diff --git a/src/js/futureSocietyJS.js b/src/js/futureSocietyJS.js index 5bd36ca99468d40d5e510cba1d6ea6fcd3909b89..15bcafe98c251ac6384d25c33ceaeb1b6cba24fb 100644 --- a/src/js/futureSocietyJS.js +++ b/src/js/futureSocietyJS.js @@ -256,7 +256,6 @@ window.ValidateFacilityDecoration = function ValidateFacilityDecoration(decorati }; window.FSChange = function FSChange(FS, magnitude, bonusMultiplier = 1) { - 'use strict'; const V = State.variables; let errorMessage = ''; diff --git a/src/js/utilJS.js b/src/js/utilJS.js index a6c32881385b6bdea60c17487485e03dbcbad98b..843821bef65d1afc647e399bd800119c4cc30e81 100644 --- a/src/js/utilJS.js +++ b/src/js/utilJS.js @@ -1507,7 +1507,7 @@ window.resyncSlaveToAge = function(slave) { }; window.IncreasePCSkills = function(input, increase = 1) { - "use strict"; const player = State.variables.PC, oldSkill = player[input]; + const player = State.variables.PC, oldSkill = player[input]; player[input] += increase; if (oldSkill <= 10) { if (player[input] >= 10) {