diff --git a/src/js/generateGenetics.js b/src/js/generateGenetics.js
index f953280591d9970e5a75bd812c3cdf5ba7f6c26c..16c9f42679e95b70d0bf3ad66946a85df73bb1bb 100644
--- a/src/js/generateGenetics.js
+++ b/src/js/generateGenetics.js
@@ -1549,6 +1549,8 @@ window.generateChild = function(mother, ova, destination) {
 			}
 		}
 
+		child.actualAge = 0;
+
 		if (genes.clone !== undefined) {
 			child.clone = genes.clone;
 			child.cloneID = genes.cloneID;
diff --git a/src/uncategorized/bodyModification.tw b/src/uncategorized/bodyModification.tw
index c7e4aabbc3270413146983bd98b017693ab2f151..41259601c2edf7fa9960b637d4e19b8218e4afad 100644
--- a/src/uncategorized/bodyModification.tw
+++ b/src/uncategorized/bodyModification.tw
@@ -1003,7 +1003,7 @@ Choose a site for branding:
 
 
 <br>&nbsp;&nbsp;&nbsp;&nbsp;
-<<if ["neck", "chest", "belly", "pubic mound", "back", "lower back", "penis"].includes($activeSlave.brandLocation)>>
+<<if ["neck", "chest", "belly", "pubic mound", "back", "lower back", "penis"].includes($activeSlave.brandTarget)>>
 	[[Brand|Body Modification][$brandApplied = 1,$activeSlave.brand = $brandDesign,$activeSlave.brandLocation = $brandTarget,cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave),$degradation += 10]] with $brandDesign on the $brandTarget.
 <<else>>
 	Brand $him now with ''$brandDesign'' on the
diff --git a/src/uncategorized/dairyReport.tw b/src/uncategorized/dairyReport.tw
index 2fc3c52ec65a81687e1016f150049a9c6f22cd24..37a88adb83bd8651ac6f42d3b6fb081b2abaed24 100644
--- a/src/uncategorized/dairyReport.tw
+++ b/src/uncategorized/dairyReport.tw
@@ -46,7 +46,7 @@
 			<<if $slaves[_i].trust < 20>>
 				<<set _MMWorkout++>>
 			<</if>>
-			<<if $slaves[_i].muscles >= 30>>
+			<<if $slaves[_i].muscles >= 30 || $slaves[_i].muscles < -30>>
 				<<set _MMWorkout++>>
 			<</if>>
 			<<if $slaves[_i].weight >= 70>>
@@ -188,7 +188,7 @@
 		<<set $milkmaidHealthBonus++>>
 		$His muscles help $him handle the fattest or most reluctant cow.
 	<</if>>
-	<<if (_MMWorkout > random(1,30)) && $Milkmaid.muscles < 60>>
+	<<if (_MMWorkout > random(1,30-$Milkmaid.geneticQuirks.mLoss+$Milkmaid.geneticQuirks.mGain)) && $Milkmaid.muscles < 60>>
 		Constantly having to wrestle unruly or aiding heavy cows into their stalls forces $him to @@.lime;build muscle.@@
 		<<set $slaves[_FLs].muscles++>>
 	<</if>>
@@ -689,7 +689,7 @@
 			<<set $slaves[$i].lactationAdaptation += 1>>
 		<</if>>
 		<<if ($slaves[$i].muscles > -100)>>
-			<<set $slaves[$i].muscles-->>
+			<<set $slaves[$i].muscles -= 1+$slaves[$i].geneticQuirks.mLoss>>
 		<</if>>
 		<<if ($slaves[$i].fetish == "mindbroken")>>
 			<<if ($slaves[$i].boobs > 48000) && (($slaves[$i].balls >= 10) || ($slaves[$i].balls == 0))>>
diff --git a/src/uncategorized/saHormoneEffects.tw b/src/uncategorized/saHormoneEffects.tw
index 13732b9f6de8c205ad269dbfe6a1ac9dd6cd8c5b..3d5e992144f6d556d62030635f395dc74e2aa7e2 100644
--- a/src/uncategorized/saHormoneEffects.tw
+++ b/src/uncategorized/saHormoneEffects.tw
@@ -124,9 +124,9 @@
 
 	<<if $slaves[$i].muscles > 10 && $slaves[$i].diet != "muscle building" && $slaves[$i].drugs != "steroids">>
 		Hormonal effects @@.orange;reduce $his musculature.@@
-		<<set $slaves[$i].muscles -= 2+$hormoneUpgradePower>>
+		<<set $slaves[$i].muscles -= 2+$hormoneUpgradePower+$slaves[$i].geneticQuirks.mLoss>>
 		<<if ($slaves[$i].geneMods.NCS == 1) && (random(1,100) > 50)>>
-			<<set $slaves[$i].muscles -= 2+$hormoneUpgradePower>>
+			<<set $slaves[$i].muscles -= 2+$hormoneUpgradePower+$slaves[$i].geneticQuirks.mLoss>>
 		<</if>>
 	<</if>>
 	<<if $slaves[$i].waist > -30>>
@@ -227,9 +227,9 @@
 
 	<<if $slaves[$i].muscles > 30 && $slaves[$i].diet != "muscle building" && $slaves[$i].drugs != "steroids">>
 		Hormonal effects @@.orange;reduce $his musculature.@@
-		<<set $slaves[$i].muscles -= 2+$hormoneUpgradePower>>
+		<<set $slaves[$i].muscles -= 2+$hormoneUpgradePower+$slaves[$i].geneticQuirks.mLoss>>
 		<<if ($slaves[$i].geneMods.NCS == 1) && (random(1,100) > 50)>>
-			<<set $slaves[$i].muscles -= 2+$hormoneUpgradePower>>
+			<<set $slaves[$i].muscles -= 2+$hormoneUpgradePower+$slaves[$i].geneticQuirks.mLoss>>
 		<</if>>
 	<</if>>
 	<<if $slaves[$i].waist > -10>>
@@ -329,9 +329,9 @@
 
 	<<if $slaves[$i].muscles > 30 && $slaves[$i].diet != "muscle building" && $slaves[$i].drugs != "steroids">>
 		Hormonal effects @@.orange;reduce $his musculature.@@
-		<<set $slaves[$i].muscles -= 2+$hormoneUpgradePower>>
+		<<set $slaves[$i].muscles -= 2+$hormoneUpgradePower+$slaves[$i].geneticQuirks.mLoss>>
 		<<if ($slaves[$i].geneMods.NCS == 1) && (random(1,100) > 50)>>
-			<<set $slaves[$i].muscles -= 2+$hormoneUpgradePower>>
+			<<set $slaves[$i].muscles -= 2+$hormoneUpgradePower+$slaves[$i].geneticQuirks.mLoss>>
 		<</if>>
 	<</if>>
 	<<if $slaves[$i].waist > 0>>
@@ -428,9 +428,9 @@
 
 	<<if $slaves[$i].muscles > 30 && $slaves[$i].diet != "muscle building" && $slaves[$i].drugs != "steroids">>
 		Hormonal effects @@.orange;reduce $his musculature.@@
-		<<set $slaves[$i].muscles -= 2+$hormoneUpgradePower>>
+		<<set $slaves[$i].muscles -= 2+$hormoneUpgradePower+$slaves[$i].geneticQuirks.mLoss>>
 		<<if ($slaves[$i].geneMods.NCS == 1) && (random(1,100) > 50)>>
-			<<set $slaves[$i].muscles -= 2+$hormoneUpgradePower>>
+			<<set $slaves[$i].muscles -= 2+$hormoneUpgradePower+$slaves[$i].geneticQuirks.mLoss>>
 		<</if>>
 	<</if>>
 	<<if $slaves[$i].waist > 10>>
@@ -621,7 +621,7 @@
 
 		<<if ($slaves[$i].muscles <= 50) && ($slaves[$i].diet != "slimming")>>
 			Hormonal effects @@.lime;build up $his musculature.@@
-			<<set $slaves[$i].muscles += 2+$hormoneUpgradePower>>
+			<<set $slaves[$i].muscles += 2+$hormoneUpgradePower+$slaves[$i].geneticQuirks.mGain>>
 		<</if>>
 		<<if ($slaves[$i].waist < 80)>>
 			Hormonal effects cause $his @@.orange;waist to broaden.@@
@@ -710,7 +710,7 @@
 
 		<<if ($slaves[$i].muscles <= 50) && ($slaves[$i].diet != "slimming")>>
 			Hormonal effects @@.lime;build up $his musculature.@@
-			<<set $slaves[$i].muscles += 2+$hormoneUpgradePower>>
+			<<set $slaves[$i].muscles += 2+$hormoneUpgradePower+$slaves[$i].geneticQuirks.mGain>>
 		<</if>>
 		<<if ($slaves[$i].waist < 40)>>
 			Hormonal effects cause $his @@.orange;waist to broaden.@@
@@ -796,7 +796,7 @@
 
 		<<if ($slaves[$i].muscles <= 35) && ($slaves[$i].diet != "slimming")>>
 			Hormonal effects @@.lime;build up $his musculature.@@
-			<<set $slaves[$i].muscles += 2+$hormoneUpgradePower>>
+			<<set $slaves[$i].muscles += 2+$hormoneUpgradePower+$slaves[$i].geneticQuirks.mGain>>
 		<</if>>
 		<<if ($slaves[$i].waist < 25)>>
 			Hormonal effects cause $his @@.orange;waist to broaden.@@
@@ -880,7 +880,7 @@
 
 		<<if ($slaves[$i].muscles <= 15) && ($slaves[$i].diet != "slimming")>>
 			Hormonal effects @@.lime;build up $his musculature.@@
-			<<set $slaves[$i].muscles += 2+$hormoneUpgradePower>>
+			<<set $slaves[$i].muscles += 2+$hormoneUpgradePower+$slaves[$i].geneticQuirks.mGain>>
 		<</if>>
 		<<if ($slaves[$i].waist < 9)>>
 			Hormonal effects cause $his @@.orange;waist to broaden.@@
@@ -936,7 +936,7 @@
 	<<if $slaves[$i].geneMods.NCS == 0>>
 		<<if ($slaves[$i].muscles < 0) && ($slaves[$i].diet != "slimming")>>
 			Hormonal effects @@.lime;build up $his musculature.@@
-			<<set $slaves[$i].muscles += 2+$hormoneUpgradePower>>
+			<<set $slaves[$i].muscles += 2+$hormoneUpgradePower+$slaves[$i].geneticQuirks.mGain>>
 		<</if>>
 
 		<<if ($slaves[$i].waist < 0)>>