diff --git a/src/pregmod/eliteTakeOverResult.tw b/src/pregmod/eliteTakeOverResult.tw index ed9074ed746f965cf923dee5543eac6083a4bea9..0579fa894a779a3a07e51cc20e21d773516c92cf 100644 --- a/src/pregmod/eliteTakeOverResult.tw +++ b/src/pregmod/eliteTakeOverResult.tw @@ -5,13 +5,13 @@ <<switch $eliteFate>> <<case 0>> <<if $MercenariesMessageSent == 1>> - The mercenaries open fire as ordered. Shortly after the conspiring elite are dead. + The mercenaries open fire as ordered. Shortly after, the conspiring elite are dead. <<elseif $SpecialForcesMessageSent == 1>> - The soldiers open fire as ordered. Shortly after the conspiring elite are dead. + The soldiers open fire as ordered. Shortly after, the conspiring elite are dead. <<elseif $eliteLeft <= 9 && $rep >= 10000>> - Your citizens freeze for a second, then obey your orders. Shortly after the conspiring elite are dead. + Your citizens freeze for a second, then obey your orders. Shortly after, the conspiring elite are dead. <<else>> - Your bodyguard opens fire as ordered. Shortly after the conspiring elite are dead. + Your bodyguard opens fire as ordered. Shortly after, the conspiring elite are dead. <</if>> <<case 1>> <<if random(0,100) > 50>> @@ -20,7 +20,7 @@ takes the cowards way out (how predictable), frothing at the mouth. <<set $eliteDead += 1>> <<else>> - experiences great pain but unfortunately (for them at least) survive. + experiences great pain but unfortunately (for them at least) survives. <</if>> <</if>> <<if $MercenariesMessageSent == 1>> @@ -39,14 +39,14 @@ takes the cowards way out (how predictable), frothing at the mouth. <<set $eliteDead += 1>> <<else>> - experiences great pain but unfortunately (for them at least) survive. + experiences great pain but unfortunately (for them at least) survives. <</if>> <</if>> <<if $MercenariesMessageSent == 1>> <br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured, abused and enslaved. The officer is thankful for giving the troops a chance to let off some stream. Two soldiers decide to double team an elite; one ass fucks while the other facefucks. - Another soldier takes a particular interest in an elite and politely ask you - <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>> can I keep her? + Another soldier takes a particular interest in an elite and politely asks you + "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>> can I keep her?" <br><span id="choice1"> <<link "No">> <<replace "#choice1">> @@ -57,7 +57,7 @@ <<link "Yes">> <<set $rep += 500, $eliteLeft -= 1>> <<replace "#choice1">> - For a second your acceptance shocks them. Once they recover they are very grateful."Thank you <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>, I'll make sure to look after her. Soon the story spreads of the kind arcology owner, enhancing your reputation. + For a second your acceptance shocks them. Once they recover they are very grateful. "Thank you <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>, I'll make sure to look after her. Soon the story spreads of the kind arcology owner, enhancing your reputation. <</replace>> <</link>> </span> @@ -70,7 +70,7 @@ <<else>> Two soldiers decide to double team an elite; one breaks out their knife and begins to make little breaks in the elite's skin while the other soldier facefucks them. <</if>> - Another soldier takes a particular interest in an elite and politely ask you <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>> can I keep her? + Another soldier takes a particular interest in an elite and politely asks you "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>> can I keep her?" <br><span id="choice1"> <<link "No">> <<set _SFHappyEverAfter = 0>> @@ -82,25 +82,25 @@ <<link "Yes">> <<set $rep += 500, $eliteLeft -= 1, _SFHappyEverAfter = 1>> <<replace "#choice1">> - For a second your acceptance shocks them. Once they recover they are very grateful."Thank you <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>, I'll make sure to look after her. Soon the story spreads of the kind arcology owner, enhancing your reputation. + For a second your acceptance shocks them. Once they recover they are very grateful. "Thank you <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>, I'll make sure to look after her. Soon the story spreads of the kind arcology owner, enhancing your reputation. <</replace>> <</link>> </span> <<switch $ColonelCore>> <<case "kind">> - The Colonel is shocked that would allow her troops to do this but understands that it comes with the territory.<<if _SFHappyEverAfter == 1>>Thanks for being kind one of my soldiers.<</if>> + The Colonel is shocked that you would allow her troops to do this but understands that it comes with the territory. <<if _SFHappyEverAfter == 1>>Thanks for being kind to one of my soldiers.<</if>> <<case "warmonger" "cruel" "sociopathic" "jaded" "brazen" "psychopathic" "mischievous">> - The Colonel is grateful that you let her troops let off some steam.<<if _SFHappyEverAfter == 1>>Thanks for being kind one of my soldiers.<</if>> + The Colonel is grateful that you let her troops let off some steam. <<if _SFHappyEverAfter == 1>>Thanks for being kind to one of my soldiers.<</if>> <</switch>> <<set $securityForceDepravity += 0.05>> <<elseif $eliteLeft <= 9 && $rep >= 10000>> <<if $arcologies[0].FSDegradationist != "unset">> An evil smile appears on the faces of your loyal citizens, while the surviving elite freeze in terror. The impromptu festivity will go on for hours, getting more and more depraved. <<else>> - While some citizens respectfully step out some join you in the fun. The impromptu festivity will go on for hours, getting more and more depraved. + While some citizens respectfully step out, some join you in the fun. The impromptu festivity will go on for hours, getting more and more depraved. <</if>> <<else>> - <<if $Bodyguard.fetish == "sadist">>$Bodyguard.slaveName's gets out her melee weapon and starts to give them many small cuts, the look of please on her face is evident.<<else>>$Bodyguard.slaveName's ties them and then gets out her melee weapon and starts to abuse them, her face is blank.<</if>> + <<if $Bodyguard.fetish == "sadist">>$Bodyguard.slaveName's gets out her melee weapon and starts to give them many small cuts, the look of pleasure on her face is evident.<<else>>$Bodyguard.slaveName's ties them and then gets out her melee weapon and starts to abuse them, her face is blank.<</if>> <br>Shortly after, the terrified <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly brought away to be officially enslaved. <</if>> <</switch>>