diff --git a/src/uncategorized/slaveSummary.tw b/src/uncategorized/slaveSummary.tw index 8140bf68c85563f9bd763ab77a3889ccfbd5d82b..e7bdc32cd9015f9eccfba6d989fe5ced60f992e5 100644 --- a/src/uncategorized/slaveSummary.tw +++ b/src/uncategorized/slaveSummary.tw @@ -1,90 +1,90 @@ :: Slave Summary [nobr] <<set setup.passagePreFilters = setup.passagePreFilters || { - "Main": s => (s.assignmentVisible == 1), - "Personal Attention Select": s => (s.assignmentVisible == 1 && s.fuckdoll <= 0), - "Agent Select": s => (s.fuckdoll == 0 && s.devotion > 20 && s.intelligence+s.intelligenceImplant > 15 && s.intelligenceImplant >= 15 && canWalk(s) && canSee(s) && canTalk(s) && s.broodmother < 2 && (s.breedingMark != 1 || $propOutcome == 0)), - "BG Select": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && s.devotion > 50 && s.assignment != "guard you" && canWalk(s) && canSee(s) && (s.breedingMark != 1 || $propOutcome == 0)), - "Recruiter Select": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && s.devotion > 50 && s.assignment != "recruit girls" && canWalk(s) && canSee(s) && canTalk(s)), - "HG Select": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && s.devotion > 50 && s.assignment != "be your Head Girl" && canWalk(s) && canSee(s) && canTalk(s)), - "Head Girl Suite": s => (s.assignmentVisible == 1 && s.fuckdoll <= 0 && ( - ($Flag == 0 && s.assignment != "be your Head Girl" && s.indentureRestrictions <= 0 && (s.breedingMark != 1 || $propOutcome == 0)) - || ($Flag != 0 && s.assignment == "live with your Head Girl"))), - "Subordinate Targeting": s => (s.devotion >= -20 && s.fuckdoll == 0 && $activeSlave.ID != s.ID && ($activeSlave.amp != 1 || s.amp != 1)), - "Spa": s => (s.assignmentVisible == 1 && s.fuckdoll <= 0 && ( - ($Flag == 0 && s.assignment != "rest in the spa") - || ($Flag == 1 && s.assignment == "rest in the spa") - || ($Flag != 0 && $Flag != 1 && s.ID == $Attendant.ID))), - "Attendant Select": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && s.devotion > 50 && canWalk(s)), - "Nursery": s => (s.assignmentVisible == 1 && s.fuckdoll <= 0 && (s.devotion > 20 || s.trust > 20) && ( - ($Flag == 0 && s.assignment != "work as a nanny") - || ($Flag == 1 && s.assignment == "work as a nanny") - || ($Flag != 0 && $Flag != 1 && s.ID == $Matron.ID))), - "Matron Select": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && s.devotion > 50 && canWalk(s)) && s.fetish != "mindbroken", - "Brothel": s => (s.assignmentVisible == 1 && s.fuckdoll <= 0 && ( - ($Flag == 0 && s.assignment != "work in the brothel") - || ($Flag == 1 && s.assignment == "work in the brothel") - || ($Flag != 0 && $Flag != 1 && s.ID == $Madam.ID))), - "Madam Select": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && s.devotion > 50 && s.intelligence+s.intelligenceImplant >= -50 && canWalk(s) && canSee(s) && (s.breedingMark != 1 || $propOutcome == 0)), - "Club": s => (s.assignmentVisible == 1 && s.fuckdoll <= 0 && ( - ($Flag == 0 && s.assignment != "serve in the club") - || ($Flag == 1 && s.assignment == "serve in the club") - || ($Flag != 0 && $Flag != 1 && s.ID == $DJ.ID))), - "DJ Select": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && s.devotion > 50 && s.intelligence+s.intelligenceImplant >= -50 && canTalk(s) && canWalk(s) && (s.breedingMark != 1 || $propOutcome == 0)), - "Clinic": s => (s.assignmentVisible == 1 && s.fuckdoll <= 0 && ( - ($Flag == 0 && s.assignment != "get treatment in the clinic") - || ($Flag == 1 && s.assignment == "get treatment in the clinic") - || ($Flag != 0 && $Flag != 1 && s.ID == $Nurse.ID))), - "Nurse Select": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && s.devotion > 50 && canWalk(s) && canSee(s)), - "Schoolroom": s => (s.assignmentVisible == 1 && s.fuckdoll <= 0 && s.fetish != "mindbroken" && ( - ($Flag == 0 && s.assignment != "learn in the schoolroom") - || ($Flag == 1 && s.assignment == "learn in the schoolroom") - || ($Flag != 0 && $Flag != 1 && s.ID == $Schoolteacher.ID))), - "Schoolteacher Select": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && s.devotion > 50 && canTalk(s) && canWalk(s) && canSee(s)), - "Dairy": s => (s.assignmentVisible == 1 && s.fuckdoll <= 0 && ( - ($Flag == 0 && s.assignment != "work in the dairy") - || ($Flag == 1 && s.assignment == "work in the dairy") - || ($Flag != 0 && $Flag != 1 && s.ID == $Milkmaid.ID))), - "Milkmaid Select": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && s.devotion > 20 && canWalk(s) && canSee(s)), - "Farmyard": s => (s.assignmentVisible == 1 && s.fuckdoll <= 0 && canWalk(s) && ( - ($Flag == 0 && s.assignment != "work as a farmhand") - || ($Flag == 1 && s.assignment == "work as a farmhand") - || ($Flag != 0 && $Flag != 1 && s.ID == $Farmer.ID))), - "Farmer Select": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && s.devotion > 50 && canWalk(s) && canSee(s)), - "Servants' Quarters": s => (s.assignmentVisible == 1 && s.fuckdoll <= 0 && ( - ($Flag == 0 && s.assignment != "work as a servant") - || ($Flag == 1 && s.assignment == "work as a servant") - || ($Flag != 0 && $Flag != 1 && s.ID == $Stewardess.ID))), - "Stewardess Select": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && s.devotion > 50 && s.intelligence+s.intelligenceImplant >= -50 && canWalk(s) && canSee(s)), - "Master Suite": s => (s.assignmentVisible == 1 && s.fuckdoll <= 0 && ( - ($Flag == 0 && s.assignment != "serve in the master suite") - || ($Flag == 1 && s.assignment == "serve in the master suite") - || ($Flag != 0 && $Flag != 1 && s.ID == $Concubine.ID))), - "Concubine Select": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && s.devotion > 50 && s.amp != 1), - "Cellblock": s => (s.assignmentVisible == 1 && s.fuckdoll <= 0 && s.fetish != "mindbroken" && ( - ($Flag == 0 && s.assignment != "be confined in the cellblock") - || ($Flag == 1 && s.assignment == "be confined in the cellblock") - || ($Flag != 0 && $Flag != 1 && s.ID == $Wardeness.ID))), - "Wardeness Select": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && s.devotion > 50 && canWalk(s) && canSee(s)), - "Arcade": s => (s.assignmentVisible == 1 && ($arcade >= $arcadeSlaves || $arcadeUpgradeFuckdolls == 1) && ( - ($Flag == 0 && s.assignment != "be confined in the arcade") - || ($Flag != 0 && s.assignment == "be confined in the arcade"))), - "Pit": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && ( - ($Flag == 0 && !$fighterIDs.includes(s.ID) && canWalk(s) && (s.assignment != "guard you") && (s.assignment != "work in the dairy" || $dairyRestraintsSetting < 2)) - || ($Flag != 0 && $fighterIDs.includes(s.ID)))), - "Coursing Association": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && ( - ($Flag == 0 && canWalk(s) && $Lurcher.ID != s.ID) - || ($Flag != 0 && $Lurcher.ID == s.ID))), - "New Game Plus": s => (($Flag == 0 && s.assignment != "be imported") || ($Flag != 0 && s.assignment == "be imported")), - "Rules Slave Select": s => (($Flag == 0 && !ruleSlaveSelected(s, $currentRule)) || ($Flag != 0 && ruleSlaveSelected(s, $currentRule))), - "Rules Slave Exclude": s => (($Flag == 0 && !ruleSlaveExcluded(s, $currentRule)) || ($Flag != 0 && ruleSlaveExcluded(s, $currentRule))), - "Matchmaking": s => (s.devotion >= 100 && s.relationship == $activeSlave.relationship && s.ID != $activeSlave.ID), - "Dinner Party Preparations": s => (s.assignmentVisible == 1 && s.fuckdoll == 0), + "Main": s => (s.assignmentVisible == 1), + "Personal Attention Select": s => (s.assignmentVisible == 1 && s.fuckdoll <= 0), + "Agent Select": s => (s.fuckdoll == 0 && s.devotion > 20 && s.intelligence+s.intelligenceImplant > 15 && s.intelligenceImplant >= 15 && canWalk(s) && canSee(s) && canTalk(s) && s.broodmother < 2 && (s.breedingMark != 1 || $propOutcome == 0)), + "BG Select": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && s.devotion > 50 && s.assignment != "guard you" && canWalk(s) && canSee(s) && (s.breedingMark != 1 || $propOutcome == 0)), + "Recruiter Select": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && s.devotion > 50 && s.assignment != "recruit girls" && canWalk(s) && canSee(s) && canTalk(s)), + "HG Select": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && s.devotion > 50 && s.assignment != "be your Head Girl" && canWalk(s) && canSee(s) && canTalk(s)), + "Head Girl Suite": s => (s.assignmentVisible == 1 && s.fuckdoll <= 0 && ( + ($Flag == 0 && s.assignment != "be your Head Girl" && s.indentureRestrictions <= 0 && (s.breedingMark != 1 || $propOutcome == 0)) + || ($Flag != 0 && s.assignment == "live with your Head Girl"))), + "Subordinate Targeting": s => (s.devotion >= -20 && s.fuckdoll == 0 && $activeSlave.ID != s.ID && ($activeSlave.amp != 1 || s.amp != 1)), + "Spa": s => (s.assignmentVisible == 1 && s.fuckdoll <= 0 && ( + ($Flag == 0 && s.assignment != "rest in the spa") + || ($Flag == 1 && s.assignment == "rest in the spa") + || ($Flag != 0 && $Flag != 1 && s.ID == $Attendant.ID))), + "Attendant Select": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && s.devotion > 50 && canWalk(s)), + "Nursery": s => (s.assignmentVisible == 1 && s.fuckdoll <= 0 && (s.devotion > 20 || s.trust > 20) && ( + ($Flag == 0 && s.assignment != "work as a nanny") + || ($Flag == 1 && s.assignment == "work as a nanny") + || ($Flag != 0 && $Flag != 1 && s.ID == $Matron.ID))), + "Matron Select": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && s.devotion > 50 && canWalk(s)) && s.fetish != "mindbroken", + "Brothel": s => (s.assignmentVisible == 1 && s.fuckdoll <= 0 && ( + ($Flag == 0 && s.assignment != "work in the brothel") + || ($Flag == 1 && s.assignment == "work in the brothel") + || ($Flag != 0 && $Flag != 1 && s.ID == $Madam.ID))), + "Madam Select": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && s.devotion > 50 && s.intelligence+s.intelligenceImplant >= -50 && canWalk(s) && canSee(s) && (s.breedingMark != 1 || $propOutcome == 0)), + "Club": s => (s.assignmentVisible == 1 && s.fuckdoll <= 0 && ( + ($Flag == 0 && s.assignment != "serve in the club") + || ($Flag == 1 && s.assignment == "serve in the club") + || ($Flag != 0 && $Flag != 1 && s.ID == $DJ.ID))), + "DJ Select": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && s.devotion > 50 && s.intelligence+s.intelligenceImplant >= -50 && canTalk(s) && canWalk(s) && (s.breedingMark != 1 || $propOutcome == 0)), + "Clinic": s => (s.assignmentVisible == 1 && s.fuckdoll <= 0 && ( + ($Flag == 0 && s.assignment != "get treatment in the clinic") + || ($Flag == 1 && s.assignment == "get treatment in the clinic") + || ($Flag != 0 && $Flag != 1 && s.ID == $Nurse.ID))), + "Nurse Select": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && s.devotion > 50 && canWalk(s) && canSee(s)), + "Schoolroom": s => (s.assignmentVisible == 1 && s.fuckdoll <= 0 && s.fetish != "mindbroken" && ( + ($Flag == 0 && s.assignment != "learn in the schoolroom") + || ($Flag == 1 && s.assignment == "learn in the schoolroom") + || ($Flag != 0 && $Flag != 1 && s.ID == $Schoolteacher.ID))), + "Schoolteacher Select": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && s.devotion > 50 && canTalk(s) && canWalk(s) && canSee(s)), + "Dairy": s => (s.assignmentVisible == 1 && s.fuckdoll <= 0 && ( + ($Flag == 0 && s.assignment != "work in the dairy") + || ($Flag == 1 && s.assignment == "work in the dairy") + || ($Flag != 0 && $Flag != 1 && s.ID == $Milkmaid.ID))), + "Milkmaid Select": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && s.devotion > 20 && canWalk(s) && canSee(s)), + "Farmyard": s => (s.assignmentVisible == 1 && s.fuckdoll <= 0 && canWalk(s) && ( + ($Flag == 0 && s.assignment != "work as a farmhand") + || ($Flag == 1 && s.assignment == "work as a farmhand") + || ($Flag != 0 && $Flag != 1 && s.ID == $Farmer.ID))), + "Farmer Select": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && s.devotion > 50 && canWalk(s) && canSee(s)), + "Servants' Quarters": s => (s.assignmentVisible == 1 && s.fuckdoll <= 0 && ( + ($Flag == 0 && s.assignment != "work as a servant") + || ($Flag == 1 && s.assignment == "work as a servant") + || ($Flag != 0 && $Flag != 1 && s.ID == $Stewardess.ID))), + "Stewardess Select": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && s.devotion > 50 && s.intelligence+s.intelligenceImplant >= -50 && canWalk(s) && canSee(s)), + "Master Suite": s => (s.assignmentVisible == 1 && s.fuckdoll <= 0 && ( + ($Flag == 0 && s.assignment != "serve in the master suite") + || ($Flag == 1 && s.assignment == "serve in the master suite") + || ($Flag != 0 && $Flag != 1 && s.ID == $Concubine.ID))), + "Concubine Select": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && s.devotion > 50 && s.amp != 1), + "Cellblock": s => (s.assignmentVisible == 1 && s.fuckdoll <= 0 && s.fetish != "mindbroken" && ( + ($Flag == 0 && s.assignment != "be confined in the cellblock") + || ($Flag == 1 && s.assignment == "be confined in the cellblock") + || ($Flag != 0 && $Flag != 1 && s.ID == $Wardeness.ID))), + "Wardeness Select": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && s.devotion > 50 && canWalk(s) && canSee(s)), + "Arcade": s => (s.assignmentVisible == 1 && ($arcade >= $arcadeSlaves || $arcadeUpgradeFuckdolls == 1) && ( + ($Flag == 0 && s.assignment != "be confined in the arcade") + || ($Flag != 0 && s.assignment == "be confined in the arcade"))), + "Pit": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && ( + ($Flag == 0 && !$fighterIDs.includes(s.ID) && canWalk(s) && (s.assignment != "guard you") && (s.assignment != "work in the dairy" || $dairyRestraintsSetting < 2)) + || ($Flag != 0 && $fighterIDs.includes(s.ID)))), + "Coursing Association": s => (s.assignmentVisible == 1 && s.fuckdoll == 0 && ( + ($Flag == 0 && canWalk(s) && $Lurcher.ID != s.ID) + || ($Flag != 0 && $Lurcher.ID == s.ID))), + "New Game Plus": s => (($Flag == 0 && s.assignment != "be imported") || ($Flag != 0 && s.assignment == "be imported")), + "Rules Slave Select": s => (($Flag == 0 && !ruleSlaveSelected(s, $currentRule)) || ($Flag != 0 && ruleSlaveSelected(s, $currentRule))), + "Rules Slave Exclude": s => (($Flag == 0 && !ruleSlaveExcluded(s, $currentRule)) || ($Flag != 0 && ruleSlaveExcluded(s, $currentRule))), + "Matchmaking": s => (s.devotion >= 100 && s.relationship == $activeSlave.relationship && s.ID != $activeSlave.ID), + "Dinner Party Preparations": s => (s.assignmentVisible == 1 && s.fuckdoll == 0), }>> <<set _Pass = passage(), _SL = $slaves.length, $assignTo = _Pass, _indexed = 0, - _passagePreFilter = (s => s.assignment != "be your agent" && s.assignment != "live with your agent" && (!setup.passagePreFilters.hasOwnProperty(_Pass) || setup.passagePreFilters[_Pass](s))), - _filteredSlaveIdxs = $slaves.map(function(slave, idx) { return _passagePreFilter(slave) ? idx : null; }).filter(function(idx) { return idx !== null; }), - _indexSlavesIdxs = $slaves.map(function(slave, idx) { return _passagePreFilter(slave) ? idx : null; }).filter(function(idx) { return idx !== null; })>> + _passagePreFilter = (s => s.assignment != "be your agent" && s.assignment != "live with your agent" && (!setup.passagePreFilters.hasOwnProperty(_Pass) || setup.passagePreFilters[_Pass](s))), + _filteredSlaveIdxs = $slaves.map(function(slave, idx) { return _passagePreFilter(slave) ? idx : null; }).filter(function(idx) { return idx !== null; }), + _indexSlavesIdxs = $slaves.map(function(slave, idx) { return _passagePreFilter(slave) ? idx : null; }).filter(function(idx) { return idx !== null; })>> <<for !_.isUndefined(_ssi = _filteredSlaveIdxs.shift())>> <<set _Slave = $slaves[_ssi]>> <<set _slaveName = SlaveFullName(_Slave);>> @@ -92,519 +92,519 @@ <<capture _ssi>> <<if $useSlaveListInPageJSNavigation == 1>> - <<set _Count = _indexSlavesIdxs.length>> - /* Useful for finding weird combinations -- usages of this passage that don't yet generate the quick index. - * <<print 'pass/count/indexed/flag::[' + _Pass + '/' + _Count + '/' + _indexed + '/' + $Flag + ']'>> - */ - <<if ((_Count > 1) && (_indexed == 0) && (((_Pass == 'Main') && (ndef $Flag) && (($useSlaveSummaryTabs == 0) || ($slaveAssignmentTab == "all"))) || ($Flag == 1)))>> - <<set _indexed = 1, _counter = 0, _buttons = [], _offset = -50>> - <<if (/Select/i.test(_Pass))>> - <<set _offset = -25>> - <</if>> - <br /> - <<set _tableCount = _tableCount || 0>> - <<set _tableCount++>> - /* - * we want <button data-quick-index="<<= _tableCount>>"> ... - */ - <<set _buttonAttributes = { 'data-quick-index': _tableCount }>> - <<htag _buttonAttributes 'button'>>Quick Index<</htag>> - /* - * we want <div id="list_index3" class=" hidden">... - */ - <<set _divAttributes = { id: 'list_index' + _tableCount, class: 'hidden'}>> - <<htag _divAttributes>> - <<for !_.isUndefined(_ssii = _indexSlavesIdxs.shift())>> - <<set _IndexSlave = $slaves[_ssii]>> - <<set _indexSlaveName = SlaveFullName(_IndexSlave);>> - <<set _devotionClass = getSlaveDevotionClass(_IndexSlave);>> - <<set _trustClass = getSlaveTrustClass(_IndexSlave);>> - <<set _buttons.push({'data-name': _indexSlaveName, 'data-scroll-to': '#slave-' + _IndexSlave.ID, 'data-scroll-offset': _offset, 'data-devotion': _IndexSlave.devotion, 'data-trust': _IndexSlave.trust, class: _devotionClass + ' ' + _trustClass });>> - <</for>> - <<if !_.isUndefined(_buttons[0])>> - <<set $sortQuickList = $sortQuickList || 'Devotion'>> - //Sorting:// ''<span id="qlSort">$sortQuickList</span>.'' - <<link "Sort by Devotion">> - <<set $sortQuickList = 'Devotion'>> - <<replace "#qlSort">>$sortQuickList<</replace>> - <<script>> - $('#qlWrapper').removeClass('trust').addClass('devotion'); - sortButtonsByDevotion(); - <</script>> - <</link>> | - <<link "Sort by Trust">> - <<set $sortQuickList = 'Trust'>> - <<replace "#qlSort">>$sortQuickList<</replace>> - <<script>> - $('#qlWrapper').removeClass('devotion').addClass('trust'); - sortButtonsByTrust(); - <</script>> - <</link>> - <br/> - <div id="qlWrapper" class="quicklist devotion"> - <<for !_.isUndefined(_buttons[0])>> - <<set _button = _buttons.shift()>> - <<if !_.isUndefined(_button)>> - <<set _buttonSlaveName = _button['data-name'];>> - <<htag _button 'button'>>_buttonSlaveName<</htag>> - <</if>> - <</for>> - </div> - <script> - $("[data-quick-index]").click(function () { - var $this = $(this), which = $this.attr('data-quick-index'); - var $quick = $('div#list_index' + which); - $quick.toggleClass("hidden"); - }); - quickListBuildLinks(); - </script> - <</if>> - <</htag>> - <</if>> + <<set _Count = _indexSlavesIdxs.length>> + /* Useful for finding weird combinations -- usages of this passage that don't yet generate the quick index. + * <<print 'pass/count/indexed/flag::[' + _Pass + '/' + _Count + '/' + _indexed + '/' + $Flag + ']'>> + */ + <<if ((_Count > 1) && (_indexed == 0) && (((_Pass == 'Main') && (ndef $Flag) && (($useSlaveSummaryTabs == 0) || ($slaveAssignmentTab == "all"))) || ($Flag == 1)))>> + <<set _indexed = 1, _counter = 0, _buttons = [], _offset = -50>> + <<if (/Select/i.test(_Pass))>> + <<set _offset = -25>> + <</if>> + <br /> + <<set _tableCount = _tableCount || 0>> + <<set _tableCount++>> + /* + * we want <button data-quick-index="<<= _tableCount>>"> ... + */ + <<set _buttonAttributes = { 'data-quick-index': _tableCount }>> + <<htag _buttonAttributes 'button'>>Quick Index<</htag>> + /* + * we want <div id="list_index3" class=" hidden">... + */ + <<set _divAttributes = { id: 'list_index' + _tableCount, class: 'hidden'}>> + <<htag _divAttributes>> + <<for !_.isUndefined(_ssii = _indexSlavesIdxs.shift())>> + <<set _IndexSlave = $slaves[_ssii]>> + <<set _indexSlaveName = SlaveFullName(_IndexSlave);>> + <<set _devotionClass = getSlaveDevotionClass(_IndexSlave);>> + <<set _trustClass = getSlaveTrustClass(_IndexSlave);>> + <<set _buttons.push({'data-name': _indexSlaveName, 'data-scroll-to': '#slave-' + _IndexSlave.ID, 'data-scroll-offset': _offset, 'data-devotion': _IndexSlave.devotion, 'data-trust': _IndexSlave.trust, class: _devotionClass + ' ' + _trustClass });>> + <</for>> + <<if !_.isUndefined(_buttons[0])>> + <<set $sortQuickList = $sortQuickList || 'Devotion'>> + //Sorting:// ''<span id="qlSort">$sortQuickList</span>.'' + <<link "Sort by Devotion">> + <<set $sortQuickList = 'Devotion'>> + <<replace "#qlSort">>$sortQuickList<</replace>> + <<script>> + $('#qlWrapper').removeClass('trust').addClass('devotion'); + sortButtonsByDevotion(); + <</script>> + <</link>> | + <<link "Sort by Trust">> + <<set $sortQuickList = 'Trust'>> + <<replace "#qlSort">>$sortQuickList<</replace>> + <<script>> + $('#qlWrapper').removeClass('devotion').addClass('trust'); + sortButtonsByTrust(); + <</script>> + <</link>> + <br/> + <div id="qlWrapper" class="quicklist devotion"> + <<for !_.isUndefined(_buttons[0])>> + <<set _button = _buttons.shift()>> + <<if !_.isUndefined(_button)>> + <<set _buttonSlaveName = _button['data-name'];>> + <<htag _button 'button'>>_buttonSlaveName<</htag>> + <</if>> + <</for>> + </div> + <script> + $("[data-quick-index]").click(function () { + var $this = $(this), which = $this.attr('data-quick-index'); + var $quick = $('div#list_index' + which); + $quick.toggleClass("hidden"); + }); + quickListBuildLinks(); + </script> + <</if>> + <</htag>> + <</if>> <</if>> <<switch _Pass>> <<case "Main">> - <<if $useSlaveSummaryTabs == 1>> - <<if $slaveAssignmentTab == "overview">> - <<if $showOneSlave == "Head Girl">> - <<if (_Slave.assignment != "be your Head Girl")>><<continue>><</if>> - <<elseif $showOneSlave == "recruit girls">> - <<if (_Slave.assignment != "recruit girls")>><<continue>><</if>> - <<elseif $showOneSlave == "guard you">> - <<if (_Slave.assignment != "guard you")>><<continue>><</if>> - <</if>> - - <<elseif $slaveAssignmentTab == "resting">> - <<if _Slave.assignment != "rest">><<continue>><</if>> - <<elseif $slaveAssignmentTab == "stay confined">> - <<if (_Slave.assignment != "stay confined")>><<continue>><</if>> - <<elseif $slaveAssignmentTab == "take classes">> - <<if (_Slave.assignment != "take classes")>><<continue>><</if>> - <<elseif $slaveAssignmentTab == "please you">> - <<if (_Slave.assignment != "please you")>><<continue>><</if>> - <<elseif $slaveAssignmentTab == "whore">> - <<if (_Slave.assignment != "whore")>><<continue>><</if>> - <<elseif $slaveAssignmentTab == "serve the public">> - <<if (_Slave.assignment != "serve the public")>><<continue>><</if>> - <<elseif $slaveAssignmentTab == "be a servant">> - <<if (_Slave.assignment != "be a servant")>><<continue>><</if>> - <<elseif $slaveAssignmentTab == "work as a nanny">> - <<if (_Slave.assignment != "work as a nanny")>><<continue>><</if>> - <<elseif $slaveAssignmentTab == "get milked">> - <<if (_Slave.assignment != "get milked")>><<continue>><</if>> - <<elseif $slaveAssignmentTab == "work a glory hole">> - <<if (_Slave.assignment != "work a glory hole")>><<continue>><</if>> - <<elseif $slaveAssignmentTab == "be a subordinate slave">> - <<if (_Slave.assignment != "be a subordinate slave")>><<continue>><</if>> - <</if>> - <</if>> - - <<if (_Slave.choosesOwnClothes == 1) && (_Slave.clothes == "choosing her own clothes")>> - <<set _oldDevotion = _Slave.devotion>> - <<set _chosenClothes = saChoosesOwnClothes(_Slave)>> - <<set $slaves[_ssi].devotion = _oldDevotion, _Slave = $slaves[_ssi]>> /* restore devotion value so repeatedly changing clothes isn't an exploit */ - <</if>> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - <<if "be your Head Girl" == _Slave.assignment>>''@@.lightcoral;HG@@'' - <<elseif "recruit girls" == _Slave.assignment>>''@@.lightcoral;RC@@'' - <<elseif "guard you" == _Slave.assignment>>''@@.lightcoral;BG@@'' - <</if>> - <<if Array.isArray($personalAttention) && $personalAttention.findIndex(function(s) { return s.ID == _Slave.ID; }) != -1>>''@@.lightcoral;PA@@''<</if>> - [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] /* lists their names */ + <<if $useSlaveSummaryTabs == 1>> + <<if $slaveAssignmentTab == "overview">> + <<if $showOneSlave == "Head Girl">> + <<if (_Slave.assignment != "be your Head Girl")>><<continue>><</if>> + <<elseif $showOneSlave == "recruit girls">> + <<if (_Slave.assignment != "recruit girls")>><<continue>><</if>> + <<elseif $showOneSlave == "guard you">> + <<if (_Slave.assignment != "guard you")>><<continue>><</if>> + <</if>> + + <<elseif $slaveAssignmentTab == "resting">> + <<if _Slave.assignment != "rest">><<continue>><</if>> + <<elseif $slaveAssignmentTab == "stay confined">> + <<if (_Slave.assignment != "stay confined")>><<continue>><</if>> + <<elseif $slaveAssignmentTab == "take classes">> + <<if (_Slave.assignment != "take classes")>><<continue>><</if>> + <<elseif $slaveAssignmentTab == "please you">> + <<if (_Slave.assignment != "please you")>><<continue>><</if>> + <<elseif $slaveAssignmentTab == "whore">> + <<if (_Slave.assignment != "whore")>><<continue>><</if>> + <<elseif $slaveAssignmentTab == "serve the public">> + <<if (_Slave.assignment != "serve the public")>><<continue>><</if>> + <<elseif $slaveAssignmentTab == "be a servant">> + <<if (_Slave.assignment != "be a servant")>><<continue>><</if>> + <<elseif $slaveAssignmentTab == "work as a nanny">> + <<if (_Slave.assignment != "work as a nanny")>><<continue>><</if>> + <<elseif $slaveAssignmentTab == "get milked">> + <<if (_Slave.assignment != "get milked")>><<continue>><</if>> + <<elseif $slaveAssignmentTab == "work a glory hole">> + <<if (_Slave.assignment != "work a glory hole")>><<continue>><</if>> + <<elseif $slaveAssignmentTab == "be a subordinate slave">> + <<if (_Slave.assignment != "be a subordinate slave")>><<continue>><</if>> + <</if>> + <</if>> + + <<if (_Slave.choosesOwnClothes == 1) && (_Slave.clothes == "choosing her own clothes")>> + <<set _oldDevotion = _Slave.devotion>> + <<set _chosenClothes = saChoosesOwnClothes(_Slave)>> + <<set $slaves[_ssi].devotion = _oldDevotion, _Slave = $slaves[_ssi]>> /* restore devotion value so repeatedly changing clothes isn't an exploit */ + <</if>> + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + <<if "be your Head Girl" == _Slave.assignment>>''@@.lightcoral;HG@@'' + <<elseif "recruit girls" == _Slave.assignment>>''@@.lightcoral;RC@@'' + <<elseif "guard you" == _Slave.assignment>>''@@.lightcoral;BG@@'' + <</if>> + <<if Array.isArray($personalAttention) && $personalAttention.findIndex(function(s) { return s.ID == _Slave.ID; }) != -1>>''@@.lightcoral;PA@@''<</if>> + [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] /* lists their names */ <<case "Personal Attention Select">> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - <<link _slaveName>> - <<if !Array.isArray($personalAttention)>> /* first PA target */ - <<set $personalAttention = [{ID: $slaves[_ssi].ID, trainingRegimen: "undecided"}]>> - <<else>> - <<set _pai = $personalAttention.findIndex(function(s) { return s.ID == $slaves[_ssi].ID; })>> - <<if _pai == -1>> /* not already a PA target; add */ - <<set $activeSlave = $slaves[_ssi], $personalAttention.push({ID: $slaves[_ssi].ID, trainingRegimen: "undecided"})>> - <<else>> /* already a PA target; remove */ - <<set $personalAttention.deleteAt(_pai)>> - <<if $personalAttention.length == 0>> - <<set $personalAttention = "sex">> - <</if>> - <</if>> - <</if>> - <<goto "Personal Attention Select">> - <</link>> + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + <<link _slaveName>> + <<if !Array.isArray($personalAttention)>> /* first PA target */ + <<set $personalAttention = [{ID: $slaves[_ssi].ID, trainingRegimen: "undecided"}]>> + <<else>> + <<set _pai = $personalAttention.findIndex(function(s) { return s.ID == $slaves[_ssi].ID; })>> + <<if _pai == -1>> /* not already a PA target; add */ + <<set $activeSlave = $slaves[_ssi], $personalAttention.push({ID: $slaves[_ssi].ID, trainingRegimen: "undecided"})>> + <<else>> /* already a PA target; remove */ + <<set $personalAttention.deleteAt(_pai)>> + <<if $personalAttention.length == 0>> + <<set $personalAttention = "sex">> + <</if>> + <</if>> + <</if>> + <<goto "Personal Attention Select">> + <</link>> <<case "Agent Select">> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|Agent Workaround][$i = _ssi]] + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|Agent Workaround][$i = _ssi]] <<case "BG Select">> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|Bodyguard Workaround][$i = _ssi]] + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|Bodyguard Workaround][$i = _ssi]] <<case "Recruiter Select">> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|Recruiter Workaround][$i = _ssi]] + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|Recruiter Workaround][$i = _ssi]] <<case "HG Select">> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|HG Workaround][$i = _ssi]] + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|HG Workaround][$i = _ssi]] <<case "Head Girl Suite">> <<if $Flag == 0>> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <<else>> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <</if>> <<case "Subordinate Targeting">> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|Subordinate Targeting][$activeSlave.subTarget = $slaves[_ssi].ID]] + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|Subordinate Targeting][$activeSlave.subTarget = $slaves[_ssi].ID]] <<case "Spa">> <<if $Flag == 0>> - <<if $spa <= $spaSlaves>><<continue>><</if>> - <<if (_Slave.health < 20) || (_Slave.trust < 60) || (_Slave.devotion <= 60) || (_Slave.fetish == "mindbroken") || _Slave.sexualFlaw !== "none" || _Slave.behavioralFlaw !== "none">> - <<if _Slave.devotion >= -20 || _Slave.fetish == "mindbroken">> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] - <<else>> - <br>//_Slave.slaveName cannot be trusted in the spa// - <<continue>> - <</if>> - <<else>> - <br>//_Slave.slaveName cannot benefit from the spa// - <<continue>> - <</if>> + <<if $spa <= $spaSlaves>><<continue>><</if>> + <<if (_Slave.health < 20) || (_Slave.trust < 60) || (_Slave.devotion <= 60) || (_Slave.fetish == "mindbroken") || _Slave.sexualFlaw !== "none" || _Slave.behavioralFlaw !== "none">> + <<if _Slave.devotion >= -20 || _Slave.fetish == "mindbroken">> + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] + <<else>> + <br>//_Slave.slaveName cannot be trusted in the spa// + <<continue>> + <</if>> + <<else>> + <br>//_Slave.slaveName cannot benefit from the spa// + <<continue>> + <</if>> <<elseif $Flag == 1>> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <<else>> - <<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] + <<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <</if>> <<case "Attendant Select">> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|Attendant Workaround][$i = _ssi]] + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|Attendant Workaround][$i = _ssi]] <<case "Nursery">> <<if $Flag == 0>> - <<if $nurseryNannies <= $nurserySlaves>><<continue>><</if>> - <<if (_Slave.devotion >= -20) || ((_Slave.devotion >= -50) && (_Slave.trust <= 20)) || (_Slave.trust < -20)>> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] - <<else>> - <br>//_Slave.slaveName must be either more fearful of you or devoted to you// - <<continue>> - <</if>> + <<if $nurseryNannies <= $nurserySlaves>><<continue>><</if>> + <<if (_Slave.devotion >= -20) || ((_Slave.devotion >= -50) && (_Slave.trust <= 20)) || (_Slave.trust < -20)>> + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] + <<else>> + <br>//_Slave.slaveName must be either more fearful of you or devoted to you// + <<continue>> + <</if>> <<elseif $Flag == 1>> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <<else>> - <<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] + <<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <</if>> <<case "Matron Select">> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|Matron Workaround][$i = _ssi]] + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|Matron Workaround][$i = _ssi]] <<case "Brothel">> <<if $Flag == 0>> - <<if $brothel <= $brothelSlaves>><<continue>><</if>> - <<if (_Slave.breedingMark != 1 || $propOutcome == 0)>> - <<if (_Slave.devotion > 50) || ((_Slave.devotion >= -50) && (_Slave.trust < -20)) || (_Slave.trust < -50) || (_Slave.trust > 50)>> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] - <<else>> - <br>//_Slave.slaveName must be either more fearful of you or devoted to you// - <<continue>> - <</if>> - <<else>> - <br>//_Slave.slaveName is for private use only// - <<continue>> - <</if>> + <<if $brothel <= $brothelSlaves>><<continue>><</if>> + <<if (_Slave.breedingMark != 1 || $propOutcome == 0)>> + <<if (_Slave.devotion > 50) || ((_Slave.devotion >= -50) && (_Slave.trust < -20)) || (_Slave.trust < -50) || (_Slave.trust > 50)>> + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] + <<else>> + <br>//_Slave.slaveName must be either more fearful of you or devoted to you// + <<continue>> + <</if>> + <<else>> + <br>//_Slave.slaveName is for private use only// + <<continue>> + <</if>> <<elseif $Flag == 1>> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <<else>> - <<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] + <<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <</if>> <<case "Madam Select">> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|Madam Workaround][$i = _ssi]] + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|Madam Workaround][$i = _ssi]] <<case "Club">> <<if $Flag == 0>> - <<if $club <= $clubSlaves>><<continue>><</if>> - <<if (_Slave.breedingMark != 1 || $propOutcome == 0)>> - <<if (_Slave.devotion > 50) || ((_Slave.devotion >= -50) && (_Slave.trust < -20)) || (_Slave.trust < -50) || (_Slave.trust > 50)>> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] - <<else>> - <br>//_Slave.slaveName must be either more fearful of you or devoted to you// - <<continue>> - <</if>> - <<else>> - <br>//_Slave.slaveName is for private use only// - <<continue>> - <</if>> + <<if $club <= $clubSlaves>><<continue>><</if>> + <<if (_Slave.breedingMark != 1 || $propOutcome == 0)>> + <<if (_Slave.devotion > 50) || ((_Slave.devotion >= -50) && (_Slave.trust < -20)) || (_Slave.trust < -50) || (_Slave.trust > 50)>> + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] + <<else>> + <br>//_Slave.slaveName must be either more fearful of you or devoted to you// + <<continue>> + <</if>> + <<else>> + <br>//_Slave.slaveName is for private use only// + <<continue>> + <</if>> <<elseif $Flag == 1>> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <<else>> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <</if>> <<case "DJ Select">> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|DJ Workaround][$i = _ssi]] + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|DJ Workaround][$i = _ssi]] <<case "Clinic">> <<if $Flag == 0>> - <<if $clinic <= $clinicSlaves>><<continue>><</if>> - <<if (_Slave.health < 20) || ($Nurse != 0 && ((_Slave.chem > 15 && $clinicUpgradeFilters == 1) || ($bellyImplants == 1 && _Slave.bellyImplant > -1) || (_Slave.pregKnown == 1 && ($clinicSpeedGestation >= 0 || _Slave.pregControl == "speed up")) || (_Slave.pregAdaptation*1000 < _Slave.bellyPreg || _Slave.preg > _Slave.pregData.normalBirth/1.33)))>> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] - <<else>> - <br>//_Slave.slaveName cannot benefit from the clinic// - <<continue>> - <</if>> + <<if $clinic <= $clinicSlaves>><<continue>><</if>> + <<if (_Slave.health < 20) || ($Nurse != 0 && ((_Slave.chem > 15 && $clinicUpgradeFilters == 1) || ($bellyImplants == 1 && _Slave.bellyImplant > -1) || (_Slave.pregKnown == 1 && ($clinicSpeedGestation >= 0 || _Slave.pregControl == "speed up")) || (_Slave.pregAdaptation*1000 < _Slave.bellyPreg || _Slave.preg > _Slave.pregData.normalBirth/1.33)))>> + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] + <<else>> + <br>//_Slave.slaveName cannot benefit from the clinic// + <<continue>> + <</if>> <<elseif $Flag == 1>> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <<else>> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <</if>> <<case "Nurse Select">> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|Nurse Workaround][$i = _ssi]] + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|Nurse Workaround][$i = _ssi]] <<case "Schoolroom">> <<if $Flag == 0>> - <<if $schoolroom <= $schoolroomSlaves>><<continue>><</if>> - <<if (_Slave.devotion >= -20) || ((_Slave.devotion >= -50) && (_Slave.trust < -20)) || (_Slave.trust < -50)>> - <<if (_Slave.intelligenceImplant < 30) || (_Slave.voice != 0 && _Slave.accent+$schoolroomUpgradeLanguage > 2) || (_Slave.oralSkill <= 10+$schoolroomUpgradeSkills*20) || (_Slave.whoreSkill <= 10+$schoolroomUpgradeSkills*20) || (_Slave.entertainSkill <= 10+$schoolroomUpgradeSkills*20) || (_Slave.analSkill < 10+$schoolroomUpgradeSkills*20) || ((_Slave.vagina >= 0) && (_Slave.vaginalSkill < 10+$schoolroomUpgradeSkills*20))>> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] - <<else>> - <br>//_Slave.slaveName already has a basic education// - <<continue>> - <</if>> - <<else>> - <br>//_Slave.slaveName is too resistant to learn// - <<continue>> - <</if>> + <<if $schoolroom <= $schoolroomSlaves>><<continue>><</if>> + <<if (_Slave.devotion >= -20) || ((_Slave.devotion >= -50) && (_Slave.trust < -20)) || (_Slave.trust < -50)>> + <<if (_Slave.intelligenceImplant < 30) || (_Slave.voice != 0 && _Slave.accent+$schoolroomUpgradeLanguage > 2) || (_Slave.oralSkill <= 10+$schoolroomUpgradeSkills*20) || (_Slave.whoreSkill <= 10+$schoolroomUpgradeSkills*20) || (_Slave.entertainSkill <= 10+$schoolroomUpgradeSkills*20) || (_Slave.analSkill < 10+$schoolroomUpgradeSkills*20) || ((_Slave.vagina >= 0) && (_Slave.vaginalSkill < 10+$schoolroomUpgradeSkills*20))>> + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] + <<else>> + <br>//_Slave.slaveName already has a basic education// + <<continue>> + <</if>> + <<else>> + <br>//_Slave.slaveName is too resistant to learn// + <<continue>> + <</if>> <<elseif $Flag == 1>> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <<else>> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <</if>> <<case "Schoolteacher Select">> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|Schoolteacher Workaround][$i = _ssi]] + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|Schoolteacher Workaround][$i = _ssi]] <<case "Dairy">> <<if $Flag == 0>> - <<set _dairySeed = $bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren>> - <<if _Slave.assignment == "work in the dairy">><<continue>><</if>> - <<if $dairy <= $dairySlaves+_dairySeed>><<continue>><</if>> - <<if (_Slave.indentureRestrictions > 0) && ($dairyRestraintsSetting > 1)>> - <br>//_Slave.slaveName's indenture forbids extractive Dairy service.// - <<continue>> - <<elseif (_Slave.indentureRestrictions > 1) && ($dairyRestraintsSetting > 0)>> - <br>//_Slave.slaveName's indenture allows only free range milking.// - <<continue>> - <<elseif _Slave.breedingMark == 1 && $propOutcome == 1 && $dairyRestraintsSetting > 0>> - <br>//_Slave.slaveName may only be a free range cow// - <<continue>> - <<elseif ($dairyPregSetting > 0) && ((_Slave.bellyImplant != -1) || (_Slave.broodmother != 0))>> - <br>//_Slave.slaveName's womb cannot accommodate current machine settings// - <<continue>> - <<else>> - <<if (_Slave.lactation > 0) || (_Slave.balls > 0) || (($dairySlimMaintainUpgrade == 0 || $dairySlimMaintain == 0) && (_Slave.boobs > 300 || _Slave.balls == 0 || $dairyImplantsSetting == 1) && $dairyImplantsSetting != 2)>> - <<if (_Slave.devotion > 20) || ((_Slave.devotion >= -50) && (_Slave.trust < -20)) || (_Slave.trust < -50) || (_Slave.amp == 1) || ($dairyRestraintsUpgrade == 1)>> - <<if ($dairyStimulatorsSetting < 2) || (_Slave.anus > 2) || ($dairyPrepUpgrade == 1)>> - <<if ($dairyPregSetting < 2) || (_Slave.vagina > 2) || (_Slave.ovaries == 0) || ($dairyPrepUpgrade == 1)>> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] - <<else>> - <br>//_Slave.slaveName's vagina cannot accommodate current machine settings// - <<continue>> - <</if>> - <<else>> - <br>//_Slave.slaveName's anus cannot accommodate current machine settings// - <<continue>> - <</if>> - <<else>> - <br>//_Slave.slaveName must be obedient in order to be milked here// - <<continue>> - <</if>> - <<elseif (($dairySlimMaintainUpgrade == 1 && $dairySlimMaintain == 1) || ($dairyImplantsSetting == 2) || (_Slave.boobs <= 300 && _Slave.balls > 0 && ($dairyImplantsSetting == 0 || $dairyImplantsSetting == 3)))>> - <br>//_Slave.slaveName is not lactating<<if $seeDicks > 0>> or producing semen<</if>>, and <<print $dairyName>>'s current settings forbid the automatic implantation of lactation inducing drugs or manual stimulation to induce it, so she cannot be a cow// - <<continue>> - <<else>> - <br>//_Slave.slaveName is not lactating<<if $seeDicks > 0>> or producing semen<</if>> and cannot be a cow// - <<continue>> - <</if>> - <</if>> + <<set _dairySeed = $bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren>> + <<if _Slave.assignment == "work in the dairy">><<continue>><</if>> + <<if $dairy <= $dairySlaves+_dairySeed>><<continue>><</if>> + <<if (_Slave.indentureRestrictions > 0) && ($dairyRestraintsSetting > 1)>> + <br>//_Slave.slaveName's indenture forbids extractive Dairy service.// + <<continue>> + <<elseif (_Slave.indentureRestrictions > 1) && ($dairyRestraintsSetting > 0)>> + <br>//_Slave.slaveName's indenture allows only free range milking.// + <<continue>> + <<elseif _Slave.breedingMark == 1 && $propOutcome == 1 && $dairyRestraintsSetting > 0>> + <br>//_Slave.slaveName may only be a free range cow// + <<continue>> + <<elseif ($dairyPregSetting > 0) && ((_Slave.bellyImplant != -1) || (_Slave.broodmother != 0))>> + <br>//_Slave.slaveName's womb cannot accommodate current machine settings// + <<continue>> + <<else>> + <<if (_Slave.lactation > 0) || (_Slave.balls > 0) || (($dairySlimMaintainUpgrade == 0 || $dairySlimMaintain == 0) && (_Slave.boobs > 300 || _Slave.balls == 0 || $dairyImplantsSetting == 1) && $dairyImplantsSetting != 2)>> + <<if (_Slave.devotion > 20) || ((_Slave.devotion >= -50) && (_Slave.trust < -20)) || (_Slave.trust < -50) || (_Slave.amp == 1) || ($dairyRestraintsUpgrade == 1)>> + <<if ($dairyStimulatorsSetting < 2) || (_Slave.anus > 2) || ($dairyPrepUpgrade == 1)>> + <<if ($dairyPregSetting < 2) || (_Slave.vagina > 2) || (_Slave.ovaries == 0) || ($dairyPrepUpgrade == 1)>> + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] + <<else>> + <br>//_Slave.slaveName's vagina cannot accommodate current machine settings// + <<continue>> + <</if>> + <<else>> + <br>//_Slave.slaveName's anus cannot accommodate current machine settings// + <<continue>> + <</if>> + <<else>> + <br>//_Slave.slaveName must be obedient in order to be milked here// + <<continue>> + <</if>> + <<elseif (($dairySlimMaintainUpgrade == 1 && $dairySlimMaintain == 1) || ($dairyImplantsSetting == 2) || (_Slave.boobs <= 300 && _Slave.balls > 0 && ($dairyImplantsSetting == 0 || $dairyImplantsSetting == 3)))>> + <br>//_Slave.slaveName is not lactating<<if $seeDicks > 0>> or producing semen<</if>>, and <<print $dairyName>>'s current settings forbid the automatic implantation of lactation inducing drugs or manual stimulation to induce it, so she cannot be a cow// + <<continue>> + <<else>> + <br>//_Slave.slaveName is not lactating<<if $seeDicks > 0>> or producing semen<</if>> and cannot be a cow// + <<continue>> + <</if>> + <</if>> <<elseif $Flag == 1>> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <<else>> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <</if>> <<case "Milkmaid Select">> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|Milkmaid Workaround][$i = _ssi]] + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|Milkmaid Workaround][$i = _ssi]] <<case "Farmyard">> /* TODO: THIS WILL NEED TO BE REWORKED - CURRENTLY AN AMALGAMATION OF THE SERVANTS' QUARTERS AND THE DAIRY REQUIREMENTS (but mostly the servant's quarters)*/ <<if $Flag == 0>> - <<if _Slave.assignment == "work as a farmhand">><<continue>><</if>> - <<if $farmyard <= $farmyardSlaves>><<continue>><</if>> - <<if (_Slave.devotion >= -20) || ((_Slave.devotion >= -50) && (_Slave.trust <= 20)) || (_Slave.trust < -20)>> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] - <<else>> - <br>//_Slave.slaveName must be either more fearful of you or devoted to you// - <<continue>> - <</if>> + <<if _Slave.assignment == "work as a farmhand">><<continue>><</if>> + <<if $farmyard <= $farmyardSlaves>><<continue>><</if>> + <<if (_Slave.devotion >= -20) || ((_Slave.devotion >= -50) && (_Slave.trust <= 20)) || (_Slave.trust < -20)>> + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] + <<else>> + <br>//_Slave.slaveName must be either more fearful of you or devoted to you// + <<continue>> + <</if>> <<elseif $Flag == 1>> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <<else>> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <</if>> <<case "Farmer Select">> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|Farmer Workaround][$i = _ssi]] + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|Farmer Workaround][$i = _ssi]] <<case "Servants' Quarters">> <<if $Flag == 0>> - <<if $servantsQuarters <= $servantsQuartersSlaves>><<continue>><</if>> - <<if (_Slave.devotion >= -20) || ((_Slave.devotion >= -50) && (_Slave.trust <= 20)) || (_Slave.trust < -20)>> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] - <<else>> - <br>//_Slave.slaveName must be either more fearful of you or devoted to you// - <<continue>> - <</if>> + <<if $servantsQuarters <= $servantsQuartersSlaves>><<continue>><</if>> + <<if (_Slave.devotion >= -20) || ((_Slave.devotion >= -50) && (_Slave.trust <= 20)) || (_Slave.trust < -20)>> + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] + <<else>> + <br>//_Slave.slaveName must be either more fearful of you or devoted to you// + <<continue>> + <</if>> <<elseif $Flag == 1>> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <<else>> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <</if>> <<case "Stewardess Select">> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|Stewardess Workaround][$i = _ssi]] + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|Stewardess Workaround][$i = _ssi]] <<case "Master Suite">> <<if $Flag == 0>> - <<if $masterSuite <= $masterSuiteSlaves>><<continue>><</if>> - <<if (_Slave.devotion > 20) || ((_Slave.devotion >= -50) && (_Slave.trust < -20)) || (_Slave.trust < -50)>> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] - <<else>> - <br>//_Slave.slaveName is not sufficiently broken for the master suite// - <<continue>> - <</if>> + <<if $masterSuite <= $masterSuiteSlaves>><<continue>><</if>> + <<if (_Slave.devotion > 20) || ((_Slave.devotion >= -50) && (_Slave.trust < -20)) || (_Slave.trust < -50)>> + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] + <<else>> + <br>//_Slave.slaveName is not sufficiently broken for the master suite// + <<continue>> + <</if>> <<elseif $Flag == 1>> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <<else>> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <</if>> <<case "Concubine Select">> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|Concubine Workaround][$i = _ssi]] + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|Concubine Workaround][$i = _ssi]] <<case "Cellblock">> <<if _Slave.assignmentVisible != 1>><<continue>><</if>> <<if $Flag == 0>> - <<if $cellblock <= $cellblockSlaves>><<continue>><</if>> - <<if (_Slave.devotion < -20 && _Slave.trust >= -20) || (_Slave.devotion < -50 && _Slave.trust >= -50)>> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] - <<else>> - <br>//_Slave.slaveName is sufficiently broken in so that the cellblock would have no effect// - <<continue>> - <</if>> + <<if $cellblock <= $cellblockSlaves>><<continue>><</if>> + <<if (_Slave.devotion < -20 && _Slave.trust >= -20) || (_Slave.devotion < -50 && _Slave.trust >= -50)>> + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] + <<else>> + <br>//_Slave.slaveName is sufficiently broken in so that the cellblock would have no effect// + <<continue>> + <</if>> <<elseif $Flag == 1>> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <<else>> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <</if>> <<case "Wardeness Select">> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|Wardeness Workaround][$i = _ssi]] + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|Wardeness Workaround][$i = _ssi]] <<case "Arcade">> <<if $Flag == 0>> - <<if _Slave.assignment == "be confined in the arcade">><<continue>><</if>> - <<if $arcade <= $arcadeSlaves && $arcadeUpgradeFuckdolls != 1>><<continue>><</if>> - <<if (_Slave.breedingMark != 1 || $propOutcome == 0)>> - <<if (_Slave.indentureRestrictions <= 0)>> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] - <<else>> - <br>//_Slave.slaveName's indenture forbids arcade service.// - <<continue>> - <</if>> - <<else>> - <br>//_Slave.slaveName is for private use only// - <<continue>> - <</if>> + <<if _Slave.assignment == "be confined in the arcade">><<continue>><</if>> + <<if $arcade <= $arcadeSlaves && $arcadeUpgradeFuckdolls != 1>><<continue>><</if>> + <<if (_Slave.breedingMark != 1 || $propOutcome == 0)>> + <<if (_Slave.indentureRestrictions <= 0)>> + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] + <<else>> + <br>//_Slave.slaveName's indenture forbids arcade service.// + <<continue>> + <</if>> + <<else>> + <br>//_Slave.slaveName is for private use only// + <<continue>> + <</if>> <<else>> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <</if>> <<case "Pit">> <<if $Flag == 0>> - <<if (_Slave.indentureRestrictions > 0) && ($pitLethal == 1)>> - <br>//_Slave.slaveName's indenture forbids lethal fights.// - <<continue>> - <<elseif (_Slave.indentureRestrictions > 1)>> - <br>//_Slave.slaveName's indenture forbids fighting.// - <<continue>> - <<elseif _Slave.breedingMark == 1 && $propOutcome == 1>> - <br>//_Slave.slaveName may not participate in combat// - <<continue>> - <<else>> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|Assign][$i = _ssi]] - <</if>> + <<if (_Slave.indentureRestrictions > 0) && ($pitLethal == 1)>> + <br>//_Slave.slaveName's indenture forbids lethal fights.// + <<continue>> + <<elseif (_Slave.indentureRestrictions > 1)>> + <br>//_Slave.slaveName's indenture forbids fighting.// + <<continue>> + <<elseif _Slave.breedingMark == 1 && $propOutcome == 1>> + <br>//_Slave.slaveName may not participate in combat// + <<continue>> + <<else>> + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|Assign][$i = _ssi]] + <</if>> <<else>> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|Retrieve][$i = _ssi]] + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|Retrieve][$i = _ssi]] <</if>> <<case "Coursing Association">> <<if $Flag == 0>> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|Assign][$i = _ssi]] + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|Assign][$i = _ssi]] <<else>> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|Retrieve][$i = _ssi]] + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|Retrieve][$i = _ssi]] <</if>> <<case "New Game Plus">> <<if $Flag == 0>> - <br>__''@@.pink;_Slave.slaveName@@''__ + <br>__''@@.pink;_Slave.slaveName@@''__ <<else>> - <br>__''@@.pink;_Slave.slaveName@@''__ + <br>__''@@.pink;_Slave.slaveName@@''__ <</if>> <<case "Rules Slave Select">> <<if $Flag == 0>> - <br>__'' - [[_slaveName|Rules Slave Select Workaround][$activeSlave = $slaves[_ssi]]]''__ + <br>__'' + [[_slaveName|Rules Slave Select Workaround][$activeSlave = $slaves[_ssi]]]''__ <<else>> - <br>__'' - [[_slaveName|Rules Slave Deselect Workaround][$activeSlave = $slaves[_ssi]]]''__ + <br>__'' + [[_slaveName|Rules Slave Deselect Workaround][$activeSlave = $slaves[_ssi]]]''__ <</if>> <<case "Rules Slave Exclude">> <<if $Flag == 0>> - <br>__'' - [[_slaveName|Rules Slave Exclude Workaround][$activeSlave = $slaves[_ssi]]]''__ + <br>__'' + [[_slaveName|Rules Slave Exclude Workaround][$activeSlave = $slaves[_ssi]]]''__ <<else>> - <br>__'' - [[_slaveName|Rules Slave NoExclude Workaround][$activeSlave = $slaves[_ssi]]]''__ + <br>__'' + [[_slaveName|Rules Slave NoExclude Workaround][$activeSlave = $slaves[_ssi]]]''__ <</if>> <<case "Matchmaking">> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <<case "Dinner Party Preparations">> - <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> - [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] + <br style="clear:both" /><<if $lineSeparations == 0>><br><<else>><hr style="margin:0"><</if>><<if ($seeImages == 1) && ($seeSummaryImages == 1)>><div class="imageRef smlImg"><<SlaveArt _Slave 1>></div><</if>> + [[_slaveName|Slave Interact][$activeSlave = $slaves[_ssi]]] <</switch>> <<run SlaveStatClamp(_Slave)>> @@ -615,189 +615,189 @@ will <<if (_Slave.assignment == "rest") && (_Slave.health >= -20)>> - ''__@@.lawngreen;rest.@@__'' + ''__@@.lawngreen;rest.@@__'' <<elseif (_Slave.assignment == "stay confined") && ((_Slave.devotion > 20) || ((_Slave.trust < -20) && (_Slave.devotion >= -20)) || ((_Slave.trust < -50) && (_Slave.devotion >= -50)))>> - ''__@@.lawngreen;stay confined.@@__''<<if _Slave.sentence > 0>> (_Slave.sentence weeks)<</if>> + ''__@@.lawngreen;stay confined.@@__''<<if _Slave.sentence > 0>> (_Slave.sentence weeks)<</if>> <<else>> - <<if _Slave.choosesOwnAssignment == 1>>choose her own job<<else>>_Slave.assignment<<if _Slave.sentence > 0>> (_Slave.sentence weeks)<</if>><</if>>. + <<if _Slave.choosesOwnAssignment == 1>>choose her own job<<else>>_Slave.assignment<<if _Slave.sentence > 0>> (_Slave.sentence weeks)<</if>><</if>>. <</if>> <<if ($displayAssignments == 1) && (_Pass == "Main") && (_Slave.ID != $HeadGirl.ID) && (_Slave.ID != $Recruiter.ID) && (_Slave.ID != $Bodyguard.ID)>> - <<if _Slave.assignment != "rest">> - <<link "Rest" "Main">><<= removeJob($slaves[_ssi], $slaves[_ssi].assignment)>><</link>> - <<else>> - Rest - <</if>> - <<if _Slave.assignment != "please you">> - | <<link "Fucktoy" "Main">><<= assignJob($slaves[_ssi], "please you")>><</link>> - <<else>> - | Fucktoy - <</if>> - <<if _Slave.indentureRestrictions <= 0 && (_Slave.breedingMark != 1 || $propOutcome == 0)>> - <<if _Slave.assignment != "work a glory hole">> - | <<link "Gloryhole" "Main">><<= assignJob($slaves[_ssi], "work a glory hole")>><</link>> - <<else>> - | Hole - <</if>> - <</if>> - <<if _Slave.fuckdoll == 0>> /* NON-FUCKDOLL ASSIGNMENTS */ - <<if (_Slave.assignment != "take classes")>> - <<if (_Slave.intelligenceImplant < 15) && ((_Slave.devotion >= -20) || ((_Slave.trust < -20) && (_Slave.devotion >= -50)) || (_Slave.trust < -50)) && (_Slave.fetish != "mindbroken")>> - | <<link "Classes" "Main">><<= assignJob($slaves[_ssi], "take classes")>><</link>> - <</if>> - <<else>> - | Classes - <</if>> - <<if (_Slave.assignment != "be a servant")>> - <<if ((_Slave.devotion >= -20) || ((_Slave.trust < -20) && (_Slave.devotion >= -50)) || (_Slave.trust < -50)) && canWalk(_Slave) && canSee(_Slave)>> - | <<link "House Servant" "Main">><<= assignJob($slaves[_ssi], "be a servant")>><</link>> - <</if>> - <<else>> - | House Servant - <</if>> - <<if (_Slave.assignment != "whore") && (_Slave.breedingMark != 1 || $propOutcome == 0)>> - | <<link "Whore" "Main">><<= assignJob($slaves[_ssi], "whore")>><</link>> - <<else>> - | Whore - <</if>> - <<if (_Slave.assignment != "serve the public") && (_Slave.breedingMark != 1 || $propOutcome == 0)>> - | <<link "Public Servant" "Main">><<= assignJob($slaves[_ssi], "serve the public")>><</link>> - <<else>> - | Public Servant - <</if>> - <<if (_Slave.lactation > 0) || (_Slave.balls > 0)>> - <<if (_Slave.assignment != "get milked")>> - | <<link "Milked" "Main">><<= assignJob($slaves[_ssi], "get milked")>><</link>> - <<else>> - | Milked - <</if>> - <</if>> - <<if (_Slave.assignment != "stay confined")>> - | <<link "Confinement" "Main">><<= assignJob($slaves[_ssi], "stay confined")>><</link>> - <<else>> - | Confinement - <</if>> - <<if (_Slave.assignment != "choose her own job")>> - | <<link "Let _Slave.object choose" "Main">><<= assignJob($slaves[_ssi], "choose her own job")>><</link>> - <<else>> - | Let _Slave.object choose - <</if>> - <</if>> /* CLOSES FUCKDOLL CHECK */ + <<if _Slave.assignment != "rest">> + <<link "Rest" "Main">><<= removeJob($slaves[_ssi], $slaves[_ssi].assignment)>><</link>> + <<else>> + Rest + <</if>> + <<if _Slave.assignment != "please you">> + | <<link "Fucktoy" "Main">><<= assignJob($slaves[_ssi], "please you")>><</link>> + <<else>> + | Fucktoy + <</if>> + <<if _Slave.indentureRestrictions <= 0 && (_Slave.breedingMark != 1 || $propOutcome == 0)>> + <<if _Slave.assignment != "work a glory hole">> + | <<link "Gloryhole" "Main">><<= assignJob($slaves[_ssi], "work a glory hole")>><</link>> + <<else>> + | Hole + <</if>> + <</if>> + <<if _Slave.fuckdoll == 0>> /* NON-FUCKDOLL ASSIGNMENTS */ + <<if (_Slave.assignment != "take classes")>> + <<if (_Slave.intelligenceImplant < 15) && ((_Slave.devotion >= -20) || ((_Slave.trust < -20) && (_Slave.devotion >= -50)) || (_Slave.trust < -50)) && (_Slave.fetish != "mindbroken")>> + | <<link "Classes" "Main">><<= assignJob($slaves[_ssi], "take classes")>><</link>> + <</if>> + <<else>> + | Classes + <</if>> + <<if (_Slave.assignment != "be a servant")>> + <<if ((_Slave.devotion >= -20) || ((_Slave.trust < -20) && (_Slave.devotion >= -50)) || (_Slave.trust < -50)) && canWalk(_Slave) && canSee(_Slave)>> + | <<link "House Servant" "Main">><<= assignJob($slaves[_ssi], "be a servant")>><</link>> + <</if>> + <<else>> + | House Servant + <</if>> + <<if (_Slave.assignment != "whore") && (_Slave.breedingMark != 1 || $propOutcome == 0)>> + | <<link "Whore" "Main">><<= assignJob($slaves[_ssi], "whore")>><</link>> + <<else>> + | Whore + <</if>> + <<if (_Slave.assignment != "serve the public") && (_Slave.breedingMark != 1 || $propOutcome == 0)>> + | <<link "Public Servant" "Main">><<= assignJob($slaves[_ssi], "serve the public")>><</link>> + <<else>> + | Public Servant + <</if>> + <<if (_Slave.lactation > 0) || (_Slave.balls > 0)>> + <<if (_Slave.assignment != "get milked")>> + | <<link "Milked" "Main">><<= assignJob($slaves[_ssi], "get milked")>><</link>> + <<else>> + | Milked + <</if>> + <</if>> + <<if (_Slave.assignment != "stay confined")>> + | <<link "Confinement" "Main">><<= assignJob($slaves[_ssi], "stay confined")>><</link>> + <<else>> + | Confinement + <</if>> + <<if (_Slave.assignment != "choose her own job")>> + | <<link "Let _Slave.object choose" "Main">><<= assignJob($slaves[_ssi], "choose her own job")>><</link>> + <<else>> + | Let _Slave.object choose + <</if>> + <</if>> /* CLOSES FUCKDOLL CHECK */ <</if>> <<set _numFacilities = $brothel+$club+$dairy+$farmyard+$servantsQuarters+$masterSuite+$spa+$clinic+$schoolroom+$cellblock+$arcade+$HGSuite>> <<if _numFacilities > 0>> - <<if _Pass == "Main" || _Pass == "Head Girl Suite" || _Pass == "Spa" || _Pass == "Brothel" || _Pass == "Club" || _Pass == "Arcade" || _Pass == "Clinic" || _Pass == "Schoolroom" || _Pass == "Dairy" || _Pass == "Farmyard" || _Pass == "Servants' Quarters" || _Pass == "Master Suite" || _Pass == "Cellblock" >> - <<set $returnTo=_Pass >> - - <br>Transfer to: - - <<if _Slave.assignment != "rest" && _Slave.assignment != "please you" && _Slave.assignment != "take classes" && _Slave.assignment != "be a servant" && _Slave.assignment != "whore" && _Slave.assignment != "serve the public" && _Slave.assignment != "get milked" && _Slave.assignment != "stay confined">> - <<link "Penthouse" "Main">><<= removeJob($slaves[_ssi], $slaves[_ssi].assignment)>><</link>> | - <<else>> - Penthouse | - <</if>> - - <<if $arcade != 0>> - <<if $arcade > $arcadeSlaves && (_Slave.indentureRestrictions <= 0) && (_Slave.breedingMark != 1 || $propOutcome == 0)>> - [[Arcade|Assign][$assignTo = "Arcade", $i = _ssi]] /* $i = -1 tells Assign to use _Slave as-is */ - <<else>>Arcade<</if>> - <<if _numFacilities-- > 1>>|<</if>> - <</if>> - - <<if _Slave.fuckdoll == 0>> /* NON-FUCKDOLL FACILITIES */ - - <<if $clinic != 0>> - <<if $clinic > $clinicSlaves && (_Slave.health < 20 || ($Nurse != 0 && ((_Slave.chem > 15 && $clinicUpgradeFilters == 1) || ($bellyImplants == 1 && _Slave.bellyImplant > -1) || (_Slave.pregKnown == 1 && ($clinicSpeedGestation >= 0 || _Slave.pregControl == "speed up")) || (_Slave.pregAdaptation*1000 < _Slave.bellyPreg || _Slave.preg > _Slave.pregData.normalBirth/1.33))))>> - [[Clinic|Assign][$assignTo = "Clinic", $i = _ssi]] /* $i = -1 tells Assign to use _Slave as-is */ - <<else>>Clinic<</if>> - <<if _numFacilities-- > 1>>|<</if>> - <</if>> - - <<if $masterSuite != 0>> - <<if $masterSuite > $masterSuiteSlaves && ((_Slave.devotion > 20) || ((_Slave.devotion >= -50) && (_Slave.trust < -20)) || (_Slave.trust < -50))>> - [[Master Suite|Assign][$assignTo = "Master Suite", $i = _ssi]] /* $i = -1 tells Assign to use _Slave as-is */ - <<else>>Master Suite<</if>> - <<if _numFacilities-- > 1>>|<</if>> - <</if>> - - <<if $cellblock != 0>> - <<if $cellblock > $cellblockSlaves && ((_Slave.devotion < -20 && _Slave.trust >= -20) || (_Slave.devotion < -50 && _Slave.trust >= -50))>> - [[Cellblock|Assign][$assignTo = "Cellblock", $i = _ssi]] /* $i = -1 tells Assign to use _Slave as-is */ - <<else>>Cellblock<</if>> - <<if _numFacilities-- > 1>>|<</if>> - <</if>> - - <<if $schoolroom != 0>> - <<if $schoolroom > $schoolroomSlaves && (_Slave.fetish != "mindbroken" && (_Slave.devotion >= -20 || (_Slave.devotion >= -50 && _Slave.trust < -20) || _Slave.trust < -50) && ((_Slave.intelligenceImplant < 30) || (_Slave.voice != 0 && _Slave.accent+$schoolroomUpgradeLanguage > 2) || (_Slave.oralSkill <= 10+$schoolroomUpgradeSkills*20) || (_Slave.whoreSkill <= 10+$schoolroomUpgradeSkills*20) || (_Slave.entertainSkill <= 10+$schoolroomUpgradeSkills*20) || (_Slave.analSkill < 10+$schoolroomUpgradeSkills*20) || (_Slave.vagina >= 0 && _Slave.vaginalSkill < 10+$schoolroomUpgradeSkills*20)))>> - [[Schoolroom|Assign][$assignTo = "Schoolroom", $i = _ssi]] /* $i = -1 tells Assign to use _Slave as-is */ - <<else>>Schoolroom<</if>> - <<if _numFacilities-- > 1>>|<</if>> - <</if>> - - <<if $servantsQuarters != 0>> - <<if $servantsQuarters > $servantsQuartersSlaves && (canWalk(_Slave) && canSee(_Slave) && (_Slave.devotion >= -20 || (_Slave.devotion >= -50 && _Slave.trust <= 20) || _Slave.trust < -20))>> - [[Servants' Quarters|Assign][$assignTo = "Servants' Quarters", $i = _ssi]] /* $i = -1 tells Assign to use _Slave as-is */ - <<else>>Servants' Quarters<</if>> - <<if _numFacilities-- > 1>>|<</if>> - <</if>> - - <<if $brothel != 0>> - <<if $brothel > $brothelSlaves && (((_Slave.devotion > 50) || ((_Slave.devotion >= -50) && (_Slave.trust < -20)) || (_Slave.trust < -50) || (_Slave.trust > 50)) && (_Slave.breedingMark != 1 || $propOutcome == 0))>> - [[Brothel|Assign][$assignTo = "Brothel", $i = _ssi]] /* $i = -1 tells Assign to use _Slave as-is */ - <<else>>Brothel<</if>> - <<if _numFacilities-- > 1>>|<</if>> - <</if>> - - <<if $club != 0>> - <<if $club > $clubSlaves && (((_Slave.devotion > 50) || ((_Slave.devotion >= -50) && (_Slave.trust < -20)) || (_Slave.trust < -50) || (_Slave.trust > 50)) && (_Slave.breedingMark != 1 || $propOutcome == 0))>> - [[Club|Assign][$assignTo = "Club", $i = _ssi]] /* $i = -1 tells Assign to use _Slave as-is */ - <<else>>Club<</if>> - <<if _numFacilities-- > 1>>|<</if>> - <</if>> - - <<if $dairy != 0>> - <<set _dairySeed = $bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren>> - <<if $dairy <= $dairySlaves+_dairySeed>> - Dairy - <<elseif (((_Slave.indentureRestrictions > 0) && ($dairyRestraintsSetting > 1)) || ((_Slave.indentureRestrictions > 1) && ($dairyRestraintsSetting > 0)) || (_Slave.breedingMark == 1 && $propOutcome == 1 && $dairyRestraintsSetting > 0) || (($dairyPregSetting > 0) && ((_Slave.bellyImplant != -1) || (_Slave.broodmother > 0))))>> - Dairy - <<elseif ((_Slave.lactation > 0) || (_Slave.balls > 0)) || (($dairyFeedersUpgrade == 1) && ($dairyFeedersSetting > 0) && ($dairySlimMaintainUpgrade == 0))>> - [[Dairy|Assign][$assignTo = "Dairy", $i = _ssi]] /* $i = -1 tells Assign to use _Slave as-is */ - <<else>>Dairy<</if>> - <<if _numFacilities-- > 1>>|<</if>> - <</if>> - - <<if $farmyard != 0>> - <<if $farmyard > $farmyardSlaves>> /* TODO: the requirement will need to be expanded, but I'm not sure what they should be at the moment */ - [[Farmyard|Assign][$assignTo = "Farmyard", $i = _ssi]] - <<else>>Farmyard<</if>> - <<if _numFacilities-- > 1>>|<</if>> - <</if>> - - <<if $spa != 0>> - <<if $spa > $spaSlaves && ((_Slave.devotion >= -20 || _Slave.fetish == "mindbroken") && (_Slave.health < 20 || _Slave.trust <= 60 || _Slave.devotion <= 60 || _Slave.fetish == "mindbroken" || _Slave.sexualFlaw !== "none" || _Slave.behavioralFlaw !== "none"))>> - [[Spa|Assign][$assignTo = "Spa", $i = _ssi]] /* $i = -1 tells Assign to use _Slave as-is */ - <<else>>Spa<</if>> - <<if _numFacilities-- > 1>>|<</if>> - <</if>> - - <<if $nursery != 0>> - <<if $nurseryNannies > $nurserySlaves && (_Slave.devotion > 20 || _Slave.trust > 20 || _Slave.fetish == "mindbroken")>> - [[Nursery|Assign][$assignTo = "Nursery", $i = _ssi]] /* $i = -1 tells Assign to use _Slave as-is */ - <<else>>Nursery<</if>> - <</if>> - - <</if>> /* Closes transfer options check */ - - <</if>> /* CLOSES FUCKDOLL CHECK */ + <<if _Pass == "Main" || _Pass == "Head Girl Suite" || _Pass == "Spa" || _Pass == "Brothel" || _Pass == "Club" || _Pass == "Arcade" || _Pass == "Clinic" || _Pass == "Schoolroom" || _Pass == "Dairy" || _Pass == "Farmyard" || _Pass == "Servants' Quarters" || _Pass == "Master Suite" || _Pass == "Cellblock" >> + <<set $returnTo=_Pass >> + + <br>Transfer to: + + <<if _Slave.assignment != "rest" && _Slave.assignment != "please you" && _Slave.assignment != "take classes" && _Slave.assignment != "be a servant" && _Slave.assignment != "whore" && _Slave.assignment != "serve the public" && _Slave.assignment != "get milked" && _Slave.assignment != "stay confined">> + <<link "Penthouse" "Main">><<= removeJob($slaves[_ssi], $slaves[_ssi].assignment)>><</link>> | + <<else>> + Penthouse | + <</if>> + + <<if $arcade != 0>> + <<if $arcade > $arcadeSlaves && (_Slave.indentureRestrictions <= 0) && (_Slave.breedingMark != 1 || $propOutcome == 0)>> + [[Arcade|Assign][$assignTo = "Arcade", $i = _ssi]] /* $i = -1 tells Assign to use _Slave as-is */ + <<else>>Arcade<</if>> + <<if _numFacilities-- > 1>>|<</if>> + <</if>> + + <<if _Slave.fuckdoll == 0>> /* NON-FUCKDOLL FACILITIES */ + + <<if $clinic != 0>> + <<if $clinic > $clinicSlaves && (_Slave.health < 20 || ($Nurse != 0 && ((_Slave.chem > 15 && $clinicUpgradeFilters == 1) || ($bellyImplants == 1 && _Slave.bellyImplant > -1) || (_Slave.pregKnown == 1 && ($clinicSpeedGestation >= 0 || _Slave.pregControl == "speed up")) || (_Slave.pregAdaptation*1000 < _Slave.bellyPreg || _Slave.preg > _Slave.pregData.normalBirth/1.33))))>> + [[Clinic|Assign][$assignTo = "Clinic", $i = _ssi]] /* $i = -1 tells Assign to use _Slave as-is */ + <<else>>Clinic<</if>> + <<if _numFacilities-- > 1>>|<</if>> + <</if>> + + <<if $masterSuite != 0>> + <<if $masterSuite > $masterSuiteSlaves && ((_Slave.devotion > 20) || ((_Slave.devotion >= -50) && (_Slave.trust < -20)) || (_Slave.trust < -50))>> + [[Master Suite|Assign][$assignTo = "Master Suite", $i = _ssi]] /* $i = -1 tells Assign to use _Slave as-is */ + <<else>>Master Suite<</if>> + <<if _numFacilities-- > 1>>|<</if>> + <</if>> + + <<if $cellblock != 0>> + <<if $cellblock > $cellblockSlaves && ((_Slave.devotion < -20 && _Slave.trust >= -20) || (_Slave.devotion < -50 && _Slave.trust >= -50))>> + [[Cellblock|Assign][$assignTo = "Cellblock", $i = _ssi]] /* $i = -1 tells Assign to use _Slave as-is */ + <<else>>Cellblock<</if>> + <<if _numFacilities-- > 1>>|<</if>> + <</if>> + + <<if $schoolroom != 0>> + <<if $schoolroom > $schoolroomSlaves && (_Slave.fetish != "mindbroken" && (_Slave.devotion >= -20 || (_Slave.devotion >= -50 && _Slave.trust < -20) || _Slave.trust < -50) && ((_Slave.intelligenceImplant < 30) || (_Slave.voice != 0 && _Slave.accent+$schoolroomUpgradeLanguage > 2) || (_Slave.oralSkill <= 10+$schoolroomUpgradeSkills*20) || (_Slave.whoreSkill <= 10+$schoolroomUpgradeSkills*20) || (_Slave.entertainSkill <= 10+$schoolroomUpgradeSkills*20) || (_Slave.analSkill < 10+$schoolroomUpgradeSkills*20) || (_Slave.vagina >= 0 && _Slave.vaginalSkill < 10+$schoolroomUpgradeSkills*20)))>> + [[Schoolroom|Assign][$assignTo = "Schoolroom", $i = _ssi]] /* $i = -1 tells Assign to use _Slave as-is */ + <<else>>Schoolroom<</if>> + <<if _numFacilities-- > 1>>|<</if>> + <</if>> + + <<if $servantsQuarters != 0>> + <<if $servantsQuarters > $servantsQuartersSlaves && (canWalk(_Slave) && canSee(_Slave) && (_Slave.devotion >= -20 || (_Slave.devotion >= -50 && _Slave.trust <= 20) || _Slave.trust < -20))>> + [[Servants' Quarters|Assign][$assignTo = "Servants' Quarters", $i = _ssi]] /* $i = -1 tells Assign to use _Slave as-is */ + <<else>>Servants' Quarters<</if>> + <<if _numFacilities-- > 1>>|<</if>> + <</if>> + + <<if $brothel != 0>> + <<if $brothel > $brothelSlaves && (((_Slave.devotion > 50) || ((_Slave.devotion >= -50) && (_Slave.trust < -20)) || (_Slave.trust < -50) || (_Slave.trust > 50)) && (_Slave.breedingMark != 1 || $propOutcome == 0))>> + [[Brothel|Assign][$assignTo = "Brothel", $i = _ssi]] /* $i = -1 tells Assign to use _Slave as-is */ + <<else>>Brothel<</if>> + <<if _numFacilities-- > 1>>|<</if>> + <</if>> + + <<if $club != 0>> + <<if $club > $clubSlaves && (((_Slave.devotion > 50) || ((_Slave.devotion >= -50) && (_Slave.trust < -20)) || (_Slave.trust < -50) || (_Slave.trust > 50)) && (_Slave.breedingMark != 1 || $propOutcome == 0))>> + [[Club|Assign][$assignTo = "Club", $i = _ssi]] /* $i = -1 tells Assign to use _Slave as-is */ + <<else>>Club<</if>> + <<if _numFacilities-- > 1>>|<</if>> + <</if>> + + <<if $dairy != 0>> + <<set _dairySeed = $bioreactorsXY+$bioreactorsXX+$bioreactorsHerm+$bioreactorsBarren>> + <<if $dairy <= $dairySlaves+_dairySeed>> + Dairy + <<elseif (((_Slave.indentureRestrictions > 0) && ($dairyRestraintsSetting > 1)) || ((_Slave.indentureRestrictions > 1) && ($dairyRestraintsSetting > 0)) || (_Slave.breedingMark == 1 && $propOutcome == 1 && $dairyRestraintsSetting > 0) || (($dairyPregSetting > 0) && ((_Slave.bellyImplant != -1) || (_Slave.broodmother > 0))))>> + Dairy + <<elseif ((_Slave.lactation > 0) || (_Slave.balls > 0)) || (($dairyFeedersUpgrade == 1) && ($dairyFeedersSetting > 0) && ($dairySlimMaintainUpgrade == 0))>> + [[Dairy|Assign][$assignTo = "Dairy", $i = _ssi]] /* $i = -1 tells Assign to use _Slave as-is */ + <<else>>Dairy<</if>> + <<if _numFacilities-- > 1>>|<</if>> + <</if>> + + <<if $farmyard != 0>> + <<if $farmyard > $farmyardSlaves>> /* TODO: the requirement will need to be expanded, but I'm not sure what they should be at the moment */ + [[Farmyard|Assign][$assignTo = "Farmyard", $i = _ssi]] + <<else>>Farmyard<</if>> + <<if _numFacilities-- > 1>>|<</if>> + <</if>> + + <<if $spa != 0>> + <<if $spa > $spaSlaves && ((_Slave.devotion >= -20 || _Slave.fetish == "mindbroken") && (_Slave.health < 20 || _Slave.trust <= 60 || _Slave.devotion <= 60 || _Slave.fetish == "mindbroken" || _Slave.sexualFlaw !== "none" || _Slave.behavioralFlaw !== "none"))>> + [[Spa|Assign][$assignTo = "Spa", $i = _ssi]] /* $i = -1 tells Assign to use _Slave as-is */ + <<else>>Spa<</if>> + <<if _numFacilities-- > 1>>|<</if>> + <</if>> + + <<if $nursery != 0>> + <<if $nurseryNannies > $nurserySlaves && (_Slave.devotion > 20 || _Slave.trust > 20 || _Slave.fetish == "mindbroken")>> + [[Nursery|Assign][$assignTo = "Nursery", $i = _ssi]] /* $i = -1 tells Assign to use _Slave as-is */ + <<else>>Nursery<</if>> + <</if>> + + <</if>> /* Closes transfer options check */ + + <</if>> /* CLOSES FUCKDOLL CHECK */ <</if>> /* closes _numFacilities */ <<if ((_Pass != 'Main') || (def $Flag) || ($useSlaveSummaryTabs == 0) || ($slaveAssignmentTab == "all"))>> - <<print '<span id="slave-' + $slaves[_ssi].ID + '"> </span>'>> + <<print '<span id="slave-' + $slaves[_ssi].ID + '"> </span>'>> <</if>> <br/> <<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>> @@ -810,206 +810,206 @@ will <<switch _Pass>> <<case "Main">> - <<continue>> + <<continue>> <<case "HG Select">> - <<if setup.HGCareers.includes(_Slave.career) || (_Slave.skillHG >= $masteredXP)>> - <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>>@@.lime;Has applicable career experience.@@ - <</if>> + <<if setup.HGCareers.includes(_Slave.career) || (_Slave.skillHG >= $masteredXP)>> + <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>>@@.lime;Has applicable career experience.@@ + <</if>> <<case "Head Girl Suite">> - <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>> - <<if $Flag == 0>> - [[Send her to live with your Head Girl|Assign][$i = _ssi]] - <<else>> - [[Bring her out of the Head Girl's suite|Retrieve][$i = _ssi]] - <<break>> - <</if>> + <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>> + <<if $Flag == 0>> + [[Send her to live with your Head Girl|Assign][$i = _ssi]] + <<else>> + [[Bring her out of the Head Girl's suite|Retrieve][$i = _ssi]] + <<break>> + <</if>> <<case "Recruiter Select">> - <<if setup.recruiterCareers.includes(_Slave.career) || (_Slave.skillRC >= $masteredXP)>> - <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>>@@.lime;Has applicable career experience.@@ - <</if>> + <<if setup.recruiterCareers.includes(_Slave.career) || (_Slave.skillRC >= $masteredXP)>> + <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>>@@.lime;Has applicable career experience.@@ + <</if>> <<case "BG Select">> - <<if setup.bodyguardCareers.includes(_Slave.career) || (_Slave.skillBG >= $masteredXP)>> - <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>>@@.lime;Has applicable career experience.@@ - <</if>> + <<if setup.bodyguardCareers.includes(_Slave.career) || (_Slave.skillBG >= $masteredXP)>> + <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>>@@.lime;Has applicable career experience.@@ + <</if>> <<case "Spa">> - <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>> - <<if $Flag == 0>> - <<link "Send $him to $spaName" "Assign">><<set $i = _ssi>><</link>> - <<elseif $Flag == 1>> - <<link "Remove $him from $spaName" "Retrieve">><<set $i = _ssi>><</link>> - <<else>> - [[Change or remove Attendant|Attendant Select]] - <<break>> - <</if>> + <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>> + <<if $Flag == 0>> + <<link "Send $him to $spaName" "Assign">><<set $i = _ssi>><</link>> + <<elseif $Flag == 1>> + <<link "Remove $him from $spaName" "Retrieve">><<set $i = _ssi>><</link>> + <<else>> + [[Change or remove Attendant|Attendant Select]] + <<break>> + <</if>> <<case "Attendant Select">> - <<if setup.attendantCareers.includes(_Slave.career) || (_Slave.skillAT >= $masteredXP)>> - <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>>@@.lime;Has applicable career experience.@@ - <</if>> + <<if setup.attendantCareers.includes(_Slave.career) || (_Slave.skillAT >= $masteredXP)>> + <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>>@@.lime;Has applicable career experience.@@ + <</if>> <<case "Nursery">> - <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>> - <<if $Flag == 0>> - <<link "Send $him to $nurseryName" "Assign">><<set $i = _ssi>><</link>> - <<elseif $Flag == 1>> - <<link "Remove $him from $nurseryName" "Retrieve">><<set $i = _ssi>><</link>> - <<else>> - [[Change or remove Matron|Matron Select]] - <<break>> - <</if>> + <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>> + <<if $Flag == 0>> + <<link "Send $him to $nurseryName" "Assign">><<set $i = _ssi>><</link>> + <<elseif $Flag == 1>> + <<link "Remove $him from $nurseryName" "Retrieve">><<set $i = _ssi>><</link>> + <<else>> + [[Change or remove Matron|Matron Select]] + <<break>> + <</if>> <<case "Matron Select">> - <<if setup.matronCareers.includes(_Slave.career) || (_Slave.skillMT >= $masteredXP)>> - <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>>@@.lime;Has applicable career experience.@@ - <</if>> + <<if setup.matronCareers.includes(_Slave.career) || (_Slave.skillMT >= $masteredXP)>> + <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>>@@.lime;Has applicable career experience.@@ + <</if>> <<case "Brothel">> - <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>> - <<if $Flag == 0>> - <<link "Send $him to $brothelName" "Assign">><<set $i = _ssi>><</link>> - <<elseif $Flag == 1>> - <<link "Release $him from $brothelName" "Retrieve">><<set $i = _ssi>><</link>> - <<else>> - [[Change or remove Madam|Madam Select]] - <<break>> - <</if>> + <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>> + <<if $Flag == 0>> + <<link "Send $him to $brothelName" "Assign">><<set $i = _ssi>><</link>> + <<elseif $Flag == 1>> + <<link "Release $him from $brothelName" "Retrieve">><<set $i = _ssi>><</link>> + <<else>> + [[Change or remove Madam|Madam Select]] + <<break>> + <</if>> <<case "Madam Select">> - <<if setup.madamCareers.includes(_Slave.career) || (_Slave.skillMD >= $masteredXP)>> - <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>>@@.lime;Has applicable career experience.@@ - <</if>> + <<if setup.madamCareers.includes(_Slave.career) || (_Slave.skillMD >= $masteredXP)>> + <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>>@@.lime;Has applicable career experience.@@ + <</if>> <<case "Club">> - <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>> - <<if $Flag == 0>> - <<link "Send $him to $clubName" "Assign">><<set $i = _ssi>><</link>> - <<elseif $Flag == 1>> - <<link "Remove $him from $clubName" "Retrieve">><<set $i = _ssi>><</link>> - <<else>> - [[Change or remove DJ|DJ Select]] - <<break>> - <</if>> + <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>> + <<if $Flag == 0>> + <<link "Send $him to $clubName" "Assign">><<set $i = _ssi>><</link>> + <<elseif $Flag == 1>> + <<link "Remove $him from $clubName" "Retrieve">><<set $i = _ssi>><</link>> + <<else>> + [[Change or remove DJ|DJ Select]] + <<break>> + <</if>> <<case "Arcade">> - <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>> - <<if $Flag == 0>> - <<link "Confine $him in $arcadeName" "Assign">><<set $i = _ssi>><</link>> - <<else>> - <<link "Release $him from $arcadeName" "Retrieve">><<set $i = _ssi>><</link>> - <</if>> + <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>> + <<if $Flag == 0>> + <<link "Confine $him in $arcadeName" "Assign">><<set $i = _ssi>><</link>> + <<else>> + <<link "Release $him from $arcadeName" "Retrieve">><<set $i = _ssi>><</link>> + <</if>> <<case "DJ Select">> - <<if setup.DJCareers.includes(_Slave.career) || (_Slave.skillDJ >= $masteredXP)>> - <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>>@@.lime;Has applicable career experience.@@ - <</if>> + <<if setup.DJCareers.includes(_Slave.career) || (_Slave.skillDJ >= $masteredXP)>> + <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>>@@.lime;Has applicable career experience.@@ + <</if>> <<case "Clinic">> - <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>> - <<if $clinicUpgradeScanner == 1>> - @@.cyan;Estimated DNA error value: <<print Math.ceil(_Slave.chem/10)>>@@ - <</if>> - <<if $Flag == 0>> - <<link "Send $him to $clinicName" "Assign">><<set $i = _ssi>><</link>> - <<elseif $Flag == 1>> - <<link "Take $him out of $clinicName" "Retrieve">><<set $i = _ssi>><</link>> - <<else>> - [[Change or remove Nurse|Nurse Select]] - <<break>> - <</if>> + <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>> + <<if $clinicUpgradeScanner == 1>> + @@.cyan;Estimated DNA error value: <<print Math.ceil(_Slave.chem/10)>>@@ + <</if>> + <<if $Flag == 0>> + <<link "Send $him to $clinicName" "Assign">><<set $i = _ssi>><</link>> + <<elseif $Flag == 1>> + <<link "Take $him out of $clinicName" "Retrieve">><<set $i = _ssi>><</link>> + <<else>> + [[Change or remove Nurse|Nurse Select]] + <<break>> + <</if>> <<case "Nurse Select">> - <<if setup.nurseCareers.includes(_Slave.career) || (_Slave.skillNU >= $masteredXP)>> - <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>>@@.lime;Has applicable career experience.@@ - <</if>> + <<if setup.nurseCareers.includes(_Slave.career) || (_Slave.skillNU >= $masteredXP)>> + <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>>@@.lime;Has applicable career experience.@@ + <</if>> <<case "Schoolroom">> - <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>> - <<if $Flag == 0>> - <<link "Assign $him to $schoolroomName" "Assign">><<set $i = _ssi>><</link>> - <<elseif $Flag == 1>> - <<link "Release $him from $schoolroomName" "Retrieve">><<set $i = _ssi>><</link>> - <<else>> - [[Change or remove Schoolteacher|Schoolteacher Select]] - <<break>> - <</if>> + <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>> + <<if $Flag == 0>> + <<link "Assign $him to $schoolroomName" "Assign">><<set $i = _ssi>><</link>> + <<elseif $Flag == 1>> + <<link "Release $him from $schoolroomName" "Retrieve">><<set $i = _ssi>><</link>> + <<else>> + [[Change or remove Schoolteacher|Schoolteacher Select]] + <<break>> + <</if>> <<case "Schoolteacher Select">> - <<if setup.schoolteacherCareers.includes(_Slave.career) || (_Slave.skillTE >= $masteredXP)>> - <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>>@@.lime;Has applicable career experience.@@ - <</if>> + <<if setup.schoolteacherCareers.includes(_Slave.career) || (_Slave.skillTE >= $masteredXP)>> + <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>>@@.lime;Has applicable career experience.@@ + <</if>> <<case "Dairy">> - <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>> - <<if $Flag == 0>> - <<link "Send $him to $dairyName" "Assign">><<set $i = _ssi>><</link>> - <<elseif $Flag == 1>> - <<link "Release $him from $dairyName" "Retrieve">><<set $i = _ssi>><</link>> - <<else>> - [[Change or remove Milkmaid|Milkmaid Select]] - <<break>> - <</if>> + <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>> + <<if $Flag == 0>> + <<link "Send $him to $dairyName" "Assign">><<set $i = _ssi>><</link>> + <<elseif $Flag == 1>> + <<link "Release $him from $dairyName" "Retrieve">><<set $i = _ssi>><</link>> + <<else>> + [[Change or remove Milkmaid|Milkmaid Select]] + <<break>> + <</if>> <<case "Milkmaid Select">> - <<if setup.milkmaidCareers.includes(_Slave.career) || (_Slave.skillMM >= $masteredXP)>> - <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>>@@.lime;Has applicable career experience.@@ - <</if>> + <<if setup.milkmaidCareers.includes(_Slave.career) || (_Slave.skillMM >= $masteredXP)>> + <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>>@@.lime;Has applicable career experience.@@ + <</if>> <<case "Farmyard">> - <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>> - <<if $Flag == 0>> - <<link "Send $him to $farmyardName" "Assign">><<set $i = _ssi>><</link>> - <<elseif $Flag == 1>> - <<link "Release $him from $farmyardName" "Retrieve">><<set $i = _ssi>><</link>> - <<else>> - [[Change or remove Farmer|Farmer Select]] - <<break>> - <</if>> + <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>> + <<if $Flag == 0>> + <<link "Send $him to $farmyardName" "Assign">><<set $i = _ssi>><</link>> + <<elseif $Flag == 1>> + <<link "Release $him from $farmyardName" "Retrieve">><<set $i = _ssi>><</link>> + <<else>> + [[Change or remove Farmer|Farmer Select]] + <<break>> + <</if>> <<case "Farmer Select">> - <<if setup.farmerCareers.includes(_Slave.career) || (_Slave.skillFA >= $masteredXP)>> - <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>>@@.lime;Has applicable career experience.@@ - <</if>> + <<if setup.farmerCareers.includes(_Slave.career) || (_Slave.skillFA >= $masteredXP)>> + <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>>@@.lime;Has applicable career experience.@@ + <</if>> <<case "Servants' Quarters">> - <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>> - <<if $Flag == 0>> - <<link "Assign $him to $servantsQuartersName" "Assign">><<set $i = _ssi>><</link>> - <<elseif $Flag == 1>> - <<link "Release $him from $servantsQuartersName" "Retrieve">><<set $i = _ssi>><</link>> - <<else>> - [[Change or remove Stewardess|Stewardess Select]] - <<break>> - <</if>> + <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>> + <<if $Flag == 0>> + <<link "Assign $him to $servantsQuartersName" "Assign">><<set $i = _ssi>><</link>> + <<elseif $Flag == 1>> + <<link "Release $him from $servantsQuartersName" "Retrieve">><<set $i = _ssi>><</link>> + <<else>> + [[Change or remove Stewardess|Stewardess Select]] + <<break>> + <</if>> <<case "Stewardess Select">> - <<if setup.stewardessCareers.includes(_Slave.career) || (_Slave.skillST >= $masteredXP)>> - <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>>@@.lime;Has applicable career experience.@@ - <</if>> + <<if setup.stewardessCareers.includes(_Slave.career) || (_Slave.skillST >= $masteredXP)>> + <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>>@@.lime;Has applicable career experience.@@ + <</if>> <<case "Master Suite">> <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>> - <<if $Flag == 0>> - <<link "Add $him to $masterSuiteName" "Assign">><<set $i = _ssi>><</link>> - <<elseif $Flag == 1>> - <<link "Send $him out of $masterSuiteName" "Retrieve">><<set $i = _ssi>><</link>> - <<else>> - [[Change or remove Concubine|Concubine Select]] - <<break>> - <</if>> + <<if $Flag == 0>> + <<link "Add $him to $masterSuiteName" "Assign">><<set $i = _ssi>><</link>> + <<elseif $Flag == 1>> + <<link "Send $him out of $masterSuiteName" "Retrieve">><<set $i = _ssi>><</link>> + <<else>> + [[Change or remove Concubine|Concubine Select]] + <<break>> + <</if>> <<case "Cellblock">> - <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>> - <<if $Flag == 0>> - <<link "Confine $him in $cellblockName" "Assign">><<set $i = _ssi>><</link>> - <<elseif $Flag == 1>> - <<link "Release $him from $cellblockName" "Retrieve">><<set $i = _ssi>><</link>> - <<else>> - [[Change or remove Wardeness|Wardeness Select]] - <<break>> - <</if>> + <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>> + <<if $Flag == 0>> + <<link "Confine $him in $cellblockName" "Assign">><<set $i = _ssi>><</link>> + <<elseif $Flag == 1>> + <<link "Release $him from $cellblockName" "Retrieve">><<set $i = _ssi>><</link>> + <<else>> + [[Change or remove Wardeness|Wardeness Select]] + <<break>> + <</if>> <<case "Wardeness Select">> - <<if setup.wardenessCareers.includes(_Slave.career) || (_Slave.skillWA >= $masteredXP)>> - <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>>@@.lime;Has applicable career experience.@@ - <</if>> + <<if setup.wardenessCareers.includes(_Slave.career) || (_Slave.skillWA >= $masteredXP)>> + <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>>@@.lime;Has applicable career experience.@@ + <</if>> <<case "New Game Plus">> - <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>> - <<if $Flag === 0>> - <<link "Add to import list" "New Game Plus">> - <<set $slavesToImport += 1,$Flag = 1>> - <<= assignJob($slaves[_ssi], "be imported")>> - <</link>> + <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>> + <<if $Flag === 0>> + <<link "Add to import list" "New Game Plus">> + <<set $slavesToImport += 1,$Flag = 1>> + <<= assignJob($slaves[_ssi], "be imported")>> + <</link>> <<else>> - <<link "Remove from import list" "New Game Plus">> - <<set $slavesToImport -= 1,$Flag = 0>> - <<= removeJob($slaves[_ssi], $slaves[_ssi].assignment)>> - <</link>> + <<link "Remove from import list" "New Game Plus">> + <<set $slavesToImport -= 1,$Flag = 0>> + <<= removeJob($slaves[_ssi], $slaves[_ssi].assignment)>> + <</link>> <</if>> <<case "Matchmaking">> - <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>> - [[Match them|Matchmaking][$subSlave = $slaves[_ssi]]] + <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>> + [[Match them|Matchmaking][$subSlave = $slaves[_ssi]]] <<case "Dinner Party Preparations">> - <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>> - [[Make her the main course|Dinner Party Execution][$activeSlave = $slaves[_ssi]]] + <br><<if $seeImages != 1 || $seeSummaryImages != 1 || $imageChoice == 1>> <</if>> + [[Make her the main course|Dinner Party Execution][$activeSlave = $slaves[_ssi]]] <</switch>> <</capture>>