diff --git a/src/events/gameover.tw b/src/events/gameover.tw index 11d1b300273228ce8fec916a91cbfa1ad099ff34..1066bba5a9cd85988e1a32fda8a461d6f6bd845d 100644 --- a/src/events/gameover.tw +++ b/src/events/gameover.tw @@ -36,29 +36,7 @@ For the first time in a long time, you feel the need to verbalize a response, te Your appointed successor arrives in your old office to find $assistantName ready to help them take control of the arcology. Most of your assets have been liquidated to create a huge endowment for $arcologyName's Sisters. They'll never have to sell one of their own again, and will be able to afford all the advanced drugs and surgeries they desire. From the most matronly futa down to their newest Sister, none of them need concern themselves with anything other than sex. <<elseif $gameover == "you failed">> - -You knew this day would come. -<br><br> -Surrounding yourself with powerful has its boons, but also poses a distinct threat. You've heard them murmuring when you enter the room, you've seen them excuse themselves from your presence, and lately they've been overtly hostile. The Societal Elite have turned on you. -<br><br> -You look up from your desk as the locked door to your office unseals, and a dozen individuals brazenly walk into your view.<<if $Bodyguard != 0>> $Bodyguard.slaveName stands between you and them. A single glare from the leader of the bunch and she backs off, eyes to the ground.<</if>> -<br><br> -<<if $PC.pregSource == -1>> - <<if $PC.refreshmentType == 0>>Taking a drag from a fresh $PC.refreshment<<elseif $PC.refreshmentType == 1>>Taking a drink of a fresh glass of $PC.refreshment<<elseif $PC.refreshmentType == 2>>Taking a bite of a fresh $PC.refreshment<<elseif $PC.refreshmentType == 3>>Doing a line of $PC.refreshment<<elseif $PC.refreshmentType == 4>>Injecting a hit of $PC.refreshment into your arm<<elseif $PC.refreshmentType == 5>>Swallowing a $PC.refreshment<<elseif $PC.refreshmentType == 6>>Placing a tab of $PC.refreshment under your tongue<</if>>, you greet your rather unwelcome guests. -<br><br> -"You are no longer worthy of being a part of our society. But you carry within you one of our heirs. A conundrum for some, but we have already solved that problem." -<br><br> -What was that last thing he said? It's getting hard to think right. The $PC.refreshment... Drugged... You collapse onto your desk, unconscious. -<br><br> -You'll spend the rest of your life a breeder to the Societal Elite; blinded and muted. More than a slave, but still less than your master. Life isn't so bad, your two most devoted slaves were taken along to keep you happy, and you are treated quite well, possibilities considered. Though once your eggs dry up, odds are your little remaining usefulness will be at an end. Best not to think to much into it. -<<else>> -The leader reaches into his jacket and extracts a syringe, you recognize it as a powerful drug used in lobotomies, and places it to your left. From his hip he pulls a revolver, six-chambered, and loads five bullets, spins the chamber, and places it to your right. -<br><br> -"You are no longer worthy of being a part of our society. You know you can't be allowed to spread any information. But we are not merciless, one of our members has taken an interest in having you as her pet. You may choose to lose your mind, and service her until she tires of you, or gamble for your life and serve her anyway. Now Decide." -<br><br> -The choice is simple, you will not be a slave. -You pick up the revolver and hold the barrel to your temple. -Mercy smiles on you today; your death was painless. + <<goto "eliteTakeOver">> <</if>> <<else>> diff --git a/src/uncategorized/eliteTakeOver.tw b/src/uncategorized/eliteTakeOver.tw new file mode 100644 index 0000000000000000000000000000000000000000..766929880917dfb3eee2ccddb8c14bcd2c8c87d0 --- /dev/null +++ b/src/uncategorized/eliteTakeOver.tw @@ -0,0 +1,99 @@ +:: eliteTakeOver [nobr] + +<<set _pregSurrender = 0>> +/* preg/lobotomization check */ +You knew this day would come. Surrounding yourself with powerful people has its boons, but also poses a distinct threat. You've heard them murmuring when you enter the room, you've seen them excuse themselves from your presence, and lately they've been overtly hostile. The Societal Elite have turned on you. +<br> +You look up from your desk as the locked door to your office unseals, and a dozen individuals brazenly walk into your view.<<if $Bodyguard != 0>> $Bodyguard.slaveName stands between you and them. A single glare from the leader of the bunch and she backs off, eyes to the ground.<</if>> +<br> +<<if $PC.pregSource == -1>> + <<if $PC.refreshmentType == 0>> + Taking a drag from a fresh $PC.refreshment + <<elseif $PC.refreshmentType == 1>> + Taking a drink of a fresh glass of $PC.refreshment + <<elseif $PC.refreshmentType == 2>> + Taking a bite of a fresh $PC.refreshment + <<elseif $PC.refreshmentType == 3>> + Doing a line of $PC.refreshment + <<elseif $PC.refreshmentType == 4>> + Injecting a hit of $PC.refreshment into your arm + <<elseif $PC.refreshmentType == 5>> + Swallowing a $PC.refreshment + <<elseif $PC.refreshmentType == 6>> + Placing a tab of $PC.refreshment under your tongue + <</if>> + , you greet your rather unwelcome guests. + <br><br> + "You are no longer worthy of being a part of our society. But you carry within you one of our heirs. A conundrum for some, but we have already solved that problem." + <br> + What was that last thing he said? It's getting hard to think right. The $PC.refreshment... Drugged... You collapse onto your desk, unconscious. + <br> + You'll spend the rest of your life a breeder to the Societal Elite; blinded and muted. More than a slave, but still less than your master. Life isn't so bad, your two most devoted slaves were taken along to keep you happy, and you are treated quite well, possibilities considered. Though once your eggs dry up, odds are your little remaining usefulness will be at an end. Best not to think to much into it. + <<set _pregSurrender = 1>> +<<elseif $PC.pregSource != -1>> + The leader reaches into his jacket and extracts a syringe, you recognize it as a powerful drug used in lobotomies, and places it to your left. From his hip he pulls a revolver, six-chambered, and loads five bullets, spins the chamber, and places it to your right. + <br> + "You are no longer worthy of being a part of our society. You know you can't be allowed to spread any information. But we are not merciless, one of our members has taken an interest in having you as her pet. You may choose to lose your mind, and service her until she tires of you, or gamble for your life and serve her anyway. Now Decide." +<</if>> +<br> +<br> +<<if _pregSurrender == 0>> + <<set $finalChoice = "final stand">> + The choice is simple, you will not be a slave. + <br> + You decide to <span id="fate">make a final stand.</span> + <br> + <<if $Bodyguard != 0>> + <br> + <<link "Attempt to signal $Bodyguard.slaveName, your bodyguard">> + <<set $finalChoice = "bodyguard">> + <<replace "#fate">> + attempt to signal $Bodyguard.slaveName, your bodyguard. + <</replace>> + <</link>> + <</if>> + <<if $mercenaries >= 1>> + <br> + <<link "Send a message to the leader of the $mercenariesTitle">> + <<set $finalChoice = "mercenaries">> + <<replace "#fate">> + send a message to the leader of the $mercenariesTitle. + <</replace>> + <</link>> + <</if>> + <br> + <<if $securityForceActive == 1>> + <<link "Send a message to The Colonel">> + <<set $finalChoice = "colonel">> + <<replace "#fate">> + send a message to The Colonel. + <</replace>> + <</link>> + <</if>> + <br> + <<link "Try and enrage them.">> + <<set $finalChoice = "enrage">> + <<replace "#fate">> + try and enrage them, baiting them into a vulnerable position. + <</replace>> + <</link>> + <br> + <<link "Make a final stand">> + <<set $finalChoice = "final stand">> + <<replace "#fate">> + make a final stand. + <</replace>> + <</link>> + <br> + <<link "Give in">> + <<set $finalChoice = "give in">> + <<replace "#fate">> + give in. + <</replace>> + <</link>> + <br> + <br> + <<link "Confirm">> + <<goto "eliteTakeOverResult">> + <</link>> +<</if>> \ No newline at end of file diff --git a/src/uncategorized/eliteTakeOverFight.tw b/src/uncategorized/eliteTakeOverFight.tw new file mode 100644 index 0000000000000000000000000000000000000000..7fe16995c1e6026b04315ded76a54387f290ef7b --- /dev/null +++ b/src/uncategorized/eliteTakeOverFight.tw @@ -0,0 +1,241 @@ +:: eliteTakeOverFight [nobr] + +<<set _shoot = 0>> +<<switch $finalChoice>> +<<case "bodyguard">> + <<set _roll = random(0,100)>> + <<if $career == "mercenary">> + As a result of your prior experience as a mercenary you were able to sucessfully signal $Bodyguard.slaveName without the elite's noticing. + <<set _BodyguardHasSucessfullyRecivedSignal = 1>> + <<elseif $PC.warfare >= 100 && _roll > 20>> + As a result of your mastery of warfare you were able to sucessfully signal $Bodyguard.slaveName without the elite's noticing. + <<set _BodyguardHasSucessfullyRecivedSignal = 1>> + <<elseif $PC.warfare >= 60 && _roll > 30>> + As a result of your expertness of warfare you were able to sucessfully signal $Bodyguard.slaveName without the elite's noticing. + <<set _BodyguardHasSucessfullyRecivedSignal = 1>> + <<elseif $PC.warfare >= 30 && _roll > 40>> + As a result of having some skill in warfare you were able to sucessfully signal $Bodyguard.slaveName without the elite's noticing. + <<set _BodyguardHasSucessfullyRecivedSignal = 1>> + <<elseif $PC.warfare >= 10 && _roll > 50>> + As a result of having a small amount of skill in warfare you were able to sucessfully signal $Bodyguard.slaveName without the elite's noticing. + <<set _BodyguardHasSucessfullyRecivedSignal = 1>> + <<elseif $PC.warfare < 10 && _roll > 60>> + By blind luck and what lttle you remember of your lessions in warfare are were able to sucessfully signal $Bodyguard.slaveName without the elite's noticing. + <<set _BodyguardHasSucessfullyRecivedSignal = 1>> + <<else>> + One of the elite's shouts "What the fuck were you trying to do?". Well there goes that option. + <<set _BodyguardHasSucessfullyRecivedSignal = 0>> + <</if>> + <br>You then pick up the revolver and quickly take aim. +<<case "mercenaries">> + <br>You send a quick message to the leader of your $mercenariesTitle, about your situation, then you pick up the revolver and quickly take aim. + <<set _Mercenaries-MessageSent = 1>> +<<case "colonel">> + <br>You send a quick message to The Colonel, about your situation, then you pick up the revolver and quickly take aim. + <<set _SpecialForces-MessageSent = 1>> +<<case "enrage">> + <<if $PC.career != "wealth" && $PC.career != "engineer" && $PC.career != "medicine">> + You know exactly what to say in order to enrage them. + <<set _EliteEnraged = 1>> + <<elseif random(0,100) > 50>> + You manage to select the right words to enrage them. + <<set _EliteEnraged = 1>> + <<else>> + You try to to enrage them, but your words have had no effect. + <<set _EliteEnraged = 0>> + <</if>> + <br>You then pick up the revolver and quickly take aim. +<<case "final stand">> + You pick up the revolver and quickly take aim. +<<case "give in">> + You pick up the revolver and hold the barrel to your temple. +<</switch>> + +<<if $finalChoice == "give in">> + With a bang! you drop dead. + <<set $ui = "start">> + <br><br> + ''GAME OVER'' +<<else>> + /* PC shooting */ + /* higher skill means a higher chance to hit due to lower requirements and if the elites are enraged they very slightly become easier targets. */ + /* 5/6 = 83% rounded down is the chance that it was loaded chamber (simplified version based off the wikipedia article) */ + + /* variables: */ + /* Revolver */ + <<set _revolverChambers = 6>> + <<set _revolverBullets = 5>> + /*Elites */ + <<set $eliteTotal = 12>> + <<set $eliteDead = 0>> + <<set $eliteVegetable = 0>> + + /* To Hit chance */ + <<if $PC.career == "mercenary" || $PC.warfare == 100>> + <<set _toHit = 83>> + <<elseif $PC.warfare >= 60>> + <<set _toHit = 76>> + <<elseif $PC.warfare >= 30>> + <<set _toHit = 67>> + <<elseif $PC.warfare >= 10>> + <<set _toHit = 60>> + <<else>> + <<set _toHit = 56>> + <</if>> + <<if _EliteEnraged == 1>> + <<set _toHit += 5>> + <</if>> + + /* shooting */ + <<for _i = _revolverChambers; _i > 0; _i-->> + <<if random(0,100) <= _toHit && _revolverBullets > 0>> + <<set $eliteDead += 1, _revolverBullets -= 1>> + <<elseif _revolverBullets > 0>> + <<set _revolverBullets -= 1>> + <</if>> + <</for>> + + /* syringe shot */ + <<set $eliteVegetable = 0>> + <<if $eliteDead > 0>> + With $eliteDead elite's dead, you pick up the syringe from the desk and aim for the forhead of another. + <<else>> + Having failed to kill them with the revolver, in a desperate move you pick up the syringe from the desk and aim for the forhead of one of the elite. + <</if>> + <<if $career == "mercenary">> + With your prior history as a mercenary, making the throw is child's play. + <<set _SyringeHeadShot = 1>> + <<elseif $PC.warfare >= 100 && random(0,100) > 50>> + As a result of your mastery of warfare you sucssfully made the throw. + <<set _SyringeHeadShot = 1>> + <<elseif $PC.warfare >= 60 && random(0,100) > 60>> + As a result of your expertness of warfare sucssfully made the throw. + <<set _SyringeHeadShot = 1>> + <<elseif $PC.warfare >= 30 && random(0,100) > 70>> + As you have some skill you sucssfully made the throw. + <<set _SyringeHeadShot = 1>> + <<elseif $PC.warfare >= 10 && random(0,100) > 80>> + Your small amount of skill assisted you in making the throw. + <<set _SyringeHeadShot = 1>> + <<elseif $PC.warfare < 10 && random(0,100) > 90>> + By blind luck you sucssfully made the throw. + <<set _SyringeHeadShot = 1>> + <<else>> + Unfortunately you miss the shot. + <<set _SyringeHeadShot = 0>> + <</if>> + <<if _SyringeHeadShot == 1>> + <br> + Picking up the spent revolver, you aim for the syringe's plunger. + <<if $career == "mercenary">> + With your prior history as a mercenary, making the throw is child's play. + <<set _SpentRevolverHitSyringePlunger = 1>> + <<elseif $PC.warfare >= 100 && random(0,100) > 50>> + As a result of your mastery of warfare you sucssfully made the throw. + <<set _SpentRevolverHitSyringePlunger = 1>> + <<elseif $PC.warfare >= 60 && random(0,100) > 60>> + As a result of your expertness of warfare sucssfully made the throw. + <<set _SpentRevolverHitSyringePlunger = 1>> + <<elseif $PC.warfare >= 30 && random(0,100) > 70>> + As you have some skill you sucssfully made the throw. + <<set _SpentRevolverHitSyringePlunger = 1>> + <<elseif $PC.warfare >= 10 && random(0,100) > 80>> + Your small amount of skill assisted you in making the throw. + <<set _SpentRevolverHitSyringePlunger = 1>> + <<elseif $PC.warfare < 10 && random(0,100) > 90>> + By blind luck you sucssfully made the throw + <<set _SpentRevolverHitSyringePlunger = 1>> + <<else>> + Unfortunately you miss the shot. + <<set _SpentRevolverHitSyringePlunger = 0>> + <</if>> + <</if>> + <<if _SpentRevolverHitSyringePlunger == 1>> + <br> + <<if random(0,100) > 50>> + The target dies of nervous system overload brought about by the drug. + <<set $eliteDead +=1>> + <<else>> + The target is still alive but is nothing more than vegetable. + <<set $eliteVegetable = 1>> + <</if>> + <</if>> +<</if>> +<<set $eliteLeft = $eliteTotal - $eliteDead>> + +/* result */ +/* $eliteFate: */ +/* killed = 0 */ +/* enslaved = 1 */ +/* had fun (and enslaved) = 2 */ +<<if _BodyguardHasSucessfullyRecivedSignal == 1>> + $Bodyguard.slaveName asks <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>, what should I do with the <<if $eliteLeft < $eliteTotal>>remaining<</if>> "elite"? + <br> + <<link "Open fire">> + <<set $eliteFate = 0>> + <<goto "eliteTakeOverResult">> + <</link>> + <br> + <<link "Enslave them">> + <<set $eliteFate = 1>> + <<goto "eliteTakeOverResult">> + <</link>> + <<link "Have fun with them them">> + <<set $eliteFate = 2>> + <<goto "eliteTakeOverResult">> + <</link>> +<<elseif _Mercenaries-MessageSent == 1>> + It is now that a squad of $mercenaries' makes their entrance, pointing their guns at the <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite. + The officer asks "your orders <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>?" + <<link "Open fire">> + <<set $eliteFate = 0>> + <<goto "eliteTakeOverResult">> + <</link>> + <br> + <<link "Enslave them">> + <<set $eliteFate = 1>> + <<goto "eliteTakeOverResult">> + <</link>> + <<link "Have fun with them them">> + <<set $eliteFate = 2>> + <<goto "eliteTakeOverResult">> + <</link>> +<<elseif _SpecialForces-MessageSent == 1>> + It is now that a squad of $securityForceName makes their entrance, pointing their guns at the <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite. + The officer asks "your orders <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>?" + <<link "Open fire">> + <<set $eliteFate = 0>> + <<goto "eliteTakeOverResult">> + <</link>> + <br> + <<link "Enslave them">> + <<set $eliteFate = 1>> + <<goto "eliteTakeOverResult">> + <</link>> + <<link "Have fun with them them">> + <<set $eliteFate = 2>> + <<goto "eliteTakeOverResult">> + <</link>> +<<elseif $Bodyguard != 0>> + It is now that $Bodyguard.slaveName makes her entrance, pointing her guns at the <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite. + She then asks<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>, what should I do with the <<if $eliteLeft < $eliteTotal>>remaining<</if>> "elite" left? + <br> + <<link "Open fire">> + <<set $eliteFate = 0>> + <<goto "eliteTakeOverResult">> + <</link>> + <br> + <<link "Enslave them">> + <<set $eliteFate = 1>> + <<goto "eliteTakeOverResult">> + <</link>> + <<link "Have fun with them them">> + <<set $eliteFate = 2>> + <<goto "eliteTakeOverResult">> + <</link>> +<<else>> + With nothing else left, you remain powerless to stop the <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite, who quickly capture and enslave you. Your personal story may continue, but that part of it worthy of retelling has now ended. + <<set $ui = "start">> + <br><br> + ''GAME OVER'' +<</if>> \ No newline at end of file diff --git a/src/uncategorized/eliteTakeOverResult.tw b/src/uncategorized/eliteTakeOverResult.tw new file mode 100644 index 0000000000000000000000000000000000000000..6884585efac80ecd2a2d861a9f7aef2763c408c0 --- /dev/null +++ b/src/uncategorized/eliteTakeOverResult.tw @@ -0,0 +1,124 @@ +:: eliteTakeOverResult [nobr] + +<<set $nextButton = "Continue", $nextLink = "Scheduled Event">> + +<<switch $eliteFate>> +<<case 0>> + <<if _Mercenaries-MessageSent == 1>> + The mercenaries open fire as ordered. Shortly after the conspiring elite are dead. + <<elseif _SpecialForces-MessageSent == 1>> + The soldiers open fire as ordered. Shortly after the conspiring elite are dead. + <<else>> + Your bodyguard opens fire as ordered. Shortly after the conspiring elite are dead. + <</if>> +<<case 1>> + <<if random(0,100) > 50>> + An elite bites down on a cyanide pill hidden in a false tooth and + <<if random(0,100) > 75>> + takes the cowards way out (how predictable), frothing at the mouth. + <<set $eliteDead += 1>> + <<else>> + experiences great pain but unfortunately (for them at least) survive. + <</if>> + <</if>> + <<if _Mercenaries-MessageSent == 1>> + <br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured and enslaved. + <<elseif _SpecialForces-MessageSent == 1>> + <br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured and enslaved. + <<else>> + <br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured and enslaved. + <</if>> +<<case 2>> + <<if random(0,100) > 50>> + An elite bites down on a cyanide pill hidden in a false tooth and + <<if random(0,100) > 75>> + takes the cowards way out (how predictable), frothing at the mouth. + <<set $eliteDead += 1>> + <<else>> + experiences great pain but unfortunately (for them at least) survive. + <</if>> + <</if>> + /* this here badly needs some more text */ + <<if _Mercenaries-MessageSent == 1>> + <br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured, abused and enslaved. + <<elseif _SpecialForces-MessageSent == 1>> + <br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured, abused and enslaved. + <<set $securityForceDepravity += 0.05>> + <<else>> + <br>The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured, abused and enslaved. + <</if>> +<</switch>> + +<<if $eliteFate >= 1>> + <<if $eliteVegetable == 1>> + <<set $eliteLeft-->> + <<set $activeSlaveOneTimeMinAge = 25>> + <<set $activeSlaveOneTimeMaxAge = ($retirementAge-2)>> + <<include "Generate XX Slave">> + <<set _origin = "She was a member of the SocialElite, captured in their failed attempt at expressing their displeasure">> + <<set $activeSlave.origin = _origin>> + <<set $activeSlave.career = "member of the SocialElite">> + <<set $activeSlave.prestige = either(2,3)>> + <<set $activeSlave.prestigeDesc = "She was a member of the SocialElite.">> + <<set $activeSlave.face = random(25,76)>> + <<set $activeSlave.devotion = random(-10,-20)>> + <<set $activeSlave.trust = random(-20,-30)>> + <<set $activeSlave.boobs = random(3,10)*100>> + <<set $activeSlave.vagina = 1>> + <<set $activeSlave.dick = 0>> + <<set $activeSlave.foreskin = 0>> + <<set $activeSlave.balls = 0>> + <<set $activeSlave.ovaries = 1>> + <<set $activeSlave.pubicHStyle = "waxed">> + <<set $activeSlave.underArmHStyle = "waxed">> + <<set $activeSlave.shoulders = random(-1,1)>> + <<set $activeSlave.hips = 1>> + <<set $activeSlave.butt = 1>> + <<set $activeSlave.anus = 0>> + <<set $activeSlave.weight = 75>> + <<set $activeSlave.intelligence = either(0,-1, 1, 2,3)>> + <<set $activeSlave.intelligenceImplant = 1>> + <<set $activeSlave.entertainSkill = -25>> + <<set $activeSlave.whoreSkill = 0>> + <<set $activeSlave.health = random(60,75)>> + <<set $activeSlave.canRecruit = 0>> + <<set $activeSlave.behavioralFlaw = either("bitchy", "arrogant")>> + <<AddSlave $activeSlave>> /* skip New Slave Intro */ + <<set $activeSlave.recruiter = 0>> /* override New Slave Intro */ + <</if>> + <<for _i = $eliteLeft; _i > 0; _i-->> + <<set $activeSlaveOneTimeMinAge = 25>> + <<set $activeSlaveOneTimeMaxAge = ($retirementAge-2)>> + <<include "Generate XX Slave">> + <<set _origin = "She was a member of the SocialElite, captured in their failed attempt at expressing their displeasure">> + <<set $activeSlave.origin = _origin>> + <<set $activeSlave.career = "member of the SocialElite">> + <<set $activeSlave.prestige = either(2,3)>> + <<set $activeSlave.prestigeDesc = "She was a member of the SocialElite.">> + <<set $activeSlave.face = random(25,76)>> + <<set $activeSlave.devotion = random(-10,-20)>> + <<set $activeSlave.trust = random(-20,-30)>> + <<set $activeSlave.boobs = random(3,10)*100>> + <<set $activeSlave.vagina = 1>> + <<set $activeSlave.dick = 0>> + <<set $activeSlave.foreskin = 0>> + <<set $activeSlave.balls = 0>> + <<set $activeSlave.ovaries = 1>> + <<set $activeSlave.pubicHStyle = "waxed">> + <<set $activeSlave.underArmHStyle = "waxed">> + <<set $activeSlave.shoulders = random(-1,1)>> + <<set $activeSlave.hips = 1>> + <<set $activeSlave.butt = 1>> + <<set $activeSlave.anus = 0>> + <<set $activeSlave.weight = 75>> + <<set $activeSlave.intelligence = either(0,-1, 1, 2,3)>> + <<set $activeSlave.intelligenceImplant = 1>> + <<set $activeSlave.entertainSkill = -25>> + <<set $activeSlave.whoreSkill = 0>> + <<set $activeSlave.health = random(60,75)>> + <<set $activeSlave.canRecruit = 0>> + <<set $activeSlave.behavioralFlaw = either("bitchy", "arrogant")>> + <<AddSlave $activeSlave>> /* skip New Slave Intro */ + <<set $activeSlave.recruiter = 0>> /* override New Slave Intro */ + <</for>> +<</if>> \ No newline at end of file