSlave.trust >= -20)>> She's so resistant that you have to fill her with psychoactive drugs and restrain her painfully in order to learn anything. This abuse @@.mediumorchid;increases her hatred.@@ <<set $activeSlave.devotion -= 5>> <<elseif $activeSlave.devotion <= 20>> diff --git a/src/uncategorized/randomNonindividualEvent.tw b/src/uncategorized/randomNonindividualEvent.tw index d891ba2decdd1a248e780254f3cb79ba194b2168..54f20f8d80571b4f05482146d9f0b2f416176730 100644 --- a/src/uncategorized/randomNonindividualEvent.tw +++ b/src/uncategorized/randomNonindividualEvent.tw @@ -369,7 +369,7 @@ <</if>> <</if>> - <<set $j = $slaves.findIndex(function(s) { return s.ID != $HeadGirl.ID && s.devotion < 20; })>> + <<set $j = $slaves.findIndex(function(s) { return s.ID != $HeadGirl.ID && s.devotion <= 20; })>> <<if canPenetrate($HeadGirl) && ($HeadGirl.balls > 0)>> <<if $j != -1>> @@ -413,7 +413,7 @@ <<if ($Bodyguard.relationship == 0)>> <<if ($Bodyguard.relationshipRules == "permissive")>> <<if ($Bodyguard.fetish != "mindbroken")>> - <<set $j = $slaves.findIndex(function(s) { return s.ID != $Bodyguard.ID && s.relationship == 0 && s.devotion > -20; })>> + <<set $j = $slaves.findIndex(function(s) { return s.ID != $Bodyguard.ID && s.relationship == 0 && s.devotion >= -20; })>> <<if $j != -1>> <<set $events.push("PE lonely bodyguard")>> /* requires valid $slaves[$j] */ <</if>> @@ -1281,6 +1281,10 @@ <</if>> <</if>> + <<if $SF.Toggle && $SF.Active >= 1>> + <<set $events.push("Trick Shot Night")>> + <</if>> + <<if $RegularParties == 1>> <<if ($PC.vagina == 1 && $PC.title == 0) && (random(0,99) < $seeDicks)>> <<set $events.push("RE male citizen hookup")>> diff --git a/src/uncategorized/reAWOL.tw b/src/uncategorized/reAWOL.tw index b3b9091633d9b0b9f50669ebd69bf9a76f62072e..d396608c2bed140f5e6c4b7bb239a54233f6e04c 100644 --- a/src/uncategorized/reAWOL.tw +++ b/src/uncategorized/reAWOL.tw @@ -42,16 +42,16 @@ Your window of opportunity to act is closing. If you have plans for punishing th <br> -<<if $securityForceActive == 1>> - <<link "Let your $securityForceName handle her">> +<<if $SF.Toggle && $SF.Active >= 1>> + <<link "Let your $SF.Lower handle her">> <<replace "#result">> - You take a tablet and send The Colonel a notice about the mutinous mercenary. When you have the majority of the pertinent details committed to text, all that remains is to decide the fate of your quarry. + You take a tablet and send <<print SFC()>> a notice about the mutinous mercenary. When you have the majority of the pertinent details committed to text, all that remains is to decide the fate of your quarry. <br><br> <span id="SFresult"> <<link "You want her dead">> <<replace "#SFresult">> - Despite the trouble she has caused you, the culmination of this mercenary's wanton flight from the rest of the $mercenariesTitle is decidedly anti-climatic. The last you hear of her is in the footnote of one of your daily reports, with some minute yet suitably gory pictures as an accompaniment. When the stolen weapons are returned to their rightful place in your arcology, the unfortunate matter is concluded once and for all. @@.green;Your reputation improves@@, a result of the fear of crossing you that your result have inspired. Also the @@.green;arcology's prosperity improves@@, a result of showing your citizens that you are willing and able to deal with such matters in-house. + Despite the trouble she has caused you, the culmination of this mercenary's wanton flight from the rest of the $mercenariesTitle is decidedly anti-climatic. The last you hear of her is in the footnote of one of your daily reports, with some minute yet suitably gory pictures as an accompaniment. When the stolen weapons are returned to their rightful place in your arcology, the unfortunate matter is concluded once and for all. @@.green;Your reputation and $arcologies[0].name's prosperity improves@@, a result of the fear crossing you will bring, in addition toshowing your citizens that you are willing and able to deal with such matters in-house. <<set $rep += 1000,$arcologies[0].prosperity += 2>> <<if $arcologies[0].prosperity > $AProsperityCap>> <<set $arcologies[0].prosperity = $AProsperityCap>> @@ -63,7 +63,7 @@ Your window of opportunity to act is closing. If you have plans for punishing th <<link "You want her alive">> <<replace "#SFresult">> - It doesn't take long for a squad of $securityForceName, to track her down. Soon you have the troublesome turncoat before you in chains. + It doesn't take long for a squad of $SF.Lower, to track her down. Soon you have the troublesome turncoat before you in chains. <br><br> <span id="aliveresult"> diff --git a/src/uncategorized/reBoomerang.tw b/src/uncategorized/reBoomerang.tw index b6c09fe3c42ce8104e2c6700078636a711bf57fe..8c11f8f5673d3c06914a72370e264a28335edc97 100644 --- a/src/uncategorized/reBoomerang.tw +++ b/src/uncategorized/reBoomerang.tw @@ -7,7 +7,7 @@ Your work is interrupted by $assistantName with an alert from the entrance to the penthouse. <<if $assistant>> - "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>," she says, "you're going to want to see this." She + "<<print PCTitle()>>," she says, "you're going to want to see this." She <<else>> It's got the incident flagged as not fitting into any of the usual categories of disturbance, and requests your attention. It <</if>> diff --git a/src/uncategorized/reBusyBrothel.tw b/src/uncategorized/reBusyBrothel.tw index ca1318b0905021ae9d705eee7b5b82193ff6e835..3b7594a3acd35268d25e16992576b3d031f4d03e 100644 --- a/src/uncategorized/reBusyBrothel.tw +++ b/src/uncategorized/reBusyBrothel.tw @@ -44,8 +44,8 @@ Of course, $brothelName is the best establishment of its kind in the arcology. C <<set $slaves[_rebb].vaginalCount += 5>> <<set $vaginalTotal += 5>> <<if canDoAnal($slaves[_rebb])>> - <<set $slaves[_rebb].analCount += 5>> - <<set $analTotal += 5>> + <<set $slaves[_rebb].analCount += 5>> + <<set $analTotal += 5>> <</if>> <<elseif canDoAnal($slaves[_rebb])>> <<set $slaves[_rebb].analCount += 10>> diff --git a/src/uncategorized/reDevotees.tw b/src/uncategorized/reDevotees.tw index 3aed7533860d468ef0df12620c93748967973d8d..f8eeb83212ae0024922cde9cc9371baf5da53c8e 100644 --- a/src/uncategorized/reDevotees.tw +++ b/src/uncategorized/reDevotees.tw @@ -9,18 +9,18 @@ /* 000-250-006 */ <<if $seeImages == 1>> - <div class="imageRef medImg"> - <<SlaveArt $slaves[_red1] 2 0>> - </div> - <div class="imageRef medImg"> - <<SlaveArt $slaves[_red2] 2 0>> - </div> - <div class="imageRef medImg"> - <<SlaveArt $slaves[_red3] 2 0>> - </div> - <div class="imageRef medImg"> - <<SlaveArt $slaves[_red4] 2 0>> - </div> + <div class="imageRef medImg"> + <<SlaveArt $slaves[_red1] 2 0>> + </div> + <div class="imageRef medImg"> + <<SlaveArt $slaves[_red2] 2 0>> + </div> + <div class="imageRef medImg"> + <<SlaveArt $slaves[_red3] 2 0>> + </div> + <div class="imageRef medImg"> + <<SlaveArt $slaves[_red4] 2 0>> + </div> <</if>> /* 000-250-006 */ diff --git a/src/uncategorized/reFSAcquisition.tw b/src/uncategorized/reFSAcquisition.tw index f9356f5a1be0e9b584725c5457c4bdf3e43957ec..c73916f7d3e48ee9f175631c472f67c1df7e4f68 100644 --- a/src/uncategorized/reFSAcquisition.tw +++ b/src/uncategorized/reFSAcquisition.tw @@ -1153,7 +1153,7 @@ The call comes in from an unusually well-to-do area. It appears that an aristocr You receive so many messages, as a noted titan of the new Free Cities world, that $assistantName has to be quite draconian in culling them. She lets only the most important through to you. One category of message that always gets through regardless of content, though, is requests for voluntary enslavement. As the new world takes shape, they've become less rare than they once were. <br><br> -The call comes in from an unusually well-to-do area. It appears that the aristocratic-looking woman placing the call has fallen on hard times, and is doing the intelligent thing and staying ahead of $his creditors by offering $himself into slavery. Enslaving $him will be costlier than usual, but it seems likely to be worth it. $He's well-spoken and seems both educated and intelligent. Even better, despite being middle-aged, $he's extremely well-preserved, a tall, slim and graceful beauty with a face that must be the envy of girls half $his age. $He knows all this $himself, and says, "I hear you appreciate a slender woman; if I'm going down into slavery, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, I'd be happy to avoid too many implants. I understand $arcologies[0].name is a fine place for someone in my situation." +The call comes in from an unusually well-to-do area. It appears that the aristocratic-looking woman placing the call has fallen on hard times, and is doing the intelligent thing and staying ahead of $his creditors by offering $himself into slavery. Enslaving $him will be costlier than usual, but it seems likely to be worth it. $He's well-spoken and seems both educated and intelligent. Even better, despite being middle-aged, $he's extremely well-preserved, a tall, slim and graceful beauty with a face that must be the envy of girls half $his age. $He knows all this $himself, and says, "I hear you appreciate a slender woman; if I'm going down into slavery, <<print PCTitle()>>, I'd be happy to avoid too many implants. I understand $arcologies[0].name is a fine place for someone in my situation." <<case "Slimness Enthusiast Two">> @@ -1165,13 +1165,13 @@ This call is coming from a public kiosk, which is usually an indication that the You receive so many messages, as a noted titan of the new Free Cities world, that $assistantName has to be quite draconian in culling them. She lets only the most important through to you. One category of message that always gets through regardless of content, though, is requests for voluntary enslavement. As the new world takes shape, they've become less rare than they once were. <br><br> -The person placing the call is physically quite unusual, to the point of looking distinctly unnatural. $He has absolutely enormous tits, an ass to match, and is generally plush all over; yet despite being able to compete with the lushest mother in the curves department, $he appears to be very young. $He explains $himself quickly. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, I just turned 19. Where I'm from, that means I'm very likely to be enslaved one way or another. So, I've been taking off-market hormones for a couple of years to raise myself out of the gutter as far as who might take me. I hear life is better if you're a valuable slave." $He leans into the camera, displaying a solid acre of cleavage. "Can I be your valuable slave?" +The person placing the call is physically quite unusual, to the point of looking distinctly unnatural. $He has absolutely enormous tits, an ass to match, and is generally plush all over; yet despite being able to compete with the lushest mother in the curves department, $he appears to be very young. $He explains $himself quickly. "<<print PCTitle()>>, I just turned 19. Where I'm from, that means I'm very likely to be enslaved one way or another. So, I've been taking off-market hormones for a couple of years to raise myself out of the gutter as far as who might take me. I hear life is better if you're a valuable slave." $He leans into the camera, displaying a solid acre of cleavage. "Can I be your valuable slave?" <<case "Asset Expansionist Two">> You receive so many messages, as a noted titan of the new Free Cities world, that $assistantName has to be quite draconian in culling them. She lets only the most important through to you. One category of message that always gets through regardless of content, though, is requests for voluntary enslavement. As the new world takes shape, they've become less rare than they once were. <br><br> -The person placing the call is physically quite unusual, to the point of looking distinctly unnatural. $He has absolutely enormous tits, an ass to match, and is generally plush all over; perhaps one of the lushest mothers in the curves department you've ever seen. $He explains $himself quickly. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, I'm not a young woman. Where I'm from, being this old and unmarried means I'm very likely to be enslaved one way or another. But I've always had big breasts. Well, big everything really. I hear life is better if you're a plush slave." $He leans into the camera, displaying a solid acre of cleavage. "Can I be your plush slave?" +The person placing the call is physically quite unusual, to the point of looking distinctly unnatural. $He has absolutely enormous tits, an ass to match, and is generally plush all over; perhaps one of the lushest mothers in the curves department you've ever seen. $He explains $himself quickly. "<<print PCTitle()>>, I'm not a young woman. Where I'm from, being this old and unmarried means I'm very likely to be enslaved one way or another. But I've always had big breasts. Well, big everything really. I hear life is better if you're a plush slave." $He leans into the camera, displaying a solid acre of cleavage. "Can I be your plush slave?" <<case "Youth Preferentialist">> @@ -1195,7 +1195,7 @@ And this one is a rare one indeed. It's a personal file, and you suppress the ur You receive so many messages, as a noted titan of the new Free Cities world, that $assistantName has to be quite draconian in culling them. She lets only the most important through to you. One category of message that always gets through regardless of content, though, is requests for voluntary enslavement. As the new world takes shape, they've become less rare than they once were. <br><br> -The call comes in from a middle-class area. It appears that the youthful man placing the call has a failing business, and is leveraging his last remaining asset by selling his stately-looking mother into slavery. Enslaving $him will be costlier than usual, but it seems likely to be worth it. From the dossier $his son forwarded to you, $he's both educated and intelligent, both relics of $his impressive pedigree. Even better, $he's aged like a fine wine, a short, stacked and attractive beauty with a face and rack that must be the envy of girls half $his age. $He's aware of the situation at hand, and peeks in from the corner of the screen to say, "I hear you appreciate a mature woman; if I'm going down into slavery, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, I hope for your sake that you know how to treat a woman of my caliber." +The call comes in from a middle-class area. It appears that the youthful man placing the call has a failing business, and is leveraging his last remaining asset by selling his stately-looking mother into slavery. Enslaving $him will be costlier than usual, but it seems likely to be worth it. From the dossier $his son forwarded to you, $he's both educated and intelligent, both relics of $his impressive pedigree. Even better, $he's aged like a fine wine, a short, stacked and attractive beauty with a face and rack that must be the envy of girls half $his age. $He's aware of the situation at hand, and peeks in from the corner of the screen to say, "I hear you appreciate a mature woman; if I'm going down into slavery, <<print PCTitle()>>, I hope for your sake that you know how to treat a woman of my caliber." <<case "Physical Idealist">> diff --git a/src/uncategorized/reFullBed.tw b/src/uncategorized/reFullBed.tw index dc5c66e6ddff0b5c95c5d795d46c104edd5f4199..288ba0fbd260a8351c3f210688783f3ed66a3e31 100644 --- a/src/uncategorized/reFullBed.tw +++ b/src/uncategorized/reFullBed.tw @@ -7,12 +7,12 @@ /* 000-250-006 */ <<if $seeImages == 1>> - <div class="imageRef medImg"> - <<SlaveArt $slaves[_bedSlaveOne] 2 0>> - </div> - <div class="imageRef medImg"> - <<SlaveArt $slaves[_bedSlaveTwo] 2 0>> - </div> + <div class="imageRef medImg"> + <<SlaveArt $slaves[_bedSlaveOne] 2 0>> + </div> + <div class="imageRef medImg"> + <<SlaveArt $slaves[_bedSlaveTwo] 2 0>> + </div> <</if>> /* 000-250-006 */ diff --git a/src/uncategorized/reNoEvent.tw b/src/uncategorized/reNoEvent.tw index 2bdf75002a0dfc3ddde8d8c0e5d6be6f58366a9c..f2081cbcd1737cfe6730c9137ecdd5972e0136c1 100644 --- a/src/uncategorized/reNoEvent.tw +++ b/src/uncategorized/reNoEvent.tw @@ -11,9 +11,9 @@ /* 000-250-006 */ <<if $seeImages == 1>> <<if $imageChoice == 1>> - <div class="imageRef lrgVector"><<SlaveArt $activeSlave 2 0>></div> + <div class="imageRef lrgVector"><<SlaveArt $activeSlave 2 0>></div> <<else>> - <div class="imageRef lrgRender"><<SlaveArt $activeSlave 2 0>></div> + <div class="imageRef lrgRender"><<SlaveArt $activeSlave 2 0>></div> <</if>> <</if>> /* 000-250-006 */ diff --git a/src/uncategorized/reRecruit.tw b/src/uncategorized/reRecruit.tw index 58f25f9da34200dc0cfcc43f7c922abfef57fba3..2373a0133731ccc211a8d77611874a1e63277b0e 100644 --- a/src/uncategorized/reRecruit.tw +++ b/src/uncategorized/reRecruit.tw @@ -1789,7 +1789,7 @@ Your head girl sends you a discreet message that _he2 may have found a slave for you. $HeadGirl.slaveName duly ushers a girl into your office. $He looks very young, like a dissolute party girl. $He bites $his lip nervously when $he sees you, and looks to $HeadGirl.slaveName for guidance. $HeadGirl.slaveName nods at $him reassuringly, so $he explains $himself. <br><br> -"<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, my name is $activeSlave.slaveName. I'm, um, bored, I guess. I go to clubs and get drunk and fuck guys and it's just kinda boring. I thought it would be different when I turned <<print $activeSlave.actualAge>>, but that was a couple months ago and, well, nothing's different. I saw $HeadGirl.slaveName and _he2 was just so graceful and beautiful and _he2 seemed so confident in what _he2 was doing and who _he2 was and I talked to _him2 and _he2 said _he2 was your head girl and... I want to be like _him2. Can I be your slave? I'd be good, I'm good at sucking dicks and stuff." $He seems to be a little naive about sexual slavery, but there's no need to tell $him that. +"<<print PCTitle()>>, my name is $activeSlave.slaveName. I'm, um, bored, I guess. I go to clubs and get drunk and fuck guys and it's just kinda boring. I thought it would be different when I turned <<print $activeSlave.actualAge>>, but that was a couple months ago and, well, nothing's different. I saw $HeadGirl.slaveName and _he2 was just so graceful and beautiful and _he2 seemed so confident in what _he2 was doing and who _he2 was and I talked to _him2 and _he2 said _he2 was your head girl and... I want to be like _him2. Can I be your slave? I'd be good, I'm good at sucking dicks and stuff." $He seems to be a little naive about sexual slavery, but there's no need to tell $him that. <<case "male recruit">> @@ -1797,7 +1797,7 @@ Your head girl sends you a discreet message that _he2 may have found a slave for Your head girl sends you a discreet message that _he2 may have found a slave for you. $HeadGirl.slaveName duly ushers an androgynous young person into your office. $He's dressed as a girl and acts like one. $He looks very young, like a dissolute party girl. $He bites $his lip nervously when $he sees you, and looks to $HeadGirl.slaveName for guidance. $HeadGirl.slaveName nods at $him reassuringly, so $he explains $himself. <br><br> -"<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, my name is $activeSlave.slaveName. I'm, um, bored, I guess. I go to clubs and get drunk and fuck guys and it's just kinda boring. I thought it would be different when I turned <<print $activeSlave.actualAge>>, but that was a couple months ago and, well, nothing's different. I saw $HeadGirl.slaveName and _he2 was just so beautiful and has a dick like me and _he2 seemed so confident in what _he2 was doing and who _he2 was and I talked to _him2 and _he2 said _he2 was your head girl and... I want to be like _him2. Can I be your slave? I'd be good, I'm good at sucking dicks." $He seems to be a little naive about sexual slavery, but there's no need to tell $him that. +"<<print PCTitle()>>, my name is $activeSlave.slaveName. I'm, um, bored, I guess. I go to clubs and get drunk and fuck guys and it's just kinda boring. I thought it would be different when I turned <<print $activeSlave.actualAge>>, but that was a couple months ago and, well, nothing's different. I saw $HeadGirl.slaveName and _he2 was just so beautiful and has a dick like me and _he2 seemed so confident in what _he2 was doing and who _he2 was and I talked to _him2 and _he2 said _he2 was your head girl and... I want to be like _him2. Can I be your slave? I'd be good, I'm good at sucking dicks." $He seems to be a little naive about sexual slavery, but there's no need to tell $him that. <<case "whore recruit">> @@ -1805,7 +1805,7 @@ Your head girl sends you a discreet message that _he2 may have found a slave for Your head girl sends you a discreet message that _he2 may have found a slave for you. $HeadGirl.slaveName duly ushers a working girl into your office. $He looks like a classic street hooker, and $he's clearly had a rough time recently. $He needs no prompting to explain $himself, and $he does so without embarrassment. <br><br> -"<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, my name is $activeSlave.slaveName. I'm a street whore. Working girls get to know each other, so I know $HeadGirl.slaveName pretty well. I've been having a bad time on the streets, and last night a john beat on me pretty good. I'm broke and I'm sick of this. Being free isn't worth shit. $HeadGirl.slaveName likes you and _he2 seems to do OK. So, can I be your slave? I'm a good bet, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. I'd be happy enough working for you as a slave whore if you keep me healthy and safe, and I'm a good fuck." +"<<print PCTitle()>>, my name is $activeSlave.slaveName. I'm a street whore. Working girls get to know each other, so I know $HeadGirl.slaveName pretty well. I've been having a bad time on the streets, and last night a john beat on me pretty good. I'm broke and I'm sick of this. Being free isn't worth shit. $HeadGirl.slaveName likes you and _he2 seems to do OK. So, can I be your slave? I'm a good bet, <<print PCTitle()>>. I'd be happy enough working for you as a slave whore if you keep me healthy and safe, and I'm a good fuck." <<case "female debtor">> @@ -1817,11 +1817,11 @@ One of the tenants in your arcology has not paid rent in some time. In the Free <<case "desperate preg">> -A young woman comes to your penthouse for an interview. You accepted $his request to see you because $he took the unusual step of promising to sell $himself to you if you would admit $him. The reason for this odd behavior becomes clear when $he enters. $He's dressed in torn old clothes, is obviously unhealthy, and is massively pregnant. Instead of standing in front of your desk, $he kneels and looks at the floor as $he speaks. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, I'm desperate. I understand slaves' babies must be sent to orphanages at birth. But I'm on the streets and I'm so sick and hungry I'm afraid I'll miscarry. Could you enslave me, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>? I'm still pretty enough, and... I know some men like pregnant women. My ass is - well, I hear slaves are more valuable if they're tight back there and I've never done it there. I'm also starting to give a little milk. I know I'll have to give up the baby. I guess that's all." $He weeps quietly as $he talks, but $he's brave enough to get through $his little speech. +A young woman comes to your penthouse for an interview. You accepted $his request to see you because $he took the unusual step of promising to sell $himself to you if you would admit $him. The reason for this odd behavior becomes clear when $he enters. $He's dressed in torn old clothes, is obviously unhealthy, and is massively pregnant. Instead of standing in front of your desk, $he kneels and looks at the floor as $he speaks. "<<print PCTitle()>>, I'm desperate. I understand slaves' babies must be sent to orphanages at birth. But I'm on the streets and I'm so sick and hungry I'm afraid I'll miscarry. Could you enslave me, <<print PCTitle()>>? I'm still pretty enough, and... I know some men like pregnant women. My ass is - well, I hear slaves are more valuable if they're tight back there and I've never done it there. I'm also starting to give a little milk. I know I'll have to give up the baby. I guess that's all." $He weeps quietly as $he talks, but $he's brave enough to get through $his little speech. <<case "blind homeless">> -A young <<if $activeSlave.physicalAge < 13>>girl<<elseif $activeSlave.physicalAge < 18>>teen<<else>>woman<</if>> struggles into your penthouse for an interview. You accepted $his request to see you because $he took the unusual step of promising to sell $himself to you if you would admit $him. The reason for this odd behavior becomes clear when $he enters. $He is gingerly feeling $his way towards your desk, before finding it and straightening up, giving you a good look at $his body. $He is clothed in rags and dangerously thin, save for a notable roundness in $his middle. $He shakily makes $his case. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, I'm desperate. My home was repossessed and I was forced onto the street. And the street is no place for a blind girl. T-they", $he place a hand on $his stomach, "took advantage of my helplessness. For months, they fucked me whenever they wanted, and in return the gave me next to no food and this child!" $He stamps $his foot angrily, before continuing, "but I thought, you would be far better than that life, a slow death on the streets." $He tears up and awaits your response. +A young <<if $activeSlave.physicalAge < 13>>girl<<elseif $activeSlave.physicalAge < 18>>teen<<else>>woman<</if>> struggles into your penthouse for an interview. You accepted $his request to see you because $he took the unusual step of promising to sell $himself to you if you would admit $him. The reason for this odd behavior becomes clear when $he enters. $He is gingerly feeling $his way towards your desk, before finding it and straightening up, giving you a good look at $his body. $He is clothed in rags and dangerously thin, save for a notable roundness in $his middle. $He shakily makes $his case. "<<print PCTitle()>>, I'm desperate. My home was repossessed and I was forced onto the street. And the street is no place for a blind girl. T-they", $he place a hand on $his stomach, "took advantage of my helplessness. For months, they fucked me whenever they wanted, and in return the gave me next to no food and this child!" $He stamps $his foot angrily, before continuing, "but I thought, you would be far better than that life, a slow death on the streets." $He tears up and awaits your response. <<case "paternalist swan song">> @@ -1840,7 +1840,7 @@ Recently, a young musical prodigy has taken both the old world and the free citi <<case "desperate milf">> -A <<if $activeSlave.physicalAge > 50>>old woman<<elseif $activeSlave.physicalAge > 30>>middle-aged woman<<elseif $activeSlave.physicalAge >= 18>>young woman<<elseif $activeSlave.physicalAge >= 13>>teenage girl<<elseif $activeSlave.physicalAge >= 7>>loli<<else>>little girl<</if>> comes to your penthouse for an interview. $He's clearly unwell. Instead of standing in front of your desk, $he kneels and looks at the floor as $he speaks. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, I'm desperate. I came to the Free Cities to build a better life, but... it hasn't worked out for me. I can't afford medical care, and I guess I'm too scared to try street-walking yet, though I'll have to soon. I hear you're a known slave owner, and that you give your slaves good medical care... could you enslave me, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>? I know I'm still pretty enough, so I'd be used as a sex slave." $He weeps quietly as $he talks, but $he's brave enough to get through $his little speech. +A <<if $activeSlave.physicalAge > 50>>old woman<<elseif $activeSlave.physicalAge > 30>>middle-aged woman<<elseif $activeSlave.physicalAge >= 18>>young woman<<elseif $activeSlave.physicalAge >= 13>>teenage girl<<elseif $activeSlave.physicalAge >= 7>>loli<<else>>little girl<</if>> comes to your penthouse for an interview. $He's clearly unwell. Instead of standing in front of your desk, $he kneels and looks at the floor as $he speaks. "<<print PCTitle()>>, I'm desperate. I came to the Free Cities to build a better life, but... it hasn't worked out for me. I can't afford medical care, and I guess I'm too scared to try street-walking yet, though I'll have to soon. I hear you're a known slave owner, and that you give your slaves good medical care... could you enslave me, <<print PCTitle()>>? I know I'm still pretty enough, so I'd be used as a sex slave." $He weeps quietly as $he talks, but $he's brave enough to get through $his little speech. <<case "tg addict">> @@ -1860,7 +1860,7 @@ A young slave is going door to door offering $himself for sale on behalf of $his <br><br> $He hikes up $his skirt and spins around slowly. "The drugs also made my butt bigger, and I've had my butt done too. <<if $activeSlave.actualAge == $minimumSlaveAge>>Since it wasn't okay to fuck me before I had turned $minimumSlaveAge and been made a slave<<else>>Since my owner thought it would make me more desirable<</if>>, I'm a virgin and my anus has never had anything up it, <<if $PC.title != 0>>Sir<<else>>Ma'am<</if>>." $He pulls $his buttocks apart to prove it. <br><br> -"I cost <<print cashFormat(2500)>>, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>." +"I cost <<print cashFormat(2500)>>, <<print PCTitle()>>." <<case "school trap">> @@ -1870,11 +1870,11 @@ A young slave is going door to door offering $himself for sale on behalf of $his <br><br> "I was raised and trained by a slave orphanage, <<if $PC.title != 0>>Sir<<else>>Ma'am<</if>>. It is not legal to own underage girls, but it is legal to charge an orphan for the costs of raising $him when $he reaches $minimumSlaveAge, and those debts are always high enough to enslave $him. My <<print $activeSlave.actualAge>>th birthday was yesterday, <<if $activeSlave.actualAge == $minimumSlaveAge>>so I am a slave and for sale now<<else>>so I'm too old to stay at the orphanage any longer<</if>>." <br><br> -"I have been trained for obedience since I came to the orphanage. I came as a male, but they reassigned me to female right away. At <<print Math.min(14, $activeSlave.actualAge - 4)>> they put me on drugs to make sure I'd grow nice T&A and look more feminine. Those drugs also stopped my penis from growing much, so it's small, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. On my <<print Math.min(16, $activeSlave.actualAge - 2)>>th birthday I got my first set of implants. Every time my chest got used to the implants, I got sent in for a bigger set. I'm on my third set." $He unbuttons $his blouse and displays a pair of fake tits. +"I have been trained for obedience since I came to the orphanage. I came as a male, but they reassigned me to female right away. At <<print Math.min(14, $activeSlave.actualAge - 4)>> they put me on drugs to make sure I'd grow nice T&A and look more feminine. Those drugs also stopped my penis from growing much, so it's small, <<print PCTitle()>>. On my <<print Math.min(16, $activeSlave.actualAge - 2)>>th birthday I got my first set of implants. Every time my chest got used to the implants, I got sent in for a bigger set. I'm on my third set." $He unbuttons $his blouse and displays a pair of fake tits. <br><br> $He hikes up $his skirt and spins around slowly, displaying a petite, half-hard cock. "The drugs also made my butt bigger and my hips wider. <<if $activeSlave.actualAge == $minimumSlaveAge>>Since it wasn't okay to fuck me before I had turned $minimumSlaveAge and been made a slave<<else>>Since my owner thought it would make me more desirable<</if>>, my anus has never had anything up it, <<if $PC.title != 0>>Sir<<else>>Ma'am<</if>>." $He pulls $his buttocks apart to prove it. "I... I would be happy to serve you like I am now <<if $PC.title != 0>>Sir<<else>>Ma'am<</if>>, or you could send me for surgery to give me a pussy instead, I would like that too, <<if $PC.title != 0>>Sir<<else>>Ma'am<</if>>." <br><br> -"I cost <<print cashFormat(2500)>>, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>." +"I cost <<print cashFormat(2500)>>, <<print PCTitle()>>." <<case "handsome PC">> @@ -2095,7 +2095,7 @@ Knowing what's coming, the teachers in the facility do train their pupils accord An invitation to a 'visitation day' at an orphanage in the arcology pops up in your in-box, prompting you to make some room in your schedule to go have a look. Run by a well-meaning non-profit organization active in numerous of the Free Cities, the facility does house quite a few orphans (both local and saved from the chaos of the old world), doing excellent work in teaching them and finding new homes. Still, with times being what they are, the people running things do have a... realistic outlook, in the end. And so, in order to keep the orphanage going, those living there who aren't adopted till they reach maturity are sold as slaves. Legally this practice is easily arranged, as the life-debt for any of the orphans builds up over the years, pretty much automatically putting them over the limit for enslavement. <br><br> -Knowing what's coming, the teachers in the facility do train their pupils accordingly and try to instill obedience and acceptance into those soon reaching eighteen years of age, and the young man you're shown in short notice is said to be a good student and receptive for his lessons. It is quite obvious why he hasn't been adopted so far - the eighteen year old is relatively small in stature and his face was too pretty and feminine to appeal to anyone wanting to add a male child to their family. For your uses on the other hand, he's perfect. With a little bit of training, this teen will make an excellent dickgirl. Approaching him, you question the soon-to-be slave a little, finding him nervous but fairly obedient to commands. Testing out his limits, you have him pull down his pants right then and there, revealing that there's one part of his body that's not at all small - his dick. When you pose the question what he'd think about becoming a dickgirl, he is speechless at first, then after a pointed stare stammers out, "I - um, I'd do my best, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>!" +Knowing what's coming, the teachers in the facility do train their pupils accordingly and try to instill obedience and acceptance into those soon reaching eighteen years of age, and the young man you're shown in short notice is said to be a good student and receptive for his lessons. It is quite obvious why he hasn't been adopted so far - the eighteen year old is relatively small in stature and his face was too pretty and feminine to appeal to anyone wanting to add a male child to their family. For your uses on the other hand, he's perfect. With a little bit of training, this teen will make an excellent dickgirl. Approaching him, you question the soon-to-be slave a little, finding him nervous but fairly obedient to commands. Testing out his limits, you have him pull down his pants right then and there, revealing that there's one part of his body that's not at all small - his dick. When you pose the question what he'd think about becoming a dickgirl, he is speechless at first, then after a pointed stare stammers out, "I - um, I'd do my best, <<print PCTitle()>>!" //Satisfied, you leave him be and have a short discussion with an administrator, who establishes the young man's - or rather dickgirl's - asking price at <<print cashFormat(1500)>>.// @@ -2116,7 +2116,7 @@ A call comes in from an old world household. The caller appears on your screen, <br><br> The mother pauses to glance at $his daughters before continuing. "I want my daughters to have a chance to make a life for themselves. I know that if I can pay their way towards attending University, then I will have succeeded as a parent." <br><br> -$He begins to weep quietly, but continues after $his daughters lay their hands supportively on $his shoulder. "Could you enslave me, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>? It's the only way I have to pay for their tuition." +$He begins to weep quietly, but continues after $his daughters lay their hands supportively on $his shoulder. "Could you enslave me, <<print PCTitle()>>? It's the only way I have to pay for their tuition." <<case "spoiled daughter">> diff --git a/src/uncategorized/reRelativeRecruiter.tw b/src/uncategorized/reRelativeRecruiter.tw index 3b2c6f63c3c2bc3efaa77927e91dfc3d9a7ba602..c746ee3407188cd079ed12ef25e6f0f2e6949298 100644 --- a/src/uncategorized/reRelativeRecruiter.tw +++ b/src/uncategorized/reRelativeRecruiter.tw @@ -10,9 +10,9 @@ /* 000-250-006 */ <<if $seeImages == 1>> <<if $imageChoice == 1>> - <div class="imageRef lrgVector"><<SlaveArt $eventSlave 2 0>></div> + <div class="imageRef lrgVector"><<SlaveArt $eventSlave 2 0>></div> <<else>> - <div class="imageRef lrgRender"><<SlaveArt $eventSlave 2 0>></div> + <div class="imageRef lrgRender"><<SlaveArt $eventSlave 2 0>></div> <</if>> <</if>> /* 000-250-006 */ @@ -309,7 +309,7 @@ She waits anxiously for your decision. <<set $activeSlaveOneTimeMinAge = Math.max($minimumSlaveAge, Math.min(14, $activeSlaveOneTimeMaxAge))>> <<if $pedo_mode == 1>><<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>><</if>> <<set $activeSlave.actualAge = random($activeSlaveOneTimeMinAge, $activeSlaveOneTimeMaxAge)>> - + <<case "son">> <<set $activeSlave.origin = "She was recruited into your service by her parent.">> <<set $activeSlave.genes = "XY">> @@ -335,7 +335,7 @@ She waits anxiously for your decision. <<set $activeSlaveOneTimeMinAge = Math.max($minimumSlaveAge, Math.min(14, $activeSlaveOneTimeMaxAge))>> <<if $pedo_mode == 1>><<set $activeSlaveOneTimeMinAge = $minimumSlaveAge>><</if>> <<set $activeSlave.actualAge = random($activeSlaveOneTimeMinAge, $activeSlaveOneTimeMaxAge)>> - + <<case "older sister">> <<set $activeSlave.origin = "She was recruited into your service by her little sis.">> <<set $activeSlave.genes = "XX">> @@ -351,7 +351,7 @@ She waits anxiously for your decision. <<set $activeSlave.analSkill += random(0,20)>> <<set $activeSlave.entertainSkill += random(0,20)>> <<set $activeSlave.whoreSkill += random(0,20)>> - + <<case "younger sister">> <<set $activeSlave.origin = "She was recruited into your service by her big sis.">> <<set $activeSlave.genes = "XX">> @@ -365,7 +365,7 @@ She waits anxiously for your decision. <<set $activeSlave.ovaries = 1>> <<set $activeSlave.anus = 0>> <<set $activeSlave.vagina = 1>> - + <<case "older brother">> <<set $activeSlave.origin = "She was recruited into your service by her little sis.">> <<set $activeSlave.genes = "XY">> @@ -383,7 +383,7 @@ She waits anxiously for your decision. <<set $activeSlave.tonguePiercing = 1>> <<set $activeSlave.face = random(15,95)>> <<set $activeSlave.faceShape = "masculine">> - + <<case "younger brother">> <<set $activeSlave.origin = "She was recruited into your service by her big sis.">> <<set $activeSlave.genes = "XY">> @@ -411,11 +411,11 @@ She waits anxiously for your decision. <<set $activeSlave.energy = 100>> <<set $activeSlave.actualAge = $eventSlave.actualAge-2>> <<set $activeSlave.entertainSkill += random(0,20)>> - + <<case "twin">> <<set $activeSlave.origin = "She was recruited into your service by her twin sister.">> <<set $activeSlave.birthWeek = $eventSlave.birthWeek>> - + <</switch>> <<set $activeSlave.visualAge = $activeSlave.actualAge>> @@ -570,7 +570,7 @@ She waits anxiously for your decision. <<elseif ($activeSlave.teeth == "mixed" || $activeSlave.teeth == "baby") && $activeSlave.physicalAge >= 12>> <<set $activeSlave.teeth = "normal">> <</if>> - + <<slaveCost $activeSlave>> <<if $activeSlave.slaveSurname>><<set _familyName = $activeSlave.slaveSurname>><</if>> @@ -578,7 +578,7 @@ She waits anxiously for your decision. <<run nationalityToName($activeSlave)>> <<if _familyName>><<set $activeSlave.slaveSurname = _familyName>><</if>> <<set $activeSlave.birthSurname = _familyBirthSurname>> -<<set $activeSlave.inducedNCS = 0, $activeSlave.NCSyouthening = 0>> +<<set $activeSlave.inducedNCS = 0, $activeSlave.NCSyouthening = 0>> <<set $activeSlave.ID = $newRelativeRecruitID++>> @@ -811,9 +811,9 @@ You look up the _relationType. She costs <<print cashFormat($slaveCost)>>, a bar /* 000-250-006 */ <<if $seeImages == 1>> <<if $imageChoice == 1>> - <div class="imageRef lrgVector"><<SlaveArt $eventSlave 2 0>></div> + <div class="imageRef lrgVector"><<SlaveArt $eventSlave 2 0>></div> <<else>> - <div class="imageRef lrgRender"><<SlaveArt $eventSlave 2 0>></div> + <div class="imageRef lrgRender"><<SlaveArt $eventSlave 2 0>></div> <</if>> <</if>> /* 000-250-006 */ diff --git a/src/uncategorized/recETS.tw b/src/uncategorized/recETS.tw index 8ae9d97dbe220470bd92bbee336512c182d3ee28..8f1d3ae715f47b09da68fca5e7b6d12923314254 100644 --- a/src/uncategorized/recETS.tw +++ b/src/uncategorized/recETS.tw @@ -655,11 +655,11 @@ A pair of young slaves is going door to door offering themselves for sale on beh <br><br> -One of them speaks up. "We're twins, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>. Fraternal twins. We have been given hormone treatments and surgery to match one another more closely, except for one detail." They lift their skirts; the speaker has a hormone-atrophied cock, while her sister has a pussy, along with a large clit that almost matches her sibling's member in size. "We've also been trained ever since we turned $minimumSlaveAge to be completely obedient, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, in everything, and sexually proficient." +One of them speaks up. "We're twins, <<print PCTitle()>>. Fraternal twins. We have been given hormone treatments and surgery to match one another more closely, except for one detail." They lift their skirts; the speaker has a hormone-atrophied cock, while her sister has a pussy, along with a large clit that almost matches her sibling's member in size. "We've also been trained ever since we turned $minimumSlaveAge to be completely obedient, <<print PCTitle()>>, in everything, and sexually proficient." <br><br> -"We cost <<print cashFormat($contractCost)>>, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>." +"We cost <<print cashFormat($contractCost)>>, <<print PCTitle()>>." <br><br> diff --git a/src/uncategorized/remFluctuations.tw b/src/uncategorized/remFluctuations.tw index 00aad26ed21ca4486461fa410f4cd02404171e6c..b49fad08a45b16501512d8b20342d844078d0559 100644 --- a/src/uncategorized/remFluctuations.tw +++ b/src/uncategorized/remFluctuations.tw @@ -54,7 +54,7 @@ <<case "ERROR_1606_APPEARANCE_FILE_CORRUPT">>She's looking unusually businesslike, wearing an ill-fitted business suit. Her blouse buttons pop off as her belly swells grotesquely, before the object within her begins steadily moving upwards. <<default>>Her symbol spins for attention. <</switch>> - "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, I have a news item that may be of business interest," she + "<<print PCTitle()>>, I have a news item that may be of business interest," she <<switch $assistantAppearance>> <<case "monstergirl" "normal">>informs you. <<case "shemale">>says seriously. @@ -74,7 +74,7 @@ <</switch>> <</if>> <<else>> -Your <<if $marketAssistantAnnounced>>market<<else>>personal<</if>> assistant's symbol appears on a wallscreen as you're going about your business. It spins for your attention. "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, I have a news item that may be of business interest," it says. +Your <<if $marketAssistantAnnounced>>market<<else>>personal<</if>> assistant's symbol appears on a wallscreen as you're going about your business. It spins for your attention. "<<print PCTitle()>>, I have a news item that may be of business interest," it says. <</if>> <br><br> diff --git a/src/uncategorized/saDevotion.tw b/src/uncategorized/saDevotion.tw index 52e3b82baa6aa29a1f7579216902feff6b9928f3..d25c1f8502c64aea66250fff0f27dbf13126afbc 100644 --- a/src/uncategorized/saDevotion.tw +++ b/src/uncategorized/saDevotion.tw @@ -162,10 +162,10 @@ <<set $slaves[$i].trust += 1>> <</if>> <<if ($arcologies[0].FSRestart != "unset")>> - <<if $slaves[$i].bellyPreg >= 1500 && $slaves[$i].devotion < 20>> + <<if $slaves[$i].bellyPreg >= 1500 && $slaves[$i].devotion <= 20>> Being visibly pregnant in a society that loathes slave breeding fills $him with @@.gold;fear@@ for $himself and $his unborn child. <<set $slaves[$i].trust -= 10>> - <<elseif $slaves[$i].pregKnown == 1 && $slaves[$i].devotion < 20>> + <<elseif $slaves[$i].pregKnown == 1 && $slaves[$i].devotion <= 20>> Being pregnant in a society that loathes slave breeding fills $him with @@.gold;worry@@ that you'll harm $him or $his unborn child. <<set $slaves[$i].trust -= 5>> <</if>> @@ -631,7 +631,7 @@ <</if>> <</if>> <<if $slaves[$i].trust > 95>> - <<if $slaves[$i].devotion <= -20>> + <<if $slaves[$i].devotion < -20>> $slaves[$i].slaveName feels no threat from you, so $he finds it easy to @@.mediumorchid;express $his hatred of you.@@ <<set $slaves[$i].devotion -= 10>> <<elseif $slaves[$i].devotion <= 20>> @@ -642,7 +642,7 @@ <<set $slaves[$i].devotion += 1>> <</if>> <<elseif $slaves[$i].trust > 50>> - <<if $slaves[$i].devotion <= -20>> + <<if $slaves[$i].devotion < -20>> $slaves[$i].slaveName finds you non-threatening, so it's easy for $him to @@.mediumorchid;defy you.@@ <<set $slaves[$i].devotion -= 5>> <<elseif $slaves[$i].devotion <= 20>> @@ -721,7 +721,7 @@ /* CAPS ON TRUST GAIN */ -<<if $slaves[$i].trust > -20>> +<<if $slaves[$i].trust >= -20>> <<if $slaves[$i].trust >= ($slaves[$i].oldTrust+5)>> <<if $slaves[$i].tankBaby == 1>> Any natural doubts $he has are overcome by $his conditioning in the incubation facility; $he cannot resist trusting $his owner. @@ -753,7 +753,7 @@ <<set $slaves[$i].trust = 100>> <<else>> <<if ($slaves[$i].devotion > 100)>> - <<if ($slaves[$i].trust < 100) && ($slaves[$i].trust >= 20)>> + <<if ($slaves[$i].trust < 100) && ($slaves[$i].trust > 20)>> <<set $slaves[$i].trust += Math.trunc(($slaves[$i].devotion-100)*5)/10>> <<elseif $slaves[$i].energy <= 50>> <<set $energyPlus += Math.trunc($slaves[$i].devotion-100)>> @@ -768,9 +768,9 @@ <<set $slaves[$i].devotion = -100>> <</if>> <<if ($slaves[$i].trust > 100)>> - <<if $slaves[$i].devotion < 100 && $slaves[$i].devotion >= 20>> + <<if $slaves[$i].devotion < 100 && $slaves[$i].devotion > 20>> <<set $slaves[$i].devotion += Math.trunc($slaves[$i].trust-100)>> - <<elseif $slaves[$i].devotion <= -50>> + <<elseif $slaves[$i].devotion < -50>> $His blatant disregard for your rule @@.red;damages your reputation.@@ <<set $repGain -= 30*($slaves[$i].trust-100)>> <<elseif $slaves[$i].energy <= 50>> diff --git a/src/uncategorized/saDiet.tw b/src/uncategorized/saDiet.tw index c0325ca7d8fdb381f1392a931d23373386819f5a..5cd3ca8f4c8125e36f2645fcc8596470c630b940 100644 --- a/src/uncategorized/saDiet.tw +++ b/src/uncategorized/saDiet.tw @@ -295,17 +295,17 @@ $He gains a little weight, but $his progress was severely limited by what $he was forced to eat, @@.gold;making for an anxious week for $him.@@ <<set $slaves[$i].trust -= 1>> <</if>> - <<if ($slaves[$i].inducedNCS == 1)>> - <<set _assetGain = Math.trunc(_assetGain * 2)>> - <</if>> + <<if ($slaves[$i].inducedNCS == 1)>> + <<set _assetGain = Math.trunc(_assetGain * 2)>> + <</if>> <<set $slaves[$i].weight += _weightGain+($feeder*2)>> <<if random(1,_assetGain) <= 1+$feeder>> @@.lime;$His breasts get a little bigger.@@ - <<if ($slaves[$i].inducedNCS == 0)>> - <<set $slaves[$i].boobs += 50>> - <<else>> - <<set $slaves[$i].boobs += 25>> - <</if>> + <<if ($slaves[$i].inducedNCS == 0)>> + <<set $slaves[$i].boobs += 50>> + <<else>> + <<set $slaves[$i].boobs += 25>> + <</if>> <</if>> <<if random(1,_assetGain) <= 1+$feeder>> @@.lime;$His butt gets a little bigger.@@ @@ -357,23 +357,23 @@ <<set $slaves[$i].muscles += 2>> <</if>> <<if ((($slaves[$i].inducedNCS == 0) && (random(1,100) > 90)) || (($slaves[$i].inducedNCS == 1) && (random(1,100) > 45)))>> - <<if ((($slaves[$i].inducedNCS == 0) && ($slaves[$i].boobs-$slaves[$i].boobsImplant >= 200)) || (($slaves[$i].inducedNCS == 1) && ($slaves[$i].boobs > 100)))>> - <<if ($slaves[$i].inducedNCS == 0)>> - @@.orange;$His breasts get a little smaller.@@ - <<set $slaves[$i].boobs -= 50>> - <<else>> - @@.orange;$His breasts get smaller.@@ - <<set $slaves[$i].boobs -= 100>> - <</if>> - <<elseif ($slaves[$i].butt > 1)>> - <<if (($slaves[$i].inducedNCS == 0) || ($slaves[$i].butt == 1))>> - @@.orange;$His butt gets a little smaller.@@ - <<set $slaves[$i].butt -= 1>> - <<else>> - @@.orange;$His butt gets smaller.@@ - <<set $slaves[$i].butt -= 2>> - <</if>> - <</if>> + <<if ((($slaves[$i].inducedNCS == 0) && ($slaves[$i].boobs-$slaves[$i].boobsImplant >= 200)) || (($slaves[$i].inducedNCS == 1) && ($slaves[$i].boobs > 100)))>> + <<if ($slaves[$i].inducedNCS == 0)>> + @@.orange;$His breasts get a little smaller.@@ + <<set $slaves[$i].boobs -= 50>> + <<else>> + @@.orange;$His breasts get smaller.@@ + <<set $slaves[$i].boobs -= 100>> + <</if>> + <<elseif ($slaves[$i].butt > 1)>> + <<if (($slaves[$i].inducedNCS == 0) || ($slaves[$i].butt == 1))>> + @@.orange;$His butt gets a little smaller.@@ + <<set $slaves[$i].butt -= 1>> + <<else>> + @@.orange;$His butt gets smaller.@@ + <<set $slaves[$i].butt -= 2>> + <</if>> + <</if>> <</if>> <<if random(1,100) > 80>> $His workout successes have @@.green;improved $his health.@@ @@ -422,25 +422,25 @@ $He approaches endurance work with real enthusiasm, quickly slimming $him down. <<set $slaves[$i].muscles -= 2>> <</if>> - <<if ((($slaves[$i].inducedNCS == 0) && (random(1,100) > 90)) || (($slaves[$i].inducedNCS == 1) && (random(1,100) > 45)))>> - <<if ((($slaves[$i].inducedNCS == 0) && ($slaves[$i].boobs-$slaves[$i].boobsImplant >= 200)) || (($slaves[$i].inducedNCS == 1) && ($slaves[$i].boobs > 100)))>> - <<if ($slaves[$i].inducedNCS == 0)>> - @@.orange;$His breasts get a little smaller.@@ - <<set $slaves[$i].boobs -= 50>> - <<else>> - @@.orange;$His breasts get smaller.@@ - <<set $slaves[$i].boobs -= 100>> - <</if>> - <<elseif ($slaves[$i].butt > 1)>> - <<if (($slaves[$i].inducedNCS == 0) || ($slaves[$i].butt == 1))>> - @@.orange;$His butt gets a little smaller.@@ - <<set $slaves[$i].butt -= 1>> - <<else>> - @@.orange;$His butt gets smaller.@@ - <<set $slaves[$i].butt -= 2>> - <</if>> - <</if>> - <</if>> + <<if ((($slaves[$i].inducedNCS == 0) && (random(1,100) > 90)) || (($slaves[$i].inducedNCS == 1) && (random(1,100) > 45)))>> + <<if ((($slaves[$i].inducedNCS == 0) && ($slaves[$i].boobs-$slaves[$i].boobsImplant >= 200)) || (($slaves[$i].inducedNCS == 1) && ($slaves[$i].boobs > 100)))>> + <<if ($slaves[$i].inducedNCS == 0)>> + @@.orange;$His breasts get a little smaller.@@ + <<set $slaves[$i].boobs -= 50>> + <<else>> + @@.orange;$His breasts get smaller.@@ + <<set $slaves[$i].boobs -= 100>> + <</if>> + <<elseif ($slaves[$i].butt > 1)>> + <<if (($slaves[$i].inducedNCS == 0) || ($slaves[$i].butt == 1))>> + @@.orange;$His butt gets a little smaller.@@ + <<set $slaves[$i].butt -= 1>> + <<else>> + @@.orange;$His butt gets smaller.@@ + <<set $slaves[$i].butt -= 2>> + <</if>> + <</if>> + <</if>> <<if random(1,100) > 80>> $His workout successes have @@.green;improved $his health.@@ <<set $slaves[$i].health += 10>> @@ -460,13 +460,13 @@ <<set $slaves[$i].muscles++>> <</if>> <<if ((($slaves[$i].inducedNCS == 0) && ($slaves[$i].boobs-$slaves[$i].boobsImplant >= 200)) || (($slaves[$i].inducedNCS == 1) && ($slaves[$i].boobs > 100)))>> - <<if ($slaves[$i].inducedNCS == 0)>> - @@.orange;$His breasts get a little smaller.@@ - <<set $slaves[$i].boobs -= 50>> - <<else>> - @@.orange;$His breasts get smaller.@@ - <<set $slaves[$i].boobs -= 100>> - <</if>> + <<if ($slaves[$i].inducedNCS == 0)>> + @@.orange;$His breasts get a little smaller.@@ + <<set $slaves[$i].boobs -= 50>> + <<else>> + @@.orange;$His breasts get smaller.@@ + <<set $slaves[$i].boobs -= 100>> + <</if>> <</if>> <<if random(1,100) > 50>> <<if ($slaves[$i].butt > 1)>> @@ -537,21 +537,21 @@ <<set $slaves[$i].waist-->> <</if>> <<if (($slaves[$i].dick > 1) && ((($slaves[$i].inducedNCS == 0) && (random(1,100) > 95)) || (($slaves[$i].inducedNCS == 1) && (random(1,100) > 43))))>> - <<if (($slaves[$i].inducedNCS == 1) && ($slaves[$i].dick > 2))>> - $His dick @@.orange;shrinks down@@ due to $his body chemistry. - <<set $slaves[$i].dick -= 1>> - <<else>> - $His dick @@.orange;shrinks slightly@@ due to $his body chemistry. - <</if>> - <<set $slaves[$i].dick -= 1>> + <<if (($slaves[$i].inducedNCS == 1) && ($slaves[$i].dick > 2))>> + $His dick @@.orange;shrinks down@@ due to $his body chemistry. + <<set $slaves[$i].dick -= 1>> + <<else>> + $His dick @@.orange;shrinks slightly@@ due to $his body chemistry. + <</if>> + <<set $slaves[$i].dick -= 1>> <</if>> <<if (($slaves[$i].balls > 1) && ((($slaves[$i].inducedNCS == 0) && (random(1,100) > 95)) || (($slaves[$i].inducedNCS == 1) && (random(1,100) > 43))))>> - <<if (($slaves[$i].inducedNCS == 1) && ($slaves[$i].balls > 2))>> - $His balls @@.orange;shrink down@@ due to $his body chemistry. - <<set $slaves[$i].balls -= 1>> - <<else>> - $His balls @@.orange;shrivel@@ $his to $his body chemistry. - <</if>> + <<if (($slaves[$i].inducedNCS == 1) && ($slaves[$i].balls > 2))>> + $His balls @@.orange;shrink down@@ due to $his body chemistry. + <<set $slaves[$i].balls -= 1>> + <<else>> + $His balls @@.orange;shrivel@@ $his to $his body chemistry. + <</if>> <<set $slaves[$i].balls -= 1>> <</if>> <<elseif $slaves[$i].ovaries == 1 || $slaves[$i].mpreg == 1>> /* female */ @@ -597,21 +597,21 @@ <<set $slaves[$i].butt += 1>> <</if>> <<if (($slaves[$i].dick > 1) && ((($slaves[$i].inducedNCS == 0) && (random(1,100) > 99)) || (($slaves[$i].inducedNCS == 1) && (random(1,100) > 48))))>> - <<if (($slaves[$i].inducedNCS == 1) && ($slaves[$i].dick > 2))>> - $His dick @@.orange;shrinks down@@ due to $his body chemistry. - <<set $slaves[$i].dick -= 1>> - <<else>> - $His dick @@.orange;shrinks slightly@@ due to $his body chemistry. - <</if>> + <<if (($slaves[$i].inducedNCS == 1) && ($slaves[$i].dick > 2))>> + $His dick @@.orange;shrinks down@@ due to $his body chemistry. + <<set $slaves[$i].dick -= 1>> + <<else>> + $His dick @@.orange;shrinks slightly@@ due to $his body chemistry. + <</if>> <<set $slaves[$i].dick -= 1>> <</if>> <<if (($slaves[$i].balls > 1) && ((($slaves[$i].inducedNCS == 0) && (random(1,100) > 99)) || (($slaves[$i].inducedNCS == 1) && (random(1,100) > 48))))>> - <<if (($slaves[$i].inducedNCS == 1) && ($slaves[$i].balls > 2))>> - $His balls @@.orange;shrink down@@ due to $his body chemistry. - <<set $slaves[$i].balls -= 1>> - <<else>> - $His balls @@.orange;shrivel@@ $his to $his body chemistry. - <</if>> + <<if (($slaves[$i].inducedNCS == 1) && ($slaves[$i].balls > 2))>> + $His balls @@.orange;shrink down@@ due to $his body chemistry. + <<set $slaves[$i].balls -= 1>> + <<else>> + $His balls @@.orange;shrivel@@ $his to $his body chemistry. + <</if>> <<set $slaves[$i].balls -= 1>> <</if>> <</if>> @@ -644,11 +644,11 @@ <<set $slaves[$i].balls += 1>> <</if>> <<if ((($slaves[$i].inducedNCS == 0) && ($slaves[$i].boobs-$slaves[$i].boobsImplant > 400)) || (($slaves[$i].inducedNCS == 1) && ($slaves[$i].boobs > 20)))>> - $His breasts @@.orange;lose some mass@@ from the lack of estrogen in $his diet. - <<set $slaves[$i].boobs -= 10>> - <<if ($slaves[$i].inducedNCS == 1)>> - <<set $slaves[$i].boobs -= 10>> - <</if>> + $His breasts @@.orange;lose some mass@@ from the lack of estrogen in $his diet. + <<set $slaves[$i].boobs -= 10>> + <<if ($slaves[$i].inducedNCS == 1)>> + <<set $slaves[$i].boobs -= 10>> + <</if>> <</if>> <<if $slaves[$i].waist < 0>> Hormonal changes @@.lime;thicken $his waist.@@ @@ -664,11 +664,11 @@ <<set $slaves[$i].muscles += 1>> <</if>> <<if ((($slaves[$i].inducedNCS == 0) && ($slaves[$i].boobs-$slaves[$i].boobsImplant > 500)) || (($slaves[$i].inducedNCS == 1) && ($slaves[$i].boobs > 20)))>> - $His breasts @@.orange;lose some mass@@ from the lack of estrogen in $his diet. + $His breasts @@.orange;lose some mass@@ from the lack of estrogen in $his diet. <<set $slaves[$i].boobs -= 10>> - <<if ($slaves[$i].inducedNCS == 1)>> - <<set $slaves[$i].boobs -= 10>> - <</if>> + <<if ($slaves[$i].inducedNCS == 1)>> + <<set $slaves[$i].boobs -= 10>> + <</if>> <</if>> <<if $slaves[$i].waist < 15>> Hormonal changes @@.orange;thicken $his waist.@@ @@ -722,19 +722,19 @@ Hormonal changes encourage $his body to @@.lime;grow softer.@@ <<set $slaves[$i].weight += 1>> <</if>> - <<if (($slaves[$i].inducedNCS == 0) && ($slaves[$i].boobs < 800))>> + <<if (($slaves[$i].inducedNCS == 0) && ($slaves[$i].boobs < 800))>> $His breasts @@.lime;grow slightly@@ to fit $his developing femininity. <<set $slaves[$i].boobs += 10>> <</if>> - <<if (($slaves[$i].inducedNCS == 0) && ($slaves[$i].butt < 5) && (random(1,100) > 75))>> + <<if (($slaves[$i].inducedNCS == 0) && ($slaves[$i].butt < 5) && (random(1,100) > 75))>> $His rear @@.lime;rounds out@@ to fit $his developing femininity. <<set $slaves[$i].butt += 1>> <</if>> - <<if (($slaves[$i].inducedNCS == 0) && ($slaves[$i].dick < 5) && (random(1,100) > 90))>> + <<if (($slaves[$i].inducedNCS == 0) && ($slaves[$i].dick < 5) && (random(1,100) > 90))>> $His dick @@.lime;grows slightly@@ to fit $his developing masculinity. <<set $slaves[$i].dick += 1>> <</if>> - <<if (($slaves[$i].inducedNCS == 0) && ($slaves[$i].balls < 5) && (random(1,100) > 90))>> + <<if (($slaves[$i].inducedNCS == 0) && ($slaves[$i].balls < 5) && (random(1,100) > 90))>> $His balls @@.lime;swell@@ to fit $his developing masculinity. <<set $slaves[$i].balls += 1>> <</if>> @@ -954,7 +954,7 @@ <<set $slaves[$i].trust++>> <<elseif $slaves[$i].devotion > 20>> but since $he's been broken to slavery, $he does $his best not to think about it. - <<elseif $slaves[$i].devotion > -20>> + <<elseif $slaves[$i].devotion >= -20>> and though $he does $his best not to think about it, it sometimes makes $him @@.gold;cry $himself to sleep.@@ <<set $slaves[$i].trust-->> <<else>> @@ -974,18 +974,18 @@ <<if random(1,2) <= 1>> @@.orange;$His breasts get a little smaller.@@ <<set $slaves[$i].boobs -= 50>> - <<if ($slaves[$i].inducedNCS == 1)>> - <<set $slaves[$i].boobs -= 50>> - <</if>> + <<if ($slaves[$i].inducedNCS == 1)>> + <<set $slaves[$i].boobs -= 50>> + <</if>> <</if>> <</if>> <<if $slaves[$i].butt > 1>> <<if random(1,5) <= 1>> @@.orange;$His butt gets a little smaller.@@ <<set $slaves[$i].butt -= 1>> - <<if (($slaves[$i].inducedNCS == 1) && ($slaves[$i].butt > 2))>> - <<set $slaves[$i].butt -= 1>> - <</if>> + <<if (($slaves[$i].inducedNCS == 1) && ($slaves[$i].butt > 2))>> + <<set $slaves[$i].butt -= 1>> + <</if>> <</if>> <</if>> <<if ($slaves[$i].weight < -95)>> @@ -1055,7 +1055,7 @@ <<set $slaves[$i].weight -= 2>> <</if>> The stress of forced exercise is trivial compared to everything else $he experiences, and $he's unaffected mentally. - + <<case "cum production">> Fuckdoll suits have easily attached reservoirs to catch excess cum. <<if (($slaves[$i].inducedNCS == 0) && ($slaves[$i].balls < 6) && (random(1,100) > 90))>> @@ -1071,17 +1071,17 @@ <<if ($slaves[$i].ovaries == 1 || $slaves[$i].mpreg == 1) && ($slaves[$i].balls > 0)>> /* herm */ <<if $slaves[$i].weight < 30>> Hormonal changes encourage $his body to @@.lime;grow softer.@@ - <<set $slaves[$i].weight += 1>> + <<set $slaves[$i].weight += 1>> <</if>> - <<if (($slaves[$i].inducedNCS == 0) && (($slaves[$i].boobs-$slaves[$i].boobsImplant) < 500))>> + <<if (($slaves[$i].inducedNCS == 0) && (($slaves[$i].boobs-$slaves[$i].boobsImplant) < 500))>> $His breasts @@.lime;grow slightly@@ from the estrogen. <<set $slaves[$i].boobs += 10>> <</if>> <<if $slaves[$i].waist > -30>> Hormonal changes @@.lime;slim $his waist.@@ - <<set $slaves[$i].waist-->> + <<set $slaves[$i].waist-->> <</if>> - <<if (($slaves[$i].inducedNCS == 0) && ($slaves[$i].butt < 4) && (random(1,100) > 75))>> + <<if (($slaves[$i].inducedNCS == 0) && ($slaves[$i].butt < 4) && (random(1,100) > 75))>> $His rear @@.lime;rounds out@@ to fit $his growing curves. <<set $slaves[$i].butt += 1>> <</if>> @@ -1096,9 +1096,9 @@ <<elseif $slaves[$i].ovaries == 1 || $slaves[$i].mpreg == 1>> /* female */ <<if $slaves[$i].weight < 40>> Hormonal changes encourage $his body to @@.lime;grow softer.@@ - <<set $slaves[$i].weight += 1>> + <<set $slaves[$i].weight += 1>> <</if>> - <<if (($slaves[$i].inducedNCS == 0) && (($slaves[$i].boobs-$slaves[$i].boobsImplant) < 600))>> + <<if (($slaves[$i].inducedNCS == 0) && (($slaves[$i].boobs-$slaves[$i].boobsImplant) < 600))>> $His breasts @@.lime;grow slightly@@ from the estrogen. <<set $slaves[$i].boobs += 10>> <</if>> @@ -1106,16 +1106,16 @@ Hormonal changes @@.lime;slim $his waist.@@ <<set $slaves[$i].waist-->> <</if>> - <<if (($slaves[$i].inducedNCS == 0) && ($slaves[$i].butt < 5) && (random(1,100) > 75))>> + <<if (($slaves[$i].inducedNCS == 0) && ($slaves[$i].butt < 5) && (random(1,100) > 75))>> $His rear @@.lime;rounds out@@ to fit $his developing femininity. <<set $slaves[$i].butt += 1>> <</if>> <<elseif $slaves[$i].balls > 0>> /* male */ <<if $slaves[$i].weight < 20>> Hormonal changes encourage $his body to @@.lime;grow softer.@@ - <<set $slaves[$i].weight += 1>> + <<set $slaves[$i].weight += 1>> <</if>> - <<if (($slaves[$i].inducedNCS == 0) && (($slaves[$i].boobs-$slaves[$i].boobsImplant) < 600))>> + <<if (($slaves[$i].inducedNCS == 0) && (($slaves[$i].boobs-$slaves[$i].boobsImplant) < 600))>> $His breasts @@.lime;grow slightly@@ from the estrogen. <<set $slaves[$i].boobs += 10>> <</if>> @@ -1123,7 +1123,7 @@ Hormonal changes @@.lime;slim $his waist.@@ <<set $slaves[$i].waist-->> <</if>> - <<if (($slaves[$i].inducedNCS == 0) && ($slaves[$i].butt < 3) && (random(1,100) > 75))>> + <<if (($slaves[$i].inducedNCS == 0) && ($slaves[$i].butt < 3) && (random(1,100) > 75))>> $His rear @@.lime;rounds out@@ to fit $his developing femininity. <<set $slaves[$i].butt += 1>> <</if>> @@ -1147,11 +1147,11 @@ Hormonal changes @@.orange;thicken $his waist.@@ <<set $slaves[$i].waist++>> <</if>> - <<if (($slaves[$i].inducedNCS == 0) && ($slaves[$i].dick < 4) && (random(1,100) > 95))>> + <<if (($slaves[$i].inducedNCS == 0) && ($slaves[$i].dick < 4) && (random(1,100) > 95))>> $His dick @@.lime;grows slightly@@ due to the male hormones in $his diet. <<set $slaves[$i].dick += 1>> <</if>> - <<if (($slaves[$i].inducedNCS == 0) && ($slaves[$i].balls < 3) && (random(1,100) > 95))>> + <<if (($slaves[$i].inducedNCS == 0) && ($slaves[$i].balls < 3) && (random(1,100) > 95))>> $His balls @@.lime;swell@@ due to the male hormones in $his diet. <<set $slaves[$i].balls += 1>> <</if>> @@ -1162,7 +1162,7 @@ <<elseif $slaves[$i].ovaries == 1 || $slaves[$i].mpreg == 1>> /* female */ <<if $slaves[$i].muscles < 15>> Hormonal changes encourage $his body to @@.lime;gain muscle.@@ - <<set $slaves[$i].muscles += 1>> + <<set $slaves[$i].muscles += 1>> <</if>> <<if (($slaves[$i].boobs-$slaves[$i].boobsImplant) > 500)>> $His breasts @@.orange;lose some mass@@ from the lack of estrogen in $his diet. @@ -1180,11 +1180,11 @@ Hormonal changes @@.orange;thicken $his waist.@@ <<set $slaves[$i].waist++>> <</if>> - <<if (($slaves[$i].inducedNCS == 0) && ($slaves[$i].dick < 4) && (random(1,100) > 95))>> + <<if (($slaves[$i].inducedNCS == 0) && ($slaves[$i].dick < 4) && (random(1,100) > 95))>> $His dick @@.lime;grows slightly@@ due to the male hormones in $his diet. <<set $slaves[$i].dick += 1>> <</if>> - <<if (($slaves[$i].inducedNCS == 0) && ($slaves[$i].balls < 3) && (random(1,100) > 95))>> + <<if (($slaves[$i].inducedNCS == 0) && ($slaves[$i].balls < 3) && (random(1,100) > 95))>> $His balls @@.lime;swell@@ due to the male hormones in $his diet. <<set $slaves[$i].balls += 1>> <</if>> @@ -1203,26 +1203,26 @@ Hormonal changes encourage $his body to @@.lime;grow softer.@@ <<set $slaves[$i].weight += 1>> <</if>> - <<if $slaves[$i].waist < 0>> - Hormonal changes @@.orange;thicken $his waist.@@ - <<set $slaves[$i].waist++>> - <<elseif $slaves[$i].waist > 0>> - Hormonal changes @@.lime;thin $his waist.@@ - <<set $slaves[$i].waist-->> - <</if>> - <<if (($slaves[$i].inducedNCS == 0) && (($slaves[$i].boobs-$slaves[$i].boobsImplant) < 800))>> + <<if $slaves[$i].waist < 0>> + Hormonal changes @@.orange;thicken $his waist.@@ + <<set $slaves[$i].waist++>> + <<elseif $slaves[$i].waist > 0>> + Hormonal changes @@.lime;thin $his waist.@@ + <<set $slaves[$i].waist-->> + <</if>> + <<if (($slaves[$i].inducedNCS == 0) && (($slaves[$i].boobs-$slaves[$i].boobsImplant) < 800))>> $His breasts @@.lime;grow slightly@@ to fit $his developing femininity. <<set $slaves[$i].boobs += 10>> <</if>> - <<if (($slaves[$i].inducedNCS == 0) && ($slaves[$i].butt < 5) && (random(1,100) > 75))>> + <<if (($slaves[$i].inducedNCS == 0) && ($slaves[$i].butt < 5) && (random(1,100) > 75))>> $His rear @@.lime;rounds out@@ to fit $his developing femininity. <<set $slaves[$i].butt += 1>> <</if>> - <<if (($slaves[$i].inducedNCS == 0) && ($slaves[$i].dick < 5) && (random(1,100) > 90))>> + <<if (($slaves[$i].inducedNCS == 0) && ($slaves[$i].dick < 5) && (random(1,100) > 90))>> $His dick @@.lime;grows slightly@@ to fit $his developing masculinity. <<set $slaves[$i].dick += 1>> <</if>> - <<if (($slaves[$i].inducedNCS == 0) && ($slaves[$i].balls < 5) && (random(1,100) > 90))>> + <<if (($slaves[$i].inducedNCS == 0) && ($slaves[$i].balls < 5) && (random(1,100) > 90))>> $His balls @@.lime;swell@@ to fit $his developing masculinity. <<set $slaves[$i].balls += 1>> <</if>> diff --git a/src/uncategorized/saGetMilked.tw b/src/uncategorized/saGetMilked.tw index f918042ff276bf57e087867678168234e7ba553d..f4d4b21184d0b573efa475405699e74bd3d111f4 100644 --- a/src/uncategorized/saGetMilked.tw +++ b/src/uncategorized/saGetMilked.tw @@ -517,7 +517,7 @@ gets milked this week. <<elseif (_vignette.effect < 0)>> <<if $slaves[$i].trust > 20>> @@.gold;reducing $his trust in you.@@ - <<elseif $slaves[$i].trust > -20>> + <<elseif $slaves[$i].trust >= -20>> @@.gold;increasing $his fear of you.@@ <<else>> @@.gold;increasing $his terror of you.@@ diff --git a/src/uncategorized/saLiveWithHG.tw b/src/uncategorized/saLiveWithHG.tw index ca27d5812c7fbd96b0d8729922ad511fbf603146..b566909bf5c6473fc6ac12090acf37419d85c593 100644 --- a/src/uncategorized/saLiveWithHG.tw +++ b/src/uncategorized/saLiveWithHG.tw @@ -654,8 +654,14 @@ $HeadGirl.slaveName keeps $slaves[$i].slaveName dressed up in slutty power clothing, since _he2's attracted to competence. <<set $slaves[$i].clothes = "slutty business attire">> <<elseif ($HeadGirl.fetish == "masochist")>> - $HeadGirl.slaveName keeps $slaves[$i].slaveName in battledress, since _he2 likes the fantasy of being raped by a soldier $girl. - <<set $slaves[$i].clothes = "battledress">> + $HeadGirl.slaveName keeps $slaves[$i].slaveName + <<if isItemAccessible("battledress")>> + in battledress, since _he2 likes the fantasy of being raped by a soldier $girl. + <<set $slaves[$i].clothes = "battledress">> + <<else>> + in a scalemail bikini, since _he2 likes the fantasy of being raped by a horny barbarian. + <<set $slaves[$i].clothes = "a scalemail bikini">> + <</if>> <<elseif ($HeadGirl.fetish == "dom")>> $HeadGirl.slaveName keeps $slaves[$i].slaveName dressed up as a schoolgirl to infantilize _his2 sub. <<set $slaves[$i].clothes = "a schoolgirl outfit">> diff --git a/src/uncategorized/saLongTermEffects.tw b/src/uncategorized/saLongTermEffects.tw index 72140c9016a810320b40f2ba8f2f9856b9869600..386ea6983ff2b216e17f81117aa73c6d23eafea2 100644 --- a/src/uncategorized/saLongTermEffects.tw +++ b/src/uncategorized/saLongTermEffects.tw @@ -196,7 +196,7 @@ <</if>> <</if>> <<case "restrictive latex">> - <<if ($slaves[$i].devotion >= 20) && ($slaves[$i].trust >= -50) && ($slaves[$i].fetish == "submissive")>> + <<if ($slaves[$i].devotion > 20) && ($slaves[$i].trust >= -50) && ($slaves[$i].fetish == "submissive")>> <<if $slaves[$i].fetishKnown == 0>> The latex $he's wearing limits $his world to your input and control. $He seems to get off on the lack of control; $he's a @@.lightcoral;total submissive.@@ <<set $slaves[$i].fetishKnown = 1>> @@ -212,7 +212,7 @@ <<set $slaves[$i].devotion += 1, $slaves[$i].trust -= 1>> <</if>> <<case "shibari ropes">> - <<if ($slaves[$i].devotion >= 20) && ($slaves[$i].trust >= -50) && ($slaves[$i].fetish == "submissive")>> + <<if ($slaves[$i].devotion > 20) && ($slaves[$i].trust >= -50) && ($slaves[$i].fetish == "submissive")>> <<if $slaves[$i].fetishKnown == 0>> The ropes $he's wearing restrict $him and leave $him completely helpless. $He seems to get off on the lack of control; $he's a @@.lightcoral;natural submissive.@@ <<set $slaves[$i].fetishKnown = 1>> @@ -431,7 +431,7 @@ $His collar's display reveals all sorts of personal information about $his womb, which is completely humiliating, and @@.hotpink;oddly pleasing@@ to $him. $He seems to have a @@.lightcoral;humiliation fetish!@@ <<set $slaves[$i].devotion += 1>> <<set $slaves[$i].fetishKnown = 1>> - <<elseif $slaves[$i].devotion <= -20>> + <<elseif $slaves[$i].devotion < -20>> $His collar's display reveals all sorts of personal information about $his fertility, filling $him @@.mediumorchid;with disgust@@ that you that you consider $his womb little more than property, as well as @@.gold;fear@@ that it will soon be swelling with an unwelcome child. <<set $slaves[$i].devotion -= 2>> <<set $slaves[$i].trust -= 2>> @@ -439,7 +439,7 @@ $His collar's display reveals all sorts of personal information about $his womb, completely @@.hotpink;degrading $him@@ and making $him @@.gold;fear@@ $his new life. <<set $slaves[$i].devotion += 1>> <<set $slaves[$i].trust -= 2>> - <<elseif $slaves[$i].devotion >= 20>> + <<elseif $slaves[$i].devotion > 20>> $His collar's display reveals all sorts of personal information about $his womb, filling $him @@.hotpink;with pride@@ that you think $his womb is worth attention. <<set $slaves[$i].devotion += 1>> <</if>> @@ -474,7 +474,7 @@ <<set $slaves[$i].trust -= 10>> <<set $slaves[$i].behavioralFlaw = "odd">> <</if>> - <<elseif ($slaves[$i].devotion >= -20)>> + <<else>> $He is @@.mediumorchid;inappropriately proud@@ and @@.mediumaquamarine;confident@@ of the nice collar $he's wearing. <<set $slaves[$i].devotion -= 5, $slaves[$i].trust += 3>> <</if>> @@ -485,7 +485,7 @@ <<elseif ($slaves[$i].collar == "bowtie")>> The bowtie and shirt collar $he wears fill $him with @@.mediumaquamarine;confidence,@@ since although they conceal a more traditional slave collar that can be used to restrain $him, they don't look like it. <<set $slaves[$i].trust += 1>> - <<elseif ($slaves[$i].collar == "pretty jewelry") || ($slaves[$i].collar == "nice retirement counter") || ($slaves[$i].collar == "satin choker") || ($slaves[$i].collar == "nice retirement counter") || ($slaves[$i].collar == "stylish leather") || ($slaves[$i].collar == "silk ribbon")>> + <<elseif ($slaves[$i].collar == "pretty jewelry") || ($slaves[$i].collar == "nice retirement counter") || ($slaves[$i].collar == "satin choker") || ($slaves[$i].collar == "stylish leather") || ($slaves[$i].collar == "silk ribbon")>> The lovely collar $he wears fills $him with @@.mediumaquamarine;confidence.@@ <<set $slaves[$i].trust += 1>> <<elseif ($slaves[$i].collar == "leather with cowbell")>> @@ -543,34 +543,34 @@ <<set $slaves[$i].pregType = 0, WombFlush($slaves[$i]), $slaves[$i].pregKnown = 0, $slaves[$i].pregWeek = -4>> <<run SetBellySize($slaves[$i])>> <<if $slaves[$i].reservedChildren > 0>><<set $reservedChildren -= $slaves[$i].reservedChildren>><<set $slaves[$i].reservedChildren = 0>><</if>> - <<if $slaves[$i].fuckdoll == 0 && $slaves[$i].fetish != "mindbroken">> - <<if $slaves[$i].devotion < -50>> - $He is @@.mediumorchid;filled with violent, consuming hatred@@ and @@.gold;fear.@@ Even though $he knew $his baby was destined for a slave orphanage, it seems $he cared for it and views you as its killer. - <<set $slaves[$i].devotion -= 25, $slaves[$i].trust -= 25>> - <<elseif $slaves[$i].devotion < -20>> - $He is @@.mediumorchid;afflicted by desperate, inconsolable grief@@ and @@.gold;horror.@@ Even though $he knew $his baby was destined for a slave orphanage, it seems $he cared for it. - <<set $slaves[$i].devotion -= 10, $slaves[$i].trust -= 20>> - <<elseif $slaves[$i].devotion <= 20>> - $He is @@.mediumorchid;consumed by enduring sorrow@@ and @@.gold;horror.@@ Even though $he knew $his baby was destined for a slave orphanage, it seems $he cared for it. - <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 5>> - <<elseif $slaves[$i].devotion <= 50>> - $He is dully obedient. $He has been broken to slave life so thoroughly that even this is neither surprising nor affecting. - <<else>> - $He is @@.hotpink;pleased by this stark development@@, since $he is so attentive to your will. $He also expects $he'll be able to fuck better now. - <<set $slaves[$i].devotion += 4>> - <</if>> + <<if $slaves[$i].fuckdoll == 0 && $slaves[$i].fetish != "mindbroken">> + <<if $slaves[$i].devotion < -50>> + $He is @@.mediumorchid;filled with violent, consuming hatred@@ and @@.gold;fear.@@ Even though $he knew $his baby was destined for a slave orphanage, it seems $he cared for it and views you as its killer. + <<set $slaves[$i].devotion -= 25, $slaves[$i].trust -= 25>> + <<elseif $slaves[$i].devotion < -20>> + $He is @@.mediumorchid;afflicted by desperate, inconsolable grief@@ and @@.gold;horror.@@ Even though $he knew $his baby was destined for a slave orphanage, it seems $he cared for it. + <<set $slaves[$i].devotion -= 10, $slaves[$i].trust -= 20>> + <<elseif $slaves[$i].devotion <= 20>> + $He is @@.mediumorchid;consumed by enduring sorrow@@ and @@.gold;horror.@@ Even though $he knew $his baby was destined for a slave orphanage, it seems $he cared for it. + <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 5>> + <<elseif $slaves[$i].devotion <= 50>> + $He is dully obedient. $He has been broken to slave life so thoroughly that even this is neither surprising nor affecting. + <<else>> + $He is @@.hotpink;pleased by this stark development@@, since $he is so attentive to your will. $He also expects $he'll be able to fuck better now. + <<set $slaves[$i].devotion += 4>> <</if>> + <</if>> + <<else>> + <<if $slaves[$i].waist <= -95>> + $His waist is so absurd that $his extreme corsetage does not affect $him further. <<else>> - <<if $slaves[$i].waist <= -95>> - $His waist is so absurd that $his extreme corsetage does not affect $him further. - <<else>> - @@.lime;The extreme corseting narrows $his waist.@@ - <<set $slaves[$i].waist -= 5>> - <<if $slaves[$i].waist < -95>> /*can only get here if waist was previously > -95 */ - <<set $slaves[$i].waist = -95>> - <</if>> - <<if $slaves[$i].waist >= -40>> - It's so tight that it's @@.red;unhealthy.@@ + @@.lime;The extreme corseting narrows $his waist.@@ + <<set $slaves[$i].waist -= 5>> + <<if $slaves[$i].waist < -95>> /*can only get here if waist was previously > -95 */ + <<set $slaves[$i].waist = -95>> + <</if>> + <<if $slaves[$i].waist >= -40>> + It's so tight that it's @@.red;unhealthy.@@ <<set $slaves[$i].health -= 5>> <<if $slaves[$i].fuckdoll == 0 && $slaves[$i].fetish != "mindbroken">> <<if $slaves[$i].devotion < -20>> @@ -2468,7 +2468,7 @@ $He remembers how hard $his life was before $he was a slave, and <<if $slaves[$i].trust > 50>> @@.mediumaquamarine;trusts you a bit more@@ for improving it. - <<elseif $slaves[$i].trust > -20>> + <<elseif $slaves[$i].trust >= -20>> @@.mediumaquamarine;trusts you a bit more@@ because of it. <<else>> @@.mediumaquamarine;fears you a little less@@ because of it. @@ -2481,7 +2481,7 @@ $He took orders a lot before $he was a slave, and is subconsciously <<if $slaves[$i].trust > 50>> @@.hotpink;a little more eager to obey.@@ - <<elseif $slaves[$i].trust > -20>> + <<elseif $slaves[$i].trust >= -20>> @@.hotpink;a little quicker to obey.@@ <<else>> @@.hotpink;a bit less resistant@@ to commands. @@ -4270,7 +4270,7 @@ <<if ($universalRulesImpregnation == "PC") && canImpreg($slaves[$i], $PC)>> $slaves[$i].slaveName is ripe for breeding, so you ejaculate inside $him often. When you bore of $his fertile <<if $slaves[$i].mpreg == 1>>ass<<else>>cunt<</if>>, you keep $him around as you fuck other slaves so you can pull out of them, shove your cock into $him, and fill $him with your seed anyway. <<if ($slaves[$i].fuckdoll == 0) && ($slaves[$i].fetish != "mindbroken")>> - <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> + <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust >= -20)>> $He attempts to resist this treatment, and spends most of $his days bound securely, with your cum dripping out of $his <<if $slaves[$i].mpreg == 1>>ass<<else>>pussy<</if>>. This regimen fills $him with @@.mediumorchid;hatred,@@ @@.gold;fear,@@ and @@.lime;a pregnancy.@@ <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 5>> <<if ($slaves[$i].sexualFlaw == "none")>> @@ -4331,7 +4331,7 @@ <<if ($slaves[$i].fuckdoll == 0) && ($slaves[$i].fetish != "mindbroken")>> <<if $slaves[$i].career == "a dairy cow" && ($slaves[$i].devotion <= 20)>> $slaves[$i].slaveName feels a need to be bred by the Head Girl, and submits $himself to $his superior's virile cock until @@.lime;conception@@ is verified. - <<elseif ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> + <<elseif ($slaves[$i].devotion <= 20) && ($slaves[$i].trust >= -20)>> <<if (($HeadGirl.fetish == "sadist") || ($HeadGirl.fetish == "dom")) && ($HeadGirl.fetishKnown == 1) && ($HeadGirl.fetishStrength > 60)>> Her interest is piqued, however, when $slaves[$i].slaveName shows signs of resistance. $HeadGirl.slaveName @@.hotpink;enthusiastically@@ @@.mediumorchid;rapes the poor girl@@ pregnant, ejaculating inside her victim more often than is really necessary for @@.lime;conception.@@ <<set $HeadGirl.devotion += 2, $slaves[$i].devotion -= 5>> @@ -4483,7 +4483,7 @@ <<set $slaves[$i].pregSource = _tempRival.ID>> <<elseif (random(1,100) > 60) && canImpreg($slaves[$i], $PC)>> /* still 40% chance of impregnation by PC */ <<set $slaves[$i].pregSource = -1>> - <<elseif (random(1,100) > 95) && ($slaves[$i].eggType == "human") && $slaves[$i].devotion < 20>> /* 5% chance of impregnation by random citizen - TODO: make this optional for players who want random fathers from among their own slaves only */ + <<elseif (random(1,100) > 95) && ($slaves[$i].eggType == "human") && $slaves[$i].devotion <= 20>> /* 5% chance of impregnation by random citizen - TODO: make this optional for players who want random fathers from among their own slaves only */ <<set $slaves[$i].pregSource = -2>> <<else>> /* pick a random starting point in the slave array and iterate (wrapping around) until finding eligible father or coming back to starting point */ @@ -4491,7 +4491,7 @@ <<if canImpreg($slaves[$i], $slaves[$i]) && _conceptionSeed > 95 && ($slaves[$i].releaseRules == "permissive" || $slaves[$i].releaseRules == "masturbation")>> <<set $slaves[$i].pregSource = $slaves[$i].ID>> <</if>> - <<elseif $slaves[$i].releaseRules == "permissive" || ($slaves[$i].devotion < 20 && $slaves[$i].trust > 50) || $universalRulesConsent == 0>> + <<elseif $slaves[$i].releaseRules == "permissive" || ($slaves[$i].devotion <= 20 && $slaves[$i].trust > 50) || $universalRulesConsent == 0>> <<set _sourceSeed = random(0,$slaves.length-1)>><<set _tried = 0>> <<for _m = _sourceSeed + 1; _m != _sourceSeed; _m++>> <<if _m == $slaves.length>><<set _m = 0, _tried = 1>><</if>> /* wrap around */ @@ -4914,7 +4914,7 @@ <</if>> <<if ($slaves[$i].breedingMark == 1 && $propOutcome == 1) && ($slaves[$i].fuckdoll == 0) && ($slaves[$i].fetish != "mindbroken")>> - <<if ($slaves[$i].devotion <= -20)>> + <<if ($slaves[$i].devotion < -20)>> $He views the mark of the Societal Elite @@.mediumorchid;with disgust@@ as it brands $him as nothing more than your breeding bitch. <<set $slaves[$i].devotion -= 10>> <<elseif ($slaves[$i].devotion <= 50)>> @@ -5236,7 +5236,7 @@ <<elseif ($slaves[$i].dick > 0) && ($slaves[$i].balls == 0)>> Society @@.green;approves@@ of your keeping a gelded slave; this advances public interest in girls with soft dickclits. <<FSChangePorn "GenderRadicalist" 1>> - <<elseif ($slaves[$i].dick > 0) && ($slaves[$i].anus > 0) && ($slaves[$i].devotion > 20) && ($slaves[$i].trust > -20)>> + <<elseif ($slaves[$i].dick > 0) && ($slaves[$i].anus > 0) && ($slaves[$i].devotion > 20) && ($slaves[$i].trust >= -20)>> Society @@.green;approves@@ of your keeping a contented dickgirl bottom; this advances public interest in girls who get hard when assfucked. <<FSChangePorn "GenderRadicalist" 1>> <</if>> @@ -5428,7 +5428,7 @@ <<if $slaves[$i].fetish == "mindbroken">> Society is mixed over your marriage to the mindbroken girl; on one hand $he had no consent, but on the other, you @@.green;surely must love $him@@ to marry $him. <<FSChangePorn "Paternalist" 1>> - <<elseif ($slaves[$i].devotion < 20)>> + <<elseif ($slaves[$i].devotion <= 20)>> Society is @@.red;thoroughly disgusted@@ that you took $his hand in marriage by force. <<FSChangePorn "Paternalist" -3>> <</if>> @@ -5805,7 +5805,7 @@ <<elseif ["please you", "be your Concubine", "serve in the master suite"].includes($slaves[$i].assignment)>> $He may be blind and deaf, but $he knows nobody would dare harm $him under your watch, @@.mediumaquamarine;building $his trust@@ in you. <<set $slaves[$i].trust += 2>> - <<elseif $slaves[$i].devotion > -20>> + <<elseif $slaves[$i].devotion >= -20>> $His blindness and deafness forces $him to @@.hotpink;entirely rely@@ on your mercy. However, it only @@.gold;amplifies $his fear@@ as $he has only the smell of arousal to warn of an impending threat. <<set $slaves[$i].devotion += 10, $slaves[$i].trust -= 30>> <<else>> @@ -5822,7 +5822,7 @@ <<elseif ["please you", "be your Concubine", "serve in the master suite"].includes($slaves[$i].assignment)>> $He may be blind and hard of hearing, but $he knows nobody would dare harm $him under your watch, @@.mediumaquamarine;building $his trust@@ in you. <<set $slaves[$i].trust += 2>> - <<elseif $slaves[$i].devotion > -20>> + <<elseif $slaves[$i].devotion >= -20>> $His blindness and trouble hearing forces $him to @@.hotpink;rely@@ on your mercy. However, it only @@.gold;amplifies $his fear@@ as $he strains to hear anything potential threats to $him. <<set $slaves[$i].devotion += 7, $slaves[$i].trust -= 20>> <<else>> @@ -5839,7 +5839,7 @@ <<elseif ["please you", "be your Concubine", "serve in the master suite"].includes($slaves[$i].assignment)>> $He may be blind, but $he knows nobody would dare harm $him under your watch, @@.mediumaquamarine;building $his trust@@ in you. <<set $slaves[$i].trust += 2>> - <<elseif $slaves[$i].devotion > -20>> + <<elseif $slaves[$i].devotion >= -20>> $His blindness forces $him to @@.hotpink;rely@@ on your mercy. However, it only @@.gold;amplifies $his fear@@ as $he has severely limited capabilities to defend $himself. <<set $slaves[$i].devotion += 5, $slaves[$i].trust -= 10>> <<else>> @@ -5892,7 +5892,7 @@ <<elseif ["please you", "be your Concubine", "serve in the master suite"].includes($slaves[$i].assignment)>> Since $he is also deaf, $he views you as $his @@.mediumaquamarine;blurry guardian.@@ <<set $slaves[$i].trust += 5>> - <<elseif $slaves[$i].devotion > -20>> + <<elseif $slaves[$i].devotion >= -20>> Since $he is also deaf, $he @@.gold;descends into paranoia@@ as every blurry shape could be out to get $him. <<set $slaves[$i].trust -= 20>> <<else>> @@ -5941,7 +5941,7 @@ <<elseif ["please you", "be your Concubine", "serve in the master suite"].includes($slaves[$i].assignment)>> $He may be deaf, but no one can sneak up on $him while $he is with you, @@.mediumaquamarine;developing the trust@@ that you have $his back. <<set $slaves[$i].trust += 2>> - <<elseif $slaves[$i].devotion > -20>> + <<elseif $slaves[$i].devotion >= -20>> $His deafness forces $him to @@.gold;distrust everyone@@ as everything out of sight is a potential threat to $him. <<set $slaves[$i].trust -= 10>> <<else>> @@ -5992,7 +5992,7 @@ <<elseif ["please you", "be your Concubine", "serve in the master suite"].includes($slaves[$i].assignment)>> $He may be physically frail and vulnerable, but $he knows nobody would dare harm $him under your watch, @@.mediumaquamarine;building $his trust@@ in you. <<set $slaves[$i].trust += 2>> - <<elseif $slaves[$i].devotion > -20>> + <<elseif $slaves[$i].devotion >= -20>> $His frailty forces $him to @@.hotpink;rely@@ on your mercy. However, it only @@.gold;amplifies $his fear@@ as $he has no chance of defending $himself. <<set $slaves[$i].devotion += 5, $slaves[$i].trust -= 10>> <<else>> @@ -6710,7 +6710,7 @@ <<set $slaves[$i].devotion -= 2>> <</if>> <<if $slaves[$i].devotion < 10>> - <<if $slaves[$i].trust > -20>> + <<if $slaves[$i].trust >= -20>> $He's @@.gold;aware of $his total vulnerability@@ to punishment. <<set $slaves[$i].trust -= 1>> <</if>> @@ -7405,7 +7405,7 @@ Every little inconvenience just feeds $his breast growth obsession, so $he's more bothered that they aren't an even bigger problem for $his daily life. <<elseif ($slaves[$i].devotion > 50)>> Since $he's devoted to you, $he just does $his best. - <<elseif ($slaves[$i].trust > -20)>> + <<elseif ($slaves[$i].trust >= -20)>> This torment makes $him @@.gold;less trusting@@ of your willingness to look after $him. <<set $slaves[$i].trust -= 2>> <<else>> @@ -7692,7 +7692,7 @@ But all this justs feeds $his obsession with being a breeder. <<elseif ($slaves[$i].devotion > 50)>> Since $he's devoted to you, $he just does $his best. - <<elseif ($slaves[$i].trust > -20)>> + <<elseif ($slaves[$i].trust >= -20)>> This torment makes $him @@.gold;less trusting@@ of your willingness to look after $him. <<set $slaves[$i].trust -= 2>> <<else>> @@ -7711,7 +7711,7 @@ $His giant belly makes life a struggle: <<if $buttAccessibility == 1 || $boobAccessibility == 1 || $ballsAccessibility == 1>>$he has trouble using appliances and furniture, and constantly bumps into things, but at least the doors have already been widened for your other slaves<<else>>$he barely fits through doors, has trouble using appliances and furniture, and constantly bumps into things<</if>>. <<if ($slaves[$i].devotion > 40)>> Since $he's devoted to you, $he just does $his best. - <<elseif ($slaves[$i].trust > -20)>> + <<elseif ($slaves[$i].trust >= -20)>> This torment makes $him @@.gold;less trusting@@ of your willingness to look after $him. <<set $slaves[$i].trust -= 2>> <<else>> @@ -7758,7 +7758,7 @@ $His giant penis make life a struggle: $he has to drag it along as $he moves, has trouble fitting into beds and sitting in chairs, and constantly has to make sure to not get $his dick caught in doors. <<if ($slaves[$i].devotion > 50)>> Since $he's devoted to you, $he just does $his best. - <<elseif ($slaves[$i].trust > -20)>> + <<elseif ($slaves[$i].trust >= -20)>> This torment makes $him @@.gold;less trusting@@ of your willingness to look after $him. <<set $slaves[$i].trust -= 2>> <<else>> @@ -7804,7 +7804,7 @@ $His giant balls make life a struggle: <<if $buttAccessibility == 1 || $pregAccessibility == 1 || $boobAccessibility == 1>>$he has trouble using appliances and furniture, and has to be constantly mindful of things striking $his oversensitive testicles, but at least the doors have already been widened for your other slaves<<else>>$he barely fits through doors, has trouble using appliances and furniture, and has to be constantly mindful of things striking $his oversensitive testicles<</if>>. <<if ($slaves[$i].devotion > 50)>> Since $he's devoted to you, $he just does $his best. - <<elseif ($slaves[$i].trust > -20)>> + <<elseif ($slaves[$i].trust >= -20)>> This torment makes $him @@.gold;less trusting@@ of your willingness to look after $him. <<set $slaves[$i].trust -= 2>> <<else>> @@ -7818,7 +7818,7 @@ $His inhumanly wide hips make walking difficult. $He can barely move without swinging them side to side seductively, and $he keeps bumping things with them. <<if ($slaves[$i].devotion > 50)>> Since $he's devoted to you, $he embraces $his wide body and does everything $he can to show it off for you. - <<elseif ($slaves[$i].devotion > -20)>> + <<elseif ($slaves[$i].devotion >= -20)>> This gait makes $him feel like a huge whore, @@.hotpink;increasing $his submissiveness.@@ <<set $slaves[$i].devotion += 2>> <<else>> @@ -7857,7 +7857,7 @@ $His giant butt make life a struggle: <<if $buttAccessibility == 1 || $pregAccessibility == 1 || $boobAccessibility == 1>>$he has trouble using furniture, and constantly bumps into things, but at least the doors have already been widened for your other slaves<<else>>$he barely fits through doors, has trouble using furniture, and constantly bumps into things<</if>>. <<if ($slaves[$i].devotion > 50)>> Since $he's devoted to you, $he just does $his best. - <<elseif ($slaves[$i].trust > -20)>> + <<elseif ($slaves[$i].trust >= -20)>> This torment makes $him @@.gold;less trusting@@ of your willingness to look after $him. <<set $slaves[$i].trust -= 1>> <<else>> @@ -8226,11 +8226,11 @@ <<if $slaves[$i].curatives == 1>> <<set _deathSeed += 200>> <</if>> - <<if random(1,1000) > (800+_deathSeed)>> + <<if random(1,1000) > (400+_deathSeed)>> <<set $slaves[$i].death = "health">> <<set $slaveDeath = 1>> <</if>> - <<if ($slaves[$i].aphrodisiacs > 0 || $slaves[$i].inflationType == "aphrodisiac") && random(1,1000) > (600+_deathSeed)>> + <<if ($slaves[$i].aphrodisiacs > 0 || $slaves[$i].inflationType == "aphrodisiac") && random(1,1000) > (200+_deathSeed)>> <<set $slaves[$i].death = "OD">> <<set $slaveDeath = 1>> <</if>> diff --git a/src/uncategorized/saPleaseYou.tw b/src/uncategorized/saPleaseYou.tw index ecae02af4b57a95af467ff698f7f9835403b230c..8d1b4c9ccf9b408d4936be0813ce09c299333559 100644 --- a/src/uncategorized/saPleaseYou.tw +++ b/src/uncategorized/saPleaseYou.tw @@ -55,7 +55,7 @@ serves you this week. <<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 3>> <</if>> $He doesn't react, even if $his body does. - <<elseif ($slaves[$i].trust > -20) && ($slaves[$i].devotion <= 20)>> + <<elseif ($slaves[$i].trust >= -20) && ($slaves[$i].devotion <= 20)>> <<if ($fuckSlaves <= $PC.sexualEnergy/2)>> <<set _vaginalUse = random(21,40)>> several times a day; the constant @@ -201,7 +201,7 @@ serves you this week. <<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 3>> <</if>> $He doesn't react, even if $his body does. - <<elseif ($slaves[$i].trust > -20) && ($slaves[$i].devotion <= 20)>> + <<elseif ($slaves[$i].trust >= -20) && ($slaves[$i].devotion <= 20)>> <<if ($fuckSlaves <= $PC.sexualEnergy/2)>> <<set _analUse = random(21,40)>> several times a day; the constant @@ -336,7 +336,7 @@ serves you this week. <<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 3>> <</if>> $He absentmindedly follows your lead. - <<elseif ($slaves[$i].trust > -20) && ($slaves[$i].devotion <= 20)>> + <<elseif ($slaves[$i].trust >= -20) && ($slaves[$i].devotion <= 20)>> <<if ($PC.dick == 1)>>rape $his face<<else>>force $him to eat you out<</if>> $him <<if ($fuckSlaves <= $PC.sexualEnergy/2)>> <<set _oralUse = random(21,40)>> @@ -473,7 +473,7 @@ serves you this week. <<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 3>> <</if>> $He absentmindedly follows your lead. - <<elseif ($slaves[$i].trust > -20) && ($slaves[$i].devotion <= 20)>> + <<elseif ($slaves[$i].trust >= -20) && ($slaves[$i].devotion <= 20)>> <<if ($fuckSlaves <= $PC.sexualEnergy/2)>> <<set _mammaryUse = random(21,40)>> <<if ($PC.dick == 1)>> @@ -499,7 +499,7 @@ serves you this week. thoroughly grope $his boobs <</if>> $him at least once a day; the regular - <<set $slaves[$i].devotion -= 9, $slaves[$i].trust -= 3>> + <<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 9>> <<else>> <<set _mammaryUse = random(3,7)>> <<if ($PC.dick == 1)>> @@ -672,7 +672,7 @@ serves you this week. eagerly driving $his shaft into your womanhood as you knead your aching breasts. <</if>> You have the sexual energy to desire $his dick in you - <<if ($slaves[$i].trust > -20) && ($slaves[$i].devotion <= 20)>> + <<if ($slaves[$i].trust >= -20) && ($slaves[$i].devotion <= 20)>> <<if ($fuckSlaves <= $PC.sexualEnergy/2)>> <<set _penetrativeUse = random(21,40)>> several times a day; @@ -734,7 +734,7 @@ serves you this week. happily pampering and supporting your gravid bulk as you ride $his dick in a futile attempt to cool your raging hormones. <</if>> You have the sexual energy to aggressively mount $him - <<if ($slaves[$i].trust > -20) && ($slaves[$i].devotion <= 20)>> + <<if ($slaves[$i].trust >= -20) && ($slaves[$i].devotion <= 20)>> <<if ($fuckSlaves <= $PC.sexualEnergy/2)>> <<set _penetrativeUse = random(21,40)>> several times a day; the constant, @@ -801,7 +801,7 @@ serves you this week. <<else>> serving you in the classical way, warming your bed and lovingly driving $his shaft into your backdoor. <</if>> - <<if ($slaves[$i].trust > -20) && ($slaves[$i].devotion <= 20)>> + <<if ($slaves[$i].trust >= -20) && ($slaves[$i].devotion <= 20)>> You have the sexual energy to ride $him <<if ($fuckSlaves <= $PC.sexualEnergy/2)>> <<set _penetrativeUse = random(21,40)>> @@ -1022,7 +1022,7 @@ serves you this week. <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 15>> <<elseif ($fuckSlaves <= $PC.sexualEnergy)>> at least once a day; the regular - <<set $slaves[$i].devotion -= 9, $slaves[$i].trust -= 3>> + <<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 9>> <<else>> on occasion; the threat of <<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 3>> diff --git a/src/uncategorized/saRelationships.tw b/src/uncategorized/saRelationships.tw index 28704893b915d9b65d5deee8f8ba40ff46f2ff69..5f9ac891a81f56ce9f332d7c5a8d7c5eb57f1b96 100644 --- a/src/uncategorized/saRelationships.tw +++ b/src/uncategorized/saRelationships.tw @@ -1120,9 +1120,9 @@ <<if _SlaveI.devotion != _SlaveJ.devotion>> _SlaveI.slaveName absorbs <<if _SlaveI.relationship == 1>>a touch of her friend<<elseif _SlaveI.relationship == 2>>a little of her best friend<<elseif _SlaveI.relationship == 3>>some of her close friend<<elseif _SlaveI.relationship == 4>>a lot of her lover<<else>>much of her wife<</if>>'s <<if _SlaveI.devotion > _SlaveJ.devotion>> - @@.mediumorchid;<<if _SlaveJ.devotion > 50>>remaining doubts about you<<elseif _SlaveJ.devotion > 20>>remaining hesitations about sexual slavery<<elseif _SlaveJ.devotion > -20>>unhappiness about being a sex slave<<else>>anger at being a slave<</if>>.@@ + @@.mediumorchid;<<if _SlaveJ.devotion > 50>>remaining doubts about you<<elseif _SlaveJ.devotion > 20>>remaining hesitations about sexual slavery<<elseif _SlaveJ.devotion >= -20>>unhappiness about being a sex slave<<else>>anger at being a slave<</if>>.@@ <<else>> - @@.hotpink;<<if _SlaveJ.devotion > 50>>love for you<<elseif _SlaveJ.devotion > 20>>acceptance of sexual slavery<<elseif _SlaveJ.devotion > -20>>submission to the reality of being a sex slave<<else>>unwillingness to immediately rebel<</if>>.@@ + @@.hotpink;<<if _SlaveJ.devotion > 50>>love for you<<elseif _SlaveJ.devotion > 20>>acceptance of sexual slavery<<elseif _SlaveJ.devotion >= -20>>submission to the reality of being a sex slave<<else>>unwillingness to immediately rebel<</if>>.@@ <</if>> <<set _SlaveI.devotion -= Math.trunc((_SlaveI.devotion - _SlaveJ.devotion) * (0.1 * _SlaveI.relationship))>> <</if>> diff --git a/src/uncategorized/saRules.tw b/src/uncategorized/saRules.tw index 642b522e90529ea43b6890b1102ff7e8f6d25539..b05da581b390befb368c23b70d99275619145332 100644 --- a/src/uncategorized/saRules.tw +++ b/src/uncategorized/saRules.tw @@ -17,7 +17,7 @@ <<if ($slaves[$i].devotion <= 20)>> gets off at work despite $his reluctance, @@.hotpink;habituating $him to being a fuckhole.@@ <<set $slaves[$i].devotion += 1>> - <<if ($slaves[$i].trust > -20) && ($slaves[$i].devotion <= 20)>> + <<if ($slaves[$i].trust >= -20) && ($slaves[$i].devotion <= 20)>> $He hates $himself for climaxing, and knows the mild aphrodisiacs in the food are forcing $his arousal, @@.gold;frightening $him.@@ <<set $slaves[$i].trust -= 1>> <</if>> @@ -185,7 +185,7 @@ <<if ($slaves[$i].devotion <= 20)>> gets off at work despite $his reluctance, @@.hotpink;habituating $him to sexual slavery.@@ <<set $slaves[$i].devotion += 1>> - <<if ($slaves[$i].trust > -20) && ($slaves[$i].devotion <= 20)>> + <<if ($slaves[$i].trust >= -20) && ($slaves[$i].devotion <= 20)>> $He hates $himself for climaxing, and knows the mild aphrodisiacs in the food are forcing $his arousal, @@.gold;frightening $him.@@ <<set $slaves[$i].trust -= 1>> <</if>> @@ -199,35 +199,35 @@ <</if>> <<else>> <<if ($slaves[$i].releaseRules == "restrictive")>> - <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> + <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust >= -20)>> refuses to come up to the penthouse for sexual release, and is @@.gold;severely punished@@ for illicit masturbation. <<set $slaves[$i].trust -= 2>> - <<elseif ($slaves[$i].devotion < 50)>> + <<elseif ($slaves[$i].devotion <= 50)>> <<if $slaves[$i].devotion <= 20>> occasionally comes to the penthouse to beg for sexual release. <<else>> doesn't mind having to come to the penthouse to beg for sexual release. <</if>> <<saRulesPlayerEnergy>> - <<else>> /* $slaves[$i].devotion >= 50 */ + <<else>> /* $slaves[$i].devotion > 50 */ willingly comes up to the penthouse and begs you to <<saRulesPlayerFetishPlay>> every break $he gets. <<saRulesPlayerEnergy>> - <</if>> /* closes $slaves[$i].devotion >= 50 */ + <</if>> /* closes $slaves[$i].devotion > 50 */ <<saRulesPlayerDiscoversFetish>> <<saRulesPlayerDrugEffects>> <<elseif ($slaves[$i].releaseRules == "masturbation")>> <<if $slaves[$i].sexualFlaw == "attention whore">> @@.hotpink;enjoys being allowed to masturbate,@@ especially since it's often to the pleasure of an aroused client. <<set $slaves[$i].devotion += 1, $slaves[$i].need = 0>> - <<elseif ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> + <<elseif ($slaves[$i].devotion <= 20) && ($slaves[$i].trust >= -20)>> takes solace in $his permission to masturbate rather than being forced to beg for sex, though being forced to do it in front of an aroused client prevents $him from getting complacent; you can never know when they'll want more. <<set $slaves[$i].need = 0>> <<elseif ($slaves[$i].devotion <= 20)>> enjoys being allowed to masturbate rather than trading sex with other slaves, though being forced to do it in front of an aroused client @@.gold;terrifies $him;@@ you can never know when they'll want more. <<set $slaves[$i].trust -= 1, $slaves[$i].need = 0>> - <<elseif ($slaves[$i].devotion < 50)>> + <<elseif ($slaves[$i].devotion <= 50)>> accepts having to relieve $himself solely through masturbation. <<set $slaves[$i].need = 0>> <<elseif ($slaves[$i].devotion < 80)>> @@ -245,7 +245,7 @@ <<saRulesMasturbationDrugEffects>> <<else>> /* releaseRules not restrictive */ <<if ($universalRulesConsent == 0)>> - <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> + <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust >= -20)>> <<if ($slaves[$i].releaseRules == "permissive")>> masturbates whenever $he can find a private moment to take care of the urges induced by the food, @@.mediumaquamarine;slightly reducing $his fear@@ of you. <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> @@ -261,7 +261,7 @@ is forced by the urges induced by the food to either demand sex from other slaves or attempt to attract additional clients. $He @@.hotpink;hates $himself@@ for it. <<set $slaves[$i].devotion += 1, $slaves[$i].need *= 0.5>> <</if>> - <<elseif ($slaves[$i].devotion < 50)>> + <<elseif ($slaves[$i].devotion <= 50)>> @@.hotpink;accepts the need@@ to <<set $slaves[$i].devotion += 1, $slaves[$i].need = 0>> <<saRulesRapeFetish>> @@ -273,7 +273,7 @@ <<saRulesRapeDiscoversFetish>> <</if>> <<else>> /* universalRulesConsent is not zero */ - <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> + <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust >= -20)>> <<if ($slaves[$i].releaseRules == "permissive")>> prefers to masturbate rather than asking other slaves for sex or giving free samples, @@.mediumaquamarine;slightly reducing $his fear@@ of you. <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> @@ -289,7 +289,7 @@ is forced by the urges induced by the food to either swap sex with other slaves or attempt to attract additional clients. $He @@.hotpink;hates $himself@@ for it. <<set $slaves[$i].devotion += 1, $slaves[$i].need *= 0.5>> <</if>> - <<elseif ($slaves[$i].devotion < 50)>> + <<elseif ($slaves[$i].devotion <= 50)>> @@.hotpink;accepts having to ask@@ other slaves for sex, <<set $slaves[$i].devotion += 1, $slaves[$i].need = 0>> <<saRulesConsentFetish>> @@ -660,7 +660,7 @@ <<if ($slaves[$i].devotion <= 20)>> gets off at work despite $his reluctance, @@.hotpink;habituating $him to sexual slavery.@@ <<set $slaves[$i].devotion += 1>> - <<if ($slaves[$i].trust > -20) && ($slaves[$i].devotion <= 20)>> + <<if ($slaves[$i].trust >= -20) && ($slaves[$i].devotion <= 20)>> $He hates $himself for climaxing, and knows the mild aphrodisiacs in the food are forcing $his arousal, @@.gold;frightening $him.@@ <<set $slaves[$i].trust -= 1>> <</if>> @@ -674,35 +674,35 @@ <</if>> <<else>> <<if ($slaves[$i].releaseRules == "restrictive")>> - <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> + <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust >= -20)>> refuses to come up to the penthouse for sexual release, and is @@.gold;severely punished@@ for illicit masturbation. <<set $slaves[$i].trust -= 2>> - <<elseif ($slaves[$i].devotion < 50)>> + <<elseif ($slaves[$i].devotion <= 50)>> <<if $slaves[$i].devotion <= 20>> occasionally comes to the penthouse to beg for sexual release. <<else>> doesn't mind having to come to the penthouse to beg for sexual release. <</if>> <<saRulesPlayerEnergy>> - <<else>> /* $slaves[$i].devotion >= 50 */ + <<else>> /* $slaves[$i].devotion > 50 */ willingly comes up to the penthouse and begs you to <<saRulesPlayerFetishPlay>> every break $he gets. <<saRulesPlayerEnergy>> - <</if>> /* closes $slaves[$i].devotion >= 50 */ + <</if>> /* closes $slaves[$i].devotion > 50 */ <<saRulesPlayerDiscoversFetish>> <<saRulesPlayerDrugEffects>> <<elseif ($slaves[$i].releaseRules == "masturbation")>> <<if $slaves[$i].sexualFlaw == "attention whore">> @@.hotpink;enjoys being allowed to masturbate,@@ especially since its often on stage for $clubName's amusement. <<set $slaves[$i].devotion += 1, $slaves[$i].need = 0>> - <<elseif ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> + <<elseif ($slaves[$i].devotion <= 20) && ($slaves[$i].trust >= -20)>> takes solace in $his permission to masturbate rather than being forced to beg for sex, though being forced to do it on a table surrounded by citizens prevents $him from getting complacent; you can never know when they'll want more. <<set $slaves[$i].need = 0>> <<elseif ($slaves[$i].devotion <= 20)>> enjoys being allowed to masturbate rather than trading sex with other slaves, though being forced to do it in on a table surrounded by citizens@@.gold;terrifies $him;@@ you can never know when they'll want more. <<set $slaves[$i].trust -= 1, $slaves[$i].need = 0>> - <<elseif ($slaves[$i].devotion < 50)>> + <<elseif ($slaves[$i].devotion <= 50)>> accepts having to relieve $himself solely through masturbation. <<set $slaves[$i].need = 0>> <<elseif ($slaves[$i].devotion < 80)>> @@ -720,7 +720,7 @@ <<saRulesMasturbationDrugEffects>> <<else>> /* releaseRules not restrictive */ <<if ($universalRulesConsent == 0)>> - <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> + <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust >= -20)>> <<if ($slaves[$i].releaseRules == "permissive")>> masturbates whenever $he can find a private moment to take care of the urges induced by the food, @@.mediumaquamarine;slightly reducing $his fear@@ of you. <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> @@ -736,7 +736,7 @@ is forced by the urges induced by the food to either demand sex from other slaves or offering $himself to patrons. $He @@.hotpink;hates $himself@@ for it. <<set $slaves[$i].devotion += 1, $slaves[$i].need *= 0.5>> <</if>> - <<elseif ($slaves[$i].devotion < 50)>> + <<elseif ($slaves[$i].devotion <= 50)>> @@.hotpink;accepts the need@@ to <<set $slaves[$i].devotion += 1, $slaves[$i].need = 0>> <<saRulesRapeFetish>> @@ -748,7 +748,7 @@ <<saRulesRapeDiscoversFetish>> <</if>> <<else>> /* universalRulesConsent is not zero */ - <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> + <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust >= -20)>> <<if ($slaves[$i].releaseRules == "permissive")>> prefers to masturbate rather than asking other slaves for sex or offering $himself to patrons, @@.mediumaquamarine;slightly reducing $his fear@@ of you. <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> @@ -764,7 +764,7 @@ is forced by the urges induced by the food to either swap sex with other slaves or attempt to seduce amorous citizens. $He @@.hotpink;hates $himself@@ for it. <<set $slaves[$i].devotion += 1, $slaves[$i].need *= 0.5>> <</if>> - <<elseif ($slaves[$i].devotion < 50)>> + <<elseif ($slaves[$i].devotion <= 50)>> @@.hotpink;accepts having to ask@@ other slaves for sex, <<set $slaves[$i].devotion += 1, $slaves[$i].need = 0>> <<saRulesConsentFetish>> @@ -1130,13 +1130,13 @@ <</if>> <<set $slaves[$i].need -= 60>> <<elseif ($slaves[$i].releaseRules == "masturbation") || ($slaves[$i].releaseRules == "permissive")>> - <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> + <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust >= -20)>> takes solace in $his permission to masturbate rather than being forced to seek other means of release, @@.mediumaquamarine;reducing $his fear@@ of you. <<set $slaves[$i].trust += 2, $slaves[$i].need = 0>> <<elseif ($slaves[$i].devotion <= 20)>> enjoys being allowed to masturbate rather than having to seek other means of release, @@.mediumaquamarine;slightly reducing $his fear@@ of you but @@.mediumorchid;allowing $him to remain in control of $him sexuality.@@ <<set $slaves[$i].trust += 1, $slaves[$i].devotion -= 1, $slaves[$i].need = 0>> - <<elseif ($slaves[$i].devotion < 50)>> + <<elseif ($slaves[$i].devotion <= 50)>> accepts having to relieve $himself solely through masturbation. <<set $slaves[$i].need = 0>> <<else>> @@ -1482,7 +1482,7 @@ <<if ($slaves[$i].devotion <= 20)>> gets off at work despite $his reluctance, @@.hotpink;habituating $him to sexual slavery.@@ <<set $slaves[$i].devotion += 1>> - <<if ($slaves[$i].trust > -20) && ($slaves[$i].devotion <= 20)>> + <<if ($slaves[$i].trust >= -20) && ($slaves[$i].devotion <= 20)>> $He hates $himself for climaxing, and knows the mild aphrodisiacs in the food are forcing $his arousal, @@.gold;frightening $him.@@ <<set $slaves[$i].trust -= 1>> <</if>> @@ -1739,32 +1739,32 @@ <<set $slaves[$i].need -= 60>> <<else>> <<if ($slaves[$i].releaseRules == "restrictive")>> - <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> + <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust >= -20)>> refuses to come up to the penthouse for sexual release, or to beg to share a bath with you, and is @@.gold;severely punished@@ for illicit masturbation. <<set $slaves[$i].trust -= 2>> - <<elseif ($slaves[$i].devotion < 50)>> + <<elseif ($slaves[$i].devotion <= 50)>> <<if $slaves[$i].devotion <= 20>> occasionally comes to the penthouse to beg for sexual release or for you to join $him in $spaName. <<else>> doesn't mind having to come to the penthouse to beg for sexual release or for you to join $him in $spaName. <</if>> <<saRulesPlayerEnergy>> - <<else>> /* $slaves[$i].devotion >= 50 */ + <<else>> /* $slaves[$i].devotion > 50 */ willingly comes up to the penthouse and begs you to <<saRulesPlayerFetishPlay>> whenever the urge strikes. <<saRulesPlayerEnergy>> - <</if>> /* closes $slaves[$i].devotion >= 50 */ + <</if>> /* closes $slaves[$i].devotion > 50 */ <<saRulesPlayerDiscoversFetish>> <<saRulesPlayerDrugEffects>> <<elseif ($slaves[$i].releaseRules == "masturbation")>> - <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> + <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust >= -20)>> takes solace in $his permission to masturbate rather than being forced to beg for sex, @@.mediumaquamarine;reducing $his fear@@ of you. <<set $slaves[$i].trust += 2, $slaves[$i].need = 0>> <<elseif ($slaves[$i].devotion <= 20)>> enjoys being allowed to masturbate rather than trading sex with other slaves, @@.mediumaquamarine;slightly reducing $his fear@@ of you but @@.mediumorchid;allowing $him to remain in control of $him sexuality.@@ <<set $slaves[$i].trust += 1, $slaves[$i].devotion -= 1, $slaves[$i].need = 0>> - <<elseif ($slaves[$i].devotion < 50)>> + <<elseif ($slaves[$i].devotion <= 50)>> accepts having to relieve $himself solely through masturbation. <<set $slaves[$i].need = 0>> <<elseif ($slaves[$i].devotion < 80)>> @@ -1782,7 +1782,7 @@ <<saRulesMasturbationDrugEffects>> <<else>> /* releaseRules not restrictive */ <<if ($universalRulesConsent == 0)>> - <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> + <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust >= -20)>> <<if ($slaves[$i].releaseRules == "permissive")>> masturbates whenever $he can find a private moment to take care of the urges induced by the food, @@.mediumaquamarine;slightly reducing $his fear@@ of you. <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> @@ -1798,7 +1798,7 @@ is forced by the urges induced by the food to demand sex from other slaves, and @@.hotpink;hates $himself@@ for it. <<set $slaves[$i].devotion += 1, $slaves[$i].need *= 0.5>> <</if>> - <<elseif ($slaves[$i].devotion < 50)>> + <<elseif ($slaves[$i].devotion <= 50)>> @@.hotpink;accepts the need@@ to <<set $slaves[$i].devotion += 1, $slaves[$i].need = 0>> <<saRulesRapeFetish>> @@ -1810,7 +1810,7 @@ <<saRulesRapeDiscoversFetish>> <</if>> <<else>> /* universalRulesConsent is not zero */ - <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> + <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust >= -20)>> <<if ($slaves[$i].releaseRules == "permissive")>> prefers to masturbate rather than asking other slaves for sex or giving free samples, @@.mediumaquamarine;slightly reducing $his fear@@ of you. <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> @@ -1826,7 +1826,7 @@ is forced by the urges induced by the food to swap sex with other slaves, and @@.hotpink;hates $himself@@ for it. <<set $slaves[$i].devotion += 1, $slaves[$i].need *= 0.5>> <</if>> - <<elseif ($slaves[$i].devotion < 50)>> + <<elseif ($slaves[$i].devotion <= 50)>> @@.hotpink;accepts having to ask@@ other slaves for sex, <<set $slaves[$i].devotion += 1, $slaves[$i].need = 0>> <<saRulesConsentFetish>> @@ -2252,7 +2252,7 @@ <<if ($slaves[$i].devotion <= 20)>> gets off during class despite $his reluctance, @@.hotpink;habituating $him to sexual slavery.@@ <<set $slaves[$i].devotion += 1>> - <<if ($slaves[$i].trust > -20) && ($slaves[$i].devotion <= 20)>> + <<if ($slaves[$i].trust >= -20) && ($slaves[$i].devotion <= 20)>> $He hates $himself for climaxing, and knows the mild aphrodisiacs in the food are forcing $his arousal, @@.gold;frightening $him.@@ <<set $slaves[$i].trust -= 1>> <</if>> @@ -2266,32 +2266,32 @@ <</if>> <<else>> <<if ($slaves[$i].releaseRules == "restrictive")>> - <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> + <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust >= -20)>> refuses to come to you for sexual release, and is @@.gold;severely punished@@ for illicit masturbation. <<set $slaves[$i].trust -= 2>> - <<elseif ($slaves[$i].devotion < 50)>> + <<elseif ($slaves[$i].devotion <= 50)>> <<if $slaves[$i].devotion <= 20>> occasionally comes to you to beg for sexual release. <<else>> doesn't mind having to come to you to beg for sexual release. <</if>> <<saRulesPlayerEnergy>> - <<else>> /* $slaves[$i].devotion >= 50 */ + <<else>> /* $slaves[$i].devotion > 50 */ willingly begs you to <<saRulesPlayerFetishPlay>> every chance $he gets. <<saRulesPlayerEnergy>> - <</if>> /* closes $slaves[$i].devotion >= 50 */ + <</if>> /* closes $slaves[$i].devotion > 50 */ <<saRulesPlayerDiscoversFetish>> <<saRulesPlayerDrugEffects>> <<elseif ($slaves[$i].releaseRules == "masturbation")>> - <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> + <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust >= -20)>> takes solace in $his permission to masturbate rather than being forced to beg for sex, @@.mediumaquamarine;reducing $his fear@@ of you. <<set $slaves[$i].trust += 2, $slaves[$i].need = 0>> <<elseif ($slaves[$i].devotion <= 20)>> enjoys being allowed to masturbate rather than trading sex with other slaves, @@.mediumaquamarine;slightly reducing $his fear@@ of you but @@.mediumorchid;allowing $him to remain in control of $him sexuality.@@ <<set $slaves[$i].trust += 1, $slaves[$i].devotion -= 1, $slaves[$i].need = 0>> - <<elseif ($slaves[$i].devotion < 50)>> + <<elseif ($slaves[$i].devotion <= 50)>> accepts having to relieve $himself solely through masturbation. <<set $slaves[$i].need = 0>> <<elseif ($slaves[$i].devotion < 80)>> @@ -2309,7 +2309,7 @@ <<saRulesMasturbationDrugEffects>> <<else>> /* releaseRules not restrictive */ <<if ($universalRulesConsent == 0)>> - <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> + <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust >= -20)>> <<if ($slaves[$i].releaseRules == "permissive")>> masturbates whenever $he can find a private moment to take care of the urges induced by the food, @@.mediumaquamarine;slightly reducing $his fear@@ of you. <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> @@ -2325,7 +2325,7 @@ is forced to demand sex from other slaves by the urges induced by the food, and @@.hotpink;hates $himself@@ for it. <<set $slaves[$i].devotion += 1, $slaves[$i].need *= 0.5>> <</if>> - <<elseif ($slaves[$i].devotion < 50)>> + <<elseif ($slaves[$i].devotion <= 50)>> @@.hotpink;accepts the need@@ to <<set $slaves[$i].devotion += 1, $slaves[$i].need = 0>> <<saRulesRapeFetish>> @@ -2337,7 +2337,7 @@ <<saRulesRapeDiscoversFetish>> <</if>> <<else>> /* universalRulesConsent is not zero */ - <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> + <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust >= -20)>> <<if ($slaves[$i].releaseRules == "permissive")>> prefers to masturbate rather than asking other slaves for sex, @@.mediumaquamarine;slightly reducing $his fear@@ of you. <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> @@ -2353,7 +2353,7 @@ is forced to swap sex with other slaves by the urges induced by the food, and @@.hotpink;hates $himself@@ for it. <<set $slaves[$i].devotion += 1, $slaves[$i].need *= 0.5>> <</if>> - <<elseif ($slaves[$i].devotion < 50)>> + <<elseif ($slaves[$i].devotion <= 50)>> @@.hotpink;accepts having to ask@@ other slaves for sex, <<set $slaves[$i].devotion += 1, $slaves[$i].need = 0>> <<saRulesConsentFetish>> @@ -2691,7 +2691,7 @@ <<if ($slaves[$i].devotion <= 20)>> gets off at work despite $his reluctance, @@.hotpink;habituating $him to sexual slavery.@@ <<set $slaves[$i].devotion += 1>> - <<if ($slaves[$i].trust > -20) && ($slaves[$i].devotion <= 20)>> + <<if ($slaves[$i].trust >= -20) && ($slaves[$i].devotion <= 20)>> $He hates $himself for climaxing, and knows the mild aphrodisiacs in the food are forcing $his arousal, @@.gold;frightening $him.@@ <<set $slaves[$i].trust -= 1>> <</if>> @@ -2705,32 +2705,32 @@ <</if>> <<else>> <<if ($slaves[$i].releaseRules == "restrictive")>> - <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> + <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust >= -20)>> refuses to offer $himself to you for sexual release, and is @@.gold;severely punished@@ for illicit masturbation. <<set $slaves[$i].trust -= 2>> - <<elseif ($slaves[$i].devotion < 50)>> + <<elseif ($slaves[$i].devotion <= 50)>> <<if $slaves[$i].devotion <= 20>> occasionally stops by your office to offer $himself to you. <<else>> doesn't mind stopping by your office to beg for sexual release. <</if>> <<saRulesPlayerEnergy>> - <<else>> /* $slaves[$i].devotion >= 50 */ + <<else>> /* $slaves[$i].devotion > 50 */ willingly stops by your office and begs you to <<saRulesPlayerFetishPlay>> every break $he gets. <<saRulesPlayerEnergy>> - <</if>> /* closes $slaves[$i].devotion >= 50 */ + <</if>> /* closes $slaves[$i].devotion > 50 */ <<saRulesPlayerDiscoversFetish>> <<saRulesPlayerDrugEffects>> <<elseif ($slaves[$i].releaseRules == "masturbation")>> - <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> + <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust >= -20)>> takes solace in $his permission to masturbate rather than being forced to beg for sex, @@.mediumaquamarine;reducing $his fear@@ of you. <<set $slaves[$i].trust += 2, $slaves[$i].need = 0>> <<elseif ($slaves[$i].devotion <= 20)>> enjoys being allowed to masturbate rather than trading sex with other slaves, @@.mediumaquamarine;slightly reducing $his fear@@ of you but @@.mediumorchid;allowing $him to remain in control of $him sexuality.@@ <<set $slaves[$i].trust += 1, $slaves[$i].devotion -= 1, $slaves[$i].need = 0>> - <<elseif ($slaves[$i].devotion < 50)>> + <<elseif ($slaves[$i].devotion <= 50)>> accepts having to relieve $himself solely through masturbation. <<set $slaves[$i].need = 0>> <<elseif ($slaves[$i].devotion < 80)>> @@ -2748,7 +2748,7 @@ <<saRulesMasturbationDrugEffects>> <<else>> /* releaseRules not restrictive */ <<if ($universalRulesConsent == 0)>> - <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> + <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust >= -20)>> <<if ($slaves[$i].releaseRules == "permissive")>> masturbates whenever $he can find a private moment to take care of the urges induced by the food, @@.mediumaquamarine;slightly reducing $his fear@@ of you. <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> @@ -2764,7 +2764,7 @@ is forced to demand sex from other slaves by the urges induced by the food, and @@.hotpink;hates $himself@@ for it. <<set $slaves[$i].devotion += 1, $slaves[$i].need *= 0.5>> <</if>> - <<elseif ($slaves[$i].devotion < 50)>> + <<elseif ($slaves[$i].devotion <= 50)>> @@.hotpink;accepts the need@@ to <<set $slaves[$i].devotion += 1, $slaves[$i].need = 0>> <<saRulesRapeFetish>> @@ -2776,7 +2776,7 @@ <<saRulesRapeDiscoversFetish>> <</if>> <<else>> /* universalRulesConsent is not zero */ - <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> + <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust >= -20)>> <<if ($slaves[$i].releaseRules == "permissive")>> prefers to masturbate rather than asking other slaves for sex, @@.mediumaquamarine;slightly reducing $his fear@@ of you. <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> @@ -2792,7 +2792,7 @@ is forced to swap sex with other slaves by the urges induced by the food, and @@.hotpink;hates $himself@@ for it. <<set $slaves[$i].devotion += 1, $slaves[$i].need *= 0.5>> <</if>> - <<elseif ($slaves[$i].devotion < 50)>> + <<elseif ($slaves[$i].devotion <= 50)>> @@.hotpink;accepts having to ask@@ other slaves for sex, <<set $slaves[$i].devotion += 1, $slaves[$i].need = 0>> <<saRulesConsentFetish>> @@ -3180,7 +3180,7 @@ <<if ($slaves[$i].devotion <= 20)>> gets off from being milked despite $his reluctance, @@.hotpink;habituating $him to sexual slavery.@@ <<set $slaves[$i].devotion += 1>> - <<if ($slaves[$i].trust > -20) && ($slaves[$i].devotion <= 20)>> + <<if ($slaves[$i].trust >= -20) && ($slaves[$i].devotion <= 20)>> $He hates $himself for climaxing, and knows the mild aphrodisiacs in the food are forcing $his arousal, @@.gold;frightening $him.@@ <<set $slaves[$i].trust -= 1>> <</if>> @@ -3194,32 +3194,32 @@ <</if>> <<else>> <<if ($slaves[$i].releaseRules == "restrictive")>> - <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> + <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust >= -20)>> refuses to come to you for sexual release, and is @@.gold;severely punished@@ for illicit masturbation. <<set $slaves[$i].trust -= 2>> - <<elseif ($slaves[$i].devotion < 50)>> + <<elseif ($slaves[$i].devotion <= 50)>> <<if $slaves[$i].devotion <= 20>> occasionally comes to you to beg for sexual release. <<else>> doesn't mind having to come to you to beg for sexual release. <</if>> <<saRulesPlayerEnergy>> - <<else>> /* $slaves[$i].devotion >= 50 */ + <<else>> /* $slaves[$i].devotion > 50 */ willingly begs you to <<saRulesPlayerFetishPlay>> every chance $he gets. <<saRulesPlayerEnergy>> - <</if>> /* closes $slaves[$i].devotion >= 50 */ + <</if>> /* closes $slaves[$i].devotion > 50 */ <<saRulesPlayerDiscoversFetish>> <<saRulesPlayerDrugEffects>> <<elseif ($slaves[$i].releaseRules == "masturbation")>> - <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> + <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust >= -20)>> takes solace in $his permission to masturbate rather than being forced to beg for sex, @@.mediumaquamarine;reducing $his fear@@ of you. <<set $slaves[$i].trust += 2, $slaves[$i].need = 0>> <<elseif ($slaves[$i].devotion <= 20)>> enjoys being allowed to masturbate rather than trading sex with other slaves, @@.mediumaquamarine;slightly reducing $his fear@@ of you but @@.mediumorchid;allowing $him to remain in control of $him sexuality.@@ <<set $slaves[$i].trust += 1, $slaves[$i].devotion -= 1, $slaves[$i].need = 0>> - <<elseif ($slaves[$i].devotion < 50)>> + <<elseif ($slaves[$i].devotion <= 50)>> accepts having to relieve $himself solely through masturbation. <<set $slaves[$i].need = 0>> <<elseif ($slaves[$i].devotion < 80)>> @@ -3237,7 +3237,7 @@ <<saRulesMasturbationDrugEffects>> <<else>> /* releaseRules not restrictive */ <<if ($universalRulesConsent == 0)>> - <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> + <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust >= -20)>> <<if ($slaves[$i].releaseRules == "permissive")>> masturbates whenever $he can find a private moment to take care of the urges induced by the food, @@.mediumaquamarine;slightly reducing $his fear@@ of you. <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> @@ -3253,7 +3253,7 @@ is forced to demand sex from other slaves by the urges induced by the food, and @@.hotpink;hates $himself@@ for it. <<set $slaves[$i].devotion += 1, $slaves[$i].need *= 0.5>> <</if>> - <<elseif ($slaves[$i].devotion < 50)>> + <<elseif ($slaves[$i].devotion <= 50)>> @@.hotpink;accepts the need@@ to <<set $slaves[$i].devotion += 1, $slaves[$i].need = 0>> <<saRulesRapeFetish>> @@ -3265,7 +3265,7 @@ <<saRulesRapeDiscoversFetish>> <</if>> <<else>> /* universalRulesConsent is not zero */ - <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> + <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust >= -20)>> <<if ($slaves[$i].releaseRules == "permissive")>> prefers to masturbate rather than asking other slaves for sex, @@.mediumaquamarine;slightly reducing $his fear@@ of you. <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> @@ -3281,7 +3281,7 @@ is forced to swap sex with other slaves by the urges induced by the food, and @@.hotpink;hates $himself@@ for it. <<set $slaves[$i].devotion += 1, $slaves[$i].need *= 0.5>> <</if>> - <<elseif ($slaves[$i].devotion < 50)>> + <<elseif ($slaves[$i].devotion <= 50)>> @@.hotpink;accepts having to ask@@ other slaves for sex, <<set $slaves[$i].devotion += 1, $slaves[$i].need = 0>> <<saRulesConsentFetish>> @@ -3622,7 +3622,7 @@ <<if ($slaves[$i].devotion <= 20)>> gets off regularly despite $his reluctance, @@.hotpink;habituating $him to sexual slavery.@@ <<set $slaves[$i].devotion += 1>> - <<if ($slaves[$i].trust > -20) && ($slaves[$i].devotion <= 20)>> + <<if ($slaves[$i].trust >= -20) && ($slaves[$i].devotion <= 20)>> $He hates $himself for climaxing, and knows the mild aphrodisiacs in the food are forcing $his arousal, @@.gold;frightening $him.@@ <<set $slaves[$i].trust -= 1>> <</if>> @@ -3638,7 +3638,7 @@ <<if ($slaves[$i].devotion <= 20)>> sometimes needs a little extra attention from you, @@.hotpink;habituating $him to sexual slavery.@@ <<set $slaves[$i].devotion += 1>> - <<if ($slaves[$i].trust > -20) && ($slaves[$i].devotion <= 20)>> + <<if ($slaves[$i].trust >= -20) && ($slaves[$i].devotion <= 20)>> $He hates $himself for climaxing to your touch, and knows the mild aphrodisiacs in the food are forcing $his arousal, @@.gold;frightening $him.@@ <<set $slaves[$i].trust -= 1>> <</if>> @@ -3774,7 +3774,7 @@ <<if ($slaves[$i].devotion <= 20)>> gets off with $HeadGirl.slaveName despite $his reluctance, @@.hotpink;habituating $him to sexual slavery.@@ <<set $slaves[$i].devotion += 1>> - <<if ($slaves[$i].trust > -20) && ($slaves[$i].devotion <= 20)>> + <<if ($slaves[$i].trust >= -20) && ($slaves[$i].devotion <= 20)>> $He hates $himself for climaxing, and knows the mild aphrodisiacs in the food are forcing $his arousal, @@.gold;frightening $him.@@ <<set $slaves[$i].trust -= 1>> <</if>> @@ -3923,7 +3923,7 @@ <<if ($slaves[$i].devotion <= 20)>> gets off at work despite $his reluctance, @@.hotpink;habituating $him to sexual slavery.@@ <<set $slaves[$i].devotion += 1>> - <<if ($slaves[$i].trust > -20) && ($slaves[$i].devotion <= 20)>> + <<if ($slaves[$i].trust >= -20) && ($slaves[$i].devotion <= 20)>> $He hates $himself for climaxing, and knows the mild aphrodisiacs in the food are forcing $his arousal, @@.gold;frightening $him.@@ <<set $slaves[$i].trust -= 1>> <</if>> @@ -3937,32 +3937,32 @@ <</if>> <<else>> <<if ($slaves[$i].releaseRules == "restrictive")>> - <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> + <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust >= -20)>> refuses to come to you for sexual release, and is @@.gold;severely punished@@ for illicit masturbation. <<set $slaves[$i].trust -= 2>> - <<elseif ($slaves[$i].devotion < 50)>> + <<elseif ($slaves[$i].devotion <= 50)>> <<if $slaves[$i].devotion <= 20>> occasionally comes to you to beg for sexual release. <<else>> doesn't mind having to come to you to beg for sexual release. <</if>> <<saRulesPlayerEnergy>> - <<else>> /* $slaves[$i].devotion >= 50 */ + <<else>> /* $slaves[$i].devotion > 50 */ willingly begs you to <<saRulesPlayerFetishPlay>> every chance $he gets. <<saRulesPlayerEnergy>> - <</if>> /* closes $slaves[$i].devotion >= 50 */ + <</if>> /* closes $slaves[$i].devotion > 50 */ <<saRulesPlayerDiscoversFetish>> <<saRulesPlayerDrugEffects>> <<elseif ($slaves[$i].releaseRules == "masturbation")>> - <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> + <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust >= -20)>> takes solace in $his permission to masturbate rather than being forced to beg for sex, @@.mediumaquamarine;reducing $his fear@@ of you. <<set $slaves[$i].trust += 2, $slaves[$i].need = 0>> <<elseif ($slaves[$i].devotion <= 20)>> enjoys being allowed to masturbate rather than trading sex with other slaves, @@.mediumaquamarine;slightly reducing $his fear@@ of you but @@.mediumorchid;allowing $him to remain in control of $him sexuality.@@ <<set $slaves[$i].trust += 1, $slaves[$i].devotion -= 1, $slaves[$i].need = 0>> - <<elseif ($slaves[$i].devotion < 50)>> + <<elseif ($slaves[$i].devotion <= 50)>> accepts having to relieve $himself solely through masturbation. <<set $slaves[$i].need = 0>> <<elseif ($slaves[$i].devotion < 80)>> @@ -3980,7 +3980,7 @@ <<saRulesMasturbationDrugEffects>> <<else>> /* releaseRules not restrictive */ <<if ($universalRulesConsent == 0)>> - <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> + <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust >= -20)>> <<if ($slaves[$i].releaseRules == "permissive")>> masturbates whenever $he can find a private moment to take care of the urges induced by the food, @@.mediumaquamarine;slightly reducing $his fear@@ of you. <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> @@ -3996,7 +3996,7 @@ is forced to demand sex from other slaves by the urges induced by the food, and @@.hotpink;hates $himself@@ for it. <<set $slaves[$i].devotion += 1, $slaves[$i].need *= 0.5>> <</if>> - <<elseif ($slaves[$i].devotion < 50)>> + <<elseif ($slaves[$i].devotion <= 50)>> @@.hotpink;accepts the need@@ to <<set $slaves[$i].devotion += 1, $slaves[$i].need = 0>> <<saRulesRapeFetish>> @@ -4008,7 +4008,7 @@ <<saRulesRapeDiscoversFetish>> <</if>> <<else>> /* universalRulesConsent is not zero */ - <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> + <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust >= -20)>> <<if ($slaves[$i].releaseRules == "permissive")>> prefers to masturbate rather than asking other slaves for sex, @@.mediumaquamarine;slightly reducing $his fear@@ of you. <<set $slaves[$i].trust += 1, $slaves[$i].need = 0>> @@ -4024,7 +4024,7 @@ is forced to swap sex with other slaves by the urges induced by the food, and @@.hotpink;hates $himself@@ for it. <<set $slaves[$i].devotion += 1, $slaves[$i].need *= 0.5>> <</if>> - <<elseif ($slaves[$i].devotion < 50)>> + <<elseif ($slaves[$i].devotion <= 50)>> @@.hotpink;accepts having to ask@@ other slaves for sex, <<set $slaves[$i].devotion += 1, $slaves[$i].need = 0>> <<saRulesConsentFetish>> diff --git a/src/uncategorized/saServeThePublic.tw b/src/uncategorized/saServeThePublic.tw index 0d22aa27947c528b88be559f90b9093e2825c993..3152d87497b237b42ebdcb072112ab51e3fbfe8d 100644 --- a/src/uncategorized/saServeThePublic.tw +++ b/src/uncategorized/saServeThePublic.tw @@ -467,7 +467,7 @@ $His appearance attracted $beauty members of the public (<<print Math.trunc($bea <</if>> <</if>> -<<if $slaves[$i].assignment == "serve in the club" && $slaves[$i].devotion >= 50>> +<<if $slaves[$i].assignment == "serve in the club" && $slaves[$i].devotion > 50>> Being so far from your presence @@.mediumorchid;weakens $his intense devotion to you.@@ <</if>> @@ -1254,7 +1254,7 @@ $His appearance attracted $beauty members of the public (<<print Math.trunc($bea <<elseif (_vignette.effect < 0)>> <<if $slaves[$i].trust > 20>> @@.gold;reducing $his trust in you.@@ - <<elseif $slaves[$i].trust > -20>> + <<elseif $slaves[$i].trust >= -20>> @@.gold;increasing $his fear of you.@@ <<else>> @@.gold;increasing $his terror of you.@@ diff --git a/src/uncategorized/saServeYourOtherSlaves.tw b/src/uncategorized/saServeYourOtherSlaves.tw index 9ca4355e0a4e665c26c78a03b63e4a170c8a2233..d4571a22fe6317a4e7fa0af37291dd0db8b13690 100644 --- a/src/uncategorized/saServeYourOtherSlaves.tw +++ b/src/uncategorized/saServeYourOtherSlaves.tw @@ -187,7 +187,7 @@ is serving ''$slaves[_dom].slaveName'' this week. Since $slaves[_dom].slaveName loves _his2 rear played with, $slaves[$i].slaveName lavishes attention on _his2 butt. $He spends the week fondling $slaves[_dom].slaveName's _domRace ass with $his _subRace <<if $slaves[$i].amp>>face<<else>>hands<</if>>. @@.hotpink;$slaves[_dom].slaveName enjoys having a playmate so fond of _his2 booty.@@ <</if>> <</if>> -<<elseif ($slaves[$i].devotion > -20) && ($slaves[_dom].fetish == "submissive") && ($slaves[_dom].fetishKnown == 1) && ($slaves[_dom].fetishStrength > 60)>> +<<elseif ($slaves[$i].devotion >= -20) && ($slaves[_dom].fetish == "submissive") && ($slaves[_dom].fetishKnown == 1) && ($slaves[_dom].fetishStrength > 60)>> $slaves[_dom].slaveName loves to submit, and tells $slaves[$i].slaveName to fuck _him2; when $slaves[$i].slaveName asks how, $slaves[_dom].slaveName tells $him to take charge. <<if canPenetrate($slaves[$i])>> <<set _penetrativeUse = random(9,12)>> diff --git a/src/uncategorized/saWhore.tw b/src/uncategorized/saWhore.tw index 5c8edad57480fd80536a35d1e896534401cfc762..c99a34b583df05ceeeae5c5aa2e3f9300da87bb7 100644 --- a/src/uncategorized/saWhore.tw +++ b/src/uncategorized/saWhore.tw @@ -482,7 +482,7 @@ $His appearance attracted $beauty customers (<<print Math.trunc($beauty/7)>> a d <</if>> <</if>> -<<if $slaves[$i].assignment == "work in the brothel" && $slaves[$i].devotion >= 50>> +<<if $slaves[$i].assignment == "work in the brothel" && $slaves[$i].devotion > 50>> Being so far from your presence @@.mediumorchid;weakens $his intense devotion to you.@@ <</if>> @@ -1258,7 +1258,7 @@ In total, you were paid @@.yellowgreen;<<print cashFormat(Math.trunc($beauty*$FR <<elseif (_vignette.effect < 0)>> <<if $slaves[$i].trust > 20>> @@.gold;reducing $his trust in you.@@ - <<elseif $slaves[$i].trust > -20>> + <<elseif $slaves[$i].trust >= -20>> @@.gold;increasing $his fear of you.@@ <<else>> @@.gold;increasing $his terror of you.@@ diff --git a/src/uncategorized/scheduledEvent.tw b/src/uncategorized/scheduledEvent.tw index 40488835c670a4e61733820a51564382625b28ed..6d7a9e4752c68e7ae1e8e9432bc4ff35a1514020 100644 --- a/src/uncategorized/scheduledEvent.tw +++ b/src/uncategorized/scheduledEvent.tw @@ -151,8 +151,8 @@ <<set $birthed = 0>> <<goto "SE Birth">> <<elseif ($FCTVshow == 1)>> - <<set $FCTVshow = 0, $activeSlave = 0>> - <<goto "SE FCTV Shows">> + <<set $FCTVshow = 0, $activeSlave = 0>> + <<goto "SE FCTV Shows">> <<elseif ($recruiterEugenics == 0 && $recruiterProgress >= 13)>> <<goto "SE recruiter success">> <<elseif ($recruiterEugenics == 1 && $recruiterProgress >= (13 + ($IntelligenceEugenicsSMR+$HeightEugenicsSMR+$FaceEugenicsSMR)*6))>> diff --git a/src/uncategorized/seCoursingRace.tw b/src/uncategorized/seCoursingRace.tw index 3857a261ac37f455ac4ac3896922326367d891e7..cdbeb59c11288ed04cde788e429a211022f7c95f 100644 --- a/src/uncategorized/seCoursingRace.tw +++ b/src/uncategorized/seCoursingRace.tw @@ -23,8 +23,8 @@ You place your hand on the leash's quick release and whisper your direction into <<set _LurcherSpeed -= 1>> <</if>> <<if !canSee($Lurcher)>> - Her inability to see causes her to be cautious of her footing, making her first several strides slow and uncertain. - <<set _LurcherSpeed -= 1>> + Her inability to see causes her to be cautious of her footing, making her first several strides slow and uncertain. + <<set _LurcherSpeed -= 1>> <</if>> <<if $Lurcher.weight > 190>> She's so fat that her run is nothing more than an out of breath waddle. diff --git a/src/uncategorized/seIndependenceDay.tw b/src/uncategorized/seIndependenceDay.tw index 1825758a4366b106f6ca350fe51d1f6796d33357..9b4030b9f951edddf2b0e0fcb80f2c9ae5e13437 100644 --- a/src/uncategorized/seIndependenceDay.tw +++ b/src/uncategorized/seIndependenceDay.tw @@ -375,88 +375,83 @@ In the Free Cities, Independence Day falls on the day when the Free City achieve <span id="result2"> <br><<link "Pay for a lavish fireworks display">> <<replace "#result2">> - Once darkness falls outside the arcology, a traditional fireworks display erupts from mortars mounted on your penthouse balconies. The noise and light @@.green;delights@@ your citizens, terrifies the arcology's stupider slaves, and serves a useful ancillary purpose in defense preparedness. The arcology's radar and laser sensors track the display, using it as an opportunity to calibrate the point defense systems on real targets. There is general agreement that this sort of thing should be a yearly tradition here, just like it was in some parts of the old world: old ideas aren't all bad. + <br><br>Once darkness falls outside the arcology, a traditional fireworks display erupts from mortars mounted on your penthouse balconies. The noise and light @@.green;delights@@ your citizens, terrifies the arcology's stupider slaves, and serves a useful ancillary purpose in defense preparedness. The arcology's radar and laser sensors track the display, using it as an opportunity to calibrate the point defense systems on real targets. There is general agreement that this sort of thing should be a yearly tradition here, just like it was in some parts of the old world: old ideas aren't all bad. <<set $rep += 1000, $cash -= 10000>> <</replace>> -<</link>> //Costs <<print cashFormat(10000)>>// +<</link>> //Costs @@.yellowgreen;<<print cashFormat(10000)>>@@// </span> -<<if $securityForceActive == 1>> +<<if $SF.Toggle && $SF.Active >= 1>> <span id="result3"> <br><<link "Host a parade">> - <<replace "#result2">> - <<if $securityForcePersonnel < 100>> - The tiny size of $securityForceName does not inspire confidence in your citizens. + <<replace "#result3">><br><br> + <<if $SFUnit.Troops < 100>> + The tiny size of $SF.Lower does not inspire confidence in your citizens. <<set $rep -= 200>> - <<elseif $securityForcePersonnel < 1500>> - The almost full size of $securityForceName inspires confidence in your citizens. - <<set $rep += 100>> + <<elseif $SFUnit.Troops < 2000>> + The almost full size of $SF.Lower inspires confidence in your citizens. + <<set $rep += 250>> <</if>> - <<if $securityForceInfantryPower == 0>> - Seeing the soldiers of $securityForceName with high-quality personal weapons and light armor, but little in the way of exceptional armament, provides little confidence in $securityForceName. + <<if $SFUnit.Armoury === 0>> + Seeing the soldiers of $SF.Lower with high-quality personal weapons and light armor, but little in the way of exceptional armament, provides little confidence in $SF.Lower. <<set $rep -= 200>> - <<elseif $securityForceInfantryPower == 11>> - The citizens of $arcologies[0].name are relieved to see that $securityForceName's troops are out fitted the absolutely latest in gear. - <<set $rep += 100>> + <<else>> + The citizens of $arcologies[0].name are relieved to see that $SF.Lower's troops are out fitted the absolutely latest in gear. + <<set $rep += 250>> <</if>> - <<if $securityForceStimulantPower == 0>> - Seeing $securityForceName being relaxed inspires confidence that they are unlikely to get a face full of lead. - <<set $rep += 100>> - <<elseif $securityForceStimulantPower == 7>> - The slight twitchiness and high-end alertness of $securityForceName's troops makes your citizens afraid that they may get a face full of lead. + <<if $SFUnit.Drugs === 0>> + Seeing $SF.Lower being relaxed inspires confidence that they are unlikely to + <<set $rep += 250>> + <<else>> + The slight twitchiness and high-end alertness of $SF.Lower's troops makes your citizens afraid that they may <<set $rep -= 200>> - <</if>> - <<if $securityForceVehiclePower == 0>> - The use of basic, unarmored mainly high-end civilian vehicles with jury-rigged crew-served weapons by $securityForceName does not inspire confidence in your citizens. + <</if>> get a face full of lead. + <<if $SFUnit.AV < 1 && $SFUnit.TV < 1>> + The use of basic, unarmored mainly high-end civilian vehicles with jury-rigged crew-served weapons by $SF.Lower does not <<set $rep -= 200>> - <<elseif $securityForceVehiclePower == 7>> - $securityForceName's use of the most advanced heavy armored and support vehicles possible inspires confidence in your citizens. - <<set $rep += 100>> - <</if>> - <<if $securityForceAircraftPower == 0>> - Seeing $securityForceName's air force primarily consist of light transport VTOLs equipped with non-lethal weaponry, does not assure your citizens. + <<elseif $SFUnit.AV < 11 && $SFUnit.TV < 11>> + $SF.Lower's use of the most advanced heavy armored and support vehicles possible + <<set $rep += 250>> + <</if>> inspires confidence in your citizens. + <<if $SFUnit.AA < 1 && $SFUnit.TA < 1>> + Seeing $SF.Lower's air force only number enough to be a squadron and armed with just a Gatling cannon does not assure your citizens. <<set $rep -= 200>> - <<elseif $securityForceAircraftPower == 7>> - Seeing $securityForceName's air force using latest equipment assures your citizens that they are safe from the air. - <<set $rep += 100>> + <<elseif $SFUnit.AA < 11 && $SFUnit.TA < 11>> + Seeing $SF.Lower's air force using more advanced equipment assures your citizens that they are safe from the air. + <<set $rep += 250>> <</if>> - <<if $securityForceDronePower == 0>> + <<if $SFUnit.Drones === 0>> Seeing "re-purposed" non-military drones from the arcology's original contingent flying around, does not inspire confidence in your citizens. <<set $rep -= 200>> - <<elseif $securityForceDronePower == 5>> + <<else>> Seeing the latest and greatest drones buzzing over head assures your citizens that they are unmatched. - <<set $rep += 100>> + <<set $rep += 250>> <</if>> - <<if $securityForceGiantRobot == 1>> + <<if $SFUnit.GiantRobot === 1>> Seeing a basic old world rusted looking Giant Robot, doesn't provide your citizens with much assurance that they are protected. <<set $rep -= 200>> - <<elseif $securityForceGiantRobot == 7>> + <<else>> Seeing that the Giant Robot has been fully upgraded provides your citizens with a feeling of safety. - <<set $rep += 100>> + <<set $rep += 250>> <</if>> - <<if ($securityForceRulesOfEngagement == "hold") && ($securityForceDepravity >= 1.5)>> - The sight of $securityForceName's forcing their captured slaves to suck them off while swinging their swords and other none lethal tools around trigger fingers twitch inspires terror in your citizens. + <<if ($SF.ROE === "hold") && ($SF.Depravity >= 1.5)>> + The sight of $SF.Lower's forcing their captured slaves to suck them off while swinging their swords and other none lethal tools around trigger fingers twitch inspires terror in your citizens. <<set $rep -= 200>> - <<elseif ($securityForceRulesOfEngagement == "limited") && ($securityForceDepravity >= 1.5)>> - The sight of $securityForceName's forcing their captured slaves to suck them off with itchy trigger fingers inspires terror in your citizens. + <<elseif ($SF.ROE === "limited") && ($SF.Depravity >= 1.5)>> + The sight of $SF.Lower's forcing their captured slaves to suck them off with itchy trigger fingers inspires terror in your citizens. <<set $rep -= 200>> - <<elseif ($securityForceRulesOfEngagement == "free") && ($securityForceDepravity >= 1.5)>> - The sight of $securityForceName's forcing their captured slaves to suck them off while frequently firing without any care into the air, inspiring terror in your citizens. + <<elseif ($SF.ROE === "free") && ($SF.Depravity >= 1.5)>> + The sight of $SF.Lower's forcing their captured slaves to suck them off while frequently firing without any care into the air, inspiring terror in your citizens. <<set $rep -= 200>> <</if>> - <<if ($securityForceRulesOfEngagement == "hold") && ($securityForceDepravity <= 0.3)>> - The sight of $securityForceName's professionally holstering their weapons provides your citizens with a sense of safety. - <<set $rep += 100>> - <<elseif ($securityForceRulesOfEngagement == "limited") && ($securityForceDepravity <= 0.3)>> - The sight of $securityForceName's professionally keeping their finger on the trigger provides your citizens with a sense of safety. - <<set $rep += 100>> - <<elseif ($securityForceRulesOfEngagement == "free") && ($securityForceDepravity <= 0.3)>> - The sight of $securityForceName's professionally being alert and to ready to act at a moment's notice provides your citizens with a sense of safety. - <<set $rep += 100>> + <<if ($SF.ROE === "hold") && ($SF.Depravity <= 0.3)>> + The sight of $SF.Lower's professionally holstering their weapons provides your citizens with a sense of safety. + <<set $rep += 250>> + <<elseif ($SF.ROE === "limited") && ($SF.Depravity <= 0.3)>> + The sight of $SF.Lower's professionally keeping their finger on the trigger provides your citizens with a sense of safety. + <<set $rep += 250>> + <<elseif ($SF.ROE === "free") && ($SF.Depravity <= 0.3)>> + The sight of $SF.Lower's professionally being alert and to ready to act at a moment's notice provides your citizens with a sense of safety. + <<set $rep += 250>> <</if>> - /*Maybe a random chance attack by the Daughter's of Liberty if they haven't been already defeated or if they have by a cell that managed to survive. The size of the attack could depend the time since their last encounter. The amount of damage inflicted would depend primarily on if the hacker's support was acquired, $bodyguard's combat skill, the player's combat skill, SF upgrades and finally some RNG. If a low amount of damage is inflicted then there will be a low hit to rep and some criminals can be acquired or dealt with in the usual manner. Higher amounts of damage leads to higher hits to rep and a chance that fewer attackers will survive. Without a bodyguard there is a chance that PC may die or be held hostage with a chance of being killed if the rescue attempt is botched. */ - - /* I was thinking providing a option (potentially #result3) of giving a speech with it being a duplicate of the above speech just for completeness sake however it would be redundant except for a line or two about the outcome of attack if it fired (i.e listing the number of dead/captured attackers (potentially #result4) and dead soldiers with a couple of potential options (potentially #result5) ;to erect a statute or such acknowledge them and if one is already present to add them on to it, to provide support for their families. Also the amount of monetary damage, did $bodyguard die or just get wounded and if so how severely. Finally a closing message with how the PC wishes to react to it (potentially #result6); e.g. be vigilant, it's a one off, act of war, we will not give into terrorist attacks, etc. */ - <</replace>> -<</link>> -<</if>> -</span> \ No newline at end of file + /* I was thinking providing a option (potentially #result3) of giving a speech with it being a duplicate of the above speech just for completeness sake however it would be redundant except for a line or two about the outcome of attack if it fired (i.e listing the number of dead/captured attackers (potentially #result4) and dead soldiers with a couple of potential options (potentially #result5) ;to erect a statute or such acknowledge them and if one is already present to add them on to it, to provide support for their families. Also the amount of monetary damage, did $bodyguard die or just get wounded and if so how severely. Finally a closing message with how the PC wishes to react to it (potentially #result6); e.g. be vigilant, it's a one off, act of war, we will not give into terrorist attacks, etc. */ + <</replace>> <</link>> </span> <</if>> diff --git a/src/uncategorized/seNonlethalPit.tw b/src/uncategorized/seNonlethalPit.tw index 68769afa37a87c017795c6b31df9325ce630e197..1e4efc0282fe756e6dd32b3a9d4f2fe8f854d669 100644 --- a/src/uncategorized/seNonlethalPit.tw +++ b/src/uncategorized/seNonlethalPit.tw @@ -795,27 +795,27 @@ You throw the victor's strap-on down to _winner.slaveName. <<if (_winner.rivalry > 0) && (_loser.ID == _winner.rivalryTarget)>> She @@.hotpink;relishes@@ the chance to abuse _loser.slaveName, whom she dislikes. <<set _winner.devotion += 5>> -<<elseif (_winner.relationship >= 0) && (_loser.ID == _winner.relationshipTarget) && (_winner.devotion >= 20)>> +<<elseif (_winner.relationship >= 0) && (_loser.ID == _winner.relationshipTarget) && (_winner.devotion > 20)>> She accepts having to abuse _loser.slaveName, and plans to make it up to her later. <<elseif (_winner.relationship >= 0) && (_loser.ID == _winner.relationshipTarget)>> She @@.mediumorchid;hates@@ having to abuse _loser.slaveName. <<set _winner.devotion -= 10>> <<elseif _winner.mother == _loser.ID>> - <<if _winner.devotion >= 20>> + <<if _winner.devotion > 20>> She accepts having to abuse her mother, _loser.slaveName, and plans to make it up to her later. <<else>> She @@.mediumorchid;hates@@ having to abuse her mother, _loser.slaveName. <<set _winner.devotion -= 10>> <</if>> <<elseif _winner.father == _loser.ID>> - <<if _winner.devotion >= 20>> + <<if _winner.devotion > 20>> She accepts having to abuse her father, _loser.slaveName, and plans to make it up to her later. <<else>> She @@.mediumorchid;hates@@ having to abuse her father, _loser.slaveName. <<set _winner.devotion -= 10>> <</if>> <<elseif _loser.mother == _winner.ID || _loser.father == _winner.ID>> - <<if _winner.devotion >= 20>> + <<if _winner.devotion > 20>> She accepts having to abuse her daughter, _loser.slaveName, and plans to make it up to her later. <<else>> She @@.mediumorchid;hates@@ having to abuse her daughter, _loser.slaveName. @@ -824,43 +824,43 @@ You throw the victor's strap-on down to _winner.slaveName. <<elseif _winner.sisters > 0>> <<switch areSisters(_winner, _loser)>> <<case 1>> - <<if _winner.devotion >= 20>> + <<if _winner.devotion > 20>> She accepts having to abuse her twin sister, _loser.slaveName, and plans to make it up to her later. <<else>> She @@.mediumorchid;hates@@ having to abuse her twin sister, _loser.slaveName. <<set _winner.devotion -= 10>> <</if>> <<case 2>> - <<if _winner.devotion >= 20>> + <<if _winner.devotion > 20>> She accepts having to abuse her sister, _loser.slaveName, and plans to make it up to her later. <<else>> She @@.mediumorchid;hates@@ having to abuse her sister, _loser.slaveName. <<set _winner.devotion -= 10>> <</if>> <<case 3>> - <<if _winner.devotion >= 20>> + <<if _winner.devotion > 20>> She accepts having to abuse her half-sister, _loser.slaveName, and plans to make it up to her later. <<else>> She @@.mediumorchid;hates@@ having to abuse her half-sister, _loser.slaveName. <<set _winner.devotion -= 10>> <</if>> <</switch>> -<<elseif (_winner.relation != 0) && (_loser.ID == _winner.relationTarget) && (_winner.devotion >= 20)>> +<<elseif (_winner.relation != 0) && (_loser.ID == _winner.relationTarget) && (_winner.devotion > 20)>> She accepts having to abuse _loser.slaveName, and plans to make it up to her later. <<elseif (_winner.relation != 0) && (_loser.ID == _winner.relationTarget)>> She @@.mediumorchid;hates@@ having to abuse _loser.slaveName. <<set _winner.devotion -= 10>> <</if>> -<<if _winner.fetish == "sadist" && _winner.fetishStrength > 90 && _winner.sexualFlaw != "malicious" && _winner.devotion >= 20>> +<<if _winner.fetish == "sadist" && _winner.fetishStrength > 90 && _winner.sexualFlaw != "malicious" && _winner.devotion > 20>> She noticed something while she was raping _loser.slaveName; watching the way she writhed in pain was strangely satisfying, as she was making her suffer. _winner.slaveName cums powerfully at the mere thought; she has become @@.yellow;sexually addicted to inflicting pain and anguish.@@ <<set _winner.sexualFlaw = "malicious">> -<<elseif _winner.fetish == "masochist" && _winner.fetishStrength > 90 && _winner.sexualFlaw != "self hating" && _winner.devotion < 20>> +<<elseif _winner.fetish == "masochist" && _winner.fetishStrength > 90 && _winner.sexualFlaw != "self hating" && _winner.devotion <= 20>> She feels horrible after forcing herself on _loser.slaveName; she is the one that should suffer, not her. _winner.slaveName has @@.yellow;descended into true self hatred.@@ <<set _winner.sexualFlaw = "self hating">> -<<elseif _winner.fetish == "dom" && _winner.fetishStrength > 90 && _winner.sexualFlaw != "abusive" && _winner.devotion >= 20>> +<<elseif _winner.fetish == "dom" && _winner.fetishStrength > 90 && _winner.sexualFlaw != "abusive" && _winner.devotion > 20>> She noticed something while she was raping _loser.slaveName; watching the way she cowered before her raised palm was strangely satisfying, as were the painful moans that accompanied every forceful thrust. _winner.slaveName cums powerfully at the mere thought; she has become @@.yellow;sexually abusive, getting off on the thrill of forcing herself on other slaves.@@ <<set _winner.sexualFlaw = "abusive">> -<<elseif _winner.behavioralFlaw == "none" && random(1,100) <= 5 && _winner.devotion < 20>> +<<elseif _winner.behavioralFlaw == "none" && random(1,100) <= 5 && _winner.devotion <= 20>> She begins to act @@.red;oddly@@ after the fight; having to beat down and rape another slave may have affected her mentally. <<set _winner.behavioralFlaw = "odd">> <</if>> @@ -890,7 +890,7 @@ You throw the victor's strap-on down to _winner.slaveName. <<set _loser.trust -= 10>> <<set _loser.devotion -= 10>> <<elseif _loser.mother == _winner.ID>> - <<if _loser.devotion >= 20>> + <<if _loser.devotion > 20>> She accepts her mother, _winner.slaveName, having to rape her, but she @@.gold;fears@@ that it will happen again. <<set _loser.trust -= 10>> <<else>> @@ -899,7 +899,7 @@ You throw the victor's strap-on down to _winner.slaveName. <<set _loser.trust -= 10>> <</if>> <<elseif _loser.father == _winner.ID>> - <<if _loser.devotion >= 20>> + <<if _loser.devotion > 20>> She accepts her father, _winner.slaveName, having to rape her, but she @@.gold;fears@@ that it will happen again. <<set _loser.trust -= 10>> <<else>> @@ -908,7 +908,7 @@ You throw the victor's strap-on down to _winner.slaveName. <<set _loser.trust -= 10>> <</if>> <<elseif _winner.mother == _loser.ID || _winner.father == _loser.ID>> - <<if _loser.devotion >= 20>> + <<if _loser.devotion > 20>> She accepts her daughter, _winner.slaveName, having to rape her, but she @@.gold;fears@@ that it will happen again. <<set _loser.trust -= 10>> <<else>> @@ -919,7 +919,7 @@ You throw the victor's strap-on down to _winner.slaveName. <<elseif _loser.sisters > 0>> <<switch areSisters(_winner, _loser)>> <<case 1>> - <<if _loser.devotion >= 20>> + <<if _loser.devotion > 20>> She accepts her twin sister, _winner.slaveName, having to rape her, but she @@.gold;fears@@ that it will happen again. <<set _loser.trust -= 10>> <<else>> @@ -928,7 +928,7 @@ You throw the victor's strap-on down to _winner.slaveName. <<set _loser.trust -= 10>> <</if>> <<case 2>> - <<if _loser.devotion >= 20>> + <<if _loser.devotion > 20>> She accepts her sister, _winner.slaveName, having to rape her, but she @@.gold;fears@@ that it will happen again. <<set _loser.trust -= 10>> <<else>> @@ -937,7 +937,7 @@ You throw the victor's strap-on down to _winner.slaveName. <<set _loser.trust -= 10>> <</if>> <<case 3>> - <<if _loser.devotion >= 20>> + <<if _loser.devotion > 20>> She accepts her half-sister, _winner.slaveName, having to rape her, but she @@.gold;fears@@ that it will happen again. <<set _loser.trust -= 10>> <<else>> @@ -946,7 +946,7 @@ You throw the victor's strap-on down to _winner.slaveName. <<set _loser.trust -= 10>> <</if>> <</switch>> -<<elseif (_loser.relation != 0) && (_winner.ID == _loser.relationTarget) && (_loser.devotion >= 20)>> +<<elseif (_loser.relation != 0) && (_winner.ID == _loser.relationTarget) && (_loser.devotion > 20)>> She accepts _winner.slaveName having to rape her, but she @@.gold;fears@@ that it will happen again. <<set _loser.trust -= 10>> <<elseif (_loser.relation != 0) && (_winner.ID == _loser.relationTarget)>> @@ -957,7 +957,7 @@ You throw the victor's strap-on down to _winner.slaveName. <<if _loser.fetish == "masochist" && _loser.fetishStrength > 90 && _loser.behavioralFlaw != "self hating">> She feels strangely content after being abused and violated; she is the one that should suffer, after all. _loser.slaveName has @@.yellow;descended into true self hatred.@@ <<set _loser.behavioralFlaw = "self hating">> -<<elseif _loser.behavioralFlaw == "none" && random(1,100) <= 5 && _loser.devotion < 20>> +<<elseif _loser.behavioralFlaw == "none" && random(1,100) <= 5 && _loser.devotion <= 20>> She begins to act @@.red;oddly@@ after the fight; losing and getting raped may have affected her mentally. <<set _loser.behavioralFlaw = "odd">> <</if>> diff --git a/src/uncategorized/seRaiding.tw b/src/uncategorized/seRaiding.tw index e24fd2c5479fc1f774af8f66ab69fc0542323a6a..5dbe46ec9f57e23c0f100e9835dca0d126437ebd 100644 --- a/src/uncategorized/seRaiding.tw +++ b/src/uncategorized/seRaiding.tw @@ -3,8 +3,22 @@ <<set $nextLink = "Scheduled Event", $returnTo = "Scheduled Event", $nextButton = "Continue", $raided = $week>> The leader of your $mercenariesTitle has contacted you from the world outside your arcology. It seems that your $mercenariesTitle have enjoyed a profitable series of raids in their time outside the arcology and have decided to push their luck by plundering one last location on their way back to the arcology. As their nominal leader, they ask your opinion of a small number of potential targets. Given the distance from the arcology and the time sensitivity of conducting such a mission, you have little to base your decision on besides a brief description. -<<if $securityForceSatellitePower >= 1>> - By having access to the use of $securityForceName's Satellite it is less likely that the target will escape. +<<if $SF.Toggle && $SF.Active >= 1 && (($SFUnit.Satellite >= 1 && $SatLaunched > 0) || $SFUnit.SpacePlane >= 1)>> + By having access to the use of $SF.Lower's + <<if $SFUnit.Satellite >= 1 && $SatLaunched > 0>> + satellite + <</if>> + <<if $SFUnit.SpacePlane >= 1>> + space plane + <</if>> + <<if ($SFUnit.Satellite >= 1 && $SatLaunched > 0) && $SFUnit.SpacePlane >= 1>> + satellite and space plane + <</if>> + it is + <<if $SFUnit.Satellite >= 1 && $SatLaunched > 0 && $SFUnit.SpacePlane >= 1>> + even + <</if>> + less likely that the target will escape. <</if>> <br><br> diff --git a/src/uncategorized/seRaidingAssault.tw b/src/uncategorized/seRaidingAssault.tw index 448f4be348c37eff05bf75d3c805a1954c43f22e..853a8476a8c6380dc6f990399dd26eedbbdc263f 100644 --- a/src/uncategorized/seRaidingAssault.tw +++ b/src/uncategorized/seRaidingAssault.tw @@ -2,13 +2,21 @@ You make your selection and direct your $mercenariesTitle to attack the target. -<<if $securityForceSatellitePower >= 1>> - <<set _MercCapture = random(-3,5)>> - <<set _raidescape = random(1,2)>> -<<else>> - <<set _MercCapture = random(-4,4)>> - <<set _raidescape = random(1,3)>> +<<set _MercCaptureL = -4,_MercCaptureU = 4>> +<<set _raidescapeL = 1,_raidescapeU = 3>> + +<<if $SF.Toggle && $SF.Active >= 1>> + <<if $SFUnit.Satellite >= 1 && $SatLaunched > 0>> + <<set _MercCaptureL += 1,_MercCaptureU +1>> + <<set _raidescapeL -= 1,_raidescapeU -= 1>> + <</if>> + <<if $SFUnit.SpacePlane >= 1>> + <<set _MercCaptureL += 1,_MercCaptureU +1>> + <<set _raidescapeL -= 1>> + <</if>> <</if>> +<<set _MercCapture = random(_MercCaptureL,_MercCaptureU)>> +<<set _raidescape = random(_raidescapeL,_raidescapeU)>> <<switch $origin>> <<case "housewife">> @@ -205,4 +213,4 @@ You make your selection and direct your $mercenariesTitle to attack the target. <<if ($targetEscape >= _MercCapture) || (_raidescape == 1)>> Your $mercenariesTitle return without their final prize, but remain in high spirits given their other successes out in the field. <</if>> -<<unset $targetEscape, $origin>> \ No newline at end of file +<<unset $targetEscape, $origin>> diff --git a/src/uncategorized/securityForceEOWReport.tw b/src/uncategorized/securityForceEOWReport.tw deleted file mode 100644 index bd757372e21b01f45158bd07bee5b9e5fc75089f..0000000000000000000000000000000000000000 --- a/src/uncategorized/securityForceEOWReport.tw +++ /dev/null @@ -1,425 +0,0 @@ -:: Security Force EOW Report - -<<silently>> - -<<include "SpecialForceUpgradeTree">> -<<set _SFNOPercentage = _maxNO*_RaidingEfficiency>> -<<set _SFOPercentage = _maxO*_RaidingEfficiency>> - -/* Manpower Fluctuation Calculations - loss from attrition, random casualties, etc. Baseline is ~3%/week. Heavier for raiding/slaving, reduced for securing trade. Maxes out between 1000-1500, though never exactly that. If over 1500 for some reason, set to 1455-1495. If under 100, cannot fluctuate further negatively. */ - - /* Check for too many troopers, set to mid 1400s if so */ - <<if $securityForcePersonnel > 1500>> - <<set $securityForcePersonnel = random(1455,1495)>> - <</if>> - - /* Force attrition, scales with size of force, increases when raiding and decreases when training. Securing trade is the 'neutral state', though attrition still of course happens */ - <<if $securityForcePersonnel < 100>> - <<if $securityForceFocus == "recruit">> <<set $securityForcePersonnel += random(2,5)>> <<elseif $securityForceFocus == "raiding">> <<set $securityForcePersonnel += random(2,5)>> <<else>> <<set $securityForcePersonnel += random(2,5)>> - <</if>> - <<elseif $securityForcePersonnel < 200>> - <<if $securityForceFocus == "recruit">> <<set $securityForcePersonnel += random(-4,0)>> <<elseif $securityForceFocus == "raiding">> <<set $securityForcePersonnel += random(-8,-4)>> <<else>> <<set $securityForcePersonnel += random(-6,-2)>> - <</if>> - <<elseif $securityForcePersonnel < 300>> - <<if $securityForceFocus == "recruit">> <<set $securityForcePersonnel += random(-6,-2)>> <<elseif $securityForceFocus == "raiding">> <<set $securityForcePersonnel += random(-10,-6)>> <<else>> <<set $securityForcePersonnel += random(-8,-4)>> - <</if>> - <<elseif $securityForcePersonnel < 400>> - <<if $securityForceFocus == "recruit">> <<set $securityForcePersonnel += random(-8,-4)>> <<elseif $securityForceFocus == "raiding">> <<set $securityForcePersonnel += random(-12,-8)>> <<else>> <<set $securityForcePersonnel += random(-10,-6)>> - <</if>> - <<elseif $securityForcePersonnel < 500>> - <<if $securityForceFocus == "recruit">> <<set $securityForcePersonnel += random(-12,-8)>> <<elseif $securityForceFocus == "raiding">> <<set $securityForcePersonnel += random(-16,-12)>> <<else>> <<set $securityForcePersonnel += random(-14,-10)>> - <</if>> - <<elseif $securityForcePersonnel < 600>> - <<if $securityForceFocus == "recruit">> <<set $securityForcePersonnel += random(-14,-12)>> <<elseif $securityForceFocus == "raiding">> <<set $securityForcePersonnel += random(-18,-16)>> <<else>> <<set $securityForcePersonnel += random(-16,-14)>> - <</if>> - <<elseif $securityForcePersonnel < 700>> - <<if $securityForceFocus == "recruit">> <<set $securityForcePersonnel += random(-16,-14)>> <<elseif $securityForceFocus == "raiding">> <<set $securityForcePersonnel += random(-20,-18)>> <<else>> <<set $securityForcePersonnel += random(-18,-16)>> - <</if>> - <<elseif $securityForcePersonnel < 800>> - <<if $securityForceFocus == "recruit">> <<set $securityForcePersonnel += random(-20,-16)>> <<elseif $securityForceFocus == "raiding">> <<set $securityForcePersonnel += random(-24,-20)>> <<else>> <<set $securityForcePersonnel += random(-22,-18)>> - <</if>> - <<elseif $securityForcePersonnel < 900>> - <<if $securityForceFocus == "recruit">> <<set $securityForcePersonnel += random(-24,-20)>> <<elseif $securityForceFocus == "raiding">> <<set $securityForcePersonnel += random(-28,-24)>> <<else>> <<set $securityForcePersonnel += random(-26,-22)>> - <</if>> - <<elseif $securityForcePersonnel < 1000>> - <<if $securityForceFocus == "recruit">> <<set $securityForcePersonnel += random(-28,-24)>> <<elseif $securityForceFocus == "raiding">> <<set $securityForcePersonnel += random(-30,-28)>> <<else>> <<set $securityForcePersonnel += random(-30,-26)>> - <</if>> - <<elseif $securityForcePersonnel < 1100>> - <<if $securityForceFocus == "recruit">> <<set $securityForcePersonnel += random(-30,-28)>> <<elseif $securityForceFocus == "raiding">> <<set $securityForcePersonnel += random(-32,-32)>> <<else>> <<set $securityForcePersonnel += random(-34,-28)>> - <</if>> - <<elseif $securityForcePersonnel < 1200>> - <<if $securityForceFocus == "recruit">> <<set $securityForcePersonnel += random(-32,-34)>> <<elseif $securityForceFocus == "raiding">> <<set $securityForcePersonnel += random(-34,-36)>> <<else>> <<set $securityForcePersonnel += random(-38,-30)>> - <</if>> - <<elseif $securityForcePersonnel < 1300>> - <<if $securityForceFocus == "recruit">> <<set $securityForcePersonnel += random(-34,-38)>> <<elseif $securityForceFocus == "raiding">> <<set $securityForcePersonnel += random(-36,-40)>> <<else>> <<set $securityForcePersonnel += random(-42,-32)>> - <</if>> - <<elseif $securityForcePersonnel < 1400>> - <<if $securityForceFocus == "recruit">> <<set $securityForcePersonnel += random(-36,-42)>> <<elseif $securityForceFocus == "raiding">> <<set $securityForcePersonnel += random(-38,-44)>> <<else>> <<set $securityForcePersonnel += random(-46,-34)>> - <</if>> - <<elseif $securityForcePersonnel < 1500>> - <<if $securityForceFocus == "recruit">> <<set $securityForcePersonnel += random(-48,-46)>> <<elseif $securityForceFocus == "raiding">> <<set $securityForcePersonnel += random(-40,-48)>> <<else>> <<set $securityForcePersonnel += random(-50,-36)>> - <</if>> - <<else>> - <<set $securityForcePersonnel += random(-1,1)>> - <</if>> - -/* Recruitment Calculations. Base of 10/week, so can get to about 250 personnel without upgrades/rep changes. Increases with reputation, either positive (I get to work for a solid private force!) or negative (I get to shoot people and take their shit with nobody caring!). Increases with cumulative upgrade sum (a better equipped force is more attractive for recruits). Infantry upgrades are worth twice as much (I get crazy combat armor, for free?). */ - - /* Universal recruitment base */ - <<set $securityForceRecruit = 10>> - - /* Extra recruitment from upgrades, up to an extra 5 per upgrade track (10 for infantry), to a sum of an extra 35/week at full upgrades. */ - <<if $securityForceArcologyUpgrades > 0>> - <<set $securityForceRecruit += ($securityForceArcologyUpgrades)>> <</if>> - <<if $securityForceInfantryPower > 0>> - <<set $securityForceRecruit += ($securityForceInfantryPower*2)>> <</if>> - <<if $securityForceStimulantPower > 0>> - <<set $securityForceRecruit += ($securityForceStimulantPower)>> <</if>> - - <<if $securityForceArcologyUpgrades >= 1>> - <<if $securityForceVehiclePower > 0>> - <<set $securityForceRecruit += ($securityForceVehiclePower)>> <</if>> - <</if>> - - <<if $securityForceArcologyUpgrades >= 4>> - <<if $securityForceAircraftPower > 0>> - <<set $securityForceRecruit += ($securityForceAircraftPower)>> <</if>> - <<if $securityForceSpacePlanePower > 0>> - <<set $securityForceRecruit += ($securityForceSpacePlanePower)>> <</if>> - <<if $securityForceFortressZeppelin > 0>> - <<set $securityForceRecruit += ($securityForceFortressZeppelin)>> <</if>> - <<if $securityForceAC130 > 0>> - <<set $securityForceRecruit += ($securityForceAC130)>> <</if>> - <</if>> - - <<if $securityForceArcologyUpgrades >= 2>> - <<if $securityForceDronePower > 0>> - <<set $securityForceRecruit += ($securityForceDronePower)>> <</if>> - <</if>> - - <<if $securityForceArcologyUpgrades >= 4>> - <<if $securityForceSatellitePower > 0>> - <<set $securityForceRecruit += ($securityForceSatellitePower)>> <</if>> - <<if $securityForceGiantRobot > 0 && ($terrain != "oceanic" && $terrain != "marine")>> - <<set $securityForceRecruit += ($securityForceGiantRobot)>> <</if>> - <</if>> - - <<if $terrain == "oceanic" || $terrain == "marine">> - <<if $securityForceAircraftCarrier > 0>> - <<set $securityForceRecruit += ($securityForceAircraftCarrier)>> <</if>> - <<if $securityForceSubmarine > 0>> - <<set $securityForceRecruit += ($securityForceSubmarine)>> <</if>> - <</if>> - - <<switch $ColonelCore>> - <<case "kind" "collected">> - <<set $securityForceRecruit += 2>> - <</switch>> - - /* If focus is recruit/train, 95% of the above is added to the personnel total of the SF. Else, 25% (which will, at medium/high personnel levels, not wholly counteract attrition, needing some recruitment every so often to keep the total high). */ - <<if $securityForceFocus == "recruit">> - <<set $securityForceRecruit += (Math.trunc($securityForceRecruit*0.95))>> - <<elseif $securityForceFocus == "secure">> - <<set $securityForceRecruit += (Math.trunc($securityForceRecruit*0.25))>> - <<elseif $securityForceFocus == "raiding">> - <<set $securityForceRecruit += (Math.trunc($securityForceRecruit*0.25))>> - <</if>> - - /* Final addition of recruits to force personnel pool */ - <<set $securityForcePersonnel += ($securityForceRecruit)>> - - /* Final Check to ensure not over 1500 members. If so, set it to the mid/high 1400s. Recruitment will be wasteful at this point. */ - <<if $securityForcePersonnel > 1500>> - <<set $securityForcePersonnel = random(1455,1495)>> - <</if>> - -/* Trade Protection Calculations. Protecting trade is a reputation/prosperity builder and provides a few event triggers. Base rep build of 2.5%/week. Each upgrade adds 0.25%, drones and barracks are twice as powerful (swarms to patrol smaller routes while the troops secure the major ones and improved coordination, etc.), to reach a theoretical max of 5% rep boost per week from that (before subsequent modifiers and calculations at EOW). Personnel gates apply a further 0.5% modifier per gate. Prosperity builds at the same rate (adds an extra 5% prosperity per week along the same guidelines as rep using the same logic), and is then applied to the prosperity if the result would be less than/equal to the current prosperity cap. Positive reputation applies a significant positive multiplier (lets go trade with the nice people!), negative reputation applies a significant negative multiplier (trade routes are safe, yeah, but you know, they, uh, murder people for their jewelry and then enslave their children). */ - - /* Base rep/prosperity gain */ - <<set $securityForceTrade = 0.025>> - - /* Extra rep/prosperity from upgrades, an extra 0.25% per upgrade. ArcologyUpgrades and drones are worth double. */ - <<if $securityForceArcologyUpgrades > 0>> - <<set $securityForceTrade += (0.5*($securityForceArcologyUpgrades))>> <</if>> - <<if $securityForceInfantryPower > 0>> - <<set $securityForceTrade += (0.25*($securityForceInfantryPower))>> <</if>> - <<if $securityForceStimulantPower > 0>> - <<set $securityForceTrade += (0.25*($securityForceStimulantPower))>> <</if>> - - <<if $securityForceArcologyUpgrades >= 1>> - <<if $securityForceVehiclePower > 0>> - <<set $securityForceTrade += (0.25*($securityForceVehiclePower))>> <</if>> - <<if $securityForceHeavyBattleTank > 0>> - <<set $securityForceTrade += (0.25*($securityForceHeavyBattleTank))>> <</if>> - <</if>> - - <<if $securityForceArcologyUpgrades >= 4>> - <<if $securityForceAircraftPower > 0>> - <<set $securityForceTrade += (0.25*($securityForceAircraftPower))>> <</if>> - <<if $securityForceSpacePlanePower > 0>> - <<set $securityForceTrade += (0.25*($securityForceSpacePlanePower))>> <</if>> - <<if $securityForceFortressZeppelin > 0>> - <<set $securityForceTrade += (0.25*($securityForceFortressZeppelin))>> <</if>> - <<if $securityForceAC130 > 0>> - <<set $securityForceTrade += (0.25*($securityForceAC130))>> <</if>> - <<if $securityForceHeavyTransport > 0>> - <<set $securityForceTrade += (0.25*($securityForceHeavyTransport))>> <</if>> - <</if>> - - <<if $securityForceArcologyUpgrades >= 2>> - <<if $securityForceDronePower > 0>> - <<set $securityForceTrade += (0.5*($securityForceDronePower))>> <</if>> - <</if>> - - <<if $securityForceArcologyUpgrades >= 4>> - <<if $securityForceSatellitePower > 0>> - <<set $securityForceTrade += (0.25*($securityForceSatellitePower))>> <</if>> - <<if $securityForceGiantRobot > 0 && $terrain != "oceanic" && $terrain != "marine">> - <<set $securityForceTrade += (0.25*($securityForceGiantRobot))>> <</if>> - <<if $securityForceMissileSilo > 0 && $terrain != "oceanic" && $terrain != "marine">> - <<set $securityForceTrade += (0.25*($securityForceMissileSilo))>> <</if>> - <</if>> - - <<if $terrain == "oceanic" || $terrain == "marine">> - <<if $securityForceAircraftCarrier > 0>> - <<set $securityForceTrade += (0.25*($securityForceAircraftCarrier))>> <</if>> - <<if $securityForceSubmarine > 0>> - <<set $securityForceTrade += (0.25*($securityForceSubmarine))>> <</if>> - <<if $securityForceHeavyAmphibiousTransport > 0>> - <<set $securityForceTrade += (0.25*($securityForceHeavyAmphibiousTransport))>> <</if>> - <</if>> - - <<switch $ColonelCore>> - <<case "kind" "collected">> - <<set $securityForceTrade += 0.15>> - <</switch>> - - /* Manpower effects - extra 0.5% per 100-gate in terms of manpower. Kicks in at over 200, since some of the SF is on overhead, logistics, repairs, rest, etc. */ - <<if $securityForcePersonnel > 200>> - <<set $securityForceTrade += (0.005*Math.trunc($securityForcePersonnel/100))>> - <</if>> - - /* If focus is secure trade, 95% of the above is added to the players rep/prosperity. Else, 25%. */ - <<if $securityForceFocus == "secure">> - <<set $rep += (Math.trunc($rep*($securityForceTrade*0.95)))>> - <<set $arcologies[0].prosperity = (Math.trunc($arcologies[0].prosperity+($securityForceTrade*0.95)))>> - <<elseif $securityForceFocus == "recruit">> - <<set $rep += (Math.trunc($rep*($securityForceTrade*0.25)))>> - <<set $arcologies[0].prosperity = (Math.trunc($arcologies[0].prosperity+($securityForceTrade*0.25)))>> - <<elseif $securityForceFocus == "raiding">> - <<set $rep += (Math.trunc($rep*($securityForceTrade*0.25)))>> - <<set $arcologies[0].prosperity = (Math.trunc($arcologies[0].prosperity+($securityForceTrade*0.25)))>> - <</if>> - - /* If the rep or prosperity is now above the cap, set it to the cap. */ - <<if $rep > 20000>> - <<set $rep = 20000>> - <</if>> - <<if $arcologies[0].prosperity > $AProsperityCap>> - <<set $arcologies[0].prosperity = $AProsperityCap>> - <</if>> - -/* Raiding/Slaving Calculations. This brings in cash and activates event triggers. Base raiding brings in 75000/week, but this scales significantly with personnel and upgrades. */ - - /* Base raiding take, zero the summative variables */ - <<set $securityForceBooty = 75000>> - <<set $securityForceIncome = 0>> - <<set $securityForceMissionEfficiency = 1>> - - /* Impact of manpower on raiding. An extra 3500/100-gate, kicking in at over 200 personnel */ - <<if $securityForcePersonnel > 200>> - <<set $securityForceBooty += 3500*Math.trunc($securityForcePersonnel/100)>> - <</if>> - - <<set _RaidingEfficiency = .1>> - - /* Raiding Efficiency Modifier Calculations - /* Drugs make them better at everything, but especially much better at raiding - much easier to murder and pillage when you're fucked out of your mind on a mix of meth, pcp, and lsd. Having an effective; CIC (Combat Information Center) at the barracks, air force, Satellite, AC-130, major and more efficient facility support massively improves raiding efficiency. If we are dealing with an oceanic arcology the sub and carrier massively improve efficiency. */ - - /* Facilities */ - - <<if $securityForceArcologyUpgrades > 0>> - <<set $securityForceMissionEfficiency *= 1+($securityForceArcologyUpgrades*_RaidingEfficiency)>> <</if>> - <<if $securityForceInfantryPower > 0>> - <<set $securityForceMissionEfficiency *= 1+($securityForceInfantryPower*_RaidingEfficiency)>> <</if>> - <<if $securityForceStimulantPower > 0>> - <<set $securityForceMissionEfficiency *= 1+($securityForceStimulantPower*_RaidingEfficiency)>> <</if>> - - <<if $securityForceArcologyUpgrades >= 1>> - <<if $securityForceVehiclePower > 0>> - <<set $securityForceMissionEfficiency *= 1+($securityForceVehiclePower*_RaidingEfficiency)>> <</if>> - <<if $securityForceHeavyBattleTank > 0>> - <<set $securityForceMissionEfficiency *= 1+($securityForceHeavyBattleTank*_RaidingEfficiency)>> <</if>> - <</if>> - - <<if $securityForceArcologyUpgrades >= 4>> - <<if $securityForceAircraftPower > 0>> - <<set $securityForceMissionEfficiency *= 1+($securityForceAircraftPower*_RaidingEfficiency)>> <</if>> - <<if $securityForceSpacePlanePower > 0>> - <<set $securityForceMissionEfficiency *= 1+($securityForceSpacePlanePower*_RaidingEfficiency)>> <</if>> - <<if $securityForceFortressZeppelin > 0>> - <<set $securityForceMissionEfficiency *= 1+($securityForceFortressZeppelin*_RaidingEfficiency)>> <</if>> - <<if $securityForceAC130 > 0>> - <<set $securityForceMissionEfficiency *= 1+($securityForceAC130*_RaidingEfficiency)>> <</if>> - <</if>> - - <<if $securityForceArcologyUpgrades >= 2>> - <<if $securityForceDronePower > 0>> - <<set $securityForceMissionEfficiency *= 1+($securityForceDronePower*_RaidingEfficiency)>> <</if>> - <</if>> - - <<if $securityForceArcologyUpgrades >= 4>> - <<if $securityForceSatellitePower > 0>> - <<set $securityForceMissionEfficiency *= 1+($securityForceSatellitePower*_RaidingEfficiency)>> <</if>> - <<if $securityForceGiantRobot > 0 && ($terrain != "oceanic" && $terrain != "marine")>> - <<set $securityForceMissionEfficiency *= 1+($securityForceGiantRobot*_RaidingEfficiency)>> <</if>> - <<if $securityForceMissileSilo > 0 && ($terrain != "oceanic" && $terrain != "marine")>> - <<set $securityForceMissionEfficiency *= 1+($securityForceMissileSilo*_RaidingEfficiency)>> <</if>> - <</if>> - - <<if $terrain == "oceanic" || $terrain == "marine">> - <<if $securityForceAircraftCarrier > 0>> - <<set $securityForceMissionEfficiency *= 1+($securityForceAircraftCarrier*_RaidingEfficiency)>> <</if>> - <<if $securityForceSubmarine > 0>> - <<set $securityForceMissionEfficiency *= 1+($securityForceSubmarine*_RaidingEfficiency)>> <</if>> - <<if $securityForceHeavyAmphibiousTransport > 0>> - <<set $securityForceMissionEfficiency *= 1+($securityForceHeavyAmphibiousTransport*_RaidingEfficiency)>> <</if>> - <</if>> - - /* Colonel */ - <<switch $ColonelCore>> - <<case "warmonger" "cruel" "psychopathic">> - <<set $securityForceMissionEfficiency *= 1+(_RaidingEfficiency)>> - <</switch>> - <<if $securityForceSexedColonel > 0>> - <<set $securityForceMissionEfficiency *= 1+($securityForceSexedColonel*_RaidingEfficiency)>> - <</if>> - <<if $OverallTradeShowAttendance > 0>> - <<set $securityForceMissionEfficiency *= 1+($OverallTradeShowAttendance*_RaidingEfficiency)>> - <</if>> - - LieutenantColonel and Facility Support - <<if $LieutenantColonel == 2>> - <<set $securityForceMissionEfficiency *= 1+($LieutenantColonel*_RaidingEfficiency)>> - <</if>> - <<if $FacilitySupportEfficiency > 1>> - <<set $securityForceMissionEfficiency *= 1+($FacilitySupportEfficiency*_RaidingEfficiency)>> - <</if>> - - /* Apply the efficiency boost to the booty. Let's hope that meth made them better at ripping out some poor bastard's gold teeth */ - <<set $securityForceBooty = ($securityForceBooty*$securityForceMissionEfficiency)>> - - /* Check to see if total booty is over 15k. This is the 'profitability point' of the SF. It has no upkeep, but unless you get over 15k, The Colonel uses the entire take to keep the force together. Still very profitable at higher levels though (Who thought having a 1000-man private military dedicated to slamming meth and pillaging the world would be profitable? It's quite crazy tbh). Technically the booty calcs should be affected if the force is recruiting/securing (less income from raids), but that would be frustrating for the player at high levels of development - we still want them to feel like they're getting the cash. Uses a flag for the eventual description. */ - <<if $securityForceBooty > 15000>> - <<set $securityForceProfitable = 1>> - - /* Finally, add dat cash to the bank. C.R.E.A.M. */ - <<if $securityForceFocus == "raiding">> - <<set $securityForceIncome = Math.trunc(($securityForceBooty*0.95))>> - <<set $cash = ($cash+$securityForceIncome)>> - <<elseif $securityForceFocus == "recruit">> - <<set $securityForceIncome = Math.trunc(($securityForceBooty*0.25))>> - <<set $cash = ($cash+$securityForceIncome)>> - <<elseif $securityForceFocus == "secure">> - <<set $securityForceIncome = Math.trunc(($securityForceBooty*0.25))>> - <<set $cash = ($cash+$securityForceIncome)>> - <</if>> - <<else>> - <<set $securityForceProfitable = 0>> - <</if>> - -/* Depravity calculations - hidden stat representing how violent/hedonistic/etc the SF is. Rises with raiding/free fire/low accountability, The Colonel personality choice and lowers with reduced settings (though much slower since it's easier to go criminal then it is to go straight afterward, etc. Middle options have no effect. Each setting is independent of the others. */ - - <<if $securityForceFocus == "raiding">> - <<set $securityForceDepravity += 0.05>> - <<elseif $securityForceFocus == "secure">> - <<set $securityForceDepravity -= 0.02>> - <</if>> - - <<if $securityForceRulesOfEngagement == "free">> - <<set $securityForceDepravity += 0.05>> - <<elseif $securityForceRulesOfEngagement == "hold">> - <<set $securityForceDepravity -= 0.02>> - <</if>> - - <<if $securityForceAccountability == "none">> - <<set $securityForceDepravity += 0.05>> - <<elseif $securityForceAccountability == "strict">> - <<set $securityForceDepravity -= 0.02>> - <</if>> - - <<switch $ColonelCore>> - <<case "kind">> - <<set $securityForceDepravity -= 0.02>> - <<case "collected">> - <<set $securityForceDepravity -= 0.015>> - <<set $securityForceDepravity += 0.015>> - - <<case "cruel">> - <<set $securityForceDepravity += 0.05>> - <<case "psychopathic">> - <<set $securityForceDepravity += 0.10>> - <<case "sociopathic">> - <<set $securityForceDepravity += 0.15>> - - <<case "brazen">> - <<set $securityForceDepravity += 1.05>> - <<set $securityForceDepravity -= 1.05>> - <</switch>> - -/* Reset the token counters for speaking or such to The Colonel in the barracks */ - <<set $securityForceUpgradeToken = 0>> - <<set $securityForceGiftToken = 0>> - <<set $securityForceColonelToken = 0>> - <<set $securityForceSexedColonelToken = 0>> - -/* securityForceTradeShow */ -<<if $CurrentTradeShowAttendance == 1>> - <<set $CurrentTradeShowAttendance = 0>> - <<set $TradeShowIncome = 0>> - <<set $TradeShowHelots = 0>> -<</if>> - -<<if $securityForceStimulantPower == 8 || $securityForceStimulantPower == 10>> - <<set _OverdoseSurvivalChance = 5, _OverdoseDeaths = 0>> - <<if _Env == _N1>> - <<set _OverdoseSurvivalChance = _OverdoseSurvivalChance-.5>> - <<elseif _Env == _N2>> - <<set _OverdoseSurvivalChance = _OverdoseSurvivalChance>> - <<elseif _Env == _N3>> - <<set _OverdoseSurvivalChance = _OverdoseSurvivalChance+.5>> - <</if>> - - <<if $securityForceStimulantPower == 8 && random(0,100) > _OverdoseSurvivalChance>> - <<set _OverdoseDeaths = random(0,10)>> - <<elseif $securityForceStimulantPower == 10 && random(0,100) > _OverdoseSurvivalChance>> - <<set _OverdoseDeaths = random(0,20)>> - <</if>> - - <<if _OverdoseDeaths > 0>> - <<set $securityForcePersonnel -= _OverdoseDeaths>> - <</if>> - -<</if>> - -/* Take all the above and display the EOW text and control panel. */ -<</silently>> -<<nobr>> - __Status and Activities of the $securityForceName __: - <br>This week, $securityForceName, <<print commaNum($securityForcePersonnel)>> strong, focused on <<if $securityForceFocus == "recruit">>recruiting and training more personnel. Smaller parties ventured out to protect the arcology's trade routes and strike targets of opportunity.<<elseif $securityForceFocus == "secure">>securing the trade routes between the arcology and the surrounding area. Smaller parties ventured out to strike targets of opportunity and process new recruits. - <<elseif $securityForceFocus == "raiding">>locating and striking targets of opportunity, capturing both material loot and new slaves. Smaller parties secured the most important of the arcology's trade routes and processed new recruits.<</if>> <<if $securityForceStimulantPower == 8 || $securityForceStimulantPower == 10 && _OverdoseDeaths > 0>> <<print (_OverdoseDeaths)>> soldiers fatally overdosed on the drug cocktail, The Colonel's much heavier than average drug use saves her from this side effect.<</if>> These activities have, overall, @@.green;improved@@ your arcology's prosperity. <<if $securityForceProfitable == 1>>The goods procured by the $securityForceName this week, after accounting for the spoils retained by individual soldiers, were @@.green;more than sufficient@@ to cover expenses. Excess material and human assets totaling @@.yellowgreen;<<print cashFormat($securityForceIncome)>>@@ (after liquidation) were transferred to your accounts. <<elseif $securityForceProfitable == 0>>The goods procured by the special force were, after accounting for the spoils retained by individual soldiers, @@.red;barely enough@@ to cover expenses. More growth will be needed to ensure profitability.<</if>> $securityForceName managed to recruit $securityForceRecruit new soldiers this week, and your reputation has @@.green;improved@@ through the improvement of trade security. - -<</nobr>> - <br> //Your instructions to <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<= SlaveFullName($LieutenantColonel)>><<else>>The Colonel<</if>>:// - Deployment focus: <span id="focus"><<if $securityForceFocus == "recruit">>''Recruiting and Training''<<elseif $securityForceFocus == "secure">>''Securing Trade Routes''<<else>>''Raiding and Slaving''<</if>></span>. <<link "Recruit and Train">><<set $securityForceFocus = "recruit">><<replace "#focus">>''Recruiting and Training''<</replace>><</link>> | <<link "Secure Trade Routes">><<set $securityForceFocus = "secure">><<replace "#focus">>''Securing Trade Routes''<</replace>><</link>> | <<link "Raiding and Slaving">><<set $securityForceFocus = "raiding">><<replace "#focus">>''Raiding and Slaving''<</replace>><</link>> - Rules of Engagement: <span id="roe"><<if $securityForceRulesOfEngagement == "hold">>''Hold Fire''<<elseif $securityForceRulesOfEngagement == "limited">>''Limited Fire''<<else>>''Free Fire''<</if>></span>. <<link "Hold Fire">><<set $securityForceRulesOfEngagement = "hold">><<replace "#roe">>''Hold Fire''<</replace>><</link>> | <<link "Limited Fire">><<set $securityForceRulesOfEngagement = "limited">><<replace "#roe">>''Limited Fire''<</replace>><</link>> | <<link "Free Fire">><<set $securityForceRulesOfEngagement = "free">><<replace "#roe">>''Free Fire''<</replace>><</link>> - Accountability: <span id="accountability"><<if $securityForceAccountability == "strict">>''Strict Accountability''<<elseif $securityForceAccountability == "some">>''Some Accountability''<<else>>''No Accountability''<</if>></span>. <<link "Strict Accountability">><<set $securityForceAccountability = "strict">><<replace "#accountability">>''Strict Accountability''<</replace>><</link>> | <<link "Some Accountability">><<set $securityForceAccountability = "some">><<replace "#accountability">>''Some Accountability''<</replace>><</link>> | <<link "No Accountability">><<set $securityForceAccountability = "none">><<replace "#accountability">>''No Accountability''<</replace>><</link>> - <<if $OverallTradeShowAttendance == 1>> - <br>Thank you <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>> for letting me to go back to it, hopefully <<if $LieutenantColonel == 2>>Lieutenant Colonel <<= SlaveFullName($LieutenantColonel)>> has been doing her job <<else>> that nothing serious happened while I was away.<</if>> There was some interest in our developments, I could probably sell generic schematics next time I go if you want? - <<elseif $OverallTradeShowAttendance >= 2>> - <br>Thank you <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>> for letting me to go back to it, hopefully <<if $LieutenantColonel == 2>>Lieutenant Colonel <<= SlaveFullName($LieutenantColonel)>> has been doing her job <<else>> that nothing serious happened while I was away.<</if>> - <br>While at the recent TradeShow, <<print cashFormat($TradeShowIncome)>> was made selling generic schematics and $TradeShowHelots menial slaves were sent as a bonus. - Overall <<print cashFormat($TotalTradeShowIncome)>> has been made and <<print commaNum($TotalTradeShowHelots)>> menial slaves have been acquired during the $OverallTradeShowAttendance TradeShow's I have attended. - <</if>> - //Current facilities status:// -<<include "SpecialForceUpgradeDec">> diff --git a/src/uncategorized/securityForceNamingColonel.tw b/src/uncategorized/securityForceNamingColonel.tw deleted file mode 100644 index 69dbbe34b5864f1cd8b6078659543faf54e74361..0000000000000000000000000000000000000000 --- a/src/uncategorized/securityForceNamingColonel.tw +++ /dev/null @@ -1,169 +0,0 @@ -:: Security Force Naming-Colonel [nobr] - -<<set $nextLink = "Random Nonindividual Event", $nextButton = " ">> - -<span id="address"> -It's been a short while since you told your citizens that you were going to talk to them about their security, and by all accounts, they've turned out in force to watch your address over the arcology's internal communications system. You wake up early, relieve your frustrations on a few slaves woken out of deep sleep, and take position behind your desk. You also call over a slave and push her under your desk. The unspoken instruction is clear, and she begins <<if $PC.dick == 1>> enthusiastically (but silently) sucking your cock, taking it as deep as she can without gagging. <<else>> enthusiastically eating you out, pressing her face into your pussy and forcing her tongue deep inside you. <</if>> - -<br><br> - -A blinking light tells you that the channel is open. You take a deep breath, and begin. You greet your citizens and explain that while you believe deeply in the underlying principles of the Free Cities, that of contract law, minimal to no governmental oversight, and slaveholding, recent events have forced you to modify some of your views. The Old World attack, and especially the assault by the Daughters of Liberty who, as you remind them, were aided by a distressingly large number of now-dead traitors, has proven that some form of permanent, organized standing force is needed to ensure the personal safety of the citizen body. - -<br><br> - -You tell them that the Old World continues to deteriorate (it does). You tell them that it is only a matter of time before the poor, diseased, starving, and unwashed masses try their hand at invading the arcology again (it is). You tell them that such a force would be good for business, securing trade routes and conducting slaving raids far greater in scale than those performed by private slaving corporations (it would). And finally, to quell their greatest fear, you tell them that you would personally support the force financially. - -<br><br> - -As you speak, you carefully monitor the citizens' opinions as indicated on their communication devices. It is uniformly positive - they know whom they have to thank for their continued survival and dominance. You also monitor your arousal given the ministrations of your slave. A few small movements on your part communicate to your citizens what is happening without being too obvious. Free Cities business etiquette respects business conducted while being subtly serviced (and your doing so during such a public and important broadcast signals how seriously you are taking it), but a climax would be seen as a serious lack of discipline. - -<br><br> - -You finally wrap up your speech, announcing to your citizens the immediate formation, with yourself as Marshal, of the: <<textbox "$securityForceName" $securityForceName>> - -<br><br> - -You close the link to the communication system and read a message from your assistant that appeared during the last moments of your address. In consultation with major figures in the mercenary community, a suitable candidate for day-to-day command of the new unit has been found. Your instructions were to keep you in the dark about them so avoid pre-judgment. They are waiting outside your office. -<br>-------------------- -<br><<link "Invite them inside">> - <<replace "#address">> - The figure that enters is not what you were expecting, given your previous experiences with the mercenary groups that work with the arcology owners of the Free Cities. Most mercenaries you've worked with have been grizzled stout men, veterans of the Old World militaries that finally had too much and went private. This one's different, <<if $ColonelCore != "">> likely to be ''$ColonelCore'' <</if>> - <span id="result0"> - <<if $ColonelCore == "">> you can guess from her face that at her core she is likely to be: - <<link "Kind" "Security Force Naming-Colonel">> - <<replace "#result0">> - she strikes you as a kind person. - <<set $ColonelCore = "kind">> - <</replace>> - <</link>> | <<link "Mischievous" "Security Force Naming-Colonel">> - <<replace "#result0">> - she strikes you as someone who enjoys playfully causing trouble. - <<set $ColonelCore = "mischievous">> - <</replace>> - <</link>> | <<link "Cruel" "Security Force Naming-Colonel">> - <<replace "#result0">> - she strikes you as terribly cruel. - <<set $ColonelCore = "cruel">> - <</replace>> - <</link>> | <<link "Psychopathic" "Security Force Naming-Colonel">> - <<replace "#result0">> - she strikes you as a complete psychopath. - <<set $ColonelCore = "psychopathic">> - <</replace>> - <</link>> | <<link "Sociopathic" "Security Force Naming-Colonel">> - <<replace "#result0">> - she strikes you as a complete sociopath. - <<set $ColonelCore = "sociopathic">> - <</replace>> - <</link>> | <<link "A warmonger" "Security Force Naming-Colonel">> - <<replace "#result0">> - she strikes you as someone who just loves war. - <<set $ColonelCore = "warmonger">> - <</replace>> - <</link>> | <<link "Jaded" "Security Force Naming-Colonel">> - she strikes you as someone who's seen too much to really care anymore. - <<replace "#result0">> - <<set $ColonelCore = "jaded">> - <</replace>> - <</link>> | <<link "Shell shocked" "Security Force Naming-Colonel">> - <<replace "#result0">> - she strikes you as someone who's been through hell. - <<set $ColonelCore = "shell shocked">> - <</replace>> - <</link>> | <<link "Brazen" "Security Force Naming-Colonel">> - <<replace "#result0">> - she strikes you as someone who doesn't know shame. - <<set $ColonelCore = "brazen">> - <</replace>> - <</link>> | <<link "Collected" "Security Force Naming-Colonel">> - <<replace "#result0">> - she seems calm and collected. - <<set $ColonelCore = "collected">> - <</replace>> - <</link>> - <</if>> - </span> - -<<if $ColonelCore != "">> - <br><br> - - She strides in, stopping in front of your desk, not bothering to put on even the semi-military air (complete with salute) that most mercenaries tend to adopt when meeting new clients. She's very tall and wearing the pants, boots, gloves, and tank top of a female combat armor under-suit. Her bare arms and upper body are corded with muscle, and through the tank top's thin fabric you can see both the shape of her muscled abdomen and the curves of her small but perky breasts, complete with what your experience tells you are barbell nipple piercings. Her eyes are alive with intelligence, and you can see her scanning your office, clearly impressed by its opulence. Her hair is shaved close to the scalp, and her ears and nose are heavily pierced. You can make out three long, ugly scars running over top of the mottled tissue of a previous, severe burn along one side of her face, as well as numerous smaller scars and burns on her bare arms. She's been disarmed prior to meeting you, and you see, in addition to an empty pistol holster on her hip, at least three empty knife holsters. - - <br><br> - - Returning your gaze to her face, she crosses her arms underneath her chest, pressing her breasts up and forward. You have her measure. Given the generally patriarchal nature of both the mercenary community, and the same nature combined with the heavily sexualized lifestyle of the Free Cities, she's decided to embrace her position rather than fight it. - - <br><br> - - "So," she begins, "you're the boss." You invite her to sit down. "No thanks, boss. Besides," she indicates the slave under your desk, "you look a little occupied." She nods at the desk. "Saw the speech. Very nice. I'd heard you crazy bastards do business while getting <<if $PC.dick == 1>>sucked off, <<else>>eaten out, <</if>>but I've never seen anyone actually do it. Hell, most of you people don't want to have to have too much to do with me. I usually get my instructions remotely." A short, harsh laugh escapes her. "But I guess it keeps you focused. Can't have the entire arcology seeing you cum." - - <br><br> - - She moves a step closer. "Your computer told me you wanted me to be a surprise, so I guess I'll tell you why you want me to run the $securityForceName for you. I'm a killer, pure and simple, and you need that. I looked into those attacks you've suffered. Nasty business. I'll make sure that an attack like that never happens again. I was a soldier out there, in charge of about a thousand men, when the Free Cities first started going up, and I knew they were the future. Eventually I deserted, found the first refugee convoy I could, killed the moron protecting it, sold the girls off to the slavers, and bought enough gear to start killing for people like you. Ran my own merc crew, did well till we tried to take on a bigger one and everyone died. Joined with another big outfit, became the number two, then shit went bad and I had to run. Been a solo fighter and slaver ever since. I know my work, and I know I can make this work." - - <br><br> - - You feel your climax approaching and hold up a finger. The merc pauses while you <<if $PC.dick == 1>>grab the slave's head, forcing your cock roughly down her throat while you cum. She swallows as much as she can before pulling away, coughing. <<else>>grip the slave's head tightly with your thighs, pressing her face tightly against your pussy as you cum. When you release her, she pulls away, coughing.<</if>> - - <br><br> - - The merc laughs again. "I could get used to a place like this." She waves her hand around the office. "I bet you want to know why I'd be trustworthy for something like this." You don't correct her. "Thought so." Her demeanor softens, and you can detect a hit of nervousness. "I would say that I've never turned on a client and leave it at that, but this is different. It's getting worse out there. I'm sure you know that." You give her a slight nod. "Four times now I've woken up in the middle of the night and had to kill someone. Two of them were the people I'd taken to bed. You can't even trust your drunken fucks anymore." - <<switch $ColonelCore>> - <<case "kind">> - What a shame but that is the world today. - <<case "cruel" "sociopathic">> - Who doesn't like a good hard fuck and stab? - <<case "jaded">> - Meh, what else is new? - <</switch>> - - <br><br> - - "I like fighting, but I want to live somewhere where I can relax from life out there. You give me the job and a place to live, let me hang up the uncertainty of being a merc, and I'll die for you if it comes to that. I promise the people I recruit will feel the same. Besides, I could get used to - <<switch $ColonelCore>> - <<case "warmonger">> - fighting vastly out matched foes. - <<case "cruel">> - having my own stable to abuse as I see fit. - <<case "mischievous">> - causing a little chaos. - <</switch>> - Spending my R&R time with a cold beer in one hand, a few lines of coke or a stack of pills in front of me, - <<if $ColonelCore == "cruel">> - and a terrified little slavegirl locked between my legs, struggling to breathe, - <</if>> - sounds pretty fucking good to me." - - <br><br> - - You decide quickly. She'll do. You tap a few commands on your desk's console, assigning her personal quarters on the arcology's higher levels and transferring her first stipend to her new account. You also ask her what title she wants. - - <br><br> - - "Title?" Another short laugh. "I guess I do need one, given that I'm all official and shit now." She thinks for a moment. "I was a major before I went freelance, and I think I'd like a promotion. Colonel sounds good." You make a note of this in her file. "You people don't seal contracts with a fuck do you?" You shake your head, and she laughs again. "Good. I make it a point never to fuck the boss. It's bad for business." She turns around. "Well, I guess I'd better get to it. Your computer thing assigned me space on the lower levels for the barracks. I brought a few squads of guys I know from the old days to start, but we'll grow fast once I put the word out, I guarantee it." - - <br><br> - - <<link "Let her leave">> - <<replace "#address">> - She turns and leaves, and you chase the slave out after her. A few minutes later, a soft chime announces the arrival of a message. It's from The Colonel. - - <br><br> - - //Hey boss, just wanted to mention something else. In your speech you said that you were going to be paying for the $securityForceName. In my mind that means it's yours, no matter what anyone else here might think. I do what you tell me to do. I make sure the troops behave as you want them to behave. I've worked for some 'nice guys' in the past, and I can do that job if you want. It's boring, but sustainable, and I'll have the $securityForceName turning a profit and supporting the arcology in good order. But if you let me off the leash, and throw any Old World complaints in the trash where they belong, I promise you'll have money pouring in your office, even accounting for the good amounts me and my boys will pocket along the way. You'll have an empire in short order. <<if $mercenaries > 1>>Either way, I'll keep my hands off those mercs you've already installed. I figure that you've reasons for having two different death squads under contract.<</if>> - - <br><br> - - Oh, one last thing. I know you've got some kind of grand social experiment going on up there like all the other owners, and that's your own deal, but I'd appreciate it if you could keep that stuff out of the new barracks. I'll have a hard time approaching potential recruits and telling them they should come live in a Roman apartment, an Egyptian temple, a goddamn Japanese teahouse, or some of the other crazy shit I've seen in the past. They're hard, nasty people, and trust me, I can tell you from experience that changing that is just not going to happen. Like I said, though, I can hold them back a bit if you like. - - <br><br> - - Talk to you later, boss.// - <<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */ - <<set $securityForceActive = 1, $securityForceSubsidyActive = 1>> - <</replace>> - <</link>> -<</if>> - <</replace>> -<</link>> -</span> \ No newline at end of file diff --git a/src/uncategorized/securityForceProposal.tw b/src/uncategorized/securityForceProposal.tw deleted file mode 100644 index 2e79b89018d02e7507db6edc557fed2527a4bcfd..0000000000000000000000000000000000000000 --- a/src/uncategorized/securityForceProposal.tw +++ /dev/null @@ -1,40 +0,0 @@ -:: Security Force Proposal [nobr] - -<<set $nextLink = "Next Week">> -<<set $nextButton = "Continue">> - -The Free Cities were founded on the principles of unrestrained anarcho-capitalism. To those with such beliefs, the very idea of possessing an armed force, a key tool of government control, or weapons at all, was anathema. - -In the period since, however, your citizens have seen the value in weaponry. They watched on their news-feed as some Free Cities were sacked by the armies and mobs of the Old World, driven by their hatred of the citizens' luxurious lifestyles. They've seen other Cities toppled from within, by slave conspiracies or infighting among citizen groupings with differing beliefs. They've witnessed the distressingly rapid rise of fanatical anti-slavery organizations, who would like nothing more than to see them slowly bled by their own chattel. They are learned people, and they know what happens to slaveowners who lose their power. - -They've also seen the results of your policies. Your actions towards the arming of both yourself and the arcology proved critical, and ensured their safety when the Old World came for them. And your victory over the Daughters of Liberty, who the citizens know would have executed every single one of them, has created an opportunity. If you insisted upon the creation of a standing 'special' force for the arcology, many would support you and, more importantly, nobody of note would object. - -Such a force would solve many problems. More soldiers would mean more control, which is very good for you. More soldiers would mean more security for the arcology and the approaches to it, which is very good for business. More soldiers would mean more obedience from rebellious slaves who can see how powerless they truly are, which is very good for everybody. The force would be tiny compared to the Old World militaries that still exist, but money and technology can, of course, overcome massive numerical inferiority. This being the Free Cities, they would have other uses besides security. Perhaps, in time, you could exert some manner of influence on the Old World itself. - -''This is a unique and very important opportunity'', and is possible only because of your recent victory over the Daughters. If you do not seize it, the memories and fears of your citizens will fade, and you will not be able to raise the matter again. --------------------- -<<set $securityForceEventSeen = 1>> -<<if ($PC.warfare >= 100)>> - <<set _price = 10000>> -<<elseif ($PC.warfare >= 50) || ($PC.career == "arcology owner")>> - <<set _price = 15000>> -<<else>> - <<set _price = 20000>> -<</if>> - -<span id="result"> -<<link "Prepare for an announcement">> - <<replace "#result">> - You instruct $assistantName to announce to the arcology's citizenry that you will be making an important announcement in the near future regarding the security situation. Given the damage still present from the Daughters' attack, everyone will be turning in. You also instruct your assistant to begin quietly investigating potential leadership figures for the force itself. - <<set $securityForceCreate = 1>> - <<set $cash -= _price>> - <<set $nextButton = "Continue">> - <</replace>> -<</link>> //Initial costs are <<print cashFormat(_price)>>, and upon establishment the force will have significant support costs until it is self-sufficient.// -<br><<link "The mercenaries are enough">> - <<replace "#result">> - On second thought, such a force is not needed. Your methods have served well so far - why should there be any change going forward? - <<set $nextButton = "Continue">> - <</replace>> -<</link>> -</span> diff --git a/src/uncategorized/servantsQuartersReport.tw b/src/uncategorized/servantsQuartersReport.tw index a5dd8b40aba1dbc376dae43b2defcc85d74b7dbd..ba9054238ad3105c6186ac71f88a50bd63631700 100644 --- a/src/uncategorized/servantsQuartersReport.tw +++ b/src/uncategorized/servantsQuartersReport.tw @@ -237,16 +237,18 @@ <<for _dI = 0; _dI < _DL; _dI++>> <<set $i = $slaveIndices[$ServQiIDs[_dI]], $slaves[$i].devotion += _devBonus>> - <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust > -20)>> + <<if ($slaves[$i].devotion <= 20) && ($slaves[$i].trust >= -20)>> <<set $slaves[$i].devotion -= 5, $slaves[$i].trust -= 5>> - <<elseif ($slaves[$i].devotion < 2)>> + <<elseif ($slaves[$i].devotion <= 10)>> <<set $slaves[$i].devotion += 2>> - <<elseif ($slaves[$i].devotion > 3)>> + <<elseif ($slaves[$i].devotion >= 80)>> <<set $slaves[$i].devotion -= 2>> <</if>> - <<if ($slaves[$i].trust < -50)>> + <<if ($slaves[$i].devotion < -20)>> + <<set $slaves[$i].trust += 3>> + <<elseif ($slaves[$i].trust < -50)>> <<set $slaves[$i].trust += 2>> - <<elseif ($slaves[$i].trust < -6)>> + <<elseif ($slaves[$i].trust < -30)>> <<set $slaves[$i].trust += 1>> <</if>> <<if ($slaves[$i].health < -80)>> diff --git a/src/uncategorized/slaveAssignmentsReport.tw b/src/uncategorized/slaveAssignmentsReport.tw index e22cd84fcd17c7c526b12bc3336873b9761b9cb1..078cba39d498399743e31dbb5f23a82eb7791857 100644 --- a/src/uncategorized/slaveAssignmentsReport.tw +++ b/src/uncategorized/slaveAssignmentsReport.tw @@ -372,9 +372,9 @@ <</if>> <<if $slaves[$i].broodmother == 1 && $slaves[$i].broodmotherOnHold != 1>> /* broodmother advance block */ - <<if ($week / $slaves[$i].broodmotherFetuses == Math.round($week / $slaves[$i].broodmotherFetuses)) && $slaves[$i].broodmotherFetuses < 1>> + <<if ($week / $slaves[$i].broodmotherFetuses == Math.round($week / $slaves[$i].broodmotherFetuses)) && $slaves[$i].broodmotherFetuses < 1>> /*one fetus in few week - selection and adding*/ - <<set WombImpregnate($slaves[$i], 1, $slaves[$i].pregSource, 0)>> + <<set WombImpregnate($slaves[$i], 1, $slaves[$i].pregSource, 0)>> <<else>> /*one or more fetuses in one week*/ <<set WombImpregnate($slaves[$i], Math.floor($slaves[$i].broodmotherFetuses), $slaves[$i].pregSource, 0)>> /* really 0, it's will be advanced right few lines down.*/ @@ -384,7 +384,7 @@ <<set $slaves[$i].broodmotherCountDown = 37 - WombMinPreg($slaves[$i])>> <</if>> <</if>> - + <<set WombProgress($slaves[$i], _pregSpeed)>> <<set $slaves[$i].pregKnown = 1>> @@ -422,7 +422,7 @@ <</if>> /* -<<if ($slaves[$i].scars == 3)>> +<<if ($slaves[$i].scars == 3)>> <<set $slaves[$i].scarheal += 1>> <</if>> */ @@ -468,19 +468,19 @@ <<continue>> <</if>> - <<if ($headGirlTrainsHealth && _Slave.health < -20)>> - <<set _HGPossibleSlaves[0].push({ID: _Slave.ID, training: "health"})>> - <<continue>> - <</if>> + <<if ($headGirlTrainsHealth && _Slave.health < -20)>> + <<set _HGPossibleSlaves[0].push({ID: _Slave.ID, training: "health"})>> + <<continue>> + <</if>> - <<set _hasParaphilia = (["cum addict", "anal addict", "attention whore", "breast growth", "abusive", "malicious", "self hating", "neglectful", "breeder"].includes(_Slave.sexualFlaw))>> - <<if ($headGirlTrainsParaphilias && _hasParaphilia)>> - <<set _HGPossibleSlaves[1].push({ID: _Slave.ID, training: "paraphilia"})>> - <<continue>> - <</if>> + <<set _hasParaphilia = (["cum addict", "anal addict", "attention whore", "breast growth", "abusive", "malicious", "self hating", "neglectful", "breeder"].includes(_Slave.sexualFlaw))>> + <<if ($headGirlTrainsParaphilias && _hasParaphilia)>> + <<set _HGPossibleSlaves[1].push({ID: _Slave.ID, training: "paraphilia"})>> + <<continue>> + <</if>> - <<if $headGirlTrainsFlaws || $headGirlSoftensFlaws>> - <<if _Slave.behavioralFlaw != "none" || (_Slave.sexualFlaw != "none" && !_hasParaphilia)>> + <<if $headGirlTrainsFlaws || $headGirlSoftensFlaws>> + <<if _Slave.behavioralFlaw != "none" || (_Slave.sexualFlaw != "none" && !_hasParaphilia)>> <<if $headGirlSoftensFlaws>> <<if _Slave.devotion > 20>> <<if (_Slave.behavioralFlaw != "none" && _Slave.behavioralQuirk == "none") || (_Slave.sexualFlaw != "none" && _Slave.sexualQuirk == "none" && !_hasParaphilia)>> @@ -494,27 +494,27 @@ <<set _HGPossibleSlaves[2].push({ID: _Slave.ID, training: "flaw"})>> <<continue>> <</if>> - <</if>> - <</if>> - - <<if ($headGirlTrainsObedience && _Slave.devotion <= 20 && _Slave.trust > -20)>> - <<set _HGPossibleSlaves[4].push({ID: _Slave.ID, training: "obedience"})>> - <<continue>> - <</if>> - - <<if ($headGirlTrainsSkills)>> - <<if (_Slave.oralSkill < $HeadGirl.oralSkill)>> - <<set _HGPossibleSlaves[5].push({ID: _Slave.ID, training: "oral skill"})>> - <<elseif (_Slave.vaginalSkill < $HeadGirl.vaginalSkill) && (_Slave.vagina > 0) && (canDoVaginal(_Slave))>> - <<set _HGPossibleSlaves[5].push({ID: _Slave.ID, training: "fuck skill"})>> - <<elseif (_Slave.analSkill < $HeadGirl.analSkill) && (_Slave.anus > 0) && (canDoAnal(_Slave))>> - <<set _HGPossibleSlaves[5].push({ID: _Slave.ID, training: "anal skill"})>> - <<elseif (_Slave.whoreSkill < $HeadGirl.whoreSkill)>> - <<set _HGPossibleSlaves[5].push({ID: _Slave.ID, training: "whore skill"})>> - <<elseif (_Slave.entertainSkill < $HeadGirl.entertainSkill) && (_Slave.amp != 1)>> - <<set _HGPossibleSlaves[5].push({ID: _Slave.ID, training: "entertain skill"})>> - <</if>> - <</if>> + <</if>> + <</if>> + + <<if ($headGirlTrainsObedience && _Slave.devotion <= 20 && _Slave.trust >= -20)>> + <<set _HGPossibleSlaves[4].push({ID: _Slave.ID, training: "obedience"})>> + <<continue>> + <</if>> + + <<if ($headGirlTrainsSkills)>> + <<if (_Slave.oralSkill < $HeadGirl.oralSkill)>> + <<set _HGPossibleSlaves[5].push({ID: _Slave.ID, training: "oral skill"})>> + <<elseif (_Slave.vaginalSkill < $HeadGirl.vaginalSkill) && (_Slave.vagina > 0) && (canDoVaginal(_Slave))>> + <<set _HGPossibleSlaves[5].push({ID: _Slave.ID, training: "fuck skill"})>> + <<elseif (_Slave.analSkill < $HeadGirl.analSkill) && (_Slave.anus > 0) && (canDoAnal(_Slave))>> + <<set _HGPossibleSlaves[5].push({ID: _Slave.ID, training: "anal skill"})>> + <<elseif (_Slave.whoreSkill < $HeadGirl.whoreSkill)>> + <<set _HGPossibleSlaves[5].push({ID: _Slave.ID, training: "whore skill"})>> + <<elseif (_Slave.entertainSkill < $HeadGirl.entertainSkill) && (_Slave.amp != 1)>> + <<set _HGPossibleSlaves[5].push({ID: _Slave.ID, training: "entertain skill"})>> + <</if>> + <</if>> <</for>> <<set $HGTrainSlavesIDs = _HGPossibleSlaves.flatten().slice(0, $HGEnergy)>> @@ -524,69 +524,69 @@ * @author 000-250-006 * * @param array _facListArr $args - * Multidimensional temporary array - * 0: The passage name for the facility's report - * 1: The facility name capitalized (@see todo) - * 2: max number of slaves allowed in facility - > 0 implies open - * 3: number of slaves assigned to facility - * 4: ID of the slave assigned to run the facility ("Boss") - * 5: Text title of the Boss + * Multidimensional temporary array + * 0: The passage name for the facility's report + * 1: The facility name capitalized (@see todo) + * 2: max number of slaves allowed in facility - > 0 implies open + * 3: number of slaves assigned to facility + * 4: ID of the slave assigned to run the facility ("Boss") + * 5: Text title of the Boss * * @todo This is a proof of concept construct, if it works and cuts overhead, intended to create an object - * for deeper use in multiple locations, including streamlining reports/facilities code to one widget + * for deeper use in multiple locations, including streamlining reports/facilities code to one widget * @todo Figure out if this would be better as an object rather than an array for overhead - * StoryInit also? + * StoryInit also? * @todo Figure out why we're not using ndef/-1 for a bunch of these story variables. Leaky conditionals * @todo Figure out why we're using variable space with capitalized facility names when we can parse it from true name */ <<set _facListArr = [ - ["Arcade Report", $arcadeNameCaps, $arcade, $arcadeSlaves, -1, -1], - ["Brothel Report", $brothelNameCaps, $brothel, $brothelSlaves, $Madam, "Madam"], - ["Cellblock Report", $cellblockNameCaps, $cellblock, $cellblockSlaves, $Wardeness, "Wardeness"], - ["Clinic Report", $clinicNameCaps, $clinic, $clinicSlaves, $Nurse, "Nurse"], - ["Club Report", $clubNameCaps, $club, $clubSlaves, $DJ, "DJ"], - ["Dairy Report", $dairyNameCaps, $dairy, $dairySlaves, $Milkmaid, "Milkmaid"], - ["Schoolroom Report", $schoolroomNameCaps, $schoolroom, $schoolroomSlaves, $Schoolteacher, "Schoolteacher"], - ["Spa Report", $spaNameCaps, $spa, $spaSlaves, $Attendant, "Attendant"], - ["Nursery Report", $nurseryNameCaps, $nursery, $nurserySlaves, $Matron, "Matron"], + ["Arcade Report", $arcadeNameCaps, $arcade, $arcadeSlaves, -1, -1], + ["Brothel Report", $brothelNameCaps, $brothel, $brothelSlaves, $Madam, "Madam"], + ["Cellblock Report", $cellblockNameCaps, $cellblock, $cellblockSlaves, $Wardeness, "Wardeness"], + ["Clinic Report", $clinicNameCaps, $clinic, $clinicSlaves, $Nurse, "Nurse"], + ["Club Report", $clubNameCaps, $club, $clubSlaves, $DJ, "DJ"], + ["Dairy Report", $dairyNameCaps, $dairy, $dairySlaves, $Milkmaid, "Milkmaid"], + ["Schoolroom Report", $schoolroomNameCaps, $schoolroom, $schoolroomSlaves, $Schoolteacher, "Schoolteacher"], + ["Spa Report", $spaNameCaps, $spa, $spaSlaves, $Attendant, "Attendant"], + ["Nursery Report", $nurseryNameCaps, $nursery, $nurserySlaves, $Matron, "Matron"], /** ["Lab Report"], "Research Lab", $researchLab.built, $researchLab.hired + $researchLab.menials, -1, -1], **/ - ["Servants' Quarters Report", $servantsQuartersNameCaps, $servantsQuarters, $servantsQuartersSlaves, $Stewardess, "Stewardess"], - ["Incubator Report", $incubatorNameCaps, $incubator, $incubatorSlaves, -1, -1], - ["Master Suite Report", $masterSuiteNameCaps, $masterSuite, $masterSuiteSlaves, $Concubine, "Concubine"], - ["Penthouse Report", "The Penthouse", 1, $slavesVisible, -1, -1], - ["Rules Assistant Report", "Rules Assistant", $rulesAssistantAuto, 1, -1, -1] /** should be last - may reassign slaves **/ + ["Servants' Quarters Report", $servantsQuartersNameCaps, $servantsQuarters, $servantsQuartersSlaves, $Stewardess, "Stewardess"], + ["Incubator Report", $incubatorNameCaps, $incubator, $incubatorSlaves, -1, -1], + ["Master Suite Report", $masterSuiteNameCaps, $masterSuite, $masterSuiteSlaves, $Concubine, "Concubine"], + ["Penthouse Report", "The Penthouse", 1, $slavesVisible, -1, -1], + ["Rules Assistant Report", "Rules Assistant", $rulesAssistantAuto, 1, -1, -1] /** should be last - may reassign slaves **/ ]>> <<for _ii = 0; _ii < _facListArr.length; _ii++>> - <<set _facSubArr = _facListArr[_ii], _accText = "", _disTxt = " disabled='disabled'">> /** Chunk the row from our array we're working on to make reading code easier, null some text vars we'll need */ - <<set _str = _facSubArr[0].replace(/\W+/g, '-').toLowerCase()>> /** Normalize the passage name to use as an element ID */ - <<if _facSubArr[2] > 0>> /** Do we have one of these facilities? */ - <<if $useAccordion > 0>> <<set _accText = " accordion", _disTxt = "">> <</if>> /** Is Accordion turned on? */ - <<if (_facSubArr[3] == 0) && (_facSubArr[4] <= 0)>> /** Is there anyone inside the facility? */ - ''_facSubArr[1] Report''<hr style="margin:0"> /** No - it's empty, so we display the heading without a button and with a thinner bar under it */ - @@.gray;_facSubArr[1] is currently empty.@@ - <br><br> - /** Old code: <<= '<div id="button-' + _str + '" class="unStaffed">' + _facSubArr[1] + ' is currently unstaffed</div>'>> */ - <<else>> - <<if _facSubArr[1] == "Rules Assistant">> - <<= '<button type="button"' + _disTxt + ' id="button-' + _str + '" class="buttonBar' + _accText + '" data-after="' + '">' + _facSubArr[1] + ' Report</button>'>> /** Yes, display the bar with information */ - <<else>> - <<= '<button type="button"' + _disTxt + ' id="button-' + _str + '" class="buttonBar' + _accText + '" data-after="' + _facSubArr[3] + ' slaves in ' + _facSubArr[1] + '">' + _facSubArr[1] + ' Report</button>'>> /** Yes, display the bar with information */ - <</if>> - <<if $useAccordion == 0>> - <br> - <<include `_facSubArr[0]`>> /** not using accordion -- just include the report under the disabled button above */ - <br> - <</if>> - <</if>> - <div class="accHidden"> + <<set _facSubArr = _facListArr[_ii], _accText = "", _disTxt = " disabled='disabled'">> /** Chunk the row from our array we're working on to make reading code easier, null some text vars we'll need */ + <<set _str = _facSubArr[0].replace(/\W+/g, '-').toLowerCase()>> /** Normalize the passage name to use as an element ID */ + <<if _facSubArr[2] > 0>> /** Do we have one of these facilities? */ + <<if $useAccordion > 0>> <<set _accText = " accordion", _disTxt = "">> <</if>> /** Is Accordion turned on? */ + <<if (_facSubArr[3] == 0) && (_facSubArr[4] <= 0)>> /** Is there anyone inside the facility? */ + ''_facSubArr[1] Report''<hr style="margin:0"> /** No - it's empty, so we display the heading without a button and with a thinner bar under it */ + @@.gray;_facSubArr[1] is currently empty.@@ + <br><br> + /** Old code: <<= '<div id="button-' + _str + '" class="unStaffed">' + _facSubArr[1] + ' is currently unstaffed</div>'>> */ + <<else>> + <<if _facSubArr[1] == "Rules Assistant">> + <<= '<button type="button"' + _disTxt + ' id="button-' + _str + '" class="buttonBar' + _accText + '" data-after="' + '">' + _facSubArr[1] + ' Report</button>'>> /** Yes, display the bar with information */ + <<else>> + <<= '<button type="button"' + _disTxt + ' id="button-' + _str + '" class="buttonBar' + _accText + '" data-after="' + _facSubArr[3] + ' slaves in ' + _facSubArr[1] + '">' + _facSubArr[1] + ' Report</button>'>> /** Yes, display the bar with information */ + <</if>> + <<if $useAccordion == 0>> + <br> + <<include `_facSubArr[0]`>> /** not using accordion -- just include the report under the disabled button above */ + <br> + <</if>> + <</if>> + <div class="accHidden"> <<if $useAccordion == 1>> <<include `_facSubArr[0]`>> /** OK, we're done with the pretty stuff, go get the guts and collapse it into the accordion */ <</if>> - </div> - <</if>> - <<unset _facSubArr>> + </div> + <</if>> + <<unset _facSubArr>> <</for>> /* IMPORTANT FOR REASONS!!! */ diff --git a/src/uncategorized/slaveInteract.tw b/src/uncategorized/slaveInteract.tw index 4667ea0bade1ce89da06df6ba0c146af306828c7..7056d8741be21fc98726fa8d4add472e4cc24cab 100644 --- a/src/uncategorized/slaveInteract.tw +++ b/src/uncategorized/slaveInteract.tw @@ -637,43 +637,73 @@ <br> //Nice:// <<link "Apron">><<set $activeSlave.clothes = "an apron",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> | <<link "Bangles">><<set $activeSlave.clothes = "slutty jewelry",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> - | <<link "Battlearmor">><<set $activeSlave.clothes = "battlearmor",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> - | <<link "Biyelgee costume">><<set $activeSlave.clothes = "a biyelgee costume",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> + <<if isItemAccessible("battlearmor")>> + | <<link "Battlearmor">><<set $activeSlave.clothes = "battlearmor",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> + <</if>> + <<if isItemAccessible("a biyelgee costume")>> + | <<link "Biyelgee costume">><<set $activeSlave.clothes = "a biyelgee costume",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> + <</if>> | <<link "Bodysuit">><<set $activeSlave.clothes = "a comfortable bodysuit",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> - | <<link "Burkini">><<set $activeSlave.clothes = "a burkini",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> - | <<link "Burqa">><<set $activeSlave.clothes = "a burqa",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> + <<if isItemAccessible("a burkini")>> + | <<link "Burkini">><<set $activeSlave.clothes = "a burkini",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> + <</if>> + <<if isItemAccessible("a burqa")>> + | <<link "Burqa">><<set $activeSlave.clothes = "a burqa",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> + <</if>> | <<link "Cheerleader outfit">><<set $activeSlave.clothes = "a cheerleader outfit",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">><<print $activeSlave.clothes>><</replace>><</link>> | <<link "Clubslut netting">><<set $activeSlave.clothes = "clubslut netting",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> | <<link "Cutoffs and a t-shirt">><<set $activeSlave.clothes = "cutoffs and a t-shirt",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> | <<link "Cybersuit">><<set $activeSlave.clothes = "a cybersuit",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> - | <<link "Dirndl">><<set $activeSlave.clothes = "a dirndl",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> + <<if isItemAccessible("a dirndl")>> + | <<link "Dirndl">><<set $activeSlave.clothes = "a dirndl",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> + <</if>> | <<link "Fallen nun">><<set $activeSlave.clothes = "a fallen nuns habit",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> | <<link "Haltertop dress">><<set $activeSlave.clothes = "a halter top dress",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> | <<link "Hijab and abaya">><<set $activeSlave.clothes = "a hijab and abaya",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> - | <<link "Hijab and blouse">><<set $activeSlave.clothes = "a hijab and blouse",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> + <<if isItemAccessible("a hijab and blouse")>> + | <<link "Hijab and blouse">><<set $activeSlave.clothes = "a hijab and blouse",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> + <</if>> | <<link "Kitty lingerie">><<set $activeSlave.clothes = "kitty lingerie",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> - | <<link "Klan robes">><<set $activeSlave.clothes = "klan robes",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> + <<if isItemAccessible("klan robes")>> + | <<link "Klan robes">><<set $activeSlave.clothes = "klan robes",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> + <</if>> | <<link "Latex catsuit">><<set $activeSlave.clothes = "a latex catsuit",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> - | <<link "Lederhosen">><<set $activeSlave.clothes = "lederhosen",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> + <<if isItemAccessible("lederhosen")>> + | <<link "Lederhosen">><<set $activeSlave.clothes = "lederhosen",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> + <</if>> | <<link "Leotard">><<set $activeSlave.clothes = "a leotard",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> | <<link "Maid (nice)">><<set $activeSlave.clothes = "a nice maid outfit",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> | <<link "Maid (slutty)">><<set $activeSlave.clothes = "a slutty maid outfit",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> - | <<link "Military uniform">><<set $activeSlave.clothes = "a military uniform",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> + <<if isItemAccessible("a military uniform")>> + | <<link "Military uniform">><<set $activeSlave.clothes = "a military uniform",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> + <</if>> | <<link "Mini dress">><<set $activeSlave.clothes = "a mini dress",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> | <<link "Monokini">><<set $activeSlave.clothes = "a monokini",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> - | <<link "Mounty outfit">><<set $activeSlave.clothes = "a mounty outfit",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> + <<if isItemAccessible("a mounty outfit")>> + | <<link "Mounty outfit">><<set $activeSlave.clothes = "a mounty outfit",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> + <</if>> | <<link "Nice lingerie">><<set $activeSlave.clothes = "attractive lingerie",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> - | <<link "Niqab and abaya">><<set $activeSlave.clothes = "a niqab and abaya",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> + <<if isItemAccessible("a niqab and abaya")>> + | <<link "Niqab and abaya">><<set $activeSlave.clothes = "a niqab and abaya",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> + <</if>> | <<link "Nurse (nice)">><<set $activeSlave.clothes = "a nice nurse outfit",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> | <<link "Nurse (slutty)">><<set $activeSlave.clothes = "a slutty nurse outfit",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> - | <<link "Red Army uniform">><<set $activeSlave.clothes = "a red army uniform",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> + <<if isItemAccessible("a red army uniform")>> + | <<link "Red Army uniform">><<set $activeSlave.clothes = "a red army uniform",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> + <</if>> | <<link "Scalemail bikini">><<set $activeSlave.clothes = "a scalemail bikini",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> | <<link "Schoolgirl">><<set $activeSlave.clothes = "a schoolgirl outfit",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> - | <<link "Schutzstaffel uniform (nice)">><<set $activeSlave.clothes = "a schutzstaffel uniform",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> - | <<link "Schutzstaffel uniform (slutty)">><<set $activeSlave.clothes = "a slutty schutzstaffel uniform",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> - | <<link "Shimapan panties">><<set $activeSlave.clothes = "shimapan panties",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> + <<if isItemAccessible("a schutzstaffel uniform")>> + | <<link "Schutzstaffel uniform (nice)">><<set $activeSlave.clothes = "a schutzstaffel uniform",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> + | <<link "Schutzstaffel uniform (slutty)">><<set $activeSlave.clothes = "a slutty schutzstaffel uniform",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> + <</if>> + <<if isItemAccessible("shimapan panties")>> + | <<link "Shimapan panties">><<set $activeSlave.clothes = "shimapan panties",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> + <</if>> | <<link "Silken ballgown">><<set $activeSlave.clothes = "a ball gown",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> - | <<link "Skimpy battledress">><<set $activeSlave.clothes = "battledress",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> + <<if isItemAccessible("battledress")>> + | <<link "Skimpy battledress">><<set $activeSlave.clothes = "battledress",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> + <</if>> | <<link "Slave gown">><<set $activeSlave.clothes = "a slave gown",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> | <<link "Slutty outfit">><<set $activeSlave.clothes = "a slutty outfit",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> | <<link "Spats and a tank top">><<set $activeSlave.clothes = "spats and a tank top",$activeSlave.choosesOwnClothes = 0>><<replace "#clothes">>$activeSlave.clothes<</replace>><</link>> @@ -773,7 +803,7 @@ | <<link "Bit gag">><<set $activeSlave.collar = "bit gag">><<replace "#collar">>$activeSlave.collar<</replace>><</link>> | <<link "Neck corset">><<set $activeSlave.collar = "neck corset">><<replace "#collar">>$activeSlave.collar<</replace>><</link>> | <<link "Porcelain mask">><<set $activeSlave.collar = "porcelain mask">><<replace "#collar">>$activeSlave.collar<</replace>><</link>> - + <<if $activeSlave.amp != 1>> <br>Shoes: ''<span id="shoes">$activeSlave.shoes</span>.'' <<link "Go barefoot">><<set $activeSlave.shoes = "none">><<replace "#shoes">>$activeSlave.shoes<</replace>><</link>> @@ -783,14 +813,14 @@ | <<link "Thigh boots">><<set $activeSlave.shoes = "boots">><<replace "#shoes">>$activeSlave.shoes<</replace>><</link>> | <<link "Painfully extreme heels">><<set $activeSlave.shoes = "extreme heels">><<replace "#shoes">>$activeSlave.shoes<</replace>><</link>> <</if>> - + <<if $activeSlave.amp != 1>> <br>Leg accessory: ''<span id="legAccessory">$activeSlave.legAccessory</span>.'' <<link "None">><<set $activeSlave.legAccessory = "none">><<replace "#legAccessory">>$activeSlave.legAccessory<</replace>><</link>> | <<link "Short Stockings">><<set $activeSlave.legAccessory = "short stockings">><<replace "#legAccessory">>$activeSlave.legAccessory<</replace>><</link>> | <<link "Long Stockings">><<set $activeSlave.legAccessory = "long stockings">><<replace "#legAccessory">>$activeSlave.legAccessory<</replace>><</link>> <</if>> - + <br>Torso accessory: ''<span id="bellyAccessory">$activeSlave.bellyAccessory</span>.'' <<link "None">><<set $activeSlave.bellyAccessory = "none">><<replace "#bellyAccessory">>$activeSlave.bellyAccessory<</replace>><</link>> | <<link "Tight corset">><<set $activeSlave.bellyAccessory = "a corset">><<replace "#bellyAccessory">>$activeSlave.bellyAccessory<</replace>><</link>> @@ -1148,7 +1178,7 @@ Aphrodisiacs: <span id="aphrodisiacs"><strong><<if $activeSlave.aphrodisiacs > 1 <br> <<set $freeTanks = ($incubator-$tanks.length)>> <<if $activeSlave.reservedChildren > 0>> - <<if $activeSlave.pregType == 1>> + <<if $activeSlave.pregType == 1>> $His child will be placed in $incubatorName. <<elseif $activeSlave.reservedChildren < $activeSlave.pregType>> $activeSlave.reservedChildren of $his children will be placed in $incubatorName. @@ -1411,7 +1441,7 @@ Relationship rules: ''<span id="relationshipRules">$activeSlave.relationshipRule <</if>> <</if>> <</if>> - + <<if $studioFeed == 1>> <br> <<if $activeSlave.pornFame < 100>> @@ -1466,7 +1496,7 @@ Relationship rules: ''<span id="relationshipRules">$activeSlave.relationshipRule <<case "pregnancy">> [[Pregnancy|Slave Interact][$activeSlave.pornFocus = "pregnancy"]] | <</switch>> - + <<switch $activeSlave.sexualQuirk>> <<case "gagfuck queen">> [[Gagfuck queen|Slave Interact][$activeSlave.pornFocus = "gagfuck queen"]] | diff --git a/src/uncategorized/slaveSummary.tw b/src/uncategorized/slaveSummary.tw index bf5cae18ef0f1c23c2d4b5377b2decc42f19a697..1b9182b1875f5b0de8776ba8b325e283fc16a1cc 100644 --- a/src/uncategorized/slaveSummary.tw +++ b/src/uncategorized/slaveSummary.tw @@ -3,7 +3,7 @@ <<set setup.passagePreFilters = setup.passagePreFilters || { "Main": s => (s.assignmentVisible == 1), "Personal Attention Select": s => (s.assignmentVisible == 1 && s.fuckdoll <= 0), - "Agent Select": s => (s.fuckdoll == 0 && s.devotion >= 20 && s.intelligence > 0 && s.intelligenceImplant > 0 && canWalk(s) && canSee(s) && canTalk(s) && s.broodmother < 2 && (s.breedingMark != 1 || $propOutcome == 0)), + "Agent Select": s => (s.fuckdoll == 0 && s.devotion > 20 && s.intelligence > 0 && s.intelligenceImplant > 0 && canWalk(s) && canSee(s) && canTalk(s) && s.broodmother < 2 && (s.breedingMark != 1 || $propOutcome == 0)), "BG Select": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && s.devotion > 50 && s.assignment != "guard you" && canWalk(s) && canSee(s) && (s.breedingMark != 1 || $propOutcome == 0)), "Recruiter Select": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && s.devotion > 50 && s.assignment != "recruit girls" && canWalk(s) && canSee(s) && canTalk(s)), "HG Select": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && s.devotion > 50 && s.assignment != "be your Head Girl" && canWalk(s) && canSee(s) && canTalk(s)), @@ -78,7 +78,7 @@ <<set _Pass = passage(), _SL = $slaves.length, $assignTo = _Pass, _indexed = 0, _passagePreFilter = (s => s.assignment != "be your agent" && s.assignment != "live with your agent" && (!setup.passagePreFilters.hasOwnProperty(_Pass) || setup.passagePreFilters[_Pass](s))), _filteredSlaveIdxs = $slaves.map(function(slave, idx) { return _passagePreFilter(slave) ? idx : null; }).filter(function(idx) { return idx !== null; }), - _indexSlavesIdxs = $slaves.map(function(slave, idx) { return _passagePreFilter(slave) ? idx : null; }).filter(function(idx) { return idx !== null; })>> + _indexSlavesIdxs = $slaves.map(function(slave, idx) { return _passagePreFilter(slave) ? idx : null; }).filter(function(idx) { return idx !== null; })>> <<for !_.isUndefined(_ssi = _filteredSlaveIdxs.shift())>> <<set _Slave = $slaves[_ssi]>> <<set _slaveName = getSlaveDisplayName(_Slave);>> @@ -86,75 +86,75 @@ <<capture _ssi>> <<if $useSlaveListInPageJSNavigation == 1>> - <<set _Count = _indexSlavesIdxs.length>> - /* Useful for finding weird combinations -- usages of this passage that don't yet generate the quick index. - * <<print 'pass/count/indexed/flag::[' + _Pass + '/' + _Count + '/' + _indexed + '/' + $Flag + ']'>> - */ - <<if ((_Count > 1) && (_indexed == 0) && (((_Pass == 'Main') && (ndef $Flag) && (($useSlaveSummaryTabs == 0) || ($slaveAssignmentTab == "all"))) || ($Flag == 1)))>> - <<set _indexed = 1, _counter = 0, _buttons = [], _offset = -50>> - <<if (/Select/i.test(_Pass))>> - <<set _offset = -25>> - <</if>> + <<set _Count = _indexSlavesIdxs.length>> + /* Useful for finding weird combinations -- usages of this passage that don't yet generate the quick index. + * <<print 'pass/count/indexed/flag::[' + _Pass + '/' + _Count + '/' + _indexed + '/' + $Flag + ']'>> + */ + <<if ((_Count > 1) && (_indexed == 0) && (((_Pass == 'Main') && (ndef $Flag) && (($useSlaveSummaryTabs == 0) || ($slaveAssignmentTab == "all"))) || ($Flag == 1)))>> + <<set _indexed = 1, _counter = 0, _buttons = [], _offset = -50>> + <<if (/Select/i.test(_Pass))>> + <<set _offset = -25>> + <</if>> <br /> - <<set _tableCount = _tableCount || 0>> - <<set _tableCount++>> - /* - * we want <button data-quick-index="<<= _tableCount>>"> ... - */ - <<set _buttonAttributes = { 'data-quick-index': _tableCount }>> - <<htag _buttonAttributes 'button'>>Quick Index<</htag>> - /* - * we want <div id="list_index3" class=" hidden">... - */ - <<set _divAttributes = { id: 'list_index' + _tableCount, class: 'hidden'}>> - <<htag _divAttributes>> - <<for !_.isUndefined(_ssii = _indexSlavesIdxs.shift())>> - <<set _IndexSlave = $slaves[_ssii]>> - <<set _indexSlaveName = getSlaveDisplayName(_IndexSlave);>> - <<set _devotionClass = getSlaveDevotionClass(_IndexSlave);>> - <<set _trustClass = getSlaveTrustClass(_IndexSlave);>> - <<set _buttons.push({'data-name': _indexSlaveName, 'data-scroll-to': '#slave-' + _IndexSlave.ID, 'data-scroll-offset': _offset, 'data-devotion': _IndexSlave.devotion, 'data-trust': _IndexSlave.trust, class: _devotionClass + ' ' + _trustClass }); >> - <</for>> - <<if !_.isUndefined(_buttons[0])>> - <<set $sortQuickList = $sortQuickList || 'Devotion'>> - //Sorting:// ''<span id="qlSort">$sortQuickList</span>.'' - <<link "Sort by Devotion">> - <<set $sortQuickList = 'Devotion'>> - <<replace "#qlSort">>$sortQuickList<</replace>> - <<script>> - $('#qlWrapper').removeClass('trust').addClass('devotion'); - sortButtonsByDevotion(); - <</script>> - <</link>> | - <<link "Sort by Trust">> - <<set $sortQuickList = 'Trust'>> - <<replace "#qlSort">>$sortQuickList<</replace>> - <<script>> - $('#qlWrapper').removeClass('devotion').addClass('trust'); - sortButtonsByTrust(); - <</script>> - <</link>> - <br/> - <div id="qlWrapper" class="quicklist devotion"> - <<for !_.isUndefined(_buttons[0])>> - <<set _button = _buttons.shift()>> - <<if !_.isUndefined(_button)>> - <<set _buttonSlaveName = _button['data-name'];>> - <<htag _button 'button'>>_buttonSlaveName<</htag>> - <</if>> - <</for>> - </div> - <script> - $("[data-quick-index]").click(function () { - var $this = $(this), which = $this.attr('data-quick-index'); - var $quick = $('div#list_index' + which); - $quick.toggleClass("hidden"); - }); - quickListBuildLinks(); - </script> - <</if>> - <</htag>> - <</if>> + <<set _tableCount = _tableCount || 0>> + <<set _tableCount++>> + /* + * we want <button data-quick-index="<<= _tableCount>>"> ... + */ + <<set _buttonAttributes = { 'data-quick-index': _tableCount }>> + <<htag _buttonAttributes 'button'>>Quick Index<</htag>> + /* + * we want <div id="list_index3" class=" hidden">... + */ + <<set _divAttributes = { id: 'list_index' + _tableCount, class: 'hidden'}>> + <<htag _divAttributes>> + <<for !_.isUndefined(_ssii = _indexSlavesIdxs.shift())>> + <<set _IndexSlave = $slaves[_ssii]>> + <<set _indexSlaveName = getSlaveDisplayName(_IndexSlave);>> + <<set _devotionClass = getSlaveDevotionClass(_IndexSlave);>> + <<set _trustClass = getSlaveTrustClass(_IndexSlave);>> + <<set _buttons.push({'data-name': _indexSlaveName, 'data-scroll-to': '#slave-' + _IndexSlave.ID, 'data-scroll-offset': _offset, 'data-devotion': _IndexSlave.devotion, 'data-trust': _IndexSlave.trust, class: _devotionClass + ' ' + _trustClass });>> + <</for>> + <<if !_.isUndefined(_buttons[0])>> + <<set $sortQuickList = $sortQuickList || 'Devotion'>> + //Sorting:// ''<span id="qlSort">$sortQuickList</span>.'' + <<link "Sort by Devotion">> + <<set $sortQuickList = 'Devotion'>> + <<replace "#qlSort">>$sortQuickList<</replace>> + <<script>> + $('#qlWrapper').removeClass('trust').addClass('devotion'); + sortButtonsByDevotion(); + <</script>> + <</link>> | + <<link "Sort by Trust">> + <<set $sortQuickList = 'Trust'>> + <<replace "#qlSort">>$sortQuickList<</replace>> + <<script>> + $('#qlWrapper').removeClass('devotion').addClass('trust'); + sortButtonsByTrust(); + <</script>> + <</link>> + <br/> + <div id="qlWrapper" class="quicklist devotion"> + <<for !_.isUndefined(_buttons[0])>> + <<set _button = _buttons.shift()>> + <<if !_.isUndefined(_button)>> + <<set _buttonSlaveName = _button['data-name'];>> + <<htag _button 'button'>>_buttonSlaveName<</htag>> + <</if>> + <</for>> + </div> + <script> + $("[data-quick-index]").click(function () { + var $this = $(this), which = $this.attr('data-quick-index'); + var $quick = $('div#list_index' + which); + $quick.toggleClass("hidden"); + }); + quickListBuildLinks(); + </script> + <</if>> + <</htag>> + <</if>> <</if>> <<switch _Pass>> <<case "Main">> @@ -621,7 +621,7 @@ will <</if>> <<if (_Slave.lactation > 0) || (_Slave.balls > 0)>> <<if (_Slave.assignment != "get milked")>> - | <<link "Milked" "Main">><<= assignJob($slaves[_ssi], "get milked")>><</link>> + | <<link "Milked" "Main">><<= assignJob($slaves[_ssi], "get milked")>><</link>> <<else>> | Milked <</if>> @@ -732,7 +732,7 @@ will <</if>> /* closes _numFacilities */ <<if ((_Pass != 'Main') || (def $Flag) || ($useSlaveSummaryTabs == 0) || ($slaveAssignmentTab == "all"))>> - <<print '<span id="slave-' + $slaves[_ssi].ID + '"> </span>'>> + <<print '<span id="slave-' + $slaves[_ssi].ID + '"> </span>'>> <</if>> <br/> <<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>> diff --git a/src/uncategorized/storyCaption.tw b/src/uncategorized/storyCaption.tw index fa7dd4207470e9411c64ba36ed11c25459b5a62f..d575b8ad993a1efaa2d32511e59089e31d5ac490 100644 --- a/src/uncategorized/storyCaption.tw +++ b/src/uncategorized/storyCaption.tw @@ -507,8 +507,8 @@ <</if>> <</if>> <br> - <<if ($securityForceActive)>> - <br><span id="SFMButton"> <<link "$securityForceName's Barracks""SFM Barracks">><</link>> </span> @@.cyan;[Z]@@ + <<if $SF.Toggle && $SF.Active >= 1>> + <br><span id="SFMButton"> <<link "$SF.Caps's Firebase""Firebase">><</link>> </span> @@.cyan;[Z]@@ <</if>> <br><span id="optionsButton"><<link "Game Options">><<set $nextButton = "Back", $nextLink = _Pass>><<goto "Options">><</link>></span> @@.cyan;[O]@@ <<else>> @@ -532,8 +532,8 @@ <<if $cyberMod != 0 && $researchLab.built == "true">> <br>[[Manage Research Lab|Research Lab][$temp = 0]] <</if>> - <<if ($securityForceActive)>> - <br><span id="SFMButton"> <<link "$securityForceName's Barracks""SFM Barracks">><</link>> </span> @@.cyan;[Z]@@ + <<if $SF.Toggle && $SF.Active >= 1>> + <br><span id="SFMButton"> <<link "$SF.Caps's Firebase""Firebase">><</link>> </span> @@.cyan;[Z]@@ <</if>> <br> @@ -573,8 +573,8 @@ <<if $cyberMod != 0 && $researchLab.built == "true">> <br>[[Manage Research Lab|Research Lab][$temp = 0]] <</if>> - <<if ($securityForceActive)>> - <br><span id="SFMButton"> <<link "$securityForceName's Barracks""SFM Barracks">><</link>> </span> @@.cyan;[Z]@@ + <<if $SF.Toggle && $SF.Active >= 1>> + <br><span id="SFMButton"> <<link "$SF.Caps's Firebase""Firebase">><</link>> </span> @@.cyan;[Z]@@ <</if>> <br> @@ -653,9 +653,13 @@ <br> <<textarea "_customEvalCode" "">> <<link "Run Custom Function">> - <<set _customEvalCode = "(" + _customEvalCode + ")">> - <<if typeof eval(_customEvalCode) === "function">> - <<run eval(_customEvalCode)()>> + <<if _customEvalCode>> + <<if _customEvalCode.charAt(0) != "(" || $nextLink == ")">> /* second condition is only there for sanityCheck */ + <<set _customEvalCode = "(" + _customEvalCode + ")">> + <</if>> + <<if typeof eval(_customEvalCode) === "function">> + <<run (eval(_customEvalCode))()>> + <</if>> <</if>> <<goto _Pass>> <</link>> diff --git a/src/uncategorized/surgeryDegradation.tw b/src/uncategorized/surgeryDegradation.tw index 6d31c0be5f769e90e0f756517091d7d774fd6d40..1a2c45f485d3e2a474d60244d8ccf56077982fa4 100644 --- a/src/uncategorized/surgeryDegradation.tw +++ b/src/uncategorized/surgeryDegradation.tw @@ -54,7 +54,7 @@ <<set $activeSlave.fetish = "mindbroken">> <<set $activeSlave.fetishStrength = 10>> <<set $activeSlave.sexualQuirk = "none", $activeSlave.behavioralQuirk = "none", $activeSlave.behavioralFlaw = "none", $activeSlave.sexualFlaw = "none">> - <<elseif ($activeSlave.fetish == "boobs") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($activeSlave.devotion < 20)>> + <<elseif ($activeSlave.fetish == "boobs") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($activeSlave.devotion <= 20)>> <<if canSee($activeSlave)>>$He can hardly believe what $he is seeing. $His once magnificent, immense bust has been all but stripped from $him. $His face fills with resentment as $his flatness dawns on $him<<else>>$He immediately notices the lack of an immense weight hanging off $his chest. $His face fills with resentment as $his flatness dawns on $him<</if>>. <<if $activeSlave.amp != 1>>$He's still sore, so $he doesn't touch them, but <<if canSee($activeSlave)>>$he glares daggers<<else>>$his face contorts with distaste<</if>>.<<else>>$He's still sore, so $he keeps $his torso still, but <<if canSee($activeSlave)>>$he glares daggers<<else>>$his face contorts with distaste<</if>>.<</if>> $He loved $his enormous breasts, and they were apparently swiped from off $his chest by the person $he was just beginning to entrust $himself to. @@.mediumorchid;$He sees this as a betrayal by you@@. As with all invasive surgery @@.red;$his health has been affected.@@ $He is now @@.gold;terribly afraid@@ that you may chose to steal something else $he loves, even though it was your intent to preserve them. <<set $activeSlave.trust -= 40, $activeSlave.devotion -= 20>> <<elseif ($activeSlave.devotion > 50)>> @@ -87,7 +87,7 @@ <<set $activeSlave.fetish = "mindbroken">> <<set $activeSlave.fetishStrength = 10>> <<set $activeSlave.sexualQuirk = "none", $activeSlave.behavioralQuirk = "none", $activeSlave.behavioralFlaw = "none", $activeSlave.sexualFlaw = "none">> - <<elseif ($activeSlave.fetish == "boobs") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($activeSlave.devotion < 20)>> + <<elseif ($activeSlave.fetish == "boobs") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($activeSlave.devotion <= 20)>> <<if canSee($activeSlave)>>$He can hardly believe what $he is seeing. $His once magnificent bust has been all but stripped from $him. $His face fills with resentment as $his flatness dawns on $him<<else>>$He immediately notices the lack of an immense weight hanging off $his chest. $His face fills with resentment as $his flatness dawns on $him<</if>>. <<if $activeSlave.amp != 1>>$He's still sore, so $he doesn't touch them, but <<if canSee($activeSlave)>>$he glares daggers<<else>>$his face contorts with distaste<</if>>.<<else>>$He's still sore, so $he keeps $his torso still, but <<if canSee($activeSlave)>>$he glares daggers<<else>>$his face contorts with distaste<</if>>.<</if>> $He loved $his huge breasts, and they were apparently swiped from off $his chest by the person $he was just beginning to entrust $himself to. @@.mediumorchid;$He sees this as a betrayal by you@@. As with all invasive surgery @@.red;$his health has been affected.@@ $He is now @@.gold;terribly afraid@@ that you may chose to steal something else $he loves, even though it was your intent to preserve them. <<set $activeSlave.trust -= 40, $activeSlave.devotion -= 20>> <<elseif ($activeSlave.devotion > 50)>> @@ -657,7 +657,7 @@ As the remote surgery's long recovery cycle completes, <<set $activeSlave.fetish = "mindbroken">> <<set $activeSlave.fetishStrength = 10>> <<set $activeSlave.sexualQuirk = "none", $activeSlave.behavioralQuirk = "none", $activeSlave.behavioralFlaw = "none", $activeSlave.sexualFlaw = "none">> - <<elseif ($activeSlave.fetish == "boobs") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($activeSlave.devotion < 20)>> + <<elseif ($activeSlave.fetish == "boobs") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($activeSlave.devotion <= 20)>> <<if canSee($activeSlave)>>$He can hardly believe what $he is seeing. $His once magnificent, immense bust has been all but stripped from $him. $His face fills with resentment as $his flatness dawns on $him<<else>>$He immediately notices the lack of an immense weight hanging off $his chest. $His face fills with resentment as $his flatness dawns on $him<</if>>. <<if $activeSlave.amp != 1>>$He's still sore, so $he doesn't touch them, but <<if canSee($activeSlave)>>$he glares daggers<<else>>$his face contorts with distaste<</if>>.<<else>>$He's still sore, so $he keeps $his torso still, but <<if canSee($activeSlave)>>$he glares daggers<<else>>$his face contorts with distaste<</if>>.<</if>> $He loved $his enormous breasts, and they were swiped from off $his chest by the person $he was just beginning to entrust $himself to. @@.mediumorchid;$He sees this as a betrayal by you@@. As with all invasive surgery @@.red;$his health has been affected.@@ $He is now @@.gold;terribly afraid@@ that you may chose to steal something else $he loves. <<set $activeSlave.trust -= 40, $activeSlave.devotion -= 20>> <<elseif ($activeSlave.devotion > 50)>> @@ -695,7 +695,7 @@ As the remote surgery's long recovery cycle completes, <<set $activeSlave.fetish = "mindbroken">> <<set $activeSlave.fetishStrength = 10>> <<set $activeSlave.sexualQuirk = "none", $activeSlave.behavioralQuirk = "none", $activeSlave.behavioralFlaw = "none", $activeSlave.sexualFlaw = "none">> - <<elseif ($activeSlave.fetish == "boobs") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($activeSlave.devotion < 20)>> + <<elseif ($activeSlave.fetish == "boobs") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1) && ($activeSlave.devotion <= 20)>> <<if canSee($activeSlave)>>$He can hardly believe what $he is seeing. $His once magnificent bust has been all but stripped from $him. $His face fills with resentment as $his flatness dawns on $him<<else>>$He immediately notices the lack of an immense weight hanging off $his chest. $His face fills with resentment as $his flatness dawns on $him<</if>>. <<if $activeSlave.amp != 1>>$He's still sore, so $he doesn't touch them, but <<if canSee($activeSlave)>>$he glares daggers<<else>>$his face contorts with distaste<</if>>.<<else>>$He's still sore, so $he keeps $his torso still, but <<if canSee($activeSlave)>>$he glares daggers<<else>>$his face contorts with distaste<</if>>.<</if>> $He loved $his huge breasts, and they were swiped from off $his chest by the person $he was just beginning to entrust $himself to. @@.mediumorchid;$He sees this as a betrayal by you@@. As with all invasive surgery @@.red;$his health has been affected.@@ $He is now @@.gold;terribly afraid@@ that you may chose to steal something else $he loves. <<set $activeSlave.trust -= 40, $activeSlave.devotion -= 20>> <<elseif ($activeSlave.devotion > 50)>> @@ -2352,7 +2352,7 @@ As the remote surgery's long recovery cycle completes, <<set _voiceReaction = "It comes out far higher than it was before, " + $he + " feels this new voice does not belong to " + $him + ".">> <<if ($activeSlave.devotion > 20)>> <<set _voiceReaction = $He + " laughs at " + $his + " new voice happily as " + $he + " gets used to it.">> - <<elseif ($activeSlave.devotion > -20)>> + <<elseif ($activeSlave.devotion >= -20)>> <<set _voiceReaction = $He + " laughs grimly at " + $him + "self as " + $he + " gets used to it.">> <</if>> <<set _statusChanges.push($He + ' hears ' + $his + ' voice coming out as @@.orange;higher@@ and more ' + _voiceLevel + ' than it was before. ' + _voiceReaction), $activeSlave.voice += 1>> @@ -2364,7 +2364,7 @@ As the remote surgery's long recovery cycle completes, <<if (_numberChanges <= 0)>> Despite the long and arduous treatment, $he has no idea what all of it was for. $He stands before you <<if ($activeSlave.devotion > 20)>>eager to learn what it's all about. - <<elseif ($activeSlave.devotion > -20)>>worried to discover what's happened to $him. + <<elseif ($activeSlave.devotion >= -20)>>worried to discover what's happened to $him. <<else>>anxious about what you did to $him, dreading the news. <</if>> <<else>> diff --git a/src/uncategorized/wardrobe.tw b/src/uncategorized/wardrobe.tw index 1d9bb33a087ac1852318c78427fbfcffda50a45c..4d0684d48f0f026c59edfe09627c8bdcba94d97b 100644 --- a/src/uncategorized/wardrobe.tw +++ b/src/uncategorized/wardrobe.tw @@ -7,7 +7,7 @@ <br> // The room containing all the clothes and accessories you have available to dress your slaves in, as well as the supplies and tools your tailor needs to resize them to better fit your slaves. Several mirrors are set up for a slave to try on outfits should she be allowed to dress herself. The selection includes -<<if ($cheatMode == 1) || (isItemAccessible("a bunny outfit") && isItemAccessible("chains") && isItemAccessible("conservative clothing") && isItemAccessible("Western clothing") && isItemAccessible("body oil") && isItemAccessible("a chattel habit") && isItemAccessible("a toga") && isItemAccessible("a huipil") && isItemAccessible("a kimono") && isItemAccessible("harem gauze") && isItemAccessible("a slutty qipao") && isItemAccessible("ancient Egyptian") && isItemAccessible("a maternity dress") && isItemAccessible("attractive lingerie for a pregnant woman") && isItemAccessible("a small empathy belly") && isItemAccessible("stretch pants and a crop-top"))>> +<<if ($cheatMode == 1) || (isItemAccessible("a bunny outfit") && isItemAccessible("chains") && isItemAccessible("conservative clothing") && isItemAccessible("Western clothing") && isItemAccessible("body oil") && isItemAccessible("a chattel habit") && isItemAccessible("a toga") && isItemAccessible("a huipil") && isItemAccessible("a kimono") && isItemAccessible("harem gauze") && isItemAccessible("a slutty qipao") && isItemAccessible("ancient Egyptian") && isItemAccessible("a maternity dress") && isItemAccessible("attractive lingerie for a pregnant woman") && isItemAccessible("a small empathy belly") && isItemAccessible("stretch pants and a crop-top") && isItemAccessible("shimapan panties") && isItemAccessible("a schutzstaffel uniform") && isItemAccessible("a burqa") && isItemAccessible("a dirndl") && isItemAccessible("battlearmor"))>> outfits from all manner of cultures and societies; not a single style eludes you. <<else>> many styles of clothing ranging from exciting to mundane and sexy to practical. @@ -148,6 +148,46 @@ The room containing all the clothes and accessories you have available to dress <</if>> <br> +<<if !isItemAccessible("battlearmor")>> + [[Order a shipment of military themed clothing|Wardrobe][$cash -= 5000, $clothesBoughtMilitary = 1]] + //Costs <<print cashFormat(5000)>>// +<<else>> + You are well stocked with a variety of military themed garb. +<</if>> + +<br> +<<if !isItemAccessible("a dirndl")>> + [[Order a shipment of cultural outfits|Wardrobe][$cash -= 15000, $clothesBoughtCultural = 1]] + //Costs <<print cashFormat(15000)>>// +<<else>> + You are well stocked with a variety of signature outfits from a variety of countries. +<</if>> + +<br> +<<if !isItemAccessible("a burqa")>> + [[Order a shipment of burqas and similar garb|Wardrobe][$cash -= 5000, $clothesBoughtMiddleEastern = 1]] + //Costs <<print cashFormat(5000)>>// +<<else>> + You are well stocked with a number of burqas and similar clothing. +<</if>> + +<br> +<<if !isItemAccessible("a schutzstaffel uniform")>> + [[Order a shipment of politically incorrect clothing|Wardrobe][$cash -= 15000, $clothesBoughtPol = 1]] + //Costs <<print cashFormat(15000)>>// +<<else>> + You are well stocked with selection of outfits once considered distasteful. +<</if>> + +<br> +<<if !isItemAccessible("shimapan panties")>> + [[Order a large crate of panties from Japan|Wardrobe][$cash -= 2500, $clothesBoughtPantsu = 1]] + //Costs <<print cashFormat(2500)>>// +<<else>> + You have an impressive stash of panties that may or may not be have at one point been used. +<</if>> + +<br><br> <<if !isItemAccessible("a small empathy belly")>> [[Order a shipment of fake pregnancy bellies|Wardrobe][$cash -= 15000, $clothesBoughtBelly = 1]] //Costs <<print cashFormat(15000)>>// diff --git a/src/uncategorized/wardrobeUse.tw b/src/uncategorized/wardrobeUse.tw index e17c8f19cc9983ae5e066352b9c94dd88a8c2047..b4ccf079212ffa3b470418d8562aac00ef67e116 100644 --- a/src/uncategorized/wardrobeUse.tw +++ b/src/uncategorized/wardrobeUse.tw @@ -14,9 +14,9 @@ /* 000-250-006 */ <<if $seeImages == 1>> <<if $imageChoice == 1>> - <div class="imageRef lrgVector"><div class="mask"> </div><<SlaveArt $activeSlave 3 0>></div> + <div class="imageRef lrgVector"><div class="mask"> </div><<SlaveArt $activeSlave 3 0>></div> <<else>> - <div class="imageRef lrgRender"><div class="mask"> </div><<SlaveArt $activeSlave 3 0>></div> + <div class="imageRef lrgRender"><div class="mask"> </div><<SlaveArt $activeSlave 3 0>></div> <</if>> <</if>> /* 000-250-006 */ @@ -33,7 +33,7 @@ Clothes: ''<span id="clothes">$activeSlave.clothes</span>.'' <span id="clothingDescription"><br>//<<ClothingDescription>>//</span> -<br> //Nice:// +<br> //Nice:// <<link "Apron">> <<set $activeSlave.clothes = "an apron",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> @@ -44,31 +44,39 @@ Clothes: ''<span id="clothes">$activeSlave.clothes</span>.'' <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> -| <<link "Battlearmor">> - <<set $activeSlave.clothes = "battlearmor",$activeSlave.choosesOwnClothes = 0>> - <<replace "#clothes">>$activeSlave.clothes<</replace>> - <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> -<</link>> -| <<link "Biyelgee costume">> - <<set $activeSlave.clothes = "a biyelgee costume",$activeSlave.choosesOwnClothes = 0>> - <<replace "#clothes">>$activeSlave.clothes<</replace>> - <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> -<</link>> +<<if isItemAccessible("battlearmor")>> + | <<link "Battlearmor">> + <<set $activeSlave.clothes = "battlearmor",$activeSlave.choosesOwnClothes = 0>> + <<replace "#clothes">>$activeSlave.clothes<</replace>> + <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> + <</link>> +<</if>> +<<if isItemAccessible("a biyelgee costume")>> + | <<link "Biyelgee costume">> + <<set $activeSlave.clothes = "a biyelgee costume",$activeSlave.choosesOwnClothes = 0>> + <<replace "#clothes">>$activeSlave.clothes<</replace>> + <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> + <</link>> +<</if>> | <<link "Bodysuit">> <<set $activeSlave.clothes = "a comfortable bodysuit",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> -| <<link "Burkini">> - <<set $activeSlave.clothes = "a burkini",$activeSlave.choosesOwnClothes = 0>> - <<replace "#clothes">>$activeSlave.clothes<</replace>> - <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> -<</link>> -| <<link "Burqa">> - <<set $activeSlave.clothes = "a burqa",$activeSlave.choosesOwnClothes = 0>> - <<replace "#clothes">>$activeSlave.clothes<</replace>> - <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> -<</link>> +<<if isItemAccessible("a burkini")>> + | <<link "Burkini">> + <<set $activeSlave.clothes = "a burkini",$activeSlave.choosesOwnClothes = 0>> + <<replace "#clothes">>$activeSlave.clothes<</replace>> + <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> + <</link>> +<</if>> +<<if isItemAccessible("a burqa")>> + | <<link "Burqa">> + <<set $activeSlave.clothes = "a burqa",$activeSlave.choosesOwnClothes = 0>> + <<replace "#clothes">>$activeSlave.clothes<</replace>> + <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> + <</link>> +<</if>> | <<link "Cheerleader outfit">> <<set $activeSlave.clothes = "a cheerleader outfit",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> @@ -89,11 +97,13 @@ Clothes: ''<span id="clothes">$activeSlave.clothes</span>.'' <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> -| <<link "Dirndl">> - <<set $activeSlave.clothes = "a dirndl",$activeSlave.choosesOwnClothes = 0>> - <<replace "#clothes">>$activeSlave.clothes<</replace>> - <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> -<</link>> +<<if isItemAccessible("a dirndl")>> + | <<link "Dirndl">> + <<set $activeSlave.clothes = "a dirndl",$activeSlave.choosesOwnClothes = 0>> + <<replace "#clothes">>$activeSlave.clothes<</replace>> + <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> + <</link>> +<</if>> | <<link "Fallen nun">> <<set $activeSlave.clothes = "a fallen nuns habit",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> @@ -109,31 +119,37 @@ Clothes: ''<span id="clothes">$activeSlave.clothes</span>.'' <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> -| <<link "Hijab and blouse">> - <<set $activeSlave.clothes = "a hijab and blouse",$activeSlave.choosesOwnClothes = 0>> - <<replace "#clothes">>$activeSlave.clothes<</replace>> - <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> -<</link>> +<<if isItemAccessible("a hijab and blouse")>> + | <<link "Hijab and blouse">> + <<set $activeSlave.clothes = "a hijab and blouse",$activeSlave.choosesOwnClothes = 0>> + <<replace "#clothes">>$activeSlave.clothes<</replace>> + <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> + <</link>> +<</if>> | <<link "Kitty lingerie">> <<set $activeSlave.clothes = "kitty lingerie",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> -| <<link "Klan robes">> - <<set $activeSlave.clothes = "klan robes",$activeSlave.choosesOwnClothes = 0>> - <<replace "#clothes">>$activeSlave.clothes<</replace>> - <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> -<</link>> +<<if isItemAccessible("klan robes")>> + | <<link "Klan robes">> + <<set $activeSlave.clothes = "klan robes",$activeSlave.choosesOwnClothes = 0>> + <<replace "#clothes">>$activeSlave.clothes<</replace>> + <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> + <</link>> +<</if>> | <<link "Latex catsuit">> <<set $activeSlave.clothes = "a latex catsuit",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> -| <<link "Lederhosen">> - <<set $activeSlave.clothes = "lederhosen",$activeSlave.choosesOwnClothes = 0>> - <<replace "#clothes">>$activeSlave.clothes<</replace>> - <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> -<</link>> +<<if isItemAccessible("lederhosen")>> + | <<link "Lederhosen">> + <<set $activeSlave.clothes = "lederhosen",$activeSlave.choosesOwnClothes = 0>> + <<replace "#clothes">>$activeSlave.clothes<</replace>> + <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> + <</link>> +<</if>> | <<link "Leotard">> <<set $activeSlave.clothes = "a leotard",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> @@ -149,16 +165,13 @@ Clothes: ''<span id="clothes">$activeSlave.clothes</span>.'' <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> -| <<link "Military uniform">> - <<set $activeSlave.clothes = "a military uniform",$activeSlave.choosesOwnClothes = 0>> - <<replace "#clothes">>$activeSlave.clothes<</replace>> - <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> -<</link>> -| <<link "Mounty Outfit">> - <<set $activeSlave.clothes = "a mounty outfit",$activeSlave.choosesOwnClothes = 0>> - <<replace "#clothes">>$activeSlave.clothes<</replace>> - <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> -<</link>> +<<if isItemAccessible("a military uniform")>> + | <<link "Military uniform">> + <<set $activeSlave.clothes = "a military uniform",$activeSlave.choosesOwnClothes = 0>> + <<replace "#clothes">>$activeSlave.clothes<</replace>> + <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> + <</link>> +<</if>> | <<link "Mini dress">> <<set $activeSlave.clothes = "a mini dress",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> @@ -169,16 +182,25 @@ Clothes: ''<span id="clothes">$activeSlave.clothes</span>.'' <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> +<<if isItemAccessible("a mounty outfit")>> + | <<link "Mounty Outfit">> + <<set $activeSlave.clothes = "a mounty outfit",$activeSlave.choosesOwnClothes = 0>> + <<replace "#clothes">>$activeSlave.clothes<</replace>> + <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> + <</link>> +<</if>> | <<link "Nice lingerie">> <<set $activeSlave.clothes = "attractive lingerie",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> -| <<link "Niqab and abaya">> - <<set $activeSlave.clothes = "a niqab and abaya",$activeSlave.choosesOwnClothes = 0>> - <<replace "#clothes">>$activeSlave.clothes<</replace>> - <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> -<</link>> +<<if isItemAccessible("a niqab and abaya")>> + | <<link "Niqab and abaya">> + <<set $activeSlave.clothes = "a niqab and abaya",$activeSlave.choosesOwnClothes = 0>> + <<replace "#clothes">>$activeSlave.clothes<</replace>> + <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> + <</link>> +<</if>> | <<link "Nurse (nice)">> <<set $activeSlave.clothes = "a nice nurse outfit",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> @@ -189,41 +211,49 @@ Clothes: ''<span id="clothes">$activeSlave.clothes</span>.'' <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> -| <<link "Red Army uniform">> - <<set $activeSlave.clothes = "a red army uniform",$activeSlave.choosesOwnClothes = 0>> - <<replace "#clothes">>$activeSlave.clothes<</replace>> - <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> -<</link>> +<<if isItemAccessible("a red army uniform")>> + | <<link "Red Army uniform">> + <<set $activeSlave.clothes = "a red army uniform",$activeSlave.choosesOwnClothes = 0>> + <<replace "#clothes">>$activeSlave.clothes<</replace>> + <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> + <</link>> +<</if>> | <<link "Schoolgirl">> <<set $activeSlave.clothes = "a schoolgirl outfit",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> -| <<link "Schutzstaffel uniform (nice)">> - <<set $activeSlave.clothes = "a schutzstaffel uniform",$activeSlave.choosesOwnClothes = 0>> - <<replace "#clothes">>$activeSlave.clothes<</replace>> - <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> -<</link>> -| <<link "Schutzstaffel uniform (slutty)">> - <<set $activeSlave.clothes = "a slutty schutzstaffel uniform",$activeSlave.choosesOwnClothes = 0>> - <<replace "#clothes">>$activeSlave.clothes<</replace>> - <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> -<</link>> -| <<link "Shimapan panties">> - <<set $activeSlave.clothes = "shimapan panties",$activeSlave.choosesOwnClothes = 0>> - <<replace "#clothes">>$activeSlave.clothes<</replace>> - <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> -<</link>> +<<if isItemAccessible("a schutzstaffel uniform")>> + | <<link "Schutzstaffel uniform (nice)">> + <<set $activeSlave.clothes = "a schutzstaffel uniform",$activeSlave.choosesOwnClothes = 0>> + <<replace "#clothes">>$activeSlave.clothes<</replace>> + <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> + <</link>> + | <<link "Schutzstaffel uniform (slutty)">> + <<set $activeSlave.clothes = "a slutty schutzstaffel uniform",$activeSlave.choosesOwnClothes = 0>> + <<replace "#clothes">>$activeSlave.clothes<</replace>> + <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> + <</link>> +<</if>> +<<if isItemAccessible("shimapan panties")>> + | <<link "Shimapan panties">> + <<set $activeSlave.clothes = "shimapan panties",$activeSlave.choosesOwnClothes = 0>> + <<replace "#clothes">>$activeSlave.clothes<</replace>> + <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> + <</link>> +<</if>> | <<link "Silken ballgown">> <<set $activeSlave.clothes = "a ball gown",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> <</link>> -| <<link "Skimpy battledress">> - <<set $activeSlave.clothes = "battledress",$activeSlave.choosesOwnClothes = 0>> - <<replace "#clothes">>$activeSlave.clothes<</replace>> - <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> -<</link>> +<<if isItemAccessible("battledress")>> + | <<link "Skimpy battledress">> + <<set $activeSlave.clothes = "battledress",$activeSlave.choosesOwnClothes = 0>> + <<replace "#clothes">>$activeSlave.clothes<</replace>> + <<replace "#clothingDescription">><br>//<<ClothingDescription>>//<</replace>> + <</link>> +<</if>> | <<link "Slave gown">> <<set $activeSlave.clothes = "a slave gown",$activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> @@ -364,7 +394,7 @@ Clothes: ''<span id="clothes">$activeSlave.clothes</span>.'' <</link>> <</if>> -<br> //Harsh:// +<br> //Harsh:// <<link "Go naked">> <<set $activeSlave.clothes = "no clothing", $activeSlave.choosesOwnClothes = 0>> <<replace "#clothes">>$activeSlave.clothes<</replace>> @@ -447,7 +477,7 @@ Clothes: ''<span id="clothes">$activeSlave.clothes</span>.'' <span id="collarDescription"><br>//<<collarDescription>>//</span> -<br> //Nice:// +<br> //Nice:// <<link "Stylish leather">> <<set $activeSlave.collar = "stylish leather">> <<replace "#collar">>$activeSlave.collar<</replace>> @@ -476,7 +506,7 @@ Clothes: ''<span id="clothes">$activeSlave.clothes</span>.'' <<if ($seeAge != 0)>> | <<link "Nice retirement counter">> <<set $activeSlave.collar = "nice retirement counter">> - <<replace "#collar">>$activeSlave.collar<</replace>> + <<replace "#collar">>$activeSlave.collar<</replace>> <</link>> <</if>> | <<link "Bell">> @@ -504,7 +534,7 @@ Clothes: ''<span id="clothes">$activeSlave.clothes</span>.'' <</link>> <</if>> -<br> //Harsh:// +<br> //Harsh:// <<link "Tight steel">> <<set $activeSlave.collar = "tight steel">> <<replace "#collar">>$activeSlave.collar<</replace>> @@ -593,9 +623,9 @@ Clothes: ''<span id="clothes">$activeSlave.clothes</span>.'' <br>Shoes: ''<span id="shoes">$activeSlave.shoes</span>.'' <span id="shoeDescription"><br>//$He is<<if $activeSlave.shoes == "none">>n't wearing any shoes.<<else>> wearing<<footwearDescription>><<heelDescription>><</if>>//</span> - + <br> - + <<link "Go barefoot">> <<set $activeSlave.shoes = "none">> <<replace "#shoes">>$activeSlave.shoes<</replace>> @@ -675,7 +705,7 @@ Clothes: ''<span id="clothes">$activeSlave.clothes</span>.'' <span id="bellyAccessoryDescription">//<<if $activeSlave.bellyAccessory != "none">><br><</if>><<clothingCorsetDescription>><<CorsetPiercingDescription>>//</span> <br> - + <<link "None">> <<set $activeSlave.bellyAccessory = "none">> <<replace "#bellyAccessory">>$activeSlave.bellyAccessory<</replace>> @@ -835,7 +865,7 @@ Anal accessory: ''<span id="buttplug">$activeSlave.buttplug</span>.'' <br> <span id="buttplugDescription">//<<buttplugDescription>>//</span> <br> - + <<link "None">> <<set $activeSlave.buttplug = "none">> <<replace "#buttplug">>$activeSlave.buttplug<</replace>> @@ -891,7 +921,7 @@ Anal accessory: ''<span id="buttplug">$activeSlave.buttplug</span>.'' <br><br> -<<link "''//Update//''">> +<<link "''//Update//''">> <<goto "Wardrobe Use">> <</link>> all descriptions to show what $he is currently wearing? diff --git a/src/utility/assayWidgets.tw b/src/utility/assayWidgets.tw index 42c6ce4a8417bd225a9f9e893ffe5cdf18659f1c..8d04dbe85e7211b9d34084cdfb00354682fe7fff 100644 --- a/src/utility/assayWidgets.tw +++ b/src/utility/assayWidgets.tw @@ -1371,10 +1371,10 @@ <</if>> <<if $specialSlavesPriceOverride == 1>> - <<if $args[0].devotion >= 50>> + <<if $args[0].devotion > 50>> <<set _slaveMultiplier += $args[0].devotion/200>> <</if>> - <<if $args[0].trust >= 50>> + <<if $args[0].trust > 50>> <<set _slaveMultiplier += $args[0].trust/200>> <</if>> <<else>> diff --git a/src/utility/descriptionWidgetsPiercings.tw b/src/utility/descriptionWidgetsPiercings.tw index ade222b5de5e2b254846c68d903b774d30d92303..03fa508192bc6e499cb228fb8271aecd4f22c8de 100644 --- a/src/utility/descriptionWidgetsPiercings.tw +++ b/src/utility/descriptionWidgetsPiercings.tw @@ -466,7 +466,7 @@ $He has a corset piercing, a ladder of steel rings running up each side of $his <<case "a scalemail bikini">> they're laced together with a steel chain. - + <<case "shimapan panties">> the piercings are plainly visible on $his bare back. @@ -531,7 +531,7 @@ $He has a corset piercing, a ladder of steel rings running up each side of $his $his abaya hides them completely, but they're laced tightly, so $he's aware they're there. <<case "klan robes">> - $his robes hide them completely, but they're laced tightly, so $he's aware they're there. + $his robes hide them completely, but they're laced tightly, so $he's aware they're there. <<case "a burqa">> $his burqa hides them completely, but they're laced tightly, so $he's aware they're there. diff --git a/src/utility/ptWidgets.tw b/src/utility/ptWidgets.tw index 2f301869c5e52ad6567b925cccfed70b4d7dbd51..3683b9af6d288c42d3ae061d54a6ba26c15158ad 100644 --- a/src/utility/ptWidgets.tw +++ b/src/utility/ptWidgets.tw @@ -38,7 +38,7 @@ <<elseif ($activeSlave.devotion > 20) && !["cum addict", "anal addict", "attention whore", "breast growth", "abusive", "malicious", "self hating", "neglectful", "breeder", "none"].includes($activeSlave.sexualFlaw)>> Since she's obedient and already has a sexual quirk, @@.yellow;her training assignment has defaulted to removing her sexual flaw.@@ <<set $personalAttention[_pti].trainingRegimen = "fix her sexual flaw">> - <<elseif ($activeSlave.devotion <= 20) && ($activeSlave.trust > -20)>> + <<elseif ($activeSlave.devotion <= 20) && ($activeSlave.trust >= -20)>> @@.yellow;Her training assignment has defaulted to breaking her will.@@ <<set $personalAttention[_pti].trainingRegimen = "break her will">> <<else>> diff --git a/src/utility/saRulesWidgets.tw b/src/utility/saRulesWidgets.tw index afd50c99a6d3062b101a71e143c5853bd291cdd0..7eb87e0cbb5815d2c48de0a39d0fef8bf80c9d6f 100644 --- a/src/utility/saRulesWidgets.tw +++ b/src/utility/saRulesWidgets.tw @@ -369,7 +369,7 @@ and <<set $slaves[$i].vagina++>> <</if>> <<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 2>> - <<elseif ($slaves[$i].devotion > -20)>> + <<elseif ($slaves[$i].devotion >= -20)>> leaving $him @@.mediumorchid;completely unfulfilled@@ since @@.gold;you won't <<if $PC.dick == 1>>give $him<<else>>let $him find<</if>> the dick $he needs.@@ <<set $slaves[$i].devotion -= 3, $slaves[$i].trust -= 2>> <<else>> @@ -421,7 +421,7 @@ and <<set _j = $slaveIndices[$RapeableIDs[_dI]]>> <<if !$slaves[_j].rivalry>> <<if $slaves[_j].assignmentVisible || $slaves[_j].assignment == $slaves[$i].assignment>> - <<if $slaves[_j].devotion < 20>> + <<if $slaves[_j].devotion <= 20>> <<if $slaves[_j].trust < -20>> Craving a rush, $he repeatedly forces a reluctant <<= SlaveFullName($slaves[_j])>> to have sex with $him in public. $slaves[_j].slaveName resents this, and $slaves[$i].slaveName's ongoing sexual abuse @@.lightsalmon;starts a rivalry@@ between them. <<set $slaves[$i].rivalry = 1, $slaves[_j].rivalry = 1, $slaves[$i].rivalryTarget = $slaves[_j].ID, $slaves[_j].rivalryTarget = $slaves[$i].ID>> @@ -534,7 +534,7 @@ and <<set _j = $slaveIndices[$RapeableIDs[_dI]]>> <<if !$slaves[_j].rivalry>> <<if $slaves[_j].assignmentVisible || $slaves[_j].assignment == $slaves[$i].assignment>> - <<if $slaves[_j].devotion < 20>> + <<if $slaves[_j].devotion <= 20>> <<if $slaves[_j].trust < -20>> $He repeatedly rapes a reluctant <<= SlaveFullName($slaves[_j])>>; $he can't seem to keep $his hands off the poor slave, who can't avoid $him. Not surprisingly, $slaves[_j].slaveName resents this, and $slaves[$i].slaveName's ongoing sexual abuse @@.lightsalmon;starts a rivalry@@ between them. <<set $slaves[$i].rivalry = 1, $slaves[_j].rivalry = 1, $slaves[$i].rivalryTarget = $slaves[_j].ID, $slaves[_j].rivalryTarget = $slaves[$i].ID>>