diff --git a/src/Mods/SecExp/SecExpBackwardCompatibility.tw b/src/Mods/SecExp/SecExpBackwardCompatibility.tw index ceca54865e8d27ed03792c83548179fdacd5943c..e0d720c1eb0d5ca07480f07b2676534d96483e26 100644 --- a/src/Mods/SecExp/SecExpBackwardCompatibility.tw +++ b/src/Mods/SecExp/SecExpBackwardCompatibility.tw @@ -1,6 +1,4 @@ :: SecExpBackwardCompatibility [nobr] -<<set $nextButton = "Continue", $nextLink = "Main", $returnTo = "Main">> <<run App.SecExp.generalBC()>> /* base stats */ -<<fixBrokenStats>> /* recalculation widgets */ -<br>Missing Security Expansion variables set. All done! \ No newline at end of file +<<fixBrokenStats>> /* recalculation widgets */ \ No newline at end of file diff --git a/src/gui/options/options.tw b/src/gui/options/options.tw index 1ab2f1a3fe5c74e4bbb620138e7dd4a2d05b0dd9..b5df4232895fee2e73c527ec9edc780472672753 100644 --- a/src/gui/options/options.tw +++ b/src/gui/options/options.tw @@ -394,19 +394,19 @@ <<run _options.addOption("The Security Expansion mod is", "secExpEnabled") .addValue("Enabled", 1).on().addValue("Disabled", 0).off() - .addComment("<div>The mod can be activated in any moment, but it may result in unbalanced gameplay if activated very late in the game.</div> - <div>''If you are enabling the mod mid game for the first time, run the main BC option listed near the top.''</div>")>> + .addComment("<div>The mod can be activated in any moment, but it may result in unbalanced gameplay if activated very late in the game.</div>")>> <<includeDOM _options.render()>> <<if $secExpEnabled > 0>> + <<if Object.values(V.SecExp).length === 0>> + <<include "SecExpBackwardCompatibility">> + <<goto "Options">> + <</if>> <h2>Security Expansion mod options</h2> - - <<if $terrain === "oceanic">> <div>Oceanic arcologies are not by default subject to external attacks. You can however allow them to happen anyway. If you choose to do so please keep in mind that descriptions and mechanics are not intended for naval combat but land combat.</div> <</if>> - <<set _options = new App.UI.OptionsGroup()>> <<if $SecExp.settings.battle.enabled > 0 || $SecExp.settings.rebellion.enabled > 0>>