From 6e3443d242a34739ef8b15123f545be6c9461ccb Mon Sep 17 00:00:00 2001 From: hexall90 <hexall90@gmail.com> Date: Tue, 12 Sep 2017 13:14:30 +0200 Subject: [PATCH] Notes on future development --- SecurityExpansion.txt | 47 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 47 insertions(+) create mode 100644 SecurityExpansion.txt diff --git a/SecurityExpansion.txt b/SecurityExpansion.txt new file mode 100644 index 00000000000..3c8395c06c6 --- /dev/null +++ b/SecurityExpansion.txt @@ -0,0 +1,47 @@ +Mod to expand the security of the arcology. + + Major new stats: + -security: represents the readiness of the arcology against external and internal threats. + Used to evaluate the success of attacks and the eventual damage caused. + -authority: represents the control over the arcology's population the player has. + Used to evaluate likelyhood of citizens or slave rebellions as well as the likelyhood of citizens to join militias or foreign espionage ops. + Minor new stats: + -mercenary loyalty: represents the goodwill the player has accumulated with the hired mercenary squad/company/platoon. + Used to evaluate likelyhood of mercenary revolt or treason. + + Security events will be: + -citizens revolt + Caused by: very high citizen to slave ratio (too few slaves!), low security and/or recent attacks (the owner is incapable of asssuring our safety!), + introducing unpopular policies (we did not sign up for this!), introducing unpopular/new FSs (what mockery of society we live in!) + -slave revolts + Caused by: very low citizens to slave ratio (The masters are few and we are many!), low security and/or recent attacks (the masters are weak!), + introducing unpopular policies (our lives will get even worse!), introducing unpopular/new FSs (our lives will get even worse!) + -mercenary revolt + Caused by: failure to pay for their upkeep for some time (we will take what is ours whether you like or not!), + bribery by other arcology/free city/old world nation (we are mercenary, loyal to who pays us more) + -Neighbouring arcologies attack + Caused by: high prosperity in relationship with the other arcologies (the fat pigs are hoarding all the riches!), + ideological conflict (self explanatory) + -Free City assault + Caused by: high prosperity and/or low security (they're a tasty morsel!) + -Raiders + Caused by: N. of weeks passed, state of world economy (we need to survive somehow!) + -Old World assault + Caused by: extreme social engineering (decadent degenerates!), very high prosperity (That wealth is our by right!) + -Freedom Fighters + Caused by: very low citizens to slave ratio (we can free many slaves here!),introducing unpopular policies (those poor souls!), + introducing unpopular/new FSs (this is not a future I want to see!) + + New Buildings: + -Security Center (upgrade for penthouse) + Function: provides ways to boost authority as well as early warnings for incoming attacks. Some upgrades can lower prosperity. + -Propaganda Hub (upgrade for markets slot) + Function: provides ways to boost authority and reputation, as well as improving arcologies/free cities/old world nations relationships + -Docks/railroads/airports (depending on the arcology geographical position) (upgrade for manufactoring slot) + Function: provides boosts to prosperity and allows for manipulation of slaves prices. + However the better it is upgraded the faster it will erode security. Can be upgraded to boost authority. + + New functionality for existing buildings: + -Barracks can train and equip citizens militias and slave soldiers. + -club and brothel can be upgraded to provide a small boost to security or authority. + -Similar to docks/Railroads/airports, the corporate market will slowly erode security, but can be upgraded to deny this. \ No newline at end of file -- GitLab