diff --git a/src/interaction/rename.js b/src/interaction/rename.js
index 28ac6c359742012134be926e3c2d577a9414d875..ffa2647abae92335feca9e2ff57ebe6d4aff51ab 100644
--- a/src/interaction/rename.js
+++ b/src/interaction/rename.js
@@ -15,7 +15,7 @@ App.UI.SlaveInteract.renameAdult = function(slave, {oldName = "", oldSurname = "
 			r.push(`${oldName} needs to be called something on the records, so oldName ${he} stays.`);
 			slave.slaveName = oldName;
 		} else if (slave.fetish === "mindbroken") {
-			r.push(`${slave.slaveName} doesn't even recognize that ${he}'s been renamed.It simply does not register.`);
+			r.push(`${slave.slaveName} doesn't even recognize that ${he}'s been renamed. It simply does not register.`);
 		} else if ((oldName !== slave.birthName && slave.slaveName === slave.birthName) || (oldSurname !== slave.birthSurname && slave.slaveSurname === slave.birthSurname)) {
 			r.push(`${slave.slaveName}`);
 			if (slave.devotion > 50) {
@@ -45,7 +45,7 @@ App.UI.SlaveInteract.renameAdult = function(slave, {oldName = "", oldSurname = "
 				slave.devotion -= 5;
 			}
 		} else {
-			r.push(`Since ${slave.slaveName} has already had a new name `);
+			r.push(`Since ${slave.slaveName} has already had a new name`);
 			if (slave.devotion > 20) {
 				r.push(`given to`);
 			} else {
@@ -115,9 +115,9 @@ App.UI.SlaveInteract.renameAdult = function(slave, {oldName = "", oldSurname = "
 						r.push(`Names are meaningless to ${him} and it is unlikely ${he}'ll remember it.`);
 					} else if (slave.devotion + slave.trust >= 175) {
 						if (slave.slaveSurname === V.PC.slaveSurname) {
-							r.push(`When you tell ${him} that ${he}'s to be known as ${slave.slaveName} ${slave.slaveSurname} now, ${he} starts to cry. ${He} tries to get ${himself} under control and thank you as best ${he} can, `);
+							r.push(`When you tell ${him} that ${he}'s to be known as ${slave.slaveName} ${slave.slaveSurname} now, ${he} starts to cry. ${He} tries to get ${himself} under control and thank you as best ${he} can,`);
 							if (hasAnyArms(slave)) {
-								r.push(`wiping at the tears running down ${his} ${slave.skin} cheeks, `);
+								r.push(`wiping at the tears running down ${his} ${slave.skin} cheeks,`);
 							}
 							r.push(`but ${he} can't seem to stop weeping as ${he} thanks you over and over. ${He}'s a sex slave, your property, and it's understandable that some doubts about the permanence of ${his} place as your slave ${wife}. This has <span class="mediumaquamarine">helped reassure ${him},</span> and explains the strength of ${his} emotional reaction. The next time you make love to ${him}, ${he} <span class="hotpink">presses ${himself} as close to you as ${he} can,</span> eager to drink in as much of your presence as ${he} can get.`);
 							slave.devotion += 5;
@@ -194,15 +194,15 @@ App.UI.SlaveInteract.renameChild = function(slave, {oldName = "", oldSurname = "
 		} else if (oldName === slave.birthName || oldSurname === slave.birthSurname) {
 			r.push(`${slave.slaveName}`);
 			if (slave.devotion > 50) {
-				r.push(`accepts ${his} new name cheerfully.This attachment to you < span class= "hotpink" > increases ${his} devotion.</span > `);
+				r.push(`accepts ${his} new name cheerfully.This attachment to you <span class="hotpink"> increases ${his} devotion.</span>`);
 				slave.devotion += 4;
 			} else if (slave.devotion >= -20) {
-				r.push(`obediently accepts ${his} new name.This surrender to you < span class= "hotpink" > increases ${his} obedience.</span > `);
+				r.push(`obediently accepts ${his} new name.This surrender to you <span class="hotpink"> increases ${his} obedience.</span>`);
 				slave.devotion += 4;
 			} else if (slave.devotion >= -50) {
 				r.push(`reluctantly accepts ${his} new name.`);
 			} else {
-				r.push(`angrily tries to resist ${his} new name, insisting that ${his} name is ${SlaveFullBirthName(slave)}. This resistance < span class="mediumorchid" > increases ${his} rebelliousness.</span > `);
+				r.push(`angrily tries to resist ${his} new name, insisting that ${his} name is ${SlaveFullBirthName(slave)}. This resistance <span class="mediumorchid"> increases ${his} rebelliousness.</span>`);
 				slave.devotion -= 5;
 			}
 		} else {