diff --git a/src/endWeek/brothelReport.js b/src/endWeek/brothelReport.js
index cfe0b2bb3d81490e36b9889a4f2b48ef78173709..19d154c0ab52745ca4cf6d9c3a4b708269350aa9 100644
--- a/src/endWeek/brothelReport.js
+++ b/src/endWeek/brothelReport.js
@@ -349,17 +349,16 @@ globalThis.brothelReport = function() {
 				}
 				App.Events.addNode(slaveEntry, r, "div");
 
-				const indented = document.createElement("div");
-				indented.classList.add("indent");
 				App.Events.addNode(
-					indented,
+					slaveEntry,
 					[
 						He,
 						App.SlaveAssignment.whore(slave),
 						App.SlaveAssignment.standardSlaveReport(slave, false)
-					]
+					],
+					"div",
+					"indented"
 				);
-				slaveEntry.append(indented);
 			} else {
 				// discard return values silently
 				App.SlaveAssignment.choosesOwnJob(slave);
diff --git a/src/endWeek/reports/clubReport.js b/src/endWeek/reports/clubReport.js
new file mode 100644
index 0000000000000000000000000000000000000000..de98b3b10aa2a49b8c96c8edccb3b48456b25b6d
--- /dev/null
+++ b/src/endWeek/reports/clubReport.js
@@ -0,0 +1,269 @@
+/**
+ * @returns {DocumentFragment}
+ */
+App.EndWeek.clubReport = function() {
+	const el = new DocumentFragment();
+	let r;
+	let he, him, his, He, His, wife, himself;
+
+	const slaves = App.Utils.sortedEmployees(App.Entity.facilities.club);
+	const DL = slaves.length;
+	V.legendaryEntertainerID = 0;
+	let FLsFetish = 0;
+	V.legendaryWombID = 0;
+
+	// Statistics gathering; income is rep boosts in numbers, and profit will be rep per cash unit, or cash unit per rep
+	V.facility = V.facility || {};
+	V.facility.club = initFacilityStatistics(V.facility.club);
+	const clubStats = document.createElement("div");
+	el.append(clubStats);
+
+	if (S.DJ) {
+		r = [];
+		if (S.DJ.health.condition < -80) {
+			improveCondition(S.DJ, 20);
+		} else if (S.DJ.health.condition < -40) {
+			improveCondition(S.DJ, 15);
+		} else if (S.DJ.health.condition < 0) {
+			improveCondition(S.DJ, 10);
+		} else if (S.DJ.health.condition < 90) {
+			improveCondition(S.DJ, 7);
+		}
+		if (S.DJ.devotion <= 60) {
+			S.DJ.devotion += 5;
+		}
+		if (S.DJ.trust < 60) {
+			S.DJ.trust += 3;
+		}
+		if (S.DJ.fetishStrength <= 95) {
+			if (S.DJ.fetish !== "humiliation") {
+				if (fetishChangeChance(S.DJ) > random(0, 100)) {
+					FLsFetish = 1;
+					S.DJ.fetishKnown = 1;
+					S.DJ.fetish = "humiliation";
+				}
+			} else if (S.DJ.fetishKnown === 0) {
+				FLsFetish = 1;
+				S.DJ.fetishKnown = 1;
+			} else {
+				FLsFetish = 2;
+				S.DJ.fetishStrength += 4;
+			}
+		}
+		if (S.DJ.rules.living !== "luxurious") {
+			S.DJ.rules.living = "luxurious";
+		}
+		if (S.DJ.rules.rest !== "restrictive") {
+			S.DJ.rules.rest = "restrictive";
+		}
+		/* Make sure we have registered living expenses as for any other slave */
+		getSlaveStatisticData(S.DJ, V.facility.club);
+		({
+			he, him, his, He, His, wife
+		} = getPronouns(S.DJ));
+		r.push(`${SlaveFullName(S.DJ)} is performing as the DJ.`);
+		if (S.DJ.relationship === -3 && S.DJ.devotion > 50) {
+			r.push(`${He} tries ${his} best to be your energetic, cheerful ${wife}.`);
+		}
+		if (FLsFetish === 1) {
+			r.push(`${He}'s expected to be the innovative, beautiful DJ spinning beats one minute, and come out of ${his} booth to grind on the floor the next; ${he} enjoys the interplay, and finds greater <span class="lightcoral">pleasure in exhibitionism.</span>`);
+		} else if ((FLsFetish === 2)) {
+			r.push(`Every day ${he} gets to enjoy hundreds of stares on ${his} skin, and <span class="lightsalmon">becomes more of an exhibitionist.</span>`);
+		}
+		if (getBestVision(S.DJ) === 0) {
+			r.push(`${His} lack of eyesight doesn't slow ${him} down; rather, it strengthens ${his} other senses. ${His} tracks have a distinct sound, since ${he} experiences noise as ${his} sight.`);
+		}
+		if (S.DJ.skill.entertainment <= 10) {
+			r.push(`Though ${S.DJ.slaveName} does ${his} best to lead on the club, with ${his} lack of skill ${he} can do little.`);
+		} else if (S.DJ.skill.entertainment <= 30) {
+			r.push(`${S.DJ.slaveName}'s basic skills marginally <span class="green">improve</span> the atmosphere in ${V.clubName}.`);
+		} else if (S.DJ.skill.entertainment <= 60) {
+			r.push(`${S.DJ.slaveName}'s skills <span class="green">improve</span> the atmosphere in ${V.clubName}.`);
+		} else if (S.DJ.skill.entertainment < 100) {
+			r.push(`${S.DJ.slaveName}'s skills greatly <span class="green">improve</span> the atmosphere in ${V.clubName}.`);
+		} else if (S.DJ.skill.entertainment >= 100) {
+			r.push(`${S.DJ.slaveName}'s mastery immensely <span class="green">improves</span> the atmosphere in ${V.clubName}.`);
+		}
+		if (S.DJ.muscles > 5 && S.DJ.muscles <= 95) {
+			r.push(`${His} toned body helps ${him} lead ${his} fellow club sluts by letting ${him} dance all night.`);
+		}
+		if (S.DJ.intelligence + S.DJ.intelligenceImplant > 15) {
+			r.push(`${He}'s smart enough to make an actual contribution to the music, greatly enhancing the entire experience.`);
+		}
+		if (S.DJ.face > 95) {
+			r.push(`${His} great beauty is a further draw, even when ${he}'s in ${his} DJ booth, but especially when ${he} comes out to dance.`);
+		}
+		if (setup.DJCareers.includes(S.DJ.career)) {
+			r.push(`${He} has musical experience from ${his} life before ${he} was a slave, a grounding that gives ${his} tracks actual depth.`);
+		} else if (S.DJ.skill.DJ >= V.masteredXP) {
+			r.push(`${He} has musical experience from working for you, giving ${his} tracks actual depth.`);
+		} else {
+			S.DJ.skill.DJ += random(1, Math.ceil((S.DJ.intelligence + S.DJ.intelligenceImplant) / 15) + 8);
+		}
+		App.Events.addNode(el, r, "p", "indent");
+		if (DL + V.clubSlavesGettingHelp < 10 && V.DJnoSex !== 1 && !slaveResting(S.DJ)) {
+			if (V.legendaryEntertainerID === 0 && S.DJ.prestige === 0 && S.DJ.skill.entertainment >= 100 && S.DJ.devotion > 50) {
+				V.legendaryEntertainerID = S.DJ.ID;
+			}
+			App.Events.addNode(
+				el,
+				[`Since ${he} doesn't have enough sluts in ${V.clubName} to make it worthwhile for ${him} to be on stage 24/7, ${he} spends ${his} extra time slutting it up ${himself}. ${He} has sex with ${S.DJ.sexAmount} citizens, <span class="green">pleasing them immensely,</span> since it's more appealing to fuck the DJ than some club slut.`],
+				"div",
+				"indent"
+			);
+			if (V.showEWD !== 0) {
+				App.Events.addNode(
+					el,
+					[
+						He,
+						App.SlaveAssignment.serveThePublic(S.DJ)
+					],
+					"div",
+					"indent"
+				);
+			} else {
+				App.SlaveAssignment.serveThePublic(S.DJ);
+			}
+		}
+	}
+
+	if (DL > 0) {
+		r = [];
+		if (DL !== 1) {
+			r.push(App.UI.DOM.makeElement("span", `The ${DL} slaves pleasing citizens in ${V.clubName}`, "bold"));
+		} else {
+			r.push(App.UI.DOM.makeElement("span", `The one slave pleasing citizens in ${V.clubName}`, "bold"));
+		}
+		r.push(`worked hard to <span class="green">increase your reputation</span> this week.`);
+		App.Events.addNode(el, r, "p", "indent");
+	}
+
+	if (S.DJ) {
+		const slave = S.DJ;
+		/* apply following SA passages to facility leader */
+		if (V.showEWD !== 0) {
+			const DJEntry = App.UI.DOM.appendNewElement("div", el, '', "slave-report");
+			if (V.seeImages && V.seeReportImages) {
+				App.UI.DOM.appendNewElement("div", DJEntry, App.Art.SlaveArtElement(slave, 0, 0), ["imageRef", "tinyImg"]);
+			}
+			DJEntry.append(App.EndWeek.favoriteIcon(slave), " ");
+			App.Events.addNode(
+				DJEntry,
+				[
+					App.UI.DOM.makeElement("span", SlaveFullName(slave), "slave-name"),
+					`is performing as the DJ in ${V.clubName}.`,
+					App.SlaveAssignment.standardSlaveReport(slave, false),
+				]
+			);
+		} else {
+			App.SlaveAssignment.standardSlaveReport(slave, true);
+		}
+	}
+
+	if (DL > 0) {
+		for (const slave of slaves) {
+			({
+				he, him, his, He, His, wife
+			} = getPronouns(slave));
+			if (V.legendaryEntertainerID === 0 && slave.prestige === 0 && slave.skill.entertainment >= 100 && slave.devotion > 50) {
+				V.legendaryEntertainerID = slave.ID;
+			}
+			if (V.legendaryWombID === 0 && !isAmputee(slave) && slave.preg > slave.pregData.normalBirth / 1.33 && slave.broodmother === 0 && slave.eggType === "human" && slave.counter.births > 10 && slave.devotion > 50 && slave.prestige === 0) {
+				V.legendaryWombID = slave.ID;
+			}
+			if (slave.devotion <= 20 && slave.trust >= -20) {
+				slave.devotion -= 5;
+				slave.trust -= 5;
+			} else if (slave.devotion < 45) {
+				slave.devotion += 4;
+			} else if (slave.devotion > 50) {
+				slave.devotion -= 4;
+			}
+
+			if (slave.trust < 30) {
+				slave.trust += 5;
+			}
+
+			if (slave.health.condition < -80) {
+				improveCondition(slave, 20);
+			} else if ((slave.health.condition < -40)) {
+				improveCondition(slave, 15);
+			} else if ((slave.health.condition < 0)) {
+				improveCondition(slave, 10);
+			} else if ((slave.health.condition < 90)) {
+				improveCondition(slave, 7);
+			}
+
+			if (slave.rules.living !== "normal") {
+				slave.rules.living = "normal";
+			}
+
+			if (V.showEWD !== 0) {
+				const slaveEntry = App.UI.DOM.appendNewElement("div", el, '', "slave-report");
+				if (V.seeImages && V.seeReportImages) {
+					App.UI.DOM.appendNewElement("div", slaveEntry, App.Art.SlaveArtElement(slave, 0, 0), ["imageRef", "tinyImg"]);
+				}
+				slaveEntry.append(App.EndWeek.favoriteIcon(slave), " ");
+				r = [];
+				r.push(App.UI.DOM.makeElement("span", SlaveFullName(slave), "slave-name"));
+				if (slave.choosesOwnAssignment === 2) {
+					r.push(App.SlaveAssignment.choosesOwnJob(slave));
+				} else {
+					r.push(`is serving in ${V.clubName}.`);
+				}
+				App.Events.addNode(slaveEntry, r, "div");
+
+				App.Events.addNode(
+					slaveEntry,
+					[
+						He,
+						App.SlaveAssignment.serveThePublic(slave),
+						App.SlaveAssignment.standardSlaveReport(slave, false)
+					],
+					"div",
+					"indented"
+				);
+			} else {
+				// discard return values silently
+				App.SlaveAssignment.choosesOwnJob(slave);
+				App.SlaveAssignment.serveThePublic(slave);
+				App.SlaveAssignment.standardSlaveReport(slave, true);
+			}
+		}
+
+		App.Events.addNode(el, [App.Ads.report("club")], "p", "indented");
+
+		// Record statistics gathering
+		const b = State.variables.facility.club;
+		b.whoreIncome = 0;
+		b.customers = 0;
+		b.whoreCosts = 0;
+		b.rep = 0;
+		for (const si of b.income.values()) {
+			b.whoreIncome += si.income;
+			b.customers += si.customers;
+			b.whoreCosts += si.cost;
+			b.rep += si.rep;
+		}
+		b.adsCosts = State.variables.clubAdsSpending;
+		b.maintenance = State.variables.club * State.variables.facilityCost * (1.0 + 0.2 * State.variables.clubUpgradePDAs);
+		b.totalIncome = b.whoreIncome + b.adsIncome;
+		b.totalExpenses = b.whoreCosts + b.adsCosts + b.maintenance;
+		b.profit = b.totalIncome / b.totalExpenses;
+		if (V.clubDecoration !== "standard") {
+			App.Events.addNode(
+				el,
+				[
+					`${capFirstChar(V.clubName)}'s customers enjoy <span class="green">having sex in ${V.clubDecoration} surroundings.</span>`
+				],
+				"p",
+				"indented"
+			);
+		}
+
+		// Club stats
+		el.append(App.Facilities.Club.Stats(false));
+		clubStats.append(App.Facilities.Club.Stats(true));
+	}
+	return el;
+};
diff --git a/src/endWeek/reportsTW/clubReport.tw b/src/endWeek/reportsTW/clubReport.tw
new file mode 100644
index 0000000000000000000000000000000000000000..c345a8117e0533450cebafdeec7c0338106ce2b7
--- /dev/null
+++ b/src/endWeek/reportsTW/clubReport.tw
@@ -0,0 +1,3 @@
+:: Club Report [nobr]
+
+<<includeDOM App.EndWeek.clubReport()>>
diff --git a/src/uncategorized/clubReport.tw b/src/uncategorized/clubReport.tw
deleted file mode 100644
index c7a90861626efa418ba0b9d01d45b18888383d61..0000000000000000000000000000000000000000
--- a/src/uncategorized/clubReport.tw
+++ /dev/null
@@ -1,258 +0,0 @@
-:: Club Report [nobr]
-
-<span id="club-stats"></span>
-
-<<set _slaves = App.Utils.sortedEmployees(App.Entity.facilities.club)>>
-<<set _DL = _slaves.length, _SL = $slaves.length, $legendaryEntertainerID = 0, _FLsFetish = 0>>
-<<set $legendaryWombID = 0>>
-<<set _minBonus = 50, _maxBonus = 150>>
-
-<!-- Statistics gathering; income is rep boosts in numbers, and profit will be rep per cash unit, or cash unit per rep -->
-<<set $facility = $facility || {}, $facility.club = initFacilityStatistics($facility.club)>>
-
-<<if _S.DJ>>
-	<<if (_S.DJ.health.condition < -80)>>
-		<<run improveCondition(_S.DJ, 20)>>
-	<<elseif _S.DJ.health.condition < -40>>
-		<<run improveCondition(_S.DJ, 15)>>
-	<<elseif _S.DJ.health.condition < 0>>
-		<<run improveCondition(_S.DJ, 10)>>
-	<<elseif _S.DJ.health.condition < 90>>
-		<<run improveCondition(_S.DJ, 7)>>
-	<</if>>
-	<<if _S.DJ.devotion <= 60>>
-		<<set _S.DJ.devotion += 5>>
-	<</if>>
-	<<if _S.DJ.trust < 60>>
-		<<set _S.DJ.trust += 3>>
-	<</if>>
-	<<if _S.DJ.fetishStrength <= 95>>
-		<<if _S.DJ.fetish != "humiliation">>
-			<<if fetishChangeChance(_S.DJ) > random(0,100)>>
-				<<set _FLsFetish = 1, _S.DJ.fetishKnown = 1, _S.DJ.fetish = "humiliation">>
-			<</if>>
-		<<elseif _S.DJ.fetishKnown == 0>>
-			<<set _FLsFetish = 1, _S.DJ.fetishKnown = 1>>
-		<<else>>
-			<<set _FLsFetish = 2, _S.DJ.fetishStrength += 4>>
-		<</if>>
-	<</if>>
-	<<if _S.DJ.rules.living != "luxurious">>
-		<<set _S.DJ.rules.living = "luxurious">>
-	<</if>>
-	<<if _S.DJ.rules.rest != "restrictive">>
-		<<set _S.DJ.rules.rest = "restrictive">>
-	<</if>>
-	/% Make sure we have registered living expenses as for any other slave %/
-	<<run getSlaveStatisticData(_S.DJ, $facility.club)>>
-	<<setLocalPronouns _S.DJ>>
-	&nbsp;&nbsp;&nbsp;&nbsp;<<= SlaveFullName(_S.DJ)>> is performing as the DJ.
-	<<if _S.DJ.relationship == -3 && _S.DJ.devotion > 50>>
-		$He tries $his best to be your energetic, cheerful $wife.
-	<</if>>
-	<<if (_FLsFetish == 1)>>
-		$He's expected to be the innovative, beautiful DJ spinning beats one minute, and come out of $his booth to grind on the floor the next; $he enjoys the interplay, and finds greater @@.lightcoral;pleasure in exhibitionism.@@
-	<<elseif (_FLsFetish == 2)>>
-		Every day $he gets to enjoy hundreds of stares on $his skin, and @@.lightsalmon;becomes more of an exhibitionist.@@
-	<</if>>
-	<<if getBestVision(_S.DJ) === 0>>
-		$His lack of eyesight doesn't slow $him down; rather, it strengthens $his other senses. $His tracks have a distinct sound, since $he experiences noise as $his sight.
-	<</if>>
-	<<if (_S.DJ.skill.entertainment <= 10)>>
-		Though _S.DJ.slaveName does $his best to lead on the club, with $his lack of skill $he can do little.
-	<<elseif (_S.DJ.skill.entertainment <= 30)>>
-		_S.DJ.slaveName's basic skills marginally @@.green;improve@@ the atmosphere in $clubName.
-	<<elseif (_S.DJ.skill.entertainment <= 60)>>
-		_S.DJ.slaveName's skills @@.green;improve@@ the atmosphere in $clubName.
-	<<elseif (_S.DJ.skill.entertainment < 100)>>
-		_S.DJ.slaveName's skills greatly @@.green;improve@@ the atmosphere in $clubName.
-	<<elseif (_S.DJ.skill.entertainment >= 100)>>
-		_S.DJ.slaveName's mastery immensely @@.green;improves@@ the atmosphere in $clubName.
-	<</if>>
-	<<if (_S.DJ.muscles > 5) && (_S.DJ.muscles <= 95)>>
-		$His toned body helps $him lead $his fellow club sluts by letting $him dance all night.
-	<</if>>
-	<<if (_S.DJ.intelligence+_S.DJ.intelligenceImplant > 15)>>
-		$He's smart enough to make an actual contribution to the music, greatly enhancing the entire experience.
-	<</if>>
-	<<if (_S.DJ.face > 95)>>
-		$His great beauty is a further draw, even when $he's in $his DJ booth, but especially when $he comes out to dance.
-	<</if>>
-	<<if setup.DJCareers.includes(_S.DJ.career)>>
-		$He has musical experience from $his life before $he was a slave, a grounding that gives $his tracks actual depth.
-	<<elseif _S.DJ.skill.DJ >= $masteredXP>>
-		$He has musical experience from working for you, giving $his tracks actual depth.
-	<<else>>
-		<<set _S.DJ.skill.DJ += random(1,Math.ceil((_S.DJ.intelligence+_S.DJ.intelligenceImplant)/15) + 8)>>
-	<</if>>
-	<<if (_DL + $clubSlavesGettingHelp < 10) && $DJnoSex != 1 && !slaveResting(_S.DJ)>>
-		<<if ($legendaryEntertainerID == 0) && (_S.DJ.prestige == 0) && (_S.DJ.skill.entertainment >= 100) && (_S.DJ.devotion > 50)>>
-			<<set $legendaryEntertainerID = _S.DJ.ID>>
-		<</if>>
-		<br>&nbsp;&nbsp;&nbsp;&nbsp;Since $he doesn't have enough sluts in $clubName to make it worthwhile for $him to be on stage 24/7, $he spends $his extra time slutting it up $himself. $He has sex with _S.DJ.sexAmount citizens, @@.green;pleasing them immensely,@@ since it's more appealing to fuck the DJ than some club slut.
-		<<if $showEWD != 0>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;$He <<= App.SlaveAssignment.serveThePublic(_S.DJ)>>
-		<<else>>
-			<<run App.SlaveAssignment.serveThePublic(_S.DJ)>>
-		<</if>>
-	<</if>>
-	<<if (_DL > 0)>><br><br><</if>>
-<</if>>
-
-<<if (_DL > 0)>>
-	<<set _possibleBonuses = 0>>
-	&nbsp;&nbsp;&nbsp;&nbsp;<<if (_DL != 1)>>''The _DL slaves pleasing citizens in $clubName''<<else>>''The one slave pleasing citizens in $clubName''<</if>> worked hard to @@.green;increase your reputation@@ this week.
-<</if>>
-
-<<if _S.DJ>>
-	<<set $i = $slaveIndices[$djID]>> /* apply following SA passages to facility leader */
-	<<if $showEWD != 0>>
-		<br><br>
-		/* 000-250-006 */
-		<<if $seeImages && $seeReportImages>>
-		<div class="imageRef tinyImg">
-			<<= SlaveArt(_S.DJ, 0, 0)>>
-		</div>
-		<</if>>
-		/* 000-250-006 */
-		<<includeDOM App.EndWeek.favoriteIcon(_S.DJ)>>
-		<span class='slave-name'><<= SlaveFullName(_S.DJ)>></span> is performing as the DJ in $clubName.
-		<br>&nbsp;&nbsp;&nbsp;
-		<<= App.SlaveAssignment.choosesOwnClothes(_S.DJ)>>
-		<<run tired(_S.DJ)>>
-		<<includeDOM App.SlaveAssignment.rules(_S.DJ)>>
-		<<= App.SlaveAssignment.diet(_S.DJ)>>
-		<<includeDOM App.SlaveAssignment.longTermEffects(_S.DJ)>>
-		<<= App.SlaveAssignment.drugs(_S.DJ)>>
-		<<= App.SlaveAssignment.relationships(_S.DJ)>>
-		<<= App.SlaveAssignment.rivalries(_S.DJ)>>
-		<br>&nbsp;&nbsp;&nbsp;&nbsp;<<= App.SlaveAssignment.devotion(_S.DJ)>>
-	<<else>>
-		<<run App.SlaveAssignment.choosesOwnClothes(_S.DJ)>>
-		<<run tired(_S.DJ)>>
-		<<run App.SlaveAssignment.rules(_S.DJ)>>
-		<<run App.SlaveAssignment.diet(_S.DJ)>>
-		<<run App.SlaveAssignment.longTermEffects(_S.DJ)>>
-		<<run App.SlaveAssignment.drugs(_S.DJ)>>
-		<<run App.SlaveAssignment.relationships(_S.DJ)>>
-		<<run App.SlaveAssignment.rivalries(_S.DJ)>>
-		<<run App.SlaveAssignment.devotion(_S.DJ)>>
-	<</if>>
-<</if>>
-
-<<if (_DL > 0)>>
-	<<for _slave range _slaves>>
-		<<set $i = $slaveIndices[_slave.ID]>>
-		<<setLocalPronouns _slave>>
-		<<if ($legendaryEntertainerID == 0) && (_slave.prestige == 0) && (_slave.skill.entertainment >= 100) && (_slave.devotion > 50)>>
-			<<set $legendaryEntertainerID = _slave.ID>>
-		<</if>>
-		<<if ($legendaryWombID == 0) && (!isAmputee(_slave)) && (_slave.preg > _slave.pregData.normalBirth/1.33) && (_slave.broodmother == 0) && (_slave.eggType == "human") && (_slave.counter.births > 10) && (_slave.devotion > 50) && (_slave.prestige == 0)>>
-			<<set $legendaryWombID = _slave.ID>>
-		<</if>>
-		<<if (_slave.devotion <= 20) && (_slave.trust >= -20)>>
-			<<set _slave.devotion -= 5, _slave.trust -= 5>>
-		<<elseif (_slave.devotion < 45)>>
-			<<set _slave.devotion += 4>>
-		<<elseif (_slave.devotion > 50)>>
-			<<set _slave.devotion -= 4>>
-		<</if>>
-
-		<<if (_slave.trust < 30)>>
-			<<set _slave.trust += 5>>
-		<</if>>
-
-		<<if (_slave.health.condition < -80)>>
-			<<run improveCondition(_slave, 20)>>
-		<<elseif (_slave.health.condition < -40)>>
-			<<run improveCondition(_slave, 15)>>
-		<<elseif (_slave.health.condition < 0)>>
-			<<run improveCondition(_slave, 10)>>
-		<<elseif (_slave.health.condition < 90)>>
-			<<run improveCondition(_slave, 7)>>
-		<</if>>
-
-		<<if _slave.rules.living != "normal">>
-			<<set _slave.rules.living = "normal">>
-		<</if>>
-
-		<<if $showEWD != 0>>
-			<br><br>
-			/* 000-250-006 */
-			<<if $seeImages && $seeReportImages>>
-			<div class="imageRef tinyImg">
-				<<= SlaveArt(_slave, 0, 0)>>
-			</div>
-			<</if>>
-			/* 000-250-006 */
-			<<includeDOM App.EndWeek.favoriteIcon(_slave)>>
-			<span class='slave-name'><<= SlaveFullName(_slave)>></span>
-			<<if _slave.choosesOwnAssignment == 2>>
-				<<= App.SlaveAssignment.choosesOwnJob(_slave)>>
-			<<else>>
-				is serving in $clubName.
-			<</if>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;$He <<= App.SlaveAssignment.serveThePublic(_slave)>>
-			<br>&nbsp;&nbsp;&nbsp;
-			<<= App.SlaveAssignment.choosesOwnClothes(_slave)>>
-			<<includeDOM App.SlaveAssignment.rules(_slave)>>
-			<<= App.SlaveAssignment.diet(_slave)>>
-			<<includeDOM App.SlaveAssignment.longTermEffects(_slave)>>
-			<<= App.SlaveAssignment.drugs(_slave)>>
-			<<= App.SlaveAssignment.relationships(_slave)>>
-			<<= App.SlaveAssignment.rivalries(_slave)>>
-			<br>&nbsp;&nbsp;&nbsp;&nbsp;<<= App.SlaveAssignment.devotion(_slave)>>
-		<<else>>
-			<<run App.SlaveAssignment.choosesOwnJob(_slave)>>
-			<<run App.SlaveAssignment.serveThePublic(_slave)>>
-			<<run App.SlaveAssignment.choosesOwnClothes(_slave)>>
-			<<includeDOM App.SlaveAssignment.rules(_slave)>>
-			<<run App.SlaveAssignment.diet(_slave)>>
-			<<run App.SlaveAssignment.longTermEffects(_slave)>>
-			<<run App.SlaveAssignment.drugs(_slave)>>
-			<<run App.SlaveAssignment.relationships(_slave)>>
-			<<run App.SlaveAssignment.rivalries(_slave)>>
-			<<run App.SlaveAssignment.devotion(_slave)>>
-		<</if>>
-	<</for>>
-	<p>
-		<<= App.Ads.report("club")>>
-	</p>
-
-	<!-- Record statistics gathering -->
-	<<script>>
-		var b = State.variables.facility.club;
-		b.whoreIncome = 0;
-		b.customers = 0;
-		b.whoreCosts = 0;
-		b.rep = 0;
-		for (var si of b.income.values()) {
-			b.whoreIncome += si.income;
-			b.customers += si.customers;
-			b.whoreCosts += si.cost;
-			b.rep += si.rep;
-		}
-		b.adsCosts = State.variables.clubAdsSpending;
-		b.maintenance = State.variables.club * State.variables.facilityCost * (1.0 + 0.2 * State.variables.clubUpgradePDAs);
-		b.totalIncome = b.whoreIncome + b.adsIncome;
-		b.totalExpenses = b.whoreCosts + b.adsCosts + b.maintenance;
-		b.profit = b.totalIncome / b.totalExpenses;
-	<</script>>
-	<<if $clubDecoration != "standard">>
-		<p>
-			<<= capFirstChar($clubName)>>'s customers enjoy @@.green;having sex in $clubDecoration surroundings.@@
-		</p>
-	<</if>>
-
-	<!-- Statistics output -->
-	<<includeDOM App.Facilities.Club.Stats(false)>>
-	<<timed 50ms>>
-		<<replace #club-stats>>
-			<<includeDOM App.Facilities.Club.Stats(true)>>
-		<</replace>>
-	<</timed>>
-<</if>>
-
-<<if _DL > 0 || _S.DJ>>
-	<br><br>
-<</if>>