diff --git a/src/endWeek/economics/reputation.js b/src/endWeek/economics/reputation.js index e621aaa42aa36ec2d7f4a467c68f9007eb8fc8c3..7840d27f4c0e66d7a99cd88efd84daeecb75d5d6 100644 --- a/src/endWeek/economics/reputation.js +++ b/src/endWeek/economics/reputation.js @@ -752,17 +752,20 @@ App.EndWeek.reputation = function() { // 200 is probably a bit ridiculous side, but might as well give a fun little reward for it if (V.slaves.length >= 200) { r.push(`Society is in <span class="green">awe</span> with the sheer size of your stable of slaves.`); - FutureSocieties.Change("Antebellum Revivalist", 10); + FutureSocieties.Change("Antebellum Revivalist", 25); } else if (V.slaves.length >= 100) { r.push(`Society is <span class="green">impressed</span> with the number of slaves you own.`); - FutureSocieties.Change("Antebellum Revivalist", 4); + FutureSocieties.Change("Antebellum Revivalist", 10); } else if (V.slaves.length >= 50) { r.push(`Society holds <span class="green">great respect</span> for the number of slaves you own.`); - FutureSocieties.Change("Antebellum Revivalist", 2); + FutureSocieties.Change("Antebellum Revivalist", 5); } else if (V.slaves.length >= 25) { r.push(`Society <span class="green">approves</span> of the number of slaves you own.`); - FutureSocieties.Change("Antebellum Revivalist", 1); + FutureSocieties.Change("Antebellum Revivalist", 3); } else if (V.slaves.length >= 10) { + r.push(`Society <span class="green">slightly approves</span> of the number of slaves you own.`); + FutureSocieties.Change("Antebellum Revivalist", 1); + } else if (V.slaves.length >= 5) { r.push(`Society neither approves or disapproves of the size of your stable of slaves, but would respectively approve or disapprove if it grew or shrank.`); } else { r.push(`Society finds it <span class="green">strange</span> for someone of your stature to own so few slaves.`); @@ -774,25 +777,27 @@ App.EndWeek.reputation = function() { FutureSocieties.Change("Antebellum Revivalist", 4); } else if (V.PC.skill.slaving >= 80) { r.push(`Society <span class="green">admires</span> expert slavers such as yourself.`); - FutureSocieties.Change("Antebellum Revivalist", 2); + FutureSocieties.Change("Antebellum Revivalist", 3); } else if (V.PC.skill.slaving >= 60) { r.push(`Society <span class="green">appreciates</span> skilled slavers such as yourself.`); + FutureSocieties.Change("Antebellum Revivalist", 2); + } else if (V.PC.skill.slaving >= 40) { + r.push(`Society <span class="green">respects</span> competent slavers such as yourself.`); FutureSocieties.Change("Antebellum Revivalist", 1); } else if (V.PC.skill.slaving >= 20) { - r.push(`Society <span class="red">disapproves</span> that you do not know the finer points of slaving.`); - FutureSocieties.Change("Antebellum Revivalist", -1); + r.push(`Society would prefer you were a better slaver, but it isn't perceived as a great dishonor either.`); } else if (V.PC.skill.slaving >= 0) { r.push(`Society is <span class="red">disappointed</span> about your lack of knowledge on slaving.`); - FutureSocieties.Change("Antebellum Revivalist", -2); + FutureSocieties.Change("Antebellum Revivalist", -1); } else if (V.PC.skill.slaving >= -40) { r.push(`Society <span class="red">dislikes</span> your ignorance of slaving.`); - FutureSocieties.Change("Antebellum Revivalist", -4); + FutureSocieties.Change("Antebellum Revivalist", -2); } else if (V.PC.skill.slaving >= -80) { r.push(`Society experiences <span class="red">secondhand embarrassment</span> when it witnesses your talent as a slaver.`); - FutureSocieties.Change("Antebellum Revivalist", -6); + FutureSocieties.Change("Antebellum Revivalist", -3); } else { r.push(`Society is <span class="red">shocked and amused</span> that you are such a bungling slaver.`); - FutureSocieties.Change("Antebellum Revivalist", -10); + FutureSocieties.Change("Antebellum Revivalist", -4); } }