diff --git a/src/pregmod/eliteTakeOverFight.tw b/src/pregmod/eliteTakeOverFight.tw index eab698d946e39cd58fee2b5e095f54c7d5690854..80ac4650eb76b343858c400eec2ab0b84eaefb76 100644 --- a/src/pregmod/eliteTakeOverFight.tw +++ b/src/pregmod/eliteTakeOverFight.tw @@ -5,25 +5,25 @@ <<case "bodyguard">> <<set _roll = random(0,100)>> <<if $career == "mercenary">> - As a result of your prior experience as a mercenary you were able to successfully signal $Bodyguard.slaveName without the elite's noticing. + As a result of your prior experience as a mercenary you were able to successfully signal $Bodyguard.slaveName without the elites noticing. <<set $BodyguardHasSucessfullyRecivedSignal = 1>> <<elseif $PC.warfare >= 100 && _roll > 20>> - As a result of your mastery of warfare you were able to successfully signal $Bodyguard.slaveName without the elite's noticing. + As a result of your mastery of warfare you were able to successfully signal $Bodyguard.slaveName without the elites noticing. <<set $BodyguardHasSucessfullyRecivedSignal = 1>> <<elseif $PC.warfare >= 60 && _roll > 30>> - As a result of your expertness of warfare you were able to successfully signal $Bodyguard.slaveName without the elite's noticing. + As a result of your expertness of warfare you were able to successfully signal $Bodyguard.slaveName without the elites noticing. <<set $BodyguardHasSucessfullyRecivedSignal = 1>> <<elseif $PC.warfare >= 30 && _roll > 40>> - As a result of having some skill in warfare you were able to successfully signal $Bodyguard.slaveName without the elite's noticing. + As a result of having some skill in warfare you were able to successfully signal $Bodyguard.slaveName without the elites noticing. <<set $BodyguardHasSucessfullyRecivedSignal = 1>> <<elseif $PC.warfare >= 10 && _roll > 50>> As a result of having a small amount of skill in warfare you were able to successfully signal $Bodyguard.slaveName without the elite's noticing. <<set $BodyguardHasSucessfullyRecivedSignal = 1>> <<elseif $PC.warfare < 10 && _roll > 60>> - By blind luck and what little you remember of your lessons in warfare are were able to successfully signal $Bodyguard.slaveName without the elite's noticing. + By blind luck and what little you remember of your lessons in warfare are were able to successfully signal $Bodyguard.slaveName without the elites noticing. <<set $BodyguardHasSucessfullyRecivedSignal = 1>> <<else>> - One of the elite's shouts "What the fuck were you trying to do?". Well there goes that option. + One of the elites shouts "What the fuck were you trying to do?" Well, there goes that option. <<set $BodyguardHasSucessfullyRecivedSignal = 0>> <</if>> <br>You then pick up the revolver and quickly take aim. @@ -31,7 +31,7 @@ <br>You send a quick message to the leader of your $mercenariesTitle, about your situation, then you pick up the revolver and quickly take aim. <<set $MercenariesMessageSent = 1>> <<case "colonel">> - <br>You send a quick message to The Colonel, about your situation, then you pick up the revolver and quickly take aim. + <br>You send a quick message to The Colonel about your situation, then you pick up the revolver and quickly take aim. <<set $SpecialForcesMessageSent = 1>> <<case "enrage">> <<if $PC.career != "wealth" && $PC.career != "engineer" && $PC.career != "medicine">> @@ -97,7 +97,7 @@ <</for>> <<if $eliteDead >= 1>> - <br>You managed to kill several elite in rapid succession, leaving the rest in shock and fear. + <br>You managed to kill several elites in rapid succession, leaving the rest in shock and fear. <<elseif $eliteDead == 1>> <br>You managed to kill one elite, leaving the rest in shock and fear. <<else>> @@ -153,7 +153,7 @@ Your small amount of skill assisted you in making the throw. <<set _SpentRevolverHitSyringePlunger = 1>> <<elseif $PC.warfare < 10 && random(0,100) > 90>> - By blind luck you successfully made the throw + By blind luck you successfully made the throw. <<set _SpentRevolverHitSyringePlunger = 1>> <<else>> Unfortunately you miss the shot. @@ -175,7 +175,7 @@ <<set $eliteLeft = $eliteTotal - $eliteDead - $eliteVegetable>> /* if the player has managed to make enough damage to the elite and the rep is high enough the citizens will come to save the PC */ -/* this is to give reaso to exist for the "enrage" and "last stand" option */ +/* this is to give reason to exist for the "enrage" and "last stand" option */ /* result */ /* $eliteFate: */ /* killed = 0 */