diff --git a/src/pregmod/eliteTakeOverFight.tw b/src/pregmod/eliteTakeOverFight.tw
index 1d8d9c1062fc875783ba19e43a629ca68061633e..f79d64f85125438702896e1c88e62f948f5c570d 100644
--- a/src/pregmod/eliteTakeOverFight.tw
+++ b/src/pregmod/eliteTakeOverFight.tw
@@ -6,25 +6,25 @@
 	<<set _roll = random(0,100)>>
 	<<if $career == "mercenary">>
 		As a result of your prior experience as a mercenary you were able to successfully signal _S.Bodyguard.slaveName without the Elites noticing.
-		<<set $BodyguardHasSucessfullyRecivedSignal = 1>>
+		<<set _BgSignaled = 1>>
 	<<elseif $PC.skill.warfare >= 100 && _roll > 20>>
 		As a result of your mastery of warfare you were able to successfully signal _S.Bodyguard.slaveName without the Elites noticing.
-		<<set $BodyguardHasSucessfullyRecivedSignal = 1>>
+		<<set _BgSignaled = 1>>
 	<<elseif $PC.skill.warfare >= 60 && _roll > 30>>
 		As a result of your expertness of warfare you were able to successfully signal _S.Bodyguard.slaveName without the Elites noticing.
-		<<set $BodyguardHasSucessfullyRecivedSignal = 1>>
+		<<set _BgSignaled = 1>>
 	<<elseif $PC.skill.warfare >= 30 && _roll > 40>>
 		As a result of having some skill in warfare you were able to successfully signal _S.Bodyguard.slaveName without the elites noticing.
-		<<set $BodyguardHasSucessfullyRecivedSignal = 1>>
+		<<set _BgSignaled = 1>>
 	<<elseif $PC.skill.warfare >= 10 && _roll > 50>>
 		As a result of having a small amount of skill in warfare you were able to successfully signal _S.Bodyguard.slaveName without the Elites noticing.
-		<<set $BodyguardHasSucessfullyRecivedSignal = 1>>
+		<<set _BgSignaled = 1>>
 	<<elseif $PC.skill.warfare < 10 && _roll > 60>>
 		By blind luck and what little you remember of your lessons in warfare are were able to successfully signal _S.Bodyguard.slaveName without the Elites noticing.
-		<<set $BodyguardHasSucessfullyRecivedSignal = 1>>
+		<<set _BgSignaled = 1>>
 	<<else>>
 		One of the Elites shouts "What the fuck are you trying to do?" Well, there goes that option.
-		<<set $BodyguardHasSucessfullyRecivedSignal = 0>>
+		<<set _BgSignaled = 0>>
 	<</if>>
 	<br>You then pick up the revolver and quickly take aim.
 <<case "mercenaries">>
@@ -209,7 +209,7 @@
 /*		killed = 0					*/
 /*		enslaved = 1				*/
 /*		had fun (and enslaved) = 2	*/
-<<if $BodyguardHasSucessfullyRecivedSignal == 1>>
+<<if _BgSignaled == 1>>
 	<<setLocalPronouns _S.Bodyguard>>
 	<<run Enunciate(_S.Bodyguard)>>
 	_S.Bodyguard.slaveName asks, "<<Master>>, what <<sh>>ould I do with the <<if $eliteLeft < $eliteTotal>>remaining<</if>> 'Elite' left?"