diff --git a/src/SecExp/attackHandler.tw b/src/SecExp/attackHandler.tw
index a2bd0448483287289b9ab7bbf78d36d708b16c4a..edb8999e6f298e505277c1699b705a816109badb 100644
--- a/src/SecExp/attackHandler.tw
+++ b/src/SecExp/attackHandler.tw
@@ -1113,14 +1113,14 @@ __Difficulty__:
 <br>
 <br>
 __Army__:
-<br>troops: <<print $troopCount>>
-<br>attack: <<print Math.round(_attack)>>
-<br>defense: <<print Math.round(_defense)>>
-<br>hp: <<print Math.round(_hp)>>
-<br>morale: <<print Math.round(_morale)>>
+<br>troops: <<print commaNum(Math.round($troopCount))>>
+<br>attack: <<print commaNum(Math.round(_attack))>>
+<br>defense: <<print commaNum(Math.round(_defense))>>
+<br>hp: <<print commaNum(Math.round(_hp))>>
+<br>morale: <<print commaNum(Math.round(_morale))>>
 <br>attack modifier: <<if _atkMod > 0>>+<</if>>_atkMod%
 <br>defense modifier: <<if _defMod > 0>>+<</if>>_defMod%
-<br>average base HP: <<print Math.round(_baseHp)>>
+<br>average base HP: <<print commaNum(Math.round(_baseHp))>>
 <br>militia morale modifier: <<if _militiaMod > 0>>+<</if>>_militiaMod%
 <br>slaves morale modifier: <<if _slaveMod > 0>>+<</if>>_slaveMod%
 <br>mercenaries morale modifier: <<if _mercMod > 0>>+<</if>>_mercMod%
@@ -1136,17 +1136,17 @@ __Army__:
 <br>
 <br>
 __Tactics__:
-<br>tactic chance of success: <<print Math.round(_tacChance * 100)>>%
+<br>tactic chance of success: <<print commaNum(Math.round(_tacChance * 100))>>%
 <br>was tactic chosen successful?: <<if $tacticsSuccessful == 1>> yes <<else>> no<</if>>
 <br>
 <br>
 __Enemy__:
 <br>enemy troops: <<print $attackTroops>>
-<br>enemy attack: <<print Math.round(_enemyAttack)>>
-<br>enemy defense: <<print Math.round(_enemyDefense)>>
-<br>enemy Hp: <<print Math.round(_enemyHp)>>
-<br>enemy morale: <<print Math.round(_enemyMorale)>>
-<br>enemy base Hp: <<print Math.round(_enemyBaseHp)>>
+<br>enemy attack: <<print commaNum(Math.round(_enemyAttack))>>
+<br>enemy defense: <<print commaNum(Math.round(_enemyDefense))>>
+<br>enemy Hp: <<print commaNum(Math.round(_enemyHp))>>
+<br>enemy morale: <<print commaNum(Math.round(_enemyMorale))>>
+<br>enemy base Hp: <<print commaNum(Math.round(_enemyBaseHp))>>
 <br>enemy morale modifier: <<if _enemyMod > 0>>+<</if>>_enemyMod%
 <<if _enemyMoraleTroopMod > 0>>
 	<br>enemy morale increase due to troop numbers: +<<print _enemyMoraleTroopMod>>%
diff --git a/src/SecExp/rebellionHandler.tw b/src/SecExp/rebellionHandler.tw
index 6d71865467b88dd2b5abd24ad810512f3d776877..4e128d0aaf29bd0c274109d5eb13fb6bf342f833 100644
--- a/src/SecExp/rebellionHandler.tw
+++ b/src/SecExp/rebellionHandler.tw
@@ -318,13 +318,13 @@ __Difficulty__:
 <br>
 <br>
 __Army__:
-<br>troops: <<print $troopCount>>
-<br>attack: <<print Math.round(_attack)>>
-<br>defense: <<print Math.round(_defense)>>
+<br>troops: <<print commaNum(Math.round($troopCount))>>
+<br>attack: <<print commaNum(Math.round(_attack))>>
+<br>defense: <<print commaNum(Math.round(_defense))>>
 <br>engagement rule modifier: <<if _engageMod > 0>>+<</if>><<print _engageMod>>%
-<br>Hp: <<print Math.round(_hp)>>
-<br>base HP: <<print Math.round(_baseHp)>>
-<br>morale: <<print Math.round(_morale)>>
+<br>Hp: <<print commaNum(Math.round(_hp))>>
+<br>base HP: <<print commaNum(Math.round(_baseHp))>>
+<br>morale: <<print commaNum(Math.round(_morale))>>
 <<if _enemyMoraleTroopMod > 0>>
 	<br>morale increase due to troop numbers: +<<print _moraleTroopMod>>%
 <</if>>
@@ -332,11 +332,11 @@ __Army__:
 <br>
 __Rebels__:
 <br>enemy troops: <<print $attackTroops>>
-<br>enemy attack: <<print Math.round(_enemyAttack)>>
-<br>enemy defense: <<print Math.round(_enemyDefense)>>
-<br>enemy Hp: <<print Math.round(_enemyHp)>>
-<br>enemy base Hp: <<print Math.round(_enemyBaseHp)>>
-<br>enemy morale: <<print Math.round(_enemyMorale)>>
+<br>enemy attack: <<print commaNum(Math.round(_enemyAttack))>>
+<br>enemy defense: <<print commaNum(Math.round(_enemyDefense))>>
+<br>enemy Hp: <<print commaNum(Math.round(_enemyHp))>>
+<br>enemy base Hp: <<print commaNum(Math.round(_enemyBaseHp))>>
+<br>enemy morale: <<print commaNum(Math.round(_enemyMorale))>>
 <<if _enemyMoraleTroopMod > 0>>
 	<br>enemy morale increase due to troop numbers: +<<print _enemyMoraleTroopMod>>%
 <</if>>