From 7cc6a0edd1302338f71727f91b218334bc4dc91d Mon Sep 17 00:00:00 2001 From: Blank_Alt <> Date: Sat, 3 Oct 2020 15:38:05 +1300 Subject: [PATCH] inital commit --- src/Mods/SecExp/buildings/secBarracks.tw | 8 ++++---- src/Mods/SecExp/edicts.tw | 8 ++++---- src/Mods/SecExp/js/secExp.js | 16 ++++++++++++++++ src/Mods/SecExp/securityReport.tw | 12 ++++++------ 4 files changed, 30 insertions(+), 14 deletions(-) diff --git a/src/Mods/SecExp/buildings/secBarracks.tw b/src/Mods/SecExp/buildings/secBarracks.tw index 3e9d4c6e9d4..9a606abe232 100644 --- a/src/Mods/SecExp/buildings/secBarracks.tw +++ b/src/Mods/SecExp/buildings/secBarracks.tw @@ -303,13 +303,13 @@ Your current maximum number of units is <<print App.SecExp.battle.maxUnits()>> ( <div class="content"> You founded the $arcologies[0].name free militia. You are now able to organize your citizens into fighting units. <<if $SecExp.edicts.defense.militia === 2>> - The militia is composed entirely of volunteers, your manpower is approximately 1.5% of the citizens population of your arcology. + The militia is composed entirely of volunteers, your manpower is <<= num(App.SecExp.militiaCap()*100)>>% of the citizens population of your arcology. <<elseif $SecExp.edicts.defense.militia === 3>> - With the establishment of conscription, your available manpower has increased to now approximately 3% of the arcology's citizens population. + With the establishment of conscription, your available manpower has increased to now <<= num(App.SecExp.militiaCap()*100)>>% of the arcology's citizens population. <<elseif $SecExp.edicts.defense.militia === 4>> - By establishing obligatory military service to obtain citizenship you have enlarged your manpower pool to be approximately 5% of the arcology's citizens population. + By establishing obligatory military service to obtain citizenship you have enlarged your manpower pool to be <<= num(App.SecExp.militiaCap()*100)>>% of the arcology's citizens population. <<elseif $SecExp.edicts.defense.militia === 5>> - With the adoption of a militarized society, your available manpower has swelled to be approximately 15% of the arcology's citizens population. + With the adoption of a militarized society, your available manpower has swelled to be <<= num(App.SecExp.militiaCap()*100)>>% of the arcology's citizens population. <</if>> Your current total manpower is <<print num(App.SecExp.Manpower.totalMilitia)>>, of which <<print num(App.SecExp.Manpower.employedMilitia)>> is in active duty. You lost in total <<print num($militiaTotalCasualties)>> citizens, leaving you with <<print num($militiaFreeManpower)>> available citizens. <br>Default unit name: <<textbox "$SecExp.defaultNames.militia" $SecExp.defaultNames.militia "secBarracks">> | diff --git a/src/Mods/SecExp/edicts.tw b/src/Mods/SecExp/edicts.tw index 5a1a2cccd40..e9187393bf8 100644 --- a/src/Mods/SecExp/edicts.tw +++ b/src/Mods/SecExp/edicts.tw @@ -421,7 +421,7 @@ <<else>> <br>//Not enough Authority.// <</if>> - <br> //Will replenish militia manpower slowly and will cap at 2% of the total citizens population.// + <br> //Will replenish militia manpower slowly and will cap at <<= num(App.SecExp.militiaCap(2)*100)>>% of the total citizens population.// <</if>> <<if $SecExp.edicts.defense.militia === 3>> @@ -434,7 +434,7 @@ <<else>> <br>//Not enough Authority.// <</if>> - <br> //Will replenish militia manpower moderately fast and will cap at 5% of the total citizens population, but has a high authority cost// + <br> //Will replenish militia manpower moderately fast and will cap at <<= num(App.SecExp.militiaCap(3)*100)>>% of the total citizens population, but has a high authority cost// <</if>> <<if $SecExp.edicts.defense.militia === 4>> <br>''Obligatory military service:'' every citizen is required to register and serve under the militia. @@ -446,7 +446,7 @@ <<else>> <br>//Not enough Authority.// <</if>> - <br> //Will quickly replenish militia manpower and will cap at 10% of the total citizens population, but has a very high authority cost// + <br> //Will quickly replenish militia manpower and will cap at <<= num(App.SecExp.militiaCap(4)*100)>>% of the total citizens population, but has a very high authority cost// <</if>> <<if $SecExp.edicts.defense.militia === 5>> <br>''Militarized Society:'' every adult citizen is required to train and actively participate in the military of the arcology. @@ -458,7 +458,7 @@ <<else>> <br>//Not enough Authority.// <</if>> - <br> //Will very quickly replenish militia manpower and will cap at 20% of the total citizens population, but has an extremely high authority cost// + <br> //Will very quickly replenish militia manpower and will cap at <<= num(App.SecExp.militiaCap(5)*100)>>% of the total citizens population, but has an extremely high authority cost// <</if>> diff --git a/src/Mods/SecExp/js/secExp.js b/src/Mods/SecExp/js/secExp.js index 6249ab30eb2..da6cdb20ff9 100644 --- a/src/Mods/SecExp/js/secExp.js +++ b/src/Mods/SecExp/js/secExp.js @@ -1,3 +1,19 @@ +/** + * Returns the raw percetnage of socity that can be drafted. + */ +App.SecExp.militiaCap = function(x = 0) { + x = x || V.SecExp.edicts.defense.militia; + if (x === 2) { + return 0.02; + } else if (x === 3) { + return 0.05; + } else if (x === 4) { + return 0.1; + } else if (x === 5) { + return 0.2; + } +}; + App.SecExp.initTrade = function() { if (V.SecExp.core.trade === 0 || !jsDef(V.SecExp.core.trade)) { let init = jsRandom(20, 30); diff --git a/src/Mods/SecExp/securityReport.tw b/src/Mods/SecExp/securityReport.tw index cff4bc801b5..c3131f44fb8 100644 --- a/src/Mods/SecExp/securityReport.tw +++ b/src/Mods/SecExp/securityReport.tw @@ -363,24 +363,24 @@ Due to the deterioration of the old world countries, organized crime focuses mor <</if>> <<if $SecExp.edicts.defense.militia === 2>> Your militia accepts only volunteering citizens, ready to defend their arcology. - <<set _recruitLimit = 0.02, _adjst = 0.0025>> + <<set _recruitLimit = App.SecExp.militiaCap(), _adjst = 0.0025>> <<if $rep >= 10000>> Many citizens volunteer just to fight for someone of your renown. - <<set _recruitLimit += 0.0025>> + <<set _recruitLimit += _adjst>> <</if>> <<if $SecExp.core.authority >= 10000>> Many citizens feel it is their duty to fight for you, boosting volunteer enrollment. - <<set _recruitLimit += 0.0025>> + <<set _recruitLimit += _adjst>> <</if>> <<elseif $SecExp.edicts.defense.militia === 3>> Adult citizens are required to join the militia for a period of time. - <<set _recruitLimit = 0.05, _adjst = 0.005>> + <<set _recruitLimit = App.SecExp.militiaCap(), _adjst = 0.005>> <<elseif $SecExp.edicts.defense.militia === 4>> Adult citizens are required to register and serve in the militia whenever necessary. - <<set _recruitLimit = 0.1, _adjst = 0.01>> + <<set _recruitLimit = App.SecExp.militiaCap(), _adjst = 0.01>> <<elseif $SecExp.edicts.defense.militia === 5>> Every citizen is required to train and participate in the military activities of the arcology. - <<set _recruitLimit = 0.2, _adjst = 0.02>> + <<set _recruitLimit = App.SecExp.militiaCap(), _adjst = 0.02>> <</if>> <<if $SecExp.edicts.defense.lowerRequirements == 1>> Your lax physical requirements to enter the militia allows for a greater number of citizens to join. -- GitLab