diff --git a/src/pregmod/SecForceEX/SpecialForceUpgradeDec.tw b/src/pregmod/SecForceEX/SpecialForceUpgradeDec.tw old mode 100644 new mode 100755 index 9d2a0abea3bf356c75a955cde4de43cb41a19ba2..4a38fe5025a4cce5d4c6b6d97faea2fd7bdfe500 --- a/src/pregmod/SecForceEX/SpecialForceUpgradeDec.tw +++ b/src/pregmod/SecForceEX/SpecialForceUpgradeDec.tw @@ -1,161 +1,165 @@ :: SpecialForceUpgradeDec [nobr] ''Barracks:'' -<br> -/* 13 upgrades */ -<<if $securityForceArcologyUpgrades == 0>> - The barracks is currently quite basic, consisting of little more than a dormitory, armoury, a processing facility for human spoils, and a common area, sectioned off by stacks of empty supply crates. The cavernous space, however, is ripe for expansion. -<<elseif $securityForceArcologyUpgrades == 1>> - The barracks has become more permanent, expanding into free space, erecting permanent dividers, and sectioning off an area for use as a garage and vehicle maintenance bay. -<<elseif $securityForceArcologyUpgrades == 2>> - The barracks has added a facility for the storage, maintenance, and deployment of armed combat drones, and added storage facilities for the soldiers to store their personal spoils in. -<<elseif $securityForceArcologyUpgrades == 3>> - The barracks has added additional support personnel and equipment, allowing the potential procurement of heavier infantry armour, fighting vehicles, and combat drones. -<<elseif $securityForceArcologyUpgrades == 4>> - The barracks has expanded tremendously, adding an aerial control facility and express elevator connecting to a ring of launch pads and hangars built around the arcology's upper levels. Additional facilities have been added for soldier recreation, and Spartan quarters for live-in slaves, both menial and service, have been installed. -<<elseif $securityForceArcologyUpgrades == 5>> - The barracks has (mostly) taken on the appearance of a professional military installation, with clearly delineated soldier and logistical areas, dedicated support and recreation facilities, in addition to advanced command and control apparatus. As a final measure, heavy, long range, electromagnetic railgun artillery pieces have been installed in casemates along the aerial launch pads, giving $securityForceName an immense superiority in local firepower. -<<elseif $securityForceArcologyUpgrades == 6>> - The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As a final measure, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in casemates along the aerial launch pads, giving $securityForceName an immense superiority in local firepower. -<<elseif $securityForceArcologyUpgrades == 7>> - The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As a final measure, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads, giving $securityForceName an immense superiority in local firepower. -<<elseif $securityForceArcologyUpgrades == 8>> - The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic forcefield has been installed, giving $securityForceName an immense superiority in local firepower. -<<elseif $securityForceArcologyUpgrades == 9>> - The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, electromagnetic railgun artillery 356 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic forcefield has been installed, giving $securityForceName an immense superiority in local firepower. -<<elseif $securityForceArcologyUpgrades == 10>> - The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, electromagnetic railgun artillery 406 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic forcefield has been installed, giving $securityForceName an immense superiority in local firepower. -<<elseif $securityForceArcologyUpgrades == 11>> - The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, dual barreled electromagnetic railgun artillery 406 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic forcefield has been installed, giving $securityForceName an immense superiority in local firepower. -<<elseif $securityForceArcologyUpgrades == 12>> - The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, tri barreled electromagnetic railgun artillery 406 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic forcefield has been installed, giving $securityForceName an immense superiority in local firepower. -<<elseif $securityForceArcologyUpgrades == 13>> - The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, tri barreled electromagnetic railgun artillery 406 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic forcefield has been installed, giving $securityForceName an immense superiority in local firepower. +<<switch $securityForceArcologyUpgrades>> +<<case 0>> + Is currently quite basic, consisting of little more than a dormitory, armoury, a processing facility for human spoils, and a common area, sectioned off by stacks of empty supply crates. The cavernous space, however, is ripe for expansion. +<<case 1>> + Has become more permanent, expanding into free space, erecting permanent dividers, and sectioning off an area for use as a garage and vehicle maintenance bay. +<<case 2>> + Has added a facility for the storage, maintenance, and deployment of armed combat drones, and added storage facilities for the soldiers to store their personal spoils in. +<<case 3>> + Has added additional support personnel and equipment, allowing the potential procurement of heavier infantry armour, fighting vehicles, and combat drones. +<<case 4>> + Has expanded tremendously, adding an aerial control facility and express elevator connecting to a ring of launch pads and hangars built around the arcology's upper levels. Additional facilities have been added for soldier recreation, and Spartan quarters for live-in slaves, both menial and service, have been installed. +<<case 5>> + Has (mostly) taken on the appearance of a professional military installation, with clearly delineated soldier and logistical areas, dedicated support and recreation facilities, in addition to advanced command and control apparatus. As a final measure, heavy, long range, electromagnetic railgun artillery pieces have been installed in casemates along the aerial launch pads, giving $securityForceName an immense superiority in local firepower. +<<case 6>> + Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As a final measure, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in casemates along the aerial launch pads, giving $securityForceName an immense superiority in local firepower. +<<case 7>> + Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As a final measure, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads, giving $securityForceName an immense superiority in local firepower. +<<case 8>> + Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic forcefield has been installed, giving $securityForceName an immense superiority in local firepower. +<<case 9>> + Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, electromagnetic railgun artillery 356 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic forcefield has been installed, giving $securityForceName an immense superiority in local firepower. +<<case 10>> + Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, electromagnetic railgun artillery 406 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic forcefield has been installed, giving $securityForceName an immense superiority in local firepower. +<<case 11>> + Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, dual barreled electromagnetic railgun artillery 406 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic forcefield has been installed, giving $securityForceName an immense superiority in local firepower. +<<case 12>> + Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, tri barreled electromagnetic railgun artillery 406 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic forcefield has been installed, giving $securityForceName an immense superiority in local firepower. +<<case 13>> + Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, tri barreled electromagnetic railgun artillery 406 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic forcefield has been installed, giving $securityForceName an immense superiority in local firepower. <br>After pooling resources between several departmental R&D teams, $securityForceName now has a faster and much more efficient custom network. -<<elseif $securityForceArcologyUpgrades == 14>> - The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, tri barreled electromagnetic railgun artillery 406 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic forcefield has been installed, giving $securityForceName an immense superiority in local firepower. +<<case 14>> + Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, tri barreled electromagnetic railgun artillery 406 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic forcefield has been installed, giving $securityForceName an immense superiority in local firepower. <br>After pooling resources between several departmental R&D teams, $securityForceName now has a faster and much more efficient custom network.<br>'Borowed' old world designs for a kill house. -<<elseif $securityForceArcologyUpgrades == 15>> - The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, tri barreled electromagnetic railgun artillery 406 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic forcefield has been installed, giving $securityForceName an immense superiority in local firepower. +<<case 15>> + Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, tri barreled electromagnetic railgun artillery 406 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic forcefield has been installed, giving $securityForceName an immense superiority in local firepower. <br>After pooling resources between several departmental R&D teams, $securityForceName now has a faster and much more efficient custom network.<br>Added electronics to the kill house. -<<elseif $securityForceArcologyUpgrades == 16>> - The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, tri barreled electromagnetic railgun artillery 406 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic forcefield has been installed, giving $securityForceName an immense superiority in local firepower. +<<case 16>> + Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, tri barreled electromagnetic railgun artillery 406 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic forcefield has been installed, giving $securityForceName an immense superiority in local firepower. <br>After pooling resources between several departmental R&D teams, $securityForceName now has a faster and much more efficient custom network.<br>Added VR support to the kill house. -<</if>> +<</switch>> <br><br> -<div style="margin-left:1em"> + <<if $securityForcePersonnel < 100>> - The barracks' large dormitories are sparsely occupied, the few members of $securityForceName residing within them concentrating together in a corner. The hundreds of empty beds and lockers visible herald the future. + The barrack's large dormitories are sparsely occupied, the few members of $securityForceName residing within them concentrating together in a corner. The hundreds of empty beds and lockers visible herald the future. <<elseif $securityForcePersonnel < 300>> - The barracks' large dormitories are lightly occupied, with the $securityForcePersonnel members of $securityForceName starting to spread out across them. + The barrack's large dormitories are lightly occupied, with the <<print commaNum($securityForcePersonnel)>> members of $securityForceName starting to spread out across them. <<elseif $securityForcePersonnel < 500>> - The barracks' large dormitories are moderately occupied, though the $securityForcePersonnel members of $securityForceName residing within have a considerable amount of extra room. + The barrack's large dormitories are moderately occupied, though the <<print commaNum($securityForcePersonnel)>> members of $securityForceName residing within have a considerable amount of extra room. <<elseif $securityForcePersonnel < 700>> - The barracks' large dormitories are well-occupied, and the $securityForcePersonnel members of $securityForceName within have started to form small cliques based on section and row. + The barrack's large dormitories are well-occupied, and the <<print commaNum($securityForcePersonnel)>> members of $securityForceName within have started to form small cliques based on section and row. <<elseif $securityForcePersonnel < 1500>> - The barracks' large dormitories are near capacity, and the $securityForcePersonnel members of $securityForceName often barter their personal loot, whether it be monetary or human, for the choicest bunks. + The barrack's large dormitories are near capacity, and the <<print commaNum($securityForcePersonnel)>> members of $securityForceName often barter their personal loot, whether it be monetary or human, for the choicest bunks. <</if>> -</div> +/* <<if $FacilitySupport == 1>> <br><br> ''$facilitysupportName:'' -<br> -<<if $LieutenantColonel != 0>><<SlaveFullName $LieutenantColonel>> is the Lieutenant Colonel of $securityForceName, primarily in charge of $FacilitySupportName.<</if>> <<if $FacilitySupportSlaves > 0>>There are $FacilitySupportSlaves slaves serving in $FacilitySupportName.<</if>> The <<if $FacilitySupportUpgrade == 3>>quantum teleportation system greatly improves efficiency<<elseif $FacilitySupportUpgrade == 2>>rapid tube system somewhat improves efficiency<<elseif $FacilitySupportUpgrade == 1>>specialized pathways slightly improves efficiency<<else>>general pathways does nothing to improve efficiency<</if>>. +<<if $LieutenantColonel == 2>><<SlaveFullName $LieutenantColonel>> is the Lieutenant Colonel of $securityForceName, primarily in charge of $FacilitySupportName.<</if>> <<if $FacilitySupportSlaves > 0>>There are $FacilitySupportSlaves slaves serving in $FacilitySupportName.<</if>> The <<if $FacilitySupportUpgrade == 3>>quantum teleportation system greatly improves efficiency<<elseif $FacilitySupportUpgrade == 2>>rapid tube system somewhat improves efficiency<<elseif $FacilitySupportUpgrade == 1>>specialized pathways slightly improves efficiency<<else>>general pathways does nothing to improve efficiency<</if>>. <br><<link "Enter the building then send a slave to serve in the HQ and facilities of $securityForceName">> <<goto "FacilitySupport">> <</link>> -<br><br> <</if>> +*/ <br><br> ''Armory:'' -<br> -/* 11 upgrades */ -<<if $securityForceInfantryPower == 0>> - The armory is well-stocked with high-quality personal weapons and light armour, but contains little in the way of exceptional armament. -<<elseif $securityForceInfantryPower == 1>> - The armory has large stocks of the absolute latest personal weapons and light armour, and has added first-generation exo-suits to improve soldier lethality. -<<elseif $securityForceInfantryPower == 2>> - The armory has acquired advanced tactical helmets and second-generation exo-suits to further improve soldier lethality. -<<elseif $securityForceInfantryPower == 3>> - The armory has replaced deployed exo-suits with basic enclosed combat armour suits, and has further begun to deploy early electromagnetic (coilgun) weaponry. -<<elseif $securityForceInfantryPower == 4>> - The armory has begun to equip the soldiers with more advanced combat armour suits, and has expanded its inventory of electromagnetic weaponry. -<<elseif $securityForceInfantryPower == 5>> - The armory has acquired heavy weapon attachments for its combat armour suits, and has further sourced small advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of $securityForceName is perhaps the most well-equipped in the world. -<<elseif $securityForceInfantryPower == 6>> - The armory has acquired heavy weapon attachments for its combat armour suits, and has further sourced both small and medium advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of $securityForceName is perhaps the most well-equipped in the world. -<<elseif $securityForceInfantryPower == 7>> - The armory has acquired heavy weapon attachments for its combat armour suits, and has further sourced small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of $securityForceName is perhaps the most well-equipped in the world. -<<elseif $securityForceInfantryPower == 8>> - The armory has acquired heavy weapon attachments for its combat armour suits with basic thrusters, and has further sourced both small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of $securityForceName is perhaps the most well-equipped in the world. -<<elseif $securityForceInfantryPower == 9>> - The armory has acquired heavy weapon attachments for its combat armour suits with advanced thrusters, and has further sourced both small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of $securityForceName is perhaps the most well-equipped in the world. -<<elseif $securityForceInfantryPower == 10>> - The armory has acquired heavy weapon attachments for its combat armour suits with advanced thrusters,basic optical illusion kits, and has further sourced small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of $securityForceName is perhaps the most well-equipped in the world. -<<elseif $securityForceInfantryPower == 11>> - The armory has acquired heavy weapon attachments for its combat armour suits with advanced thrusters,advanced optical illusion kits, and has further sourced small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of $securityForceName is perhaps the most well-equipped in the world. -<</if>> +<<switch $securityForceInfantryPower>> +<<case 0>> + Is well-stocked with high-quality personal weapons and light armour, but contains little in the way of exceptional armament. +<<case 1>> + Has large stocks of the absolute latest personal weapons and light armour, and Has added first-generation exo-suits to improve soldier lethality. +<<case 2>> + Acquired advanced tactical helmets and second-generation exo-suits to further improve soldier lethality. +<<case 3>> + Replaced deployed exo-suits with basic enclosed combat armour suits, and has further begun to deploy early electromagnetic (coilgun) weaponry. +<<case 4>> + Has begun to equip the soldiers with more advanced combat armour suits, and has expanded its inventory of electromagnetic weaponry. +<<case 5>> + Acquired heavy weapon attachments for its combat armour suits, and has further sourced small advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of $securityForceName is perhaps the most well-equipped in the world. +<<case 6>> + Acquired heavy weapon attachments for its combat armour suits, and has further sourced both small and medium advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of $securityForceName is perhaps the most well-equipped in the world. +<<case 7>> + Acquired heavy weapon attachments for its combat armour suits, and has further sourced small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of $securityForceName is perhaps the most well-equipped in the world. +<<case 8>> + Acquired heavy weapon attachments for its combat armour suits with basic thrusters, and has further sourced both small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of $securityForceName is perhaps the most well-equipped in the world. +<<case 9>> + Acquired heavy weapon attachments for its combat armour suits with advanced thrusters, and has further sourced both small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of $securityForceName is perhaps the most well-equipped in the world. +<<case 10>> + Acquired heavy weapon attachments for its combat armour suits with advanced thrusters,basic optical illusion kits, and has further sourced small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of $securityForceName is perhaps the most well-equipped in the world. +<<case 11>> + Acquired heavy weapon attachments for its combat armour suits with advanced thrusters,advanced optical illusion kits, and has further sourced small/medium and large advanced electromagnetic weaponry (miniaturized railguns) for the soldiers, ensuring that the infantry of $securityForceName is perhaps the most well-equipped in the world. +<<case 12>> + Acquired heavy weapon attachments for its combat armour suits with advanced thrusters,advanced optical illusion kits, and has further sourced small/medium and large advanced nanite rather than electromagnetic weaponry (miniaturized nanite rifes) for the soldiers, ensuring that the infantry of $securityForceName is perhaps the most well-equipped in the world. +<</switch>> <br><br> ''Stimulant Lab:'' -<br> -/* 7 upgrades */ -<<if $securityForceStimulantPower == 0>> - The stimulant lab is providing the soldiers with standard ephedrine-based stimulants. -<<elseif $securityForceStimulantPower == 1>> - The stimulant lab has improved the formula of the ephedrine-based stimulants, concentrating them and increasing both their potency, and the effectiveness of the soldiers under their influence. -<<elseif $securityForceStimulantPower == 2>> - The stimulant lab has replaced the soldiers' stimulants with methamphetamine-based variants, greatly increasing their alertness and aggressiveness when under their influence. -<<elseif $securityForceStimulantPower == 3>> - The stimulant lab has improved and concentrated the methamphetamine-based stimulants, and has also begun providing soldiers with phenylcyclidine-based dissociatives, allowing the soldiers to excuse their actions in the field and reducing any reluctance to follow severe orders. -<<elseif $securityForceStimulantPower == 4>> - The stimulant lab has further refined the formulas of the methamphetamine-based stimulants and phenylcyclidine-based dissociatives, and has also begun providing tryptamine-based psychedelics to the soldiers, allowing them to avoid traumatic stress in the field. -<<elseif $securityForceStimulantPower == 5>> - The stimulant lab has maximally refined the formulas of the methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of $securityForceName go into combat wired, aggressive, and euphoric (if needed). -<<elseif $securityForceStimulantPower == 6>> - The stimulant lab has slightly refined the formulas of higher purity methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of $securityForceName go into combat wired, aggressive, and euphoric (if needed). -<<elseif $securityForceStimulantPower == 7>> - The stimulant lab has maximally refined the formulas of higher purity methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of $securityForceName go into combat wired, aggressive, and euphoric (if needed). -<<elseif $securityForceStimulantPower == 8>> - The stimulant lab has mixed the higher purity methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics into a single dose further increasing their effectiveness in all aspects and ensuring that the soldiers of $securityForceName go into combat wired, aggressive, and euphoric (if needed). However side effects may include (no particular order): Dissociative Identity Disorder , severe clincal depresssion, unstopabble vomitting, extreme paranoia, PTSD, finally total organ failfure. Recommended by 9/10 doctors*. * only doctors of $securityForceName for a completely unbiased result. -<<elseif $securityForceStimulantPower == 9>> - The stimulant lab has mixed the higher purity methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics into a single dose further increasing their effectiveness in all aspects and ensuring that the soldiers of $securityForceName go into combat wired, aggressive, and euphoric (if needed). Potentinal side effects have been reduced slightly to "only mildly" severe ones: Dissociative Identity Disorder , severe clincal depresssion, unstopabble vomitting, extreme paranoia and PTSD. Now recommended by 15/10 doctors*. * only doctors of $securityForceName for a completely unbiased result. -<</if>> +<<switch $securityForceStimulantPower>> +<<case 0>> + Is providing the soldiers with standard ephedrine-based stimulants. +<<case 1>> + Improved the formula of the ephedrine-based stimulants, concentrating them and increasing both their potency, and the effectiveness of the soldiers under their influence. +<<case 2>> + Replaced the soldiers' stimulants with methamphetamine-based variants, greatly increasing their alertness and aggressiveness when under their influence. +<<case 3>> + Improved and concentrated the methamphetamine-based stimulants, and has also begun providing soldiers with phenylcyclidine-based dissociatives, allowing the soldiers to excuse their actions in the field and reducing any reluctance to follow severe orders. +<<case 4>> + Has further refined the formulas of the methamphetamine-based stimulants and phenylcyclidine-based dissociatives, and has also begun providing tryptamine-based psychedelics to the soldiers, allowing them to avoid traumatic stress in the field. +<<case 5>> + Has maximally refined the formulas of the methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of $securityForceName go into combat wired, aggressive, and euphoric (if needed). +<<case 6>> + Has slightly refined the formulas of higher purity methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of $securityForceName go into combat wired, aggressive, and euphoric (if needed). +<<case 7>> + Has maximally refined the formulas of higher purity methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of $securityForceName go into combat wired, aggressive, and euphoric (if needed). +<<case 8>> + Has mixed the higher purity methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics into a single dose further increasing their effectiveness in all aspects and ensuring that the soldiers of $securityForceName go into combat wired, aggressive, and euphoric (if needed). However side effects may include (no particular order): Dissociative Identity Disorder , severe clincal depresssion, unstopabble vomitting, extreme paranoia, PTSD, finally total organ failfure. Recommended by 9/10 doctors*. <br>* Only the doctors of $securityForceName were consulted to ensure a completely unbiased result. +<<case 9>> + Has mixed the higher purity methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics into a single dose further increasing their effectiveness in all aspects and ensuring that the soldiers of $securityForceName go into combat wired, aggressive, and euphoric (if needed). Potentinal side effects have been reduced slightly to "only mildly" severe ones: Dissociative Identity Disorder , severe clincal depresssion, unstopabble vomitting, extreme paranoia and PTSD. Now recommended by 15/10 doctors*. <br>* Only the doctors of $securityForceName were consulted to ensure a completely unbiased result. +<<case 10>> + Has increased the single dose strength of the mixture of higher purity methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics which further increases their effectiveness in all aspects and ensuring that the soldiers of $securityForceName go into combat wired, aggressive, and euphoric (if needed) at the cost of lengthing the effects. + <br>Potentinal side effects have been reduced slightly to "only mildly" severe ones: Dissociative Identity Disorder , severe clincal depresssion, unstopabble vomitting, extreme paranoia and PTSD. Now recommended by 15/10 doctors*. <br>* Only the doctors of $securityForceName were consulted to ensure a completely unbiased result. +<</switch>> <<if _Garage > 0 && $securityForceArcologyUpgrades >= 1>> <br><br> ''Garage:'' -<br> -/* 7 upgrades */ -<<if $securityForceVehiclePower == 0>> - The garage contains basic, unarmoured vehicles for use by the soldiers, primarily high-end civilian vehicles with jury-rigged crew-served weapons. -<<elseif $securityForceVehiclePower == 1>> - The garage has replaced its technical fleet with armed military utility vehicles. It has also sourced customized, high-volume slave transports for better securing human spoils. -<<elseif $securityForceVehiclePower == 2>> - The garage has added a number of light infantry fighting vehicles to its fleet, and acquired more slave transports to keep up with demand. -<<elseif $securityForceVehiclePower == 3>> - The garage has acquired improved infantry fighting vehicles, and has also added some mobile artillery and other support vehicles. -<<elseif $securityForceVehiclePower == 4>> - The garage has acquired some heavier armoured vehicles to augment the infantry fighting vehicles and expanded their inventory of artillery and support vehicles. -<<elseif $securityForceVehiclePower == 5>> - The garage has replaced both its armoured and support vehicles with the most advanced variants possible, making the mobile unit of $securityForceName far superior to anything in the arcology's immediate area. -<<elseif $securityForceVehiclePower == 6>> - The garage has replaced both its armoured and support vehicles with the most advanced light variants possible, making the mobile unit of $securityForceName far superior to anything in the arcology's immediate area. -<<elseif $securityForceVehiclePower == 7>> - The garage has replaced both its armoured and support vehicles with the most advanced light and medium variants possible, making the mobile unit of $securityForceName far superior to anything in the arcology's immediate area. -<</if>> +<<switch $securityForceVehiclePower>> +<<case 0>> + Contains basic, unarmoured vehicles for use by the soldiers, primarily high-end civilian vehicles with jury-rigged crew-served weapons. +<<case 1>> + Replaced its technical fleet with armed military utility vehicles. It has also sourced customized, high-volume slave transports for better securing human spoils. +<<case 2>> + Has added a number of light infantry fighting vehicles to its fleet, and acquired more slave transports to keep up with demand. +<<case 3>> + Acquired improved infantry fighting vehicles, and has also added some mobile artillery and other support vehicles. +<<case 4>> + Acquired some heavier armoured vehicles to augment the infantry fighting vehicles and expanded their inventory of artillery and support vehicles. +<<case 5>> + Replaced both its armoured and support vehicles with the most advanced variants possible, making the mobile unit of $securityForceName far superior to anything in the arcology's immediate area. +<<case 6>> + Replaced both its armoured and support vehicles with the most advanced light variants possible, making the mobile unit of $securityForceName far superior to anything in the arcology's immediate area. +<<case 7>> + Replaced both its armoured and support vehicles with the most advanced light and medium variants possible, making the mobile unit of $securityForceName far superior to anything in the arcology's immediate area. +<<case 8>> + Replaced both its armoured and support vehicles with the most advanced light, medium and heavy variants possible, making the mobile unit of $securityForceName far superior to anything in the arcology's immediate area. +<</switch>> -/* 3 upgrades */ -<br> -<<if $securityForceHeavyBattleTank == 1>> +<<if $securityForceHeavyBattleTank > 0>> +<br>''Heavy Battle Tank:'' +<<switch $securityForceHeavyBattleTank>> +<<case 1>> A basic heavy battle tank has been 'borrowed' from the old world. -<<elseif $securityForceHeavyBattleTank == 2>> - Modernised the heavy battle tank's armor. -<<elseif $securityForceHeavyBattleTank == 3>> - Modernised the heavy battle tank's armor and upgradeded the main gun to a 356 cm barrel. +<<case 2>> + Modernised the armor. +<<case 3>> + Modernised the armor and upgradeded the main gun to a 356 cm barrel. +<</switch>> <</if>> <</if>> @@ -163,209 +167,213 @@ <br><br> ''Hangar:'' <br> -/* 8 upgrades */ -<<if $securityForceAircraftPower == 0>> - The aerial fleet primarily consists of light transport VTOLs equipped with non-lethal weaponry. -<<elseif $securityForceAircraftPower == 1>> - The aerial fleet's light transport VTOLs have been upgraded with additional fire-power and lethal weaponry. -<<elseif $securityForceAircraftPower == 2>> - The aerial fleet's VTOLs have been upgraded to higher-capacity variants with heavier weaponry. -<<elseif $securityForceAircraftPower == 3>> - The aerial fleet's medium transport VTOLs have been upgraded with enhanced armour and customized cargo compartments to better transport captured stock. -<<elseif $securityForceAircraftPower == 4>> - The aerial fleet has acquired specialized attack VTOLs to complement and escort its advanced transport fleet, as well as to provide close air support. -<<elseif $securityForceAircraftPower == 5>> - The aerial fleet has upgraded its attack VTOLs for enhanced lethality, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of $securityForceName is amongst the most capable still in operation in the area. -<<elseif $securityForceAircraftPower == 6>> - The aerial fleet has upgraded its attack VTOLs for enhanced lethality/speed, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of $securityForceName is amongst the most capable still in operation in the area. -<<elseif $securityForceAircraftPower == 7>> - The aerial fleet has upgraded its attack VTOLs for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of $securityForceName is amongst the most capable still in operation in the area. -<<elseif $securityForceAircraftPower == 8>> - The aerial fleet has upgraded its attack VTOLs for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of $securityForceName is amongst the most capable still in operation in the area.<br>Also It now possesses a basic old world bomber. -<<elseif $securityForceAircraftPower == 9>> - The aerial fleet has upgraded its attack VTOLs for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of $securityForceName is amongst the most capable still in operation in the area.<br>Improved the bomber's engines. -<<elseif $securityForceAircraftPower == 10>> - The aerial fleet has upgraded its attack VTOLs for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of $securityForceName is amongst the most capable still in operation in the area.<br>Improved the bomber's engines and armour. -<</if>> +''Airforce:'' +<<switch $securityForceAircraftPower>> +<<case 0>> + Primarily consists of light transport VTOLs equipped with non-lethal weaponry. +<<case 1>> + Upgraded light transport VTOLs with additional fire-power and lethal weaponry. +<<case 2>> + The VTOLs have been upgraded to higher-capacity variants with heavier weaponry. +<<case 3>> + The medium transport VTOLs have been upgraded with enhanced armour and customized cargo compartments to better transport captured stock. +<<case 4>> + Acquired specialized attack VTOLs to complement and escort its advanced transport fleet, as well as to provide close air support. +<<case 5>> + Upgraded its attack VTOLs for enhanced lethality, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of $securityForceName is amongst the most capable still in operation in the area. +<<case 6>> + Upgraded its attack VTOLs for enhanced lethality/speed, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of $securityForceName is amongst the most capable still in operation in the area. +<<case 7>> + Upgraded its attack VTOLs for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of $securityForceName is amongst the most capable still in operation in the area. +<<case 8>> + Upgraded its attack VTOLs for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of $securityForceName is amongst the most capable still in operation in the area.<br>Also It now possesses a basic old world bomber. +<<case 9>> + Upgraded its attack VTOLs for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of $securityForceName is amongst the most capable still in operation in the area.<br>Improved the bomber's engines. +<<case 10>> + Upgraded its attack VTOLs for enhanced lethality/speed/armour, and further improved the armour and armament of its transport VTOLs, ensuring that the airfleet of $securityForceName is amongst the most capable still in operation in the area.<br>Improved the bomber's engines and armour. +<</switch>> <<if $securityForceSpacePlanePower > 0>> - <br> - /* 11 upgrades */ - <<if $securityForceSpacePlanePower == 1>> +<br>''Space Plane:'' +<<switch $securityForceSpacePlanePower>> + <<case 1>> A basic two engine SpacePlane has been 'borrowed' from the old world. - <<elseif $securityForceSpacePlanePower == 2>> - Upgraded the space plane's shielding, reducing both potential heat damage and radar signature. - <<elseif $securityForceSpacePlanePower == 3>> - Upgraded the space plane's shielding, reducing both potential heat damage and radar signature,also mounted another engine on top of the space plane's tail. - <<elseif $securityForceSpacePlanePower == 4>> - Upgraded the space plane's shielding, reducing both potential heat damage and radar signature,mounted another engine on top of the space plane's tail and modernized the electronics. - <<elseif $securityForceSpacePlanePower == 5>> - Upgraded the space plane's shielding, reducing both potential heat damage and radar signature,mounted another engine on top of the space plane's tail,modernized the electronics in addition to the fuel lines to increase efficiency. - <<elseif $securityForceSpacePlanePower == 6>> - Upgraded the space plane's shielding, reducing both potential heat damage and radar signature,mounted another engine on top of the space plane's tail.Modernized; the electronics in addition to the fuel lines to increase efficiency and the space plane's engines to allow for more efficient fuel. - <<elseif $securityForceSpacePlanePower == 7>> - Upgraded the space plane's shielding, reducing both potential heat damage and radar signature,mounted another engine on top of the space plane's tail.Modernized; the electronics in addition to the fuel lines to increase efficiency and the space plane's engines to allow for more efficient fuel.Reduced the space plane's weight and reworked the body to reduce drag. - <<elseif $securityForceSpacePlanePower == 8>> - Upgraded the space plane's shielding, reducing both potential heat damage and radar signature,mounted another engine on top of the space plane's tail.Modernized; the electronics in addition to the fuel lines to increase efficiency and the space plane's engines to allow for more efficient fuel.Reduced the space plane's weight and reworked the body to reduce drag.Increased the crew comfort and life support systems to increase operational time. - <<elseif $securityForceSpacePlanePower == 9>> - Upgraded the space plane's shielding, reducing both potential heat damage and radar signature,mounted another engine on top of the space plane's tail.Modernized; the electronics in addition to the fuel lines to increase efficiency and the space plane's engines to allow for more efficient fuel.Reduced the space plane's weight and reworked the body to reduce drag.Increased the crew comfort and life support systems to increase operational time.Added an additional engine per wing which greatly increases acceleration and raises the top speed to mach 15, making $securityForceName Space Plane untouchable. - <<elseif $securityForceSpacePlanePower == 10>> - Upgraded the space plane's shielding, reducing both potential heat damage and radar signature,mounted another engine on top of the space plane's tail.Modernized; the electronics in addition to the fuel lines to increase efficiency and the space plane's engines to allow for more efficient fuel.Reduced the space plane's weight and reworked the body to reduce drag.Increased the crew comfort and life support systems to increase operational time.Added an additional engine per wing which greatly increases acceleration and raises the top speed to mach 15, making $securityForceName Space Plane untouchable.Replaced the skin of $securityForceName Space Plane with a basic optical illusion kit. - <<elseif $securityForceSpacePlanePower == 11>> - Upgraded the space plane's shielding, reducing both potential heat damage and radar signature,mounted another engine on top of the space plane's tail.Modernized; the electronics in addition to the fuel lines to increase efficiency and the space plane's engines to allow for more efficient fuel.Reduced the space plane's weight and reworked the body to reduce drag.Increased the crew comfort and life support systems to increase operational time.Added an additional engine per wing which greatly increases acceleration and raises the top speed to mach 15, making $securityForceName Space Plane untouchable.Replaced the skin of $securityForceName Space Plane with an advanced optical illusion kit. - <</if>> + <<case 2>> + Upgraded the shielding, reducing both potential heat damage and radar signature. + <<case 3>> + Upgraded the shielding, reducing both potential heat damage and radar signature,also mounted another engine on top of the tail. + <<case 4>> + Upgraded the shielding, reducing both potential heat damage and radar signature,mounted another engine on top of the tail and modernized the electronics. + <<case 5>> + Upgraded the shielding, reducing both potential heat damage and radar signature,mounted another engine on top of the tail,modernized the electronics in addition to the fuel lines to increase efficiency. + <<case 6>> + Upgraded the shielding, reducing both potential heat damage and radar signature,mounted another engine on top of the tail.Modernized; the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel. + <<case 7>> + Upgraded the shielding, reducing both potential heat damage and radar signature,mounted another engine on top of the tail.Modernized; the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel.Reduced the weight and reworked the body to reduce drag. + <<case 8>> + Upgraded the shielding, reducing both potential heat damage and radar signature,mounted another engine on top of the tail.Modernized; the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel.Reduced the weight and reworked the body to reduce drag.Increased the crew comfort and life support systems to increase operational time. + <<case 9>> + Upgraded the shielding, reducing both potential heat damage and radar signature,mounted another engine on top of the tail.Modernized; the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel.Reduced the weight and reworked the body to reduce drag.Increased the crew comfort and life support systems to increase operational time.Added an additional engine per wing which greatly increases acceleration and raises the top speed to mach 15, making $securityForceName Space Plane untouchable. + <<case 10>> + Upgraded the shielding, reducing both potential heat damage and radar signature,mounted another engine on top of the tail.Modernized; the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel.Reduced the weight and reworked the body to reduce drag.Increased the crew comfort and life support systems to increase operational time.Added an additional engine per wing which greatly increases acceleration and raises the top speed to mach 15, making $securityForceName Space Plane untouchable.Replaced the skin of $securityForceName Space Plane with a basic optical illusion kit. + <<case 11>> + Upgraded the shielding, reducing both potential heat damage and radar signature,mounted another engine on top of the tail.Modernized; the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel.Reduced the weight and reworked the body to reduce drag.Increased the crew comfort and life support systems to increase operational time.Added an additional engine per wing which greatly increases acceleration and raises the top speed to mach 15, making $securityForceName Space Plane untouchable.Replaced the skin of $securityForceName Space Plane with an advanced optical illusion kit. +<</switch>> <</if>> <<if $securityForceFortressZeppelin > 0>> - <br> - /* 3 upgrades */ - <<if $securityForceFortressZeppelin == 1>> +<br>''Fortress Zeppelin:'' +<<switch $securityForceFortressZeppelin>> + <<case 1>> A basic fortress zeppelin has been 'borrowed' from the old world. - <<elseif $securityForceFortressZeppelin == 2>> - Modernized the fortress zeppelin's armor. - <<elseif $securityForceFortressZeppelin == 3>> - Modernized the fortress zeppelin's armor and weaponry. - <</if>> + <<case 2>> + Modernized the armor. + <<case 3>> + Modernized the armor and weaponry. + <<case 4>> + Modernized the armor and weaponry. Improved the speaker system. +<</switch>> <</if>> <<if $securityForceAC130 > 0>> - <br> - /* 5 upgrades */ - <<if $securityForceAC130 == 1>> +<br>''AC130:'' +<<switch $securityForceAC130>> + <<case 1>> A basic AC-130 has been 'borrowed' from the old world. - <<elseif $securityForceAC130 == 2>> - Modernized the AC-130's armor. - <<elseif $securityForceAC130 == 3>> - Modernized the AC-130's armor and weaponry. - <<elseif $securityForceAC130 == 4>> - Modernized the AC-130's armor, weaponry and electronics. - <<elseif $securityForceAC130 == 5>> - Modernized the AC-130's armor, weaponry, electronics and crew seating. - <</if>> + <<case 2>> + Modernized the armor. + <<case 3>> + Modernized the armor and weaponry. + <<case 4>> + Modernized the armor, weaponry and electronics. + <<case 5>> + Modernized the armor, weaponry, electronics and crew seating. +<</switch>> <</if>> <<if $securityForceHeavyTransport > 0>> - <br> - /* 3 upgrades */ - <<if $securityForceHeavyTransport == 1>> +<br>''Heavy Transport:'' +<<switch $securityForceHeavyTransport>> + <<case 1>> A basic heavy transport has been 'borrowed' from the old world. - <<elseif $securityForceHeavyTransport == 2>> - Modernized the heavy transport's armor. - <<elseif $securityForceHeavyTransport == 3>> - Modernized the armor and engines of the heavy transport. - <<elseif $securityForceHeavyTransport == 4>> - Modernized the armor and engines of the heavy transport. Replaced the ballistic gun mounts with electromagnetic ones. - <</if>> + <<case 2>> + Modernized the armor. + <<case 3>> + Modernized the armor and engines. + <<case 4>> + Modernized the armor and engines. Replaced the ballistic gun mounts with electromagnetic ones. +<</switch>> <</if>> <</if>> <<if $securityForceArcologyUpgrades >= 2>> <br><br> ''Drone Bay:'' -<br> -/* 7 upgrades */ -<<if $securityForceDronePower == 0>> - The drone bay contains a small number of 're-purposed' non-military drones from the arcology's original contingent. -<<elseif $securityForceDronePower == 1>> - The drone bay has replaced the security drones with basic, lightly-armoured military combat models possessing integrated small arms. -<<elseif $securityForceDronePower == 2>> - The drone bay has replaced its basic military drones with more advanced models and added a number of support drones carrying heavy weaponry to its fleet. -<<elseif $securityForceDronePower == 3>> - The drone bay has acquired even more advanced models of both the standard combat drones and the heavy support drones, and expanded its numbers of both. -<<elseif $securityForceDronePower == 4>> - The drone bay has acted to upgrade both the standard and support models of drones to carry basic electromagnetic weaponry, improving their overall combat effectiveness. -<<elseif $securityForceDronePower == 5>> - The drone bay has improved the electromagnetic armament of it's drones by mounting both miniaturized and heavy railguns on them. In addition further sourcing numerous models of drones for roles as diverse as reconnaissance, independent slave capture and swarming tactics. -<<elseif $securityForceDronePower == 6>> - The drone bay has acquired even lighter advanced armoured combat Drones with electromagnetic weaponry, advanced heavy Drones with electromagnetic support weaponry along with specialized Drones for reconnaissance, capture, and swarm tactics. -<<elseif $securityForceDronePower == 7>> - The drone bay has acquired even lighter advanced thicker armoured combat Drones with electromagnetic weaponry, advanced heavy Drones with electromagnetic support weaponry along with specialized Drones for reconnaissance, capture, and swarm tactics. -<<elseif $securityForceDronePower == 8>> - The drone bay has acquired even lighter advanced thicker armoured combat Drones with nanite rather than electromagnetic weaponry, advanced heavy Drones with electromagnetic support weaponry along with specialized Drones for reconnaissance, capture, and swarm tactics. -<</if>> +<<switch $securityForceDronePower>> +<<case 0>> + Contains a small number of 're-purposed' non-military drones from the arcology's original contingent. +<<case 1>> + Replaced the security drones with basic, lightly-armoured military combat models possessing integrated small arms. +<<case 2>> + Replaced its basic military drones with more advanced models and added a number of support drones carrying heavy weaponry to its fleet. +<<case 3>> + Acquired even more advanced models of both the standard combat drones and the heavy support drones, and expanded its numbers of both. +<<case 4>> + Has acted to upgrade both the standard and support models of drones to carry basic electromagnetic weaponry, improving their overall combat effectiveness. +<<case 5>> + Improved the electromagnetic armament of it's drones by mounting both miniaturized and heavy railguns on them. In addition further sourcing numerous models of drones for roles as diverse as reconnaissance, independent slave capture and swarming tactics. +<<case 6>> + Acquired even lighter advanced armoured combat Drones with electromagnetic weaponry, advanced heavy Drones with electromagnetic support weaponry along with specialized Drones for reconnaissance, capture, and swarm tactics. +<<case 7>> + Acquired even lighter advanced thicker armoured combat Drones with electromagnetic weaponry, advanced heavy Drones with electromagnetic support weaponry along with specialized Drones for reconnaissance, capture, and swarm tactics. +<<case 8>> + Acquired even lighter advanced thicker armoured combat Drones with nanite rather than electromagnetic weaponry, advanced heavy Drones with electromagnetic support weaponry along with specialized Drones for reconnaissance, capture, and swarm tactics. +<</switch>> <</if>> <<if (_LaunchBayNO > 0 || _LaunchBayO > 0) && $securityForceArcologyUpgrades >= 4>> <br><br> ''Launch Bay:'' <<if $securityForceSatellitePower > 0>> - <br> - /* 18 upgrades */ - <<if $securityForceSatellitePower == 1>> - A basic Satellite 'borrowed' from the old world. - <<elseif $securityForceSatellitePower == 2>> - Modernized the Satellite's electronics. - <<elseif $securityForceSatellitePower == 3>> - Modernized the Satellite's electronics, wiring and circuitry. - <<elseif $securityForceSatellitePower == 4>> - Modernized the Satellite's electronics, wiring and circuitry.Installed a basic localized communications jammer to the Satellite (excludes your own frequencies with little to no leeway) that will "slightly" anger locals until it is deactivated. - <<elseif $securityForceSatellitePower == 5>> - Modernized the Satellite's electronics, wiring and circuitry.An advanced communications jammer is installed in the Satellite, increasing the AO localization, reducing the number of effected equipment. - <<elseif $securityForceSatellitePower == 6>> - Modernized the Satellite's electronics, wiring and circuitry.Boosted the Satellite's advanced comms jammer power by 25% (now can damage effected equipment). - <<elseif $securityForceSatellitePower == 7>> - Modernized the Satellite's electronics, wiring and circuitry.Boosted the Satellite's advanced comms jammer's power by 50% (now can destroy effected equipment). - <<elseif $securityForceSatellitePower == 8>> - Modernized the Satellite's electronics, wiring and circuitry.Boosted the Satellite's advanced comms jammer's power by 50% (now can destroy effected equipment).The Satellite is now equipped with a basic EMP generator (advanced EMP hardening was applied before the insulation and activation) will "slightly" anger locals until it is deactivated. - <<elseif $securityForceSatellitePower == 9>> - Modernized the Satellite's electronics, wiring and circuitry.Boosted the Satellite's advanced comms jammer's power by 50% (now can destroy effected equipment).The Satellite is now equipped with an advanced EMP generator, increasing the AO localization which reduces the quantity of effected equipment. - <<elseif $securityForceSatellitePower == 10>> - Modernized the Satellite's electronics, wiring and circuitry.Boosted the Satellite's advanced comms jammer's power by 50% (now can destroy effected equipment) and the output of the Satellite's advanced EMP generator by 25% (now can damage effected equipment). - <<elseif $securityForceSatellitePower == 11>> - Modernized the Satellite's electronics, wiring and circuitry.Boosted the Satellite's advanced comms jammer's power by 50% (now can destroy effected equipment) and the output of the Satellite's advanced EMP generator 50% (now can destroy effected equipment). - <<elseif $securityForceSatellitePower == 12>> - Modernized the Satellite's electronics, wiring and circuitry.Boosted the Satellite's advanced comms jammer's power by 50% (now can destroy effected equipment) and the output of the Satellite's advanced EMP generator 50% (now can destroy effected equipment).Provided R&D funds to be able to shoot a concentrated beam of pure energy that is able to level an entire city block. It required overhauling the Satellite's battery system and shielding. - <<elseif $securityForceSatellitePower == 13>> - Modernized the Satellite's electronics, wiring and circuitry.Boosted the Satellite's advanced comms jammer's power by 50% (now can destroy effected equipment) and the output of the Satellite's advanced EMP generator 50% (now can destroy effected equipment).Provided R&D funds to focus the bean enough to level a suburb. - <<elseif $securityForceSatellitePower == 14>> - Modernized the Satellite's electronics, wiring and circuitry.Boosted the Satellite's advanced comms jammer's power by 50% (now can destroy effected equipment) and the output of the Satellite's advanced EMP generator 50% (now can destroy effected equipment).Provided R&D funds to focus the beam enough to level a box of houses. - <<elseif $securityForceSatellitePower == 15>> - Modernized the Satellite's electronics, wiring and circuitry.Boosted the Satellite's advanced comms jammer's power by 50% (now can destroy effected equipment) and the output of the Satellite's advanced EMP generator 50% (now can destroy effected equipment).Provided R&D funds to focus the beam enough to level a single house. - <<elseif $securityForceSatellitePower == 16>> - Modernized the Satellite's electronics, wiring and circuitry.Boosted the Satellite's advanced comms jammer's power by 50% (now can destroy effected equipment) and the output of the Satellite's advanced EMP generator 50% (now can destroy effected equipment).Provided R&D funds to focus the beam enough to level 366 cm. - <<elseif $securityForceSatellitePower == 17>> - Modernized the Satellite's electronics, wiring and circuitry.Boosted the Satellite's advanced comms jammer's power by 50% (now can destroy effected equipment) and the output of the Satellite's advanced EMP generator 50% (now can destroy effected equipment).Provided R&D funds to focus the beam enough to level 30 cm. - <<elseif $securityForceSatellitePower == 18>> - Modernized the Satellite's electronics, wiring and circuitry.Boosted the Satellite's advanced comms jammer's power by 50% (now can destroy effected equipment) and the output of the Satellite's advanced EMP generator 50% (now can destroy effected equipment).Provided R&D funds to focus the beam enough to level 15 cm. - <<elseif $securityForceSatellitePower == 19>> - Modernized the Satellite's electronics, wiring and circuitry.Boosted the Satellite's advanced comms jammer's power by 50% (now can destroy effected equipment) and the output of the Satellite's advanced EMP generator 50% (now can destroy effected equipment).Provided R&D funds to switch the 15 cm wide beam from lazer to nanites. - <</if>> +<br>''Satellite:'' +<<switch $securityForceSatellitePower>> + <<case 1>> + A basic Satellite has been 'borrowed' from the old world. + <<case 2>> + Modernized the electronics. + <<case 3>> + Modernized the electronics, wiring and circuitry. + <<case 4>> + Modernized the electronics, wiring and circuitry.Installed a basic localized communications jammer to the Satellite (excludes your own frequencies with little to no leeway) that will "slightly" anger locals until it is deactivated. + <<case 5>> + Modernized the electronics, wiring and circuitry.An advanced communications jammer is installed in the Satellite, increasing the AO localization, reducing the number of effected equipment. + <<case 6>> + Modernized the electronics, wiring and circuitry.Boosted the advanced comms jammer power by 25% (now can damage effected equipment). + <<case 7>> + Modernized the electronics, wiring and circuitry.Boosted the advanced comms jammer's power by 50% (now can destroy effected equipment). + <<case 8>> + Modernized the electronics, wiring and circuitry.Boosted the advanced comms jammer's power by 50% (now can destroy effected equipment).The Satellite is now equipped with a basic EMP generator (advanced EMP hardening was applied before the insulation and activation) will "slightly" anger locals until it is deactivated. + <<case 9>> + Modernized the electronics, wiring and circuitry.Boosted the advanced comms jammer's power by 50% (now can destroy effected equipment).The Satellite is now equipped with an advanced EMP generator by, increasing the AO localization which reduces the quantity of effected equipment. + <<case 10>> + Modernized the electronics, wiring and circuitry.Boosted the advanced comms jammer's power by 50% (now can destroy effected equipment) and the output of the advanced EMP generator by 25% (now can damage effected equipment). + <<case 11>> + Modernized the electronics, wiring and circuitry.Boosted the advanced comms jammer's power by 50% (now can destroy effected equipment) and the output of the advanced EMP generator by 50% (now can destroy effected equipment). + <<case 12>> + Modernized the electronics, wiring and circuitry.Boosted the advanced comms jammer's power by 50% (now can destroy effected equipment) and the output of the advanced EMP generator by 50% (now can destroy effected equipment).Provided R&D funds to be able to shoot a concentrated beam of pure energy that is able to level an entire city block. It required overhauling the battery system and shielding. + <<case 13>> + Modernized the electronics, wiring and circuitry.Boosted the advanced comms jammer's power by 50% (now can destroy effected equipment) and the output of the advanced EMP generator by 50% (now can destroy effected equipment).Provided R&D funds to focus the bean enough to level a suburb. + <<case 14>> + Modernized the electronics, wiring and circuitry.Boosted the advanced comms jammer's power by 50% (now can destroy effected equipment) and the output of the advanced EMP generator by 50% (now can destroy effected equipment).Provided R&D funds to focus the beam enough to level a box of houses. + <<case 15>> + Modernized the electronics, wiring and circuitry.Boosted the advanced comms jammer's power by 50% (now can destroy effected equipment) and the output of the advanced EMP generator by 50% (now can destroy effected equipment).Provided R&D funds to focus the beam enough to level a single house. + <<case 16>> + Modernized the electronics, wiring and circuitry.Boosted the advanced comms jammer's power by 50% (now can destroy effected equipment) and the output of the advanced EMP generator by 50% (now can destroy effected equipment).Provided R&D funds to focus the beam enough to level 366 cm. + <<case 17>> + Modernized the electronics, wiring and circuitry.Boosted the advanced comms jammer's power by 50% (now can destroy effected equipment) and the output of the advanced EMP generator by 50% (now can destroy effected equipment).Provided R&D funds to focus the beam enough to level 30 cm. + <<case 18>> + Modernized the electronics, wiring and circuitry.Boosted the advanced comms jammer's power by 50% (now can destroy effected equipment) and the output of the advanced EMP generator by 50% (now can destroy effected equipment).Provided R&D funds to focus the beam enough to level 15 cm. + <<case 19>> + Modernized the electronics, wiring and circuitry.Boosted the advanced comms jammer's power by 50% (now can destroy effected equipment) and the output of the advanced EMP generator by 50% (now can destroy effected equipment).Provided R&D funds to switch the 15 cm wide beam from lazer to nanites. + <<case 20>> + Modernized the electronics, wiring and circuitry.Boosted the advanced comms jammer's power by 50% (now can destroy effected equipment) and the output of the advanced EMP generator by 50% (now can destroy effected equipment).Provided R&D funds to switch the 15 cm wide beam from lazer to nanites and allow the bleam to be split (if needed) +<</switch>> <</if>> <<if $securityForceGiantRobot > 0>> - <br> - /* 11 upgrades */ - <<if $securityForceGiantRobot == 1>> +<br>''Giant Robot'': +<<switch $securityForceGiantRobot>> + <<case 1>> An old world giant robot has been 'Borrowed'. - <<elseif $securityForceGiantRobot == 2>> - Upgraded the giant robot's wiring and circuitry. - <<elseif $securityForceGiantRobot == 3>> - Upgraded the giant robot's wiring, circuitry and power efficiency. - <<elseif $securityForceGiantRobot == 4>> - Upgraded the giant robot's wiring, circuitry and power efficiency.Reduced the giant robot's weight. - <<elseif $securityForceGiantRobot == 5>> - Upgraded the giant robot's wiring, circuitry, power efficiency and battery capacity.Reduced the giant robot's weight. - <<elseif $securityForceGiantRobot == 6>> - Upgraded the giant robot's wiring, circuitry, power efficiency,battery capacity and armour.Reduced the giant robot's weight. - <<elseif $securityForceGiantRobot == 7>> - Upgraded the giant robot's wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles plus a massive long sword in addition to quad 356 cm back mounted electromagnetic cannons. - <<elseif $securityForceGiantRobot == 8>> - Upgraded the giant robot's wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles plus a massive long sword in addition to quad 356 cm back mounted electromagnetic cannons and the amount of pilots to two via a synced neural link. - <<elseif $securityForceGiantRobot == 9>> - Upgraded the giant robot's wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles plus a massive long sword in addition to quad 356 cm back mounted electromagnetic cannons and the amount of pilots to two via a synced neural link.Improved the life support systems, allowing for longer operational time. - <<elseif $securityForceGiantRobot == 10>> - Upgraded the giant robot's wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles plus a massive long sword in addition to quad 356 cm back mounted electromagnetic cannons and the amount of pilots to two via a synced neural link.Improved the life support systems, allowing for longer operational time.Replaced the skin of $securityForceName's giant robot with a basic optical illusion kit. - <<elseif $securityForceGiantRobot == 11>> - Upgraded the giant robot's wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles plus a massive long sword in addition to quad 356 cm back mounted electromagnetic cannons and the amount of pilots to two via a synced neural link.Improved the life support systems, allowing for longer operational time.Replaced the skin of $securityForceName's giant robot with an advanced optical illusion kit. - <<elseif $securityForceGiantRobot == 12>> - Upgraded the giant robot's wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles plus a massive long sword in addition to quad 356 cm back mounted nanite rather than electromagnetic cannons and the amount of pilots to two via a synced neural link.Improved the life support systems, allowing for longer operational time.Replaced the skin of $securityForceName's giant robot with an advanced optical illusion kit. - <</if>> + <<case 2>> + Upgraded the wiring and circuitry. + <<case 3>> + Upgraded the wiring, circuitry and power efficiency. + <<case 4>> + Upgraded the wiring, circuitry and power efficiency.Reduced the weight. + <<case 5>> + Upgraded the wiring, circuitry, power efficiency and battery capacity.Reduced the weight. + <<case 6>> + Upgraded the wiring, circuitry, power efficiency,battery capacity and armour.Reduced the weight. + <<case 7>> + Upgraded the wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles plus a massive long sword in addition to quad 356 cm back mounted electromagnetic cannons. + <<case 8>> + Upgraded the wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles plus a massive long sword in addition to quad 356 cm back mounted electromagnetic cannons and the amount of pilots to two via a synced neural link. + <<case 9>> + Upgraded the wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles plus a massive long sword in addition to quad 356 cm back mounted electromagnetic cannons and the amount of pilots to two via a synced neural link.Improved the life support systems, allowing for longer operational time. + <<case 10>> + Upgraded the wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles plus a massive long sword in addition to quad 356 cm back mounted electromagnetic cannons and the amount of pilots to two via a synced neural link.Improved the life support systems, allowing for longer operational time.Replaced the skin of $securityForceName's giant robot with a basic optical illusion kit. + <<case 11>> + Upgraded the wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles plus a massive long sword in addition to quad 356 cm back mounted electromagnetic cannons and the amount of pilots to two via a synced neural link.Improved the life support systems, allowing for longer operational time.Replaced the skin of $securityForceName's giant robot with an advanced optical illusion kit. + <<case 12>> + Upgraded the wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles plus a massive long sword in addition to quad 356 cm back mounted nanite rather than electromagnetic cannons and the amount of pilots to two via a synced neural link.Improved the life support systems, allowing for longer operational time.Replaced the skin of $securityForceName's giant robot with an advanced optical illusion kit. +<</switch>> <</if>> <<if $securityForceMissileSilo > 0>> - <br> - /* 3 upgrades */ - <<if $securityForceMissileSilo == 1>> +<br>''Missile Silo:'' +<<switch $securityForceMissileSilo>> + <<case 1>> A basic missile silo has been 'borrowed' from the old world. - <<elseif $securityForceMissileSilo == 2>> - Modernized the missile silo's launching electronics. - <<elseif $securityForceMissileSilo == 3>> - Modernized the missile silo's launching electronics, wiring and circuitry. - <</if>> + <<case 2>> + Modernized the launching electronics. + <<case 3>> + Modernized the launching electronics, wiring and circuitry. +<</switch>> <</if>> <</if>> @@ -373,52 +381,54 @@ <br><br> ''Naval Yard:'' <<if $securityForceAircraftCarrier > 0>> - <br> - /* 4 upgrades */ - <<if $securityForceAircraftCarrier == 1>> +<br>''Aircraft Carrier:'' +<<switch $securityForceAircraftCarrier>> + <<case 1>> A basic aircraft carrier has been 'borrowed' from the old world. - <<elseif $securityForceAircraftCarrier == 2>> - Modernized the aircraft carrier's electronics. - <<elseif $securityForceAircraftCarrier == 3>> - Modernized the aircraft carrier's electronics and weaponry. - <<elseif $securityForceAircraftCarrier == 4>> - Modernized the aircraft carrier's electronics, weaponry and armour. - <<elseif $securityForceAircraftCarrier == 5>> - Modernized the aircraft carrier's electronics, weaponry and armour. Added an EMP generator. - <</if>> + <<case 2>> + Modernized the electronics. + <<case 3>> + Modernized the electronics and weaponry. + <<case4>> + Modernized the electronics, weaponry and armour. + <<case 5>> + Modernized the electronics, weaponry and armour. Added an EMP generator. + <<case 6>> + Modernized the electronics, weaponry and armour. Added an EMP generator and lazer designator. +<</switch>> <</if>> <<if $securityForceSubmarine > 0>> - <br> - /* 6 upgrades */ - <<if $securityForceSubmarine == 1>> +<br>''Submarine:'' +<<switch $securityForceSubmarine>> + <<case 1>> A basic submarine has been 'borrowed' from the old world. - <<elseif $securityForceSubmarine == 2>> - Modernized the submarine's engines for speed. - <<elseif $securityForceSubmarine == 3>> - Modernized the submarine's engines for speed and silence. - <<elseif $securityForceSubmarine == 4>> - Modernized the submarine's engines for speed and silence.Upgraded the submarine's hull for silence. - <<elseif $securityForceSubmarine == 5>> - Modernized the submarine's engines for speed and silence.Upgraded the submarine's hull for silence and weaponry. - <<elseif $securityForceSubmarine == 6>> - Modernized the submarine's engines for speed and silence.Upgraded the submarine's hull for silence, weaponry and air scrubbers, allowing the sub to stay submerged for longer. - <</if>> + <<case 2>> + Modernized the engines for speed. + <<case 3>> + Modernized the engines for speed and silence. + <<case 4>> + Modernized the engines for speed and silence.Upgraded the hull for silence. + <<case 5>> + Modernized the engines for speed and silence.Upgraded the hull for silence and weaponry. + <<case 6>> + Modernized the engines for speed and silence.Upgraded the hull for silence, weaponry and air scrubbers, allowing it to stay submerged for longer. +<</switch>> <</if>> <<if $securityForceHeavyAmphibiousTransport > 0>> - <br> - /* 5 upgrades */ - <<if $securityForceHeavyAmphibiousTransport == 1>> +<br>''Heavy Amphibious Transport:'' +<<switch $securityForceHeavyAmphibiousTransport>> + <<case 1>> A basic heavy amphibious transport has been 'borrowed' from the old world. - <<elseif $securityForceHeavyAmphibiousTransport == 2>> - Modernized the heavy amphibious transport's armor. - <<elseif $securityForceHeavyAmphibiousTransport == 3>> - Modernized the heavy amphibious transport's armor and speed. - <<elseif $securityForceHeavyAmphibiousTransport == 4>> - Modernized the heavy amphibious transport's armor and speed. Added miniaturized railguns in all four corners. - <<elseif $securityForceHeavyAmphibiousTransport == 5>> - Modernized the heavy amphibious transport's armor and speed. Added miniaturized railguns in all four corners and a lazer designator in the midle. - <<elseif $securityForceHeavyAmphibiousTransport == 6>> - Modernized the heavy amphibious transport's armor and speed. Replaced the corner miniaturized railguns with nanite ones while keeping the lazer designator in the midle. - <</if>> + <<case 2>> + Modernized the armor. + <<case 3>> + Modernized the armor and speed. + <<case 4>> + Modernized the armor and speed. Added miniaturized railguns in all four corners. + <<case 5>> + Modernized the armor and speed. Added miniaturized railguns in all four corners and a lazer designator in the midle. + <<case 6>> + Modernized the armor and speed. Replaced the corner miniaturized railguns with nanite ones while keeping the lazer designator in the midle. +<</switch>> <</if>> <</if>> diff --git a/src/pregmod/SecForceEX/SpecialForceUpgradeOptions.tw b/src/pregmod/SecForceEX/SpecialForceUpgradeOptions.tw old mode 100644 new mode 100755 index 5f0699c942afa4c3cbe031587a1230cc53b80729..232b86e8c31c8ee4bfc192f97db2ef61d17ae546 --- a/src/pregmod/SecForceEX/SpecialForceUpgradeOptions.tw +++ b/src/pregmod/SecForceEX/SpecialForceUpgradeOptions.tw @@ -11,64 +11,67 @@ "Sure, boss." she says, nodding. "Expanding the facilities here should help us support more cool shit." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceArcologyUpgrades++, $cash -= 100000*$Env>> <</replace>> - <</link>> // Costs ¤<<print 100000*$Env>> // + <</link>> // Costs <<print cashFormat(100000*$Env)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceArcologyUpgrades < _BarracksMax && $securityForceVehiclePower >= 5 && _Armoury >= 5 && _DroneBay >= 5 && $securityForceAircraftPower >= 5 && _StimulantLab >= 5>> - <<if $securityForceArcologyUpgrades == 5>> + <<switch _Barracks>> + <<case 5>> <<set _arcCost = 15000000>> - <<elseif $securityForceArcologyUpgrades == 6>> + <<case 6>> <<set _arcCost = 20000000>> - <<elseif $securityForceArcologyUpgrades == 7>> + <<case 7>> <<set _arcCost = 35000000>> - <<elseif $securityForceArcologyUpgrades == 8>> + <<case 8>> <<set _arcCost = 55000000>> - <<elseif $securityForceArcologyUpgrades == 9>> + <<case 9>> <<set _arcCost = 125000000>> - <<elseif $securityForceArcologyUpgrades == 10>> + <<case 10>> <<set _arcCost = 350000000>> - <<elseif $securityForceArcologyUpgrades == 11>> + <<case 11>> <<set _arcCost = 600000000>> - <<elseif $securityForceArcologyUpgrades == 12>> + <<case 12>> <<set _arcCost = 2500000000>> - <<elseif $securityForceArcologyUpgrades == 13>> + <<case 13>> <<set _arcCost = 5000000000>> - <<elseif $securityForceArcologyUpgrades == 14>> + <<case 14>> <<set _arcCost = 6000000000>> - <<elseif $securityForceArcologyUpgrades == 15>> + <<case 15>> <<set _arcCost = 16000000000>> - <</if>> + <</switch>> <br><<link "Barracks">> <<replace "#resultX">><br><br> "Sure, boss." she says, nodding. "Expanding the facilities here should help us support more cool shit." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceArcologyUpgrades++, $cash -= _arcCost*$Env>> <</replace>> - <</link>> // Costs ¤<<print _arcCost*$Env>> // + <</link>> // Costs <<print cashFormat(_arcCost*$Env)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceArcologyUpgrades == 12 && _Armoury >= 11 && _StimulantLab >= 7 && $securityForceVehiclePower >= 7 && $securityForceAircraftPower >= 8 && $securityForceSpacePlanePower >= 11 && $securityForceFortressZeppelin >= 3 && $securityForceAC130 >= 5 && _DroneBay >= 6 && $securityForceSatellitePower >= 16>> <br><<link "Barracks">> <<replace "#resultX">><br><br> "Sure, boss." she says, nodding. "Expanding the facilities here should help us support more cool shit." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceArcologyUpgrades++, $cash -= _arcCost*$Env>> <</replace>> - <</link>> // Costs ¤<<print _arcCost*$Env>> // + <</link>> // Costs <<print cashFormat(_arcCost*$Env)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceArcologyUpgrades == 13>> <br><<link "Barracks">> <<replace "#resultX">><br><br> "Sure, boss." she says, nodding. "Expanding the facilities here should help us support more cool shit." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceArcologyUpgrades++, $cash -= _arcCost*$Env>> <</replace>> - <</link>> // Costs ¤<<print _arcCost*$Env>> // + <</link>> // Costs <<print cashFormat(_arcCost*$Env)>> // <</if>> <<if _Barracks == 5 || _Barracks == _BarracksMax>> <br>//$securityForceName has fully upgraded the barracks to support it's activities// <</if>> + /* <<if $securityForceUpgradeToken == 0 && _Barracks >= 1 && $FacilitySupport == 0>> <br><<link "Facility Support">> <<replace "#resultX">><br><br> "Sure, boss." she says, nodding. "Creating a specialised area for any slaves you send to assist us will benefical to everyone." <<set $securityForceUpgradeToken = 1, $FacilitySupport++, $cash -= Math.trunc(150000000*(Math.max(0.99,$SFAO)/10)*$Env)>> <</replace>> - <</link>> // Costs ¤<<print Math.trunc(150000000*(Math.max(0.99,$SFAO)/10)*$Env)>> // + <</link>> // Costs <<print cashFormat(Math.trunc(150000000*(Math.max(0.99,$SFAO)/10)*$Env))>> // <</if>> + */ <<if $securityForceUpgradeToken == 0 && _Armoury < 5>> <br><<link "Armoury">> @@ -76,14 +79,14 @@ "Sure, boss." she says, nodding. "The boys'll like having some new guns and armour to help them out there." She laughs. "Don't think the poor bastards they'll be shooting will thank you though." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceInfantryPower++, $cash -= 40000*$Env>> <</replace>> - <</link>> // Costs ¤<<print 40000*$Env>> // - <<elseif $securityForceUpgradeToken == 0 && _Armoury > 5 && _Armoury < _ArmouryMax && $securityForceVehiclePower >= 5 && _DroneBay >= 5 && $securityForceAircraftPower >= 5 && _StimulantLab >= 5 && _Barracks >= 5>> + <</link>> // Costs <<print cashFormat(40000*$Env)>> // + <<elseif $securityForceUpgradeToken == 0 && _Armoury >= 5 && _Armoury < _ArmouryMax && $securityForceVehiclePower >= 5 && _DroneBay >= 5 && $securityForceAircraftPower >= 5 && _StimulantLab >= 5 && _Barracks >= 5>> <br><<link "Armoury">> <<replace "#resultX">><br><br> "Sure, boss." she says, nodding. "The boys'll like having some new guns and armour to help them out there." She laughs. "Don't think the poor bastards they'll be shooting will thank you though." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceInfantryPower++, $cash -= 4500000*$Env>> <</replace>> - <</link>> // Costs ¤<<print 4500000*$Env>> // + <</link>> // Costs <<print cashFormat(4500000*$Env)>> // <</if>> <<if _Armoury == 5 || _Armoury == _ArmouryMax>> <br>//$securityForceName has fully upgraded the armoury to support it's activities.// @@ -95,28 +98,29 @@ "Sure, boss." she says, nodding. "The boys are going to like hearing that they'll be getting new stims. Some of them can't get enough." She laughs, sweeping her arm at a corner of the throne, where dozens of empty stimulant injectors are piled. "I might be one of them. Either way, the fucks out there aren't going to like us once we're on the new juice." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceStimulantPower++, $cash -= 40000*$Env>> <</replace>> - <</link>> // Costs ¤<<print 40000*$Env>> // + <</link>> // Costs <<print cashFormat(40000*$Env)>> // <<elseif $securityForceUpgradeToken == 0 && _StimulantLab > 5 && _StimulantLab < _StimulantLabMax && _Barracks >= 5 && $securityForceVehiclePower >= 5 && _Armoury >= 5 && _DroneBay >= 5 && $securityForceAircraftPower >= 5>> - <<if _StimulantLab == 6>> + <<switch _StimulantLab>> + <<case 6>> <<set _drugCost = 2265000>> - <<elseif _StimulantLab == 7>> + <<case 7>> <<set _drugCost = 200000000000>> - <<elseif _StimulantLab == 8>> + <<case 8>> <<set _drugCost = 250000000000>> - <</if>> + <</switch>> <br><<link "Stimulant Lab">> <<replace "#resultX">><br><br> "Sure, boss." she says, nodding. "The boys are going to like hearing that they'll be getting new stims. Some of them can't get enough." She laughs, sweeping her arm at a corner of the throne, where dozens of empty stimulant injectors are piled. "I might be one of them. Either way, the fucks out there aren't going to like us once we're on the new juice." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceStimulantPower++, $cash -= _drugCost*$Env>> <</replace>> - <</link>> // Costs ¤<<print _drugCost*$Env>> // + <</link>> // Costs <<print cashFormat(_drugCost*$Env)>> // <<elseif $securityForceUpgradeToken == 0 && _StimulantLab == 7 && _Armoury >= 11 && $securityForceVehiclePower >= 7 && $securityForceAircraftPower >= 8 && $securityForceSpacePlanePower >= 11 && $securityForceFortressZeppelin >= 3 && $securityForceAC130 >= 5 && _DroneBay >= 6 && $securityForceSatellitePower >= 16 && _Barracks >= 13>> <br><<link "Stimulant Lab">> <<replace "#resultX">><br><br> "Sure, boss." she says, nodding. "The boys are going to like hearing that they'll be getting new stims. Some of them can't get enough." She laughs, sweeping her arm at a corner of the throne, where dozens of empty stimulant injectors are piled. "I might be one of them. Either way, the fucks out there aren't going to like us once we're on the new juice." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceStimulantPower++, $cash -= _drugCost*$Env>> <</replace>> - <</link>> // Costs ¤<<print _drugCost*$Env>> // + <</link>> // Costs <<print cashFormat(_drugCost*$Env)>> // <</if>> <<if _StimulantLab == 5 || _StimulantLab == _StimulantLabMax>> <br>//$securityForceName has fully upgraded the stimulant lab to support it's activities.// @@ -137,19 +141,21 @@ "Sure, boss." she says, nodding. "Some new wheels should help a lot." She laughs. "The scum out there don't seem to like it when we roll up on them in something better than their piece of shit junkers." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceVehiclePower++, $cash -= 60000*$Env>> <</replace>> - <</link>>// Costs ¤<<print 60000*$Env>> // + <</link>>// Costs <<print cashFormat(60000*$Env)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceVehiclePower < _LightAndMediumVehiclesMax && _Barracks >= 5 && $securityForceAircraftPower >= 5 && _DroneBay >= 5 && _StimulantLab >= 5 && _Armoury >= 5>> <<if $securityForceVehiclePower < 6>> <<set _vehCost = 2500000>> <<elseif $securityForceVehiclePower == 6>> <<set _vehCost = 3000000>> + <<elseif $securityForceVehiclePower == 7>> + <<set _vehCost = 4900000>> <</if>> <br><<link "Light and medium vehicles">> <<replace "#resultB">><br><br> "Sure, boss." she says, nodding. "Some new wheels should help a lot." She laughs. "The scum out there don't seem to like it when we roll up on them in something better than their piece of shit junkers." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceVehiclePower++, $cash -= _vehCost*$Env>> <</replace>> - <</link>> // Costs ¤<<print _vehCost*$Env>> // + <</link>> // Costs <<print cashFormat(_vehCost*$Env)>> // <</if>> <<if $securityForceVehiclePower == 5 || $securityForceVehiclePower == _LightAndMediumVehiclesMax >> <br>//$securityForceName has fully upgraded the vehicle fleet to support it's activities.// @@ -163,7 +169,7 @@ "Sure, boss." she says, nodding. "A heavy battle tank should help a lot." She laughs. "The scum out there don't seem to like it when we roll up on them in something better than their piece of shit junkers." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceHeavyBattleTank++, $cash -= 60000000*$Env>> <</replace>> - <</link>>// Costs ¤<<print 60000000*$Env>> // + <</link>>// Costs <<print cashFormat(60000000*$Env)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceHeavyBattleTank >= 1 && $securityForceHeavyBattleTank < _HeavyBattleTankMax>> <<if $securityForceHeavyBattleTank < 2>> <<set _hbtCost = 75000000>> @@ -175,7 +181,7 @@ "Sure, boss." she says, nodding. "Upgrading the heavy battle tank should help a lot." She laughs. "The scum out there don't seem to like it when we roll up on them in something better than their piece of shit junkers." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceHeavyBattleTank++, $cash -= _hbtCost*$Env>> <</replace>> - <</link>> // Costs ¤<<print _hbtCost*$Env>> // + <</link>> // Costs <<print cashFormat(_hbtCost*$Env)>> // <</if>> <<if $securityForceHeavyBattleTank == _HeavyBattleTankMax>> <br>//$securityForceName has fully upgraded the heavy battle tank to support it's activities.// @@ -202,25 +208,26 @@ "Sure, boss." she says, nodding. "Some new VTOLs would be great." She laughs. "They're the real multiplier over the scum out there. Not much a looter gang can do against air support." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceAircraftPower++, $cash -= 70000*$Env>> <</replace>> - <</link>> // Costs ¤<<print 70000*$Env>> // + <</link>> // Costs <<print cashFormat(70000*$Env)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceAircraftPower < _AircraftMax && _StimulantLab >= 5 && _Barracks >= 5 && $securityForceVehiclePower >= 5 && _Armoury >= 5 && _DroneBay >= 5>> - <<if $securityForceAircraftPower == 5>> + <<switch $securityForceAircraftPower>> + <<case 5>> <<set _airCost = 2750000>> - <<elseif $securityForceAircraftPower == 6>> + <<case 6>> <<set _airCost = 3250000>> - <<elseif $securityForceAircraftPower == 7>> + <<case 7>> <<set _airCost = 5750000>> - <<elseif $securityForceAircraftPower == 8>> + <<case 8>> <<set _airCost = 6750000>> - <<elseif $securityForceAircraftPower == 9>> + <<case 9>> <<set _airCost = 7750000>> - <</if>> + <</switch>> <br><<link "Light and medium aircraft">> <<replace "#resultY">><br><br> "Sure, boss." she says, nodding. "Some new VTOLs would be great." She laughs. "They're the real multiplier over the scum out there. Not much a looter gang can do against air support." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceAircraftPower++, $cash -= _airCost*$Env>> <</replace>> - <</link>> // Costs ¤<<print _airCost*$Env>> // + <</link>> // Costs <<print cashFormat( _airCost*$Env)>> // <</if>> <<if $securityForceAircraftPower == 5 || $securityForceAircraftPower == _AircraftMax>> <br>//$securityForceName has fully upgraded the air fleet to support it's activities.// @@ -234,31 +241,34 @@ "Sure, boss." she says, nodding. "A orbital plane should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceSpacePlanePower++, $cash -= 4750000*$Env>> <</replace>> - <</link>> // Costs ¤<<print 4750000*$Env>> // + <</link>> // Costs <<print cashFormat(4750000*$Env)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceSpacePlanePower >= 1 && $securityForceSpacePlanePower < _SpacePlaneMax>> <<if $securityForceSpacePlanePower < 4>> <<set _spCost = 50000000>> - <<elseif $securityForceSpacePlanePower == 4>> + <</if>> + <<switch $securityForceSpacePlanePower>> + <<case 4>> <<set _spCost = 75000000>> - <<elseif $securityForceSpacePlanePower == 5>> + <<case 5>> <<set _spCost = 85000000>> - <<elseif $securityForceSpacePlanePower == 6>> + <<case 6>> <<set _spCost = 95000000>> - <<elseif $securityForceSpacePlanePower == 7>> + <<case 7>> <<set _spCost = 125000000>> - <<elseif $securityForceSpacePlanePower == 8>> + <<case 8>> <<set _spCost = 175000000>> - <<elseif $securityForceSpacePlanePower == 9 && $securityForceInfantryPower >= 10>> + <<if $securityForceSpacePlanePower == 9 && $securityForceInfantryPower >= 10>> <<set _spCost = 250000000>> - <<elseif $securityForceSpacePlanePower == 10>> - <<set _spCost = 350000000>> <</if>> + <<case 10>> + <<set _spCost = 350000000>> + <</switch>> <br><<link "Space plane">> <<replace "#resultY">><br><br> "Sure, boss." she says, nodding. "Upgrading the orbital plane should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceSpacePlanePower++, $cash -= _spCost*$Env>> <</replace>> - <</link>> // Costs ¤<<print _spCost*$Env>> // + <</link>> // Costs <<print cashFormat( _spCost*$Env)>> // <</if>> <<if $securityForceSpacePlanePower == _SpacePlaneMax>> <br>//$securityForceName has fully upgraded the space plane to support it's activities.// @@ -269,14 +279,14 @@ <<replace "#resultY">><br><br> "Sure, boss." she says, nodding. "A fortress zeppelin would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceFortressZeppelin++, $cash -= 30000000*$Env>> - <</replace>><</link>> // Costs ¤<<print 30000000*$Env>> // + <</replace>><</link>> // Costs <<print cashFormat(30000000*$Env)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceFortressZeppelin >= 1 && $securityForceFortressZeppelin < _FortressZeppelinMax>> <<link "Fortress zeppelin">> <<replace "#resultY">><br><br> "Sure, boss." she says, nodding. "Upgrading the Fortress Zeppelin, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceFortressZeppelin++, $cash -= 20000000*$Env>> <</replace>> - <</link>> // Costs ¤<<print 20000000*$Env>> // + <</link>> // Costs <<print cashFormat( 20000000*$Env)>> // <</if>> <<if $securityForceFortressZeppelin == _FortressZeppelinMax>> <br>//$securityForceName has fully upgraded the fortress zeppelin to support it's activities.// @@ -288,14 +298,14 @@ "Sure, boss." she says, nodding. "An AC-130 would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceAC130++, $cash -= 35000000*$Env>> <</replace>> - <</link>> // Costs ¤<<print 35000000*$Env>> // + <</link>> // Costs <<print cashFormat(35000000*$Env)>> // <<elseif $securityForceAC130 > 1 && $securityForceAC130 < _AC130Max>> <br><<link "AC-130">> <<replace "#resultY">><br><br> "Sure, boss." she says, nodding. "Upgrading the AC-130, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceAC130++, $cash -= 25000000*$Env>> <</replace>> - <</link>> // Costs ¤<<print 25000000*$Env>> // + <</link>> // Costs <<print cashFormat(25000000*$Env)>> // <</if>> <<if $securityForceAC130 == _AC130Max>> <br>//$securityForceName has fully upgraded the AC-130 to support it's activities.// @@ -306,14 +316,14 @@ <<replace "#resultY">><br><br> "Sure, boss." she says, nodding. "A heavy transport would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceHeavyTransport++, $cash -= 40000000*$Env>> - <</replace>><</link>> // Costs ¤<<print 40000000*$Env>> // + <</replace>><</link>> // Costs <<print cashFormat(40000000*$Env)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceHeavyTransport >= 1 && $securityForceHeavyTransport < _heavyTransportMax>> <br><<link "Heavy transport">> <<replace "#resultY">><br><br> "Sure, boss." she says, nodding. "Upgrading the heavy transport, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceHeavyTransport++, $cash -= 30000000*$Env>> <</replace>> - <</link>> // Costs ¤<<print 30000000*$Env>> // + <</link>> // Costs <<print cashFormat( 30000000*$Env)>> // <</if>> <<if $securityForceHeavyTransport == _heavyTransportMax>> <br>//$securityForceName has fully upgraded the heavy transport to support it's activities.// @@ -331,14 +341,14 @@ "Sure, boss." she says, nodding. "Some new drones would be nice." She laughs. "The poor bastards out there shit themselves when they see combat drones fly over the horizon." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceDronePower++, $cash -= 45000*$Env>> <</replace>> - <</link>> // Costs ¤<<print 45000*$Env>> // + <</link>> // Costs <<print cashFormat(45000*$Env)>> // <<elseif $securityForceUpgradeToken == 0 && _DroneBay < _DroneBayMax && $securityForceAircraftPower >= 5 && _StimulantLab >= 5 && _Barracks >= 5 && $securityForceVehiclePower >= 5 && _Armoury >= 5>> <br><<link "Drone bay">> <<replace "#resultX">> "Sure, boss." she says, nodding. "Some new drones would be nice." She laughs. "The poor bastards out there shit themselves when they see combat drones fly over the horizon." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceDronePower++, $cash -= 2000000*$Env>> <</replace>> - <</link>> // Costs ¤<<print 2000000*$Env>> // + <</link>> // Costs <<print cashFormat( 2000000*$Env)>> // <</if>> <<if _DroneBay == 5 || _DroneBay == _DroneBayMax>> <br>//$securityForceName has fully upgraded the drone bay to support it's activities.// @@ -362,33 +372,37 @@ "Sure, boss." she says, nodding. "A Satellite should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceSatellitePower++, $cash -= 3750000*$Env>> <</replace>> - <</link>> // Costs ¤<<print 3750000*$Env>> // + <</link>> // Costs <<print cashFormat(3750000*$Env)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceSatellitePower >= 1 && $securityForceSatellitePower < _SatelliteMax>> <<if $securityForceSatellitePower < 11>> <<set _satCost = 2350000>> - <<elseif $securityForceSatellitePower == 11>> + <</if>> + <<switch $securityForceSatellitePower>> + <<case 11>> <<set _satCost = 150000000>> - <<elseif $securityForceSatellitePower == 12>> + <<case 12>> <<set _satCost = 160000000>> - <<elseif $securityForceSatellitePower == 13>> + <<case 13>> <<set _satCost = 170000000>> - <<elseif $securityForceSatellitePower == 14>> + <<case 14>> <<set _satCost = 180000000>> - <<elseif $securityForceSatellitePower == 15>> + <<case 15>> <<set _satCost = 190000000>> - <<elseif $securityForceSatellitePower == 16>> + <<case 16>> <<set _satCost = 250000000000>> - <<elseif $securityForceSatellitePower == 17>> + <<case 17>> <<set _satCost = 250000000000>> - <<elseif $securityForceSatellitePower == 18>> + <<case 18>> <<set _satCost = 300000000000>> - <</if>> + <<case 19>> + <<set _satCost = 450000000000>> + <</switch>> <br><<link "Satellite">> <<replace "#resultZ">><br><br> "Sure, boss." she says, nodding. "Upgrading the Satellite should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceSatellitePower++, $cash -= _satCost*$Env>> <</replace>> - <</link>> // Costs ¤<<print _satCost*$Env>> // + <</link>> // Costs <<print cashFormat(_satCost*$Env)>> // <</if>> <<if $securityForceSatellitePower == _SatelliteMax>> <br>//$securityForceName has fully upgraded the Satellite to support it's activities.// @@ -400,35 +414,37 @@ "Sure, boss." she says, nodding. "A giant robot would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceGiantRobot++, $cash -= 50000000*$Env>> <</replace>> - <</link>> // Costs ¤<<print 50000000*$Env>> // + <</link>> // Costs <<print cashFormat(50000000*$Env)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceGiantRobot >= 1 && $securityForceGiantRobot < _GiantRobotMax>> <<if $securityForceGiantRobot < 3>> <<set _robCost = 25000000>> - <<elseif $securityForceGiantRobot == 3>> + <</if>> + <<switch $securityForceGiantRobot>> + <<case 3>> <<set _robCost = 45000000>> - <<elseif $securityForceGiantRobot == 4>> + <<case 4>> <<set _robCost = 45000000>> - <<elseif $securityForceGiantRobot == 5>> + <<case 5>> <<set _robCost = 65000000>> - <<elseif $securityForceGiantRobot == 6>> + <<case 6>> <<set _robCost = 85000000>> - <<elseif $securityForceGiantRobot == 7>> + <<case 7>> <<set _robCost = 95000000>> - <<elseif $securityForceGiantRobot == 8>> + <<case 8>> <<set _robCost = 105000000>> - <<elseif $securityForceGiantRobot == 9 && $securityForceInfantryPower >= 10>> + <<case 9 && $securityForceInfantryPower >= 10>> <<set _robCost = 2750000000>> - <<elseif $securityForceGiantRobot == 10>> + <<case 10>> <<set _robCost = 3150000000>> - <<elseif $securityForceGiantRobot == 11>> + <<case 11>> <<set _robCost = 3200000000>> - <</if>> + <</switch>> <br><<link "Giant robot">> <<replace "#resultZ">><br><br> "Sure, boss." she says, nodding. "Upgrading the giant robot, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceGiantRobot++, $cash -= _robCost*$Env>> <</replace>> - <</link>> // Costs ¤<<print _robCost*$Env>> // + <</link>> // Costs <<print cashFormat(_robCost*$Env)>> // <</if>> <<if $securityForceGiantRobot == 9 || $securityForceGiantRobot == _GiantRobotMax && ($terrain != "oceanic" && $terrain != "marine")>> <br>//$securityForceName has fully upgraded the giant robot to support it's activities.// @@ -440,7 +456,7 @@ "Sure, boss." she says, nodding. "A missile silo would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceMissileSilo++, $cash -= 200000000*$Env>> <</replace>> - <</link>> // Costs ¤<<print 200000000*$Env>> // + <</link>> // Costs <<print cashFormat(200000000*$Env)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceMissileSilo >= 1 && $securityForceMissileSilo < _MissileSiloMax>> <<if $securityForceMissileSilo == 1>> <<set _msCost = 250000000>> @@ -452,7 +468,7 @@ "Sure, boss." she says, nodding. "Upgrading the missile silo, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceMissileSilo++, $cash -= _msCost*$Env>> <</replace>> - <</link>> // Costs ¤<<print _msCost*$Env>> // + <</link>> // Costs <<print cashFormat(_msCost*$Env)>> // <</if>> <<if $securityForceMissileSilo == _MissileSiloMax && ($terrain != "oceanic" && $terrain != "marine")>><br>//$securityForceName has fully upgraded the missile silo to support it's activities.//<</if>> @@ -478,14 +494,14 @@ "Sure, boss." she says, nodding. "An aircraft carrier would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceAircraftCarrier++, $cash -= 1500000*$Env>> <</replace>> - <</link>> // Costs ¤<<print 1500000*$Env>> // + <</link>> // Costs <<print cashFormat(1500000*$Env)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceAircraftCarrier >= 1 && $securityForceAircraftCarrier < _AircraftCarrierMax>> <br><<link "Aircraft carrier">> <<replace "#resultA">><br><br> "Sure, boss." she says, nodding. "Upgrading the aircraft carrier should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceAircraftCarrier++, $cash -= 25000000*$Env>> <</replace>> - <</link>> // Costs ¤<<print 25000000*$Env>> // + <</link>> // Costs <<print cashFormat(25000000*$Env)>> // <</if>> <<if $securityForceAircraftCarrier == _AircraftCarrierMax && ($terrain == "oceanic" || $terrain == "marine")>> <br>//$securityForceName has fully upgraded the aircraft carrier to support it's activities.// @@ -497,7 +513,7 @@ "Sure, boss." she says, nodding. "A submarine would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceSubmarine++, $cash -= 1500000*$Env>> <</replace>> - <</link>> // Costs ¤<<print 1500000*$Env>> // + <</link>> // Costs <<print cashFormat(1500000*$Env)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceSubmarine >= 1 && $securityForceSubmarine < _SubmarineMax>> <<if $securityForceSubmarine < 4>> <<set _subCost = 25000000>> @@ -509,7 +525,7 @@ "Sure, boss." she says, nodding. "Upgrading the submarine, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceSubmarine++, $cash -= _subCost*$Env>> <</replace>> - <</link>> // Costs ¤<<print _subCost*$Env>> // + <</link>> // Costs <<print cashFormat(_subCost*$Env)>> // <</if>> <<if $securityForceSubmarine == _SubmarineMax && ($terrain == "oceanic" || $terrain == "marine")>><br>//$securityForceName has fully upgraded the submarine to support it's activities.//<</if>> @@ -519,25 +535,26 @@ "Sure, boss." she says, nodding. "A heavy amphibious transport would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceHeavyAmphibiousTransport++, $cash -= 1500000*$Env>> <</replace>> - <</link>> // Costs ¤<<print 1500000*$Env>> // + <</link>> // Costs <<print cashFormat(1500000*$Env)>> // <<elseif $securityForceUpgradeToken == 0&& $securityForceHeavyAmphibiousTransport >= 1 && $securityForceHeavyAmphibiousTransport < _HeavyAmphibiousTransportMax>> - <<if $securityForceHeavyAmphibiousTransport == 1>> + <<switch $securityForceHeavyAmphibiousTransport>> + <<case 1>> <<set _hatCost = 150000000>> - <<elseif $securityForceHeavyAmphibiousTransport == 2>> + <<case 2>> <<set _hatCost = 250000000>> - <<elseif $securityForceHeavyAmphibiousTransport == 3>> + <<case 3>> <<set _hatCost = 300000000>> - <<elseif $securityForceHeavyAmphibiousTransport == 4>> + <<case 4>> <<set _hatCost = 350000000>> - <<elseif $securityForceHeavyAmphibiousTransport == 5>> + <<case 5>> <<set _hatCost = 400000000>> - <</if>> + <</switch>> <br><<link "Heavy amphibious transport">> <<replace "#resultA">><br><br> "Sure, boss." she says, nodding. "Upgrading the heavy amphibious transport, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceHeavyAmphibiousTransport++, $cash -= _hatCost*$Env>> <</replace>> - <</link>> // Costs ¤<<print _hatCost*$Env>> // + <</link>> // Costs <<print cashFormat(_hatCost*$Env)>> // <</if>> <<if $securityForceHeavyAmphibiousTransport == _HeavyAmphibiousTransportMax && ($terrain == "oceanic" || $terrain == "marine")>><br>//$securityForceName has fully upgraded the heavy amphibious transport to support it's activities.//<</if>> diff --git a/src/pregmod/SecForceEX/SpecialForceUpgradeTree.tw b/src/pregmod/SecForceEX/SpecialForceUpgradeTree.tw index a0265b29fe18f93beaef97b832460e39649093b7..924bf21bde6b1c39686f964cea7ea3edf9a9296f 100644 --- a/src/pregmod/SecForceEX/SpecialForceUpgradeTree.tw +++ b/src/pregmod/SecForceEX/SpecialForceUpgradeTree.tw @@ -8,21 +8,21 @@ <<set _FacilitySupportMax = 1>> <<set _Armoury = $securityForceInfantryPower>> - <<set _ArmouryMax = 11>> + <<set _ArmouryMax = 12>> <<set _StimulantLab = $securityForceStimulantPower>> - <<set _StimulantLabMax = 9>> + <<set _StimulantLabMax = 10>> <<set _Garage = $securityForceVehiclePower+$securityForceHeavyBattleTank>> -<<set _GarageMax = 10>> - <<set _LightAndMediumVehiclesMax = 7>> +<<set _GarageMax = 11>> + <<set _LightAndMediumVehiclesMax = 8>> <<set _HeavyBattleTankMax = 3>> <<set _Hangar = $securityForceAircraftPower+$securityForceSpacePlanePower+$securityForceFortressZeppelin+$securityForceAC130+$securityForceHeavyTransport>> -<<set _HangarMax = 33>> +<<set _HangarMax = 34>> <<set _AircraftMax = 10>> <<set _SpacePlaneMax = 11>> - <<set _ForceFortressZeppelinMax = 3>> + <<set _ForceFortressZeppelinMax = 4>> <<set _AC10Max = 5>> <<set _heavyTransportMax = 4>> @@ -30,17 +30,17 @@ <<set _DroneBayMax = 8>> <<set _LaunchBayNO = $securityForceSatellitePower+$securityForceGiantRobot+$securityForceMissileSilo>> -<<set _LaunchBayNOMax = 34>> - <<set _SatelliteMax = 19>> +<<set _LaunchBayNOMax = 35>> + <<set _SatelliteMax = 20>> <<set _GiantRobotMax = 12>> <<set _MissileSiloMax = 3>> <<set _LaunchBayO = $securityForceSatellitePower>> - <<set _LaunchBayOMax = 19>> - <<set _SatelliteMax = 19>> + <<set _LaunchBayOMax = 20>> + <<set _SatelliteMax = 20>> -<<set _NavalYardMax = 17>> - <<set _AircraftCarrierMax = 5>> +<<set _NavalYardMax = 18>> + <<set _AircraftCarrierMax = 6>> <<set _SubmarineMax = 6>> <<set _HeavyAmphibiousTransportMax = 6>> @@ -51,8 +51,6 @@ <<set $SFNO = _Barracks+_Armoury+_StimulantLab+_Garage+_Hangar+_DroneBay+_LaunchBayNO+_FacilitySupport>> <<set _max = _BarracksMax+_ArmouryMax+_StimulantLabMax+_GarageMax+_HangarMax+_DroneBayMax+_LaunchBayNOMax+_FacilitySupportMax>> <<set $SFO = 0>> - <<set _NavalYard = 0>> - <<set _NavalYardMax = 0>> <<elseif $terrain == "oceanic" || $terrain == "marine">> <<set _NavalYard = $securityForceAircraftCarrier+$securityForceSubmarine+$securityForceHeavyAmphibiousTransport>> <<set $SFO = _Barracks+_Armoury+_StimulantLab+_Garage+_Hangar+_DroneBay+_LaunchBayO+_NavalYard+_FacilitySupport>> diff --git a/src/uncategorized/SFMBarracks.tw b/src/uncategorized/SFMBarracks.tw index d56e863f8d5288b13c68272f50c25d0a91ee2bc3..c2215c2c266b15186bc2e975faf6a28604f52ebe 100644 --- a/src/uncategorized/SFMBarracks.tw +++ b/src/uncategorized/SFMBarracks.tw @@ -41,28 +41,28 @@ <<include "SpecialForceBarracksFlavourText">> -<br> <<if $securityForceGiftToken == 0>> <br> <span id="result"> - <<link "Ask _Name for some extra cash">><br> + <<link "Ask _Name for some extra cash">> <<replace "#result">> - <<set $CashGift = (Math.ceil(($cash*0.05)*(Math.max(0.99,$SFAO))))*$Env>> + <<set $CashGift = ((Math.ceil((Math.abs($cash)*0.05)*(Math.max(0.99,$SFAO))))*($arcologies[0].prosperity/100))*$Env>> <<if random(1,100) > 50>> <<if random(1,100) > 50>> - _Name nods. "Sure boss," she says, "we had a bit of a haul this week. One of my sergeants convinced a woman to tell us where she had hidden her shit. Cut her up pretty bad, but she told us. Bunch of nice jewelry, I kept a nice piece for myself." She picks up a tablet on the table, tapping a few commands on it. "@@.green;There's your cut,@@ ¤<<print $CashGift>>." + _Name nods. "Sure boss," she says, "we had a bit of a haul this week. One of my sergeants convinced a woman to tell us where she had hidden her shit. Cut her up pretty bad, but she told us. Bunch of nice jewelry, I kept a nice piece for myself." She picks up a tablet on the table, tapping a few commands on it. "@@.green;There's your cut,@@ <<print cashFormat($CashGift)>>." <<else>> - _Name smiles widely. "Sure boss," she says, "we pulled in some good shit this week. One of the boys found a real nice family hiding in a basement. 18-year old triplets. Brought in a good bit of cash." She picks up a tablet on the table, tapping a few commands on it. "@@.green;There's your cut,@@ ¤<<print $CashGift>>." + _Name smiles widely. "Sure boss," she says, "we pulled in some good shit this week. One of the boys found a real nice family hiding in a basement. 18-year old triplets. Brought in a good bit of cash." She picks up a tablet on the table, tapping a few commands on it. "@@.green;There's your cut,@@ <<print cashFormat($CashGift)>>." <</if>> <<else>> - _Name picks up a tablet. "Sure boss," she says, "we had a nice score this week. Looters fucked up and left a bunch of nice shit behind." She taps a few commands on the tablet. "@@.green;There's your cut,@@ ¤<<print $CashGift>>." + _Name picks up a tablet. "Sure boss," she says, "we had a nice score this week. Looters fucked up and left a bunch of nice shit behind." She taps a few commands on the tablet. "@@.green;There's your cut,@@ <<print cashFormat($CashGift)>>." <</if>> <<set $securityForceGiftToken = 1>> <<set $cash += $CashGift>> + <br> <</replace>> <</link>> - <<if $rep < 15000 && $CurrentTradeShowAttendance == 0>> - <br><<link "Ask The Colonel to put in a good word for you with her contacts">><br> + <<if $rep < 20000 && $CurrentTradeShowAttendance == 0>> + <br><<link "Ask The Colonel to put in a good word for you with her contacts">> <<replace "#result">> <<set $GoodWords1 += 250+(Math.ceil(Math.max(0.99,$SFAO))*$Env)>> <<if random(1,100) > 50>> @@ -76,11 +76,12 @@ <</if>> <<set $securityForceGiftToken = 1>> <<set $rep += $GoodWords1>> + <br> <</replace>> <</link>> <</if>> - <<if $arcologies[0].prosperity < 30 && $CurrentTradeShowAttendance == 0>> - <br><<link "Ask The Colonel to use her contacts to help the arcology's business community">><br> + <<if $arcologies[0].prosperity < $AProsperityCap && $CurrentTradeShowAttendance == 0>> + <br><<link "Ask The Colonel to use her contacts to help the arcology's business community">> <<replace "#result">> <<set $GoodWords2 = $EnvProsp+(Math.max(0.99,$SFAO)/100)*$Env>> <<if random(1,100) > 50>> @@ -94,6 +95,7 @@ <</if>> <<set $securityForceGiftToken = 1>> <<set $arcologies[0].prosperity += $GoodWords2>> + <br> <</replace>> <</link>> <</if>> @@ -101,9 +103,9 @@ <</if>> <<if $securityForceUpgradeToken == 1 && ( $SFAO < _max)>> -//_Name is working to improve $securityForceName this week.// +<br>//_Name is working to improve $securityForceName this week.// <<elseif $SFAO >= _max>> -//$securityForceName is fully equipped and upgraded - nothing else can be done.// +<br>//$securityForceName is fully equipped and upgraded - nothing else can be done.// <</if>> <<if $securityForceGiftToken == 1>> @@ -113,7 +115,7 @@ <br>//The Colonel has already spent time with you this week or is unable able to find time in her busy week to <<if $securityForceSexedColonelToken == 1>>'relax'<<elseif $securityForceColonelToken == 1>>relax<</if>> with you.// <</if>> -<<set _securityForceUpgradeResetTokenCurrentCost = $cash*.05>> +<<set _securityForceUpgradeResetTokenCurrentCost = Math.abs($cash)*.05>> <<if $securityForceUpgradeToken == 1 && $securityForceUpgradeTokenReset >= 0 && $SFAO > 0>> <br><br>_Name "says certainly <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>, it is possible to upgrade $securityForceName more than once per week, however, it will cost you." <br> @@ -122,10 +124,10 @@ <<set $securityForceUpgradeTokenReset += 1>> <<set $cash -= _securityForceUpgradeResetTokenCurrentCost>> <<goto "SFM Barracks">> - <</link>> <br>It will cost 5% of your currently displayed cash, which is ¤<<print Math.trunc(_securityForceUpgradeResetTokenCurrentCost)>>. + <</link>> <br>It will cost 5% of your currently displayed cash, which is <<print cashFormat(Math.trunc(_securityForceUpgradeResetTokenCurrentCost))>>. <</if>> <<if $securityForceUpgradeTokenReset >= 1>> - <br><br>"In total, you have asked _Name about upgrading $securityForceName $securityForceUpgradeTokenReset times." + <br>Total multi week $securityForceName upgrades: $securityForceUpgradeTokenReset <</if>> <<include "SpecialForceUpgradeOptions">> @@ -157,14 +159,14 @@ <<if $arcologies[0].FSPaternalist != "unset">> Stopping at a paternalist shop, you help The Colonel select some luxurious and relaxing treatments for her main slave. <<if $PC.slaving < 10>> - Your total lack of slavery skill (which is very unusal and very concerning for an archology owner), means that you are of little to no help or even a hindrance. + Your total lack of slavery skill (which is very unusual and very concerning for an arcology owner), means that you are of little to no help or even a hindrance. <<elseif $PC.slaving >= 100>> - Your mastery of slaving allows you assist The Colonel greatly. However the shop owner is so impressed by your undestanding of slavery that she is more than happy for an endorsement from you. As you are exiting the shop you hear your pre-recorded message which bears the slogan "This is (<<if def $PC.customTitle>>$PC.customTitle <</if>> <<PlayerName>>) and this is my favourate Paternalist shop in $arcologies[0].name." + Your mastery of slaving allows you assist The Colonel greatly. However the shop owner is so impressed by your understanding of slavery that she is more than happy for an endorsement from you. As you are exiting the shop you hear your pre-recorded message which bears the slogan "This is (<<if def $PC.customTitle>>$PC.customTitle <</if>> <<PlayerName>>) and this is my favorite Paternalist shop in $arcologies[0].name." <<if $arcologies[0].prosperity < 20>> <<set $arcologies[0].prosperity++>> <</if>> <<elseif $PC.slaving >= 60>> - Your expertness of slavery alllows you to be more useful. + Your expertness of slavery allows you to be more useful. <<elseif $PC.slaving >= 30>> Possing some skill you are slightly helpful. <<elseif $PC.slaving >= 10>> @@ -178,10 +180,10 @@ Your total lack of medical skill causes the death of the citizen. <<set $arcologies[0].prosperity -= .25>> <<elseif $PC.medicine >= 100 && $career == "medicine">> - Your expertness of medicine ensures that the citizen is probably the best they have ever been. They are so grateful that they are more than happy to try and compensate your time. Word quickly spreads of the kindly medically trained archology owner who took the time to heal a citizen, providing confidence to the rest of the citizens. + Your expertness of medicine ensures that the citizen is probably the best they have ever been. They are so grateful that they are more than happy to try and compensate your time. Word quickly spreads of the kindly medically trained arcology owner who took the time to heal a citizen, providing confidence to the rest of the citizens. <<set $rep += 10, &cash += $EnvCash4>> <<elseif $PC.medicine >= 100>> - Your expertness of medicine ensures that the citizen is probably the best they have ever been. Word quickly spreads of the kindly archology owner who took the time to heal a citizen. + Your expertness of medicine ensures that the citizen is probably the best they have ever been. Word quickly spreads of the kindly arcology owner who took the time to heal a citizen. <<set $rep += 5>> <<elseif $PC.medicine >= 60>> Your mastery of medicine ensures that the citizen's condition is noticeably better. @@ -227,7 +229,7 @@ <<replace "#result4">> <br> <<if $PC.trading < 10>> - //Congragulations you have just passed economics 101, "black and red should balance". + //Congratulations you have just passed economics 101, "black and red should balance". <<elseif $PC.trading >= 100>> //Now let's go crash some markets. <<elseif $PC.trading >= 60>> @@ -251,9 +253,9 @@ <<elseif $PC.slaving >= 60>> //Feel feel to tie me up any time. <<elseif $PC.slaving >= 30>> - //You can finally tie a knot correcly, most of the time anyway. + //You can finally tie a knot correctly, most of the time anyway. <<elseif $PC.slaving >= 10>> - //Yes, having your slaves die on you is genrally consided a bad thing, unless you are into that kind of thing you sick fuck.But who am I to judge. + //Yes, having your slaves die on you is generally considered a bad thing, unless you are into that kind of thing you sick fuck.But who am I to judge. <</if>> <</replace>> <</link>> @@ -293,7 +295,7 @@ <<if $PC.warfare < 10>> //There, now you hopefully can hit the broad side of a barn, most of the time. What am I kidding you still suck. <<elseif $PC.warfare >= 100>> - //Now why don't you go deal with those dangerous watermellons? + //Now why don't you go deal with those dangerous watermelons? <<elseif $PC.warfare >= 60>> //Feel free to shoot at or up me, any time. <<elseif $PC.warfare >= 30>> diff --git a/src/uncategorized/securityForceEOWReport.tw b/src/uncategorized/securityForceEOWReport.tw index 862ed5d149fb29ceef1c53a155528bd31e4ab054..184287a5c33a2fab73d9f6571fc4b991bc17070e 100644 --- a/src/uncategorized/securityForceEOWReport.tw +++ b/src/uncategorized/securityForceEOWReport.tw @@ -288,7 +288,7 @@ <</if>> LieutenantColonel and Facility Support - <<if $LieutenantColonel == 1>> + <<if $LieutenantColonel == 2>> <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($LieutenantColonel*_RaidingEfficienyPercentage)))>> <</if>> <<if $FacilitySupportEfficiency > 1>> @@ -380,14 +380,16 @@ <<if $securityForceStimulantPower == 8 && random(0,100) >_OverdoseSurvivalChance>> <<set _OverdoseDeaths = "$securityForcePersonnel -= random(0,10)">> +<<elseif $securityForceStimulantPower == 10 && random(0,100) >_OverdoseSurvivalChance>> + <<set _OverdoseDeaths = "$securityForcePersonnel -= random(0,20)">> <</if>> /* Take all the above and display the EOW text and control panel. */ <</silently>> <<nobr>> __Status and Activities of the $securityForceName __: - <br>This week, $securityForceName, $securityForcePersonnel strong, focused on <<if $securityForceFocus == "recruit">>recruiting and training more personnel. Smaller parties ventured out to protect the arcology's trade routes and strike targets of opportunity.<<elseif $securityForceFocus == "secure">>securing the trade routes between the arcology and the surrounding area. Smaller parties ventured out to strike targets of opportunity and process new recruits. - <<elseif $securityForceFocus == "raiding">>locating and striking targets of opportunity, capturing both material loot and new slaves. Smaller parties secured the most important of the arcology's trade routes and processed new recruits.<</if>> <<if $securityForceStimulantPower == 8>> _OverdoseDeaths soldiers fatly overdosed. The Colonel's much heavier than average drug use saves her from this side effect.<</if>> These activities have, overall, @@.green;improved@@ your arcology's prosperity. <<if $securityForceProfitable == 1>>The goods procured by the $securityForceName this week, after accounting for the spoils retained by individual soldiers, were @@.green;more than sufficient@@ to cover expenses. Excess material and human assets totalling @@.yellowgreen;¤$securityForceIncome@@ (after liquidation) were transferred to your accounts. <<elseif $securityForceProfitable == 0>>The goods procured by the special force were, after accounting for the spoils retained by individual soldiers, @@.red;barely enough@@ to cover expenses. More growth will be needed to ensure profitability.<</if>> $securityForceName managed to recruit $securityForceRecruit new soldiers this week, and your reputation has @@.green;improved@@ through the improvement of trade security. + <br>This week, $securityForceName, <<print commaNum($securityForcePersonnel)>> strong, focused on <<if $securityForceFocus == "recruit">>recruiting and training more personnel. Smaller parties ventured out to protect the arcology's trade routes and strike targets of opportunity.<<elseif $securityForceFocus == "secure">>securing the trade routes between the arcology and the surrounding area. Smaller parties ventured out to strike targets of opportunity and process new recruits. + <<elseif $securityForceFocus == "raiding">>locating and striking targets of opportunity, capturing both material loot and new slaves. Smaller parties secured the most important of the arcology's trade routes and processed new recruits.<</if>> <<if $securityForceStimulantPower == 8 || $securityForceStimulantPower == 10>> _OverdoseDeaths soldiers fatally overdosed. The Colonel's much heavier than average drug use saves her from this side effect.<</if>> These activities have, overall, @@.green;improved@@ your arcology's prosperity. <<if $securityForceProfitable == 1>>The goods procured by the $securityForceName this week, after accounting for the spoils retained by individual soldiers, were @@.green;more than sufficient@@ to cover expenses. Excess material and human assets totalling @@.yellowgreen;<<print cashFormat($securityForceIncome)>>@@ (after liquidation) were transferred to your accounts. <<elseif $securityForceProfitable == 0>>The goods procured by the special force were, after accounting for the spoils retained by individual soldiers, @@.red;barely enough@@ to cover expenses. More growth will be needed to ensure profitability.<</if>> $securityForceName managed to recruit $securityForceRecruit new soldiers this week, and your reputation has @@.green;improved@@ through the improvement of trade security. <</nobr>> <br> //Your instructions to <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>>:// @@ -397,8 +399,8 @@ <<if $OverallTradeShowAttendance == 1>> <br>Thank you <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>> for letting me to go back to it, hopefully Lieutenant Colonel <<SlaveFullName $LieutenantColonel>> has been doing her job. There was some interest in our developements, I could probably sell generic scematics next time I go if you want? <<elseif $OverallTradeShowAttendance >= 2>> - While at the recent TradeShow, $TradeShowIncome was made selling generic scematics and $TradeShowHelots menial slaves were sent as a bonus. - Overal $TotalTradeShowIncome has been made and $TotalTradeShowHelots menial slaves have been acquired during the $OverallTradeShowAttendance TradeShow's I have attended. + While at the recent TradeShow, <<print cashFormat($TradeShowIncome)>> was made selling generic scematics and $TradeShowHelots menial slaves were sent as a bonus. + Overal <<print cashFormat($TotalTradeShowIncome)>> has been made and $TotalTradeShowHelots menial slaves have been acquired during the $OverallTradeShowAttendance TradeShow's I have attended. <</if>> //Current facilities status:// <<include "SpecialForceUpgradeDec">>