diff --git a/src/npc/interaction/fRelation.tw b/src/npc/interaction/fRelation.tw index f237d21f0fef689426ca78404d0a6cc6cc924758..7917ca2b255c970481acb204b2584c9664baec4f 100644 --- a/src/npc/interaction/fRelation.tw +++ b/src/npc/interaction/fRelation.tw @@ -99,9 +99,5 @@ You call both <<= getSlave($AS).slaveName>> and $slaves[$partner].slaveName to y <<= VCheck.Partner($slaves[$partner], 1)>> <</if>> -<<if passage() !== "Slave Interact">> - <<set $nextLink = "AS Dump">> -<</if>> - <<set $partner = 0>> <<set $relation = 0>> diff --git a/src/npc/interaction/fRival.tw b/src/npc/interaction/fRival.tw index ee15778f27a05f9d90a8583504acfdfcf3e1ab03..ae4ab6de929297bdcede51ba842c3673e58a2990 100644 --- a/src/npc/interaction/fRival.tw +++ b/src/npc/interaction/fRival.tw @@ -121,7 +121,3 @@ You call <<= getSlave($AS).slaveName>> to your office and let $him know you'll b <<else>> Unforeseen combination of rival stats; yell at FC Dev to write a scene for these slaves. <</if>> - -<<if passage() !== "Slave Interact">> - <<set $nextLink = "AS Dump">> -<</if>> diff --git a/src/npc/interaction/passage/fSlaveSlaveDickConsummate.tw b/src/npc/interaction/passage/fSlaveSlaveDickConsummate.tw index d58771b09401d4881f66f4a5240863463d8c7e8e..46607f83fade3bb17a52861f4095e162423727a4 100644 --- a/src/npc/interaction/passage/fSlaveSlaveDickConsummate.tw +++ b/src/npc/interaction/passage/fSlaveSlaveDickConsummate.tw @@ -1,6 +1,5 @@ :: FSlaveSlaveDick Consummate [nobr] -<<set $nextButton = "Continue", $returnTo = $nextLink, $nextLink = "AS Dump">> <<run App.Utils.setLocalPronouns(getSlave($AS))>> <<setLocalPronouns $slaverapistx 2>>