diff --git a/src/Mods/SpecialForce/editSF.tw b/src/Mods/SpecialForce/editSF.tw
index 6f60ba36bb811aa605e6b9504dacd244bc4421e7..f66a5b9a515cbc7a2ea05c952afabf8487f74b92 100644
--- a/src/Mods/SpecialForce/editSF.tw
+++ b/src/Mods/SpecialForce/editSF.tw
@@ -13,43 +13,43 @@ for (let i in V.SF.Squad) {
 $nextButton = "Back to $SF.Lower's Firebase", $nextLink = "Firebase", _options = new App.UI.OptionsGroup()>>
 
 __Upgrades__: _size/_max(<<= (_size/_max).toFixed(2)>>%)
-<<run _options.addOption("''Firebase: '' (current max <<= App.SF.upgrades.currentUnitMax('Firebase')>>)", "Firebase", V.SF.Squad).showTextBox()>>
-<<run _options.addOption("''Armoury: '' (current max <<= App.SF.upgrades.currentUnitMax('Armoury')>>)", "Armoury", V.SF.Squad).showTextBox()>>
-<<run _options.addOption("''Drugs: '' (current max <<= App.SF.upgrades.currentUnitMax('Drugs')>>)", "Drugs", V.SF.Squad).showTextBox()>>
+<<run _options.addOption("<strong>Firebase:</strong> (current max <<= App.SF.upgrades.currentUnitMax('Firebase')>>)", "Firebase", V.SF.Squad).showTextBox()>>
+<<run _options.addOption("<strong>Armoury: </strong (current max <<= App.SF.upgrades.currentUnitMax('Armoury')>>)", "Armoury", V.SF.Squad).showTextBox()>>
+<<run _options.addOption("<strong>Drugs: </strong (current max <<= App.SF.upgrades.currentUnitMax('Drugs')>>)", "Drugs", V.SF.Squad).showTextBox()>>
 
 <<if $SF.Squad.Firebase >= 2>>
-	<<run _options.addOption("''Drones: '' (current max <<= App.SF.upgrades.currentUnitMax('Drones')>>)", "Drones", V.SF.Squad).showTextBox()>>
+	<<run _options.addOption("<strong>Drones: </strong (current max <<= App.SF.upgrades.currentUnitMax('Drones')>>)", "Drones", V.SF.Squad).showTextBox()>>
 <</if>>
 
 <<if App.SF.unlocked.garage()>>
-	<<run _options.addOption("''Garage:''<br>&nbsp;&nbsp;''Attack Vehicles: '' (current max <<= App.SF.upgrades.currentUnitMax('AV')>>)", "AV", V.SF.Squad).showTextBox()>>
-	<<run _options.addOption("&nbsp;&nbsp;''Transport Vehicles: '' (current max <<= App.SF.upgrades.currentUnitMax('TV')>>)", "TV", V.SF.Squad).showTextBox()>>
+	<<run _options.addOption("<strong>Garage:</strong><br>&nbsp;&nbsp;<strong>Attack Vehicles: </strong (current max <<= App.SF.upgrades.currentUnitMax('AV')>>)", "AV", V.SF.Squad).showTextBox()>>
+	<<run _options.addOption("&nbsp;&nbsp;<strong>Transport Vehicles: </strong (current max <<= App.SF.upgrades.currentUnitMax('TV')>>)", "TV", V.SF.Squad).showTextBox()>>
 	<<if _T1>>
-		<<run _options.addOption("&nbsp;''Prototype Goliath Tank: '' (current max <<= App.SF.upgrades.currentUnitMax('PGT')>>)", "PGT", V.SF.Squad).showTextBox()>>
+		<<run _options.addOption("&nbsp;<strong>Prototype Goliath Tank: </strong (current max <<= App.SF.upgrades.currentUnitMax('PGT')>>)", "PGT", V.SF.Squad).showTextBox()>>
 	<</if>>
 <</if>>
 
 <<if App.SF.unlocked.hangar()>>
-	<<run _options.addOption("''Hangar:''<br>&nbsp;&nbsp;''Attack Planes: '' (current max <<= App.SF.upgrades.currentUnitMax('AA')>>)", "AA", V.SF.Squad).showTextBox()>>
-	<<run _options.addOption("&nbsp;&nbsp;''Transport Planes: '' (current max <<= App.SF.upgrades.currentUnitMax('TA')>>)", "TA", V.SF.Squad).showTextBox()>>
+	<<run _options.addOption("<strong>Hangar:</strong><br>&nbsp;&nbsp;<strong>Attack Planes: </strong (current max <<= App.SF.upgrades.currentUnitMax('AA')>>)", "AA", V.SF.Squad).showTextBox()>>
+	<<run _options.addOption("&nbsp;&nbsp;<strong>Transport Planes: </strong (current max <<= App.SF.upgrades.currentUnitMax('TA')>>)", "TA", V.SF.Squad).showTextBox()>>
 	<<if _T1>>
-		<<run _options.addOption("&nbsp;''Spaceplane: '' (current max <<= App.SF.upgrades.currentUnitMax('SpacePlane')>>)", "SpacePlane", V.SF.Squad).showTextBox()>>
-		<<run _options.addOption("&nbsp;''Gunship: '' (current max <<= App.SF.upgrades.currentUnitMax('GunS')>>)", "GunS", V.SF.Squad).showTextBox()>>
+		<<run _options.addOption("&nbsp;<strong>Spaceplane: </strong (current max <<= App.SF.upgrades.currentUnitMax('SpacePlane')>>)", "SpacePlane", V.SF.Squad).showTextBox()>>
+		<<run _options.addOption("&nbsp;<strong>Gunship: </strong (current max <<= App.SF.upgrades.currentUnitMax('GunS')>>)", "GunS", V.SF.Squad).showTextBox()>>
 	<</if>>
 <</if>>
 
 <<if App.SF.unlocked.launchBay()>>
-	<<run _options.addOption("''Launch Bay:''<br>&nbsp;''Satellite: '' (current max <<= App.SF.upgrades.currentUnitMax('Satellite')>>)", "Satellite", V.SF.Squad).showTextBox()>>
+	<<run _options.addOption("<strong>Launch Bay:</strong><br>&nbsp;<strong>Satellite: </strong (current max <<= App.SF.upgrades.currentUnitMax('Satellite')>>)", "Satellite", V.SF.Squad).showTextBox()>>
 	<<if $terrain != "oceanic">>
-		<<run _options.addOption("&nbsp;''Giant Robot: '' (current max <<= App.SF.upgrades.currentUnitMax('GiantRobot')>>)", "GiantRobot", V.SF.Squad).showTextBox()>>
+		<<run _options.addOption("&nbsp;<strong>Giant Robot: </strong (current max <<= App.SF.upgrades.currentUnitMax('GiantRobot')>>)", "GiantRobot", V.SF.Squad).showTextBox()>>
 	<</if>>
-	<<run _options.addOption("&nbsp;''Cruise Missile: '' (current max <<= App.SF.upgrades.currentUnitMax('MissileSilo')>>)", "MissileSilo", V.SF.Squad).showTextBox()>>
+	<<run _options.addOption("&nbsp;<strong>Cruise Missile: </strong (current max <<= App.SF.upgrades.currentUnitMax('MissileSilo')>>)", "MissileSilo", V.SF.Squad).showTextBox()>>
 <</if>>
 
 <<if App.SF.unlocked.navalYard()>>
-	<<run _options.addOption("<br><br>''Naval Yard:''<br>&nbsp;''Aircraft Carrier: '' (current max <<= App.SF.upgrades.currentUnitMax('AircraftCarrier')>>)", "AircraftCarrier", V.SF.Squad).showTextBox()>>
-	<<run _options.addOption("&nbsp;''Submarine: '' (current max <<= App.SF.upgrades.currentUnitMax('Sub')>>)", "Sub", V.SF.Squad).showTextBox()>>
-	<<run _options.addOption("&nbsp;''Amphibious Transport: '' (current max <<= App.SF.upgrades.currentUnitMax('HAT')>>)", "HAT", V.SF.Squad).showTextBox()>>
+	<<run _options.addOption("<br><br><strong>Naval Yard:</strong><br>&nbsp;<strong>Aircraft Carrier: </strong (current max <<= App.SF.upgrades.currentUnitMax('AircraftCarrier')>>)", "AircraftCarrier", V.SF.Squad).showTextBox()>>
+	<<run _options.addOption("&nbsp;<strong>Submarine: </strong (current max <<= App.SF.upgrades.currentUnitMax('Sub')>>)", "Sub", V.SF.Squad).showTextBox()>>
+	<<run _options.addOption("&nbsp;<strong>Amphibious Transport: </strong (current max <<= App.SF.upgrades.currentUnitMax('HAT')>>)", "HAT", V.SF.Squad).showTextBox()>>
 <</if>>
 
 <<includeDOM _options.render()>>
diff --git a/src/gui/options/options.js b/src/gui/options/options.js
index b9e72dc79801e2dfc65bad0d7df3beea53c82e31..4558b19fbb800e4009b3efc89e4d14dc466938c2 100644
--- a/src/gui/options/options.js
+++ b/src/gui/options/options.js
@@ -365,7 +365,7 @@ App.UI.optionsPassage = function() {
 		options.addOption("Slaves with fat lips or heavy oral piercings may lisp", "disableLisping")
 			.addValue("Yes", 0).on().addValue("No", 1).off();
 
-		options.addOption("Disables the long term damage mechanic. //Temp option//", "disableLongDamage")
+		options.addOption("Disables the long term damage mechanic. <span class='note'>Temp option</span>", "disableLongDamage")
 			.addValue("Enabled", 0).on().addValue("Disabled", 1).off();
 
 		options.addOption("Experimental male pronouns are currently", "diversePronouns")
diff --git a/src/gui/options/optionsGroup.js b/src/gui/options/optionsGroup.js
index bfcdbc3d19e99e7c7866dbcb4ed9d7785475919d..60fea477428a9de553d7cb954aec09e9d7fac8fa 100644
--- a/src/gui/options/optionsGroup.js
+++ b/src/gui/options/optionsGroup.js
@@ -21,7 +21,7 @@ App.UI.OptionsGroup = (function() {
 
 	class Option extends Row {
 		/**
-		 * @param {string} description can be SC markup
+		 * @param {string|HTMLElement} description string can be HTML markup
 		 * @param {string} property
 		 * @param {object} [object=V]
 		 */
@@ -206,7 +206,7 @@ App.UI.OptionsGroup = (function() {
 			/* left side */
 			const desc = document.createElement("div");
 			desc.className = "description";
-			$(desc).wiki(this.description);
+			$(desc).append(this.description);
 			container.append(desc);
 
 			/* right side */
diff --git a/src/npc/startingGirls/startingGirls.js b/src/npc/startingGirls/startingGirls.js
index 2b595a01de009ae330512f565067d3d81da4d660..07907b46c97f4b6ff67dc48efefb636de75f8e80 100644
--- a/src/npc/startingGirls/startingGirls.js
+++ b/src/npc/startingGirls/startingGirls.js
@@ -685,7 +685,7 @@ App.StartingGirls.physical = function(slave) {
 		.addRange(165, 170, "<", "Average")
 		.addRange(180, 185, "<", "Tall")
 		.addRange(190, 185, ">=", "Very tall");
-	option = options.addOption(`Average height for a ${slave.actualAge} year old """is ${heightToEitherUnit(Math.round(Height.mean(slave)))}"""`)
+	option = options.addOption(`Average height for a ${slave.actualAge} year old is ${heightToEitherUnit(Math.round(Height.mean(slave)))}`)
 		.customButton(
 			"Make average",
 			() => resyncSlaveHight(slave),