diff --git a/src/SecExp/attackGenerator.tw b/src/SecExp/attackGenerator.tw
index 84a1b9eed1d5c77d57dd34612f00215d88529173..ce924cd7c20aa8ad774b8a992eab3f9adf786c75 100644
--- a/src/SecExp/attackGenerator.tw
+++ b/src/SecExp/attackGenerator.tw
@@ -131,15 +131,15 @@
 	<<if $attackType == "raiders">>
 		<<set $attackTroops = random(40,80)>>
 		<<if $week < 30>>
-			<<set $attackTroops *= Math.ceil(random( (1*(2+($week/40))) , (2*(4+($week/30))) ))>>
+			<<set $attackTroops *= Math.ceil(random( (1*(2+($week/40))), (2*(4+($week/30))) ))>>
 		<<elseif $week < 60>>
-			<<set $attackTroops *= Math.ceil(random( (1*(2+($week/40))) , (3*(4+($week/30))) ))>>
+			<<set $attackTroops *= Math.ceil(random( (1*(2+($week/40))), (3*(4+($week/30))) ))>>
 		<<elseif $week < 90>>
-			<<set $attackTroops *= Math.ceil(random( (2*(2+($week/40))) , (3*(4+($week/30))) ))>>
+			<<set $attackTroops *= Math.ceil(random( (2*(2+($week/40))), (3*(4+($week/30))) ))>>
 		<<elseif $week < 120>>
-			<<set $attackTroops *= Math.ceil(random( (2*(2+($week/40))) , (4*(4+($week/30))) ))>>
+			<<set $attackTroops *= Math.ceil(random( (2*(2+($week/40))), (4*(4+($week/30))) ))>>
 		<<else>>
-			<<set $attackTroops *= Math.ceil(random( (3*(2+($week/40))) , (5*(4+($week/30))) ))>>
+			<<set $attackTroops *= Math.ceil(random( (3*(2+($week/40))), (5*(4+($week/30))) ))>>
 		<</if>>
 		<<if $week < 60>>
 			<<set $attackEquip = Math.ceil(random( (0, (1*(4+($week/25))>>
@@ -148,42 +148,42 @@
 		<<elseif $week < 120>>
 			<<set $attackEquip = Math.ceil(random( (0, (3*(4+($week/30))) ))>>
 		<<else>>
-			<<set $attackEquip = Math.ceil(random( (1*(2+($week/40))) , (3*(4+($week/30))) ))>>
+			<<set $attackEquip = Math.ceil(random( (1*(2+($week/40))), (3*(4+($week/30))) ))>>
 		<</if>>
 	<<elseif $attackType == "free city">>
 		<<set $attackTroops = random(20,40)>>
 		<<if $week < 30>>
-			<<set $attackTroops *= Math.ceil(random( (1*(2+($week/40))) , (2*(4+($week/30))) ))>>
+			<<set $attackTroops *= Math.ceil(random( (1*(2+($week/40))), (2*(4+($week/30))) ))>>
 		<<elseif $week < 60>>
-			<<set $attackTroops *= Math.ceil(random( (1*(2+($week/40))) , (3*(4+($week/30))) ))>>
+			<<set $attackTroops *= Math.ceil(random( (1*(2+($week/40))), (3*(4+($week/30))) ))>>
 		<<elseif $week < 90>>
-			<<set $attackTroops *= Math.ceil(random( (2*(2+($week/40))) , (3*(4+($week/30)))) )>>
+			<<set $attackTroops *= Math.ceil(random( (2*(2+($week/40))), (3*(4+($week/30)))) )>>
 		<<elseif $week < 120>>
-			<<set $attackTroops *= Math.ceil(random( (2*(2+($week/40))) , (4*(4+($week/30)))) )>>
+			<<set $attackTroops *= Math.ceil(random( (2*(2+($week/40))), (4*(4+($week/30)))) )>>
 		<<else>>
-			<<set $attackTroops *= Math.ceil(random( (3*(2+($week/40))) , (5*(4+($week/30))) ))>>
+			<<set $attackTroops *= Math.ceil(random( (3*(2+($week/40))), (5*(4+($week/30))) ))>>
 		<</if>>
 		<<if $week < 60>>
 			<<set $attackEquip = Math.ceil(random( (0, (1*(4+($week/30))) ))>>
 		<<elseif $week < 90>>
 			<<set $attackEquip = Math.ceil(random( (0, (3*(4+($week/30))) ))>>
 		<<elseif $week < 120>>
-			<<set $attackEquip = Math.ceil(random( (1*(2+($week/40))) , (3*(4+($week/30))) ))>>
+			<<set $attackEquip = Math.ceil(random( (1*(2+($week/40))), (3*(4+($week/30))) ))>>
 		<<else>>
-			<<set $attackEquip = Math.ceil(random( (2*(2+($week/40))) , (4*(4+($week/30))) ))>>
+			<<set $attackEquip = Math.ceil(random( (2*(2+($week/40))), (4*(4+($week/30))) ))>>
 		<</if>>
 	<<elseif $attackType == "old world">>
 		<<set $attackTroops = random(25,50)>>
 		<<if $week < 30>>
-			<<set $attackTroops *= Math.ceil(random( (1*(2+($week/40))) , (2*(4+($week/30))) ))>>
+			<<set $attackTroops *= Math.ceil(random( (1*(2+($week/40))), (2*(4+($week/30))) ))>>
 		<<elseif $week < 60>>
-			<<set $attackTroops *= Math.ceil(random( (1*(2+($week/40))) , (3*(4+($week/30))) ))>>
+			<<set $attackTroops *= Math.ceil(random( (1*(2+($week/40))), (3*(4+($week/30))) ))>>
 		<<elseif $week < 90>>
-			<<set $attackTroops *= Math.ceil(random( (2*(2+($week/40))) , (3*(4+($week/30))) ))>>
+			<<set $attackTroops *= Math.ceil(random( (2*(2+($week/40))), (3*(4+($week/30))) ))>>
 		<<elseif $week < 120>>
-			<<set $attackTroops *= Math.ceil(random( (2*(2+($week/40))) , (4*(4+($week/30))) ))>>
+			<<set $attackTroops *= Math.ceil(random( (2*(2+($week/40))), (4*(4+($week/30))) ))>>
 		<<else>>
-			<<set $attackTroops *= Math.ceil(random( (3*(2+($week/40))) , (5*(4+($week/30))) ))>>
+			<<set $attackTroops *= Math.ceil(random( (3*(2+($week/40))), (5*(4+($week/30))) ))>>
 		<</if>>
 		<<if $week < 60>>
 			<<set $attackEquip = Math.ceil(random( (0, (1*(4+($week/30))) ))>>
@@ -192,27 +192,27 @@
 		<<elseif $week < 120>>
 			<<set $attackEquip = Math.ceil(random( (1,3*(4+($week/30))) ))>>
 		<<else>>
-			<<set $attackEquip = Math.ceil(random( (2*(2+($week/40))) , (4*(4+($week/30))) ))>>
+			<<set $attackEquip = Math.ceil(random( (2*(2+($week/40))), (4*(4+($week/30))) ))>>
 		<</if>>
 	<<elseif $attackType == "freedom fighters">>
 		<<set $attackTroops = random(30,60)>>
 		<<if $week < 30>>
-			<<set $attackTroops *= Math.ceil(random( (1*(2+($week/40))) , (2*(4+($week/30))) ))>>
+			<<set $attackTroops *= Math.ceil(random( (1*(2+($week/40))), (2*(4+($week/30))) ))>>
 		<<elseif $week < 60>>
-			<<set $attackTroops *= Math.ceil(random( (1*(2+($week/40))) , (3*(4+($week/30))) ))>>
+			<<set $attackTroops *= Math.ceil(random( (1*(2+($week/40))), (3*(4+($week/30))) ))>>
 		<<elseif $week < 90>>
-			<<set $attackTroops *= Math.ceil(random( (2*(2+($week/40))) , (3*(4+($week/30))) ))>>
+			<<set $attackTroops *= Math.ceil(random( (2*(2+($week/40))), (3*(4+($week/30))) ))>>
 		<<elseif $week < 120>>
-			<<set $attackTroops *= Math.ceil(random( (2*(2+($week/40))) , (4*(4+($week/30))) ))>>
+			<<set $attackTroops *= Math.ceil(random( (2*(2+($week/40))), (4*(4+($week/30))) ))>>
 		<<else>>
-			<<set $attackTroops *= Math.ceil(random( (3*(2+($week/40))) , (5*(4+($week/30))) ))>>
+			<<set $attackTroops *= Math.ceil(random( (3*(2+($week/40))), (5*(4+($week/30))) ))>>
 		<</if>>
 		<<if $week < 60>>
 			<<set $attackEquip = Math.ceil(random( (0, (1*(4+($week/30))) ))>>
 		<<elseif $week < 90>>
 			<<set $attackEquip = Math.ceil(random( (0, (3*(4+($week/30))) ))>>
 		<<elseif $week < 120>>
-			<<set $attackEquip = Math.ceil(random( (1*(2+($week/40))) , (3*(4+($week/30))) ))>>
+			<<set $attackEquip = Math.ceil(random( (1*(2+($week/40))), (3*(4+($week/30))) ))>>
 		<<else>>
 			<<set $attackEquip = Math.ceil(random( (2*(2+($week/40))), (4*(4+($week/30))) ))>>
 		<</if>>
diff --git a/src/SecExp/rebellionGenerator.tw b/src/SecExp/rebellionGenerator.tw
index 11374f05a7e22c1abfe8a314c08d89cbfcf28bf7..66255ca0f8c10134ed103d4e6c099426b5d6a944 100644
--- a/src/SecExp/rebellionGenerator.tw
+++ b/src/SecExp/rebellionGenerator.tw
@@ -235,15 +235,15 @@
 
 <<set _weekMod = 0.50>>
 <<if $week <= 30>>
-	<<set _weekMod = 0.75 * math.round(1+$week/10)>>
+	<<set _weekMod = 0.75 * Math.round(1+$week/10)>>
 <<elseif $week <= 60>>
-	<<set _weekMod = 1 * math.round(1+$week/10)>>
+	<<set _weekMod = 1 * Math.round(1+$week/10)>>
 <<elseif $week <= 90>>
-	<<set _weekMod = 1.25 * math.round(1+$week/10)>>
+	<<set _weekMod = 1.25 * Math.round(1+$week/10)>>
 <<elseif $week <= 120>>
-	<<set _weekMod = 1.50 * math.round(1+$week/10)>>
+	<<set _weekMod = 1.50 * Math.round(1+$week/10)>>
 <<else>>
-	<<set _weekMod = 1.75 * math.round(1+$week/10)>>
+	<<set _weekMod = 1.75 * Math.round(1+$week/10)>>
 <</if>>
 
 /* resetting ID list */
diff --git a/src/events/intro/introSummary.tw b/src/events/intro/introSummary.tw
index 37951dd4f7e09179c13ada73933e170a4e3ebef6..64b78c2e436b5f62b0f595c70a5f77bee004f27d 100644
--- a/src/events/intro/introSummary.tw
+++ b/src/events/intro/introSummary.tw
@@ -1050,7 +1050,8 @@ Currently
 			@@.cyan;ENABLED.@@ [[Disable|Intro Summary][$seeVectorArtHighlights = 0]]
 		<<else>>
 			@@.red;DISABLED.@@ [[Enable|Intro Summary][$seeVectorArtHighlights = 1]]
-		<</if>><br>
+		<</if>>
+		<br>&nbsp;&nbsp;&nbsp;&nbsp;
 		Height scaling
 		<<if $seeHeight == 1>>
 			@@.yellow;ENABLED@@ on small images. [[Disable|Intro Summary][$seeHeight = 0]] | [[Enable for all images|Intro Summary][$seeHeight = 2]]