From 4cad050cfa648ba2156162e37862178a5d28d7e3 Mon Sep 17 00:00:00 2001 From: x <okp57855@psoxs.com> Date: Mon, 24 Sep 2018 18:51:23 +1200 Subject: [PATCH] I --- src/init/storyInit.tw | 65 +------ .../SecForceEX/Firebase.tw} | 0 src/{js/SFJS.tw => pregmod/SecForceEX/JS.js} | 0 .../SecForceEX/Proposal.tw} | 0 .../SecForceEX/Report.tw} | 0 ...cialForceUpgradeOptions.tw => Upgrades.tw} | 0 src/uncategorized/BackwardsCompatibility.tw | 166 +++++++++--------- 7 files changed, 81 insertions(+), 150 deletions(-) rename src/{uncategorized/SFMBarracks.tw => pregmod/SecForceEX/Firebase.tw} (100%) rename src/{js/SFJS.tw => pregmod/SecForceEX/JS.js} (100%) rename src/{uncategorized/securityForceProposal.tw => pregmod/SecForceEX/Proposal.tw} (100%) rename src/{uncategorized/securityForceEOWReport.tw => pregmod/SecForceEX/Report.tw} (100%) rename src/pregmod/SecForceEX/{SpecialForceUpgradeOptions.tw => Upgrades.tw} (100%) diff --git a/src/init/storyInit.tw b/src/init/storyInit.tw index 01cbe94b640..58318c9d451 100644 --- a/src/init/storyInit.tw +++ b/src/init/storyInit.tw @@ -1319,70 +1319,7 @@ DairyRestraintsSetting($dairyRestraintsSetting) /* INCORPORATED MODS */ -/* Special Force Variables [SFVAR] */ - -/* Extra content enabling */ -<<set $SFMODToggle = 0>> /* Does the player want to see the SF module at all? */ - -/* Initial events and presentation logic */ -<<set $securityForceCreate = 0>> /* Has the player chosen to create the SF? Used for initial events */ -<<set $securityForceEventSeen = 0>> /* Has the player seen the SF event? Used to avoid re-event */ -<<set $securityForceName = "Special Force">> /* What is the SF called? */ -<<set $securityForceActive = 0>> /* SF is active - activates end of turn screen logic */ - -/* SF control panel and logic */ -<<set $securityForceSubsidyActive = 0>> /* Is the player having to subsidize the SF? */ -<<set $securityForceRecruit = 0>> /* How many recruits has the SF attracted this week? Used in recruitment calcs */ -<<set $securityForceTrade = 0>> /* How much trade has the SF encouraged this week? Used for rep calcs */ -<<set $securityForceBooty = 0>> /* How much money has the SF made this week? Used in money calcs */ -<<set $securityForceIncome = 0>> /* What was the final, adjusted take for the SF this week? Used for EOW text */ -<<set $securityForceProfitable = 0>> /* Is the SF profitable? Used for EOW text */ -<<set $securityForceFocus = "recruit">> /* What is the SF's assigned job? */ -<<set $securityForceRulesOfEngagement = "hold">> /* What are the SF's ROE outside the arcology? */ -<<set $securityForceAccountability = "strict">> /* Is the SF being held accountable for its actions outside the arcology? */ -<<set $securityForceDepravity = 0>> /* How depraved has the SF become? Used for flavor text injections. */ -<<set $securityForceUpgradeToken = 0>> /* Flag to keep track of single upgrade/week. */ -<<set $securityForceGiftToken = 0>> /* Flag to keep track of single gift/week. */ - -/* Personnel/Gear */ -<<set $securityForceArcologyUpgrades = 0>> /* How many militarized arcology upgrades has the player bought? */ -<<set $securityForcePersonnel = 40>> /* How big is the SF? Maxes out at battalion/regimental (~1500) strength */ -<<set $securityForceInfantryPower = 0>> /* How many infantry upgrades has the player bought? */ -<<set $securityForceStimulantPower = 0>> /* How many stimulant upgrades has the player bought? */ -<<set $securityForceVehiclePower = 0>> /* How many vehicle upgrades has the player bought? */ -<<set $securityForceHeavyBattleTank = 0>> /* Has the SF found a busted down heavy battle tank begging for work? */ -<<set $securityForceAircraftPower = 0>> /* How many aircraft upgrades has the player bought? */ -<<set $securityForceSpacePlanePower = 0>> /* Has the SF found a busted down spaceplane begging for work? */ -<<set $securityForceFortressZeppelin = 0>> /* Has the SF found a busted down fortress zeppelin begging for work? */ -<<set $securityForceAC130 = 0>> /* Has the SF found a busted down AC-130 begging for work? */ -<<set $securityForceHeavyTransport = 0>> /* Has the SF found a busted down heavy yransport begging for work? */ -<<set $securityForceDronePower = 0>> /* How many drone upgrades has the player bought? */ -<<set $securityForceSatellitePower = 0>> /* Has the SF commendeered a Satellite relay? */ -<<set $securityForceGiantRobot = 0>> /* Has the player assembled a makeshift giant robot */ -<<set $securityForceMissileSilo = 0>> /* Has the SF found a disused missile silo in need of reassignement?*/ -<<set $securityForceAircraftCarrier = 0>> /* Has the SF found a busted down aircraft carrier begging for work? */ -<<set $securityForceSubmarine = 0>> /* Has the SF found a busted down submarine begging for work? */ -<<set $securityForceHeavyAmphibiousTransport = 0>> /* Has the SF found a busted down heavy amphibious transport begging for work? */ -<<set $securityForceMissionEfficiency = 1>> /* How efficient is the SF at completing its assigned task? (Upgrades*Drug Multiplier) */ - -/* SupportFacility */ -<<set $SupportFacility = 0>> /* Is the support facility built ? */ - -/* Colonel */ -<<set $securityForceSexedColonelToken = 0>> /* Has the player sexed The Colonel this week? */ -<<set $ColonelCore = "">> /* What is the core of The Colonel? */ -<<set $securityForceColonelToken = 0>> /* Flag to keep track of talking to The Colonel. */ -<<set $securityForceColonelSexed = 0>> /* Has the player sexed The Colonel this week? */ - -/* TradeShow */ -<<set $TradeShowAttendanceGranted = 0>> /* Has The Colonel been allowed to go the TradeShow? */ -<<set $OverallTradeShowAttendance = 0>> /* how many times has The Colonel gone to the TradeShow */ -<<set $CurrentTradeShowAttendance = 0>> /* Has The Colonel attended the current TradeShow? */ -<<set $TradeShowIncome = 0>> /* How much was The Colonel able to make at the TradeShow selling generic scematics? */ -<<set $TotalTradeShowIncome = 0>> /* Total TradeShowIncome */ -<<set $TradeShowHelots = 0>> /* How many menail slaves were sent as a bonus from generic scematic sales during the current TradeShow? -<<set $TotalTradeShowHelots = 0>> /* Total number of menail slaves acquired via the Trade Show */ - +/*SFVAR*/ <<set $SF = Object.assign({}, $SF, {Toggle:0, Active: -1})>> /* Misc mod variables */ <<set $recruiterEugenics = 0>> diff --git a/src/uncategorized/SFMBarracks.tw b/src/pregmod/SecForceEX/Firebase.tw similarity index 100% rename from src/uncategorized/SFMBarracks.tw rename to src/pregmod/SecForceEX/Firebase.tw diff --git a/src/js/SFJS.tw b/src/pregmod/SecForceEX/JS.js similarity index 100% rename from src/js/SFJS.tw rename to src/pregmod/SecForceEX/JS.js diff --git a/src/uncategorized/securityForceProposal.tw b/src/pregmod/SecForceEX/Proposal.tw similarity index 100% rename from src/uncategorized/securityForceProposal.tw rename to src/pregmod/SecForceEX/Proposal.tw diff --git a/src/uncategorized/securityForceEOWReport.tw b/src/pregmod/SecForceEX/Report.tw similarity index 100% rename from src/uncategorized/securityForceEOWReport.tw rename to src/pregmod/SecForceEX/Report.tw diff --git a/src/pregmod/SecForceEX/SpecialForceUpgradeOptions.tw b/src/pregmod/SecForceEX/Upgrades.tw similarity index 100% rename from src/pregmod/SecForceEX/SpecialForceUpgradeOptions.tw rename to src/pregmod/SecForceEX/Upgrades.tw diff --git a/src/uncategorized/BackwardsCompatibility.tw b/src/uncategorized/BackwardsCompatibility.tw index 70c89d2a1c4..0337e732933 100644 --- a/src/uncategorized/BackwardsCompatibility.tw +++ b/src/uncategorized/BackwardsCompatibility.tw @@ -914,7 +914,6 @@ /*SFVAR*/ <<if def $SF && $SFSaveRepair === 1>> <<set $SFMODToggle = $SF.Toggle>> - <<set $SF.Toggle = undefined>> <<if $SF.Active >= 1>> <<set $securityForceActive = 1,$securityForceCreate = 1,$securityForceEventSeen = 1>> <<else>> @@ -952,93 +951,88 @@ <<if $securityForceStimulantPower > 5>> <<set $securityForceStimulantPower = 5>> <</if>> <<if $securityForceAircraftPower > 5>> <<set $securityForceAircraftPower = 5>> <</if>> <</if>> - <<unset $SF>> -<</if>> - -<<if $SFMODToggle == 1 && $securityForceCreate == 1>> - /* SF anon additional Special Force Variables [SFVAR] */ - - /* Personnel/Gear */ - <<if ndef $securityForceHeavyBattleTank>> - <<set $securityForceHeavyBattleTank = 0>> - <</if>> - <<if ndef $securityForceSpacePlanePower>> - <<set $securityForceSpacePlanePower = 0>> - <</if>> - <<if ndef $securityForceFortressZeppelin>> - <<set $securityForceFortressZeppelin = 0>> - <</if>> - <<if ndef $securityForceAC130>> - <<set $securityForceAC130 = 0>> - <</if>> - <<if ndef $securityForceHeavyTransport>> - <<set $securityForceHeavyTransport = 0>> - <</if>> - <<if ndef $securityForceSatellitePower>> - <<set $securityForceSatellitePower = 0>> - <</if>> - <<if $terrain != "oceanic" && $terrain != "marine">> - <<if ndef $securityForceGiantRobot>> - <<set $securityForceGiantRobot = 0>> - <</if>> - <<if ndef $securityForceMissileSilo>> - <<set $securityForceMissileSilo = 0>> - <</if>> - <</if>> - <<if $terrain == "oceanic" || $terrain == "marine">> - <<if ndef $HeavyAmphibiousTransport>> - <<set $HeavyAmphibiousTransport = 0>> + <<unset $SF, $SFColonel, $SFTradeShow, $SFUnit>> + <<set $SFSaveRepair = 0>> +<<elseif $SFSaveRepair === 0>> + <<if $securityForceEventSeen === 0>> <<set $securityForceActive = -1>> <<else>> <<set $securityForceActive = 2>> <</if>> + <<set $SF = Object.assign({}, $SF, {Toggle:$SFMODToggle, Active:$securityForceActive})>> + <<unset $SFMODToggle, $securityForceActive, $securityForceCreate, $securityForceEventSeen>> + <</if>> + + <<if $SF.Toggle === 1 && $SF.Active >= 1>> + <<run Object.assign($SF, {Depravity:$securityForceDepravity, + Units:$SFAO, MWU:$securityForceUpgradeTokenReset, U:$securityForceUpgradeToken, + WG:$securityForceGiftToken, SpecOps:0, SpecOpsLock:0, ROE:$securityForceRulesOfEngagement, + Target:$securityForceFocus, Regs:$securityForceAccountability, + Caps:"The Special Force", Lower:$securityForceName, Subsidy:$SubsidyActive})>> + <<unset $securityForceActive, $securityForceRecruit, $securityForceTrade, + $securityForceBooty, $securityForceIncome, $securityForceMissionEfficiency, + $securityForceProfitable, $TierTwoUnlock, $securityForceDepravity, $SFAO, + $securityForceUpgradeTokenReset, $securityForceUpgradeToken, + $securityForceGiftToken, $securityForceRulesOfEngagement, $securityForceFocus, + $securityForceAccountability, $securityForceName, $SubsidyActive>> + <<if $SF.Lower != "the special force">> + <<set $SF.Caps = $SF.Lower.replace("the ", "The ")>> <</if>> - <<if ndef $securityForceAircraftCarrier>> - <<set $securityForceAircraftCarrier = 0>> - <</if>> - <<if ndef $securityForceSubmarine>> - <<set $securityForceSubmarine = 0>> - <</if>> - <</if>> - - /* FacilitySupport */ - <<if ndef $SupportFacility>> - <<set $SupportFacility = 0>> - <</if>> - - /* Colonel /* - <<if ndef $ColonelCore>> - <<set $ColonelCore = "">> - <</if>> - <<if ndef $securityForceColonelToken>> - <<set $securityForceColonelToken = 0>> - <</if>> - <<if ndef $securityForceSexedColonelToken>> - <<set $securityForceSexedColonelToken = 0>> - <</if>> - <<if ndef $securityForceColonelSexed>> - <<set $securityForceColonelSexed = 0>> - <</if>> - - /* TradeShow */ - <<if ndef $TradeShowAttendanceGranted>> - <<set $TradeShowAttendanceGranted = 0>> - <</if>> - <<if ndef $OverallTradeShowAttendance>> - <<set $OverallTradeShowAttendance = 0>> - <</if>> - <<if ndef $CurrentTradeShowAttendance>> - <<set $CurrentTradeShowAttendance = 0>> - <</if>> - <<if ndef $TradeShowIncome>> - <<set $TradeShowIncome = 0>> - <</if>> - <<if ndef $TotalTradeShowIncome>> - <<set $TotalTradeShowIncome = 0>> - <</if>> - <<if ndef $TradeShowHelots>> - <<set $TradeShowHelots = 0>> - <</if>> - <<if ndef $TotalTradeShowHelots>> - <<set $TotalTradeShowHelots = 0>> - <</if>> + <<if ndef $ColonelCore>> <<set $ColonelCore = "">> <</if>> + <<if ndef $ColonelDiscussion>> <<set $ColonelDiscussion = 0>> <</if>> + <<if ndef $ColonelSexed>> <<set $ColonelSexed = 0>> <</if>> + <<set $SFColonel = Object.assign({}, $SFColonel = {Core:$ColonelCore, Talk:$securityForceColonelToken, + Fun:$securityForceColonelSexed, Status:$ColonelRelationship})>> + <<unset $ColonelCore, $securityForceColonelToken, securityForceColonelSexed, + ColonelRelationship>> + + <<if ndef $TradeShowIncome>> <<set $TradeShowIncome = 0>> <</if>> + <<if ndef $TotalTradeShowIncome>> <<set $TotalTradeShowIncome = 0>> <</if>> + <<if ndef $TradeShowHelots>> <<set $TradeShowHelots = 0>> <</if>> + <<if ndef $TotalTradeShowHelots>> <<set $TotalTradeShowHelots = 0>> <</if>> + <<set $SFTradeShow = Object.assign({}, $SFTradeShow, {History:$OverallTradeShowAttendance, + CanAttend:$CurrentTradeShowAttendance, Income:$TradeShowIncome, + Revenue:$TotalTradeShowIncome, Helots:$TradeShowHelots, + TotalHelots:$TotalTradeShowHelots, Mercs:0, TotalMercs:0})>> + <<unset $OverallTradeShowAttendance, $CurrentTradeShowAttendance, + $TradeShowIncome, $TotalTradeShowIncome, $TradeShowHelots, + $TotalTradeShowHelots>> + <<if $SFTradeShow.History > 0>> <<set $SFTradeShow.View = 1>> <</if>> + + <<if ndef $securityForceHeavyBattleTank>> + <<set $securityForceHeavyBattleTank = 0>> <</if>> + <<if ndef $securityForceSpacePlanePower>> + <<set $securityForceSpacePlanePower = 0>> <</if>> + <<if ndef $securityForceAC130>> <<set $securityForceAC130 = 0>> <</if>> + <<if ndef $securityForceSatellitePower>> + <<set $securityForceSatellitePower = 0>> <</if>> + <<if ndef $securityForceGiantRobot>> + <<set $securityForceGiantRobot = 0>> <</if>> + <<if ndef $securityForceMissileSilo>> + <<set $securityForceMissileSilo = 0>> <</if>> + <<if ndef $securityForceAircraftCarrier>> + <<set $securityForceAircraftCarrier = 0>> <</if>> + <<if ndef $securityForceSubmarine>> + <<set $securityForceSubmarine = 0>> <</if>> + <<if ndef $securityForceHeavyAmphibiousTransport>> + <<set $securityForceHeavyAmphibiousTransport = 0>> <</if>> + <<set $SFUnit = Object.assign({}, $SFUnit, {Troops:$securityForcePersonnel, + Armoury:$securityForceInfantryPower, Firebase:$securityForceArcologyUpgrades, + AV:$securityForceVehiclePower, TV:$securityForceVehiclePower, + Drones:$securityForceDronePower, Drugs:$securityForceStimulantPower, + PGT:$securityForceHeavyBattleTank,AA:$securityForceAircraftPower, + TA:$securityForceAircraftPower, SpacePlane:$securityForceSpacePlanePower, + GunS:$securityForceAC130, Satellite:$securityForceSatellitePower, + GiantRobot:$securityForceGiantRobot, MissileSilo:$securityForceMissileSilo, + AircraftCarrier:$securityForceAircraftCarrier, Sub:$securityForceSubmarine, + HAT:$securityForceHeavyAmphibiousTransport})>> <<set $SatLaunched = 0>> + <<unset $securityForcePersonnel, $securityForceInfantryPower, + $securityForceArcologyUpgrades, $securityForceVehiclePower, + $securityForceDronePower, $securityForceStimulantPower, + $securityForceHeavyBattleTank, $securityForceAircraftPower, + $securityForceSpacePlanePower,$securityForceAC130, $securityForceSatellitePower, + $securityForceGiantRobot, $securityForceMissileSilo, + $securityForceAircraftCarrier, $securityForceSubmarine, $securityForceHeavyAmphibiousTransport>> +<</if>> +<<if def $SF>> + <<if $SF.Active >= 1 && passage() === "New Game Plus">> <<silently>> <<include "Security Force Proposal">> <</silently>> <</if>> <</if>> <<if ndef $useSlaveSummaryTabs>> -- GitLab