diff --git a/src/js/futureSocietyJS.js b/src/js/futureSocietyJS.js
index 5bd36ca99468d40d5e510cba1d6ea6fcd3909b89..15bcafe98c251ac6384d25c33ceaeb1b6cba24fb 100644
--- a/src/js/futureSocietyJS.js
+++ b/src/js/futureSocietyJS.js
@@ -256,7 +256,6 @@ window.ValidateFacilityDecoration = function ValidateFacilityDecoration(decorati
 };
 
 window.FSChange = function FSChange(FS, magnitude, bonusMultiplier = 1) {
-	'use strict';
 	const V = State.variables;
 	let errorMessage = '';
 
diff --git a/src/js/utilJS.js b/src/js/utilJS.js
index a6c32881385b6bdea60c17487485e03dbcbad98b..843821bef65d1afc647e399bd800119c4cc30e81 100644
--- a/src/js/utilJS.js
+++ b/src/js/utilJS.js
@@ -1507,7 +1507,7 @@ window.resyncSlaveToAge = function(slave) {
 };
 
 window.IncreasePCSkills = function(input, increase = 1) {
-	"use strict"; const player = State.variables.PC, oldSkill = player[input];
+	const player = State.variables.PC, oldSkill = player[input];
 	player[input] += increase;
 	if (oldSkill <= 10) {
 		if (player[input] >= 10) {