diff --git a/src/SecExp/attackGenerator.tw b/src/SecExp/attackGenerator.tw index bf7a059a49bea862938d6bfadbfef50755109cd4..3d2183b5914dddb4cf084cb34d0ce2fd6ac4865a 100644 --- a/src/SecExp/attackGenerator.tw +++ b/src/SecExp/attackGenerator.tw @@ -70,7 +70,7 @@ <<set _freeCity -= 5>> <<set _free += 15>> <</if>> - /* free cities */ + /* Free Cities */ <<if $arcologies[0].prosperity >= 10 && $arcologies[0].prosperity < 20>> <<set _oldWorld -= 5>> <<set _raider -= 5>> diff --git a/src/SecExp/attackOptions.tw b/src/SecExp/attackOptions.tw index c4c06321702077b41ba4270cf1b90f8780add87f..ff42c25fb775c4827422f28f69699a4f4962db5d 100644 --- a/src/SecExp/attackOptions.tw +++ b/src/SecExp/attackOptions.tw @@ -19,7 +19,7 @@ Some of your citizens saw the disorganized horde of raiders coming towards the city and quickly reported it. To such jackals your arcology surely looks like an appetizing morsel. <</if>> <br> - Raiders are roaming gangs of bandits, preying on the vulnerable supply lines of free cities and old world nations. They are rarely equipped with decent armaments and even more rarely have any formal military training, but they make up for that with high mobility and numbers. + Raiders are roaming gangs of bandits, preying on the vulnerable supply lines of Free Cities and old world nations. They are rarely equipped with decent armaments and even more rarely have any formal military training, but they make up for that with high mobility and numbers. <<elseif $attackType == "free city">> <<if $recon >= 1>> A menacing column of slavers and hired mercenaries is coming to your city. Another free city is ready to use their best tools to hit a dangerous competitor where it hurts. @@ -37,7 +37,7 @@ Some of your citizens saw the dangerous looking army of guerrillas is gathering just outside the arcology. Fanatics and idealists armed with dead men's words and hope, set on erasing your fledgling empire. <</if>> <br> - Freedom Fighters are groups of individuals fighting to rid the planet of "evils" such as the free cities and their way of life. Lacking the strength to assault one directly they fight guerrilla style slowly starving to death their enemies. They are rarely well equipped, but with good training and mobility they are not a threat that can be taken lightly. + Freedom Fighters are groups of individuals fighting to rid the planet of "evils" such as the Free Cities and their way of life. Lacking the strength to assault one directly they fight guerrilla style slowly starving to death their enemies. They are rarely well equipped, but with good training and mobility they are not a threat that can be taken lightly. <<elseif $attackType == "old world">> <<if $recon >= 1>> A disciplined yet dusty, scruffy old world army is approaching the confines of your arcology. There's nothing better than a good war to unite the electorate and your arcology is just the perfect target. @@ -50,7 +50,7 @@ <</if>> <<else>> Your assistant interrupted your rest to bring the grim news. You quickly rush to your console, where you can see one of the convoys supplying your arcology has been attacked and looted. It seems a group of desperate looking bandits decided it was a good idea to steal from you. - Due to their great wealth, free cities inevitably become tasty morsels for anyone able to field armed men. Considering the particular needs of arcologies their supply lines tend to be delicate lifelines, often preyed upon by those who stand to gain from the free city downfall. + Due to their great wealth, Free Cities inevitably become tasty morsels for anyone able to field armed men. Considering the particular needs of arcologies their supply lines tend to be delicate lifelines, often preyed upon by those who stand to gain from the free city downfall. <</if>> <<else>> <<if $hasFoughtMajorBattleOnce == 1>> @@ -63,7 +63,7 @@ Some of your citizens saw the massive, disorganized horde of raiders coming towards the city and quickly reported it. It seems a warlord of the wastelands amassed enough men to try and obtain a slice of territory of his own; if he's not defeated there won't be a tomorrow for the arcology. <</if>> <br> - Raiders are roaming gangs of bandits, preying on the vulnerable supply lines of free cities and old world nations. They are rarely equipped with decent armaments and even more rarely have any formal military training, but they make up for that with high mobility and numbers. + Raiders are roaming gangs of bandits, preying on the vulnerable supply lines of Free Cities and old world nations. They are rarely equipped with decent armaments and even more rarely have any formal military training, but they make up for that with high mobility and numbers. <<elseif $attackType == "free city">> <<if $recon >= 1>> A massive, menacing column of slavers and hired mercenaries is coming to your city. The quantity of money invested in this assault is staggering; it seems you made some very powerful enemies. If they're not defeated your story will end this day. @@ -104,7 +104,7 @@ Some of your citizens saw the massive, disorganized horde of raiders coming towards the city and quickly reported it. It seems a warlord of the wastelands amassed enough men to try and obtain a slice of territory of his own; if he's not defeated there won't be a tomorrow for the arcology. <</if>> <br> - Raiders are roaming gangs of bandits, preying on the vulnerable supply lines of free cities and old world nations. They are rarely equipped with decent armaments and even more rarely have any formal military training, but they make up for that with high mobility and numbers. + Raiders are roaming gangs of bandits, preying on the vulnerable supply lines of Free Cities and old world nations. They are rarely equipped with decent armaments and even more rarely have any formal military training, but they make up for that with high mobility and numbers. <<elseif $attackType == "free city">> <<if $recon >= 1>> A massive, menacing column of slavers and hired mercenaries is coming to your city. The quantity of money invested in this assault is staggering; it seems you made some very powerful enemies. If they're not defeated your story will end this day. @@ -122,7 +122,7 @@ Some of your citizens saw the massive, dangerous army of guerrillas is gathering just outside the arcology. A huge ocean of fanatics and idealists armed with dead men's words and hope, set on erasing your fledgling empire once and for all. And this time they won't stop until your body is burnt to a crisp. <</if>> <br> - Freedom Fighters are groups of individuals fighting to rid the planet of "evils" such as the free cities and their way of life. Lacking the strength to assault one directly, they fight guerrilla style, slowly starving to death their enemies. They are rarely well equipped, but with good training and mobility they are not a threat that can be taken lightly. + Freedom Fighters are groups of individuals fighting to rid the planet of "evils" such as the Free Cities and their way of life. Lacking the strength to assault one directly, they fight guerrilla style, slowly starving to death their enemies. They are rarely well equipped, but with good training and mobility they are not a threat that can be taken lightly. <<elseif $attackType == "old world">> <<if $recon >= 1>> A massive, disciplined old world army is approaching the confines of your arcology. It seems one of the nations of the old world is determined to put your arcology to rest once and for all or die trying. diff --git a/src/SecExp/attackReport.tw b/src/SecExp/attackReport.tw index 75cf57ca7c8a2ed31f5f0e23c71f0d41da2c17aa..4c0fe981ffb778e6dace448e56b44d9045f2d0ec 100644 --- a/src/SecExp/attackReport.tw +++ b/src/SecExp/attackReport.tw @@ -737,7 +737,7 @@ <</if>> <br> <<elseif $battleResult == 1>> - The attackers wisely take the money offered them to leave your territory without further issues. The strength of the free cities was never in their guns but in their dollars and today events are the perfect demonstration of such strength. + The attackers wisely take the money offered them to leave your territory without further issues. The strength of the Free Cities was never in their guns but in their dollars, and today's events are the perfect demonstration of such strength. Your @@.green;reputation slightly increases.@@ <<if $attackType == "raiders">> <<run repX(500 * _majorBattleMod, "war")>> @@ -1435,7 +1435,7 @@ <<if $attackType == "raiders">> Since the bands of raiders are used to be on high alert and on the move constantly, bait and bleed tactics are not effective against them. <<elseif $attackType == "free city">> - The modern armies hired by free cities are decently mobile, which means quick hit and run attacks will be less successful, but their discipline and confidence still make them quite susceptible to this type of attack. + The modern armies hired by Free Cities are decently mobile, which means quick hit and run attacks will be less successful, but their discipline and confidence still make them quite susceptible to this type of attack. <<elseif $attackType == "old world">> While old world armies are tough nuts to crack, their predictability makes them the perfect target for hit and run and harassment tactics. <<elseif $attackType == "freedom fighters">> @@ -1445,7 +1445,7 @@ <<if $attackType == "raiders">> Since the bands of raiders are used to be on high alert and on the move constantly, guerrilla tactics are not effective against them. <<elseif $attackType == "free city">> - The modern armies hired by free cities are highly mobile, which means quick hit and run attacks will be less successful, but their discipline and confidence still make them quite susceptible to this type of attack. + The modern armies hired by Free Cities are highly mobile, which means quick hit and run attacks will be less successful, but their discipline and confidence still make them quite susceptible to this type of attack. <<elseif $attackType == "old world">> While old world armies are tough nuts to crack, their predictability makes them the perfect target for hit and run and harassment tactics. <<elseif $attackType == "freedom fighters">> @@ -1455,7 +1455,7 @@ <<if $attackType == "raiders">> Raiders lack heavy weaponry or armor, so making use of fortified positions is an excellent way to dissipate the otherwise powerful momentum of their assault. <<elseif $attackType == "free city">> - The high tech equipment free cities can afford to give their guns for hire means there's no defensive position strong enough to stop them, still the relatively low numbers means they will have to take a careful approach, slowing them down. + The high tech equipment Free Cities can afford to give their guns for hire means there's no defensive position strong enough to stop them, still the relatively low numbers means they will have to take a careful approach, slowing them down. <<elseif $attackType == "old world">> Old world armies have both the manpower and the equipment to conquer any defensive position, making use of strong fortifications will only bring you this far against them. <<elseif $attackType == "freedom fighters">> @@ -1465,7 +1465,7 @@ <<if $attackType == "raiders">> The highly mobile horde of raiders will not give much room for your troops to maneuver, lowering their tactical superiority. <<elseif $attackType == "free city">> - While decently mobile, free cities forces are not in high enough numbers to risk maintaining prolonged contact, allowing your troops to quickly disengage and redeploy where it hurts. + While decently mobile, Free Cities forces are not in high enough numbers to risk maintaining prolonged contact, allowing your troops to quickly disengage and redeploy where it hurts. <<elseif $attackType == "old world">> Old world armies are not famous for the mobility, which makes them highly susceptible to any tactic that exploits maneuverability and speed. <<elseif $attackType == "freedom fighters">> @@ -1475,7 +1475,7 @@ <<if $attackType == "raiders">> While numerous, the undisciplined masses of raiders are easy prey for encirclements. <<elseif $attackType == "free city">> - While decently mobile, the low number of free cities expedition forces make them good candidates for encirclements. + While decently mobile, the low number of Free Cities expedition forces make them good candidates for encirclements. <<elseif $attackType == "old world">> The discipline and numbers of old world armies make them quite difficult to encircle. <<elseif $attackType == "freedom fighters">> @@ -1485,7 +1485,7 @@ <<if $attackType == "raiders">> While their low discipline makes them prime candidates for an elastic defense type of strategy, their high numbers limit your troops maneuverability. <<elseif $attackType == "free city">> - With their low numbers free cities mercenaries are quite susceptible to this type of tactic, despite their mobility. + With their low numbers Free Cities mercenaries are quite susceptible to this type of tactic, despite their mobility. <<elseif $attackType == "old world">> With their low mobility old world armies are very susceptible to this type of strategy. <<elseif $attackType == "freedom fighters">> @@ -1495,7 +1495,7 @@ <<if $attackType == "raiders">> With their low discipline and lack of heavy equipment, lightning strikes are very effective against raider hordes. <<elseif $attackType == "free city">> - Having good equipment and discipline on their side, free cities expeditions are capable of responding to even strong lightning strikes. + Having good equipment and discipline on their side, Free Cities expeditions are capable of responding to even strong lightning strikes. <<elseif $attackType == "old world">> While disciplined, old world armies low mobility makes them highly susceptible to lightning strikes. <<elseif $attackType == "freedom fighters">> @@ -1505,7 +1505,7 @@ <<if $attackType == "raiders">> The hordes of raiders are much more experienced than your soldiers in executing mass assaults and they also have a lot more bodies to throw in the grinder. <<elseif $attackType == "free city">> - The good equipment and mobility of free cities mercenaries cannot save them from an organized mass assault. + The good equipment and mobility of Free Cities mercenaries cannot save them from an organized mass assault. <<elseif $attackType == "old world">> Unfortunately the discipline and good equipment of old world armies allow them to respond well against a mass assault. <<elseif $attackType == "freedom fighters">> diff --git a/src/SecExp/encyclopediaSecExpMain.tw b/src/SecExp/encyclopediaSecExpMain.tw index f9818bb6fa5d8c6f9d68f3f3dc6ebd98c60af53f..f1ca0148242423a4a056236e94af251c137de8f5 100644 --- a/src/SecExp/encyclopediaSecExpMain.tw +++ b/src/SecExp/encyclopediaSecExpMain.tw @@ -24,7 +24,7 @@ <br><br>The battles: <br> Arcologies are sturdy structures, difficult to assault without preparation or overwhelming numbers. [["Security drones"|Encyclopedia][$encyclopedia = "Security Drones"]] can easily handle small incursion and a few well placed mercenary squads can handle the rest. - However, in order for free cities to survive they need many things, many of which expensive. If you want your arcology to survive the tide of times, you'll better prepare your soldiers and defend the vital lifelines that connect your arcology with the rest of the world. + However, in order for Free Cities to survive they need many things, many of which expensive. If you want your arcology to survive the tide of times, you'll better prepare your soldiers and defend the vital lifelines that connect your arcology with the rest of the world. For a detailed outlook of how battles work see the relative page. <br><br>Buildings: diff --git a/src/SecExp/securityReport.tw b/src/SecExp/securityReport.tw index bd57255876d73167b9d9c5c21f2a430927710c6c..9491178c60e3cd4f9df5586332257d8e12ace3a1 100644 --- a/src/SecExp/securityReport.tw +++ b/src/SecExp/securityReport.tw @@ -248,7 +248,7 @@ The security level of the arcology is <br><br> <strong>Crime</strong>: /* crime modifiers */ -Due to the deterioration of the old world countries, organized crime focuses more and more on the prosperous free cities, yours included. This has a +Due to the deterioration of the old world countries, organized crime focuses more and more on the prosperous Free Cities, yours included. This has a <<if $week < 30>> small <<set _crimeGrowth += 0.5>> diff --git a/src/SecExp/weaponsManufacturing.tw b/src/SecExp/weaponsManufacturing.tw index 20df59471911703944fe218d1806066ecd6efffd..40b68da7ab42ceba0e7dd63192e86f1c90c521ef 100644 --- a/src/SecExp/weaponsManufacturing.tw +++ b/src/SecExp/weaponsManufacturing.tw @@ -6,7 +6,7 @@ This sector of the arcology has been dedicated to weapons manufacturing. These f <<if $militiaUnits.length > 0>> your militia and<</if>> <<if $slaveUnits.length > 0>> your slave soldiers and<</if>> <<if $mercenaries > 0>> your mercenaries and<</if>> -many small old world nations as the advanced technology that free cities have available is hard to come by otherwise. +many small old world nations as the advanced technology that Free Cities have available is hard to come by otherwise. <br> <<if $weapProductivity == 1>> Production is completely manned by human workers. The complex has close to zero automation. @@ -175,13 +175,13 @@ __Markets__: <</if>> <br> <<if $sellTo.FC == 1>> - We are currently selling our weapons to other free cities. + We are currently selling our weapons to other Free Cities. <<link "Forbid">> <<set $sellTo.FC = 0>> <<goto "weaponsManufacturing">> <</link>> <<else>> - We are not selling our weaponry to other free cities. + We are not selling our weaponry to other Free Cities. <<link "Allow">> <<set $sellTo.FC = 1>> <<goto "weaponsManufacturing">> diff --git a/src/npc/databases/dSlavesDatabase.tw b/src/npc/databases/dSlavesDatabase.tw index 9211d5c1c9df1a2e7cb75b6b27630fa7985060a9..a4564a350dbeea94807cac764ba71315d327d447 100644 --- a/src/npc/databases/dSlavesDatabase.tw +++ b/src/npc/databases/dSlavesDatabase.tw @@ -467,7 +467,7 @@ <<set $heroSlaves.push(_HS)>> <<set _HS = App.Entity.SlaveState.makeSkeleton()>> -<<set _HS.slaveName = "Caroline", _HS.birthName = "Carl", _HS.ID = _i++, _HS.prestige = 1, _HS.prestigeDesc = "$He was once a rising free cities politician who argued for compulsory female enslavement, but $he became an addict, fell into debt, and was subsequently enslaved.", _HS.birthWeek = random(0,51), _HS.genes = "XY", _HS.actualAge = 44, _HS.physicalAge = 44, _HS.visualAge = 44, _HS.ovaryAge = 44, _HS.health = 60, _HS.devotion = 90, _HS.height = 145, _HS.heightImplant = -1, _HS.race = "white", _HS.nationality = "French", _HS.eyeColor = "blue", _HS.hColor = "blonde", _HS.pubicHColor = "blonde", _HS.override_Skin = 1, _HS.skin = "spray tanned", _HS.hLength = 70, _HS.hStyle = "ass-length", _HS.waist = -55, _HS.heels = 1, _HS.boobs = 1100, _HS.boobsImplant = 400, _HS.nipplesPiercing = 1, _HS.areolae = 1, _HS.butt = 4, _HS.buttImplant = 2, _HS.face = 55, _HS.faceImplant = 65, _HS.lips = 55, _HS.lipsImplant = 2, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.preg = -2, _HS.anus = 2, _HS.anusTat = "bleached", _HS.makeup = 3, _HS.nails = 1, _HS.earPiercing = 1, _HS.navelPiercing = 1, _HS.legsTat = "degradation", _HS.stampTat = "degradation", _HS.skill.vaginal = 100, _HS.skill.oral = 100, _HS.skill.anal = 100, _HS.skill.whoring = 15, _HS.skill.entertainment = 35, _HS.drugs = "breast injections", _HS.addict = 1, _HS.clothes = "slutty jewelry", _HS.collar = "tight steel", _HS.intelligence = -90, _HS.intelligenceImplant = 30, _HS.attrXY = 40, _HS.fetish = "humiliation", _HS.behavioralFlaw = "arrogant", _HS.custom.tattoo = "$He has a tattoo down $his left arm, which reads 'Once a tall, muscular, handsome man with a big dick and big balls.'", _HS.custom.desc = "Since becoming a slave $he has been turned into a little bimbo.">> +<<set _HS.slaveName = "Caroline", _HS.birthName = "Carl", _HS.ID = _i++, _HS.prestige = 1, _HS.prestigeDesc = "$He was once a rising Free Cities politician who argued for compulsory female enslavement, but $he became an addict, fell into debt, and was subsequently enslaved.", _HS.birthWeek = random(0,51), _HS.genes = "XY", _HS.actualAge = 44, _HS.physicalAge = 44, _HS.visualAge = 44, _HS.ovaryAge = 44, _HS.health = 60, _HS.devotion = 90, _HS.height = 145, _HS.heightImplant = -1, _HS.race = "white", _HS.nationality = "French", _HS.eyeColor = "blue", _HS.hColor = "blonde", _HS.pubicHColor = "blonde", _HS.override_Skin = 1, _HS.skin = "spray tanned", _HS.hLength = 70, _HS.hStyle = "ass-length", _HS.waist = -55, _HS.heels = 1, _HS.boobs = 1100, _HS.boobsImplant = 400, _HS.nipplesPiercing = 1, _HS.areolae = 1, _HS.butt = 4, _HS.buttImplant = 2, _HS.face = 55, _HS.faceImplant = 65, _HS.lips = 55, _HS.lipsImplant = 2, _HS.vagina = 1, _HS.vaginaLube = 1, _HS.preg = -2, _HS.anus = 2, _HS.anusTat = "bleached", _HS.makeup = 3, _HS.nails = 1, _HS.earPiercing = 1, _HS.navelPiercing = 1, _HS.legsTat = "degradation", _HS.stampTat = "degradation", _HS.skill.vaginal = 100, _HS.skill.oral = 100, _HS.skill.anal = 100, _HS.skill.whoring = 15, _HS.skill.entertainment = 35, _HS.drugs = "breast injections", _HS.addict = 1, _HS.clothes = "slutty jewelry", _HS.collar = "tight steel", _HS.intelligence = -90, _HS.intelligenceImplant = 30, _HS.attrXY = 40, _HS.fetish = "humiliation", _HS.behavioralFlaw = "arrogant", _HS.custom.tattoo = "$He has a tattoo down $his left arm, which reads 'Once a tall, muscular, handsome man with a big dick and big balls.'", _HS.custom.desc = "Since becoming a slave $he has been turned into a little bimbo.">> <<set $heroSlaves.push(_HS)>> <<if $seePreg != 0>> diff --git a/src/pregmod/huskSlave.tw b/src/pregmod/huskSlave.tw index 4650ab634533650e0b8c5f0bf2ac8ca380e5aa39..586b18cb4e8f9b6fe4c81ed1d0e97e700f72a41e 100644 --- a/src/pregmod/huskSlave.tw +++ b/src/pregmod/huskSlave.tw @@ -39,6 +39,7 @@ Nationality: | [[Pacific Islander|Husk Slave][$huskSlave.race = "pacific islander"]] | [[Malay|Husk Slave][$huskSlave.race = "malay"]] | [[Mixed Race|Husk Slave][$huskSlave.race = "mixed race"]] +| [[Not Important|Husk Slave][$huskSlave.race = "not important"]] <br><br> Virginity: @@ -49,7 +50,7 @@ Virginity: | [[Not Important|Husk Slave][$huskSlave.virgin = 1]] <br><br><br> -Reserving a body will cost <<print cashFormat(10000)>> up front. Canceling an order will refund your money, however if a delivered body is rejected; your money will not be refunded. +Reserving a body will cost <<print cashFormat(10000)>> up front. Canceling an order will refund your money; however, if a delivered body is rejected, your money will not be refunded. <<if $huskSlaveOrdered == 1>> [[Withdraw body order|Main][$huskSlaveOrdered = 0, cashX(10000, "slaveTransfer")]] <<elseif $cash < 10000>> diff --git a/src/pregmod/seFCTVshows.tw b/src/pregmod/seFCTVshows.tw index 43f34716b14f705a47f458f054d7e953459d8734..d16bb65f664bc1aa97d8b66d465e69bb404f7f97 100644 --- a/src/pregmod/seFCTVshows.tw +++ b/src/pregmod/seFCTVshows.tw @@ -214,7 +214,7 @@ <</if>> <<case 3 4>> - /* NOTE: These slaves are meant to be high quality and expensive, they are the product of the combined slave markets of all the free cities. Additionally, they won't follow the player's slave selling policies because they aren't being sold in the PC's arcology. Because they are purchased, it shouldn't be a balance issue or impact the game like a slave gift. */ + /* NOTE: These slaves are meant to be high quality and expensive, they are the product of the combined slave markets of all the Free Cities. Additionally, they won't follow the player's slave selling policies because they aren't being sold in the PC's arcology. Because they are purchased, it shouldn't be a balance issue or impact the game like a slave gift. */ <<set $showFour += 1, $lastShow = 4>> <<if $seeDicks == 0>> <<if $seePreg == 0>> @@ -739,8 +739,8 @@ </div> </div> <</if>> - a documentary on the surging Repopulation movement: "Continuing the Dream". After the opening credits, the documentary introduces a young and extremely pregnant woman as the commentator. The program makes an impassioned argument about the need for a new generation of citizens and slaves that were born into the dream of the free cities. The woman is wearing semi-conservative business attire, and has on elegant makeup. She looks somewhat plain when compared to the hyper-sexualized style of other FCTV programming, though she does make it plain over the course of the program that she loves sex more than ever. She tends to use herself as an example to show that pregnancy no longer means limitations or sacrifice, instead emphasizing that she's on her fifth pregnancy and would rather be with child than without. - <br><br>The woman makes two main points during the course of the documentary. The first is that the combined population of the free cities needs to grow explosively for 'Free City Society' to become stable. She points out several economic reasons, including the drive to invest in research and infrastructure. She has interviews with experts explaining the need for independence; that the Free Cities are still dependent on the old world industrially and financially, and that the population must expand dramatically to avoid going down with the metaphorical ship. The more Free Cities there are, the more they become free and independent of the old world. + a documentary on the surging Repopulation movement: "Continuing the Dream". After the opening credits, the documentary introduces a young and extremely pregnant woman as the commentator. The program makes an impassioned argument about the need for a new generation of citizens and slaves that were born into the dream of the Free Cities. The woman is wearing semi-conservative business attire, and has on elegant makeup. She looks somewhat plain when compared to the hyper-sexualized style of other FCTV programming, though she does make it plain over the course of the program that she loves sex more than ever. She tends to use herself as an example to show that pregnancy no longer means limitations or sacrifice, instead emphasizing that she's on her fifth pregnancy and would rather be with child than without. + <br><br>The woman makes two main points during the course of the documentary. The first is that the combined population of the Free Cities needs to grow explosively for 'Free City Society' to become stable. She points out several economic reasons, including the drive to invest in research and infrastructure. She has interviews with experts explaining the need for independence; that the Free Cities are still dependent on the old world industrially and financially, and that the population must expand dramatically to avoid going down with the metaphorical ship. The more Free Cities there are, the more they become free and independent of the old world. <br><br>The second point concerns the source of the new citizens and slaves that the Free Cities need. Her arguments concerning citizens focus on the unique culture of the Free Cities, and the direction that the future society will take. She points out that immigrants from the old world are rooted in its decaying culture. She asks her viewers how long it took them to adapt to their new lives, and how often they find themselves doubting their new home subconsciously. She admits that even she sometimes finds something wrong or repulsive, until she realizes that it's the ghost of her past life clinging to her. A noted psychologist talks about the strong hold people's earlier lives has on them, and how developing the promise of the Free Cities will need a generation untainted by the old world. The documentary's argument for slaves largely comes down to the fact that second-generation slaves are happier, better adjusted, and simply better slaves. <<if $IntelligenceEugenicsSMR != 0 || $HeightEugenicsSMR != 0 || $FaceEugenicsSMR != 0>> It also points out the practical problems that the mass importation of slaves will cause in the gene pool. @@ -895,8 +895,8 @@ </div> </div> <</if>> - a documentary on the surging Repopulation movement: "Continuing the Dream". After the opening credits, the documentary introduces a young and extremely pregnant woman as the commentator. The program makes an impassioned argument about the need for a new generation of citizens and slaves that were born into the dream of the free cities. The woman is wearing semi-conservative business attire, and has on elegant makeup. She looks somewhat plain when compared to the hyper-sexualized style of other FCTV programming, though she does make it plain over the course of the program that she loves sex more than ever. She tends to use herself as an example to show that pregnancy no longer means limitations or sacrifice, instead emphasizing that she's on her fifth pregnancy and would rather be with child than without. - <br><br>The woman makes two main points during the course of the documentary. The first is that the combined population of the free cities needs to grow explosively for 'Free City Society' to become stable. She points out several economic reasons, including the drive to invest in research and infrastructure. She has interviews with experts explaining the need for independence; that the Free Cities are still dependent on the old world industrially and financially, and that the population must expand dramatically to avoid going down with the metaphorical ship. The more Free Cities there are, the more they become free and independent of the old world. + a documentary on the surging Repopulation movement: "Continuing the Dream". After the opening credits, the documentary introduces a young and extremely pregnant woman as the commentator. The program makes an impassioned argument about the need for a new generation of citizens and slaves that were born into the dream of the Free Cities. The woman is wearing semi-conservative business attire, and has on elegant makeup. She looks somewhat plain when compared to the hyper-sexualized style of other FCTV programming, though she does make it plain over the course of the program that she loves sex more than ever. She tends to use herself as an example to show that pregnancy no longer means limitations or sacrifice, instead emphasizing that she's on her fifth pregnancy and would rather be with child than without. + <br><br>The woman makes two main points during the course of the documentary. The first is that the combined population of the Free Cities needs to grow explosively for 'Free City Society' to become stable. She points out several economic reasons, including the drive to invest in research and infrastructure. She has interviews with experts explaining the need for independence; that the Free Cities are still dependent on the old world industrially and financially, and that the population must expand dramatically to avoid going down with the metaphorical ship. The more Free Cities there are, the more they become free and independent of the old world. <br><br>The second point concerns the source of the new citizens and slaves that the Free Cities need. Her arguments concerning citizens focus on the unique culture of the Free Cities, and the direction that the future society will take. She points out that immigrants from the old world are rooted in its decaying culture. She asks her viewers how long it took them to adapt to their new lives, and how often they find themselves doubting their new home subconsciously. She admits that even she sometimes finds something wrong or repulsive, until she realizes that it's the ghost of her past life clinging to her. A noted psychologist talks about the strong hold people's earlier lives has on them, and how developing the promise of the Free Cities will need a generation untainted by the old world. The documentary's argument for slaves largely comes down to the fact that second-generation slaves are happier, better adjusted, and simply better slaves. <<if $IntelligenceEugenicsSMR != 0 || $HeightEugenicsSMR != 0 || $FaceEugenicsSMR != 0>> It also points out the practical problems that the mass importation of slaves will cause in the gene pool. diff --git a/src/pregmod/seHuskSlaveDelivery.tw b/src/pregmod/seHuskSlaveDelivery.tw index 0fe578e2686ac7466f599d5f10e78b2f2e5bedd9..39cd7e6b8fe76124803f697a7391b92736dc86fd 100644 --- a/src/pregmod/seHuskSlaveDelivery.tw +++ b/src/pregmod/seHuskSlaveDelivery.tw @@ -7,7 +7,9 @@ <<set $one_time_age_overrides_pedo_mode = 1>> <<set $ageAdjustOverride = 1>> <<set $fixedNationality = $huskSlave.nationality>> -<<set $fixedRace = $huskSlave.race>> +<<if $huskSlave.race != "not important">> + <<set $fixedRace = $huskSlave.race>> +<</if>> <<if $huskSlave.sex == 2>> <<set $activeSlave = GenerateNewSlave("XY")>> <<set $activeSlave.boobs = 0>> diff --git a/src/pregmod/theHippolytaAcademy.tw b/src/pregmod/theHippolytaAcademy.tw index 63d2b45c30ad5834e4b647c0417c48cc40862a10..43c12e34288a87102c7ad6e0abafd67c34ca32d6 100644 --- a/src/pregmod/theHippolytaAcademy.tw +++ b/src/pregmod/theHippolytaAcademy.tw @@ -8,7 +8,7 @@ <</if>> // -The Hippolyta Academy is one of the most famous slave bodyguarding schools in all free cities. Its business model is to offer very high quality, highly trained girls. Their renowned amazonian maids are some of the best combatants in the world and can be often found at the side of the wealthiest citizens. +The Hippolyta Academy is one of the most famous slave bodyguarding schools in all the Free Cities. Its business model is to offer very high quality, highly trained girls. Their renowned amazonian maids are some of the best combatants in the world and can be often found at the side of the wealthiest citizens. <<if $HA.schoolUpgrade == 1>> Recently the school was able to enhance its educational programs thanks to your generous donation. Their slaves are now some of the most well trained and educated on the market. <<elseif $HA.schoolUpgrade == 2>> diff --git a/src/uncategorized/persBusiness.tw b/src/uncategorized/persBusiness.tw index 4f7ce5a0608a093dda9a549d86066aea3010c90d..32db170feff27022ddc899f41425bd0c38b7951c 100644 --- a/src/uncategorized/persBusiness.tw +++ b/src/uncategorized/persBusiness.tw @@ -845,7 +845,7 @@ Routine upkeep of your demesne costs @@.yellow;<<print cashFormat($costs)>>.@@ <<set _income += Math.round($week / 3 * _price * 10 * _factoryMod)>> <</if>> <<if $sellTo.raiders == 1>> - A share of our weapons production is sold to other free cities. + A share of our weapons production is sold to other Free Cities. <<set _income += Math.round($week / 3 * _price * 10 * _factoryMod)>> <</if>> <<if $peacekeepers.strength >= 50>> diff --git a/src/uncategorized/reRecruit.tw b/src/uncategorized/reRecruit.tw index b9a73a65ebd9c3f44bf5d290c763589a104488c8..2197b82159600dc535e76c405476c7424c7bc28b 100644 --- a/src/uncategorized/reRecruit.tw +++ b/src/uncategorized/reRecruit.tw @@ -273,7 +273,7 @@ <<set $activeSlave.intelligenceImplant = 15>> <<set $activeSlave.intelligence = 100>> <<set $activeSlave.prestige = 3>> -<<set $activeSlave.prestigeDesc = "$He was a famous young musical prodigy known throughout both the old world and the free cities.">> +<<set $activeSlave.prestigeDesc = "$He was a famous young musical prodigy known throughout both the old world and the Free Cities.">> <<set $activeSlave.accent = 1>> <<case "desperate milf">> @@ -2061,7 +2061,7 @@ Not every day in the arcology is calm and this one is most certainly more energe <</if>> so happens to be such a force. -Recently, a young musical prodigy has taken both the old world and the free cities by storm. Their rising popularity has gained them quite a following and the attention of some very powerful people. You look at the schedule of events for citizens tonight and, sure enough, they are to appear, live in concert, tonight. You tell $assistantName to set up a live feed of the performance for you so as not to interrupt your work. Several hours later, the young artist comes out on stage to a full house. They perform their latest hits and some fan favorites, but it's the crowd suddenly going silent that disturbs you from your paperwork. You look at the feed to see the artist standing there, a sullen expression on their face, tears streaming down their cheeks, and their body jerking, obviously wracked by occasional sobbing. They take a very quick bow and run off stage, before the feed gets cut. You shrug — artists have breakdowns — and return to your tasks. Surprisingly, $assistantName chimes in to tell you that an unexpected guest has arrived. You have them sent in and are surprised to see the young, visibly distressed prodigy. +Recently, a young musical prodigy has taken both the old world and the Free Cities by storm. Their rising popularity has gained them quite a following and the attention of some very powerful people. You look at the schedule of events for citizens tonight and, sure enough, they are to appear, live in concert, tonight. You tell $assistantName to set up a live feed of the performance for you so as not to interrupt your work. Several hours later, the young artist comes out on stage to a full house. They perform their latest hits and some fan favorites, but it's the crowd suddenly going silent that disturbs you from your paperwork. You look at the feed to see the artist standing there, a sullen expression on their face, tears streaming down their cheeks, and their body jerking, obviously wracked by occasional sobbing. They take a very quick bow and run off stage, before the feed gets cut. You shrug — artists have breakdowns — and return to your tasks. Surprisingly, $assistantName chimes in to tell you that an unexpected guest has arrived. You have them sent in and are surprised to see the young, visibly distressed prodigy. "I wa<<s>> told by my produ<<c>>er to come here; they <<s>>ay I have earned enough of a debt to be en<<s>>laved. I heard that <<s>>lave<<s>> <<s>>eem to be treated well here and thought that, ju<<s>>t maybe, if I convin<<c>>ed them to let my final performan<<c>>e be here, I would have a chan<<c>>e at a better life than at another arcology owned by a crueler ma<<s>>ter. Plea<<s>>e, would you con<<s>>ider taking me in?" <<case "desperate milf">> @@ -2283,7 +2283,7 @@ The current sale offer by the company was taken from a college frat-house — ap Coming to your desk in the morning, you see that your assistant has flagged an interesting offer for you to check out in the newsletter of a professional repossession company. Life in the Free Cities being what it is, there are winners and losers of the ever-changing local and global realities... and when someone falls upon hard times, the repo-men and repo-women start their work. Grim-faced and unmoved by sympathy, they go in to seize the debtor's assets to pay off their debts — which does at times include some quite interesting pieces of merchandise, like a nice slave or two. <br><br> -The current sale offer by the company was taken from a businesswoman's apartment — one of the higher income strata of the arcology, she's recently had fortune turn from her due to some unfortunate occurrences outside your demesne of the free cities. The file doesn't say exactly which — some natural catastrophe, raiders, competing business or whatnot — one thing is for sure though, she's in a financial pinch right now. All of which meant that her slave nanny was fair game to be taken and is now awaiting re-sale. As $his mistress never had any sexual interest in the slave, the young $woman is actually a virgin and used to the relatively cushy life of just watching children. The fact that all of that ended from one day to the next has made $him quite afraid for $his future... +The current sale offer by the company was taken from a businesswoman's apartment — one of the higher income strata of the arcology, she's recently had fortune turn from her due to some unfortunate occurrences outside your demesne of the Free Cities. The file doesn't say exactly which — some natural catastrophe, raiders, competing business or whatnot — one thing is for sure though, she's in a financial pinch right now. All of which meant that her slave nanny was fair game to be taken and is now awaiting re-sale. As $his mistress never had any sexual interest in the slave, the young $woman is actually a virgin and used to the relatively cushy life of just watching children. The fact that all of that ended from one day to the next has made $him quite afraid for $his future... <br><br> //The repo-company doesn't hold on to assets long, they just want to get new cash pretty quickly — which makes this a nice opportunity, as the price for the young $woman is set pretty low. It'll just take <<print cashFormat(2500)>> to buy $him off their hands.//