diff --git a/src/events/scheduled/seRaiding.js b/src/events/scheduled/seRaiding.js index 877b09449825f47ebb4dfb1b8aa8276f0cd1f561..701ef900e64c6daae1a0eecce4f96b7329eb746c 100644 --- a/src/events/scheduled/seRaiding.js +++ b/src/events/scheduled/seRaiding.js @@ -36,7 +36,7 @@ App.Events.SERaiding = function() { App.Events.addParagraph(el, r); r = []; - r.push(`Worthy of consideration is that although the V.mercenariesTitle will enslave the lion's share of enslaved prisoners for the corporation, they will present you the finest slave captured as a gesture of respect for your high position.`); + r.push(`Worthy of consideration is that although the ${V.mercenariesTitle} will enslave the lion's share of enslaved prisoners for the corporation, they will present you the finest slave captured as a gesture of respect for your high position.`); let _origins = []; if (V.seeDicks !== 100) { @@ -882,7 +882,7 @@ App.Events.SERaiding = function() { break; case "military soldier": if (targetEscape >= _MercCapture) { - r.push(`The young soldiers fight valiantly against the ${V.mercenariesTitle} until they are routed. Despite defeating them in the field, your V.mercenariesTitle are unable to capture any of the soldiers who escape on foot.`); + r.push(`The young soldiers fight valiantly against the ${V.mercenariesTitle} until they are routed. Despite defeating them in the field, your ${V.mercenariesTitle} are unable to capture any of the soldiers who escape on foot.`); } else if (_raidEscape === 1) { r.push(`The young soldiers are unfaltering in their conviction and fight to their last last. When the smoke clears, the barracks is chocked with corpses for none of the soldiers are left alive to capture.`); } else { @@ -906,9 +906,9 @@ App.Events.SERaiding = function() { break; case "nun": if (targetEscape >= _MercCapture) { - r.push(`As the ${V.mercenariesTitle} close in on the commune, they are spotted by a group of young nuns tending to their grounds. Before your V.mercenariesTitle can close the distance, they retreat behind the walls of their community and seal the gate behind them.`); + r.push(`As the ${V.mercenariesTitle} close in on the commune, they are spotted by a group of young nuns tending to their grounds. Before your ${V.mercenariesTitle} can close the distance, they retreat behind the walls of their community and seal the gate behind them.`); } else if (_raidEscape === 1) { - r.push(`The nuns flee into their inner sanctum as your ${V.mercenariesTitle} approach and bar the doors behind them as they go. When the last barrier is pried open, your V.mercenariesTitle discover the nuns have committed suicide as a group rather than be taken prisoner.`); + r.push(`The nuns flee into their inner sanctum as your ${V.mercenariesTitle} approach and bar the doors behind them as they go. When the last barrier is pried open, your ${V.mercenariesTitle} discover the nuns have committed suicide as a group rather than be taken prisoner.`); } else { r.push(`Unarmed and defenseless, the nuns are easily cowed by your ${V.mercenariesTitle} and taken away one by one to the VTOLs. The most pious V.sister prays vehemently until ${he} is dragged out of the inner sanctum in cuffs.`); r.push(`The pious nun spends the VTOL ride engaged in fervent prayer as ${his} sisters are raped by your mercenaries. ${He} naïvely believes that ${his} devotion and piety will see ${him} spared from the same fate as ${his} sisters.`); @@ -918,9 +918,9 @@ App.Events.SERaiding = function() { break; case "journalist": if (targetEscape >= _MercCapture) { - r.push(`Though the ${V.mercenariesTitle} easily overwhelm the single security guard posted at the firm, they are unable to do so before he triggers an alarm. Faced with the prospect of local law enforcement arriving, your V.mercenariesTitle beat a hasty retreat.`); + r.push(`Though the ${V.mercenariesTitle} easily overwhelm the single security guard posted at the firm, they are unable to do so before he triggers an alarm. Faced with the prospect of local law enforcement arriving, your ${V.mercenariesTitle} beat a hasty retreat.`); } else if (_raidEscape === 1) { - r.push(`Your ${V.mercenariesTitle} are met with fierce resistance by the staff of the newspaper firm, who take the raid as an opportunity to turn their abolitionist words into violent action. Eventually, your V.mercenariesTitle retreat from the building before law enforcement can arrive.`); + r.push(`Your ${V.mercenariesTitle} are met with fierce resistance by the staff of the newspaper firm, who take the raid as an opportunity to turn their abolitionist words into violent action. Eventually, your ${V.mercenariesTitle} retreat from the building before law enforcement can arrive.`); } else { r.push(`Once the lone security guard is subdued, the journalists and editors of the firm quietly accept their restraints and file out of the building and into the waiting VTOL.`); r.push(`The journalist spends the VTOL ride watching as ${his} colleagues are raped by your mercenaries. ${He} studies every brutal detail, records ever anguished scream in ${his} mind, hoping that one day ${he} might escape to produce an editorial to surpass all others.`); @@ -930,7 +930,7 @@ App.Events.SERaiding = function() { break; case "local news anchor": if (targetEscape >= _MercCapture) { - r.push(`Unfortunately for the ${V.mercenariesTitle}, the news channel appears to have been interviewing members of the local militia garrison at the time of the raid. Upon encountering more firepower than they had anticipated, your V.mercenariesTitle wisely retreat from the engagement.`); + r.push(`Unfortunately for the ${V.mercenariesTitle}, the news channel appears to have been interviewing members of the local militia garrison at the time of the raid. Upon encountering more firepower than they had anticipated, your ${V.mercenariesTitle} wisely retreat from the engagement.`); } else if (_raidEscape === 1) { r.push(`Your ${V.mercenariesTitle} are able to subdue the news anchor and bid a hasty exit from the recording studio. Before they can board the waiting VTOL however, the anchor is struck in the head by a bullet fired by a man who was ${his} longtime fan turned stalker. It seems if he cannot have ${him}, neither can you.`); } else { @@ -944,7 +944,7 @@ App.Events.SERaiding = function() { if (targetEscape >= _MercCapture) { r.push(`Though they are excellent soldiers, the ${V.mercenariesTitle} are crude and uncultured. They are unable to blend into the audience and are soon discovered, giving the dance troupe the warning needed to make an escape from the theater.`); } else if (_raidEscape === 1) { - r.push(`As your ${V.mercenariesTitle} close in on the stage and reveal their concealed weapons, the darling star of the dance troupe loses ${his} footing in shock and tumbles off the stage. The sharp crack as ${he} hits the ground drives the crowd and remaining members of the troupe hysterical, while your V.mercenariesTitle exit the theater as chaos surges around them.`); + r.push(`As your ${V.mercenariesTitle} close in on the stage and reveal their concealed weapons, the darling star of the dance troupe loses ${his} footing in shock and tumbles off the stage. The sharp crack as ${he} hits the ground drives the crowd and remaining members of the troupe hysterical, while your ${V.mercenariesTitle} exit the theater as chaos surges around them.`); } else { r.push(`Once your ${V.mercenariesTitle} close in on the stage and reveal their concealed weapons, the dance troupe promptly surrenders. With the shocked audience looking on, each member is cuffed and escorted out the door to the waiting VTOL.`); r.push(`The dancer spends the VTOL ride in abject terror as ${his} friends and peers are raped by your ${V.mercenariesTitle} all around ${him}. ${He} clings to the hope that ${he} is being spared from the same fate out of a desire for ${his} dancing talent rather than ${his} body.`); @@ -959,7 +959,7 @@ App.Events.SERaiding = function() { r.push(`Despite being outnumbered and outgunned, the officers stand their ground to the last. The sterling officer of the law your ${V.mercenariesTitle} sought to capture is the last to fall, stifled by a hail of bullets.`); } else { r.push(`Your ${V.mercenariesTitle} break through the door of the precinct with their guns drawn. The precinct is so understaffed that each officer has a number of weapons drawn on them from every angle, so its no surprise when the precinct's sterling police${woman} formally surrenders the precinct and its officers to your mercenaries.`); - r.push(`The officer spends the VTOL ride watching impassively as ${his} fellow officers are raped by your ${V.mercenariesTitle} all around ${him}. Before ${he} exits the VTOL upon ${his} arrival, ${he} informs your V.mercenariesTitle that ${he} intends to bring each of them to justice for their supposed crimes.`); + r.push(`The officer spends the VTOL ride watching impassively as ${his} fellow officers are raped by your ${V.mercenariesTitle} all around ${him}. Before ${he} exits the VTOL upon ${his} arrival, ${he} informs your ${V.mercenariesTitle} that ${he} intends to bring each of them to justice for their supposed crimes.`); newSlave(slave); // skip New Slave Intro } @@ -968,7 +968,7 @@ App.Events.SERaiding = function() { if (targetEscape >= _MercCapture) { r.push(`Though they are excellent soldiers, the ${V.mercenariesTitle} are crude and uncultured. They are unable to blend into the audience and are soon discovered, giving the orchestra the warning needed to make an escape from the concert hall.`); } else if (_raidEscape === 1) { - r.push(`As your ${V.mercenariesTitle} close in on the stage and reveal their concealed weapons, the crown jewel of the orchestra loses ${his} footing in shock and tumbles off the stage. The sharp crack as ${he} hits the ground drives the crowd and remaining members of the orchestra hysterical, while your V.mercenariesTitle exit the concert hall as chaos surges around them.`); + r.push(`As your ${V.mercenariesTitle} close in on the stage and reveal their concealed weapons, the crown jewel of the orchestra loses ${his} footing in shock and tumbles off the stage. The sharp crack as ${he} hits the ground drives the crowd and remaining members of the orchestra hysterical, while your ${V.mercenariesTitle} exit the concert hall as chaos surges around them.`); } else { r.push(`Once your ${V.mercenariesTitle} close in on the stage and reveal their concealed weapons, the orchestra promptly surrenders. With the shocked audience looking on, each member is cuffed and escorted out the door to the waiting VTOL.`); r.push(`The musician spends the VTOL ride in abject terror as ${his} friends and peers are raped by your ${V.mercenariesTitle} all around ${him}. ${He} clings to the hope that ${he} is being spared from the same fate out of a desire for ${his} musical talent rather than ${his} body.`); @@ -978,7 +978,7 @@ App.Events.SERaiding = function() { break; case "politician": if (targetEscape >= _MercCapture) { - r.push(`The ${V.mercenariesTitle} clash with the politician's security detail amidst a maelstrom of terrified civilians and the confrontation drags out for some time. By the time your V.mercenariesTitle can advance, they discover that the politician has already been evacuated.`); + r.push(`The ${V.mercenariesTitle} clash with the politician's security detail amidst a maelstrom of terrified civilians and the confrontation drags out for some time. By the time your ${V.mercenariesTitle} can advance, they discover that the politician has already been evacuated.`); } else if (_raidEscape === 1) { r.push(`With their security detail defeated and their crowd of supporters offering no protection, the politician tries to take up one of ${his} fallen protector's pistols to defend ${himself}. Unfortunately for ${him} and for your mercenaries, the politician has a staggeringly poor understanding of firearms and manages to shoot themselves in the face when they discharge the weapon. With the politician dead, there is little your ${V.mercenariesTitle} can do but exit the venue.`); } else { @@ -1005,7 +1005,7 @@ App.Events.SERaiding = function() { } else if (_raidEscape === 1) { r.push(`When the ${V.mercenariesTitle} break down the door to the shut-in's shack, they are met with a terrible stench of dust and decay. Judging by the body hanging limply from the banisters, the shut-in took ${his} own life some time ago.`); } else { - r.push(`When your ${V.mercenariesTitle} break down the door to the shut-in's shack, they are met with a surprised and somewhat unkempt ${woman} staring at them. Despite ${his} lack of social interaction, they know better than to argue with a small army of armed V.mercenariesTitle and quietly accepts being escorted back to the waiting VTOL.`); + r.push(`When your ${V.mercenariesTitle} break down the door to the shut-in's shack, they are met with a surprised and somewhat unkempt ${woman} staring at them. Despite ${his} lack of social interaction, they know better than to argue with a small army of armed ${V.mercenariesTitle} and quietly accepts being escorted back to the waiting VTOL.`); r.push(`The shut-in spends the VTOL ride sitting quietly in ${his} seat. Confused by ${his} silence, your ${V.mercenariesTitle} attempt to engage ${him} in conversation but are granted no response.`); newSlave(slave); // skip New Slave Intro @@ -1013,11 +1013,11 @@ App.Events.SERaiding = function() { break; case "procuress": if (targetEscape >= _MercCapture) { - r.push(`The ${V.mercenariesTitle} break down the door to the halfway home to discover a throng of sniffling young women, who cling to their boots and beg for rescue. Once they have been accounted for, your V.mercenariesTitle discover the procuress is nowhere to be found. It seems the wily old minx has somehow made ${his} escape before your V.mercenariesTitle even arrived.`); + r.push(`The ${V.mercenariesTitle} break down the door to the halfway home to discover a throng of sniffling young women, who cling to their boots and beg for rescue. Once they have been accounted for, your ${V.mercenariesTitle} discover the procuress is nowhere to be found. It seems the wily old minx has somehow made ${his} escape before your ${V.mercenariesTitle} even arrived.`); } else if (_raidEscape === 1) { - r.push(`When your ${V.mercenariesTitle} enter the halfway house, the impoverished women within mistake them for an international rescue mission. Before your V.mercenariesTitle can say otherwise, the women go berserk with the prospect of freedom and break into the procuress' office to tear ${him} apart with their bare hands.`); + r.push(`When your ${V.mercenariesTitle} enter the halfway house, the impoverished women within mistake them for an international rescue mission. Before your ${V.mercenariesTitle} can say otherwise, the women go berserk with the prospect of freedom and break into the procuress' office to tear ${him} apart with their bare hands.`); } else { - r.push(`When your ${V.mercenariesTitle} enter the halfway house, the impoverished women within mistake them for an international rescue mission. Before your V.mercenariesTitle can say otherwise, the women band together and drag the procuress out of ${his} office and restrain ${him} themselves. The V.mercenariesTitle have to do little more than escort the grinning women to the waiting VTOLs, while they drag the protesting procuress with them.`); + r.push(`When your ${V.mercenariesTitle} enter the halfway house, the impoverished women within mistake them for an international rescue mission. Before your ${V.mercenariesTitle} can say otherwise, the women band together and drag the procuress out of ${his} office and restrain ${him} themselves. The ${V.mercenariesTitle} have to do little more than escort the grinning women to the waiting VTOLs, while they drag the protesting procuress with them.`); r.push(`The procuress spends the VTOL ride watching uneasily as the girls ${he} intended to sell into slavery are raped by your mercenaries. Far from having a conscience, ${he} realizes that ${his} own capture indicates that ${he} will not be long spared from such treatment. The revelation brings ${him} to weep tears down ${his} mature face, doomed to the same fate ${he} ${himself} sent many girls to.`); newSlave(slave); // skip New Slave Intro @@ -1025,7 +1025,7 @@ App.Events.SERaiding = function() { break; case "investor": if (targetEscape >= _MercCapture) { - r.push(`The ${V.mercenariesTitle} raid the business exposition and thoroughly search the premises, only to discover that the investor never arrived. A terrified businessman informs your V.mercenariesTitle that ${he} cited heightened security risks as the reason for ${his} absence.`); + r.push(`The ${V.mercenariesTitle} raid the business exposition and thoroughly search the premises, only to discover that the investor never arrived. A terrified businessman informs your ${V.mercenariesTitle} that ${he} cited heightened security risks as the reason for ${his} absence.`); } else if (_raidEscape === 1) { r.push(`When your ${V.mercenariesTitle} corner the investor in the exposition, ${he} seemingly mistakes them for international police intent on taking ${him} in for prior economic crimes. Before ${he} can be subdued, the investor swallows a concealed pill and crumples to the ground dead.`); } else { @@ -1037,9 +1037,9 @@ App.Events.SERaiding = function() { break; case "scientist": if (targetEscape >= _MercCapture) { - r.push(`When the ${V.mercenariesTitle} make an explosive entrance into the lab with their guns drawn, the chief scientist throws a vial of some mysterious liquid in front of them. The resultant smoke is so thick and choking that your V.mercenariesTitle are forced to retreat from the building, during which time the scientists make their own escape. When your V.mercenariesTitle reenter the building, they find it abandoned.`); + r.push(`When the ${V.mercenariesTitle} make an explosive entrance into the lab with their guns drawn, the chief scientist throws a vial of some mysterious liquid in front of them. The resultant smoke is so thick and choking that your ${V.mercenariesTitle} are forced to retreat from the building, during which time the scientists make their own escape. When your ${V.mercenariesTitle} reenter the building, they find it abandoned.`); } else if (_raidEscape === 1) { - r.push(`The bulk of the scientists surrender shortly after your ${V.mercenariesTitle} make an explosive entrance into their lab. Before ${he} can be cuffed, the chief scientist takes a swig from some mysterious beaker of liquid. From the triumphant look on ${his} face as ${he} keels over dead, your V.mercenariesTitle suspect the liquid was intended to have a transformative effect rather than a suicidal one.`); + r.push(`The bulk of the scientists surrender shortly after your ${V.mercenariesTitle} make an explosive entrance into their lab. Before ${he} can be cuffed, the chief scientist takes a swig from some mysterious beaker of liquid. From the triumphant look on ${his} face as ${he} keels over dead, your ${V.mercenariesTitle} suspect the liquid was intended to have a transformative effect rather than a suicidal one.`); } else { r.push(`The bulk of the scientists surrender shortly after your ${V.mercenariesTitle} make an explosive entrance into their lab. Before ${he} can be cuffed, the chief scientist takes a swig from some mysterious beaker of liquid. As the triumphant look on ${his} face fades, it becomes clear that the liquid did not have the transformative effect that ${he} desired.`); r.push(`The scientist spends the VTOL ride watching as ${his} colleagues and peers are raped around ${him}. That some of the earth's greatest minds have been reduced to sexual objects is disquieting enough, but the realization that ${he} is not likely to be spared from such a fate brings the ${woman} to tears.`); @@ -1049,7 +1049,7 @@ App.Events.SERaiding = function() { break; case "lawyer": if (targetEscape >= _MercCapture) { - r.push(`It seems the lawyer had anticipated the possibility of conflict on the frontier on the outer rim of the old world, so the ${V.mercenariesTitle} are able to do little more than enter the building before the law firm's offices seal themselves off. Faced with the prospect of lingering in a conflict zone, your V.mercenariesTitle cut their losses and retreat back to their VTOLs.`); + r.push(`It seems the lawyer had anticipated the possibility of conflict on the frontier on the outer rim of the old world, so the ${V.mercenariesTitle} are able to do little more than enter the building before the law firm's offices seal themselves off. Faced with the prospect of lingering in a conflict zone, your ${V.mercenariesTitle} cut their losses and retreat back to their VTOLs.`); } else if (_raidEscape === 1) { r.push(`Your ${V.mercenariesTitle} capture the law firm's staff without much difficulty, but when they open the door to the lawyer's office they find ${him} frothing from the mouth and unresponsive. From the quantity of pill bottles evident on ${his} desk, it seems ${he} found the sole loophole to escape capture.`); } else {