From 50ccd3cc01f1e98d411399fb45dc4617dca53ca8 Mon Sep 17 00:00:00 2001 From: Svornost <11434-svornost@users.noreply.gitgud.io> Date: Sat, 15 Mar 2025 15:12:22 -0400 Subject: [PATCH] tweak variable name for cleaner merge. --- src/events/intro/customizeSlaveTrade.js | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/events/intro/customizeSlaveTrade.js b/src/events/intro/customizeSlaveTrade.js index 86bf50310e9..d989a707968 100644 --- a/src/events/intro/customizeSlaveTrade.js +++ b/src/events/intro/customizeSlaveTrade.js @@ -436,13 +436,13 @@ App.Intro.CustomSlaveTrade = function() { */ function populateFromCoordinates(lat, lon) { V.nationalities = {}; - for (let gp of App.Data.World.gridPoints()) { - const coords = App.Data.World.gridPointToCoordinate(gp); + for (const p of App.Data.World.gridPoints()) { + const coords = App.Data.World.gridPointToCoordinate(p); const dist = distanceInKmBetweenEarthCoordinates(lat, lon, coords[0], coords[1]); const pop1 = 1; // assume the clicked grid's population is 1. we could look it up, but it doesn't matter (it cancels out during normalization) - const pop2 = App.Data.World.populationAt(gp); + const pop2 = App.Data.World.populationAt(p); const gravity = (pop1 * pop2) / (dist * dist * frictionForDistance(dist)); - const nation = App.Data.World.nationAt(gp); + const nation = App.Data.World.nationAt(p); addNationality(nation, Math.round(gravity)); } refresh(); -- GitLab