diff --git a/src/endWeek/healthFunctions.js b/src/endWeek/healthFunctions.js index 65daef6ab07ad6bf3bfb9ce0f06ce0567cf9f95c..6937be2433f7bcc9b0ddf9fd4f6c137391171104 100644 --- a/src/endWeek/healthFunctions.js +++ b/src/endWeek/healthFunctions.js @@ -457,6 +457,11 @@ globalThis.endWeekHealthDamage = function(slave) { H.longDamage = Math.max(H.longDamage, 0); } + // Temporarily disabled for balancing. healthDamage() is causing too much shortDamage right now, need to think on things. + H.longDamage = 0; + H.shortDamage = 0; + slave.chem = 0; + // The player gets an automatic 5 condition recovery each week up to 100 // relaxation and diet is handled in its respective locations H.condition = Math.min(H.condition + 5, 100);