diff --git a/src/pregmod/eliteTakeOverResult.tw b/src/pregmod/eliteTakeOverResult.tw
index ed9074ed746f965cf923dee5543eac6083a4bea9..0579fa894a779a3a07e51cc20e21d773516c92cf 100644
--- a/src/pregmod/eliteTakeOverResult.tw
+++ b/src/pregmod/eliteTakeOverResult.tw
@@ -5,13 +5,13 @@
 <<switch $eliteFate>>
 <<case 0>>
 	<<if $MercenariesMessageSent == 1>>
-		The mercenaries open fire as ordered. Shortly after the conspiring elite are dead.
+		The mercenaries open fire as ordered. Shortly after, the conspiring elite are dead.
 	<<elseif $SpecialForcesMessageSent == 1>>
-		The soldiers open fire as ordered. Shortly after the conspiring elite are dead.
+		The soldiers open fire as ordered. Shortly after, the conspiring elite are dead.
 	<<elseif $eliteLeft <= 9 && $rep >= 10000>>
-		Your citizens freeze for a second, then obey your orders. Shortly after the conspiring elite are dead.
+		Your citizens freeze for a second, then obey your orders. Shortly after, the conspiring elite are dead.
 	<<else>>
-		Your bodyguard opens fire as ordered. Shortly after the conspiring elite are dead.
+		Your bodyguard opens fire as ordered. Shortly after, the conspiring elite are dead.
 	<</if>>
 <<case 1>>
 	<<if random(0,100) > 50>>
@@ -20,7 +20,7 @@
 			takes the cowards way out (how predictable), frothing at the mouth.
 			<<set $eliteDead += 1>>
 		<<else>>
-			experiences great pain but unfortunately (for them at least) survive.
+			experiences great pain but unfortunately (for them at least) survives.
 		<</if>>
 	<</if>>
 	<<if $MercenariesMessageSent == 1>>
@@ -39,14 +39,14 @@
 			takes the cowards way out (how predictable), frothing at the mouth.
 			<<set $eliteDead += 1>>
 		<<else>>
-			experiences great pain but unfortunately (for them at least) survive.
+			experiences great pain but unfortunately (for them at least) survives.
 		<</if>>
 	<</if>>
 	<<if $MercenariesMessageSent == 1>>
 		<br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured, abused and enslaved.
 		The officer is thankful for giving the troops a chance to let off some stream. Two soldiers decide to double team an elite; one ass fucks while the other facefucks. 
-		Another soldier takes a particular interest in an elite and politely ask you
-		<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>> can I keep her?
+		Another soldier takes a particular interest in an elite and politely asks you
+		"<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>> can I keep her?"
 		<br><span id="choice1">
 			<<link "No">>
 				<<replace "#choice1">>
@@ -57,7 +57,7 @@
 			<<link "Yes">>
 				<<set $rep += 500, $eliteLeft -= 1>>
 				<<replace "#choice1">>
-					For a second your acceptance shocks them. Once they recover they are very grateful."Thank you <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>, I'll make sure to look after her. Soon the story spreads of the kind arcology owner, enhancing your reputation.
+					For a second your acceptance shocks them. Once they recover they are very grateful. "Thank you <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>, I'll make sure to look after her. Soon the story spreads of the kind arcology owner, enhancing your reputation.
 				<</replace>>
 			<</link>>
 		</span> 
@@ -70,7 +70,7 @@
 		<<else>>
 			Two soldiers decide to double team an elite; one breaks out their knife and begins to make little breaks in the elite's skin while the other soldier facefucks them.
 		<</if>>
-		Another soldier takes a particular interest in an elite and politely ask you <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>> can I keep her?
+		Another soldier takes a particular interest in an elite and politely asks you "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>> can I keep her?"
 		<br><span id="choice1">
 			<<link "No">>
 				<<set _SFHappyEverAfter = 0>>
@@ -82,25 +82,25 @@
 			<<link "Yes">>
 				<<set $rep += 500, $eliteLeft -= 1, _SFHappyEverAfter = 1>>
 				<<replace "#choice1">>
-					For a second your acceptance shocks them. Once they recover they are very grateful."Thank you <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>, I'll make sure to look after her. Soon the story spreads of the kind arcology owner, enhancing your reputation.
+					For a second your acceptance shocks them. Once they recover they are very grateful. "Thank you <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>, I'll make sure to look after her. Soon the story spreads of the kind arcology owner, enhancing your reputation.
 				<</replace>>
 			<</link>>
 		</span> 
 		<<switch $ColonelCore>>
 			<<case "kind">>
-				The Colonel is shocked that would allow her troops to do this but understands that it comes with the territory.<<if _SFHappyEverAfter == 1>>Thanks for being kind one of my soldiers.<</if>>
+				The Colonel is shocked that you would allow her troops to do this but understands that it comes with the territory. <<if _SFHappyEverAfter == 1>>Thanks for being kind to one of my soldiers.<</if>>
 			<<case "warmonger" "cruel" "sociopathic" "jaded" "brazen" "psychopathic" "mischievous">>
-				The Colonel is grateful that you let her troops let off some steam.<<if _SFHappyEverAfter == 1>>Thanks for being kind one of my soldiers.<</if>>
+				The Colonel is grateful that you let her troops let off some steam. <<if _SFHappyEverAfter == 1>>Thanks for being kind to one of my soldiers.<</if>>
 		<</switch>>
 		<<set $securityForceDepravity += 0.05>>
 	<<elseif $eliteLeft <= 9 && $rep >= 10000>>
 		<<if $arcologies[0].FSDegradationist != "unset">>
 			An evil smile appears on the faces of your loyal citizens, while the surviving elite freeze in terror. The impromptu festivity will go on for hours, getting more and more depraved.
 		<<else>>
-			While some citizens respectfully step out some join you in the fun. The impromptu festivity will go on for hours, getting more and more depraved.
+			While some citizens respectfully step out, some join you in the fun. The impromptu festivity will go on for hours, getting more and more depraved.
 		<</if>>
 	<<else>>
-		<<if $Bodyguard.fetish == "sadist">>$Bodyguard.slaveName's gets out her melee weapon and starts to give them many small cuts, the look of please on her face is evident.<<else>>$Bodyguard.slaveName's ties them and then gets out her melee weapon and starts to abuse them, her face is blank.<</if>>
+		<<if $Bodyguard.fetish == "sadist">>$Bodyguard.slaveName's gets out her melee weapon and starts to give them many small cuts, the look of pleasure on her face is evident.<<else>>$Bodyguard.slaveName's ties them and then gets out her melee weapon and starts to abuse them, her face is blank.<</if>>
 		<br>Shortly after, the terrified <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly brought away to be officially enslaved.
 	<</if>>
 <</switch>>