From 76335e84ff7292ebf4ef9f69bfc75331c02dee59 Mon Sep 17 00:00:00 2001
From: klorpa <30924131+klorpa@users.noreply.github.com>
Date: Wed, 15 Aug 2018 16:18:31 -0500
Subject: [PATCH] Surgeries

---
 devNotes/twine JS.txt                    |  634 +++---
 src/art/vector/Generate_Stylesheet.tw    |    2 +-
 src/art/vector/Set_Colour_Outfit.tw      |    4 +-
 src/art/vector/Set_Colour_Outfit_JS.tw   |   12 +-
 src/gui/Encyclopedia/encyclopedia.tw     |  373 ++--
 src/js/DefaultRules.tw                   |    2 +-
 src/js/accordianJS.tw                    |   46 +-
 src/js/extendedFamilyModeJS.tw           |   36 +-
 src/js/familyTree.tw                     |  294 +--
 src/js/fresult.tw                        |    2 +-
 src/js/rulesAssistant.tw                 |    8 +-
 src/js/rulesAssistantOptions.tw          |   20 +-
 src/js/rulesAutosurgery.tw               |   88 +-
 src/js/storyJS.tw                        |    3 +-
 src/js/wombJS.tw                         |   30 +-
 src/uncategorized/arcologyDescription.tw |  598 ++---
 src/uncategorized/clubReport.tw          |   17 +-
 src/uncategorized/customSlave.tw         |   32 +-
 src/uncategorized/multiImplant.tw        |    5 -
 src/uncategorized/neighborDescription.tw |  366 ++--
 src/uncategorized/pRivalryActions.tw     |    3 +-
 src/uncategorized/policies.tw            | 2550 +++++++++++-----------
 src/uncategorized/salon.tw               |  162 +-
 src/uncategorized/surgeryDegradation.tw  |   53 +-
 src/uncategorized/wardrobeUse.tw         |    6 +-
 src/utility/descriptionWidgetsFlesh.tw   |  208 +-
 src/utility/descriptionWidgetsStyle.tw   |   12 +
 src/utility/slaveCreationWidgets.tw      |   36 +-
 28 files changed, 2891 insertions(+), 2711 deletions(-)

diff --git a/devNotes/twine JS.txt b/devNotes/twine JS.txt
index 66881cecd00..bee736697fc 100644
--- a/devNotes/twine JS.txt	
+++ b/devNotes/twine JS.txt	
@@ -281,7 +281,7 @@ window.canImpreg = function(slave1, slave2) {
 	} else if (slave2.vasectomy == 1) {
 		return false;
 	} else if (!canBreed(slave1, slave2)) {
-		return false;                   /* pregmod end */
+		return false;	/* pregmod end */
 	} else if (!canGetPregnant(slave1)) { /* includes chastity checks */
 		return false;
 	} else {
@@ -312,7 +312,7 @@ window.isFertile = function(slave) {
 	} else if (slave.bellyImplant != -1) {
 		return false;
 	} else if (slave.mpreg == 1) {
-		return true;                   /* pregmod end */
+		return true;	/* pregmod end */
 	} else if (slave.ovaries == 1) {
 		return true;
 	} else {
@@ -369,10 +369,20 @@ window.canSee = function(slave) {
 	}
 };
 
+window.canHear = function(slave) {
+	if (!slave) {
+		return null;
+	} else if ((slave.hears > -2) || (slave.earwear == "deafening ear plugs") {
+		return true;
+	} else {
+		return false;
+	}
+};
+
 window.canWalk = function(slave) {
 	if (!slave) {
 		return null;
-	} else if (slave.amp == 1)  {
+	} else if (slave.amp == 1) {
 		return false;
 	} else if (tooFatSlave(slave)) {
 		return false;
@@ -402,7 +412,7 @@ window.canWalk = function(slave) {
 window.canTalk = function(slave) {
 	if (!slave) {
 		return null;
-	} else if (slave.accent > 2)  {
+	} else if (slave.accent > 2) {
 		return false;
 	} else if (slave.voice == 0) {
 		return false;
@@ -929,23 +939,23 @@ window.bodyguardSuccessorEligible = function(slave) {
 };
 
 window.ngUpdateGenePool = function(genePool) {
-  var transferredSlaveIds = (State.variables.slaves || [])
-    .filter(function(s) { return s.ID >= 1200000; })
-    .map(function(s) { return s.ID - 1200000; });
-  return (genePool || [])
-    .filter(function(s) { return transferredSlaveIds.indexOf(s.ID) >= 0; })
-    .map(function(s) {
-      var result = jQuery.extend(true, {}, s);
-      result.ID += 1200000;
-      return result;
-    });
+	var transferredSlaveIds = (State.variables.slaves || [])
+	.filter(function(s) { return s.ID >= 1200000; })
+	.map(function(s) { return s.ID - 1200000; });
+	return (genePool || [])
+	.filter(function(s) { return transferredSlaveIds.indexOf(s.ID) >= 0; })
+	.map(function(s) {
+		var result = jQuery.extend(true, {}, s);
+		result.ID += 1200000;
+		return result;
+	});
 }
 
 window.toJson = function(obj) {
-    var jsontext = JSON.stringify(obj);
-    jsontext = jsontext.replace(/^{/,"");
-    jsontext = jsontext.replace(/}$/,"");
-    return jsontext;
+	var jsontext = JSON.stringify(obj);
+	jsontext = jsontext.replace(/^{/,"");
+	jsontext = jsontext.replace(/}$/,"");
+	return jsontext;
 };
 
 window.nippleColor = function(slave) {
@@ -999,7 +1009,7 @@ window.overpowerCheck = function(slave, PC) {
 
 window.impregnatedBy = function(slave) { /* returns array of IDs of all characters who impregnated slave */
 	var IDArray = [];
-	if (!Array.isArray(slave.womb)) {   
+	if (!Array.isArray(slave.womb)) {
 		WombInit(slave);
 	}
 	for (var i = 0; i < slave.womb.length; i++) {
@@ -1058,31 +1068,31 @@ window.SoftenBehavioralFlaw = function SoftenBehavioralFlaw(slave) {
 window.SoftenSexualFlaw = function SoftenSexualFlaw(slave) {
 	switch (slave.sexualFlaw) {
 		case "hates oral":
-			slave.sexualQuirk  = "gagfuck queen";
+			slave.sexualQuirk = "gagfuck queen";
 			break;
 		case "hates anal":
-			slave.sexualQuirk  = "painal queen";
+			slave.sexualQuirk = "painal queen";
 			break;
 		case "hates penetration":
-			slave.sexualQuirk  = "strugglefuck queen";
+			slave.sexualQuirk = "strugglefuck queen";
 			break;
 		case "shamefast":
-			slave.sexualQuirk  = "tease";
+			slave.sexualQuirk = "tease";
 			break;
 		case "idealistic":
-			slave.sexualQuirk  = "romantic";
+			slave.sexualQuirk = "romantic";
 			break;
 		case "repressed":
-			slave.sexualQuirk  = "perverted";
+			slave.sexualQuirk = "perverted";
 			break;
 		case "apathetic":
-			slave.sexualQuirk  = "caring";
+			slave.sexualQuirk = "caring";
 			break;
 		case "crude":
-			slave.sexualQuirk  = "unflinching";
+			slave.sexualQuirk = "unflinching";
 			break;
 		case "judgemental":
-			slave.sexualQuirk  = "size queen";
+			slave.sexualQuirk = "size queen";
 			break;
 	}
 	slave.sexualFlaw = "none";
@@ -1158,7 +1168,7 @@ window.areTwins = function(slave1, slave2) {
 window.areSisters = function(slave1, slave2) {
 	if (slave1.ID == slave2.ID) {
 		return 0; //you are not your own sister
-    } else if (((slave1.father == 0) || (slave1.father == -2)) && ((slave1.mother == 0) || (slave1.mother == -2))) {
+	} else if (((slave1.father == 0) || (slave1.father == -2)) && ((slave1.mother == 0) || (slave1.mother == -2))) {
 		return 0; //not related
 	} else {
 		if (!sameDad(slave1, slave2) && sameMom(slave1, slave2)) {
@@ -1192,7 +1202,7 @@ window.areSisters = function(c1, c2) {
 		sib -= 1;
 	} 
 	if(sameDad(c1, c2)) {
-	   sib -=1;
+		sib -=1;
 	}
 	if (sib == 2 && c1.actualAge == c2.actualAge && c1.birthWeek == c2.birthWeek) {
 		sib -= 1;
@@ -1259,26 +1269,26 @@ if (typeof DairyRestraintsSetting == "undefined") {
 
 /* OLD
 window.randomRelatedSlave = function(slave, filterFunction) {
-  if(!slave || !SugarCube) { return undefined; }
-  if(typeof filterFunction !==  'function') { filterFunction = function(s, index, array) { return true; }; }
-  return State.variables.slaves.filter(filterFunction).shuffle().find(function(s, index, array) {return areSisters(slave, s) || s.mother == slave.ID || s.father == slave.ID || slave.ID == s.mother || slave.ID == s.father; })
+	if(!slave || !SugarCube) { return undefined; }
+	if(typeof filterFunction !== 'function') { filterFunction = function(s, index, array) { return true; }; }
+	return State.variables.slaves.filter(filterFunction).shuffle().find(function(s, index, array) {return areSisters(slave, s) || s.mother == slave.ID || s.father == slave.ID || slave.ID == s.mother || slave.ID == s.father; })
 }
 */
 
 window.randomRelatedSlave = function(slave, filterFunction) {
-  if(!slave || !SugarCube) { return undefined; }
-  if(typeof filterFunction !== 'function') {
-    filterFunction = function(s, index, array) { return true; };
+	if(!slave || !SugarCube) { return undefined; }
+	if(typeof filterFunction !== 'function') {
+	filterFunction = function(s, index, array) { return true; };
   }
-  var arr = State.variables.slaves.filter(filterFunction)
-  arr.shuffle()
-  return arr.find(function(s, index, array) {
-    return areSisters(slave, s)
-      || slave.ID === s.mother
-      || slave.ID === s.father
-      || s.ID === slave.mother
-      || s.ID === slave.father;
-  })
+	var arr = State.variables.slaves.filter(filterFunction)
+	arr.shuffle()
+	return arr.find(function(s, index, array) {
+	return areSisters(slave, s)
+		|| slave.ID === s.mother
+		|| slave.ID === s.father
+		|| s.ID === slave.mother
+		|| s.ID === slave.father;
+	})
 }
 
 window.randomRelatedAvailableSlave = function(slave) {
@@ -1424,7 +1434,7 @@ window.setPregType = function(actor) {
 
 	if(actor.broodmother < 1) { /* Broodmothers should be not processed here. Necessary now.*/
 		if(typeof actor.readyOva == "number" && actor.readyOva != 0) {
-			ovum = actor.readyOva;  /*just single override; for delayed impregnation cases */
+			ovum = actor.readyOva; /*just single override; for delayed impregnation cases */
 		} else if(actor.ID == -1) {
 			if(actor.birthMaster > 0) { // Predisposed to twins
 				if(actor.fertDrugs == 1) {
@@ -1610,65 +1620,63 @@ Group of radiobutton will be created based on variable name. Checked state will
 
 Macro.add('rbutton', {
 	handler() {
-	    if (this.args.length < 2) {
+		if (this.args.length < 2) {
 		const errors = [];
 		if (this.args.length < 1) { errors.push('variable name'); }
 		if (this.args.length < 2) { errors.push('checked value'); }
 		return this.error(`no ${errors.join(' or ')} specified`);
-	    }
+		}
 
-	    // Ensure that the variable name argument is a string.
-	    if (typeof this.args[0] !== 'string') {
+		// Ensure that the variable name argument is a string.
+		if (typeof this.args[0] !== 'string') {
 		return this.error('variable name argument is not a string');
-	    }
+		}
 
-	    const varName = this.args[0].trim();
+		const varName = this.args[0].trim();
 
-	    // Try to ensure that we receive the variable's name (incl. sigil), not its value.
-	    if (varName[0] !== '$' && varName[0] !== '_') {
+		// Try to ensure that we receive the variable's name (incl. sigil), not its value.
+		if (varName[0] !== '$' && varName[0] !== '_') {
 		return this.error(`variable name "${this.args[0]}" is missing its sigil ($ or _)`);
-	    }
+		}
 
-	    const initValue	 = Wikifier.getValue(this.args[0]);
-	    const varId      = Util.slugify(varName);
-	    const checkValue = this.args[1];
-	    const el         = document.createElement('input');
+		const initValue	 = Wikifier.getValue(this.args[0]);
+		const varId      = Util.slugify(varName);
+		const checkValue = this.args[1];
+		const el         = document.createElement('input');
 
-	    var replaceID = "";
-	    var replaceText = "";
-	    if (typeof this.args[2] === 'string') {
+		var replaceID = "";
+		var replaceText = "";
+		if (typeof this.args[2] === 'string') {
 			replaceID = this.args[2];
-	    }
-	    if (typeof this.args[3] === 'string') {
+		}
+		if (typeof this.args[3] === 'string') {
 			replaceText = this.args[3];
-	    }
+		}
 
-		
-	    
-	    /*
+		/*
 		Setup and initialize the group counter.
-	    */
-	    if (!TempState.hasOwnProperty(this.name)) {
+		*/
+		if (!TempState.hasOwnProperty(this.name)) {
 		TempState[this.name] = {};
-	    }
+		}
 
-	    if (!TempState[this.name].hasOwnProperty(varId)) {
+		if (!TempState[this.name].hasOwnProperty(varId)) {
 		TempState[this.name][varId] = 0;
-	    }
+		}
 
-	    /*
+		/*
 		Setup and append the input element to the output buffer.
-	    */
-	    jQuery(el)
+		*/
+		jQuery(el)
 		.attr({
-		    id       : `${this.name}-${varId}-${TempState[this.name][varId]++}`,
-		    name     : `${this.name}-${varId}`,
-		    type     : 'radio',
-		    tabindex : 0 // for accessiblity
+			id       : `${this.name}-${varId}-${TempState[this.name][varId]++}`,
+			name     : `${this.name}-${varId}`,
+			type     : 'radio',
+			tabindex : 0 // for accessiblity
 		})
 		.addClass(`macro-${this.name}`)
 		.on('change', function () {
-		    if (this.checked) {
+			if (this.checked) {
 			Wikifier.setValue(varName, checkValue);
 
 			if (replaceID.length > 0 && replaceText.length > 0){
@@ -1680,7 +1688,7 @@ Macro.add('rbutton', {
 					}
 
 				}
-		    }
+			}
 		})
 		.ready (function () {
 			//alert ("DOM finished");
@@ -1696,15 +1704,15 @@ Macro.add('rbutton', {
 		})
 		.appendTo(this.output);
 
-	    /*
+		/*
 		Set the story variable to the checked value and the input element to checked, if requested.
-	    */
-	    if (initValue == checkValue) {
+		*/
+		if (initValue == checkValue) {
 		el.checked = true;
 		Wikifier.setValue(varName, checkValue);
-	    }
+		}
 	}
-    });
+	});
 
 /* textbox js */
 
@@ -1739,29 +1747,29 @@ window.setTextboxMaxLength = function (storyVarName, maxLength) {
 /*begin accordian mod js */
 
 postdisplay["doAccordionSet"] = function (content) {
-    if (variables().useAccordion === 1) {
-        Array.prototype.slice.call(document.querySelectorAll(".macro-display"))
-            .forEach(function (element) {
-                element.classList.add("accHidden");
-            });
-    }
+	if (variables().useAccordion === 1) {
+		Array.prototype.slice.call(document.querySelectorAll(".macro-display"))
+			.forEach(function (element) {
+				element.classList.add("accHidden");
+			});
+	}
 }
 
 postdisplay["doAccordion"] = function (content) {
-    var acc = document.getElementsByClassName("accordion");
-    var i;
-
-    for (i = 0; i < acc.length; i += 1) {
-        acc[i].onclick = function () {
-            this.classList.toggle("active");
-            var panel = this.nextElementSibling;
-            if (panel.style.maxHeight) {
-                panel.style.maxHeight = null;
-            } else {
-                panel.style.maxHeight = 2*panel.scrollHeight + "px";
-            }
-        };
-    }
+	var acc = document.getElementsByClassName("accordion");
+	var i;
+
+	for (i = 0; i < acc.length; i += 1) {
+		acc[i].onclick = function () {
+			this.classList.toggle("active");
+			var panel = this.nextElementSibling;
+			if (panel.style.maxHeight) {
+				panel.style.maxHeight = null;
+			} else {
+				panel.style.maxHeight = 2*panel.scrollHeight + "px";
+			}
+		};
+	}
 };
 
 /*:: EconomyJS [script]*/
@@ -1805,7 +1813,7 @@ window.getCost = function(array) {
 	+ (0.2 * State.variables.dairyFeedersUpgrade * dairy * facilityCost)
 	+ (0.1 * State.variables.dairyPregUpgrade * dairy * facilityCost)
 	+ (0.2 * State.variables.dairyStimulatorsUpgrade * facilityCost)
-	+ (0.2 * State.variables.servantsQuartersUpgradeMonitoring *  servantsQuarters * facilityCost)
+	+ (0.2 * State.variables.servantsQuartersUpgradeMonitoring * servantsQuarters * facilityCost)
 	+ (0.2 * State.variables.incubatorUpgradeWeight * incubator * facilityCost)
 	+ (0.2 * State.variables.incubatorUpgradeMuscles * incubator * facilityCost)
 	+ (0.2 * State.variables.incubatorUpgradeReproduction * incubator * facilityCost)
@@ -1870,7 +1878,7 @@ window.getCost = function(array) {
 		if (State.variables.slaveUnits != null) {
 			for (var i = 0; i < State.variables.slaveUnits.length; i++) {
 				if( !( State.variables.slaveUnits[i] === null) ){
-					secExpCost +=  State.variables.slaveUnits[i].troops * State.variables.soldierUpkeep * 0.5 * soldierMod;
+					secExpCost += State.variables.slaveUnits[i].troops * State.variables.soldierUpkeep * 0.5 * soldierMod;
 				}
 			}
 		}
@@ -2244,11 +2252,18 @@ window.getSlaveCost = function(s) {
 	}
 	if(!canSee(s) && (s.assignment != Job.DAIRY || State.variables.dairyRestraintsSetting < 2) && (s.assignment != Job.ARCADE)) {
 		cost += 50;
-	} else if(s.eyes <= -1 &&	s.eyewear !== 'corrective glasses' && s.eyewear !== 'corrective contacts') {
+	} else if(s.eyes <= -1 && s.eyewear !== 'corrective glasses' && s.eyewear !== 'corrective contacts') {
 		cost += 25;
 	} else if(s.eyewear === 'blurring glasses' || s.eyewear === 'blurring contacts') {
 		cost += 25;
 	}
+	if(!canHear(s) && (s.assignment != Job.DAIRY || State.variables.dairyRestraintsSetting < 2) && (s.assignment != Job.ARCADE)) {
+		cost += 40;
+	} else if(s.hears <= -1 && s.earwear !== 'hearing aids') {
+		cost += 15;
+	} else if(s.earwear === 'muffling ear plugs') {
+		cost += 15;
+	}
 	if((s.assignment !== Job.DAIRY || State.variables.dairyRestraintsSetting < 2) && (s.assignment !== Job.ARCADE)) {
 		if(s.amp !== 0) {
 			if(s.amp === 1) {
@@ -2448,9 +2463,9 @@ window.mergeRules = function mergeRules(rules) {
 	const combinedRule = {};
 	rules.forEach(rule => {
 		// A rule overrides any preceding ones if,
-		//   * there are no preceding ones,
-		//   * or it sets autoBrand,
-		//   * or it does not set autoBrand and is not "no default setting"
+		//	* there are no preceding ones,
+		//	* or it sets autoBrand,
+		//	* or it does not set autoBrand and is not "no default setting"
 		Object.keys(rule).forEach(key => {
 			const applies = (combinedRule[key] === undefined ||
 				(key === "autoBrand" && rule[key]) ||
@@ -2727,55 +2742,55 @@ window.RulesDeconfliction = function RulesDeconfliction(slave) {
 /*:: textinput [script]*/
 
 Macro.add("textinput", {
-    // Signifies that the macro is a container macro.
-    tags: null,
-
-    handler: function() {
-        if (this.args.length < 2) {
-            var errors = [];
-            if (this.args.length < 1) { errors.push("variable name"); }
-            if (this.args.length < 2) { errors.push("default value"); }
-            return this.error("no " + errors.join(" or ") + " specified");
-        }
+	// Signifies that the macro is a container macro.
+	tags: null,
 
-        // Ensure that the variable name argument is a string.
-        if (typeof this.args[0] !== "string") {
-            return this.error("variable name argument is not a string");
-        }
+	handler: function() {
+		if (this.args.length < 2) {
+			var errors = [];
+			if (this.args.length < 1) { errors.push("variable name"); }
+			if (this.args.length < 2) { errors.push("default value"); }
+			return this.error("no " + errors.join(" or ") + " specified");
+		}
 
-        var varName = this.args[0].trim();
+		// Ensure that the variable name argument is a string.
+		if (typeof this.args[0] !== "string") {
+			return this.error("variable name argument is not a string");
+		}
 
-        // Try to ensure that we receive the variable's name (incl. sigil), not its value.
-        if (varName[0] !== "$" && varName[0] !== "_") {
-            return this.error("variable name '" + varName + "' is missing its sigil ($ or _)");
-        }
+		var varName = this.args[0].trim();
 
-        var that = this;
-        var defaultValue = this.args[1];
-        var el = document.createElement("textarea");
+		// Try to ensure that we receive the variable's name (incl. sigil), not its value.
+		if (varName[0] !== "$" && varName[0] !== "_") {
+			return this.error("variable name '" + varName + "' is missing its sigil ($ or _)");
+		}
 
-        // Setup and append the textarea element to the output buffer.
-        jQuery(el)
-            .attr({
-                rows: 4,
-                // cols: 68, // instead of setting "cols" we set the `min-width` in CSS
-                tabindex: 0 // for accessiblity
-            })
-            .addClass("macro-textarea")  // "hijack" the .macro-textarea class
-            .on("input", function() {
-                Wikifier.setValue(varName, this.value);
-                if (that.payload[0].contents !== "")
-                    Wikifier.wikifyEval(that.payload[0].contents.trim());
+		var that = this;
+		var defaultValue = this.args[1];
+		var el = document.createElement("textarea");
+
+		// Setup and append the textarea element to the output buffer.
+		jQuery(el)
+			.attr({
+				rows: 4,
+				// cols: 68, // instead of setting "cols" we set the `min-width` in CSS
+				tabindex: 0 // for accessiblity
+			})
+			.addClass("macro-textarea")  // "hijack" the .macro-textarea class
+			.on("input", function() {
+				Wikifier.setValue(varName, this.value);
+				if (that.payload[0].contents !== "")
+					Wikifier.wikifyEval(that.payload[0].contents.trim());
             })
-            .appendTo(this.output);
+			.appendTo(this.output);
 
-        // Set the story variable and textarea element to the default value.
-        Wikifier.setValue(varName, defaultValue);
+		// Set the story variable and textarea element to the default value.
+		Wikifier.setValue(varName, defaultValue);
 
-        // Ideally, we should be setting `.defaultValue` here, but IE doesn't support it,
-        // so we have to use `.textContent`, which is equivalent.
-        el.textContent = defaultValue;
-    }
+		// Ideally, we should be setting `.defaultValue` here, but IE doesn't support it,
+		// so we have to use `.textContent`, which is equivalent.
+		el.textContent = defaultValue;
+	}
 });
 
 /*:: Bug Report [script]*/
@@ -2922,12 +2937,12 @@ window.Height = (function(){
 		if(_.isFinite(conf.skew)) { skew = Math.clamp(conf.skew, -1000, 1000); }
 		if(_.isFinite(conf.spread)) { spread = Math.clamp(conf.spread, 0.001, 0.5); }
 		if(_.isArray(conf.limitMult) && conf.limitMult.length === 2 && conf.limitMult[0] !== conf.limitMult[1] &&
-		   _.isFinite(conf.limitMult[0]) && _.isFinite(conf.limitMult[1])) {
+			_.isFinite(conf.limitMult[0]) && _.isFinite(conf.limitMult[1])) {
 			minMult = Math.min(conf.limitMult[0], conf.limitMult[1]);
 			maxMult = Math.max(conf.limitMult[0], conf.limitMult[1]);
 		}
 		if(_.isArray(conf.limitHeight) && conf.limitHeight.length === 2 && conf.limitHeight[0] !== conf.limitHeight[1] &&
-		   _.isFinite(conf.limitHeight[0]) && _.isFinite(conf.limitHeight[1])) {
+			_.isFinite(conf.limitHeight[0]) && _.isFinite(conf.limitHeight[1])) {
 			minHeight = Math.min(conf.limitHeight[0], conf.limitHeight[1]);
 			maxHeight = Math.max(conf.limitHeight[0], conf.limitHeight[1]);
 		}
@@ -3230,19 +3245,19 @@ window.cashFormat = function(s) {
 };
 
 window.isFloat = function(n){
-    return n === +n && n !== (n|0);
+	return n === +n && n !== (n|0);
 };
 
 window.isInt = function(n) {
-    return n === +n && n === (n|0);
+	return n === +n && n === (n|0);
 };
 
 window.numberWithCommas = function(x) {
-    return x.toString().replace(/\B(?=(\d{3})+(?!\d))/g, ",");
+	return x.toString().replace(/\B(?=(\d{3})+(?!\d))/g, ",");
 };
 
 window.jsRandom = function(min,max) {
-    return Math.floor(Math.random()*(max-min+1)+min);
+	return Math.floor(Math.random()*(max-min+1)+min);
 };
 
 window.jsRandomMany = function (arr, count) {
@@ -3263,13 +3278,13 @@ window.jsEither = function(choices) {
 
 //This function is alternative to clone - usage needed if nested objects present. Slower but result is separate object tree, not with reference to source object.
 window.deepCopy = function (o) {
-   var output, v, key;
-   output = Array.isArray(o) ? [] : {};
-   for (key in o) {
-       v = o[key];
-       output[key] = (typeof v === "object") ? deepCopy(v) : v;
-   }
-   return output;
+	var output, v, key;
+	output = Array.isArray(o) ? [] : {};
+	for (key in o) {
+		v = o[key];
+		output[key] = (typeof v === "object") ? deepCopy(v) : v;
+	}
+	return output;
 };
 
 /*
@@ -3381,7 +3396,7 @@ window.getSlaveDisplayName = function (slave) {
 		"Mongolian",
 		"Taiwanese",
 		"Vietnamese"];
-        var names = [slave.slaveName, slave.slaveSurname || ""];
+		var names = [slave.slaveName, slave.slaveSurname || ""];
 	if ((1 !== State.variables.surnameOrder) && (surnamesFirstCountries.includes(slave.nationality)))
 		names.reverse();
 	return names.join(" ").trim();
@@ -3390,7 +3405,7 @@ window.getSlaveDisplayName = function (slave) {
 window.getSlaveDevotionClass = function (slave) {
 	if ((!slave) || (!State))
 		return undefined;
-	if  ('mindbroken' == slave.fetish)
+	if ('mindbroken' == slave.fetish)
 		return 'mindbroken';
 	if (slave.devotion < -95)
 		return 'very-hateful';
@@ -3424,7 +3439,7 @@ window.getSlaveTrustClass = function (slave) {
 	else if (slave.trust <= 20)
 		return 'fearful';
 	else if (slave.trust <= 50) {
-		if (slave.devotion < -20) return  'hate-careful';
+		if (slave.devotion < -20) return 'hate-careful';
 		else return 'careful';
 	} else if (slave.trust <= 95) {
 		if (slave.devotion < -20) return 'bold';
@@ -3787,7 +3802,7 @@ if(eventSlave.fetish != "mindbroken") {
 				if(eventSlave.devotion <= 50) {
 					if(eventSlave.anus != 0 && canDoAnal(eventSlave)) {
 						if(State.variables.HGSeverity >= 0) {
-							  State.variables.events.push("RE anal punishment");
+							State.variables.events.push("RE anal punishment");
 						}
 						State.variables.events.push("RE shower punishment");
 					}
@@ -4092,7 +4107,7 @@ if(eventSlave.fetish != "mindbroken") {
 					if(eventSlave.fetish == "sadist" || eventSlave.fetish == "dom" || eventSlave.energy > 95) {
 						if(State.variables.REShowerForceSubIDs.length > 0) {
 							if(eventSlave.trust <= 75) {
-								  State.variables.RETSevent.push("shower force");
+								State.variables.RETSevent.push("shower force");
 							}
 						}
 						if(eventSlave.anus > 0) {
@@ -5594,7 +5609,7 @@ if(eventSlave.fetish != "mindbroken") {
 				if(eventSlave.devotion <= 50) {
 					if(eventSlave.anus != 0 && canDoAnal(eventSlave)) {
 						if(State.variables.HGSeverity >= 0) {
-							  State.variables.events.push("RE anal punishment");
+							State.variables.events.push("RE anal punishment");
 						}
 						State.variables.events.push("RE shower punishment");
 					}
@@ -5683,7 +5698,7 @@ if(eventSlave.fetish != "mindbroken") {
 					if(eventSlave.fetish == "sadist" || eventSlave.fetish == "dom" || eventSlave.energy > 95) {
 						if(State.variables.REShowerForceSubIDs.length > 0) {
 							if(eventSlave.trust <= 75) {
-								  State.variables.RETSevent.push("shower force");
+								State.variables.RETSevent.push("shower force");
 							}
 						}
 						if(eventSlave.anus > 0) {
@@ -8177,6 +8192,9 @@ window.DegradingName = function DegradingName(slave) {
 		if (slave.eyes === -2) {
 			names.push("Blind", "Eyeless", "Sightless");
 		}
+		if (slave.hears === -2) {
+			names.push("Deaf", "Earless", "Unhearing");
+		}
 		if (slave.boobs >= 2000) {
 			suffixes.push("Boob", "Boobs", "Titty");
 		}
@@ -8901,13 +8919,13 @@ window.assignJob = function assignJob(slave, job) {
 		case "be the stewardess":
 		case "be the wardeness":
 			slave.assignment = job;
-			slave.assignmentVisible = 0;     /* non-visible leadership roles */
+			slave.assignmentVisible = 0;	/* non-visible leadership roles */
 			slave.livingRules = "luxurious";
 			break;
 
 		case "be your concubine":
 			slave.assignment = job;
-			slave.assignmentVisible = 0;     /* non-visible leadership roles */
+			slave.assignmentVisible = 0;	/* non-visible leadership roles */
 			if(V.masterSuiteUpgradeLuxury > 0)
 				slave.livingRules = "luxurious";
 			else
@@ -8942,7 +8960,7 @@ window.assignJob = function assignJob(slave, job) {
 
 		case "choose her own job":
 			slave.assignment = job;
-			slave.choosesOwnAssignment = 1;  /* removeJob already set assignmentVisible = 1 */
+			slave.choosesOwnAssignment = 1; /* removeJob already set assignmentVisible = 1 */
 			break;
 
 		default:
@@ -9180,12 +9198,12 @@ $slave.bellyPreg = WombGetWolume($slave) - return double, with current womb volu
 
 //Init womb system.
 window.WombInit = function(actor) {
-	if (!Array.isArray(actor.womb)) {   
+	if (!Array.isArray(actor.womb)) {
 		//alert("creating new womb"); //debugging
 		actor.womb = [];
 	}
 
-	//    console.log("broodmother:" + typeof actor.broodmother);
+	//console.log("broodmother:" + typeof actor.broodmother);
 	
 	if ( typeof actor.broodmother != "number" ) {
 		actor.broodmother = 0;
@@ -9197,7 +9215,7 @@ window.WombInit = function(actor) {
 	}
 
 	//backward compatibility setup. Fully accurate for normal pregnancy only.
-	if (actor.womb.length == 0 && actor.pregType != 0 && actor.broodmother == 0)  {
+	if (actor.womb.length == 0 && actor.pregType != 0 && actor.broodmother == 0) {
 		WombImpregnate(actor, actor.pregType, actor.pregSource, actor.preg);
 	} else if (actor.womb.length == 0 && actor.pregType != 0 && actor.broodmother > 0 && actor.broodmotherOnHold < 1) {
 		//sorry but for already present broodmothers it's impossible to calculate fully, aproximation used.
@@ -9259,12 +9277,12 @@ window.WombProgress = function(actor, ageToAdd) {
 window.WombBirth = function(actor, readyAge) {
 	try {
 		WombSort(actor); //For normal processing fetuses that more old should be first. Now - they are.
-        } catch(err){
+		} catch(err){
 		WombInit(actor);
-		alert("WombBirth warning - " + actor.slaveName+" "+err);       
-        }
+		alert("WombBirth warning - " + actor.slaveName+" "+err);
+		}
 
-	var birthed = [];    
+	var birthed = [];
 	var ready = WombBirthReady(actor, readyAge);
 	var i;
 
@@ -9286,7 +9304,7 @@ window.WombBirthReady = function(actor, readyAge) {
 		readyCnt += actor.womb.filter(ft => ft.age >= readyAge).length;
 	} catch(err){
 		WombInit(actor);
-		alert("WombBirthReady warning - " + actor.slaveName+" "+err);    
+		alert("WombBirthReady warning - " + actor.slaveName+" "+err);
 		return 0;
 	}
 
@@ -9301,7 +9319,7 @@ window.WombGetVolume = function(actor) { //most code from pregJS.tw with minor a
 	try {
 		actor.womb.forEach(ft => {
 			gestastionWeek = ft.age;
-			if (gestastionWeek <= 32)  {
+			if (gestastionWeek <= 32) {
 				targetLen = (0.00006396 * Math.pow(gestastionWeek, 4)) -
 					(0.005501 * Math.pow(gestastionWeek, 3)) +
 					(0.161 * Math.pow(gestastionWeek, 2)) -
@@ -9323,7 +9341,7 @@ window.WombGetVolume = function(actor) { //most code from pregJS.tw with minor a
 		});
 	} catch(err){
 		WombInit(actor);
-		alert("WombGetVolume warning - " + actor.slaveName + " " + err);       
+		alert("WombGetVolume warning - " + actor.slaveName + " " + err);
 	}
 	if (wombSize < 0) //catch for strange cases, to avoid messing with outside code.
 		wombSize = 0;
@@ -9384,25 +9402,25 @@ window.WombNormalizePreg = function(actor)
 	
 	if (actor.womb.length > 0) {
 		var max = WombMaxPreg(actor);
-		//        console.log("max: " + max);
-		//        console.log(".preg: "+ actor.preg);
+		// console.log("max: " + max);
+		// console.log(".preg: "+ actor.preg);
 		if (actor.pregWeek < 1 )
 			actor.pregWeek = 1;
 
 		if (max < actor.preg) {
 			WombProgress(actor, actor.preg - max);
-			//            console.log("progressin womb");
+			// console.log("progressin womb");
 		}
 		else if ( max > actor.preg) {
 			actor.preg = max;
-			//            console.log("advancing .preg");
+			// console.log("advancing .preg");
 		}
 
 		actor.pregType = actor.womb.length;
 		actor.pregSource = actor.womb[0].fatherID;
 	} else if (actor.womb.length == 0 && actor.broodmother < 1) {
 		//not broodmother
-		//        console.log("preg fixing");
+		// console.log("preg fixing");
 		actor.pregType = 0;
 		actor.pregKnown = 0;
 		
@@ -10551,6 +10569,17 @@ window.FResult = (function() {
 			V.FResult -= 1;
 	}
 
+	function calcHearing(slave) {
+		if (!canHear(slave)) V.FResult -= 3;
+		else if (slave.hears <= -1) {
+			if (slave.earwear !== "corrective glasses" && slave.earwear !== "corrective contacts")
+				V.FResult -= 1;
+		} else if (slave.earwear === "blurring glasses")
+			V.FResult -= 1;
+		else if (slave.earwear === "blurring contacts")
+			V.FResult -= 1;
+	}
+
 	function calcEgyptianBonus(slave) {
 		if (V.racialVarieties === undefined) V.racialVarieties = [];
 		if (!V.racialVarieties.includes(slave.race))
@@ -10584,6 +10613,7 @@ window.FResult = (function() {
 		calcSexAttributes(slave);
 		calcCareer(slave);
 		calcSight(slave);
+		calcHearing(slave);
 		if (V.arcologies[0].FSEgyptianRevivalist !== "unset")
 			calcEgyptianBonus(slave);
 		if (V.arcologies[0].FSYouthPreferentialist !== "unset")
@@ -11101,7 +11131,7 @@ window.renderFamilyTree = function(slaves, filterID) {
 			.on('end', dragended));
 
 		node.append('circle')
-			.attr('r', function(d){  return d.r })
+			.attr('r', function(d){ return d.r })
 			.attr('stroke', function(d) {
 				if(d.ID == filterID) {
 					return '#ffff20';
@@ -11225,7 +11255,7 @@ window.buildFamilyTree = function(slaves = State.variables.slaves, filterID) {
 		unborn[State.variables.tanks[i].ID] = true;
 	}
 
-	for(var i  = 0; i < charList.length; i++) {
+	for(var i = 0; i < charList.length; i++) {
 		var mom = charList[i].mother;
 		var dad = charList[i].father;
 
@@ -11243,7 +11273,7 @@ window.buildFamilyTree = function(slaves = State.variables.slaves, filterID) {
 		}
 	}
 
-	for(var i  = 0; i < charList.length; i++) {
+	for(var i = 0; i < charList.length; i++) {
 		var character = charList[i];
 		if(character.mother == 0 && character.father == 0 && !kids[character.ID]) {
 			continue;
@@ -11345,7 +11375,7 @@ window.buildFamilyTree = function(slaves = State.variables.slaves, filterID) {
 			for(var k in relIDs.tree) {
 				related[k] = true;
 			}
-			for(var i  = 0; i < charList.length; i++) {
+			for(var i = 0; i < charList.length; i++) {
 				if(charHash[charList[i].ID]) {
 					var pRelIDs = relatedTo(charHash[charList[i].ID], filterID);
 					if(pRelIDs.related) {
@@ -11364,7 +11394,7 @@ window.buildFamilyTree = function(slaves = State.variables.slaves, filterID) {
 		}
 	}
 
-	for(var i  = 0; i < charList.length; i++) {
+	for(var i = 0; i < charList.length; i++) {
 		var character = charList[i];
 		var char_id = character.ID;
 		if(character.mother == 0 && character.father == 0 && !kids[char_id]) {
@@ -11838,6 +11868,7 @@ window.DefaultRules = (function() {
 			ProcessClothing(slave, rule);
 			ProcessCollar(slave, rule);
 			ProcessEyewear(slave, rule);
+			ProcessEarwear(slave, rule);
 			ProcessDildos(slave, rule);
 			ProcessDickAccessories(slave, rule);
 			ProcessAnalAccessories(slave, rule);
@@ -12252,6 +12283,65 @@ window.DefaultRules = (function() {
 		}
 	}
 
+	function ProcessEarwear(slave, rule) {
+		// apply earplugs to slave
+		if ((rule.earwear !== undefined) && (rule.earwear !== "no default setting")) {
+			switch (rule.earwear) {
+				case "correct with hearing aids":
+					if (slave.hears == -1) {
+						if (slave.earwear != "hearing aids") {
+							slave.earwear = "hearing aids";
+							V.cash -= V.modCost;
+							r += `<br>${slave.slaveName} has been given hearing aids.`;
+						}
+					} else {
+						if (slave.earwear != "none") {
+							slave.earwear = "none";
+							r += `<br>${slave.slaveName}'s earwear has been removed.`;
+						}
+					}
+					break;
+
+				case "muffle with ear plugs":
+					if (slave.hears > -1) {
+						if (slave.earwear != "muffling ear plugs") {
+							slave.earwear = "muffling ear plugs";
+							V.cash -= V.modCost;
+							r += `<br>${slave.slaveName} has been given muffling ear plugs.`;
+						}
+					} else {
+						if (slave.earwear != "none") {
+							slave.earwear = "none";
+							r += `<br>${slave.slaveName}'s earwear has been removed.`;
+						}
+					}
+					break;
+
+				case "deafen with ear plugs":
+					if (slave.hears > -2) {
+						if (slave.earwear != "deafening ear plugs") {
+							slave.earwear = "deafening ear plugs";
+							V.cash -= V.modCost;
+							r += `<br>${slave.slaveName} has been given deafening ear plugs.`;
+						}
+					} else {
+						if (slave.earwear != "none") {
+							slave.earwear = "none";
+							r += `<br>${slave.slaveName}'s earwear has been removed.`;
+						}
+					}
+					break;
+
+				default:
+					if (slave.earwear != "none") {
+						slave.earwear = "none";
+						r += `<br>${slave.slaveName}'s earwear has been removed.`;
+					}
+					break;
+			}
+		}
+	}
+
 	function ProcessDildos(slave, rule) {
 		// apply vaginal dildos to slave
 		if (slave.vagina === 0)
@@ -15057,6 +15147,7 @@ window.rulesAssistantOptions = (function() {
 			super("Autosurgery Settings", true);
 			this.appendChild(new AutosurgerySwitch());
 			this.appendChild(new VisionSurgeryList());
+			this.appendChild(new HearingSurgeryList());
 			this.appendChild(new LactationSurgeryList());
 			if (V.seeDicks || V.makeDicks) {
 				this.appendChild(new SemenSurgeryList());
@@ -16991,6 +17082,19 @@ window.rulesAssistantOptions = (function() {
 		}
 	}
 
+	class HearingSurgeryList extends List {
+		constructor() {
+			const items = [
+				["no default setting"],
+				["fixed", 0],
+				["muffled", -1],
+			];
+			super("Hearing correction", items);
+			this.setValue(current_rule.set.surgery_hears);
+			this.onchange = (value) => current_rule.set.surgery_hears = value;
+		}
+	}
+
 	class LactationSurgeryList extends List {
 		constructor() {
 			const items = [
@@ -17225,7 +17329,6 @@ window.rulesAssistantOptions = (function() {
 	return rulesAssistantOptions;
 })();
 
-
 /*:: rules autosurgery js [script]*/
 
 window.rulesAutosurgery = (function() {
@@ -17245,7 +17348,7 @@ window.rulesAutosurgery = (function() {
 			PrintResult(slave, thisSurgery, surgeries);
 		return r;
 	}
-	
+
 	function autoSurgerySelector(slave, ruleset) {
 		const surgery = {};
 		ruleset.forEach(rule => {
@@ -17360,42 +17463,56 @@ window.rulesAutosurgery = (function() {
 			V.cash -= V.surgeryCost;
 			if (V.PC.medicine >= 100) slave.health -= 5;
 			else slave.health -= 10;
-			
+
 		} else if ((slave.eyes == 1) && (thisSurgery.surgery_eyes == -1)) {
 			surgeries.push("surgery to blur her vision");
 			slave.eyes = -1;
 			V.cash -= V.surgeryCost;
 			if (V.PC.medicine >= 100) slave.health -= 5;
 			else slave.health -= 10;
-			
+
+		} else if ((slave.hears == -1) && (thisSurgery.surgery_hears == 1)) {
+			surgeries.push("surgery to correct her hearing");
+			slave.hears = 0;
+			V.cash -= V.surgeryCost;
+			if (V.PC.medicine >= 100) slave.health -= 5;
+			else slave.health -= 10;
+
+		} else if ((slave.hears == 0) && (thisSurgery.surgery_hears == -1)) {
+			surgeries.push("surgery to muffle her hearing");
+			slave.hears = -1;
+			V.cash -= V.surgeryCost;
+			if (V.PC.medicine >= 100) slave.health -= 5;
+			else slave.health -= 10;
+
 		} else if ((slave.lactation == 2) && (thisSurgery.surgery_lactation == 0)) {
 			surgeries.push("surgery to remove her lactation implants");
 			slave.lactation = 0;
 			V.cash -= V.surgeryCost;
 			if (V.PC.medicine >= 100) slave.health -= 5;
 			else slave.health -= 10;
-			
+
 		} else if (slave.lactation != 2 && (thisSurgery.surgery_lactation == 1)) {
 			surgeries.push("lactation inducing implanted drugs");
 			slave.lactation = 2;
 			V.cash -= V.surgeryCost;
 			if (V.PC.medicine >= 100) slave.health -= 5;
 			else slave.health -= 10;
-			
+
 		} else if ((slave.prostate == 2) && (thisSurgery.surgery_prostate == 0)) {
 			surgeries.push("surgery to remove her prostate implant");
 			slave.prostate = 0;
 			V.cash -= V.surgeryCost;
 			if (V.PC.medicine >= 100) slave.health -= 5;
 			else slave.health -= 10;
-			
+
 		} else if (slave.prostate == 1 && (thisSurgery.surgery_prostate == 1)) {
 			surgeries.push("a precum production enhancing drug implant");
 			slave.prostate = 2;
 			V.cash -= V.surgeryCost;
 			if (V.PC.medicine >= 100) slave.health -= 5;
 			else slave.health -= 10;
-			
+
 		} else if ((slave.anus > 3) && (thisSurgery.surgery_cosmetic > 0)) {
 			surgeries.push("a restored anus");
 			slave.anus = 3;
@@ -17404,7 +17521,7 @@ window.rulesAutosurgery = (function() {
 			V.cash -= V.surgeryCost;
 			if (V.PC.medicine >= 100) slave.health -= 5;
 			else slave.health -= 10;
-			
+
 		} else if ((slave.vagina > 3) && (thisSurgery.surgery_cosmetic > 0)) {
 			surgeries.push("a restored pussy");
 			slave.vagina = 3;
@@ -17413,7 +17530,7 @@ window.rulesAutosurgery = (function() {
 			V.cash -= V.surgeryCost;
 			if (V.PC.medicine >= 100) slave.health -= 5;
 			else slave.health -= 10;
-			
+
 		} else if ((slave.faceImplant <= 15) && (slave.face <= 95) && (thisSurgery.surgery_cosmetic > 0)) {
 			surgeries.push("a nicer face");
 			if (slave.faceShape == "masculine") slave.faceShape = "androgynous";
@@ -17422,7 +17539,7 @@ window.rulesAutosurgery = (function() {
 			V.cash -= V.surgeryCost;
 			if (V.PC.medicine >= 100) slave.health -= 5;
 			else slave.health -= 10;
-			
+
 		} else if ((slave.faceImplant <= 15) && (slave.ageImplant != 1) && (slave.visualAge >= 25) && (thisSurgery.surgery_cosmetic > 0)) {
 			surgeries.push("an age lift");
 			slave.ageImplant = 1;
@@ -17435,26 +17552,26 @@ window.rulesAutosurgery = (function() {
 			V.cash -= V.surgeryCost;
 			if (V.PC.medicine >= 100) slave.health -= 5;
 			else slave.health -= 10;
-			
+
 		} else if (((slave.underArmHStyle != "bald" && slave.underArmHStyle != "hairless") || (slave.pubicHStyle != "bald" && slave.pubicHStyle != "hairless")) && (thisSurgery.surgery_bodyhair == 2)) {
 			surgeries.push("body hair removal");
 			if (slave.underArmHStyle != "hairless") slave.underArmHStyle = "bald";
 			if (slave.pubicHStyle != "hairless") slave.pubicHStyle = "bald";
 			V.cash -= V.surgeryCost;
-			
+
 		} else if ((slave.bald == 0 || slave.hStyle != "bald") && (thisSurgery.surgery_hair == 2)) {
 			surgeries.push("hair removal");
 			slave.hStyle = "bald";
 			slave.bald = 1;
 			V.cash -= V.surgeryCost;
-			
+
 		} else if ((slave.weight >= 10) && (thisSurgery.surgery_cosmetic > 0)) {
 			surgeries.push("liposuction");
 			slave.weight -= 50;
 			V.cash -= V.surgeryCost;
 			if (V.PC.medicine >= 100) slave.health -= 5;
 			else slave.health -= 10;
-			
+
 		} else if ((slave.voice == 1) && (slave.voiceImplant == 0) && (thisSurgery.surgery_cosmetic > 0)) {
 			surgeries.push("a feminine voice");
 			slave.voice += 1;
@@ -17462,14 +17579,14 @@ window.rulesAutosurgery = (function() {
 			V.cash -= V.surgeryCost;
 			if (V.PC.medicine >= 100) slave.health -= 5;
 			else slave.health -= 10;
-			
+
 		} else if ((slave.waist >= -10) && (thisSurgery.surgery_cosmetic > 0)) {
 			surgeries.push("a narrower waist");
 			slave.waist -= 20;
 			V.cash -= V.surgeryCost;
 			if (V.PC.medicine >= 100) slave.health -= 5;
 			else slave.health -= 10;
-			
+
 		} else if (((slave.boobShape == "saggy") || (slave.boobShape == "downward-facing")) && (thisSurgery.surgery_cosmetic > 0) && (slave.breastMesh != 1)) {
 			surgeries.push("a breast lift");
 			slave.boobShape = "normal";
@@ -17486,7 +17603,7 @@ window.rulesAutosurgery = (function() {
 			V.cash -= V.surgeryCost;
 			if (V.PC.medicine >= 100) slave.health -= 5;
 			else slave.health -= 10;
-			
+
 		} else if ((thisSurgery.surgery_lips == 0) && (slave.lipsImplant > 0)) {
 			surgeries.push("surgery to remove her lip implants");
 			slave.lips -= slave.lipsImplant;
@@ -17496,7 +17613,7 @@ window.rulesAutosurgery = (function() {
 			V.cash -= V.surgeryCost;
 			if (V.PC.medicine >= 100) slave.health -= 5;
 			else slave.health -= 10;
-			
+
 		} else if ((slave.lips <= 95) && (slave.lips < thisSurgery.surgery_lips)) {
 			if (thisSurgery.surgery_lips !== "no default setting") {
 				surgeries.push("bigger lips");
@@ -17508,7 +17625,7 @@ window.rulesAutosurgery = (function() {
 				if (V.PC.medicine >= 100) slave.health -= 5;
 				else slave.health -= 10;
 			}
-			
+
 		} else if ((slave.faceImplant <= 45) && (slave.face <= 95) && (thisSurgery.surgery_cosmetic == 2)) {
 			surgeries.push("a nicer face");
 			if (slave.faceShape == "masculine") slave.faceShape = "androgynous";
@@ -17517,7 +17634,7 @@ window.rulesAutosurgery = (function() {
 			V.cash -= V.surgeryCost;
 			if (V.PC.medicine >= 100) slave.health -= 5;
 			else slave.health -= 10;
-			
+
 		} else if ((slave.hips < 1) && (slave.hips < thisSurgery.surgery_hips) && (V.surgeryUpgrade == 1)) {
 			surgeries.push("wider hips");
 			slave.hips++;
@@ -17525,7 +17642,7 @@ window.rulesAutosurgery = (function() {
 			V.cash -= V.surgeryCost;
 			if (V.PC.medicine >= 100) slave.health -= 5;
 			else slave.health -= 10;
-			
+
 		} else if ((slave.faceImplant <= 45) && (slave.ageImplant != 1) && (slave.visualAge >= 25) && (thisSurgery.surgery_cosmetic == 2)) {
 			surgeries.push("an age lift");
 			slave.ageImplant = 1;
@@ -17544,14 +17661,14 @@ window.rulesAutosurgery = (function() {
 			V.cash -= V.surgeryCost;
 			if (V.PC.medicine >= 100) slave.health -= 5;
 			else slave.health -= 10;
-			
+
 		} else if ((slave.waist >= -95) && (thisSurgery.surgery_cosmetic == 2) && (V.seeExtreme == 1)) {
 			surgeries.push("a narrower waist");
 			slave.waist = Math.clamp(slave.waist-20,-100,100);
 			V.cash -= V.surgeryCost;
 			if (V.PC.medicine >= 100) slave.health -= 5;
 			else slave.health -= 10;
-			
+
 		} else if ((slave.voice < 3) && (slave.voiceImplant == 0) && (thisSurgery.surgery_cosmetic == 2)) {
 			surgeries.push("a bimbo's voice");
 			slave.voice += 1;
@@ -17559,7 +17676,7 @@ window.rulesAutosurgery = (function() {
 			V.cash -= V.surgeryCost;
 			if (V.PC.medicine >= 100) slave.health -= 5;
 			else slave.health -= 10;
-			
+
 		} else if ((thisSurgery.surgery_butt == 0) && (slave.buttImplant > 0)) {
 			surgeries.push("surgery to remove her butt implants");
 			slave.butt -= slave.buttImplant;
@@ -17568,7 +17685,7 @@ window.rulesAutosurgery = (function() {
 			V.cash -= V.surgeryCost;
 			if (V.PC.medicine >= 100) slave.health -= 5;
 			else slave.health -= 10;
-			
+
 		} else if ((thisSurgery.surgery_boobs == 0) && (slave.boobsImplant > 0)) {
 			surgeries.push("surgery to remove her boob implants");
 			slave.boobs -= slave.boobsImplant;
@@ -17604,7 +17721,7 @@ window.rulesAutosurgery = (function() {
 				if (V.PC.medicine >= 100) slave.health -= 5;
 				else slave.health -= 10;
 			}
-			
+
 		} else if ((slave.butt <= 5) && (slave.butt < thisSurgery.surgery_butt)) {
 			if (thisSurgery.surgery_butt !== "no default setting") {
 				surgeries.push("a bigger butt");
@@ -17614,7 +17731,7 @@ window.rulesAutosurgery = (function() {
 				if (V.PC.medicine >= 100) slave.health -= 5;
 				else slave.health -= 10;
 			}
-			
+
 		} else if ((slave.boobs <= 2000) && (slave.lactation < 2) && (slave.boobs+400 < thisSurgery.surgery_boobs)) {
 			if (thisSurgery.surgery_boobs !== "no default setting") {
 				surgeries.push("bigger boobs");
@@ -17624,7 +17741,7 @@ window.rulesAutosurgery = (function() {
 				if (V.PC.medicine >= 100) slave.health -= 5;
 				else slave.health -= 10;
 			}
-			
+
 		} else if ((slave.anus > 0) && (V.surgeryUpgrade == 1) && (thisSurgery.surgery_holes == 2)) {
 			surgeries.push("a virgin anus");
 			slave.anus = 0;
@@ -17634,7 +17751,7 @@ window.rulesAutosurgery = (function() {
 			V.cash -= V.surgeryCost;
 			if (V.PC.medicine >= 100) slave.health -= 5;
 			else slave.health -= 10;
-			
+
 		} else if ((slave.vagina > 0) && (V.surgeryUpgrade == 1) && (thisSurgery.surgery_holes == 2)) {
 			surgeries.push("a virgin pussy");
 			slave.vagina = 0;
@@ -17643,7 +17760,7 @@ window.rulesAutosurgery = (function() {
 			V.cash -= V.surgeryCost;
 			if (V.PC.medicine >= 100) slave.health -= 5;
 			else slave.health -= 10;
-			
+
 		} else if ((slave.hips < 2) && (slave.hips < thisSurgery.surgery_hips) && (V.surgeryUpgrade == 1)) {
 			surgeries.push("wider hips");
 			slave.hips++;
@@ -17651,7 +17768,7 @@ window.rulesAutosurgery = (function() {
 			V.cash -= V.surgeryCost;
 			if (V.PC.medicine >= 100) slave.health -= 5;
 			else slave.health -= 10;
-			
+
 		} else if ((slave.anus > 1) && (thisSurgery.surgery_holes == 1)) {
 			surgeries.push("a tighter anus");
 			slave.anus = 1;
@@ -17661,7 +17778,7 @@ window.rulesAutosurgery = (function() {
 			V.cash -= V.surgeryCost;
 			if (V.PC.medicine >= 100) slave.health -= 5;
 			else slave.health -= 10;
-			
+
 		} else if ((slave.vagina > 1) && (thisSurgery.surgery_holes == 1)) {
 			surgeries.push("a tighter pussy");
 			slave.vagina = 1;
@@ -17671,7 +17788,7 @@ window.rulesAutosurgery = (function() {
 			V.cash -= V.surgeryCost;
 			if (V.PC.medicine >= 100) slave.health -= 5;
 			else slave.health -= 10;
-			
+
 		} else if ((slave.butt <= 8) && (slave.butt < thisSurgery.surgery_butt)) {
 			if (thisSurgery.surgery_butt !== "no default setting") {
 				surgeries.push("a bigger butt");
@@ -17681,7 +17798,7 @@ window.rulesAutosurgery = (function() {
 				if (V.PC.medicine >= 100) slave.health -= 5;
 				else slave.health -= 10;
 			}
-			
+
 		} else if ((slave.boobs <= 9000) && (slave.lactation < 2) && (slave.boobs < thisSurgery.surgery_boobs)) {
 			if (thisSurgery.surgery_boobs !== "no default setting") {
 				surgeries.push("bigger boobs");
@@ -17691,7 +17808,7 @@ window.rulesAutosurgery = (function() {
 				if (V.PC.medicine >= 100) slave.health -= 5;
 				else slave.health -= 10;
 			}
-			
+
 		} else if ((slave.hips < 3) && (slave.hips < thisSurgery.surgery_hips) && (V.surgeryUpgrade == 1)) {
 			surgeries.push("wider hips");
 			slave.hips++;
@@ -17699,7 +17816,7 @@ window.rulesAutosurgery = (function() {
 			V.cash -= V.surgeryCost;
 			if (V.PC.medicine >= 100) slave.health -= 5;
 			else slave.health -= 10;
-			
+
 		} else if (slave.bellyImplant < 0 && V.bellyImplants > 0 && thisSurgery.surgery_bellyImplant == "install" && slave.womb.length == 0 && slave.broodmother == 0) {
 			slave.bellyImplant = 100;
 			slave.preg = -2;
@@ -17716,7 +17833,7 @@ window.rulesAutosurgery = (function() {
 				else slave.health -= 50;
 			}
 			bellyIn(slave);
-			
+
 		} else if (slave.bellyImplant >= 0 && thisSurgery.surgery_bellyImplant == "remove") {
 			surgeries.push("belly implant removal");
 			V.surgeryType = "bellyOut";
@@ -17772,7 +17889,6 @@ window.rulesAutosurgery = (function() {
 	}
 })();
 
-
 /*:: sexActJS [script]*/
 
 /*
@@ -20613,8 +20729,8 @@ window.SlaveSummaryUncached = (function(){
 		}
 		r += " ";
 		/*
-		 **  No NCS, then do the standard, However because of the wrinkes of Incubators, as long as visual age is greater 
-		 **  than or equal to physical age, we do the old physical body/Looks for fresh out of the can NCS slaves.
+		 ** No NCS, then do the standard, However because of the wrinkes of Incubators, as long as visual age is greater 
+		 ** than or equal to physical age, we do the old physical body/Looks for fresh out of the can NCS slaves.
 		 */
 		if (((slave.inducedNCS === 0) || (slave.visualAge >= slave.physicalAge))) {
 			if (slave.actualAge !== slave.physicalAge) {
@@ -20625,13 +20741,13 @@ window.SlaveSummaryUncached = (function(){
 			}
 		} else {
 			/*
-			 **  Now the rub. The use of physical Age for the year old body above, basically conflicts with the changes
-			 **  that NCS introduces, so here to *distinguish* the changes, we use visual age with the 'year old body'
-			 **  and appears, for example: Slave release from incubator at age 10, Her summary would show, 'Age 0. 10 
-			 **  year old body.' But if she's given NCS a few weeks after release, while she's still before her first 
-			 **  birthday, it'll appear the same. But once her birthday fires, if we ran with the above code it would 
-			 **  say: 'Age 1. 11 year old body.' -- this conflicts with the way NCS works though, because she hasn't
-			 **  visually aged, so our change here makes it say 'Age 1. Appears to have a 10 year old body.'
+			 ** Now the rub. The use of physical Age for the year old body above, basically conflicts with the changes
+			 ** that NCS introduces, so here to *distinguish* the changes, we use visual age with the 'year old body'
+			 ** and appears, for example: Slave release from incubator at age 10, Her summary would show, 'Age 0. 10 
+			 ** year old body.' But if she's given NCS a few weeks after release, while she's still before her first 
+			 ** birthday, it'll appear the same. But once her birthday fires, if we ran with the above code it would 
+			 ** say: 'Age 1. 11 year old body.' -- this conflicts with the way NCS works though, because she hasn't
+			 ** visually aged, so our change here makes it say 'Age 1. Appears to have a 10 year old body.'
 			 */
 			r += `Appears to have a ${slave.visualAge} year old body. `;
 		}
@@ -23068,9 +23184,9 @@ window.removeActiveSlave = function removeActiveSlave() {
 				slave.rivalryTarget = 0;
 			}
 			/* moved to saDevotion as a discovery event
-			   if (slave.origBodyOwnerID === AS_ID) {
-			   slave.origBodyOwnerID = 0;
-			   }
+				if (slave.origBodyOwnerID === AS_ID) {
+				slave.origBodyOwnerID = 0;
+				}
 			*/
 		});
 
@@ -23488,17 +23604,17 @@ window.extractHairColor = function(hColor) {
 };
 
 window.clothing2artSuffix = function(v) {
-  if (v == "restrictive latex") { v = "latex"; } /* universal "special case": latex art is actually "restrictive latex" TODO: align name in vector source */
-  return v.replace(/^a[n]? /,"") /* remove "a" and "an" from the beginning*/
-          .replace(/ ?(outfit|clothing) ?/,"") /* remove "outfit" and "clothing" (redundant) */
-          .replace(/ and .+/,"") /* remove concatenated descriptions */
-          .replace(/\w\S*/g, 
-            function(txt){
-                return txt.charAt(0).toUpperCase() + 
-                       txt.substr(1).toLowerCase();
-            }
-          ) /* CamelCase by whitespace */
-          .replace(/\W/g,""); /* remove remaining whitespace */
+	if (v == "restrictive latex") { v = "latex"; } /* universal "special case": latex art is actually "restrictive latex" TODO: align name in vector source */
+	return v.replace(/^a[n]? /,"") /* remove "a" and "an" from the beginning*/
+			.replace(/ ?(outfit|clothing) ?/,"") /* remove "outfit" and "clothing" (redundant) */
+			.replace(/ and .+/,"") /* remove concatenated descriptions */
+			.replace(/\w\S*/g, 
+			function(txt){
+				return txt.charAt(0).toUpperCase() + 
+						txt.substr(1).toLowerCase();
+			}
+			) /* CamelCase by whitespace */
+			.replace(/\W/g,""); /* remove remaining whitespace */
 };
 
 /*::VignettesJS[script]*/
diff --git a/src/art/vector/Generate_Stylesheet.tw b/src/art/vector/Generate_Stylesheet.tw
index e5835205f51..cea29755be1 100644
--- a/src/art/vector/Generate_Stylesheet.tw
+++ b/src/art/vector/Generate_Stylesheet.tw
@@ -37,5 +37,5 @@
 ."+_art_display_class+" .outfit_base  { fill:"+_outfitBaseColour+"; }
 ."+_art_display_class+" .gag     { fill:#BF2126; }
 ."+_art_display_class+" .shadow  { fill:#010101; }
-."+_art_display_class+" .glasses { fill:"+_glassesColour+"; }
+."+_art_display_class+" .glasses { fill:"+_glassesColor+"; }
 </style>" >>
diff --git a/src/art/vector/Set_Colour_Outfit.tw b/src/art/vector/Set_Colour_Outfit.tw
index 83c2590bf88..9cefa571d15 100644
--- a/src/art/vector/Set_Colour_Outfit.tw
+++ b/src/art/vector/Set_Colour_Outfit.tw
@@ -2,8 +2,8 @@
 
 /* BEWARE: _outfitBaseColour is used by Art_Vector_Set_Colour_Skin_ */
 /* BEWARE: _outfitBaseColour is read by Wardrobe Use */
-/* BEWARE: _glassesColour is read by Wardrobe Use */
+/* BEWARE: _glassesColor is read by Wardrobe Use */
 
 <<set _s = Art_Vector_Set_Colour_Outfit(_artSlave) >>
 <<set _outfitBaseColour = _s.outfitBaseColour>>
-<<set _glassesColour = _s.glassesColor>>
+<<set _glassesColor = _s.glassesColor>>
diff --git a/src/art/vector/Set_Colour_Outfit_JS.tw b/src/art/vector/Set_Colour_Outfit_JS.tw
index 02d864d598e..d45dc41b5a8 100644
--- a/src/art/vector/Set_Colour_Outfit_JS.tw
+++ b/src/art/vector/Set_Colour_Outfit_JS.tw
@@ -4,7 +4,7 @@ window.Art_Vector_Set_Colour_Outfit = function(artSlave) {
 
 var s = {
   outfitBaseColour : undefined,
-  glassesColour : undefined
+  glassesColor : undefined
   }
 
 if (artSlave.fuckdoll != 0 || artSlave.clothes == "restrictive latex" ||  artSlave.clothes == "a latex catsuit" ||  artSlave.clothes == "a cybersuit") {
@@ -27,24 +27,24 @@ switch (artSlave.eyewear) {
   case "corrective glasses":
   case "glasses": 
   case "blurring glasses":
-    s.glassesColour = "#010101";
+    s.glassesColor = "#010101";
     break;
   default:
     /* use colour for "glasses" by default */
-    s.glassesColour = "#010101";
+    s.glassesColor = "#010101";
 }
 
 switch (artSlave.collar) {
   case "porcelain mask":
-    s.glassesColour = "#FFFFFF";
+    s.glassesColor = "#FFFFFF";
     break;
   default:
     /* use colour for "mask" by default */
-    s.glassesColour = "#010101";
+    s.glassesColor = "#010101";
 }
 
 if (artSlave.glassesColor) {
-  s.glassesColour = artSlave.glassesColor; /* glasses colour selected by user */
+  s.glassesColor = artSlave.glassesColor; /* glasses colour selected by user */
 }
 
 return s;
diff --git a/src/gui/Encyclopedia/encyclopedia.tw b/src/gui/Encyclopedia/encyclopedia.tw
index 2da92c1ee7d..702cab8f300 100644
--- a/src/gui/Encyclopedia/encyclopedia.tw
+++ b/src/gui/Encyclopedia/encyclopedia.tw
@@ -40,30 +40,30 @@ PLAYING FREE CITIES
  <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Pay attention to your cash flow. If it's positive and you have a decent buffer of @@.yellowgreen;<<print cashFormat(10000)>>@@ or so built up, wait for the slave market prices to naturally dip, and then purchase a girl or two to work on once your starting stable is well trained, though you may have to confine or rest new purchases for a while if they're @@.hotpink;[[rebellious|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ or sick. If you get a virgin, consider applying chastity to preserve value for resale. When prices are high, consider selling anyone who's free of flaws and has a discovered sexual fetish, since this maximizes value bonuses. Within ten turns, you should be making decent weekly profit, with resale of slaves building up your bank when prices favor sale. Once you're confident of the whoring mechanics, consider building a [[brothel|Encyclopedia][$encyclopedia = "Brothel"]]. Your alternate head girl will make a good [[madam|Encyclopedia][$encyclopedia = "Madam"]].
 
 <<case "How to Play">>
- This is not a game in which the PC slaveowner is some magical sexual god whose mere presence turns women into submissives. This means that sane slaves will tend to lose obedience and @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ over time if you don't take any steps to maintain their mental state. Mental stats have maximum and minimum values. These are somewhat 'sticky,' so slaves at minimum @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ for example may require an extra jolt to break free of this state.
+	This is not a game in which the PC slaveowner is some magical sexual god whose mere presence turns women into submissives. This means that sane slaves will tend to lose obedience and @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ over time if you don't take any steps to maintain their mental state. Mental stats have maximum and minimum values. These are somewhat 'sticky,' so slaves at minimum @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ for example may require an extra jolt to break free of this state.
 
- <br><br>Maximized @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ and @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ are not useless; if one of these stats is maximized and the other is not, the extra @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ or @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ will boost the other. If both are maximized, the player gains @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ instead.
+	<br><br>Maximized @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ and @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ are not useless; if one of these stats is maximized and the other is not, the extra @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ or @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ will boost the other. If both are maximized, the player gains @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ instead.
 
- <br><br>However if both are low the slave in question is liable to experience breakdowns and generally be useless.
+	<br><br>However if both are low the slave in question is liable to experience breakdowns and generally be useless.
 
- <br><br>A slave's health is extremely important. Being healthy generally improves beauty and job performance. Most transformative drugs and surgeries can damage health, while curative drugs and rest will restore it. Extremely unhealthy slaves can die, while extremely healthy slaves enjoy considerable bonuses on many assignments. Health damage is generally scaled to a slave's current health, so if a slave is already unhealthy, injuries will hurt her more severely. Pulling a slave with red health indicators off work for a week of rest is generally advisable.
+	<br><br>A slave's health is extremely important. Being healthy generally improves beauty and job performance. Most transformative drugs and surgeries can damage health, while curative drugs and rest will restore it. Extremely unhealthy slaves can die, while extremely healthy slaves enjoy considerable bonuses on many assignments. Health damage is generally scaled to a slave's current health, so if a slave is already unhealthy, injuries will hurt her more severely. Pulling a slave with red health indicators off work for a week of rest is generally advisable.
 
- <br><br>The first button in the left-side UI bar will always continue the game without taking any actions. If you wish to advance the game rapidly, click that button repeatedly. If you are presented with a menu and do not wish to select any of the options, that button will also serve as a none of the above choice. ''The spacebar will also advance the game.''
+	<br><br>The first button in the left-side UI bar will always continue the game without taking any actions. If you wish to advance the game rapidly, click that button repeatedly. If you are presented with a menu and do not wish to select any of the options, that button will also serve as a none of the above choice. ''The spacebar will also advance the game.''
 
- <br><br>The author has played several otherwise good H-Games in which it can be hard to parse exactly what the flavor descriptions mean in terms of stats. Therefore, this game will usually flag stat impacts in descriptions by means of colored text. For example:
-  <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@@.green;Green text@@ means something good, like a healthy slave.
-  <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@@.red;Red text@@ means something bad, like a sick slave.
-  <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@@.yellow;Yellow text@@ means something neutral but noteworthy.
-  <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@@.hotpink;Hot pink text@@ means an increase in a slave's regard for to you.
-  <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@@.mediumorchid;Orchid text@@ means a decrease in a slave's regard for to you.
-  <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@@.mediumaquamarine;Aquamarine text@@ means an increase in a slave's <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ of to you, and a reduction in her fear of you.
-  <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@@.gold;Gold text@@ means a decrease in a slave's <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@@.gold;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ of you, and an increase in her fear of you.
-  <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@@.orangered;Orange-red text@@ means a decrease in a hateful slave's fear of you.
-  <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@@.lime;Lime text@@ means something has grown or improved, which is usually, but not always, good.
-  <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@@.orange;Orange text@@ means something has shrunk or degraded, which is usually, but not always, bad.
-  <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@@.yellowgreen;Yellow-green text@@ indicates a @@.yellowgreen;[[money|Encyclopedia][$encyclopedia = "Money"]]@@-related event.
-  <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@@.coral;Coral text@@ is used for simple identifiers that can be used to check a slave's general type at a glance, also weakening fetishes.
-  <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@@.lightcoral;Light coral text@@ is used when a slave's fetish strengthens or develops.
+	<br><br>The author has played several otherwise good H-Games in which it can be hard to parse exactly what the flavor descriptions mean in terms of stats. Therefore, this game will usually flag stat impacts in descriptions by means of colored text. For example:
+	<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@@.green;Green text@@ means something good, like a healthy slave.
+	<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@@.red;Red text@@ means something bad, like a sick slave.
+	<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@@.yellow;Yellow text@@ means something neutral but noteworthy.
+	<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@@.hotpink;Hot pink text@@ means an increase in a slave's regard for to you.
+	<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@@.mediumorchid;Orchid text@@ means a decrease in a slave's regard for to you.
+	<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@@.mediumaquamarine;Aquamarine text@@ means an increase in a slave's <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ of to you, and a reduction in her fear of you.
+	<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@@.gold;Gold text@@ means a decrease in a slave's <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@@.gold;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ of you, and an increase in her fear of you.
+	<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@@.orangered;Orange-red text@@ means a decrease in a hateful slave's fear of you.
+	<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@@.lime;Lime text@@ means something has grown or improved, which is usually, but not always, good.
+	<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@@.orange;Orange text@@ means something has shrunk or degraded, which is usually, but not always, bad.
+	<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@@.yellowgreen;Yellow-green text@@ indicates a @@.yellowgreen;[[money|Encyclopedia][$encyclopedia = "Money"]]@@-related event.
+	<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@@.coral;Coral text@@ is used for simple identifiers that can be used to check a slave's general type at a glance, also weakening fetishes.
+	<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;@@.lightcoral;Light coral text@@ is used when a slave's fetish strengthens or develops.
 
  <br><br>__It is important to note__ that if a scene doesn't have colored text, it doesn't impact a slave's stats. For example, the short sex scenes available from the main screen are for the most part unlimited and have no real gameplay effect: they are for fun and flavor only.
 
@@ -1685,8 +1685,8 @@ TERRAIN TYPES
 <<case "Urban Terrain">>
 	''Urban'' terrain is one of the possible settings for the Free City in which the arcology is located. It provides:
 	<br>&nbsp;&nbsp;&nbsp;&nbsp;@@.yellow;Low@@ minimum slave value and initial @@.yellow;bear market@@ for slaves.
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;@@.green;;High@@ ease of commerce with the old world.
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;@@.green;;High@@ access to refugees and other desperate people.
+	<br>&nbsp;&nbsp;&nbsp;&nbsp;@@.green;High@@ ease of commerce with the old world.
+	<br>&nbsp;&nbsp;&nbsp;&nbsp;@@.green;High@@ access to refugees and other desperate people.
 	<br>&nbsp;&nbsp;&nbsp;&nbsp;@@.red;Low@@ cultural independence.
 
 
@@ -1703,7 +1703,7 @@ TERRAIN TYPES
 	<br>&nbsp;&nbsp;&nbsp;&nbsp;Moderate minimum slave value and initially balanced market for slaves.
 	<br>&nbsp;&nbsp;&nbsp;&nbsp;Moderate ease of commerce with the old world.
 	<br>&nbsp;&nbsp;&nbsp;&nbsp;@@.red;Low@@ access to refugees and other desperate people.
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;@@.green;;High@@ cultural independence.
+	<br>&nbsp;&nbsp;&nbsp;&nbsp;@@.green;High@@ cultural independence.
 
 
 <<case "Oceanic Terrain">>
@@ -1711,7 +1711,7 @@ TERRAIN TYPES
 	<br>&nbsp;&nbsp;&nbsp;&nbsp;@@.yellow;High@@ minimum slave value and initial @@.yellow;bull market@@ for slaves.
 	<br>&nbsp;&nbsp;&nbsp;&nbsp;Moderate ease of commerce with the old world.
 	<br>&nbsp;&nbsp;&nbsp;&nbsp;@@.red;Very low@@ access to refugees and other desperate people.
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;@@.green;;Very high@@ cultural independence.
+	<br>&nbsp;&nbsp;&nbsp;&nbsp;@@.green;Very high@@ cultural independence.
 	<br>&nbsp;&nbsp;&nbsp;&nbsp;Ensures access to slaves from all over the world and will not associate the arcology with a continent.
 
 /**********
@@ -2295,209 +2295,209 @@ LORE: INTERVIEWS
  <br>Sir, I'm completely comfortable saying here in the plaza that when I awoke this morning, she was sucking the milk from one of my nipples, and that we brought each other to orgasm twice before we came out to the plaza today. I love her! I hope you will let us serve you together.
 
  <br><br>-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition//
-   Appendix A, Interviews
+	Appendix A, Interviews
 
 
 <<case "Public Slave, Arcology A-3">>
- Interview with a public slave subject to Degradationism
- <br>Main plaza, Arcology A-2, April 16, 2036
+	Interview with a public slave subject to Degradationism
+	<br>Main plaza, Arcology A-2, April 16, 2036
 
- <br><br>P-please, Sir! Please fuck me, Sir!
+	<br><br>P-please, Sir! Please fuck me, Sir!
 
- <br><br>//Very well. I will ask, though: why?//
- <br>B-because I'm overdue, Sir. If I d-don't get someone to f-fuck me soon, my c-collar will hurt me, Sir. Oh please, oh - oh thank you Sir, please, please - oh, OH -
+	<br><br>//Very well. I will ask, though: why?//
+	<br>B-because I'm overdue, Sir. If I d-don't get someone to f-fuck me soon, my c-collar will hurt me, Sir. Oh please, oh - oh thank you Sir, please, please - oh, OH -
 
- <br><br>[Some time later.]
- <br>[Slave collar chimes.]
+	<br><br>[Some time later.]
+	<br>[Slave collar chimes.]
 
- <br><br>//What was that?//
- <br>Oh, um, [sniff] Sir, the arcology detected that you came inside me, Sir. That means that I have a little time before I have to get fucked again, Sir. [sniff]
+	<br><br>//What was that?//
+	<br>Oh, um, [sniff] Sir, the arcology detected that you came inside me, Sir. That means that I have a little time before I have to get fucked again, Sir. [sniff]
 
- <br><br>//All public slaves are subject to this system?//
- <br>All of the Mistress's public slaves, Sir. Some other owners use it, some don't. [sniff] It's s-supposed to make us g-good public representatives for the arcology's slaves. B-because it makes us d-desperate. [sniff] Sir.
+	<br><br>//All public slaves are subject to this system?//
+	<br>All of the Mistress's public slaves, Sir. Some other owners use it, some don't. [sniff] It's s-supposed to make us g-good public representatives for the arcology's slaves. B-because it makes us d-desperate. [sniff] Sir.
 
- <br><br>//You seem articulate, slave. What were you before enslavement?//
- <br>I was a s-student, Sir.
+	<br><br>//You seem articulate, slave. What were you before enslavement?//
+	<br>I was a s-student, Sir.
 
- <br><br>//I see. Slave, I would like to learn more about the arcology. You will accompany me as I tour it. If you answer my questions as I do so, I will fuck you when your collar requires it.//
- <br>Oh, thank you, Sir. Thank you. Um, how long will you be here, Sir?
+	<br><br>//I see. Slave, I would like to learn more about the arcology. You will accompany me as I tour it. If you answer my questions as I do so, I will fuck you when your collar requires it.//
+	<br>Oh, thank you, Sir. Thank you. Um, how long will you be here, Sir?
 
- <br><br>//None of your concern. Who is the person in that cage hanging there?//
- <br>I don't know, Sir. And, Sir, that's not, um, a person. She's a slave, Sir.
+	<br><br>//None of your concern. Who is the person in that cage hanging there?//
+	<br>I don't know, Sir. And, Sir, that's not, um, a person. She's a slave, Sir.
 
- <br><br>//I see. What sorts of things are punished that way?//
- <br>Oh, lots of things, Sir. Hesitating. Dropping things. Touching a dick or a clit with teeth. Letting cum spill. Anyone can put a slave in one of the cages; they're public, Sir, and anyone can use a slave in them. You see they're kind of shaped so that the slave is positioned so her holes are sticking out, Sir?
+	<br><br>//I see. What sorts of things are punished that way?//
+	<br>Oh, lots of things, Sir. Hesitating. Dropping things. Touching a dick or a clit with teeth. Letting cum spill. Anyone can put a slave in one of the cages; they're public, Sir, and anyone can use a slave in them. You see they're kind of shaped so that the slave is positioned so her holes are sticking out, Sir?
 
- <br><br>//Follow me.//
- <br>Yes, Sir. [winces] Oh. Um, sorry, Sir.
+	<br><br>//Follow me.//
+	<br>Yes, Sir. [winces] Oh. Um, sorry, Sir.
 
- <br><br>//Does it hurt to walk in those shoes?//
- <br>N-no, Sir. I need the heels to walk. It's the chain between my nipples that hurts a little when I walk, Sir, and it bounces around. I was wincing, earlier, partly because I was bouncing around, and it hurt, Sir.
+	<br><br>//Does it hurt to walk in those shoes?//
+	<br>N-no, Sir. I need the heels to walk. It's the chain between my nipples that hurts a little when I walk, Sir, and it bounces around. I was wincing, earlier, partly because I was bouncing around, and it hurt, Sir.
 
- <br><br>//And yet you orgasmed.//
- <br>It's h-hard not to, Sir. I have a smart piercing that makes me orgasm, Sir.
+	<br><br>//And yet you orgasmed.//
+	<br>It's h-hard not to, Sir. I have a smart piercing that makes me orgasm, Sir.
 
- <br><br>//Why do you need heels to walk?//
- <br>Because my tendons have been clipped, Sir.
+	<br><br>//Why do you need heels to walk?//
+	<br>Because my tendons have been clipped, Sir.
 
- <br><br>//What did you do?//
- <br>Um, nothing, Sir? It wasn't a punishment, all slaves have their tendons clipped. The heels are a reward. If we're not good, we have to crawl, Sir.
+	<br><br>//What did you do?//
+	<br>Um, nothing, Sir? It wasn't a punishment, all slaves have their tendons clipped. The heels are a reward. If we're not good, we have to crawl, Sir.
 
- <br><br>[Walking.]
+	<br><br>[Walking.]
 
- <br><br>//Was that fear I just saw?//
- <br>Yes, Sir.
+	<br><br>//Was that fear I just saw?//
+	<br>Yes, Sir.
 
- <br><br>//Why?//
- <br>That's the main dairy ahead of us, Sir.
+	<br><br>//Why?//
+	<br>That's the main dairy ahead of us, Sir.
 
- <br><br>//Is it open to the public?//
- <br>T-t-to view, yes, Sir.
+	<br><br>//Is it open to the public?//
+	<br>T-t-to view, yes, Sir.
 
- <br><br>//Follow me.//
- <br>Y-yes, Sir. [sniff]
+	<br><br>//Follow me.//
+	<br>Y-yes, Sir. [sniff]
 
- <br><br>//That is quite an impressive sight.//
- <br>Yes, Sir.
+	<br><br>//That is quite an impressive sight.//
+	<br>Yes, Sir.
 
- <br><br>//Do you know how large they are?//
- <br>Th-th-their breasts, Sir? About t-twenty or twenty five liters e-ea-each, S-Sir.
+	<br><br>//Do you know how large they are?//
+	<br>Th-th-their breasts, Sir? About t-twenty or twenty five liters e-ea-each, S-Sir.
 
- <br><br>//Why does this frighten you so much?//
- <br>W-well, I'll, um, be put in here, Sir. Someday. Oh. [sniff]
+	<br><br>//Why does this frighten you so much?//
+	<br>W-well, I'll, um, be put in here, Sir. Someday. Oh. [sniff]
 
- <br><br>//Why?//
- <br>All slaves are p-put in h-here, when they're loose, Sir. All the, the, the //sex,// it's just to loosen us, s-so those //things// will fit inside...
+	<br><br>//Why?//
+	<br>All slaves are p-put in h-here, when they're loose, Sir. All the, the, the //sex,// it's just to loosen us, s-so those //things// will fit inside...
 
- <br><br>-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition//
- Appendix A, Interviews
+	<br><br>-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition//
+	Appendix A, Interviews
 
 
 <<case "Mercenary, Arcology B-2">>
- Interview with a Free Cities mercenary
- The Wild Goose, Arcology B-2, March 11, 2036
+	Interview with a Free Cities mercenary
+	The Wild Goose, Arcology B-2, March 11, 2036
 
- <br><br>//Good evening.//
- <br>No offense, but I only fuck girls.
+	<br><br>//Good evening.//
+	<br>No offense, but I only fuck girls.
 
- <br><br>//None taken, and I'm just looking for conversation.//
- <br>'k, buy the next round and converse away.
+	<br><br>//None taken, and I'm just looking for conversation.//
+	<br>'k, buy the next round and converse away.
 
- <br><br>//Done. Fine to meet you. I'm touring the arcologies, writing a book. I'd like to ask you about life as a mercenary here in the Free Cities.//
- <br>[laughs] Shit, I'm going to be famous.
+	<br><br>//Done. Fine to meet you. I'm touring the arcologies, writing a book. I'd like to ask you about life as a mercenary here in the Free Cities.//
+	<br>[laughs] Shit, I'm going to be famous.
 
- <br><br>//If you'd like to be. I'm W.G.; what's your name?//
- <br>Well, W.G., I'll answer questions for your book, but I don't actually want to be famous. No names.
+	<br><br>//If you'd like to be. I'm W.G.; what's your name?//
+	<br>Well, W.G., I'll answer questions for your book, but I don't actually want to be famous. No names.
 
- <br><br>//That works fine for me. How did you become a mercenary?//
- <br>I was a soldier, and the pay was shit, so instead of re-upping I went merc. Boring, but pretty common, believe me. Half the old world militaries are just merc training camps now. You enlist, and then you get out as soon as you have enough experience that a mercenary group'll take you on.
+	<br><br>//That works fine for me. How did you become a mercenary?//
+	<br>I was a soldier, and the pay was shit, so instead of re-upping I went merc. Boring, but pretty common, believe me. Half the old world militaries are just merc training camps now. You enlist, and then you get out as soon as you have enough experience that a mercenary group'll take you on.
 
- <br><br>//Did you have combat experience?//
- <br>[laughs] You know your shit. No, no I did not. I wasn't even infantry. Dirty little secret you probably already know: if you're a girl, most merc groups don't give a fuck what experience you actually have, 'cause either way, they win.
+	<br><br>//Did you have combat experience?//
+	<br>[laughs] You know your shit. No, no I did not. I wasn't even infantry. Dirty little secret you probably already know: if you're a girl, most merc groups don't give a fuck what experience you actually have, 'cause either way, they win.
 
- <br><br>//I think I understand, but lay it out for me.//
- <br>If you're a good troop, you're a good troop and they come out ahead. Rifle don't care what equipment the merc holding it has. If you're not a good troop, they tie you up in a shipping container, use you 'till they get bored, and then sell you. And they come out ahead. Win-win.
+	<br><br>//I think I understand, but lay it out for me.//
+	<br>If you're a good troop, you're a good troop and they come out ahead. Rifle don't care what equipment the merc holding it has. If you're not a good troop, they tie you up in a shipping container, use you 'till they get bored, and then sell you. And they come out ahead. Win-win.
 
- <br><br>//You obviously came out on the right side of that, but did you suffer any abuse before then?//
- <br>Nah. It'd be dumb to do anything to a newbie and then not enslave 'em. What, you're gonna rape somebody and then give 'em two-forty rounds, four frags, and a satchel charge? Fuck no.
+	<br><br>//You obviously came out on the right side of that, but did you suffer any abuse before then?//
+	<br>Nah. It'd be dumb to do anything to a newbie and then not enslave 'em. What, you're gonna rape somebody and then give 'em two-forty rounds, four frags, and a satchel charge? Fuck no.
 
- <br><br>//That's what you carry?//
- <br>Yeah fuck that subject anyway. And yeah, when taking prisoners isn't on the agenda. I'm a big girl, I can manage eight mags in a double deck chest rig. If we are taking prisoners, then swap out half the frags for gas and half the mags for an underslung S. G. with beanbags and taser rounds. Though you never want to use any of that, nonlethals included.
+	<br><br>//That's what you carry?//
+	<br>Yeah fuck that subject anyway. And yeah, when taking prisoners isn't on the agenda. I'm a big girl, I can manage eight mags in a double deck chest rig. If we are taking prisoners, then swap out half the frags for gas and half the mags for an underslung S. G. with beanbags and taser rounds. Though you never want to use any of that, nonlethals included.
 
- <br><br>//Because you might damage the merchandise?//
- <br>Because you might damage the merchandise. Did you know it's possible to burst an implant with a beanbag round? Well, it's possible to burst an implant with a beanbag round.
+	<br><br>//Because you might damage the merchandise?//
+	<br>Because you might damage the merchandise. Did you know it's possible to burst an implant with a beanbag round? Well, it's possible to burst an implant with a beanbag round.
 
- <br><br>//You know I have to ask about that now.//
- <br>And I wouldn't have said it if I didn't want to tell the story. Not a long one anyway. Old world mob boss asshole with a moored yacht full of hoes, all tats and fake tits and shit. We went in quick without enough muscle and the guards resisted. Perfect op is, you go in so heavy that nobody resists, but it was rushed and we had to put 'em down. So all these bitches are running around screaming their heads off and we get the call that the police are coming. Didn't want to shoot it out with them since the tip came from a cop in the first place. So we had a couple of minutes to grab what we could and jet. So, beanbags, zipties, bodybags, and off - we - go, one hoe apiece.
+	<br><br>//You know I have to ask about that now.//
+	<br>And I wouldn't have said it if I didn't want to tell the story. Not a long one anyway. Old world mob boss asshole with a moored yacht full of hoes, all tats and fake tits and shit. We went in quick without enough muscle and the guards resisted. Perfect op is, you go in so heavy that nobody resists, but it was rushed and we had to put 'em down. So all these bitches are running around screaming their heads off and we get the call that the police are coming. Didn't want to shoot it out with them since the tip came from a cop in the first place. So we had a couple of minutes to grab what we could and jet. So, beanbags, zipties, bodybags, and off - we - go, one hoe apiece.
 
- <br><br>//That sounds risky.//
- <br>Yeah it was. I'm not some hothead who does shit like that for the rush. If you run that op once a week you're going to be dead inside a year. I found new employers not long after that one. Funny story and all, but if I hadn't gone with ceramic side plates in my vest that night I would have been fucked.
+	<br><br>//That sounds risky.//
+	<br>Yeah it was. I'm not some hothead who does shit like that for the rush. If you run that op once a week you're going to be dead inside a year. I found new employers not long after that one. Funny story and all, but if I hadn't gone with ceramic side plates in my vest that night I would have been fucked.
 
- <br><br>//This is a quieter outfit?//
- <br>Much. Writer, I am now bored. And since I am drunk, and horny, and an incorrigible dyke, I am going to go find a cute slave with freckles and make her eat my pussy until I pass out. You want the other end?
+	<br><br>//This is a quieter outfit?//
+	<br>Much. Writer, I am now bored. And since I am drunk, and horny, and an incorrigible dyke, I am going to go find a cute slave with freckles and make her eat my pussy until I pass out. You want the other end?
 
- <br><br>-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition//
-   Appendix A, Interviews
+	<br><br>-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition//
+	Appendix A, Interviews
 
 
- <<case "Slave Trainer, Arcology D-10">>
- Interview and observation with a Free Cities slave trainer
- Slave Market training plaza, Arcology D-10, May 23, 2036
+<<case "Slave Trainer, Arcology D-10">>
+	Interview and observation with a Free Cities slave trainer
+	Slave Market training plaza, Arcology D-10, May 23, 2036
 
- <br><br>''Good morning! I'm Lawrence, W.G. Lawrence.''
- //Hello. Nice to meet you. I'm Claudia.//
+	<br><br>''Good morning! I'm Lawrence, W.G. Lawrence.''
+	//Hello. Nice to meet you. I'm Claudia.//
 
- <br><br>''I'd like to thank you for being willing to have me along as an observer; it's very kind of you.''
- //My pleasure. I do good work and I don't mind people knowing it.//
+	<br><br>''I'd like to thank you for being willing to have me along as an observer; it's very kind of you.''
+	//My pleasure. I do good work and I don't mind people knowing it.//
 
- <br><br>''May I ask you a few questions before you get back to your routine?''
- //Sure. We're going to be working with a new slave today, and I've got her in my office, sitting and thinking. There's no rush. Unpredictability is good.//
+	<br><br>''May I ask you a few questions before you get back to your routine?''
+	//Sure. We're going to be working with a new slave today, and I've got her in my office, sitting and thinking. There's no rush. Unpredictability is good.//
 
- <br><br>''What got you into this career?''
- //Well, I'm an ex-slave. I served my Mistress, the owner of this arcology, for three years. But I'm getting things out of order. I was a Sister before that. That's a very long story. Do you want to get into that? Every single Sister has the same story. [laughs] That's the beauty of it.//
+	<br><br>''What got you into this career?''
+	//Well, I'm an ex-slave. I served my Mistress, the owner of this arcology, for three years. But I'm getting things out of order. I was a Sister before that. That's a very long story. Do you want to get into that? Every single Sister has the same story. [laughs] That's the beauty of it.//
 
- <br><br>''That's all right. You mentioned before that you'd like to be known for what you're doing now.''
- //Yeah. I'm not ashamed of any of it, and I wouldn't be where I am without it, but I'm my own woman now.//
+	<br><br>''That's all right. You mentioned before that you'd like to be known for what you're doing now.''
+	//Yeah. I'm not ashamed of any of it, and I wouldn't be where I am without it, but I'm my own woman now.//
 
- <br><br>''And you became your own woman after retiring from slavery here?''
- //I did, yes. It was bittersweet, but it was time. Mistress prefers young ladies.//
+	<br><br>''And you became your own woman after retiring from slavery here?''
+	//I did, yes. It was bittersweet, but it was time. Mistress prefers young ladies.//
 
- <br><br>''You keep referring to her as Mistress. Is that leftover conditioning?''
- //[laughs] No, no, that's just what I call her, you know? She'll always be my Mistress in a way. And again, I'm here because she retires her girls incredibly well.//
+	<br><br>''You keep referring to her as Mistress. Is that leftover conditioning?''
+	//[laughs] No, no, that's just what I call her, you know? She'll always be my Mistress in a way. And again, I'm here because she retires her girls incredibly well.//
 
- <br><br>''What was your role with her?''
- //I was her Head Girl, for my last year with her, at least. Before that, her Head Girl's girl. That Head Girl was a Sister, too. I can introduce you, if you'd like; she's a trainer here too. We work together sometimes.//
+	<br><br>''What was your role with her?''
+	//I was her Head Girl, for my last year with her, at least. Before that, her Head Girl's girl. That Head Girl was a Sister, too. I can introduce you, if you'd like; she's a trainer here too. We work together sometimes.//
 
- <br><br>''Was that a blush?''
- //Okay, okay! We spend time together after work sometimes, too. Anyway, slave training. Come with me, my office is back this way.//
+	<br><br>''Was that a blush?''
+	//Okay, okay! We spend time together after work sometimes, too. Anyway, slave training. Come with me, my office is back this way.//
 
- <br><br>''Who are you training today?''
- //New slave, just bought her from the kidnappers yesterday. Pretty average. Mid-twenties, student then housewife. Decent tits, but too chubby. We'll work on that. And here we are.//
+	<br><br>''Who are you training today?''
+	//New slave, just bought her from the kidnappers yesterday. Pretty average. Mid-twenties, student then housewife. Decent tits, but too chubby. We'll work on that. And here we are.//
 
- <br><br>''Impressive office, even from the outside.''
- //Thanks. So, she's in there. Room's soundproof, she can't hear us. Here's how I'd like to play this: just stay out of the light, and you can observe as long as you like. She's under a spotlight, and everything else is dark. She probably won't even know you're there.//
+	<br><br>''Impressive office, even from the outside.''
+	//Thanks. So, she's in there. Room's soundproof, she can't hear us. Here's how I'd like to play this: just stay out of the light, and you can observe as long as you like. She's under a spotlight, and everything else is dark. She probably won't even know you're there.//
 
- <br><br>''That would work very well, thank you.''
- //You're welcome. After you.//
+	<br><br>''That would work very well, thank you.''
+	//You're welcome. After you.//
 
- <br><br>//Hello, Suzanne.//
- H-hi, Ma'am.
+	<br><br>//Hello, Suzanne.//
+	H-hi, Ma'am.
 
- <br><br>//Stand up.//
- Yes, Ma'am. Um, Ma'am, may I please have my pants back? They took them away in the market, and I thought since you gave my sweater back, you'd -
+	<br><br>//Stand up.//
+	Yes, Ma'am. Um, Ma'am, may I please have my pants back? They took them away in the market, and I thought since you gave my sweater back, you'd -
 
- <br><br>//Be quiet.//
- Yes, Ma'am.
+	<br><br>//Be quiet.//
+	Yes, Ma'am.
 
- <br><br>//Hold your hands at your sides like I told you, and stop pulling your sweater down over your pussy.//
- Y-yes, Ma'am.
+	<br><br>//Hold your hands at your sides like I told you, and stop pulling your sweater down over your pussy.//
+	Y-yes, Ma'am.
 
- <br><br>//Turn around.//
- Yes, Ma'am.
+	<br><br>//Turn around.//
+	Yes, Ma'am.
 
- <br><br>//Do you like having your big fat naked butt hanging out, bitch?//
- Yes, Ma - aaAAH! Oh, ow, oh my God, ow -
+	<br><br>//Do you like having your big fat naked butt hanging out, bitch?//
+	Yes, Ma - aaAAH! Oh, ow, oh my God, ow -
 
- <br><br>//Be quiet. That was a 2. Your collar goes to 10.//
- [sobbing] Yes, Ma'am.
+	<br><br>//Be quiet. That was a 2. Your collar goes to 10.//
+	[sobbing] Yes, Ma'am.
 
- <br><br>//You just lied to me. I will ask again: do you like having your big fat naked butt hang out?//
- N-no, Ma'am.
+	<br><br>//You just lied to me. I will ask again: do you like having your big fat naked butt hang out?//
+	N-no, Ma'am.
 
- <br><br>//Take your sweater off. Good bitch. That's right, blush for me. Now, tear it in half.//
- What!? Oh please, no, please no, I'll do it! Please don't shock me again, Ma'am! [frantic tearing]
+	<br><br>//Take your sweater off. Good bitch. That's right, blush for me. Now, tear it in half.//
+	What!? Oh please, no, please no, I'll do it! Please don't shock me again, Ma'am! [frantic tearing]
 
- <br><br>//You don't need clothes, bitch. Not anymore. Now, turn back around, and bend over.//
- Yes, Ma'am.
+	<br><br>//You don't need clothes, bitch. Not anymore. Now, turn back around, and bend over.//
+	Yes, Ma'am.
 
- <br><br>//Spread your big fat buttcheeks.//
- Yes, Ma'am.
+	<br><br>//Spread your big fat buttcheeks.//
+	Yes, Ma'am.
 
- <br><br>//Ever had a cock up your butthole, Suzie?//
- [sobbing]
+	<br><br>//Ever had a cock up your butthole, Suzie?//
+	[sobbing]
 
- <br><br>-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition//
- Appendix A, Interviews
+	<br><br>-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition//
+	Appendix A, Interviews
 
 
 <<case "Credits">>
@@ -2609,54 +2609,53 @@ LORE: INTERVIEWS
 	<br><br>
 	Thanks are due to all the anons that submitted slaves for inclusion in the pre-owned database and offered content ideas. Many anonymous playtesters also gave crucial feedback and bug reports. May you all ride straight to the gates of Valhalla, shiny and chrome.
 
-
 <<case "Game Mods">>
 
 <<case "Special Force">>
- ''NOTE: The Special Force is an optional mod, and as such will only be initialized in-game if it is enabled at game start or in the options menu.''
+	''NOTE: The Special Force is an optional mod, and as such will only be initialized in-game if it is enabled at game start or in the options menu.''
 
- <br><br><blockquote>//Man has killed man from the beginning of time, and each new frontier has brought new ways and new places to die. Why should the future be different? Make no mistake friend, the Free Cities are the future, and we can either live like kings inside them, or die in their shadow. I prefer the former. So should you.//
- &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; //- The Colonel, standard message to potential recruits//</blockquote>
+	<br><br><blockquote>//Man has killed man from the beginning of time, and each new frontier has brought new ways and new places to die. Why should the future be different? Make no mistake friend, the Free Cities are the future, and we can either live like kings inside them, or die in their shadow. I prefer the former. So should you.//
+	&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; //- The Colonel, standard message to potential recruits//</blockquote>
 
- Once your arcology has been severely tested by external attack, and thus proven that the anti-militaristic principles of anarcho-capitalism might not be sufficient to ensure the physical security of the citizenry, you will receive an event that gives you the opportunity to establish a Special Force (with a customizable name), with The Colonel as its commander under you. This force will be a private military in all but name (unless you want that name). Once activated, you can manage its deployment from the end of week screen. You will be able to issue orders on the force's task and behavior, and this will impact its development. There are numerous events that can trigger depending on development and orders.
+	Once your arcology has been severely tested by external attack, and thus proven that the anti-militaristic principles of anarcho-capitalism might not be sufficient to ensure the physical security of the citizenry, you will receive an event that gives you the opportunity to establish a Special Force (with a customizable name), with The Colonel as its commander under you. This force will be a private military in all but name (unless you want that name). Once activated, you can manage its deployment from the end of week screen. You will be able to issue orders on the force's task and behavior, and this will impact its development. There are numerous events that can trigger depending on development and orders.
 
- <br><br> Initially the force will not be very profitable, but once it expands, it can become so. The speed at which this happens, and the degree of profitability, depends both on your orders to the force and the upgrades you purchase in the Barracks. If you had mercenaries, they will still be active for the purposes of events, corporation assistance (if present), and upkeep costs, abstracted as distinct operatives from the Special Force.
+	<br><br> Initially the force will not be very profitable, but once it expands, it can become so. The speed at which this happens, and the degree of profitability, depends both on your orders to the force and the upgrades you purchase in the Barracks. If you had mercenaries, they will still be active for the purposes of events, corporation assistance (if present), and upkeep costs, abstracted as distinct operatives from the Special Force.
 
- <br><br> __Orders to The Colonel:__
- Once the force is active, you will be able to give orders to The Colonel. These will affect its income and performance. The orders are:
+	<br><br> __Orders to The Colonel:__
+	Once the force is active, you will be able to give orders to The Colonel. These will affect its income and performance. The orders are:
 
- <br><br>''Deployment Focus:'' This will determine the force's main task for the week.
+	<br><br>''Deployment Focus:'' This will determine the force's main task for the week.
 
- <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Recruit and Train'' will focus on increasing manpower and replacing losses incurred over time.
+	<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Recruit and Train'' will focus on increasing manpower and replacing losses incurred over time.
 
- <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Secure Trade Routes'' will increase @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ and prosperity by amounts that scale with the force's development.
+	<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Secure Trade Routes'' will increase @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ and prosperity by amounts that scale with the force's development.
 
- <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Slaving and Raiding'' will directly bring in cash and (occasionally) slaves, with the amounts and quality increasing with the force's development. All three will occur every week, but the focus will determine the primary result.
+	<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Slaving and Raiding'' will directly bring in cash and (occasionally) slaves, with the amounts and quality increasing with the force's development. All three will occur every week, but the focus will determine the primary result.
 
- <br><br>''Rules of Engagement:'' This will determine how carefully the force uses its weapons, and affect its change in @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@, as well as events seen. Will they hold their fire unless fired upon? Or will they call in an artillery strike on a refugee convoy that took a potshot at them?
-  <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Hold Fire'' will restrict the force to only returning fire if they're fired upon.
+	<br><br>''Rules of Engagement:'' This will determine how carefully the force uses its weapons, and affect its change in @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@, as well as events seen. Will they hold their fire unless fired upon? Or will they call in an artillery strike on a refugee convoy that took a potshot at them?
+	<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Hold Fire'' will restrict the force to only returning fire if they're fired upon.
 
-  <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Limited Fire'' will permit some proactive fire from the force (to eliminate known threats).
+	<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Limited Fire'' will permit some proactive fire from the force (to eliminate known threats).
 
-  <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Free Fire'' will permit the force to shoot at anything/anyone, at any time, for any reason.
+	<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Free Fire'' will permit the force to shoot at anything/anyone, at any time, for any reason.
 
- <br><br>''Accountability:'' This will determine how accountable the force is for its actions outside the Arcology, and affect its change in @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@, as well as events seen. Will you punish them if they massacre a caravan for one choice slave girl? Or shoot random civilians for their valuables?
+	<br><br>''Accountability:'' This will determine how accountable the force is for its actions outside the Arcology, and affect its change in @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@, as well as events seen. Will you punish them if they massacre a caravan for one choice slave girl? Or shoot random civilians for their valuables?
 
-  <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Strict Accountability'' will ensure the force avoids committing atrocities (other than immense collateral damage if free-fire is enabled).
+	<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Strict Accountability'' will ensure the force avoids committing atrocities (other than immense collateral damage if free-fire is enabled).
 
-  <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Some Accountability'' will prevent the worst actions, but overlook lesser ones.
+	<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Some Accountability'' will prevent the worst actions, but overlook lesser ones.
 
-  <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''No Accountability'' will let the force run wild.
+	<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''No Accountability'' will let the force run wild.
 
- <br><br>Allowing them to run wild will, over time, change their character, rendering them increasingly depraved as they realize that they can do whatever they want to non-citizens. Giving them rules might correct this, but reversing such behavior once learned would take a long time indeed.
+	<br><br>Allowing them to run wild will, over time, change their character, rendering them increasingly depraved as they realize that they can do whatever they want to non-citizens. Giving them rules might correct this, but reversing such behavior once learned would take a long time indeed.
 
- <br><br> __Barracks:__
- The Barracks are the upgrade and flavor screen for the Special Force. It is treated as a special facility, and slaves cannot be assigned to it. Here you can observe the antics and relaxation behavior of the force, which will, again, change based on your orders and its @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@. You can visit once a week to receive some extra tribute from The Colonel, specially saved for its patron from its weekly acquired loot, and this 'gift' will improve in quality as the force develops.
+	<br><br> __Barracks:__
+	The Barracks are the upgrade and flavor screen for the Special Force. It is treated as a special facility, and slaves cannot be assigned to it. Here you can observe the antics and relaxation behavior of the force, which will, again, change based on your orders and its @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@. You can visit once a week to receive some extra tribute from The Colonel, specially saved for its patron from its weekly acquired loot, and this 'gift' will improve in quality as the force develops.
 
- <br><br>__Upgrades:__
- Upgrades can be purchased in the Barracks. The upgrades that can be purchased will both increase in effectiveness of the force (i.e. how much @@.yellowgreen;[[money|Encyclopedia][$encyclopedia = "Money"]]@@/@@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ it makes). The upgrades focus on improving the force's infantry equipment, vehicles, aircraft, drones, and stimulants. Some upgrades are more helpful at facilitating different tasks (Vehicles/Aircraft for Slaving/Raiding, [[Drones|Encyclopedia][$encyclopedia = "Security Drones"]] for Securing Trade). Arcology upgrades enable other upgrades to be purchased. Stimulants increase overall effectiveness for the force when assigned to raiding after upgrades are considered, as well as flavor text.
+	<br><br>__Upgrades:__
+	Upgrades can be purchased in the Barracks. The upgrades that can be purchased will both increase in effectiveness of the force (i.e. how much @@.yellowgreen;[[money|Encyclopedia][$encyclopedia = "Money"]]@@/@@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ it makes). The upgrades focus on improving the force's infantry equipment, vehicles, aircraft, drones, and stimulants. Some upgrades are more helpful at facilitating different tasks (Vehicles/Aircraft for Slaving/Raiding, [[Drones|Encyclopedia][$encyclopedia = "Security Drones"]] for Securing Trade). Arcology upgrades enable other upgrades to be purchased. Stimulants increase overall effectiveness for the force when assigned to raiding after upgrades are considered, as well as flavor text.
 
- <br><br>Explore the options and enjoy the benefits of having a complete private military!
+	<br><br>Explore the options and enjoy the benefits of having a complete private military!
 
 <<case "Repopulationism">>
 	''Repopulation Focus'' is a future society model. It:
@@ -3169,10 +3168,10 @@ Error: bad title.
 
 	<br>Interviews:
 	[[Slave Whore, Arcology K-2|Encyclopedia][$encyclopedia = "Slave Whore, Arcology K-2"]]
-			| [[Slave Acolyte, Arcology V-7|Encyclopedia][$encyclopedia = "Slave Acolyte, Arcology V-7"]]
-	<<if $seeExtreme != 0>>
-					| [[Public Slave, Arcology A-3|Encyclopedia][$encyclopedia = "Public Slave, Arcology A-3"]]
-	<</if>>
+		| [[Slave Acolyte, Arcology V-7|Encyclopedia][$encyclopedia = "Slave Acolyte, Arcology V-7"]]
+		<<if $seeExtreme != 0>>
+			| [[Public Slave, Arcology A-3|Encyclopedia][$encyclopedia = "Public Slave, Arcology A-3"]]
+		<</if>>
 		| [[Mercenary, Arcology B-2|Encyclopedia][$encyclopedia = "Mercenary, Arcology B-2"]]
 		| [[Slave Trainer, Arcology D-10|Encyclopedia][$encyclopedia = "Slave Trainer, Arcology D-10"]]
 	<br>
@@ -3240,8 +3239,8 @@ Error: bad title.
 | <<link "FCTVReceiver">><<set $encyclopedia = "FCTVReceiver">><<goto "Encyclopedia">><</link>>
 
 <<if $secExp == 1>>
-<br>The Security Expansion Mod: [[Security Expansion|Encyclopedia][$encyclopedia = "Security Expansion"]]
-| [[Battles in Security Expansion|Encyclopedia][$encyclopedia = "Battles"]]
+	<br>The Security Expansion Mod: [[Security Expansion|Encyclopedia][$encyclopedia = "Security Expansion"]]
+	| [[Battles in Security Expansion|Encyclopedia][$encyclopedia = "Battles"]]
 <</if>>
 
 <<if $SF.Active>>
diff --git a/src/js/DefaultRules.tw b/src/js/DefaultRules.tw
index 54ce5f1e696..86686eca4a2 100644
--- a/src/js/DefaultRules.tw
+++ b/src/js/DefaultRules.tw
@@ -433,7 +433,7 @@ window.DefaultRules = (function() {
 			}
 		}
 	}
-	
+
 	function ProcessEarwear(slave, rule) {
 		// apply earplugs to slave
 		if ((rule.earwear !== undefined) && (rule.earwear !== "no default setting")) {
diff --git a/src/js/accordianJS.tw b/src/js/accordianJS.tw
index dae0b80ba5c..df61c7ace77 100644
--- a/src/js/accordianJS.tw
+++ b/src/js/accordianJS.tw
@@ -4,39 +4,39 @@
 /*
  * We're making changes to the DOM, so we need to make them *after* everything has been generated
  * Sticking this all in postdisplay calls reduces the chance of there being a timing conflict
- *   with other scripts, since anything poking the DOM here will be done last
+ * with other scripts, since anything poking the DOM here will be done last
  *
  * Dev Note: The accordion mod should be able to turn *anything* into an accordion. This iteration
- *   is configured tightly for the end of week report runs, but it shouldn't be that hard to adapt for 
- *   other uses, like character bios. For now, I'll see what other extra-long passages of cosmetic text
- *   might benefit.
+ * is configured tightly for the end of week report runs, but it shouldn't be that hard to adapt for 
+ * other uses, like character bios. For now, I'll see what other extra-long passages of cosmetic text
+ * might benefit.
  *
  * 000-250-006 03092017
 */
  
 postdisplay["doAccordionSet"] = function (content) {
-    if (variables().useAccordion == 1) {
-        Array.prototype.slice.call(document.querySelectorAll('.macro-include'))
-        .forEach(function(element) {
-            element.classList.add('accHidden');
-        });
-    }
+	if (variables().useAccordion == 1) {
+		Array.prototype.slice.call(document.querySelectorAll('.macro-include'))
+		.forEach(function(element) {
+			element.classList.add('accHidden');
+		});
+	}
 }
 
 postdisplay["doAccordion"] = function (content) {
-    var acc = document.getElementsByClassName("accordion");
-    var i;
+	var acc = document.getElementsByClassName("accordion");
+	var i;
 
-    for (i = 0; i < acc.length; i += 1) {
-        acc[i].onclick = function () {
-            this.classList.toggle("active");
-            var panel = this.nextElementSibling;
-            if (panel.style.maxHeight) {
-                panel.style.maxHeight = null;
-            } else {
-                panel.style.maxHeight = 2*panel.scrollHeight + "px";
-            }
-        };
-    }
+	for (i = 0; i < acc.length; i += 1) {
+		acc[i].onclick = function () {
+			this.classList.toggle("active");
+			var panel = this.nextElementSibling;
+			if (panel.style.maxHeight) {
+				panel.style.maxHeight = null;
+			} else {
+				panel.style.maxHeight = 2*panel.scrollHeight + "px";
+			}
+		};
+	}
 };
 
diff --git a/src/js/extendedFamilyModeJS.tw b/src/js/extendedFamilyModeJS.tw
index 564c288c7aa..fc1579a6d1a 100644
--- a/src/js/extendedFamilyModeJS.tw
+++ b/src/js/extendedFamilyModeJS.tw
@@ -68,7 +68,7 @@ window.areTwins = function(slave1, slave2) {
 window.areSisters = function(slave1, slave2) {
 	if (slave1.ID == slave2.ID) {
 		return 0; //you are not your own sister
-    } else if (((slave1.father == 0) || (slave1.father == -2)) && ((slave1.mother == 0) || (slave1.mother == -2))) {
+	} else if (((slave1.father == 0) || (slave1.father == -2)) && ((slave1.mother == 0) || (slave1.mother == -2))) {
 		return 0; //not related
 	} else {
 		if (!sameDad(slave1, slave2) && sameMom(slave1, slave2)) {
@@ -102,7 +102,7 @@ window.areSisters = function(c1, c2) {
 		sib -= 1;
 	} 
 	if(sameDad(c1, c2)) {
-	   sib -=1;
+		sib -=1;
 	}
 	if (sib == 2 && c1.actualAge == c2.actualAge && c1.birthWeek == c2.birthWeek) {
 		sib -= 1;
@@ -169,26 +169,26 @@ if (typeof DairyRestraintsSetting == "undefined") {
 
 /* OLD
 window.randomRelatedSlave = function(slave, filterFunction) {
-  if(!slave || !SugarCube) { return undefined; }
-  if(typeof filterFunction !==  'function') { filterFunction = function(s, index, array) { return true; }; }
-  return State.variables.slaves.filter(filterFunction).shuffle().find(function(s, index, array) {return areSisters(slave, s) || s.mother == slave.ID || s.father == slave.ID || slave.ID == s.mother || slave.ID == s.father; })
+	if(!slave || !SugarCube) { return undefined; }
+	if(typeof filterFunction !== 'function') { filterFunction = function(s, index, array) { return true; }; }
+	return State.variables.slaves.filter(filterFunction).shuffle().find(function(s, index, array) {return areSisters(slave, s) || s.mother == slave.ID || s.father == slave.ID || slave.ID == s.mother || slave.ID == s.father; })
 }
 */
 
 window.randomRelatedSlave = function(slave, filterFunction) {
-  if(!slave || !SugarCube) { return undefined; }
-  if(typeof filterFunction !== 'function') {
-    filterFunction = function(s, index, array) { return true; };
-  }
-  var arr = State.variables.slaves.filter(filterFunction)
-  arr.shuffle()
-  return arr.find(function(s, index, array) {
-    return areSisters(slave, s)
-      || slave.ID === s.mother
-      || slave.ID === s.father
-      || s.ID === slave.mother
-      || s.ID === slave.father;
-  })
+	if(!slave || !SugarCube) { return undefined; }
+	if(typeof filterFunction !== 'function') {
+	filterFunction = function(s, index, array) { return true; };
+	}
+	var arr = State.variables.slaves.filter(filterFunction)
+	arr.shuffle()
+	return arr.find(function(s, index, array) {
+	return areSisters(slave, s)
+		|| slave.ID === s.mother
+		|| slave.ID === s.father
+		|| s.ID === slave.mother
+		|| s.ID === slave.father;
+	})
 }
 
 window.randomRelatedAvailableSlave = function(slave) {
diff --git a/src/js/familyTree.tw b/src/js/familyTree.tw
index c057bc7639e..92caebf7262 100644
--- a/src/js/familyTree.tw
+++ b/src/js/familyTree.tw
@@ -4,7 +4,7 @@
 var lastActiveSlave, lastSlaves, lastPC;
 
 /*
-  To use, add something like:
+	To use, add something like:
 
 <div id="familyTree"></div>
 	<span id="familyTreeLink">
@@ -116,7 +116,7 @@ window.renderFamilyTree = function(slaves, filterID) {
 			.on('end', dragended));
 
 		node.append('circle')
-			.attr('r', function(d){  return d.r })
+			.attr('r', function(d){ return d.r })
 			.attr('stroke', function(d) {
 				if(d.ID == filterID) {
 					return '#ffff20';
@@ -240,7 +240,7 @@ window.buildFamilyTree = function(slaves = State.variables.slaves, filterID) {
 		unborn[State.variables.tanks[i].ID] = true;
 	}
 
-	for(var i  = 0; i < charList.length; i++) {
+	for(var i = 0; i < charList.length; i++) {
 		var mom = charList[i].mother;
 		var dad = charList[i].father;
 
@@ -258,7 +258,7 @@ window.buildFamilyTree = function(slaves = State.variables.slaves, filterID) {
 		}
 	}
 
-	for(var i  = 0; i < charList.length; i++) {
+	for(var i = 0; i < charList.length; i++) {
 		var character = charList[i];
 		if(character.mother == 0 && character.father == 0 && !kids[character.ID]) {
 			continue;
@@ -360,7 +360,7 @@ window.buildFamilyTree = function(slaves = State.variables.slaves, filterID) {
 			for(var k in relIDs.tree) {
 				related[k] = true;
 			}
-			for(var i  = 0; i < charList.length; i++) {
+			for(var i = 0; i < charList.length; i++) {
 				if(charHash[charList[i].ID]) {
 					var pRelIDs = relatedTo(charHash[charList[i].ID], filterID);
 					if(pRelIDs.related) {
@@ -379,7 +379,7 @@ window.buildFamilyTree = function(slaves = State.variables.slaves, filterID) {
 		}
 	}
 
-	for(var i  = 0; i < charList.length; i++) {
+	for(var i = 0; i < charList.length; i++) {
 		var character = charList[i];
 		var char_id = character.ID;
 		if(character.mother == 0 && character.father == 0 && !kids[char_id]) {
@@ -450,7 +450,7 @@ window.buildFamilyTree = function(slaves = State.variables.slaves, filterID) {
 
 /*Old version. To use, do something like: 
 <div id="editFamily">
-  <div id="graph"></div>
+	<div id="graph"></div>
 </div>
 
 <<run updateFamilyTree($activeSlave, $slaves, $PC)>>
@@ -463,149 +463,149 @@ If there's no active slave, you can do:
 */
 
 window.updateFamilyTree = function(activeSlave = lastActiveSlave, slaves = lastSlaves, PC = lastPC) {
-  lastActiveSlave = activeSlave;
-  lastSlaves = slaves;
-  lastPC = PC;
-  var treeDepth = 0;
-  var numTreeNodes = 0;
-
-  var graphElement = document.getElementById("graph");
-  if(!graphElement)
-    return;
-  graphElement.innerHTML = "";
-
-  /* The way this code works is that we start with the activeSlave then we call
-     slaveInfo() recursively to work our way up the tree finding their parents.
-
-   */
-
-  function getSlave(id, expectedGenes) {
-    if(id == -1) {
-      return {"slaveName":"YOU", "ID":id, "physicalAge":PC.physicalAge, "genes":PC.genes, father:PC.father, mother:PC.mother};
-    }
-    if(id == 0) {
-      return {"slaveName":"-", "ID":id, "genes":expectedGenes};
-    }
-    if(id == activeSlave.ID) {
-      return activeSlave;
-    }
-    for(var i = 0; i < slaves.length; ++i) {
-      if(slaves[i].ID == id)
-        return slaves[i];
-    }
-    return {"slaveName":"-", "ID":id, "genes":expectedGenes};
-  }
-
-  function slaveInfo(slave, activeSlaveId, recursionProtectSlaveId = {}) {
-    numTreeNodes = 0;
-    treeDepth = 0;
-    if(recursionProtectSlaveId[slave.ID]) {
-      console.log("Recursion protection");
-      return slaveInfo_(slave, activeSlaveId);
-    }
-    recursionProtectSlaveId[slave.ID] = true;
-
-    if(typeof slave.father == "undefined" || typeof slave.mother == "undefined")
-       return slaveInfo_(slave, activeSlaveId);
-
-    if(slave.father == -1 || slave.mother == -1) {
-      return slaveInfo(getSlave(-1), activeSlaveId, recursionProtectSlaveId);
-    }
-    if(slave.father != 0) {
-      return slaveInfo(getSlave(slave.father, "unknownXY"), activeSlaveId, recursionProtectSlaveId);
-    }
-
-    if(slave.mother != 0) {
-      return slaveInfo(getSlave(slave.mother, "unknownXX"), activeSlaveId, recursionProtectSlaveId);
-    }
+	lastActiveSlave = activeSlave;
+	lastSlaves = slaves;
+	lastPC = PC;
+	var treeDepth = 0;
+	var numTreeNodes = 0;
+
+	var graphElement = document.getElementById("graph");
+	if(!graphElement)
+		return;
+	graphElement.innerHTML = "";
+
+	/* The way this code works is that we start with the activeSlave then we call
+		slaveInfo() recursively to work our way up the tree finding their parents.
+
+	*/
+
+	function getSlave(id, expectedGenes) {
+		if(id == -1) {
+			return {"slaveName":"YOU", "ID":id, "physicalAge":PC.physicalAge, "genes":PC.genes, father:PC.father, mother:PC.mother};
+		}
+		if(id == 0) {
+			return {"slaveName":"-", "ID":id, "genes":expectedGenes};
+		}
+		if(id == activeSlave.ID) {
+			return activeSlave;
+		}
+		for(var i = 0; i < slaves.length; ++i) {
+			if(slaves[i].ID == id)
+				return slaves[i];
+			}
+		return {"slaveName":"-", "ID":id, "genes":expectedGenes};
+		}
+
+	function slaveInfo(slave, activeSlaveId, recursionProtectSlaveId = {}) {
+	numTreeNodes = 0;
+	treeDepth = 0;
+	if(recursionProtectSlaveId[slave.ID]) {
+		console.log("Recursion protection");
+		return slaveInfo_(slave, activeSlaveId);
+	}
+	recursionProtectSlaveId[slave.ID] = true;
+
+	if(typeof slave.father == "undefined" || typeof slave.mother == "undefined")
+		return slaveInfo_(slave, activeSlaveId);
+
+	if(slave.father == -1 || slave.mother == -1) {
+		return slaveInfo(getSlave(-1), activeSlaveId, recursionProtectSlaveId);
+	}
+	if(slave.father != 0) {
+		return slaveInfo(getSlave(slave.father, "unknownXY"), activeSlaveId, recursionProtectSlaveId);
+	}
+
+	if(slave.mother != 0) {
+		return slaveInfo(getSlave(slave.mother, "unknownXX"), activeSlaveId, recursionProtectSlaveId);
+	}
     return slaveInfo_(slave, activeSlaveId);
-  }
-  function slaveInfo_(slave, activeSlaveId, slavesAdded={}, depth = 1) {
-    numTreeNodes += 1;
-    treeDepth = Math.max(treeDepth, depth);
-    var shouldAddChildren = false;
-    if(!slavesAdded[slave.ID]) {
-      shouldAddChildren = true;
-      slavesAdded[slave.ID] = true;
-    }
-    var data = {
-      "name": slave.slaveName + (slave.physicalAge?("&nbsp;(" + slave.physicalAge + ")"):""),
-      "class" : slave.genes,
-      "textClass": (activeSlaveId == slave.ID)?"emphasis":"",
-      "marriages": [],
-    };
-
-    var spouseToChild = {};
-
-    function maybeAddSpouseToChild(child) {
-      if(child.ID == slave.ID)
-        return;
-      if (child.father == slave.ID) {
-        if(!spouseToChild[child.mother]) {
-          spouseToChild[child.mother] = []
-        }
-        spouseToChild[child.mother].push(child);
-      } else if (child.mother == slave.ID) {
-        if(!spouseToChild[child.father]) {
-          spouseToChild[child.father] = []
-        }
-        spouseToChild[child.father].push(child);
-      }
-    }
-
-    if(activeSlave.ID != PC.ID)
-      maybeAddSpouseToChild(activeSlave);
-    maybeAddSpouseToChild(getSlave(-1));
-
-    for(var i = 0; i < slaves.length; ++i) {
-      var child = slaves[i];
-      if(child.ID != activeSlave.ID)
-        maybeAddSpouseToChild(child);
-    }
-
-    for(var key in spouseToChild) {
-      if(spouseToChild.hasOwnProperty(key)) {
-        var children = shouldAddChildren?spouseToChild[key]:[];
-        var spouse = getSlave(key, (slaves.genes=="XX")?"unknownXY":(slaves.genes=="XY")?"unknownXX":"unknown");
-        var spouseName;
-        if (spouse.ID != slave.ID){
-          spouseName = spouse.slaveName + (spouse.physicalAge?("&nbsp;(" + spouse.physicalAge + ")"):"")
-        } else {
-          spouseName = (spouse.ID==-1)?"(yourself)":"(themselves)";
-        }
-        var marriage = {
-          "spouse": {"name": spouseName, "class": spouse.genes},
-          "children": children.map(function(x) { return slaveInfo_(x, activeSlaveId, slavesAdded, depth+1)} ),
-        };
-        data.marriages.push(marriage);
-      }
-    }
-    return data;
-  }
-
-  if(activeSlave == PC || activeSlave == null)
-    activeSlave = getSlave(-1)
-  const treeData = [slaveInfo(activeSlave, activeSlave.ID)];
-  console.log("Family tree is", treeData, 'and has:', numTreeNodes);
-
-  var parentWidth = document.getElementById('editFamily').offsetWidth;
-
-  console.log(parentWidth, document.getElementById('passages').offsetWidth);
-  if(!parentWidth)
-    parentWidth = document.body.offsetWidth - 483;
-
-  console.log(parentWidth, Math.min(200 + 40*numTreeNodes,parentWidth-200) + 200);
-
-  dTree.init(treeData, {
-	target: "#graph",
-	debug: true,
-	height: 50 + 50*treeDepth, /* very rough heuristics */
-	width: Math.min(200 + 40*numTreeNodes,
-                  parentWidth-200) + 200,
-	callbacks: {
-		nodeClick: function(name, extra) {
+	}
+	function slaveInfo_(slave, activeSlaveId, slavesAdded={}, depth = 1) {
+	numTreeNodes += 1;
+	treeDepth = Math.max(treeDepth, depth);
+	var shouldAddChildren = false;
+	if(!slavesAdded[slave.ID]) {
+		shouldAddChildren = true;
+		slavesAdded[slave.ID] = true;
+	}
+	var data = {
+		"name": slave.slaveName + (slave.physicalAge?("&nbsp;(" + slave.physicalAge + ")"):""),
+		"class" : slave.genes,
+		"textClass": (activeSlaveId == slave.ID)?"emphasis":"",
+		"marriages": [],
+	};
+
+	var spouseToChild = {};
+
+	function maybeAddSpouseToChild(child) {
+		if(child.ID == slave.ID)
+		return;
+		if (child.father == slave.ID) {
+		if(!spouseToChild[child.mother]) {
+			spouseToChild[child.mother] = []
+		}
+		spouseToChild[child.mother].push(child);
+		} else if (child.mother == slave.ID) {
+		if(!spouseToChild[child.father]) {
+			spouseToChild[child.father] = []
+		}
+		spouseToChild[child.father].push(child);
 		}
 	}
+
+	if(activeSlave.ID != PC.ID)
+		maybeAddSpouseToChild(activeSlave);
+		maybeAddSpouseToChild(getSlave(-1));
+
+	for(var i = 0; i < slaves.length; ++i) {
+		var child = slaves[i];
+		if(child.ID != activeSlave.ID)
+		maybeAddSpouseToChild(child);
+	}
+
+	for(var key in spouseToChild) {
+		if(spouseToChild.hasOwnProperty(key)) {
+			var children = shouldAddChildren?spouseToChild[key]:[];
+			var spouse = getSlave(key, (slaves.genes=="XX")?"unknownXY":(slaves.genes=="XY")?"unknownXX":"unknown");
+			var spouseName;
+			if (spouse.ID != slave.ID){
+				spouseName = spouse.slaveName + (spouse.physicalAge?("&nbsp;(" + spouse.physicalAge + ")"):"")
+			} else {
+				spouseName = (spouse.ID==-1)?"(yourself)":"(themselves)";
+			}
+			var marriage = {
+				"spouse": {"name": spouseName, "class": spouse.genes},
+				"children": children.map(function(x) { return slaveInfo_(x, activeSlaveId, slavesAdded, depth+1)} ),
+			};
+			data.marriages.push(marriage);
+			}
+		}
+	return data;
+	}
+
+	if(activeSlave == PC || activeSlave == null)
+		activeSlave = getSlave(-1)
+		const treeData = [slaveInfo(activeSlave, activeSlave.ID)];
+		console.log("Family tree is", treeData, 'and has:', numTreeNodes);
+
+		var parentWidth = document.getElementById('editFamily').offsetWidth;
+
+		console.log(parentWidth, document.getElementById('passages').offsetWidth);
+		if(!parentWidth)
+			parentWidth = document.body.offsetWidth - 483;
+
+			console.log(parentWidth, Math.min(200 + 40*numTreeNodes,parentWidth-200) + 200);
+
+			dTree.init(treeData, {
+			target: "#graph",
+			debug: true,
+			height: 50 + 50*treeDepth, /* very rough heuristics */
+			width: Math.min(200 + 40*numTreeNodes,
+					parentWidth-200) + 200,
+			callbacks: {
+				nodeClick: function(name, extra) {
+			}
+		}
 	});
 
 };
diff --git a/src/js/fresult.tw b/src/js/fresult.tw
index 1dff5592acd..3eddcc48295 100644
--- a/src/js/fresult.tw
+++ b/src/js/fresult.tw
@@ -191,7 +191,7 @@ window.FResult = (function() {
 		else if (slave.eyewear === "blurring contacts")
 			V.FResult -= 1;
 	}
-	
+
 	function calcHearing(slave) {
 		if (!canHear(slave)) V.FResult -= 3;
 		else if (slave.hears <= -1) {
diff --git a/src/js/rulesAssistant.tw b/src/js/rulesAssistant.tw
index d7c11628650..801c6402532 100644
--- a/src/js/rulesAssistant.tw
+++ b/src/js/rulesAssistant.tw
@@ -31,9 +31,9 @@ window.mergeRules = function mergeRules(rules) {
 	const combinedRule = {};
 	rules.forEach(rule => {
 		// A rule overrides any preceding ones if,
-		//   * there are no preceding ones,
-		//   * or it sets autoBrand,
-		//   * or it does not set autoBrand and is not "no default setting"
+		// * there are no preceding ones,
+		// * or it sets autoBrand,
+		// * or it does not set autoBrand and is not "no default setting"
 		Object.keys(rule).forEach(key => {
 			const applies = (combinedRule[key] === undefined ||
 				(key === "autoBrand" && rule[key]) ||
@@ -265,6 +265,7 @@ window.emptyDefaultRule = function emptyDefaultRule() {
 			facilityRemove: false,
 			removalAssignment: "rest",
 			surgery_eyes: "no default setting",
+			surgery_hears: "no default setting",
 			surgery_lactation: "no default setting",
 			surgery_prostate: "no default setting",
 			surgery_cosmetic: "no default setting",
@@ -297,7 +298,6 @@ window.emptyDefaultRule = function emptyDefaultRule() {
 	return rule;
 };
 
-
 // Saves the slave, silently fires the RA, saves the slave's after-RA state, and then reverts the slave.
 // Call and then check potential change against $slaveAfterRA to see if the RA would revert it.
 window.RulesDeconfliction = function RulesDeconfliction(slave) {
diff --git a/src/js/rulesAssistantOptions.tw b/src/js/rulesAssistantOptions.tw
index 6bdaadb1880..5344d418eef 100644
--- a/src/js/rulesAssistantOptions.tw
+++ b/src/js/rulesAssistantOptions.tw
@@ -1032,6 +1032,7 @@ window.rulesAssistantOptions = (function() {
 			super("Autosurgery Settings", true);
 			this.appendChild(new AutosurgerySwitch());
 			this.appendChild(new VisionSurgeryList());
+			this.appendChild(new HearingSurgeryList());
 			this.appendChild(new LactationSurgeryList());
 			if (V.seeDicks || V.makeDicks) {
 				this.appendChild(new SemenSurgeryList());
@@ -1543,7 +1544,7 @@ window.rulesAssistantOptions = (function() {
 
 	class ContraceptiveList extends List {
 		constructor() {
-			const drugs =  [
+			const drugs = [
 				["No default setting", "no default setting"],
 				["Contraceptives", true],
 				["Fertile", false],
@@ -1678,7 +1679,7 @@ window.rulesAssistantOptions = (function() {
 				["Healthy diet", "healthy"],
 				["Fix fat and skinny slaves", "attractive"],
 				["Curvy", 30],
-				["Average",  0],
+				["Average", 0],
 				["Thin", -30]
 			];
 			if (V.feeder === 1) {
@@ -2598,7 +2599,7 @@ window.rulesAssistantOptions = (function() {
 	class BrandDesignList extends List {
 		constructor() {
 			const items = [
-				["Your  slaving emblem", "your personal symbol"],
+				["Your slaving emblem", "your personal symbol"],
 				["Your initials", "your initials"],
 				["SLUT"],
 				["WHORE"],
@@ -2979,6 +2980,19 @@ window.rulesAssistantOptions = (function() {
 		}
 	}
 
+	class HearingSurgeryList extends List {
+		constructor() {
+			const items = [
+				["no default setting"],
+				["fixed", 0],
+				["muffled", -1],
+			];
+			super("Hearing correction", items);
+			this.setValue(current_rule.set.surgery_hears);
+			this.onchange = (value) => current_rule.set.surgery_hears = value;
+		}
+	}
+
 	class LactationSurgeryList extends List {
 		constructor() {
 			const items = [
diff --git a/src/js/rulesAutosurgery.tw b/src/js/rulesAutosurgery.tw
index 1fca30407d8..be9ad3f584e 100644
--- a/src/js/rulesAutosurgery.tw
+++ b/src/js/rulesAutosurgery.tw
@@ -17,7 +17,7 @@ window.rulesAutosurgery = (function() {
 			PrintResult(slave, thisSurgery, surgeries);
 		return r;
 	}
-	
+
 	function autoSurgerySelector(slave, ruleset) {
 		const surgery = {};
 		ruleset.forEach(rule => {
@@ -132,42 +132,56 @@ window.rulesAutosurgery = (function() {
 			V.cash -= V.surgeryCost;
 			if (V.PC.medicine >= 100) slave.health -= 5;
 			else slave.health -= 10;
-			
+
 		} else if ((slave.eyes == 1) && (thisSurgery.surgery_eyes == -1)) {
 			surgeries.push("surgery to blur her vision");
 			slave.eyes = -1;
 			V.cash -= V.surgeryCost;
 			if (V.PC.medicine >= 100) slave.health -= 5;
 			else slave.health -= 10;
-			
+
+		} else if ((slave.hears == -1) && (thisSurgery.surgery_hears == 1)) {
+			surgeries.push("surgery to correct her hearing");
+			slave.hears = 0;
+			V.cash -= V.surgeryCost;
+			if (V.PC.medicine >= 100) slave.health -= 5;
+			else slave.health -= 10;
+
+		} else if ((slave.hears == 0) && (thisSurgery.surgery_hears == -1)) {
+			surgeries.push("surgery to muffle her hearing");
+			slave.hears = -1;
+			V.cash -= V.surgeryCost;
+			if (V.PC.medicine >= 100) slave.health -= 5;
+			else slave.health -= 10;
+
 		} else if ((slave.lactation == 2) && (thisSurgery.surgery_lactation == 0)) {
 			surgeries.push("surgery to remove her lactation implants");
 			slave.lactation = 0;
 			V.cash -= V.surgeryCost;
 			if (V.PC.medicine >= 100) slave.health -= 5;
 			else slave.health -= 10;
-			
+
 		} else if (slave.lactation != 2 && (thisSurgery.surgery_lactation == 1)) {
 			surgeries.push("lactation inducing implanted drugs");
 			slave.lactation = 2;
 			V.cash -= V.surgeryCost;
 			if (V.PC.medicine >= 100) slave.health -= 5;
 			else slave.health -= 10;
-			
+
 		} else if ((slave.prostate == 2) && (thisSurgery.surgery_prostate == 0)) {
 			surgeries.push("surgery to remove her prostate implant");
 			slave.prostate = 0;
 			V.cash -= V.surgeryCost;
 			if (V.PC.medicine >= 100) slave.health -= 5;
 			else slave.health -= 10;
-			
+
 		} else if (slave.prostate == 1 && (thisSurgery.surgery_prostate == 1)) {
 			surgeries.push("a precum production enhancing drug implant");
 			slave.prostate = 2;
 			V.cash -= V.surgeryCost;
 			if (V.PC.medicine >= 100) slave.health -= 5;
 			else slave.health -= 10;
-			
+
 		} else if ((slave.anus > 3) && (thisSurgery.surgery_cosmetic > 0)) {
 			surgeries.push("a restored anus");
 			slave.anus = 3;
@@ -176,7 +190,7 @@ window.rulesAutosurgery = (function() {
 			V.cash -= V.surgeryCost;
 			if (V.PC.medicine >= 100) slave.health -= 5;
 			else slave.health -= 10;
-			
+
 		} else if ((slave.vagina > 3) && (thisSurgery.surgery_cosmetic > 0)) {
 			surgeries.push("a restored pussy");
 			slave.vagina = 3;
@@ -185,7 +199,7 @@ window.rulesAutosurgery = (function() {
 			V.cash -= V.surgeryCost;
 			if (V.PC.medicine >= 100) slave.health -= 5;
 			else slave.health -= 10;
-			
+
 		} else if ((slave.faceImplant <= 15) && (slave.face <= 95) && (thisSurgery.surgery_cosmetic > 0)) {
 			surgeries.push("a nicer face");
 			if (slave.faceShape == "masculine") slave.faceShape = "androgynous";
@@ -194,7 +208,7 @@ window.rulesAutosurgery = (function() {
 			V.cash -= V.surgeryCost;
 			if (V.PC.medicine >= 100) slave.health -= 5;
 			else slave.health -= 10;
-			
+
 		} else if ((slave.faceImplant <= 15) && (slave.ageImplant != 1) && (slave.visualAge >= 25) && (thisSurgery.surgery_cosmetic > 0)) {
 			surgeries.push("an age lift");
 			slave.ageImplant = 1;
@@ -207,26 +221,26 @@ window.rulesAutosurgery = (function() {
 			V.cash -= V.surgeryCost;
 			if (V.PC.medicine >= 100) slave.health -= 5;
 			else slave.health -= 10;
-			
+
 		} else if (((slave.underArmHStyle != "bald" && slave.underArmHStyle != "hairless") || (slave.pubicHStyle != "bald" && slave.pubicHStyle != "hairless")) && (thisSurgery.surgery_bodyhair == 2)) {
 			surgeries.push("body hair removal");
 			if (slave.underArmHStyle != "hairless") slave.underArmHStyle = "bald";
 			if (slave.pubicHStyle != "hairless") slave.pubicHStyle = "bald";
 			V.cash -= V.surgeryCost;
-			
+
 		} else if ((slave.bald == 0 || slave.hStyle != "bald") && (thisSurgery.surgery_hair == 2)) {
 			surgeries.push("hair removal");
 			slave.hStyle = "bald";
 			slave.bald = 1;
 			V.cash -= V.surgeryCost;
-			
+
 		} else if ((slave.weight >= 10) && (thisSurgery.surgery_cosmetic > 0)) {
 			surgeries.push("liposuction");
 			slave.weight -= 50;
 			V.cash -= V.surgeryCost;
 			if (V.PC.medicine >= 100) slave.health -= 5;
 			else slave.health -= 10;
-			
+
 		} else if ((slave.voice == 1) && (slave.voiceImplant == 0) && (thisSurgery.surgery_cosmetic > 0)) {
 			surgeries.push("a feminine voice");
 			slave.voice += 1;
@@ -234,14 +248,14 @@ window.rulesAutosurgery = (function() {
 			V.cash -= V.surgeryCost;
 			if (V.PC.medicine >= 100) slave.health -= 5;
 			else slave.health -= 10;
-			
+
 		} else if ((slave.waist >= -10) && (thisSurgery.surgery_cosmetic > 0)) {
 			surgeries.push("a narrower waist");
 			slave.waist -= 20;
 			V.cash -= V.surgeryCost;
 			if (V.PC.medicine >= 100) slave.health -= 5;
 			else slave.health -= 10;
-			
+
 		} else if (((slave.boobShape == "saggy") || (slave.boobShape == "downward-facing")) && (thisSurgery.surgery_cosmetic > 0) && (slave.breastMesh != 1)) {
 			surgeries.push("a breast lift");
 			slave.boobShape = "normal";
@@ -258,7 +272,7 @@ window.rulesAutosurgery = (function() {
 			V.cash -= V.surgeryCost;
 			if (V.PC.medicine >= 100) slave.health -= 5;
 			else slave.health -= 10;
-			
+
 		} else if ((thisSurgery.surgery_lips == 0) && (slave.lipsImplant > 0)) {
 			surgeries.push("surgery to remove her lip implants");
 			slave.lips -= slave.lipsImplant;
@@ -268,7 +282,7 @@ window.rulesAutosurgery = (function() {
 			V.cash -= V.surgeryCost;
 			if (V.PC.medicine >= 100) slave.health -= 5;
 			else slave.health -= 10;
-			
+
 		} else if ((slave.lips <= 95) && (slave.lips < thisSurgery.surgery_lips)) {
 			if (thisSurgery.surgery_lips !== "no default setting") {
 				surgeries.push("bigger lips");
@@ -280,7 +294,7 @@ window.rulesAutosurgery = (function() {
 				if (V.PC.medicine >= 100) slave.health -= 5;
 				else slave.health -= 10;
 			}
-			
+
 		} else if ((slave.faceImplant <= 45) && (slave.face <= 95) && (thisSurgery.surgery_cosmetic == 2)) {
 			surgeries.push("a nicer face");
 			if (slave.faceShape == "masculine") slave.faceShape = "androgynous";
@@ -289,7 +303,7 @@ window.rulesAutosurgery = (function() {
 			V.cash -= V.surgeryCost;
 			if (V.PC.medicine >= 100) slave.health -= 5;
 			else slave.health -= 10;
-			
+
 		} else if ((slave.hips < 1) && (slave.hips < thisSurgery.surgery_hips) && (V.surgeryUpgrade == 1)) {
 			surgeries.push("wider hips");
 			slave.hips++;
@@ -297,7 +311,7 @@ window.rulesAutosurgery = (function() {
 			V.cash -= V.surgeryCost;
 			if (V.PC.medicine >= 100) slave.health -= 5;
 			else slave.health -= 10;
-			
+
 		} else if ((slave.faceImplant <= 45) && (slave.ageImplant != 1) && (slave.visualAge >= 25) && (thisSurgery.surgery_cosmetic == 2)) {
 			surgeries.push("an age lift");
 			slave.ageImplant = 1;
@@ -316,14 +330,14 @@ window.rulesAutosurgery = (function() {
 			V.cash -= V.surgeryCost;
 			if (V.PC.medicine >= 100) slave.health -= 5;
 			else slave.health -= 10;
-			
+
 		} else if ((slave.waist >= -95) && (thisSurgery.surgery_cosmetic == 2) && (V.seeExtreme == 1)) {
 			surgeries.push("a narrower waist");
 			slave.waist = Math.clamp(slave.waist-20,-100,100);
 			V.cash -= V.surgeryCost;
 			if (V.PC.medicine >= 100) slave.health -= 5;
 			else slave.health -= 10;
-			
+
 		} else if ((slave.voice < 3) && (slave.voiceImplant == 0) && (thisSurgery.surgery_cosmetic == 2)) {
 			surgeries.push("a bimbo's voice");
 			slave.voice += 1;
@@ -331,7 +345,7 @@ window.rulesAutosurgery = (function() {
 			V.cash -= V.surgeryCost;
 			if (V.PC.medicine >= 100) slave.health -= 5;
 			else slave.health -= 10;
-			
+
 		} else if ((thisSurgery.surgery_butt == 0) && (slave.buttImplant > 0)) {
 			surgeries.push("surgery to remove her butt implants");
 			slave.butt -= slave.buttImplant;
@@ -340,7 +354,7 @@ window.rulesAutosurgery = (function() {
 			V.cash -= V.surgeryCost;
 			if (V.PC.medicine >= 100) slave.health -= 5;
 			else slave.health -= 10;
-			
+
 		} else if ((thisSurgery.surgery_boobs == 0) && (slave.boobsImplant > 0)) {
 			surgeries.push("surgery to remove her boob implants");
 			slave.boobs -= slave.boobsImplant;
@@ -376,7 +390,7 @@ window.rulesAutosurgery = (function() {
 				if (V.PC.medicine >= 100) slave.health -= 5;
 				else slave.health -= 10;
 			}
-			
+
 		} else if ((slave.butt <= 5) && (slave.butt < thisSurgery.surgery_butt)) {
 			if (thisSurgery.surgery_butt !== "no default setting") {
 				surgeries.push("a bigger butt");
@@ -386,7 +400,7 @@ window.rulesAutosurgery = (function() {
 				if (V.PC.medicine >= 100) slave.health -= 5;
 				else slave.health -= 10;
 			}
-			
+
 		} else if ((slave.boobs <= 2000) && (slave.lactation < 2) && (slave.boobs+400 < thisSurgery.surgery_boobs)) {
 			if (thisSurgery.surgery_boobs !== "no default setting") {
 				surgeries.push("bigger boobs");
@@ -396,7 +410,7 @@ window.rulesAutosurgery = (function() {
 				if (V.PC.medicine >= 100) slave.health -= 5;
 				else slave.health -= 10;
 			}
-			
+
 		} else if ((slave.anus > 0) && (V.surgeryUpgrade == 1) && (thisSurgery.surgery_holes == 2)) {
 			surgeries.push("a virgin anus");
 			slave.anus = 0;
@@ -406,7 +420,7 @@ window.rulesAutosurgery = (function() {
 			V.cash -= V.surgeryCost;
 			if (V.PC.medicine >= 100) slave.health -= 5;
 			else slave.health -= 10;
-			
+
 		} else if ((slave.vagina > 0) && (V.surgeryUpgrade == 1) && (thisSurgery.surgery_holes == 2)) {
 			surgeries.push("a virgin pussy");
 			slave.vagina = 0;
@@ -415,7 +429,7 @@ window.rulesAutosurgery = (function() {
 			V.cash -= V.surgeryCost;
 			if (V.PC.medicine >= 100) slave.health -= 5;
 			else slave.health -= 10;
-			
+
 		} else if ((slave.hips < 2) && (slave.hips < thisSurgery.surgery_hips) && (V.surgeryUpgrade == 1)) {
 			surgeries.push("wider hips");
 			slave.hips++;
@@ -423,7 +437,7 @@ window.rulesAutosurgery = (function() {
 			V.cash -= V.surgeryCost;
 			if (V.PC.medicine >= 100) slave.health -= 5;
 			else slave.health -= 10;
-			
+
 		} else if ((slave.anus > 1) && (thisSurgery.surgery_holes == 1)) {
 			surgeries.push("a tighter anus");
 			slave.anus = 1;
@@ -433,7 +447,7 @@ window.rulesAutosurgery = (function() {
 			V.cash -= V.surgeryCost;
 			if (V.PC.medicine >= 100) slave.health -= 5;
 			else slave.health -= 10;
-			
+
 		} else if ((slave.vagina > 1) && (thisSurgery.surgery_holes == 1)) {
 			surgeries.push("a tighter pussy");
 			slave.vagina = 1;
@@ -443,7 +457,7 @@ window.rulesAutosurgery = (function() {
 			V.cash -= V.surgeryCost;
 			if (V.PC.medicine >= 100) slave.health -= 5;
 			else slave.health -= 10;
-			
+
 		} else if ((slave.butt <= 8) && (slave.butt < thisSurgery.surgery_butt)) {
 			if (thisSurgery.surgery_butt !== "no default setting") {
 				surgeries.push("a bigger butt");
@@ -453,7 +467,7 @@ window.rulesAutosurgery = (function() {
 				if (V.PC.medicine >= 100) slave.health -= 5;
 				else slave.health -= 10;
 			}
-			
+
 		} else if ((slave.boobs <= 9000) && (slave.lactation < 2) && (slave.boobs < thisSurgery.surgery_boobs)) {
 			if (thisSurgery.surgery_boobs !== "no default setting") {
 				surgeries.push("bigger boobs");
@@ -463,7 +477,7 @@ window.rulesAutosurgery = (function() {
 				if (V.PC.medicine >= 100) slave.health -= 5;
 				else slave.health -= 10;
 			}
-			
+
 		} else if ((slave.hips < 3) && (slave.hips < thisSurgery.surgery_hips) && (V.surgeryUpgrade == 1)) {
 			surgeries.push("wider hips");
 			slave.hips++;
@@ -471,7 +485,7 @@ window.rulesAutosurgery = (function() {
 			V.cash -= V.surgeryCost;
 			if (V.PC.medicine >= 100) slave.health -= 5;
 			else slave.health -= 10;
-			
+
 		} else if (slave.bellyImplant < 0 && V.bellyImplants > 0 && thisSurgery.surgery_bellyImplant == "install" && slave.womb.length == 0 && slave.broodmother == 0) {
 			slave.bellyImplant = 100;
 			slave.preg = -2;
@@ -488,7 +502,7 @@ window.rulesAutosurgery = (function() {
 				else slave.health -= 50;
 			}
 			bellyIn(slave);
-			
+
 		} else if (slave.bellyImplant >= 0 && thisSurgery.surgery_bellyImplant == "remove") {
 			surgeries.push("belly implant removal");
 			V.surgeryType = "bellyOut";
diff --git a/src/js/storyJS.tw b/src/js/storyJS.tw
index f72b2f171a1..02fb2795813 100644
--- a/src/js/storyJS.tw
+++ b/src/js/storyJS.tw
@@ -370,7 +370,7 @@ window.canSee = function(slave) {
 window.canHear = function(slave) {
 	if (!slave) {
 		return null;
-	} else if ((slave.hears > -2) || (slave.earwear !== "deafening ear plugs") {
+	} else if ((slave.hears > -2) || (slave.earwear == "deafening ear plugs")) {
 		return true;
 	} else {
 		return false;
@@ -716,7 +716,6 @@ window.isItemAccessible = function(string) {
 	}
 };
 
-
 window.expandFacilityAssignments = function(facilityAssignments) {
 	var assignmentPairs = {
 		"serve in the club": "be the DJ",
diff --git a/src/js/wombJS.tw b/src/js/wombJS.tw
index 412282dc17c..b44bc26fcfb 100644
--- a/src/js/wombJS.tw
+++ b/src/js/wombJS.tw
@@ -28,12 +28,12 @@ $slave.bellyPreg = WombGetWolume($slave) - return double, with current womb volu
 
 //Init womb system.
 window.WombInit = function(actor) {
-	if (!Array.isArray(actor.womb)) {   
+	if (!Array.isArray(actor.womb)) {
 		//alert("creating new womb"); //debugging
 		actor.womb = [];
 	}
 
-	//    console.log("broodmother:" + typeof actor.broodmother);
+	//console.log("broodmother:" + typeof actor.broodmother);
 	
 	if ( typeof actor.broodmother != "number" ) {
 		actor.broodmother = 0;
@@ -45,7 +45,7 @@ window.WombInit = function(actor) {
 	}
 
 	//backward compatibility setup. Fully accurate for normal pregnancy only.
-	if (actor.womb.length == 0 && actor.pregType != 0 && actor.broodmother == 0)  {
+	if (actor.womb.length == 0 && actor.pregType != 0 && actor.broodmother == 0) {
 		WombImpregnate(actor, actor.pregType, actor.pregSource, actor.preg);
 	} else if (actor.womb.length == 0 && actor.pregType != 0 && actor.broodmother > 0 && actor.broodmotherOnHold < 1) {
 		//sorry but for already present broodmothers it's impossible to calculate fully, aproximation used.
@@ -107,12 +107,12 @@ window.WombProgress = function(actor, ageToAdd) {
 window.WombBirth = function(actor, readyAge) {
 	try {
 		WombSort(actor); //For normal processing fetuses that more old should be first. Now - they are.
-        } catch(err){
+		} catch(err){
 		WombInit(actor);
-		alert("WombBirth warning - " + actor.slaveName+" "+err);       
-        }
+		alert("WombBirth warning - " + actor.slaveName+" "+err);
+		}
 
-	var birthed = [];    
+	var birthed = [];
 	var ready = WombBirthReady(actor, readyAge);
 	var i;
 
@@ -134,7 +134,7 @@ window.WombBirthReady = function(actor, readyAge) {
 		readyCnt += actor.womb.filter(ft => ft.age >= readyAge).length;
 	} catch(err){
 		WombInit(actor);
-		alert("WombBirthReady warning - " + actor.slaveName+" "+err);    
+		alert("WombBirthReady warning - " + actor.slaveName+" "+err);
 		return 0;
 	}
 
@@ -149,7 +149,7 @@ window.WombGetVolume = function(actor) { //most code from pregJS.tw with minor a
 	try {
 		actor.womb.forEach(ft => {
 			gestastionWeek = ft.age;
-			if (gestastionWeek <= 32)  {
+			if (gestastionWeek <= 32) {
 				targetLen = (0.00006396 * Math.pow(gestastionWeek, 4)) -
 					(0.005501 * Math.pow(gestastionWeek, 3)) +
 					(0.161 * Math.pow(gestastionWeek, 2)) -
@@ -171,7 +171,7 @@ window.WombGetVolume = function(actor) { //most code from pregJS.tw with minor a
 		});
 	} catch(err){
 		WombInit(actor);
-		alert("WombGetVolume warning - " + actor.slaveName + " " + err);       
+		alert("WombGetVolume warning - " + actor.slaveName + " " + err);
 	}
 	if (wombSize < 0) //catch for strange cases, to avoid messing with outside code.
 		wombSize = 0;
@@ -232,25 +232,25 @@ window.WombNormalizePreg = function(actor)
 	
 	if (actor.womb.length > 0) {
 		var max = WombMaxPreg(actor);
-		//        console.log("max: " + max);
-		//        console.log(".preg: "+ actor.preg);
+		// console.log("max: " + max);
+		// console.log(".preg: "+ actor.preg);
 		if (actor.pregWeek < 1 )
 			actor.pregWeek = 1;
 
 		if (max < actor.preg) {
 			WombProgress(actor, actor.preg - max);
-			//            console.log("progressin womb");
+			// console.log("progressin womb");
 		}
 		else if ( max > actor.preg) {
 			actor.preg = max;
-			//            console.log("advancing .preg");
+			// console.log("advancing .preg");
 		}
 
 		actor.pregType = actor.womb.length;
 		actor.pregSource = actor.womb[0].fatherID;
 	} else if (actor.womb.length == 0 && actor.broodmother < 1) {
 		//not broodmother
-		//        console.log("preg fixing");
+		// console.log("preg fixing");
 		actor.pregType = 0;
 		actor.pregKnown = 0;
 		
diff --git a/src/uncategorized/arcologyDescription.tw b/src/uncategorized/arcologyDescription.tw
index 0f502413753..a2923310947 100644
--- a/src/uncategorized/arcologyDescription.tw
+++ b/src/uncategorized/arcologyDescription.tw
@@ -42,31 +42,31 @@ Its<<if $weatherCladding == 2>> glorious<<elseif $weatherCladding > 0>> dull<<el
 	<<if ($PC.dick == 1)>><<if ($PC.vagina == 1)>>futanari<<elseif ($PC.boobs == 1)>>shemale figure<<else>>male figure<</if>><<else>>female figure<</if>>
 	with several statues of nude slaves at its feet.
 	<<if $arcologies[0].FSSupremacistDecoration == 100>>
-	The central
-	<<if ($PC.dick == 1)>><<if ($PC.vagina == 1)>>futanari<<elseif ($PC.boobs == 1)>>shemale figure<<else>>male figure<</if>><<else>>female figure<</if>>
-	has distinctly $arcologies[0].FSSupremacistRace features.
+		The central
+		<<if ($PC.dick == 1)>><<if ($PC.vagina == 1)>>futanari<<elseif ($PC.boobs == 1)>>shemale figure<<else>>male figure<</if>><<else>>female figure<</if>>
+		has distinctly $arcologies[0].FSSupremacistRace features.
 	<</if>>
 	<<if $arcologies[0].FSSubjugationistDecoration == 100>>
-	The slaves have exaggerated $arcologies[0].FSSubjugationistRace features.
+		The slaves have exaggerated $arcologies[0].FSSubjugationistRace features.
 	<</if>>
 	<<if $arcologies[0].FSGenderRadicalistDecoration == 100>>
-	The slaves are all hermaphrodites.
+		The slaves are all hermaphrodites.
 	<</if>>
 	<<if $arcologies[0].FSGenderFundamentalistDecoration == 100>>
-	The slaves are all perfectly female.
+		The slaves are all perfectly female.
 	<</if>>
 	<<if $arcologies[0].FSPaternalistDecoration == 100>>
-	The slaves are gazing adoringly up at the central
-	<<if ($PC.dick == 1)>><<if ($PC.vagina == 1)>>futanari<<elseif ($PC.boobs == 1)>>shemale figure<<else>>male figure<</if>><<else>>female figure<</if>>.
+		The slaves are gazing adoringly up at the central
+		<<if ($PC.dick == 1)>><<if ($PC.vagina == 1)>>futanari<<elseif ($PC.boobs == 1)>>shemale figure<<else>>male figure<</if>><<else>>female figure<</if>>.
 	<</if>>
 	<<if $arcologies[0].FSDegradationistDecoration == 100>>
-	The slaves are cowering, and are wearing chains.
+		The slaves are cowering, and are wearing chains.
 	<</if>>
 	<<if $arcologies[0].FSBodyPuristDecoration == 100>>
-	The slaves' bodies are idealized, too.
+		The slaves' bodies are idealized, too.
 	<</if>>
 	<<if $arcologies[0].FSTransformationFetishistDecoration == 100>>
-	The slaves have unnaturally narrow waists and big breasts.
+		The slaves have unnaturally narrow waists and big breasts.
 	<</if>>
 	<<if $arcologies[0].FSYouthPreferentialist == 100>>
 		<<if $minimumSlaveAge < 13>>
@@ -76,86 +76,86 @@ Its<<if $weatherCladding == 2>> glorious<<elseif $weatherCladding > 0>> dull<<el
 		<</if>>
 	<</if>>
 	<<if $arcologies[0].FSMaturityPreferentialist == 100>>
-	The slaves are mature, with motherly bodies.
+		The slaves are mature, with motherly bodies.
 	<</if>>
 	<<if $arcologies[0].FSSlimnessEnthusiastDecoration == 100>>
-	The slaves have pretty, girlish figures.
+		The slaves have pretty, girlish figures.
 	<</if>>
 	<<if $arcologies[0].FSAssetExpansionistDecoration == 100>>
-	The slaves' breasts are unrealistically huge, almost as large as the rest of their bodies.
+		The slaves' breasts are unrealistically huge, almost as large as the rest of their bodies.
 	<</if>>
 	<<if $arcologies[0].FSRepopulationFocusDecoration == 100>>
-	The slaves are heavily pregnant.
+		The slaves are heavily pregnant.
 	<</if>>
 	<<if $arcologies[0].FSRestartDecoration == 100>>
-	The central
-	<<if ($PC.dick == 1) && ($PC.vagina == 1)>>
-		shemale figure's balls are oversized and her stomach slightly rounded,
-	<<elseif ($PC.dick == 1)>>
-		male figure's balls are swollen with virile seed,
-	<<else>>
-		female figure's stomach is slightly rounded,
-	<</if>>
-	announcing its fertility, while the slaves wear chastity devices.
+		The central
+		<<if ($PC.dick == 1) && ($PC.vagina == 1)>>
+			shemale figure's balls are oversized and her stomach slightly rounded,
+		<<elseif ($PC.dick == 1)>>
+			male figure's balls are swollen with virile seed,
+		<<else>>
+			female figure's stomach is slightly rounded,
+		<</if>>
+		announcing its fertility, while the slaves wear chastity devices.
 	<</if>>
 	<<if $arcologies[0].FSPastoralistDecoration == 100>>
-	The statuary is located in the middle of a fountain; the slaves' nipples pour water into the pool beneath.
+		The statuary is located in the middle of a fountain; the slaves' nipples pour water into the pool beneath.
 	<</if>>
 	<<if $arcologies[0].FSPhysicalIdealistDecoration == 100>>
-	Both the central
-	<<if ($PC.dick == 1)>><<if ($PC.vagina == 1)>>futanari<<elseif ($PC.boobs == 1)>>shemale figure<<else>>male figure<</if>><<else>>female figure<</if>>
-	and the slaves are <<if $arcologies[0].FSPhysicalIdealistLaw == 1>>quite fit<<else>>very muscular<</if>>.
+		Both the central
+		<<if ($PC.dick == 1)>><<if ($PC.vagina == 1)>>futanari<<elseif ($PC.boobs == 1)>>shemale figure<<else>>male figure<</if>><<else>>female figure<</if>>
+		and the slaves are <<if $arcologies[0].FSPhysicalIdealistLaw == 1>>quite fit<<else>>very muscular<</if>>.
 	<</if>>
 	<<if $arcologies[0].FSHedonisticDecadenceDecoration == 100>>
-	The central
-	<<if ($PC.dick == 1)>><<if ($PC.vagina == 1)>>futanari<<elseif ($PC.boobs == 1)>>shemale figure<<else>>male figure<</if>><<else>>female figure<</if>>
-	has a distinct softness to its body, while the slaves are delightfully rotund.
+		The central
+		<<if ($PC.dick == 1)>><<if ($PC.vagina == 1)>>futanari<<elseif ($PC.boobs == 1)>>shemale figure<<else>>male figure<</if>><<else>>female figure<</if>>
+		has a distinct softness to its body, while the slaves are delightfully rotund.
 	<</if>>
 	<<if $arcologies[0].FSChattelReligionistDecoration == 100>>
-	The central
-	<<if ($PC.dick == 1)>><<if ($PC.vagina == 1)>>futanari<<elseif ($PC.boobs == 1)>>shemale figure<<else>>male figure<</if>><<else>>female figure<</if>> has a halo behind <<if $PC.title == 1>>his<<else>>her<</if>> head, and the slaves are in attitudes of worship.
+		The central
+		<<if ($PC.dick == 1)>><<if ($PC.vagina == 1)>>futanari<<elseif ($PC.boobs == 1)>>shemale figure<<else>>male figure<</if>><<else>>female figure<</if>> has a halo behind <<if $PC.title == 1>>his<<else>>her<</if>> head, and the slaves are in attitudes of worship.
 	<</if>>
 	<<if $arcologies[0].FSRomanRevivalistDecoration == 100>>
-	The central
-	<<if ($PC.dick == 1)>><<if ($PC.vagina == 1)>>futanari<<elseif ($PC.boobs == 1)>>shemale figure<<else>>male figure<</if>><<else>>female figure<</if>> is wearing a toga; <<if $PC.title == 1>>he<<else>>she<</if>> has a laurel wreath about <<if $PC.title == 1>>his<<else>>her<</if>> brow.
+		The central
+		<<if ($PC.dick == 1)>><<if ($PC.vagina == 1)>>futanari<<elseif ($PC.boobs == 1)>>shemale figure<<else>>male figure<</if>><<else>>female figure<</if>> is wearing a toga; <<if $PC.title == 1>>he<<else>>she<</if>> has a laurel wreath about <<if $PC.title == 1>>his<<else>>her<</if>> brow.
 	<</if>>
 	<<if $arcologies[0].FSAztecRevivalistDecoration == 100>>
-	The central
-	<<if ($PC.dick == 1)>><<if ($PC.vagina == 1)>>futanari<<elseif ($PC.boobs == 1)>>shemale figure<<else>>male figure<</if>><<else>>female figure<</if>> is wearing a feathered cloak, ornamented with jewels; <<if $PC.title == 1>>he<<else>>she<</if>> has a giant headdress on <<if $PC.title == 1>>his<<else>>her<</if>> head.
+		The central
+		<<if ($PC.dick == 1)>><<if ($PC.vagina == 1)>>futanari<<elseif ($PC.boobs == 1)>>shemale figure<<else>>male figure<</if>><<else>>female figure<</if>> is wearing a feathered cloak, ornamented with jewels; <<if $PC.title == 1>>he<<else>>she<</if>> has a giant headdress on <<if $PC.title == 1>>his<<else>>her<</if>> head.
 	<</if>>
 	<<if $arcologies[0].FSEgyptianRevivalistDecoration == 100>>
-	The central
-	<<if ($PC.dick == 1)>><<if ($PC.vagina == 1)>>futanari<<elseif ($PC.boobs == 1)>>shemale figure<<else>>male figure<</if>><<else>>female figure<</if>> is wearing a pharaoh's crown.
+		The central
+		<<if ($PC.dick == 1)>><<if ($PC.vagina == 1)>>futanari<<elseif ($PC.boobs == 1)>>shemale figure<<else>>male figure<</if>><<else>>female figure<</if>> is wearing a pharaoh's crown.
 	<</if>>
 	<<if $arcologies[0].FSEdoRevivalistDecoration == 100>>
-	The central
-	<<if ($PC.dick == 1)>><<if ($PC.vagina == 1)>>futanari<<elseif ($PC.boobs == 1)>>shemale figure<<else>>male figure<</if>><<else>>female figure<</if>>
-	figure has a hand resting confidently on the hilts of the sheathed katana and wakizashi
-	<<if ($PC.title == 1)>>
-		he
-	<<else>>
-		she
-	<</if>>
-	has thrust through the sash about
-	<<if ($PC.title == 1)>>
-		his
-	<<else>>
-		her
-	<</if>>
-	waist.
+		The central
+		<<if ($PC.dick == 1)>><<if ($PC.vagina == 1)>>futanari<<elseif ($PC.boobs == 1)>>shemale figure<<else>>male figure<</if>><<else>>female figure<</if>>
+		figure has a hand resting confidently on the hilts of the sheathed katana and wakizashi
+		<<if ($PC.title == 1)>>
+			he
+		<<else>>
+			she
+		<</if>>
+		has thrust through the sash about
+		<<if ($PC.title == 1)>>
+			his
+		<<else>>
+			her
+		<</if>>
+		waist.
 	<</if>>
 	<<if $arcologies[0].FSArabianRevivalistDecoration == 100>>
-	The central
-	<<if ($PC.dick == 1)>><<if ($PC.vagina == 1)>>futanari<<elseif ($PC.boobs == 1)>>shemale figure<<else>>male figure<</if>><<else>>female figure<</if>> is wearing a turban and flowing robes.
+		The central
+		<<if ($PC.dick == 1)>><<if ($PC.vagina == 1)>>futanari<<elseif ($PC.boobs == 1)>>shemale figure<<else>>male figure<</if>><<else>>female figure<</if>> is wearing a turban and flowing robes.
 	<</if>>
 	<<if $arcologies[0].FSChineseRevivalistDecoration == 100>>
-	The central
-	<<if ($PC.dick == 1)>><<if ($PC.vagina == 1)>>futanari<<elseif ($PC.boobs == 1)>>shemale figure<<else>>male figure<</if>><<else>>female figure<</if>> is wearing the robes of an ancient Chinese
-	<<if ($PC.title == 1)>>
-		Emperor.
-	<<else>>
-		Empress.
-	<</if>>
+		The central
+		<<if ($PC.dick == 1)>><<if ($PC.vagina == 1)>>futanari<<elseif ($PC.boobs == 1)>>shemale figure<<else>>male figure<</if>><<else>>female figure<</if>> is wearing the robes of an ancient Chinese
+		<<if ($PC.title == 1)>>
+			Emperor.
+		<<else>>
+			Empress.
+		<</if>>
 	<</if>>
 <</if>>
 
@@ -163,49 +163,49 @@ Its<<if $weatherCladding == 2>> glorious<<elseif $weatherCladding > 0>> dull<<el
 	<br>&nbsp;&nbsp;&nbsp;&nbsp;
 	The entryway features the first of $arcologies[0].name's many banks of public screens.
 	<<if $arcologies[0].FSSupremacistDecoration >= 40>>
-	Some are showing talk shows and documentaries supporting $arcologies[0].FSSupremacistRace supremacy.
+		Some are showing talk shows and documentaries supporting $arcologies[0].FSSupremacistRace supremacy.
 	<</if>>
 	<<if $arcologies[0].FSSubjugationistDecoration >= 40>>
-	Some are showing long pseudoscientific programs explaining $arcologies[0].FSSubjugationistRace degeneracy.
+		Some are showing long pseudoscientific programs explaining $arcologies[0].FSSubjugationistRace degeneracy.
 	<</if>>
 	<<if $arcologies[0].FSGenderRadicalistDecoration >= 40>>
-	Some are showing pornography starring slaves with a truly remarkable variety of genitalia.
+		Some are showing pornography starring slaves with a truly remarkable variety of genitalia.
 	<</if>>
 	<<if $arcologies[0].FSRepopulationFocusDecoration >= 40>>
-	Some are showing medical programs about pregnancy, interspersed with pornography starring slaves with big pregnant bellies.
+		Some are showing medical programs about pregnancy, interspersed with pornography starring slaves with big pregnant bellies.
 	<</if>>
 	<<if $arcologies[0].FSRestartDecoration >= 40>>
-	Some are showing propaganda discouraging slave pregnancy, while encouraging the elite to interbreed. Others urge free citizens to join the Societal Elite today.
+		Some are showing propaganda discouraging slave pregnancy, while encouraging the elite to interbreed. Others urge free citizens to join the Societal Elite today.
 	<</if>>
 	<<if $arcologies[0].FSGenderFundamentalistDecoration >= 40>>
-	Some are showing pornography starring women with perfect tits, tight asses and nice pussies.
+		Some are showing pornography starring women with perfect tits, tight asses and nice pussies.
 	<</if>>
 	<<if $arcologies[0].FSPaternalistDecoration >= 40>>
-	Some are showing educational programs for the edification of slaves, and news programs featuring slave accomplishments.
+		Some are showing educational programs for the edification of slaves, and news programs featuring slave accomplishments.
 	<</if>>
 	<<if $arcologies[0].FSDegradationistDecoration >= 40>>
-	Some are showing abusive pornography involving slaves being beaten, sodomized, and modified against their will.
+		Some are showing abusive pornography involving slaves being beaten, sodomized, and modified against their will.
 	<</if>>
 	<<if $arcologies[0].FSBodyPuristDecoration >= 40>>
-	Some are showing sports programs, the latest games, and self-improvement videos.
+		Some are showing sports programs, the latest games, and self-improvement videos.
 	<</if>>
 	<<if $arcologies[0].FSTransformationFetishistDecoration >= 40>>
-	Some are showing medical programs about surgical transformation, interspersed with pornography starring slaves with fake tits.
+		Some are showing medical programs about surgical transformation, interspersed with pornography starring slaves with fake tits.
 	<</if>>
 	<<if $arcologies[0].FSYouthPreferentialist >= 40>>
-	Most of the girls featured are just over the age of majority.
+		Most of the girls featured are just over the age of majority.
 	<</if>>
 	<<if $arcologies[0].FSMaturityPreferentialist >= 40>>
-	Most of the ladies featured are nice and mature.
+		Most of the ladies featured are nice and mature.
 	<</if>>
 	<<if $arcologies[0].FSSlimnessEnthusiastDecoration >= 40>>
-	Some are showing workout videos interspersed with pornography starring slim slaves.
+		Some are showing workout videos interspersed with pornography starring slim slaves.
 	<</if>>
 	<<if $arcologies[0].FSAssetExpansionistDecoration >= 40>>
-	Some are playing pornography starring slaves with huge assets, interspersed with pharmaceutical advertisements.
+		Some are playing pornography starring slaves with huge assets, interspersed with pharmaceutical advertisements.
 	<</if>>
 	<<if $arcologies[0].FSPastoralistDecoration >= 40>>
-	Some are showing informational agricultural programs interspersed with pornography starring slaves who are lactating heavily, hugely pregnant, or often both.
+		Some are showing informational agricultural programs interspersed with pornography starring slaves who are lactating heavily, hugely pregnant, or often both.
 	<</if>>
 	<<if $arcologies[0].FSPhysicalIdealistDecoration >= 40>>
 		Some are showing
@@ -216,153 +216,153 @@ Its<<if $weatherCladding == 2>> glorious<<elseif $weatherCladding > 0>> dull<<el
 		<</if>>
 	<</if>>
 	<<if $arcologies[0].FSHedonisticDecadenceDecoration >= 40>>
-	Some are showing pampering spas, advertisements for various eateries, and pornography starring corpulent slaves and food.
+		Some are showing pampering spas, advertisements for various eateries, and pornography starring corpulent slaves and food.
 	<</if>>
 	<<if $arcologies[0].FSChattelReligionistDecoration >= 40>>
-	Some are showing religious services interspersed with serious programs on the compatibility of sexual slavery with the faith.
+		Some are showing religious services interspersed with serious programs on the compatibility of sexual slavery with the faith.
 	<</if>>
 	<<if $arcologies[0].FSRomanRevivalistDecoration >= 40>>
-	Some are showing announcements on $arcologies[0].name's progress prepared by the state media for the edification of citizens.
+		Some are showing announcements on $arcologies[0].name's progress prepared by the state media for the edification of citizens.
 	<<elseif $arcologies[0].FSAztecRevivalistDecoration >= 40>>
-	Some are glorifying the Five Suns and the role of sacrifice and bloodletting.
+		Some are glorifying the Five Suns and the role of sacrifice and bloodletting.
 	<<elseif $arcologies[0].FSEgyptianRevivalistDecoration >= 40>>
-	Some are showing educational and scientific programs interspersed with multicultural features.
+		Some are showing educational and scientific programs interspersed with multicultural features.
 	<<elseif $arcologies[0].FSEdoRevivalistDecoration >= 40>>
-	Some are showing historical dramas set in Edo Japan.
+		Some are showing historical dramas set in Edo Japan.
 	<<elseif $arcologies[0].FSArabianRevivalistDecoration >= 40>>
-	Some are showing dramatic retellings of traditional Bedouin fables.
+		Some are showing dramatic retellings of traditional Bedouin fables.
 	<<elseif $arcologies[0].FSChineseRevivalistDecoration >= 40>>
-	Some are showing ancient Chinese operas.
+		Some are showing ancient Chinese operas.
 	<</if>>
 	<<if $arcologyUpgrade.grid == 1>>The programming is constantly updated to suit the individual viewer.<</if>>
-	<<if $brothelAdsSpending > 0>>
-	Pornographic advertisements for the brothel are interspersed with the programming.
-	<<if $brothelAdsOld == 1>>
-		The featured slave actresses are all MILFs.
-	<<elseif $brothelAdsOld == -1>>
-		The featured slave actresses are all nice and young.
-	<<elseif $brothelAdsOld == -2>>
-		The featured slave actresses are all teenagers.
-	<<elseif $brothelAdsOld == -3>>
-		The featured slave actresses are all lolis.
-	<<else>>
-		The featured slave actresses vary in age.
-	<</if>>
-	<<if $brothelAdsStacked == 1>>
-		Lots of bouncing breasts and butts
-	<<elseif $brothelAdsStacked == -1>>
-		Lots of trim breasts and shapely butts
-	<<else>>
-		A variety of breast and butt sizes and shapes
-	<</if>>
-	are on display, and
-	<<if $brothelAdsImplanted == 1>>
-		most of these are augmented by implants.
-	<<elseif $brothelAdsImplanted == -1>>
-		they're all natural.
-	<<else>>
-		some are augmented by implants.
-	<</if>>
-	<<if $brothelAdsPreg == 1>>
-		Most of slaves have firm, rounded bellies.
-	<<elseif $brothelAdsPreg == -1>>
-		Most of the slaves have firm, flat bellies.
-	<<else>>
-		Some of the slaves are pregnant.
-	<</if>>
-	<<if $brothelAdsModded == 1>>
-		Everything is heavily pierced and tattooed.
-	<<elseif $brothelAdsModded == -1>>
-		Everything is free of tattoos and piercings.
-	<<else>>
-		Some of these assets are tattooed and pierced, and some aren't.
-	<</if>>
-	The slaves in the ads are
-	<<if $brothelAdsXX == 1>>
-		sucking dick and taking cock in their pussies and asses.
-	<<elseif $brothelAdsXX == -1>>
-		sucking cock and being assfucked while their dicks flop around.
-	<<else>>
-		sucking dick and taking anal, and the ones that have pussies are being fucked there, too.
-	<</if>>
-	<<if ($brothelAdsXX == 1) && ($brothelAdsImplanted == 1) && ($brothelAdsStacked == 1)>>
-		As a result, the brothel is known as the place to go if you want to rent a<<if $brothelAdsPreg == 1>> pregnant<</if>> bimbo's pussy.
-	<<elseif ($brothelAdsXX == 1) && ($brothelAdsOld == 1)>>
-		As a result, the brothel is known as the place to go if you want to rent a<<if $brothelAdsPreg == 1>> pregnant<</if>> MILF's tits.
-	<<elseif ($brothelAdsXX == 1) && ($brothelAdsOld == -3)>>
-		As a result, $brothelName is known as the place to go if you want to rent<<if $brothelAdsPreg == 1>> a pregnant<</if>><<if $brothelAdsStacked == 1>><<if $brothelAdsPreg != 1>> an<</if>> oppai<</if>> loli.
-	<<elseif ($brothelAdsXX == 1) && ($brothelAdsPreg == 1)>>
-		As a result, $brothelName is known as the place to go if you want to rent a pregnant girl.
-	<<elseif ($brothelAdsXX == -1) && ($brothelAdsStacked == 1)>>
-		As a result, the brothel is known as the place to go if you want to rent a shemale's asspussy.
-	<<elseif ($brothelAdsXX == -1) && ($brothelAdsStacked == -1)>>
-		As a result, the brothel is known as the place to go if you want to rent a trap's tight ass.
-	<</if>>
+		<<if $brothelAdsSpending > 0>>
+			Pornographic advertisements for the brothel are interspersed with the programming.
+		<<if $brothelAdsOld == 1>>
+			The featured slave actresses are all MILFs.
+		<<elseif $brothelAdsOld == -1>>
+			The featured slave actresses are all nice and young.
+		<<elseif $brothelAdsOld == -2>>
+			The featured slave actresses are all teenagers.
+		<<elseif $brothelAdsOld == -3>>
+			The featured slave actresses are all lolis.
+		<<else>>
+			The featured slave actresses vary in age.
+		<</if>>
+		<<if $brothelAdsStacked == 1>>
+			Lots of bouncing breasts and butts
+		<<elseif $brothelAdsStacked == -1>>
+			Lots of trim breasts and shapely butts
+		<<else>>
+			A variety of breast and butt sizes and shapes
+		<</if>>
+		are on display, and
+		<<if $brothelAdsImplanted == 1>>
+			most of these are augmented by implants.
+		<<elseif $brothelAdsImplanted == -1>>
+			they're all natural.
+		<<else>>
+			some are augmented by implants.
+		<</if>>
+		<<if $brothelAdsPreg == 1>>
+			Most of slaves have firm, rounded bellies.
+		<<elseif $brothelAdsPreg == -1>>
+			Most of the slaves have firm, flat bellies.
+		<<else>>
+			Some of the slaves are pregnant.
+		<</if>>
+		<<if $brothelAdsModded == 1>>
+			Everything is heavily pierced and tattooed.
+		<<elseif $brothelAdsModded == -1>>
+			Everything is free of tattoos and piercings.
+		<<else>>
+			Some of these assets are tattooed and pierced, and some aren't.
+		<</if>>
+		The slaves in the ads are
+		<<if $brothelAdsXX == 1>>
+			sucking dick and taking cock in their pussies and asses.
+		<<elseif $brothelAdsXX == -1>>
+			sucking cock and being assfucked while their dicks flop around.
+		<<else>>
+			sucking dick and taking anal, and the ones that have pussies are being fucked there, too.
+		<</if>>
+		<<if ($brothelAdsXX == 1) && ($brothelAdsImplanted == 1) && ($brothelAdsStacked == 1)>>
+			As a result, the brothel is known as the place to go if you want to rent a<<if $brothelAdsPreg == 1>> pregnant<</if>> bimbo's pussy.
+		<<elseif ($brothelAdsXX == 1) && ($brothelAdsOld == 1)>>
+			As a result, the brothel is known as the place to go if you want to rent a<<if $brothelAdsPreg == 1>> pregnant<</if>> MILF's tits.
+		<<elseif ($brothelAdsXX == 1) && ($brothelAdsOld == -3)>>
+			As a result, $brothelName is known as the place to go if you want to rent<<if $brothelAdsPreg == 1>> a pregnant<</if>><<if $brothelAdsStacked == 1>><<if $brothelAdsPreg != 1>> an<</if>> oppai<</if>> loli.
+		<<elseif ($brothelAdsXX == 1) && ($brothelAdsPreg == 1)>>
+			As a result, $brothelName is known as the place to go if you want to rent a pregnant girl.
+		<<elseif ($brothelAdsXX == -1) && ($brothelAdsStacked == 1)>>
+			As a result, the brothel is known as the place to go if you want to rent a shemale's asspussy.
+		<<elseif ($brothelAdsXX == -1) && ($brothelAdsStacked == -1)>>
+			As a result, the brothel is known as the place to go if you want to rent a trap's tight ass.
+		<</if>>
 	<</if>>
 	<<if $clubAdsSpending > 0>>
-	Music videos set in $clubName are also shown frequently.
-	<<if $clubAdsOld == 1>>
-		The featured strippers are all MILFs.
-	<<elseif $clubAdsOld == -1>>
-		The featured strippers are all nice and young.
-	<<elseif $clubAdsOld == -2>>
-		The featured strippers are all teenagers.
-	<<elseif $clubAdsOld == -3>>
-		The featured strippers are all lolis.
-	<<else>>
-		The featured strippers vary in age.
-	<</if>>
-	<<if $clubAdsStacked == 1>>
-		Lots of bouncing breasts and butts
-	<<elseif $clubAdsStacked == -1>>
-		Lots of trim breasts and shapely butts
-	<<else>>
-		A variety of breast and butt sizes and shapes
-	<</if>>
-	are on display, and
-	<<if $clubAdsImplanted == 1>>
-		most of these are augmented by implants.
-	<<elseif $clubAdsImplanted == -1>>
-		they're all natural.
-	<<else>>
-		some are augmented by implants.
-	<</if>>
-	<<if $clubAdsPreg == 1>>
-		Most of strippers have firm, rounded bellies.
-	<<elseif $clubAdsPreg == -1>>
-		Most of the strippers have firm, flat bellies.
-	<<else>>
-		Some of the strippers are pregnant.
-	<</if>>
-	<<if $clubAdsModded == 1>>
-		Everything is heavily pierced and tattooed.
-	<<elseif $clubAdsModded == -1>>
-		Everything is free of tattoos and piercings.
-	<<else>>
-		Some of these assets are tattooed and pierced, and some aren't.
-	<</if>>
-	The strippers get naked quickly, and show off
-	<<if $clubAdsXX == 1>>
-		their pussies and assholes.
-	<<elseif $clubAdsXX == -1>>
-		their assholes.
-	<<else>>
-		their holes.
-	<</if>>
-	The music videos are very popular.
-	<<if ($clubAdsXX == 1) && ($clubAdsImplanted == 1) && ($clubAdsStacked == 1)>>
-		As a result, $clubName is known as the place to spend a night partying with<<if ($clubAdsPreg == 1)>> pregnant<</if>> bimbos.
-	<<elseif ($clubAdsXX == 1) && ($clubAdsOld == 1)>>
-		As a result, $clubName is known as the place to spend a night partying with<<if ($clubAdsPreg == 1)>> pregnant<</if>> MILFs.
-	<<elseif ($clubAdsStacked == 1) && ($clubAdsOld == -3)>>
-		As a result, $clubName is known as the place to spend a night partying with<<if $clubAdsPreg == 1>> pregnant<</if>><<if $clubAdsStacked == 1>> oppai<</if>> lolis.
-	<<elseif ($clubAdsXX == 1) && ($clubAdsPreg == 1)>>
-		As a result, $clubName is known as the place to spend a night partying with pregnant sluts.
-	<<elseif ($clubAdsXX == -1) && ($clubAdsStacked == 1)>>
-		As a result, $clubName is known as the place to spend a night partying with shemales.
-	<<elseif ($clubAdsXX == -1) && ($clubAdsStacked == -1)>>
-		As a result, $clubName is known as the place to spend a night partying with traps.
-	<</if>>
+		Music videos set in $clubName are also shown frequently.
+		<<if $clubAdsOld == 1>>
+			The featured strippers are all MILFs.
+		<<elseif $clubAdsOld == -1>>
+			The featured strippers are all nice and young.
+		<<elseif $clubAdsOld == -2>>
+			The featured strippers are all teenagers.
+		<<elseif $clubAdsOld == -3>>
+			The featured strippers are all lolis.
+		<<else>>
+			The featured strippers vary in age.
+		<</if>>
+		<<if $clubAdsStacked == 1>>
+			Lots of bouncing breasts and butts
+		<<elseif $clubAdsStacked == -1>>
+			Lots of trim breasts and shapely butts
+		<<else>>
+			A variety of breast and butt sizes and shapes
+		<</if>>
+		are on display, and
+		<<if $clubAdsImplanted == 1>>
+			most of these are augmented by implants.
+		<<elseif $clubAdsImplanted == -1>>
+			they're all natural.
+		<<else>>
+			some are augmented by implants.
+		<</if>>
+		<<if $clubAdsPreg == 1>>
+			Most of strippers have firm, rounded bellies.
+		<<elseif $clubAdsPreg == -1>>
+			Most of the strippers have firm, flat bellies.
+		<<else>>
+			Some of the strippers are pregnant.
+		<</if>>
+		<<if $clubAdsModded == 1>>
+			Everything is heavily pierced and tattooed.
+		<<elseif $clubAdsModded == -1>>
+			Everything is free of tattoos and piercings.
+		<<else>>
+			Some of these assets are tattooed and pierced, and some aren't.
+		<</if>>
+		The strippers get naked quickly, and show off
+		<<if $clubAdsXX == 1>>
+			their pussies and assholes.
+		<<elseif $clubAdsXX == -1>>
+			their assholes.
+		<<else>>
+			their holes.
+		<</if>>
+		The music videos are very popular.
+		<<if ($clubAdsXX == 1) && ($clubAdsImplanted == 1) && ($clubAdsStacked == 1)>>
+			As a result, $clubName is known as the place to spend a night partying with<<if ($clubAdsPreg == 1)>> pregnant<</if>> bimbos.
+		<<elseif ($clubAdsXX == 1) && ($clubAdsOld == 1)>>
+			As a result, $clubName is known as the place to spend a night partying with<<if ($clubAdsPreg == 1)>> pregnant<</if>> MILFs.
+		<<elseif ($clubAdsStacked == 1) && ($clubAdsOld == -3)>>
+			As a result, $clubName is known as the place to spend a night partying with<<if $clubAdsPreg == 1>> pregnant<</if>><<if $clubAdsStacked == 1>> oppai<</if>> lolis.
+		<<elseif ($clubAdsXX == 1) && ($clubAdsPreg == 1)>>
+			As a result, $clubName is known as the place to spend a night partying with pregnant sluts.
+		<<elseif ($clubAdsXX == -1) && ($clubAdsStacked == 1)>>
+			As a result, $clubName is known as the place to spend a night partying with shemales.
+		<<elseif ($clubAdsXX == -1) && ($clubAdsStacked == -1)>>
+			As a result, $clubName is known as the place to spend a night partying with traps.
+		<</if>>
 	<</if>>
 <</if>>
 
@@ -392,46 +392,46 @@ Its<<if $weatherCladding == 2>> glorious<<elseif $weatherCladding > 0>> dull<<el
 	<br>&nbsp;&nbsp;&nbsp;&nbsp;
 	The central plaza is a large open atrium lined with banners.
 	<<if $arcologies[0].FSSupremacistDecoration >= 60>>
-	Some depict great achievements in $arcologies[0].FSSupremacistRace history.
+		Some depict great achievements in $arcologies[0].FSSupremacistRace history.
 	<</if>>
 	<<if $arcologies[0].FSSubjugationistDecoration >= 60>>
-	Some depict crushing defeats in $arcologies[0].FSSubjugationistRace history.
+		Some depict crushing defeats in $arcologies[0].FSSubjugationistRace history.
 	<</if>>
 	<<if $arcologies[0].FSGenderRadicalistDecoration >= 60>>
-	Some are split horizontally in three: one part depicts penetration of a woman's pussy, another depicts penetration of a shemale's anus, and the third depicts simultaneous penetration of a hermaphrodite's pussy and anus. The order in which they appear, top to bottom, varies from banner to banner.
+		Some are split horizontally in three: one part depicts penetration of a woman's pussy, another depicts penetration of a shemale's anus, and the third depicts simultaneous penetration of a hermaphrodite's pussy and anus. The order in which they appear, top to bottom, varies from banner to banner.
 	<</if>>
 	<<if $arcologies[0].FSGenderFundamentalistDecoration >= 60>>
-	Some lovingly depict close-ups of pussies, a different one on each banner, in all their beauty and variation.
+		Some lovingly depict close-ups of pussies, a different one on each banner, in all their beauty and variation.
 	<</if>>
 	<<if $arcologies[0].FSPaternalistDecoration >= 60>>
-	Some feature respectful portraits of some of the arcology's most talented slaves doing what they're best at.
+		Some feature respectful portraits of some of the arcology's most talented slaves doing what they're best at.
 	<</if>>
 	<<if $arcologies[0].FSRepopulationFocusDecoration >= 60>>
-	Some feature respectful portraits of happy pregnant women.
+		Some feature respectful portraits of happy pregnant women.
 	<</if>>
 	<<if $arcologies[0].FSRestartDecoration >= 60>>
-	Some feature respectful portraits of society's finest.
+		Some feature respectful portraits of society's finest.
 	<</if>>
 	<<if $arcologies[0].FSBodyPuristDecoration >= 60>>
-	Some feature portraits of pristine nude bodies without a blemish or marking.
+		Some feature portraits of pristine nude bodies without a blemish or marking.
 	<</if>>
 	<<if $arcologies[0].FSTransformationFetishistDecoration >= 60>>
-	Some depict sex featuring some of the arcology's most heavily implanted slaves.
+		Some depict sex featuring some of the arcology's most heavily implanted slaves.
 	<</if>>
 	<<if $arcologies[0].FSYouthPreferentialistDecoration >= 60>>
-	Some depict idealized outlines of youthful bodies, with trim hips and pure faces.
+		Some depict idealized outlines of youthful bodies, with trim hips and pure faces.
 	<</if>>
 	<<if $arcologies[0].FSMaturityPreferentialistDecoration >= 60>>
-	Some depict idealized outlines of mature bodies, with motherly hips and knowing faces.
+		Some depict idealized outlines of mature bodies, with motherly hips and knowing faces.
 	<</if>>
 	<<if $arcologies[0].FSSlimnessEnthusiastDecoration >= 60>>
-	Some feature artistic depictions of slender girls, running, dancing, and in the midst of the act of love.
+		Some feature artistic depictions of slender girls, running, dancing, and in the midst of the act of love.
 	<</if>>
 	<<if $arcologies[0].FSAssetExpansionistDecoration >= 60>>
-	Some feature lewd close-ups of enormous breasts and giant asses.
+		Some feature lewd close-ups of enormous breasts and giant asses.
 	<</if>>
 	<<if $arcologies[0].FSPastoralistDecoration >= 60>>
-	Some feature prizewinning cows.
+		Some feature prizewinning cows.
 	<</if>>
 	<<if $arcologies[0].FSPhysicalIdealistDecoration >= 60>>
 		Some feature
@@ -442,26 +442,26 @@ Its<<if $weatherCladding == 2>> glorious<<elseif $weatherCladding > 0>> dull<<el
 		<</if>>
 	<</if>>
 	<<if $arcologies[0].FSHedonisticDecadenceDecoration >= 60>>
-	Many feature the most popular entertainment options your arcology has to offer.
+		Many feature the most popular entertainment options your arcology has to offer.
 	<</if>>
 	<<if $arcologies[0].FSChattelReligionistDecoration >= 60>>
-	Many include religious iconography.
+		Many include religious iconography.
 	<</if>>
 	<<if $arcologies[0].FSDegradationistDecoration >= 60>>
-	There are cages hanging from the ceiling of the central plaza; a naked slave occupies each one.
+		There are cages hanging from the ceiling of the central plaza; a naked slave occupies each one.
 	<</if>>
 	<<if $arcologies[0].FSRomanRevivalistDecoration >= 60>>
-	The central plaza is decorated to look like a thriving Roman forum on market day.
+		The central plaza is decorated to look like a thriving Roman forum on market day.
 	<<elseif $arcologies[0].FSAztecRevivalistDecoration >= 60>>
-	The central plaza is decorated to look like a tribute to the gods, with huge statues, all looking in awe at the central temple. Many merchants peddle the goods of the new millennia.
+		The central plaza is decorated to look like a tribute to the gods, with huge statues, all looking in awe at the central temple. Many merchants peddle the goods of the new millennia.
 	<<elseif $arcologies[0].FSEgyptianRevivalistDecoration >= 60>>
-	The central plaza is decorated to look like a thriving ancient Egyptian market on a festival day.
+		The central plaza is decorated to look like a thriving ancient Egyptian market on a festival day.
 	<<elseif $arcologies[0].FSEdoRevivalistDecoration >= 60>>
-	The central plaza is decorated to look like a vision of urban Edo Japan, with strings of lanterns crisscrossing the space and the petals from cherry blossoms floating gently through the air.
+		The central plaza is decorated to look like a vision of urban Edo Japan, with strings of lanterns crisscrossing the space and the petals from cherry blossoms floating gently through the air.
 	<<elseif $arcologies[0].FSArabianRevivalistDecoration >= 60>>
-	The central plaza is decorated to look like a thriving Arabian slave market.
+		The central plaza is decorated to look like a thriving Arabian slave market.
 	<<elseif $arcologies[0].FSChineseRevivalistDecoration >= 60>>
-	The central plaza is constructed as a Chinese water market, with stalls set up to serve customers passing by on boats riding on shallow canals.
+		The central plaza is constructed as a Chinese water market, with stalls set up to serve customers passing by on boats riding on shallow canals.
 	<</if>>
 	<<if $arcologyUpgrade.drones == 1>>A security drone occasionally flies across the open space.<</if>>
 <<else>>
@@ -471,42 +471,42 @@ Its<<if $weatherCladding == 2>> glorious<<elseif $weatherCladding > 0>> dull<<el
 <<if ($arcologies[0].FSSupremacistDecoration >= 80) || ($arcologies[0].FSSubjugationistDecoration >= 80) || ($arcologies[0].FSGenderRadicalistDecoration >= 80) || ($arcologies[0].FSGenderFundamentalistDecoration >= 80) || ($arcologies[0].FSPaternalistDecoration >= 80) || ($arcologies[0].FSDegradationistDecoration >= 80) || ($arcologies[0].FSBodyPuristDecoration >= 80) || ($arcologies[0].FSTransformationFetishistDecoration >= 80) || ($arcologies[0].FSYouthPreferentialistDecoration >= 80) || ($arcologies[0].FSMaturityPreferentialistDecoration >= 80) || ($arcologies[0].FSSlimnessEnthusiastDecoration >= 80) || ($arcologies[0].FSAssetExpansionistDecoration >= 80) || ($arcologies[0].FSPastoralistDecoration >= 80) || ($arcologies[0].FSPhysicalIdealistDecoration >= 80) || ($arcologies[0].FSChattelReligionistDecoration >= 80) || ($arcologies[0].FSRomanRevivalistDecoration >= 80) || ($arcologies[0].FSAztecRevivalistDecoration >= 80) || ($arcologies[0].FSEgyptianRevivalistDecoration >= 80) || ($arcologies[0].FSEdoRevivalistDecoration >= 80) || ($arcologies[0].FSArabianRevivalistDecoration >= 80) || ($arcologies[0].FSChineseRevivalistDecoration >= 80) || ($arcologies[0].FSRepopulationFocusDecoration >= 80) || ($arcologies[0].FSRestartDecoration >= 80) || ($arcologies[0].FSHedonisticDecadenceDecoration >= 80)>>
 	There are numerous slaves stationed down on the plaza to greet visitors.
 	<<if $arcologies[0].FSPaternalistDecoration >= 80>>
-	They're intelligent and articulate.
+		They're intelligent and articulate.
 	<</if>>
 	<<if $arcologies[0].FSBodyPuristDecoration >= 80>>
-	Most are pretty and unspoiled.
+		Most are pretty and unspoiled.
 	<</if>>
 	<<if $arcologies[0].FSTransformationFetishistDecoration >= 80>>
-	<<if $arcologies[0].FSTransformationFetishistResearch == 1>>
-	Most have absolutely enormous fake tits, lips and asses. Some even have breasts and butts larger than their entire bodies.
-	<<else>>
-	Most have enormous fake tits, lips and asses.
-	<</if>>
+		<<if $arcologies[0].FSTransformationFetishistResearch == 1>>
+			Most have absolutely enormous fake tits, lips and asses. Some even have breasts and butts larger than their entire bodies.
+		<<else>>
+			Most have enormous fake tits, lips and asses.
+		<</if>>
 	<</if>>
 	<<if $arcologies[0].FSYouthPreferentialist >= 80>>
-	Most are quite young, and a fair amount of energetic giggling can be heard.
+		Most are quite young, and a fair amount of energetic giggling can be heard.
 	<</if>>
 	<<if $arcologies[0].FSMaturityPreferentialist >= 80>>
-	Most are quite mature, and very experienced; they see nothing unusual about offering visitors public sex as a way to welcome them to $arcologies[0].name.
+		Most are quite mature, and very experienced; they see nothing unusual about offering visitors public sex as a way to welcome them to $arcologies[0].name.
 	<</if>>
 	<<if $arcologies[0].FSSlimnessEnthusiastDecoration >= 80>>
-	Many are girlish and energetic.
+		Many are girlish and energetic.
 	<</if>>
 	<<if $arcologies[0].FSAssetExpansionistDecoration >= 80>>
-	<<if $arcologies[0].FSAssetExpansionistResearch == 1>>
-	Many are using wheeled stands to permit them to stand despite their titanic breasts, massive asses, trunk-like cocks and boulder-sized balls.
-	<<else>>
-	Many are wearing custom bras to manage their enormous breasts.
-	<</if>>
+		<<if $arcologies[0].FSAssetExpansionistResearch == 1>>
+			Many are using wheeled stands to permit them to stand despite their titanic breasts, massive asses, trunk-like cocks and boulder-sized balls.
+		<<else>>
+			Many are wearing custom bras to manage their enormous breasts.
+		<</if>>
 	<</if>>
 	<<if $arcologies[0].FSRepopulationFocusDecoration >= 80>>
-	Most have large pregnant bellies.
+		Most have large pregnant bellies.
 	<</if>>
 	<<if $arcologies[0].FSRestartDecoration >= 80>>
-	All are either wearing chastity or are infertile.
+		All are either wearing chastity or are infertile.
 	<</if>>
 	<<if $arcologies[0].FSPastoralistDecoration >= 80>>
-	Many of them can offer visitors a sample of $arcologies[0].name's pride and joy, straight from the nipple.
+		Many of them can offer visitors a sample of $arcologies[0].name's pride and joy, straight from the nipple.
 	<</if>>
 	<<if $arcologies[0].FSPhysicalIdealistDecoration >= 80>>
 		<<if $arcologies[0].FSFitLaw == 1>>
@@ -516,42 +516,42 @@ Its<<if $weatherCladding == 2>> glorious<<elseif $weatherCladding > 0>> dull<<el
 		<</if>>
 	<</if>>
 	<<if $arcologies[0].FSHedonisticDecadenceDecoration >= 80>>
-	Most are quite plush and often carry trays for visitors to sample the local pleasures.
+		Most are quite plush and often carry trays for visitors to sample the local pleasures.
 	<</if>>
 	<<if $arcologies[0].FSRomanRevivalistDecoration >= 80>>
-	Many are wearing authentic ancient Roman stolas and maintaining composed and dignified attitudes.
+		Many are wearing authentic ancient Roman stolas and maintaining composed and dignified attitudes.
 	<<elseif $arcologies[0].FSAztecRevivalistDecoration >= 80>>
-	Many are wearing authentic Aztec huipils, woven specifically to draw the attention of the visitors.
+		Many are wearing authentic Aztec huipils, woven specifically to draw the attention of the visitors.
 	<<elseif $arcologies[0].FSEgyptianRevivalistDecoration >= 80>>
-	Many are wearing authentic ancient Egyptian dresses, and are dancing and making merry when they aren't assisting people.
+		Many are wearing authentic ancient Egyptian dresses, and are dancing and making merry when they aren't assisting people.
 	<<elseif $arcologies[0].FSEdoRevivalistDecoration >= 80>>
-	Many are wearing daring kimonos, and politely greet visitors by their proper titles.
+		Many are wearing daring kimonos, and politely greet visitors by their proper titles.
 	<<elseif $arcologies[0].FSArabianRevivalistDecoration >= 80>>
-	Many are wearing beguiling harem girl outfits, and dance to set the little bells attached to the fabric jingling.
+		Many are wearing beguiling harem girl outfits, and dance to set the little bells attached to the fabric jingling.
 	<<elseif $arcologies[0].FSChineseRevivalistDecoration >= 80>>
-	Many are wearing qipaos cut very short, and jostle and chatter in the throng that packs the plaza.
+		Many are wearing qipaos cut very short, and jostle and chatter in the throng that packs the plaza.
 	<</if>>
 	<<if $arcologies[0].FSGenderRadicalistDecoration >= 80>>
-	<<if $arcologies[0].FSGenderRadicalistResearch == 1>>
-	On several raised stands around the plaza, girls with dicks are stripping for the pleasure of passersby. Some of them are noticeably pregnant, despite lacking vaginas.
-	<<else>>
-	On several raised stands around the plaza, girls with dicks are stripping for the pleasure of passersby.
-	<</if>>
+		<<if $arcologies[0].FSGenderRadicalistResearch == 1>>
+			On several raised stands around the plaza, girls with dicks are stripping for the pleasure of passersby. Some of them are noticeably pregnant, despite lacking vaginas.
+		<<else>>
+			On several raised stands around the plaza, girls with dicks are stripping for the pleasure of passersby.
+		<</if>>
 	<</if>>
 	<<if $arcologies[0].FSGenderFundamentalistDecoration >= 80>>
-	On several raised stands around the plaza, female slaves are stripping for the pleasure of passersby.
+		On several raised stands around the plaza, female slaves are stripping for the pleasure of passersby.
 	<</if>>
 	<<if $arcologies[0].FSChattelReligionistDecoration >= 80>>
-	A handful of slaves are in religious attire, praying. They help if asked, and will even lead brief religious services if requested.
+		A handful of slaves are in religious attire, praying. They help if asked, and will even lead brief religious services if requested.
 	<</if>>
 	<<if $arcologies[0].FSDegradationistDecoration >= 80>>
-	Numerous downtrodden slaves are working on the plaza at menial tasks. Some are even carrying citizens in sedan chairs.
+		Numerous downtrodden slaves are working on the plaza at menial tasks. Some are even carrying citizens in sedan chairs.
 	<</if>>
 	<<if $arcologies[0].FSSupremacistDecoration >= 80>>
-	Here and there around the plaza, slaves of every race besides $arcologies[0].FSSupremacistRace people can be seen carrying things, cleaning, and even shining shoes.
+		Here and there around the plaza, slaves of every race besides $arcologies[0].FSSupremacistRace people can be seen carrying things, cleaning, and even shining shoes.
 	<</if>>
 	<<if $arcologies[0].FSSubjugationistDecoration >= 80>>
-	In the center of the plaza, an auction of a large group of frightened $arcologies[0].FSSubjugationistRace slaves is taking place.
+		In the center of the plaza, an auction of a large group of frightened $arcologies[0].FSSubjugationistRace slaves is taking place.
 	<</if>>
 	<<if $assistantPower > 0>>The plaza is packed with citizens doing business.<</if>>
 <</if>>
@@ -587,10 +587,10 @@ Its<<if $weatherCladding == 2>> glorious<<elseif $weatherCladding > 0>> dull<<el
 	The sound of a fertile slave being viciously beaten can be heard from a side hall.
 <</if>>
 	<<if $arcologies[0].FSYouthPreferentialist >= 80>>
-	The squeals of a young slave taking cock in a tight hole are coming from somewhere off the plaza.
+		The squeals of a young slave taking cock in a tight hole are coming from somewhere off the plaza.
 	<</if>>
 	<<if $arcologies[0].FSMaturityPreferentialist >= 80>>
-	The throaty laughter of an amused older woman is coming from somewhere off the plaza.
+		The throaty laughter of an amused older woman is coming from somewhere off the plaza.
 	<</if>>
 <<if $arcologies[0].FSSlimnessEnthusiastDecoration >= 80>>
 	The quiet murmur of feet on a running track can be heard from the club above the plaza.
@@ -675,8 +675,8 @@ Its lingua franca is $language.
 
 <<for $i = 0; $i < $arcologies.length; $i++>>
 	<<if $arcologies[$i].direction != 0>>
-	<<include "Neighbor Description">>
-	<<print "[[Diplomacy|Neighbor Interact][$activeArcology = $arcologies[" + $i + "]]]">>
+		<<include "Neighbor Description">>
+		<<print "[[Diplomacy|Neighbor Interact][$activeArcology = $arcologies[" + $i + "]]]">>
 	<</if>>
 <</for>>
 
@@ -691,33 +691,33 @@ Its lingua franca is $language.
 </span>
 
 <<if $plot>>
-<br>&nbsp;&nbsp;&nbsp;&nbsp;
-<<if $peacekeepers != 0>>
-	<<if $peacekeepers.strength >= 50>>
-		General $peacekeepers.generalName now governs an area near the Free City as a warlord, using the men and women of his former peacekeeping forces to rule.
-		<<if $peacekeepers.attitude >= 100>>
-			The area is a de facto client state of your arcology.
+	<br>&nbsp;&nbsp;&nbsp;&nbsp;
+	<<if $peacekeepers != 0>>
+		<<if $peacekeepers.strength >= 50>>
+			General $peacekeepers.generalName now governs an area near the Free City as a warlord, using the men and women of his former peacekeeping forces to rule.
+			<<if $peacekeepers.attitude >= 100>>
+				The area is a de facto client state of your arcology.
+			<<else>>
+				He considers himself indebted to you, and delivers periodic tributes of menial slaves.
+			<</if>>
 		<<else>>
-			He considers himself indebted to you, and delivers periodic tributes of menial slaves.
+			There's a peacekeeping force led by General $peacekeepers.generalName in the troubled area near the Free City.
+			<<set $peacekeepers.undermining = Number($peacekeepers.undermining) || 0>>
+			<<if $peacekeepers.undermining>>
+				<<if $peacekeepers.undermining > 10000>><<set _warn = 1>><</if>>
+				<<set $peacekeepers.undermining = Math.clamp(Math.ceil($peacekeepers.undermining/1000)*1000, 0, 10000)>>
+				You are spending ¤<<textbox "_newUndermining" $peacekeepers.undermining>> each week to promote misinformation in the old world that undermines the peacekeepers.
+				[[Save changes|Manage Arcology][$peacekeepers.undermining = Number(_newUndermining) || 0]]
+				<<if _warn>><br>//Spending more than <<print cashFormat(10000)>> weekly would be counterproductive//<</if>>
+			<<else>>
+				You are not undermining the peacekeepers. [[Start a misinformation campaign|Manage Arcology][$peacekeepers.undermining = 1000]]
+			<</if>>
 		<</if>>
+	<<elseif $invasionVictory>>
+		The area previously occupied by the little old world country whose collapse led to a failed invasion of the Free City is a lawless wilderness.
+	<<elseif $week > 29>>
+		A small old world country near the arcology is in the process of collapse<<if $nationHate>>, and your opportunistic behavior towards it has caused hatred there<</if>>.		
 	<<else>>
-		There's a peacekeeping force led by General $peacekeepers.generalName in the troubled area near the Free City.
-		<<set $peacekeepers.undermining = Number($peacekeepers.undermining) || 0>>
-		<<if $peacekeepers.undermining>>
-			<<if $peacekeepers.undermining > 10000>><<set _warn = 1>><</if>>
-			<<set $peacekeepers.undermining = Math.clamp(Math.ceil($peacekeepers.undermining/1000)*1000, 0, 10000)>>
-			You are spending ¤<<textbox "_newUndermining" $peacekeepers.undermining>> each week to promote misinformation in the old world that undermines the peacekeepers.
-			[[Save changes|Manage Arcology][$peacekeepers.undermining = Number(_newUndermining) || 0]]
-			<<if _warn>><br>//Spending more than <<print cashFormat(10000)>> weekly would be counterproductive//<</if>>
-		<<else>>
-			You are not undermining the peacekeepers. [[Start a misinformation campaign|Manage Arcology][$peacekeepers.undermining = 1000]]
-		<</if>>
+		There is nothing notable about the decaying old world countries <<if $terrain == "oceanic">>on the shoreline nearest<<else>>near<</if>> the arcology.
 	<</if>>
-<<elseif $invasionVictory>>
-	The area previously occupied by the little old world country whose collapse led to a failed invasion of the Free City is a lawless wilderness.
-<<elseif $week > 29>>
-	A small old world country near the arcology is in the process of collapse<<if $nationHate>>, and your opportunistic behavior towards it has caused hatred there<</if>>.		
-<<else>>
-	There is nothing notable about the decaying old world countries <<if $terrain == "oceanic">>on the shoreline nearest<<else>>near<</if>> the arcology.
-<</if>>
 <</if>>
\ No newline at end of file
diff --git a/src/uncategorized/clubReport.tw b/src/uncategorized/clubReport.tw
index 075729ed090..752706c6263 100644
--- a/src/uncategorized/clubReport.tw
+++ b/src/uncategorized/clubReport.tw
@@ -56,18 +56,15 @@
 	<<elseif (_FLsFetish == 2)>>
 		Every day she gets to enjoy hundreds of stares on her skin, and @@.lightsalmon;becomes more of an exhibitionist.@@
 	<</if>>
-	<<if ($DJ.eyes == -2) && ($DJ.hears >= -2)>>
+	<<if ($DJ.eyes == -2) && ($DJ.hears >= -1)>>
 		Her lack of eyesight doesn't slow her down; rather, it strengthens her other senses. Her tracks have a distinct sound, since she experiences noise as her sight.
 		<<set $DJRepBonus += 0.15>>
-	<</if>>
-	<<if ($DJ.hears <= 0)>>
-		<<if ($DJ.hears == -2)>>
-			Her lack of hearing makes her a laughably poor choice for DJ.
-			<<set $DJRepBonus -= 0.20>>
-		<<elseif ($DJ.hears == -1)>>
-			Her poor sense of hearing makes her a poor choice for DJ.
-			<<set $DJRepBonus -= 0.10>>
-		<</if>>
+	<<elseif ($DJ.hears == -2)>>
+		Her lack of hearing makes her a laughably poor choice for DJ.
+		<<set $DJRepBonus -= 0.20>>
+	<<elseif ($DJ.hears == -1)>>
+		Her poor sense of hearing makes her a poor choice for DJ.
+		<<set $DJRepBonus -= 0.10>>
 	<</if>>
 	<<if ($DJ.entertainSkill <= 10)>>
 		Though $DJ.slaveName does her best to lead on the club, with her lack of skill she can do little.
diff --git a/src/uncategorized/customSlave.tw b/src/uncategorized/customSlave.tw
index 53d85903cea..796f5b7a0b6 100644
--- a/src/uncategorized/customSlave.tw
+++ b/src/uncategorized/customSlave.tw
@@ -1068,9 +1068,15 @@ Skin tone: <span id = "skin">
 <br>
 
 <span id = "eyes">
-<<if $customSlave.eyes == 1>>Normal vision.
-<<elseif $customSlave.eyes == -1>>Nearsighted.
-<<else>>Blind.
+<<if $seeExtreme == 1>>
+	<<if $customSlave.eyes == 1>>Normal vision.
+	<<elseif $customSlave.eyes == -1>>Nearsighted.
+	<<else>>Blind.
+	<</if>>
+<<else>>
+	<<if $customSlave.eyes == 1>>Normal vision.
+	<<else>>Nearsighted.
+	<</if>>
 <</if>>
 </span>
 <<link "Normal Vision">>
@@ -1082,18 +1088,26 @@ Skin tone: <span id = "skin">
 	<<set $customSlave.eyes = -1>>
 	<<CustomSlaveEyes>>
 <</link>>
+<<if $seeExtreme == 1>>
 |
 <<link "Blind">>
 	<<set $customSlave.eyes = -2>>
 	<<CustomSlaveEyes>>
 <</link>>
+<</if>>
 
 <br>
 
 <span id = "hears">
-<<if $customSlave.hears == 0>>Normal hearing.
-<<elseif $customSlave.hears == -1>>Hard of hearing.
-<<else>>Deaf.
+<<if $seeExtreme == 1>>
+	<<if $customSlave.hears == 0>>Normal hearing.
+	<<elseif $customSlave.hears == -1>>Hard of hearing.
+	<<else>>Deaf.
+	<</if>>
+<<else>>
+	<<if $customSlave.hears == 0>>Normal hearing.
+	<<else>>Hard of hearing.
+	<</if>>
 <</if>>
 </span>
 <<link "Normal Hearing">>
@@ -1101,18 +1115,21 @@ Skin tone: <span id = "skin">
 	<<CustomSlaveEars>>
 <</link>>
 |
-<<link "Hard Of Hearing">>
+<<link "Hard of Hearing">>
 	<<set $customSlave.hears = -1>>
 	<<CustomSlaveEars>>
 <</link>>
+<<if $seeExtreme == 1>>
 |
 <<link "Deaf">>
 	<<set $customSlave.hears = -2>>
 	<<CustomSlaveEars>>
 <</link>>
+<</if>>
 
 <br>
 
+<<if $seeExtreme == 1>>
 <span id = "amputation">
 <<if $customSlave.amp == 1>>Limbless.
 <<else>>Limbed.
@@ -1129,6 +1146,7 @@ Skin tone: <span id = "skin">
 <</link>>
 
 <br>
+<</if>>
 
 <span id = "nationality">
 Nationality: $customSlave.nationality.
diff --git a/src/uncategorized/multiImplant.tw b/src/uncategorized/multiImplant.tw
index 2f6e31db365..5e6c47bb7f3 100644
--- a/src/uncategorized/multiImplant.tw
+++ b/src/uncategorized/multiImplant.tw
@@ -122,8 +122,6 @@ You head down to your <<if $surgeryUpgrade == 1>>heavily upgraded and customized
 		<<if ($activeSlave.hears == -2) && $activeSlave.earImplant != 1>>
 			<<set $cash -= $surgeryCost>>
 			<<set $activeSlave.hears = 0>>
-			<<set $activeSlave.eyeColor = $activeSlave.origEye>>
-			/* no way to salvage original eye color */
 			<<set $activeSlave.health -= 20>>
 			<<if $organFarmUpgrade == 2>>
 				<<set $activeSlave.chem += 20>>
@@ -135,9 +133,6 @@ You head down to your <<if $surgeryUpgrade == 1>>heavily upgraded and customized
 			<<set $cash -= $surgeryCost>>
 			<<set $stockpile.cochlearImplant++>>
 			<<set $activeSlave.hears = 0>>
-			<<set _oldEyes = $genePool.find(function(s) { return s.ID = $activeSlave.ID; })>>
-			<<set $activeSlave.origEye = _oldEyes.origEye>>
-			<<set $activeSlave.eyeColor = $activeSlave.origEye>>
 			<<set $activeSlave.health -= 20>>
 			<<if $organFarmUpgrade == 2>>
 				<<set $activeSlave.chem += 20>>
diff --git a/src/uncategorized/neighborDescription.tw b/src/uncategorized/neighborDescription.tw
index be07eb1439a..04754b0f265 100644
--- a/src/uncategorized/neighborDescription.tw
+++ b/src/uncategorized/neighborDescription.tw
@@ -21,14 +21,14 @@
 	direct democracy, making its development dangerously unstable.
 <</switch>>
 <<if $arcologies[$i].direction == 0>>
-  <<set $economicUncertainty = 5>>
+	<<set $economicUncertainty = 5>>
 <<else>>
-  <<set $economicUncertainty = 10>>
+	<<set $economicUncertainty = 10>>
 <</if>>
 <<if $arcologies[$i].government != "your trustees">>
-<<if $arcologies[$i].government != "your agent">>
-Its leadership has control of approximately @@.orange;<<print Math.trunc(($arcologies[$i].ownership*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>%@@ of the arcology<<if $arcologies[$i].minority > $arcologies[$i].ownership-10>>, a dangerously narrow margin over competition with a @@.tan;<<print Math.trunc(($arcologies[$i].minority*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>%@@ share<</if>>.
-<</if>>
+	<<if $arcologies[$i].government != "your agent">>
+		Its leadership has control of approximately @@.orange;<<print Math.trunc(($arcologies[$i].ownership*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>%@@ of the arcology<<if $arcologies[$i].minority > $arcologies[$i].ownership-10>>, a dangerously narrow margin over competition with a @@.tan;<<print Math.trunc(($arcologies[$i].minority*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>%@@ share<</if>>.
+	<</if>>
 <</if>>
 <<if $arcologies[$i].PCminority > 0>>You own @@.lime;$arcologies[$i].PCminority%@@ of this arcology<<if (($arcologies[$i].government == "your trustees") || ($arcologies[$i].government == "your agent")) && $arcologies[$i].minority > $arcologies[$i].PCminority-10>>, a dangerously narrow margin over competition with a @@.red;<<print Math.trunc(($arcologies[$i].minority*random(100-$economicUncertainty,100+$economicUncertainty))/100)>>%@@ share<</if>>.<</if>>
 <<set $economicUncertainty -= 2*$assistantPower>>
@@ -46,494 +46,494 @@ its neighbors.
 <<set $seed = []>>
 <<if $arcologies[$i].FSSubjugationist != "unset">>
 	<<if $arcologies[$i].FSSubjugationist > 80>>
-	<<set $desc = "committed to ">>
+		<<set $desc = "committed to ">>
 	<<elseif $arcologies[$i].FSSubjugationist > 20>>
-	<<set $desc = "pursuing ">>
+		<<set $desc = "pursuing ">>
 	<<else>>
-	<<set $desc = "just establishing ">>
+		<<set $desc = "just establishing ">>
 	<</if>>
 	<<set $desc = $desc + "@@.gold;racial Subjugationism@@, and is ">>
 	<<if $arcologies[$i].FSSubjugationist > 95>>
-	<<set $desc = $desc + "the home of an advanced project to create a subservient race of ">>
-	<<set $desc = $desc + $arcologies[$i].FSSubjugationistRace>>
-	<<set $desc = $desc + " slaves.">>
+		<<set $desc = $desc + "the home of an advanced project to create a subservient race of ">>
+		<<set $desc = $desc + $arcologies[$i].FSSubjugationistRace>>
+		<<set $desc = $desc + " slaves.">>
 	<<elseif $arcologies[$i].FSSubjugationist > 40>>
-	<<set $desc = $desc + "working to refine ">>
-	<<set $desc = $desc + $arcologies[$i].FSSubjugationistRace>>
-	<<set $desc = $desc + " slavery.">>
+		<<set $desc = $desc + "working to refine ">>
+		<<set $desc = $desc + $arcologies[$i].FSSubjugationistRace>>
+		<<set $desc = $desc + " slavery.">>
 	<<else>>
-	<<set $desc = $desc + "an excellent dumping ground for low quality ">>
-	<<set $desc = $desc + $arcologies[$i].FSSubjugationistRace>>
-	<<set $desc = $desc + " slaves.">>
+		<<set $desc = $desc + "an excellent dumping ground for low quality ">>
+		<<set $desc = $desc + $arcologies[$i].FSSubjugationistRace>>
+		<<set $desc = $desc + " slaves.">>
 	<</if>>
 	<<set $seed.push($desc)>>
 <</if>>
 <<if $arcologies[$i].FSSupremacist != "unset">>
 	<<if $arcologies[$i].FSSubjugationist > 80>>
-	<<set $desc = "committed to ">>
+		<<set $desc = "committed to ">>
 	<<elseif $arcologies[$i].FSSubjugationist > 20>>
-	<<set $desc = "pursuing ">>
+		<<set $desc = "pursuing ">>
 	<<else>>
-	<<set $desc = "just establishing ">>
+		<<set $desc = "just establishing ">>
 	<</if>>
 	<<set $desc = $desc + "@@.gold;racial Supremacy@@, and is ">>
 	<<if $arcologies[$i].FSSubjugationist > 95>>
-	<<set $desc = $desc + "a global magnet for ">>
-	<<set $desc = $desc + $arcologies[$i].FSSupremacistRace>>
-	<<set $desc = $desc + " nationalists.">>
+		<<set $desc = $desc + "a global magnet for ">>
+		<<set $desc = $desc + $arcologies[$i].FSSupremacistRace>>
+		<<set $desc = $desc + " nationalists.">>
 	<<elseif $arcologies[$i].FSSubjugationist > 40>>
-	<<set $desc = $desc + "becoming increasingly free of ">>
-	<<set $desc = $desc + $arcologies[$i].FSSupremacistRace>>
-	<<set $desc = $desc + " slaves.">>
+		<<set $desc = $desc + "becoming increasingly free of ">>
+		<<set $desc = $desc + $arcologies[$i].FSSupremacistRace>>
+		<<set $desc = $desc + " slaves.">>
 	<<else>>
-	<<set $desc = $desc + "the site of a furious debate over existing ">>
-	<<set $desc = $desc + $arcologies[$i].FSSupremacistRace>>
-	<<set $desc = $desc + " slaves.">>
+		<<set $desc = $desc + "the site of a furious debate over existing ">>
+		<<set $desc = $desc + $arcologies[$i].FSSupremacistRace>>
+		<<set $desc = $desc + " slaves.">>
 	<</if>>
 	<<set $seed.push($desc)>>
 <</if>>
 <<if $arcologies[$i].FSRepopulationFocus != "unset">>
 	<<if $arcologies[$i].FSRepopulationFocus > 80>>
-	<<set $desc = "committed to ">>
+		<<set $desc = "committed to ">>
 	<<elseif $arcologies[$i].FSRepopulationFocus > 20>>
-	<<set $desc = "pursuing ">>
+		<<set $desc = "pursuing ">>
 	<<else>>
-	<<set $desc = "just establishing ">>
+		<<set $desc = "just establishing ">>
 	<</if>>
 	<<set $desc = $desc + "@@.gold;Repopulation@@, and is ">>
 	<<if $arcologies[$i].FSRepopulationFocus > 95>>
-	<<set $desc = $desc + "notorious for the size and number of pregnancies among its population.">>
+		<<set $desc = $desc + "notorious for the size and number of pregnancies among its population.">>
 	<<elseif $arcologies[$i].FSRepopulationFocus > 40>>
-	<<set $desc = $desc + "known to be a good place to find slavegirls heavy with children.">>
+		<<set $desc = $desc + "known to be a good place to find slavegirls heavy with children.">>
 	<<else>>
-	<<set $desc = $desc + "actively importing fertile slave girls.">>
+		<<set $desc = $desc + "actively importing fertile slave girls.">>
 	<</if>>
 	<<set $seed.push($desc)>>
 <</if>>
 <<if $arcologies[$i].FSRestart != "unset">>
 	<<if $arcologies[$i].FSRestart > 80>>
-	<<set $desc = "committed to ">>
+		<<set $desc = "committed to ">>
 	<<elseif $arcologies[$i].FSRestart > 20>>
-	<<set $desc = "pursuing ">>
+		<<set $desc = "pursuing ">>
 	<<else>>
-	<<set $desc = "just establishing ">>
+		<<set $desc = "just establishing ">>
 	<</if>>
 	<<set $desc = $desc + "@@.gold;Eugenics@@, and is ">>
 	<<if $arcologies[$i].FSRestart > 95>>
-	<<set $desc = $desc + "notorious for the number of powerful civilians inhabiting it.">>
+		<<set $desc = $desc + "notorious for the number of powerful civilians inhabiting it.">>
 	<<elseif $arcologies[$i].FSRestart > 40>>
-	<<set $desc = $desc + "known to be a good place make connections.">>
+		<<set $desc = $desc + "known to be a good place make connections.">>
 	<<else>>
-	<<set $desc = $desc + "actively importing sterilization supplies.">>
+		<<set $desc = $desc + "actively importing sterilization supplies.">>
 	<</if>>
 	<<set $seed.push($desc)>>
 <</if>>
 <<if $arcologies[$i].FSGenderRadicalist != "unset">>
 	<<if $arcologies[$i].FSGenderRadicalist > 80>>
-	<<set $desc = "committed to ">>
+		<<set $desc = "committed to ">>
 	<<elseif $arcologies[$i].FSGenderRadicalist > 20>>
-	<<set $desc = "pursuing ">>
+		<<set $desc = "pursuing ">>
 	<<else>>
-	<<set $desc = "just establishing ">>
+		<<set $desc = "just establishing ">>
 	<</if>>
 	<<set $desc = $desc + "@@.gold;Gender Radicalism@@, and is ">>
 	<<if $arcologies[$i].FSGenderRadicalist > 95>>
-	<<set $desc = $desc + "notorious for the openness with which its citizens fuck its slavegirls in the ass until they cum.">>
+		<<set $desc = $desc + "notorious for the openness with which its citizens fuck its slavegirls in the ass until they cum.">>
 	<<elseif $arcologies[$i].FSGenderRadicalist > 40>>
-	<<set $desc = $desc + "known to be a good place to find slavegirls who cum when buttfucked.">>
+		<<set $desc = $desc + "known to be a good place to find slavegirls who cum when buttfucked.">>
 	<<else>>
-	<<set $desc = $desc + "actively importing a wider variety of slave girls.">>
+		<<set $desc = $desc + "actively importing a wider variety of slave girls.">>
 	<</if>>
 	<<set $seed.push($desc)>>
 <</if>>
 <<if $arcologies[$i].FSGenderFundamentalist != "unset">>
 	<<if $arcologies[$i].FSGenderFundamentalist > 80>>
-	<<set $desc = "committed to ">>
+		<<set $desc = "committed to ">>
 	<<elseif $arcologies[$i].FSGenderFundamentalist > 20>>
-	<<set $desc = "pursuing ">>
+		<<set $desc = "pursuing ">>
 	<<else>>
-	<<set $desc = "just establishing ">>
+		<<set $desc = "just establishing ">>
 	<</if>>
 	<<set $desc = $desc + "@@.gold;Gender Fundamentalism@@, and is ">>
 	<<if $arcologies[$i].FSGenderFundamentalist > 95>>
-	<<set $desc = $desc + "famous for its slave schools, crowded with a future generation of world class slaves.">>
+		<<set $desc = $desc + "famous for its slave schools, crowded with a future generation of world class slaves.">>
 	<<elseif $arcologies[$i].FSGenderFundamentalist > 40>>
-	<<set $desc = $desc + "remarkable for its crowds of hugely pregnant slave women.">>
+		<<set $desc = $desc + "remarkable for its crowds of hugely pregnant slave women.">>
 	<<else>>
-	<<set $desc = $desc + "importing increasing numbers of fertile slaves.">>
+		<<set $desc = $desc + "importing increasing numbers of fertile slaves.">>
 	<</if>>
 	<<set $seed.push($desc)>>
 <</if>>
 <<if $arcologies[$i].FSPaternalist != "unset">>
 	<<if $arcologies[$i].FSPaternalist > 80>>
-	<<set $desc = "committed to ">>
+		<<set $desc = "committed to ">>
 	<<elseif $arcologies[$i].FSPaternalist > 20>>
-	<<set $desc = "pursuing ">>
+		<<set $desc = "pursuing ">>
 	<<else>>
-	<<set $desc = "just establishing ">>
+		<<set $desc = "just establishing ">>
 	<</if>>
 	<<set $desc = $desc + "@@.gold;Paternalism@@, and is ">>
 	<<if $arcologies[$i].FSPaternalist > 95>>
-	<<set $desc = $desc + "the home of an educated, enlightened caste of slaves more productive than some arcologies' citizens.">>
+		<<set $desc = $desc + "the home of an educated, enlightened caste of slaves more productive than some arcologies' citizens.">>
 	<<elseif $arcologies[$i].FSPaternalist > 40>>
-	<<set $desc = $desc + "becoming known for its unusually cheerful atmosphere.">>
+		<<set $desc = $desc + "becoming known for its unusually cheerful atmosphere.">>
 	<<else>>
-	<<set $desc = $desc + "starting to demand abused slaves whose lives can be turned around.">>
+		<<set $desc = $desc + "starting to demand abused slaves whose lives can be turned around.">>
 	<</if>>
 	<<set $seed.push($desc)>>
 <</if>>
 <<if $arcologies[$i].FSDegradationist != "unset">>
 	<<if $arcologies[$i].FSDegradationist > 80>>
-	<<set $desc = "committed to ">>
+		<<set $desc = "committed to ">>
 	<<elseif $arcologies[$i].FSDegradationist > 20>>
-	<<set $desc = "pursuing ">>
+		<<set $desc = "pursuing ">>
 	<<else>>
-	<<set $desc = "just establishing ">>
+		<<set $desc = "just establishing ">>
 	<</if>>
 	<<set $desc = $desc + "@@.gold;Degradationism@@, and is ">>
 	<<if $arcologies[$i].FSDegradationist > 95>>
-	<<set $desc = $desc + "renowned and feared by slaves worldwide, as a place of blood and steel from which few ever leave.">>
+		<<set $desc = $desc + "renowned and feared by slaves worldwide, as a place of blood and steel from which few ever leave.">>
 	<<elseif $arcologies[$i].FSDegradationist > 40>>
-	<<set $desc = $desc + "becoming dreaded by slaves, since the few it exports are full of unbelievably awful stories.">>
+		<<set $desc = $desc + "becoming dreaded by slaves, since the few it exports are full of unbelievably awful stories.">>
 	<<else>>
-	<<set $desc = $desc + "importing a rapidly increasing number of slaves, for some reason.">>
+		<<set $desc = $desc + "importing a rapidly increasing number of slaves, for some reason.">>
 	<</if>>
 	<<set $seed.push($desc)>>
 <</if>>
 <<if $arcologies[$i].FSBodyPurist != "unset">>
 	<<if $arcologies[$i].FSBodyPurist > 80>>
-	<<set $desc = "committed to ">>
+		<<set $desc = "committed to ">>
 	<<elseif $arcologies[$i].FSBodyPurist > 20>>
-	<<set $desc = "pursuing ">>
+		<<set $desc = "pursuing ">>
 	<<else>>
-	<<set $desc = "just establishing ">>
+		<<set $desc = "just establishing ">>
 	<</if>>
 	<<set $desc = $desc + "@@.gold;Body Purism@@, and is ">>
 	<<if $arcologies[$i].FSBodyPurist > 95>>
-	<<set $desc = $desc + "a world leader in the drug industry due to its pharmaceutical research breakthroughs.">>
+		<<set $desc = $desc + "a world leader in the drug industry due to its pharmaceutical research breakthroughs.">>
 	<<elseif $arcologies[$i].FSBodyPurist > 40>>
-	<<set $desc = $desc + "pouring an ever increasing amount of money into drug research.">>
+		<<set $desc = $desc + "pouring an ever increasing amount of money into drug research.">>
 	<<else>>
-	<<set $desc = $desc + "setting up research programs to develop better slave drugs.">>
+		<<set $desc = $desc + "setting up research programs to develop better slave drugs.">>
 	<</if>>
 	<<set $seed.push($desc)>>
 <</if>>
 <<if $arcologies[$i].FSTransformationFetishist != "unset">>
 	<<if $arcologies[$i].FSTransformationFetishist > 80>>
-	<<set $desc = "committed to ">>
+		<<set $desc = "committed to ">>
 	<<elseif $arcologies[$i].FSTransformationFetishist > 20>>
-	<<set $desc = "pursuing ">>
+		<<set $desc = "pursuing ">>
 	<<else>>
-	<<set $desc = "just establishing ">>
+		<<set $desc = "just establishing ">>
 	<</if>>
 	<<set $desc = $desc + "@@.gold;Transformation Fetishism@@, and is ">>
 	<<if $arcologies[$i].FSTransformationFetishist > 95>>
-	<<set $desc = $desc + "renowned as the source of some of the world's most unbelievable surgical transformations.">>
+		<<set $desc = $desc + "renowned as the source of some of the world's most unbelievable surgical transformations.">>
 	<<elseif $arcologies[$i].FSTransformationFetishist > 40>>
-	<<set $desc = $desc + "rapidly moving from mere breast expansion to more esoteric surgical fetishism.">>
+		<<set $desc = $desc + "rapidly moving from mere breast expansion to more esoteric surgical fetishism.">>
 	<<else>>
-	<<set $desc = $desc + "receiving daily shipments of silicone and surgical necessities.">>
+		<<set $desc = $desc + "receiving daily shipments of silicone and surgical necessities.">>
 	<</if>>
 	<<set $seed.push($desc)>>
 <</if>>
 <<if $arcologies[$i].FSYouthPreferentialist != "unset">>
 	<<if $arcologies[$i].FSYouthPreferentialist > 80>>
-	<<set $desc = "committed to ">>
+		<<set $desc = "committed to ">>
 	<<elseif $arcologies[$i].FSYouthPreferentialist > 20>>
-	<<set $desc = "pursuing ">>
+		<<set $desc = "pursuing ">>
 	<<else>>
-	<<set $desc = "just establishing ">>
+		<<set $desc = "just establishing ">>
 	<</if>>
 	<<set $desc = $desc + "@@.gold;Youth Preferentialism@@, and is ">>
 	<<if $arcologies[$i].FSYouthPreferentialist > 95>>
-	<<set $desc = $desc + "famous for the intense celebratory attention slaves receive there once reaching their majorities.">>
+		<<set $desc = $desc + "famous for the intense celebratory attention slaves receive there once reaching their majorities.">>
 	<<elseif $arcologies[$i].FSYouthPreferentialist > 40>>
-	<<set $desc = $desc + "moving virginity and the taking of virginity ever higher in the public estimation.">>
+		<<set $desc = $desc + "moving virginity and the taking of virginity ever higher in the public estimation.">>
 	<<else>>
-	<<set $desc = $desc + "starting to get a reputation as an excellent place to get a good price for a virgin.">>
+		<<set $desc = $desc + "starting to get a reputation as an excellent place to get a good price for a virgin.">>
 	<</if>>
 	<<set $seed.push($desc)>>
 <</if>>
 <<if $arcologies[$i].FSMaturityPreferentialist != "unset">>
 	<<if $arcologies[$i].FSMaturityPreferentialist > 80>>
-	<<set $desc = "committed to ">>
+		<<set $desc = "committed to ">>
 	<<elseif $arcologies[$i].FSMaturityPreferentialist > 20>>
-	<<set $desc = "pursuing ">>
+		<<set $desc = "pursuing ">>
 	<<else>>
-	<<set $desc = "just establishing ">>
+		<<set $desc = "just establishing ">>
 	<</if>>
 	<<set $desc = $desc + "@@.gold;Maturity Preferentialism@@, and is ">>
 	<<if $arcologies[$i].FSMaturityPreferentialist > 95>>
-	<<set $desc = $desc + "world famous among mature slaves, who see it as a paradise in which MILFs are the most valuable girls around.">>
+		<<set $desc = $desc + "world famous among mature slaves, who see it as a paradise in which MILFs are the most valuable girls around.">>
 	<<elseif $arcologies[$i].FSMaturityPreferentialist > 40>>
-	<<set $desc = $desc + "striking for the variety of well-preserved beauties that can be seen there.">>
+		<<set $desc = $desc + "striking for the variety of well-preserved beauties that can be seen there.">>
 	<<else>>
-	<<set $desc = $desc + "displaying an increasing demand for enslaved housewives and professional women.">>
+		<<set $desc = $desc + "displaying an increasing demand for enslaved housewives and professional women.">>
 	<</if>>
 	<<set $seed.push($desc)>>
 <</if>>
 <<if $arcologies[$i].FSSlimnessEnthusiast != "unset">>
 	<<if $arcologies[$i].FSSlimnessEnthusiast > 80>>
-	<<set $desc = "committed to ">>
+		<<set $desc = "committed to ">>
 	<<elseif $arcologies[$i].FSSlimnessEnthusiast > 20>>
-	<<set $desc = "pursuing ">>
+		<<set $desc = "pursuing ">>
 	<<else>>
-	<<set $desc = "just establishing ">>
+		<<set $desc = "just establishing ">>
 	<</if>>
 	<<set $desc = $desc + "@@.gold;Slimness Enthusiasm@@, and is ">>
 	<<if $arcologies[$i].FSSlimnessEnthusiast > 95>>
-	<<set $desc = $desc + "very well known for the wonderful variety of nubile bodies that can be seen there.">>
+		<<set $desc = $desc + "very well known for the wonderful variety of nubile bodies that can be seen there.">>
 	<<elseif $arcologies[$i].FSSlimnessEnthusiast > 40>>
-	<<set $desc = $desc + "becoming known as an arcology that slims slaves down rather than turning them into piles of tits and ass.">>
+		<<set $desc = $desc + "becoming known as an arcology that slims slaves down rather than turning them into piles of tits and ass.">>
 	<<else>>
-	<<set $desc = $desc + "starting to display unusual fashions regarding breasts and butts.">>
+		<<set $desc = $desc + "starting to display unusual fashions regarding breasts and butts.">>
 	<</if>>
 	<<set $seed.push($desc)>>
 <</if>>
 <<if $arcologies[$i].FSAssetExpansionist != "unset">>
 	<<if $arcologies[$i].FSAssetExpansionist > 80>>
-	<<set $desc = "committed to ">>
+		<<set $desc = "committed to ">>
 	<<elseif $arcologies[$i].FSAssetExpansionist > 20>>
-	<<set $desc = "pursuing ">>
+		<<set $desc = "pursuing ">>
 	<<else>>
-	<<set $desc = "just establishing ">>
+		<<set $desc = "just establishing ">>
 	<</if>>
 	<<set $desc = $desc + "@@.gold;Asset Expansionism@@, and is ">>
 	<<if $arcologies[$i].FSAssetExpansionist > 95>>
-	<<set $desc = $desc + "widely considered an interior design masterpiece for its adaptations to slaves with fifty kilos of tits.">>
+		<<set $desc = $desc + "widely considered an interior design masterpiece for its adaptations to slaves with fifty kilos of tits.">>
 	<<elseif $arcologies[$i].FSAssetExpansionist > 40>>
-	<<set $desc = $desc + "a popular tourist destination just for the view, which features some truly spectacular bare boobs.">>
+		<<set $desc = $desc + "a popular tourist destination just for the view, which features some truly spectacular bare boobs.">>
 	<<else>>
-	<<set $desc = $desc + "demanding fatter slaves, since its citizens are learning they absorb growth hormones better.">>
+		<<set $desc = $desc + "demanding fatter slaves, since its citizens are learning they absorb growth hormones better.">>
 	<</if>>
 	<<set $seed.push($desc)>>
 <</if>>
 <<if $arcologies[$i].FSPastoralist != "unset">>
 	<<if $arcologies[$i].FSPastoralist > 80>>
-	<<set $desc = "committed to ">>
+		<<set $desc = "committed to ">>
 	<<elseif $arcologies[$i].FSPastoralist > 20>>
-	<<set $desc = "pursuing ">>
+		<<set $desc = "pursuing ">>
 	<<else>>
-	<<set $desc = "just establishing ">>
+		<<set $desc = "just establishing ">>
 	<</if>>
 	<<set $desc = $desc + "@@.gold;Pastoralist@@, and is ">>
 	<<if $arcologies[$i].FSPastoralist > 95>>
-	<<set $desc = $desc + "a world-renowned producer of cowgirl dairy products of all kinds.">>
+		<<set $desc = $desc + "a world-renowned producer of cowgirl dairy products of all kinds.">>
 	<<elseif $arcologies[$i].FSPastoralist > 40>>
-	<<set $desc = $desc + "devoting more and more of its slaves to work as cowgirls, or to the service and upkeep of cowgirls.">>
+		<<set $desc = $desc + "devoting more and more of its slaves to work as cowgirls, or to the service and upkeep of cowgirls.">>
 	<<else>>
-	<<set $desc = $desc + "displaying an increasing public appetite for dairy, and yet imports almost no true cow's milk.">>
+		<<set $desc = $desc + "displaying an increasing public appetite for dairy, and yet imports almost no true cow's milk.">>
 	<</if>>
 	<<set $seed.push($desc)>>
 <</if>>
 <<if $arcologies[$i].FSCummunism != "unset">>
 	<<if $arcologies[$i].FSCummunism > 80>>
-	<<set $desc = "committed to ">>
+		<<set $desc = "committed to ">>
 	<<elseif $arcologies[$i].FSCummunism > 20>>
-	<<set $desc = "pursuing ">>
+		<<set $desc = "pursuing ">>
 	<<else>>
-	<<set $desc = "just establishing ">>
+		<<set $desc = "just establishing ">>
 	<</if>>
 	<<set $desc = $desc + "@@.gold;Cummunism@@, and is ">>
 	<<if $arcologies[$i].FSCummunism > 95>>
-	<<set $desc = $desc + "a world-renowned producer of cum-based products of all kinds.">>
+		<<set $desc = $desc + "a world-renowned producer of cum-based products of all kinds.">>
 	<<elseif $arcologies[$i].FSCummunism > 40>>
-	<<set $desc = $desc + "devoting more and more of its slaves to work as cumtanks, or to the service, upkeep and milking of ballgirls.">>
+		<<set $desc = $desc + "devoting more and more of its slaves to work as cumtanks, or to the service, upkeep and milking of ballgirls.">>
 	<<else>>
-	<<set $desc = $desc + "displaying an increasing public appetite for cum, and has begun importing more and more specialized milkers.">>
+		<<set $desc = $desc + "displaying an increasing public appetite for cum, and has begun importing more and more specialized milkers.">>
 	<</if>>
 	<<set $seed.push($desc)>>
 <</if>>
 <<if $arcologies[$i].FSPhysicalIdealist != "unset">>
 	<<if $arcologies[$i].FSPhysicalIdealist > 80>>
-	<<set $desc = "committed to ">>
+		<<set $desc = "committed to ">>
 	<<elseif $arcologies[$i].FSPhysicalIdealist > 20>>
-	<<set $desc = "pursuing ">>
+		<<set $desc = "pursuing ">>
 	<<else>>
-	<<set $desc = "just establishing ">>
+		<<set $desc = "just establishing ">>
 	<</if>>
 	<<set $desc = $desc + "@@.gold;Physical Idealism@@, and is ">>
 	<<if $arcologies[$i].FSPhysicalIdealist > 95>>
-	<<set $desc = $desc + "a constant standout at international athletic competitions, where both its citizens and slaves do very well.">>
+		<<set $desc = $desc + "a constant standout at international athletic competitions, where both its citizens and slaves do very well.">>
 	<<elseif $arcologies[$i].FSPhysicalIdealist > 40>>
-	<<set $desc = $desc + "quite a sight, since its citizens and slaves all lift. Constantly.">>
+		<<set $desc = $desc + "quite a sight, since its citizens and slaves all lift. Constantly.">>
 	<<else>>
-	<<set $desc = $desc + "the site of a musclegirl fetish community.">>
+		<<set $desc = $desc + "the site of a musclegirl fetish community.">>
 	<</if>>
 	<<set $seed.push($desc)>>
 <</if>>
 <<if $arcologies[$i].FSHedonisticDecadence != "unset">>
 	<<if $arcologies[$i].FSHedonisticDecadence > 80>>
-	<<set $desc = "committed to ">>
+		<<set $desc = "committed to ">>
 	<<elseif $arcologies[$i].FSHedonisticDecadence > 20>>
-	<<set $desc = "pursuing ">>
+		<<set $desc = "pursuing ">>
 	<<else>>
-	<<set $desc = "just establishing ">>
+		<<set $desc = "just establishing ">>
 	<</if>>
 	<<set $desc = $desc + "@@.gold;Hedonistic Decadence@@, and is ">>
 	<<if $arcologies[$i].FSHedonisticDecadence > 95>>
-	<<set $desc = $desc + "very well known as a place where every imaginable desire and fantasy can be fulfilled.">>
+		<<set $desc = $desc + "very well known as a place where every imaginable desire and fantasy can be fulfilled.">>
 	<<elseif $arcologies[$i].FSHedonisticDecadence > 40>>
-	<<set $desc = $desc + "importing huge amounts of food and alcohol">>
+		<<set $desc = $desc + "importing huge amounts of food and alcohol">>
 	<<else>>
-	<<set $desc = $desc + "the site of a large number of lazy individuals.">>
+		<<set $desc = $desc + "the site of a large number of lazy individuals.">>
 	<</if>>
 	<<set $seed.push($desc)>>
 <</if>>
 <<if $arcologies[$i].FSIncestFetishist != "unset">>
 	<<if $arcologies[$i].FSIncestFetishist > 80>>
-	<<set $desc = "committed to ">>
+		<<set $desc = "committed to ">>
 	<<elseif $arcologies[$i].FSIncestFetishist > 20>>
-	<<set $desc = "pursuing ">>
+		<<set $desc = "pursuing ">>
 	<<else>>
-	<<set $desc = "just establishing ">>
+		<<set $desc = "just establishing ">>
 	<</if>>
 	<<set $desc = $desc + "@@.gold;Incest Fetishism@@, and is ">>
 	<<if $arcologies[$i].FSIncestFetishist > 95>>
-	<<set $desc = $desc + "highly recommended as a place to stop by if you like threesomes with twins or familial gangbangs.">>
+		<<set $desc = $desc + "highly recommended as a place to stop by if you like threesomes with twins or familial gangbangs.">>
 	<<elseif $arcologies[$i].FSIncestFetishist > 40>>
-	<<set $desc = $desc + "attracting a substantial number of families.">>
+		<<set $desc = $desc + "attracting a substantial number of families.">>
 	<<else>>
-	<<set $desc = $desc + "devoting more and more of its resources into genealogy.">>
+		<<set $desc = $desc + "devoting more and more of its resources into genealogy.">>
 	<</if>>
 	<<set $seed.push($desc)>>
 <</if>>
 <<if $arcologies[$i].FSChattelReligionist != "unset">>
 	<<if $arcologies[$i].FSChattelReligionist > 80>>
-	<<set $desc = "committed to ">>
+		<<set $desc = "committed to ">>
 	<<elseif $arcologies[$i].FSChattelReligionist > 20>>
-	<<set $desc = "pursuing ">>
+		<<set $desc = "pursuing ">>
 	<<else>>
-	<<set $desc = "just establishing ">>
+		<<set $desc = "just establishing ">>
 	<</if>>
 	<<set $desc = $desc + "@@.gold;Chattel Religionism@@, and is ">>
 	<<if $arcologies[$i].FSChattelReligionist > 95>>
-	<<set $desc = $desc + "a significant force in the global development of Chattel Religionist dogma.">>
+		<<set $desc = $desc + "a significant force in the global development of Chattel Religionist dogma.">>
 	<<elseif $arcologies[$i].FSChattelReligionist > 40>>
-	<<set $desc = $desc + "a popular destination for devout old world citizens engaging in sex tourism.">>
+		<<set $desc = $desc + "a popular destination for devout old world citizens engaging in sex tourism.">>
 	<<else>>
-	<<set $desc = $desc + "in the throes of public dissention over its religious laws.">>
+		<<set $desc = $desc + "in the throes of public dissention over its religious laws.">>
 	<</if>>
 	<<set $seed.push($desc)>>
 <</if>>
 <<if $arcologies[$i].FSRomanRevivalist != "unset">>
 	<<if $arcologies[$i].FSRomanRevivalist > 80>>
-	<<set $desc = "committed to ">>
+		<<set $desc = "committed to ">>
 	<<elseif $arcologies[$i].FSRomanRevivalist > 20>>
-	<<set $desc = "pursuing ">>
+		<<set $desc = "pursuing ">>
 	<<else>>
-	<<set $desc = "just establishing ">>
+		<<set $desc = "just establishing ">>
 	<</if>>
 	<<set $desc = $desc + "@@.gold;Roman Revivalism@@, and is ">>
 	<<if $arcologies[$i].FSRomanRevivalist > 95>>
-	<<set $desc = $desc + "hugely famous for its broadcasts of gladiatorial combat, popular even in the old world.">>
+		<<set $desc = $desc + "hugely famous for its broadcasts of gladiatorial combat, popular even in the old world.">>
 	<<elseif $arcologies[$i].FSRomanRevivalist > 40>>
-	<<set $desc = $desc + "almost obnoxiously aspirational, with citizens competing to serve the state best.">>
+		<<set $desc = $desc + "almost obnoxiously aspirational, with citizens competing to serve the state best.">>
 	<<else>>
-	<<set $desc = $desc + "working its way through sword and sandals fashion towards proper historicity.">>
+		<<set $desc = $desc + "working its way through sword and sandals fashion towards proper historicity.">>
 	<</if>>
 	<<set $seed.push($desc)>>
 <</if>>
 <<if $arcologies[$i].FSAztecRevivalist != "unset">>
 	<<if $arcologies[$i].FSAztecRevivalist > 80>>
-	<<set $desc = "committed to ">>
+		<<set $desc = "committed to ">>
 	<<elseif $arcologies[$i].FSAztecRevivalist > 20>>
-	<<set $desc = "pursuing ">>
+		<<set $desc = "pursuing ">>
 	<<else>>
-	<<set $desc = "just establishing ">>
+		<<set $desc = "just establishing ">>
 	<</if>>
 	<<set $desc = $desc + "@@.gold;Aztec Revivalism@@, and is ">>
 	<<if $arcologies[$i].FSAztecRevivalist > 95>>
-	<<set $desc = $desc + "world famous for its incredible architecture and highly qualified leading caste and military.">>
+		<<set $desc = $desc + "world famous for its incredible architecture and highly qualified leading caste and military.">>
 	<<elseif $arcologies[$i].FSAztecRevivalist > 40>>
-	<<set $desc = $desc + "constructing great pyramids and statues with equally weighty costs.">>
+		<<set $desc = $desc + "constructing great pyramids and statues with equally weighty costs.">>
 	<<else>>
-	<<set $desc = $desc + "struggling to embrace the amount of blood sacrifice and prayer involved.">>
+		<<set $desc = $desc + "struggling to embrace the amount of blood sacrifice and prayer involved.">>
 	<</if>>
 	<<set $seed.push($desc)>>
 <</if>>
 <<if $arcologies[$i].FSEgyptianRevivalist != "unset">>
 	<<if $arcologies[$i].FSEgyptianRevivalist > 80>>
-	<<set $desc = "committed to ">>
+		<<set $desc = "committed to ">>
 	<<elseif $arcologies[$i].FSEgyptianRevivalist > 20>>
-	<<set $desc = "pursuing ">>
+		<<set $desc = "pursuing ">>
 	<<else>>
-	<<set $desc = "just establishing ">>
+		<<set $desc = "just establishing ">>
 	<</if>>
 	<<set $desc = $desc + "@@.gold;Egyptian Revivalism@@, and is ">>
 	<<if $arcologies[$i].FSEgyptianRevivalist > 95>>
-	<<set $desc = $desc + "a world famous tourist destination for the traditional festival in its plaza, which never stops.">>
+		<<set $desc = $desc + "a world famous tourist destination for the traditional festival in its plaza, which never stops.">>
 	<<elseif $arcologies[$i].FSEgyptianRevivalist > 40>>
-	<<set $desc = $desc + "very much under renovation, as vast blocks of stone are imported around the clock.">>
+		<<set $desc = $desc + "very much under renovation, as vast blocks of stone are imported around the clock.">>
 	<<else>>
-	<<set $desc = $desc + "struggling with the fashion implications of so much white linen everywhere.">>
+		<<set $desc = $desc + "struggling with the fashion implications of so much white linen everywhere.">>
 	<</if>>
 	<<set $seed.push($desc)>>
 <</if>>
 <<if $arcologies[$i].FSEdoRevivalist != "unset">>
 	<<if $arcologies[$i].FSEdoRevivalist > 80>>
-	<<set $desc = "committed to ">>
+		<<set $desc = "committed to ">>
 	<<elseif $arcologies[$i].FSEdoRevivalist > 20>>
-	<<set $desc = "pursuing ">>
+		<<set $desc = "pursuing ">>
 	<<else>>
-	<<set $desc = "just establishing ">>
+		<<set $desc = "just establishing ">>
 	<</if>>
 	<<set $desc = $desc + "@@.gold;Edo Revivalism@@, and is ">>
 	<<if $arcologies[$i].FSEdoRevivalist > 95>>
-	<<set $desc = $desc + "visibly trailing cherry blossoms, blown off its balconies by the wind.">>
+		<<set $desc = $desc + "visibly trailing cherry blossoms, blown off its balconies by the wind.">>
 	<<elseif $arcologies[$i].FSEdoRevivalist > 40>>
-	<<set $desc = $desc + "becoming a notable cultural center, even in the old world.">>
+		<<set $desc = $desc + "becoming a notable cultural center, even in the old world.">>
 	<<else>>
-	<<set $desc = $desc + "the object of considerable debate among socially awkward teenagers worldwide.">>
+		<<set $desc = $desc + "the object of considerable debate among socially awkward teenagers worldwide.">>
 	<</if>>
 	<<set $seed.push($desc)>>
 <</if>>
 <<if $arcologies[$i].FSArabianRevivalist != "unset">>
 	<<if $arcologies[$i].FSArabianRevivalist > 80>>
-	<<set $desc = "committed to ">>
+		<<set $desc = "committed to ">>
 	<<elseif $arcologies[$i].FSArabianRevivalist > 20>>
-	<<set $desc = "pursuing ">>
+		<<set $desc = "pursuing ">>
 	<<else>>
 	<<set $desc = "just establishing ">>
-	<</if>>
+		<</if>>
 	<<set $desc = $desc + "@@.gold;Arabian Revivalism@@, and is ">>
 	<<if $arcologies[$i].FSArabianRevivalist > 95>>
-	<<set $desc = $desc + "a famous center of Arabian romanticism, since it has the wisdom not to be historically perfect.">>
+		<<set $desc = $desc + "a famous center of Arabian romanticism, since it has the wisdom not to be historically perfect.">>
 	<<elseif $arcologies[$i].FSArabianRevivalist > 40>>
-	<<set $desc = $desc + "working through which parts of Arabian romanticism to adopt and which to discard.">>
+		<<set $desc = $desc + "working through which parts of Arabian romanticism to adopt and which to discard.">>
 	<<else>>
-	<<set $desc = $desc + "eagerly revelling in the most romantic parts of superficial Arabian romanticism.">>
+		<<set $desc = $desc + "eagerly revelling in the most romantic parts of superficial Arabian romanticism.">>
 	<</if>>
 	<<set $seed.push($desc)>>
 <</if>>
 <<if $arcologies[$i].FSChineseRevivalist != "unset">>
 	<<if $arcologies[$i].FSChineseRevivalist > 80>>
-	<<set $desc = "committed to ">>
+		<<set $desc = "committed to ">>
 	<<elseif $arcologies[$i].FSChineseRevivalist > 20>>
-	<<set $desc = "pursuing ">>
+		<<set $desc = "pursuing ">>
 	<<else>>
-	<<set $desc = "just establishing ">>
+		<<set $desc = "just establishing ">>
 	<</if>>
 	<<set $desc = $desc + "@@.gold;Chinese Revivalism@@, and is ">>
 	<<if $arcologies[$i].FSChineseRevivalist > 95>>
-	<<set $desc = $desc + "now confidently mature about its possession of the Mandate of Heaven.">>
+		<<set $desc = $desc + "now confidently mature about its possession of the Mandate of Heaven.">>
 	<<elseif $arcologies[$i].FSChineseRevivalist > 40>>
-	<<set $desc = $desc + "often aggressive about its status as the middle kingdom to the point that it betrays uncertainty.">>
+		<<set $desc = $desc + "often aggressive about its status as the middle kingdom to the point that it betrays uncertainty.">>
 	<<else>>
-	<<set $desc = $desc + "moving towards a stage of refinement that will allow it to present itself properly.">>
+		<<set $desc = $desc + "moving towards a stage of refinement that will allow it to present itself properly.">>
 	<</if>>
 	<<set $seed.push($desc)>>
 <</if>>
 
 <<if $seed.length > 0>>
-<<if $seed.length > 2>>
-	Its culture is complex. First, it is $seed[0]
-	<<for $j = 1; $j < $seed.length; $j++>>
-	<<if $j < $seed.length-1>>It is<<else>>Finally, the arcology is<</if>> $seed[$j]
-	<</for>>
-<<elseif $seed.length == 2>>
-	Its culture is developing along two lines. First, it is $seed[0] Second, it is $seed[1]
-<<else>>
-	Its culture is diverging from the old world: it is $seed[0]
-<</if>>
+	<<if $seed.length > 2>>
+		Its culture is complex. First, it is $seed[0]
+		<<for $j = 1; $j < $seed.length; $j++>>
+			<<if $j < $seed.length-1>>It is<<else>>Finally, the arcology is<</if>> $seed[$j]
+		<</for>>
+	<<elseif $seed.length == 2>>
+		Its culture is developing along two lines. First, it is $seed[0] Second, it is $seed[1]
+	<<else>>
+		Its culture is diverging from the old world: it is $seed[0]
+	<</if>>
 <</if>>
diff --git a/src/uncategorized/pRivalryActions.tw b/src/uncategorized/pRivalryActions.tw
index a7113e45096..658f75da8f1 100644
--- a/src/uncategorized/pRivalryActions.tw
+++ b/src/uncategorized/pRivalryActions.tw
@@ -1189,6 +1189,7 @@ Your inter-arcology war with the arcology owner behind the Daughters of Liberty
 		<<set $hostage.mammaryCount += 50>>
 		<<set $hostage.amp = 1>>
 		<<set $hostage.heels = 0>>
+		<<set $hostage.hears = -2>>
 		<<set $hostage.earPiercing = 2>>
 		<<set $hostage.nosePiercing = 2>>
 		<<set $hostage.nipplesPiercing = 2>>
@@ -1203,7 +1204,7 @@ Your inter-arcology war with the arcology owner behind the Daughters of Liberty
 		<<set $hostage.tonguePiercing = 2>>
 		<<set $hostage.fetish = "mindbroken">>
 		<<set $hostage.fetishStrength = 10>>
-		strapped to an operating table, with surgical marks on her bare arms and legs. Her face contorts into absolute horror as she hears the running saw lowering towards her right arm. As it makes contact, her mouth opens wide in a silent scream, ceasing only once her arm is severed completely. As it comes in contact with her other arm, her silent screams stop completely; her mind having completely shattered. You end the video early, disgusted by what you just saw.
+		strapped to an operating table, with surgical marks on her bare arms and legs. She makes no indication that she can even hear the running saw lowering towards her right arm. As it makes contact, her mouth opens wide in a silent scream, ceasing only once her arm is severed completely. As it comes in contact with her other arm, her silent screams stop completely; her mind having completely shattered. You end the video early, disgusted by what you just saw.
 	<<case "Degradationism">>
 		<<set $hostage.vaginalCount += 1>>
 		<<set $hostage.preg = 14>>
diff --git a/src/uncategorized/policies.tw b/src/uncategorized/policies.tw
index da08aeaa00d..cf055bb0840 100644
--- a/src/uncategorized/policies.tw
+++ b/src/uncategorized/policies.tw
@@ -3,7 +3,7 @@
 <<set $nextButton = "Back">>
 <<if $arcologies[0].FSSupremacistLawME == 1 && $PC.origRace != $arcologies[0].FSSupremacistRace>>
 	<<set $nextLink = "Gameover", $gameover = "Idiot Ball 2 The Dumbassening">>
-<<eleeif arcologies[0].FSSubjugationistLawME == 1 && $PC.origRace == $arcologies[0].FSSubjugationistRace>>
+<<elseif arcologies[0].FSSubjugationistLawME == 1 && $PC.origRace == $arcologies[0].FSSubjugationistRace>>
 	<<set $nextLink = "Gameover", $gameover = "Idiot Ball 3 Totally Not Idiot Ball 2 Again">>
 <<else>>
 	<<set $nextLink = "Main">>
@@ -25,86 +25,86 @@
 <<if ($BasicSMR + $HealthInspectionSMR + $EducationSMR + $IntelligenceEugenicsSMR + $HeightEugenicsSMR + $FaceEugenicsSMR + $HonestySMR + $FrigiditySMR + $BasicBeautySMR + $QualityBeautySMR + $BasicWeightSMR + $BasicIntelligenceSMR + $QualityIntelligenceSMR > 0) || ($BasicHeightSMR != 0) || ($AdvancedHeightSMR != 0)>>
 <br>__Slave Market Regulations__
 
-<<if $BasicSMR == 1>>
-	<br>''Basic SMR:'' the slave market is subject to very basic regulations designed to offer buyers some confidence.
-	[[Repeal|Policies][$BasicSMR = 0, $minimumSlaveCost -= 500]]
-<</if>>
+	<<if $BasicSMR == 1>>
+		<br>''Basic SMR:'' the slave market is subject to very basic regulations designed to offer buyers some confidence.
+		[[Repeal|Policies][$BasicSMR = 0, $minimumSlaveCost -= 500]]
+	<</if>>
 
-<<if $HealthInspectionSMR == 1>>
-	<br>''Health Inspection SMR:'' in order to be sold in the slave market, chattel must pass a straightforward health inspection.
-	[[Repeal|Policies][$HealthInspectionSMR = 0, $minimumSlaveCost -= 500]]
-<</if>>
+	<<if $HealthInspectionSMR == 1>>
+		<br>''Health Inspection SMR:'' in order to be sold in the slave market, chattel must pass a straightforward health inspection.
+		[[Repeal|Policies][$HealthInspectionSMR = 0, $minimumSlaveCost -= 500]]
+	<</if>>
 
-<<if $EducationSMR == 1>>
-	<br>''Basic Education SMR:'' in order to be sold in the slave market, chattel must be put through a straightforward course of slave education.
-	[[Repeal|Policies][$EducationSMR = 0, $minimumSlaveCost -= 500]]
-<</if>>
+	<<if $EducationSMR == 1>>
+		<br>''Basic Education SMR:'' in order to be sold in the slave market, chattel must be put through a straightforward course of slave education.
+		[[Repeal|Policies][$EducationSMR = 0, $minimumSlaveCost -= 500]]
+	<</if>>
 
-<<if $FrigiditySMR == 1>>
-	<br>''Frigidity SMR:'' in order to be sold in the slave market, slaves must have their sex drives reduced until they're virtually gone.
-	[[Repeal|Policies][$FrigiditySMR = 0, $minimumSlaveCost -= 500]]
-<</if>>
+	<<if $FrigiditySMR == 1>>
+		<br>''Frigidity SMR:'' in order to be sold in the slave market, slaves must have their sex drives reduced until they're virtually gone.
+		[[Repeal|Policies][$FrigiditySMR = 0, $minimumSlaveCost -= 500]]
+	<</if>>
 
-<<if $IntelligenceEugenicsSMR == 1>>
-	<br>''Intelligence Eugenics SMR:'' in order to be sold in the slave market, chattel must either pass a challenging intelligence test or be sterilized.
-	[[Repeal|Policies][$IntelligenceEugenicsSMR = 0, $minimumSlaveCost -= 500]]
-<</if>>
+	<<if $IntelligenceEugenicsSMR == 1>>
+		<br>''Intelligence Eugenics SMR:'' in order to be sold in the slave market, chattel must either pass a challenging intelligence test or be sterilized.
+		[[Repeal|Policies][$IntelligenceEugenicsSMR = 0, $minimumSlaveCost -= 500]]
+	<</if>>
 
-<<if $HeightEugenicsSMR == 1>>
-	<br>''Height Eugenics SMR:'' in order to be sold in the slave market, chattel must either be taller than a very tall minimum height or be sterilized.
-	[[Repeal|Policies][$HeightEugenicsSMR = 0, $minimumSlaveCost -= 500]]
-<</if>>
+	<<if $HeightEugenicsSMR == 1>>
+		<br>''Height Eugenics SMR:'' in order to be sold in the slave market, chattel must either be taller than a very tall minimum height or be sterilized.
+		[[Repeal|Policies][$HeightEugenicsSMR = 0, $minimumSlaveCost -= 500]]
+	<</if>>
 
-<<if $FaceEugenicsSMR == 1>>
-	<br>''Facial Eugenics SMR:'' in order to be sold in the slave market, chattel must either pass a rigorous facial exam or be sterilized.
-	[[Repeal|Policies][$FaceEugenicsSMR = 0, $minimumSlaveCost -= 500]]
-<</if>>
+	<<if $FaceEugenicsSMR == 1>>
+		<br>''Facial Eugenics SMR:'' in order to be sold in the slave market, chattel must either pass a rigorous facial exam or be sterilized.
+		[[Repeal|Policies][$FaceEugenicsSMR = 0, $minimumSlaveCost -= 500]]
+	<</if>>
 
-<<if $HonestySMR == 1>>
-	<br>''Gingering Prohibition SMR:'' slave sellers must contract to provide slaves honestly and without drugging to improve their behavior.
-	[[Repeal|Policies][$HonestySMR = 0, $minimumSlaveCost -= 500]]
-<</if>>
+	<<if $HonestySMR == 1>>
+		<br>''Gingering Prohibition SMR:'' slave sellers must contract to provide slaves honestly and without drugging to improve their behavior.
+		[[Repeal|Policies][$HonestySMR = 0, $minimumSlaveCost -= 500]]
+	<</if>>
 
-<<if $BasicBeautySMR == 1>>
-	<br>''Basic Beauty Standards:'' no unattractive slaves may be sold in the slave markets.
-	[[Repeal|Policies][$BasicBeautySMR = 0, $minimumSlaveCost -= 3000]]
-<</if>>
+	<<if $BasicBeautySMR == 1>>
+		<br>''Basic Beauty Standards:'' no unattractive slaves may be sold in the slave markets.
+		[[Repeal|Policies][$BasicBeautySMR = 0, $minimumSlaveCost -= 3000]]
+	<</if>>
 
-<<if $QualityBeautySMR == 1>>
-	<br>''Quality Beauty Standards:'' only attractive slaves may be sold in the slave markets.
-	[[Repeal|Policies][$QualityBeautySMR = 0, $minimumSlaveCost -= 10000]]
-<</if>>
+	<<if $QualityBeautySMR == 1>>
+		<br>''Quality Beauty Standards:'' only attractive slaves may be sold in the slave markets.
+		[[Repeal|Policies][$QualityBeautySMR = 0, $minimumSlaveCost -= 10000]]
+	<</if>>
 
-<<if $BasicWeightSMR == 1>>
-	<br>''Basic Weight Standards:'' no obese slaves may be sold in the slave markets.
-	[[Repeal|Policies][$BasicWeightSMR = 0, $minimumSlaveCost -= 3000]]
-<</if>>
+	<<if $BasicWeightSMR == 1>>
+		<br>''Basic Weight Standards:'' no obese slaves may be sold in the slave markets.
+		[[Repeal|Policies][$BasicWeightSMR = 0, $minimumSlaveCost -= 3000]]
+	<</if>>
 
-<<if $BasicHeightSMR == 1>>
-	<br>''Basic Height Standards:'' tall slaves are favored in the slave market, short slaves capable of meeting height standards via surgery must undergo it.
-	[[Repeal|Policies][$BasicHeightSMR = 0, $minimumSlaveCost -= 5000]]
-<<elseif $BasicHeightSMR == -1>>
-	<br>''Basic Height Standards:'' short slaves are favored in the slave market, tall slaves capable of meeting height standards via surgery must undergo it.
-	[[Repeal|Policies][$BasicHeightSMR = 0, $minimumSlaveCost -= 5000]]
-<</if>>
+	<<if $BasicHeightSMR == 1>>
+		<br>''Basic Height Standards:'' tall slaves are favored in the slave market, short slaves capable of meeting height standards via surgery must undergo it.
+		[[Repeal|Policies][$BasicHeightSMR = 0, $minimumSlaveCost -= 5000]]
+	<<elseif $BasicHeightSMR == -1>>
+		<br>''Basic Height Standards:'' short slaves are favored in the slave market, tall slaves capable of meeting height standards via surgery must undergo it.
+		[[Repeal|Policies][$BasicHeightSMR = 0, $minimumSlaveCost -= 5000]]
+	<</if>>
 
-<<if $AdvancedHeightSMR == 1>>
-	<br>''Quality Height Standards:'' no slaves of below average height for their age may be sold in the slave markets.
-	[[Repeal|Policies][$AdvancedHeightSMR = 0, $minimumSlaveCost -= 5000]]
-<<elseif $AdvancedHeightSMR == -1>>
-	<br>''Quality Height Standards:'' no slaves of above average height for their age may be sold in the slave markets.
-	[[Repeal|Policies][$AdvancedHeightSMR = 0, $minimumSlaveCost -= 5000]]
-<</if>>
+	<<if $AdvancedHeightSMR == 1>>
+		<br>''Quality Height Standards:'' no slaves of below average height for their age may be sold in the slave markets.
+		[[Repeal|Policies][$AdvancedHeightSMR = 0, $minimumSlaveCost -= 5000]]
+	<<elseif $AdvancedHeightSMR == -1>>
+		<br>''Quality Height Standards:'' no slaves of above average height for their age may be sold in the slave markets.
+		[[Repeal|Policies][$AdvancedHeightSMR = 0, $minimumSlaveCost -= 5000]]
+	<</if>>
 
-<<if $BasicIntelligenceSMR == 1>>
-	<br>''Basic Intelligence Standards:'' no stupid slaves may be sold in the slave markets.
-	[[Repeal|Policies][$BasicIntelligenceSMR = 0, $minimumSlaveCost -= 2000]]
-<</if>>
+	<<if $BasicIntelligenceSMR == 1>>
+		<br>''Basic Intelligence Standards:'' no stupid slaves may be sold in the slave markets.
+		[[Repeal|Policies][$BasicIntelligenceSMR = 0, $minimumSlaveCost -= 2000]]
+	<</if>>
 
-<<if $QualityIntelligenceSMR == 1>>
-	<br>''Quality Intelligence Standards:'' only intelligent slaves may be sold in the slave markets.
-	[[Repeal|Policies][$QualityIntelligenceSMR = 0, $minimumSlaveCost -= 10000]]
-<</if>>
+	<<if $QualityIntelligenceSMR == 1>>
+		<br>''Quality Intelligence Standards:'' only intelligent slaves may be sold in the slave markets.
+		[[Repeal|Policies][$QualityIntelligenceSMR = 0, $minimumSlaveCost -= 10000]]
+	<</if>>
 
 <</if>>
 <br><br>__Slave Retirement Planning__
@@ -173,521 +173,521 @@
 <<if $OralEncouragement + $OralDiscouragement + $VaginalEncouragement + $VaginalDiscouragement + $AnalEncouragement + $AnalDiscouragement + $sexualOpeness + $arcologies[0].FSEgyptianRevivalistIncestPolicy > 0>>
 <br><br>__Sexual Trendsetting__
 
-<<if $OralEncouragement == 1>>
-	<br>''Oral Sex Encouragement:'' you are using your personal influence to make blowjobs the most fashionable sex act in the arcology.
-	[[Repeal|Policies][$OralEncouragement = 0]]
-<</if>>
+	<<if $OralEncouragement == 1>>
+		<br>''Oral Sex Encouragement:'' you are using your personal influence to make blowjobs the most fashionable sex act in the arcology.
+		[[Repeal|Policies][$OralEncouragement = 0]]
+	<</if>>
 
-<<if $OralDiscouragement == 1>>
-	<br>''Anti-Oral Campaign:'' you are using your personal influence to denigrate oral sex.
-	[[Repeal|Policies][$OralDiscouragement = 0]]
-<</if>>
+	<<if $OralDiscouragement == 1>>
+		<br>''Anti-Oral Campaign:'' you are using your personal influence to denigrate oral sex.
+		[[Repeal|Policies][$OralDiscouragement = 0]]
+	<</if>>
 
-<<if $VaginalEncouragement == 1>>
-	<br>''Vaginal Sex Encouragement:'' you are using your personal influence to keep pussies the most fashionable holes in the arcology.
-	[[Repeal|Policies][$VaginalEncouragement = 0]]
-<</if>>
+	<<if $VaginalEncouragement == 1>>
+		<br>''Vaginal Sex Encouragement:'' you are using your personal influence to keep pussies the most fashionable holes in the arcology.
+		[[Repeal|Policies][$VaginalEncouragement = 0]]
+	<</if>>
 
-<<if $VaginalDiscouragement == 1>>
-	<br>''Anti-Vaginal Campaign:'' you are using your personal influence to communicate disapproval of vaginal sex.
-	[[Repeal|Policies][$VaginalDiscouragement = 0]]
-<</if>>
+	<<if $VaginalDiscouragement == 1>>
+		<br>''Anti-Vaginal Campaign:'' you are using your personal influence to communicate disapproval of vaginal sex.
+		[[Repeal|Policies][$VaginalDiscouragement = 0]]
+	<</if>>
 
-<<if $AnalEncouragement == 1>>
-	<br>''Anal Sex Encouragement:'' you are using your personal influence to make anuses the most fashionable holes in the arcology.
-	[[Repeal|Policies][$AnalEncouragement = 0]]
-<</if>>
+	<<if $AnalEncouragement == 1>>
+		<br>''Anal Sex Encouragement:'' you are using your personal influence to make anuses the most fashionable holes in the arcology.
+		[[Repeal|Policies][$AnalEncouragement = 0]]
+	<</if>>
 
-<<if $AnalDiscouragement == 1>>
-	<br>''Anti-Anal Campaign:'' you are using your personal influence to communicate disgust with putting things up the butt.
-	[[Repeal|Policies][$AnalDiscouragement = 0]]
-<</if>>
+	<<if $AnalDiscouragement == 1>>
+		<br>''Anti-Anal Campaign:'' you are using your personal influence to communicate disgust with putting things up the butt.
+		[[Repeal|Policies][$AnalDiscouragement = 0]]
+	<</if>>
 
-<<if $sexualOpeness == 1>>
-	<br>''Penetrative Sex Campaign:'' you are using your personal influence to attempt to make getting fucked by slaves fashionable, but mostly to garner acceptance for your sexual preference.
-	[[Repeal|Policies][$sexualOpeness = 0, $PC.degeneracy += 30]]
-<</if>>
+	<<if $sexualOpeness == 1>>
+		<br>''Penetrative Sex Campaign:'' you are using your personal influence to attempt to make getting fucked by slaves fashionable, but mostly to garner acceptance for your sexual preference.
+		[[Repeal|Policies][$sexualOpeness = 0, $PC.degeneracy += 30]]
+	<</if>>
 
-/* sub FS policies */
-<<if $arcologies[0].FSEgyptianRevivalistIncestPolicy == 1>>
-	<br>''Incest Encouragement:'' you are using your personal influence to spur interest in incest.
-	[[Repeal|Policies][$arcologies[0].FSEgyptianRevivalistIncestPolicy = 0]]
-<</if>>
+	/* sub FS policies */
+	<<if $arcologies[0].FSEgyptianRevivalistIncestPolicy == 1>>
+		<br>''Incest Encouragement:'' you are using your personal influence to spur interest in incest.
+		[[Repeal|Policies][$arcologies[0].FSEgyptianRevivalistIncestPolicy = 0]]
+	<</if>>
 
 <</if>>
 <<if $ProRefugees + $ProRecruitment + $ProImmigrationCash + $ProImmigrationRep + $AntiImmigrationCash + $AntiImmigrationRep + $ProEnslavementCash + $ProEnslavementRep + $AntiEnslavementCash + $AntiEnslavementRep > 0>>
-<br><br>__Population Policy__
+	<br><br>__Population Policy__
 
-<<if $ProRefugees == 1>>
-	<br>''Encourage Refugee Servitude:'' the image of slavery in your arcology is being softened, encouraging old world refugees to consider becoming menial slaves.
-	[[Repeal|Policies][$ProRefugees = 0]]
-<</if>>
+	<<if $ProRefugees == 1>>
+		<br>''Encourage Refugee Servitude:'' the image of slavery in your arcology is being softened, encouraging old world refugees to consider becoming menial slaves.
+		[[Repeal|Policies][$ProRefugees = 0]]
+	<</if>>
 
-<<if $ProRecruitment == 1>>
-	<br>''Encourage Self-Enslavement:'' your image as a slaveowner is being softened, encouraging the desperate to consider coming to you for enslavement.
-	[[Repeal|Policies][$ProRecruitment = 0]]
-<</if>>
+	<<if $ProRecruitment == 1>>
+		<br>''Encourage Self-Enslavement:'' your image as a slaveowner is being softened, encouraging the desperate to consider coming to you for enslavement.
+		[[Repeal|Policies][$ProRecruitment = 0]]
+	<</if>>
 
-<<if $ProImmigrationCash == 1>>
-	<br>''Immigration Promotion:'' you are offering citizen immigrants a generous promotion.
-	[[Repeal|Policies][$ProImmigrationCash = 0]]
-<</if>>
+	<<if $ProImmigrationCash == 1>>
+		<br>''Immigration Promotion:'' you are offering citizen immigrants a generous promotion.
+		[[Repeal|Policies][$ProImmigrationCash = 0]]
+	<</if>>
 
-<<if $ProImmigrationRep == 1>>
-	<br>''Welcome Program:'' you are using your personal influence to encourage wealthy people to immigrate.
-	[[Repeal|Policies][$ProImmigrationRep = 0]]
-<</if>>
+	<<if $ProImmigrationRep == 1>>
+		<br>''Welcome Program:'' you are using your personal influence to encourage wealthy people to immigrate.
+		[[Repeal|Policies][$ProImmigrationRep = 0]]
+	<</if>>
 
-<<if $AntiImmigrationCash == 1>>
-	<br>''Immigrant Information Brokerage:'' you are covertly selling information on troubled potential immigrants to your arcology.
-	[[Repeal|Policies][$AntiImmigrationCash = 0]]
-<</if>>
+	<<if $AntiImmigrationCash == 1>>
+		<br>''Immigrant Information Brokerage:'' you are covertly selling information on troubled potential immigrants to your arcology.
+		[[Repeal|Policies][$AntiImmigrationCash = 0]]
+	<</if>>
 
-<<if $AntiImmigrationRep == 1>>
-	<br>''Citizen Input on Immigration:'' you are selectively turn away potential immigrants to the arcology based on the recommendations of citizens.
-	[[Repeal|Policies][$AntiImmigrationRep = 0]]
-<</if>>
+	<<if $AntiImmigrationRep == 1>>
+		<br>''Citizen Input on Immigration:'' you are selectively turn away potential immigrants to the arcology based on the recommendations of citizens.
+		[[Repeal|Policies][$AntiImmigrationRep = 0]]
+	<</if>>
 
-<<if $ProEnslavementCash == 1>>
-	<br>''Enslavement Kickbacks:'' you are taking kickbacks in return for turning a blind eye to enslavement of poor citizens.
-	[[Repeal|Policies][$ProEnslavementCash = 0]]
-<</if>>
+	<<if $ProEnslavementCash == 1>>
+		<br>''Enslavement Kickbacks:'' you are taking kickbacks in return for turning a blind eye to enslavement of poor citizens.
+		[[Repeal|Policies][$ProEnslavementCash = 0]]
+	<</if>>
 
-<<if $ProEnslavementRep == 1>>
-	<br>''Covert Upstart Enslavement:'' you are offering prominent citizens your tacit assistance in enslaving rivals.
-	[[Repeal|Policies][$ProEnslavementRep = 0]]
-<</if>>
+	<<if $ProEnslavementRep == 1>>
+		<br>''Covert Upstart Enslavement:'' you are offering prominent citizens your tacit assistance in enslaving rivals.
+		[[Repeal|Policies][$ProEnslavementRep = 0]]
+	<</if>>
 
-<<if $AntiEnslavementCash == 1>>
-	<br>''Poor Citizen Relief:'' you are offering limited emergency assistance to poor citizens in danger of being enslaved.
-	[[Repeal|Policies][$AntiEnslavementCash = 0]]
-<</if>>
+	<<if $AntiEnslavementCash == 1>>
+		<br>''Poor Citizen Relief:'' you are offering limited emergency assistance to poor citizens in danger of being enslaved.
+		[[Repeal|Policies][$AntiEnslavementCash = 0]]
+	<</if>>
 
-<<if $AntiEnslavementRep == 1>>
-	<br>''Charity Promotion Efforts:'' you are using your personal influence to discourage enslavement of citizens.
-	[[Repeal|Policies][$AntiEnslavementRep = 0]]
-<</if>>
+	<<if $AntiEnslavementRep == 1>>
+		<br>''Charity Promotion Efforts:'' you are using your personal influence to discourage enslavement of citizens.
+		[[Repeal|Policies][$AntiEnslavementRep = 0]]
+	<</if>>
 
 <</if>>
 <<if $alwaysSubsidizeGrowth + $alwaysSubsidizeRep + $CashForRep + $RepForCash + $RegularParties + $PAPublic + $CoursingAssociation + $RaidingMercenaries + $Cash4Babies + $goodImageCampaign > 0>>
-<br><br>__Domestic Policy__
+	<br><br>__Domestic Policy__
 
-<<if $alwaysSubsidizeGrowth == 1>>
-	<br>''Economic Growth Subsidy:'' promising new businesses are offered generous subsidies, driving arcology prosperity.
-	[[Repeal|Policies][$alwaysSubsidizeGrowth = 0]]
-<</if>>
+	<<if $alwaysSubsidizeGrowth == 1>>
+		<br>''Economic Growth Subsidy:'' promising new businesses are offered generous subsidies, driving arcology prosperity.
+		[[Repeal|Policies][$alwaysSubsidizeGrowth = 0]]
+	<</if>>
 
-<<if $alwaysSubsidizeRep == 1>>
-	<br>''Self-Promotion Program:'' subtle paid advertising communicates your good side to the public. They also ease any potential rumors.
-	[[Repeal|Policies][$alwaysSubsidizeRep = 0]]
-<</if>>
+	<<if $alwaysSubsidizeRep == 1>>
+		<br>''Self-Promotion Program:'' subtle paid advertising communicates your good side to the public. They also ease any potential rumors.
+		[[Repeal|Policies][$alwaysSubsidizeRep = 0]]
+	<</if>>
 
-<<if $CashForRep == 1>>
-	<br>''Business Generosity:'' you are doing your best to help your citizens, even when it disadvantages you personally.
-	[[Repeal|Policies][$CashForRep = 0]]
-<</if>>
+	<<if $CashForRep == 1>>
+		<br>''Business Generosity:'' you are doing your best to help your citizens, even when it disadvantages you personally.
+		[[Repeal|Policies][$CashForRep = 0]]
+	<</if>>
 
-<<if $RepForCash == 1>>
-	<br>''Business Selfishness:'' you are leveraging your position as arcology owner for money, even when it disadvantages citizens.
-	[[Repeal|Policies][$RepForCash = 0]]
-<</if>>
+	<<if $RepForCash == 1>>
+		<br>''Business Selfishness:'' you are leveraging your position as arcology owner for money, even when it disadvantages citizens.
+		[[Repeal|Policies][$RepForCash = 0]]
+	<</if>>
 
-<<if $Cash4Babies == 1>>
-	<br>''Free Trade of Slave Babies:'' newborn slave children are now eligible to be sold rather than entrusted to a slave orphanage.
-	[[Repeal|Policies][$Cash4Babies = 0]]
-<</if>>
+	<<if $Cash4Babies == 1>>
+		<br>''Free Trade of Slave Babies:'' newborn slave children are now eligible to be sold rather than entrusted to a slave orphanage.
+		[[Repeal|Policies][$Cash4Babies = 0]]
+	<</if>>
 
-<<if $goodImageCampaign == 1>>
-	<br>''Good Image Campaign:'' positive rumors are being spread about you.
-	[[Repeal|Policies][$goodImageCampaign = 0]]
-<</if>>
+	<<if $goodImageCampaign == 1>>
+		<br>''Good Image Campaign:'' positive rumors are being spread about you.
+		[[Repeal|Policies][$goodImageCampaign = 0]]
+	<</if>>
 
-<<if $RegularParties == 1>>
-	<br>''Regular Entertainments:'' you are hosting regular parties for prominent citizens, an expected social duty of an arcology owner.
-	[[Repeal|Policies][$RegularParties = 0]]
-	<<if $rep > 18000>>
-		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will damage your reputation//
+	<<if $RegularParties == 1>>
+		<br>''Regular Entertainments:'' you are hosting regular parties for prominent citizens, an expected social duty of an arcology owner.
+		[[Repeal|Policies][$RegularParties = 0]]
+		<<if $rep > 18000>>
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will damage your reputation//
+		<</if>>
 	<</if>>
-<</if>>
 
-<<if $PAPublic == 1>>
-	<br>''Public Personal Assistant:'' $assistantName is part of your public image.
-	[[Repeal|Policies][$PAPublic = 0]]
-<</if>>
+	<<if $PAPublic == 1>>
+		<br>''Public Personal Assistant:'' $assistantName is part of your public image.
+		[[Repeal|Policies][$PAPublic = 0]]
+	<</if>>
 
-<<if $CoursingAssociation == 1>>
-	<br>''Coursing Association:'' you are sponsoring a [[Coursing Association]] that will hold monthly races.
-	[[Repeal|Policies][$CoursingAssociation = 0]]
-<</if>>
+	<<if $CoursingAssociation == 1>>
+		<br>''Coursing Association:'' you are sponsoring a [[Coursing Association]] that will hold monthly races.
+		[[Repeal|Policies][$CoursingAssociation = 0]]
+	<</if>>
 
-<<if $RaidingMercenaries == 1>>
-	<br>''Raiding Mercenaries:'' you are allowing your mercenaries to occasionally raid for your direct benefit.
-	[[Repeal|Policies][$RaidingMercenaries = 0]]
-<</if>>
+	<<if $RaidingMercenaries == 1>>
+		<br>''Raiding Mercenaries:'' you are allowing your mercenaries to occasionally raid for your direct benefit.
+		[[Repeal|Policies][$RaidingMercenaries = 0]]
+	<</if>>
 
 <</if>>
 <<if ($TSS.subsidize != 0) || ($GRI.subsidize != 0) || ($SCP.subsidize != 0) || ($LDE.subsidize != 0) || ($TGA.subsidize != 0) || ($TFS.subsidize != 0) || ($TCR.subsidize != 0) || ($HA.subsidize != 0)>>
-<br><br>__Education Policy__
+	<br><br>__Education Policy__
 
-<<if $TSS.subsidize == 1>>
-	<br>''The Slave School subsidy:'' you are subsidizing this school's branch campus in your arcology.
-	[[Repeal|Policies][$TSS.subsidize = 0]]
-<</if>>
+	<<if $TSS.subsidize == 1>>
+		<br>''The Slave School subsidy:'' you are subsidizing this school's branch campus in your arcology.
+		[[Repeal|Policies][$TSS.subsidize = 0]]
+	<</if>>
 
-<<if $TSS.subsidize == -1>>
-	<br>''Undermine The Slave School:'' you are covertly hurting this school's branch campus in your arcology.
-	[[Repeal|Policies][$TSS.subsidize = 0]]
-<</if>>
+	<<if $TSS.subsidize == -1>>
+		<br>''Undermine The Slave School:'' you are covertly hurting this school's branch campus in your arcology.
+		[[Repeal|Policies][$TSS.subsidize = 0]]
+	<</if>>
 
-<<if $GRI.subsidize == 1>>
-	<br>''The Growth Research Institute subsidy:'' you are subsidizing this school's branch campus in your arcology.
-	[[Repeal|Policies][$GRI.subsidize = 0]]
-<</if>>
+	<<if $GRI.subsidize == 1>>
+		<br>''The Growth Research Institute subsidy:'' you are subsidizing this school's branch campus in your arcology.
+		[[Repeal|Policies][$GRI.subsidize = 0]]
+	<</if>>
 
-<<if $GRI.subsidize == -1>>
-	<br>''Undermine the Growth Research Institute:'' you are covertly hurting this school's branch campus in your arcology.
-	[[Repeal|Policies][$GRI.subsidize = 0]]
-<</if>>
+	<<if $GRI.subsidize == -1>>
+		<br>''Undermine the Growth Research Institute:'' you are covertly hurting this school's branch campus in your arcology.
+		[[Repeal|Policies][$GRI.subsidize = 0]]
+	<</if>>
 
-<<if $SCP.subsidize == 1>>
-	<br>''St. Claver Preparatory subsidy:'' you are subsidizing this school's branch campus in your arcology.
-	[[Repeal|Policies][$SCP.subsidize = 0]]
-<</if>>
+	<<if $SCP.subsidize == 1>>
+		<br>''St. Claver Preparatory subsidy:'' you are subsidizing this school's branch campus in your arcology.
+		[[Repeal|Policies][$SCP.subsidize = 0]]
+	<</if>>
 
-<<if $SCP.subsidize == -1>>
-	<br>''Undermine St. Claver Preparatory:'' you are covertly hurting this school's branch campus in your arcology.
-	[[Repeal|Policies][$SCP.subsidize = 0]]
-<</if>>
+	<<if $SCP.subsidize == -1>>
+		<br>''Undermine St. Claver Preparatory:'' you are covertly hurting this school's branch campus in your arcology.
+		[[Repeal|Policies][$SCP.subsidize = 0]]
+	<</if>>
 
-<<if $LDE.subsidize == 1>>
-	<br>''L'École des Enculées subsidy:'' you are subsidizing this school's branch campus in your arcology.
-	[[Repeal|Policies][$LDE.subsidize = 0]]
-<</if>>
+	<<if $LDE.subsidize == 1>>
+		<br>''L'École des Enculées subsidy:'' you are subsidizing this school's branch campus in your arcology.
+		[[Repeal|Policies][$LDE.subsidize = 0]]
+	<</if>>
 
-<<if $LDE.subsidize == -1>>
-	<br>''Undermine L'École des Enculées:'' you are covertly hurting this school's branch campus in your arcology.
-	[[Repeal|Policies][$LDE.subsidize = 0]]
-<</if>>
+	<<if $LDE.subsidize == -1>>
+		<br>''Undermine L'École des Enculées:'' you are covertly hurting this school's branch campus in your arcology.
+		[[Repeal|Policies][$LDE.subsidize = 0]]
+	<</if>>
 
-<<if $TGA.subsidize == 1>>
-	<br>''The Gymnasium-Academy subsidy:'' you are subsidizing this school's branch campus in your arcology.
-	[[Repeal|Policies][$TGA.subsidize = 0]]
-<</if>>
+	<<if $TGA.subsidize == 1>>
+		<br>''The Gymnasium-Academy subsidy:'' you are subsidizing this school's branch campus in your arcology.
+		[[Repeal|Policies][$TGA.subsidize = 0]]
+	<</if>>
 
-<<if $TGA.subsidize == -1>>
-	<br>''Undermine the Gymnasium-Academy:'' you are covertly hurting this school's branch campus in your arcology.
-	[[Repeal|Policies][$TGA.subsidize = 0]]
-<</if>>
+	<<if $TGA.subsidize == -1>>
+		<br>''Undermine the Gymnasium-Academy:'' you are covertly hurting this school's branch campus in your arcology.
+		[[Repeal|Policies][$TGA.subsidize = 0]]
+	<</if>>
 
-<<if $TCR.subsidize == 1>>
-	<br>''The Cattle Ranch subsidy:'' you are subsidizing this school's local branch in your arcology.
-	[[Repeal|Policies][$TCR.subsidize = 0]]
-<<elseif $TCR.subsidize == -1>>
-	<br>''Undermine The Cattle Ranch:'' you are covertly hurting this school's local branch in your arcology.
-	[[Repeal|Policies][$TCR.subsidize = 0]]
-<</if>>
+	<<if $TCR.subsidize == 1>>
+		<br>''The Cattle Ranch subsidy:'' you are subsidizing this school's local branch in your arcology.
+		[[Repeal|Policies][$TCR.subsidize = 0]]
+	<<elseif $TCR.subsidize == -1>>
+		<br>''Undermine The Cattle Ranch:'' you are covertly hurting this school's local branch in your arcology.
+		[[Repeal|Policies][$TCR.subsidize = 0]]
+	<</if>>
 
-<<if $TFS.subsidize == 1>>
-	<br>''Futanari Sisters subsidy:'' you are subsidizing this school's branch campus in your arcology.
-	[[Repeal|Policies][$TFS.subsidize = 0]]
-<</if>>
+	<<if $TFS.subsidize == 1>>
+		<br>''Futanari Sisters subsidy:'' you are subsidizing this school's branch campus in your arcology.
+		[[Repeal|Policies][$TFS.subsidize = 0]]
+	<</if>>
 
-<<if $TFS.subsidize == -1>>
-	<br>''Undermine the Futanari Sisters:'' you are covertly hurting this school's branch campus in your arcology.
-	[[Repeal|Policies][$TFS.subsidize = 0]]
-<</if>>
+	<<if $TFS.subsidize == -1>>
+		<br>''Undermine the Futanari Sisters:'' you are covertly hurting this school's branch campus in your arcology.
+		[[Repeal|Policies][$TFS.subsidize = 0]]
+	<</if>>
 
-<<if $HA.subsidize == 1>>
-	<br>''Hippolyta Academy subsidy:'' you are subsidizing this school's branch campus in your arcology.
-	[[Repeal|Policies][$HA.subsidize = 0]]
-<</if>>
+	<<if $HA.subsidize == 1>>
+		<br>''Hippolyta Academy subsidy:'' you are subsidizing this school's branch campus in your arcology.
+		[[Repeal|Policies][$HA.subsidize = 0]]
+	<</if>>
 
-<<if $HA.subsidize == -1>>
-	<br>''Undermine the Hippolyta Academy:'' you are covertly hurting this school's branch campus in your arcology.
-	[[Repeal|Policies][$HA.subsidize = 0]]
-<</if>>
+	<<if $HA.subsidize == -1>>
+		<br>''Undermine the Hippolyta Academy:'' you are covertly hurting this school's branch campus in your arcology.
+		[[Repeal|Policies][$HA.subsidize = 0]]
+	<</if>>
 <</if>>
 <<if (($arcologies[0].FSSupremacistLawME + $arcologies[0].FSSupremacistSMR + $arcologies[0].FSSubjugationistLawME + $arcologies[0].FSSubjugationistSMR + $arcologies[0].FSGenderRadicalistLawBeauty + $arcologies[0].FSGenderRadicalistLawFuta + $arcologies[0].FSGenderFundamentalistLawBeauty + $arcologies[0].FSGenderFundamentalistLawBimbo + $arcologies[0].FSGenderFundamentalistSMR + $arcologies[0].FSPaternalistLaw + $arcologies[0].FSPaternalistSMR + $arcologies[0].FSDegradationistLaw + $arcologies[0].FSDegradationistSMR + $arcologies[0].FSBodyPuristLaw + $arcologies[0].FSBodyPuristSMR + $arcologies[0].FSTransformationFetishistSMR + $arcologies[0].FSYouthPreferentialistLaw + $arcologies[0].FSYouthPreferentialistSMR + $arcologies[0].FSMaturityPreferentialistLaw + $arcologies[0].FSMaturityPreferentialistSMR + $arcologies[0].FSSlimnessEnthusiastSMR + $arcologies[0].FSSlimnessEnthusiastLaw + $arcologies[0].FSAssetExpansionistSMR + $arcologies[0].FSPastoralistLaw + $arcologies[0].FSPastoralistSMR + $arcologies[0].FSPhysicalIdealistSMR + $arcologies[0].FSChattelReligionistLaw + $arcologies[0].FSChattelReligionistSMR + $arcologies[0].FSChattelReligionistCreed + $arcologies[0].FSRomanRevivalistLaw + $arcologies[0].FSRomanRevivalistSMR + $arcologies[0].FSAztecRevivalistLaw + $arcologies[0].FSAztecRevivalistSMR + $arcologies[0].FSEgyptianRevivalistLaw + $arcologies[0].FSEgyptianRevivalistSMR + $arcologies[0].FSEdoRevivalistLaw + $arcologies[0].FSEdoRevivalistSMR + $arcologies[0].FSArabianRevivalistLaw + $arcologies[0].FSArabianRevivalistSMR + $arcologies[0].FSChineseRevivalistLaw + $arcologies[0].FSChineseRevivalistSMR + $arcologies[0].FSRepopulationFocusLaw + $arcologies[0].FSRepopulationFocusSMR + $arcologies[0].FSRestartLaw + $arcologies[0].FSRestartSMR + $arcologies[0].FSHedonisticDecadenceLaw + $arcologies[0].FSHedonisticDecadenceLaw2 + $arcologies[0].FSHedonisticDecadenceSMR + $arcologies[0].FSPhysicalIdealistLaw + $arcologies[0].FSHedonisticDecadenceStrongFat + $arcologies[0].FSPhysicalIdealistStrongFat + $arcologies[0].FSGenderFundamentalistLawBimbo ) > 0) || ($CulturalOpenness != 0)>>
 
-<br><br>__Future Society Policies__
+	<br><br>__Future Society Policies__
 
-<<if $CulturalOpenness == 1>>
-	<br>''Cultural Openness:'' you are promoting the exchange of ideas between arcologies, increasing cultural crossover between your arcology and its neighbors.
-	[[Repeal|Policies][$CulturalOpenness = 0]]
-<</if>>
+	<<if $CulturalOpenness == 1>>
+		<br>''Cultural Openness:'' you are promoting the exchange of ideas between arcologies, increasing cultural crossover between your arcology and its neighbors.
+		[[Repeal|Policies][$CulturalOpenness = 0]]
+	<</if>>
 
-<<if $CulturalOpenness == -1>>
-	<br>''Cultural Defensiveness:'' you are doing your best to suppress the exchange of ideas between arcologies, reducing cultural crossover between your arcology and its neighbors.
-	[[Repeal|Policies][$CulturalOpenness = 0]]
-<</if>>
+	<<if $CulturalOpenness == -1>>
+		<br>''Cultural Defensiveness:'' you are doing your best to suppress the exchange of ideas between arcologies, reducing cultural crossover between your arcology and its neighbors.
+		[[Repeal|Policies][$CulturalOpenness = 0]]
+	<</if>>
 
-<<if $arcologies[0].FSSupremacistLawME == 1>>
-	<br>''Universal Enslavement of the Impure:'' by law, anyone not of the $arcologies[0].FSSupremacistRace in your arcology is a slave.
-	[[Repeal|Policies][$arcologies[0].FSSupremacistLawME = 0]]
-<</if>>
+	<<if $arcologies[0].FSSupremacistLawME == 1>>
+		<br>''Universal Enslavement of the Impure:'' by law, anyone not of the $arcologies[0].FSSupremacistRace in your arcology is a slave.
+		[[Repeal|Policies][$arcologies[0].FSSupremacistLawME = 0]]
+	<</if>>
 
-<<if $arcologies[0].FSSupremacistSMR == 1>>
-	<br>''Ethnic Preservation SMR:'' in order to be sold in the arcology, slaves of inferior races with dicks must have their balls removed to prevent racial pollution.
-	[[Repeal|Policies][$arcologies[0].FSSupremacistSMR = 0]]
-<</if>>
+	<<if $arcologies[0].FSSupremacistSMR == 1>>
+		<br>''Ethnic Preservation SMR:'' in order to be sold in the arcology, slaves of inferior races with dicks must have their balls removed to prevent racial pollution.
+		[[Repeal|Policies][$arcologies[0].FSSupremacistSMR = 0]]
+	<</if>>
 
-<<if $arcologies[0].FSSubjugationistLawME == 1>>
-	<br>''Universal Enslavement of Subhumans:'' by law, all $arcologies[0].FSSubjugationistRace subhumans in your arcology are slaves.
-	[[Repeal|Policies][$arcologies[0].FSSubjugationistLawME = 0]]
-<</if>>
+	<<if $arcologies[0].FSSubjugationistLawME == 1>>
+		<br>''Universal Enslavement of Subhumans:'' by law, all $arcologies[0].FSSubjugationistRace subhumans in your arcology are slaves.
+		[[Repeal|Policies][$arcologies[0].FSSubjugationistLawME = 0]]
+	<</if>>
 
-<<if $arcologies[0].FSSubjugationistSMR == 1>>
-	<br>''Racial Purity SMR:'' in order to be sold in the arcology, subhumans with dicks must have their balls removed to prevent racial pollution.
-	[[Repeal|Policies][$arcologies[0].FSSubjugationistSMR = 0]]
-<</if>>
+	<<if $arcologies[0].FSSubjugationistSMR == 1>>
+		<br>''Racial Purity SMR:'' in order to be sold in the arcology, subhumans with dicks must have their balls removed to prevent racial pollution.
+		[[Repeal|Policies][$arcologies[0].FSSubjugationistSMR = 0]]
+	<</if>>
 
-<<if $arcologies[0].FSRepopulationFocusSMR == 1>>
-  <br>''Occupied Womb SMR:'' in order to be sold in the arcology, slaves must be pregnant.
-  [[Repeal|Policies][$arcologies[0].FSRepopulationFocusSMR = 0]]
-<</if>>
+	<<if $arcologies[0].FSRepopulationFocusSMR == 1>>
+		<br>''Occupied Womb SMR:'' in order to be sold in the arcology, slaves must be pregnant.
+		[[Repeal|Policies][$arcologies[0].FSRepopulationFocusSMR = 0]]
+	<</if>>
 
-<<if $arcologies[0].FSRepopulationFocusLaw == 1>>
-  <br>''Universal Pregnancy Subsidy:'' all pregnant citizens are offered reduced rent.
-  [[Repeal|Policies][$arcologies[0].FSRepopulationFocusLaw = 0]]
-<</if>>
+	<<if $arcologies[0].FSRepopulationFocusLaw == 1>>
+		<br>''Universal Pregnancy Subsidy:'' all pregnant citizens are offered reduced rent.
+		[[Repeal|Policies][$arcologies[0].FSRepopulationFocusLaw = 0]]
+	<</if>>
 
-<<if $arcologies[0].FSRestartSMR == 1>>
-  <br>''Population Control SMR:'' in order to be sold in the arcology, slaves must be infertile.
-  [[Repeal|Policies][$arcologies[0].FSRestartSMR = 0]]
-<</if>>
+	<<if $arcologies[0].FSRestartSMR == 1>>
+		<br>''Population Control SMR:'' in order to be sold in the arcology, slaves must be infertile.
+		[[Repeal|Policies][$arcologies[0].FSRestartSMR = 0]]
+	<</if>>
 
-<<if $arcologies[0].FSRestartLaw == 1>>
-  <br>''Taxation of Fertile Non-Elite:'' all fertile lower class citizens pay increased taxes.
-  [[Repeal|Policies][$arcologies[0].FSRestartLaw = 0]]
-<</if>>
+	<<if $arcologies[0].FSRestartLaw == 1>>
+		<br>''Taxation of Fertile Non-Elite:'' all fertile lower class citizens pay increased taxes.
+		[[Repeal|Policies][$arcologies[0].FSRestartLaw = 0]]
+	<</if>>
 
-<<if $propOutcome == 1>>
-  <br>''Elite Breeder Eligibility:'' Societal Elite may use eligible slaves as breeders.
-<<elseif $propOutcome == -1>>
-  <br>''Elite Breeder Eligibility:'' The Societal Elite have rejected your breeding proposal.
-<</if>>
+	<<if $propOutcome == 1>>
+		<br>''Elite Breeder Eligibility:'' Societal Elite may use eligible slaves as breeders.
+	<<elseif $propOutcome == -1>>
+		<br>''Elite Breeder Eligibility:'' The Societal Elite have rejected your breeding proposal.
+	<</if>>
 
-<<if $arcologies[0].FSGenderRadicalistLawBeauty == 1>>
-	<br>''Fashionable Feminine Aspiration:'' you are doing your best to maintain a fashion for turning slaves into elegant girls with just the right amount of T&A. [[Repeal|Policies][$arcologies[0].FSGenderRadicalistLawBeauty = 0]]
-<</if>>
+	<<if $arcologies[0].FSGenderRadicalistLawBeauty == 1>>
+		<br>''Fashionable Feminine Aspiration:'' you are doing your best to maintain a fashion for turning slaves into elegant girls with just the right amount of T&A. [[Repeal|Policies][$arcologies[0].FSGenderRadicalistLawBeauty = 0]]
+	<</if>>
 
-<<if $arcologies[0].FSGenderRadicalistLawFuta == 1>>
-	<br>''Futanari Focused Radicalism:'' you are encouraging Gender Radicalism towards veneration of slaves with both dicks and pussies.
-	[[Repeal|Policies][$arcologies[0].FSGenderRadicalistLawFuta = 0]]
-<<elseif $arcologies[0].FSGenderRadicalistLawFuta == 2>>
-	<br>''Cock and Balls Focused Radicalism:'' you are encouraging Gender Radicalism towards an appreciation for stiff dicks and swinging balls.
-	[[Repeal|Policies][$arcologies[0].FSGenderRadicalistLawFuta = 0]]
-<<elseif $arcologies[0].FSGenderRadicalistLawFuta == 3>>
-	<br>''Bottom Heavy Radicalism:'' you are encouraging an appreciation for broad hips, plush asses, big buttholes, and skilled sphincters.
-	[[Repeal|Policies][$arcologies[0].FSGenderRadicalistLawFuta = 0]]
-<<elseif $arcologies[0].FSGenderRadicalistLawFuta == 4>>
-	<br>''Femboy Focused Radicalism:'' you are encouraging an appreciation for cute, flat chested slaves with small male genitals and no vagina.
-	[[Repeal|Policies][$arcologies[0].FSGenderRadicalistLawFuta = 0]]
-<</if>>
+	<<if $arcologies[0].FSGenderRadicalistLawFuta == 1>>
+		<br>''Futanari Focused Radicalism:'' you are encouraging Gender Radicalism towards veneration of slaves with both dicks and pussies.
+		[[Repeal|Policies][$arcologies[0].FSGenderRadicalistLawFuta = 0]]
+	<<elseif $arcologies[0].FSGenderRadicalistLawFuta == 2>>
+		<br>''Cock and Balls Focused Radicalism:'' you are encouraging Gender Radicalism towards an appreciation for stiff dicks and swinging balls.
+		[[Repeal|Policies][$arcologies[0].FSGenderRadicalistLawFuta = 0]]
+	<<elseif $arcologies[0].FSGenderRadicalistLawFuta == 3>>
+		<br>''Bottom Heavy Radicalism:'' you are encouraging an appreciation for broad hips, plush asses, big buttholes, and skilled sphincters.
+		[[Repeal|Policies][$arcologies[0].FSGenderRadicalistLawFuta = 0]]
+	<<elseif $arcologies[0].FSGenderRadicalistLawFuta == 4>>
+		<br>''Femboy Focused Radicalism:'' you are encouraging an appreciation for cute, flat chested slaves with small male genitals and no vagina.
+		[[Repeal|Policies][$arcologies[0].FSGenderRadicalistLawFuta = 0]]
+	<</if>>
 
-<<if $arcologies[0].FSGenderFundamentalistLawBeauty == 1>>
-	<br>''Fashionable Feminine Ideal:'' you are doing your best to maintain a fashion for elegant girls with just the right amount of T&A. [[Repeal|Policies][$arcologies[0].FSGenderFundamentalistLawBeauty = 0]]
-<</if>>
+	<<if $arcologies[0].FSGenderFundamentalistLawBeauty == 1>>
+		<br>''Fashionable Feminine Ideal:'' you are doing your best to maintain a fashion for elegant girls with just the right amount of T&A. [[Repeal|Policies][$arcologies[0].FSGenderFundamentalistLawBeauty = 0]]
+	<</if>>
 
-<<if $arcologies[0].FSGenderFundamentalistLawBimbo == 1>>
-	<br>''Bimbo Fetishism:'' you are doing your best to encourage sexual attraction to female stupidity.
-	[[Repeal|Policies][$arcologies[0].FSGenderFundamentalistLawBimbo = 0]]
-<</if>>
+	<<if $arcologies[0].FSGenderFundamentalistLawBimbo == 1>>
+		<br>''Bimbo Fetishism:'' you are doing your best to encourage sexual attraction to female stupidity.
+		[[Repeal|Policies][$arcologies[0].FSGenderFundamentalistLawBimbo = 0]]
+	<</if>>
 
-<<if $arcologies[0].FSGenderFundamentalistSMR == 1>>
-	<br>''Mandatory Feminization SMR:'' in order to be sold in the arcology, slaves with dicks must have their balls removed. [[Repeal|Policies][$arcologies[0].FSGenderFundamentalistSMR = 0]]
-<</if>>
+	<<if $arcologies[0].FSGenderFundamentalistSMR == 1>>
+		<br>''Mandatory Feminization SMR:'' in order to be sold in the arcology, slaves with dicks must have their balls removed. [[Repeal|Policies][$arcologies[0].FSGenderFundamentalistSMR = 0]]
+	<</if>>
 
-<<if $arcologies[0].FSPaternalistLaw == 1>>
-	<br>''Good Treatment Subsidy:'' slaveowners who treat their slaves well are offered reduced rent.
-	[[Repeal|Policies][$arcologies[0].FSPaternalistLaw = 0]]
-<</if>>
+	<<if $arcologies[0].FSPaternalistLaw == 1>>
+		<br>''Good Treatment Subsidy:'' slaveowners who treat their slaves well are offered reduced rent.
+		[[Repeal|Policies][$arcologies[0].FSPaternalistLaw = 0]]
+	<</if>>
 
-<<if $arcologies[0].FSPaternalistSMR == 1>>
-	<br>''Human Dignity SMR:'' the slave markets are required to treat incoming slaves reasonably well.
-	[[Repeal|Policies][$arcologies[0].FSPaternalistSMR = 0, $minimumSlaveCost -= 500]]
-<</if>>
+	<<if $arcologies[0].FSPaternalistSMR == 1>>
+		<br>''Human Dignity SMR:'' the slave markets are required to treat incoming slaves reasonably well.
+		[[Repeal|Policies][$arcologies[0].FSPaternalistSMR = 0, $minimumSlaveCost -= 500]]
+	<</if>>
 
-<<if $arcologies[0].FSDegradationistLaw == 1>>
-	<br>''Universal Arcade Access Mandate:'' slaveowners are required to allow their menial slaves to use the sex arcades.
-	[[Repeal|Policies][$arcologies[0].FSDegradationistLaw = 0]]
-<</if>>
+	<<if $arcologies[0].FSDegradationistLaw == 1>>
+		<br>''Universal Arcade Access Mandate:'' slaveowners are required to allow their menial slaves to use the sex arcades.
+		[[Repeal|Policies][$arcologies[0].FSDegradationistLaw = 0]]
+	<</if>>
 
-<<if $arcologies[0].FSDegradationistSMR == 1>>
-	<br>''Agonizing Induction SMR:'' slave markets are required to punish new slaves severely simply to introduce them to pain.
-	[[Repeal|Policies][$arcologies[0].FSDegradationistSMR = 0]]
-<</if>>
+	<<if $arcologies[0].FSDegradationistSMR == 1>>
+		<br>''Agonizing Induction SMR:'' slave markets are required to punish new slaves severely simply to introduce them to pain.
+		[[Repeal|Policies][$arcologies[0].FSDegradationistSMR = 0]]
+	<</if>>
 
-<<if $arcologies[0].FSBodyPuristLaw == 1>>
-	<br>''Drug Purity Mandate:'' all drugs in the arcology must pass rigorous testing for purity.
-	[[Repeal|Policies][$arcologies[0].FSBodyPuristLaw = 0]]
-<</if>>
+	<<if $arcologies[0].FSBodyPuristLaw == 1>>
+		<br>''Drug Purity Mandate:'' all drugs in the arcology must pass rigorous testing for purity.
+		[[Repeal|Policies][$arcologies[0].FSBodyPuristLaw = 0]]
+	<</if>>
 
-<<if $arcologies[0].FSBodyPuristSMR == 1>>
-	<br>''Body Purity SMR:'' in order to be sold in your arcology, slaves must be stripped of implants and body modifications.
-	[[Repeal|Policies][$arcologies[0].FSBodyPuristSMR = 0, $minimumSlaveCost -= 500]]
-<</if>>
+	<<if $arcologies[0].FSBodyPuristSMR == 1>>
+		<br>''Body Purity SMR:'' in order to be sold in your arcology, slaves must be stripped of implants and body modifications.
+		[[Repeal|Policies][$arcologies[0].FSBodyPuristSMR = 0, $minimumSlaveCost -= 500]]
+	<</if>>
 
-<<if $arcologies[0].FSTransformationFetishistSMR == 1>>
-	<br>''Mandatory Bimbofication SMR:'' in order to be sold in your arcology, slaves must be given a set of fake tits and ass.
-	[[Repeal|Policies][$arcologies[0].FSTransformationFetishistSMR = 0, $minimumSlaveCost -= 500]]
-<</if>>
+	<<if $arcologies[0].FSTransformationFetishistSMR == 1>>
+		<br>''Mandatory Bimbofication SMR:'' in order to be sold in your arcology, slaves must be given a set of fake tits and ass.
+		[[Repeal|Policies][$arcologies[0].FSTransformationFetishistSMR = 0, $minimumSlaveCost -= 500]]
+	<</if>>
 
-<<if $arcologies[0].FSYouthPreferentialistLaw == 1>>
-	<br>''Youthful Citizen Subsidy:'' young citizens are offered reduced rent.
-	[[Repeal|Policies][$arcologies[0].FSYouthPreferentialistLaw = 0]]
-<</if>>
+	<<if $arcologies[0].FSYouthPreferentialistLaw == 1>>
+		<br>''Youthful Citizen Subsidy:'' young citizens are offered reduced rent.
+		[[Repeal|Policies][$arcologies[0].FSYouthPreferentialistLaw = 0]]
+	<</if>>
 
-<<if $arcologies[0].FSYouthPreferentialistSMR == 1>>
-	<br>''Respect for Youth SMR:'' slave markets in your arcology are required to treat younger slaves carefully.
-	[[Repeal|Policies][$arcologies[0].FSYouthPreferentialistSMR = 0, $minimumSlaveCost -= 500]]
-<</if>>
+	<<if $arcologies[0].FSYouthPreferentialistSMR == 1>>
+		<br>''Respect for Youth SMR:'' slave markets in your arcology are required to treat younger slaves carefully.
+		[[Repeal|Policies][$arcologies[0].FSYouthPreferentialistSMR = 0, $minimumSlaveCost -= 500]]
+	<</if>>
 
-<<if $arcologies[0].FSMaturityPreferentialistLaw == 1>>
-	<br>''Mature Citizen Subsidy:'' older citizens are offered reduced rent.
-	[[Repeal|Policies][$arcologies[0].FSMaturityPreferentialistLaw = 0]]
-<</if>>
+	<<if $arcologies[0].FSMaturityPreferentialistLaw == 1>>
+		<br>''Mature Citizen Subsidy:'' older citizens are offered reduced rent.
+		[[Repeal|Policies][$arcologies[0].FSMaturityPreferentialistLaw = 0]]
+	<</if>>
 
-<<if $arcologies[0].FSMaturityPreferentialistSMR == 1>>
-	<br>''Respect for Maturity SMR:'' slave markets in your arcology are required to treat mature slaves properly.
-	[[Repeal|Policies][$arcologies[0].FSMaturityPreferentialistSMR = 0, $minimumSlaveCost -= 500]]
-<</if>>
+	<<if $arcologies[0].FSMaturityPreferentialistSMR == 1>>
+		<br>''Respect for Maturity SMR:'' slave markets in your arcology are required to treat mature slaves properly.
+		[[Repeal|Policies][$arcologies[0].FSMaturityPreferentialistSMR = 0, $minimumSlaveCost -= 500]]
+	<</if>>
 
-<<if $arcologies[0].FSSlimnessEnthusiastSMR == 1>>
-	<br>''Physical fitness SMR:'' in order to be sold in the arcology, chubby slaves must be forced to work out first.
-	[[Repeal|Policies][$arcologies[0].FSSlimnessEnthusiastSMR = 0, $minimumSlaveCost -= 500]]
-<</if>>
+	<<if $arcologies[0].FSSlimnessEnthusiastSMR == 1>>
+		<br>''Physical fitness SMR:'' in order to be sold in the arcology, chubby slaves must be forced to work out first.
+		[[Repeal|Policies][$arcologies[0].FSSlimnessEnthusiastSMR = 0, $minimumSlaveCost -= 500]]
+	<</if>>
 
-<<if $arcologies[0].FSSlimnessEnthusiastLaw == 1>>
-	<br>''Flat Feminine Ideal:'' you are doing your best to maintain a fashion for elegant girls with just the right amount of T&A, none!
-	[[Repeal|Policies][$arcologies[0].FSSlimnessEnthusiastLaw = 0]]
-<</if>>
+	<<if $arcologies[0].FSSlimnessEnthusiastLaw == 1>>
+		<br>''Flat Feminine Ideal:'' you are doing your best to maintain a fashion for elegant girls with just the right amount of T&A, none!
+		[[Repeal|Policies][$arcologies[0].FSSlimnessEnthusiastLaw = 0]]
+	<</if>>
 
-<<if $arcologies[0].FSAssetExpansionistSMR == 1>>
-	<br>''Asset Expansion SMR:'' in order to be sold in the arcology, slaves must have their assets expanded with growth hormones.
-	[[Repeal|Policies][$arcologies[0].FSAssetExpansionistSMR = 0, $minimumSlaveCost -= 500]]
-<</if>>
+	<<if $arcologies[0].FSAssetExpansionistSMR == 1>>
+		<br>''Asset Expansion SMR:'' in order to be sold in the arcology, slaves must have their assets expanded with growth hormones.
+		[[Repeal|Policies][$arcologies[0].FSAssetExpansionistSMR = 0, $minimumSlaveCost -= 500]]
+	<</if>>
 
-<<if $arcologies[0].FSPastoralistLaw == 1>>
-	<br>''Animal Products Ban:'' animal products that compete with slave fluids are banned.
-	[[Repeal|Policies][$arcologies[0].FSPastoralistLaw = 0]]
-<</if>>
+	<<if $arcologies[0].FSPastoralistLaw == 1>>
+		<br>''Animal Products Ban:'' animal products that compete with slave fluids are banned.
+		[[Repeal|Policies][$arcologies[0].FSPastoralistLaw = 0]]
+	<</if>>
 
-<<if $arcologies[0].FSPastoralistSMR == 1>>
-	<br>''Universal Slave Lactation SMR:'' in order to be sold in the arcology, slaves must be actively lactating.
-	[[Repeal|Policies][$arcologies[0].FSPastoralistSMR = 0, $minimumSlaveCost -= 500]]
-<</if>>
+	<<if $arcologies[0].FSPastoralistSMR == 1>>
+		<br>''Universal Slave Lactation SMR:'' in order to be sold in the arcology, slaves must be actively lactating.
+		[[Repeal|Policies][$arcologies[0].FSPastoralistSMR = 0, $minimumSlaveCost -= 500]]
+	<</if>>
 
-<<if $arcologies[0].FSPhysicalIdealistLaw == 1>>
-	<br>''Fit Feminine Ideal:'' you are doing your best to maintain a fashion for fit, healthy girls with just the right amount of muscle definition.
-	[[Repeal|Policies][$arcologies[0].FSPhysicalIdealistLaw = 0]]
-<</if>>
+	<<if $arcologies[0].FSPhysicalIdealistLaw == 1>>
+		<br>''Fit Feminine Ideal:'' you are doing your best to maintain a fashion for fit, healthy girls with just the right amount of muscle definition.
+		[[Repeal|Policies][$arcologies[0].FSPhysicalIdealistLaw = 0]]
+	<</if>>
 
-<<if $arcologies[0].FSPhysicalIdealistStrongFat == 1>>
-	<br>''Strongfat Feminine Ideal:'' you are doing your best to maintain a fashion for strong girls with a thick layer of fat over their muscles.
-	[[Repeal|Policies][$arcologies[0].FSPhysicalIdealistStrongFat = 0]]
-<</if>>
+	<<if $arcologies[0].FSPhysicalIdealistStrongFat == 1>>
+		<br>''Strongfat Feminine Ideal:'' you are doing your best to maintain a fashion for strong girls with a thick layer of fat over their muscles.
+		[[Repeal|Policies][$arcologies[0].FSPhysicalIdealistStrongFat = 0]]
+	<</if>>
 
-<<if $arcologies[0].FSPhysicalIdealistSMR == 1>>
-	<br>''Lifting SMR:'' in order to be sold in the arcology, slaves must be <<if $arcologies[0].FSPhysicalIdealistLaw == 1>>toned<<else>>bulked<</if>>.
-	[[Repeal|Policies][$arcologies[0].FSPhysicalIdealistSMR = 0, $minimumSlaveCost -= 500]]
-<</if>>
+	<<if $arcologies[0].FSPhysicalIdealistSMR == 1>>
+		<br>''Lifting SMR:'' in order to be sold in the arcology, slaves must be <<if $arcologies[0].FSPhysicalIdealistLaw == 1>>toned<<else>>bulked<</if>>.
+		[[Repeal|Policies][$arcologies[0].FSPhysicalIdealistSMR = 0, $minimumSlaveCost -= 500]]
+	<</if>>
 
-<<if $arcologies[0].FSHedonisticDecadenceSMR == 1>>
-  <br>''Corpulence SMR:'' in order to be sold in the arcology, slaves must be plump.
-  [[Repeal|Policies][$arcologies[0].FSHedonisticDecadenceSMR = 0]]
-<</if>>
+	<<if $arcologies[0].FSHedonisticDecadenceSMR == 1>>
+		<br>''Corpulence SMR:'' in order to be sold in the arcology, slaves must be plump.
+		[[Repeal|Policies][$arcologies[0].FSHedonisticDecadenceSMR = 0]]
+	<</if>>
 
-<<if $arcologies[0].FSHedonisticDecadenceLaw == 1>>
-  <br>''Life's Joys Subsidy:'' food vendors are offered reduced rent and operating expenses.
-  [[Repeal|Policies][$arcologies[0].FSHedonisticDecadenceLaw = 0]]
-<</if>>
+	<<if $arcologies[0].FSHedonisticDecadenceLaw == 1>>
+		<br>''Life's Joys Subsidy:'' food vendors are offered reduced rent and operating expenses.
+		[[Repeal|Policies][$arcologies[0].FSHedonisticDecadenceLaw = 0]]
+	<</if>>
 
-<<if $arcologies[0].FSHedonisticDecadenceLaw2 == 1>>
-  <br>''Rotund Feminine Ideal:'' you are doing your best to maintain a fashion for thick girls with soft bellies, big butts and luscious tits.
-  [[Repeal|Policies][$arcologies[0].FSHedonisticDecadenceLaw2 = 0]]
-<</if>>
+	<<if $arcologies[0].FSHedonisticDecadenceLaw2 == 1>>
+		<br>''Rotund Feminine Ideal:'' you are doing your best to maintain a fashion for thick girls with soft bellies, big butts and luscious tits.
+		[[Repeal|Policies][$arcologies[0].FSHedonisticDecadenceLaw2 = 0]]
+	<</if>>
 
-<<if $arcologies[0].FSHedonisticDecadenceStrongFat == 1>>
-	<br>''Fat n' Strong Feminine Ideal:'' you are doing your best to maintain a fashion for thick, strong girls.
-	[[Repeal|Policies][$arcologies[0].FSHedonisticDecadenceStrongFat = 0]]
-<</if>>
+	<<if $arcologies[0].FSHedonisticDecadenceStrongFat == 1>>
+		<br>''Fat n' Strong Feminine Ideal:'' you are doing your best to maintain a fashion for thick, strong girls.
+		[[Repeal|Policies][$arcologies[0].FSHedonisticDecadenceStrongFat = 0]]
+	<</if>>
 
-<<if $arcologies[0].FSChattelReligionistLaw == 1>>
-	<br>''Official Religion:'' you are enshrined as the prophet of a vibrant slaveowning religion.
-	[[Repeal|Policies][$arcologies[0].FSChattelReligionistLaw = 0]]
-<</if>>
+	<<if $arcologies[0].FSChattelReligionistLaw == 1>>
+		<br>''Official Religion:'' you are enshrined as the prophet of a vibrant slaveowning religion.
+		[[Repeal|Policies][$arcologies[0].FSChattelReligionistLaw = 0]]
+	<</if>>
 
-<<if $arcologies[0].FSChattelReligionistSMR == 1>>
-	<br>''Consecration by Public Use SMR:'' in order to be sold in the arcology, slaves must be offered for public use for a single day.
-	[[Repeal|Policies][$arcologies[0].FSChattelReligionistSMR = 0]]
-<</if>>
+	<<if $arcologies[0].FSChattelReligionistSMR == 1>>
+		<br>''Consecration by Public Use SMR:'' in order to be sold in the arcology, slaves must be offered for public use for a single day.
+		[[Repeal|Policies][$arcologies[0].FSChattelReligionistSMR = 0]]
+	<</if>>
 
-<<if $arcologies[0].FSChattelReligionistCreed == 1>>
-	<br>''Chattel Religionist Creed:'' Chattel Religionism in your arcology subscribes to the creed established by the $nicaeaName, which honors <<if $nicaeaFocus == "slaves">>slaves<<else>>slaveowners<</if>>, enhances <<if $nicaeaAssignment == "whore">>prostitution<<elseif $nicaeaAssignment == "serve the public">>public service<<else>>fucktoy duty<</if>>, and respects <<if $nicaeaAchievement == "slaves">>owning many sex slaves<<elseif $nicaeaAchievement == "devotion">>worshipful slaves<<else>>trusting slaves<</if>>. The creed is <<if $nicaeaPower > 1>>strong<<else>>somewhat weak<</if>>.
-	[[Repeal|Policies][$arcologies[0].FSChattelReligionistCreed = 0, $cash -=10000, $rep -= 2000]]
-	//Repealing this policy costs twice as much as implementing one.//
-<</if>>
+	<<if $arcologies[0].FSChattelReligionistCreed == 1>>
+		<br>''Chattel Religionist Creed:'' Chattel Religionism in your arcology subscribes to the creed established by the $nicaeaName, which honors <<if $nicaeaFocus == "slaves">>slaves<<else>>slaveowners<</if>>, enhances <<if $nicaeaAssignment == "whore">>prostitution<<elseif $nicaeaAssignment == "serve the public">>public service<<else>>fucktoy duty<</if>>, and respects <<if $nicaeaAchievement == "slaves">>owning many sex slaves<<elseif $nicaeaAchievement == "devotion">>worshipful slaves<<else>>trusting slaves<</if>>. The creed is <<if $nicaeaPower > 1>>strong<<else>>somewhat weak<</if>>.
+		[[Repeal|Policies][$arcologies[0].FSChattelReligionistCreed = 0, $cash -=10000, $rep -= 2000]]
+		//Repealing this policy costs twice as much as implementing one.//
+	<</if>>
 
-<<if $arcologies[0].FSRomanRevivalistLaw == 1>>
-	<br>''Republican Military Establishment:'' all citizens of stature are required to participate personally in the defense of the state.
-	[[Repeal|Policies][$arcologies[0].FSRomanRevivalistLaw = 0]]
-<</if>>
+	<<if $arcologies[0].FSRomanRevivalistLaw == 1>>
+		<br>''Republican Military Establishment:'' all citizens of stature are required to participate personally in the defense of the state.
+		[[Repeal|Policies][$arcologies[0].FSRomanRevivalistLaw = 0]]
+	<</if>>
 
-<<if $arcologies[0].FSRomanRevivalistSMR == 1>>
-	<br>''Market Slave Expendability SMR:'' slave markets are encouraged to immediately dispose of low quality menial slaves in gladiatorial combats.
-	[[Repeal|Policies][$arcologies[0].FSRomanRevivalistSMR = 0]]
-<</if>>
+	<<if $arcologies[0].FSRomanRevivalistSMR == 1>>
+		<br>''Market Slave Expendability SMR:'' slave markets are encouraged to immediately dispose of low quality menial slaves in gladiatorial combats.
+		[[Repeal|Policies][$arcologies[0].FSRomanRevivalistSMR = 0]]
+	<</if>>
 
-<<if $arcologies[0].FSAztecRevivalistLaw == 1>>
-	<br>''Mandatory Artisan Training:'' to inherit or receive a trade a citizen must pass a mandatory course in one of the academies.
-	[[Repeal|Policies][$arcologies[0].FSAztecRevivalistLaw = 0]]
-<</if>>
+	<<if $arcologies[0].FSAztecRevivalistLaw == 1>>
+		<br>''Mandatory Artisan Training:'' to inherit or receive a trade a citizen must pass a mandatory course in one of the academies.
+		[[Repeal|Policies][$arcologies[0].FSAztecRevivalistLaw = 0]]
+	<</if>>
 
-<<if $arcologies[0].FSAztecRevivalistSMR == 1>>
-	<br>''Captured and Incorrigible Slaves Tribute:'' all captured and incorrigible slaves must be made tribute to the altars.
-	[[Repeal|Policies][$arcologies[0].FSAztecRevivalistSMR = 0]]
-<</if>>
+	<<if $arcologies[0].FSAztecRevivalistSMR == 1>>
+		<br>''Captured and Incorrigible Slaves Tribute:'' all captured and incorrigible slaves must be made tribute to the altars.
+		[[Repeal|Policies][$arcologies[0].FSAztecRevivalistSMR = 0]]
+	<</if>>
 
-<<if $arcologies[0].FSEgyptianRevivalistLaw == 1>>
-	<br>''Pharaoh's Consort:'' your Head Girl holds legal status as your Consort, increasing her prominence.
-	[[Repeal|Policies][$arcologies[0].FSEgyptianRevivalistLaw = 0]]
-<</if>>
+	<<if $arcologies[0].FSEgyptianRevivalistLaw == 1>>
+		<br>''Pharaoh's Consort:'' your Head Girl holds legal status as your Consort, increasing her prominence.
+		[[Repeal|Policies][$arcologies[0].FSEgyptianRevivalistLaw = 0]]
+	<</if>>
 
-<<if $arcologies[0].FSEgyptianRevivalistSMR == 1>>
-	<br>''Egyptian Cultural Induction SMR:'' in order to be sold in the arcology, slaves must be instructed in the cultural tenets of ancient Egypt.
-	[[Repeal|Policies][$arcologies[0].FSEgyptianRevivalistSMR = 0, $minimumSlaveCost -= 500]]
-<</if>>
+	<<if $arcologies[0].FSEgyptianRevivalistSMR == 1>>
+		<br>''Egyptian Cultural Induction SMR:'' in order to be sold in the arcology, slaves must be instructed in the cultural tenets of ancient Egypt.
+		[[Repeal|Policies][$arcologies[0].FSEgyptianRevivalistSMR = 0, $minimumSlaveCost -= 500]]
+	<</if>>
 
-<<if $arcologies[0].FSEdoRevivalistLaw == 1>>
-	<br>''Cultural Insularity:'' protects the arcology from old world influences, speeding the acceptance of all future societies.
-	[[Repeal|Policies][$arcologies[0].FSEdoRevivalistLaw = 0]]
-<</if>>
+	<<if $arcologies[0].FSEdoRevivalistLaw == 1>>
+		<br>''Cultural Insularity:'' protects the arcology from old world influences, speeding the acceptance of all future societies.
+		[[Repeal|Policies][$arcologies[0].FSEdoRevivalistLaw = 0]]
+	<</if>>
 
-<<if $arcologies[0].FSEdoRevivalistSMR == 1>>
-	<br>''Edo Cultural Induction SMR:'' in order to be sold in the arcology, slaves must be instructed in the cultural tenets of Edo Japan.
-	[[Repeal|Policies][$arcologies[0].FSEdoRevivalistSMR = 0, $minimumSlaveCost -= 500]]
-<</if>>
+	<<if $arcologies[0].FSEdoRevivalistSMR == 1>>
+		<br>''Edo Cultural Induction SMR:'' in order to be sold in the arcology, slaves must be instructed in the cultural tenets of Edo Japan.
+		[[Repeal|Policies][$arcologies[0].FSEdoRevivalistSMR = 0, $minimumSlaveCost -= 500]]
+	<</if>>
 
-<<if $arcologies[0].FSArabianRevivalistLaw == 1>>
-	<br>''Jizya Tax:'' raises the rents of unassimilated citizens, speeding the acceptance of all future societies.
-	[[Repeal|Policies][$arcologies[0].FSArabianRevivalistLaw = 0]]
-<</if>>
+	<<if $arcologies[0].FSArabianRevivalistLaw == 1>>
+		<br>''Jizya Tax:'' raises the rents of unassimilated citizens, speeding the acceptance of all future societies.
+		[[Repeal|Policies][$arcologies[0].FSArabianRevivalistLaw = 0]]
+	<</if>>
 
-<<if $arcologies[0].FSArabianRevivalistSMR == 1>>
-	<br>''Arabian Cultural Induction SMR:'' in order to be sold in the arcology, slaves must be instructed in the cultural tenets of the old Caliphate.
-	[[Repeal|Policies][$arcologies[0].FSArabianRevivalistSMR = 0, $minimumSlaveCost -= 500]]
-<</if>>
+	<<if $arcologies[0].FSArabianRevivalistSMR == 1>>
+		<br>''Arabian Cultural Induction SMR:'' in order to be sold in the arcology, slaves must be instructed in the cultural tenets of the old Caliphate.
+		[[Repeal|Policies][$arcologies[0].FSArabianRevivalistSMR = 0, $minimumSlaveCost -= 500]]
+	<</if>>
 
-<<if $arcologies[0].FSChineseRevivalistLaw == 1>>
-	<br>''Slave Administrator Enabling Law:'' affords your Head Girl considerable legal power, allowing her to accomplish even more slave training.
-	[[Repeal|Policies][$arcologies[0].FSChineseRevivalistLaw = 0]]
-<</if>>
+	<<if $arcologies[0].FSChineseRevivalistLaw == 1>>
+		<br>''Slave Administrator Enabling Law:'' affords your Head Girl considerable legal power, allowing her to accomplish even more slave training.
+		[[Repeal|Policies][$arcologies[0].FSChineseRevivalistLaw = 0]]
+	<</if>>
 
-<<if $arcologies[0].FSChineseRevivalistSMR == 1>>
-	<br>''Imperial Cultural Induction SMR:'' in order to be sold in the arcology, slaves must be instructed in the cultural tenets of Imperial China.
-	[[Repeal|Policies][$arcologies[0].FSChineseRevivalistSMR = 0, $minimumSlaveCost -= 500]]
-<</if>>
+	<<if $arcologies[0].FSChineseRevivalistSMR == 1>>
+		<br>''Imperial Cultural Induction SMR:'' in order to be sold in the arcology, slaves must be instructed in the cultural tenets of Imperial China.
+		[[Repeal|Policies][$arcologies[0].FSChineseRevivalistSMR = 0, $minimumSlaveCost -= 500]]
+	<</if>>
 
 <</if>> /* CLOSES FINAL CATEGORY DISPLAY */
 
@@ -698,915 +698,913 @@
 
 <<if $rep >= 1000>>
 
-<br>__Slave Market Regulations__
+	<br>__Slave Market Regulations__
 
-<<if $BasicSMR == 0>>
-	<br>''Basic SMR:'' the slave market will be subject to very basic regulations designed to offer buyers some confidence.
-	[[Implement|Policies][$BasicSMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 500]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help your reputation and affect slaves in the markets//
-<</if>>
+	<<if $BasicSMR == 0>>
+		<br>''Basic SMR:'' the slave market will be subject to very basic regulations designed to offer buyers some confidence.
+		[[Implement|Policies][$BasicSMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 500]]
+		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help your reputation and affect slaves in the markets//
+	<</if>>
 
-<<if $HealthInspectionSMR == 0>>
-	<br>''Health Inspection SMR:'' in order to be sold in the slave market, chattel will have to pass a straightforward health inspection.
-	[[Implement|Policies][$HealthInspectionSMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 500]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will improve the health of slaves in the markets//
-<</if>>
+	<<if $HealthInspectionSMR == 0>>
+		<br>''Health Inspection SMR:'' in order to be sold in the slave market, chattel will have to pass a straightforward health inspection.
+		[[Implement|Policies][$HealthInspectionSMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 500]]
+		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will improve the health of slaves in the markets//
+	<</if>>
 
-<<if $EducationSMR == 0>>
-	<br>''Basic Education SMR:'' in order to be sold in the slave market, chattel will have to be put through a straightforward course of slave education.
-	[[Implement|Policies][$EducationSMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 500]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cause all slaves who pass through the markets to become educated//
-<</if>>
+	<<if $EducationSMR == 0>>
+		<br>''Basic Education SMR:'' in order to be sold in the slave market, chattel will have to be put through a straightforward course of slave education.
+		[[Implement|Policies][$EducationSMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 500]]
+		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cause all slaves who pass through the markets to become educated//
+	<</if>>
 
-<<if $FrigiditySMR == 0>>
-	<br>''Frigidity SMR:'' in order to be sold in the slave market, slaves must have their sex drives reduced until they're virtually gone.
-	[[Implement|Policies][$FrigiditySMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 500]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will reduce the sex drive of slaves in the markets and annoy those looking for sex slaves//
-<</if>>
+	<<if $FrigiditySMR == 0>>
+		<br>''Frigidity SMR:'' in order to be sold in the slave market, slaves must have their sex drives reduced until they're virtually gone.
+		[[Implement|Policies][$FrigiditySMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 500]]
+		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will reduce the sex drive of slaves in the markets and annoy those looking for sex slaves//
+	<</if>>
 
-<<if $BasicBeautySMR == 0>>
-<<if $QualityBeautySMR == 0>>
-	<br>''Basic Beauty Standards:'' no unattractive slaves may be sold in the slave markets.
-	[[Implement|Policies][$BasicBeautySMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 3000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//This will raise the price of slaves.
-<</if>>
-<</if>>
+	<<if $BasicBeautySMR == 0>>
+		<<if $QualityBeautySMR == 0>>
+			<br>''Basic Beauty Standards:'' no unattractive slaves may be sold in the slave markets.
+			[[Implement|Policies][$BasicBeautySMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 3000]]
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;//This will raise the price of slaves.
+		<</if>>
+	<</if>>
 
-<<if $BasicBeautySMR == 0>>
-<<if $QualityBeautySMR == 0>>
-	<br>''Quality Beauty Standards:'' only attractive slaves may be sold in the slave markets.
-	[[Implement|Policies][$QualityBeautySMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 10000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//This will raise the price of slaves.
-<</if>>
-<</if>>
+	<<if $BasicBeautySMR == 0>>
+		<<if $QualityBeautySMR == 0>>
+			<br>''Quality Beauty Standards:'' only attractive slaves may be sold in the slave markets.
+			[[Implement|Policies][$QualityBeautySMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 10000]]
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;//This will raise the price of slaves.
+		<</if>>
+	<</if>>
 
-<<if $BasicWeightSMR == 0>>
-<<if $arcologies[0].FSHedonisticDecadenceSMR == 0>>
-	<br>''Basic Weight Standards:'' slaves must not exceed a weight threshold to be sold in the slave markets.
-	[[Implement|Policies][$BasicWeightSMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 3000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//This will raise the price of slaves.
-<</if>>
-<</if>>
+	<<if $BasicWeightSMR == 0>>
+		<<if $arcologies[0].FSHedonisticDecadenceSMR == 0>>
+			<br>''Basic Weight Standards:'' slaves must not exceed a weight threshold to be sold in the slave markets.
+			[[Implement|Policies][$BasicWeightSMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 3000]]
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;//This will raise the price of slaves.
+		<</if>>
+	<</if>>
 
-<<if $BasicHeightSMR == 0 && $AdvancedHeightSMR == 0>>
-	<br>''Basic Height Standards (Tall):'' tall slaves will be favored in the slave markets and those not quite tall enough will undergo height increasing surgery. This will not preclude the sale of short slaves, just the care of them.
-	[[Implement|Policies][$BasicHeightSMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 5000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//This will raise the price of slaves.//
-	<br>''Basic Height Standards (Short):'' short slaves will be favored in the slave markets and those just above the cut off will undergo height reducing surgery. This will not preclude the sale of tall slaves, just the care of them.
-	[[Implement|Policies][$BasicHeightSMR = -1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 5000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//This will raise the price of slaves.
-<</if>>
+	<<if $BasicHeightSMR == 0 && $AdvancedHeightSMR == 0>>
+		<br>''Basic Height Standards (Tall):'' tall slaves will be favored in the slave markets and those not quite tall enough will undergo height increasing surgery. This will not preclude the sale of short slaves, just the care of them.
+		[[Implement|Policies][$BasicHeightSMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 5000]]
+		<br>&nbsp;&nbsp;&nbsp;&nbsp;//This will raise the price of slaves.//
+		<br>''Basic Height Standards (Short):'' short slaves will be favored in the slave markets and those just above the cut off will undergo height reducing surgery. This will not preclude the sale of tall slaves, just the care of them.
+		[[Implement|Policies][$BasicHeightSMR = -1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 5000]]
+		<br>&nbsp;&nbsp;&nbsp;&nbsp;//This will raise the price of slaves.
+	<</if>>
 
-<<if $BasicHeightSMR == 0 && $AdvancedHeightSMR == 0>>
-	<br>''Quality Height Standards (Tall):'' only slaves of above average height for their age may be sold in the slave markets.
-	[[Implement|Policies][$AdvancedHeightSMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 10000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//This will raise the price of slaves.//
-	<br>''Quality Height Standards (Short):'' only slaves of below average height for their age may be sold in the slave markets.
-	[[Implement|Policies][$AdvancedHeightSMR = -1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 10000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//This will raise the price of slaves.
-<</if>>
+	<<if $BasicHeightSMR == 0 && $AdvancedHeightSMR == 0>>
+		<br>''Quality Height Standards (Tall):'' only slaves of above average height for their age may be sold in the slave markets.
+		[[Implement|Policies][$AdvancedHeightSMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 10000]]
+		<br>&nbsp;&nbsp;&nbsp;&nbsp;//This will raise the price of slaves.//
+		<br>''Quality Height Standards (Short):'' only slaves of below average height for their age may be sold in the slave markets.
+		[[Implement|Policies][$AdvancedHeightSMR = -1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 10000]]
+		<br>&nbsp;&nbsp;&nbsp;&nbsp;//This will raise the price of slaves.
+	<</if>>
 
-<<if $BasicIntelligenceSMR == 0>>
-<<if $QualityIntelligenceSMR == 0>>
-	<br>''Basic Intelligence Standards:'' no stupid slaves may be sold in the slave markets.
-	[[Implement|Policies][$BasicIntelligenceSMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 2000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//This will raise the price of slaves.
-<</if>>
-<</if>>
+	<<if $BasicIntelligenceSMR == 0>>
+		<<if $QualityIntelligenceSMR == 0>>
+			<br>''Basic Intelligence Standards:'' no stupid slaves may be sold in the slave markets.
+			[[Implement|Policies][$BasicIntelligenceSMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 2000]]
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;//This will raise the price of slaves.
+		<</if>>
+	<</if>>
 
-<<if $BasicIntelligenceSMR == 0>>
-<<if $QualityIntelligenceSMR == 0>>
-	<br>''Quality Intelligence Standards:'' only intelligent slaves may be sold in the slave markets.
-	[[Implement|Policies][$QualityIntelligenceSMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 10000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//This will raise the price of slaves significantly.
-<</if>>
-<</if>>
+	<<if $BasicIntelligenceSMR == 0>>
+		<<if $QualityIntelligenceSMR == 0>>
+			<br>''Quality Intelligence Standards:'' only intelligent slaves may be sold in the slave markets.
+			[[Implement|Policies][$QualityIntelligenceSMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 10000]]
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;//This will raise the price of slaves significantly.
+		<</if>>
+	<</if>>
 
-<<if $IntelligenceEugenicsSMR == 0>>
-	<br>''Intelligence Eugenics SMR:'' in order to be sold in the slave market, chattel will have to either pass a challenging intelligence test or be sterilized.
-	[[Implement|Policies][$IntelligenceEugenicsSMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 500]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will
-	<<if $seeDicks == 0>>
-	sterilize
-	<<elseif $seeDicks == 100>>
-	geld
-	<<else>>
-	sterilize or geld
-	<</if>> all market slaves below the maximum intelligence level//
-<</if>>
-<<if $HeightEugenicsSMR == 0>>
-	<br>''Height Eugenics SMR:'' in order to be sold in the slave market, chattel will have to either be taller than a very tall minimum height or be sterilized.
-	[[Implement|Policies][$HeightEugenicsSMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 500]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will
-	<<if $seeDicks == 0>>
-	sterilize
-	<<elseif $seeDicks == 100>>
-	geld
-	<<else>>
-	sterilize or geld
-	<</if>> all market slaves below the maximum height//
-<</if>>
-<<if $FaceEugenicsSMR == 0>>
-	<br>''Facial Eugenics SMR:'' in order to be sold in the slave market, chattel will have to either pass a rigorous facial exam or be sterilized.
-	[[Implement|Policies][$FaceEugenicsSMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 500]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will
-	<<if $seeDicks == 0>>
-	sterilize
-	<<elseif $seeDicks == 100>>
-	geld
-	<<else>>
-	sterilize or geld
-	<</if>> all market slaves below the maximum facial beauty//
-<</if>>
+	<<if $IntelligenceEugenicsSMR == 0>>
+		<br>''Intelligence Eugenics SMR:'' in order to be sold in the slave market, chattel will have to either pass a challenging intelligence test or be sterilized.
+		[[Implement|Policies][$IntelligenceEugenicsSMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 500]]
+		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will
+		<<if $seeDicks == 0>>
+			sterilize
+		<<elseif $seeDicks == 100>>
+			geld
+		<<else>>
+			sterilize or geld
+		<</if>> all market slaves below the maximum intelligence level//
+	<</if>>
+	<<if $HeightEugenicsSMR == 0>>
+		<br>''Height Eugenics SMR:'' in order to be sold in the slave market, chattel will have to either be taller than a very tall minimum height or be sterilized.
+		[[Implement|Policies][$HeightEugenicsSMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 500]]
+		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will
+		<<if $seeDicks == 0>>
+			sterilize
+		<<elseif $seeDicks == 100>>
+			geld
+		<<else>>
+			sterilize or geld
+		<</if>> all market slaves below the maximum height//
+	<</if>>
+	<<if $FaceEugenicsSMR == 0>>
+		<br>''Facial Eugenics SMR:'' in order to be sold in the slave market, chattel will have to either pass a rigorous facial exam or be sterilized.
+		[[Implement|Policies][$FaceEugenicsSMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 500]]
+		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will
+		<<if $seeDicks == 0>>
+			sterilize
+		<<elseif $seeDicks == 100>>
+			geld
+		<<else>>
+			sterilize or geld
+		<</if>> all market slaves below the maximum facial beauty//
+	<</if>>
 
-<<if $HonestySMR == 0>>
-	<br>''Gingering Prohibition SMR:'' slave sellers will have to contract to provide slaves honestly and without drugging to improve their behavior.
-	[[Implement|Policies][$HonestySMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 500]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will prevent dishonest adulteration of slaves in the markets//
-<</if>>
+	<<if $HonestySMR == 0>>
+		<br>''Gingering Prohibition SMR:'' slave sellers will have to contract to provide slaves honestly and without drugging to improve their behavior.
+		[[Implement|Policies][$HonestySMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 500]]
+		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will prevent dishonest adulteration of slaves in the markets//
+	<</if>>
 
-<br><br>__Slave Retirement Planning__
+	<br><br>__Slave Retirement Planning__
 
-<<if $CustomRetirementAgePolicy == 0>>
-	<br>''Redefined Mandatory Retirement Age:'' you will set your arcology's standard retirement age for sex slaves at age
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;<<textbox "$customRetirementAge" $customRetirementAge "Policies">>
-	[[Implement|Policies][$CustomRetirementAgePolicy = 1, $cash -=5000, $rep -= 1000]]
-<</if>>
+	<<if $CustomRetirementAgePolicy == 0>>
+		<br>''Redefined Mandatory Retirement Age:'' you will set your arcology's standard retirement age for sex slaves at age
+		<br>&nbsp;&nbsp;&nbsp;&nbsp;<<textbox "$customRetirementAge" $customRetirementAge "Policies">>
+		[[Implement|Policies][$CustomRetirementAgePolicy = 1, $cash -=5000, $rep -= 1000]]
+	<</if>>
 
-<<if $PhysicalRetirementAgePolicy == 0>>
-	<br>''Physical Retirement Age:'' you will set your arcology's standard retirement age for sex slaves once their bodies reach age
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;<<textbox "$customRetirementAge" $customRetirementAge "Policies">>
-	[[Implement|Policies][$PhysicalRetirementAgePolicy = 1, $cash -=5000, $rep -= 1000]]
-<</if>>
+	<<if $PhysicalRetirementAgePolicy == 0>>
+		<br>''Physical Retirement Age:'' you will set your arcology's standard retirement age for sex slaves once their bodies reach age
+		<br>&nbsp;&nbsp;&nbsp;&nbsp;<<textbox "$customRetirementAge" $customRetirementAge "Policies">>
+		[[Implement|Policies][$PhysicalRetirementAgePolicy = 1, $cash -=5000, $rep -= 1000]]
+	<</if>>
 
-<<if $BioreactorRetirement == 0>>
-<<if $ArcadeRetirement == 0>>
-<<if $CitizenRetirement == 0>>
-<<if $arcologies[0].FSDegradationist == "unset">>
-	<br>''Citizen Retirement:'' all slaveowners will be required to pay into accounts to support their slaves as lower-class citizens in retirement.
-	[[Implement|Policies][$CitizenRetirement = 1, $cash -=5000, $rep -= 1000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will add upkeep to all slaves//
-<</if>>
-<<if $arcologies[0].FSPaternalist == "unset">>
-	<br>''Public Arcade Retirement:'' once reaching mandatory retirement age, slaves will be placed in cheap public arcades to be used until useless.
-	[[Implement|Policies][$ArcadeRetirement = 1, $cash -=5000, $rep -= 1000]]
-	<br>''Public Fluid Production Retirement:'' once reaching mandatory retirement age, slaves will be converted for full-time milk<<if $seeDicks != 0>>, vaginal secretion, and semen<</if>> production.
-	[[Implement|Policies][$BioreactorRetirement = 1, $cash -=5000, $rep -= 1000]]
-<</if>>
-<</if>>
-<</if>>
-<</if>>
+	<<if $BioreactorRetirement == 0>>
+		<<if $ArcadeRetirement == 0>>
+			<<if $CitizenRetirement == 0>>
+				<<if $arcologies[0].FSDegradationist == "unset">>
+					<br>''Citizen Retirement:'' all slaveowners will be required to pay into accounts to support their slaves as lower-class citizens in retirement.
+					[[Implement|Policies][$CitizenRetirement = 1, $cash -=5000, $rep -= 1000]]
+					<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will add upkeep to all slaves//
+				<</if>>
+				<<if $arcologies[0].FSPaternalist == "unset">>
+					<br>''Public Arcade Retirement:'' once reaching mandatory retirement age, slaves will be placed in cheap public arcades to be used until useless.
+					[[Implement|Policies][$ArcadeRetirement = 1, $cash -=5000, $rep -= 1000]]
+					<br>''Public Fluid Production Retirement:'' once reaching mandatory retirement age, slaves will be converted for full-time milk<<if $seeDicks != 0>>, vaginal secretion, and semen<</if>> production.
+					[[Implement|Policies][$BioreactorRetirement = 1, $cash -=5000, $rep -= 1000]]
+				<</if>>
+			<</if>>
+		<</if>>
+	<</if>>
 
-<<if $CitizenRetirement == 1>>
-<<if $SexMilestoneRetirement == 0>>
-	<br>''Sexual Milestone Retirement:'' slaves will be rewarded with their freedom once they have been fucked <<print commaNum($retirementSex)>> times.
-	[[Implement|Policies][$SexMilestoneRetirement = 1, $cash -=5000, $rep -= 1000]]
-<</if>>
-<<if $MilkMilestoneRetirement == 0>>
-	<br>''Productive Cow Retirement:'' slaves will be rewarded with their freedom once they have given <<print commaNum($retirementMilk)>> liters of milk.
-	[[Implement|Policies][$MilkMilestoneRetirement = 1, $cash -=5000, $rep -= 1000]]
-<</if>>
-<<if $CumMilestoneRetirement == 0>>
-	<br>''Productive Bull Retirement:'' slaves will be rewarded with their freedom once they have given <<print commaNum($retirementCum)>> deciliters of cum.
-	[[Implement|Policies][$CumMilestoneRetirement = 1, $cash -=5000, $rep -= 1000]]
-<</if>>
-<<if $BirthsMilestoneRetirement == 0>>
-	<br>''Fertile Breeder Retirement:'' slaves will be rewarded with their freedom once they add $retirementBirths new slaves to the population of $arcologies[0].name.
-	[[Implement|Policies][$BirthsMilestoneRetirement = 1, $cash -=5000, $rep -= 1000]]
-<</if>>
-<<if $KillsMilestoneRetirement == 0>>
-	<br>''Champion Gladiatrix Retirement:'' slaves will be rewarded with their freedom once they have killed $retirementKills of their fellow slaves in the pit.
-	[[Implement|Policies][$KillsMilestoneRetirement = 1, $cash -=5000, $rep -= 1000]]
-<</if>>
-<</if>>
+	<<if $CitizenRetirement == 1>>
+		<<if $SexMilestoneRetirement == 0>>
+			<br>''Sexual Milestone Retirement:'' slaves will be rewarded with their freedom once they have been fucked <<print commaNum($retirementSex)>> times.
+			[[Implement|Policies][$SexMilestoneRetirement = 1, $cash -=5000, $rep -= 1000]]
+		<</if>>
+		<<if $MilkMilestoneRetirement == 0>>
+			<br>''Productive Cow Retirement:'' slaves will be rewarded with their freedom once they have given <<print commaNum($retirementMilk)>> liters of milk.
+			[[Implement|Policies][$MilkMilestoneRetirement = 1, $cash -=5000, $rep -= 1000]]
+		<</if>>
+		<<if $CumMilestoneRetirement == 0>>
+			<br>''Productive Bull Retirement:'' slaves will be rewarded with their freedom once they have given <<print commaNum($retirementCum)>> deciliters of cum.
+			[[Implement|Policies][$CumMilestoneRetirement = 1, $cash -=5000, $rep -= 1000]]
+		<</if>>
+		<<if $BirthsMilestoneRetirement == 0>>
+			<br>''Fertile Breeder Retirement:'' slaves will be rewarded with their freedom once they add $retirementBirths new slaves to the population of $arcologies[0].name.
+			[[Implement|Policies][$BirthsMilestoneRetirement = 1, $cash -=5000, $rep -= 1000]]
+		<</if>>
+		<<if $KillsMilestoneRetirement == 0>>
+			<br>''Champion Gladiatrix Retirement:'' slaves will be rewarded with their freedom once they have killed $retirementKills of their fellow slaves in the pit.
+			[[Implement|Policies][$KillsMilestoneRetirement = 1, $cash -=5000, $rep -= 1000]]
+		<</if>>
+	<</if>>
 
-<<if $arcologies[0].FSDegradationist == "unset">>
-<<if $MixedMarriage == 0>>
-	<br>''Marriage between Owners and Slaves:'' you will provide a legal basis for citizens to marry their slaves without impacting their rights as slaveowners.
-	[[Implement|Policies][$MixedMarriage = 1, $cash -=5000, $rep -= 1000]]
-	<<if $arcologies[0].FSPaternalist >= 60>>
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will not damage your reputation due to your arcology's advanced Paternalism//
-	<<else>>
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will damage your reputation//
+	<<if $arcologies[0].FSDegradationist == "unset">>
+		<<if $MixedMarriage == 0>>
+			<br>''Marriage between Owners and Slaves:'' you will provide a legal basis for citizens to marry their slaves without impacting their rights as slaveowners.
+			[[Implement|Policies][$MixedMarriage = 1, $cash -=5000, $rep -= 1000]]
+			<<if $arcologies[0].FSPaternalist >= 60>>
+				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will not damage your reputation due to your arcology's advanced Paternalism//
+			<<else>>
+				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will damage your reputation//
+			<</if>>
+		<</if>>
 	<</if>>
-<</if>>
-<</if>>
 
-<br><br>__Sexual Trendsetting__
+	<br><br>__Sexual Trendsetting__
+
+	<<if $OralEncouragement+$VaginalEncouragement+$AnalEncouragement == 0>>
+		<<if $OralDiscouragement == 0>>
+			<br>''Oral Sex Encouragement:'' you will use your personal influence to make blowjobs the most fashionable sex act in the arcology.
+			[[Implement|Policies][$OralEncouragement = 1, $cash -=5000, $rep -= 1000]]
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will increase the weight on slaves' oral skills//
+		<</if>>
+		<<if $VaginalDiscouragement == 0>>
+			<br>''Vaginal Sex Encouragement:'' you will use your personal influence to keep pussies the most fashionable holes in the arcology.
+			[[Implement|Policies][$VaginalEncouragement = 1, $cash -=5000, $rep -= 1000]]
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will increase the weight on slaves' vaginal skills//
+		<</if>>
+		<<if $AnalDiscouragement == 0>>
+			<br>''Anal Sex Encouragement:'' you will use your personal influence to make anuses the most fashionable holes in the arcology.
+			[[Implement|Policies][$AnalEncouragement = 1, $cash -=5000, $rep -= 1000]]
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will increase the weight on slaves' anal skills//
+		<</if>>
+	<</if>>
 
-<<if $OralEncouragement+$VaginalEncouragement+$AnalEncouragement == 0>>
 	<<if $OralDiscouragement == 0>>
-		<br>''Oral Sex Encouragement:'' you will use your personal influence to make blowjobs the most fashionable sex act in the arcology.
-		[[Implement|Policies][$OralEncouragement = 1, $cash -=5000, $rep -= 1000]]
-		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will increase the weight on slaves' oral skills//
+		<<if $OralEncouragement == 0>>
+			<br>''Anti-Oral Campaign:'' you will use your personal influence to denigrate oral sex.
+			[[Implement|Policies][$OralDiscouragement = 1, $cash -=5000, $rep -= 1000]]
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will decrease the weight on slaves' oral skills//
+		<</if>>
 	<</if>>
 	<<if $VaginalDiscouragement == 0>>
-		<br>''Vaginal Sex Encouragement:'' you will use your personal influence to keep pussies the most fashionable holes in the arcology.
-		[[Implement|Policies][$VaginalEncouragement = 1, $cash -=5000, $rep -= 1000]]
-		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will increase the weight on slaves' vaginal skills//
+		<<if $VaginalEncouragement == 0>>
+			<br>''Anti-Vaginal Campaign:'' you will use your personal influence to communicate disapproval of vaginal sex.
+			[[Implement|Policies][$VaginalDiscouragement = 1, $cash -=5000, $rep -= 1000]]
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will decrease the weight on slaves' vaginal skills//
+		<</if>>
 	<</if>>
 	<<if $AnalDiscouragement == 0>>
-		<br>''Anal Sex Encouragement:'' you will use your personal influence to make anuses the most fashionable holes in the arcology.
-		[[Implement|Policies][$AnalEncouragement = 1, $cash -=5000, $rep -= 1000]]
-		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will increase the weight on slaves' anal skills//
+		<<if $AnalEncouragement == 0>>
+			<br>''Anti-Anal Campaign:'' you will use your personal influence to communicate disgust with putting things up the butt.
+			[[Implement|Policies][$AnalDiscouragement = 1, $cash -=5000, $rep -= 1000]]
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will decrease the weight on slaves' anal skills//
+		<</if>>
 	<</if>>
-<</if>>
-
-<<if $OralDiscouragement == 0>>
-<<if $OralEncouragement == 0>>
-	<br>''Anti-Oral Campaign:'' you will use your personal influence to denigrate oral sex.
-	[[Implement|Policies][$OralDiscouragement = 1, $cash -=5000, $rep -= 1000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will decrease the weight on slaves' oral skills//
-<</if>>
-<</if>>
-<<if $VaginalDiscouragement == 0>>
-<<if $VaginalEncouragement == 0>>
-	<br>''Anti-Vaginal Campaign:'' you will use your personal influence to communicate disapproval of vaginal sex.
-	[[Implement|Policies][$VaginalDiscouragement = 1, $cash -=5000, $rep -= 1000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will decrease the weight on slaves' vaginal skills//
-<</if>>
-<</if>>
-<<if $AnalDiscouragement == 0>>
-<<if $AnalEncouragement == 0>>
-	<br>''Anti-Anal Campaign:'' you will use your personal influence to communicate disgust with putting things up the butt.
-	[[Implement|Policies][$AnalDiscouragement = 1, $cash -=5000, $rep -= 1000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will decrease the weight on slaves' anal skills//
-<</if>>
-<</if>>
 
-<<if $sexualOpeness == 0>>
-	<br>''Penetrative Sex Campaign:'' you will use your personal influence and interest in being penetrated to make slave based penetration fashionable and acceptable.
-	[[Implement|Policies][$sexualOpeness = 1, $cash -=5000, $rep -= 1000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will not be well received, but will head off potentially damaging rumors. This policy assumes you wish to be penetrated.//
-<</if>>
+	<<if $sexualOpeness == 0>>
+		<br>''Penetrative Sex Campaign:'' you will use your personal influence and interest in being penetrated to make slave based penetration fashionable and acceptable.
+		[[Implement|Policies][$sexualOpeness = 1, $cash -=5000, $rep -= 1000]]
+		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will not be well received, but will head off potentially damaging rumors. This policy assumes you wish to be penetrated.//
+	<</if>>
 
-/* sub FS policies */
-<<if $arcologies[0].FSEgyptianRevivalistIncestPolicy == 0 && $arcologies[0].FSEgyptianRevivalist == "unset">>
-	<br>''Incest Encouragement:'' you will use your personal influence to spur interest in incest.
-	[[Implement|Policies][$arcologies[0].FSEgyptianRevivalistIncestPolicy = 1, $cash -=5000, $rep -= 1000]]
-<</if>>
+	/* sub FS policies */
+	<<if $arcologies[0].FSEgyptianRevivalistIncestPolicy == 0 && $arcologies[0].FSEgyptianRevivalist == "unset">>
+		<br>''Incest Encouragement:'' you will use your personal influence to spur interest in incest.
+		[[Implement|Policies][$arcologies[0].FSEgyptianRevivalistIncestPolicy = 1, $cash -=5000, $rep -= 1000]]
+	<</if>>
 
-<br><br>__Population Policy__
+	<br><br>__Population Policy__
 
-<<if $arcologies[0].FSDegradationist == "unset">>
-<<if $ProRefugees == 0>>
-	<br>''Encourage Refugee Servitude:'' the image of slavery in your arcology will be softened, encouraging old world refugees to consider slavery.
-	[[Implement|Policies][$ProRefugees = 1, $cash -=5000, $rep -= 1000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will increase immigration of refugees to become menial slaves//
-<</if>>
-<<if $ProRecruitment == 0>>
-	<br>''Encourage Self-Enslavement:'' your image as a slaveowner will be softened, encouraging the desperate to consider coming to you for enslavement.
-	[[Implement|Policies][$ProRecruitment = 1, $cash -=5000, $rep -= 1000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will increase the chances of desperate people offering themselves to you for enslavement//
-<</if>>
-<</if>>
+	<<if $arcologies[0].FSDegradationist == "unset">>
+		<<if $ProRefugees == 0>>
+			<br>''Encourage Refugee Servitude:'' the image of slavery in your arcology will be softened, encouraging old world refugees to consider slavery.
+			[[Implement|Policies][$ProRefugees = 1, $cash -=5000, $rep -= 1000]]
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will increase immigration of refugees to become menial slaves//
+		<</if>>
+		<<if $ProRecruitment == 0>>
+			<br>''Encourage Self-Enslavement:'' your image as a slaveowner will be softened, encouraging the desperate to consider coming to you for enslavement.
+			[[Implement|Policies][$ProRecruitment = 1, $cash -=5000, $rep -= 1000]]
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will increase the chances of desperate people offering themselves to you for enslavement//
+		<</if>>
+	<</if>>
 
-<<if $AntiImmigrationCash == 0>>
-<<if $ProImmigrationCash == 0>>
-	<br>''Immigration Promotion:'' you will offer citizen immigrants a generous promotion.
-	[[Implement|Policies][$ProImmigrationCash = 1, $cash -=5000, $rep -= 1000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost <<print cashFormat($policyCost)>> weekly to maintain, and increase the citizen population//
-<</if>>
-<</if>>
+	<<if $AntiImmigrationCash == 0>>
+		<<if $ProImmigrationCash == 0>>
+			<br>''Immigration Promotion:'' you will offer citizen immigrants a generous promotion.
+			[[Implement|Policies][$ProImmigrationCash = 1, $cash -=5000, $rep -= 1000]]
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost <<print cashFormat($policyCost)>> weekly to maintain, and increase the citizen population//
+		<</if>>
+	<</if>>
 
-<<if $AntiImmigrationRep == 0>>
-<<if $ProImmigrationRep == 0>>
-	<br>''Welcome Program:'' you will use your personal influence to encourage wealthy people to immigrate.
-	[[Implement|Policies][$ProImmigrationRep = 1, $cash -=5000, $rep -= 1000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will annoy some longstanding citizens, and increase the citizen population//
-<</if>>
-<</if>>
+	<<if $AntiImmigrationRep == 0>>
+		<<if $ProImmigrationRep == 0>>
+			<br>''Welcome Program:'' you will use your personal influence to encourage wealthy people to immigrate.
+			[[Implement|Policies][$ProImmigrationRep = 1, $cash -=5000, $rep -= 1000]]
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will annoy some longstanding citizens, and increase the citizen population//
+		<</if>>
+	<</if>>
 
-<<if $ProImmigrationCash == 0>>
-<<if $AntiImmigrationCash == 0>>
-	<br>''Immigrant Information Brokerage:'' you will covertly sell information on troubled potential immigrants to your arcology to their old world enemies.
-	[[Implement|Policies][$AntiImmigrationCash = 1, $cash -=5000, $rep -= 1000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will produce <<print cashFormat($policyCost)>> weekly, and slow growth of the citizen population//
-<</if>>
-<</if>>
+	<<if $ProImmigrationCash == 0>>
+		<<if $AntiImmigrationCash == 0>>
+			<br>''Immigrant Information Brokerage:'' you will covertly sell information on troubled potential immigrants to your arcology to their old world enemies.
+			[[Implement|Policies][$AntiImmigrationCash = 1, $cash -=5000, $rep -= 1000]]
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will produce <<print cashFormat($policyCost)>> weekly, and slow growth of the citizen population//
+		<</if>>
+	<</if>>
 
-<<if $ProImmigrationRep == 0>>
-<<if $AntiImmigrationRep == 0>>
-	<br>''Citizen Input on Immigration:'' you will selectively turn away potential immigrants to the arcology based on the recommendations of citizens.
-	[[Implement|Policies][$AntiImmigrationRep = 1, $cash -=5000, $rep -= 1000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will produce a small amount of reputation weekly, and slow growth of the citizen population//
-<</if>>
-<</if>>
+	<<if $ProImmigrationRep == 0>>
+		<<if $AntiImmigrationRep == 0>>
+			<br>''Citizen Input on Immigration:'' you will selectively turn away potential immigrants to the arcology based on the recommendations of citizens.
+			[[Implement|Policies][$AntiImmigrationRep = 1, $cash -=5000, $rep -= 1000]]
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will produce a small amount of reputation weekly, and slow growth of the citizen population//
+		<</if>>
+	<</if>>
 
-<<if $AntiEnslavementCash == 0>>
-<<if $ProEnslavementCash == 0>>
-	<br>''Enslavement Kickbacks:'' you will take kickbacks in return for turning a  blind eye to enslavement of poor citizens.
-	[[Implement|Policies][$ProEnslavementCash = 1, $cash -=5000, $rep -= 1000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will produce <<print cashFormat($policyCost)>> weekly, and reduce the population of citizens//
-<</if>>
-<</if>>
+	<<if $AntiEnslavementCash == 0>>
+		<<if $ProEnslavementCash == 0>>
+			<br>''Enslavement Kickbacks:'' you will take kickbacks in return for turning a blind eye to enslavement of poor citizens.
+			[[Implement|Policies][$ProEnslavementCash = 1, $cash -=5000, $rep -= 1000]]
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will produce <<print cashFormat($policyCost)>> weekly, and reduce the population of citizens//
+		<</if>>
+	<</if>>
 
-<<if $AntiEnslavementRep == 0>>
-<<if $ProEnslavementRep == 0>>
-	<br>''Covert Upstart Enslavement:'' you will offer prominent citizens your tacit assistance in enslaving rivals.
-	[[Implement|Policies][$ProEnslavementRep = 1, $cash -=5000, $rep -= 1000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will produce a small amount of reputation weekly, and reduce the population of citizens//
-<</if>>
-<</if>>
+	<<if $AntiEnslavementRep == 0>>
+		<<if $ProEnslavementRep == 0>>
+			<br>''Covert Upstart Enslavement:'' you will offer prominent citizens your tacit assistance in enslaving rivals.
+			[[Implement|Policies][$ProEnslavementRep = 1, $cash -=5000, $rep -= 1000]]
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will produce a small amount of reputation weekly, and reduce the population of citizens//
+		<</if>>
+	<</if>>
 
-<<if $ProEnslavementCash == 0>>
-<<if $AntiEnslavementCash == 0>>
-	<br>''Poor Citizen Relief:'' you will offer limited emergency assistance to poor citizens in danger of being enslaved.
-	[[Implement|Policies][$AntiEnslavementCash = 1, $cash -=5000, $rep -= 1000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost <<print cashFormat($policyCost)>> weekly to maintain, and slow population movement from citizens to slaves//
-<</if>>
-<</if>>
+	<<if $ProEnslavementCash == 0>>
+		<<if $AntiEnslavementCash == 0>>
+			<br>''Poor Citizen Relief:'' you will offer limited emergency assistance to poor citizens in danger of being enslaved.
+			[[Implement|Policies][$AntiEnslavementCash = 1, $cash -=5000, $rep -= 1000]]
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost <<print cashFormat($policyCost)>> weekly to maintain, and slow population movement from citizens to slaves//
+		<</if>>
+	<</if>>
 
-<<if $ProEnslavementRep == 0>>
-<<if $AntiEnslavementRep == 0>>
-	<br>''Charity Promotion Efforts:'' you will use your personal influence to discourage enslavement of citizens.
-	[[Implement|Policies][$AntiEnslavementRep = 1, $cash -=5000, $rep -= 1000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will annoy some prominent citizens, and slow population movement from citizens to slaves//
-<</if>>
-<</if>>
+	<<if $ProEnslavementRep == 0>>
+		<<if $AntiEnslavementRep == 0>>
+			<br>''Charity Promotion Efforts:'' you will use your personal influence to discourage enslavement of citizens.
+			[[Implement|Policies][$AntiEnslavementRep = 1, $cash -=5000, $rep -= 1000]]
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will annoy some prominent citizens, and slow population movement from citizens to slaves//
+		<</if>>
+	<</if>>
 
-<br><br>__Domestic Policy__
+	<br><br>__Domestic Policy__
 
-<<if $alwaysSubsidizeGrowth == 0>>
-	<br>''Economic Growth Subsidy:'' promising new businesses will be offered generous subsidies, driving arcology prosperity.
-	[[Implement|Policies][$alwaysSubsidizeGrowth = 1, $cash -=5000, $rep -= 1000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost <<print cashFormat($policyCost)>> weekly to maintain, and improve arcology prosperity//
-<</if>>
+	<<if $alwaysSubsidizeGrowth == 0>>
+		<br>''Economic Growth Subsidy:'' promising new businesses will be offered generous subsidies, driving arcology prosperity.
+		[[Implement|Policies][$alwaysSubsidizeGrowth = 1, $cash -=5000, $rep -= 1000]]
+		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost <<print cashFormat($policyCost)>> weekly to maintain, and improve arcology prosperity//
+	<</if>>
 
-<<if $alwaysSubsidizeRep == 0>>
-	<br>''Self-Promotion Program:'' subtle paid advertising will communicate your good side to the public and ease any rumors about you.
-	[[Implement|Policies][$alwaysSubsidizeRep = 1, $cash -=5000, $rep -= 1000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost <<print cashFormat($policyCost)>> weekly to maintain, and improve your reputation//
-<</if>>
+	<<if $alwaysSubsidizeRep == 0>>
+		<br>''Self-Promotion Program:'' subtle paid advertising will communicate your good side to the public and ease any rumors about you.
+		[[Implement|Policies][$alwaysSubsidizeRep = 1, $cash -=5000, $rep -= 1000]]
+		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost <<print cashFormat($policyCost)>> weekly to maintain, and improve your reputation//
+	<</if>>
 
-<<if $RepForCash == 0>>
-<<if $CashForRep == 0>>
-	<br>''Business Generosity:'' you will do your best to help your citizens, even when it disadvantages you personally.
-	[[Implement|Policies][$CashForRep = 1, $cash -=5000, $rep -= 1000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost approximately <<print cashFormat($policyCost)>> weekly, and improve your reputation//
-	<br>''Business Selfishness:'' you will leverage your position as arcology owner for money, even when it disadvantages citizens.
-	[[Implement|Policies][$RepForCash = 1, $cash -=5000, $rep -= 1000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost some reputation, and produce approximately <<print cashFormat($policyCost)>> weekly//
-<</if>>
-<</if>>
+	<<if $RepForCash == 0>>
+		<<if $CashForRep == 0>>
+			<br>''Business Generosity:'' you will do your best to help your citizens, even when it disadvantages you personally.
+			[[Implement|Policies][$CashForRep = 1, $cash -=5000, $rep -= 1000]]
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost approximately <<print cashFormat($policyCost)>> weekly, and improve your reputation//
+			<br>''Business Selfishness:'' you will leverage your position as arcology owner for money, even when it disadvantages citizens.
+			[[Implement|Policies][$RepForCash = 1, $cash -=5000, $rep -= 1000]]
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost some reputation, and produce approximately <<print cashFormat($policyCost)>> weekly//
+		<</if>>
+	<</if>>
 
-<<if $goodImageCampaign == 0>>
-	<br>''Good Image Campaign:'' positive rumors will be spread throughout the arcology regarding you.
-	[[Implement|Policies][$goodImageCampaign = 1, $cash -=5000, $rep -= 1000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost <<print cashFormat($policyCost)>> weekly to maintain, and lessen any potential rumors about you while giving a small boost to your reputation//
-<</if>>
+	<<if $goodImageCampaign == 0>>
+		<br>''Good Image Campaign:'' positive rumors will be spread throughout the arcology regarding you.
+		[[Implement|Policies][$goodImageCampaign = 1, $cash -=5000, $rep -= 1000]]
+		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost <<print cashFormat($policyCost)>> weekly to maintain, and lessen any potential rumors about you while giving a small boost to your reputation//
+	<</if>>
 
-<<if $seePreg != 0>>
-<<if $Cash4Babies == 0>>
-	<br>''Free Trade of Slave Babies:'' you will legalize slave children to be sold after birth rather than put into slave orphanages.
-	[[Implement|Policies][$Cash4Babies = 1, $cash -=5000, $rep -= 1000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Can supply easy money, but will harm your reputation//
-<</if>>
-<</if>>
+	<<if $seePreg != 0>>
+		<<if $Cash4Babies == 0>>
+			<br>''Free Trade of Slave Babies:'' you will legalize slave children to be sold after birth rather than put into slave orphanages.
+			[[Implement|Policies][$Cash4Babies = 1, $cash -=5000, $rep -= 1000]]
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Can supply easy money, but will harm your reputation//
+		<</if>>
+	<</if>>
 
-<<if $RegularParties == 0>>
-	<br>''Regular Entertainments:'' you will host regular parties for prominent citizens, an expected social duty of an arcology owner.
-	[[Implement|Policies][$RegularParties = 1, $cash -=5000, $rep -= 1000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost <<print cashFormat($policyCost)>> weekly<<if $rep > 18000>>, and prevent damage to your reputation<</if>>//
-<</if>>
+	<<if $RegularParties == 0>>
+		<br>''Regular Entertainments:'' you will host regular parties for prominent citizens, an expected social duty of an arcology owner.
+		[[Implement|Policies][$RegularParties = 1, $cash -=5000, $rep -= 1000]]
+		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost <<print cashFormat($policyCost)>> weekly<<if $rep > 18000>>, and prevent damage to your reputation<</if>>//
+	<</if>>
 
-<<if $PAPublic == 0>>
-	<br>''Public Personal Assistant:'' $assistantName will become part of your public image.
-	[[Implement|Policies][$PAPublic = 1, $cash -=5000, $rep -= 1000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//May improve cultural development if $assistantName's appearance is fashionable//
-<</if>>
+	<<if $PAPublic == 0>>
+		<br>''Public Personal Assistant:'' $assistantName will become part of your public image.
+		[[Implement|Policies][$PAPublic = 1, $cash -=5000, $rep -= 1000]]
+		<br>&nbsp;&nbsp;&nbsp;&nbsp;//May improve cultural development if $assistantName's appearance is fashionable//
+	<</if>>
 
-<<if $CoursingAssociation == 0>>
-	<br>''Coursing Association:'' you will sponsor a Coursing Association that will hold monthly races.
-	[[Implement|Policies][$CoursingAssociation = 1, $cash -=5000, $rep -= 1000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost <<print cashFormat(1000)>> weekly to maintain//
-<</if>>
+	<<if $CoursingAssociation == 0>>
+		<br>''Coursing Association:'' you will sponsor a Coursing Association that will hold monthly races.
+		[[Implement|Policies][$CoursingAssociation = 1, $cash -=5000, $rep -= 1000]]
+		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost <<print cashFormat(1000)>> weekly to maintain//
+	<</if>>
 
-<<if ($RaidingMercenaries == 0) && ($mercenariesHelpCorp == 1)>>
-	<br>''Mercenary Raiding:'' you will allow your mercenaries to occasionally conduct a raid directly for your benefit.
-	[[Implement|Policies][$RaidingMercenaries = 1, $cash -=5000, $rep -= 1000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost <<print cashFormat($policyCost)>> weekly to maintain//
-<</if>>
+	<<if ($RaidingMercenaries == 0) && ($mercenariesHelpCorp == 1)>>
+		<br>''Mercenary Raiding:'' you will allow your mercenaries to occasionally conduct a raid directly for your benefit.
+		[[Implement|Policies][$RaidingMercenaries = 1, $cash -=5000, $rep -= 1000]]
+		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost <<print cashFormat($policyCost)>> weekly to maintain//
+	<</if>>
 
-<br><br>__Education Policy__
+	<br><br>__Education Policy__
 
-<<if $TSS.schoolPresent != 0>>
-<<if $TSS.subsidize == 0>>
-	<<if $TSS.schoolProsperity < 10>>
-		<br>''The Slave School subsidy:'' you will subsidize this school's branch campus in your arcology.
-		[[Implement|Policies][$TSS.subsidize = 1, $cash -=5000]]
-		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost <<print cashFormat(1000)>> weekly to maintain; does not cost reputation to start//
+	<<if $TSS.schoolPresent != 0>>
+		<<if $TSS.subsidize == 0>>
+			<<if $TSS.schoolProsperity < 10>>
+				<br>''The Slave School subsidy:'' you will subsidize this school's branch campus in your arcology.
+				[[Implement|Policies][$TSS.subsidize = 1, $cash -=5000]]
+				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost <<print cashFormat(1000)>> weekly to maintain; does not cost reputation to start//
+			<</if>>
+			<br>''Undermine The Slave School:'' you will covertly hurt this school's branch campus in your arcology.
+			[[Implement|Policies][$TSS.subsidize = -1, $cash -=5000]]
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost <<print cashFormat(1000)>> weekly to maintain; does not cost reputation to start//
+		<</if>>
 	<</if>>
-	<br>''Undermine The Slave School:'' you will covertly hurt this school's branch campus in your arcology.
-	[[Implement|Policies][$TSS.subsidize = -1, $cash -=5000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost <<print cashFormat(1000)>> weekly to maintain; does not cost reputation to start//
-<</if>>
-<</if>>
 
-<<if $GRI.schoolPresent != 0>>
-<<if $GRI.subsidize == 0>>
-	<<if $GRI.schoolProsperity < 10>>
-		<br>''The Growth Research Institute subsidy:'' you will subsidize this school's branch campus in your arcology.
-		[[Implement|Policies][$GRI.subsidize = 1, $cash -=5000]]
-		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost <<print cashFormat(1000)>> weekly to maintain; does not cost reputation to start//
+	<<if $GRI.schoolPresent != 0>>
+		<<if $GRI.subsidize == 0>>
+			<<if $GRI.schoolProsperity < 10>>
+				<br>''The Growth Research Institute subsidy:'' you will subsidize this school's branch campus in your arcology.
+				[[Implement|Policies][$GRI.subsidize = 1, $cash -=5000]]
+				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost <<print cashFormat(1000)>> weekly to maintain; does not cost reputation to start//
+			<</if>>
+			<br>''Undermine the Growth Research Institute:'' you will covertly hurt this school's branch campus in your arcology.
+			[[Implement|Policies][$GRI.subsidize = -1, $cash -=5000]]
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost <<print cashFormat(1000)>> weekly to maintain; does not cost reputation to start//
+		<</if>>
 	<</if>>
-	<br>''Undermine the Growth Research Institute:'' you will covertly hurt this school's branch campus in your arcology.
-	[[Implement|Policies][$GRI.subsidize = -1, $cash -=5000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost <<print cashFormat(1000)>> weekly to maintain; does not cost reputation to start//
-<</if>>
-<</if>>
 
-<<if $SCP.schoolPresent != 0>>
-<<if $SCP.subsidize == 0>>
-	<<if $SCP.schoolProsperity < 10>>
-		<br>''St. Claver Preparatory subsidy:'' you will subsidize this school's branch campus in your arcology.
-		[[Implement|Policies][$SCP.subsidize = 1, $cash -=5000]]
-		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost <<print cashFormat(1000)>> weekly to maintain; does not cost reputation to start//
+	<<if $SCP.schoolPresent != 0>>
+		<<if $SCP.subsidize == 0>>
+			<<if $SCP.schoolProsperity < 10>>
+				<br>''St. Claver Preparatory subsidy:'' you will subsidize this school's branch campus in your arcology.
+				[[Implement|Policies][$SCP.subsidize = 1, $cash -=5000]]
+				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost <<print cashFormat(1000)>> weekly to maintain; does not cost reputation to start//
+			<</if>>
+			<br>''Undermine St. Claver Preparatory:'' you will covertly hurt this school's branch campus in your arcology.
+			[[Implement|Policies][$SCP.subsidize = -1, $cash -=5000]]
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost <<print cashFormat(1000)>> weekly to maintain; does not cost reputation to start//
+		<</if>>
 	<</if>>
-	<br>''Undermine St. Claver Preparatory:'' you will covertly hurt this school's branch campus in your arcology.
-	[[Implement|Policies][$SCP.subsidize = -1, $cash -=5000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost <<print cashFormat(1000)>> weekly to maintain; does not cost reputation to start//
-<</if>>
-<</if>>
 
-<<if $LDE.schoolPresent != 0>>
-<<if $LDE.subsidize == 0>>
-	<<if $LDE.schoolProsperity < 10>>
-		<br>''L'École des Enculées subsidy:'' you will subsidize this school's branch campus in your arcology.
-		[[Implement|Policies][$LDE.subsidize = 1, $cash -=5000]]
-		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost <<print cashFormat(1000)>> weekly to maintain; does not cost reputation to start//
+	<<if $LDE.schoolPresent != 0>>
+		<<if $LDE.subsidize == 0>>
+			<<if $LDE.schoolProsperity < 10>>
+				<br>''L'École des Enculées subsidy:'' you will subsidize this school's branch campus in your arcology.
+				[[Implement|Policies][$LDE.subsidize = 1, $cash -=5000]]
+				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost <<print cashFormat(1000)>> weekly to maintain; does not cost reputation to start//
+			<</if>>
+			<br>''Undermine L'École des Enculées:'' you will covertly hurt this school's branch campus in your arcology.
+			[[Implement|Policies][$LDE.subsidize = -1, $cash -=5000]]
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost <<print cashFormat(1000)>> weekly to maintain; does not cost reputation to start//
+		<</if>>
 	<</if>>
-	<br>''Undermine L'École des Enculées:'' you will covertly hurt this school's branch campus in your arcology.
-	[[Implement|Policies][$LDE.subsidize = -1, $cash -=5000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost <<print cashFormat(1000)>> weekly to maintain; does not cost reputation to start//
-<</if>>
-<</if>>
 
-<<if $TGA.schoolPresent != 0>>
-<<if $TGA.subsidize == 0>>
-	<<if $TGA.schoolProsperity < 10>>
-		<br>''The Gymnasium-Academy subsidy:'' you will subsidize this school's branch campus in your arcology.
-		[[Implement|Policies][$TGA.subsidize = 1, $cash -=5000]]
-		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost <<print cashFormat(1000)>> weekly to maintain; does not cost reputation to start//
+	<<if $TGA.schoolPresent != 0>>
+		<<if $TGA.subsidize == 0>>
+			<<if $TGA.schoolProsperity < 10>>
+				<br>''The Gymnasium-Academy subsidy:'' you will subsidize this school's branch campus in your arcology.
+				[[Implement|Policies][$TGA.subsidize = 1, $cash -=5000]]
+				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost <<print cashFormat(1000)>> weekly to maintain; does not cost reputation to start//
+			<</if>>
+			<br>''Undermine the Gymnasium-Academy:'' you will covertly hurt this school's branch campus in your arcology.
+			[[Implement|Policies][$TGA.subsidize = -1, $cash -=5000]]
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost <<print cashFormat(1000)>> weekly to maintain; does not cost reputation to start//
+		<</if>>
 	<</if>>
-	<br>''Undermine the Gymnasium-Academy:'' you will covertly hurt this school's branch campus in your arcology.
-	[[Implement|Policies][$TGA.subsidize = -1, $cash -=5000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost <<print cashFormat(1000)>> weekly to maintain; does not cost reputation to start//
-<</if>>
-<</if>>
 
-<<if $TCR.schoolPresent != 0>>
-<<if $TCR.subsidize == 0>>
-	<<if $TCR.schoolProsperity < 10>>
-		<br>''The Cattle Ranch subsidy:'' you will subsidize this school's local branch in your arcology.
-		[[Implement|Policies][$TCR.subsidize = 1, $cash -=5000]]
-		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost <<print cashFormat(1000)>> weekly to maintain; does not cost reputation to start//
+	<<if $TCR.schoolPresent != 0>>
+		<<if $TCR.subsidize == 0>>
+			<<if $TCR.schoolProsperity < 10>>
+				<br>''The Cattle Ranch subsidy:'' you will subsidize this school's local branch in your arcology.
+				[[Implement|Policies][$TCR.subsidize = 1, $cash -=5000]]
+				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost <<print cashFormat(1000)>> weekly to maintain; does not cost reputation to start//
+			<</if>>
+			<br>''Undermine The Cattle Ranch:'' you will covertly hurt this school's local branch in your arcology.
+			[[Implement|Policies][$TCR.subsidize = -1, $cash -=5000]]
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost <<print cashFormat(1000)>> weekly to maintain; does not cost reputation to start//
+		<</if>>
 	<</if>>
-	<br>''Undermine The Cattle Ranch:'' you will covertly hurt this school's local branch in your arcology.
-	[[Implement|Policies][$TCR.subsidize = -1, $cash -=5000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost <<print cashFormat(1000)>> weekly to maintain; does not cost reputation to start//
-<</if>>
-<</if>>
 
-<<if $TFS.schoolPresent != 0>>
-<<if $TFS.subsidize == 0>>
-	<<if $TFS.schoolProsperity < 10>>
-		<br>''Futanari Sisters subsidy:'' you will subsidize this school's branch campus in your arcology.
-		[[Implement|Policies][$TFS.subsidize = 1, $cash -=5000]]
-		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost <<print cashFormat(1000)>> weekly to maintain; does not cost reputation to start//
+	<<if $TFS.schoolPresent != 0>>
+		<<if $TFS.subsidize == 0>>
+			<<if $TFS.schoolProsperity < 10>>
+				<br>''Futanari Sisters subsidy:'' you will subsidize this school's branch campus in your arcology.
+				[[Implement|Policies][$TFS.subsidize = 1, $cash -=5000]]
+				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost <<print cashFormat(1000)>> weekly to maintain; does not cost reputation to start//
+			<</if>>
+			<br>''Undermine the Futanari Sisters:'' you will covertly hurt this school's branch campus in your arcology.
+			[[Implement|Policies][$TFS.subsidize = -1, $cash -=5000]]
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost <<print cashFormat(1000)>> weekly to maintain; does not cost reputation to start//
+		<</if>>
 	<</if>>
-	<br>''Undermine the Futanari Sisters:'' you will covertly hurt this school's branch campus in your arcology.
-	[[Implement|Policies][$TFS.subsidize = -1, $cash -=5000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost <<print cashFormat(1000)>> weekly to maintain; does not cost reputation to start//
-<</if>>
-<</if>>
 
-<<if $HA.schoolPresent != 0>>
-<<if $HA.subsidize == 0>>
-	<<if $HA.schoolProsperity < 10>>
-		<br>''Hippolyta Academy subsidy:'' you will subsidize this school's branch campus in your arcology.
-		[[Implement|Policies][$HA.subsidize = 1, $cash -=5000]]
-		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost <<print cashFormat(1000)>> weekly to maintain; does not cost reputation to start//
+	<<if $HA.schoolPresent != 0>>
+		<<if $HA.subsidize == 0>>
+			<<if $HA.schoolProsperity < 10>>
+				<br>''Hippolyta Academy subsidy:'' you will subsidize this school's branch campus in your arcology.
+				[[Implement|Policies][$HA.subsidize = 1, $cash -=5000]]
+				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost <<print cashFormat(1000)>> weekly to maintain; does not cost reputation to start//
+			<</if>>
+			<br>''Undermine the Hippolyta Academy:'' you will covertly hurt this school's branch campus in your arcology.
+			[[Implement|Policies][$HA.subsidize = -1, $cash -=5000]]
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost <<print cashFormat(1000)>> weekly to maintain; does not cost reputation to start//
+		<</if>>
 	<</if>>
-	<br>''Undermine the Hippolyta Academy:'' you will covertly hurt this school's branch campus in your arcology.
-	[[Implement|Policies][$HA.subsidize = -1, $cash -=5000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost <<print cashFormat(1000)>> weekly to maintain; does not cost reputation to start//
-<</if>>
-<</if>>
-
 
+	<br><br>__Future Society Policies__
 
-<br><br>__Future Society Policies__
-
-<<if $arcologies.length > 1>>
-<<if $CulturalOpenness == 0>>
-	<br>''Cultural Openness:'' you will promote the exchange of ideas between arcologies, increasing cultural crossover between your arcology and its neighbors.
-	[[Implement|Policies][$CulturalOpenness = 1, $cash -=5000, $rep -= 1000]]
-	<br>''Cultural Defensiveness:'' you will do your best to suppress the exchange of ideas between arcologies, reducing cultural crossover between your arcology and its neighbors.
-	[[Implement|Policies][$CulturalOpenness = -1, $cash -=5000, $rep -= 1000]]
-<</if>>
-<</if>>
-
-<<if $seeDicks != 0>>
-<<if $arcologies[0].FSSupremacist >= 40>>
-<<if $arcologies[0].FSSupremacistSMR == 0>>
-	<br>''@@.lime;Ethnic Preservation SMR:@@'' in order to be sold in the arcology, slaves of inferior races with dicks will have to have their balls removed to prevent racial pollution.
-	[[Implement|Policies][$arcologies[0].FSSupremacistSMR = 1, $cash -=5000, $rep -= 1000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance racial Supremacy//
-<</if>>
-<</if>>
-<</if>>
-
-<<if $arcologies[0].FSSupremacist >= 90>>
-<<if $arcologies[0].FSSupremacistLawME == 0>>
-	<br>''@@.lime;Universal Enslavement of the Impure:@@'' will force anyone not of the $arcologies[0].FSSupremacistRace to emigrate or accept enslavement, and make sex with non-$arcologies[0].FSSupremacistRace people such an expectation that the appetite for all such slaves will increase slightly.
-	[[Implement|Policies][$arcologies[0].FSSupremacistLawME = 1, $cash -=5000, $rep -= 1000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will affect the slave markets in unpredictable ways//
-<</if>>
-<</if>>
+	<<if $arcologies.length > 1>>
+		<<if $CulturalOpenness == 0>>
+			<br>''Cultural Openness:'' you will promote the exchange of ideas between arcologies, increasing cultural crossover between your arcology and its neighbors.
+			[[Implement|Policies][$CulturalOpenness = 1, $cash -=5000, $rep -= 1000]]
+			<br>''Cultural Defensiveness:'' you will do your best to suppress the exchange of ideas between arcologies, reducing cultural crossover between your arcology and its neighbors.
+			[[Implement|Policies][$CulturalOpenness = -1, $cash -=5000, $rep -= 1000]]
+		<</if>>
+	<</if>>
 
-<<if $seeDicks != 0>>
-<<if $arcologies[0].FSSubjugationist >= 40>>
-<<if $arcologies[0].FSSubjugationistSMR == 0>>
-	<br>''@@.lime;Racial Purity SMR:@@'' in order to be sold in the arcology, subhumans with dicks will have to have their balls removed to prevent racial pollution.
-	[[Implement|Policies][$arcologies[0].FSSubjugationistSMR = 1, $cash -=5000, $rep -= 1000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance racial Subjugation//
-<</if>>
-<</if>>
-<</if>>
+	<<if $seeDicks != 0>>
+		<<if $arcologies[0].FSSupremacist >= 40>>
+			<<if $arcologies[0].FSSupremacistSMR == 0>>
+				<br>''@@.lime;Ethnic Preservation SMR:@@'' in order to be sold in the arcology, slaves of inferior races with dicks will have to have their balls removed to prevent racial pollution.
+				[[Implement|Policies][$arcologies[0].FSSupremacistSMR = 1, $cash -=5000, $rep -= 1000]]
+				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance racial Supremacy//
+			<</if>>
+		<</if>>
+	<</if>>
 
-<<if $arcologies[0].FSSubjugationist >= 90>>
-<<if $arcologies[0].FSSubjugationistLawME == 0>>
-	<br>''@@.lime;Universal Enslavement of Subhumans:@@'' will force slavery on all $arcologies[0].FSSubjugationistRace subhumans in your arcology, and make sex with $arcologies[0].FSSubjugationistRace people such an expectation that the appetite for all such slaves will increase slightly.
-	[[Implement|Policies][$arcologies[0].FSSubjugationistLawME = 1, $cash -=5000, $rep -= 1000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will affect the slave markets in unpredictable ways//
-<</if>>
-<</if>>
+	<<if $arcologies[0].FSSupremacist >= 90>>
+		<<if $arcologies[0].FSSupremacistLawME == 0>>
+			<br>''@@.lime;Universal Enslavement of the Impure:@@'' will force anyone not of the $arcologies[0].FSSupremacistRace to emigrate or accept enslavement, and make sex with non-$arcologies[0].FSSupremacistRace people such an expectation that the appetite for all such slaves will increase slightly.
+			[[Implement|Policies][$arcologies[0].FSSupremacistLawME = 1, $cash -=5000, $rep -= 1000]]
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will affect the slave markets in unpredictable ways//
+		<</if>>
+	<</if>>
 
-<<if $arcologies[0].FSRepopulationFocusDecoration >= 40>>
-<<if $arcologies[0].FSRepopulationFocusSMR == 0>>
-  <br>''@@.lime;Occupied Womb SMR:@@'' in order to be sold in the arcology, slaves will be made capable of pregnancy, if they are not, and subsequently impregnated.
-  [[Implement|Policies][$arcologies[0].FSRepopulationFocusSMR = 1, $cash -=5000, $rep -= 1000]]
-  <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance repopulation efforts.  Due to surgery costs, male slaves will become less common.//
-<</if>>
-<</if>>
+	<<if $seeDicks != 0>>
+		<<if $arcologies[0].FSSubjugationist >= 40>>
+			<<if $arcologies[0].FSSubjugationistSMR == 0>>
+				<br>''@@.lime;Racial Purity SMR:@@'' in order to be sold in the arcology, subhumans with dicks will have to have their balls removed to prevent racial pollution.
+				[[Implement|Policies][$arcologies[0].FSSubjugationistSMR = 1, $cash -=5000, $rep -= 1000]]
+				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance racial Subjugation//
+			<</if>>
+		<</if>>
+	<</if>>
 
-<<if $arcologies[0].FSRepopulationFocusDecoration >= 90>>
-<<if $arcologies[0].FSRepopulationFocusLaw == 0>>
-  <br>''@@.lime;Universal Pregnancy Subsidy:@@'' pregnant citizens will be offered reduced rent.
-  [[Implement|Policies][$arcologies[0].FSRepopulationFocusLaw = 1, $cash -=5000, $rep -= 1000]]
-  <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will reduce your rental income//
-<</if>>
-<</if>>
+	<<if $arcologies[0].FSSubjugationist >= 90>>
+		<<if $arcologies[0].FSSubjugationistLawME == 0>>
+			<br>''@@.lime;Universal Enslavement of Subhumans:@@'' will force slavery on all $arcologies[0].FSSubjugationistRace subhumans in your arcology, and make sex with $arcologies[0].FSSubjugationistRace people such an expectation that the appetite for all such slaves will increase slightly.
+			[[Implement|Policies][$arcologies[0].FSSubjugationistLawME = 1, $cash -=5000, $rep -= 1000]]
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will affect the slave markets in unpredictable ways//
+		<</if>>
+	<</if>>
 
-<<if $arcologies[0].FSRestartDecoration >= 40>>
-<<if $arcologies[0].FSRestartSMR == 0>>
-  <br>''@@.lime;Population Control SMR:@@'' in order to be sold in the arcology, slave ovaries and testicles will be removed.
-  [[Implement|Policies][$arcologies[0].FSRestartSMR = 1, $cash -=5000, $rep -= 1000]]
-  <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance starting society over.//
-<</if>>
-<</if>>
+	<<if $arcologies[0].FSRepopulationFocusDecoration >= 40>>
+		<<if $arcologies[0].FSRepopulationFocusSMR == 0>>
+			<br>''@@.lime;Occupied Womb SMR:@@'' in order to be sold in the arcology, slaves will be made capable of pregnancy, if they are not, and subsequently impregnated.
+			[[Implement|Policies][$arcologies[0].FSRepopulationFocusSMR = 1, $cash -=5000, $rep -= 1000]]
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance repopulation efforts. Due to surgery costs, male slaves will become less common.//
+		<</if>>
+	<</if>>
 
-<<if $arcologies[0].FSRestartDecoration >= 90>>
-<<if $arcologies[0].FSRestartLaw == 0>>
-  <br>''@@.lime;Taxation of Fertile Non-Elite:@@'' fertile civilians, who are not part of society's elite, will face increased taxation.
-  [[Implement|Policies][$arcologies[0].FSRestartLaw = 1, $cash -=5000, $rep -= 1000]]
-  <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will increase your rental income, but the lower class will dislike you.//
-<</if>>
-<</if>>
+	<<if $arcologies[0].FSRepopulationFocusDecoration >= 90>>
+		<<if $arcologies[0].FSRepopulationFocusLaw == 0>>
+			<br>''@@.lime;Universal Pregnancy Subsidy:@@'' pregnant citizens will be offered reduced rent.
+			[[Implement|Policies][$arcologies[0].FSRepopulationFocusLaw = 1, $cash -=5000, $rep -= 1000]]
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will reduce your rental income//
+		<</if>>
+	<</if>>
 
-<<if $arcologies[0].FSRestartDecoration >= 100>>
-<<if $rep > 5000>>
-<<if $arcologies[0].FSRestartResearch == 0>>
-  <br>''@@.lime;Elite Breeder Eligibility:@@'' slaves that pass very strict tests may be permitted for use by the Societal Elite to bear their children.
-  [[Propose|Breeder Proposal][$arcologies[0].FSRestartResearch = 1, $rep -= 5000]]
-  <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will greatly damage your reputation for even proposing.//
-<</if>>
-<</if>>
-<</if>>
+	<<if $arcologies[0].FSRestartDecoration >= 40>>
+		<<if $arcologies[0].FSRestartSMR == 0>>
+			<br>''@@.lime;Population Control SMR:@@'' in order to be sold in the arcology, slave ovaries and testicles will be removed.
+			[[Implement|Policies][$arcologies[0].FSRestartSMR = 1, $cash -=5000, $rep -= 1000]]
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance starting society over.//
+		<</if>>
+	<</if>>
 
-<<if $arcologies[0].FSGenderFundamentalist >= 20>>
-<<if $arcologies[0].FSGenderFundamentalistLawBeauty == 0 && $arcologies[0].FSSlimnessEnthusiastLaw == 0 && $arcologies[0].FSHedonisticDecadenceLaw2 == 0 && $arcologies[0].FSPhysicalIdealistLaw == 0>>
-	<br>''@@.lime;Fashionable Feminine Ideal:@@'' you will do your best to start a fashion for elegant girls with just the right amount of T&A.
-	[[Implement|Policies][$arcologies[0].FSGenderFundamentalistLawBeauty = 1, $cash -=5000, $rep -= 1000]]
-<</if>>
-<<if $arcologies[0].FSGenderFundamentalistLawBimbo == 0>>
-	<br>''@@.lime;Bimbo Fetishism:@@'' you will do your best to encourage sexual attraction to female stupidity.
-	[[Implement|Policies][$arcologies[0].FSGenderFundamentalistLawBimbo = 1, $cash -=5000, $rep -= 1000]]
-<</if>>
-<<if $arcologies[0].FSGenderFundamentalist >= 40>>
-<<if $arcologies[0].FSGenderFundamentalistSMR == 0>>
-	<br>''@@.lime;Mandatory Feminization SMR:@@'' in order to be sold in the arcology, slaves with dicks must have their balls removed.
-	[[Implement|Policies][$arcologies[0].FSGenderFundamentalistSMR = 1, $cash -=5000, $rep -= 1000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance Gender Fundamentalism//
-<</if>>
-<</if>>
-<<elseif $arcologies[0].FSGenderRadicalist >= 20>>
-<<if $arcologies[0].FSGenderRadicalistLawBeauty == 0 && $arcologies[0].FSSlimnessEnthusiastLaw == 0 && $arcologies[0].FSHedonisticDecadenceLaw2 == 0 && $arcologies[0].FSPhysicalIdealistLaw == 0>>
-	<br>''@@.lime;Fashionable Feminine Aspiration:@@'' you will do your best to start a fashion for turning slaves into elegant girls with just the right amount of T&A.
-	[[Implement|Policies][$arcologies[0].FSGenderRadicalistLawBeauty = 1, $cash -=5000, $rep -= 1000]]
-<</if>>
-<<if $seeDicks != 0>>
-<<if $arcologies[0].FSGenderRadicalist >= 60>>
-<<if ($arcologies[0].FSGenderRadicalistLawFuta == 0)>>
-	<br>''@@.lime;Futanari Focused Radicalism:@@'' you will encourage veneration of slaves with both dicks and pussies.
-	[[Implement|Policies][$arcologies[0].FSGenderRadicalistLawFuta = 1, $cash -=5000, $rep -= 1000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will affect citizens' appreciation of futas//
-	<br>''@@.lime;Cock and Balls Focused Radicalism:@@'' you will encourage an appreciation for stiff dicks and swinging balls.
-	[[Implement|Policies][$arcologies[0].FSGenderRadicalistLawFuta = 2, $cash -=5000, $rep -= 1000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will affect slaves' attractiveness to citizens//
-	<<if $arcologies[0].FSSlimnessEnthusiastLaw == 0>>
-	<br>''@@.lime;Bottom Heavy Radicalism:@@'' you will encourage an appreciation for broad hips, plush asses, big buttholes, and skilled sphincters.
-	[[Implement|Policies][$arcologies[0].FSGenderRadicalistLawFuta = 3, $cash -=5000, $rep -= 1000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will affect slaves' attractiveness to citizens//
-	<</if>>
-	<<if $arcologies[0].FSHedonisticDecadenceLaw2 == 0>>
-	<br>''@@.lime;Femboy Focused Radicalism:@@'' you will encourage an appreciation for cute, flat chested slaves with small male genitals and no vagina.
-	[[Implement|Policies][$arcologies[0].FSGenderRadicalistLawFuta = 4, $cash -=5000, $rep -= 1000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will affect slaves' attractiveness to citizens//
+	<<if $arcologies[0].FSRestartDecoration >= 90>>
+		<<if $arcologies[0].FSRestartLaw == 0>>
+			<br>''@@.lime;Taxation of Fertile Non-Elite:@@'' fertile civilians, who are not part of society's elite, will face increased taxation.
+			[[Implement|Policies][$arcologies[0].FSRestartLaw = 1, $cash -=5000, $rep -= 1000]]
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will increase your rental income, but the lower class will dislike you.//
+		<</if>>
 	<</if>>
-<</if>>
-<</if>>
-<</if>>
-<</if>>
 
-<<if $arcologies[0].FSPaternalist >= 40>>
-<<if $arcologies[0].FSDegradationistSMR == 0>>
-<<if $arcologies[0].FSPaternalistSMR == 0>>
-	<br>''@@.lime;Human Dignity SMR:@@'' the slave markets will be required to treat incoming slaves reasonably well.
-	[[Implement|Policies][$arcologies[0].FSPaternalistSMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 500]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will reduce the arcology's prosperity and help advance Paternalism//
-<</if>>
-<</if>>
-<<if $arcologies[0].FSPaternalist >= 60>>
-<<if $arcologies[0].FSPaternalistLaw == 0>>
-	<br>''@@.lime;Good Treatment Subsidy:@@'' slaveowners who treat their slaves well will be offered reduced rent.
-	[[Implement|Policies][$arcologies[0].FSPaternalistLaw = 1, $cash -=5000, $rep -= 1000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will reduce your rental income//
-<</if>>
-<</if>>
-<</if>>
+	<<if $arcologies[0].FSRestartDecoration >= 100>>
+		<<if $rep > 5000>>
+			<<if $arcologies[0].FSRestartResearch == 0>>
+				<br>''@@.lime;Elite Breeder Eligibility:@@'' slaves that pass very strict tests may be permitted for use by the Societal Elite to bear their children.
+				[[Propose|Breeder Proposal][$arcologies[0].FSRestartResearch = 1, $rep -= 5000]]
+				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will greatly damage your reputation for even proposing.//
+			<</if>>
+		<</if>>
+	<</if>>
 
-<<if $arcologies[0].FSDegradationist >= 40>>
-<<if $arcologies[0].FSPaternalistSMR == 0>>
-<<if $arcologies[0].FSDegradationistSMR == 0>>
-	<br>''@@.lime;Agonizing Induction SMR:@@''  slave markets are required to punish new slaves severely simply to introduce them to pain.
-	[[Implement|Policies][$arcologies[0].FSDegradationistSMR = 1, $cash -=5000, $rep -= 1000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance Degradationism//
-<</if>>
-<</if>>
-<<if $arcologies[0].FSDegradationist >= 90>>
-<<if $arcologies[0].FSDegradationistLaw == 0>>
-	<br>''@@.lime;Universal Arcade Access Mandate:@@'' slaveowners will be required to allow their menial slaves to use the sex arcades.
-	[[Implement|Policies][$arcologies[0].FSDegradationistLaw = 1, $cash -=5000, $rep -= 1000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will reduce labor efficiency, damaging the arcology's prosperity//
-<</if>>
-<</if>>
-<</if>>
+	<<if $arcologies[0].FSGenderFundamentalist >= 20>>
+		<<if $arcologies[0].FSGenderFundamentalistLawBeauty == 0 && $arcologies[0].FSSlimnessEnthusiastLaw == 0 && $arcologies[0].FSHedonisticDecadenceLaw2 == 0 && $arcologies[0].FSPhysicalIdealistLaw == 0>>
+			<br>''@@.lime;Fashionable Feminine Ideal:@@'' you will do your best to start a fashion for elegant girls with just the right amount of T&A.
+			[[Implement|Policies][$arcologies[0].FSGenderFundamentalistLawBeauty = 1, $cash -=5000, $rep -= 1000]]
+		<</if>>
+		<<if $arcologies[0].FSGenderFundamentalistLawBimbo == 0>>
+			<br>''@@.lime;Bimbo Fetishism:@@'' you will do your best to encourage sexual attraction to female stupidity.
+			[[Implement|Policies][$arcologies[0].FSGenderFundamentalistLawBimbo = 1, $cash -=5000, $rep -= 1000]]
+		<</if>>
+		<<if $arcologies[0].FSGenderFundamentalist >= 40>>
+			<<if $arcologies[0].FSGenderFundamentalistSMR == 0>>
+			<br>''@@.lime;Mandatory Feminization SMR:@@'' in order to be sold in the arcology, slaves with dicks must have their balls removed.
+				[[Implement|Policies][$arcologies[0].FSGenderFundamentalistSMR = 1, $cash -=5000, $rep -= 1000]]
+				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance Gender Fundamentalism//
+			<</if>>
+		<</if>>
+	<<elseif $arcologies[0].FSGenderRadicalist >= 20>>
+		<<if $arcologies[0].FSGenderRadicalistLawBeauty == 0 && $arcologies[0].FSSlimnessEnthusiastLaw == 0 && $arcologies[0].FSHedonisticDecadenceLaw2 == 0 && $arcologies[0].FSPhysicalIdealistLaw == 0>>
+			<br>''@@.lime;Fashionable Feminine Aspiration:@@'' you will do your best to start a fashion for turning slaves into elegant girls with just the right amount of T&A.
+			[[Implement|Policies][$arcologies[0].FSGenderRadicalistLawBeauty = 1, $cash -=5000, $rep -= 1000]]
+		<</if>>
+		<<if $seeDicks != 0>>
+			<<if $arcologies[0].FSGenderRadicalist >= 60>>
+				<<if ($arcologies[0].FSGenderRadicalistLawFuta == 0)>>
+					<br>''@@.lime;Futanari Focused Radicalism:@@'' you will encourage veneration of slaves with both dicks and pussies.
+					[[Implement|Policies][$arcologies[0].FSGenderRadicalistLawFuta = 1, $cash -=5000, $rep -= 1000]]
+					<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will affect citizens' appreciation of futas//
+					<br>''@@.lime;Cock and Balls Focused Radicalism:@@'' you will encourage an appreciation for stiff dicks and swinging balls.
+					[[Implement|Policies][$arcologies[0].FSGenderRadicalistLawFuta = 2, $cash -=5000, $rep -= 1000]]
+					<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will affect slaves' attractiveness to citizens//
+					<<if $arcologies[0].FSSlimnessEnthusiastLaw == 0>>
+						<br>''@@.lime;Bottom Heavy Radicalism:@@'' you will encourage an appreciation for broad hips, plush asses, big buttholes, and skilled sphincters.
+						[[Implement|Policies][$arcologies[0].FSGenderRadicalistLawFuta = 3, $cash -=5000, $rep -= 1000]]
+						<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will affect slaves' attractiveness to citizens//
+					<</if>>
+					<<if $arcologies[0].FSHedonisticDecadenceLaw2 == 0>>
+						<br>''@@.lime;Femboy Focused Radicalism:@@'' you will encourage an appreciation for cute, flat chested slaves with small male genitals and no vagina.
+						[[Implement|Policies][$arcologies[0].FSGenderRadicalistLawFuta = 4, $cash -=5000, $rep -= 1000]]
+						<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will affect slaves' attractiveness to citizens//
+					<</if>>
+				<</if>>
+			<</if>>
+		<</if>>
+	<</if>>
 
-<<if $arcologies[0].FSBodyPurist >= 40>>
-<<if $arcologies[0].FSBodyPuristSMR == 0>>
-	<br>''@@.lime;Body Purity SMR:@@'' in order to be sold in your arcology, slaves must be stripped of implants and body modifications.
-	[[Implement|Policies][$arcologies[0].FSBodyPuristSMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 500]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance Body Purism//
-<</if>>
-<<if $arcologies[0].FSBodyPurist >= 90>>
-<<if $arcologies[0].FSBodyPuristLaw == 0>>
-	<br>''@@.lime;Drug Purity Mandate:@@'' all drugs in the arcology will be subjected to rigorous testing for purity.
-	[[Implement|Policies][$arcologies[0].FSBodyPuristLaw = 1, $cash -=5000, $rep -= 1000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will reduce slaving profits, damaging the arcology's prosperity//
-<</if>>
-<</if>>
-<</if>>
+	<<if $arcologies[0].FSPaternalist >= 40>>
+		<<if $arcologies[0].FSDegradationistSMR == 0>>
+			<<if $arcologies[0].FSPaternalistSMR == 0>>
+				<br>''@@.lime;Human Dignity SMR:@@'' the slave markets will be required to treat incoming slaves reasonably well.
+				[[Implement|Policies][$arcologies[0].FSPaternalistSMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 500]]
+				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will reduce the arcology's prosperity and help advance Paternalism//
+			<</if>>
+		<</if>>
+		<<if $arcologies[0].FSPaternalist >= 60>>
+			<<if $arcologies[0].FSPaternalistLaw == 0>>
+				<br>''@@.lime;Good Treatment Subsidy:@@'' slaveowners who treat their slaves well will be offered reduced rent.
+				[[Implement|Policies][$arcologies[0].FSPaternalistLaw = 1, $cash -=5000, $rep -= 1000]]
+				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will reduce your rental income//
+			<</if>>
+		<</if>>
+	<</if>>
 
-<<if $arcologies[0].FSTransformationFetishist >= 40>>
-<<if $arcologies[0].FSTransformationFetishistSMR == 0>>
-	<br>''@@.lime;Mandatory Bimbofication SMR:@@'' in order to be sold in your arcology, slaves must be given a set of fake tits and ass.
-	[[Implement|Policies][$arcologies[0].FSTransformationFetishistSMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 500]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance Transformation Fetishism//
-<</if>>
-<</if>>
+	<<if $arcologies[0].FSDegradationist >= 40>>
+		<<if $arcologies[0].FSPaternalistSMR == 0>>
+			<<if $arcologies[0].FSDegradationistSMR == 0>>
+				<br>''@@.lime;Agonizing Induction SMR:@@'' slave markets are required to punish new slaves severely simply to introduce them to pain.
+				[[Implement|Policies][$arcologies[0].FSDegradationistSMR = 1, $cash -=5000, $rep -= 1000]]
+				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance Degradationism//
+			<</if>>
+		<</if>>
+		<<if $arcologies[0].FSDegradationist >= 90>>
+			<<if $arcologies[0].FSDegradationistLaw == 0>>
+				<br>''@@.lime;Universal Arcade Access Mandate:@@'' slaveowners will be required to allow their menial slaves to use the sex arcades.
+				[[Implement|Policies][$arcologies[0].FSDegradationistLaw = 1, $cash -=5000, $rep -= 1000]]
+				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will reduce labor efficiency, damaging the arcology's prosperity//
+			<</if>>
+		<</if>>
+	<</if>>
 
-<<if $arcologies[0].FSYouthPreferentialist >= 40>>
-<<if $arcologies[0].FSYouthPreferentialistSMR == 0>>
-	<br>''@@.lime;Respect for Youth SMR:@@'' slave markets in your arcology are required to treat younger slaves carefully.
-	[[Implement|Policies][$arcologies[0].FSYouthPreferentialistSMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 500]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance Youth Preferentialism//
-<</if>>
-<<if $arcologies[0].FSYouthPreferentialist >= 90>>
-<<if $arcologies[0].FSYouthPreferentialistLaw == 0>>
-	<br>''@@.lime;Youthful Citizen Subsidy:@@'' young citizens will be offered reduced rent.
-	[[Implement|Policies][$arcologies[0].FSYouthPreferentialistLaw = 1, $cash -=5000, $rep -= 1000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will reduce your rental income//
-<</if>>
-<</if>>
-<</if>>
+	<<if $arcologies[0].FSBodyPurist >= 40>>
+		<<if $arcologies[0].FSBodyPuristSMR == 0>>
+			<br>''@@.lime;Body Purity SMR:@@'' in order to be sold in your arcology, slaves must be stripped of implants and body modifications.
+			[[Implement|Policies][$arcologies[0].FSBodyPuristSMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 500]]
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance Body Purism//
+		<</if>>
+		<<if $arcologies[0].FSBodyPurist >= 90>>
+			<<if $arcologies[0].FSBodyPuristLaw == 0>>
+				<br>''@@.lime;Drug Purity Mandate:@@'' all drugs in the arcology will be subjected to rigorous testing for purity.
+				[[Implement|Policies][$arcologies[0].FSBodyPuristLaw = 1, $cash -=5000, $rep -= 1000]]
+				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will reduce slaving profits, damaging the arcology's prosperity//
+			<</if>>
+		<</if>>
+	<</if>>
 
-<<if $arcologies[0].FSMaturityPreferentialist >= 40>>
-<<if $arcologies[0].FSMaturityPreferentialistSMR == 0 && $arcologies[0].FSHedonisticDecadenceSMR == 0>>
-	<br>''@@.lime;Respect for Maturity SMR:@@'' slave markets in your arcology are required to treat mature slaves properly.
-	[[Implement|Policies][$arcologies[0].FSMaturityPreferentialistSMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 500]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance Maturity Preferentialism//
-<</if>>
-<<if $arcologies[0].FSMaturityPreferentialist >= 90>>
-<<if $arcologies[0].FSMaturityPreferentialistLaw == 0>>
-	<br>''@@.lime;Mature Citizen Subsidy:@@'' older citizens will be offered reduced rent.
-	[[Implement|Policies][$arcologies[0].FSMaturityPreferentialistLaw = 1, $cash -=5000, $rep -= 1000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will reduce your rental income//
-<</if>>
-<</if>>
-<</if>>
+	<<if $arcologies[0].FSTransformationFetishist >= 40>>
+		<<if $arcologies[0].FSTransformationFetishistSMR == 0>>
+			<br>''@@.lime;Mandatory Bimbofication SMR:@@'' in order to be sold in your arcology, slaves must be given a set of fake tits and ass.
+			[[Implement|Policies][$arcologies[0].FSTransformationFetishistSMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 500]]
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance Transformation Fetishism//
+		<</if>>
+	<</if>>
 
-<<if $arcologies[0].FSSlimnessEnthusiast >= 40>>
-<<if $arcologies[0].FSSlimnessEnthusiastSMR == 0>>
-	<br>''@@.lime;Physical fitness SMR:@@'' in order to be sold in the arcology, chubby slaves will have to be forced to work out first.
-	[[Implement|Policies][$arcologies[0].FSSlimnessEnthusiastSMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 500]]
-<</if>>
-<<if $arcologies[0].FSSlimnessEnthusiastLaw == 0 && $arcologies[0].FSGenderRadicalistLawBeauty == 0 && $arcologies[0].FSGenderFundamentalistLawBeauty == 0 && $arcologies[0].FSGenderRadicalistLawFuta != 3 && $arcologies[0].FSHedonisticDecadenceLaw2 == 0 && $arcologies[0].FSPhysicalIdealistLaw == 0>>
-	<br>''@@.lime;Flat Feminine Ideal:@@'' you will do your best to start a fashion for elegant girls with just the right amount of T&A, none!
-	[[Implement|Policies][$arcologies[0].FSSlimnessEnthusiastLaw = 1, $cash -=5000, $rep -= 1000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Flat slaves will enjoy increased attractiveness to citizens//
-<</if>>
-<</if>>
+	<<if $arcologies[0].FSYouthPreferentialist >= 40>>
+		<<if $arcologies[0].FSYouthPreferentialistSMR == 0>>
+			<br>''@@.lime;Respect for Youth SMR:@@'' slave markets in your arcology are required to treat younger slaves carefully.
+			[[Implement|Policies][$arcologies[0].FSYouthPreferentialistSMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 500]]
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance Youth Preferentialism//
+		<</if>>
+		<<if $arcologies[0].FSYouthPreferentialist >= 90>>
+			<<if $arcologies[0].FSYouthPreferentialistLaw == 0>>
+				<br>''@@.lime;Youthful Citizen Subsidy:@@'' young citizens will be offered reduced rent.
+				[[Implement|Policies][$arcologies[0].FSYouthPreferentialistLaw = 1, $cash -=5000, $rep -= 1000]]
+				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will reduce your rental income//
+			<</if>>
+		<</if>>
+	<</if>>
 
-<<if $arcologies[0].FSAssetExpansionist >= 40>>
-<<if $arcologies[0].FSAssetExpansionistSMR == 0>>
-	<br>''@@.lime;Asset Expansion SMR:@@'' in order to be sold in the arcology, slaves will have to have their assets expanded with growth hormones.
-	[[Implement|Policies][$arcologies[0].FSAssetExpansionistSMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 500]]
-<</if>>
-<</if>>
+	<<if $arcologies[0].FSMaturityPreferentialist >= 40>>
+		<<if $arcologies[0].FSMaturityPreferentialistSMR == 0 && $arcologies[0].FSHedonisticDecadenceSMR == 0>>
+			<br>''@@.lime;Respect for Maturity SMR:@@'' slave markets in your arcology are required to treat mature slaves properly.
+			[[Implement|Policies][$arcologies[0].FSMaturityPreferentialistSMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 500]]
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance Maturity Preferentialism//
+		<</if>>
+		<<if $arcologies[0].FSMaturityPreferentialist >= 90>>
+			<<if $arcologies[0].FSMaturityPreferentialistLaw == 0>>
+				<br>''@@.lime;Mature Citizen Subsidy:@@'' older citizens will be offered reduced rent.
+				[[Implement|Policies][$arcologies[0].FSMaturityPreferentialistLaw = 1, $cash -=5000, $rep -= 1000]]
+				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will reduce your rental income//
+			<</if>>
+		<</if>>
+	<</if>>
 
-<<if $arcologies[0].FSPastoralist >= 40>>
-<<if $arcologies[0].FSPastoralistSMR == 0>>
-	<br>''@@.lime;Universal Slave Lactation SMR:@@'' in order to be sold in the arcology, slaves must be actively lactating.
-	[[Implement|Policies][$arcologies[0].FSPastoralistSMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 500]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance Pastoralism//
-<</if>>
-<<if $arcologies[0].FSPastoralist >= 90>>
-<<if $arcologies[0].FSPastoralistLaw == 0>>
-	<br>''@@.lime;Animal Products Ban:@@'' animal products that compete with slave fluids will be banned.
-	[[Implement|Policies][$arcologies[0].FSPastoralistLaw = 1, $cash -=5000, $rep -= 1000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will reduce market freedom, damaging the arcology's prosperity//
-<</if>>
-<</if>>
-<</if>>
+	<<if $arcologies[0].FSSlimnessEnthusiast >= 40>>
+		<<if $arcologies[0].FSSlimnessEnthusiastSMR == 0>>
+			<br>''@@.lime;Physical fitness SMR:@@'' in order to be sold in the arcology, chubby slaves will have to be forced to work out first.
+			[[Implement|Policies][$arcologies[0].FSSlimnessEnthusiastSMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 500]]
+		<</if>>
+		<<if $arcologies[0].FSSlimnessEnthusiastLaw == 0 && $arcologies[0].FSGenderRadicalistLawBeauty == 0 && $arcologies[0].FSGenderFundamentalistLawBeauty == 0 && $arcologies[0].FSGenderRadicalistLawFuta != 3 && $arcologies[0].FSHedonisticDecadenceLaw2 == 0 && $arcologies[0].FSPhysicalIdealistLaw == 0>>
+			<br>''@@.lime;Flat Feminine Ideal:@@'' you will do your best to start a fashion for elegant girls with just the right amount of T&A, none!
+			[[Implement|Policies][$arcologies[0].FSSlimnessEnthusiastLaw = 1, $cash -=5000, $rep -= 1000]]
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Flat slaves will enjoy increased attractiveness to citizens//
+		<</if>>
+	<</if>>
 
-<<if $arcologies[0].FSPhysicalIdealist >= 40>>
-	<<if $arcologies[0].FSPhysicalIdealistSMR == 0>>
-		<br>''@@.lime;Lifting SMR:@@'' in order to be sold in the arcology, slaves will have to be <<if $arcologies[0].FSPhysicalIdealistLaw == 1>>toned<<else>>bulked<</if>>.
-		[[Implement|Policies][$arcologies[0].FSPhysicalIdealistSMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 500]]
-		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance Physical Idealism//
+	<<if $arcologies[0].FSAssetExpansionist >= 40>>
+		<<if $arcologies[0].FSAssetExpansionistSMR == 0>>
+			<br>''@@.lime;Asset Expansion SMR:@@'' in order to be sold in the arcology, slaves will have to have their assets expanded with growth hormones.
+			[[Implement|Policies][$arcologies[0].FSAssetExpansionistSMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 500]]
+		<</if>>
 	<</if>>
-	<<if $arcologies[0].FSPhysicalIdealist >= 60>>
-		<<if $arcologies[0].FSHedonisticDecadenceLaw2 == 0 && $arcologies[0].FSSlimnessEnthusiastLaw == 0 && $arcologies[0].FSGenderRadicalistLawBeauty == 0 && $arcologies[0].FSGenderFundamentalistLawBeauty == 0 && $arcologies[0].FSPhysicalIdealistLaw == 0 && $arcologies[0].FSPhysicalIdealistStrongFat == 0>>
-			<br>''@@.lime;Fit Feminine Ideal:@@'' you will do your best to start a fashion for fit, healthy girls with just the right amount of muscle definition.
-			[[Implement|Policies][$arcologies[0].FSPhysicalIdealistLaw = 1]]
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will greatly affect society's views on slave beauty//
+
+	<<if $arcologies[0].FSPastoralist >= 40>>
+		<<if $arcologies[0].FSPastoralistSMR == 0>>
+			<br>''@@.lime;Universal Slave Lactation SMR:@@'' in order to be sold in the arcology, slaves must be actively lactating.
+			[[Implement|Policies][$arcologies[0].FSPastoralistSMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 500]]
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance Pastoralism//
 		<</if>>
-		<<if $arcologies[0].FSPhysicalIdealistLaw == 0 && $arcologies[0].FSPhysicalIdealistStrongFat == 0>>
-			<br>''@@.lime;Strongfat Feminine Ideal:@@'' you will do your best to start a fashion for strong girls with a thick layer of fat over their muscles.
-			[[Implement|Policies][$arcologies[0].FSPhysicalIdealistStrongFat = 1]]
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will greatly affect society's views on slave beauty//
+		<<if $arcologies[0].FSPastoralist >= 90>>
+			<<if $arcologies[0].FSPastoralistLaw == 0>>
+				<br>''@@.lime;Animal Products Ban:@@'' animal products that compete with slave fluids will be banned.
+				[[Implement|Policies][$arcologies[0].FSPastoralistLaw = 1, $cash -=5000, $rep -= 1000]]
+				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will reduce market freedom, damaging the arcology's prosperity//
+			<</if>>
 		<</if>>
 	<</if>>
-<</if>>
 
-<<if $arcologies[0].FSHedonisticDecadence >= 40>>
-	<<if $BasicWeightSMR == 0>>
-	<<if $arcologies[0].FSHedonisticDecadenceSMR == 0 && $arcologies[0].FSMaturityPreferentialistSMR == 0>>
-	  <br>''@@.lime;Corpulence SMR:@@'' in order to be sold in the arcology, slaves must be plump.
-	  [[Implement|Policies][$arcologies[0].FSHedonisticDecadenceSMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 500]]
-	  <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance Hedonistic Decadence//
-	<</if>>
-	<</if>>
-	<<if $arcologies[0].FSHedonisticDecadence >= 60>>
-		<<if $arcologies[0].FSHedonisticDecadenceLaw2 == 0 && $arcologies[0].FSSlimnessEnthusiastLaw == 0 && $arcologies[0].FSGenderRadicalistLawBeauty == 0 && $arcologies[0].FSGenderFundamentalistLawBeauty == 0 && $arcologies[0].FSPhysicalIdealistLaw == 0 && $arcologies[0].FSGenderRadicalistLawFuta != 3>>
-		  <br>''@@.lime;Rotund Feminine Ideal:@@'' you will do your best to start a fashion for thick girls with soft bellies, big butts and luscious tits.
-		  [[Implement|Policies][$arcologies[0].FSHedonisticDecadenceLaw2 = 1]]
-		  <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will greatly affect society's views on slave beauty//
-		<</if>>
-		<<if $arcologies[0].FSHedonisticDecadenceLaw2 == 0 && $arcologies[0].FSHedonisticDecadenceStrongFat == 0>>
-			<br>''@@.lime;Fat n' Strong Feminine Ideal:@@'' you will do your best to start a fashion for thick girls with plenty of muscle under their fat.
-			[[Implement|Policies][$arcologies[0].FSHedonisticDecadenceStrongFat = 1]]
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will greatly affect society's views on slave beauty//
-		<</if>>
-		<<if $arcologies[0].FSHedonisticDecadence >= 90>>
-			<<if $arcologies[0].FSHedonisticDecadenceLaw == 0>>
-			  <br>''@@.lime;Life's Joys Subsidy:@@'' food vendors are offered reduced rent and operating expenses.
-			  [[Implement|Policies][$arcologies[0].FSHedonisticDecadenceLaw = 1]]
-			  <br>&nbsp;&nbsp;&nbsp;&nbsp;//Will improve prosperity but decrease rental income - tailor's may see increased business//
+	<<if $arcologies[0].FSPhysicalIdealist >= 40>>
+		<<if $arcologies[0].FSPhysicalIdealistSMR == 0>>
+			<br>''@@.lime;Lifting SMR:@@'' in order to be sold in the arcology, slaves will have to be <<if $arcologies[0].FSPhysicalIdealistLaw == 1>>toned<<else>>bulked<</if>>.
+			[[Implement|Policies][$arcologies[0].FSPhysicalIdealistSMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 500]]
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance Physical Idealism//
+		<</if>>
+		<<if $arcologies[0].FSPhysicalIdealist >= 60>>
+			<<if $arcologies[0].FSHedonisticDecadenceLaw2 == 0 && $arcologies[0].FSSlimnessEnthusiastLaw == 0 && $arcologies[0].FSGenderRadicalistLawBeauty == 0 && $arcologies[0].FSGenderFundamentalistLawBeauty == 0 && $arcologies[0].FSPhysicalIdealistLaw == 0 && $arcologies[0].FSPhysicalIdealistStrongFat == 0>>
+				<br>''@@.lime;Fit Feminine Ideal:@@'' you will do your best to start a fashion for fit, healthy girls with just the right amount of muscle definition.
+				[[Implement|Policies][$arcologies[0].FSPhysicalIdealistLaw = 1]]
+				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will greatly affect society's views on slave beauty//
+			<</if>>
+			<<if $arcologies[0].FSPhysicalIdealistLaw == 0 && $arcologies[0].FSPhysicalIdealistStrongFat == 0>>
+				<br>''@@.lime;Strongfat Feminine Ideal:@@'' you will do your best to start a fashion for strong girls with a thick layer of fat over their muscles.
+				[[Implement|Policies][$arcologies[0].FSPhysicalIdealistStrongFat = 1]]
+				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will greatly affect society's views on slave beauty//
 			<</if>>
 		<</if>>
 	<</if>>
-<</if>>
 
-<<if $arcologies[0].FSChattelReligionist >= 40>>
-	<<if $arcologies[0].FSChattelReligionistSMR == 0>>
-		<br>''@@.lime;Consecration by Public Use SMR:@@'' in order to be sold in the arcology, slaves must be offered for public use for a single day.
-		[[Implement|Policies][$arcologies[0].FSChattelReligionistSMR = 1, $cash -=5000, $rep -= 1000]]
-		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance Chattel Religionism//
+	<<if $arcologies[0].FSHedonisticDecadence >= 40>>
+		<<if $BasicWeightSMR == 0>>
+			<<if $arcologies[0].FSHedonisticDecadenceSMR == 0 && $arcologies[0].FSMaturityPreferentialistSMR == 0>>
+				<br>''@@.lime;Corpulence SMR:@@'' in order to be sold in the arcology, slaves must be plump.
+				[[Implement|Policies][$arcologies[0].FSHedonisticDecadenceSMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 500]]
+				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance Hedonistic Decadence//
+			<</if>>
+		<</if>>
+		<<if $arcologies[0].FSHedonisticDecadence >= 60>>
+			<<if $arcologies[0].FSHedonisticDecadenceLaw2 == 0 && $arcologies[0].FSSlimnessEnthusiastLaw == 0 && $arcologies[0].FSGenderRadicalistLawBeauty == 0 && $arcologies[0].FSGenderFundamentalistLawBeauty == 0 && $arcologies[0].FSPhysicalIdealistLaw == 0 && $arcologies[0].FSGenderRadicalistLawFuta != 3>>
+				<br>''@@.lime;Rotund Feminine Ideal:@@'' you will do your best to start a fashion for thick girls with soft bellies, big butts and luscious tits.
+				[[Implement|Policies][$arcologies[0].FSHedonisticDecadenceLaw2 = 1]]
+				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will greatly affect society's views on slave beauty//
+			<</if>>
+			<<if $arcologies[0].FSHedonisticDecadenceLaw2 == 0 && $arcologies[0].FSHedonisticDecadenceStrongFat == 0>>
+				<br>''@@.lime;Fat n' Strong Feminine Ideal:@@'' you will do your best to start a fashion for thick girls with plenty of muscle under their fat.
+				[[Implement|Policies][$arcologies[0].FSHedonisticDecadenceStrongFat = 1]]
+				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will greatly affect society's views on slave beauty//
+			<</if>>
+			<<if $arcologies[0].FSHedonisticDecadence >= 90>>
+				<<if $arcologies[0].FSHedonisticDecadenceLaw == 0>>
+					<br>''@@.lime;Life's Joys Subsidy:@@'' food vendors are offered reduced rent and operating expenses.
+					[[Implement|Policies][$arcologies[0].FSHedonisticDecadenceLaw = 1]]
+					<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will improve prosperity but decrease rental income - tailor's may see increased business//
+				<</if>>
+			<</if>>
+		<</if>>
 	<</if>>
-	<<if $arcologies[0].FSChattelReligionist >= 90>>
-	<<if $arcologies[0].FSChattelReligionistLaw == 0>>
-		<br>''@@.lime;Official Religion:@@'' you will be enshrined as the prophet of a vibrant slaveowning religion.
-		[[Implement|Policies][$arcologies[0].FSChattelReligionistLaw = 1, $cash -=5000, $rep -= 1000]]
-		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will increase your renown//
+
+	<<if $arcologies[0].FSChattelReligionist >= 40>>
+		<<if $arcologies[0].FSChattelReligionistSMR == 0>>
+			<br>''@@.lime;Consecration by Public Use SMR:@@'' in order to be sold in the arcology, slaves must be offered for public use for a single day.
+			[[Implement|Policies][$arcologies[0].FSChattelReligionistSMR = 1, $cash -=5000, $rep -= 1000]]
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance Chattel Religionism//
+		<</if>>
+		<<if $arcologies[0].FSChattelReligionist >= 90>>
+			<<if $arcologies[0].FSChattelReligionistLaw == 0>>
+				<br>''@@.lime;Official Religion:@@'' you will be enshrined as the prophet of a vibrant slaveowning religion.
+				[[Implement|Policies][$arcologies[0].FSChattelReligionistLaw = 1, $cash -=5000, $rep -= 1000]]
+				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will increase your renown//
+			<</if>>
+		<</if>>
 	<</if>>
+	<<if $nicaeaHeld == 1>>
+		<<if $arcologies[0].FSChattelReligionistCreed == 0>>
+			<br>''@@.lime;Chattel Religionist Creed:@@'' Chattel Religionism in your arcology will subscribe to the creed established by the $nicaeaName, which honors <<if $nicaeaFocus == "slaves">>slaves<<else>>slaveowners<</if>>, enhances <<if $nicaeaAssignment == "whore">>prostitution<<elseif $nicaeaAssignment == "serve the public">>public service<<else>>fucktoy duty<</if>>, and respects <<if $nicaeaAchievement == "slaves">>owning many sex slaves<<elseif $nicaeaAchievement == "devotion">>worshipful slaves<<else>>trusting slaves<</if>>. The creed is <<if $nicaeaPower > 1>>strong<<else>>somewhat weak<</if>>.
+			[[Implement|Policies][$arcologies[0].FSChattelReligionistCreed = 1, $cash -=5000, $rep -= 1000]]
+			//Repealing this policy costs twice as much as implementing it.//
+		<</if>>
 	<</if>>
-<</if>>
-<<if $nicaeaHeld == 1>>
-<<if $arcologies[0].FSChattelReligionistCreed == 0>>
-	<br>''@@.lime;Chattel Religionist Creed:@@'' Chattel Religionism in your arcology will subscribe to the creed established by the $nicaeaName, which honors <<if $nicaeaFocus == "slaves">>slaves<<else>>slaveowners<</if>>, enhances <<if $nicaeaAssignment == "whore">>prostitution<<elseif $nicaeaAssignment == "serve the public">>public service<<else>>fucktoy duty<</if>>, and respects <<if $nicaeaAchievement == "slaves">>owning many sex slaves<<elseif $nicaeaAchievement == "devotion">>worshipful slaves<<else>>trusting slaves<</if>>. The creed is <<if $nicaeaPower > 1>>strong<<else>>somewhat weak<</if>>.
-	[[Implement|Policies][$arcologies[0].FSChattelReligionistCreed = 1, $cash -=5000, $rep -= 1000]]
-	//Repealing this policy costs twice as much as implementing it.//
-<</if>>
-<</if>>
 
-<<if $arcologies[0].FSRomanRevivalist >= 40>>
-<<if $arcologies[0].FSRomanRevivalistSMR == 0>>
-	<br>''@@.lime;Market Slave Expendability SMR:@@'' slave markets are encouraged to immediately dispose of low quality menial slaves in gladiatorial combats.
-	[[Implement|Policies][$arcologies[0].FSRomanRevivalistSMR = 1, $cash -=5000, $rep -= 1000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance Roman Revivalism//
-<</if>>
-<<if $arcologies[0].FSRomanRevivalist >= 90>>
-<<if $arcologies[0].FSRomanRevivalistLaw == 0>>
-	<br>''@@.lime;Republican Military Establishment:@@'' all citizens of stature will be required to participate personally in the defense of the state.
-	[[Implement|Policies][$arcologies[0].FSRomanRevivalistLaw = 1, $cash -=5000, $rep -= 1000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will improve your arcology's combat power during crises//
-<</if>>
-<</if>>
-<</if>>
+	<<if $arcologies[0].FSRomanRevivalist >= 40>>
+		<<if $arcologies[0].FSRomanRevivalistSMR == 0>>
+			<br>''@@.lime;Market Slave Expendability SMR:@@'' slave markets are encouraged to immediately dispose of low quality menial slaves in gladiatorial combats.
+			[[Implement|Policies][$arcologies[0].FSRomanRevivalistSMR = 1, $cash -=5000, $rep -= 1000]]
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance Roman Revivalism//
+		<</if>>
+		<<if $arcologies[0].FSRomanRevivalist >= 90>>
+			<<if $arcologies[0].FSRomanRevivalistLaw == 0>>
+				<br>''@@.lime;Republican Military Establishment:@@'' all citizens of stature will be required to participate personally in the defense of the state.
+				[[Implement|Policies][$arcologies[0].FSRomanRevivalistLaw = 1, $cash -=5000, $rep -= 1000]]
+				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will improve your arcology's combat power during crises//
+			<</if>>
+		<</if>>
+	<</if>>
 
-<<if $arcologies[0].FSAztecRevivalist >= 40>>
-<<if $arcologies[0].FSAztecRevivalistSMR == 0>>
-	<br>''@@.lime;Captured and Incorrigible Slaves Tribute:@@'' all captured and incorrigible slaves must be made tribute to the altars.
-	[[Implement|Policies][$arcologies[0].FSAztecRevivalistSMR = 1, $cash -=5000, $rep -= 1000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance Aztec Revivalism//
-<</if>>
-<<if $arcologies[0].FSAztecRevivalist >= 90>>
-<<if $arcologies[0].FSAztecRevivalistLaw == 0>>
-	<br>''@@.lime;Mandatory Artisan Training:@@'' to inherit or receive a trade a citizen must pass a mandatory course in one of the academies.
-	[[Implement|Policies][$arcologies[0].FSAztecRevivalistLaw = 1, $cash -=5000, $rep -= 1000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will improve your arcology's combat power during crises//
-<</if>>
-<</if>>
-<</if>>
+	<<if $arcologies[0].FSAztecRevivalist >= 40>>
+		<<if $arcologies[0].FSAztecRevivalistSMR == 0>>
+			<br>''@@.lime;Captured and Incorrigible Slaves Tribute:@@'' all captured and incorrigible slaves must be made tribute to the altars.
+			[[Implement|Policies][$arcologies[0].FSAztecRevivalistSMR = 1, $cash -=5000, $rep -= 1000]]
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance Aztec Revivalism//
+		<</if>>
+		<<if $arcologies[0].FSAztecRevivalist >= 90>>
+			<<if $arcologies[0].FSAztecRevivalistLaw == 0>>
+				<br>''@@.lime;Mandatory Artisan Training:@@'' to inherit or receive a trade a citizen must pass a mandatory course in one of the academies.
+				[[Implement|Policies][$arcologies[0].FSAztecRevivalistLaw = 1, $cash -=5000, $rep -= 1000]]
+				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will improve your arcology's combat power during crises//
+			<</if>>
+		<</if>>
+	<</if>>
 
-<<if $arcologies[0].FSEgyptianRevivalist >= 40>>
-<<if $arcologies[0].FSEgyptianRevivalistSMR == 0>>
-	<br>''@@.lime;Egyptian Cultural Induction SMR:@@'' in order to be sold in the arcology, slaves must be instructed in the cultural tenets of ancient Egypt.
-	[[Implement|Policies][$arcologies[0].FSEgyptianRevivalistSMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 500]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance Egyptian Revivalism//
-<</if>>
-<<if $arcologies[0].FSEgyptianRevivalist >= 90>>
-<<if $arcologies[0].FSEgyptianRevivalistLaw == 0>>
-	<br>''@@.lime;Pharaoh's Consort:@@'' your Head Girl will be given legal status as your Consort.
-	[[Implement|Policies][$arcologies[0].FSEgyptianRevivalistLaw = 1, $cash -=5000, $rep -= 1000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will increase your Head Girl's prominence//
-<</if>>
-<</if>>
-<</if>>
+	<<if $arcologies[0].FSEgyptianRevivalist >= 40>>
+		<<if $arcologies[0].FSEgyptianRevivalistSMR == 0>>
+			<br>''@@.lime;Egyptian Cultural Induction SMR:@@'' in order to be sold in the arcology, slaves must be instructed in the cultural tenets of ancient Egypt.
+			[[Implement|Policies][$arcologies[0].FSEgyptianRevivalistSMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 500]]
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance Egyptian Revivalism//
+		<</if>>
+		<<if $arcologies[0].FSEgyptianRevivalist >= 90>>
+			<<if $arcologies[0].FSEgyptianRevivalistLaw == 0>>
+				<br>''@@.lime;Pharaoh's Consort:@@'' your Head Girl will be given legal status as your Consort.
+				[[Implement|Policies][$arcologies[0].FSEgyptianRevivalistLaw = 1, $cash -=5000, $rep -= 1000]]
+				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will increase your Head Girl's prominence//
+			<</if>>
+		<</if>>
+	<</if>>
 
-<<if $arcologies[0].FSEdoRevivalist >= 40>>
-<<if $arcologies[0].FSEdoRevivalistSMR == 0>>
-	<br>''@@.lime;Edo Cultural Induction SMR:@@'' in order to be sold in the arcology, slaves must be instructed in the cultural tenets of Edo Japan.
-	[[Implement|Policies][$arcologies[0].FSEdoRevivalistSMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 500]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance Edo Revivalism//
-<</if>>
-<<if $arcologies[0].FSEdoRevivalist >= 90>>
-<<if $arcologies[0].FSEdoRevivalistLaw == 0>>
-	<br>''@@.lime;Cultural Insularity:@@'' will protect the arcology from old world influences.
-	[[Implement|Policies][$arcologies[0].FSEdoRevivalistLaw = 1, $cash -=5000, $rep -= 1000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will speed the acceptance of all future societies//
-<</if>>
-<</if>>
-<</if>>
+	<<if $arcologies[0].FSEdoRevivalist >= 40>>
+		<<if $arcologies[0].FSEdoRevivalistSMR == 0>>
+			<br>''@@.lime;Edo Cultural Induction SMR:@@'' in order to be sold in the arcology, slaves must be instructed in the cultural tenets of Edo Japan.
+			[[Implement|Policies][$arcologies[0].FSEdoRevivalistSMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 500]]
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance Edo Revivalism//
+		<</if>>
+		<<if $arcologies[0].FSEdoRevivalist >= 90>>
+			<<if $arcologies[0].FSEdoRevivalistLaw == 0>>
+				<br>''@@.lime;Cultural Insularity:@@'' will protect the arcology from old world influences.
+				[[Implement|Policies][$arcologies[0].FSEdoRevivalistLaw = 1, $cash -=5000, $rep -= 1000]]
+				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will speed the acceptance of all future societies//
+			<</if>>
+		<</if>>
+	<</if>>
 
-<<if $arcologies[0].FSArabianRevivalist >= 40>>
-<<if $arcologies[0].FSArabianRevivalistSMR == 0>>
-	<br>''@@.lime;Arabian Cultural Induction SMR:@@'' in order to be sold in the arcology, slaves must be instructed in the cultural tenets of the old Caliphate.	[[Implement|Policies][$arcologies[0].FSArabianRevivalistSMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 500]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance Arabian Revivalism//
-<</if>>
-<<if $arcologies[0].FSArabianRevivalist >= 90>>
-<<if $arcologies[0].FSArabianRevivalistLaw == 0>>
-	<br>''@@.lime;Jizya Tax:@@'' will raise the rents of unassimilated citizens, speeding the acceptance of all future societies.	[[Implement|Policies][$arcologies[0].FSArabianRevivalistLaw = 1, $cash -=5000, $rep -= 1000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will moderately increase rental income and improve acceptance of all future societies//
-<</if>>
-<</if>>
-<</if>>
+	<<if $arcologies[0].FSArabianRevivalist >= 40>>
+		<<if $arcologies[0].FSArabianRevivalistSMR == 0>>
+			<br>''@@.lime;Arabian Cultural Induction SMR:@@'' in order to be sold in the arcology, slaves must be instructed in the cultural tenets of the old Caliphate.	[[Implement|Policies][$arcologies[0].FSArabianRevivalistSMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 500]]
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance Arabian Revivalism//
+		<</if>>
+		<<if $arcologies[0].FSArabianRevivalist >= 90>>
+			<<if $arcologies[0].FSArabianRevivalistLaw == 0>>
+				<br>''@@.lime;Jizya Tax:@@'' will raise the rents of unassimilated citizens, speeding the acceptance of all future societies.	[[Implement|Policies][$arcologies[0].FSArabianRevivalistLaw = 1, $cash -=5000, $rep -= 1000]]
+				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will moderately increase rental income and improve acceptance of all future societies//
+			<</if>>
+		<</if>>
+	<</if>>
 
-<<if $arcologies[0].FSChineseRevivalist >= 40>>
-<<if $arcologies[0].FSChineseRevivalistSMR == 0>>
-	<br>''@@.lime;Imperial Cultural Induction SMR:@@'' in order to be sold in the arcology, slaves must be instructed in the cultural tenets of Imperial China.	[[Implement|Policies][$arcologies[0].FSChineseRevivalistSMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 500]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance Chinese Revivalism//
-<</if>>
-<<if $arcologies[0].FSChineseRevivalist >= 90>>
-<<if $arcologies[0].FSChineseRevivalistLaw == 0>>
-	<br>''@@.lime;Slave Administrator Enabling Law:@@'' will afford your Head Girl considerable legal power, allowing her to accomplish even more slave training.	[[Implement|Policies][$arcologies[0].FSChineseRevivalistLaw = 1, $cash -=5000, $rep -= 1000]]
-	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will moderately increase rental income//
-<</if>>
-<</if>>
-<</if>>
+	<<if $arcologies[0].FSChineseRevivalist >= 40>>
+		<<if $arcologies[0].FSChineseRevivalistSMR == 0>>
+			<br>''@@.lime;Imperial Cultural Induction SMR:@@'' in order to be sold in the arcology, slaves must be instructed in the cultural tenets of Imperial China.	[[Implement|Policies][$arcologies[0].FSChineseRevivalistSMR = 1, $cash -=5000, $rep -= 1000, $minimumSlaveCost += 500]]
+			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance Chinese Revivalism//
+		<</if>>
+		<<if $arcologies[0].FSChineseRevivalist >= 90>>
+			<<if $arcologies[0].FSChineseRevivalistLaw == 0>>
+				<br>''@@.lime;Slave Administrator Enabling Law:@@'' will afford your Head Girl considerable legal power, allowing her to accomplish even more slave training.	[[Implement|Policies][$arcologies[0].FSChineseRevivalistLaw = 1, $cash -=5000, $rep -= 1000]]
+				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will moderately increase rental income//
+			<</if>>
+		<</if>>
+	<</if>>
 
 <<else>>
 	<br>//@@.red;You lack the reputation to implement policy.@@//
diff --git a/src/uncategorized/salon.tw b/src/uncategorized/salon.tw
index ac86878b443..e08e91fc418 100644
--- a/src/uncategorized/salon.tw
+++ b/src/uncategorized/salon.tw
@@ -27,20 +27,20 @@
 <<if $activeSlave.origEye == "implant">>
 	$He has artificial eyes, and $he
 	<<if $activeSlave.eyewear == "none">>
-		has no eyewear.  
+		has no eyewear.
 	<<else>>
-		is wearing $activeSlave.eyewear.  [[Remove|Salon][$activeSlave.eyewear = "none"]]  
+		is wearing $activeSlave.eyewear.  [[Remove|Salon][$activeSlave.eyewear = "none"]]
 	<</if>>
 	//Blurring options are annoying and impede performance on some assignments.//
 	<br>&nbsp;&nbsp;&nbsp;&nbsp;
 	Give her: [[Cosmetic glasses|Salon][$activeSlave.eyewear = "glasses",$cash -= $modCost]]
 	<br>
 <<elseif $activeSlave.eyes < -1>>
-	$He is blind, and 
+	$He is blind, and
 	<<if $activeSlave.eyewear == "none">>
-		has no eyewear.  
+		has no eyewear.
 	<<else>>
-		is wearing $activeSlave.eyewear.  [[Remove|Salon][$activeSlave.eyewear = "none"]]  
+		is wearing $activeSlave.eyewear.  [[Remove|Salon][$activeSlave.eyewear = "none"]]
 	<</if>>
 	//Blurring options are annoying and impede performance on some assignments.//
 	<br>&nbsp;&nbsp;&nbsp;&nbsp;
@@ -48,9 +48,9 @@
 <<elseif $activeSlave.eyes > -1>>
 	$His vision is normal, and $he
 	<<if $activeSlave.eyewear == "none">>
-		has no eyewear.  
+		has no eyewear.
 	<<else>>
-		is wearing $activeSlave.eyewear.  [[Remove|Salon][$activeSlave.eyewear = "none"]]  
+		is wearing $activeSlave.eyewear.  [[Remove|Salon][$activeSlave.eyewear = "none"]]
 	<</if>>
 	//Blurring options are annoying and impede performance on some assignments.//
 	<br>&nbsp;&nbsp;&nbsp;&nbsp;
@@ -60,9 +60,9 @@
 <<else>>
 	$He is nearsighted, and $he
 	<<if $activeSlave.eyewear == "none">>
-		has no eyewear.  
+		has no eyewear.
 	<<else>>
-		is wearing $activeSlave.eyewear.  [[Remove|Salon][$activeSlave.eyewear = "none"]]  
+		is wearing $activeSlave.eyewear.  [[Remove|Salon][$activeSlave.eyewear = "none"]]
 	<</if>>
 	//Nearsightedness will impede performance on some assignments.//
 	<br>&nbsp;&nbsp;&nbsp;&nbsp;
@@ -76,7 +76,7 @@
 	<br>&nbsp;&nbsp;&nbsp;&nbsp;
 	Custom cosmetic lenses:
 	<<if $activeSlave.origEye != "none">>
-		$His eyes are $activeSlave.eyeColor.  
+		$His eyes are $activeSlave.eyeColor.
 		<<if $activeSlave.origEye != $activeSlave.eyeColor>>
 			[[Remove lenses|Salon][$activeSlave.eyeColor = $activeSlave.origEye]] or //choose new ones://
 		<<else>>
@@ -84,12 +84,12 @@
 		<</if>>
 	<<else>>
 		<<if $activeSlave.eyeColor == "empty">>
-			$He has no eyes.  //Choose what kind of eyes you want $his to have://
+			$He has no eyes.  //Choose what kind of eyes you want $him to have://
 		<<else>>
 			$His glass eyes are $activeSlave.eyeColor.  [[Remove eyes|Salon][$activeSlave.eyeColor = "empty"]] or //choose new ones://
 		<</if>>
 	<</if>>	
-	
+
 	<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
 	Color:
 	[[Blue|Salon][$artificialEyeColor = "blue"]]
@@ -104,7 +104,7 @@
 	| [[Pink|Salon][$artificialEyeColor = "pink"]]
 	| [[Amber|Salon][$artificialEyeColor = "amber"]]
 	| [[Red|Salon][$artificialEyeColor = "red"]]
-	
+
 	<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
 	Shape:
 	[[Catlike|Salon][$artificialEyeShape = "catlike"]]
@@ -118,7 +118,7 @@
 	| [[Bright|Salon][$artificialEyeShape = "bright"]]
 	| [[Teary|Salon][$artificialEyeShape = "teary"]]
 	| [[Vacant|Salon][$artificialEyeShape = "vacant"]]
-	
+
 	<<if $artificialEyeColor == "" && $artificialEyeShape != "">>
 		<br>&nbsp;&nbsp;&nbsp;&nbsp;	
 		[[Give|Salon][$activeSlave.eyeColor = ($artificialEyeShape),$cash -= $modCost, $artificialEyeColor = "", $artificialEyeShape = ""]] her $artificialEyeShape $artificialEyeColor <<if $activeSlave.origEye == "none">>glass eyes<<else>>lenses<</if>>? //This will be applied in addition to eyewear choices.//
@@ -133,27 +133,29 @@
 
 /* EARS */
 
+<br><br>
+
 <<if $activeSlave.earImplant == 1>>
 	$He has artificial inner ear implants,
 	<<if $activeSlave.earwear == "none">>
-		which are unobstructed.  
+		which are unobstructed.
 	<<else>>
-		and is wearing $activeSlave.earwear.  [[Remove|Salon][$activeSlave.earwear = "none"]]  
+		and is wearing $activeSlave.earwear.  [[Remove|Salon][$activeSlave.earwear = "none"]]
 	<</if>>
-	//Blurring options are annoying and impede performance on some assignments.//
+	//Muffling options are annoying and impede performance on some assignments.//
 	<br>&nbsp;&nbsp;&nbsp;&nbsp;
 	Give $him: [[Hearing aids|Salon][$activeSlave.earwear = "hearing aids",$cash -= $modCost]]
 	| [[Muffling ear plugs|Salon][$activeSlave.earwear = "muffling ear plugs",$cash -= $modCost]]
 	| [[Deafening ear plugs|Salon][$activeSlave.earwear = "deafening ear plugs",$cash -= $modCost]]
 	<br>
 <<elseif $activeSlave.hears < -1>>
-	$He is deaf, and 
+	$He is deaf, and
 	<<if $activeSlave.earwear == "none">>
-		is wearing nothing on $his ears.  
+		is wearing nothing on $his ears.
 	<<else>>
-		is wearing $activeSlave.earwear.  [[Remove|Salon][$activeSlave.earwear = "none"]]  
+		is wearing $activeSlave.earwear.  [[Remove|Salon][$activeSlave.earwear = "none"]]
 	<</if>>
-	//Blurring options are annoying and impede performance on some assignments.//
+	//Muffling options are annoying and impede performance on some assignments.//
 	<br>&nbsp;&nbsp;&nbsp;&nbsp;
 	Give $him: [[Hearing aids|Salon][$activeSlave.earwear = "hearing aids",$cash -= $modCost]]
 	| [[Muffling ear plugs|Salon][$activeSlave.earwear = "muffling ear plugs",$cash -= $modCost]]
@@ -161,11 +163,11 @@
 <<elseif $activeSlave.hears > -1>>
 	$His hearing is normal, and $he
 	<<if $activeSlave.earwear == "none">>
-		has nothing in $his ears.  
+		has nothing in $his ears.
 	<<else>>
-		is wearing $activeSlave.earwear.  [[Remove|Salon][$activeSlave.eyewear = "none"]]  
+		is wearing $activeSlave.earwear.  [[Remove|Salon][$activeSlave.eyewear = "none"]]
 	<</if>>
-	//Blurring options are annoying and impede performance on some assignments.//
+	//Muffling options are annoying and impede performance on some assignments.//
 	<br>&nbsp;&nbsp;&nbsp;&nbsp;
 	Give $him: [[Hearing aids|Salon][$activeSlave.earwear = "hearing aids",$cash -= $modCost]]
 	| [[Muffling ear plugs|Salon][$activeSlave.earwear = "muffling ear plugs",$cash -= $modCost]]
@@ -173,9 +175,9 @@
 <<else>>
 	$He is hearing impaired, and
 	<<if $activeSlave.earwear == "none">>
-		wears nothing to correct or worsen this.  
+		wears nothing to correct or worsen this.
 	<<else>>
-		is wearing $activeSlave.earwear.  [[Remove|Salon][$activeSlave.earwear = "none"]]  
+		is wearing $activeSlave.earwear.  [[Remove|Salon][$activeSlave.earwear = "none"]]
 	<</if>>
 	//Hearing impairment will impede performance on some assignments.//
 	<br>&nbsp;&nbsp;&nbsp;&nbsp;
@@ -229,7 +231,7 @@
 		| [[Neon Pink|Salon][$primaryHairColor = "neon pink"]]
 
 		<br>&nbsp;&nbsp;&nbsp;&nbsp;
-		
+
 	Highlights:
 		[[None|Salon][$secondaryHairColor = ""]]
 		| [[Blonde|Salon][$secondaryHairColor = " with blonde highlights"]]
@@ -253,33 +255,33 @@
 	<<if $activeSlave.hLength > 1>>
 		Style $his hair:
 		[[Neat|Salon][$activeSlave.hStyle = "neat",$cash -= $modCost]]
-		 | [[Up|Salon][$activeSlave.hStyle = "up",$cash -= $modCost]]
-		 | [[In a ponytail|Salon][$activeSlave.hStyle = "ponytail",$cash -= $modCost]]
-		 | [[In a bun|Salon][$activeSlave.hStyle = "bun",$cash -= $modCost]]
-		 | [[In a messy bun|Salon][$activeSlave.hStyle = "messy bun",$cash -= $modCost]]
-		 | [[Curled|Salon][$activeSlave.hStyle = "curled",$cash -= $modCost]]
-		 | [[Permed|Salon][$activeSlave.hStyle = "permed",$cash -= $modCost]]
-		 | [[Luxurious|Salon][$activeSlave.hStyle = "luxurious",$cash -= $modCost]]
-		 | [[Messy|Salon][$activeSlave.hStyle = "messy",$cash -= $modCost]] 
-		 | [[Eary|Salon][$activeSlave.hStyle = "eary",$cash -= $modCost]]
-		 | [[Dreadlocks|Salon][$activeSlave.hStyle = "dreadlocks",$cash -= $modCost]]
-		 | [[Cornrows|Salon][$activeSlave.hStyle = "cornrows",$cash -= $modCost]]
-		 | [[Braided|Salon][$activeSlave.hStyle = "braided",$cash -= $modCost]]
-		 | [[In tails|Salon][$activeSlave.hStyle = "tails",$cash -= $modCost]]
-		 | [[Afro|Salon][$activeSlave.hStyle = "afro",$cash -= $modCost]]
-		 | [[Shaved sides|Salon][$activeSlave.hStyle = "strip",$cash -= $modCost]]
+		| [[Up|Salon][$activeSlave.hStyle = "up",$cash -= $modCost]]
+		| [[In a ponytail|Salon][$activeSlave.hStyle = "ponytail",$cash -= $modCost]]
+		| [[In a bun|Salon][$activeSlave.hStyle = "bun",$cash -= $modCost]]
+		| [[In a messy bun|Salon][$activeSlave.hStyle = "messy bun",$cash -= $modCost]]
+		| [[Curled|Salon][$activeSlave.hStyle = "curled",$cash -= $modCost]]
+		| [[Permed|Salon][$activeSlave.hStyle = "permed",$cash -= $modCost]]
+		| [[Luxurious|Salon][$activeSlave.hStyle = "luxurious",$cash -= $modCost]]
+		| [[Messy|Salon][$activeSlave.hStyle = "messy",$cash -= $modCost]] 
+		| [[Eary|Salon][$activeSlave.hStyle = "eary",$cash -= $modCost]]
+		| [[Dreadlocks|Salon][$activeSlave.hStyle = "dreadlocks",$cash -= $modCost]]
+		| [[Cornrows|Salon][$activeSlave.hStyle = "cornrows",$cash -= $modCost]]
+		| [[Braided|Salon][$activeSlave.hStyle = "braided",$cash -= $modCost]]
+		| [[In tails|Salon][$activeSlave.hStyle = "tails",$cash -= $modCost]]
+		| [[Afro|Salon][$activeSlave.hStyle = "afro",$cash -= $modCost]]
+		| [[Shaved sides|Salon][$activeSlave.hStyle = "strip",$cash -= $modCost]]
 	<<else>>
 		//$His hair is too short to style meaningfully//
 	<</if>>
-	
+
 	<<if $activeSlave.hLength > 1>>
 		<br>&nbsp;&nbsp;&nbsp;&nbsp;
 		Cut and style $his hair:
-		 [[Shaved|Salon][$activeSlave.hStyle = "shaved",$activeSlave.hLength = 0,$cash -= $modCost]]
-		 | [[Trimmed short|Salon][$activeSlave.hStyle = "trimmed",$activeSlave.hLength = 10,$cash -= $modCost]]
-		 | [[Buzzcut|Salon][$activeSlave.hStyle = "buzzcut",$activeSlave.hLength = 1,$cash -= $modCost]]
+		[[Shaved|Salon][$activeSlave.hStyle = "shaved",$activeSlave.hLength = 0,$cash -= $modCost]]
+		| [[Trimmed short|Salon][$activeSlave.hStyle = "trimmed",$activeSlave.hLength = 10,$cash -= $modCost]]
+		| [[Buzzcut|Salon][$activeSlave.hStyle = "buzzcut",$activeSlave.hLength = 1,$cash -= $modCost]]
 	<</if>>
-		
+
 	<br>&nbsp;&nbsp;&nbsp;&nbsp;
 	Cut or lengthen $his hair:
 	<<if $activeSlave.hLength > 5>>
@@ -302,7 +304,7 @@
 	<<elseif $activeSlave.hLength < 150>>
 		| [[Apply extensions|Salon][$activeSlave.hLength += 10,$cash -= $modCost]]
 	<</if>>
-	
+
 	<br>&nbsp;&nbsp;&nbsp;&nbsp;
 	Have $his hair carefully maintained at its current length:
 	<<if $activeSlave.haircuts == 1>>
@@ -352,7 +354,7 @@
 		| [[Neon Blue|Salon][$primaryHairColor = "neon blue"]]
 		| [[Neon Pink|Salon][$primaryHairColor = "neon pink"]]
 		<br>&nbsp;&nbsp;&nbsp;&nbsp;
-		
+
 		Highlights:
 		[[None|Salon][$secondaryHairColor = ""]]
 		| [[Blonde|Salon][$secondaryHairColor = " with blonde highlights"]]
@@ -365,7 +367,7 @@
 		| [[Neon Blue|Salon][$secondaryHairColor = " with neon blue highlights"]]
 		| [[Neon Pink|Salon][$secondaryHairColor = " with neon pink highlights"]]
 		| [[Rainbow|Salon][$secondaryHairColor = " with rainbow highlights"]]
-		
+
 		<<if $primaryHairColor != 0>>
 			<br>&nbsp;&nbsp;&nbsp;&nbsp;
 			[[Change|Salon][$activeSlave.hColor = ($primaryHairColor + $secondaryHairColor),$cash -= $modCost, $primaryHairColor = 0, $secondaryHairColor = ""]] $his wig color to $primaryHairColor $secondaryHairColor
@@ -397,17 +399,17 @@
 	<<else>>
 		Give her a wig:
 	<</if>>
-	 [[Ponytail|Salon][$activeSlave.hStyle = "ponytail",$cash -= $modCost]]
-	 | [[Bun|Salon][$activeSlave.hStyle = "bun",$cash -= $modCost]]
-	 | [[Messy Bun|Salon][$activeSlave.hStyle = "messy bun",$cash -= $modCost]]
-	 | [[Curled|Salon][$activeSlave.hStyle = "curled",$cash -= $modCost]]
-	 | [[Permed|Salon][$activeSlave.hStyle = "permed",$cash -= $modCost]]
-	 | [[Luxurious|Salon][$activeSlave.hStyle = "luxurious",$cash -= $modCost]]
-	 | [[Dreadlocks|Salon][$activeSlave.hStyle = "dreadlocks",$cash -= $modCost]]
-	 | [[Cornrows|Salon][$activeSlave.hStyle = "cornrows",$cash -= $modCost]]
-	 | [[Braided|Salon][$activeSlave.hStyle = "braided",$cash -= $modCost]]
-	 | [[Tails|Salon][$activeSlave.hStyle = "tails",$cash -= $modCost]]
-	 | [[Afro|Salon][$activeSlave.hStyle = "afro",$cash -= $modCost]]
+	[[Ponytail|Salon][$activeSlave.hStyle = "ponytail",$cash -= $modCost]]
+	| [[Bun|Salon][$activeSlave.hStyle = "bun",$cash -= $modCost]]
+	| [[Messy Bun|Salon][$activeSlave.hStyle = "messy bun",$cash -= $modCost]]
+	| [[Curled|Salon][$activeSlave.hStyle = "curled",$cash -= $modCost]]
+	| [[Permed|Salon][$activeSlave.hStyle = "permed",$cash -= $modCost]]
+	| [[Luxurious|Salon][$activeSlave.hStyle = "luxurious",$cash -= $modCost]]
+	| [[Dreadlocks|Salon][$activeSlave.hStyle = "dreadlocks",$cash -= $modCost]]
+	| [[Cornrows|Salon][$activeSlave.hStyle = "cornrows",$cash -= $modCost]]
+	| [[Braided|Salon][$activeSlave.hStyle = "braided",$cash -= $modCost]]
+	| [[Tails|Salon][$activeSlave.hStyle = "tails",$cash -= $modCost]]
+	| [[Afro|Salon][$activeSlave.hStyle = "afro",$cash -= $modCost]]
 <</if>>
 
 /* MAKEUP */
@@ -473,22 +475,22 @@ $His skin is $activeSlave.skin.
 	Change skin tone:
 	<<set _needsSpacers = 0>>
 	<<if ($bleachableSkin.indexOf($activeSlave.skin) != -1)>>
-		<<if  _needsSpacers == 1>> | <</if>>
+		<<if _needsSpacers == 1>> | <</if>>
 		[[Bleach|Salon][$activeSlave.skin = "pale",$cash -= $modCost]]
 		<<set _needsSpacers = 1>>
 	<</if>>
 	<<if ($lightenableSkin.indexOf($activeSlave.skin) != -1)>>
-		<<if  _needsSpacers == 1>> | <</if>>
+		<<if _needsSpacers == 1>> | <</if>>
 		[[Lighten|Salon][$activeSlave.skin = "lightened",$cash -= $modCost]]
 		<<set _needsSpacers = 1>>
 	<</if>>
 	<<if ($tannableSkin.indexOf($activeSlave.skin) != -1)>>
-		<<if  _needsSpacers == 1>> | <</if>>
+		<<if _needsSpacers == 1>> | <</if>>
 		[[Tan|Salon][$activeSlave.skin = "tanned",$cash -= $modCost]]
 		<<set _needsSpacers = 1>>
 	<</if>>
 	<<if ($darkenableSkin.indexOf($activeSlave.skin) != -1)>>
-		<<if  _needsSpacers == 1>> | <</if>>
+		<<if _needsSpacers == 1>> | <</if>>
 		[[Darken|Salon][$activeSlave.skin = "dark",$cash -= $modCost]]
 		<<set _needsSpacers = 1>>
 	<</if>>
@@ -510,11 +512,11 @@ Dye or paint:
 	<br><br>
 	$He has a prominent mole on $his face, which
 	<<if $activeSlave.face > 40>>
-	qualifies as a beauty mark and enhances $his attractiveness due to $his facial beauty.
+		qualifies as a beauty mark and enhances $his attractiveness due to $his facial beauty.
 	<<elseif $activeSlave.face < -10>>
-	makes $his even less attractive.
+		makes $his even less attractive.
 	<<else>>
-	qualifies as a beauty mark since $he's pretty, having no significant impact on $his beauty.
+		qualifies as a beauty mark since $he's pretty, having no significant impact on $his beauty.
 	<</if>>
 	[[Remove it|Salon][$activeSlave.markings = "none",$cash -= $modCost]]
 <</if>>
@@ -522,9 +524,9 @@ Dye or paint:
 	<br><br>
 	$He has a large birthmark, which
 	<<if $activeSlave.prestige > 0 || $activeSlave.pornPrestige > 1>>
-	enhances $his attractiveness due to $his prestige.
+		enhances $his attractiveness due to $his prestige.
 	<<else>>
-	detracts from $his attractiveness.
+		detracts from $his attractiveness.
 	<</if>>
 	[[Bleach it|Salon][$activeSlave.markings = "none",$cash -= $modCost]]
 <</if>>
@@ -532,7 +534,7 @@ Dye or paint:
 /* PUBIC HAIR */
 
 <<if $activeSlave.pubicHStyle != "bald" && $activeSlave.pubicHStyle != "hairless" && $activeSlave.physicalAge >= 12>>
-	
+
 	<br><br>$His $activeSlave.pubicHStyle pubic hair
 	<<if $activeSlave.pubicHStyle == "waxed">>
 		would be $activeSlave.pubicHColor if present.
@@ -576,12 +578,12 @@ Dye or paint:
 	<br>&nbsp;&nbsp;&nbsp;&nbsp;
 	Style $his pubic hair:
 		[[Waxed|Salon][$activeSlave.pubicHStyle = "waxed",$cash -= $modCost]]
-		 | [[Landing strip|Salon][$activeSlave.pubicHStyle = "in a strip",$cash -= $modCost]]
-		 | [[Neat|Salon][$activeSlave.pubicHStyle = "neat",$cash -= $modCost]]
-		 | [[Bushy in the front|Salon][$activeSlave.pubicHStyle = "bushy in the front and neat in the rear",$cash -= $modCost]]
-		 | [[Bushy|Salon][$activeSlave.pubicHStyle = "bushy",$cash -= $modCost]]
-		 | [[Very Bushy|Salon][$activeSlave.pubicHStyle = "very bushy",$cash -= $modCost]]
-	
+		| [[Landing strip|Salon][$activeSlave.pubicHStyle = "in a strip",$cash -= $modCost]]
+		| [[Neat|Salon][$activeSlave.pubicHStyle = "neat",$cash -= $modCost]]
+		| [[Bushy in the front|Salon][$activeSlave.pubicHStyle = "bushy in the front and neat in the rear",$cash -= $modCost]]
+		| [[Bushy|Salon][$activeSlave.pubicHStyle = "bushy",$cash -= $modCost]]
+		| [[Very Bushy|Salon][$activeSlave.pubicHStyle = "very bushy",$cash -= $modCost]]
+
 <<else>>
 	<br><br>$His groin is completely hairless.
 <</if>>
@@ -630,9 +632,9 @@ Dye or paint:
 	<br>&nbsp;&nbsp;&nbsp;&nbsp;
 	Style $his armpit hair:
 		[[Waxed|Salon][$activeSlave.underArmHStyle = "waxed",$cash -= $modCost]]
-		 | [[Shaved|Salon][$activeSlave.underArmHStyle = "shaved",$cash -= $modCost]]
-		 | [[Neat|Salon][$activeSlave.underArmHStyle = "neat",$cash -= $modCost]]
-		 | [[Bushy|Salon][$activeSlave.underArmHStyle = "bushy",$cash -= $modCost]]
+		| [[Shaved|Salon][$activeSlave.underArmHStyle = "shaved",$cash -= $modCost]]
+		| [[Neat|Salon][$activeSlave.underArmHStyle = "neat",$cash -= $modCost]]
+		| [[Bushy|Salon][$activeSlave.underArmHStyle = "bushy",$cash -= $modCost]]
 
 <<else>>
 	<br><br>$His underarms are completely hairless.
diff --git a/src/uncategorized/surgeryDegradation.tw b/src/uncategorized/surgeryDegradation.tw
index b3b7385520d..fe6c117ace8 100644
--- a/src/uncategorized/surgeryDegradation.tw
+++ b/src/uncategorized/surgeryDegradation.tw
@@ -340,69 +340,69 @@ As the remote surgery's long recovery cycle completes,
 	<<set $activeSlave.eyes = 1>>
 
 <<case "newEyes">>
-	The implant surgery is @@.red;invasive@@ and she spends some time in the autosurgery recovering. As soon as she is allowed to open her eyes and look around, she notices nothing has changed; though next time she looks in the mirror, she'll see a pair of familiar $activeSlave.eyeColor eyes peering back at her.
+	The implant surgery is @@.red;invasive@@ and she spends some time in the autosurgery recovering. As soon as she is allowed to open her eyes and look around, she notices nothing has changed; though the next time she looks in the mirror, she'll see a pair of familiar $activeSlave.eyeColor eyes peering back at her.
 	
 <<case "undeafen">>
-	The inner ear surgery is @@.red;invasive@@ and $he spends some time in the autosurgery recovering. As soon as $he is allowed to open $his eyes and look around, her gaze flicks from object to object with manic speed as she processes her new vision. Seeing the world as it is is a gift that those who do not need it cannot properly understand.
+	The inner ear surgery is @@.red;invasive@@ and $he spends some time in the autosurgery recovering. As soon as the bandages around $his ears are removed, $his head tilts towards any source of sound with manic speed as $he processes $his new hearing. Hearing the world as it is is a gift that those who do not need it cannot properly understand.
 	<<set $activeSlave.devotion += 25>>
 	<<set $activeSlave.trust += 25>>
 	<<if ($activeSlave.devotion > 50)>>
-		She loved you before, but she's @@.hotpink;very grateful,@@ and @@.mediumaquamarine;more trusting,@@ too. She never realized just how good you looked, and now she can't get your image out of her mind.
+		$He loved you before, but she's @@.hotpink;very grateful,@@ and @@.mediumaquamarine;more trusting,@@ too. She never realized just how nice your voice was, and now $he can't get your words out of $his mind.
 		<<if $activeSlave.relationship == 0>><<set $activeSlave.relationship = -2>><</if>>
 	<<elseif ($activeSlave.devotion > 20)>>
-		She accepted you as her owner before, but she's @@.hotpink;very grateful,@@ and @@.mediumaquamarine;more trusting,@@ too.
+		She accepted you as $his owner before, but $he's @@.hotpink;very grateful,@@ and @@.mediumaquamarine;more trusting,@@ too.
 	<<else>>
 		She hardly knows what to make of this wonderful present from someone $he hates, and struggles with suspicion that the gift conceals some sort of snare. After a while, though, $he accepts that you @@.hotpink;truly did help $him,@@ and @@.mediumaquamarine;might be trustworthy.@@
 	<</if>>
 
 <<case "deafen">>
-	The inner ear surgery is brief, with @@.red;nothing more than minor health effects.@@ As soon as she is allowed to open her eyes and look around, she begins to glance back and forth frantically, not immediately understanding that this darkness is her new reality.
+	The inner ear surgery is brief, with @@.red;nothing more than minor health effects.@@ As soon as the bandages around $his ears are removed, $he begins to twist and turn $his head frantically, not immediately understanding that this silence is $his new reality.
 	<<if ($activeSlave.devotion > 50)>>
-		When she finally figures it out, she begins to weep, not understanding why it's necessary that she be unable to see. After a short cry that trails off into a few sniffles, she carries on.
+		When $he finally figures it out, $he begins to weep, not understanding why it's necessary that she be unable to hear. After a short cry that trails off into a few sniffles, she carries on.
 	<<elseif ($activeSlave.devotion > 20)>>
 		When she finally figures it out, she begins to bawl, not understanding what she did to earn this. After a short expurgation of @@.gold;grief and terror,@@ she takes a deep breath and visibly suppresses her emotions.
 		<<set $activeSlave.trust -= 20>>
 	<<else>>
-		When she realizes what's happened, her face @@.mediumorchid;clouds with rage.@@ Reflexively, she begins to peer around, looking for the source of her woes. She finally understands the true use of blindness when she realizes she won't be able to tell where you are, where anyone is, or even where she is. Her well being is now firmly in the hands of someone she distrusts. She begins to @@.gold;shake with fear.@@
+		When she realizes what's happened, her face @@.mediumorchid;clouds with rage.@@ Reflexively, she begins to peer around, looking for the source of her woes. She finally understands the true use of deafness when she realizes she won't be able to tell where you are, where anyone is, or even where she is. Her well being is now firmly in the hands of someone she distrusts. She begins to @@.gold;shake with fear.@@
 		<<set $activeSlave.trust -= 8>>
 		<<set $activeSlave.devotion -= 8>>
 	<</if>>
-	
+
 <<case "cochlear implant">>
 	<<if $activeSlave.hears <= -2>>
-		The implant surgery is @@.red;invasive@@ and she spends some time in the autosurgery recovering. As soon as she is allowed to open her eyes and look around, her gaze flicks from object to object with manic speed as her new eyes deliver nearly overwhelming amount of visual information. Seeing the world as it is is a gift that those who do not need it cannot properly understand.
+		The implant surgery is @@.red;invasive@@ and $he spends some time in the autosurgery recovering. As soon as the bandages around $his ears are removed, $his head tilts towards any source of sound with manic speed as $he processes a nearly overwhelming amount of auditory information. Hearing the world as it is is a gift that those who do not need it cannot properly understand.
 		<<set $activeSlave.devotion += 25>>
 		<<set $activeSlave.trust += 25>>
 		<<if ($activeSlave.devotion > 50)>>
-			She loved you before, but she's @@.hotpink;very grateful,@@ and @@.mediumaquamarine;more trusting,@@ too. She never realized just how good you looked, and now she can't get your image out of her mind.
+			$He loved you before, but $he's @@.hotpink;very grateful,@@ and @@.mediumaquamarine;more trusting,@@ too. $He never realized just how nice your voice was, and now $he can't get your words out of her mind.
 			<<if $activeSlave.relationship == 0>><<set $activeSlave.relationship = -2>><</if>>
 		<<elseif ($activeSlave.devotion > 20)>>
-			She accepted you as her owner before, but she's @@.hotpink;very grateful,@@ and @@.mediumaquamarine;more trusting,@@ too.
+			$He accepted you as her owner before, but $he's @@.hotpink;very grateful,@@ and @@.mediumaquamarine;more trusting,@@ too.
 		<<else>>
-			She hardly knows what to make of this wonderful present from someone she hates, and struggles with suspicion that the gift conceals some sort of snare. After a while, though, she accepts that you @@.hotpink;truly did help her,@@ and @@.mediumaquamarine;might be trustworthy.@@
+			$He hardly knows what to make of this wonderful present from someone $he hates, and struggles with suspicion that the gift conceals some sort of snare. After a while, though, $he accepts that you @@.hotpink;truly did help her,@@ and @@.mediumaquamarine;might be trustworthy.@@
 		<</if>>
 	<<else>>
-		The implant surgery is @@.red;invasive@@ and she spends some time in the autosurgery recovering. When she is allowed to open her eyes the amount of visual information makes her reel.
+		The implant surgery is @@.red;invasive@@ and $he spends some time in the autosurgery recovering. When the bandages around $his ears are removed the amount of auditory information makes $him reel.
 		<<if ($activeSlave.devotion > 50)>>
-			She is @@.hotpink;grateful,@@ for her improved vision, and knowing how much you invested in her makes her @@.mediumaquamarine;trust you more@@ as well.
+			$He is @@.hotpink;grateful,@@ for $his improved hearing, and knowing how much you invested in her makes her @@.mediumaquamarine;trust you more@@ as well.
 			<<set $activeSlave.devotion += 10; $activeSlave.trust += 10>>
 		<<elseif ($activeSlave.devotion > 20)>>
-			She has mixed feelings about her new eyes, but she's @@.mediumaquamarine;aware@@ how valuable such implants are, and she already @@.hotpink;accepted@@ that you have complete control over her body.
+			$He has mixed feelings about $his new implant, but $he's @@.mediumaquamarine;aware@@ how valuable such implants are, and $he already @@.hotpink;accepted@@ that you have complete control over $his body.
 			<<set $activeSlave.devotion += 5; $activeSlave.trust += 10>>
 		<<else>>
-			She is @@.gold;disturbed@@ that you replaced her eyes with artificial ones and afraid of increased control over her that such device grants.
+			$He is @@.gold;disturbed@@ that you've placed something mechanical in $his head and afraid of increased control over $him that such device grants.
 			<<set $activeSlave.devotion -= 5>>
 		<</if>>
 	<</if>>
 	<<set $activeSlave.hears = 0>>
-	
+
 <<case "newEars">>
-	The implant surgery is @@.red;invasive@@ and she spends some time in the autosurgery recovering. As soon as she is allowed to open her eyes and look around, she notices nothing has changed; though next time she looks in the mirror, she'll see a pair of familiar $activeSlave.eyeColor eyes peering back at her.
-	
+	The implant surgery is @@.red;invasive@@ and $he spends some time in the autosurgery recovering. As soon as the bandages around $his ears are removed, $he initially believes nothing has changed, but soon discovers $his hearing is no longer technologically enhanced.
+
 <<case "boobs">>
 	<<if ($activeSlave.areolae < 2)>>
 	<<if (random(1,100) > 70)>>
-		The increase in breast size @@.lime;stretches and broadens her areolae.@@
+		The increase in breast size @@.lime;stretches and broadens $his areolae.@@
 		<<set $activeSlave.areolae += 1>>
 	<</if>>
 	<</if>>
@@ -2157,14 +2157,17 @@ As the remote surgery's long recovery cycle completes,
 		<<set _hair = "The first thing " + $he + " notices is that " + $his + " pubic hair has just fallen out, in a small pile " + _hairLand + ".">>
 	<</if>>
 	<<if canSee($activeSlave)>>
-		<<set _sense = "sees">>
+		<<set _sense = "see">>
 		$He inspects $himself in the mirror.
 	<<elseif $activeSlave.amp == 1>>
-		<<set _sense = "feels">>
+		<<set _sense = "feel">>
 		$He examines $himself with $his own hands.
-	<<else>>
-		<<set _sense = "hears">>
+	<<elseif !canHear($activeSlave)>>
+		<<set _sense = "hear">>
 		$He listens as a menial slave describes $his new looks.
+	<<else>>
+		<<set _sense = "sense">>
+		$He can vaguely feel the changes to $his body, even in $his current state.
 	<</if>>
 	<<set _genitalChanges = []>>
 	<<if $activeSlave.dick > 2>>
@@ -2235,7 +2238,7 @@ As the remote surgery's long recovery cycle completes,
 		Over the course of the treatment, $he begins to feel the initial effects and on inspection, when $he <<if $activeSlave.amp == 1>>is carried<<else>>walks<</if>> out of the surgery room, $he feels somehow smaller and changed in <<if _numberChanges == 1>>at least one way<<elseif _numberChanges == 2>>two ways<<else>>several ways<</if>>.<br><br>
 		<<if  _hair != ''>>_hair<</if>>
 		<<if _genitalChanges.length > 0>>
-			$He can _sense that her junk's different now, it seems $his
+			$He can _sense that $his junk is different now, it seems $his
 			<<if _genitalChanges.length > 2>>
 				<<for _sd = 0; _sd < _genitalChanges.length; _sd++>>
 					<<if _sd < _genitalChanges.length-1>>
diff --git a/src/uncategorized/wardrobeUse.tw b/src/uncategorized/wardrobeUse.tw
index 9a940b5ce07..1d45ca8793b 100644
--- a/src/uncategorized/wardrobeUse.tw
+++ b/src/uncategorized/wardrobeUse.tw
@@ -560,14 +560,14 @@ Clothes: ''<span id="clothes">$activeSlave.clothes</span>.''
 
 <<if ($seeImages == 1) && ($imageChoice == 1)>>
 	/* prepare display of currently selected color. */
-	/* _glassesColour is always set by display (Art_Vector_Set_Colour_Outfit_) */
+	/* _glassesColor is always set by display (Art_Vector_Set_Colour_Outfit_) */
 	<<if def $activeSlave.glassesColor>>
 		/* regard current user selection */
-		<<set _glassesColour = $activeSlave.glassesColor>>
+		<<set _glassesColor = $activeSlave.glassesColor>>
 	<</if>>
 	/* Display an HTML5 color picker */
 	/* This is hackish due to direct accessment of SugarCube internal data structure. Improvements are welcome. */
-	<<print '<input type="color" value="'+_glassesColour+'" onInput="SugarCube.State.variables.activeSlave.glassesColor = event.target.value;">'>>
+	<<print '<input type="color" value="'+_glassesColor+'" onInput="SugarCube.State.variables.activeSlave.glassesColor = event.target.value;">'>>
 	<<link "use default color">>
 		<<run delete $activeSlave.glassesColor >>
 		/* reload passage to display everything correctly */
diff --git a/src/utility/descriptionWidgetsFlesh.tw b/src/utility/descriptionWidgetsFlesh.tw
index ed5348d8f62..41ba5e833e3 100644
--- a/src/utility/descriptionWidgetsFlesh.tw
+++ b/src/utility/descriptionWidgetsFlesh.tw
@@ -12178,16 +12178,16 @@ $He has
 	<<if $activeSlave.belly >= 1000000>>
 		<<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>>
 		<<elseif $activeSlave.bellyImplant > 0>>
-    		$activeSlave.slaveName's cheerleader top rests atop $his unfathomable, hyper-swollen, implant-filled belly, giving the impression that $he is about to give birth to her entire school.
+			$activeSlave.slaveName's cheerleader top rests atop $his unfathomable, hyper-swollen, implant-filled belly, giving the impression that $he is about to give birth to her entire school.
 		<<else>>
-    		$activeSlave.slaveName's cheerleader top rests atop $his unfathomable, hyper-swollen pregnant belly, giving the impression that $he is about to give birth to her entire school.
+			$activeSlave.slaveName's cheerleader top rests atop $his unfathomable, hyper-swollen pregnant belly, giving the impression that $he is about to give birth to her entire school.
 		<</if>>
 	<<elseif $activeSlave.belly >= 750000>>
 		<<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>>
 		<<elseif $activeSlave.bellyImplant > 0>>
-    		$activeSlave.slaveName's cheerleader top rests atop $his monolithic, implant-filled belly, giving the impression that $he is pregnant with the rest of her entire squad.
+			$activeSlave.slaveName's cheerleader top rests atop $his monolithic, implant-filled belly, giving the impression that $he is pregnant with the rest of her entire squad.
 		<<else>>
-    		$activeSlave.slaveName's cheerleader top rests atop $his monolithic pregnant belly, giving the impression that $he is pregnant with the rest of her entire squad.
+			$activeSlave.slaveName's cheerleader top rests atop $his monolithic pregnant belly, giving the impression that $he is pregnant with the rest of her entire squad.
 		<</if>>
 	<<elseif $activeSlave.bellyPreg >= 600000>>
 		$activeSlave.slaveName's cheerleader top rests atop $his titanic bulging pregnant belly clearly displaying that this cheerleader has fucked the entire school.
@@ -12216,9 +12216,9 @@ $He has
 	<<elseif $activeSlave.belly >= 750000>>
 		<<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>>
 		<<elseif $activeSlave.bellyImplant > 0>>
-	    	$activeSlave.slaveName's exposed midriff fully exposes $his monolithic, implant-filled belly. The button for $his cutoffs have exploded, though the size of $his belly makes it impossible to tell.  
+			$activeSlave.slaveName's exposed midriff fully exposes $his monolithic, implant-filled belly. The button for $his cutoffs have exploded, though the size of $his belly makes it impossible to tell.
 		<<else>>
-	    	$activeSlave.slaveName's exposed midriff fully exposes $his monolithic pregnant belly. The button for $his cutoffs have exploded, though the size of $his belly makes it impossible to tell.
+			$activeSlave.slaveName's exposed midriff fully exposes $his monolithic pregnant belly. The button for $his cutoffs have exploded, though the size of $his belly makes it impossible to tell.
 		<</if>>
 	<<elseif $activeSlave.bellyPreg >= 600000>>
 		$activeSlave.slaveName's exposed midriff fully exposes $his titanic bulging pregnant belly
@@ -12247,9 +12247,9 @@ $He has
 	<<elseif $activeSlave.belly >= 750000>>
 		<<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>>
 		<<elseif $activeSlave.bellyImplant > 0>>
-            $activeSlave.slaveName's monolithic, implant-filled belly really shows how big of a slut $he is.
+			$activeSlave.slaveName's monolithic, implant-filled belly really shows how big of a slut $he is.
 		<<else>>
-	    	$activeSlave.slaveName's monolithic pregnant belly really shows how big of a slut $he is.
+			$activeSlave.slaveName's monolithic pregnant belly really shows how big of a slut $he is.
 		<</if>>
 	<<elseif $activeSlave.bellyPreg >= 600000>>
 		$activeSlave.slaveName's titanic bulging pregnant belly really shows how big of a slut $he is.
@@ -12276,9 +12276,9 @@ $He has
 	<<if $activeSlave.belly >= 1000000>>
 		<<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>>
 		<<elseif $activeSlave.bellyImplant > 0>>
-    		$activeSlave.slaveName's slave gown is carefully tailored using a huge quantity of material. When not worn, it looks more like a circus tent than something meant to be worn by a human being. On the slave, it gives $him a sensual motherly look as it caresses $his unfathomable, hyper-swollen, implant-filled belly.
+			$activeSlave.slaveName's slave gown is carefully tailored using a huge quantity of material. When not worn, it looks more like a circus tent than something meant to be worn by a human being. On the slave, it gives $him a sensual motherly look as it caresses $his unfathomable, hyper-swollen, implant-filled belly.
 		<<else>>
-    		$activeSlave.slaveName's slave gown is carefully tailored using a huge quantity of material. When not worn, it looks more like a circus tent than something meant to be worn by a human being. On the slave, it gives $him a sensual motherly look as it caresses $his unfathomable, hyper-swollen pregnant belly.
+			$activeSlave.slaveName's slave gown is carefully tailored using a huge quantity of material. When not worn, it looks more like a circus tent than something meant to be worn by a human being. On the slave, it gives $him a sensual motherly look as it caresses $his unfathomable, hyper-swollen pregnant belly.
 		<</if>>
 	<<elseif $activeSlave.belly >= 750000>>
 		<<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>>
@@ -12312,9 +12312,9 @@ $He has
 	<<if $activeSlave.belly >= 1000000>>
 		<<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>>
 		<<elseif $activeSlave.bellyImplant > 0>>
-    		$activeSlave.slaveName's unfathomable, hyper-swollen, implant-filled stomach hangs out the front of $his suit jacket and blouse as there is no way $he could ever come close to closing them. The zipper on $his suit-pants has exploded, though this fact is hidden by $his belly.
+			$activeSlave.slaveName's unfathomable, hyper-swollen, implant-filled stomach hangs out the front of $his suit jacket and blouse as there is no way $he could ever come close to closing them. The zipper on $his suit-pants has exploded, though this fact is hidden by $his belly.
 		<<else>>
-    		$activeSlave.slaveName's unfathomable, hyper-swollen pregnant stomach hangs out the front of $his suit jacket and blouse as there is no way $he could ever come close to closing them. The zipper on $his suit-pants has exploded, though this fact is hidden by $his belly.
+			$activeSlave.slaveName's unfathomable, hyper-swollen pregnant stomach hangs out the front of $his suit jacket and blouse as there is no way $he could ever come close to closing them. The zipper on $his suit-pants has exploded, though this fact is hidden by $his belly.
 		<</if>>
 	<<elseif $activeSlave.belly >= 750000>>
 		<<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>>
@@ -12348,16 +12348,16 @@ $He has
 	<<if $activeSlave.belly >= 1000000>>
 		<<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>>
 		<<elseif $activeSlave.bellyImplant > 0>>
-    		$activeSlave.slaveName's unfathomable, hyper-swollen, implant swollen belly hangs out the front of $his specially tailored blouse and jacket as there is no way for $him to close them. The zipper on $his suit-pants has exploded, though this fact is hidden by $his belly.
+			$activeSlave.slaveName's unfathomable, hyper-swollen, implant swollen belly hangs out the front of $his specially tailored blouse and jacket as there is no way for $him to close them. The zipper on $his suit-pants has exploded, though this fact is hidden by $his belly.
 		<<else>>
-    		$activeSlave.slaveName's unfathomable, hyper-swollen pregnant belly hangs out the front of $his specially tailored blouse and jacket as there is no way for $him to close them. The zipper on $his suit-pants has exploded, though this fact is hidden by $his belly.
+			$activeSlave.slaveName's unfathomable, hyper-swollen pregnant belly hangs out the front of $his specially tailored blouse and jacket as there is no way for $him to close them. The zipper on $his suit-pants has exploded, though this fact is hidden by $his belly.
 		<</if>>
 	<<elseif $activeSlave.belly >= 750000>>
 		<<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>>
 		<<elseif $activeSlave.bellyImplant > 0>>
-    		$activeSlave.slaveName's monolithic implant-filled belly hangs out the front of $his specially tailored blouse and jacket as there is no way for $him to close them. The zipper on $his suit-pants has exploded, though this fact is hidden by $his belly.
+			$activeSlave.slaveName's monolithic implant-filled belly hangs out the front of $his specially tailored blouse and jacket as there is no way for $him to close them. The zipper on $his suit-pants has exploded, though this fact is hidden by $his belly.
 		<<else>>
-    		$activeSlave.slaveName's monolithic pregnant belly hangs out the front of $his specially tailored blouse and jacket as there is no way for $him to close them. The zipper on $his suit-pants has exploded, though this fact is hidden by $his belly.
+			$activeSlave.slaveName's monolithic pregnant belly hangs out the front of $his specially tailored blouse and jacket as there is no way for $him to close them. The zipper on $his suit-pants has exploded, though this fact is hidden by $his belly.
 		<</if>>
 	<<elseif $activeSlave.bellyPreg >= 600000>>
 		$activeSlave.slaveName's titanic bulging pregnant belly hangs out the front of $his specially tailored blouse and jacket as there is no way for $him to close them.
@@ -12384,16 +12384,16 @@ $He has
 	<<if $activeSlave.belly >= 1000000>>
 		<<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>>
 		<<elseif $activeSlave.bellyImplant > 0>>
-    		$activeSlave.slaveName's harem girl outfit, designed with enough sheer fabric to fill a shah's palace, has been specially tailored to drape over $his unfathomable, hyper-swollen, implant-filled belly and accentuate its size and shape.
+			$activeSlave.slaveName's harem girl outfit, designed with enough sheer fabric to fill a shah's palace, has been specially tailored to drape over $his unfathomable, hyper-swollen, implant-filled belly and accentuate its size and shape.
 		<<else>>
-    		$activeSlave.slaveName's harem girl outfit, designed with enough sheer fabric to fill a shah's palace, has been specially tailored to drape over $his unfathomable, hyper-swollen pregnancy and accentuate its size and the oceanic movement as $his belly is rocked by the actions of $his brood of innumerable children.
+			$activeSlave.slaveName's harem girl outfit, designed with enough sheer fabric to fill a shah's palace, has been specially tailored to drape over $his unfathomable, hyper-swollen pregnancy and accentuate its size and the oceanic movement as $his belly is rocked by the actions of $his brood of innumerable children.
 		<</if>>
 	<<elseif $activeSlave.belly >= 750000>>
 		<<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>>
 		<<elseif $activeSlave.bellyImplant > 0>>
-    		$activeSlave.slaveName's harem girl outfit has been specially tailored to drape over $his monolithic, implant-filled belly and accentuate its size and shape.
+			$activeSlave.slaveName's harem girl outfit has been specially tailored to drape over $his monolithic, implant-filled belly and accentuate its size and shape.
 		<<else>>
-    		$activeSlave.slaveName's harem girl outfit has been specially tailored to drape over $his monolithic pregnancy and accentuate its size and the movement of $his many unborn children.
+			$activeSlave.slaveName's harem girl outfit has been specially tailored to drape over $his monolithic pregnancy and accentuate its size and the movement of $his many unborn children.
 		<</if>>
 	<<elseif $activeSlave.bellyPreg >= 600000>>
 		$activeSlave.slaveName's harem girl outfit sensually accentuates $his titanic bulging pregnancy.
@@ -12422,9 +12422,9 @@ $He has
 	<<elseif $activeSlave.belly >= 750000>>
 		<<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>>
 		<<elseif $activeSlave.bellyImplant > 0>>
-    		$activeSlave.slaveName's bodysuit somehow manages to barely stretch over $his monolithic, implant-filled belly, pulled smooth over $his pressure flattened navel.
+			$activeSlave.slaveName's bodysuit somehow manages to barely stretch over $his monolithic, implant-filled belly, pulled smooth over $his pressure flattened navel.
 		<<else>>
-    		$activeSlave.slaveName's bodysuit somehow manages to barely stretch over $his monolithic pregnant belly, pulled smooth over $his pressure flattened navel and all the movement of $his many squirming children.
+			$activeSlave.slaveName's bodysuit somehow manages to barely stretch over $his monolithic pregnant belly, pulled smooth over $his pressure flattened navel and all the movement of $his many squirming children.
 		<</if>>
 	<<elseif $activeSlave.bellyPreg >= 600000>>
 		$activeSlave.slaveName's bodysuit tightly clings to $his titanic bulging pregnant belly, displaying $his popped navel and all the movement $his squirming babies make.
@@ -12451,16 +12451,16 @@ $He has
 	<<if $activeSlave.belly >= 1000000>>
 		<<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>>
 		<<elseif $activeSlave.bellyImplant > 0>>
-    		$activeSlave.slaveName's jacket fails to even come close to closing over $his unfathomable, hyper-swollen, implant-filled belly, requiring $him to hold $his nurse's jacket together over his breasts with a length of red silk ribbon.
+			$activeSlave.slaveName's jacket fails to even come close to closing over $his unfathomable, hyper-swollen, implant-filled belly, requiring $him to hold $his nurse's jacket together over his breasts with a length of red silk ribbon.
 		<<else>>
-    		$activeSlave.slaveName's jacket fails to even come close to closing over $his unfathomable, hyper-swollen pregnant belly, requiring $him to hold $his nurse's jacket together over his breasts with a length of red silk ribbon.
+			$activeSlave.slaveName's jacket fails to even come close to closing over $his unfathomable, hyper-swollen pregnant belly, requiring $him to hold $his nurse's jacket together over his breasts with a length of red silk ribbon.
 		<</if>>
 	<<elseif $activeSlave.belly >= 750000>>
 		<<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>>
 		<<elseif $activeSlave.bellyImplant > 0>>
-    		$activeSlave.slaveName's jacket fails to even come close to closing over $his monolithic, implant-filled belly, requiring $him to hold $his nurse's jacket together over his breasts with a length of red silk ribbon.
+			$activeSlave.slaveName's jacket fails to even come close to closing over $his monolithic, implant-filled belly, requiring $him to hold $his nurse's jacket together over his breasts with a length of red silk ribbon.
 		<<else>>
-    		$activeSlave.slaveName's jacket fails to even come close to closing over $his monolithic pregnant belly, requiring $him to hold $his nurse's jacket together over his breasts with a length of red silk ribbon.
+			$activeSlave.slaveName's jacket fails to even come close to closing over $his monolithic pregnant belly, requiring $him to hold $his nurse's jacket together over his breasts with a length of red silk ribbon.
 		<</if>>
 	<<elseif $activeSlave.bellyPreg >= 600000>>
 		$activeSlave.slaveName's jacket fails to even come close to closing over $his titanic bulging pregnant belly leaving $him with only the button below $his breasts done.
@@ -12487,16 +12487,16 @@ $He has
 	<<if $activeSlave.belly >= 1000000>>
 		<<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>>
 		<<elseif $activeSlave.bellyImplant > 0>>
-	    	$activeSlave.slaveName's blouse rests atop $his unfathomable, hyper-swollen, implant-filled belly.
+			$activeSlave.slaveName's blouse rests atop $his unfathomable, hyper-swollen, implant-filled belly.
 		<<else>>
-	    	$activeSlave.slaveName's blouse rests atop $his unfathomable, hyper-swollen pregnant belly, showing off the mind boggling result of $his promiscuity.
+			$activeSlave.slaveName's blouse rests atop $his unfathomable, hyper-swollen pregnant belly, showing off the mind boggling result of $his promiscuity.
 		<</if>>
 	<<elseif $activeSlave.belly >= 750000>>
 		<<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>>
 		<<elseif $activeSlave.bellyImplant > 0>>
-	    	$activeSlave.slaveName's blouse rests atop $his monolithic, implant-filled belly.
+			$activeSlave.slaveName's blouse rests atop $his monolithic, implant-filled belly.
 		<<else>>
-	    	$activeSlave.slaveName's blouse rests atop $his monolithic bulging pregnant belly, showing off the staggering result of $his promiscuity.
+			$activeSlave.slaveName's blouse rests atop $his monolithic bulging pregnant belly, showing off the staggering result of $his promiscuity.
 		<</if>>
 	<<elseif $activeSlave.bellyPreg >= 600000>>
 		$activeSlave.slaveName's blouse rests atop $his titanic bulging pregnant belly, showing off the result of $his promiscuity.
@@ -12523,16 +12523,16 @@ $He has
 	<<if $activeSlave.belly >= 1000000>>
 		<<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>>
 		<<elseif $activeSlave.bellyImplant > 0>>
-    		$activeSlave.slaveName's unfathomable, hyper-swollen, implant-filled belly is so enormous that the largest obi in the world could never wrap around it. As a result, $he leaves $his kimono open. It pools around $her when she rests atop her belly's incredible mass, causing her to resemble a geisha in repose due to her immobility.
+			$activeSlave.slaveName's unfathomable, hyper-swollen, implant-filled belly is so enormous that the largest obi in the world could never wrap around it. As a result, $he leaves $his kimono open. It pools around $her when she rests atop her belly's incredible mass, causing her to resemble a geisha in repose due to her immobility.
 		<<else>>
-     		$activeSlave.slaveName's unfathomable, hyper-swollen pregnancy is so enormous that the largest obi in the world could never wrap around it. As a result, $he leaves $his kimono open. It pools around $her when she rests atop her belly's incredible, brood swollen mass, causing her to resemble nothing more than a geisha in repose, rocking on an ocean of undulating flesh.
+			$activeSlave.slaveName's unfathomable, hyper-swollen pregnancy is so enormous that the largest obi in the world could never wrap around it. As a result, $he leaves $his kimono open. It pools around $her when she rests atop her belly's incredible, brood swollen mass, causing her to resemble nothing more than a geisha in repose, rocking on an ocean of undulating flesh.
 		<</if>>
 	<<elseif $activeSlave.belly >= 750000>>
 		<<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>>
 		<<elseif $activeSlave.bellyImplant > 0>>
-    		$activeSlave.slaveName's monolithic, implant-filled belly is so enormous that there is no way for $his obi to ever wrap around it to tie $his kimono. As a result, $he leaves $his kimono open. It pools around $her when she rests atop her belly's incredible mass.
+			$activeSlave.slaveName's monolithic, implant-filled belly is so enormous that there is no way for $his obi to ever wrap around it to tie $his kimono. As a result, $he leaves $his kimono open. It pools around $her when she rests atop her belly's incredible mass.
 		<<else>>
-    		$activeSlave.slaveName's monolithic pregnant belly is so enormous that there is no way for $his obi to ever wrap around it to tie $his kimono. As a result, $he leaves $his kimono open. It pools around $her when she rests atop her belly's incredible mass.
+			$activeSlave.slaveName's monolithic pregnant belly is so enormous that there is no way for $his obi to ever wrap around it to tie $his kimono. As a result, $he leaves $his kimono open. It pools around $her when she rests atop her belly's incredible mass.
 		<</if>>
 	<<elseif $activeSlave.bellyPreg >= 600000>>
 		$activeSlave.slaveName's titanic bulging pregnant belly parts the front of $his kimono leaving it gracefully hanging to its sides.
@@ -12559,16 +12559,16 @@ $He has
 	<<if $activeSlave.belly >= 1000000>>
 		<<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>>
 		<<elseif $activeSlave.bellyImplant > 0>>
-    		$activeSlave.slaveName's tank top rests atop $his unfathomable, hyper-swollen, implant-filled belly, leaving $him looking, falsely, like someone preparing to give birth to an army.
+			$activeSlave.slaveName's tank top rests atop $his unfathomable, hyper-swollen, implant-filled belly, leaving $him looking, falsely, like someone preparing to give birth to an army.
 		<<else>>
-	    	$activeSlave.slaveName's tank top rests atop $his unfathomable, hyper-swollen pregnant belly, leaving $him looking like someone preparing to give birth to an army.
+			$activeSlave.slaveName's tank top rests atop $his unfathomable, hyper-swollen pregnant belly, leaving $him looking like someone preparing to give birth to an army.
 		<</if>>
 	<<elseif $activeSlave.belly >= 750000>>
 		<<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>>
 		<<elseif $activeSlave.bellyImplant > 0>>
-    		$activeSlave.slaveName's tank top rests atop $his monolithic, implant-filled belly, leaving $him looking, falsely, like someone preparing to give birth to a regiment of soldiers.
+			$activeSlave.slaveName's tank top rests atop $his monolithic, implant-filled belly, leaving $him looking, falsely, like someone preparing to give birth to a regiment of soldiers.
 		<<else>>
-	    	$activeSlave.slaveName's tank top rests atop $his monolithic pregnant belly, leaving $him looking like someone preparing to give birth to a regiment of soldiers.
+			$activeSlave.slaveName's tank top rests atop $his monolithic pregnant belly, leaving $him looking like someone preparing to give birth to a regiment of soldiers.
 		<</if>>
 	<<elseif $activeSlave.bellyPreg >= 600000>>
 		$activeSlave.slaveName's tank top rests atop $his titanic bulging pregnant belly leaving $him looking like someone who fucked half the country.
@@ -12597,9 +12597,9 @@ $He has
 	<<elseif $activeSlave.belly >= 750000>>
 		<<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>>
 		<<elseif $activeSlave.bellyImplant > 0>>
-	    	$activeSlave.slaveName's beautiful halter top dress has been torn open by $his monolithic, implant-filled belly. $His squirming belly hangs out the hole it made.
+			$activeSlave.slaveName's beautiful halter top dress has been torn open by $his monolithic, implant-filled belly. $His squirming belly hangs out the hole it made.
 		<<else>>
-	    	$activeSlave.slaveName's beautiful halter top dress has been torn open by $his monolithic pregnant belly. $His squirming belly hangs out the hole it made.
+			$activeSlave.slaveName's beautiful halter top dress has been torn open by $his monolithic pregnant belly. $His squirming belly hangs out the hole it made.
 		<</if>>
 	<<elseif $activeSlave.bellyPreg >= 600000>>
 		$activeSlave.slaveName's beautiful halter top dress has been torn open by $his titanic bulging pregnant belly. $His squirming belly hangs out the hole it made.
@@ -12628,9 +12628,9 @@ $He has
 	<<elseif $activeSlave.belly >= 750000>>
 		<<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>>
 		<<elseif $activeSlave.bellyImplant > 0>>
-	    	$activeSlave.slaveName's fabulous silken ball gown has been retailored to expose $his monolithic, implant-filled belly while still maintaining its beauty.
+			$activeSlave.slaveName's fabulous silken ball gown has been retailored to expose $his monolithic, implant-filled belly while still maintaining its beauty.
 		<<else>>
-	    	$activeSlave.slaveName's fabulous silken ball gown has been retailored to expose $his monolithic pregnant belly while still maintaining its beauty.
+			$activeSlave.slaveName's fabulous silken ball gown has been retailored to expose $his monolithic pregnant belly while still maintaining its beauty.
 		<</if>>
 	<<elseif $activeSlave.bellyPreg >= 600000>>
 		$activeSlave.slaveName's fabulous silken ball gown has been retailored to expose $his titanic bulging pregnant belly while still maintaining its beauty.
@@ -12659,9 +12659,9 @@ $He has
 	<<elseif $activeSlave.belly >= 750000>>
 		<<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>>
 		<<elseif $activeSlave.bellyImplant > 0>>
-	    	$activeSlave.slaveName's bangles are linked by a long golden chain to a ring around $his popped out belly button. The chain tinkles metalically as it shifts with $his movements.
+			$activeSlave.slaveName's bangles are linked by a long golden chain to a ring around $his popped out belly button. The chain tinkles metalically as it shifts with $his movements.
 		<<else>>
-	    	$activeSlave.slaveName's bangles are linked by a long golden chain to a ring around $his popped out belly button. The chain tinkles metalically as it shifts with the motion of $his squirming brood.
+			$activeSlave.slaveName's bangles are linked by a long golden chain to a ring around $his popped out belly button. The chain tinkles metalically as it shifts with the motion of $his squirming brood.
 		<</if>>
 	<<elseif $activeSlave.bellyPreg >= 600000>>
 		$activeSlave.slaveName's bangles include a long thin chain that constantly gets shifted around by $his squirming babies.
@@ -12690,9 +12690,9 @@ $He has
 	<<elseif $activeSlave.belly >= 750000>>
 		<<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>>
 		<<elseif $activeSlave.bellyImplant > 0>>
-  		    $activeSlave.slaveName's tight leotard has exploded at the front, showing off $his monolithic, implant-filled belly. 
+			$activeSlave.slaveName's tight leotard has exploded at the front, showing off $his monolithic, implant-filled belly. 
 		<<else>>
-		    $activeSlave.slaveName's tight leotard has exploded at the front, showing off every kick and movement within $his monolithic pregnant belly. 
+			$activeSlave.slaveName's tight leotard has exploded at the front, showing off every kick and movement within $his monolithic pregnant belly. 
 		<</if>>
 	<<elseif $activeSlave.bellyPreg >= 600000>>
 		$activeSlave.slaveName's tight leotard shows off every kick and movement within $his titanic bulging pregnant belly. $His squirming belly protrudes from the various rips and tears that have begun appearing in the fabric.
@@ -12721,9 +12721,9 @@ $He has
 	<<elseif $activeSlave.belly >= 750000>>
 		<<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>>
 		<<elseif $activeSlave.bellyImplant > 0>>
-	    	$activeSlave.slaveName's tight bodysuit has been altered to allow $his monolithic, implant-filled belly to swell out from it unconstrained.
+			$activeSlave.slaveName's tight bodysuit has been altered to allow $his monolithic, implant-filled belly to swell out from it unconstrained.
 		<<else>>
-    		$activeSlave.slaveName's tight bodysuit has been altered to allow $his monolithic pregnant belly to swell out from it unconstrained.
+			$activeSlave.slaveName's tight bodysuit has been altered to allow $his monolithic pregnant belly to swell out from it unconstrained.
 		<</if>>
 	<<elseif $activeSlave.bellyPreg >= 600000>>
 		$activeSlave.slaveName's tight bodysuit shows off every kick and movement within $his titanic bulging pregnant belly.
@@ -12752,9 +12752,9 @@ $He has
 	<<elseif $activeSlave.belly >= 750000>>
 		<<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>>
 		<<elseif $activeSlave.bellyImplant > 0>>
-    		The strip of cloth designed to run down $his front looks tiny as it rests atop $his monolithic, implant-filled belly.
+			The strip of cloth designed to run down $his front looks tiny as it rests atop $his monolithic, implant-filled belly.
 		<<else>>
-    		The strip of cloth designed to run down $his front looks tiny as it rests atop $his monolithic pregnant belly.
+			The strip of cloth designed to run down $his front looks tiny as it rests atop $his monolithic pregnant belly.
 		<</if>>
 	<<elseif $activeSlave.bellyPreg >= 600000>>
 		The strip of cloth running down $his front is forced to one side by $his titanic bulging pregnant belly.
@@ -12783,9 +12783,9 @@ $He has
 	<<elseif $activeSlave.belly >= 750000>>
 		<<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>>
 		<<elseif $activeSlave.bellyImplant > 0>>
-		    $activeSlave.slaveName's teddy has burst trying to contain $his monolithic, implant-filled belly, leaving it hanging out the hole it made.
+			$activeSlave.slaveName's teddy has burst trying to contain $his monolithic, implant-filled belly, leaving it hanging out the hole it made.
 		<<else>>
-		    $activeSlave.slaveName's teddy has burst trying to contain $his monolithic pregnant belly, leaving it hanging out the hole it made.
+			$activeSlave.slaveName's teddy has burst trying to contain $his monolithic pregnant belly, leaving it hanging out the hole it made.
 		<</if>>
 	<<elseif $activeSlave.bellyPreg >= 600000>>
 		$activeSlave.slaveName's teddy has burst trying to contain $his titanic bulging pregnant belly leaving it hanging out the hole it made.
@@ -12812,16 +12812,16 @@ $He has
 	<<if $activeSlave.belly >= 1000000>>
 		<<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>>
 		<<elseif $activeSlave.bellyImplant > 0>>
-    		$activeSlave.slaveName's unfathomable, hyper-swollen, implant-filled belly completely hides $his silken panties. $His silken vest sensually frames $his belly.
+			$activeSlave.slaveName's unfathomable, hyper-swollen, implant-filled belly completely hides $his silken panties. $His silken vest sensually frames $his belly.
 		<<else>>
-    		$activeSlave.slaveName's unfathomable, hyper-swollen pregnant belly completely hides $his silken panties. $His silken vest sensually frames $his brood-filled squirming belly.
+			$activeSlave.slaveName's unfathomable, hyper-swollen pregnant belly completely hides $his silken panties. $His silken vest sensually frames $his brood-filled squirming belly.
 		<</if>>
 	<<elseif $activeSlave.belly >= 750000>>
 		<<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>>
 		<<elseif $activeSlave.bellyImplant > 0>>
-    		$activeSlave.slaveName's monolithic, implant-filled belly completely hides $his silken panties. $His silken vest sensually frames $his belly.
+			$activeSlave.slaveName's monolithic, implant-filled belly completely hides $his silken panties. $His silken vest sensually frames $his belly.
 		<<else>>
-    		$activeSlave.slaveName's monolithic pregnant belly completely hides $his silken panties. $His silken vest sensually frames $his brood-filled squirming belly.
+			$activeSlave.slaveName's monolithic pregnant belly completely hides $his silken panties. $His silken vest sensually frames $his brood-filled squirming belly.
 		<</if>>
 	<<elseif $activeSlave.bellyPreg >= 600000>>
 		$activeSlave.slaveName's titanic bulging pregnant belly completely hides $his silken panties. $His silken vest sensually frames $his overfilled squirming belly.
@@ -12848,16 +12848,16 @@ $He has
 	<<if $activeSlave.belly >= 1000000>>
 		<<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>>
 		<<elseif $activeSlave.bellyImplant > 0>>
-	    	$activeSlave.slaveName's unfathomable, hyper-swollen, implant-filled belly is so large that $his dress, despite being designed to flatter pregnancies, is inadequate to contain it due to sheer size. The dress bunches up as it rests atop $his belly.
+			$activeSlave.slaveName's unfathomable, hyper-swollen, implant-filled belly is so large that $his dress, despite being designed to flatter pregnancies, is inadequate to contain it due to sheer size. The dress bunches up as it rests atop $his belly.
 		<<else>>
-	    	$activeSlave.slaveName's unfathomable, hyper-swollen pregnant belly is so large that $his dress, despite being designed to flatter pregnancies, is inadequate to contain it due to sheer size. The dress bunches up as it rests atop $his squirming belly.
+			$activeSlave.slaveName's unfathomable, hyper-swollen pregnant belly is so large that $his dress, despite being designed to flatter pregnancies, is inadequate to contain it due to sheer size. The dress bunches up as it rests atop $his squirming belly.
 		<</if>>
 	<<elseif $activeSlave.belly >= 750000>>
 		<<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>>
 		<<elseif $activeSlave.bellyImplant > 0>>
-	    	$activeSlave.slaveName's monolithic, implant-filled belly is so large that $his dress, despite being designed to flatter pregnancies, is inadequate to contain it due to sheer size. The dress bunches up as it rests atop $his belly.
+			$activeSlave.slaveName's monolithic, implant-filled belly is so large that $his dress, despite being designed to flatter pregnancies, is inadequate to contain it due to sheer size. The dress bunches up as it rests atop $his belly.
 		<<else>>
-	    	$activeSlave.slaveName's monolithic pregnant belly is so large that $his dress, despite being designed to flatter pregnancies, is inadequate to contain it due to sheer size. The dress bunches up as it rests atop $his belly.
+			$activeSlave.slaveName's monolithic pregnant belly is so large that $his dress, despite being designed to flatter pregnancies, is inadequate to contain it due to sheer size. The dress bunches up as it rests atop $his belly.
 		<</if>>
 	<<elseif $activeSlave.bellyPreg >= 600000>>
 		$activeSlave.slaveName's titanic bulging pregnant belly strains $his dress. $His dress is specially tailored to be modest yet draw attention to $his abnormal pregnancy.
@@ -12886,9 +12886,9 @@ $He has
 	<<elseif $activeSlave.belly >= 750000>>
 		<<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>>
 		<<elseif $activeSlave.bellyImplant > 0>>
-	    	$activeSlave.slaveName's monolithic, implant-filled belly takes full advantage of $his exposed midriff to hang freely.
+			$activeSlave.slaveName's monolithic, implant-filled belly takes full advantage of $his exposed midriff to hang freely.
 		<<else>>
-	    	$activeSlave.slaveName's monolithic pregnant belly takes full advantage of $his exposed midriff to hang freely.
+			$activeSlave.slaveName's monolithic pregnant belly takes full advantage of $his exposed midriff to hang freely.
 		<</if>>
 	<<elseif $activeSlave.bellyPreg >= 600000>>
 		$activeSlave.slaveName's titanic bulging pregnant belly takes full advantage of $his exposed midriff to hang freely.
@@ -12914,20 +12914,20 @@ $He has
 <<case "spats and a tank top">>
 	<<if $activeSlave.boobs > 1200>>
 		$activeSlave.slaveName's top is currently prevented from trying to cover $his
-       	<<if $activeSlave.belly >= 1000000>>
-            <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>>
-		    <<elseif $activeSlave.bellyImplant > 0>>
-                unfathomable huge, hyper-swollen, implant-filled belly
-		    <<else>>
-                unfathomable, hyper-swollen pregnant belly
-		    <</if>>
-	    <<elseif $activeSlave.belly >= 750000>>
-		    <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>>
-		    <<elseif $activeSlave.bellyImplant > 0>>
-                monolithic implant-filled belly
-		    <<else>>
-                monolithic pregnant belly
-		    <</if>>
+		<<if $activeSlave.belly >= 1000000>>
+			<<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>>
+			<<elseif $activeSlave.bellyImplant > 0>>
+				unfathomable huge, hyper-swollen, implant-filled belly
+			<<else>>
+				unfathomable, hyper-swollen pregnant belly
+			<</if>>
+		<<elseif $activeSlave.belly >= 750000>>
+			<<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>>
+			<<elseif $activeSlave.bellyImplant > 0>>
+				monolithic implant-filled belly
+			<<else>>
+				monolithic pregnant belly
+			<</if>>
 		<<elseif $activeSlave.bellyPreg >= 600000>>
 			titanic, bulging pregnancy
 		<<elseif $activeSlave.bellyPreg >= 300000>>
@@ -12951,20 +12951,20 @@ $He has
 		<</if>>
 		by $his big tits, leaving it completely exposed to view.
 	<<else>>
-    	<<if $activeSlave.belly >= 1000000>>
-            <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>>
-    		<<elseif $activeSlave.bellyImplant > 0>>
-                unfathomable, hyper-swollen, implant-filled belly
-	    	<<else>>
-                unfathomable, hyper-swollen pregnant belly
-		    <</if>>
-	    <<elseif $activeSlave.belly >= 750000>>
-            <<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>>
-    		<<elseif $activeSlave.bellyImplant > 0>>
-                monolithic, implant-filled belly
-	    	<<else>>
-                monolithic pregnant belly
-		    <</if>>
+		<<if $activeSlave.belly >= 1000000>>
+			<<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>>
+			<<elseif $activeSlave.bellyImplant > 0>>
+				unfathomable, hyper-swollen, implant-filled belly
+			<<else>>
+				unfathomable, hyper-swollen pregnant belly
+			<</if>>
+		<<elseif $activeSlave.belly >= 750000>>
+			<<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>>
+			<<elseif $activeSlave.bellyImplant > 0>>
+				monolithic, implant-filled belly
+			<<else>>
+				monolithic pregnant belly
+			<</if>>
 		<<elseif $activeSlave.bellyPreg >= 600000>>
 			$activeSlave.slaveName's top cannot even attempt to cover $his titanic, bulging pregnancy, and can only rest atop it.
 		<<elseif $activeSlave.bellyPreg >= 300000>>
@@ -13006,16 +13006,16 @@ $He has
 	<<if $activeSlave.belly >= 1000000>>
 		<<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>>
 		<<elseif $activeSlave.bellyImplant > 0>>
-		    Your breeding focused society finds $his unfathomable, hyper-swollen, implant-filled belly near the pinacle of fashion despite her inability to have children.
-   		<<else>>
-	    	Your breeding focused society finds $his unfathomable, hyper-swollen pregnant belly the perfect realization of the fashionable ideal.
+			Your breeding focused society finds $his unfathomable, hyper-swollen, implant-filled belly near the pinacle of fashion despite her inability to have children.
+		<<else>>
+			Your breeding focused society finds $his unfathomable, hyper-swollen pregnant belly the perfect realization of the fashionable ideal.
 		<</if>>
 	<<elseif $activeSlave.belly >= 750000>>
 		<<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>>
 		<<elseif $activeSlave.bellyImplant > 0>>
-		    Your breeding focused society finds $his monolithic implant-filled belly highly fashionable despite her inability to have children.
-   		<<else>>
-	    	Your breeding focused society finds $his monolithic pregnant belly near to the perfect realization of the fashionable ideal.
+			Your breeding focused society finds $his monolithic implant-filled belly highly fashionable despite her inability to have children.
+		<<else>>
+			Your breeding focused society finds $his monolithic pregnant belly near to the perfect realization of the fashionable ideal.
 		<</if>>
 	<<elseif $activeSlave.bellyPreg >= 600000>>
 		Your breeding focused society finds $his titanic bulging pregnant belly the epitome of fashion.
@@ -13034,16 +13034,16 @@ $He has
 	<<if $activeSlave.belly >= 1000000>>
 		<<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>>
 		<<elseif $activeSlave.bellyImplant > 0>>
-            Your eugenics obsessed society sees $his unfathomable, hyper-swollen, implant-filled belly as equally unfathomably degenerate.
+			Your eugenics obsessed society sees $his unfathomable, hyper-swollen, implant-filled belly as equally unfathomably degenerate.
 		<<else>>
-            Your eugenics obsessed society sees $his unfathomable, hyper-swollen pregnant belly the perfect antithesis of the fashionable ideal.
+			Your eugenics obsessed society sees $his unfathomable, hyper-swollen pregnant belly the perfect antithesis of the fashionable ideal.
 		<</if>>
 	<<elseif $activeSlave.belly >= 750000>>
 		<<if $activeSlave.bellyFluid >= $activeSlave.bellyPreg && $activeSlave.bellyFluid >= $activeSlave.bellyImplant>>
 		<<elseif $activeSlave.bellyImplant > 0>>
-            Your eugenics obsessed society sees $his monolithic implant-filled belly as absolutely degenerate.
+			Your eugenics obsessed society sees $his monolithic implant-filled belly as absolutely degenerate.
 		<<else>>
-            Your eugenics obsessed society sees $his monolithic pregnant belly as a near perfect antithesis of the fashionable ideal.
+			Your eugenics obsessed society sees $his monolithic pregnant belly as a near perfect antithesis of the fashionable ideal.
 		<</if>>
 	<<elseif $activeSlave.bellyPreg >= 600000>>
 		Your eugenics obsessed society sees $his titanic bulging pregnant belly as the epitome of degeneracy.
@@ -13187,7 +13187,7 @@ $He has
 					$He cannot get to $his feet unaided, and tries to stay seated as much as $he can.
 				<</if>>
 			<<elseif $activeSlave.belly >= 750000>>
-                It dwarfs $his torso, making $him a vestigial accessory to $his belly. 
+				It dwarfs $his torso, making $him a vestigial accessory to $his belly. 
 			<<else>>
 				It is easily as large as $his torso, making $him at least half belly.
 			<</if>>
@@ -14301,11 +14301,11 @@ $He has
 				and $he still has a teen body for now, but with $his @@.orange;NCS,@@ $he will eventually regress in age to look like a little girl again.
 		<<else>>
 				and $he still has the body of an adult, but $his @@.orange;NCS@@ has
-				<<if ($activeSlave.physicalAge - $activeSlave.visualAge  <= 5)>>
+				<<if ($activeSlave.physicalAge - $activeSlave.visualAge <= 5)>>
 						not really begun to youthen $his appearance yet.
-				<<elseif ($activeSlave.physicalAge - $activeSlave.visualAge  <= 10)>>
+				<<elseif ($activeSlave.physicalAge - $activeSlave.visualAge <= 10)>>
 						clearly been at work on $him, making $his appear younger.
-				<<elseif ($activeSlave.physicalAge -$activeSlave.visualAge  <= 20)>>
+				<<elseif ($activeSlave.physicalAge -$activeSlave.visualAge <= 20)>>
 						obviously helped take more than a decade off of $his age.
 				<<else>>
 						intensely youthened $him.
diff --git a/src/utility/descriptionWidgetsStyle.tw b/src/utility/descriptionWidgetsStyle.tw
index 9feb126a69d..0eaa2e5a463 100644
--- a/src/utility/descriptionWidgetsStyle.tw
+++ b/src/utility/descriptionWidgetsStyle.tw
@@ -2655,26 +2655,38 @@ $His
 			<<if $activeSlave.eyewear == "hearing aids">>
 				a pair of hearing aids,
 				<<if $activeSlave.hears > -1>>
+					which do little to correct $his already adequate hearing.
 				<<elseif $activeSlave.hears == -1>>
+					which are used to correct $his @@.yellow;hearing impairment@@.
 				<<elseif $activeSlave.hears < -1>>
+					which, due to $his @@.red;deafness@@, are useless.
 				<</if>>
 			<<elseif $activeSlave.eyewear == "muffling ear plugs">>
 				a pair of small foam ear plugs,
 				<<if $activeSlave.hears > -1>>
+					which noticeably @@.yellow;muffle $his hearing@@.
 				<<elseif $activeSlave.hears == -1>>
+					which are pointless, as $he is already @@.yellow;hard of hearing@@.
 				<<elseif $activeSlave.hears < -1>>
+					which are pointless, as $he is totally @@.red;deaf@@.
 				<</if>>
 			<<elseif $activeSlave.eyewear == "deafening ear plugs">>
 				a pair of large silicone ear plugs,
 				<<if $activeSlave.hears > -1>>
+					which @@.red;nullify $his sense of hearing@@.
 				<<elseif $activeSlave.hears == -1>>
+					which impair $his hearing to the point of @@.red;deafness@@.
 				<<elseif $activeSlave.hears < -1>>
+					which are pointless, as $he is already @@.red;deaf@@.
 				<</if>>
 			<</if>>
 		<<else>>
 			<<if $activeSlave.hears > -1>>
+				$His hearing is perfectly fine.
 			<<elseif $activeSlave.hears == -1>>
+				$He's @@.yellow;hard of hearing@@, and a bit clumsy as a result.
 			<<elseif $activeSlave.hears < -1>>
+				$He is @@.red;deaf@@, and moves carefully as a result.
 			<</if>>
 		<</if>>
 	<<else>>
diff --git a/src/utility/slaveCreationWidgets.tw b/src/utility/slaveCreationWidgets.tw
index 25aedf82833..faa430c948b 100644
--- a/src/utility/slaveCreationWidgets.tw
+++ b/src/utility/slaveCreationWidgets.tw
@@ -1802,9 +1802,15 @@
 %/
 <<widget "CustomSlaveEyes">>
 	<<replace #eyes>>
-		<<if $customSlave.eyes == -2>>Blind.
-		<<elseif $customSlave.eyes == -1>>Nearsighted.
-		<<else>>Normal vision.
+		<<if $seeExtreme == 1>>
+			<<if $customSlave.eyes == -2>>Blind.
+			<<elseif $customSlave.eyes == -1>>Nearsighted.
+			<<else>>Normal.
+			<</if>>
+		<<else>>
+			<<if $customSlave.eyes == -1>>Nearsighted.
+			<<else>>Normal.
+			<</if>>
 		<</if>>
 	<</replace>>
 <</widget>>
@@ -1814,9 +1820,15 @@
 %/
 <<widget "CustomSlaveEars">>
 	<<replace #hears>>
-		<<if $customSlave.hears == -2>>Deaf.
-		<<elseif $customSlave.hears == -1>>Hard of hearing.
-		<<else>>Normal hearing.
+		<<if $seeExtreme == 1>>
+			<<if $customSlave.eyes == -2>>Deaf.
+			<<elseif $customSlave.eyes == -1>>Hard of hearing.
+			<<else>>Normal.
+			<</if>>
+		<<else>>
+			<<if $customSlave.eyes == -1>>Hard of hearing.
+			<<else>>Normal.
+			<</if>>
 		<</if>>
 	<</replace>>
 <</widget>>
@@ -1840,9 +1852,9 @@
 %/
 <<widget GenerateMarketSlave>>
 <<if $args[0]>>
-    <<set _market = $args[0]>>
+	<<set _market = $args[0]>>
 <<else>>
-    <<set _market = "kidnappers">>
+	<<set _market = "kidnappers">>
 <</if>>
 
 <<switch _market>>
@@ -4471,21 +4483,21 @@
 	<</switch>>
 
 <<default>>
-    Someone messed up.  _market is not known.
+	Someone messed up. _market is not known.
 
 <</switch>>
 <</widget>>
 
 /%
-   Call as <<MarketName 'market' ['arcology']>>
+	Call as <<MarketName 'market' ['arcology']>>
 	If $args[0] is undefined, will generate a kidnapper's market slave.
 	If $args[0] is "corporate" and $args[1] is undefined, will use neighboring arcology 1.
 %/
 <<widget MarketName>>
 <<if $args[0]>>
-    <<set _market = $args[0]>>
+	<<set _market = $args[0]>>
 <<else>>
-    <<set _market = "kidnappers">>
+	<<set _market = "kidnappers">>
 <</if>>
 
 <<switch _market>>
-- 
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