diff --git a/src/pregmod/eliteTakeOverFight.tw b/src/pregmod/eliteTakeOverFight.tw index 1d8d9c1062fc875783ba19e43a629ca68061633e..f79d64f85125438702896e1c88e62f948f5c570d 100644 --- a/src/pregmod/eliteTakeOverFight.tw +++ b/src/pregmod/eliteTakeOverFight.tw @@ -6,25 +6,25 @@ <<set _roll = random(0,100)>> <<if $career == "mercenary">> As a result of your prior experience as a mercenary you were able to successfully signal _S.Bodyguard.slaveName without the Elites noticing. - <<set $BodyguardHasSucessfullyRecivedSignal = 1>> + <<set _BgSignaled = 1>> <<elseif $PC.skill.warfare >= 100 && _roll > 20>> As a result of your mastery of warfare you were able to successfully signal _S.Bodyguard.slaveName without the Elites noticing. - <<set $BodyguardHasSucessfullyRecivedSignal = 1>> + <<set _BgSignaled = 1>> <<elseif $PC.skill.warfare >= 60 && _roll > 30>> As a result of your expertness of warfare you were able to successfully signal _S.Bodyguard.slaveName without the Elites noticing. - <<set $BodyguardHasSucessfullyRecivedSignal = 1>> + <<set _BgSignaled = 1>> <<elseif $PC.skill.warfare >= 30 && _roll > 40>> As a result of having some skill in warfare you were able to successfully signal _S.Bodyguard.slaveName without the elites noticing. - <<set $BodyguardHasSucessfullyRecivedSignal = 1>> + <<set _BgSignaled = 1>> <<elseif $PC.skill.warfare >= 10 && _roll > 50>> As a result of having a small amount of skill in warfare you were able to successfully signal _S.Bodyguard.slaveName without the Elites noticing. - <<set $BodyguardHasSucessfullyRecivedSignal = 1>> + <<set _BgSignaled = 1>> <<elseif $PC.skill.warfare < 10 && _roll > 60>> By blind luck and what little you remember of your lessons in warfare are were able to successfully signal _S.Bodyguard.slaveName without the Elites noticing. - <<set $BodyguardHasSucessfullyRecivedSignal = 1>> + <<set _BgSignaled = 1>> <<else>> One of the Elites shouts "What the fuck are you trying to do?" Well, there goes that option. - <<set $BodyguardHasSucessfullyRecivedSignal = 0>> + <<set _BgSignaled = 0>> <</if>> <br>You then pick up the revolver and quickly take aim. <<case "mercenaries">> @@ -209,7 +209,7 @@ /* killed = 0 */ /* enslaved = 1 */ /* had fun (and enslaved) = 2 */ -<<if $BodyguardHasSucessfullyRecivedSignal == 1>> +<<if _BgSignaled == 1>> <<setLocalPronouns _S.Bodyguard>> <<run Enunciate(_S.Bodyguard)>> _S.Bodyguard.slaveName asks, "<<Master>>, what <<sh>>ould I do with the <<if $eliteLeft < $eliteTotal>>remaining<</if>> 'Elite' left?"