From 6e4b4695e742bec17739a59ef6db70f6711fb3f5 Mon Sep 17 00:00:00 2001 From: Pregmodder <pregmodder@gmail.com> Date: Mon, 19 Sep 2022 00:46:20 +0000 Subject: [PATCH] Disable deeper player health for balancing --- src/endWeek/healthFunctions.js | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/endWeek/healthFunctions.js b/src/endWeek/healthFunctions.js index 65daef6ab07..6937be2433f 100644 --- a/src/endWeek/healthFunctions.js +++ b/src/endWeek/healthFunctions.js @@ -457,6 +457,11 @@ globalThis.endWeekHealthDamage = function(slave) { H.longDamage = Math.max(H.longDamage, 0); } + // Temporarily disabled for balancing. healthDamage() is causing too much shortDamage right now, need to think on things. + H.longDamage = 0; + H.shortDamage = 0; + slave.chem = 0; + // The player gets an automatic 5 condition recovery each week up to 100 // relaxation and diet is handled in its respective locations H.condition = Math.min(H.condition + 5, 100); -- GitLab