diff --git a/src/pregmod/eliteTakeOverFight.tw b/src/pregmod/eliteTakeOverFight.tw
index eab698d946e39cd58fee2b5e095f54c7d5690854..80ac4650eb76b343858c400eec2ab0b84eaefb76 100644
--- a/src/pregmod/eliteTakeOverFight.tw
+++ b/src/pregmod/eliteTakeOverFight.tw
@@ -5,25 +5,25 @@
 <<case "bodyguard">>
 	<<set _roll = random(0,100)>>
 	<<if $career == "mercenary">>
-		As a result of your prior experience as a mercenary you were able to successfully signal $Bodyguard.slaveName without the elite's noticing.
+		As a result of your prior experience as a mercenary you were able to successfully signal $Bodyguard.slaveName without the elites noticing.
 		<<set $BodyguardHasSucessfullyRecivedSignal = 1>>
 	<<elseif $PC.warfare >= 100 && _roll > 20>>
-		As a result of your mastery of warfare you were able to successfully signal $Bodyguard.slaveName without the elite's noticing.
+		As a result of your mastery of warfare you were able to successfully signal $Bodyguard.slaveName without the elites noticing.
 		<<set $BodyguardHasSucessfullyRecivedSignal = 1>>
 	<<elseif $PC.warfare >= 60 && _roll > 30>>
-		As a result of your expertness of warfare you were able to successfully signal $Bodyguard.slaveName without the elite's noticing.
+		As a result of your expertness of warfare you were able to successfully signal $Bodyguard.slaveName without the elites noticing.
 		<<set $BodyguardHasSucessfullyRecivedSignal = 1>>
 	<<elseif $PC.warfare >= 30 && _roll > 40>>
-		As a result of having some skill in warfare you were able to successfully signal $Bodyguard.slaveName without the elite's noticing.
+		As a result of having some skill in warfare you were able to successfully signal $Bodyguard.slaveName without the elites noticing.
 		<<set $BodyguardHasSucessfullyRecivedSignal = 1>>
 	<<elseif $PC.warfare >= 10 && _roll > 50>>
 		As a result of having a small amount of skill in warfare you were able to successfully signal $Bodyguard.slaveName without the elite's noticing.
 		<<set $BodyguardHasSucessfullyRecivedSignal = 1>>
 	<<elseif $PC.warfare < 10 && _roll > 60>>
-		By blind luck and what little you remember of your lessons in warfare are were able to successfully signal $Bodyguard.slaveName without the elite's noticing.
+		By blind luck and what little you remember of your lessons in warfare are were able to successfully signal $Bodyguard.slaveName without the elites noticing.
 		<<set $BodyguardHasSucessfullyRecivedSignal = 1>>
 	<<else>>
-		One of the elite's shouts "What the fuck were you trying to do?". Well there goes that option.
+		One of the elites shouts "What the fuck were you trying to do?" Well, there goes that option.
 		<<set $BodyguardHasSucessfullyRecivedSignal = 0>>
 	<</if>>
 	<br>You then pick up the revolver and quickly take aim.
@@ -31,7 +31,7 @@
 	<br>You send a quick message to the leader of your $mercenariesTitle, about your situation, then you pick up the revolver and quickly take aim.
 	<<set $MercenariesMessageSent = 1>>
 <<case "colonel">>
-	<br>You send a quick message to The Colonel, about your situation, then you pick up the revolver and quickly take aim.
+	<br>You send a quick message to The Colonel about your situation, then you pick up the revolver and quickly take aim.
 	<<set $SpecialForcesMessageSent = 1>>
 <<case "enrage">>
 	<<if $PC.career != "wealth" && $PC.career != "engineer" && $PC.career != "medicine">>
@@ -97,7 +97,7 @@
 	<</for>>
 	
 	<<if $eliteDead >= 1>>
-		<br>You managed to kill several elite in rapid succession, leaving the rest in shock and fear.
+		<br>You managed to kill several elites in rapid succession, leaving the rest in shock and fear.
 	<<elseif $eliteDead == 1>>
 		<br>You managed to kill one elite, leaving the rest in shock and fear.
 	<<else>>
@@ -153,7 +153,7 @@
 			Your small amount of skill assisted you in making the throw.
 			<<set _SpentRevolverHitSyringePlunger = 1>>
 		<<elseif $PC.warfare < 10 && random(0,100) > 90>>
-			By blind luck you successfully made the throw 
+			By blind luck you successfully made the throw.
 			<<set _SpentRevolverHitSyringePlunger = 1>>
 		<<else>>
 			Unfortunately you miss the shot.
@@ -175,7 +175,7 @@
 <<set $eliteLeft = $eliteTotal - $eliteDead - $eliteVegetable>>
 
 /* if the player has managed to make enough damage to the elite and the rep is high enough the citizens will come to save the PC */
-/* this is to give reaso to exist for the "enrage" and "last stand" option */
+/* this is to give reason to exist for the "enrage" and "last stand" option */
 /* result 							*/
 /* $eliteFate:						*/
 /* 		killed = 0 					*/