diff --git a/src/npc/interaction/fRelation.tw b/src/npc/interaction/fRelation.tw
index f237d21f0fef689426ca78404d0a6cc6cc924758..7917ca2b255c970481acb204b2584c9664baec4f 100644
--- a/src/npc/interaction/fRelation.tw
+++ b/src/npc/interaction/fRelation.tw
@@ -99,9 +99,5 @@ You call both <<= getSlave($AS).slaveName>> and $slaves[$partner].slaveName to y
 	<<= VCheck.Partner($slaves[$partner], 1)>>
 <</if>>
 
-<<if passage() !== "Slave Interact">>
-	<<set $nextLink = "AS Dump">>
-<</if>>
-
 <<set $partner = 0>>
 <<set $relation = 0>>
diff --git a/src/npc/interaction/fRival.tw b/src/npc/interaction/fRival.tw
index ee15778f27a05f9d90a8583504acfdfcf3e1ab03..ae4ab6de929297bdcede51ba842c3673e58a2990 100644
--- a/src/npc/interaction/fRival.tw
+++ b/src/npc/interaction/fRival.tw
@@ -121,7 +121,3 @@ You call <<= getSlave($AS).slaveName>> to your office and let $him know you'll b
 <<else>>
 	Unforeseen combination of rival stats; yell at FC Dev to write a scene for these slaves.
 <</if>>
-
-<<if passage() !== "Slave Interact">>
-	<<set $nextLink = "AS Dump">>
-<</if>>
diff --git a/src/npc/interaction/passage/fSlaveSlaveDickConsummate.tw b/src/npc/interaction/passage/fSlaveSlaveDickConsummate.tw
index d58771b09401d4881f66f4a5240863463d8c7e8e..46607f83fade3bb17a52861f4095e162423727a4 100644
--- a/src/npc/interaction/passage/fSlaveSlaveDickConsummate.tw
+++ b/src/npc/interaction/passage/fSlaveSlaveDickConsummate.tw
@@ -1,6 +1,5 @@
 :: FSlaveSlaveDick Consummate [nobr]
 
-<<set $nextButton = "Continue", $returnTo = $nextLink, $nextLink = "AS Dump">>
 <<run App.Utils.setLocalPronouns(getSlave($AS))>>
 <<setLocalPronouns $slaverapistx 2>>