diff --git a/src/js/slaveCostJS.js b/src/js/slaveCostJS.js
index 71b1f4d6ff609bc63820faef340e58f57e1865b0..037cae98028a0bf6eb98f87f45e30e7a1069470e 100644
--- a/src/js/slaveCostJS.js
+++ b/src/js/slaveCostJS.js
@@ -2281,14 +2281,21 @@ globalThis.slaveCost = function(slave, isStartingSlave = false, followLaws = fal
 	/** Arbitrarily, let's say their milk worth is what they would make in a year. Blocking starting slave for now because milk makes so much money, the estimation makes game start impossible. */
 	const milkYear = milked.cash * 52;
 	if ((milkYear) > cost && !isStartingSlave) {
-		return returnDOM ? {cost: milkYear, report: ""} : milkYear;
+		const milkSpan = App.UI.DOM.makeElement("span", cashFormat(milkYear));
+		milkSpan.classList.add("has-tooltip");
+		tippy(milkSpan, {
+			content: `Value as a cow is greater than their value as a sex object.  Value is based on a year's fluids with current body.`,
+			placement: "right", interactive: true, trigger: "click"
+		});
+		return returnDOM ? {cost: milkYear, report: milkSpan} : milkYear;
 	} else {
 		return returnDOM ? {cost: cost, report: costTooltip()} : cost;
 	}
 
 	function costTooltip() {
 		// Make a link. Clicking the link will display detailed info about that over the top of the page (tooltip-style)
-		const span = App.UI.DOM.makeElement("span", cashFormat(cost).toString());
+		console.log("cost: ", cost);
+		const span = App.UI.DOM.makeElement("span", cashFormat(cost));
 		if (V.cheatMode || V.debugMode) {
 			span.tabIndex = 0;
 			span.classList.add("has-tooltip");