From 6e4b4695e742bec17739a59ef6db70f6711fb3f5 Mon Sep 17 00:00:00 2001
From: Pregmodder <pregmodder@gmail.com>
Date: Mon, 19 Sep 2022 00:46:20 +0000
Subject: [PATCH] Disable deeper player health for balancing

---
 src/endWeek/healthFunctions.js | 5 +++++
 1 file changed, 5 insertions(+)

diff --git a/src/endWeek/healthFunctions.js b/src/endWeek/healthFunctions.js
index 65daef6ab07..6937be2433f 100644
--- a/src/endWeek/healthFunctions.js
+++ b/src/endWeek/healthFunctions.js
@@ -457,6 +457,11 @@ globalThis.endWeekHealthDamage = function(slave) {
 			H.longDamage = Math.max(H.longDamage, 0);
 		}
 
+		// Temporarily disabled for balancing. healthDamage() is causing too much shortDamage right now, need to think on things.
+		H.longDamage = 0;
+		H.shortDamage = 0;
+		slave.chem = 0;
+
 		// The player gets an automatic 5 condition recovery each week up to 100
 		// relaxation and diet is handled in its respective locations
 		H.condition = Math.min(H.condition + 5, 100);
-- 
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