From 6e3443d242a34739ef8b15123f545be6c9461ccb Mon Sep 17 00:00:00 2001
From: hexall90 <hexall90@gmail.com>
Date: Tue, 12 Sep 2017 13:14:30 +0200
Subject: [PATCH] Notes on future development

---
 SecurityExpansion.txt | 47 +++++++++++++++++++++++++++++++++++++++++++
 1 file changed, 47 insertions(+)
 create mode 100644 SecurityExpansion.txt

diff --git a/SecurityExpansion.txt b/SecurityExpansion.txt
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+Mod to expand the security of the arcology.
+
+	Major new stats:
+		-security: represents the readiness of the arcology against external and internal threats.
+			Used to evaluate the success of attacks and the eventual damage caused.
+		-authority: represents the control over the arcology's population the player has.
+			Used to evaluate likelyhood of citizens or slave rebellions as well as the likelyhood of citizens to join militias or foreign espionage ops.
+	Minor new stats:
+		-mercenary loyalty: represents the goodwill the player has accumulated with the hired mercenary squad/company/platoon.
+			Used to evaluate likelyhood of mercenary revolt or treason.
+			
+	Security events will be:
+		-citizens revolt
+			Caused by: 	very high citizen to slave ratio (too few slaves!), low security and/or recent attacks (the owner is incapable of asssuring our safety!),
+						introducing unpopular policies (we did not sign up for this!), introducing unpopular/new FSs (what mockery of society we live in!)
+		-slave revolts
+			Caused by:	very low citizens to slave ratio (The masters are few and we are many!), low security and/or recent attacks (the masters are weak!),
+						introducing unpopular policies (our lives will get even worse!), introducing unpopular/new FSs (our lives will get even worse!)
+		-mercenary revolt
+			Caused by: 	failure to pay for their upkeep for some time (we will take what is ours whether you like or not!),
+						bribery by other arcology/free city/old world nation (we are mercenary, loyal to who pays us more)
+		-Neighbouring arcologies attack
+			Caused by:	high prosperity in relationship with the other arcologies (the fat pigs are hoarding all the riches!),
+						ideological conflict (self explanatory)
+		-Free City assault
+			Caused by: 	high prosperity and/or low security (they're a tasty morsel!)
+		-Raiders
+			Caused by:	N. of weeks passed, state of world economy (we need to survive somehow!)
+		-Old World assault
+			Caused by: 	extreme social engineering (decadent degenerates!), very high prosperity (That wealth is our by right!)
+		-Freedom Fighters
+			Caused by: 	very low citizens to slave ratio (we can free many slaves here!),introducing unpopular policies (those poor souls!),
+						introducing unpopular/new FSs (this is not a future I want to see!)
+						
+	New Buildings:
+		-Security Center (upgrade for penthouse)
+			Function: provides ways to boost authority  as well as early warnings for incoming attacks. Some upgrades can lower prosperity.
+		-Propaganda Hub	(upgrade for markets slot)
+			Function: provides ways to boost authority and reputation, as well as improving arcologies/free cities/old world nations relationships
+		-Docks/railroads/airports (depending on the arcology geographical position) (upgrade for manufactoring slot)
+			Function: provides boosts to prosperity and allows for manipulation of slaves prices.
+			However the better it is upgraded the faster it will erode security. Can be upgraded to boost authority.
+	
+	New functionality for existing buildings:
+		-Barracks can train and equip citizens militias and slave soldiers.
+		-club and brothel can be upgraded to provide a small boost to security or authority.
+		-Similar to docks/Railroads/airports, the corporate market will slowly erode security, but can be upgraded to deny this.
\ No newline at end of file
-- 
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