diff --git a/src/Mods/SpecialForce/Firebase.tw b/src/Mods/SpecialForce/Firebase.tw index f337cb84471fbfa63053c7548f62156b38774921..3cf2bc20843711e192e31681eb434b659e6f1368 100644 --- a/src/Mods/SpecialForce/Firebase.tw +++ b/src/Mods/SpecialForce/Firebase.tw @@ -61,6 +61,7 @@ <</if>> <br>[[Grant leave|Firebase][$SF.MercCon.CanAttend = 1]] <br>[[Request she remain on site|Firebase][$SF.MercCon.CanAttend = -2]] + <br> <</if>> <span id="result0"> @@ -71,29 +72,31 @@ <br>Total earnings thus far: @@.yellowgreen;<<print cashFormat(Math.ceil($SF.MercCon.Revenue))>>@@ in income, <<print num($SF.MercCon.TotalMenials)>> menial slaves and <<print num($SF.MercCon.TotalMercs)>> mercenaries joined across $SF.MercCon.History meetups. <<link "Back" "Firebase">> <</link>> <</replace>> <</link>> + <br><br> <</if>> </span> - <<if $SF.UC.Lock < 1>> <br> + <<if $SF.UC.Lock < 1>> <<switch $SF.UC.Assign>> <<case 0>> - <br>No soldiers are working undercover, which would primarily advance your cultural goals while also slightly boosting your reputation. + No soldiers are working undercover, which would primarily advance your cultural goals while also slightly boosting your reputation. <br>[[Full time assignment|Firebase][$SF.UC.Lock = 1]] <br>[[Reassign soldiers|Firebase][$SF.UC.Assign = -1]] <<case 1>> - <br>A small section of soldiers are working undercover, which will primarily advance your cultural goals while also slightly boosting your reputation. [[Full time assignment|Firebase][$SF.UC.Lock = 1]] + A small section of soldiers are working undercover, which will primarily advance your cultural goals while also slightly boosting your reputation. [[Full time assignment|Firebase][$SF.UC.Lock = 1]] <br>[[Reassign soldiers|Firebase][$SF.UC.Assign = -1]] <<case 2>> - <br>A large section of soldiers are working undercover, which will primarily advance your cultural goals while also slightly boosting your reputation. [[Full time assignment|Firebase][$SF.UC.Lock = 1]] + A large section of soldiers are working undercover, which will primarily advance your cultural goals while also slightly boosting your reputation. [[Full time assignment|Firebase][$SF.UC.Lock = 1]] <br>[[Reassign soldiers|Firebase][$SF.UC.Assign = -1]] <<default>> - <br>Would you like to assign soldiers to undercover duty, which will primarily advance your cultural goals while also slightly boosting your reputation? + Would you like to assign soldiers to undercover duty, which will primarily advance your cultural goals while also slightly boosting your reputation? <br>[[Do not assign soldiers to work undercover|Firebase][$SF.UC.Assign = 0]] <br>[[Assign a small section of soldiers to work undercover|Firebase][$SF.UC.Assign = 1]] <br>[[Assign a large section of soldiers to work undercover|Firebase][$SF.UC.Assign = 2]] <</switch>> <<else>> - <br> <<if $SF.UC.Assign < 1>>''Zero''<<elseif $SF.UC.Assign < 2>>A ''small'' section<<else>>A ''large'' section<</if>> of the special force is assigned to undercover work, which will primarily advance your cultural goals while also slightly boosting your reputation. [[Re-allocate the units|Firebase][$SF.UC.Lock = 0]] + <<if $SF.UC.Assign < 1>>''Zero''<<elseif $SF.UC.Assign < 2>>A ''small'' section<<else>>A ''large'' section<</if>> + of the special force is assigned to undercover work, which will primarily advance your cultural goals while also slightly boosting your reputation. [[Re-allocate the units|Firebase][$SF.UC.Lock = 0]] <</if>> <<if $SF.Squad.Firebase > 5 && $secExpEnabled > 0 && $SecExp.edicts.SFSupportLevel >= 4 && App.SecExp.battle.maxUnits() === 18 && App.SecExp.battle.deploySpeed() <= 10>> diff --git a/src/Mods/SpecialForce/SpecialForce.js b/src/Mods/SpecialForce/SpecialForce.js index a1065f6e724059142de128822cdd975b0c3d6354..3fa2bdf88e98542cbe94213bcf39473820967847 100644 --- a/src/Mods/SpecialForce/SpecialForce.js +++ b/src/Mods/SpecialForce/SpecialForce.js @@ -42,7 +42,7 @@ App.SF.unlocked = (function() { function secondTier() { return V.SF.Squad.Firebase + V.SF.Squad.Armoury + V.SF.Squad.Drugs + V.SF.Squad.Drones - + V.SF.Squad.AV + V.SF.Squad.TV + V.SF.Squad.AA + V.SF.Squad.TA >= 30; + + ((V.SF.Squad.AV + V.SF.Squad.TV) || (V.SF.Squad.AA + V.SF.Squad.TA)) >= 30; } function garage(mode = 'standard') {