From 74edb07de05dee49b47cba424750560cb12b3cfc Mon Sep 17 00:00:00 2001
From: DCoded <dcoded@live.com>
Date: Sun, 8 Nov 2020 18:00:56 -0500
Subject: [PATCH] Farmyard and Pit fixes

---
 src/facilities/farmyard/farmyard.js | 4 +++-
 src/facilities/pit/pit.js           | 1 -
 2 files changed, 3 insertions(+), 2 deletions(-)

diff --git a/src/facilities/farmyard/farmyard.js b/src/facilities/farmyard/farmyard.js
index 13d284aa0c3..51c3e7de30c 100644
--- a/src/facilities/farmyard/farmyard.js
+++ b/src/facilities/farmyard/farmyard.js
@@ -146,7 +146,9 @@ App.Facilities.Farmyard.farmyard = function() {
 			V.farmyardStables = 0;
 			V.farmyardCages = 0;
 
-			V.pit.animal = null;
+			if (V.pit) {
+				V.pit.animal = null;
+			}
 
 			V.farmyardUpgrades = {
 				pump: 0,
diff --git a/src/facilities/pit/pit.js b/src/facilities/pit/pit.js
index 5cf64c536cb..3b3b20e784b 100644
--- a/src/facilities/pit/pit.js
+++ b/src/facilities/pit/pit.js
@@ -46,7 +46,6 @@ App.Facilities.Pit.pit = function() {
 
 		link.append(App.UI.DOM.passageLink(`Decommission ${V.pit.name}`, "Main", () => {
 			V.pit = null;
-			V.pit.fighterIDs = [];
 
 			App.Arcology.cellUpgrade(V.building, App.Arcology.Cell.Market, "Pit", "Markets");
 		}));
-- 
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