diff --git a/src/endWeek/healthFunctions.js b/src/endWeek/healthFunctions.js
index 65daef6ab07ad6bf3bfb9ce0f06ce0567cf9f95c..6937be2433f7bcc9b0ddf9fd4f6c137391171104 100644
--- a/src/endWeek/healthFunctions.js
+++ b/src/endWeek/healthFunctions.js
@@ -457,6 +457,11 @@ globalThis.endWeekHealthDamage = function(slave) {
 			H.longDamage = Math.max(H.longDamage, 0);
 		}
 
+		// Temporarily disabled for balancing. healthDamage() is causing too much shortDamage right now, need to think on things.
+		H.longDamage = 0;
+		H.shortDamage = 0;
+		slave.chem = 0;
+
 		// The player gets an automatic 5 condition recovery each week up to 100
 		// relaxation and diet is handled in its respective locations
 		H.condition = Math.min(H.condition + 5, 100);